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Made in gb
Sadistic Inquisitorial Excruciator






The two sides of the starter box board (assuming you have two of them, and the reverse of the sector mechanicus board seem to line up like this;

   
Made in de
Liche Priest Hierophant






So the dice come separate from the starters they're associated with? And in the same week that new starters are released, which then have to wait for their own dice*? That's odd.

*We are getting more than just Space Wolves and Orks, right?

 H.B.M.C. wrote:
Unfortunately if they released Ez-2-Bild Aspect kits, it would mean they would lose some of the already-sparse options that they currently have.


They could always just make the Aspect Warriors that don't have options easy to build and sell the Exarchs separately with all three weapon options in one of those 30€ clampacks GW loves so much.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in se
Skillful Swordsman




Skeaune

 MonkeyBallistic wrote:
The two sides of the starter box board (assuming you have two of them, and the reverse of the sector mechanicus board seem to line up like this;



Wouldn't that make it approx. the same size as the Moon Base Klasius board?

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Aspirant Tech-Adept




UK

Sorry if it's already been posted, but should I expect pre-orders for the next sets to open this weekend, or is the only ETA 'soon'?

Imperial Soup
2200pts/1750 painted
2800pts/1200 painted
2200pts/650 painted
217pts/151 painted 
   
Made in us
Cultist of Nurgle with Open Sores




Birmingham, UK

phillv85 wrote:
Sorry if it's already been posted, but should I expect pre-orders for the next sets to open this weekend, or is the only ETA 'soon'?


https://www.warhammer-community.com/2018/07/22/coming-next-week/

This weekend coming, 28th.
   
Made in us
Aspirant Tech-Adept




UK

 Dedwoods42 wrote:
phillv85 wrote:
Sorry if it's already been posted, but should I expect pre-orders for the next sets to open this weekend, or is the only ETA 'soon'?


https://www.warhammer-community.com/2018/07/22/coming-next-week/

This weekend coming, 28th.


Perfect, thanks

Imperial Soup
2200pts/1750 painted
2800pts/1200 painted
2200pts/650 painted
217pts/151 painted 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

So if I understand correctly, the only way your team 'grows' over the course of a campaign is replacing casualties and gaining higher ranks in their specialities? You start with and will be stuck with the 100 point limit over the entire campaign?

And has there been any information how playing with more than 2 players will be handled? Bigger board, alliances between players?

   
Made in us
Cultist of Nurgle with Open Sores




Birmingham, UK

 Redemption wrote:
So if I understand correctly, the only way your team 'grows' over the course of a campaign is replacing casualties and gaining higher ranks in their specialities? You start with and will be stuck with the 100 point limit over the entire campaign?

And has there been any information how playing with more than 2 players will be handled? Bigger board, alliances between players?


From the reviews - there is a suggestion that you increase to 150 points at some point. Need to have the book in hand for a clearer answer - although it sounds like it's open to modification.

Yes, the suggestion is that 3-4 players use 2 boards together.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Redemption wrote:
So if I understand correctly, the only way your team 'grows' over the course of a campaign is replacing casualties and gaining higher ranks in their specialities? You start with and will be stuck with the 100 point limit over the entire campaign?

For what it's worth, that's the way it has been with previous iterations of Kill Team.

You build a roster within the points value given, then you get to pick & choose who you want to take on what mission. If people die--then you've got replacements on hand.

And has there been any information how playing with more than 2 players will be handled? Bigger board, alliances between players?

Not that I've seen.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Have we had it confirmed that Rogue Trader uses the Kill Team ruleset?

For some reason I thought RT was a separate boxed game.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's a KT expansion, but it will likely provide a new way of playing given that it's set aboard a ship.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Humorless Arbite





Maine

 Silentz wrote:
Have we had it confirmed that Rogue Trader uses the Kill Team ruleset?

For some reason I thought RT was a separate boxed game.


I believe it's considered an expansion to kill team. Basic rules should be the same.

Voxed from Salamander 84-24020
 
   
Made in fi
Dakka Veteran





 Not-not-kenny wrote:
 MonkeyBallistic wrote:
The two sides of the starter box board (assuming you have two of them, and the reverse of the sector mechanicus board seem to line up like this;


Wouldn't that make it approx. the same size as the Moon Base Klasius board?


