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Made in ca
Fixture of Dakka




How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Fixture of Dakka






Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.

"The Omnissiah is my Moderati" 
   
Made in ca
Fixture of Dakka




 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut





There's a lot of over-the-top reactions out there right now.

I keep seeing posts like, "I HAD ONE GAME AND IT WAS AWFUL" and when pressed to answer 'why', there's a range of reasons. Stuff like

-We didn't have any terrain so we just played on my coffee table
-We read rules very wrong and didn't seek any clarification
-My army was hard-countered by my enemy's army

The first two points I roll my eyes. The last one is the only one I actually bother to respond to. If you were hard-countered by your enemy, then shift up your list and change up your tactics and try again. Get 10-12 games in before you give up on the system.

But, then again, if you're going to give up on the whole game after playing 1 round, then... cya. Go be a baby somewhere else. Don't pretend like you're some sort of tactical genius that can analyze all of the merits and flaws of a game by playing it once and writing up a huge blog post about your experience.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Conversely, you can be a non-tactical genius who plays one game where you find out the game system allows for total hard-counters and know right then & there that you think the game is bad for that reason.

For me personally, any game that can be won entirely at the listbuilding stage is a bad game.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

drbored wrote:
There's a lot of over-the-top reactions out there right now.

I keep seeing posts like, "I HAD ONE GAME AND IT WAS AWFUL" and when pressed to answer 'why', there's a range of reasons. Stuff like

-We didn't have any terrain so we just played on my coffee table
-We read rules very wrong and didn't seek any clarification
-My army was hard-countered by my enemy's army

The first two points I roll my eyes. The last one is the only one I actually bother to respond to. If you were hard-countered by your enemy, then shift up your list and change up your tactics and try again. Get 10-12 games in before you give up on the system.

But, then again, if you're going to give up on the whole game after playing 1 round, then... cya. Go be a baby somewhere else. Don't pretend like you're some sort of tactical genius that can analyze all of the merits and flaws of a game by playing it once and writing up a huge blog post about your experience.


I thought the same after seeing countless posts like that on FB. You sir are my hobby hero

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in fr
Longtime Dakkanaut






 Yodhrin wrote:
Conversely, you can be a non-tactical genius who plays one game where you find out the game system allows for total hard-counters and know right then & there that you think the game is bad for that reason.

For me personally, any game that can be won entirely at the listbuilding stage is a bad game.


Such a game would indeed feel a bit daft, but luckily Kill Team isn't that. Unless one does something very wrong, like builds a decidedly uncompetetive or underpointed group, a decent amount of terrain and non-stupid deployment should allow you enough leeway to actually get in the match and try your hand at that tactical geniusness without problems.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Fresh-Faced New User




Davor wrote:
 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.


Page 319; “Purestrain Genestealers: When you add a Genestealer to your command roster (and create its datacard) you can choose for it to have the Genestealer Cults Faction keyword instead of the Tyranids Faction keyword.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

Whats with the hilarious dubbing on the How to play Killteam put out on Warhammer TV?

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in gb
Lord of the Fleet






 Yodhrin wrote:
Conversely, you can be a non-tactical genius who plays one game where you find out the game system allows for total hard-counters and know right then & there that you think the game is bad for that reason.

For me personally, any game that can be won entirely at the listbuilding stage is a bad game.

There's a difference between "I took a competent and well rounded army yet my opponent was able to bring an army I could not compete against" and "it's possible to take a ridiculously terrible army that my opponent's perfectly reasonable army destroyed effortlessly".

I've yet to see a good example of the former.

A well balanced should not be able to be won at the list building stage but that doesn't mean that it's impossible to lose at the list building stage.

This message was edited 1 time. Last update was at 2018/07/29 20:45:05


 
   
Made in ca
Fixture of Dakka




Kiloran wrote:
Spoiler:
Davor wrote:
 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.


Page 319; “Purestrain Genestealers: When you add a Genestealer to your command roster (and create its datacard) you can choose for it to have the Genestealer Cults Faction keyword instead of the Tyranids Faction keyword.


I think I am missing something here. My Kill Team book only has 208 pages. I thought this was all that was needed to play Kill Team. What book do I need that has page 319?


*edit*

Found it. Page 185 under purstrain. Thank you for the help. Still curious where did you get page 319 from.

This message was edited 2 times. Last update was at 2018/07/29 21:29:42


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Davor wrote:
Kiloran wrote:
Spoiler:
Davor wrote:
 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.


Page 319; “Purestrain Genestealers: When you add a Genestealer to your command roster (and create its datacard) you can choose for it to have the Genestealer Cults Faction keyword instead of the Tyranids Faction keyword.


I think I am missing something here. My Kill Team book only has 208 pages. I thought this was all that was needed to play Kill Team. What book do I need that has page 319?


*edit*

Found it. Page 185 under purstrain. Thank you for the help. Still curious where did you get page 319 from.

Probably from the ebook. Page count there changes with font and screen size.

 
   
Made in gb
Calculating Commissar





England

Davor wrote:
Kiloran wrote:
Spoiler:
Davor wrote:
 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.


Page 319; “Purestrain Genestealers: When you add a Genestealer to your command roster (and create its datacard) you can choose for it to have the Genestealer Cults Faction keyword instead of the Tyranids Faction keyword.


I think I am missing something here. My Kill Team book only has 208 pages. I thought this was all that was needed to play Kill Team. What book do I need that has page 319?


*edit*

Found it. Page 185 under purstrain. Thank you for the help. Still curious where did you get page 319 from.

Maybe a digital version? They tend to have half-sized pages.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Scott-S6 wrote:
 Yodhrin wrote:
Conversely, you can be a non-tactical genius who plays one game where you find out the game system allows for total hard-counters and know right then & there that you think the game is bad for that reason.

For me personally, any game that can be won entirely at the listbuilding stage is a bad game.

There's a difference between "I took a competent and well rounded army yet my opponent was able to bring an army I could not compete against" and "it's possible to take a ridiculously terrible army that my opponent's perfectly reasonable army destroyed effortlessly".

I've yet to see a good example of the former.

A well balanced should not be able to be won at the list building stage but that doesn't mean that it's impossible to lose at the list building stage.


That's not what "hard-counter" means in any sense I've ever heard it. A hard-counter means you got Rock-Paper-Scissored and lost. A hard-counter means you showed up in 7th Edition with a competently built TAC list and they showed up with a Knight Household, or you brought the same in earlier editions and they had an Armoured Company. On a unit-by-unit basis that kind of design can work, though I consider it a bit lazy, but if you can show up to a game with a list that you didn't intend to be a softball and your opponent's army cannot be defeated by it barring some kind of statistically miraculous dice performance then the game is borked.

And for me personally - it should be impossible to lose at the lisbuilding stage. I get that in terms of GW's design team and games that's not a practical expectation, but if we're talking in terms of what any game should be aiming for and working towards, it should be a state where no legal army selection should make victory impossible. Less likely, maybe, but not functionally impossible. Yes yes, "IRL there are lopsided engagements" and blah blah, but it's not IRL and very few wargames even make a pretense of being "simulationist", all are abstracted games, and games should be A: fun, and B: won or lost based on the gameplay, not whether you got the White set or the Black set.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The problem is that to force armies that can't lose in the list building state vs any other army on the game, you need to have a hard structure to how to build armies to ensure that balance.

So the choice comes down to more freedom in the list building phase or more balance in the list building phase. Of course, those aren't absolutes and you can have a good amount of freedom and balance in the list building phase.

I don't like rock-papers-scissors games, but at the same time I prefer to have the freedom to make very unorthodox armies that have the possibility of have a very hard, hard game agaisnt X enemy armies. But I expect a TAC army to have a fair chance agaisnt any kind of list my opponent can bring. So the choice of entering the rock-papers-scissors game is mine, if I chose to make a TAC army or a much more unorthodox one.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Shadowy Grot Kommittee Memba






Initial thoughts today from getting a few games in myself and watching a few more:

-quite pleased with the way Marines and Deathwatch in particular play. I know I had my gripes about their lack of options but actually playing the game with them they feel pretty good with the equipment they have. Atsknf and Transhuman Biology make them feel like the disciplined jack of all trades they're supposed to be. I saw a couple games where Marines superior morale pretty much won against seemingly impossible odds and played one myself where a single monster of a Deathwatch vet carried the game through.

-Tau by contrast have some pretty major structural problems. Trying to set up marker lights for your team to focus fire on someone basically gives up a HUGE amount of turn tempo, not only giving up your models shooting but letting the enemy take several actions in a row. I saw a couple times where someone took a shot with a marker to try and have a reroll to a special weapon, then the enemy just shot the special weapon before it could do anything. Add in the fact that marker lights are at best a 50-50 shot ...ew. The best Tau strategy is most likely going to be just ignoring markers entirely in favor of spamming drones, stealth suits and fire warriors because all the cute "I'll use this to set up this and synergize with this over here" is hilariously easy to counter in a system where any high value target has the lifespan of a snowball in hell.

