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Made in ca
Stealthy Sanctus Slipping in His Blade






Love the blip counter idea for cult ambush. Now how hard would it be to get blinking LED counters rigged up... "It's reading right man, it's reading right!"


A ton of armies and a terrain habit...


 
   
Made in us
Haemonculi Flesh Apprentice






zamerion wrote:
From genestealer cult group FB:

At the open day. Got some hot rules news...
GSC bikers - 14” with -1 to hit.
The new ambush rules... complete overhaul. Blip markers and stuff.
If you have first turn you can decide your layout after deployment, if it’s your opponents turn first you just leave a lot of them as blip markers. You get the markers with the codex. There’s a deep strike blocking bloke. The Nexos lets you move the blip markers around. Sounds fundamentally different in almost every way.
The assassin can have a sniper rifle.
The scenery causes earthquakes and can redeploy your troops anywhere.
Couple more minor things: the units marked by a blip are not subject to moving with heavy weapons penalties when they appear.
There will be six cult traits.
Pauper Princes are in the codex a bit more.
One of the character models is some kind of vox hacker who denies deep strike in some way.


This sounds fun but it sounds a bit fishy. They had the codex and data cards image in the preview and there were no blip counters there. Maybe they are a limited edition inclusion though. The bikes sound like they will be very good IMHO. Only thing that could kill them is points. 14" movement with shot guns and flamers means these guys will be solid for screen removal which is something the codex needs. Although the blip counter mechanic could eliminate the problem of screens entirely. I will be happy if the random ambushing is toned down anyway.

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

 Symbio Joe wrote:
I can't wait to see someone turning this:
https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/NYOpendayReveals-Jan5-CultFragdrill8grbh.jpg
into this:


And then I'll have to build one too.


Or this:



Just add tracks really, for both of these.

This message was edited 1 time. Last update was at 2019/01/06 15:51:38


   
Made in us
Longtime Dakkanaut





Virginia

 dracpanzer wrote:
Love the blip counter idea for cult ambush. Now how hard would it be to get blinking LED counters rigged up... "It's reading right man, it's reading right!"


Not hard at all with a CR2032 watch battery and an LED. I'll work on it once I see the book.
   
Made in us
Haemonculi Flesh Apprentice






zamerion wrote:
More information from facebook

So I was at GW HQ yesterday and whilst I wasn't allowed(!) to actually look at the codex, I got sooo close!
Found out a few bits though (this guy was particularly tight lipped, but others there were more sharing).

Here's what I found out -

* We'll have a weird "blip" system for deployment, like motion detector marks, where we can choose which is what unit when we reveal them (not necessarily on the first turn).
* The map guy allows us to move these markers.
* The gun slinger allows us to reroll misses once he's killed someone.
* The loud speaker guy stops enemy deepstrikers coming down within 12" of him.
* The sniper bike is HQ, the Female Magus is just an alternative Magus model. The other characters are Elite (although not sure).
* Astra Millitarum detachments can be taken, but don't contribute as many (or any?) Command Points, don't get Regimental bonuses, but do get +1 Ld. No AM named characters allowed.
* Baneblades and equivalent can be taken.
* There will be 6 Cult "Cults" with there own rules (like Chapter Tactics/Hive Fleets). This includes Bladed Cog and Pauper Princes.
* There is still one version of Patriarch, but between 6 pychic powers, warlord traits and heirlooms he'll be customisable. One Patriarch per detachment.
* The big frag drill terrain will allow us to cause earthquakes.


Wow, disappointed in the loudspeaker guy. I was hoping he was more like a chaplain when his image leaked. I mean, 12" is lack luster on a single model, especially since he probably costs the same as a 10 man neophyte squad or a sentinel. Both of which will screen as well or better based on footprint. I hope he has a buff as well.

This message was edited 1 time. Last update was at 2019/01/06 15:54:47


   
Made in us
Longtime Dakkanaut





Connecticut

If you go first and have the option to cult ambush him, and you bring one or two of them, you suddenly have the ability to shut off your opponent deep striking within 2 key areas depending on how the new system works. considering that's all it does if it ends up costing between 30 and 50 points that could very well be worth it.


Automatically Appended Next Post:
In fact quick point, if you take two of them and place each of them 12in from the table edge on the short sides, you create a belt across the table that your opponent can't deep strike into because each of them covers a 24 in diameter.

This message was edited 1 time. Last update was at 2019/01/06 16:04:17


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Carnikang wrote:
It's fluffy and promotes buying the AM Codex and units full-tilt. Also means that player may expand their Imperial army Cult infiltrated forces at some point too if they are so inclined.


Surely what you actually meant.

This message was edited 2 times. Last update was at 2019/01/06 16:12:05


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Haemonculi Flesh Apprentice






 Cephalobeard wrote:
If you go first and have the option to cult ambush him, and you bring one or two of them, you suddenly have the ability to shut off your opponent deep striking within 2 key areas depending on how the new system works. considering that's all it does if it ends up costing between 30 and 50 points that could very well be worth it.


Automatically Appended Next Post:
In fact quick point, if you take two of them and place each of them 12in from the table edge on the short sides, you create a belt across the table that your opponent can't deep strike into because each of them covers a 24 in diameter.


Sure, I realize it is too early yet, but that still doesn't really counter my position. You could just use another unit with a bigger footprint. I am guessing your limited on how many things get to be placed as blips, I also would bet the blips don't get to use abilities or that would not only give away information but be abuse-able. I am really glad to here the gunslinger provides some sort of shooting reroll, the army needed that, I only wonder if he will be pauper prince only since he seems like a ripe candidate for a unique model after reading the vigilus shorts.

Also, the way I am reading these leaks, the blips would replace cult ambush. If not maybe they will be a pregame stratagem that costs CP per power level or unit. Those leaks only gave me more questions then answers lol. I am hesitant also after the last slew of bogus leaks, this seems like a lot of specific info from folks that weren't allowed to handle the book.

This message was edited 1 time. Last update was at 2019/01/06 16:27:30


   
Made in gb
Ridin' on a Snotling Pump Wagon






Rumours. Not leaks.

I know the rumour mill has become far more accurate of late, but all the more reason I urge caution

Reckon this’ll be up for pre-order and beginnings of reveals the week after next. Because we know my lovely Gobbos have a two week release window (possibly three though)

   
Made in de
Beast of Nurgle





Question is though: Will we be able to set up those blip markers outside of our deployment zone?

Right now it just sounds like a method to confuse the opponent as to where our units will start.
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

 Causalis wrote:
Question is though: Will we be able to set up those blip markers outside of our deployment zone?

Right now it just sounds like a method to confuse the opponent as to where our units will start.


One has to assume that either there will be two types of blip, or that a certain number will be inside and a certain number outside.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Decrepit Dakkanaut




Blip Markers seems interesting. I like new mechanics being introduced.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Using Object Source Lighting





Portland

 Kanluwen wrote:
 Cephalobeard wrote:

That's my gripe. Having it be for only them is awkward. If it impacts everyone, sure. Go for it.

But therein lies the issue...
What other faction gets the ability to replace a <Regiment>/<Chapter>/<Whatever> tag for a faction with one that allows for them to take a Detachment with anything barring named characters?


It's basically the same thing as adding an awkward faction label to an underpowered regiment of IG... It's not a big deal, and since they're explicitly designed to interact, there shouldn't be anything more exploitable than the current "soup" lists.

Compared to Chaos and Imperials, which have broad options for detachments (including each now having at least one funky little mini-detachments from their board games), Tyranids aren't exactly swimming in options. Playing as no breed of 'nid, and only standing to lose from this (one opponent is GSC), I hope the penalty is just a poor regiment trait and the character restrictions: losing out on CP seems overkill, unless allies are all getting similar deterrents at the same time.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in no
Liche Priest Hierophant





Bergen

Actually, the current tyranid codex and model range has so many great options.

Necrons and orks, now they have very limited options. Although I do not know the new ork codex.

   
Made in de
Beast of Nurgle





Orks and limited options? Say what, sir?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Causalis wrote:
Orks and limited options? Say what, sir?
They released 6 mono-option non-modular buggies. So, yes, Orks.

This message was edited 1 time. Last update was at 2019/01/06 23:21:43


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Haemonculi Flesh Apprentice






 H.B.M.C. wrote:
 Causalis wrote:
Orks and limited options? Say what, sir?
They released 6 mono-option non-modular buggies. So, yes, Orks.



Yea except they are one of the oldest factions with one of the largest catalogs of units to begin with. Compare the number of units from the ork book with admech for example lol. Sure the new buggies lack individual options, but you could also could have been given 3 buggies each with alternate loadouts. Or one with 6, same outcome only better since you can avoid the rule of three.

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Looking really good...

Really, really good...



Homage to the old Chaos sorcerer with a rod, cloak and 3 feet? I'll assume yes.