No. Moonbase Klaisus board requires 4 Kill Team sized boards.

Has anyone actually measured the Kill Team boards? I know that it says 22"x30" in all descriptions, but Moonbase Klaisus and Blasted Hallowheart boards are made up of 22"x33" sections and I would be surprised if they were different sized.

That place is the harsh dark future far left with only war left. 
   
Made in us
Lieutenant General





Florence, KY

 Silentz wrote:
Have we had it confirmed that Rogue Trader uses the Kill Team ruleset?

For some reason I thought RT was a separate boxed game.



'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Shadowy Grot Kommittee Memba







Biker guy - illegal
Terminator - illegal
Chaplain - illegal, even if I wanted to proxy, since I can't take bolt pistols
Librarian - illegal, even if I wanted to proxy, since I can't take bolt pistols
Jump packers 2x - illegal
Guy with a Chainsword and Boltgun - illegal, no ability to take a chainsword
Guy with plasma pistol and power sword - illegal, can't take plasma pistols
Guy with boltgun - legal
Guy with combi-melta - legal
Guy with Frag Cannon - Legal

Out of these 11 models which were released specifically to get people into Deathwatch with the release of the Deathwatch codex, are there really only THREE that I can actually use in this new game mode? WTF? Why is the basic loadout of a deathwatch vet from 40k an illegal loadout in Kill Team, and why make the basic loadout for Kill Team something that's impossible to make out of the Deathwatch multipart kit (just a boltgun nothing else requires cutting/greenstuff because all boltguns in the DW vet kit are single hand carry)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut





Connecticut

So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?

I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Towering Hierophant Bio-Titan






Yeah I'm pretty bummed over not being able to use my Squats & Zoats
   
Made in us
Shadowy Grot Kommittee Memba






 Cephalobeard wrote:
So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?

I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.


"special models" from the initial box set that came out with the release of the army

Yes, I would be hoping that they would bother to allow the 5 monopose Deathwatch Veterans from the DW:Overkill box set to be compatible with Kill Team. That'd have been nice. They hit the mark on 3/5

It'd also be great if they didn't make the basic loadout that was legal in Kill Team incompatible with the multi part box set. I didn't even mention the veterans that I have made out of the basic plastic kit, because they're all illegal anyway - since all the models holding boltguns are one hand carry, and the basic vet loadout in 40k is boltgun/chainsword, all my vets are either built with boltgun/chainsword or boltgun/storm shield.

I suppose you can use the Deathwatch Veterans box set to make basic Kill Team veterans by just leaving one arm off the marines.

I just knew if I mentioned that the white knight brigade would jump down my throat yelling 'hurr durr you could have seen the future and built your models in a way that was legal for kill team!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut





Connecticut

White knights? Lol

You're upset that special NAMED CHARACTERS from a boxed game aren't compatible with a BOXED GAME nearly two years after its release.

No one is saying you should have seen the future. We're just pointing out thats a silly thing to be upset about.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Shadowy Grot Kommittee Memba






 Cephalobeard wrote:
White knights? Lol

You're upset that special NAMED CHARACTERS from a boxed game aren't compatible with a BOXED GAME nearly two years after its release.

No one is saying you should have seen the future. We're just pointing out thats a silly thing to be upset about.



If you want to get really technical (and evidently, you do) the characters from the Kill Team Cassius box (https://www.games-workshop.com/en-NZ/deathwatch-kill-team-cassius-2016) no longer have any rules in 40k as named characters, their weapon options are just included in the basic options that various deathwatch units can take. Further, "squad donatus" was never a "named character" in the 40k rules, they had rules at one point between the release of DWO and the proper Deathwatch codex in basic 40k as a squad of Deathwatch Veterans, but from the 7th ed codex on they were just folded into the main codex generic rules as basic veterans.

