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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Albino Squirrel wrote:
Wait, aren't there 8 factions left that haven't gotten a faction starter yet? So if they stick with the pattern of releasing 2 faction starters with a new killzone, that means 4 more kill zone boxes. Not sure what they could contain, though.

Yes, the next two factions should be Harlequins and T'au if they continue going off the list.
Then Heretic Astartes and Necrons, Asuryani and Death Guard, then rounding out with Grey Knights and Thousand Sons.

I don't think it's set in stone though that we'll see terrain killzones.
   
Made in us
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I'm sure we'll see plenty of kill zones come out, it's just about how quickly GW wants to release them. After Death World releases, I'd honestly expect a bit of a slow-down for Kill Team releases while they set to ramp up the next big thing for 40k.

That said, the Kill Team campaign hasn't even started yet in GW stores, so they might try to keep the hype up by releasing regular starter sets in pairs through the rest of the year.
   
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I'm honestly hoping we get more Chaos-ish and even Space Ship terrain for the future.

Mob Rule is not a rule. 
   
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 Adeptus Doritos wrote:
I'm honestly hoping we get more Chaos-ish and even Space Ship terrain for the future.


This. Some Chaos Terrain would be EPIC. They've done it for Age of Sigmar. We need it for 40k.
   
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Versteckt in den Schatten deines Geistes.

That's easy. You just do a "Daemon World" Killzone, and repurpose the Dreadnold terrain.

Done.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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It's almost certainly too much to hope for but I still really want to see the Necron kill team released alongside a Tomb World killzone with terrain. >.>
   
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Huge Bone Giant






 Scott-S6 wrote:
 Insane Ivan wrote:
That looks like a lot of fun Togusa! I hope we might get something similar with the Wall of Martyrs/Defence line terrain, which I’m expecting will be in the next killzone.


Unfortunately wall of martyrs is only waist high.


It can't be hard to implement a rule that makes it hard to kill models so there's an incentive to maneuver and move in for the kill.

Something like if the shot crosses half an inch of the parapet (or whatever is needed to limit this to cross country shots rather than corners to hide behind), it only ever hits on 6+ and wounds at half strength. That might even make it interesting to decide if you want to clear a bunker to move in safety or circumvent it but expose yourself to enemy fire.

I think the Wall of Martyrs has good potential as a Space Hulk light setting. Hopefully GW does something to that effect and not just treat it as a flat kill zone where everyone is always obscured.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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 Geifer wrote:
I think the Wall of Martyrs has good potential as a Space Hulk light setting.

Lack of junctions means that it really isn't. I've got all of the wall of martyrs stuff and it's just not very useful.
   
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 H.B.M.C. wrote:
That's easy. You just do a "Daemon World" Killzone, and repurpose the Dreadnold terrain.
I'd love for the Dreadhold terrain to come back (cheaper). It was so stupidly expensive that its modular nature was never exploitable. Kept seeing in White Dwarf these tables with hexagonal buildings, or elaborate towers built from seventeen $100+ kits. As cool as the terrain is, it just never felt justified at the price. A few towers, a few walls, some extra stairs and catwalks, and you've got a sweet killzone.
   
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Lake County, Illinois

 H.B.M.C. wrote:
That's easy. You just do a "Daemon World" Killzone, and repurpose the Dreadnold terrain.

Done.


Yeah, but it would be strange to release a daemon world kill zone when there are no daemons in the game...
   
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Versteckt in den Schatten deines Geistes.

"To celebrate the addition of Daemons into Kill-Team, we're introducing a new and deadly Killzone to the game - the Daemon World Killzone!"

Wow. That was hard.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Albany, NY

 H.B.M.C. wrote:
"To celebrate the addition of Daemons into Kill-Team, we're introducing a new and deadly Killzone to the game - the Daemon World Killzone!"

Wow. That was hard.


I would love to see it where Daemons are more of a horde enemy and not an actual KT. Your team could be infiltrating a Daemon outpost or got sucked into the Warp and landed on a Daemon world and have to fight their way through. I'm hoping GW gets creative with some more specialized scenarios in the future, there's lots of room for things beyond KT vs. KT missions.

   
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Huge Bone Giant






 Scott-S6 wrote:
 Geifer wrote:
I think the Wall of Martyrs has good potential as a Space Hulk light setting.

Lack of junctions means that it really isn't. I've got all of the wall of martyrs stuff and it's just not very useful.


While you don't get 360° modularity in the same sense as Space Hulk provides, allowing you to build in any direction you please, both heavy weapon emplacements and bunkers provide T junctions. Considering the size of a Kill Team board, you should be able to create something that looks sensible. Perhaps not a network of several consecutive trench lines, but a salient should be very doable.

So I beg to differ on the usefulness of the Wall of Martyrs.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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The t-junctions connect to the trench lines both ways round, so you can indeed make multiple lines if you have enough bits. It looks better with some of the other emplacements in the network, though, and the walkways are irritatingly narrow.
   
Made in gb
Lord of the Fleet






 Geifer wrote:
 Scott-S6 wrote:
 Geifer wrote:
I think the Wall of Martyrs has good potential as a Space Hulk light setting.

Lack of junctions means that it really isn't. I've got all of the wall of martyrs stuff and it's just not very useful.


While you don't get 360° modularity in the same sense as Space Hulk provides, allowing you to build in any direction you please, both heavy weapon emplacements and bunkers provide T junctions. Considering the size of a Kill Team board, you should be able to create something that looks sensible. Perhaps not a network of several consecutive trench lines, but a salient should be very doable.

So I beg to differ on the usefulness of the Wall of Martyrs.

Only one of the heavy weapons emplacements is usable as a T-junction. The others just create angles that aren't useful unless you also install another back to front.

They just don't fit together in interesting ways.
   
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 H.B.M.C. wrote:
"To celebrate the addition of Daemons into Kill-Team, we're introducing a new and deadly Killzone to the game - the Daemon World Killzone!"

Wow. That was hard.


I want to paint up the Deathworld terrain very corrupted and Nurgly, add in a few Feculent Gnarlmaws, and recreate a Garden of Nurgle.
   
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Can't remember the company, but someone was working on fully modular 3D printed hallways and rooms for Space Hulk, complete with junctions. Ill try to find it later.
   
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The Netherlands

 zend wrote:
Can't remember the company, but someone was working on fully modular 3D printed hallways and rooms for Space Hulk, complete with junctions. Ill try to find it later.


You mean these? https://www.dakkadakka.com/dakkaforum/posts/list/763026.page

   
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MI

 Nightlord1987 wrote:

I want to paint up the Deathworld terrain very corrupted and Nurgly, add in a few Feculent Gnarlmaws, and recreate a Garden of Nurgle.

That sounds like it could be a pretty cool killzone!

This message was edited 1 time. Last update was at 2018/08/30 13:03:27


 
   
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Cozy cockpit of an Archer ARC-5S

Coming next week: https://www.warhammer-community.com/2018/09/02/next-week-kill-team-rogue-trader/

The wait is nearly over – next week, Kill Team: Rogue Trader is available to pre-order, bringing with it two new kill teams, two new Killzones, a host of missions and two codexes (yes, really!).

Kill Team has been an incredible opportunity for our designers and game writers to explore iconic corners of the 41st Millennium that have never been brought to the tabletop before.

The Rogue Trader boxed set is an expansion which has something for every kind of Kill Team player, a deep exploration of just what the game can do for you. From a fully fledged campaign to two new factions and Killzones, you can play the set as a self-contained expansion or combine it with any of your existing Kill Team goodies.

Kill Team: Rogue Trader has no fewer than 11 new missions for you to try, with new options for open, narrative and matched play. Each is designed to take full advantage of the new Killzones (more on those below) and offers new tactical challenges, not to mention some great thematic hooks. How would a team of Scions fare against a clutch of Lictors in the cramped confines of a shuttle? Can the Word Bearers desecrate an Imperial temple while under attack from a rising force of Necrons? With the new set, you’ll be able to find out.



