Switch Theme:

Necron 9th edition general discussion thread.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

What about the Void Dragon? Only able to get 3 wounds per phase is really good imho. He does have the profile to wreck other beatsticks reliably.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Been Around the Block




Wait... I do see one reason why this might be so over-written..

I could easily be wrong, but the wording "if any of the successes in the pool are higher than the wounds charscterist of ANY REASSEMBLING MODELS" might suggest ....

Say you lose 5 warriors and a Skorpekh in this PHASE... that could mean all the dead for the PHASE share the pool?

So in essence you could pass enough dice to reanimate that Skorpekh and let the warriors die off?

I could very easily be wrong...
   
Made in us
Regular Dakkanaut





 Ghaz wrote:
Dudeface wrote:
Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.

Yes, but with just the rules we have from this preview you can never bring back models that failed to Reanimate the first time.


With this specific rule, assuming we are interpreting it correctly. None of this is to say that there isn't another way to bring back models in the book that we haven't seen (Resurrection Orb, Ghost Ark, strategem, etc)
   
Made in us
Loyal Necron Lychguard





Working on it

Here's hoping that we get a strat or something that'll add more dice to the pool. I imagine a res orb will either buff a units roll or allow then to immediately make a roll for dead models.

And perhaps the technomancer will be able to juice them too.

I fear though that since all of these abilities are likely either once per game or only on a targeted unit that they won't be very useful.

I'm worried but hopeful, I'll reserve any real judgment until I see the full codex

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

If nothing else, these rules seem to be once again enforcing the 'Max-sized units or go home' philosophy.

Sigh.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





a_typical_hero wrote:
What about the Void Dragon? Only able to get 3 wounds per phase is really good imho. He does have the profile to wreck other beatsticks reliably.


It's quite good. Couple of thoughts on it:

1) It's like Morathi in AoS. Also, anything that doesn't let you ignore wounds will let it take more than 3 wounds in a phase. But with the targeting restrictions on a character and 9 wounds, it will let it stick around for awhile.

2) It's possible the other c'tan have this ability as well as it's just a necrodermis.

3) I wonder if Szarekh or the Vault have something in it's neighborhood. Obviously it can't be the same as they have too many wounds to make 3 wounds lost fair, but who knows.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Dudeface wrote:
Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.


Right now it's better for both, as in practice you almost never got to roll for RP at all in it's current state.

That being said, the interaction with MW models is pretty disappointing right now. I'm hoping that Rites and Res Orbs can offer a boost to this.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Been Around the Block




They absolutely said we would have more control over how our units come back on the battlefield quite specifically.... if Im right that could be huge. Throw your warriors into the fray and funnel their RP into your Lychguard/Praetorians/Destroyers...
   
Made in us
Terrifying Doombull




Des702 wrote:
You also don't have the problem where people can focus all their units to wipe out a complete squad per turn. Sure it can happen if a single unit wipes out whole squad but that's pretty rare. Overall I see this as a buff compared to the old rule. Whenever I played against my friend with necrons I would just either completely wipe out a squad or leave it. He barely ever got to use reanimation protocols. Now at least he'll get them multiple times a turn. that combined with all the new fancy units and buffs you're getting I think would make this Army pretty effective. I mean you're also getting essentially doctrines.


Eh. 'Doctrines' is a stretch.
Some of the protocol benefits are neat, but they're honestly rather weak for how fiddly they are.

Efficiency is the highest virtue. 
   
Made in us
Loyal Necron Lychguard





Working on it

-Ňecrontyr- wrote:
Wait... I do see one reason why this might be so over-written..

I could easily be wrong, but the wording "if any of the successes in the pool are higher than the wounds charscterist of ANY REASSEMBLING MODELS" might suggest ....

Say you lose 5 warriors and a Skorpekh in this PHASE... that could mean all the dead for the PHASE share the pool?

So in essence you could pass enough dice to reanimate that Skorpekh and let the warriors die off?

I could very easily be wrong...


Unfortunately this isn't how it works because it doesnt trigger per phase, it triggers when a unit is shot at

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

New RP is almost worthless on all the new 3 wound destroyer units.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !

   
Made in us
Terrifying Doombull




-Ňecrontyr- wrote:
They absolutely said we would have more control over how our units come back on the battlefield quite specifically.... if Im right that could be huge. Throw your warriors into the fray and funnel their RP into your Lychguard/Praetorians/Destroyers...


That... doesn't work. At all. RP happens based on enemy units resolving their actions and only works on one necron unit at a time ('this unit'), so even if they split fire, that can't happen.

This message was edited 2 times. Last update was at 2020/09/28 16:01:14


Efficiency is the highest virtue. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I do think it's kinda worth mentioning that the Reanimator's beam gives you +1 to the rolls for models in that unit, with you picking the unit in the Command Phase.

Big blob o' Warriors that you sent down the middle gets hit hard? Oh, look! +1 to their rolls.

There is a mention that it can't ever be modified by -1, which makes me curious if Deathwatch might get something that lets them counter traits for Xenos.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


I think you might be misremembering. It was only in 8th that you were able to keep trying to bring destroyed models back. Prior to that, Necrons that failed their RP/WBB roll were gone for good.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Don't count them out until we have the full rules in hand.

A rule that you barely got to use because your unit was wiped out entirely was hardly an iconic feature.

And Necrons are more than just their RP. They have lots of new toys to play around with.

This message was edited 2 times. Last update was at 2020/09/28 16:00:39


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Bloodthirsty Bloodletter





 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Correct me, but we don't have an idea of what the 'Rites of Reanimation' are do we? Or of any items, equipment. strats, relics or Command Protocols, etc that could affect units coming back outside of just the re-worked RP?

 
   
Made in us
Loyal Necron Lychguard





Working on it

So what do we have currently to buff the rolls?

-Cryptek Rites of Reanimation: Unknown
-Resurrection Orb
-Ghost Arks
-Canoptek Reanimator

-I could also see a relic/WL Trait buffing RP
-Strats could be added to buff RP
-Perhaps the Silent King will have a buff thats similar?

I think as is, the RP has gotten much stronger (1W models) and much weaker (Multi Wound Models) but without seeing how the rule can be manipulated, and that anything that will will just make it better, I've still got hopes.

We've also seen a pretty huge spike in our weapon stats so we'll also be putting out way more hurt than before, and with a lot of distraction units necrons could be great

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Longtime Dakkanaut




 Kanluwen wrote:

There is a mention that it can't ever be modified by -1, which makes me curious if Deathwatch might get something that lets them counter traits for Xenos.


Deathwatch's anti-Necron strat is a -1 to a unit's RP rolls. As currently worded, it lasts an entire turn so it might actually be worth using now.

This message was edited 1 time. Last update was at 2020/09/28 16:05:14


 
   
Made in gb
Proud Triarch Praetorian





 BroodSpawn wrote:
 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Correct me, but we don't have an idea of what the 'Rites of Reanimation' are do we? Or of any items, equipment. strats, relics or Command Protocols, etc that could affect units coming back outside of just the re-worked RP?
I'm hoping Rites gives us what we have currently essentially, allows for a point-and-click unit to make all of it's Res, out of sequence of shooting in the Command phase

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Been Around the Block




Well theres still hope. Perhaps Ressurection Orbs allow you to roll for every model in the unit beyond JUST what dies in this phase
   
Made in gb
Ridin' on a Snotling Pump Wagon






 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Mate. Not since 2nd Ed have we been able to keep attempting Self Repair turn after turn until it worked.

These new RP make a Warriors and Immortals (traditionally the backbone of any Necron force) massive pains in the bum to shift. Get a unit of 20 Warriors dug in on an objective, and it’s the devil’s job to shift them.

Yes, some armies probably can gather the firepower to wreck 20 in a single turn. But it’s still going to take a significant chunk of their available attacks to do so.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in fi
Locked in the Tower of Amareo





Emissary wrote:
 unitled wrote:
Emissary wrote:
It doesn't say to roll for the combined wounds of the models killed by that attack. Instead it's for reassembling models. Hence, it really looks to me that it's all models already dead. Hence if you lost 5 after reassembly in the last shot, then lose 4 more to this shot, you're rolling for 9 reassembling models.