-melee felt great, the charge system in KT made the risk/reward of melee feel very worthwhile, and combined with the already good micro mechanics of 8th Ed melee felt tactical and rewarding and just the right amount of deadly. Bit of a "yeah, I was wrong" here as well: pistols came into play several times in prolonged fights and basically "tanking" a special weapon guy with a trooper with a pistol was a tactic that worked well. By contrast, any kind of bold play in the shooting phase felt really unsatisfying. I saw a ton of shotgun/flamer rushes met with a simple "I ready all the dudes you're running at, and shoot you in the face before you get to actually use that flamer."

-shooting factions because of all the minuses to hit and the speed of melee factions felt really pushed into very uninteresting camp-and-shoot tactics, while it felt like melee armies got to use all the fun tactical choices.

Definitely a good game, all the games seemed balanced and they definitely improved on 8th in a few key areas. Marine players frustrated with 8th will be very pleased with their signature 3+ armor and ATSKNF holding their team together against all odds. I just hope the games I played with the shootier factions felt the way they did because I had some fundamental misunderstanding of the games mechanics and I'm just missing something.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fresh-Faced New User




Davor wrote:
Kiloran wrote:
Spoiler:
Davor wrote:
 Nostromodamus wrote:
Davor wrote:
How come there are no Genestealers in the Genestealer Cult? No profile and no point listings for them. I double checked the roster preview and they are there.

So what is correct Genestealers are suppose to be in a GSC or the preview is wrong?


You take them from the Tyranid section.


Thank you for the reply. Where does it say this? I don't see it in the GSC section. I am not saying you are wrong just wanting to make sure.


Page 319; “Purestrain Genestealers: When you add a Genestealer to your command roster (and create its datacard) you can choose for it to have the Genestealer Cults Faction keyword instead of the Tyranids Faction keyword.


I think I am missing something here. My Kill Team book only has 208 pages. I thought this was all that was needed to play Kill Team. What book do I need that has page 319?




*edit*

Found it. Page 185 under purstrain. Thank you for the help. Still curious where did you get page 319 from.


Indeed, the digital enhanced edition. I did not realise the page counts were different.
   
Made in ca
Unhealthy Competition With Other Legions






Simplest thing is charging instead of moving being played as 8th instead.

Also im thinking that flamers aren't for rushing, but for cohntering melee units more or less

5,000 Raven Guard
3,000 Night Lords  
   
Made in ca
Fixture of Dakka




Thank you very much again Kiloran you helped. Just wanted to make sure I didn't screw up.

This message was edited 2 times. Last update was at 2018/07/30 00:00:39


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Nasty Nob




Cary, NC

 BrookM wrote:
No pistol weapons whatsoever, confusion is probably be due to the models all holding their shortened bolters in one hand.



Argh. I feel like a dolt. I didn't realize the shortened, one-handed bolters weren't bolt pistols.

I've never used Deathwatch as an army, and was really hoping to use Kill Team Cassius as a Deathwatch Kill Team (which would seem to be a reasonable goal, one would think), only to realize that of the eleven guys on that kill team, only THREE are legal in Kill Team. One can't be fielded with a chainsword and additional CCW, another can't have a power maul and a bolt pistol, and a third can't have a power sword and a plasma pistol.

Not owning the main Codex, is there some reason why the Deathwatch don't employ bolt pistols?

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because the kit doesn't have them. Simple as that.

Remember this nonsense:


That got fixed when GW finally released the Deathwatch Codex. Seems that they forgot about it when designing Killteam.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut






drbored wrote:
There's a lot of over-the-top reactions out there right now.

I keep seeing posts like, "I HAD ONE GAME AND IT WAS AWFUL" and when pressed to answer 'why', there's a range of reasons. Stuff like

-We didn't have any terrain so we just played on my coffee table
-We read rules very wrong and didn't seek any clarification
-My army was hard-countered by my enemy's army

The first two points I roll my eyes. The last one is the only one I actually bother to respond to. If you were hard-countered by your enemy, then shift up your list and change up your tactics and try again. Get 10-12 games in before you give up on the system.

But, then again, if you're going to give up on the whole game after playing 1 round, then... cya. Go be a baby somewhere else. Don't pretend like you're some sort of tactical genius that can analyze all of the merits and flaws of a game by playing it once and writing up a huge blog post about your experience.


Instead of disparaging those that gave the effort to play the game and give the community a review, why dont you give us your impression of the game?

This message was edited 1 time. Last update was at 2018/07/30 00:51:03


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in au
Regular Dakkanaut





drbored wrote:
. Get 10-12 games in before you give up on the system.


This is ridiculous. The game should be good enough to grab you from the outset, not require that you invest large amounts of time into it before it 'becomes good'. Personally I don't think its hard to see why a game where you can charge almost all the way into your opponents deployment zone on the first turn might not appeal to some people.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

the_scotsman wrote:
Initial thoughts today from getting a few games in myself and watching a few more:

-quite pleased with the way Marines and Deathwatch in particular play. I know I had my gripes about their lack of options but actually playing the game with them they feel pretty good with the equipment they have. Atsknf and Transhuman Biology make them feel like the disciplined jack of all trades they're supposed to be. I saw a couple games where Marines superior morale pretty much won against seemingly impossible odds and played one myself where a single monster of a Deathwatch vet carried the game through.

-Tau by contrast have some pretty major structural problems. Trying to set up marker lights for your team to focus fire on someone basically gives up a HUGE amount of turn tempo, not only giving up your models shooting but letting the enemy take several actions in a row. I saw a couple times where someone took a shot with a marker to try and have a reroll to a special weapon, then the enemy just shot the special weapon before it could do anything. Add in the fact that marker lights are at best a 50-50 shot ...ew. The best Tau strategy is most likely going to be just ignoring markers entirely in favor of spamming drones, stealth suits and fire warriors because all the cute "I'll use this to set up this and synergize with this over here" is hilariously easy to counter in a system where any high value target has the lifespan of a snowball in hell.


Good to hear about the marines but not so much about the tau. I wasn't expecting much from markerlights though as their benefit comes from one (cheap) model buffing either a small amount of much more expensive models or a dozen as cheap ones... neither of which would happen at the skirmish scale this game is meant to be played at. As a tau player myself, I didn't plan on taking one since they're better fired in groups and I don't think any kill team can afford to have that many "wasted" shooting rolls that result in no immediate damage/models taken out of play.

   
Made in vn
Longtime Dakkanaut




Tau out dakka everyone in this game with cheap drone that give 4 shot.

Having no actual long range/short range modifier tune for specfic weapons is a lazy design decision. Like the tau Pulse Blaster. But they didn't forget to include no hit penalty for Sniper weapon, which for some weapon like the Arquebus alerady cover the almost the entire map. at short range

This message was edited 2 times. Last update was at 2018/07/30 01:41:38


 
   
Made in ca
Fixture of Dakka




 Zethnar wrote:
drbored wrote:
. Get 10-12 games in before you give up on the system.


This is ridiculous. The game should be good enough to grab you from the outset, not require that you invest large amounts of time into it before it 'becomes good'. Personally I don't think its hard to see why a game where you can charge almost all the way into your opponents deployment zone on the first turn might not appeal to some people.


Not rediculous at all. Did you even read what he said?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Powerful Ushbati





United States

Today I was able to play two amazing games on top of the two I played last night!

I had a blast, and now I feel as though I finally have a way to get a lot of my friends who've been on the fence for years into the game.

When I picked up my stuff yesterday at my FLGS, I picked up extra kill teams, Grey Knights, 1K Sons, Deathwatch. As far as I'm concerned, they've all played great!

On top of that, I had some amazingly fun things happen in game, including getting shot with a Lascannon, falling off the first floor of a building and surviving. 1 shotting a charging Ork boy with a GSC shotgun, and having my leader die due to power fisting from a marine!

I'm really excited to play more games as the week goes on.
   
Made in us
Oozing Plague Marine Terminator





We're we playing pistols wrong? I'm sure I've read here you had to be in CC a full turn, but couldn't see it in the book (albeit not my book but my opponents so I just skimmed it) so we allowed units to shoot in the shooting phase after charges.
   
Made in vn
Longtime Dakkanaut




 Nightlord1987 wrote:
We're we playing pistols wrong? I'm sure I've read here you had to be in CC a full turn, but couldn't see it in the book (albeit not my book but my opponents so I just skimmed it) so we allowed units to shoot in the shooting phase after charges.


4. Shooting phase section 1. Choosing model : cannot choose model that charge, advance, fall back (unless it had fly).... or within 1".

Pistol section indicated that they can only bypass the within 1" rule. But if you are a target of a succesful charge, you cannot shoot. You can however fire overwatch.

This message was edited 3 times. Last update was at 2018/07/30 03:38:52


 
   
Made in ca
Ork Boy Hangin' off a Trukk





 Togusa wrote:
and having my leader die due to power fisting from a marine!

I'm really excited to play more games as the week goes on.

Please tell me that marine's name was Caligula.
   
 
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