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Made in gb
Ridin' on a Snotling Pump Wagon






I think I’m really starting to like the Monolith.

Can have pretty solid shooting, though the Death Rays being Sustained Hits 3 is super swingy, they at least pack a decent enough punch to begin with.

Deep Strike sounds nice, but I’m not entirely sure we know it’s full rules yet. Beaming troops around is always going to be useful.

Particle Whip feels like a nice “anti-most-things” weapon. Certainly enough to retain flexibility once you’ve chosen between Death Rays or Flux Arc.

Of course time and experience and a clearer idea of the wider game will tell whether it’s tough enough to be something your opponent has to deal with. Could well be it deep strikes in, your opponent gives a polite applause, and then promptly deletes without too much trouble.

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Made in gb
Crazed Spirit of the Defiler




 Mad Doc Grotsnik wrote:
Can have pretty solid shooting, though the Death Rays being Sustained Hits 3 is super swingy, they at least pack a decent enough punch to begin with.

Then you'll be glad to know it is Sustained Hits D3, more dice rolling!
   
Made in us
Nihilistic Necron Lord






Remind me what Sustained Hits does exactly.

 
   
Made in de
Servoarm Flailing Magos




Germany

 AduroT wrote:
Remind me what Sustained Hits does exactly.


6s on a to-hit roll score X additional hits.
   
Made in gb
Ridin' on a Snotling Pump Wagon






EightFoldPath wrote:
 Mad Doc Grotsnik wrote:
Can have pretty solid shooting, though the Death Rays being Sustained Hits 3 is super swingy, they at least pack a decent enough punch to begin with.

Then you'll be glad to know it is Sustained Hits D3, more dice rolling!


Oh yeah 🤣🤣

I think I’d be annoyed if they weren’t a decent shooter to begin with. Certainly without knowledge of my dice result tinkering opportunities, I don’t think I’d ever be banking on those Sustained Hits. Which in turn could, I suppose, render them a bit pointless? Mainly if I’m focussing all four on the same target, it’s likely in trouble anyway, so those extra hits aren’t necessarily the boost they seem.

For riskier, more hopeful play, they could come into their own if I’m splitting fire though. For instance if I fancy a gamble on bagging a brace of Dreadnoughts.


Automatically Appended Next Post:
Speculating, if there’s a Stratagem which allows any To-Hit Roll to count as a 6? Death Rays definitely gain significant appeal.

This message was edited 1 time. Last update was at 2023/05/06 09:55:07


Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ie
Longtime Dakkanaut




Ireland

 alextroy wrote:
To be fair, the Article is all about the Matched Play Mission rules. Narrative Play will certainly have a different look to it, as will Crusade (assuming they are slightly different things).


While it is true that the articles around missions have all been about Matched Play, there has also been no mention of Narrative missions being a thing in 10th. For all we know they may not be a feature, and games just use the Matched Play Mission decks.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 stonehorse wrote:
 alextroy wrote:
To be fair, the Article is all about the Matched Play Mission rules. Narrative Play will certainly have a different look to it, as will Crusade (assuming they are slightly different things).


While it is true that the articles around missions have all been about Matched Play, there has also been no mention of Narrative missions being a thing in 10th. For all we know they may not be a feature, and games just use the Matched Play Mission decks.


They could add agenda cards to the mix, either in addition or replacing the secondary objectives.

Or be it’s own thing. They could keep the old system for crusade/narrative play. It’s the place for wacky/asymmetrical missions.

Hopefully they give us an article on what the plan is. I really enjoyed crusade in 9th.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

For those who have the new Monolith kit: Is a movement of 7" enough to allow it to move its length/width?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Nevelon wrote:


Hopefully they give us an article on what the plan is. I really enjoyed crusade in 9th.


Well, we do know they plan on doing Crusade supplements(there's one included in the box that will be available separately) and that there's no more Crusade in the Codexes, relegating everything to the supplements. I want to say they said there were missions in the supplement, but I'd have to rewatch the stream to be sure.

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Made in de
Servoarm Flailing Magos




Germany

 Manfred von Drakken wrote:
I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?


He can be equipped with it, but we don't know if he can use two at the same time, i.e. if 'Two-handed' or whatever is still a thing, or how two of the same weapon work in melee. We also do not know if there are general equipment rules that prevent equipping two two-handed weapons, those have been a thing in the past.

This message was edited 1 time. Last update was at 2023/05/06 11:30:31


 
   
Made in ch
The Dread Evil Lord Varlak





Tsagualsa wrote:
 Manfred von Drakken wrote:
I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?