Hmm, this doesn't look right to me. It says at the start, enemies are not destroyed by the attack and begin to 'reassemble'. It then says you roll an RP die for each 'reassembling' model wound. Then right at the end it says that any models who haven't reassambled fail to. I think they're discarded at that point and then count as destroyed.


Yeah, it's why I changed my post.

I will say it's better than a 5+ feel no pain for 1 wound models, because you only have to pass one 5+ for multi-damage shots rather than for each damage. But less good for multi-wound models.

Also, this stacks with the Szarekhan 5+ feel no pain against mortal wounds which will make them very resilient against mortal wounds...


Except spells ignore rp

2024 painted/bought: 109/109 
   
Made in gb
Dakka Veteran




So, it's essentially a FNP that sometimes doesn't get to roll and gets worse on multi-wound models. All I can say is that we had better hope for some REALLY good modifiers and rules for the rule in the book, but a look at those Command Protocols is giving doubt (+1 Move whoo!).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Slayer-Fan123 wrote:
What an amazing battle report! Using everything out of the box we already know about!
This is Games Workshop, the company that printed an entire Codex that managed to show off virtually zero new models beyond what came in the big preview box and a couple of vehicles that had been previewed on the website. Didn't even show the real kits of the preview models (Archos, Repentia), just the ones from the preview box.

That's how afraid they are of revealing things. Not even in the damned Codex, and all because it came out several months to the rest of the range.

This message was edited 1 time. Last update was at 2020/09/28 16:10:22


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Omnipotent Necron Overlord






 Sasori wrote:
Dudeface wrote:
Well, unless res orbs alter it to affect all models as per the units starting strength or something, they've managed to make it worse for multi wound models and marginally better for single wound.


Right now it's better for both, as in practice you almost never got to roll for RP at all in it's current state.

That being said, the interaction with MW models is pretty disappointing right now. I'm hoping that Rites and Res Orbs can offer a boost to this.

Certainly it is better for both in practice. It's jsut so much better on 1 W models it makes taking 3 wound models kind of badly internal balanced. It's still pretty great for 2 wound models too. Between overkill and number of 5+ rolls. It will probably break even with a straight 5+ FNP vs d3 damage weapons.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fi
Locked in the Tower of Amareo





 Mad Doc Grotsnik wrote:
 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Mate. Not since 2nd Ed have we been able to keep attempting Self Repair turn after turn until it worked.

These new RP make a Warriors and Immortals (traditionally the backbone of any Necron force) massive pains in the bum to shift. Get a unit of 20 Warriors dug in on an objective, and it’s the devil’s job to shift them.

Yes, some armies probably can gather the firepower to wreck 20 in a single turn. But it’s still going to take a significant chunk of their available attacks to do so.


Not really. In the end it's just 5+ fnp that can be negated(and likely will for later half). 10 plague marines will be crapload of harder to remove. Even nurglings are more annoying.

2024 painted/bought: 109/109 
   
Made in us
Numberless Necron Warrior




Scotland, UK

 Mad Doc Grotsnik wrote:
 godardc wrote:
Bye bye necron hype. It was good to have hopes for a xenos faction for once, while it lasted...
This is an absolute shame and insult to the necrons if there is no way to bring back models destroyed earlier. That was their iconic feature through the ages !


Mate. Not since 2nd Ed have we been able to keep attempting Self Repair turn after turn until it worked.

These new RP make a Warriors and Immortals (traditionally the backbone of any Necron force) massive pains in the bum to shift. Get a unit of 20 Warriors dug in on an objective, and it’s the devil’s job to shift them.

Yes, some armies probably can gather the firepower to wreck 20 in a single turn. But it’s still going to take a significant chunk of their available attacks to do so.


Plus if you undershoot and take out 18 or 19 rather than 20, say hello to 7 of them jumping back up (maybe 9 or 10 if you've buffed the RP on the unit).
   
Made in us
Loyal Necron Lychguard





Working on it

OH

This is why a lot of units are getting both Living Metal AD Reanimation Protocols

We've seen it on cryptothralls and Ophydian Destroyers. Maybe more units will get it?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Fresh-Faced New User




Does the change to reanimation protocol make the new reanimator more appealing?
   
 
Forum Index » 40K General Discussion
Go to: