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![[Post New]](/s/i/i.gif) 2020/04/22 13:14:10
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Longtime Dakkanaut
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lindsay40k wrote:I can see where you’re coming from, this could deliver, what, forty S8 attacks? If you’re going to put this quantity of eggs in a basket, it might be worth giving the WGBL a Thunder Hammer. The PF’s slightly swingy output has consequences for the rest of the detachment.
This is a tricky one. THs now cost far more on Characters than power fists (more than 4 times as much) for only a 50% increase in average wounds output.
I am leaning towards fist on my Characters while I put the Hammers on units like Terminators, Wulfen, TWC and Veteran Intercessors. Giving the WGBL the Wulfen Stone might be a good idea (unless you plan to keep the whole lot near the Wulfen in which case Armour of Russ might be better).
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2020/04/23 21:19:24
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Wicked Canoptek Wraith
United States
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Quick question...I'm not a Space Wolves player so I'm unfamiliar.
Do Space Wolves have a shooting weapon/attack that generates extra hits on a to hit roll of 6+? Does it have ap? Is it strength 4? Str 5?
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![[Post New]](/s/i/i.gif) 2020/04/23 21:28:31
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Steadfast Grey Hunter
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punisher357 wrote:Quick question...I'm not a Space Wolves player so I'm unfamiliar.
Do Space Wolves have a shooting weapon/attack that generates extra hits on a to hit roll of 6+? Does it have ap? Is it strength 4? Str 5?
We have:
Savage Fury: While the Assault Doctrine is active, an unmodified roll of 6 to hit in melee will grant an additional hit.
Touch of the Wild (1 CP): In the Fight phase, pick a character. He now gets an extra attack on a 4+ to hit
Vicious Executioners (1 CP): One WOLF GUARD unit during the fight phase gets to deal a MW on top of any normal damage when they roll a natural 6 to hit.
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![[Post New]](/s/i/i.gif) 2020/04/24 22:38:04
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Steadfast Grey Hunter
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Max Wolf Guard with JP, SS and chain swords, and Max TWC with SS and chain swords can dish out a good deal of MW with Vicious Executioners, Hammer of wrath, and Crushing Assault!
Sprinkle in some PF or TH in each squad and drop Arjack near by to really bring the pain.
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![[Post New]](/s/i/i.gif) 2020/05/24 09:05:48
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Commander of the Mysterious 2nd Legion
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So I think Space Wolves have the distinction of being the first Space Marine army with a unit made 100% redundant by a primaris unit. unless I've missed something these new assault intercessors are going to be straight up better in everyway over blood claws
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This message was edited 1 time. Last update was at 2020/06/03 02:16:12
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/05/24 13:44:51
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Steadfast Grey Hunter
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BrianDavion wrote:So I think Space Wolves have the distinction of being the first Space Marine army with a unit made 100% redundant by a primaris unit. unless I've missed something these new assault intercessors are going to be straight up better in everyway GH still have a place - being able to move in with 2x Plas and a combi- plas plus power fists. If we move away from Plasma to Melta, they are still effective and fulfil a good role especially if backed up with a Rhino. The Assualt primaris will be amazing for SW though, if they can ride in Impulsors then we will really bring the pain. Editing to add- I just saw your post in the other thread. Bloodclaws may be redundant now, but they may also get a drop in points in the new edition which will keep them relevent.
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This message was edited 2 times. Last update was at 2020/05/24 13:50:25
Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." |
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![[Post New]](/s/i/i.gif) 2020/05/24 14:16:58
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Longtime Dakkanaut
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Yeah I dont see gh being replaced by any of that. We can still take 2 plasma, a combi plasma, and a plasma pistol in a 10 man squad. We still have chainswords, bolters, and bolt pistols on our basic guys. We still can have more special ccw than a regular intercessor squad and have more range firepower than a cc intercessor squad.
Until we know more there is still a lot of unknowns but I wouldn't be jumping on the "everyones been replaced by primaris" just yet.
