Switch Theme:

Codex Aeldari: No longer a dying race!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Screaming Shining Spear





Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.

 
   
Made in gb
Regular Dakkanaut





United Kingdom

Scoundrel80 wrote:
Between bladestorm and an auto six for battle focus I found that they can be equally good for clearing objectives


How'd you get them to have an auto 6" battle focus move?


Automatically Appended Next Post:
 kingheff wrote:
Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.


Bugger - I missed that too...

that screws up my idea for a Vanguard detachment using Dires as troop choices...

This message was edited 1 time. Last update was at 2022/03/10 13:38:33


Adeptus Mechanicus
Tyranids  
   
Made in dk
Regular Dakkanaut




 kingheff wrote:
Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.


omg. obviously! thanks for pointing that out. just like you can only put super mandis on one quad of scorpions. dunno why I didn't catch that on DAs. thats a huge blow for MSU avengers. which I love as a concept. argh.

either way, it doesn't really hurt his list too much.
   
Made in gb
Screaming Shining Spear





Asurman does give them obsec plus he's got decent shooting and melee.

 
   
Made in gb
Executing Exarch





London, UK

Asurmen was a decent beatstick in my game against Necrons, he ate a lot of attacks from the Silent King with his 3++ and eventually killed him, all the while making my Dire Avengers threatening enough to wipe.

Bit unfortunate you can't take the same power twice, as there are so few powers that are worth taking amongst the Aspect Warriors.

   
Made in us
Regular Dakkanaut




Scoundrel80 wrote:
 kingheff wrote:
Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.


omg. obviously! thanks for pointing that out. just like you can only put super mandis on one quad of scorpions. dunno why I didn't catch that on DAs. thats a huge blow for MSU avengers. which I love as a concept. argh.

either way, it doesn't really hurt his list too much.


Super mandi's is only on the Exarch anyway, which makes it my least favorite of the Scorpion powers.

Luckily, Shredding Fire sounds like fun for a unit of Dire Avengers. I like that there are multiple decent options for exarch powers for most of the aspects, the problem is finding the points for them all!
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Playing a fun 50PL game against a friend to test out the new book. Thinking of bringing the following:

Patrol detachment: Ulthwe
Farseer on bike
Ghost Helm of Alishazier, Fate Reader
Doom, Guide, Will of Asuryan

10 Guardians

5 Rangers

10 Dire Avengers
Stand Firm

10 Howling Banshees

5 Warp Spiders

1 Night Spinner

1 Wave Serpent
Twin Shuriken Cannon + Shuriken Cannon

Still debating on the 1 PL for an exarch power. He'll probably bring either Sisters or Grey Knights. If he brings GKs it makes me really want to swap Banshees for Fire Dragons and swap the twin shurikencannons for bright lances, since he only owns Terminators and a couple of Dreadknights. Any thoughts?

This message was edited 4 times. Last update was at 2022/03/11 01:38:20


Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in dk
Regular Dakkanaut




I love Asurmen, but simply cant fit him. I need 2 farseers for sure for strands. Could try to swop him in for baharoth but i doubt he will match him. But maybe.
   
Made in us
Furious Fire Dragon




USA

So I want to make my new Autarch with the warp spider backpack. I’m leaning towards using the fusion gun and star lance to make a mobile anti tank/hero option. Thoughts? Other ideas to utilize the warp spider pack?

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in dk
Regular Dakkanaut




ok, so heres another one I've been toying with.

Spoiler:

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [61 PL, 12CP, 1,160pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute: Ulthwe: Foresight of the Damned

Detachment Command Cost

+ HQ +

Autarch Skyrunner [5 PL, 105pts]: Laser Lance, sunbeam super bike
.

