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![[Post New]](/s/i/i.gif) 2018/07/23 15:46:42
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Regular Dakkanaut
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Cephalobeard wrote:Really hoping we get information on what the Cards do within the new kill team boxes. I want the expanded AM rules, but I don't much care for Scions.
Yeah the Tyranid and IG boxes come with 2 shipping containers, rather than the tower-thing that the Wolves come with or the crane and tractor that the Orks come with.
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![[Post New]](/s/i/i.gif) 2018/07/23 15:52:47
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Courageous Space Marine Captain
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I think it is bonkers that Killteam models do not have at least the same options than their 40K equivalents have. I expected more gear customisation, not less!
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![[Post New]](/s/i/i.gif) 20183/07/23 15:55:42
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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Geifer wrote:So the dice come separate from the starters they're associated with? And in the same week that new starters are released, which then have to wait for their own dice*? That's odd.
*We are getting more than just Space Wolves and Orks, right?
Tyranid and Astra Militarium are getting them according to next week's list, and Miniature Market has Genestealer Cult dice on preorder.
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![[Post New]](/s/i/i.gif) 2018/07/23 16:04:06
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Willing Inquisitorial Excruciator
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Crimson wrote:I think it is bonkers that Killteam models do not have at least the same options than their 40K equivalents have. I expected more gear customisation, not less!
Same here!
Definitely disappointed with that.
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Insidious Intriguer |
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![[Post New]](/s/i/i.gif) 2018/07/23 16:07:19
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I do rather miss shotguns in the Guard list.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/23 16:11:20
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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There's a lot about guard that's confusing. Luckily, they let me take enough bodies that I'm not lamenting too terribly.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/07/23 16:14:09
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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There's a lot of things I miss from the Guard list...sadly, Kill Team is just reflective of the loss of many of those items in the main book.
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This message was edited 1 time. Last update was at 2018/07/23 16:14:18
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![[Post New]](/s/i/i.gif) 2018/07/23 16:46:22
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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JSG wrote:the_scotsman wrote: Cephalobeard wrote:So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?
I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.
"special models" from the initial box set that came out with the release of the army
Yes, I would be hoping that they would bother to allow the 5 monopose Deathwatch Veterans from the DW:Overkill box set to be compatible with Kill Team. That'd have been nice. They hit the mark on 3/5
It'd also be great if they didn't make the basic loadout that was legal in Kill Team incompatible with the multi part box set. I didn't even mention the veterans that I have made out of the basic plastic kit, because they're all illegal anyway - since all the models holding boltguns are one hand carry, and the basic vet loadout in 40k is boltgun/chainsword, all my vets are either built with boltgun/chainsword or boltgun/storm shield.
I suppose you can use the Deathwatch Veterans box set to make basic Kill Team veterans by just leaving one arm off the marines.
I just knew if I mentioned that the white knight brigade would jump down my throat yelling 'hurr durr you could have seen the future and built your models in a way that was legal for kill team!"
But why would anyone in this thread care that you have to buy some new models?
In a thread about an upcoming release of a game for use with 40k models, a complaint that the game's rules do not support a large number of the possible build configurations for one of the factions but do in fact require players to build their models in a way that is impossible with the kit isn't a valid complaint?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 16:48:37
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Haughty Harad Serpent Rider
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I thought there was a separate complaint discussion thread?
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2018/07/23 16:55:43
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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the_scotsman wrote:Chaplain - illegal, even if I wanted to proxy, since I can't take bolt pistols
Librarian - illegal, even if I wanted to proxy, since I can't take bolt pistols
Proxy them as Blackshield with power maul/bolter and team leader with power sword/bolter, problem solved. DW bolters look closer to pistols than regular ones anyway, so I fail to see the problem.
the_scotsman wrote:
Guy with a Chainsword and Boltgun - illegal, no ability to take a chainsword
Guy with plasma pistol and power sword - illegal, can't take plasma pistols
Guy with chainsword also has a big knife. Just say it's a power sword, done. Ditto with the other one, just say it's really short plasma gun, suddenly legal. Yes, gear restrictions are kinda dumb but KT Cassius is entirely usable with tiny minimum of count as that is not really confusing sooo...
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![[Post New]](/s/i/i.gif) 2018/07/23 16:59:13
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Lord of the Fleet
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The kill team rules match the multipart kit just fine in that you can actually take a gun plus power weapon which is what the kit wants you to build.
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This message was edited 1 time. Last update was at 2018/07/23 17:00:06
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![[Post New]](/s/i/i.gif) 2018/07/23 17:00:33
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Sword-Bearing Inquisitorial Crusader
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Yeah, seems like whining for the sake of whining.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:01:50
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Dakka Veteran
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Serious question: Are there any shotguns on the Guard sprue?
I think most of the griping is coming from 40K players looking to downsize, while the game is probably meant as a gateway game to get into 40K...or continue to get money from people like me who will never play 40K proper again, but will never quite stop being in love with the setting.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:06:35
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mighty Vampire Count
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Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
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This message was edited 1 time. Last update was at 2018/07/23 17:07:59
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:06:51
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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Irbis wrote:the_scotsman wrote:Chaplain - illegal, even if I wanted to proxy, since I can't take bolt pistols
Librarian - illegal, even if I wanted to proxy, since I can't take bolt pistols
Proxy them as Blackshield with power maul/bolter and team leader with power sword/bolter, problem solved. DW bolters look closer to pistols than regular ones anyway, so I fail to see the problem.
the_scotsman wrote:
Guy with a Chainsword and Boltgun - illegal, no ability to take a chainsword
Guy with plasma pistol and power sword - illegal, can't take plasma pistols
Guy with chainsword also has a big knife. Just say it's a power sword, done. Ditto with the other one, just say it's really short plasma gun, suddenly legal. Yes, gear restrictions are kinda dumb but KT Cassius is entirely usable with tiny minimum of count as that is not really confusing sooo...
Yes, I agree that if I find an opponent who has no problem with mass proxying and counts-as, I can field all my models. I still see it was kind of an epic-level failure that I can own 10 deathwatch veterans built to the basic 40k ruleset with the options they have in the months-old Codex: Deathwatch and 7 of them require proxy/counts as to be usable in a game called Kill Team because the rule support for DW is so sparse.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:11:00
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Lord of the Fleet
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Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:12:20
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mighty Vampire Count
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Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
No the majority fo complaints are
Why did they not include Unit X when they included unit Y
Why are they not allowing options that are in the basic unit template they are copy pasting from.
Why are they not allowing cusotmisation
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:14:49
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Oozing Plague Marine Terminator
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Just decided my Ork Boyz mob Killteam. KILLER CLOWNS. Oh the horror.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:15:49
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mighty Vampire Count
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There are loads of fun things you can do with orks
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:24:59
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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Mr Morden wrote: Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
No the majority fo complaints are
Why did they not include Unit X when they included unit Y
Why are they not allowing options that are in the basic unit template they are copy pasting from.
Why are they not allowing cusotmisation
You forgot "if they're hard-dedicated to making the core rules identical to base 40k and sacrificing all the possibilities of rebalance that come with that, why can't I use my existing collection of 40k models for this game?"
This game has examples of options you can take that are not included in the base kits (just bolter deathwatch vets, ork nobz with Big Choppa/Kombi-weapons, Hekatrix with a PGL, Guardsmen with plasma guns/melta guns/sniper rifles) and options that you can't take that are included in the base kits (Guard sergeant with boltgun, powerfist, storm guardian with power sword, deathwatch vet with chainsword/plasma pistol/bolt pistol)
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:26:54
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Haughty Harad Serpent Rider
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Ah the old "unrelated and conflicting opinions of two or more persons are somehow justified as being News" thread.
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:28:13
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mighty Vampire Count
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the_scotsman wrote: Mr Morden wrote: Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
No the majority fo complaints are
Why did they not include Unit X when they included unit Y
Why are they not allowing options that are in the basic unit template they are copy pasting from.
Why are they not allowing cusotmisation
You forgot "if they're hard-dedicated to making the core rules identical to base 40k and sacrificing all the possibilities of rebalance that come with that, why can't I use my existing collection of 40k models for this game?"
This game has examples of options you can take that are not included in the base kits (just bolter deathwatch vets, ork nobz with Big Choppa/Kombi-weapons, Hekatrix with a PGL, Guardsmen with plasma guns/melta guns/sniper rifles) and options that you can't take that are included in the base kits (Guard sergeant with boltgun, powerfist, storm guardian with power sword, deathwatch vet with chainsword/plasma pistol/bolt pistol)
Yeah Its probably just based on the lead writters own mini collection - you have highlighted some of the many wierd elements. Automatically Appended Next Post: judgedoug wrote:Ah the old "unrelated and conflicting opinions of two or more persons are somehow justified as being News" thread.
Again - just moaning about people actually discussing the game is not somehow contriobuting to anything,
Is there a transcrpt of the twitch thingy that amonsgt other things stated Sisters don;t get anything until they get models - so 2019/ sometime never
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This message was edited 1 time. Last update was at 2018/07/23 17:30:48
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:33:57
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Dakka Veteran
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the_scotsman wrote:JSG wrote:the_scotsman wrote: Cephalobeard wrote:So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?
I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.
"special models" from the initial box set that came out with the release of the army
Yes, I would be hoping that they would bother to allow the 5 monopose Deathwatch Veterans from the DW:Overkill box set to be compatible with Kill Team. That'd have been nice. They hit the mark on 3/5
It'd also be great if they didn't make the basic loadout that was legal in Kill Team incompatible with the multi part box set. I didn't even mention the veterans that I have made out of the basic plastic kit, because they're all illegal anyway - since all the models holding boltguns are one hand carry, and the basic vet loadout in 40k is boltgun/chainsword, all my vets are either built with boltgun/chainsword or boltgun/storm shield.
I suppose you can use the Deathwatch Veterans box set to make basic Kill Team veterans by just leaving one arm off the marines.
I just knew if I mentioned that the white knight brigade would jump down my throat yelling 'hurr durr you could have seen the future and built your models in a way that was legal for kill team!"
But why would anyone in this thread care that you have to buy some new models?
In a thread about an upcoming release of a game for use with 40k models, a complaint that the game's rules do not support a large number of the possible build configurations for one of the factions but do in fact require players to build their models in a way that is impossible with the kit isn't a valid complaint?
You buy an intcessor squad and an upgrade sprue. Problem solved. Unless you’re complaining about not being able to use the models you already own. In which case refer to my priginal question.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:42:01
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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JSG wrote:the_scotsman wrote:JSG wrote:the_scotsman wrote: Cephalobeard wrote:So, hold on. Your gripe is that... special models, from a different special box set, are not compatible with the rules for another different game, a year or two after that one came out?
I'd wager, my friend, of all the things you could pester yourself to be upset about, that should not be one of them.
"special models" from the initial box set that came out with the release of the army
Yes, I would be hoping that they would bother to allow the 5 monopose Deathwatch Veterans from the DW:Overkill box set to be compatible with Kill Team. That'd have been nice. They hit the mark on 3/5
It'd also be great if they didn't make the basic loadout that was legal in Kill Team incompatible with the multi part box set. I didn't even mention the veterans that I have made out of the basic plastic kit, because they're all illegal anyway - since all the models holding boltguns are one hand carry, and the basic vet loadout in 40k is boltgun/chainsword, all my vets are either built with boltgun/chainsword or boltgun/storm shield.
I suppose you can use the Deathwatch Veterans box set to make basic Kill Team veterans by just leaving one arm off the marines.
I just knew if I mentioned that the white knight brigade would jump down my throat yelling 'hurr durr you could have seen the future and built your models in a way that was legal for kill team!"
But why would anyone in this thread care that you have to buy some new models?
In a thread about an upcoming release of a game for use with 40k models, a complaint that the game's rules do not support a large number of the possible build configurations for one of the factions but do in fact require players to build their models in a way that is impossible with the kit isn't a valid complaint?
You buy an intcessor squad and an upgrade sprue. Problem solved. Unless you’re complaining about not being able to use the models you already own. In which case refer to my priginal question.
The deathwatch upgrade sprue only contains shoulderpads, it does not contain a way for me to make a Deathwatch Veteran with a boltgun and no other weapon. Doing that requires me to either use one of the models from Squad Donatus (which are Special Named Characters from a TOTALLY different game system, so wanting their monopose loadouts to be supported is a ridiculous suggestion) or to get bits from other marine sprues.
If we have to give up all the customization that the units have from 40k using bits available in other kits, because the intention of this game is "you buy one box, the game supports the bits from that one box" then the basic trooper loadout should be possible to build out of that kit.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:44:22
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Regular Dakkanaut
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the_scotsman wrote: Mr Morden wrote: Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
No the majority fo complaints are
Why did they not include Unit X when they included unit Y
Why are they not allowing options that are in the basic unit template they are copy pasting from.
Why are they not allowing cusotmisation
You forgot "if they're hard-dedicated to making the core rules identical to base 40k and sacrificing all the possibilities of rebalance that come with that, why can't I use my existing collection of 40k models for this game?"
This game has examples of options you can take that are not included in the base kits (just bolter deathwatch vets, ork nobz with Big Choppa/Kombi-weapons, Hekatrix with a PGL, Guardsmen with plasma guns/melta guns/sniper rifles) and options that you can't take that are included in the base kits (Guard sergeant with boltgun, powerfist, storm guardian with power sword, deathwatch vet with chainsword/plasma pistol/bolt pistol)
You must be new to Guard. The Cadian Command Squad comes with a Plasma Gun, a Melta Gun, a Flamer, a Grendade Launcher, a Sniper Rifle, a Heavy Flamer, a Bolt Pistol, a Power Fist, a Plasma Pistol, a Chain Sword, and a Power Sword. The only option you are missing is a Bolter and that is something that is super easy to buy as a bit.
You can hardly complain about Storm Guardians. They were only included because it would be weird to not include them. GW has negelcted them for what feels like a decade or more.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:46:34
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Dakka Veteran
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Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
So the only discussion that is "useful" is vapid praise? The entire point of criticism is to communicate how something could have been done better, which includes what choices GW could have made when designing 40k Lite.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:46:45
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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From Black Library, maybe the first of a series of Kill Team themed short stories?
https://www.blacklibrary.com/all-products/eshort-choke-point.html
For three weeks, the battered remnants of the Kilgannor 27th Astra Militarum have held the line against the frenzied assaults of Waaagh! Zogreb. Now, deliverance arrives in the form of Commissar Dorin and his troopers, Militarum Tempestus of the famed Delphic Lions. But survival is not enough… When the commissar drafts Lieutenant Kaseen and his surviving soldiers into a dangerous mission that could change the tide of battle, the Kilgannor troopers face victory… or death.
Also, can we please stop regurgitating the same arguments ad nauseum?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/23 17:50:49
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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Red_Five wrote:the_scotsman wrote: Mr Morden wrote: Scott-S6 wrote: Mr Morden wrote:
Well they are at least discussing the topic rather than just complaining about people "whining" - perhaps actually contributing to the thread instead of complainning about other posters might be more useful for us all.
One of the stated reasons for the inclusion of mostly plastic models was that they are easier to convert - fair enough but then to remove so many possible options is just pathetic.
What balance issues would have been generated by allowing say Guard models to take extra close combat weapons?
When your complaint is "I wanted this to be a different game" I'm not sure what useful discussion there is to be had.
No the majority fo complaints are
Why did they not include Unit X when they included unit Y
Why are they not allowing options that are in the basic unit template they are copy pasting from.
Why are they not allowing cusotmisation
You forgot "if they're hard-dedicated to making the core rules identical to base 40k and sacrificing all the possibilities of rebalance that come with that, why can't I use my existing collection of 40k models for this game?"
This game has examples of options you can take that are not included in the base kits (just bolter deathwatch vets, ork nobz with Big Choppa/Kombi-weapons, Hekatrix with a PGL, Guardsmen with plasma guns/melta guns/sniper rifles) and options that you can't take that are included in the base kits (Guard sergeant with boltgun, powerfist, storm guardian with power sword, deathwatch vet with chainsword/plasma pistol/bolt pistol)
You must be new to Guard. The Cadian Command Squad comes with a Plasma Gun, a Melta Gun, a Flamer, a Grendade Launcher, a Sniper Rifle, a Heavy Flamer, a Bolt Pistol, a Power Fist, a Plasma Pistol, a Chain Sword, and a Power Sword. The only option you are missing is a Bolter and that is something that is super easy to buy as a bit.
You can hardly complain about Storm Guardians. They were only included because it would be weird to not include them. GW has negelcted them for what feels like a decade or more.
My original complaint was that the squad of monopose Deathwatch Veterans that came with the initial release of the Deathwatch had more models locked into loadouts that were illegal for Kill Team than loadouts that were legal.
The response to that was essentially "you want to use totally unrelated models in this game you privileged whiner, the only rules support deathwatch get is for the Deathwatch Veterans TM Multi-Part Plastic Model Kit From Games Workshop LTD and you should be glad for that!"
The options you list for guard from the Command Squad kit should not be supported in Kill Team because Cadian Command Squad TM is not Cadian Infantry Squad TM. Also, it seems strange that half the options included in the command squad (Sniper Rifle, Plasma, Melta) are available but the other half (Heavy Flamer, Bolter (if you're using Catachans), Powerfist) are not.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 18:08:34
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Courageous Space Marine Captain
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They even had a picture of a model with a shotgun in the Astra Militarum faction focus!
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![[Post New]](/s/i/i.gif) 2018/07/23 18:11:26
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mighty Vampire Count
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Crimson wrote:
They even had a picture of a model with a shotgun in the Astra Militarum faction focus!

Can you have all of these loadouts in the game?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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