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Made in de
Dakka Veteran




 Hesselhof wrote:
My next major list is all ready to go so maybe i just want to hype myself up. Could be. Will tell you in the middle of november


Can you show this list?


Spoiler:

Stygies Bat, Cohort
TPD
TPM (Warlord)
Vanguards
Rangers
Rangers
4 Dakkastelans
Icarus Onager
Icarus Onager

Stygies Bat
TPE
Daedalosus
Vanguard
Vanguard
Vanguard
Grator
Grator
Grator
Dunerider
Dunerider

Mixed Vanguard
TPE Lucius
Hoplites
Hoplites
9 Infiltartors Mars
   
Made in de
Implacable Skitarii




Germany

Thx.

Ahh ok your previous posted list, how does the list performed in test games? Tau you gave a short report
Or in other words did you played against Marines yet?

This message was edited 2 times. Last update was at 2019/10/24 09:34:55


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Decrepit Dakkanaut




Iago40k wrote:
 VladimirHerzog wrote:

you treat kataphrons like chaos treats obliterators. you dont deepstrike them 9" away to assault, you deepstrike them 36" away to protect them from alpha strikes and hopefully get to turn the tide on turn 2.


Ehrm yes.that's not really news but thanks I guess.

You guys talk about flier spam lists yet want to drop units with these huge bases? And dakkabots? Starting them on the table.... Don't know about that though.
Not to mention Los issues.

The DS comparison is viable though. Infis drop in after you had to turns to clear a drop area. Putting dakkastelans and plasmaphrons into drop leaves you with nothing to clear an area and subpar drop zones.

Okay good, nuff said. Let's just wait till the first results are rolling in.

Think of Necron Destroyers as well when they're Nephrekh. The Deep Strike Strat is almost used solely for the protection.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Dakka Veteran




 Hesselhof wrote:
Thx.

Ahh ok your previous posted list, how does the list performed in test games? Tau you gave a short report
Or in other words did you played against Marines yet?

Versus Marines its who can roll the dice better. Played versus Iron Hands on pointy dawn of war and he had t1, yet I lost due to a crappy pile in on my end and bad dice. I know bad dice shouldnt be an excuse for a loss but in a gunline shoot off its all about dice rolls (20 hits with hoplites on invictor warsuits and i manage to roll 2 4 ups ..and that was not the worst of it all). Yet as stated the loss occured due to a messed up pile in. oh well wont happen again.
Its a game both can win, depends on the table layout and deployment zones, who goes first and who can come back after taking one round of shooting in.
   
Made in de
Implacable Skitarii




Germany

Ah ok nice =)

I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager

Or simply the cadence?

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in de
Dakka Veteran




 Hesselhof wrote:
Ah ok nice =)

I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager

Or simply the cadence?


well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.
   
Made in de
Implacable Skitarii




Germany

Thank you =)

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Enginseer with a Wrench





Iago40k wrote:
 Hesselhof wrote:
Ah ok nice =)

I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager

Or simply the cadence?


well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.


Not sold on Ferrumite cannons? 3 straight shots,S8, -3 , 3 damage? On paper seems better than neutronager and you get disruptor missiles and a load of stubbers for free comparatively.
   
Made in de
Implacable Skitarii




Germany

And then what you will do against hidding units sitting on objectives?

My question was more of a question of understanding^^

This message was edited 1 time. Last update was at 2019/10/24 13:23:24


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in pl
Regular Dakkanaut






Octovol wrote:
Iago40k wrote:
 Hesselhof wrote:
Ah ok nice =)

I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager

Or simply the cadence?


well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.


Not sold on Ferrumite cannons? 3 straight shots,S8, -3 , 3 damage? On paper seems better than neutronager and you get disruptor missiles and a load of stubbers for free comparatively.


Vs Executioners, Neutron is actually winning with Ferrumite (unless Exe is standing on the Skyshield for 5++), but the difference and damage is just so small - 4 dmg from the Neutron vs 3 from Ferrumite. If we had cheaper Lascannons than chickens then maybe... but as we are, I don't believe in our dedicated AT shooting either. The best from AT department we have are, well no surprise, Breachers or Ryzaphrons.