Eldrad Ulthran [8 PL, 145pts]: 1. Guide, 3. Fortune, 5. Focus Will, Ulthwe: Fate Reader, Warlord

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Wraithlord [8 PL, 140pts]: 2x Bright Lance, Shuriken Catapult, Shuriken Catapult

Wraithlord [8 PL, 140pts]: 2x Bright Lance, Shuriken Catapult, Shuriken Catapult

+ Fast Attack +

Shining Spears [10 PL, 215pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Laser Lance, Shimmershield, Shuriken Cannon

+ Heavy Support +

Falcon [9 PL, 175pts]: Bright Lance, Crystal Targeting Matrix, Shuriken Cannon

Fire Prism [9 PL, 175pts]: Crystal Targeting Matrix, Shuriken Cannon, vectored

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [47 PL, -2CP, 842pts] ++

+ Configuration +

Craftworld Attribute: Ulthwe: Foresight of the Damned

Detachment Command Cost [-2CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade, The Weeping Stones

+ Troops +

Guardian Defenders [4 PL, 90pts]
. 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult

+ Elites +

Dire Avengers [6 PL, 82pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
. Dire Avenger Exarch: Avenger Shuriken Catapult, Stand Firm

Warlock Skyrunners [3 PL, 60pts]: 4. Protect/Jinx
. Warlock Skyrunner: Shuriken Pistol, Witchblade

+ Fast Attack +

Swooping Hawks [4 PL, 90pts]
. 4x Swooping Hawk: 4x Lasblaster
. Swooping Hawk Exarch: Lasblaster

+ Heavy Support +

Fire Prism [9 PL, 175pts]: Crystal Targeting Matrix, Shuriken Cannon. vectored

War Walkers [15 PL, 225pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

++ Total: [108 PL, 10CP, 2,002pts] ++


its more of a shooty build but not focused around indirect fire. Instead Im going for fewer shots with hi strength and high damage. there are several reasons for this but the main one is strands of fate. this list, like my previous, rolls 7d and keeps 5 with 2 rerolls. There are 8-9 lance shots per turn plus either 4 or 6d3 prism shots and two chances at the vectored/linked fire combo. On top of that we have my old favorites; 3x war walkers. I know they are probably not as good now and maybe a bit overcosted, but I find they are one of our finest sorces of herd control. They throw 6d6 s4ap1 shots at stuff. even with out jinx thats decent and with jinx not much light to medium infantry can stand against that. Also, with custodes (I really fear that matchup) going to 4++ I feel these could really be something vs their infantry. wounding on 5s is brutal, though. anyways. 6 krak missiles could come in handy too. These could be something else. if I owned a lynx, that would fit really well.

Yes, I know 2x wraith lords seem silly, but they are core. so the autarch babysits them. He has the super bike so can go anywhere to buff. hell be a late game melee threat and be able top snatch weak objectives with obsec maybe.

and, actually, I wouldn't even say, the list is completely without play when it comes to challenging the board. those six jet bikes shoot and fight pretty well. They'll be max buffed mostly with -1 to hit 2+ 4++ 5+++. I will play them conservatively aiming for objective clearing after the back line has done its things. Maybe even just have them police my side of the midfield. idk. ill have to test to see what their exact role will be.they could also just go hard at something to delete it and trade slowly over a few turns with the defensive buffs. in my last game (with the other list) the six bikes rammed up the middle and just smashed stuff and then died funny thing was, that the 5 attack 4w exarch survived and didn't break due to will of Assyryan. he was a solo beast deep in the enemy backfield after that.

on top of that we have 6 obsec avengers too. They can be put into the falcon (normally we want that in the back line, but still cool option to have) if a relevant t1 deep strike presents it self. the rest is 10 guardians and 5 rangers. I've found the black guardian strat really good with those guardians, and the rangers are rangers. oh, and hawks for scoring. maybe give them the harass power.

any thoughts?


This message was edited 4 times. Last update was at 2022/03/10 21:36:52


 
   
Made in gb
Devastating Dark Reaper




Scotland

Played my first game with the new Codex and 2nd game since the release of 9th edition against a Chaos Knights force consisting of 1x Chaos Knight Titan (Warlord) and I think it was 8 War Dogs.

My own army consisted of the following:
Spoiler:
++ Battalion Detachment 0CP (Aeldari - Craftworlds) [97 PL, 12CP, 1,920pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute: Biel-Tan: Swordwind

Detachment Command Cost

+ HQ +

Avatar of Khaine [14 PL, 270pts]

Farseer [5 PL, 90pts]: 2. Doom, 3. Ghostwalk, 4. Crushing Orb, Biel-Tan: Natural Leader, Shuriken Pistol, Warlord, Witchblade
. The Spirit Stone of Anath'lan

Farseer [5 PL, 90pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Fire Dragons [5 PL, 115pts]
. 4x Fire Dragon
. Fire Dragon Exarch: Burning Heat, Dragon Fusion Gun

Howling Banshees [4 PL, 105pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes

Striking Scorpions [4 PL, 90pts]
. 4x Striking Scorpion: 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade

+ Fast Attack +

Shining Spears [10 PL, 185pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Shuriken Cannon, Star Lance

Swooping Hawks [4 PL, 115pts]
. 4x Swooping Hawk: 4x Lasblaster
. Swooping Hawk Exarch: Hawk's Talon, Suppressing Fire

Warp Spiders [5 PL, 110pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades

+ Heavy Support +

Dark Reapers [8 PL, 165pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher, Reaper's Reach

Falcon [9 PL, 165pts]: Bright Lance, Shuriken Cannon

Falcon [9 PL, 165pts]: Bright Lance, Shuriken Cannon

++ Fortification Network -1CP (Aeldari - Craftworlds) [4 PL, 80pts] ++

+ Fortification +

Webway Gate [4 PL, 80pts]

++ Total: [101 PL, 12CP, 2,000pts] ++


The Chaos Knight and his War Dogs deployed their forces on the other side of the battlefield from an Eldar Webway Gate, a burning Avatar of Khaine a group of Jetbikes and small groups of Rangers lining up their targets while setting thereselves up for exchanges that would be to their advantage and allow for an easy approach to secure objectives for their dark masters

Prior to the first shot being fired however The Avatar and Shining Spears disappeared mysteriously as if nothing more than a mirage, Eldar trickery. The Webway Gate's true position was also revealed far closer to that of the approaching Knight and his retinue (Phantasm Strategem).

With only a small band of 15 Rangers to oppose them however things seemed bleak for the meager forces of Biel-Tan.

The War Dogs and their Titan commander closed in on their prey showing no mercy to those they reached, unleashing their full firepower on the small groups of Pathfinders. Their positions reduced to nothing more than smoking ruins. A single unit was spared to bear witness the fate of their kin.

Undeterred the remaining Outcasts held their ground taking aim with their Sniper Rifles on the closest of the walking monstrosities. The Strands of Fate favoured the group who caused significant damage to their target. These efforts however only slowed down the corrupted War Machine.

The Chaos Warlord in the towering Knight took aim at the surviving Eldar who knew oblivion awaited them. Death came swiftly.

Having elimated all living Eldar forces and their positions secured it appeared that the Dark Powers had met their objectives with practically no resistance.

The Webway gate hummed into life, opening up a hole in space time. The roar of the God of War and Strife echoed across the battlefield; Kaela Mensha Khaine stepped forth from the Webway to come face to face with a towering Chaos Knight. The Avatar was accompanied by a court of Aspects. These Warriors not only burst forth from the Webway but from the skies, Swooping Hawks descended with Falcons transporting Fire Dragons and Howling Banshees into the warzone. Warp Spiders popping into existence as if from nowhere. All hell broke loose, the Swordwind had arrived.

The Farseers divining the threads of fate psychically passed this knowledge to the living embodiment of Khaine. The Avatar engaged the enemy Warlord in single combat; Suin Daellae screaming in it's burning grip as the Knight Titan was dismembered with consummate ease.

Working together the Aspect Warriors supported by their Seers and Grav Tanks unleashed their fury against the War Dogs, felling or crippling a score of the bipedal walkers before they had a chance to react.

Eager to prove they were not out of the fight yet the the Corrupted War Machines took aim at their assailants. Slaying a group of Scorpions and Banshees as well as leaving the Shining Spear and Fire Dragon Exarch's without their retinues.

A Thermal Lance took aim at The Avatar, unleashing the power of the Sun at the God shard, the heat striking it's molten metal frame before dissipating harmlessly against it. A Falcon's Wraithbone exterior however proved far more susceptible to same vicious weapon which crippled the Grav-Tank.

The tabels however had turned, not satisfied with the Knights destruction The Avatar turned it's attention to the insolent War Dog that had fired upon it. Crossing half the battlefield in a matter of seconds where the Wailing Doom found another victim. The remaining War Dogs battled on as only the crazed fanatics of the Dark God's are capable of before being brought down by the proud Aledari.

The day was won.


Being my 2nd game of 9th my opponent was kind enough to keep track of the objectives and victory points. He was able to take a commanding lead in his first two turns securing the objectives with his War Dogs before the power of a new Codex showed it's hand and my forces reached the tabletop.

I really enjoyed how all of my Aspect Warriors worked together to take down my opponents forces. Unfortunately my Howling Banshees's only contribution was being witness to the clash between The Avatar and the Knight (which suffered a whopping 34 wounds in the single round of Combat) before being blasted from the tabletop by Lightning Lock's. I think the Banshees will work well though and can see plenty use for combining Piercing Strikes with Mirrorswords to get 10 Attacks at Strength 4 with a -3 save and 2 Damage that get +1 to Wound on the Charge.

My Fire Dragons whiffed their shots with a series of poor hit and wound rolls (2 hits, 0 wounds against the Knight in an effort to soften it up before the Avatar took a swing). If I was to drop anything it would probably be these guys however my Army List has remained almost unchanged for multiple editions of the game and I don't plan to fiddle with it now.

I would have liked it if the Avatar could be selected as a Supreme Commander though. As someone who remembers the days of 2nd Edition when an Eldar Army was forced to include either The Avatar or a Farseer to lead it and if The Avatar was included it HAD to be your Commander it feels weird to not at least be able to select him as your Warlord. I would like the option even if he came with an Automatic Warlord Trait.

This message was edited 5 times. Last update was at 2022/03/11 04:46:38


Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons
 
   
Made in gb
Walking Dead Wraithlord






After getting around to digesting the codex..
I have to say im not sure about pure CW.. i cant help but feel the new codex is very restrictive.

Anyway here ismy first attempt at making a list.

Spoiler:

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [106 PL, 12CP, 1,997pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute: Biel-Tan: Swordwind

Detachment Command Cost

+ HQ +

Asurmen [8 PL, 150pts]

Autarch [5 PL, 80pts]: Biel-Tan: Natural Leader, Shuriken Pistol, Star Glaive, Warlord
. Faolchu's Wing

Farseer [5 PL, 90pts]: 1. Guide, 2. Doom, Shuriken Pistol, Witchblade

+ Troops +

Guardian Defenders [10 PL, 240pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform: Bright Lance
. Guardian Heavy Weapons Platform: Bright Lance

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Howling Banshees [8 PL, 136pts]
. 6x Howling Banshee: 6x Banshee Blade, 6x Shuriken Pistol
. Howling Banshee Exarch: Nerve-shredding Shriek, Shuriken Pistol & Banshee Blade

Shadow Spectres [12 PL, 156pts]
. 5x Shadow Spectre: 5x Plasma Grenades, 5x Prism Rifle
. Shadow Spectre Exarch

Wraithlord [8 PL, 130pts]: Bright Lance, Shuriken Cannon, Shuriken Catapult, Shuriken Catapult

+ Fast Attack +

Warp Spiders [8 PL, 215pts]
. 9x Warp Spider: 9x Death Spinner
. Warp Spider Exarch: Death Spinner, Surprise Assault

+ Heavy Support +

Support Weapons [9 PL, 165pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Support Weapons [9 PL, 165pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

+ Dedicated Transport +

Wave Serpent [8 PL, 170pts]: Shuriken Cannon, Twin Bright Lance

Wave Serpent [8 PL, 170pts]: Shuriken Cannon, Twin Bright Lance

++ Total: [106 PL, 12CP, 1,997pts] ++

Created with BattleScribe


Not sure what secondarys id go for here though...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Great write-up DivineVisitor! Sounds like a very fun game, I've never battled a Titan before but glad to see the Avatar was pulling his molten weight in the fight.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

PUBLIC SERVICE ANNOUNCEMENT

Many people will probably make the following mistake:

 l0k1 wrote:

Farseer on bike
Ghost Helm of Alishazier, Fate Reader
Doom, Guide, Will of Asuryan


The Ghost Helm of Alishazier lets the character know an additional power from the Fortune discipline, not the Fate discipline.




