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Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Yeah, the spiker became a hanger on
   
Made in gb
Ridin' on a Snotling Pump Wagon






Eh. The specialists are still largely optional. They tend to be quite expensive to hire, and aren’t particularly survivable. I’m not sure I’d field them in a starting gang myself.

And hey, they’re still something the GM can outlaw if they so wish.

   
Made in gb
Dakka Veteran





 zedmeister wrote:
Yeah, the spiker became a hanger on


Although it can also no longer fly.
   
Made in gb
Infiltrating Broodlord





London

 Mad Doc Grotsnik wrote:
Well, there are Venator Gangs?

Outside of the main 6 Gangs, I’ve always felt the others are more NPC suited, other than Scavvies and Ratskins.

See, a Chaos or Genestealer Cult is a direct threat to everyone - so to me, it doesn’t make sense the other Gangs wouldn’t just, well, gang up on them. Enforcers likewise. They should be a somewhat OP tool for the GM to unleash when Gangs either start to really misbehave, or otherwise need reining in.


I'm not sure the other gangs are necessarily aware of the threat Chaos or Genestealer cults provide to them to be fair. Indeed, it's somewhat to the interest of both to not pose a huge threat that would attract so much attention until it's time.
   
Made in es
Inspiring SDF-1 Bridge Officer






 Mad Doc Grotsnik wrote:
Eh. The specialists are still largely optional. They tend to be quite expensive to hire, and aren’t particularly survivable. I’m not sure I’d field them in a starting gang myself.

And hey, they’re still something the GM can outlaw if they so wish.


Always such a good feeling, to buy, paint and bring to the table official minis to have them outlawed, yes. I can see that working well.
   
Made in no
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:

See, a Chaos or Genestealer Cult is a direct threat to everyone - so to me, it doesn’t make sense the other Gangs wouldn’t just, well, gang up on them. Enforcers likewise. They should be a somewhat OP tool for the GM to unleash when Gangs either start to really misbehave, or otherwise need reining in.

I've seen enough movies where it would be beneficial for the actors to gang up on the bad-guy / biggest threat, yet they don't for <insert plot reason here>, or they do in the last second for the epic final battle.
   
Made in si
Foxy Wildborne







Almost all fiction can exist only because the actors involved make terrible decisions.

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Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in pl
Longtime Dakkanaut




Germany

To be fair, real life is also very much filled with people making terrible decisions.

Otherwise we wouldn't have global warming.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in si
Foxy Wildborne







Or Gang War 1-6!

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Dakka Veteran





 lord_blackfang wrote:
Or Gang War 1-6!


There's only 1-4
   
Made in pl
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
See, a Chaos or Genestealer Cult is a direct threat to everyone - so to me, it doesn’t make sense the other Gangs wouldn’t just, well, gang up on them. Enforcers likewise. They should be a somewhat OP tool for the GM to unleash when Gangs either start to really misbehave, or otherwise need reining in.

Do they even have any idea what these are?

For all they know, one is Cawdor/Delaque like gang with exotic pets and the other is a pack of mutants led by wyrd. Why would they think either is more dangerous than say that Goliath gang next door with a few robo-ogryn allies or Eschers with a pack of stolen ambots?
   
Made in ca
Longtime Dakkanaut






 Irbis wrote:
 Mad Doc Grotsnik wrote:
See, a Chaos or Genestealer Cult is a direct threat to everyone - so to me, it doesn’t make sense the other Gangs wouldn’t just, well, gang up on them. Enforcers likewise. They should be a somewhat OP tool for the GM to unleash when Gangs either start to really misbehave, or otherwise need reining in.

Do they even have any idea what these are?

For all they know, one is Cawdor/Delaque like gang with exotic pets and the other is a pack of mutants led by wyrd. Why would they think either is more dangerous than say that Goliath gang next door with a few robo-ogryn allies or Eschers with a pack of stolen ambots?


Thats how i see it also. I dong think other gangs realise that they are chaos/xenos worshippers, bar maybe the cawdor, but they say this about everything, so nobody take them seriously

This message was edited 1 time. Last update was at 2021/10/25 16:02:13


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Decrepit Dakkanaut




UK

Even the concept of the Emperor can be a bit hazy in the deep parts of the Hive.



Also don't forget the Imperium suppresses as much as it can about Xenos and Chaos. So even those gangs that have good ties to the middle and upper regions and trade - eg Escher trade in exotic xenos pets - will only have a scant concept of some things. Tales of Chaos might be "oh that's just old Bill's war stories from when he was a in the Guard before he defected and fled here to hide. We don't really believe all those tall tales of demons.


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The Byzantines were having civil wars with the turks at their borders invading them so the "Lets gang up agaisnt a common foe" isn't as common as people may think even when that common foe is some weird thing specially when you aren't a organized military but a bunch of low scums that only values money.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

In addition, as mentioned, humans are routinely terrible at putting aside differences to combat a common foe, especially when it is a long term problem that requires sacrificing short term gain to deal with.

Take the example of Christendom's repeated failure to maintain a coordinated front against the muslim world in the medieval era. Or for modern examples, climate change and COVID-19.

"Oi, boss, I know those weird fethers are pretty dangerous and we agreed to go job 'em with the other gangs, but that'll leave our neighbours in the next quadrant unguarded and they raided a guilder caravan last week..."

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in si
Foxy Wildborne







I think the pandemic has shown that Alan Moore was too optimistic in thinking a common threat will unite us.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Decrepit Dakkanaut




UK

A common threat can unite people

However they all have to fundamentally realise the threat for a threat first.

Secondly they then have to agree upon a chosen single or at least supporting pathway to tackling the threat.

Finally we have to consider that its rare that there's only ever 1 threat outside of a story. Reality often presents many multiple challenges over time and that muddies the water. Even if a group identifies a threat, unites over it and agrees upon a chosen pathway, they can still come un stuck when segments of that unity have additional pressures on them which influence and hinder their ability to contribute toward the resolution.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 lord_blackfang wrote:
I think the pandemic has shown that Alan Moore was too optimistic in thinking a common threat will unite us.


When freaking Alan Moore is too optimistic, you know we're really eff'd.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in pl
Longtime Dakkanaut




Germany

 lord_blackfang wrote:
I think the pandemic has shown that Alan Moore was too optimistic in thinking a common threat will unite us.


I'm sure we would be perfectly capable of unity if we just blamed it on some ethnic minority. Now that wouldn't really achieve anything, but we would be kinda united against a common threat we made up.

This message was edited 1 time. Last update was at 2021/10/25 19:42:46


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Been Around the Block





Everyone that's not in the group being blamed at least...
   
Made in us
Fixture of Dakka






In Necromunda, there are plenty of threats for either to be unified against, or double crossing...


We still need some step up rules for the Spyer gangers models, a Genestealer stats, that rampaging Ork Deff Dred, Karloth Valois zombie hordes, The Bloodletter Infestation of one of the meat/ market districts, brought on by the cultists, etc...

Some of the best movies would be great scenarios, such as The Killing, The Good Bad, and the Ugly, Lord Jim, the Godfather, My personal favorite- Apocalypse Now, or even something along the lines of The Warriors...

Then you can always have the old Seven Samurai efforts, against a rogue Guilder, strong-arming the gangs and generally pulling a Keyser Söze on them...


The idea is CONFLICT. The more, the better. Internal, within the gang. External, with other crews, environment, adversary, the environment, etc.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





That cyborg assassin mission conflict is certainly a good example of it.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 Grot 6 wrote:
Spoiler:
In Necromunda, there are plenty of threats for either to be unified against, or double crossing...


We still need some step up rules for the Spyer gangers models, a Genestealer stats, that rampaging Ork Deff Dred, Karloth Valois zombie hordes, The Bloodletter Infestation of one of the meat/ market districts, brought on by the cultists, etc...

Some of the best movies would be great scenarios, such as The Killing, The Good Bad, and the Ugly, Lord Jim, the Godfather, My personal favorite- Apocalypse Now, or even something along the lines of The Warriors...

Then you can always have the old Seven Samurai efforts, against a rogue Guilder, strong-arming the gangs and generally pulling a Keyser Söze on them...


The idea is CONFLICT. The more, the better. Internal, within the gang. External, with other crews, environment, adversary, the environment, etc.

I think we might just incorporate the storyline into our next campaign. Just need to sit down and figure out which gang for which part.

   
Made in us
Charing Cold One Knight





Sticksville, Texas

Racerguy180 wrote:
 Grot 6 wrote:
Spoiler:
In Necromunda, there are plenty of threats for either to be unified against, or double crossing...


We still need some step up rules for the Spyer gangers models, a Genestealer stats, that rampaging Ork Deff Dred, Karloth Valois zombie hordes, The Bloodletter Infestation of one of the meat/ market districts, brought on by the cultists, etc...

Some of the best movies would be great scenarios, such as The Killing, The Good Bad, and the Ugly, Lord Jim, the Godfather, My personal favorite- Apocalypse Now, or even something along the lines of The Warriors...

Then you can always have the old Seven Samurai efforts, against a rogue Guilder, strong-arming the gangs and generally pulling a Keyser Söze on them...


The idea is CONFLICT. The more, the better. Internal, within the gang. External, with other crews, environment, adversary, the environment, etc.

I think we might just incorporate the storyline into our next campaign. Just need to sit down and figure out which gang for which part.



Probably the main thing I am excited for when it comes to the Outlaws gang if it is anywhere near as versatile as the articles make it out to be... even if the other players in your group aren't going out of their way to forge a narrative other than just seeing how their gangers develop in a campaign, Outlaws will be forging settlements, telling the tale of a specific Bounty Hunter posse, or seeing legendary heroes making their way to the tabletop in epic gunfights.

Really hoping the book isn't a huge disappointment.
   
Made in us
Been Around the Block





Over/under it's as versatile as the new ork boyz kit. XD
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

TGG wrote:
Over/under it's as versatile as the new ork boyz kit. XD
That's a pretty low bar.

Personally I'm interested to find out what the trading post actually does. Maybe this is the final nail in the coffin for Gangs of the Underhive, as the Trading Post rules in that are, IIRC, the last thing in that book that has been reprinted/revised elsewhere.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut





 Grot 6 wrote:
In Necromunda, there are plenty of threats for either to be unified against, or double crossing...


We still need some step up rules for the Spyer gangers models, a Genestealer stats, that rampaging Ork Deff Dred, Karloth Valois zombie hordes, The Bloodletter Infestation of one of the meat/ market districts, brought on by the cultists, etc...

Some of the best movies would be great scenarios, such as The Killing, The Good Bad, and the Ugly, Lord Jim, the Godfather, My personal favorite- Apocalypse Now, or even something along the lines of The Warriors...

Then you can always have the old Seven Samurai efforts, against a rogue Guilder, strong-arming the gangs and generally pulling a Keyser Söze on them...


The idea is CONFLICT. The more, the better. Internal, within the gang. External, with other crews, environment, adversary, the environment, etc.

There are example Genestealer stats on page 101 of the Book of Ruin.

They're dumb, though. It has WS4+...

This message was edited 1 time. Last update was at 2021/10/26 03:54:23


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
TGG wrote:
Over/under it's as versatile as the new ork boyz kit. XD
That's a pretty low bar.

Personally I'm interested to find out what the trading post actually does. Maybe this is the final nail in the coffin for Gangs of the Underhive, as the Trading Post rules in that are, IIRC, the last thing in that book that has been reprinted/revised elsewhere.


At this point I'd be surprised if the trading post survives.

"No model, no rules"

GW no longer wants you to pick through IG and marine kits so you can make a ganger with a heavy bolter and power axe, they want to sell complete kits. Which is good because if you buy a kit you should be able to make anything the rules allow, but does stifle options.

 
   
Made in it
Waaagh! Ork Warboss




Italy

Well, I'm already playing my 4 gangs only with what's in the box and the upgrade packs. Including FW upgrades though, which allowed me to give a heavy stubber and an heavy bolter to a couple of Goliaths.

But I never consider something like lascannons, missile launchers or long rifles, even if they have good rules. There are still tons of option to choose from.

 
   
Made in es
Inspiring SDF-1 Bridge Officer






 Blackie wrote:
Well, I'm already playing my 4 gangs only with what's in the box and the upgrade packs. Including FW upgrades though, which allowed me to give a heavy stubber and an heavy bolter to a couple of Goliaths.

But I never consider something like lascannons, missile launchers or long rifles, even if they have good rules. There are still tons of option to choose from.


And a lot of common stuff that's just not there, like lasguns (well, anything at all laser, really). Or autoguns. Basically just... because.

This message was edited 1 time. Last update was at 2021/10/26 06:47:57


 
   
 
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