Switch Theme:

TW: Warhammer 2 'The Silence and the Fury' Jul 14 Final DLC!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Knight of the Inner Circle




Montreal, QC Canada

Okay sooo Taurox's momentum ability is kind of ridiculous. Apparently in Legends stream yesterday Turn 11 started about 2 hours into the game and did not end until 3 hours later. During which he won 27 consecutive battles (not including autoresolved ones) got Taurox to level 30, killed Oxyotl, burned Naggrond to the ground and invaded Ulthuan.

Oh man I hope they don't nerf him before release that sounds fun.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm at turn 9 in that live stream, and he's at level 16 or so. I guess the fun's about to start.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




Probably the most interesting aspect of the Beastmen is once the ritual is popped at the Herdstone, all settlements in the Bloodground are locked and can't be colonized, until the herdstone is destroyed (and it gets a pretty decent garrison).

That's a big change to the dynamic on the campaign map, and at least slows down expansion and certain factions going for full sprawl.

Its something need to do for Chaos Warriors once they get around to them in TW3. Or maybe its something the various chaos god armies will do from the start...

Which makes me wonder about the fate of Archaeon & company. Sigvald could easily be bumped over to Slaanesh, but Chaos Warriors are really feeling like abandonware at this point.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They felt pretty abandoned at the start of Warhammer 1 as well.

Mishmash of units, incomplete roster, an odd amount of LLs, boring horde mechanics with tedious wait times on everything.

They say Norsca is getting the next big rework, but unless TWW3 is just absorbing WoC into its 4 Chaos God-centric forces, I'd say WoC need it more.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





Janet on Occasion put up a playthrough of Oxyotl.




I kind of like his style, tries to have more fun with it compared to Legend who just plays the highest difficulties then cheeses it all the time (which is fun in its own way). Janet plays more like how I myself would play.

But yeah, it looks like Oxyotl will be a fun campaign, racing around the world doing missions, building Sanctums and whatnot. His army doesn't trespass, but with the missions I think you'll pretty quickly be at war with everyone.

Curious to see how the new Chameleon Stalkers function in the game, looks like the idea is you charge in taking a shot as you do, then once the charge bonus wears off just retreat out and back in again. Seems like they're a good early game unit but the "early game" is usually pretty short, are they just going to be a waste of space once after the first few turns and they start encountering better armoured foes?

This message was edited 3 times. Last update was at 2021/07/10 04:41:24


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I got to the end of Turn 11 in Legend's Taurox stream. Over two hours for one turn, and something like 17 battles fought (or 27?).

Utterly insane. He had every rampage bonus. At one point he backed up his save in case selecting the same buff twice crashed the game.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

 H.B.M.C. wrote:
I got to the end of Turn 11 in Legend's Taurox stream. Over two hours for one turn, and something like 17 battles fought (or 27?).

Utterly insane. He had every rampage bonus. At one point he backed up his save in case selecting the same buff twice crashed the game.


Just wait, it gets crazier.I caught the end of it yesterday quite by accident. He beats the campaign by turn 18. Infact Turn 17 takes a few more hours and he wins 50 battles. The momentum mechanic is nuts.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Executing Exarch




Voss wrote:


Its something need to do for Chaos Warriors once they get around to them in TW3.


Could also fix the problem that the other factions have with Chaos Warriors in the first game - namely when the Chaos Warriors do their thing on razed settlements that you can't settle, causing a constant stream of corruption that you can't do anything about.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You want patch notes? 'Cause this is how you get patch notes!!!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





6 hours until release. About midnight over here, might stay up and give it a go since I don't need to be at work tomorrow.
   
Made in us
Longtime Dakkanaut




A SHOUT-OUT TO THE MODDERS
The Silence and the Fury DLC and accompanying content tackles a lot of areas that have been long requested for a do-over by our community. So a big shout-out to to the fantastic modding community, who’ve provided some awesome options for players in the meantime. In particular:

Dwarf Runecrafting: Drunk Flamingo, Vandy, ZombieFlanders, Mase, Commissar, thealraz_ka


Well my mod career has peaked. I got a shoutout from CA.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in ch
The Dread Evil Lord Varlak





 trexmeyer wrote:
A SHOUT-OUT TO THE MODDERS
The Silence and the Fury DLC and accompanying content tackles a lot of areas that have been long requested for a do-over by our community. So a big shout-out to to the fantastic modding community, who’ve provided some awesome options for players in the meantime. In particular:

Dwarf Runecrafting: Drunk Flamingo, Vandy, ZombieFlanders, Mase, Commissar, thealraz_ka


Well my mod career has peaked. I got a shoutout from CA.


congrats for being an unpaid labourer increasing the quality of a game

You are a hero ca more often than not sadly a 0... Can you now rework sieges and AI? Pretty please ?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




Sadly tools are limited in that regard.

What can be done is modify unit stats, appearances, costs, etc. Some scripting can be modified...you could probably make it so the Chaos Invasion spawns continuously over several turns for example.

The most cool thing to come out recently for modding was a top notch modeling editor that lets you massively tweak ingame models.

Spoiler:

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

All I really want from TWW3 is an army painter like in dawn of war.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Longtime Dakkanaut




They would really only have to implement the UI for it. Models are already tinted based on faction in game.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The update... it's downloading!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

2 1/2 hours still to go on my download - one day fibre broadband super speed net will be mine. Until that day I'm glad I've at least got broadband!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mighty Vampire Count






UK

 Overread wrote:
2 1/2 hours still to go on my download - one day fibre broadband super speed net will be mine. Until that day I'm glad I've at least got broadband!

Luxury - 17hrs remaining for me for just the base patch.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ch
The Dread Evil Lord Varlak





brayshaman didn't want to unlock for me for some reason.... after 5 tries it did.

First impressions with thaurox.... FUN, but also really dependant upon how you momentum and time things.

i did not really momentum very well... well second tries the charm.. Also beastmen now interesting faction to play HUZZAAAAA

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




I started with Malagor, since Taurox seemed absurdly easy to just go nuts with.

Malagor is surprisingly crazy in his own right. He can just spam flock of doom, and it wrecks his starting opponents (savage orcs, which seems ironic) (78000 damage in a single battle).

Its definitely worth waiting until you have enough 25+ marks to get level 2 before popping your first ritual. Its a major jump in the power level of units you can recruit. And gets you an additional army.

Dread and favor seem very limited at the moment. I've improved herdstones twice, just so I have a decent recruitment pool, but getting the things I want is slow going, as is raising unit caps.

Blood grounds don't always make much sense. Myrmidans is not part of the bloodground for its associated town for some reason, nor is the little dwarf/goblin hold on the south side of the mountain. But the skaven hold next to athel loren is. I think some of it is set up to make you split attention between multiple factions, both to increase people you're fighting, but also so you can't hyper focus on wiping a faction out and get all the benefits.

Its also very easy to get stuck on their research tree. 5 ambush battles is surprisingly difficult for a faction that's theoretically built around ambushing. But there's so much focus for going after cities, and the AI really likes to hug towns these days.

There are some interesting tweaks to the battle AI. Numas spread its archers and units out throughout the city, rather than deploying bunched up on the wals. It didn't _help_, but it wasn't a straight forward punch over the walls and beeline to the city center like it used to be.

Efficiency is the highest virtue. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

I've been playing some Oxyotl. The autoresolve predictions are seriously out of whack, it really does not value his new chameleon skinks enough.

It was predicting pyrrhic victories for battles where I lost 18 skinks/saurus in total. Dividing the enemy armies by luring them off chasing your chameleon skirmishers then picking them off with the stalkers is very effective, though takes some juggling to keep on top of.

And sieges are a cake walk when you have lots of stalking units as you can lure the enemy forces to one side of the wall with your visible ones while you hop over it with all your invisible skinks somewhere else and capture the centre then just hold it and wait for the timer to run down. Same method as I used with Snikch.

This message was edited 4 times. Last update was at 2021/07/14 17:47:26


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in au
Grizzled Space Wolves Great Wolf





I really suck at micro so my Oxyotl battles aren't going as well as the ones I've seen people playing on youtube, lol. I just lose track of the skirmish units and they end up in combat.

I'm curious to see if Skinks can remain viable into the late game, and if so is it only in Oxyotl's army or can they still be viable in other armies.

Also the locations of Oxyotl's missions seem to be random, on Janet's videos they were sending him to interesting places where things were hapening, mine keep sending me to the middle of nowhere.


This message was edited 1 time. Last update was at 2021/07/14 20:22:22


 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 A Town Called Malus wrote:
Same method as I used with Snikch.


I do it with Skarsnik and his Night Gobbos.

Looking forward to this DLC once I get home.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
Malagor is surprisingly crazy in his own right. He can just spam flock of doom, and it wrecks his starting opponents (savage orcs, which seems ironic) (78000 damage in a single battle).
Malagor is evil cow Superman. He can solo multiple armies without taking a scratch.

This message was edited 1 time. Last update was at 2021/07/14 23:41:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Taurox is the most busted thing I've played on the campaign map so far. There are many lords much better in battle, but his momentum outpaces everything so hard it's just silly.

Even just autoresolving (I fought like one siege battle) and not minmaxing momentum use, I tore through the entire NE corner of the map in like 40 turns...and that's horrifically slow compared to what he can do. Traitor-Kin does an obscene amount of damage for a 7 Winds spell.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Yeah everything I've seen with Malagor is nuts. He's easily the best lord in the game now. Or at least tied for best with Alarielle. Being a single entity small target that can fly and use magic is nuts.

After Legend beat the Taurox campaign in 18 turns....yeah broken as all hell. Cant wait to give them both a go! Once I finish my Dwarf Campaign that is.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in ca
Pustulating Plague Priest






Been seeing posts on Malagor and Taurox. Any news on the other two lords? Would be curious to see whether or not they are still viable options.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 SkavenLord wrote:
Been seeing posts on Malagor and Taurox. Any news on the other two lords? Would be curious to see whether or not they are still viable options.
Kazrak is a fighty lord who's ok, but suffers like most strictly melee lords in that he lacks magic, which is a source of major damage (and he can't steamroll armies like Taurox). There's just nothing he does that Malagor doesn't do 10x better.

Spawnyface (the name escapes me) is fine if you like lots of Spawn.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 SkavenLord wrote:
Been seeing posts on Malagor and Taurox. Any news on the other two lords? Would be curious to see whether or not they are still viable options.


Morghur is a pretty decent beaststick, and his damage aura is kinda crazy (it even works on units above him while bashing on a gate) and does a lot of passive damage. And he can randomly generate spawn units in battle.
Thing is, Malagor can get the damage aura, too (but I don't think its quite as powerful). And gets to be a flying terror bomb that can drop cygors anywhere and has an ability to remove immune to psychology. And just spam flock of doom all day. Beasts have an absurd amount of Winds of Magic buffs.

Khazrak I need to check. He seems better but has a problem in that rather than specializing, he buffs a bunch of different unit types a little, and doesn't really offer anything that stands out.

This message was edited 1 time. Last update was at 2021/07/15 16:52:48


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I'm playing a slow campaign of Khazrak, not a steamroll, but not exactly easy either. Only a few of my mods are active that increase difficulty (come on updates!). I feel like with Khaz that I get an ambush result when not raiding about 9/10 times. I saw how busted Taurox was and would rather wait for him to get hotfixed before I invest time into him.

I spent like 25 turns raiding Estalia and wiping out Clan Skryre. Didn't mess with the Herdstone mechanics until I got to Massif Orcal and went to war against all of Bretonnia. Been farming them for Dread and such and just completed the ritual to lock about 1/4th of Bretonnia into ruins unless they attack my Tier 4 herdstone.

I just recruited Malagor and he was a spellcasting/summoning beast. Love that he actually flies now. I think the nerf bat is coming for him though.

I think I'll try a Morghor campaign next, and turn the entirety of Norsca into his Bloodgrounds.

Loving this update, I can tell that they put some serious TLC into this. Only thing that bothers me is that it seems (for me and how I play) that it takes awhile to get serious amounts of Gors. I don't think I've bothered unlocking any Ungors unit caps, as I'd rather save the points or upgrades on more stuff that has longevity.

My thoughts :

Just make Ungors of all varieties inifinitely recruitable, and change their spot in the upgrade menu with the Gors. Unless this patch seriously beefed up Gors, I see no reason that they have to be so limited. But it could be that I haven't been in a big hurry to unlock them.

This message was edited 1 time. Last update was at 2021/07/15 22:53:29


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
Forum Index » Video Games
Go to: