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![[Post New]](/s/i/i.gif) 0006/12/30 23:48:31
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Could you imagine if the Mekadreads could take Da Boomer though? Damn that'd be fun as hell.
But honestly depending on the list I'm not that worried about having a meka dread wrapped, orks are pretty good at bubblewrapping. And we have plenty of units that can counter attack. In most situations i'd be more concerned with them being shot than charged.
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![[Post New]](/s/i/i.gif) 2020/12/31 01:07:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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For the record, being able to fall back and shoot or shoot into combat has come into practice once for me since 9th. It never happens. Theres so few things that tie a vehicle up that doesnt immediately whollop it anyway that doesnt cost as much or more than the vehicle anyway Dual Killkannon Mekadreads are 165pts. The hell is gonna tie that up that isnt a win for you? I wouldnt even be mad if a big blob of scarabs swarmed it because then thats a ton of wounds i now can ignore.
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This message was edited 1 time. Last update was at 2020/12/31 01:11:44
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/12/31 02:12:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, I've just finished a game where a zagzap gun wagon completely murdered a unit of ravenwing bikers that were trying to lock it in combat
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This message was edited 1 time. Last update was at 2020/12/31 11:03:07
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/31 03:07:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Quick query about MANz -- Is there any reason to ever take anything but double-killsaws? Secondly, if you had to have a gun on one, which gun would you choose? (I ask because I'm building one that uses a sherman tank turret, and it needs a gun!)
Lastly, is mechanized infantry a workable army approach? Massed trukk boyz (6 trukks full of boyz) and manz in battlewagons (2x battlewagons with 6 MANz, a min squad of kommandos, and a KFF big mek each), a biker boss or trike to get advance+charge on the battlewagons, and a unit of 6 smasha gunz in the backfield?
thanks!
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![[Post New]](/s/i/i.gif) 2020/12/31 03:51:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Vineheart01 wrote:For the record, being able to fall back and shoot or shoot into combat has come into practice once for me since 9th.
It never happens. Theres so few things that tie a vehicle up that doesnt immediately whollop it anyway that doesnt cost as much or more than the vehicle anyway
Dual Killkannon Mekadreads are 165pts. The hell is gonna tie that up that isnt a win for you? I wouldnt even be mad if a big blob of scarabs swarmed it because then thats a ton of wounds i now can ignore.
Even if thats true.. why wouldn't I just take a kannonwagon, which has a better gun, 3 big shootas, and is a transport, for 5 more points?
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![[Post New]](/s/i/i.gif) 2020/12/31 04:15:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Cool factor. bout it. Mekadread can fix other vehicles but as rare as it is to say this i'd rather have 3 bigshootas lol Kannonwagon is indeed superior, just pointing out that the lack of fall back and shoot or shoot in melee isnt really a negative. Kannonwagon has that issue too but also has like 3x the range lol
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This message was edited 1 time. Last update was at 2020/12/31 04:16:04
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/12/31 06:46:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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tulun wrote:Meka dreads cant shoot into combat or fallback and shoot.
I think that kills their usefulness imo. I'd rather take a kannonwagon for the better gun, longer range, and transport capacity, as well as 3 free big shootas.
Same cost too.
Good point. They would have to have a baseline CC weapon like their feet being S: User AP:-2 D:2 to be worth considering over the kannonwagon. Automatically Appended Next Post: Coh Magnussen wrote:Quick query about MANz -- Is there any reason to ever take anything but double-killsaws? Secondly, if you had to have a gun on one, which gun would you choose? (I ask because I'm building one that uses a sherman tank turret, and it needs a gun!)
Lastly, is mechanized infantry a workable army approach? Massed trukk boyz (6 trukks full of boyz) and manz in battlewagons (2x battlewagons with 6 MANz, a min squad of kommandos, and a KFF big mek each), a biker boss or trike to get advance+charge on the battlewagons, and a unit of 6 smasha gunz in the backfield?
thanks!
I would say if you have the points there's almost no reason to take anything else besides maybe one guy with a kombi rokkit and PK if you're running Deffskullz to give the unit some utility to throw some damage in during the shooting phase.
Mechanized infantry as far as trukk boyz works for 1-3 units max IMO. Once you take too many you're better off just investing the points from trukkz into more boyz instead. 10 man squads of boyz just isn't efficient enough to do damage or effectively contest objectives in the middle. Even with other mechanized support from MANZ, you have a whole lot of transports not doing much. If Trukks had more CC prowess with their wreckin balls, where they act as a light version of what a scrapjet could do, they would have more merit. As is though, there's a reason most Ork competitive lists are either buggy focused or infantry based.
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This message was edited 1 time. Last update was at 2020/12/31 07:09:30
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![[Post New]](/s/i/i.gif) 2020/12/31 08:45:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Kannonwagon sits in back and shoot. His transport capacity is pretty much useless and big shootas just to kill the cheap deepstrikers rushing for objectives / secondaries.
Meka / Mega Dread can march forward, shoot, control the midfield and do some damage when come to CC.
This two units are not comparable IMHO. They have a diffrent role. This is the reason, why double killkannon version is not right. For the same pointcost I can have a bunch of smashagunz and get more independent units on the table with more wounds.
MANz with PK as deathskulls are pretty ok. You re-roll the damage and have quite a lot of dakka, so if you fail the charge, you can actualy do something. Plus you spare 2p per model... I use it more againts IG, there are always some guardsman you want to kill in range....
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This message was edited 1 time. Last update was at 2020/12/31 10:31:46
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![[Post New]](/s/i/i.gif) 2020/12/31 11:54:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Hey guys. I have a question about a Big mek in mega armor, who uses the tellyport blasta.
"If a model suffers any unsaved wounds from this weapon and is not slain, roll a D6 at the end of the phase. If the result is greater than that model’s Wounds characteristic, it is slain."
im confused about the "wound characteristics". does it refer to the amount of wounds a unit has left, or the total amount of wounds that unit had to begin with?
Like if i hit a guy once who has 6 wounds total, so he now has 5 wounds, do i roll a 6 and he dies, or does it not matter because you cant roll 7 and thus the tellyport blasta is wasted?
I have the same question about Visions in the smoke, is it the current wounds i go for, or the total wounds? (I.e, a Gorkanaut having lost a few wounds, could get visions on less than a 9?).
Also a last thing: Does a squig bomb count for the sake of coherency? like if you only have 4 tank bustas left and 2 Squigs, do each model have to be within 2 other models, or are the squigs ignored somehow?
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This message was edited 2 times. Last update was at 2020/12/31 12:18:29
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/12/31 12:09:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote:Well, I've just finished a game where a zagzap gun wagon completely murdered a unit of ravenwing bikers that were trying to lock it in combat 
Seems the Zagzap was fun. Was it also useful? Or just for fun?
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![[Post New]](/s/i/i.gif) 2020/12/31 12:27:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Stabbin' Skarboy
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cody.d. wrote: Tomsug wrote:The point is not the structure of the army in the list. It’ s pretty ok. The tragedy is the output from the app. It miss the gunz. It miss the elementary information. Send a list written this way to any tournament and they kick you out.
Automatically Appended Next Post:
Does anybody have some experiences with Megadreads with the new rules? See a lot of pictures people painting them, but not any reports...
And Meka dreads for that matter. A pair of Killkannons at BS4 (or BS3 if you take freebootaz/buzzgob) is nothing to sneeze at. Having 3 of each swamping the midfield could be decent, certainly fun.
Wouldnt it be better to have a Kannonwagon at that point? Same amount of shots, 2 and half the times the range, damage 3 instead of 2 and 15pts cheaper whilst also being 4" quicker?
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This message was edited 1 time. Last update was at 2020/12/31 12:28:19
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/12/31 13:45:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote: Jidmah wrote:Well, I've just finished a game where a zagzap gun wagon completely murdered a unit of ravenwing bikers that were trying to lock it in combat  Seems the Zagzap was fun. Was it also useful? Or just for fun? I ran it just for fun, but it actually was really good. My opponent was a DA player with lots of deathwing terminators and it was pretty much the only thing on the table that could reliably kill a terminator or two per turn, where Badrukk, rokkits and assorted KMBs regularly failed to get past the combination of storm shields, dense terrain and inner circle. I might have lost the game if I had brought da boomer or a kannonwagon instead.
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This message was edited 2 times. Last update was at 2020/12/31 13:48:20
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/31 14:36:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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Beardedragon wrote:Hey guys. I have a question about a Big mek in mega armor, who uses the tellyport blasta.
"If a model suffers any unsaved wounds from this weapon and is not slain, roll a D6 at the end of the phase. If the result is greater than that model’s Wounds characteristic, it is slain."
im confused about the "wound characteristics". does it refer to the amount of wounds a unit has left, or the total amount of wounds that unit had to begin with?
Like if i hit a guy once who has 6 wounds total, so he now has 5 wounds, do i roll a 6 and he dies, or does it not matter because you cant roll 7 and thus the tellyport blasta is wasted?
Wound characteristics is what you see on the datasheet plus eventual pre-game buffs like Da Kleverest Boss. So yeah on a model that starts with 6+ wounds the Tellyport Blasta ability is never activated.
Beardedragon wrote:
I have the same question about Visions in the smoke, is it the current wounds i go for, or the total wounds? (I.e, a Gorkanaut having lost a few wounds, could get visions on less than a 9?).
Exact same concept. It refers to the model's pre-game amount of wounds.
Beardedragon wrote:
Also a last thing: Does a squig bomb count for the sake of coherency? like if you only have 4 tank bustas left and 2 Squigs, do each model have to be within 2 other models, or are the squigs ignored somehow?
Yes, Bomb Squigs are part of the squad like any other Tankbusta. They just die after firing the first time and don't count for morale purposes.
This is out of topic though. Next time, open a thread into the appropriate section  .
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![[Post New]](/s/i/i.gif) 2020/12/31 14:44:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah, the tellyporta blasta effect is useless. It wont function on anything with more than 5 wounds on their sheet and the way its worded means it likely wont even trigger on models with 5 or less anyway, because most things that it actually wants to shoot and has less than 5 wounds its likely to kill outright anyway. Its at the end of the phase, if a model suffered damage from that gun, roll the die. If it happened immediately after that damage was dealt, it could be a pretty nifty 3W model killer. Or, if it went off remaining wounds it could also be pretty powerful. Sadly its neither. Its not even a good gun in the first place. its trash.
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This message was edited 1 time. Last update was at 2020/12/31 14:45:20
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/12/31 15:05:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Tomsug wrote:Kannonwagon sits in back and shoot. His transport capacity is pretty much useless and big shootas just to kill the cheap deepstrikers rushing for objectives / secondaries.
Meka / Mega Dread can march forward, shoot, control the midfield and do some damage when come to CC.
This two units are not comparable IMHO. They have a diffrent role. This is the reason, why double killkannon version is not right. For the same pointcost I can have a bunch of smashagunz and get more independent units on the table with more wounds.
That's sort of what I was getting at.
If they take two guns, you're basically taking a worse kannon wagon. But a single Klaw / Killkannon for its point costs is also pretty trash, it has too few CC attacks, and it's shooting output is weak sauce. This thing costs the same as a lot of very strong SM dreadnaughts.
The Mega Dread is basically the same cost and is just a better platform, because it commits to getting into CC, and even has a couple flamers that help you clear out chaff so it can charge meaty stuff.
If the meka could shoot its guns into combat, it might have a use, because it could at least blast / punish the stuff that tagged it. Or if it could fall back if tagged by 10 guardsmen. high str kicks with no AP are largely useless.
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![[Post New]](/s/i/i.gif) 2020/12/31 15:31:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Not to mention, kannonwagons are 3D while the mekadread would be 2D.
Other than wanting to use a really cool model from Geargutz theres no reason to use a mekadread. At all.
Fortunately unlike before we seem to have more good FW stuff than useless this time around. I've used a Mega w/ 2Klaws a couple times now and man that thing is mean for its cost, its just durable enough to piss people off and it just shreads big things.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 0042/10/24 15:47:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Jidmah wrote: Tomsug wrote: Jidmah wrote:Well, I've just finished a game where a zagzap gun wagon completely murdered a unit of ravenwing bikers that were trying to lock it in combat 
Seems the Zagzap was fun. Was it also useful? Or just for fun?
I ran it just for fun, but it actually was really good. My opponent was a DA player with lots of deathwing terminators and it was pretty much the only thing on the table that could reliably kill a terminator or two per turn, where Badrukk, rokkits and assorted KMBs regularly failed to get past the combination of storm shields, dense terrain and inner circle. I might have lost the game if I had brought da boomer or a kannonwagon instead.
That' s pretty interesting!