He can be equipped with it, but we don't know if he can use two at the same time, i.e. if 'Two-handed' or whatever is still a thing, or how two of the same weapon work in melee.


Considering we saw the weapon and everything seems to be now on the weapon.. yes i think they have shown off what ammounts to basically already being a fault.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka






 H.B.M.C. wrote:
For those who have the new Monolith kit: Is a movement of 7" enough to allow it to move its length/width?


Yes, barely
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Unless having two of the same weapon makes them "twin-linked".

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ch
The Dread Evil Lord Varlak





 H.B.M.C. wrote:
Unless having two of the same weapon makes them "twin-linked".


you could've called it a pair and given it bonus attacks.... like a better rules system also from the same company. somehow.

This message was edited 1 time. Last update was at 2023/05/06 11:44:30


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Nihilistic Necron Lord






 H.B.M.C. wrote:
For those who have the new Monolith kit: Is a movement of 7" enough to allow it to move its length/width?


Monolith itself is a 6” square, while the base is 160mm, so 6.3” diameter. Knocking its movement down from the current 8” to just 7” does nearly render Fly irrelevant since it won’t be able to clear any but the narrowest of walls it started its turn next to.

 
   
Made in ie
Longtime Dakkanaut




Ireland

 Manfred von Drakken wrote:
I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?


Seeing as number of attacks, to hit roll, etc is tied to the weapon jow and not the model holding the weapon... I think they could use two. Which gives them a lot of punch.

Total of 6 attacks hitting on 3+ with strength 8, -2 ap, and 2 damage a piece. Would make the model be great at ripping through Marines like wet paper bags.


Automatically Appended Next Post:
 Nevelon wrote:
 stonehorse wrote:
 alextroy wrote:
To be fair, the Article is all about the Matched Play Mission rules. Narrative Play will certainly have a different look to it, as will Crusade (assuming they are slightly different things).


While it is true that the articles around missions have all been about Matched Play, there has also been no mention of Narrative missions being a thing in 10th. For all we know they may not be a feature, and games just use the Matched Play Mission decks.


They could add agenda cards to the mix, either in addition or replacing the secondary objectives.

Or be it’s own thing. They could keep the old system for crusade/narrative play. It’s the place for wacky/asymmetrical missions.

Hopefully they give us an article on what the plan is. I really enjoyed crusade in 9th.


I sort of zoned out in 9th so have no idea how Crusade plays, of it leans heavy into narrative play, I'd be all for it.

Agenda cards could also work, I prefer games where all players have different secret missions, it makes the game a bit more interesting. So hidden agenda cards would be a great idea.

This message was edited 1 time. Last update was at 2023/05/06 12:18:10


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 stonehorse wrote:


I sort of zoned out in 9th so have no idea how Crusade plays, of it leans heavy into narrative play, I'd be all for it.

Agenda cards could also work, I prefer games where all players have different secret missions, it makes the game a bit more interesting. So hidden agenda cards would be a great idea.


9th Crusade had it’s own missions, and instead of secondary objectives you had agendas. Each player chose their own, and they did not impact the win/loss of the game, but worked to give units bonus XP to level up, or other cross-mission meta goals like furthering the tyranid bioforming of the planet.

   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

I think the best way to play to monolith is to drop midfield and blast away. And teleport your troops around.

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Made in us
Confessor Of Sins





Tacoma, WA, USA

 stonehorse wrote:
 Manfred von Drakken wrote:
I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?


Seeing as number of attacks, to hit roll, etc is tied to the weapon jow and not the model holding the weapon... I think they could use two. Which gives them a lot of punch.

Total of 6 attacks hitting on 3+ with strength 8, -2 ap, and 2 damage a piece. Would make the model be great at ripping through Marines like wet paper bags.
We lack clarity as to how many melee weapons a model gets to use during the fight phase. Two Heavy Melee Weapons could mean 6 attacks, or you could be restricted to only using 1 melee weapon period. You will note that all Legionaries are armed with a Close Combat Weapon, so even replacing just one of your guns with a melee weapon leaves you armed with two melee weapons.

Given this, my bet is on being restricted to 1 melee weapon when you fight. It is cleaner that way.
   
Made in ie
Longtime Dakkanaut




Ireland

 Nevelon wrote:
 stonehorse wrote:


I sort of zoned out in 9th so have no idea how Crusade plays, of it leans heavy into narrative play, I'd be all for it.

Agenda cards could also work, I prefer games where all players have different secret missions, it makes the game a bit more interesting. So hidden agenda cards would be a great idea.


