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![[Post New]](/s/i/i.gif) 2022/03/11 23:25:03
Subject: Re:Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Sarigar wrote: peteralmo wrote:I have to admit I'm pretty annoyed that the book is so tame upon release. And by tame I mean in comparison to other 9th releases. Why should it be that Drukhari, AdMech, Tau, Custodes, etc all have broken good codexes upon release, then get to enjoy months of dominance before being brought "back in line," but we don't get that same glowing honeymoon period? I get that it's "better for the game" but come one, it's like a serious wet blanket in terms of that excitement level you're looking for when you finally get a new codex.
This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.
I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.
As a pure CWE player sadly no...
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![[Post New]](/s/i/i.gif) 2022/03/11 23:28:23
Subject: Codex Aeldari: No longer a dying race!
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Painlord Titan Princeps of Slaanesh
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Leth wrote:Leo_the_Rat wrote:Moosatronic Warrior wrote:You do have to have shot in order to Battle Focus. "In your Shooting phase, After this unit has finished making its attacks..."
Just because you don't shoot doesn't mean that you don't have a shooting phase. Every Army has to go through every phase each turn. It's just a convention to skip a phase that isn't used. So, you don't need to shoot before you use battle focus.
The rules say if you have no eligible targets for your weapons you are not eligible to activate. You have to activate to be able to battle focus.
I'm not sure what you are saying. If the unit is on the board it "activates". If you are saying that if you don't have a legal target then you don't get a shooting phase then you are doing things backwards. First you get a shooting phase. Then you determine if you have a legal target for any of your ranged weapons. If yes, then shoot. If no, then you get no attacks so you are finished making your ranged attacks for that unit. Being finished making your attacks means that you can now use Battle Focus.
P.S. I'm pretty sure that the rules state that if you have no eligible targets then you don't get to take a (shooting) action. There's a big difference between an activation and an action.
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![[Post New]](/s/i/i.gif) 2022/03/12 01:19:45
Subject: Codex Aeldari: No longer a dying race!
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Fresh-Faced New User
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Leo_the_Rat wrote:
I'm not sure what you are saying. If the unit is on the board it "activates". If you are saying that if you don't have a legal target then you don't get a shooting phase then you are doing things backwards. First you get a shooting phase. Then you determine if you have a legal target for any of your ranged weapons. If yes, then shoot. If no, then you get no attacks so you are finished making your ranged attacks for that unit. Being finished making your attacks means that you can now use Battle Focus.
P.S. I'm pretty sure that the rules state that if you have no eligible targets then you don't get to take a (shooting) action. There's a big difference between an activation and an action.
Are you trying to argue that units that didn't shoot at anything can still make a Battle Focus move in the shooting phase? It's rather obvious that this isn't the case. If a unit doesn't shoot, it can't make a Battle Focus move.
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![[Post New]](/s/i/i.gif) 2022/03/12 01:27:57
Subject: Re:Codex Aeldari: No longer a dying race!
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Growlin' Guntrukk Driver with Killacannon
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Sarigar wrote:This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.
I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.
The detachment rules are pretty darn wordy, I've reread them a few times and I'm still not certain if taking a Harlequin's detachments breaks any monofaction bonuses for CWE or Ynnari.
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![[Post New]](/s/i/i.gif) 2022/03/12 01:49:51
Subject: Codex Aeldari: No longer a dying race!
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Painlord Titan Princeps of Slaanesh
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Nalim wrote:Leo_the_Rat wrote:
I'm not sure what you are saying. If the unit is on the board it "activates". If you are saying that if you don't have a legal target then you don't get a shooting phase then you are doing things backwards. First you get a shooting phase. Then you determine if you have a legal target for any of your ranged weapons. If yes, then shoot. If no, then you get no attacks so you are finished making your ranged attacks for that unit. Being finished making your attacks means that you can now use Battle Focus.
P.S. I'm pretty sure that the rules state that if you have no eligible targets then you don't get to take a (shooting) action. There's a big difference between an activation and an action.
Are you trying to argue that units that didn't shoot at anything can still make a Battle Focus move in the shooting phase? It's rather obvious that this isn't the case. If a unit doesn't shoot, it can't make a Battle Focus move.
It certainly does allow for it. If you make zero attacks you're still at the end of the shooting phase. Being finished with all of your shooting attacks is all that is required to trigger battle focus. I don't see how it can be any other way.