 
   
Made in us
Decrepit Dakkanaut




The good thing about these new sculpts is that they're not limited to a mining world. That said, I LOVED the theme of a mining world.

My only concern is, based on the later codex creep, if they become as broken as last edition. I know they had a short lived run in 7th, but I definitely foresaw so many issues to the point I was starting to run a Combi-Flamer on any Marine Sergeant (and sometimes entire Flamer squads) I could to help with Overwatch and killing them. I liked preparing for a different armies besides Knights and Eldar and Gladius though so...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Haemonculi Flesh Apprentice






I think that is his tail, but yea I remember that three footed sorcerer, he's on my shelf actually lol.

   
Made in ca
Fixture of Dakka




ceorron wrote:
Spoiler:
 Symbio Joe wrote:
I can't wait to see someone turning this:
https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/NYOpendayReveals-Jan5-CultFragdrill8grbh.jpg
into this:


And then I'll have to build one too.


Or this:



Just add tracks really, for both of these.


For me, I don't like it, just because it seems like a copy from Dropfleet Commander with the Renegade faction. (did I get the name wrong?) Oh wait, where are the Air Wolf helicopters. Now that would be great for the Genestealer Cults.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut





Connecticut

Per the GSC Facebook group

(cult ambush): "It's been completely overhauled. Essentially, you get a number of "blip tokens" (which are included with the codex) equal to the number of units you have in Cult Ambush reserves, plus one spare token for every two units in reserves (to use as "decoy tokens". After both sides have finished deploying, you get to place your tokens down anywhere on the board that is more than 9" from enemy units. At the end of any of your movement phases (including first turn) you may flip over a blip token to reveal a unit in cult ambush reserves (you choose which one, if any, appears there - if nothing appears there it's one of your "decoy" tokens). They must also be flipped if an enemy unit goes within 9" of a blip token. There are a number of mechanics that allow you to place more blip tokens down and move them."

"There are NO named characters, sadly"

"If an enemy unit moves within 9" of them, you place down the GSC unit as close as possible to the blip token.

So if a guard squad advances onto the token and surrounds it, you then place the GSC unit as close as possible (but outside of 1" of enemy units. If they move to 3" away from it, you just place it down on the token (but outside of 1" of enemy units). One model from the unit must be centered on the token if possible."

>Any confirmation of a new vehicle like a buggy being added? Not the quadbike or bikes but something akin to the goliath but smaller?
"Yes, it's a Goliath variant with fewer weapons, an open topped transport bed, that moves significantly faster (i.e. 14" rather than 10". It has a lower body as well. Apparently it was seen in an earlier trailer, but I've not seen that yet."

(faction traits) "
> One is catachan (but all models get to reroll one dice with random weapons, rather than just vehicles)
> One is Kronos.
> One is jormagordr.
> One gives 6+ fnp.
> One allows reroll charges and +1 Str on the charge if you roll more than 10" on the charge move
> The last one makes heavy weapons assault and you ignore penalties for moving and firing assault weapons.

They didn't seem too great to me."

(relics that stand out) "There's a cool one that allows for 10 shots at 18" range. It's called "Staff of the Subterran Master", and does 10 shots at S2, it has AP-1 (but -4 on 6+ to wound), and enemy units don't gain cover vs. its attacks. It's only for Magi though."

(best warlord trait) "There's one that prevents enemy units from firing overwatch at your warlord, and you roll 3d6 when charging, drop the lowest. It looks like it's meant to represent the warlord being so fast and agile you can't properly target it.

I like it because you can charge it in, tie up the units you charge and get your squishy guys in, risk free."

(stand out strat) "An agent of vect copy paste for 4CP. Represents the GSC theme of sabotage. It's really representative of pic related."

(what does the guy with the stick do?) "He gives +1 attack to all GENESTEALER CULT infantry within 6" of him. He has a hypermorph tail (I can't see it on the miniature which is confusing, but I must have missed it) and two swords which are S:user AP:0 D:1, but AP-3 on 6+ to wound. He has 3 attacks, hitting on 2+."

(rules for Brood Brothers) "Many guard units are now in the GSC dex (hydras and wyverns for example). Same restrictions as index. The GSC subfactions don't benefit Guard units either. You can't mix transports either (the Cult Chimera being the exception)." "You can't take Tempestus Scions anymore, don't know why. My mate's telling me it's because they didn't have a <REGIMENT> wildcard to swap with BROOD BROTHERS, and already had their regiment selected?"
(baneblades) "It's not as good as the Guard Baneblade, as it lacks their regimental bonuses/stratagems. Nevertheless, the Shadowsword does provide a nice counter to titanic units. It's a shame the Brood Brother bonus of +1Ld does nothing to it."

>Whose the wrangler/medic dude from the trailer? What's his point?
"He's a herder for aberrants, he's not a medic. He just gives them a bonus of your choice at the start of each turn - +2" movement, +1 attack, +1 to their feel no pain or +1 to hit. He's 43pts."

(acolytes points drop?) "Yeah, they're now 7ppm."

(brood brothers stratagems?) "There are a few stratagems for Brood Brother units. The best part about it is that there seems to be a loophole in it.

The stratagem is done at deployment, and you get to place down an extra blip marker, and put any BROOD BROTHER unit into Cult Ambush reserves, to appear at a blip later.

However, it doesn't give any restriction on what can be chosen for this - it doesn't say infantry or non-titanic. So you can Cult Ambush a fething Baneblade. For some reason your opponent couldn't see the Baneblade hiding until it gets within 9" of it.

Expect that to get FAQ'd within a week of release."

(psyker spells) "Psychic Stimulus, which allows you to target a unit within 24", which allows them to reroll advance rolls, they don't suffer penalty for moving and firing heavy weapons or advancing and firing assault weapons, and the unit can charge even if they advanced.

Psionic blast is just smite, but it targets a non-character unit of your choice within 24" and it doesn't do d6MW on an 11+.

Mental onslaught is the last one, it's a leadership roll off, if the opponent loses, they must attack last in the fight phase and take a mortal wound. Every time they lose do another roll off, they lose another mortal wound, this carries on until they beat the roll off."

(patriarch info?) "Yeah, the most interesting is a familiar relic, it allows the Patriarch to know one more psychic power, cast one more, and deny one more psychic power each turn. It's called "The Crouchling"."

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Looks solid. I'm hoping it's true.
   
Made in us
Longtime Dakkanaut





Connecticut

Can't say I'm a huge fan , at first glance without full information, of the potential blip system. Will be interesting to see where it goes.

This message was edited 1 time. Last update was at 2019/01/07 01:17:18


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Can't say I'm a huge fan , at first glance without full information, of the potential blip system. Will be interesting to see where it goes.

Truthfully? From my experience playing Infinity, that kind of system is a HUGE improvement over the current "say X is waiting" that GW has.

Sure you still have the "X is waiting" factor...but then there's the blips. It's like the idea of the mystery box.
It could just be some Neophytes with Autoguns...or it could be a unit of Purestrains ready to shred faces.

You either have to aggressively try to 'flip the blip' or be ready to counter it.
   
Made in us
Longtime Dakkanaut





Connecticut

I like how "cerebral" is has POTENTIAL to be.

All depends on the support and nuance we can apply to it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Boom! Leman Russ Commander





 Cephalobeard wrote:
Per the GSC Facebook group
owever, it doesn't give any restriction on what can be chosen for this - it doesn't say infantry or non-titanic. So you can Cult Ambush a fething Baneblade. For some reason your opponent couldn't see the Baneblade hiding until it gets within 9" of it.

At least we know what happened to Creed after GS.
   
Made in ca
Fresh-Faced New User




 Cephalobeard wrote:
Per the GSC Facebook group

(cult ambush): "It's been completely overhauled. Essentially, you get a number of "blip tokens" (which are included with the codex) equal to the number of units you have in Cult Ambush reserves, plus one spare token for every two units in reserves (to use as "decoy tokens". After both sides have finished deploying, you get to place your tokens down anywhere on the board that is more than 9" from enemy units. At the end of any of your movement phases (including first turn) you may flip over a blip token to reveal a unit in cult ambush reserves (you choose which one, if any, appears there - if nothing appears there it's one of your "decoy" tokens). They must also be flipped if an enemy unit goes within 9" of a blip token. There are a number of mechanics that allow you to place more blip tokens down and move them."

"There are NO named characters, sadly"

"If an enemy unit moves within 9" of them, you place down the GSC unit as close as possible to the blip token.

So if a guard squad advances onto the token and surrounds it, you then place the GSC unit as close as possible (but outside of 1" of enemy units. If they move to 3" away from it, you just place it down on the token (but outside of 1" of enemy units). One model from the unit must be centered on the token if possible."

>Any confirmation of a new vehicle like a buggy being added? Not the quadbike or bikes but something akin to the goliath but smaller?
"Yes, it's a Goliath variant with fewer weapons, an open topped transport bed, that moves significantly faster (i.e. 14" rather than 10". It has a lower body as well. Apparently it was seen in an earlier trailer, but I've not seen that yet."

(faction traits) "
> One is catachan (but all models get to reroll one dice with random weapons, rather than just vehicles)
> One is Kronos.
> One is jormagordr.
> One gives 6+ fnp.
> One allows reroll charges and +1 Str on the charge if you roll more than 10" on the charge move
> The last one makes heavy weapons assault and you ignore penalties for moving and firing assault weapons.

They didn't seem too great to me."

(relics that stand out) "There's a cool one that allows for 10 shots at 18" range. It's called "Staff of the Subterran Master", and does 10 shots at S2, it has AP-1 (but -4 on 6+ to wound), and enemy units don't gain cover vs. its attacks. It's only for Magi though."

(best warlord trait) "There's one that prevents enemy units from firing overwatch at your warlord, and you roll 3d6 when charging, drop the lowest. It looks like it's meant to represent the warlord being so fast and agile you can't properly target it.

I like it because you can charge it in, tie up the units you charge and get your squishy guys in, risk free."

(stand out strat) "An agent of vect copy paste for 4CP. Represents the GSC theme of sabotage. It's really representative of pic related."

(what does the guy with the stick do?) "He gives +1 attack to all GENESTEALER CULT infantry within 6" of him. He has a hypermorph tail (I can't see it on the miniature which is confusing, but I must have missed it) and two swords which are S:user AP:0 D:1, but AP-3 on 6+ to wound. He has 3 attacks, hitting on 2+."

(rules for Brood Brothers) "Many guard units are now in the GSC dex (hydras and wyverns for example). Same restrictions as index. The GSC subfactions don't benefit Guard units either. You can't mix transports either (the Cult Chimera being the exception)." "You can't take Tempestus Scions anymore, don't know why. My mate's telling me it's because they didn't have a <REGIMENT> wildcard to swap with BROOD BROTHERS, and already had their regiment selected?"
(baneblades) "It's not as good as the Guard Baneblade, as it lacks their regimental bonuses/stratagems. Nevertheless, the Shadowsword does provide a nice counter to titanic units. It's a shame the Brood Brother bonus of +1Ld does nothing to it."

>Whose the wrangler/medic dude from the trailer? What's his point?
"He's a herder for aberrants, he's not a medic. He just gives them a bonus of your choice at the start of each turn - +2" movement, +1 attack, +1 to their feel no pain or +1 to hit. He's 43pts."

(acolytes points drop?) "Yeah, they're now 7ppm."

(brood brothers stratagems?) "There are a few stratagems for Brood Brother units. The best part about it is that there seems to be a loophole in it.

The stratagem is done at deployment, and you get to place down an extra blip marker, and put any BROOD BROTHER unit into Cult Ambush reserves, to appear at a blip later.

However, it doesn't give any restriction on what can be chosen for this - it doesn't say infantry or non-titanic. So you can Cult Ambush a fething Baneblade. For some reason your opponent couldn't see the Baneblade hiding until it gets within 9" of it.

Expect that to get FAQ'd within a week of release."

(psyker spells) "Psychic Stimulus, which allows you to target a unit within 24", which allows them to reroll advance rolls, they don't suffer penalty for moving and firing heavy weapons or advancing and firing assault weapons, and the unit can charge even if they advanced.

Psionic blast is just smite, but it targets a non-character unit of your choice within 24" and it doesn't do d6MW on an 11+.

Mental onslaught is the last one, it's a leadership roll off, if the opponent loses, they must attack last in the fight phase and take a mortal wound. Every time they lose do another roll off, they lose another mortal wound, this carries on until they beat the roll off."

(patriarch info?) "Yeah, the most interesting is a familiar relic, it allows the Patriarch to know one more psychic power, cast one more, and deny one more psychic power each turn. It's called "The Crouchling"."


how convenient that you not only removed my comment about the source of these leaks, you also left out where -I- pointed out this whole post was likely FAKE. Kinda scummy, bro.
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Apologies if this is a dumb question, but is there a rumoured/confirmed release date for yet?

Thanks!

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in us
Longtime Dakkanaut





Connecticut

Not only did I not claim it was correct, either, but I opted to not include your own personal sentiments because:

A.) I'm on mobile. It's difficult.

B.) I was already adding the addendum, as I did on the tactics section, before you felt the need to call me "scummy". It takes time to go back and edit it. Again, mobile.

If you don't want your likely false information shared, don't share it.

This message was edited 1 time. Last update was at 2019/01/07 01:45:52


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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