9th Crusade had it’s own missions, and instead of secondary objectives you had agendas. Each player chose their own, and they did not impact the win/loss of the game, but worked to give units bonus XP to level up, or other cross-mission meta goals like furthering the tyranid bioforming of the planet.


OK, that sounds cool.


Automatically Appended Next Post:
 alextroy wrote:
 stonehorse wrote:
 Manfred von Drakken wrote:
I was reviewing the CSM article last night, and I noticed that an Aspiring Champion can apparently be equipped with TWO heavy melee weapons.

Am I reading that right?


Seeing as number of attacks, to hit roll, etc is tied to the weapon jow and not the model holding the weapon... I think they could use two. Which gives them a lot of punch.

Total of 6 attacks hitting on 3+ with strength 8, -2 ap, and 2 damage a piece. Would make the model be great at ripping through Marines like wet paper bags.
We lack clarity as to how many melee weapons a model gets to use during the fight phase. Two Heavy Melee Weapons could mean 6 attacks, or you could be restricted to only using 1 melee weapon period. You will note that all Legionaries are armed with a Close Combat Weapon, so even replacing just one of your guns with a melee weapon leaves you armed with two melee weapons.

Given this, my bet is on being restricted to 1 melee weapon when you fight. It is cleaner that way.


Apply that same logic to vehicles, or other things with several ranged weapons. I suspect that 10th is going to be an edition where units kick out a lot of attacks, but have little ap. So mass volume is what takes things out of action.

This message was edited 2 times. Last update was at 2023/05/06 16:00:54


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in it
Longtime Dakkanaut





Almost surely ranged weapons don't have that limitation.
Only melee will have to select one weapon to make the attacks.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Currently you can attack with all your Ranged Weapons, but only one Melee Weapon per attack. It can easily remain that way in 10th.
   
Made in gb
Towering Hierophant Bio-Titan






 alextroy wrote:
Currently you can attack with all your Ranged Weapons, but only one Melee Weapon per attack. It can easily remain that way in 10th.


Unit profiles don't have an Attacks stat anymore, so that doesn't work anymore.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Which would lead to the possibility that you can only attack with one weapon.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 alextroy wrote:
Which would lead to the possibility that you can only attack with one weapon.


It's 50/50 atm but logic says it'll be pick 1 melee qeapon the model is armed with imo.
   
Made in gb
2nd Lieutenant





Dudeface wrote:
 alextroy wrote:
Which would lead to the possibility that you can only attack with one weapon.


It's 50/50 atm but logic says it'll be pick 1 melee weapon the model is armed with imo.


Agreed, just based on Roboute Guilliman / Abbadon for me currently. Along with the Void Dragon having to pick one of the two profiles for their spear.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Dawnbringer wrote:
Dudeface wrote:
 alextroy wrote:
Which would lead to the possibility that you can only attack with one weapon.


It's 50/50 atm but logic says it'll be pick 1 melee weapon the model is armed with imo.


Agreed, just based on Roboute Guilliman / Abbadon for me currently. Along with the Void Dragon having to pick one of the two profiles for their spear.


But the Void Dragon has a single weapon that specifically says to select one of the two available profiles. Guilliman and Abaddon don't have that on their datasheets, so we'd need to see the rules to know for certain. Personally, I'm in the 'one weapon camp' as well, but with GW, not even Tzeentch knows what they're going to do next.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Servoarm Flailing Magos




Germany

 Manfred von Drakken wrote:
 Dawnbringer wrote:
Dudeface wrote:
 alextroy wrote:
Which would lead to the possibility that you can only attack with one weapon.


It's 50/50 atm but logic says it'll be pick 1 melee weapon the model is armed with imo.


Agreed, just based on Roboute Guilliman / Abbadon for me currently. Along with the Void Dragon having to pick one of the two profiles for their spear.


But the Void Dragon has a single weapon that specifically says to select one of the two available profiles. Guilliman and Abaddon don't have that on their datasheets, so we'd need to see the rules to know for certain. Personally, I'm in the 'one weapon camp' as well, but with GW, not even Tzeentch knows what they're going to do next.


It could very well be the case that the difference between having two weapons with distinct profiles and one weapon with two modes for CC is just down to WYSIWYG and fluff, that sounds like one of the things GW would do from their 'models first and second, rules a distant third' approach.
   
Made in us
Nihilistic Necron Lord






We also didn’t see the Void Dragon’s sheet, just a blurb about their melee stats.

 
   
 
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