Let me ask this- You never have to make an attack correct? But you are saying that if you decide you don't want to make an attack then you can't use Battle Focus. There is no difference between opting to not make an attack and making zero attacks. Legal targeting has nothing to do with Battle Focus. All that is required is that you finish making whatever ranged attack(s) with that unit, then Battle Focus triggers. So no shooting after you make your Battle Focus move with that unit.
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This message was edited 1 time. Last update was at 2022/03/12 02:32:29
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![[Post New]](/s/i/i.gif) 2022/03/12 04:34:33
Subject: Re:Codex Aeldari: No longer a dying race!
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Fresh-Faced New User
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Correct, You finish making all your shooting attacks and then you can move D6 inches. You do not need to have a shooting target.
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![[Post New]](/s/i/i.gif) 2022/03/12 08:50:32
Subject: Codex Aeldari: No longer a dying race!
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Intoxicated Centigor
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I'm not super familiar with the core rulebook but is there anything preventing me from going vanguard detachment with an Avatar, 6 wraithlords and 2 Wraithseers?
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![[Post New]](/s/i/i.gif) 2022/03/12 13:16:24
Subject: Codex Aeldari: No longer a dying race!
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Ladies Love the Vibro-Cannon Operator
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Rogzor87 wrote:I'm not super familiar with the core rulebook but is there anything preventing me from going vanguard detachment with an Avatar, 6 wraithlords and 2 Wraithseers?
Please consider the rule of 3.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2022/03/12 17:15:43
Subject: Re:Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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The Red Hobbit wrote: Sarigar wrote:This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.
I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.
The detachment rules are pretty darn wordy, I've reread them a few times and I'm still not certain if taking a Harlequin's detachments breaks any monofaction bonuses for CWE or Ynnari.
It is in theTraveling Players rule. Definitely able to add a Harlequin Patrol to a Asuryani or Drukhari army.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/12 17:18:06
Subject: Re:Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Sarigar wrote: The Red Hobbit wrote: Sarigar wrote:This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.
I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.
The detachment rules are pretty darn wordy, I've reread them a few times and I'm still not certain if taking a Harlequin's detachments breaks any monofaction bonuses for CWE or Ynnari.
It is in theTraveling Players rule. Definitely able to add a Harlequin Patrol to a Asuryani or Drukhari army.
But the harly det doens get any harley army trait rules correct ?
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![[Post New]](/s/i/i.gif) 2022/03/12 23:24:58
Subject: Codex Aeldari: No longer a dying race!
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Intoxicated Centigor
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![[Post New]](/s/i/i.gif) 2022/03/13 00:02:40
Subject: Re:Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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Argive wrote: Sarigar wrote: The Red Hobbit wrote: Sarigar wrote:This book has a lot to unpack. It does not have the obvious standouts like Custodes, those tend to,get reigned in. Craftworld, Craftworld/Harlequin, Harlequin, Ynarri, and Drukhari/Harlequin are all army builds from this codex. There is some Harlequin craziness that is starting to emerge. Let a few 2+ day events transpire and see what lists emerge.
I definitely feel like I will get more mileage playing this book over the next several years as opposed to my Custodes codex. YMMV.
The detachment rules are pretty darn wordy, I've reread them a few times and I'm still not certain if taking a Harlequin's detachments breaks any monofaction bonuses for CWE or Ynnari.
It is in theTraveling Players rule. Definitely able to add a Harlequin Patrol to a Asuryani or Drukhari army.
But the harly det doens get any harley army trait rules correct ?
The Harlequins don't get Luck of the Laughing God (free rerolls) and can't choose Harlequin secondary objectives. They get the Sandesh (Light, Dark, Twilight).
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/13 00:07:27
Subject: Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Matched play rules. Only 3 of the same data sheet can be used
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![[Post New]](/s/i/i.gif) 2022/03/13 00:14:11
Subject: Re:Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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Played my second game today vs Goff Orks.
I played Biel Tan and did borrow the idea from Art of War video to try 5 Windriders with Scatterlasers.
The bucket loads of dice I had to roll....
56 shots vs 20 Beastsnagga Boyz (7 Warp Spiders, Exarch with 2 Deathspinners and Surprise Assault)
40 Shots from Swooping Hawks
30 Shots from Dire Avengers
Any type of reroll mechanic and/or exploding 6's really compounds the amount of damage.
Hawks, Spiders, Avengers, and Karandaras are all units I expect to see in a lot of lists.
Not overly sold on the Falcon. Second game now I did not get a Strands of Fate dice for a charge on turn 1.
A Horner with 2 Brightlances was pretty good with Biel Tan (reroll one to hit roll).
