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Made in us
Terrifying Doombull




 Dreadwinter wrote:


Doubtful. Dwarves have already had one rework and need another rework badly. Empire will get another. Vampires are at a point they almost need another.


I have no idea why you believe any of this.

Certainly not the 'will get.' CA has given no indication they're going to revisit factions for TW3 and they definitely aren't going to revisit already revised factions in the lifespan of TW2.

This message was edited 1 time. Last update was at 2020/11/26 22:56:37


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




The current Rune system is absolute garbage. It's basically non existent. This is a big one, as they're essentially missing an entire segment of gameplay in magic.

Heroes outside of the Engineer are mediocre at best. Also, they should have a hero Slayer variant.

Slayers are flat out bad outside of Ungrim's personal army.

Grombrindal (because of Ancestral buffs) and Belegar (because of Ancestor Heroes) are the only lords comparable to the top options for other factions.

All of their army options are extremely slow with the exception of Engineer stacking increasing range speed.

Their melee options feel very mediocre compared to many other armies.

Grudges are a minor pain to deal with, but not terrible.

IIRC they don't have any interesting faction mechanics.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Over on YT some folk are putting out videos with the Sisters of Twilight and Drycha now.

Drycha starts in the Empire, and taking her makes Elf units in your faction weaker, but tree units better and adds a bit of flavour to them also. She also gets to recruit "beasts" in a similar way to raise dead which looks pretty cool. She can bring in Wolves, Spiders, Bats, Feral Manticores and Hawks (without riders). Not sure how Drycha will go late game as those units seem good early on but I think they'll struggle against late game units.

The Sisters start over in Dark Elf territory and seem like a good option for a more traditional WE army. The main buff they seem to get is arrow of kurnous on hawk riders which seems super powerful so I wonder if it'll get nerfed eventually.
   
Made in us
Terrifying Doombull




Drycha also has a skill in her tree which 'un-weakens' elves in her army (just her stack though). So you can veer towards a more normal army. Though she gives a lot of buffs on top of getting better versions of tree units in the first place (her 'malevolent dryads' have frenzy, for example), so finding the right mix isn't obvious.

This message was edited 1 time. Last update was at 2020/11/28 16:47:41


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Drycha is sounding like she's going to be one leader I really like - a wild woodland army is something I've wanted from GW for years.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Grizzled Space Wolves Great Wolf





So the update is coming in 10 hours, I'm curious, what happens to existing campaigns? Do they get updated, stay the same, or die? Would suck to lose the Vampire campaign I'm currently playing.
   
Made in gb
Decrepit Dakkanaut




UK

AllSeeingSkink wrote:
So the update is coming in 10 hours, I'm curious, what happens to existing campaigns? Do they get updated, stay the same, or die? Would suck to lose the Vampire campaign I'm currently playing.


Depending how much of the core game changes the campaigns will either break or remain functional.

Purely adding new campaign content normally they manage to allow existing ones to keep running on the old save and you'd only get full new features by starting a new one.


However when they start to change some areas of the games core mechanics this can break old saves; and if you use any mods they might need updates to work and can break as a result of changes.




A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Grizzled Space Wolves Great Wolf





It's out now. Seems it didn't do anything to the vamps campaign, though I haven't tried playing it, just loaded it to check and the map is unchanged.

Played a couple of turns as Sisters of Twilight, but have to go to work so will come back to it later!
   
Made in us
Terrifying Doombull




Reminder- for one of the heroes (can't remember if its the glade lord captain or the skaven chieftain), you have to go through Total War Access rather than the in-game FLC download.
Because reasons.

Edit- its the glade captain. The skaven chieftain is a separate FLC from the DLC. Also because reasons.

This message was edited 1 time. Last update was at 2020/12/03 17:51:02


Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






I will be able to binge on this the entire weekend as the missus is away

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Decrepit Dakkanaut




UK

Voss wrote:
Reminder- for one of the heroes (can't remember if its the glade lord captain or the skaven chieftain), you have to go through Total War Access rather than the in-game FLC download.
Because reasons.

Edit- its the glade captain. The skaven chieftain is a separate FLC from the DLC. Also because reasons.


CA basically holds their own community site and forums through CA Access. So with most steam users having a phobia of "non-steam" they have to be bribed to get off and try something different

Though really its just semi-regular free stuff like that which CA uses to encourage people to sign up - use the forums - use the support and other resources. Works well.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Walking Dead Wraithlord






 Overread wrote:
Voss wrote:
Reminder- for one of the heroes (can't remember if its the glade lord captain or the skaven chieftain), you have to go through Total War Access rather than the in-game FLC download.
Because reasons.

Edit- its the glade captain. The skaven chieftain is a separate FLC from the DLC. Also because reasons.


CA basically holds their own community site and forums through CA Access. So with most steam users having a phobia of "non-steam" they have to be bribed to get off and try something different

Though really its just semi-regular free stuff like that which CA uses to encourage people to sign up - use the forums - use the support and other resources. Works well.


Except I can never remeber how to figure out how to get the free hero..
I log in on their site and then it doesn't really interface with steam really well. I've managed it once but cant remember how I did it now lol. Need to get Joanne D' Ar... i mean Rapansetm.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Decrepit Dakkanaut




UK

 Argive wrote:
 Overread wrote:
Voss wrote:
Reminder- for one of the heroes (can't remember if its the glade lord captain or the skaven chieftain), you have to go through Total War Access rather than the in-game FLC download.
Because reasons.

Edit- its the glade captain. The skaven chieftain is a separate FLC from the DLC. Also because reasons.


CA basically holds their own community site and forums through CA Access. So with most steam users having a phobia of "non-steam" they have to be bribed to get off and try something different

Though really its just semi-regular free stuff like that which CA uses to encourage people to sign up - use the forums - use the support and other resources. Works well.


Except I can never remeber how to figure out how to get the free hero..
I log in on their site and then it doesn't really interface with steam really well. I've managed it once but cant remember how I did it now lol. Need to get Joanne D' Ar... i mean Rapansetm.


Go to the main site https://dashboard.totalwar.com/home
Log in - then you should see "your inventory" Which is basically the main page full of big icons. Scroll down and you can click to unlock the relevant items for free. You just have to sign into steam (which if you don't use your browser might ping a security check so steam emails your registered email with a code to enter) and then allow and its done. Few clicks, few moments all done.

Rapanese though isn't part of that at all. She's on Steam. You log into steam, go to the store page for the game, scroll down the DLC, click on Repanse and then just "play" or "download" on her page and it should enable in the game when it launches from clicking that. Same as all the other free steam stuff. Sometimes it can be a bit fussy but normally it will appear as DLC on the dlc tab for things you down own on the main menu in game.

This message was edited 1 time. Last update was at 2020/12/03 23:09:02


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Longtime Dakkanaut




It would be super cool if Steam wasn't sitting on 1.8/3.2 GB for an hour.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Walking Dead Wraithlord






Cheers.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





trexmeyer wrote:It would be super cool if Steam wasn't sitting on 1.8/3.2 GB for an hour.

Have you tried turning it off and on again?

Overread wrote:
 Argive wrote:
 Overread wrote:
Voss wrote:
Reminder- for one of the heroes (can't remember if its the glade lord captain or the skaven chieftain), you have to go through Total War Access rather than the in-game FLC download.
Because reasons.

Edit- its the glade captain. The skaven chieftain is a separate FLC from the DLC. Also because reasons.


CA basically holds their own community site and forums through CA Access. So with most steam users having a phobia of "non-steam" they have to be bribed to get off and try something different

Though really its just semi-regular free stuff like that which CA uses to encourage people to sign up - use the forums - use the support and other resources. Works well.


Except I can never remeber how to figure out how to get the free hero..
I log in on their site and then it doesn't really interface with steam really well. I've managed it once but cant remember how I did it now lol. Need to get Joanne D' Ar... i mean Rapansetm.


Go to the main site https://dashboard.totalwar.com/home
Log in - then you should see "your inventory" Which is basically the main page full of big icons. Scroll down and you can click to unlock the relevant items for free. You just have to sign into steam (which if you don't use your browser might ping a security check so steam emails your registered email with a code to enter) and then allow and its done. Few clicks, few moments all done.

Rapanese though isn't part of that at all. She's on Steam. You log into steam, go to the store page for the game, scroll down the DLC, click on Repanse and then just "play" or "download" on her page and it should enable in the game when it launches from clicking that. Same as all the other free steam stuff. Sometimes it can be a bit fussy but normally it will appear as DLC on the dlc tab for things you down own on the main menu in game.


Argh, I totally forgot about that, bought the DLC but didn't have the FLC of the Glade Captain. I really hate it when companies do crap like this, it wasn't enough for me to spend money on the game and the DLC, they want me to link their bespoke account to my Steam account so they can spy on me too. I guess my profile is private except for the username, so supposedly they can't see that stuff.
   
Made in gb
Decrepit Dakkanaut




UK

Eh I don't think they get anything from steam itself anyway - at least not user data and such. Besides they already likely have your play time logged

I think TW Access is more them getting you to use their direct communication and social site rather than them having to use steams own system. So encouraging by giving away free stuff helps them because it increase the chance that you might talk on the forums or use their support system etc...

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Walking Dead Wraithlord






I used it to report the slaan buga while back.
Was gutten when I finaly got to play as lizardmen and my slan wouldint show up in my lords pool after doing the rite of awekening :(

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut




82 turns into a Sisters of Twilight ME Campaign on Hard/Normal Battle/Very Hard Chaos (because I still expect Chaos to be a joke).

I had previously done a Hard Orion Campaign (and won). The "hardest" thing I've done on ME would be VH Norsca and VH WoC (with a personal mod to encamp after razing >.>...I think it makes a big difference).

Wood Elves are 100% better so far. I've only fought two actual battles. SoT starting army is great. The Stag Knights are beasts in autoresolve and pretty good in battle (at least on normal). The SoT aren't anything crazy in battle, but they turn Hawk Riders into monsters. The new caster lords are a nice addition. The Glade Guard Captain is very nice, especially on an Eagle. Ariel is a beast from turn 1 and is quite versatile. Deep Roots is a nice mechanic. I spent some time securing one confederation prior to bouncing back over and abusing the Dark Elves (necessary for LL quest) as well as the Exiles of Nehek.

The forest incursions so far have been a joke. There has been zero reason to fight any of them as they have all been successful ambushes with something like 90-95% advantage each time. Even the healing incursions were no better. I killed two before they spawned and ambushed the one that did spawn.

My economy with only the starting forest + one of the original provinces is enough on H to finance two armies. I currently have three and am in the red, but am avoiding losing money by having all of them actively engaged. I think each those two forests are bringing in around 2500-3000 each currently.

The Forge of Daith is uninteresting, but the new tech tree, Deep Roots mechanic, new units, new LLs, Forest Healing mechanic and Forest Incursions make up for it.

Lastly, the AI does resettle, but they're no longer beelining to ruins and I have experienced no rebellions so far.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

At least CA have realised how lazy the Forge of Daith is compared to the lavish attention that Skaven received (again):

CA wrote:We’ve heard your feedback regarding the Forge of Daith, and we’re going to work to make various improvements.

Short-term, we’re going to focus on implementing some changes that should deal with some of the most notable pain points raised in the last few days:

1. Reforged items will no longer return to their base level upon expiring, and instead will revert to the level they were before being Reforged.

2. When you receive Forge of Daith dilemmas that affect a maximum-level item, you will be able to choose to reduce the time until the next Daith’s Gift event – Naestra will no longer walk away without anything (she’s generous, but not that generous!).

3. We also want to do a pass on the item effects overall to ensure that they provide interesting and exciting gameplay choices.

Longer term we want to make continued improvements – while we don’t want to make fundamental changes to the underlying gameplay and UI, there are two areas in particular we want to focus on:

1. Letting you see in advance which item you receive from the Daith’s Gift dilemma

2. Investigating what new visual elements we can create to support the system

We appreciate your feedback and patience so far and are confident that we’ll be able to work together to make the Sisters a truly unique campaign experience.

As always, development is subject to change - so while this is currently the plan, we appreciate your patience and understanding if this changes in the future, and we will let you know if that is the case.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ch
The Dread Evil Lord Varlak





I am having time this weekend aswell.
I will attempt to skavenslave my way to total domination...
Considering i can get them to start with 5 random mutagens pretty early on i can drown the world in skaven...

Also, i will probably need a lot of heros to pullt that one off.


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Grizzled Space Wolves Great Wolf





 trexmeyer wrote:
82 turns into a Sisters of Twilight ME Campaign on Hard/Normal Battle/Very Hard Chaos (because I still expect Chaos to be a joke).

I had previously done a Hard Orion Campaign (and won). The "hardest" thing I've done on ME would be VH Norsca and VH WoC (with a personal mod to encamp after razing >.>...I think it makes a big difference).

Wood Elves are 100% better so far. I've only fought two actual battles. SoT starting army is great. The Stag Knights are beasts in autoresolve and pretty good in battle (at least on normal). The SoT aren't anything crazy in battle, but they turn Hawk Riders into monsters. The new caster lords are a nice addition. The Glade Guard Captain is very nice, especially on an Eagle. Ariel is a beast from turn 1 and is quite versatile. Deep Roots is a nice mechanic. I spent some time securing one confederation prior to bouncing back over and abusing the Dark Elves (necessary for LL quest) as well as the Exiles of Nehek.

The forest incursions so far have been a joke. There has been zero reason to fight any of them as they have all been successful ambushes with something like 90-95% advantage each time. Even the healing incursions were no better. I killed two before they spawned and ambushed the one that did spawn.

My economy with only the starting forest + one of the original provinces is enough on H to finance two armies. I currently have three and am in the red, but am avoiding losing money by having all of them actively engaged. I think each those two forests are bringing in around 2500-3000 each currently.

The Forge of Daith is uninteresting, but the new tech tree, Deep Roots mechanic, new units, new LLs, Forest Healing mechanic and Forest Incursions make up for it.

Lastly, the AI does resettle, but they're no longer beelining to ruins and I have experienced no rebellions so far.


On my Sisters campaign I'm fighting most of the battles rather than autoresolve not because they're bad on auto, but because the replenishment is slow so I'm trying to minimise losses.

Folk have said the updates to WE made it hard from turn 100+, as the economy stalls and you end up with not enough to maintain enough armies to manage all the forests, but we'll see how it goes I guess.



Automatically Appended Next Post:
 H.B.M.C. wrote:
At least CA have realised how lazy the Forge of Daith is compared to the lavish attention that Skaven received (again):
Good to hear they're listening. I didn't realise reforged items returned to their base level when they expire, I just got one of my items reforged and I wouldn't have done it knowing it'd go back to baseline after that.

This message was edited 2 times. Last update was at 2020/12/04 09:45:34


 
   
Made in us
Longtime Dakkanaut




Forge of Daith is bad because there is no choice. It boils down to pick 1 of 4 items, hit upgrade (or leave) every 2 turns.

Ikit's Workshop is essentially just a tech tree that you pay for with currency with RoR unlocks tagged on, but you have a plethora of options in terms of filling it out and there may be so many that you won't max it out until after turn 200~. I've only gotten 120-130~ turns in with Ikit and I don't think I was close to finishing it.

Clan Eshin's special mission table gives a ton of choices as does Grom's Cookbook. I think those two are actually the gold standard for LL mechanics even though I don't really like the special missions.


Automatically Appended Next Post:
Update at turn 120~

Very Hard Chaos Invasion spawned at turn 95. 7-8 Stacks north of Naggarond, 8-9 in the Chaos Wastes by Gormandy. Naggarond got beat down, partly because they kept throwing armies into my ambushes.

I confederated the last 3 OG Wood Elf factions around turn 95, killed Drycha around 115~, and confederated Laurelon around 90~. That gives me enough income to cover 5 armies + 3k gold/turn, but I still have a fair amount of t2 Glade Guard and t2 Eternal Guard in my armies. With the upkeep dilemma buff I could probably run 6 armies since I make enough off of post-battle loot/razing for 3k~ negative/turn to not matter.

In short, I don't think the Wood Elf economy is a problem on Hard.

This message was edited 1 time. Last update was at 2020/12/04 15:05:19


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Damn, I think I'm going to have to make friends with the Lizardmen. Decided to pop over there through the deeproots to try and take the forest there and got my arse handed to me.

How do you fight Lizardmen when playing as Wood Elves in campaign? I didn't really have an answer to Saurus/Temple Guard/Dinos, and the Skinks were harassing almost as well as my own. Arrow of Kurnous doesn't seem to hurt them much either so spamming Hawk Riders probably isn't the answer.

This message was edited 1 time. Last update was at 2020/12/04 15:07:17


 
   
Made in us
Longtime Dakkanaut




I actually haven't gone to Lustria yet. Hexoatl is a Defensive Ally (for now) because they loved me for pummeling Morathi. I haven't fought Tomb Kings, Lizardmen, High Elves, or Bretonnia yet.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Did a few exploratory turns as Drycha. That looks like it will be a fun campaign.

Just gotta wait for a few of my key mods to get updated and I'll deep dive into it.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Longtime Dakkanaut




Short Campaign Victory on turn 127.

Final Chaos Invasion was 18~ stacks (at Very Hard) north of Kislev and 10~ north of Naggarond. The Old World one dropped Reikland from strength rank 4 down to 26~, but petered out after wiping out I want to say 4~ major settlements (Reikland) in the north. I think Kislev, Praag, Hell Pit, and the Dwarf one. New World invasion tore through the Dark Elves and I ended up having to bounce them since I controlled Naggarond. I didn't contribute anything to defending the Old World and the invasion fell apart within 20-25 turns.

If you want a big Chaos Invasion and you're not Clan Moulder/Empire/Azhag I'd go with Legendary. The AI for hordes is not good.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Was never a huge fan of the Chaos invasion so I'll probably just turn it off when I get to playing another ME campaign.


Automatically Appended Next Post:
So I wonder if the reason I got my arse handed to me by the Lizards is much of my armies are still relying on Glade Guard with basic arrows that I've had since early on. They seemed to work well enough against Dark Elves, Skaven, Chaos and so on, but maybe time to upgrade?

What's a good mix for archer heavy armies later in the game, just pay the premium for the Waywatchers to get good armour piercing, or better off with some Swiftshiver Scouts or Hagbane Glade Guards?

This message was edited 1 time. Last update was at 2020/12/05 07:44:30


 
   
Made in ch
The Dread Evil Lord Varlak





AllSeeingSkink wrote:
Was never a huge fan of the Chaos invasion so I'll probably just turn it off when I get to playing another ME campaign.


Automatically Appended Next Post:
So I wonder if the reason I got my arse handed to me by the Lizards is much of my armies are still relying on Glade Guard with basic arrows that I've had since early on. They seemed to work well enough against Dark Elves, Skaven, Chaos and so on, but maybe time to upgrade?

What's a good mix for archer heavy armies later in the game, just pay the premium for the Waywatchers to get good armour piercing, or better off with some Swiftshiver Scouts or Hagbane Glade Guards?


I am more surprised as to why you get stopped by lizzard men? Normmally they die to any type of ranged.

Checkerboard formation and 1-3 Heros up front should buy you enough time against lizzard men.

But then again i was mostly back in the old world part playing skaven slave mutant spam, which whilest hillarious doesn't make for a great army. So i have no idea if they boosted the armour and defense rating of lizzardmen

This message was edited 1 time. Last update was at 2020/12/05 08:23:04


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Grizzled Space Wolves Great Wolf





I dunno, I probably just suck, haha, I'll admit I'm not great at micro. My typical Sisters army (though this one was led by a Treeman) consists of a couple of Eternal Guard and a couple of Treekin along with the Ancient Treeman and a hero to hold the front line then Glade Guard behind that to give DPS while Hawks run interference and use Arrow of Kurnous to melt any blobs.

But against the Lizards, they just ran over the Eternal Guard, Treekin hung around a while longer but some went up to Temple Guard which they lost to pretty fast, and the Glade Guard couldn't lay down the DPS to help before they got overrun. The Hawks dealt with the Terradons pretty easily, but then didn't seem to hurt anything else much.

Maybe I was just out tiered, but the balance of power was only slightly in the Lizards favour to begin with an normally that means an easy win.

This message was edited 2 times. Last update was at 2020/12/05 09:10:02


 
   
 
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