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Made in au
Grizzled Space Wolves Great Wolf





So playing as Grom, is the idea to just keep buffing your regular common goblins and stick with them throughout the campaign?

I'm just 20 turns in and so far battles have been pretty easy: send in the gobbos with shields while the gobbos with arrows pound them down, while running Grom around the backline to deal with archers and crash into the back of the enemy's frontline wherever they look to be causing trouble.

But I imagine that's not a tactic that will work forever?
   
Made in ch
The Dread Evil Lord Varlak





No , you'll want rocklobbaz and trollhag (s) eventually.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Most of my armies are:

Leader (sometimes fighty, sometimes magic).
Sub-Leader (sometimes fighty, sometimes magic).
Troll Hag (magic + all important unit regeneration - Orcs don't get much naturally, and the Hag gives you heaps!).
2 or so units of Stone Trolls (good against incoming missiles, and generally leadership isn't a problem).
3-4 units of Black Orcs to act as the front line.
6 units of Gobbo Archers upgraded.
4 Doom Divers, as they're amazing.
One big Spider or big rock thingy.

And I always have a recipe that includes "exploding arrows", as units vanish when they come under that level of firepower.

This message was edited 3 times. Last update was at 2020/10/09 10:55:44


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





Geeze, approaching turn 50 with Grom and not doing so well. I probably tried expanding too much, took the mountain holds that separate Bretonnia from the Empire and was starting to expand east when the Empire declared war on me from the north and High Elves started attacking from the west. Got rid of the high elves, but not before they wiped out one of my smaller armies and captured a decent chunk of my territory.

Playing the Orcs / Grom, is it best to go around razing rather than trying to occupy land? Seems like I overextended, but I don't feel like I'm extending further than other armies I've played (granted, I haven't played in the past couple of years).

This message was edited 1 time. Last update was at 2020/10/09 18:33:58


 
   
Made in gb
Decrepit Dakkanaut




UK

I find if you've got multiple fronts than razing on one front helps because you get the fast cash injection you need during war, but at the same time you don't get the investment issues of having to try and armour cities and capture/build up on two fronts or more. In theory it also means if the AI is colonising your raised side its costing them more and should eat into their war coffers to continue to expand. Stalling and hopefully making them pause giving you a bit of a lull

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Executing Exarch




TW: Warhammer 2 is free to play this weekend.
   
Made in gb
Decrepit Dakkanaut




UK

If you've not tried it - TRY IT - its utterly fantastic!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Walking Dead Wraithlord






AllSeeingSkink wrote:
Geeze, approaching turn 50 with Grom and not doing so well. I probably tried expanding too much, took the mountain holds that separate Bretonnia from the Empire and was starting to expand east when the Empire declared war on me from the north and High Elves started attacking from the west. Got rid of the high elves, but not before they wiped out one of my smaller armies and captured a decent chunk of my territory.

Playing the Orcs / Grom, is it best to go around razing rather than trying to occupy land? Seems like I overextended, but I don't feel like I'm extending further than other armies I've played (granted, I haven't played in the past couple of years).


The problem with gobbo spam and all other factions really that have to go up against Empire is the hellstorm rocket battery... Sadly AI always spams at least 3-4 in every empire army pretty early so if your army relies on any infantry you are screwed... so have to end up sacrifice fast big hitting units in order to remove those or play very cagey and really long it out.

It's not too bad in forests and such coz you can hide your infantry and then exhaust the ammo with fast single entitie units but chances are they will have hippo knights or other cav that can counter and greenskins dont really have easy access to fliers. .

For my grom campaign on vortex, I did a lot of fluffy balanced armies rather than spam idols or big spiders.
But against empire I would take the Big spiders idols and some gobbo launchers.

This message was edited 1 time. Last update was at 2020/10/09 19:20:44


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut




 Argive wrote:
AllSeeingSkink wrote:
Geeze, approaching turn 50 with Grom and not doing so well. I probably tried expanding too much, took the mountain holds that separate Bretonnia from the Empire and was starting to expand east when the Empire declared war on me from the north and High Elves started attacking from the west. Got rid of the high elves, but not before they wiped out one of my smaller armies and captured a decent chunk of my territory.

Playing the Orcs / Grom, is it best to go around razing rather than trying to occupy land? Seems like I overextended, but I don't feel like I'm extending further than other armies I've played (granted, I haven't played in the past couple of years).


The problem with gobbo spam and all other factions really that have to go up against Empire is the hellstorm rocket battery... Sadly AI always spams at least 3-4 in every empire army pretty early so if your army relies on any infantry you are screwed... so have to end up sacrifice fast big hitting units in order to remove those or play very cagey and really long it out.