Automatically Appended Next Post:
The Ghost Helm not giving a third Fate power is particularly annoying because you really want Doom, Guide and Will, which means you probably need 2 Fasrseers. You could take Eldrad but he's not quick enough to get powers where they are needed.

I think I've settled on the following pair for my Psykers:

Farseer Skyrunner
Ghost Helm: Doom, Guide, Ghostwalk

Farseer
Focus Will, Will of Asuryan

The thinking here is that I need to be able to guarantee key powers are happening where I need them. The foot-seer can put Focus Will on the Skyrunner so that it's first power goes off at +3. Crucially this means that using a SoF dice gives a guaranteed 10 on the psychic test- extending Doom to 24" range (getting a 3+ on the rolled dice also makes the power undeniable). Because I know in my movement phase if I have a SoF, I can put the Farseer 24" away from the target I want Doomed. The 18" range on doom has proved to be a problem in games I've played.

Guide will probably be the 2nd power and go off at +2, which is fine because the range limitation is not as bad there. Having Ghostwalk as the free power from the relic is nice because it is very situational and won't often be needed, but when it is needed I want the option to crank it out at +3 to cast for a crucial charge.

I would maybe swap which seer has Guide and Will of Asuryan round as that is a power which really needs to go off sometimes. I'd also be tempted to upgrade the foot-seer to eldrad if points allow/ I want him for To The Last.


Bonus pro tip: When your Farseer Skyrunner / Warlock Skyrunner has to get dangerously close to the enemy to put a power where you need it, make sure there is a target for their Shuriken Catapults within 18". That means you can shoot to trigger Battle Focus to get a bit safer (assuming you haven't advanced).



Alternative set up for maximum mind bullets:

Farseer Skyrunner
Ghosthelm Relic, Doom, Executioner, Crushing Orb, Smite

Eldrad
Focus Will, Will of Asuryan, Guide


This way I still get the big 3 (Doom, Guide, Will) but the Skyrunner has the option of blasting out up to 15 Mortals. +3 From Focus will + a SoF means super Smite on a 2+.

This message was edited 4 times. Last update was at 2022/03/11 10:52:06


 
   
Made in gb
Enginseer with a Wrench





You don't HAVE to shoot to battle focus, you just have to finish any shooting before you battle focus.

It's just an additional layer of flexibility being able to essentially optionally advance in the shooting phase instead of the movement phase.
   
Made in gb
Walking Dead Wraithlord






What are you casting guide/doom on to warrant such an investment?

Im guessing maybe wraithblades?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Octovol wrote:You don't HAVE to shoot to battle focus, you just have to finish any shooting before you battle focus.

It's just an additional layer of flexibility being able to essentially optionally advance in the shooting phase instead of the movement phase.


You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."

Argive wrote:What are you casting guide/doom on to warrant such an investment?

Im guessing maybe wraithblades?


Anything that wants to get the job done. I'm all about Aspect Warriors atm. Or Scatter-bikes. The only investment is 210pts (265 if using Eldrad) which fill your 2 compulsory HQ slots. I don't think we have any HQs better than Farseers. Maybe Baharroth.

I think any Craftworld list wants to have Guide, Doom, and Will of Asuryan at it's disposal, and wants to have them with a setup that you can rely on.



   
Made in gb
Walking Dead Wraithlord






Moosatronic Warrior wrote:
Octovol wrote:You don't HAVE to shoot to battle focus, you just have to finish any shooting before you battle focus.

It's just an additional layer of flexibility being able to essentially optionally advance in the shooting phase instead of the movement phase.


You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."

Argive wrote:What are you casting guide/doom on to warrant such an investment?

Im guessing maybe wraithblades?


Anything that wants to get the job done. I'm all about Aspect Warriors atm. Or Scatter-bikes. The only investment is 210pts (265 if using Eldrad) which fill your 2 compulsory HQ slots. I don't think we have any HQs better than Farseers. Maybe Baharroth.

I think any Craftworld list wants to have Guide, Doom, and Will of Asuryan at it's disposal, and wants to have them with a setup that you can rely on.





