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Made in gb
Regular Dakkanaut





It's quite surprising how little Harlequin info has leaked so far. We know what, that the webway gate will function as you'd expect and be somewhat difficult to kill and that Harlequins may have a warptime like stratagem/psychic power.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

RogueApiary wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
Boltstorm Aggressors already on the table looking like fun..
Couldn't you pick up a whole Fortis Kill Team? Five Aggressors and five Intercessors? That way you can trigger Vengeance Rounds on the Intercessors right in your opponent's face to add some extra punch to those Aggressors?

That's not a bad idea either. I'm still thinking as a Vanilla Marine player my bad.
I run mixed armies for both my Crimson Fists and Blood Angels, so I am used to thinking outside the box with Primaris. But dropping that monster in front of someone would be pretty awesome. Those 10 shots of Vengeance Rounds plus the 60+10d6 Aggressor shots are going to be mean.


Sadly the beacon port counts as moving. That said, 30 + 5D6 + 20 vengeance rounds is nothing to sneeze at and MUST be dealt with by your opponent if they like having infantry on the board.
Where in the Beacon Angeli's does it state it counts as moving? You aren't moving them. You are picking them up and redeploying them.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Rampaging Carnifex





South Florida

Aren73 wrote:
It's quite surprising how little Harlequin info has leaked so far. ... and that Harlequins may have a warptime like stratagem/psychic power.


The Harlequins have had a Warptime-like power since the Index. It's called Twilight Pathways and lets Harlequins move and advance in the Psychic Phase.

   
Made in us
Damsel of the Lady




 casvalremdeikun wrote:
RogueApiary wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
Boltstorm Aggressors already on the table looking like fun..
Couldn't you pick up a whole Fortis Kill Team? Five Aggressors and five Intercessors? That way you can trigger Vengeance Rounds on the Intercessors right in your opponent's face to add some extra punch to those Aggressors?

That's not a bad idea either. I'm still thinking as a Vanilla Marine player my bad.
I run mixed armies for both my Crimson Fists and Blood Angels, so I am used to thinking outside the box with Primaris. But dropping that monster in front of someone would be pretty awesome. Those 10 shots of Vengeance Rounds plus the 60+10d6 Aggressor shots are going to be mean.


Sadly the beacon port counts as moving. That said, 30 + 5D6 + 20 vengeance rounds is nothing to sneeze at and MUST be dealt with by your opponent if they like having infantry on the board.
Where in the Beacon Angeli's does it state it counts as moving? You aren't moving them. You are picking them up and redeploying them.


It's not the beacon that says it, it's the Reinforcements rule. Anything that leaves the battlefield and redploys (like Gate of Infinity and Da Jump) count as moving. GW's FAQ'd the issue in the past for GK.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Audustum wrote:
 casvalremdeikun wrote:
RogueApiary wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
Boltstorm Aggressors already on the table looking like fun..
Couldn't you pick up a whole Fortis Kill Team? Five Aggressors and five Intercessors? That way you can trigger Vengeance Rounds on the Intercessors right in your opponent's face to add some extra punch to those Aggressors?

That's not a bad idea either. I'm still thinking as a Vanilla Marine player my bad.
I run mixed armies for both my Crimson Fists and Blood Angels, so I am used to thinking outside the box with Primaris. But dropping that monster in front of someone would be pretty awesome. Those 10 shots of Vengeance Rounds plus the 60+10d6 Aggressor shots are going to be mean.


Sadly the beacon port counts as moving. That said, 30 + 5D6 + 20 vengeance rounds is nothing to sneeze at and MUST be dealt with by your opponent if they like having infantry on the board.
Where in the Beacon Angeli's does it state it counts as moving? You aren't moving them. You are picking them up and redeploying them.


It's not the beacon that says it, it's the Reinforcements rule. Anything that leaves the battlefield and redploys (like Gate of Infinity and Da Jump) count as moving. GW's FAQ'd the issue in the past for GK.
Oh, okay. Still a decent amount of firepower right in the face is pretty awesome. Especially since this is a Troops choice and it will work pretty well for planting on an objective and being hard as hell to move.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Regular Dakkanaut





 rollawaythestone wrote:
Aren73 wrote:
It's quite surprising how little Harlequin info has leaked so far. ... and that Harlequins may have a warptime like stratagem/psychic power.


The Harlequins have had a Warptime-like power since the Index. It's called Twilight Pathways and lets Harlequins move and advance in the Psychic Phase.


Oh yeah true, though I'd be surprised if that's the only "you can move a bit more" thing in the book.

Either way, point is there is basically no Harlequin info out yet, which sucks. I suppose Warhammer Community might start revealing some things next week.

   
Made in de
Huge Bone Giant






Aren73 wrote:
 rollawaythestone wrote:
Aren73 wrote:
It's quite surprising how little Harlequin info has leaked so far. ... and that Harlequins may have a warptime like stratagem/psychic power.


The Harlequins have had a Warptime-like power since the Index. It's called Twilight Pathways and lets Harlequins move and advance in the Psychic Phase.


Oh yeah true, though I'd be surprised if that's the only "you can move a bit more" thing in the book.

Either way, point is there is basically no Harlequin info out yet, which sucks. I suppose Warhammer Community might start revealing some things next week.



I don't think we had all that much information on Deathwatch either until Warhammer Community put up previews. Space Clowns will be the same. Announcement of pre-order later today with a couple of articles throughout the week. Then, when pre-orders go up on Saturday, reviewers are cleared to talk about the codex.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in fr
Stealthy Dark Angels Scout with Shotgun




Someone asked the question about deepstrike before and said Deathwatch has such a stratagem (akin to Custode's From Golden Light They Come), however I haven't seen any source confirming that even when they posted a lot of the Deathwatch stratagems, so do they have it or not?
   
Made in jp
Longtime Dakkanaut





So next week’s preview is up on the community site and there is no sign of the harlequin book. It looks like there may have been a misprint in white dwarf and we will instead get them the following week along side the scenery.
   
Made in us
Decrepit Dakkanaut




CypherF wrote:
Someone asked the question about deepstrike before and said Deathwatch has such a stratagem (akin to Custode's From Golden Light They Come), however I haven't seen any source confirming that even when they posted a lot of the Deathwatch stratagems, so do they have it or not?

Yeah it was from a stream confirmed. The basic 1/3 CP one of course.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Stealthy Dark Angels Scout with Shotgun




\o/ yeah thanks, do you have a link? Or the name of the stratagem.
   
Made in gb
Sadistic Inquisitorial Excruciator






Chikout wrote:
So next week’s preview is up on the community site and there is no sign of the harlequin book. It looks like there may have been a misprint in white dwarf and we will instead get them the following week along side the scenery.


It wouldn’t be the first time White Dwarf has contained inaccurate information about release dates. I suspect it’s usually because the people in charge of such things have made changes after the magazine has gone off to the printers.
   
Made in fr
Longtime Dakkanaut




 MonkeyBallistic wrote:
Chikout wrote:
So next week’s preview is up on the community site and there is no sign of the harlequin book. It looks like there may have been a misprint in white dwarf and we will instead get them the following week along side the scenery.


It wouldn’t be the first time White Dwarf has contained inaccurate information about release dates. I suspect it’s usually because the people in charge of such things have made changes after the magazine has gone off to the printers.

The community site also makes mistakes. A week before the Daughters of Khaine Melusai and Khinerai went for pre-order, the community website only listed one of the two.
Tomorrow we should get the usual pricing from dealers, we'll see if it includes the codex.
Hopefully it does and we get the first preview tomorrow too.
   
Made in us
Fresh-Faced New User




fresus wrote:
 MonkeyBallistic wrote:
Chikout wrote:
So next week’s preview is up on the community site and there is no sign of the harlequin book. It looks like there may have been a misprint in white dwarf and we will instead get them the following week along side the scenery.


It wouldn’t be the first time White Dwarf has contained inaccurate information about release dates. I suspect it’s usually because the people in charge of such things have made changes after the magazine has gone off to the printers.

The community site also makes mistakes. A week before the Daughters of Khaine Melusai and Khinerai went for pre-order, the community website only listed one of the two.
Tomorrow we should get the usual pricing from dealers, we'll see if it includes the codex.
Hopefully it does and we get the first preview tomorrow too.


I seriously hope so. Some Harlequin info would be great at this time, so we can actually see if they're any good
   
Made in cz
Fresh-Faced New User





Hi guys, do you hot some compact list about points change?
I catch veterans for 16pts and Intercessors for 18. And some tax for guns. Is it only fow primaris guns, since they got a flat AP-1 value?
   
Made in se
Executing Exarch






 Drudge Dreadnought wrote:
Special ammo is only +1pt (or +2 for stormbolters/combi bolters.) And mixing unit types in squads is better access to special rules than any chapter trait. So basically there is no reason to take a marine detachment and not have them be Death Watch. Even more so if they are Primaris. I don't know if DW + Guard will be tournament tier, but it'll certainly be a solid list. This seems like a good way to sell a lot of Primaris for Imperial Soup. Which I don't necessarily mind, I just hope we see SM and CSM brought up to this level.



Codex SM and CSM need complete re-writes at this point. They need chapter traits/strats that are capable of competing with special ammo and DW special rules.


Basically. My Imperial Fists are very sad these days
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Mymearan wrote:
 Drudge Dreadnought wrote:
Special ammo is only +1pt (or +2 for stormbolters/combi bolters.) And mixing unit types in squads is better access to special rules than any chapter trait. So basically there is no reason to take a marine detachment and not have them be Death Watch. Even more so if they are Primaris. I don't know if DW + Guard will be tournament tier, but it'll certainly be a solid list. This seems like a good way to sell a lot of Primaris for Imperial Soup. Which I don't necessarily mind, I just hope we see SM and CSM brought up to this level.



Codex SM and CSM need complete re-writes at this point. They need chapter traits/strats that are capable of competing with special ammo and DW special rules.


Basically. My Imperial Fists are very sad these days
My Crimson Fists as well. Half of our Chapter Tactics literally do nothing. We should be ignoring minuses to hit as well as ignoring cover.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Courageous Space Marine Captain






I think the fact that people are not thinking that DW would be particularly meta breakingly good even though they get bunch of insanely good bonuses over vanilla marines for couple of points should tell you something about the state of the vanilla marines. Particularly for the Primaris models there is absolutely no reason (competitively) to run them as anything else except the Deathwatch.

   
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Gathering the Informations.

 casvalremdeikun wrote:

My Crimson Fists as well. Half of our Chapter Tactics literally do nothing. We should be ignoring minuses to hit as well as ignoring cover.

Why should you get to ignore penalties to hit when there's other armies that are supposed to be just as skilled/disciplined with their shooting drills that don't get to do the same?

The CT could be better sure, but you should not be getting something that really should be unit specific or tied to a unit upgrade or stratagem.

This message was edited 1 time. Last update was at 2018/05/07 12:26:48


 
   
Made in us
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Denison, Iowa

While I do think that Primaris Deathwatch are, overall, better than regular Deathwatch Veterans, there are some areas that the veterans are better.

A single unit of maxed-out frag cannons can ruin many people's day and is very hard to assault since they have a hard-core flamer option.

A particularly hard to crack vehicle in the backfield can be taken care of easily by massed meltagun vets deepstriking. Yes, overcharging HellBlasters can do it to, but are more expensive and can kill themselves.
   
Made in us
Longtime Dakkanaut





Connecticut

At this point I'm ready and excited for Harlequin news. I want Knights more than anything, but I'm over Deathwatch and am about as disappointed as I expected.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Regular Dakkanaut





 Cephalobeard wrote:
At this point I'm ready and excited for Harlequin news. I want Knights more than anything, but I'm over Deathwatch and am about as disappointed as I expected.


Yep, bring on the clowns, I'm refreshing this and the Warhammer Community page at an alarming rate.

What do you think the Harlequins would need from the book? I'd be looking for a rework of the Death Jester tbh - he's pretty underwhelming.
   
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Florence, KY

Facebook confirmed that the White Dwarf is in error and Harlequins do not go on preorder this weekend.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut





That's sad, was hoping WC is in the wrong instead.
   
Made in us
Longtime Dakkanaut





Connecticut

 Ghaz wrote:
Facebook confirmed that the White Dwarf is in error and Harlequins do not go on preorder this weekend.


That's a shame. Was hoping for a rapid fire may where we got three codexes, a new one every weekend. Would of been very exciting.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Shadowy Grot Kommittee Memba






Aren73 wrote:
 Cephalobeard wrote:
At this point I'm ready and excited for Harlequin news. I want Knights more than anything, but I'm over Deathwatch and am about as disappointed as I expected.


Yep, bring on the clowns, I'm refreshing this and the Warhammer Community page at an alarming rate.

What do you think the Harlequins would need from the book? I'd be looking for a rework of the Death Jester tbh - he's pretty underwhelming.


Rework Death Jester, Rework all melee weapons (Bring them back to the way they used to be! All the Harlequin weapons used to have much more fun rules, now they're just boring different flavors of power weapons)

NOT RUMORS/LEAKS JUST SOMETHING ONE GUY WOULD LIKE TO SEE:
Spoiler:
Harlequin's Blade: Chainsword bonus attack. Why do we pay 1 point to give our model no stats again? Current rule is literally S user AP- D1, 1 point....what?

Harlequin's Kiss: S4, AP-3, 3 Damage, wielder may make only one attack with this weapon.

Harlequin's Embrace: S+3, Ap-, 1 damage, wielder may make D3 additional attacks with this weapon on a turn in which they charged.

Harlequin's Caress: S User, AP-1, 1 damage, wound rolls of 6+ cause a mortal wound in addition to normal damage.

Also, neuro pistol needs a rework. Honestly, I'd rather see it transformed into an anti-infantry weapon rather than the anti-elite weapon it was before, because guess what? The anti-tank weapon also doubles as a handy anti elite weapon and works out exactly the same in 99% of situations.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Furious Fire Dragon




USA

the_scotsman wrote:

NOT RUMORS/LEAKS JUST SOMETHING ONE GUY WOULD LIKE TO SEE:
Harlequin's Blade: Chainsword bonus attack. Why do we pay 1 point to give our model no stats again? Current rule is literally S user AP- D1, 1 point....what?

Harlequin's Kiss: S4, AP-3, 3 Damage, wielder may make only one attack with this weapon.

Harlequin's Embrace: S+3, Ap-, 1 damage, wielder may make D3 additional attacks with this weapon on a turn in which they charged.

Harlequin's Caress: S User, AP-1, 1 damage, wound rolls of 6+ cause a mortal wound in addition to normal damage.
Sorry, but those changes are just bad, and they would make the army unplayable.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Shadowy Grot Kommittee Memba






 mokoshkana wrote:
the_scotsman wrote:

NOT RUMORS/LEAKS JUST SOMETHING ONE GUY WOULD LIKE TO SEE:
Harlequin's Blade: Chainsword bonus attack. Why do we pay 1 point to give our model no stats again? Current rule is literally S user AP- D1, 1 point....what?

Harlequin's Kiss: S4, AP-3, 3 Damage, wielder may make only one attack with this weapon.

Harlequin's Embrace: S+3, Ap-, 1 damage, wielder may make D3 additional attacks with this weapon on a turn in which they charged.

Harlequin's Caress: S User, AP-1, 1 damage, wound rolls of 6+ cause a mortal wound in addition to normal damage.
Sorry, but those changes are just bad, and they would make the army unplayable.


Changing the weapons to operate more similarly to how they were initially released in 7th ed would make the army unplayable? How did I play them all throughout 7th then? Obviously the prices would have to change around, but the fact of the matter is with the current arrangement where the Harlequins' weapons are just hurling stats at your opponent means you're pretty much always going to just have one mathematically superior weapon that's always the best (currently, that's the Embrace, which was for some reason changed from the Anti-Horde weapon to the Anti-Elite weapon of the three)

Sorry, the weapons wielded by my killer space clown dance troupe should be a tiny bit more of an interesting choice than Power Sword Power Mace Power Axe from every imperial army. At the very least, they should have kept consistent which of the three choices is supposed to be anti-horde, anti-elite, and anti-vehicle.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Regular Dakkanaut





I like the idea, they just need some tweaking.

For example no one would take the caress over the embrace then, getting more strength on harlequins is major.

I like the kiss but with one use it's a bit limited. But if you let all attacks be that then it's brutal. How about s4, ap-2, 1dmg but on a 6 to hit it's ap-3, 3 dmg?

Represents that should the kiss hit a critical spot it's vicious.

But yeah, the troupe needs to be amazing in combat, as there aren't dedicated close combat elites in the army. Or rather the troupe is, but it's also your basic infantry.
   
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In My Lab

So, I'm a lazy bum who doesn't feel like reading through the whole thread. Could someone point out the highlights of new info for me, or direct me to which pages have the most info?

Much appreciated, guys.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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