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This message was edited 1 time. Last update was at 2020/12/31 15:49:20
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![[Post New]](/s/i/i.gif) 2020/12/31 15:49:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Vineheart01 wrote:Not to mention, kannonwagons are 3D while the mekadread would be 2D.
Other than wanting to use a really cool model from Geargutz theres no reason to use a mekadread. At all.
Fortunately unlike before we seem to have more good FW stuff than useless this time around. I've used a Mega w/ 2Klaws a couple times now and man that thing is mean for its cost, its just durable enough to piss people off and it just shreads big things.
I really liked mine in the test game I played. It didn't do much, but yeah, 16 wounds + ramshackle + 3+ save, it took enough punishment to do work as a distraction 'fex
My friend was also nice and let me use the Tin Heads bonus on it, which it should arguably get.. they just won't bother with FAQing it at this point.
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This message was edited 1 time. Last update was at 2020/12/31 15:59:00
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![[Post New]](/s/i/i.gif) 2020/12/31 16:06:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah hopefully in the next codex the subkultures mention WALKERZ which would include the FW stuff.
Really annoyed that none of the FW stuff benefits from subkultures or kustomjobz.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/12/31 17:33:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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I made a comment about this before, but this time I added a stompa, morka and gorka to a Wartrike rush.
It's honestly the most hilarious thing I've done in 40k in a long time. Everyone's reactions are always gold. Having giant robots charge in T1 is frightening and if you haven't done it yet, I would strongly encourage risking losing a game for having an absolute blast. Games are super quick one way or another, which is also a huge plus.
Only gripe is I only own one wartrike, making the aura difficult to hit everything. One day I'll get 2...
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This message was edited 3 times. Last update was at 2020/12/31 17:35:50
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![[Post New]](/s/i/i.gif) 2020/12/31 20:50:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Keramory wrote:I made a comment about this before, but this time I added a stompa, morka and gorka to a Wartrike rush.
It's honestly the most hilarious thing I've done in 40k in a long time. Everyone's reactions are always gold. Having giant robots charge in T1 is frightening and if you haven't done it yet, I would strongly encourage risking losing a game for having an absolute blast. Games are super quick one way or another, which is also a huge plus.
Only gripe is I only own one wartrike, making the aura difficult to hit everything. One day I'll get 2...
Why not just add a bike boss? Cheaper, same aura.
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![[Post New]](/s/i/i.gif) 2020/12/31 21:19:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Keramory wrote:I made a comment about this before, but this time I added a stompa, morka and gorka to a Wartrike rush.
It's honestly the most hilarious thing I've done in 40k in a long time. Everyone's reactions are always gold. Having giant robots charge in T1 is frightening and if you haven't done it yet, I would strongly encourage risking losing a game for having an absolute blast. Games are super quick one way or another, which is also a huge plus.
Only gripe is I only own one wartrike, making the aura difficult to hit everything. One day I'll get 2...
Wht was your list? I remeber your note well and also Jidmah wrote there about his troubles againts T1 charging Gorkonaut
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![[Post New]](/s/i/i.gif) 2021/01/01 02:23:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Keramory wrote:I made a comment about this before, but this time I added a stompa, morka and gorka to a Wartrike rush.
It's honestly the most hilarious thing I've done in 40k in a long time. Everyone's reactions are always gold. Having giant robots charge in T1 is frightening and if you haven't done it yet, I would strongly encourage risking losing a game for having an absolute blast. Games are super quick one way or another, which is also a huge plus.
Only gripe is I only own one wartrike, making the aura difficult to hit everything. One day I'll get 2...
Well, now you can use the FW warbike as well. He's got the same aura as the trike which has it's own ups and downs. Also is a wonderful candidate for relics and such.
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![[Post New]](/s/i/i.gif) 2021/01/01 16:33:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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My opponent was a DA player with lots of deathwing terminators and it was pretty much the only thing on the table that could reliably kill a terminator or two per turn, where Badrukk, rokkits and assorted KMBs regularly failed to get past the combination of storm shields, dense terrain and inner circle. I might have lost the game if I had brought da boomer or a kannonwagon instead.
Jidmah Please elaborate on this game been struggling against DA lately
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This message was edited 1 time. Last update was at 2021/01/01 16:35:14
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![[Post New]](/s/i/i.gif) 2021/01/01 18:18:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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wow im terrible at making quotes and now i messed up my entire post..
might as well delete what i just wrote now
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This message was edited 5 times. Last update was at 2021/01/01 18:23:15
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/01/01 18:19:17
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Humming Great Unclean One of Nurgle
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Beardedragon wrote:Yes, Bomb Squigs are part of the squad like any other Tankbusta. They just die after firing the first time and don't count for morale purposes.
This is out of topic though. Next time, open a thread into the appropriate section .
How is a series of questions about orks functionality in a thread about orks in general, not in the right section?
It is related to me trying out some things with tank hammers and functionality of tank bustas.
Because that's a YMDC question.
Straight-up rules questions go in there.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2021/01/01 18:21:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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I see. yet making an entire thread to ask a tiny question seemed pretty wasteful of space, was my idea at least, when i already had a string of questions related to orks. Then i might as well throw it in there.
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This message was edited 1 time. Last update was at 2021/01/01 18:26:45
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/01/01 18:26:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Beardedragon wrote:I see. yet making an entire thread to ask a tiny question seemed pretty wasteful of space when i already had a string of questions related to orks.
Dems the rules. Helps keep the thread focused. Also, I know you're a new player and all, but a lot of it can be searched by looking online, giving a look at the FAQ's or just taking a second look-through in the rulebook. Ideally before you post stuff here you know the basic rules already regarding units so that way most of the thread isn't basically us regurgitating how the game works rather than specifically talking about using Ork units.
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![[Post New]](/s/i/i.gif) 2021/01/01 18:42:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Sagitarius with a Big F'in Gun
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Thinking of jumping back into my Orks after I've done a few projects (took a break about 7th-8th ed. with them). Should I get Saga of the Beast or just wait out for the new codex?
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This message was edited 1 time. Last update was at 2021/01/01 18:42:53
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![[Post New]](/s/i/i.gif) 2021/01/01 18:43:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Grimskul wrote:Beardedragon wrote:I see. yet making an entire thread to ask a tiny question seemed pretty wasteful of space when i already had a string of questions related to orks.
Dems the rules. Helps keep the thread focused. Also, I know you're a new player and all, but a lot of it can be searched by looking online, giving a look at the FAQ's or just taking a second look-through in the rulebook. Ideally before you post stuff here you know the basic rules already regarding units so that way most of the thread isn't basically us regurgitating how the game works rather than specifically talking about using Ork units.
I assumed i should ask questions about orks if there are things I was uncertain of when it came to orks. I like to ask away when i get a new unit, in this case the Big mek in mega armor since i got a MANZ package, how the tellyport blasta actually worked. But you are right the tankbusta question was not meant to be here, but at the same time i didnt think anyone really got bothered by something so trivial so i asked away still.
This game is very word heavy, with wording that often leave people who are not english native speakers, like myself, to be uncertain of some rules, hence why i come here, because i dont want to start up a game and assume how my unit works, only to find out i fethed it up.
Like someone did earlier assuming the Gorkanaut/Morkanaut got +3 extra hits with every exploding Goff 6's where it only got 1, because its an extra hit, not an attack. Thats a pretty massive mistake to make. Its problems like that i try to avoid because i convene with the eldars of Dakka Dakka Ork thread to understand my army properly. Believe it or not, but I dont 100% understand everything i read when its worded as terribly as it often is by GW. So i ask, i ask about the tellyport blasta because i didnt understand fully whether this was a useful weapon or not, and i asked about visions in the smoke.
Many of my fellow players where im from, also tend to be confused about the rules (not all the rules, but there are some) because thats what happens, when the company making the rules, write the rules in ways that can often be interpreted several different ways, but also doesnt provide the rules in my own native language.
And i do read the rules, i have read all of it. Like when i asked if my Waaagh Banner could give a gork a +1 to hit if the banner guy was stationed inside of the gork, because the wording made me confused about embarked versus not being embarked was written weirdly.
As a last thing, i only really ask questions about units ive just acquired or think about acquiring, which has a bit of a dodgy explanation, that, in case i misinterpret the wording, can directly alter the game in my favor. Like the tellyport blasta or grots for a mek Gun. Im not really trying to be annoying, im trying to play better.
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This message was edited 5 times. Last update was at 2021/01/01 18:54:08
Hope, is the first step on the road to disappointment.
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