The Rogue Trader set features two kill teams’ worth of magnificent models. In the Elucidian Starstriders, you’ll find Voidsmen-at-Arms – highly paid elite guard of the Rogue Traders – as well as a rogue’s gallery of unusual characters like medic Sanistasia Minst and Death Cult Executioner Knosso Prond, as well as Elucia Vhane herself.



These models are recognisably citizens of the Imperium, but represent its elite – Imperial Guardsmen they are not. Each is dressed in elegant, baroque armour and equipped with fine weapons – they’ll need both to survive against the horrors awakening on their ship…

The Gellerpox Infected are repugnant enough to please any Nurgle fan. We’ve had new Daemons and Traitor Astartes dedicated to the Lord of Plagues, and now we’ve got a host of repulsive mutants and renegades to join them. Led by the hulking Vulgrar Thrice-Cursed, this kill team looks at the low-level horrors of Nurgle – the skittering beasts, strange breeds of Nurgling and shambling infected who are bursting from starships across the Imperium.



You’ll have loads of flexibility when using these kill teams in your games, with both Commanders featuring customisable abilities and skill trees, and a variety of options as to which members you take on your missions. One battle might see you bring a trio of brutish Hullbreakers, while in another you could claim victory with a horde of stinging Cursemites and Sludge-Grubs – and we haven’t even gotten into each kill team’s Tactics!

We meant it when we said this expansion was packed with content – it also features two new Killzones for your games! Both are perfect for players looking for a Kill Team board they can travel with, making incredibly effective use of only a handful of terrain pieces and a new set of rules for fighting in ultra-confined spaces.



We know fans have been waiting for years to see Rogue Traders in Warhammer 40,000, so we’re making them available for your mass battles as well as your Kill Team skirmishes. The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army, each with their own unique Stratagems (and more than a few devious tricks up their sleeve).



Kill Team: Rogue Trader will be available to pre-order on the 8th of September, alongside special dice to match each kill team in the box, with the set hitting shelves near you a week after that. We’ll be previewing the box contents in detail on Warhammer Community throughout next week – so stay tuned.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Ruthless Interrogator







Kill Team: Rogue Trader preview/pre-order announcement up on Warhammer Community:

https://www.warhammer-community.com/2018/09/02/next-week-kill-team-rogue-trader/

Edit: ninja'd by BrookM!!

This message was edited 1 time. Last update was at 2018/09/02 17:26:44


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
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There I was, ready to go full blown on orks and then this includes mini-codexes!?

Hook line and sinker. Sorry Orks.
   
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the Mothership...

I fully admit that others will go gaga for the above but I'm just not a fan of either the nurgle asthetic nor the baroque B5-centauri style of the RT faction either. YMMV.
   
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Mr Insomniac wrote:
There I was, ready to go full blown on orks and then this includes mini-codexes!?

Hook line and sinker. Sorry Orks.

That’s OK, Orks are next month.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Sooo...do we know the price yet?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

I’m sure they’ll be branded OP or “unplayable garbage” for 40K within 30 minutes of the miniDexes being available!!! Beautiful models and I may have to find funds for this box just for that reason.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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 JohnnyHell wrote:
I’m sure they’ll be branded OP or “unplayable garbage” for 40K within 30 minutes of the miniDexes being available!!! Beautiful models and I may have to find funds for this box just for that reason.

Don’t be silly; they’ll be branded both. And also “meh!”

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Aspirant Tech-Adept






I count four escape pods. Withe one from the objectives I'll have enough to use them as individual drop pods for a five man squad.
   
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Longtime Dakkanaut





Good that they are including the mini dexes in the game for 40k usage rather than cashing in on them as £15 odd extras. I too am not that big a fan of either set of minis but can see why others would love them.

Elucidian Starstriders is one hell of a wordy name though...

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
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ListenToMeWarriors wrote:
Good that they are including the mini dexes in the game for 40k usage rather than cashing in on them as £15 odd extras. I too am not that big a fan of either set of minis but can see why others would love them.

Elucidian Starstriders is one hell of a wordy name though...


Is it good? They are also doing it so that anyone that wants to have the codecs has to buy the box set.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
 
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