I get it but the core restrictions means those powers are very limited. Dark reapers for backline with a biel tan autarch seems like a much better cheaper option. I think asurmen and aok seem like strong beatsticks.

Im not sure how I feel about farseers. Their power seems really curbed. But perhaps for the psychic secondary. But investing 200pts to make a 150pts unit (unless wraithblob) seems steep. More so than it has historicaly.

I mean cwe werent top tier even with doom and guide not being restricted to core as well as expert crafters being a thing... dont get me wrong some stuff had a lil boost chiefly the bright lance. But with the nerfs and points cost im not sure how its panning out.

Time will tell..

This message was edited 1 time. Last update was at 2022/03/11 16:38:37


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Painlord Titan Princeps of Slaanesh




Moosatronic Warrior wrote:
You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."


Just because you don't shoot doesn't mean that you don't have a shooting phase. Every Army has to go through every phase each turn. It's just a convention to skip a phase that isn't used. So, you don't need to shoot before you use battle focus.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Asurmen seems pretty good actually.

Farseers usefulness definitely depends on having a lot of core, but how many points they cost for how many points you're buffing doesn't seem a useful comparison.

Take a basic example of a farseer putting Guide and Doom onto 10 Dire Avengers shooting space marines:

Of 33 shots 11 will miss. Guide will roll those 11 again, so the Farseer is effectively shooting an Assault 11 Avenger Catapult.

Now you've got 29 hits of which ~15 wound. doom makes you reroll the other 14. Getting 14 wound rolls would have required another 21 shots to be fired on average.

The Farseer has effectively fired 32 Avenger Catapult shots. As much as a whole unit of avengers.

Next turn the Farseer can do it again, even if the Avengers were traded away, except now maybe he's being an extra unit of Fire Dragons, or Howling Banshees.




Automatically Appended Next Post:
Leo_the_Rat wrote:
Moosatronic Warrior wrote:
You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."


Just because you don't shoot doesn't mean that you don't have a shooting phase. Every Army has to go through every phase each turn. It's just a convention to skip a phase that isn't used. So, you don't need to shoot before you use battle focus.


It specifically says "after this unit has finished making attacks". If we're saying that doesn't mean the unit has to make any attacks, then I've just finished accepting a Nobel prize and flying to the moon and back.

This message was edited 3 times. Last update was at 2022/03/11 16:42:59


 
   
Made in gb
Walking Dead Wraithlord






From experiance relying on guide/doom to make units "good" often backfires and isint reliable. It might be a bit more reliable with strands of fates for psychic i admit but its still iffy.. im not sold on it. Wrath of shrines and bieltan warlord trait is potent imo.

We are still the same position really. Overcosted paper thin units need lots of support, planing and investment in order for them to be reliable and perform their roles.

My underated unit at this point are vibro canon squads. Really looming forward to these

This message was edited 1 time. Last update was at 2022/03/11 16:49:10


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Painlord Titan Princeps of Slaanesh




@Moos- congratulations on your prize. The rule doesn't say that you had to make attacks only that you are done with making attacks. If you choose not to make any attacks then you are done making those attacks. If you are served a dessert but don't eat it and then ask for it to be taken away you are finished with dessert even though you didn't eat any of it.

This message was edited 1 time. Last update was at 2022/03/11 16:58:37


 
   
Made in dk
Regular Dakkanaut




Scoundrel80 wrote:
 kingheff wrote:
Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.


omg. obviously! thanks for pointing that out. just like you can only put super mandis on one quad of scorpions. dunno why I didn't catch that on DAs. thats a huge blow for MSU avengers. which I love as a concept. argh.

either way, it doesn't really hurt his list too much.


Autosix with matcheless agility.


Automatically Appended Next Post:
Eldrad Can have will of Asyryan, guide and fortune, right?

This message was edited 1 time. Last update was at 2022/03/11 17:11:59


 
   
Made in ca
Regular Dakkanaut





Scoundrel80 wrote:
Scoundrel80 wrote:
 kingheff wrote:
Awesome, glad the game went well. One slight issue is that you can only have each exarch power once, so only one, not three squads of avengers can get obsec.


omg. obviously! thanks for pointing that out. just like you can only put super mandis on one quad of scorpions. dunno why I didn't catch that on DAs. thats a huge blow for MSU avengers. which I love as a concept. argh.

either way, it doesn't really hurt his list too much.


