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Mad Doc Grotsnik wrote: Sorry if I’m late to this particular bit of the party. But I am now wondering if the Breachers and Kroot are mono-build, or “proper kits” with upgrade sprues for spangles?
Given there haven't been a single mono-build kit in KillTeam thus far, I presume they're both proper kits - especially since I believe we already saw at least once alternate build for one of the Kroot.
Oh nice!
Fed up of Scalpers? But still want your Exclusives? Why not join us?
I doubt the Gellarpox will be a 20-man team so there's still going to be a fair bit of variety in what team you take. Don't know what direction they will go with the Starstriders, but I can see them making it a 5-6 man team so there's at least some variety in team makeup.
deano2099 wrote: Gellarpox coming in at £40, so on the expensive end but same price as the Chaos Legionaries and Phobos team.
Gellerpox isn’t expensive surely?
The teams you listed are like 10 man kits, don’t these have a lot more for just a few quid more?
It's the most expensive of the teams so far. There was some discussion on here a few weeks ago around if it'd be significantly more expensive because of the unit count.
Mad Doc Grotsnik wrote: Aware this is an obvious question, but am I right in thinking that the Blooded, other than the Commissar and Ogryn are a proper proper multipart kit, and not solely limited to the advertised build?
Just note that some bits only work with some bodies. I honestly found the kit rather annoying since all the torso fronts I actually liked were for only one or two leg/back sets. I had expected something like the Scions kit, where any chest piece fits any back, but it is not so at all. A few of them also have what I think are feather cloaks, which while you *can* put any arms with them, the arms that have the rest of the cloak look the best. There are still some ways you can swap around parts, and its far better than say the new Accursed Cultists kit in terms of posability, but overall I was a bit underwhelmed. Maybe the better term was annoyed.
Its not the worst in the world, just note this as if you want say your plasmagunner with a specific chestplate you will need to plan the entire kit construction around that, etc.
CanURollACrit's thoughts on IttD (apologies, video is old but just ran into it):
This does sound a bit worrying. Will Season 2 see total domination from Melee heavy teams?
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Haighus wrote: They've specifically added a Guard action to provide out-of-sequence shooting. I'm pretty sure that is designed to aid shooting-heavy teams.
However, melee teams should have an advantage in close quarters environments.
That's a good point. Guard will help.
We will see a big shift towards 6" range weapons in the loadouts at least.
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Melee teams here will operate like melee teams in Necromunda with lots of terrain and the ability to turn the lights out. Ie with total impunity. Shooting teams will not have a chance when you can get into charge range without them drawing LoS.
Toofast wrote: Melee teams here will operate like melee teams in Necromunda with lots of terrain and the ability to turn the lights out. Ie with total impunity. Shooting teams will not have a chance when you can get into charge range without them drawing LoS.
They have added an action (guard) which allows an operative to perform a shooting attack on an enemy operative that moves into their LoS. It still limits the amount of shooting, favouring melee, but it makes it less lopsided by allowing shooting operatives to set traps for melee operatives to advance through.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Flinty wrote: Thats an odd way to spell Overwatch...
That is a different mechanic in Killteam, which is why I've avoided using it. Overwatch is extra shooting actions your operatives can make if your opponent has more operatives than you, until they have finished activating everyone.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
I'll probably be picking it up here in the US, though I rarely play kill team. I want literally everything in the box (I guess except the extra core rulebook), more so after getting Space Station Zero recently. I think it will be a good set to built a couple crews and have some nice ship terrain.
That said, it is a lot of money and had I not wanted both teams and the terrain it would be a pretty easy pass.
These kill teams have plenty that you need to keep track of, and today’s update to Kill Team Command Roster update will make it a cinch. It’s now fully updated with the latest Kill Team releases, a new streamlined interface, automated local saving, and support for your Spec Ops campaigns.
There are new PDF export features for your roster, data cards, and operative dataslates, so you can quickly create a physical copy of your rules – ideal for tucking into your rulebooks and lending a copy of your roster to your opponent.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Both teams include everyone in the box without options. Well...Gellerpox can basically pay to add 3 Vermin to their team, with it being 9EP to mix and match all three types, or 7EP to get a set of one type.
Confirmed via the NZ website then - despite the original claim of a double-sided board, its a double-sided mat.
I may hold off until the kill zone comes out so I can get the terrain + board - not overly worried about the two kill teams, it was more the terrain (including board) I'm after ...
My understanding is that when GW say board, you get stiff cardboard (like Kill team fold-out boards and space hulk tiles). But when they say mat, it's paper like the minimal starter sets.
So paper rather than the much more expensive and durable neoprene (I think they have only ever done that once - a few years back with a moonbase IIRC - it was a square map but terrain markings set at a diagonal so not geomorphic or even remotely easy to tile into a larger play area)
This message was edited 2 times. Last update was at 2022/09/03 01:44:31
So paper rather than the much more expensive and durable neoprene (I think they have only ever done that once - a few years back with a moonbase IIRC - it was a square map but terrain markings set at a diagonal so not geomorphic or even remotely easy to tile into a larger play area)
GW did two neoprene mats a while ago. Warhammer 40k Battle Mat - City ruin and Age of Sigmar Battle Mat - Khorne Dominion. They were sold on their own without scenery. Moonbase Klaisus and Blasted Hallowheart were released later and were the first real attempts at making a full cardboard gaming surface which later evolved into Kill Team and Warcry sized boards. Unfortunately Moonbase and Hallowheart didn't match either the previous or future recommended table sizes.
Kill Team: Into the Dark gaming mat sounds like the same material that we have seen in Necromunda starter sets, including Ash Wastes.
That place is the harsh dark future far left with only war left.
GW did two neoprene mats a while ago. Warhammer 40k Battle Mat - City ruin and Age of Sigmar Battle Mat - Khorne Dominion. They were sold on their own without scenery. Moonbase Klaisus and Blasted Hallowheart were released later and were the first real attempts at making a full cardboard gaming surface which later evolved into Kill Team and Warcry sized boards. Unfortunately Moonbase and Hallowheart didn't match either the previous or future recommended table sizes.
Thanks for that!
I got 2 of both those gameboard sets, did a really good job of covering my table. (Which wasn't the standard 6 x 4 anyway, so those "off sized" boards did a better job of filling it out)
I didn't like the non-geomorphucs moonbase, but the reverse side was a good setup for wasteland and Red Planet terrain. Combined with the Battlefield in a Box Badlands and desert rocks and pillars (looking very Nevada from memory), the included ruins did make a good job of an alien wasteland outpost.
Both sides of the AOS board we're good IIRC too.
(In the same way, I'm not bothered about Kill Team board sizes, didn't get caught up in the discussions/arguments when that new size was introduced)
This message was edited 2 times. Last update was at 2022/09/03 08:32:51
I took all the measurements of the new Gallowdark Space Hulk elements, and also compared them to other 40k scenery kits and Zone Mortalis elements, some more pictures in my review.