Why my orks have access to options that come from a different plastic kit (Kombi Weapons and Big Choppas from the Nobz kit) and my Deathwatch rules don't even include all the options available for Deathwatch Vets that GW manufactures is just beyond me. add in that they chose to make the actual legal basic loadout something that is impossible to make out of the actual multipart plastic kit without kitbashing or greenstuff, and yeah, I'm a little irritated.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Mighty Vampire Count






UK

 xttz wrote:
Yeah I'm pretty bummed over not being able to use my Squats & Zoats


or

Striking Scorpions
Mandrakes
Sisters of Battle (coming maybe 2019, maybe - probably not)
Sisters of Silence

I wonder if any of the above would be a good unit for a game that claims its about Elite special teams......or if any of them are stealthy enough to do the job.

or if any of the following would be fun to use in a Guard Kill Team

Single or dual Close Combat weapon equipped Guard - wow they would be hard to convert form all those AOS models they are already using to make slightly different looking Cadian models
Camo cloak equipped guard (Tanith) - ditto
Carpace armoured guard - already available
Guard medic - already available

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





Did the rules for each army in Kill Team get spoiled?
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Next wave

[Thumb - Capture.JPG]


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Interesting that they're $50 rather than $65...and I can't help but feel like something's off as the Sector Munitorum is billed at "the same price as a Start Collecting".
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Kanluwen wrote:
Interesting that they're $50 rather than $65...and I can't help but feel like something's off as the Sector Munitorum is billed at "the same price as a Start Collecting".


So was Killzone Sector Mechanicus. I think they're the same price as the SC! in £

but yes the team sets for $50 instead of $60 like the Marines and Orks, but they DO contain less "valuable" terrain (only ~$33 worth of terrain unlike the Orks and Marines sets)

This message was edited 1 time. Last update was at 2018/07/23 15:21:47


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Longtime Dakkanaut





Connecticut

Really hoping we get information on what the Cards do within the new kill team boxes. I want the expanded AM rules, but I don't much care for Scions.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Cultist of Nurgle with Open Sores




Birmingham, UK

 Cephalobeard wrote:
Really hoping we get information on what the Cards do within the new kill team boxes. I want the expanded AM rules, but I don't much care for Scions.


It would make sense for them to just be cards representing the Tactics in the rulebook - but there's a good chance that they're additional ones, as that's what they seem to be advertising.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Really hoping we get information on what the Cards do within the new kill team boxes. I want the expanded AM rules, but I don't much care for Scions.

As far as I've been able to find, it's seeming like the "only available in this box" cards are specific to the premade Kill Team.


Automatically Appended Next Post:
 Dedwoods42 wrote:
 Cephalobeard wrote:
Really hoping we get information on what the Cards do within the new kill team boxes. I want the expanded AM rules, but I don't much care for Scions.


It would make sense for them to just be cards representing the Tactics in the rulebook - but there's a good chance that they're additional ones, as that's what they seem to be advertising.

The wording points toward the Tactics from the rulebook being present and some exclusive to the box.

This message was edited 1 time. Last update was at 2018/07/23 15:27:28


 
   
Made in us
Longtime Dakkanaut





Connecticut

Well, okay, allow me to better word this.

I intend to use one Tempestor, but that's about it. Just curious what it'll all do, and maybe it will sway me towards more Scions, I suppose.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Dakka Veteran




the_scotsman wrote:
 Cephalobeard wrote:
So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?

I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.


"special models" from the initial box set that came out with the release of the army

Yes, I would be hoping that they would bother to allow the 5 monopose Deathwatch Veterans from the DW:Overkill box set to be compatible with Kill Team. That'd have been nice. They hit the mark on 3/5

It'd also be great if they didn't make the basic loadout that was legal in Kill Team incompatible with the multi part box set. I didn't even mention the veterans that I have made out of the basic plastic kit, because they're all illegal anyway - since all the models holding boltguns are one hand carry, and the basic vet loadout in 40k is boltgun/chainsword, all my vets are either built with boltgun/chainsword or boltgun/storm shield.

I suppose you can use the Deathwatch Veterans box set to make basic Kill Team veterans by just leaving one arm off the marines.

I just knew if I mentioned that the white knight brigade would jump down my throat yelling 'hurr durr you could have seen the future and built your models in a way that was legal for kill team!"


But why would anyone in this thread care that you have to buy some new models?
   
 
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