This message was edited 2 times. Last update was at 2019/10/24 13:31:27


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in de
Dakka Veteran




Against SM Ferrumite is a great choice...sadly its the same datasheet as the belleros, otherwise i would take 3 of both
   
Made in de
Implacable Skitarii




Germany

This would be the boat spam overdose XD

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Quick-fingered Warlord Moderatus






Playing some pre-SoCal Open matches today; I dropped out, but some people still going, and they want to play AdMech. I beat Iron Hands for the first time today.

Strangely enough, it was with this super vanilla list:
Spoiler:
Mars Battalion Detachment - 952
HQ - 280
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Transport - 219
1x Skorpius Dunerider
1x Skorpius Dunerider
1x Skorpius Dunerider

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mars Battalion Detachment - 640
Cybernetica Cohort (-1 CP)

HQ - 80
1x Daedalosus
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Heavy Support - 440
4x Kastelan Robot - 12x Heavy Phosphor Blaster

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Total: 2000 points
11 CP

It's a variation on my list from the last GT. So... I guess there's something for playing the familiar? In fact, I was talking to my friend, and he said that when in doubt, it's always better to go with something you are familiar with, but with some minor tweaks. In this case, I cut my two Crawlers and brought 3x Duneriders to put all of my Skitarii into.

Quite frankly, I am sure that 90% of the Space Marine lists going to GTs and Majors this month have never been pitted against AdMech before. But we've been shooting at Marines for awhile now. They still die like they used to.

This message was edited 3 times. Last update was at 2019/10/25 00:52:30


 
   
Made in de
Implacable Skitarii




Germany

Very nice!

Do you guys probably know whats happend in Battlescribe? I cant fill in the 2cp assassin stratagem and cant select master of biosplicing, only i make the guy who take it is the "real" warlord

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in us
Regular Dakkanaut



Shanghai, China

@Suzuteo - with that list how do you stop stuff tapping the robots? Say, warptimed Daemon Princes with Wings. If all your skitarii ate in boats.

I actually cane here to ask advice for a Cawlstar list, since I haven’t run one since mid-2018. I’m always hyper sensitive to melee threat against them since it was a first turn chargey Nids list that initially pushed me away from Mars. But I was thinking how many infantry should I be taking for layered screens (skitarii and hoplites), while your list doesn’t seem to screen at all? Or would you just not fill the boats against melee matchups and use them empty as speedbumps?
   
Made in de
Dakka Veteran




Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.

Spoiler:

Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator

Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots

Stygies Vang
TPE
9 Fulgurite
Hoplites
Hoplites
3 Dunerider


what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Iago40k wrote:
Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.

Spoiler:

Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator

Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots

Stygies Vang
TPE
9 Fulgurite
Hoplites
Hoplites
3 Dunerider


what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...



Your list is legal as it is, you get to add 1 transport for each other unit in your detachment.
   
Made in de
Dakka Veteran




 VladimirHerzog wrote:
Iago40k wrote:
Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.

Spoiler:

Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator

Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots

Stygies Vang
TPE
9 Fulgurite
Hoplites
Hoplites
3 Dunerider


what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...



Your list is legal as it is, you get to add 1 transport for each other unit in your detachment.


But hoplites don't have a forgeworld, which is afaik necessary to take a forgeworld, in this case stygies, transport.
   
Made in cn
Regular Dakkanaut



Shanghai, China

@lago40k Check rulebook page 244. Vanguard detachments say nothing about chapters or forgeworlds when it comes to limits on dedicated transports. Just that you may include one transport for each other choice.
   
Made in pl
Regular Dakkanaut






Duneriders can transport 10 Secutarii - there's no problem.

This message was edited 2 times. Last update was at 2019/10/25 17:49:42


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






Pomguo wrote:
@Suzuteo - with that list how do you stop stuff tapping the robots? Say, warptimed Daemon Princes with Wings. If all your skitarii ate in boats.

I actually cane here to ask advice for a Cawlstar list, since I haven’t run one since mid-2018. I’m always hyper sensitive to melee threat against them since it was a first turn chargey Nids list that initially pushed me away from Mars. But I was thinking how many infantry should I be taking for layered screens (skitarii and hoplites), while your list doesn’t seem to screen at all? Or would you just not fill the boats against melee matchups and use them empty as speedbumps?

Well, I was not planning on facing that sort of list (this was for some friendly matches to practice playing against Mars gunlines), but I would probably try to get some Graia in if I were. Though I am sure that I could just deploy more defensively or just shoot the Daemon Prince out of the sky. Really, it's Bloodletter Bombs that worry me. Have to just screen those out.

Don't worry so much about the melee threat. Make the Robots payoff in turns 1-3, and it doesn't matter if they tie them up. Have a counter-charger ready to hammer and anvil them, as the Robots are pretty tough to chew through.

I mean, here's me playing a 100% melee Space Wolves cavalry list at BAO:


I won by killing everything but his WL. He finally tied my Robots up on turn four with 6" Heroic Intervention. By then, he was trying NOT to kill them to avoid getting tabled.

This message was edited 2 times. Last update was at 2019/10/25 18:23:10


 
   
Made in de
Dakka Veteran




dadamowsky wrote:
Duneriders can transport 10 Secutarii - there's no problem.
that was not the question though.


Automatically Appended Next Post:
Pomguo wrote:
@lago40k Check rulebook page 244. Vanguard detachments say nothing about chapters or forgeworlds when it comes to limits on dedicated transports. Just that you may include one transport for each other choice.
great, thx.

This message was edited 2 times. Last update was at 2019/10/26 06:14:48


 
   
Made in us
Quick-fingered Warlord Moderatus






EDIT: Refined it into one list.

I was playing around the idea of a 10 CP list, since I realized that we don't actually need 14 CP for Crawlers:
Spoiler:
Mars Spearhead Detachment - 857

HQ - 190
1x Belisarius Cawl - Warlord

Heavy Support - 667
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher

Mars Vanguard Detachment - 420

HQ - 50
1x Daedalosus

Elite - 370
10x Sicarian Infiltrator - 10x Flechette Blaster, 10x Taser Goad
10x Secutarii Hoplite - 9x Mag-Inverter Shield, 1x Enhanced Data-tether
10x Secutarii Hoplite - 9x Mag-Inverter Shield, 1x Enhanced Data-tether

Stygies VIII Battalion Detachment - 722

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 248
5x Skitarii Vanguard - 3x Radium Carbine, 2 Plasma Caliver
5x Skitarii Vanguard - 3x Radium Carbine, 2 Plasma Caliver
5x Skitarii Vanguard - 3x Radium Carbine, 2 Plasma Caliver
5x Skitarii Vanguard - 3x Radium Carbine, 2 Plasma Caliver

Transport - 414
1x Skorpius Dunerider
1x Skorpius Dunerider
1x Termite Assault Drill - 2x Stormbolter
1x Termite Assault Drill - 2x Stormbolter

Total: 1999 points
10 CP

So the list does away with a ton of taxes and is super minimalist; there are actually only 13 drops. There's also a pleasing symmetry to it.

Anyhow, you either put the Hoplites in the Drills to push up the board or you put the Vanguard in to deep strike them. Enginseers go into the Drills as well to reduce drops and to repair. You also have got some Infiltrators for more deep strike shenanigans.

Thoughts?

This message was edited 4 times. Last update was at 2019/10/27 09:42:58


 
   
Made in de
Mysterious Techpriest






 Hesselhof wrote:
Very nice!

Do you guys probably know whats happend in Battlescribe? I cant fill in the 2cp assassin stratagem and cant select master of biosplicing, only i make the guy who take it is the "real" warlord


The app is pretty fethed up right now.
The issue is not with the data, but the app itself - the latest release app release has a nurgling infestation.
We'll have to use the older version or wait till they get cleaned with holy Promethium from the owner of the app.

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Quick-fingered Warlord Moderatus






Lewis Stolburg won Steel City Showdown 5-0 with this list:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [74 PL, 1046pts] ++
Forge World: Mars


+ HQ +
Belisarius Cawl [13 PL, 190pts]
Daedalosus [3 PL, 50pts]

+ Troops +
5x Kataphron Breachers [16 PL, 150pts]
5x Skitarii Rangers [4 PL, 35pts]
5x Skitarii Rangers [4 PL, 35pts]

+ Elites +
10x Sicarian Infiltrators [12 PL, 180pts]

+ Heavy Support +
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

+ Dedicated Transport +
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [38 PL, 589pts] ++
Forge World: Stygies VIII


+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]
Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +
5x Skitarii Vanguards [4 PL, 62pts]: 2x Plasma Caliver
5x Skitarii Vanguards [4 PL, 62pts]: 2x Plasma Caliver
5x Skitarii Vanguards [4 PL, 62pts]: 2x Plasma Caliver
5x Skitarii Vanguards [4 PL, 62pts]: 2x Plasma Caliver
5x Skitarii Vanguards [4 PL, 62pts]: 2x Plasma Caliver

+ Dedicated Transport +
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [24 PL, 364pts] ++
Forge World: Mars


+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]

+ Heavy Support +
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Total: [136 PL, 1,999pts] ++

I was talking to him in the lead up and was considering switching to Space Marines. But I'm glad he didn't. I actually think we have a small advantage in how obscure AdMech is; most Space Marine players are not well-practiced yet, and they may have never played a strong AdMech list before.

Anyhow, he fought 2x GSC and 3x Iron Hands and beat them all.

Salient features:
-Spam vehicles. Lots and lots of vehicles. Hard for anyone to deal with so many T6-7 wounds.
-Stygies Boats are MVP. Rush them down the board to ram and trap enemies to deny shooting while your Crawlers, Grators, and Calivers focus down other enemies. On defense, they make a strong wall and kill hordes.
-Plasma Calivers are very efficient against T4-7 enemies.
-He took one small unit of Breachers for body blocking; strangely enough, nobody shot at them because they were so preoccupied with the Boats. Take less than 8 to avoid giving up Gangbusters.
-Infiltrators to deliver mortal wounds on demand.

This message was edited 1 time. Last update was at 2019/10/27 22:49:46


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Spam vehicles.
So....my ork taktics work? lol...i tend to aggravate a lot of people in my area because i constantly run 8+ vehicles with my orks lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






Any less than nine, and you have no faith in the Machine Spirit.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Well the ork vehicles at least i can run in those numbers are not worth their weight in teef
Admechwise, working on that. Only got 3 crawlers, 1 grator, and 2 ironstriders atm. (ignoring knight half). Assembled/painted anyway, got 6 robots another grator and strider still in boxes.

This message was edited 1 time. Last update was at 2019/10/27 23:53:17


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Dakka Veteran




Boat party all the way. No less then 3 I reckon.

I gues this is my take on it.. A mixture of pretty much all the good things

Spoiler:

Mars Bat
Cawl
TPM
Rangers 2 Arq
Rangers 2 Arq
Rangers 2 Arq
10 Infiltrators
Grator
Grator
Grator

Stygies Bat
TPE
TPE
Vanguard 2 Plas
Vangaurd 2 Plas
Vanguard
Hoplites
Hoplites
3 Boats

Mars Spearhead
Daeda
Icarus Onager with HS
Icarus Onager with HS
Icarus Onager with HS



and 8 points left. I like it. Playing Cawl without Dakkastelans seems weird but i think this can work.

This message was edited 7 times. Last update was at 2019/10/28 13:36:00


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






im scared to actually get more boats before the next CA, i feel like it might get a pts hike because only marines can have good things these days.
   
 
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