Autosix with matcheless agility.


Automatically Appended Next Post:
Eldrad Can have will of Asyryan, guide and fortune, right?


Yes


Automatically Appended Next Post:
Moosatronic Warrior wrote:
Asurmen seems pretty good actually.

Farseers usefulness definitely depends on having a lot of core, but how many points they cost for how many points you're buffing doesn't seem a useful comparison.

Take a basic example of a farseer putting Guide and Doom onto 10 Dire Avengers shooting space marines:

Of 33 shots 11 will miss. Guide will roll those 11 again, so the Farseer is effectively shooting an Assault 11 Avenger Catapult.

Now you've got 29 hits of which ~15 wound. doom makes you reroll the other 14. Getting 14 wound rolls would have required another 21 shots to be fired on average.

The Farseer has effectively fired 32 Avenger Catapult shots. As much as a whole unit of avengers.

Next turn the Farseer can do it again, even if the Avengers were traded away, except now maybe he's being an extra unit of Fire Dragons, or Howling Banshees.




Automatically Appended Next Post:
Leo_the_Rat wrote:
Moosatronic Warrior wrote:
You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."


Just because you don't shoot doesn't mean that you don't have a shooting phase. Every Army has to go through every phase each turn. It's just a convention to skip a phase that isn't used. So, you don't need to shoot before you use battle focus.


It specifically says "after this unit has finished making attacks". If we're saying that doesn't mean the unit has to make any attacks, then I've just finished accepting a Nobel prize and flying to the moon and back.



Congrats on being a Nobel laureate because that is exactly how it functions. You do not have to attack you just need to be finished.

This message was edited 1 time. Last update was at 2022/03/11 18:04:34


 
   
Made in dk
Regular Dakkanaut




Scoundrel80 wrote:
ok, so heres another one I've been toying with.

Spoiler:

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [61 PL, 12CP, 1,160pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute: Ulthwe: Foresight of the Damned

Detachment Command Cost

+ HQ +

Autarch Skyrunner [5 PL, 105pts]: Laser Lance, sunbeam super bike
.

Eldrad Ulthran [8 PL, 145pts]: 1. Guide, 3. Fortune, 5. Focus Will, Ulthwe: Fate Reader, Warlord

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Wraithlord [8 PL, 140pts]: 2x Bright Lance, Shuriken Catapult, Shuriken Catapult

Wraithlord [8 PL, 140pts]: 2x Bright Lance, Shuriken Catapult, Shuriken Catapult

+ Fast Attack +

Shining Spears [10 PL, 215pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Laser Lance, Shimmershield, Shuriken Cannon

+ Heavy Support +

Falcon [9 PL, 175pts]: Bright Lance, Crystal Targeting Matrix, Shuriken Cannon

Fire Prism [9 PL, 175pts]: Crystal Targeting Matrix, Shuriken Cannon, vectored

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [47 PL, -2CP, 842pts] ++

+ Configuration +

Craftworld Attribute: Ulthwe: Foresight of the Damned

Detachment Command Cost [-2CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade, The Weeping Stones

+ Troops +

Guardian Defenders [4 PL, 90pts]
. 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult

+ Elites +

Dire Avengers [6 PL, 82pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
. Dire Avenger Exarch: Avenger Shuriken Catapult, Stand Firm

Warlock Skyrunners [3 PL, 60pts]: 4. Protect/Jinx
. Warlock Skyrunner: Shuriken Pistol, Witchblade

+ Fast Attack +

Swooping Hawks [4 PL, 90pts]
. 4x Swooping Hawk: 4x Lasblaster
. Swooping Hawk Exarch: Lasblaster

+ Heavy Support +

Fire Prism [9 PL, 175pts]: Crystal Targeting Matrix, Shuriken Cannon. vectored

War Walkers [15 PL, 225pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

++ Total: [108 PL, 10CP, 2,002pts] ++


its more of a shooty build but not focused around indirect fire. Instead Im going for fewer shots with hi strength and high damage. there are several reasons for this but the main one is strands of fate. this list, like my previous, rolls 7d and keeps 5 with 2 rerolls. There are 8-9 lance shots per turn plus either 4 or 6d3 prism shots and two chances at the vectored/linked fire combo. On top of that we have my old favorites; 3x war walkers. I know they are probably not as good now and maybe a bit overcosted, but I find they are one of our finest sorces of herd control. They throw 6d6 s4ap1 shots at stuff. even with out jinx thats decent and with jinx not much light to medium infantry can stand against that. Also, with custodes (I really fear that matchup) going to 4++ I feel these could really be something vs their infantry. wounding on 5s is brutal, though. anyways. 6 krak missiles could come in handy too. These could be something else. if I owned a lynx, that would fit really well.

Yes, I know 2x wraith lords seem silly, but they are core. so the autarch babysits them. He has the super bike so can go anywhere to buff. hell be a late game melee threat and be able top snatch weak objectives with obsec maybe.

and, actually, I wouldn't even say, the list is completely without play when it comes to challenging the board. those six jet bikes shoot and fight pretty well. They'll be max buffed mostly with -1 to hit 2+ 4++ 5+++. I will play them conservatively aiming for objective clearing after the back line has done its things. Maybe even just have them police my side of the midfield. idk. ill have to test to see what their exact role will be.they could also just go hard at something to delete it and trade slowly over a few turns with the defensive buffs. in my last game (with the other list) the six bikes rammed up the middle and just smashed stuff and then died funny thing was, that the 5 attack 4w exarch survived and didn't break due to will of Assyryan. he was a solo beast deep in the enemy backfield after that.

on top of that we have 6 obsec avengers too. They can be put into the falcon (normally we want that in the back line, but still cool option to have) if a relevant t1 deep strike presents it self. the rest is 10 guardians and 5 rangers. I've found the black guardian strat really good with those guardians, and the rangers are rangers. oh, and hawks for scoring. maybe give them the harass power.

any thoughts?

bumping this. Sorry for spamming. would just love a few comments. last try. promise : )
   
Made in us
Painlord Titan Princeps of Slaanesh




I don't know what level of play you're using but did you notice you're using 2002 points?
   
Made in dk
Regular Dakkanaut




ah yes, the lists not optimized at all.. its just a direction for a build. il tinker the bits down below 2k before I play, naturally.



Automatically Appended Next Post:
my level? well, I dont go to tourneys but I follow the meta thoroughly and have a at least semi-competitive play group were we play serious games : )

This message was edited 1 time. Last update was at 2022/03/11 21:00:32


 
   
Made in us
Longtime Dakkanaut




Indiana

Leo_the_Rat wrote:
Moosatronic Warrior wrote:
You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."


Just because you don't shoot doesn't mean that you don't have a shooting phase. Every Army has to go through every phase each turn. It's just a convention to skip a phase that isn't used. So, you don't need to shoot before you use battle focus.


The rules say if you have no eligible targets for your weapons you are not eligible to activate. You have to activate to be able to battle focus.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Screaming Shining Spear






I have to admit I'm pretty annoyed that the book is so tame upon release. And by tame I mean in comparison to other 9th releases. Why should it be that Drukhari, AdMech, Tau, Custodes, etc all have broken good codexes upon release, then get to enjoy months of dominance before being brought "back in line," but we don't get that same glowing honeymoon period? I get that it's "better for the game" but come one, it's like a serious wet blanket in terms of that excitement level you're looking for when you finally get a new codex.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Agile Revenant Titan




Florida

 peteralmo wrote:
I have to admit I'm pretty annoyed that the book is so tame upon release. And by tame I mean in comparison to other 9th releases. Why should it be that Drukhari, AdMech, Tau, Custodes, etc all have broken good codexes upon release, then get to enjoy months of dominance before being brought "back in line," but we don't get that same glowing honeymoon period? I get that it's "better for the game" but come one, it's like a serious wet blanket in terms of that excitement level you're looking for when you finally get a new codex.


This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.

I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
Forum Index » 40K General Discussion
Go to: