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![[Post New]](/s/i/i.gif) 2022/03/11 23:27:27
Subject: Chaos Space Marine codex rumours
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Crazed Spirit of the Defiler
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Yeah... At least he looks really tough. So now the question is: does he give good buffs ?
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-"For the Ruinous Powers!" |
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![[Post New]](/s/i/i.gif) 2022/03/11 23:52:42
Subject: Chaos Space Marine codex rumours
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Decrepit Dakkanaut
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Let's not forget that he also does D3 MW on 6s to wound with 8 attacks that will pretty much all hit.
I'm guessing the sword is that profile and the talon must be the other.
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![[Post New]](/s/i/i.gif) 2022/03/11 23:56:46
Subject: Re:Chaos Space Marine codex rumours
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Crazed Spirit of the Defiler
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![[Post New]](/s/i/i.gif) 2022/03/12 00:01:51
Subject: Chaos Space Marine codex rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Daedalus81 wrote:
Let's not forget that he also does D3 MW on 6s to wound with 8 attacks that will pretty much all hit.
I'm guessing the sword is that profile and the talon must be the other.
They're apparently both Drachnyen, according to Clockworkchris over on B&C. It gets a "Pierce" and a "Sweep" profile. No word on the Talon yet.
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This message was edited 1 time. Last update was at 2022/03/12 00:02:19
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![[Post New]](/s/i/i.gif) 2022/03/12 01:43:49
Subject: Re:Chaos Space Marine codex rumours
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Fresh-Faced New User
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Gadzilla666 wrote: So if Night Lords want their  trait to work they need to load up on: Raptors (makes sense), Daemon Princes and Possessed (in the Legion known for avoiding Chaos worship), and Mutant Culstists and Spawn (in the Legion known to have the least amount of mutations, because of that whole avoiding Chaos worship thing). So once again, gw can't read the fluff in their own codexes. Way to go.
And why can the Warpsmith only buff DAEMON ENGINES, instead of just VEHICLES? Did he forget how normal vehicles work? He can only do "Giant Evil Spiders" and dinobots now?
And only one available loadout for Exalted Champions? Based on an old kit? Good grief, I hope these particular playtest rules failed so hard that they took them out back and burned them.
Posted a correction, disco lord and warpsmit affect vehicules with their +1 to hit. Automatically Appended Next Post: Gadzilla666 wrote: Hmm....now I think I can build a real Night Lords Legion trait. I'm thinking, +1 to charge and advance and +1 to strength and movement, add Marks and Icons to taste per unit. Go straight for their throats.
You can also stick with the night lords legion trait and give chosen the custom +1 advance and charge for chosen that have +2 to advance and charge.
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This message was edited 1 time. Last update was at 2022/03/12 01:45:03
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![[Post New]](/s/i/i.gif) 2022/03/12 02:17:20
Subject: Re:Chaos Space Marine codex rumours
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Decrepit Dakkanaut
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Ahh, right. Forgot about those.
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![[Post New]](/s/i/i.gif) 2022/03/12 02:36:31
Subject: Re:Chaos Space Marine codex rumours
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Longtime Dakkanaut
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clockworkchris9 wrote: Gadzilla666 wrote: So if Night Lords want their  trait to work they need to load up on: Raptors (makes sense), Daemon Princes and Possessed (in the Legion known for avoiding Chaos worship), and Mutant Culstists and Spawn (in the Legion known to have the least amount of mutations, because of that whole avoiding Chaos worship thing). So once again, gw can't read the fluff in their own codexes. Way to go.
And why can the Warpsmith only buff DAEMON ENGINES, instead of just VEHICLES? Did he forget how normal vehicles work? He can only do "Giant Evil Spiders" and dinobots now?
And only one available loadout for Exalted Champions? Based on an old kit? Good grief, I hope these particular playtest rules failed so hard that they took them out back and burned them.
Posted a correction, disco lord and warpsmit affect vehicules with their +1 to hit.
Automatically Appended Next Post:
Gadzilla666 wrote: Hmm....now I think I can build a real Night Lords Legion trait. I'm thinking, +1 to charge and advance and +1 to strength and movement, add Marks and Icons to taste per unit. Go straight for their throats.
You can also stick with the night lords legion trait and give chosen the custom +1 advance and charge for chosen that have +2 to advance and charge.
Interesting stuff. Chosen with +2 to advance and charge would be pretty silly.
Now we just need the warlord traits and relics and points values and we'll practically have the whole codex, and then to wait another month or two for the official release.
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![[Post New]](/s/i/i.gif) 2022/03/12 03:03:01
Subject: Re:Chaos Space Marine codex rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Yeah, saw that. Groovy. Might have to get/convert one to park behind the Fellblade. Let my Sorcerer go do something else.
You can also stick with the night lords legion trait and give chosen the custom +1 advance and charge for chosen that have +2 to advance and charge.
Erggh....not sure at this point. It depends how they handle the WTs and Relics. I really don't want to give up Killing Fury + Claws of the Black Hunt for my Chaos Lord, but I'm also pretty tired of morale mechanics that don't work on most of the other factions in the game. Even with 3.5 having to pay for Daemonic Visage for my Raptors felt like a waste most of the time. We'll see once we get the rest of the custom traits, especially the Unmarked ones.
Hey, could you possibly clear up Abbaddon's damage for the Black Legion players? Is it D3, or Dd3?
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![[Post New]](/s/i/i.gif) 2022/03/15 16:00:39
Subject: Re:Chaos Space Marine codex rumours
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Fresh-Faced New User
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Gadzilla666 wrote:
Yeah, saw that. Groovy. Might have to get/convert one to park behind the Fellblade. Let my Sorcerer go do something else.
You can also stick with the night lords legion trait and give chosen the custom +1 advance and charge for chosen that have +2 to advance and charge.
Erggh....not sure at this point. It depends how they handle the WTs and Relics. I really don't want to give up Killing Fury + Claws of the Black Hunt for my Chaos Lord, but I'm also pretty tired of morale mechanics that don't work on most of the other factions in the game. Even with 3.5 having to pay for Daemonic Visage for my Raptors felt like a waste most of the time. We'll see once we get the rest of the custom traits, especially the Unmarked ones.
Hey, could you possibly clear up Abbaddon's damage for the Black Legion players? Is it D3, or Dd3?
Another thing in favor of morale shenanigans, I got info on the nid codex, synapse still lets nids ignore morale, but now its only a 6'' range and it might be an AURA. so really good.
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![[Post New]](/s/i/i.gif) 2022/03/12 03:55:25
Subject: Re:Chaos Space Marine codex rumours
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Fixture of Dakka
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Which codex is the one to use?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2022/03/12 06:29:16
Subject: Re:Chaos Space Marine codex rumours
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Pestilent Plague Marine with Blight Grenade
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One thing that I'm worried about is that the World Eaters will get left in the lurch for a period of time after the CSM codex is released, being left with old models and rules while the rest of CSM move on.
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![[Post New]](/s/i/i.gif) 2022/03/12 08:29:41
Subject: Re:Chaos Space Marine codex rumours
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Longtime Dakkanaut
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ArcaneHorror wrote:One thing that I'm worried about is that the World Eaters will get left in the lurch for a period of time after the CSM codex is released, being left with old models and rules while the rest of CSM move on.
In the grand scheme of things, this shouldn't be a very long period of time. I feel for World Eaters players that will just want to play with their Berzerkers in the interim time period, but I can't imagine that World Eaters will have to wait for too long to get their own Codex, new models, and Angron.
Of course, I say that, and some crazy world event will happen that'll delay World Eaters and Emperor's Children to 2047.
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![[Post New]](/s/i/i.gif) 2022/03/12 13:00:24
Subject: Chaos Space Marine codex rumours
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Been Around the Block
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I could imagine GW to release WE first and then CSM, or at least announce WE when CSM drop as people will certainly get confused with WE missing in the tome. My biggest fear is that CSM dex was initially sheduled for early 9th Ed and that it was postponed due to logistical reasons. Worst case would be that CSM receive a book that falls out from power creep due to this ,time capsule’ effect. Powerlevel from the current rules looks a bit like that tbh
Btw it is a hellish Nightmare to start WE or CSM now…
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![[Post New]](/s/i/i.gif) 2022/03/12 14:07:46
Subject: Re:Chaos Space Marine codex rumours
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Fixture of Dakka
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drbored wrote: ArcaneHorror wrote:One thing that I'm worried about is that the World Eaters will get left in the lurch for a period of time after the CSM codex is released, being left with old models and rules while the rest of CSM move on.
In the grand scheme of things, this shouldn't be a very long period of time. I feel for World Eaters players that will just want to play with their Berzerkers in the interim time period, but I can't imagine that World Eaters will have to wait for too long to get their own Codex, new models, and Angron.
Of course, I say that, and some crazy world event will happen that'll delay World Eaters and Emperor's Children to 2047.
Or World Eaters will get a WD or Warhammer Community supplement until the full codex is ready.
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![[Post New]](/s/i/i.gif) 2022/03/15 20:21:39
Subject: Chaos Space Marine codex rumours
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Lesser Daemon of Chaos
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Murder Sword is gone as a relic, I'm legitimately worried that means Chaos Lords won't have access to power swords, or are equipment locked.
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"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice |
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![[Post New]](/s/i/i.gif) 2022/03/15 20:24:00
Subject: Chaos Space Marine codex rumours
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Gore-Drenched Khorne Chaos Lord
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2x210 wrote:Murder Sword is gone as a relic, I'm legitimately worried that means Chaos Lords won't have access to power swords, or are equipment locked.
Given there isn't a generic stock "chaos lord" as such, I can't see them equipment locking it.
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![[Post New]](/s/i/i.gif) 2022/03/15 21:32:48
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
Germany
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Dudeface wrote:2x210 wrote:Murder Sword is gone as a relic, I'm legitimately worried that means Chaos Lords won't have access to power swords, or are equipment locked.
Given there isn't a generic stock "chaos lord" as such, I can't see them equipment locking it.
Except there is.
https://www.games-workshop.com/en-NZ/Chaos-Space-Marines-Chaos-Lord-2019
By God, fear it Laurence.
Which means there's a large chance that the 9th ed Chaos Lord will be locked to only Thunder Hammer and Plasma Pistol.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/03/15 21:38:35
Subject: Chaos Space Marine codex rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wha-Mu-077 wrote:Which means there's a large chance that the 9th ed Chaos Lord will be locked to only Thunder Hammer and Plasma Pistol.
Would that surprise anyone?
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![[Post New]](/s/i/i.gif) 2022/03/15 22:25:48
Subject: Chaos Space Marine codex rumours
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Humming Great Unclean One of Nurgle
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Maybe two or three people.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/03/15 22:34:33
Subject: Chaos Space Marine codex rumours
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Slaanesh Chosen Marine Riding a Fiend
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Some more info this morning.
-legions do not get their own spells
-daemonforge strat is still there, now its +1 BS/WS for daemon engines
-dank apostles can give out 4++ instead of 5++
-biker strat, if they advance -1 to hit
So some info and corrections
-transhuman is there but only available to nurgle units
-dank apostle still has a 4++, but no longer has the invul bubble prayer
-No murdersword
-No new daemon engine
CSM get Trans-human Physiology...but is locked to mark of Nurgle. Pain.
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This message was edited 2 times. Last update was at 2022/03/15 22:38:03
"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/03/15 23:11:55
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
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Of course Chaos Marines would be the one faction that wouldn't get broad access to Transhuman Phys. Though iirc, it's only Primaris units that get it in the regular Space Marine dex and the firstborn don't get it, so I suppose to a degree it makes sense. But then, with how the balance is going, with how valuable Transhuman Phys. is is a strat, I see a lot of people leaning to Nurgle stuff just for that.
I'm in the camp that would love to see all versions of Transhuman go the way of the dodo, but if you're handing it out to everyone, then hand it out to everyone.
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![[Post New]](/s/i/i.gif) 2022/03/15 23:13:25
Subject: Chaos Space Marine codex rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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drbored wrote:Though iirc, it's only Primaris units that get it in the regular Space Marine dex and the firstborn don't get it, so I suppose to a degree it makes sense.
Cadians get a version of transhuman.
Nothing makes sense with that awful strat.
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![[Post New]](/s/i/i.gif) 2022/03/15 23:51:28
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
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H.B.M.C. wrote:drbored wrote:Though iirc, it's only Primaris units that get it in the regular Space Marine dex and the firstborn don't get it, so I suppose to a degree it makes sense.
Cadians get a version of transhuman.
Nothing makes sense with that awful strat.
I take it all back, burn all transhuman strats.