Maugan Ra, while I love the new model, was just ok compared to the rest of the shooting and assault.
We called the game on the bottom of turn 2. Definitely something I had not encountered with the previous codex.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/13 01:49:39
Subject: Re:Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Sarigar wrote:Played my second game today vs Goff Orks.
I played Biel Tan and did borrow the idea from Art of War video to try 5 Windriders with Scatterlasers.
The bucket loads of dice I had to roll....
56 shots vs 20 Beastsnagga Boyz (7 Warp Spiders, Exarch with 2 Deathspinners and Surprise Assault)
40 Shots from Swooping Hawks
30 Shots from Dire Avengers
Any type of reroll mechanic and/or exploding 6's really compounds the amount of damage.
Hawks, Spiders, Avengers, and Karandaras are all units I expect to see in a lot of lists.
Not overly sold on the Falcon. Second game now I did not get a Strands of Fate dice for a charge on turn 1.
A Horner with 2 Brightlances was pretty good with Biel Tan (reroll one to hit roll).
Maugan Ra, while I love the new model, was just ok compared to the rest of the shooting and assault.
We called the game on the bottom of turn 2. Definitely something I had not encountered with the previous codex.
Sounds like he had a tough match up!
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![[Post New]](/s/i/i.gif) 2022/03/13 05:18:57
Subject: Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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The game was really over on turn 1. Killrigs are so large that my opponent did not try to keep them out of LOS. Additionally, my opponent did not do a very good job keeping the other units out of LOS in the event I had turn 1. On turn 1, a Killrig, Trukk, 10 Nobs, and 10 Beastsnagga Boyz were destroyed. Turn 2, a Warboss, 5 Meganobz, 30 Beastsnagga Boyz were destroyed, and the second Killrig was down to 2 wounds. That was pretty much game.
The units, IMO, look deceptively tame. On the table, the amount of dice is staggering.
Going through the Harlequins, I think Voidweavers will become a top contender to get a points Increase. Saedeth of Light is going to catch folks off guard. Models can only be hit on 4+ if over 12". Starweavers, Skyweavers, and Voidweavers also have a -1 to be hit and no rerolls can be made...this feels like a workaround to not being able to have massed to hit modifiers from 8th edition as these models now can only be hit on a 5+. And then, they still have a 4++.
A unit of three Voidweavers put out 18 Shuriken Cannon shots, 6 Focused Prism Cannon shots or 9d3 Dispersed Shots. At 90 points per model, I'm waiting for these to show up at tourneys in short order.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/13 10:56:30
Subject: Codex Aeldari: No longer a dying race!
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Screaming Shining Spear
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Some interesting reading.
I don't get any of the negativity surrounding the book, it's really, really strong. Craftworlds just hit so strongly with crazy mobility and tricks.
Swooping hawks ability to deepstrike, effectively, every time after shooting is crazy, using them to screen/threaten when they can just jump out 14" to get their shots off and then go wherever they want makes them really quite frustrating to deal with.
Night spinners are so strong for similar reasons but they don't even have to move. CTM is pretty much essential for our vehicles, especially with things like harlequins and their native -1 to hit. Guaranteeing that you always hit on BS makes them so much more efficient, especially since re-rolls are hard to come by for vehicles.
Dire avengers are amazing, I think three units in strategic reserve works brilliantly since they can just sneak onto the table turns two and three and they will give whatever they shoot into a really bad time. For 360 pts and 2CP they give a massive beta strike potential. Like all shuriken units they are very buffable, whether from the hail of doom trait, the usual guide doom combo, the normal exploding 6's shuriken strat or even the biel tan aspect strat for additional exploding 6's. Guided Biel tan units with the two exploding 6's strats (2CP) generate 42 hits. Guided Hail of doom plus the 1 CP strat for exploding 6's gives us 25 hits plus 9 auto wounds at AP4. The above numbers assume fishing for sixes, so re-rolling non 6's on the first shot. Very impressive numbers for 120 pts.
Focus will is a really underrated gem, Let's go Biel tan for this, one Farseer with Guide and Focus will plus another with Executioner, Will of Asuryan plus Doom from the Spirit stone Anathlan. The first Farseer casting Focus will on the other for that sweet +2 to cast making all three of his powers much more reliable (assuming you spend 1CP on Unparalleled mastery). Ulthwe is also great for the additional +1 on their first cast, so potentially a +3 making Doom go off on a 4 or super smites much more reliable. We can generate a lot of mortals, especially in the psychic phase which could prove extremely beneficial to help popping Harlequin transports since they resist shooting so well. A single Biel Tan Farseer with, say, Guide, Doom and Focus will, casting focus on himself is probably the best way if you want to only run one Farseer.
I can't write a list, that looks competetively strongest, that doesn't include two Farseers three spinners with CTM (usually my To the last targets), three squads of ten Avengers for reserving and two squads of eight Hawks (keeping them below the 150pts of my spinners). Catapult or scatter laser windriders usually make an appearance too.
Spinners, Hawks and potentially wind riders just output a lot of unreturnable fire on turns one and two, forcing the opponent to usually move out if they aren't pushing up anyway, which leaves stuff out for the Avengers to come in turns two and three to murder stuff in the name of Khaine!
Just a few observations, but fear not fellow Autarch's, we've got the chops to compete with the very best the game can throw at us.
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![[Post New]](/s/i/i.gif) 2022/03/13 11:19:50
Subject: Codex Aeldari: No longer a dying race!
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Regular Dakkanaut
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Sarigar wrote:
Starweavers, Skyweavers, and Voidweavers... ...these models now can only be hit on a 5+.
What do you mean? If a model has BS 3+ or better, it will shoot at -1 to hit and will hit them on 4+. If a model has BS 4+, it will get -1 to hit and will hit them on 5+.
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![[Post New]](/s/i/i.gif) 2022/03/13 12:10:30
Subject: Codex Aeldari: No longer a dying race!
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Screaming Shining Spear
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Twilight Pathways wrote: Sarigar wrote:
Starweavers, Skyweavers, and Voidweavers... ...these models now can only be hit on a 5+.
What do you mean? If a model has BS 3+ or better, it will shoot at -1 to hit and will hit them on 4+. If a model has BS 4+, it will get -1 to hit and will hit them on 5+.
Crystal targeting matrix's for the win.
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![[Post New]](/s/i/i.gif) 2022/03/13 12:44:13
Subject: Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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Twilight Pathways wrote: Sarigar wrote:
Starweavers, Skyweavers, and Voidweavers... ...these models now can only be hit on a 5+.
What do you mean? If a model has BS 3+ or better, it will shoot at -1 to hit and will hit them on 4+. If a model has BS 4+, it will get -1 to hit and will hit them on 5+.
You are correct. Thank you for bringing I to my attention. I misunderstood how that rule works. BS 2 and BS 3 ultimately need a 4+ and BS 4 needs a 5+ after dice rolls and modifiers applied. As a result, 50% of shots will hit for BS2 and BS3 with no reroll. Not quite as good as I initially read (and misunderstood), but I'll stand by my opinion this will be a big unit to watch out for in tourney play, listen to salt, and get nerfed.
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This message was edited 1 time. Last update was at 2022/03/13 14:14:05
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/13 13:41:47
Subject: Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Figures the hawks being awesome are failcast... thats the one aspect I dont own as i dont trust the stability of those model in metal one bit
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![[Post New]](/s/i/i.gif) 2022/03/13 14:13:45
Subject: Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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Argive wrote:Figures the hawks being awesome are failcast... thats the one aspect I dont own as i dont trust the stability of those model in metal one bit
I purchased Ghost Minis version of Swooping Hawks and the quality was fantastic. I liked the aesthetic of the model, but note I cannot bring them to the US GT Tourneys GW runs (I'm only attending one, so if I opt for Hawks, I'll likely scoure ebay for metal as I also do not care for failcast).
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/13 14:52:20
Subject: Re:Codex Aeldari: No longer a dying race!
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Growlin' Guntrukk Driver with Killacannon
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Sarigar wrote:
The Harlequins don't get Luck of the Laughing God (free rerolls) and can't choose Harlequin secondary objectives. They get the Sandesh (Light, Dark, Twilight).
Gotcha, thanks for clearing that up!
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![[Post New]](/s/i/i.gif) 2022/03/13 23:22:48
Subject: Codex Aeldari: No longer a dying race!
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Regular Dakkanaut
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Hmm is noone digging the wraithlord at all? 140 for 2bright lances off of a mobile t8 body with -1dam. With ulthwe you’ll be tanking strand invulns on top. Could be something like 2 Shuriken kanons too at 120. They are Core so spells help Them and rerolls arr easier. .
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![[Post New]](/s/i/i.gif) 2022/03/13 23:50:20
Subject: Codex Aeldari: No longer a dying race!