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![[Post New]](/s/i/i.gif) 2020/05/24 20:36:24
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Steadfast Grey Hunter
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Azuza001 wrote:Yeah I dont see gh being replaced by any of that. We can still take 2 plasma, a combi plasma, and a plasma pistol in a 10 man squad. We still have chainswords, bolters, and bolt pistols on our basic guys. We still can have more special ccw than a regular intercessor squad and have more range firepower than a cc intercessor squad.
Until we know more there is still a lot of unknowns but I wouldn't be jumping on the "everyones been replaced by primaris" just yet.
Oh I know mate, however when I saw the assault Intercessors I immediately thought of 2 Impulsors full with Ragnar and a Primaris WGBL rocking up to enemy lines. A pack of GH in a Rhino packing as much plas as possible would be a nice complement  .
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Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." |
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![[Post New]](/s/i/i.gif) 2020/05/25 12:33:08
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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BCs in pods still can go for a T1 charge with +2 (Wolf Priest) and re-roll (Wulfen).
I'm not sure if assault bolter intercessors aren't the better loadout for Impulsors. They can at least clean some bubble wraps with shooting after disembarking T1.
I bet the shield guys will have some bodyguard rules. I would love to build them with WUlfen shields, but they are impossbie to get hold of on bits sites. Does anyone know any 3rd party alternatives? Kromlech has big shields but they feature the Thor rune instead of wolfy images so I'm not totaly sold on those.
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![[Post New]](/s/i/i.gif) 2020/05/30 06:21:44
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Fresh-Faced New User
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A query. Do we think Morkais Teeth Bolts affects all wound rolls on a marked model or just one?. It says ‘a wound roll’ but the inference is that it is per attack so effects all dice?
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This message was edited 1 time. Last update was at 2020/05/30 06:22:13
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![[Post New]](/s/i/i.gif) 2020/05/30 07:59:58
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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Yes, it's for all rolls
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![[Post New]](/s/i/i.gif) 2020/05/31 07:32:02
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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I'm a bit worried that the shield guys seem to have an Iron Halo. This implies changes to storm shields, I.e. only working in melee. As kings of the storm shields, this would hurt us like nobody else. But it would also explain why they made them so cheap.
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![[Post New]](/s/i/i.gif) 2020/05/31 13:06:00
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Longtime Dakkanaut
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To be honest I remember when storm shields only worked in cc. When they made them work outside of cc I was amazed. It wouldn't surprise me to see it shift back to cc only again.
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![[Post New]](/s/i/i.gif) 2020/05/31 15:28:14
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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Yeah, but Why did they extent it to shooting? Because they never made it into combat. And they seem to be aware of that if those shield dudes get iron halos. But what about wulfen or TWC? They are already hard to deliver right now and might become unusable without invuln VS shooting
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![[Post New]](/s/i/i.gif) 2020/06/01 23:41:37
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Fresh-Faced New User
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If they removed the ranged save of SS, we would not only be the slowest assault army, but also the squishiest. It’s not like storm shields even do that much versus the weight of shots available in the game but seeing as GW doesn’t want to supply our elite CC units with proper delivery, SS are about the only gimmick we have.
Still waiting for any of the 9th leaks to explain why our PA was so uninspiring and frankly extremely low power.
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This message was edited 1 time. Last update was at 2020/06/02 06:24:18
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![[Post New]](/s/i/i.gif) 2020/06/03 02:17:29
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Commander of the Mysterious 2nd Legion
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Ragnar69 wrote:Yeah, but Why did they extent it to shooting? Because they never made it into combat. And they seem to be aware of that if those shield dudes get iron halos. But what about wulfen or TWC? They are already hard to deliver right now and might become unusable without invuln VS shooting
it could be the iron halos are just cosmetic. or it could represent that there is another build option, such as "1 handed sword and sheild or two handed sword" etc.
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This message was edited 1 time. Last update was at 2020/06/03 02:17:59
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/06/09 16:36:58
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Liche Priest Hierophant
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Lanspeeders, landraiders, attack bikes and dreadnoughts are back in 9th edition?
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![[Post New]](/s/i/i.gif) 2020/06/09 22:13:01
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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Attack bikes probably not for us as we only have BS4. It looks promising for the rest but it will depend on the points I assume.
Personally I still prefer Suppressors over Speeders for their suppression rule even if they still have the -1
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![[Post New]](/s/i/i.gif) 2020/06/10 03:19:08
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Dakka Veteran
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Ugh, I hate that Swift Claws, Sky Claws, and Blood Claws are BS 4+. GW changed regular SM scouts to BS 3+, but it appears our neophytes didn't get the memo.
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![[Post New]](/s/i/i.gif) 2020/06/10 07:29:13
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Commander of the Mysterious 2nd Legion
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Niiai wrote:Lanspeeders, landraiders, attack bikes and dreadnoughts are back in 9th edition?
Bjorn could be one of our best HQs assuming he's reasonably priced.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/06/13 17:48:22
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Crazed Spirit of the Defiler
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Niiai wrote:Lanspeeders, landraiders, attack bikes and dreadnoughts are back in 9th edition?
At least Land Raiders. Wonder what category Flamestorm Cannons will be though. Hope that flamer weapons will be special-cased to work in Engagement Range even though they're technically Blast weapons. That would make Land Raider Redeemers Emperor-damned awesome.
Also Razorbacks. Now you'll be able to charge into the fray after dropping your cargo with them like a Rhino would AND keep shooting your twin Assault cannon.
I feel the Wolves have gotten a ton of new options with the new rules and the new models from the Indomitus box (ASSAULT PRIMARIS! Finally some worthy units to sent along with Ragnar in an Impulsor).
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This message was edited 2 times. Last update was at 2020/06/13 17:52:05
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![[Post New]](/s/i/i.gif) 2020/06/13 22:42:26
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Liche Priest Hierophant
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I feel wolves will benefit a great deal from the primarisnon bikes with chainswords. Most of our bikes are WS4, if that drops to WS3 a lot can happen. And a good charge range on them as well probably. Combine with new terain rules to hide behind is all good.
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![[Post New]](/s/i/i.gif) 2020/06/17 11:18:27
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Jovial Plaguebearer of Nurgle
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Hi all, growing up all I ever wanted was a Death army in Fantasy and a Space Wolves army in 40k. Got my Death army in AoS and am thinking now's the time to fulfill that other childhood wish of mine.
I'm going go take the plunge in 9th edition and buy the starter, focusing on a primaris force. My main question I suppose, how are Space Wolves supposed to play? I'm not bothered about being super competitive and wanted something a bit more fluffy.
I get the impression they're supposed to be a CC monster machine? Are they quick? Reliant on magic? Any advice you can offer would be great.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/17 14:42:43
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Regular Dakkanaut
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I've found this site to be helpful when I came back into 40K. https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves(8E)
Additionally, Space Wolves are average at shooting since they are space marines, but really shine in close combat. In particular, the Wulfen are one of the best close combat units in the game. Space Wolf characters are some of the hardest hitting melee monsters in the game. And both of those can fight on death, which means that even if Blood Angels Sanguinary Guard or Chaos Possessed wipe a unit out on the charge, they will still die when you hit them back.
Space Wolves main challenge to date has been getting into melee. The smaller board sizes they are talking about in 9th and the denser terrain will likely help in that regard. So will the rumored changes to how reserves will work. One of the problems with suggesting how any army will work in 9th edition is that we don't know how all the changes will influence the game going forward. Speculation is still fun though!
Lastly, I'll just suggest that you consider holding off on purchasing units until the rules for 9th come out. Its possible that units might be really good now, but something happens that makes them really bad and now you're stuck with a sub-par group of models. Either pick units for the cool factor, or give it a bit of time to develop.
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![[Post New]](/s/i/i.gif) 2020/06/17 15:19:57
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Waaagh! Ork Warboss
Italy
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SW are better than average in shooting. They are average compared to other SM chapters, but quite good compared to all the other factions.
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![[Post New]](/s/i/i.gif) 2020/06/17 20:20:22
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Jovial Plaguebearer of Nurgle
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bmsattler wrote:I've found this site to be helpful when I came back into 40K. https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves(8E)
Additionally, Space Wolves are average at shooting since they are space marines, but really shine in close combat. In particular, the Wulfen are one of the best close combat units in the game. Space Wolf characters are some of the hardest hitting melee monsters in the game. And both of those can fight on death, which means that even if Blood Angels Sanguinary Guard or Chaos Possessed wipe a unit out on the charge, they will still die when you hit them back.
Space Wolves main challenge to date has been getting into melee. The smaller board sizes they are talking about in 9th and the denser terrain will likely help in that regard. So will the rumored changes to how reserves will work. One of the problems with suggesting how any army will work in 9th edition is that we don't know how all the changes will influence the game going forward. Speculation is still fun though!
Lastly, I'll just suggest that you consider holding off on purchasing units until the rules for 9th come out. Its possible that units might be really good now, but something happens that makes them really bad and now you're stuck with a sub-par group of models. Either pick units for the cool factor, or give it a bit of time to develop.
Much appreciated for the response. I'll start reading that website later tonight.
So it's looking mainly like CC. Tbh, that's more my style and hopefully 9th will help melee armies. I ran Death Guard in 8th so I'm used to mobility issues.
Regarding models, I'm going to buy the new starter as I think they look immense but I hadn't considered anything else beyond that. My only issue is they're not exactly 'wolfy' but I'm not too bad with conversations. I especially love the bikes but is it just weird having wolves on bikes? It's not traditionally their thing.
I'm more after the cool factor, however, I don't want to get steamrollered so thanks for the pointers.
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This message was edited 1 time. Last update was at 2020/06/17 20:22:51
Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/17 20:31:31
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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The Start collectinh primaris space wolves is also great. Intercessors are Good and can be Made choppy with the Veteran Strat and a power fist. Agressors are ace and the Leader is a great model.
Add a Box of Wulfen and you should be close to 1500 points.
To fill out 2000 I would add some more shooting, I.e. Long Fangs or Suppressors.
Edit: for Long Fangs you basically have to buy a vanilla marine Devastator squad and a Grey hunters pack. But you will gain lots 9f wolf bits and melee weapons to bling out your primaries.
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This message was edited 1 time. Last update was at 2020/06/17 20:35:41
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![[Post New]](/s/i/i.gif) 2020/06/18 08:18:12
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Jovial Plaguebearer of Nurgle
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Ragnar69 wrote:The Start collectinh primaris space wolves is also great. Intercessors are Good and can be Made choppy with the Veteran Strat and a power fist. Agressors are ace and the Leader is a great model.
Add a Box of Wulfen and you should be close to 1500 points.
To fill out 2000 I would add some more shooting, I.e. Long Fangs or Suppressors.
Edit: for Long Fangs you basically have to buy a vanilla marine Devastator squad and a Grey hunters pack. But you will gain lots 9f wolf bits and melee weapons to bling out your primaries.
Aye, I'm pretty sure I'm gonna flog the 'crons to buy the SC Space Wolves.
Cheers for the pointers. Another question, what books do I need? I assume the Space Wolves Codex and Saga of the Beast... do you need the Space Marines Codex though? I'm aware that they all will become invalidated as soon as the 9th edition Codex lands but who knows when that will be.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/19 07:58:58
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Stealthy Space Wolves Scout
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Only those 2. There is also a Vigilus book with some rules, but they are cheap so no need to get it. SM codex is useless for us.
If you want Forgeworld units you need that Index as well, but I would wait for 9th edition version before comitting there
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This message was edited 1 time. Last update was at 2020/06/19 08:00:03
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![[Post New]](/s/i/i.gif) 2020/06/19 12:09:19
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
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Jovial Plaguebearer of Nurgle
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Ragnar69 wrote:Only those 2. There is also a Vigilus book with some rules, but they are cheap so no need to get it. SM codex is useless for us.
If you want Forgeworld units you need that Index as well, but I would wait for 9th edition version before comitting there
Thanks. Will stop pestering for now. You've all been really helpful. That's good to know about the SM book.
I've got the Vigilus books so will doublecheck them. Was only focusing on the fluff and chaos stuff when I got them.
As I general rule I avoid FW - I'm a slow painter and there's enough at GW to keep me entertained.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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