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![[Post New]](/s/i/i.gif) 2022/03/16 00:22:12
Subject: Chaos Space Marine codex rumours
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[DCM]
Tzeentch's Fan Girl
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And of COURSE Nurgle gets the best love.
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![[Post New]](/s/i/i.gif) 2022/03/16 00:31:31
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
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The Murder Sword was always a stupid relic that fulfilled no purpose. I say good riddance.
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![[Post New]](/s/i/i.gif) 2022/03/16 00:36:52
Subject: Chaos Space Marine codex rumours
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Humming Great Unclean One of Nurgle
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H.B.M.C. wrote:drbored wrote:Though iirc, it's only Primaris units that get it in the regular Space Marine dex and the firstborn don't get it, so I suppose to a degree it makes sense.
Cadians get a version of transhuman.
Nothing makes sense with that awful strat.
They are slowly evolving 40k over to the AoS style of fixed wound rolls
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/03/16 01:10:56
Subject: Chaos Space Marine codex rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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H.B.M.C. wrote: Wha-Mu-077 wrote:Which means there's a large chance that the 9th ed Chaos Lord will be locked to only Thunder Hammer and Plasma Pistol.
Would that surprise anyone?
Surprise? No. Absolutely and totally INFURIATE? Yes, yes it would.
Sersi wrote:
Some more info this morning.
-legions do not get their own spells
-daemonforge strat is still there, now its +1 BS/WS for daemon engines
-dank apostles can give out 4++ instead of 5++
-biker strat, if they advance -1 to hit
So some info and corrections
-transhuman is there but only available to nurgle units
-dank apostle still has a 4++, but no longer has the invul bubble prayer
-No murdersword
-No new daemon engine
CSM get Trans-human Physiology...but is locked to mark of Nurgle. Pain.
I'd rather we didn't have that garbage in the first place. I hate those damned stratagems. At least they found the spot to stick it where it will be the least useful.
drbored wrote: H.B.M.C. wrote:drbored wrote:Though iirc, it's only Primaris units that get it in the regular Space Marine dex and the firstborn don't get it, so I suppose to a degree it makes sense.
Cadians get a version of transhuman.
Nothing makes sense with that awful strat.
I take it all back, burn all transhuman strats.
Now you're getting it. Now just remove the word "transhuman" and that sentence is perfect.
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![[Post New]](/s/i/i.gif) 2022/03/16 02:03:00
Subject: Chaos Space Marine codex rumours
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Crazed Spirit of the Defiler
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Gadzilla666 wrote:Now you're getting it. Now just remove the word "transhuman" and that sentence is perfect.
Let it be the end of the age of Stratagems !
I'm kidding, but it's true that things are going out of hand with strats. Like, the -1 to be hit of the bickers when advancing could just as well always be on. And when you look at the jumble of keywords in the leaked Tyranid data sheets I fear for ours...
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-"For the Ruinous Powers!" |
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![[Post New]](/s/i/i.gif) 2022/03/16 02:48:34
Subject: Chaos Space Marine codex rumours
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Mutated Chosen Chaos Marine
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So, Nurgle marked CSM units can get trash human......but Death Guard can't? That's just plain stupid.
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![[Post New]](/s/i/i.gif) 2022/03/16 02:56:36
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
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l0k1 wrote:So, Nurgle marked CSM units can get trash human......but Death Guard can't? That's just plain stupid.
Only thing consistent about GW's releases and rules designs is how inconsistent they are.
There's lots of people all over the internet suggesting a hundred ways to handle stratagems (or remove them completely) that would help the game. Everything from extreme changes to the game like alternating activations, to small things like trimming the stratagems that each book gets by half. Some suggest getting rid of stratagems and command points entirely and just having a few generic abilities that you can use once per game, or having maybe 6 stratagems that you get to use one of per Battle Round, with no command point generation or anything like that to worry about.
There's the way that AoS does it, where you build up command points over time, but they're still relatively limited, giving you maybe one or two things you can do per turn throughout the game, and the way Kill Team does it where you only have 2-3 command points to work with and only about 6 stratagems to use, some of which affect your whole force, some of which are more situational.
Titanicus, Necromunda, all of these games have 1/4th or even only 1/6th of the number of stratagems that 40k has, and they're so, so, so much easier to get into.
And that's just one area that 9th ed could be improved upon...
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