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Fresh-Faced New User
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Leo_the_Rat wrote:
Let me ask this- You never have to make an attack correct? But you are saying that if you decide you don't want to make an attack then you can't use Battle Focus. There is no difference between opting to not make an attack and making zero attacks. Legal targeting has nothing to do with Battle Focus. All that is required is that you finish making whatever ranged attack(s) with that unit, then Battle Focus triggers. So no shooting after you make your Battle Focus move with that unit.
Sorry, I misread the rules text. It says "after this unit has finished making its attacks". I thought it said "after this unit has made a shooting attack".
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![[Post New]](/s/i/i.gif) 2022/03/14 00:51:31
Subject: Codex Aeldari: No longer a dying race!
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Walking Dead Wraithlord
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Scoundrel80 wrote:Hmm is noone digging the wraithlord at all? 140 for 2bright lances off of a mobile t8 body with -1dam. With ulthwe you’ll be tanking strand invulns on top. Could be something like 2 Shuriken kanons too at 120. They are Core so spells help Them and rerolls arr easier. . Wraithlords are core ? Missed that.. Assumed they wouldn't be and wasnt looking for it. Ulthwe wraith lords with reaper autarch support sound nice backline pew pew with a wraithseer bieltan also. and teras of isha sounds like mean strat now
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This message was edited 2 times. Last update was at 2022/03/14 00:56:56
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![[Post New]](/s/i/i.gif) 2022/03/14 02:30:01
Subject: Codex Aeldari: No longer a dying race!
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Mutated Chosen Chaos Marine
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So I played my buddy today, and pretty much called it about turn 2. I went 1st and dealt a pretty crippling blow against my friend's Grey Knights. I fanned out and was on 2 objectives, almost 3. By the end of the 1st turn I had 2 units doing RND, had maxed Wrath of Khaine, and Engage. My Banshees disembarked from their Wave Serpent, got Guide cast on them, and were able to get a first turn charge against a 5 man terminator squad thanks to a fate die, also spiked high with Wrath of the Shrines and blended them. I was able to take out a 5 man strike squad with various ranged attacks before they could do anything. The Banshees got smashed almost off of the table by a Librarian and Apothecary, but the exarch and 1 Banshee remained. Dire Avengers got wiped, but at that point they had done their damage and we had already called the game and were just playing for fun. This is what I ran
Biel-Tan
Patrol Detachment
Farseer Skyrunner
Natural Leader, Spirit Stone of Anath'lan Singing Spear
Guide, Doom, Will of Asuryan
5 Rangers
10 Dire Avengers
Exarch: 2x Dire Avenger Catapults
10 Howling Banshees
Exarch: Mirror Swords
5 Swooping Hawks
Night Spinner
Shuriken Cannon
Night Spinner
Shuriken Cannon
Wave Serpent
Twin Shuriken Cannon, Shuriken Cannon
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This message was edited 1 time. Last update was at 2022/03/14 02:31:01
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![[Post New]](/s/i/i.gif) 2022/03/14 16:00:20
Subject: Codex Aeldari: No longer a dying race!
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Agile Revenant Titan
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Argive wrote:Scoundrel80 wrote:Hmm is noone digging the wraithlord at all? 140 for 2bright lances off of a mobile t8 body with -1dam. With ulthwe you’ll be tanking strand invulns on top. Could be something like 2 Shuriken kanons too at 120. They are Core so spells help Them and rerolls arr easier. .
Wraithlords are core ? Missed that.. Assumed they wouldn't be and wasnt looking for it.
Ulthwe wraith lords with reaper autarch support sound nice backline pew pew with a wraithseer bieltan also. and teras of isha sounds like mean strat now 
I am going to try one for my next game. With "Core" keyword, it opens up to having Fortune cast on it. I would like for it to be a reasonable model as I just like the aesthetic of it. Running with 2 Brightlances and the Wraithsword and see how it pans out.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2022/03/14 17:20:49
Subject: Codex Aeldari: No longer a dying race!
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Growlin' Guntrukk Driver with Killacannon
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My Wraithlords are modeled with AML but those seem pretty underwhelming compared to bright lances or shuriken cannons (with hail of doom). I may have to remount some shoulder weapons in the future.
An Ulthwe Wraithlord with Fortune might live long enough to make it into Melee.
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![[Post New]](/s/i/i.gif) 2022/03/14 18:24:23
Subject: Codex Aeldari: No longer a dying race!
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[DCM]
Procrastinator extraordinaire
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I've been considering adding a Wraithlord or two to my Hail of Doom/Webway Warriors list for some added durability but I do encounter the issue of not having enough CP if I have to take a Vanguard detachment over a double patrol.
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