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Made in fr
Crazed Spirit of the Defiler






drbored wrote:
Interesting.

I mean, simply put, Chaos Daemons and Astra Militarum are the only two codexes left after Chaos Marines that need to be updated.

We are highly likely to get World Eaters and Leagues of Votann before then as well and...

Dare I say...

Dark Mechanicum...?

There's two rumor engines that nobody has been able to place, the thunder hammer one, and the claw with flamer one. GW have also started to post artwork for Dark Mechanicum, seemingly out of nowhere. I wonder if we may yet see them get some sort of update in the relatively near future?


Automatically Appended Next Post:
Spoiler:


Instruction booklet for Terminators. Shows the updated statline (increased wounds and attacks) and the various weapon profiles.

Note that the chain fist and power fist are separate (as they were rumored) but the only other melee weapon shown is the power sword, which has the same profile as the accursed weapon is rumored to be.


Nah. At this point another codex codex would've leaked for sure.

-"For the Ruinous Powers!" 
   
Made in es
Regular Dakkanaut




 Wha-Mu-077 wrote:
Garrac wrote:
 Wha-Mu-077 wrote:
Garrac wrote:
 H.B.M.C. wrote:
Here it would get a price increase regardless of new content, but yes, with the extra sprue it'll get a new and "improved" price.

Wait, extra sprue? What has happened? I'm noob


The Kill Team one.


Wait, wait, they updated a whole core unit from the army with a sprue from one of the boxed games? wtf


Yes.

Bro

Btw, 5 codexes left until 10th next year? Then I'll pray the dark gods for the CSM codex to come soon. Still very excited
   
Made in us
Terrifying Doombull




drbored wrote:
Interesting.

I mean, simply put, Chaos Daemons and Astra Militarum are the only two codexes left after Chaos Marines that need to be updated.

We are highly likely to get World Eaters and Leagues of Votann before then as well and...

Dare I say...

Dark Mechanicum...?

There's two rumor engines that nobody has been able to place, the thunder hammer one, and the claw with flamer one. GW have also started to post artwork for Dark Mechanicum, seemingly out of nowhere. I wonder if we may yet see them get some sort of update in the relatively near future?


Occam's razor suggests that the close combat weapon and close combat weapon with integrated short ranged weapon are just... World Eaters releases.
A WE specific warp smith (or just a lord with a hammer) and a daemon engine claw with flamer fits very well with the history of Khornate daemon engines.

This message was edited 1 time. Last update was at 2022/05/11 19:27:21


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





Voss wrote:
drbored wrote:
Interesting.

I mean, simply put, Chaos Daemons and Astra Militarum are the only two codexes left after Chaos Marines that need to be updated.

We are highly likely to get World Eaters and Leagues of Votann before then as well and...

Dare I say...

Dark Mechanicum...?

There's two rumor engines that nobody has been able to place, the thunder hammer one, and the claw with flamer one. GW have also started to post artwork for Dark Mechanicum, seemingly out of nowhere. I wonder if we may yet see them get some sort of update in the relatively near future?


Occam's razor suggests that the close combat weapon and close combat weapon with integrated short ranged weapon are just... World Eaters releases.
A WE specific warp smith (or just a lord with a hammer) and a daemon engine claw with flamer fits very well with the history of Khornate daemon engines.


Very likely. But, one can dream.
   
Made in es
Regular Dakkanaut




I don't know if anyone has pointed this already, but I think this RE reaaaaaally smells like Khorne



First I thought it was a head for new possesed models, but now we know it isn't!
   
Made in us
Longtime Dakkanaut





Garrac wrote:
I don't know if anyone has pointed this already, but I think this RE reaaaaaally smells like Khorne



First I thought it was a head for new possesed models, but now we know it isn't!


This is based off of artwork, not a photo of a mini. What we may see is in the Chaos Marine dex artwork that matches up with these pieces. There were some eldar ones that went along with this, which likely match up with artwork in the eldar codex.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

drbored wrote:
Automatically Appended Next Post:
Spoiler:


Instruction booklet for Terminators. Shows the updated statline (increased wounds and attacks) and the various weapon profiles.

Note that the chain fist and power fist are separate (as they were rumored) but the only other melee weapon shown is the power sword, which has the same profile as the accursed weapon is rumored to be.
Still D1 on that Reaper AC as well.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




They could've bumped the fire rate on the Reaper at least if they were gonna keep it D1.
   
Made in us
Longtime Dakkanaut





EviscerationPlague wrote:
They could've bumped the fire rate on the Reaper at least if they were gonna keep it D1.


Hopefully it'll drop in points. Chaos Terminators don't really make a great ranged unit now, since you can only equip what's in the box. So that's 1 heavy weapon (either heavy flamer or autocannon), 2 combi-meltas, 2 combi-flamers, and/or 1 combi-plasma.

So the ideal situation for long-range fire support would be the autocannon, combi-plasma, and two combi-meltas and a combi-bolter or combi-flamer depending on points. Drop them in, shoot a bunch of stuff, charge. It's just kind of a mess of a unit, no matter how you slice it, thanks to the mess of options they have.
   