It's not too bad in forests and such coz you can hide your infantry and then exhaust the ammo with fast single entitie units but chances are they will have hippo knights or other cav that can counter and greenskins dont really have easy access to fliers. .

For my grom campaign on vortex, I did a lot of fluffy balanced armies rather than spam idols or big spiders.
But against empire I would take the Big spiders idols and some gobbo launchers.


I'd have to pull up my Vortex campaign to double check, but I'm 99% sure I had artillery in only one army. I don't think it's worth it at all as Grom. Your Spiders can spawn spiderlings, your Trolls can be Unbreakable, your cavalry can get obscenely fast, and an Orc Shaman + a SEU Doomstack is more effective against pretty much everything.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





 trexmeyer wrote:
 Argive wrote:
AllSeeingSkink wrote:
Geeze, approaching turn 50 with Grom and not doing so well. I probably tried expanding too much, took the mountain holds that separate Bretonnia from the Empire and was starting to expand east when the Empire declared war on me from the north and High Elves started attacking from the west. Got rid of the high elves, but not before they wiped out one of my smaller armies and captured a decent chunk of my territory.

Playing the Orcs / Grom, is it best to go around razing rather than trying to occupy land? Seems like I overextended, but I don't feel like I'm extending further than other armies I've played (granted, I haven't played in the past couple of years).


The problem with gobbo spam and all other factions really that have to go up against Empire is the hellstorm rocket battery... Sadly AI always spams at least 3-4 in every empire army pretty early so if your army relies on any infantry you are screwed... so have to end up sacrifice fast big hitting units in order to remove those or play very cagey and really long it out.

It's not too bad in forests and such coz you can hide your infantry and then exhaust the ammo with fast single entitie units but chances are they will have hippo knights or other cav that can counter and greenskins dont really have easy access to fliers. .

For my grom campaign on vortex, I did a lot of fluffy balanced armies rather than spam idols or big spiders.
But against empire I would take the Big spiders idols and some gobbo launchers.


I'd have to pull up my Vortex campaign to double check, but I'm 99% sure I had artillery in only one army. I don't think it's worth it at all as Grom. Your Spiders can spawn spiderlings, your Trolls can be Unbreakable, your cavalry can get obscenely fast, and an Orc Shaman + a SEU Doomstack is more effective against pretty much everything.


What do you choose for with your Grom cavalry, Wolf Riders with spears or just go for the Boar Riders? As a table top Orc and Gobbo player I loved Wolf Chariots, but I can't make them work in TWW.

This message was edited 1 time. Last update was at 2020/10/10 10:39:06


 
   
Made in gb
Walking Dead Wraithlord






AllSeeingSkink wrote:
 trexmeyer wrote:
 Argive wrote:
AllSeeingSkink wrote:
Geeze, approaching turn 50 with Grom and not doing so well. I probably tried expanding too much, took the mountain holds that separate Bretonnia from the Empire and was starting to expand east when the Empire declared war on me from the north and High Elves started attacking from the west. Got rid of the high elves, but not before they wiped out one of my smaller armies and captured a decent chunk of my territory.

Playing the Orcs / Grom, is it best to go around razing rather than trying to occupy land? Seems like I overextended, but I don't feel like I'm extending further than other armies I've played (granted, I haven't played in the past couple of years).


The problem with gobbo spam and all other factions really that have to go up against Empire is the hellstorm rocket battery... Sadly AI always spams at least 3-4 in every empire army pretty early so if your army relies on any infantry you are screwed... so have to end up sacrifice fast big hitting units in order to remove those or play very cagey and really long it out.

It's not too bad in forests and such coz you can hide your infantry and then exhaust the ammo with fast single entitie units but chances are they will have hippo knights or other cav that can counter and greenskins dont really have easy access to fliers. .

For my grom campaign on vortex, I did a lot of fluffy balanced armies rather than spam idols or big spiders.
But against empire I would take the Big spiders idols and some gobbo launchers.


I'd have to pull up my Vortex campaign to double check, but I'm 99% sure I had artillery in only one army. I don't think it's worth it at all as Grom. Your Spiders can spawn spiderlings, your Trolls can be Unbreakable, your cavalry can get obscenely fast, and an Orc Shaman + a SEU Doomstack is more effective against pretty much everything.


What do you choose for with your Grom cavalry, Wolf Riders with spears or just go for the Boar Riders? As a table top Orc and Gobbo player I loved Wolf Chariots, but I can't make them work in TWW.


It depends on the army. I think they might be legendary from confederation but i have generals that get bonuses to different things.

Tbh i mainly take the goblin launcher so i can fly the goblin manualy to do trick shots rather than it being effective. Catapults have more utility for sieges inmo. But flying a suicide goblin is pretty fun lol

And i usualy run at least 4 black ork units 2 infantry bonus and 2 large bonus coz i really like heavy infantry. I think on my last play through i only had one cheesy spider & idol "doomstack".

In my boar rider general im running 4× anti infantry and 4x anti large boar boys and the 4 black orks plus a couple spiders ans GQs.

I think the chariots are the same for all races. Really good early game but just dont cut the mustard as they require constant micro and cycle charging and are very vulnerable to canons/missles. Alao the path finding is not best in the game so getting chariots out of big blobs is a pain. I prefer the old skool boar chariots. Wolfs just dont pack enough punch.

This message was edited 3 times. Last update was at 2020/10/10 14:26:30


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut




I really only use dedicated cavalry with the two Workshop Boyz legendary lords.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Does anyone use the scrap upgrades for units? I haven't really touched them, but noticed other Orc armies seem to be using them a lot.

Also, WOW! I can see why people complain the Orc confederation mechanic is a bit overpowered. I'm on turn 86 as Grom, was struggling with all the wars I was fighting, one of those wars was with Grimgor (sent Skarsnik down to capture 8 peaks and picked a fight with them). Just as they were closing in on me I managed to win a battle against Grimgor.

I went from 4 armies (2 of which were only half stacks, and another I only just started to defend Massif Orcal from HE attacks). Now I have 8 armies, and most of Grimgors were BO heavy, and Grimgor was holding so much territory that I'm still in positive income. I think it might be time to head to over to the High Elf island and smash some pointy ear skulls as I finally have the resources to do it now. Also picked up Wurrzag, Grimgor must have already confederated with him before I bashed him.


This message was edited 3 times. Last update was at 2020/10/15 17:54:32


 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Does anyone use the scrap upgrades for units? I haven't really touched them, but noticed other Orc armies seem to be using them a lot.


They're just straight up buffs. No reason not to use them.
There's quite a few anti-infantry and anti-large bonuses that just make units better.

Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






Voss wrote:
AllSeeingSkink wrote:
Does anyone use the scrap upgrades for units? I haven't really touched them, but noticed other Orc armies seem to be using them a lot.


They're just straight up buffs. No reason not to use them.
There's quite a few anti-infantry and anti-large bonuses that just make units better.


Straight up.

Scrap is bit of a limited resource early game and you need it to level up tech so bit scarce. Splashing it out on chaff goblins/boys maybe not good early game strategy. I rushed for the tech that gives you scrap every turn.
High tier units like BO though just straight up buff. I always run 4 BO in reserve. 2 with infantry bonus and 2 with anti large bonus to plug the hole in my line. Its a cool mechanic.

CA did orks good in this update. Feel much more fleshed out.
My only lament is that you are not requirered to plan tactically to move on ulthuan as you don't have to move your army to assult Tor Yveress and can just teleport there..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You can do some nasty things with Scrap, Goblin Archers and Grom's cauldron.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Walking Dead Wraithlord






 H.B.M.C. wrote:
You can do some nasty things with Scrap, Goblin Archers and Grom's cauldron.


I didint have luck with this build against imrik in vortex
Overcoming elves was so hard coz of the massive range difference... Came across elff archer spam stack and just got rolled up while imrik plowed into my lines with some cav.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

To be fair, I haven't fought Elves in a long time.

I'm playing Grom in a Vortex campaign, and Imrik was the first High Elf I fought, and I haven't had to fight them since (did try to make a beachhead on Ulthuan, but that didn't go well).

Have fought Dark Elves, but they didn't mass up their crossbox. There was one High Elf settlement, but I got pretty close to them and they didn't last long.

Haven't faced much ranged since then. I guess I'd just send up my heroes to waste their ammo.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Executing Exarch




The Wood Elf DLC as been confirmed for December. For those who aren't aware, the contents of this update will vary based on what you own.

If you own Warhammer 2, but don't buy the DLC, then you get a new hero.

If you own Warhammer 2 and buy the new DLC, then you'll also get two Legendary Lords, and be able to play the Wood Elves in the campaign.

If you also own Warhammer 1, then it'll add the new Wood Elves to the Mortal Empires campaign.

And finally, if you also own Realm of the Wood Elves, you'll get an additional Legendary Lord.
   
Made in us
Terrifying Doombull




Out of curiosity, where did the news actually pop?
I did some digging around and news about it is obviously out in the wild now, but there's no official announcement that I can find.

I'd like to know just to know who to pay attention to in the future, as direct from CA seems a poor choice at the moment (all Troy, Troy, Troy on the main page)

This message was edited 2 times. Last update was at 2020/10/17 03:15:11


Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






Do we know who the other faction is ?

Im more intrigued with beastment

But doing a proper Wood elf campaign would be cool.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Voss wrote:
Out of curiosity, where did the news actually pop?
I did some digging around and news about it is obviously out in the wild now, but there's no official announcement that I can find.

It'd like to know just to know who to pay attention to in the future, as direct from CA seems a poor choice at the moment (all Troy, Troy, Troy on the main page)


Total War Facebook page:

We understand you've wanted more information on the upcoming WARHAMMER II DLC release - however, the working from home situation has made it more difficult for us to keep you as updated as we would have liked. We can now confirm that the DLC will be released in December and we will look to confirm an actual date with you a little closer to the time.
We understand the lack of information has been difficult but we didn't want to confirm a month until we were sure. Hopefully this will at least give you a month to look forward to.


14 Hours ago, sandwiched between 3K Furious Wild news and weirdly, a Shogun 2 battle release, previously a pre-order bonus.





"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Executing Exarch




Yeah, I spotted it on Facebook. Oddly, there was no mention of it on the blog. The general details of the DLC have been known for months. The news right now is the release month announcement.

There is no other race in this DLC. It's purely a Wood Elf update.

Soeaking of which, Sega - CA's owner - is having a 60th anniversary sale right now, and pretty much every title by Sega or one of its subsidiaries is on sale. That includes all of the Total War stuff, including the Realm of the Wood Elves DLC.

General belief is that the Beastmen will get a rework in the third game, which is supposed to have a Chaos focus. I *think* this is supposed to be the last paid DLC for the second game.
   
Made in gb
Decrepit Dakkanaut




UK

I think there's no blog mention because it was basically a community rep in Redit that commented on the release date as a way to appease loud fans in fan groups. Right now all it is is that they estimate December and haven't released any more info. Chances are the marketing info - blog posts, photos, details - will all come in November in a biuld up toward its release

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




Eumerin wrote:
Yeah, I spotted it on Facebook. Oddly, there was no mention of it on the blog. The general details of the DLC have been known for months. The news right now is the release month announcement.

There is no other race in this DLC. It's purely a Wood Elf update.

Soeaking of which, Sega - CA's owner - is having a 60th anniversary sale right now, and pretty much every title by Sega or one of its subsidiaries is on sale. That includes all of the Total War stuff, including the Realm of the Wood Elves DLC.

General belief is that the Beastmen will get a rework in the third game, which is supposed to have a Chaos focus. I *think* this is supposed to be the last paid DLC for the second game.


Maybe. I've seen people assert there is one more, but it may just be the preorder bonus for WH3 (like Norsca theoretically was for 2)

There used to be a proper roadmap for FLC/DLC releases, but I haven't seen it in ages.

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




Voss wrote:


There used to be a proper roadmap for FLC/DLC releases, but I haven't seen it in ages.


There's an old image out there showing the planned FLC releases. Some of them are just "Legendary Lord", and the last couple of entries are just empty boxes without even that detail. However, there were five FLC on the list after Alith Anar. And we've had five free legendary lords (the last one is Imrik) since then.

I haven't seen anything with the DLC release schedule for the second game.
   
Made in us
Longtime Dakkanaut




I've seen people claim that CA is 'uncomfortable with the fact WH2 is receiving the lion's share of attention and want to focus more on their inhouse IPs'. I'm not sure if it is receiving the most attention...but it does seem that way on r/totalwar.


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in ch
The Dread Evil Lord Varlak





 trexmeyer wrote:
I've seen people claim that CA is 'uncomfortable with the fact WH2 is receiving the lion's share of attention and want to focus more on their inhouse IPs'. I'm not sure if it is receiving the most attention...but it does seem that way on r/totalwar.



The issue is, with their inhouse IP's, that they really went stagnant after Shogun 2 in terms of games mechanics.
Especially pre gunpowder dominance Possibilities suffer from the engine that they created and then modified in ETW...

There's also been a lot of dumbing down in regards to campaigns, with army limits and only an army with general can work curbing a lot of playstyles and strategies from the get go.
There's also atleast from the single player the issue of hidden combat modifiers associated with difficulty. Troy, is a victim of this, technically i'd would have one of the more interesting rock paper scissors systems for unit combat in place but as soon as you go higher then normal difficulty that goes out the window leading to the over dominance of Missile units you also can see in WHTW.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

I think the main worry for them is that one of their biggest earners is an IP they have to pay for and which could be removed if they fell out with GW at some point in the future. Or GW might come to the table and ask for more money to continue the licence - even if the game itself was made and Warhammer 3 was out the door and done.

In the end I'd be expecting Warhammer to be getting a lions share right now because the 3rd game should be in development now.



As for their in-house - I'd wager they should work of Medieval 3.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





hopefully with a better engine then the one in use now though, which is still attrocious for melee.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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