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2019/10/24 09:26:42
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ahh ok your previous posted list, how does the list performed in test games? Tau you gave a short report
Or in other words did you played against Marines yet?
This message was edited 2 times. Last update was at 2019/10/24 09:34:55
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
2019/10/24 09:32:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
you treat kataphrons like chaos treats obliterators. you dont deepstrike them 9" away to assault, you deepstrike them 36" away to protect them from alpha strikes and hopefully get to turn the tide on turn 2.
Ehrm yes.that's not really news but thanks I guess.
You guys talk about flier spam lists yet want to drop units with these huge bases? And dakkabots? Starting them on the table.... Don't know about that though.
Not to mention Los issues.
The DS comparison is viable though. Infis drop in after you had to turns to clear a drop area. Putting dakkastelans and plasmaphrons into drop leaves you with nothing to clear an area and subpar drop zones.
Okay good, nuff said. Let's just wait till the first results are rolling in.
Think of Necron Destroyers as well when they're Nephrekh. The Deep Strike Strat is almost used solely for the protection.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
0170/08/24 09:42:16
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ahh ok your previous posted list, how does the list performed in test games? Tau you gave a short report
Or in other words did you played against Marines yet?
Versus Marines its who can roll the dice better. Played versus Iron Hands on pointy dawn of war and he had t1, yet I lost due to a crappy pile in on my end and bad dice. I know bad dice shouldnt be an excuse for a loss but in a gunline shoot off its all about dice rolls (20 hits with hoplites on invictor warsuits and i manage to roll 2 4 ups ..and that was not the worst of it all). Yet as stated the loss occured due to a messed up pile in. oh well wont happen again.
Its a game both can win, depends on the table layout and deployment zones, who goes first and who can come back after taking one round of shooting in.
2019/10/24 09:58:46
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager
Or simply the cadence?
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
2012/10/11 23:45:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager
Or simply the cadence?
well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.
2019/10/24 10:37:41
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager
Or simply the cadence?
well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.
Not sold on Ferrumite cannons? 3 straight shots,S8, -3 , 3 damage? On paper seems better than neutronager and you get disruptor missiles and a load of stubbers for free comparatively.
2019/10/24 13:22:15
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I like the list, but can you explain me (cause i´m not this often on tourneys as you) where does the damage in your list come from? Your highest str is 7 on the onager
Or simply the cadence?
well despite Plasmaphrons and Neuronagers there are not that many options we have for S8 or higher (and i dont like those options, esp since both options bring more random factors into the game). So its all about cadence and input dmg. Most of our weapons will wound on 5s against most enemy vehicles anyway, so why not take a lot of shots then? Sadly, we have very sparse options to buff our wounding.
So, theres a good amount of shooting. Now we need a counter charge unit that can also be our melee thread. In come the Hoplits (which also can serve as a nice screen if needed). Also we have the infiltrators if cadence in melee is needed. They can also drop in which is a great option plus they can WoM and therefore reliably put a dent into anything we need to.
Not sold on Ferrumite cannons? 3 straight shots,S8, -3 , 3 damage? On paper seems better than neutronager and you get disruptor missiles and a load of stubbers for free comparatively.
Vs Executioners, Neutron is actually winning with Ferrumite (unless Exe is standing on the Skyshield for 5++), but the difference and damage is just so small - 4 dmg from the Neutron vs 3 from Ferrumite. If we had cheaper Lascannons than chickens then maybe... but as we are, I don't believe in our dedicated AT shooting either. The best from AT department we have are, well no surprise, Breachers or Ryzaphrons.
This message was edited 2 times. Last update was at 2019/10/24 13:31:27
Playing some pre-SoCal Open matches today; I dropped out, but some people still going, and they want to play AdMech. I beat Iron Hands for the first time today.
Strangely enough, it was with this super vanilla list:
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Mars Battalion Detachment - 640 Cybernetica Cohort (-1 CP)
It's a variation on my list from the last GT. So... I guess there's something for playing the familiar? In fact, I was talking to my friend, and he said that when in doubt, it's always better to go with something you are familiar with, but with some minor tweaks. In this case, I cut my two Crawlers and brought 3x Duneriders to put all of my Skitarii into.
Quite frankly, I am sure that 90% of the Space Marine lists going to GTs and Majors this month have never been pitted against AdMech before. But we've been shooting at Marines for awhile now. They still die like they used to.
This message was edited 3 times. Last update was at 2019/10/25 00:52:30
2019/10/25 05:53:18
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Do you guys probably know whats happend in Battlescribe? I cant fill in the 2cp assassin stratagem and cant select master of biosplicing, only i make the guy who take it is the "real" warlord
Admech & Deathwatch --------------------------------------
Don´t Hessel the Hof
2019/10/25 07:28:14
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@Suzuteo - with that list how do you stop stuff tapping the robots? Say, warptimed Daemon Princes with Wings. If all your skitarii ate in boats.
I actually cane here to ask advice for a Cawlstar list, since I haven’t run one since mid-2018. I’m always hyper sensitive to melee threat against them since it was a first turn chargey Nids list that initially pushed me away from Mars. But I was thinking how many infantry should I be taking for layered screens (skitarii and hoplites), while your list doesn’t seem to screen at all? Or would you just not fill the boats against melee matchups and use them empty as speedbumps?
2019/10/25 08:08:46
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.
Spoiler:
Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator
Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots
what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...
2019/10/25 13:08:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Iago40k wrote: Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.
Spoiler:
Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator
Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots
what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...
Your list is legal as it is, you get to add 1 transport for each other unit in your detachment.
2019/10/25 16:06:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Iago40k wrote: Testing a straight forward list next week. Got a pretty good feeling for Marines lists now. Question is if a heavy gunline can work against tau without stygies -1. therefore: its Cawl time.
Spoiler:
Mars Bat
Cawl
TPM
Rangers
Vanguard
Vanguard
Grator
Grator
Grator
Mars Bat, Cybernetica Cohort
Daeda
TPE
Rangers 2 Arq
Rangers 2 Arq
Rangers 1 Arq
4 Dakkabots
what I need you guys to do is how to figure out how I get 3 stygies transports in, because as it stands that list is illegal :-D
maybe I just take one Mars Transporter and 2 Stygies...
Your list is legal as it is, you get to add 1 transport for each other unit in your detachment.
But hoplites don't have a forgeworld, which is afaik necessary to take a forgeworld, in this case stygies, transport.
2019/10/25 16:24:23
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@lago40k Check rulebook page 244. Vanguard detachments say nothing about chapters or forgeworlds when it comes to limits on dedicated transports. Just that you may include one transport for each other choice.
2019/10/25 17:46:59
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: @Suzuteo - with that list how do you stop stuff tapping the robots? Say, warptimed Daemon Princes with Wings. If all your skitarii ate in boats.
I actually cane here to ask advice for a Cawlstar list, since I haven’t run one since mid-2018. I’m always hyper sensitive to melee threat against them since it was a first turn chargey Nids list that initially pushed me away from Mars. But I was thinking how many infantry should I be taking for layered screens (skitarii and hoplites), while your list doesn’t seem to screen at all? Or would you just not fill the boats against melee matchups and use them empty as speedbumps?
Well, I was not planning on facing that sort of list (this was for some friendly matches to practice playing against Mars gunlines), but I would probably try to get some Graia in if I were. Though I am sure that I could just deploy more defensively or just shoot the Daemon Prince out of the sky. Really, it's Bloodletter Bombs that worry me. Have to just screen those out.
Don't worry so much about the melee threat. Make the Robots payoff in turns 1-3, and it doesn't matter if they tie them up. Have a counter-charger ready to hammer and anvil them, as the Robots are pretty tough to chew through.
I mean, here's me playing a 100% melee Space Wolves cavalry list at BAO:
I won by killing everything but his WL. He finally tied my Robots up on turn four with 6" Heroic Intervention. By then, he was trying NOT to kill them to avoid getting tabled.
This message was edited 2 times. Last update was at 2019/10/25 18:23:10
1970/01/01 00:05:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
dadamowsky wrote: Duneriders can transport 10 Secutarii - there's no problem.
that was not the question though.
Automatically Appended Next Post:
Pomguo wrote: @lago40k Check rulebook page 244. Vanguard detachments say nothing about chapters or forgeworlds when it comes to limits on dedicated transports. Just that you may include one transport for each other choice.
great, thx.
This message was edited 2 times. Last update was at 2019/10/26 06:14:48
2019/10/27 08:24:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So the list does away with a ton of taxes and is super minimalist; there are actually only 13 drops. There's also a pleasing symmetry to it.
Anyhow, you either put the Hoplites in the Drills to push up the board or you put the Vanguard in to deep strike them. Enginseers go into the Drills as well to reduce drops and to repair. You also have got some Infiltrators for more deep strike shenanigans.
Thoughts?
This message was edited 4 times. Last update was at 2019/10/27 09:42:58
2019/10/27 11:08:59
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Do you guys probably know whats happend in Battlescribe? I cant fill in the 2cp assassin stratagem and cant select master of biosplicing, only i make the guy who take it is the "real" warlord
The app is pretty fethed up right now.
The issue is not with the data, but the app itself - the latest release app release has a nurgling infestation.
We'll have to use the older version or wait till they get cleaned with holy Promethium from the owner of the app.
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE
2019/10/27 22:44:50
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
+ Heavy Support +
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
+ Dedicated Transport +
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [38 PL, 589pts] ++
Forge World: Stygies VIII
+ Dedicated Transport +
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [4 PL, 73pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [24 PL, 364pts] ++
Forge World: Mars
+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]
+ Heavy Support +
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array
++ Total: [136 PL, 1,999pts] ++
I was talking to him in the lead up and was considering switching to Space Marines. But I'm glad he didn't. I actually think we have a small advantage in how obscure AdMech is; most Space Marine players are not well-practiced yet, and they may have never played a strong AdMech list before.
Anyhow, he fought 2x GSC and 3x Iron Hands and beat them all.
Salient features:
-Spam vehicles. Lots and lots of vehicles. Hard for anyone to deal with so many T6-7 wounds.
-Stygies Boats are MVP. Rush them down the board to ram and trap enemies to deny shooting while your Crawlers, Grators, and Calivers focus down other enemies. On defense, they make a strong wall and kill hordes.
-Plasma Calivers are very efficient against T4-7 enemies.
-He took one small unit of Breachers for body blocking; strangely enough, nobody shot at them because they were so preoccupied with the Boats. Take less than 8 to avoid giving up Gangbusters.
-Infiltrators to deliver mortal wounds on demand.
This message was edited 1 time. Last update was at 2019/10/27 22:49:46
2019/10/27 23:00:27
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well the ork vehicles at least i can run in those numbers are not worth their weight in teef Admechwise, working on that. Only got 3 crawlers, 1 grator, and 2 ironstriders atm. (ignoring knight half). Assembled/painted anyway, got 6 robots another grator and strider still in boxes.
This message was edited 1 time. Last update was at 2019/10/27 23:53:17
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/10/28 07:46:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes