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[40K] Kill Team News & Rumours page 148 : Arena expansion, new warzone and new models  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





 anyname121 wrote:
Are there any sneaky pictures or info on price points? I love the terrain but can't afford to give many more organs.
The Sector Mechanicus terrain has been getting cheaper, with more bundled pieces. For instance, the Ferratonic Furnace ($50) has been replaced by the Ferratonic Incinerator ($60) which has additional struts and walkways. The Promethium Forge ($75) has been replaced by the Promethium Refinery ($110), which is basically two Promethium Forges put together.

Long story short, I expect the new bundles to be even better values, and I'd be surprised if the Sector Mechanicus expansion (which includes a Ferratonic Incinerator ($60), Thermic Plasma Conduits ($35), Alchomite Stack ($50), and a game board) is more than $100.
   
Made in au
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Versteckt in den Schatten deines Geistes.

Dandelion wrote:
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
2D Necromunda isn't a "beginner" version. It's just a different way of playing the game.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
Dandelion wrote:
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
2D Necromunda isn't a "beginner" version. It's just a different way of playing the game.


I meant that it was just an easy way for beginners to play. i.e. no need for tons of terrain
   
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Stalwart Strike Squad Grey Knight





Gotta say, I'm actually looking forward to Kill Team. I'm already trying to decide what factions I want to start building: Tempestus Scions, some flavor of Astartes, Genestealer Cult...
   
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In a van down by the river

Dandelion wrote:
 H.B.M.C. wrote:
Dandelion wrote:
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
2D Necromunda isn't a "beginner" version. It's just a different way of playing the game.


I meant that it was just an easy way for beginners to play. i.e. no need for tons of terrain


Oh god...someone has besmirched the honor of tiles around HBMC; all we have done is awoken a sleeping giant, and filled him with a terrible resolve.

On the actual news, I'm somewhat meh on the bundle approach; I like cheap terrain, but the ones previewed so far are the two 40k armies I have the least interest in. Hopefully that'll get better. At least the core box seems like a decent offer even if I ultimately pass on the team expansions.
   
Made in us
Regular Dakkanaut




I hope the box set is reasonably priced but it seems the go to for GW is $160 USD we will see if that sticks for Kill Team. The team add ons with terrain is interesting, as I can always use more terrain although I don't see them being at the $40 point. I would say hopefully $50 USD or $60 USD, hoping for $50 or less but doubtful.

Agree with the previous poster that sector mechanius will probably be $100 though that is a really bad stick point $80 would be good but probably too cheap given the amount of terrain so maybe $110 USD range.

Any idea when they are going to release? This has been an expensive year for me between Necromunda, AoS2, and now kill team. God save my soul and my wallet if they do an orks 40k release this year.
   
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Massachusetts

 H.B.M.C. wrote:
Dandelion wrote:
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
2D Necromunda isn't a "beginner" version. It's just a different way of playing the game.


Can you find another place to vent about Necromunda? Maybe in a Necromunda thread?

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angel of death 007 wrote:


Any idea when they are going to release? This has been an expensive year for me between Necromunda, AoS2, and now kill team. God save my soul and my wallet if they do an orks 40k release this year.


Pre-order July 21st, say on the trailer
   
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Gosport, UK

stormboy wrote:
 H.B.M.C. wrote:
Dandelion wrote:
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
2D Necromunda isn't a "beginner" version. It's just a different way of playing the game.


Can you find another place to vent about Necromunda? Maybe in a Necromunda thread?


None of that is venting about Necromunda...
   
Made in se
Regular Dakkanaut





X078 wrote:
Ahh the gangwar sup, well goes to show how fast i lost interest
No loss since Kill Team is here!


Lol, you lost interest before actually reading about the game..
   
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I hope Gretchen are a unit choice. Gotta make a Grot Kommando team.
   
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So far it looks like what I was hoping for, except for the lack of Inquisition. I'm pretty bummed since I started working on a team specifically for the game. Hopefully the amount of customization available to IG will allow me to run most of my models with their rules.
   
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Without trawling through 28 pages of praises and whinges, anyone wanna take a shot at what's going on with the 'Rogue Trader' thing? My guess is it's just an optional faction for Kill-Team.

Mob Rule is not a rule. 
   
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Confirmed as an expansion in the Community post.


Automatically Appended Next Post:
fresus wrote:
So far it looks like what I was hoping for, except for the lack of Inquisition. I'm pretty bummed since I started working on a team specifically for the game. Hopefully the amount of customization available to IG will allow me to run most of my models with their rules.


They’ve confirmed they’re doing further forces in the future.

This message was edited 1 time. Last update was at 2018/07/06 07:02:23


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Segmentum Solar

 Adeptus Doritos wrote:
Without trawling through 28 pages of praises and whinges, anyone wanna take a shot at what's going on with the 'Rogue Trader' thing? My guess is it's just an optional faction for Kill-Team.

At the very least it'll be two new factions (Rogue Traders and the Xenos/Chaos thingies) and a new killzone, on board a ship, which looks to me more akin to the "tunnels" you can use in Necromunda as opposed to 3D terrain.

What's interesting is that they mention in the Kill Team article that teams will be 5-10 models, but while the Rogue Trader team seems to be exactly 10, the Chaos/Xenos thingies are at least 16-17 models, by my count. So either some teams are less "elite" and can go over, or Rogue Trader sees a return of the Kill Team variant with one kill team and the opponent using a number of "goon" squads. Possibly also a more "RPG"-like variant?

Interesting to see will also be how customizable the Rogue Trader models are, as customizability appears to be a pretty key part of Kill Team.

This message was edited 1 time. Last update was at 2018/07/06 07:34:54


 
   
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Both of the factions from Rogue Trader look like monopose kit with 0 weapon option. Especially the mutant/chaos side. Color me surprised GW.

   
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Regular Dakkanaut




Officially more excited by this than i was for 8th, and i love 8th.

Spent about 30 quid last night on various ebay bits for my team.

Cant wait for it. Looks like a huge amount of depth from the core book that lends itself to some custom rules once finished
   
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Kill team seems like it is designed for gw to try out new factions for 40k. Add one unit and maybe a character type model or two, and see if it cat hes on. And if it explodes in popularity like say custodes did with their one kit, that line gets promoted to a larger line. Also lets them drip feed out some plastic kits that have needed doi g, without needing to wait for a codex.

The game is just a bonus.
   
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Versteckt in den Schatten deines Geistes.

But no vehicles of any sort. And I don't mean Baneblades or Monoliths or whatever. I mean the smaller ones - Sentinels, Kanz, War Walkers - that sort of thing.

That's a shame.

stormboy wrote:
Can you find another place to vent about Necromunda? Maybe in a Necromunda thread?
Who's venting?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Chopstick wrote:
Both of the factions from Rogue Trader look like monopose kit with 0 weapon option. Especially the mutant/chaos side. Color me surprised GW.

People said that about the Necromunda kits too. Kill Team is a game about customisation; failure to include any in the first ‘large’ expansion (being a Killzone and two new factions in one) would be a massive derp on their part.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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 lord_blackfang wrote:
drbored wrote:
People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else, not once considering that perhaps some of the rules will be available separately, or in the core rulebook.


This is outright delusional. Look at Necromunda and Shadespire. If you want all the rules, you need all the card packs and all the warbands. But at least it was all bundled with brand new minis. GW is now experimenting to see if we'll pay for cards bundled with old minis too.


It's the "if" that's important there. I understand that you want to own every single bit of rules text published for the game; fair enough. The thing is, that's not been a problem for anyone I know playing Necromunda (I'm the only person who's bothered to buy all the decks of Tactics cards, and no-one else is bothered), and I think this will be the same. I'd quite like to have the six cards apparently only included with the Space Wolves starter set, but since I already have loads of Space Wolves models, I'll just make a Kill Team from the ones I have and do without the cards. I doubt it'll matter.
   
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Sweden

Messiah wrote:
X078 wrote:
Ahh the gangwar sup, well goes to show how fast i lost interest
No loss since Kill Team is here!


Lol, you lost interest before actually reading about the game..

Yeah, but to be fair i don't think they had the rules for 3D terrain in the first box which was one of my good old memories of Oldmunda. I just lost interest then, though Van Saar models looks cool.
For the "40k" verse Kill Team looks to be the best evolution of all these special/box whatever games they've put out in my view, I R Stoked!
   
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Chopstick wrote:Both of the factions from Rogue Trader look like monopose kit with 0 weapon option. Especially the mutant/chaos side. Color me surprised GW.



Oh no. That might mean they require some modelling!!!

X078 wrote:
Messiah wrote:
X078 wrote:
Ahh the gangwar sup, well goes to show how fast i lost interest
No loss since Kill Team is here!


Lol, you lost interest before actually reading about the game..

Yeah, but to be fair i don't think they had the rules for 3D terrain in the first box which was one of my good old memories of Oldmunda. I just lost interest then, though Van Saar models looks cool.
For the "40k" verse Kill Team looks to be the best evolution of all these special/box whatever games they've put out in my view, I R Stoked!


The 3D rules were in Gang War 1, released the same day as the original box.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
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Uk

I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.

Alternating turns, a different skill tree, and some tactics cards.

Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?

*witty comment regarding table top gaming* 
   
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Regular Dakkanaut




It literally tells you in the Community post and the pdf FAQ that they're planning to support this as its own product line for years. We already know that the Rogue Trader expansion includes bespoke models.

Most of the complaints in this thread can be assuaged by actually reading the source of the information.
   
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 Grinshanks wrote:
I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.

Alternating turns, a different skill tree, and some tactics cards.

Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?

You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Longtime Dakkanaut





SWA = 2nd edition 40k ruleset (and 1st/2nd edition of Necromunda but with 40k factions instead of gangs)
Killteam = 8th edition 40k rules with alternate activation and other additions to the basic rules

ninjaed, already answered


Automatically Appended Next Post:

And indoor combat, maybe with more sophisticated rules, in its Rogue Trader expansion.


This message was edited 4 times. Last update was at 2018/07/06 10:17:35


 
   
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USA

While I haven't read the rules obviously, this is looking to be the perfect 40k game for me. Low model count with progression is how I generally prefer my games, and since this is designed to be able to support semi-competitive play, I'm guessing the games probably aren't more than an hour or an hour and a half. The play time will likely allowing multiple games in an evening. Another huge plus to me is the size of the board. I love me a game that I don't need to set up a special table to play on, and that I can play pretty much wherever. Bonus points for the board and all the terrain you need being in the core boxed set. A big set back for Necromunda is the ludicrous amount of terrain needed to get a good 3D game going.

It seems a lot of people are pretty upset about the "exclusive" tactics cards in the expansion sets. I can understand how if you are a completionist or hyper-competitive this could be a big turn off, but since I'm going to be playing with my buds over beers I'm not too bothered.

The only downside to me (as many have pointed out) is no Inquisition from the get go. This game seems like a perfect excuse to put out some plastic Inquisition minis (probably monopose like the Rogue Trader ones coming up), so I'm sure we'll see some Ordos forces eventually. In the meanwhile I'll probably use the Scion rules to run some Inquisitional Storm Troopers and sub an Inquisitor model in for the Sarge.

 
   
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Uk

 Mr_Rose wrote:
 Grinshanks wrote:
I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.

Alternating turns, a different skill tree, and some tactics cards.

Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?

You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?


If by 'faction packs' you are referring to the Ork and Space Wolf starter bundles of existing models with an 8 page premade team to get you going, then no I don't really count that much. Starter kits are fine and dandy, but they don't contribute to the longevity of a game.

I had forgotten about the Rogue Trader expansion though, so that is definitely support and a plus. Kill Team will live or die depending on new factions/rules like that added to the game and I hope they announce more support soon.

I genuinely think they should have led with it, because as it stands Kill Team on release is just another rebundling of models and terrain like Shadow War..

*witty comment regarding table top gaming* 
   
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Regular Dakkanaut




 Grinshanks wrote:
 Mr_Rose wrote:
 Grinshanks wrote:
I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.

Alternating turns, a different skill tree, and some tactics cards.

Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?

You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?


If by 'faction packs' you are referring to the Ork and Space Wolf starter bundles of existing models with an 8 page premade team to get you going, then no I don't really count that much. Starter kits are fine and dandy, but they don't contribute to the longevity of a game.

I had forgotten about the Rogue Trader expansion though, so that is definitely support and a plus. Kill Team will live or die depending on new factions/rules like that added to the game and I hope they announce more support soon.

I genuinely think they should have led with it, because as it stands Kill Team on release is just another rebundling of models and terrain like Shadow War..


It will live or die depending on the quality of the rules. Same reason that people still play SWA- the core rules are enough to build around, even if its not GW doing the building.

I dont get your dig about the starter packs, that is literally what is happening with Shadespire and there is no argument as to whether that is a supported game or not.

And if killteam is just a rebundling of models and terrain (alongside a decent quality set of rules and at a massive discount- think you missed that part) then who gives a feth? when has getting a tonne of cool gak at a huge discount alongside a playable game ever been a bad thing?

I dont get what your problem is, its an awesome intro release, with already announced future releases.
   
 
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