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![[Post New]](/s/i/i.gif) 2018/07/13 15:52:02
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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They just discovered that all-Grot teams are an option.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/13 15:58:51
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Stubborn Prosecutor
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BrookM wrote:They just discovered that all-Grot teams are an option. 
I'm pretty certain Duncan's eyes were envisioning his next project at that point
Some people are asking for a custode kill team...
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/07/13 16:02:08
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Shadowy Grot Kommittee Memba
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so, it looks like my kill team is going to be 19 gretchin plus one scratchbuilt count-as boss nob: DA MEGA GROT.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/13 16:07:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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There were some choice bits of info in there, but it was mostly bouncing ideas around and shooting the gak with the chat. I am quite excited for this now though.
I feel old after hearing that Under Siege joke.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/13 16:17:15
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Shadowy Grot Kommittee Memba
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I can't wait for the grey knights faction focus.
"Grey knights get access to the following units:
-Grey Knights
-Intercessors
-Reivers"
Intercessors make awesome models for a Grey Knight army, combining strength, power and super-great-awesomeness! Start your kill team with a box of grey knights, for tons of individual customization, special weapons, and the ability to make your team exactly like you want it. Or start with intercessors! And don't do any of that! They're great!
Please buy them....
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/13 16:31:33
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Oozing Plague Marine Terminator
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I think an aspiring Sorcerer, a single Rubric, and Tzzangors will make a fun team.
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![[Post New]](/s/i/i.gif) 2018/07/13 16:42:46
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Stalwart Strike Squad Grey Knight
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A new article up on the Warhammer Community site. Looks at building up the background for your Kill Team unit. https://www.warhammer-community.com/2018/07/13/13th-july-naming-your-kill-teamgw-homepage-post-3/
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![[Post New]](/s/i/i.gif) 2018/07/13 16:42:51
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Inquisitorial Keeper of the Xenobanks
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I am a bit disappointed that there are too much shaff units in this kill team thing, IIRC before it had a more elite / commando vibe than just playing 20 regular guardsmen termagaunts
IG should be stormtroopers for example
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![[Post New]](/s/i/i.gif) 2018/07/13 16:46:48
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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Kanluwen wrote: Dr_Keenbean wrote:The Infinity scenery packs are like $10 or so and have a good bit of card terrain and 24"x34" poster mats for folks looking to get stuff on the cheap. The 2 newest sets (Neon Lotus and Kurage Station) come with walkways as well as building/containers. If memory serves (I'm not at home to check) the walkways are wide enough for 40mm round bases.
I have like 4 sets from starters and con swag and they're actually really good. Well worth it IMO. Plus you can get a good feel for the size of Kill Team.
Worth mentioning that these products work because Infinity has a 'secondary' cardboard box inside of the boxes that the scenery kits take advantage of for structural support.
Without that, they're just pretty scenery but can't hold diddly.
I’m looking right now at one of the buildings from the Ariadne scenery set that is unreinforced and happily supporting a metal Dreadnought.. it would be a little better if I glued it together, but they’ll certainly do for plastic models. Four plastic dreadnought equivalents are OK.
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![[Post New]](/s/i/i.gif) 2018/07/13 16:48:21
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Esteemed Veteran Space Marine
Ottawa
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Geifer wrote:Some nice conversions in the slave party, especially the Sister and the dual sword Catachan.
Crimson wrote:Ooh! Shame that mixing and matching is only for open, but it sounds awesome!
Would have been better to have it in narrative play. "Have fun with options" is kind of redundant in the "do whatever you want" game mode.
Open play you mean? Narrative looks to be more like just a campaign mode with way more structure than open allows. I'd say open play continues to be the "do whatever you want" game mode.
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![[Post New]](/s/i/i.gif) 2018/07/13 16:50:32
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Fixture of Dakka
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Open Play is “do what you like. Competitive Play is the structured, most balanced option. Narrative Play is the mode which allows for campaign play and improving your fighters with skills.
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![[Post New]](/s/i/i.gif) 2018/07/13 16:50:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Ooh, I like!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/13 16:51:50
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Experienced Saurus Scar-Veteran
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So what's that circled figure in the open play team?
Doesn't look familiar.
I guess open play is what's going to get me my Inter- Chaplain all stars team.
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![[Post New]](/s/i/i.gif) 2018/07/13 16:53:15
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Esteemed Veteran Space Marine
Ottawa
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Tyranid generation table is just 200 entries of "EAT THINGS"
Automatically Appended Next Post:
godardc wrote:I am a bit disappointed that there are too much shaff units in this kill team thing, IIRC before it had a more elite / commando vibe than just playing 20 regular guardsmen termagaunts
IG should be stormtroopers for example
Then run them instead. You'll have fewer, because they're more elite, but we have no clue how valuable quantity over quality will be at this point.
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This message was edited 2 times. Last update was at 2018/07/13 16:54:44
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![[Post New]](/s/i/i.gif) 2018/07/13 17:01:16
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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A converted wych with Hydra gauntlets IIRC.
They drew on and circled models as they discussed the teams.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/13 17:04:00
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
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the_scotsman wrote:I can't wait for the grey knights faction focus.
"Grey knights get access to the following units:
-Grey Knights
-Intercessors
-Reivers"
Intercessors make awesome models for a Grey Knight army, combining strength, power and super-great-awesomeness! Start your kill team with a box of grey knights, for tons of individual customization, special weapons, and the ability to make your team exactly like you want it. Or start with intercessors! And don't do any of that! They're great!
Please buy them....
Actually it makes me wonder what the hell GKs will have besides Strike Squads. I doubt purgations will be their own unit, probably their loadout will be part of the Strike Squad options, Purifiers I also doubt unless they give them a completely different profile from the 8th edition strike squad with strong and shorter smite. So that leaves us Interceptors (a faster Strike Squad) and perhaps terminators, none had terminators till now, but they are very fluffy and IIRC GK are the only faction with them as basic troops . I would love to field them in KT since I can't in proper 8th edition (well I can but they suck)
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This message was edited 1 time. Last update was at 2018/07/13 17:05:19
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![[Post New]](/s/i/i.gif) 2018/07/13 17:06:13
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Mighty Vampire Count
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Wierd that you can have "Veterans" in your background but obviosuly you cant actually have Veterans in your force...
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/13 17:09:19
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Huge Bone Giant
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Lemondish wrote: Geifer wrote:Some nice conversions in the slave party, especially the Sister and the dual sword Catachan.
Crimson wrote:Ooh! Shame that mixing and matching is only for open, but it sounds awesome!
Would have been better to have it in narrative play. "Have fun with options" is kind of redundant in the "do whatever you want" game mode.
Open play you mean? Narrative looks to be more like just a campaign mode with way more structure than open allows. I'd say open play continues to be the "do whatever you want" game mode.
I mean it's pointless to have a rule in open play that lets you do whatever you want, because that's the very description of open play. You don't need express permission to do this one thing because you already have it.
Whereas narrative play is the perfect place to have rules that allow more options. Narrative play is structured, but unlike matched play you don't need to keep balance in mind quite as much. Balance goes out of the window after the first campaign game anyway. It's a good place to codify some of the wilder things you can do in open play while still maintaining a semblance of balance by leaving out things that are not realistic according to the background or that just lead to abuse.
For example allow a Marine to lead a Guard team with the premise that they are survivors stranded behind enemy lines that either try to find back or do as much damage before going out in a blaze of glory (would be a cool idea for a narrative game/campaign) versus throwing together a bunch of models you like and not minding that the Squig, Fire Warrior and Hormagaunt are not going to get along (want to do that? Play open).
You can always play open if you want maximum freedom, provided of course you find like-minded players. You can play matched for maximum balance and dullness. Would be cool if narrative added options that put it somewhere in the middle instead of, as it looks now, being matched with campaign mode.
Every name on the Hormagaunt table had better be Senor Stabby if the writers want to be taken seriously ever again.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/07/13 17:26:07
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Posts with Authority
I'm from the future. The future of space
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Anyone else notice that there are still phases for shooting and fighting?
There are also rules that let you shoot or fight first like chargers in 40k.
So I think we might have alternating activation within each phase. It's a fairly straight forward solution. We've tried that using 40k with AoS skirmish and found you don't get as much combat per model movement but it seemed sort of okay.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2018/07/13 17:50:05
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Oozing Plague Marine Terminator
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So if current pts are the same an Aspiring Sorcerer, a Rubric, and 8 Tzaangors looks like a fun list.
Now I wonder if there is a limit on upgrade characters or can we take as many number Aspiring Sorcerers or Ork Boss Nobz as possible.
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![[Post New]](/s/i/i.gif) 2018/07/13 18:08:16
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Mauleed
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Nightlord1987 wrote:So if current pts are the same an Aspiring Sorcerer, a Rubric, and 8 Tzaangors looks like a fun list.
Now I wonder if there is a limit on upgrade characters or can we take as many number Aspiring Sorcerers or Ork Boss Nobz as possible.
Some of the articles have hinted that the more experienced your models get, the more they cost. So, you could end up with more elite and experienced/skilled models in a small team, or a larger inexperienced group.
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![[Post New]](/s/i/i.gif) 2019/10/16 18:24:04
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Really hoping I can equip some melee Guardsmen and not just ranged options. Wanted to represent my Knightly House, but it'll be weird without some okay melee members.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/07/13 18:45:55
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Sadistic Inquisitorial Excruciator
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I’ll definitely be mixing and matching from all of the lists, using whatever rules feel most fitting for each mini I make.
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![[Post New]](/s/i/i.gif) 2018/07/13 18:47:39
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Lone Wolf Sentinel Pilot
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godardc wrote:I am a bit disappointed that there are too much shaff units in this kill team thing, IIRC before it had a more elite / commando vibe than just playing 20 regular guardsmen termagaunts
IG should be stormtroopers for example
I have a spare Tempestus Scions sprue laying around, but nowI just have to wonder, with a whole Scion team, how many will I have to borrow from my Scion army. And, in a group of probably 11-15 guys at the most, how many will be specialists?
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This message was edited 1 time. Last update was at 2018/07/13 18:48:21
If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/07/13 19:44:58
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Sadistic Inquisitorial Excruciator
USA
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There seems to be some really info from the live stream (also pleased that everything I picked up for Deathwatch will work great), thanks for the snippets Brook!
For those that are bummed about Inquisition (myself included), I bet they will be out in the next year or so....once GW releases some plastic models. I almost guarantee they also realize they would fit perfectly in this format. I honestly wouldn't be surprised if there is an expansion to Rogue trader with and Inquisitor, a handful of Stormtroopers, and three 3-4 various acolyte types (essentially mirroring the RT team). Kind of an Inquisition responding to a distress call scenario, but arriving well after the mutants have had time to mutate further and the RT and crew are long dead. Not the the trailer is any solid evidence or what not, but they have the "Info scrubbed by the Inquisition" thing going on, Implying they could somehow be involved.
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![[Post New]](/s/i/i.gif) 2018/07/13 20:24:30
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ultramarine Librarian with Freaky Familiar
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General question about Peach's Kill Team - where does that horn bit come from?
On another note, I'm going to have to get my hands on more Tanith guardsmen for my own Kill Team!
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They/them
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![[Post New]](/s/i/i.gif) 2018/07/13 20:31:53
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The horn is from the Empire Outriders / Pistoleers kit or whatever it is called, the heads also come from that one.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/13 20:37:25
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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Sgt_Smudge wrote:General question about Peach's Kill Team - where does that horn bit come from?
It's in the Empire Pistoliers kit, same as the heads.
And I can't be the only one to think Peachy must be a fan of Bernard Cornwell, right?
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2018/07/13 21:09:33
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Skillful Swordsman
Skeaune
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Cephalobeard wrote:Really hoping I can equip some melee Guardsmen and not just ranged options. Wanted to represent my Knightly House, but it'll be weird without some okay melee members.
The leader of Peachy's team is wielding two swords so...
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"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." |
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![[Post New]](/s/i/i.gif) 2018/07/13 22:02:35
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Loyal Necron Lychguard
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Nightlord1987 wrote:So if current pts are the same an Aspiring Sorcerer, a Rubric, and 8 Tzaangors looks like a fun list.
Now I wonder if there is a limit on upgrade characters or can we take as many number Aspiring Sorcerers or Ork Boss Nobz as possible.
I'm considering building a Kill Team just out of a box of Rubrics, myself. I wonder if All Is Dust works the same way in KT as it does in 40k? It's a MUCH stronger rule in a game where the majority of people are using boltguns or worse.
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