Made in us
Longtime Dakkanaut




drbored wrote:
EviscerationPlague wrote:
They could've bumped the fire rate on the Reaper at least if they were gonna keep it D1.


Hopefully it'll drop in points. Chaos Terminators don't really make a great ranged unit now, since you can only equip what's in the box. So that's 1 heavy weapon (either heavy flamer or autocannon), 2 combi-meltas, 2 combi-flamers, and/or 1 combi-plasma.

So the ideal situation for long-range fire support would be the autocannon, combi-plasma, and two combi-meltas and a combi-bolter or combi-flamer depending on points. Drop them in, shoot a bunch of stuff, charge. It's just kind of a mess of a unit, no matter how you slice it, thanks to the mess of options they have.

Oh yeah they're totally gonna get Blightlord'd hard. I'd probably just do the Autocannon and a Fist on the Champ. Maybe more fists depending on how many I'm allowed.
   
Made in us
Longtime Dakkanaut





EviscerationPlague wrote:
drbored wrote:
EviscerationPlague wrote:
They could've bumped the fire rate on the Reaper at least if they were gonna keep it D1.


Hopefully it'll drop in points. Chaos Terminators don't really make a great ranged unit now, since you can only equip what's in the box. So that's 1 heavy weapon (either heavy flamer or autocannon), 2 combi-meltas, 2 combi-flamers, and/or 1 combi-plasma.

So the ideal situation for long-range fire support would be the autocannon, combi-plasma, and two combi-meltas and a combi-bolter or combi-flamer depending on points. Drop them in, shoot a bunch of stuff, charge. It's just kind of a mess of a unit, no matter how you slice it, thanks to the mess of options they have.

Oh yeah they're totally gonna get Blightlord'd hard. I'd probably just do the Autocannon and a Fist on the Champ. Maybe more fists depending on how many I'm allowed.


My preference of loadout would be 2 combi-meltas with 2 power fists, chainfist and combi-plasma on the champ, and the other two with accursed weapons and combi bolters (read: ablative wounds)
   
Made in us
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It is really jarring for an autocannon to be D1 when a heavy bolter is D2.

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The dark hollows of Kentucky

 H.B.M.C. wrote:
drbored wrote:
Automatically Appended Next Post:
Spoiler:


Instruction booklet for Terminators. Shows the updated statline (increased wounds and attacks) and the various weapon profiles.

Note that the chain fist and power fist are separate (as they were rumored) but the only other melee weapon shown is the power sword, which has the same profile as the accursed weapon is rumored to be.
Still D1 on that Reaper AC as well.

Well, you didn't actually think that they'd make it better than the ones that loyalists have (infuriatingly) now, did you?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nah. It'll get D2 on the 'Relic Terminator' entry in Marines 2.0.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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The dark hollows of Kentucky

 H.B.M.C. wrote:
Nah. It'll get D2 on the 'Relic Terminator' entry in Marines 2.0.

Yup. You want better Reaper ACs, lascannons, missile launchers, etc? Wait for Loyalist Scum 2.0. Don't expect them in CSM, because CSM aren't allowed to have anything better than loyalists for one. Damned. Minute.
   
Made in us
Pestilent Plague Marine with Blight Grenade





I wonder when we'll be hearing about the new Exalted Champion model.
   
Made in us
Longtime Dakkanaut





 ArcaneHorror wrote:
I wonder when we'll be hearing about the new Exalted Champion model.


Honestly I don't expect that at all.

At the very least, you could make it out of the Chosen box.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 NinthMusketeer wrote:
It is really jarring for an autocannon to be D1 when a heavy bolter is D2.
Given all the Damage Reduction flying around in 9th Edition Heavy 4 D1 is better than Heavy 2 D2 against far too many targets.
   
Made in fr
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

 ArcaneHorror wrote:
I wonder when we'll be hearing about the new Exalted Champion model.

Given the rumoured fixed loadout, aren't we expecting it to just be a re-release of the Vrosh Tattersoul model?

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
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A garden grove on Citadel Station

Blightlorded terminators sound terrible. I'm really glad I gave up on my "make a big unit of terminators from the OOP ones" half way through.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
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 ph34r wrote:
Blightlorded terminators sound terrible. I'm really glad I gave up on my "make a big unit of terminators from the OOP ones" half way through.


This is just the way that units are going to go in the future.

The saddest part to me is that, for the most part, it's really only Chaos that has to deal with this crap. Yeah, a couple other units have gotten limits on how many special or heavy weapons they can take, reducing the amount of plasma or melta spam you could take in x or y units, but Death Guard and Chaos Marines got hit by the brunt of it.

With most of 40k in modern plastic, I don't see too many instances where it can be done to other squads or units.

But just you wait. When Astra Militarum comes out, how much you want to bet Scions get limited to 1 plasma gun per 5 models?
   
Made in gb
Longtime Dakkanaut






drbored wrote:

But just you wait. When Astra Militarum comes out, how much you want to bet Scions get limited to 1 plasma gun per 5 models?


Tbh, I don't necessarily see this as a bad thing. "Pick the single most optimal option and spam it into the ground" is such a boring thing to see in army construction, imo – particularly with plasma guns which are supposed to be these rare, arcane relics, yet >1/10 chumps in the Guard are cutting about with one.

I do, however, think it's an issue that this stuff isn't consistently applied across codices – or even units – which makes it a bummer when certain armies get to circumvent it.

This message was edited 1 time. Last update was at 2022/05/13 09:09:46


 
   
Made in fi
Locked in the Tower of Amareo





Or gw could just not make something auto choice. Shocking yes. Game developers doing actual job and not just be marketing department's rubber stamps.

2024 painted/bought: 109/109 
   
Made in au
Noise Marine Terminator with Sonic Blaster





Melbourne

tneva82 wrote:
Or gw could just not make something auto choice. Shocking yes. Game developers doing actual job and not just be marketing department's rubber stamps.


After 30 years that ship hasn't just sailed, it's now qualified to take Ringbearers to Valinor.

Ex-Mantic Rules Committees: Kings of War, Warpath
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Made in gb
Gore-Drenched Khorne Chaos Lord




tneva82 wrote:
Or gw could just not make something auto choice. Shocking yes. Game developers doing actual job and not just be marketing department's rubber stamps.


There's too many variables and moving parts to make everything equally balanced, without stripping it back to "special weapon" as the profile, you can't necessarily equate opportunity cost into a weapon. grenade launchers are fairly ubiquitous, as are plasma guns, so they'd have to be priced a lot more than say a flamer or a melta who have fewer targets and opportunities, but due to the meta/prevalence of certain opponents there'll always be a "best" weapon to pick.
   
Made in gb
Barpharanges







 Nazrak wrote:
drbored wrote:

But just you wait. When Astra Militarum comes out, how much you want to bet Scions get limited to 1 plasma gun per 5 models?


Tbh, I don't necessarily see this as a bad thing. "Pick the single most optimal option and spam it into the ground" is such a boring thing to see in army construction, imo – particularly with plasma guns which are supposed to be these rare, arcane relics, yet >1/10 chumps in the Guard are cutting about with one.

I do, however, think it's an issue that this stuff isn't consistently applied across codices – or even units – which makes it a bummer when certain armies get to circumvent it.


Yeah I'm glad I ton a of my units got made invalid in order to appease a very specific conception of how the game should work and lore should be.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
2nd Lieutenant





Dudeface wrote:
tneva82 wrote:
Or gw could just not make something auto choice. Shocking yes. Game developers doing actual job and not just be marketing department's rubber stamps.


There's too many variables and moving parts to make everything equally balanced, without stripping it back to "special weapon" as the profile, you can't necessarily equate opportunity cost into a weapon. grenade launchers are fairly ubiquitous, as are plasma guns, so they'd have to be priced a lot more than say a flamer or a melta who have fewer targets and opportunities, but due to the meta/prevalence of certain opponents there'll always be a "best" weapon to pick.


It's almost like you found a way to balance it.
   
Made in au
Liche Priest Hierophant







 Nazrak wrote:
drbored wrote:

But just you wait. When Astra Militarum comes out, how much you want to bet Scions get limited to 1 plasma gun per 5 models?


Tbh, I don't necessarily see this as a bad thing. "Pick the single most optimal option and spam it into the ground" is such a boring thing to see in army construction, imo – particularly with plasma guns which are supposed to be these rare, arcane relics, yet >1/10 chumps in the Guard are cutting about with one.

I do, however, think it's an issue that this stuff isn't consistently applied across codices – or even units – which makes it a bummer when certain armies get to circumvent it.

Except it doesn't fix that either. People will still spam the most optimal option over the others, it's just that they would only be taking one plasma instead of two.
   
Made in gb
Longtime Dakkanaut






 Matt.Kingsley wrote:
 Nazrak wrote:
drbored wrote:

But just you wait. When Astra Militarum comes out, how much you want to bet Scions get limited to 1 plasma gun per 5 models?


Tbh, I don't necessarily see this as a bad thing. "Pick the single most optimal option and spam it into the ground" is such a boring thing to see in army construction, imo – particularly with plasma guns which are supposed to be these rare, arcane relics, yet >1/10 chumps in the Guard are cutting about with one.

I do, however, think it's an issue that this stuff isn't consistently applied across codices – or even units – which makes it a bummer when certain armies get to circumvent it.

Except it doesn't fix that either. People will still spam the most optimal option over the others, it's just that they would only be taking one plasma instead of two.

I guess there's a broader issue for sure, and I guess part of it is "people simply cannot be trusted to behave once they get it into their head that a game of 40K is a competitive, rather than a collaborative endeavour".
   
Made in us
Longtime Dakkanaut




Oh joy, we have people actively defending GW's crap "build only what's in the box" rules writing.
   
 
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