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Made in gb
Pestilent Plague Marine with Blight Grenade





so *that's* where the DG FnP went. Imperials nicked it

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in fr
Locked in the Tower of Amareo





 Mad Doc Grotsnik wrote:
 Shadow Walker wrote:
 H.B.M.C. wrote:
What is the point of Misericordia?

I can either choose:

5 attacks, hitting on 2+, at S7 AP-2 D2
-OR-
5 attacks, hitting on 2+, at S5 AP-2 D1

So... why would I ever choose the latter?

Maybe it is for the extra attacks mentioned in Daemons focus?


Nah, that’s listed on the weapon’s profile, and is missing from the Misercordia. Only use I can think of is in case someone is able to force your units to duff themselves up.


Possible it's just bug and extra attack supposed to be.

I mean T3 custodians? 1 mistake there, another possible.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




Did briefly think Custodes had gained an army wide 4+++. After picking my jaw off the floor I re-read it. Still, there seem to be a lot of mortal wounds in the game with all these Devastating Wound abilities.
   
Made in fr
Locked in the Tower of Amareo





Charax wrote:
so *that's* where the DG FnP went. Imperials nicked it


Dg didn't have fnp in 9e to nick anyway.

And custodian one is vs mw's which isn't such game slower army wide as fnp vs everything is in 40k.

2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
Misericordia profile exists purely for the banner bearer.
Which would have its own datasheet and profile, no?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
 Daedalus81 wrote:
Misericordia profile exists purely for the banner bearer.
Which would have its own datasheet and profile, no?


Yea it is weird that they just wouldn't make it an extra attacks weapon on this sheet. Laziness, I guess?


Automatically Appended Next Post:
Tyel wrote:
Did briefly think Custodes had gained an army wide 4+++. After picking my jaw off the floor I re-read it. Still, there seem to be a lot of mortal wounds in the game with all these Devastating Wound abilities.


Yea not a terrible thing if it makes people think twice about too many mortal wounds -- only if it doesn't screw psyker armies. With the spells as they are it still possible to be useful into Custodes, but we'll see. I think the big part is Custodes tanks eating railguns and harpoons and laughing. Point costs will be interesting.

This message was edited 1 time. Last update was at 2023/05/23 14:48:10


 
   
Made in us
Deadshot Weapon Moderati




MI

 H.B.M.C. wrote:
 Daedalus81 wrote:
Misericordia profile exists purely for the banner bearer.
Which would have its own datasheet and profile, no?

That is a bit of an assumption actually. Now that vexilus praetors will likely be attached to a unit it would not surprise me at all if GW decided to consolidate the Allarus Praetor into being a model/wargear option that is now just part of an Allarus unit itself as opposed to a separate unit.

   
Made in fi
Locked in the Tower of Amareo





 H.B.M.C. wrote:
 Daedalus81 wrote:
Misericordia profile exists purely for the banner bearer.
Which would have its own datasheet and profile, no?


At least it was extra weapon everybody had for extra attacks.

2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





Ok yea the Vexilla is on the datasheet as wargear so the misericordia is literally just for that dude.
   
Made in pl
Dominating Dominatrix





 Daedalus81 wrote:
Ok yea the Vexilla is on the datasheet as wargear so the misericordia is literally just for that dude.

Sounds plausible. But there are more than 1 Misericordia on the sprues of the various squads, all wasted just for the one mini with the standard?
   
Made in us
Terrifying Doombull




 Shadow Walker wrote:
 Daedalus81 wrote:
Ok yea the Vexilla is on the datasheet as wargear so the misericordia is literally just for that dude.

Sounds plausible. But there are more than 1 Misericordia on the sprues of the various squads, all wasted just for the one mini with the standard?

Not entirely.
If you take any axes, you're wasting your time attacking GEQ, gaunts & etc with them. Better off with the misericordia. 5 attacks hitting on 2+ with sustained hits stance will do a better job than 4 attacks on 3+ (wounding on 2 rather than 3 isn't enough of a difference, and the knife has a higher AP anyway, making that something of a wash)

It still isn't great, but this boat has definitely sailed.

This message was edited 3 times. Last update was at 2023/05/23 15:16:23


Efficiency is the highest virtue. 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Custodian terminator weapon profiles are a bit weird - quickly plugging them in vs common profiles previewed so far the axe is generally universally worse than the spear on Allarus Terminators (T8 targets seems to be about the only thing it stands out against, and even then it's not ahead by much).

I guess other units won't have slayer of tyrants built in so maybe Wardens might find a useful home for the axes.

From Golden Light looks great, Vexilla's not so much.
   
Made in us
Decrepit Dakkanaut





 Insularum wrote:
From Golden Light looks great, Vexilla's not so much.


That OC might be crucial. Golden Light - jumping on an objective the opponent doesn't yet control on T1 sounds fun.

Something I've seen mentioned but not confirmed - there's a rumor that these datasheet abilities can't be used more than once per turn. So no jumping multiple units of Allarus or dumping out 3 land raiders. Would be interesting, if true.
   
Made in ca
Deathwing Terminator with Assault Cannon






 Daedalus81 wrote:
 Insularum wrote:
From Golden Light looks great, Vexilla's not so much.


That OC might be crucial. Golden Light - jumping on an objective the opponent doesn't yet control on T1 sounds fun.

Something I've seen mentioned but not confirmed - there's a rumor that these datasheet abilities can't be used more than once per turn. So no jumping multiple units of Allarus or dumping out 3 land raiders. Would be interesting, if true.


If that were the case, then why would some units (like the Weirdboy) need to specify that the datasheet ability can only be used once per turn?

That it's mentioned to be once per turn in some cases suggests that it's not the case when its not mentioned.

This message was edited 2 times. Last update was at 2023/05/23 18:56:32


 
   
Made in us
Terrifying Doombull




 Insularum wrote:
Custodian terminator weapon profiles are a bit weird - quickly plugging them in vs common profiles previewed so far the axe is generally universally worse than the spear on Allarus Terminators (T8 targets seems to be about the only thing it stands out against, and even then it's not ahead by much).

I guess other units won't have slayer of tyrants built in so maybe Wardens might find a useful home for the axes.

From Golden Light looks great, Vexilla's not so much.


Vexallia seems rather important to me. Its a low model count army. Without a way to get a respectable OC (which functions on a per-model basis), you can have enemies steal objectives without actually engaging your melee monsters.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Daedalus81 wrote:
Tsagualsa wrote:
and their renewed attempt at an MMO (probably).


The Warhammer MMO was ahead of it's time. Shame they couldn't work out the issues. I miss that game.


https://www.returnofreckoning.com/


Excited for Orks tomorrow

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Voss wrote:
 Insularum wrote:
Custodian terminator weapon profiles are a bit weird - quickly plugging them in vs common profiles previewed so far the axe is generally universally worse than the spear on Allarus Terminators (T8 targets seems to be about the only thing it stands out against, and even then it's not ahead by much).

I guess other units won't have slayer of tyrants built in so maybe Wardens might find a useful home for the axes.

From Golden Light looks great, Vexilla's not so much.


Vexallia seems rather important to me. Its a low model count army. Without a way to get a respectable OC (which functions on a per-model basis), you can have enemies steal objectives without actually engaging your melee monsters.
Maybe on the not-terminator units where you can (hopefully) dual wield banner and weapon - especially Custodian Guard which presumably are battleline so have a higher base OC value. On terminators though, giving up a gun and melee weapon is too much for me to bear.
   
Made in us
Decrepit Dakkanaut





 Asmodai wrote:
 Daedalus81 wrote:
 Insularum wrote:
From Golden Light looks great, Vexilla's not so much.


That OC might be crucial. Golden Light - jumping on an objective the opponent doesn't yet control on T1 sounds fun.

Something I've seen mentioned but not confirmed - there's a rumor that these datasheet abilities can't be used more than once per turn. So no jumping multiple units of Allarus or dumping out 3 land raiders. Would be interesting, if true.


If that were the case, then why would some units (like the Weirdboy) need to specify that the datasheet ability can only be used once per turn?

That it's mentioned to be once per turn in some cases suggests that it's not the case when its not mentioned.


Good point! Seems solid enough to kill that rumor.
   
Made in ca
Angered Reaver Arena Champion





Tyel wrote:
Did briefly think Custodes had gained an army wide 4+++. After picking my jaw off the floor I re-read it. Still, there seem to be a lot of mortal wounds in the game with all these Devastating Wound abilities.


Is there though? Dev. Wounds only proc on 6s to wounds and seem to be saved for special weapons most of the time. We have also yet to see like 95% of all the datasheets so we really do not know how prevalent these things are.

I mean, there are quite a few of these abilities in AoS and I don't really feel them as much. If anything I fear more just regular damage than mortal wounds.
   
Made in us
Decrepit Dakkanaut





 Eldarsif wrote:
Tyel wrote:
Did briefly think Custodes had gained an army wide 4+++. After picking my jaw off the floor I re-read it. Still, there seem to be a lot of mortal wounds in the game with all these Devastating Wound abilities.


Is there though? Dev. Wounds only proc on 6s to wounds and seem to be saved for special weapons most of the time. We have also yet to see like 95% of all the datasheets so we really do not know how prevalent these things are.

I mean, there are quite a few of these abilities in AoS and I don't really feel them as much. If anything I fear more just regular damage than mortal wounds.


So, it's totally advantageous for the harpoon to proc on a Custodes tank. I imagine we'll probably see stuff like Haywire be anti-vehicle 3+ or 4+ ( Tau EMP was 4+ ).

Psykers don't rely on mortal wounds as much, but they're still important. I imagine Custodes will go up in points a fair bit.

The existence of the 4+++ might make it so people thinking it's a good idea to spam Onslaught / Assault Cannons with Oath would perhaps think twice. Or it could bust everyone's balls.

This message was edited 2 times. Last update was at 2023/05/23 20:54:53


 
   
Made in de
Oozing Plague Marine Terminator





Wouldn't surprise me to see a stratagem allowing an additional attack with your misericordias at the end of the fight phase, or something along these lines.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
Ok yea the Vexilla is on the datasheet as wargear so the misericordia is literally just for that dude.
If the Vexilla isn't its own choice, then ok fine. But if it is, it just seems odd, as they could give the misericordia a better profile for the guy who only has that and put it as [Extra Attacks 2] or whatever for other Custodes.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Angered Reaver Arena Champion





 Daedalus81 wrote:
 Eldarsif wrote:
Tyel wrote:
Did briefly think Custodes had gained an army wide 4+++. After picking my jaw off the floor I re-read it. Still, there seem to be a lot of mortal wounds in the game with all these Devastating Wound abilities.


Is there though? Dev. Wounds only proc on 6s to wounds and seem to be saved for special weapons most of the time. We have also yet to see like 95% of all the datasheets so we really do not know how prevalent these things are.

I mean, there are quite a few of these abilities in AoS and I don't really feel them as much. If anything I fear more just regular damage than mortal wounds.


So, it's totally advantageous for the harpoon to proc on a Custodes tank. I imagine we'll probably see stuff like Haywire be anti-vehicle 3+ or 4+ ( Tau EMP was 4+ ).

Psykers don't rely on mortal wounds as much, but they're still important. I imagine Custodes will go up in points a fair bit.

The existence of the 4+++ might make it so people thinking it's a good idea to spam Onslaught / Assault Cannons with Oath would perhaps think twice. Or it could bust everyone's balls.



Too be fair the harpoon is a weapon on a what I guess will be a 600 point Knight, so extra rules there I can imagine to represent the lethality. Plus it's a single shot on a very expensive knight.

Honestly wish GW would reveal point costs with these units. Would give us a better idea of how things scale compared to each other.
   
Made in gb
Longtime Dakkanaut




I think the issue with Devastating Wounds is that sure its only on 6s, but if you are only wounding on 4s or 5s that's a lot of the attacks that are actually successful.

But as you say - we really need the not-indexes with points to start doing some basic comparisons and what the new-normal looks like.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Oh god, I missed that Spears are A5 while Axes are only A4.

I don’t think there’s ANYTHING previewed where Axes are actually better.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Terrifying Doombull




 JNAProductions wrote:
Oh god, I missed that Spears are A5 while Axes are only A4.

I don’t think there’s ANYTHING previewed where Axes are actually better.


There are some theoretical cases. T8 and lightly armored (5+, maybe 4+) with 3, 5-7 or 9 wounds (and upwards, but basically anything not divisible by 2 unless its also a multiple of 3). I think that would math out to better.
T4 and 3 wounds isn't terrible, if, again, its lightly armored.

Dark eldar floaty 'dreads,' their people movers, or ork trukks, perhaps. Hurrah?

The fact that spears can switch over to lethal hits (autowound, with better AP) on a whim makes it worse. With 5 attacks per model, it'll proc often enough that it matters.

Sgt. Cortez wrote:
Wouldn't surprise me to see a stratagem allowing an additional attack with your misericordias at the end of the fight phase, or something along these lines.

1 CP brings back a Custodian at full wounds. In your command phase, so its completely free to act normally.
3-6 guys poking with their little 1 Damage knife doesn't even vaguely compare.

This message was edited 3 times. Last update was at 2023/05/23 23:42:40


Efficiency is the highest virtue. 
   
Made in us
Pious Palatine




So, this has all been fun and all, but let's start the Index leaks, yeah?

I am so goddam excited to start theorycrafting, it's not even funny.


 
   
Made in ie
Longtime Dakkanaut




Ireland

Finally Orks next. I'm not even an Ork player, but leaving their preview so late seems a bit wrong to me.

So now the race to who is going to be last is between Dark Eldar and Genestealer Cults. My money is going to be on Dark Eldar being last, as GW seem to forget that they are a playable faction, and not just a plot device to use in animated shows.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Harlequins and Grey Knights haven't been shown either. Grey Knights are too different from regular Marines to have the same army bonus/detachment, so I'm sure they'll get their own article, and they didn't specify that Harlies would be in with Craftworlds like they are now. Also, Tsons also haven't been shown yet, have they?

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in au
Longtime Dakkanaut





 ZergSmasher wrote:
Harlequins and Grey Knights haven't been shown either. Grey Knights are too different from regular Marines to have the same army bonus/detachment, so I'm sure they'll get their own article, and they didn't specify that Harlies would be in with Craftworlds like they are now. Also, Tsons also haven't been shown yet, have they?


The harlequins weren't shown as a separate faction in the warhammer fest powerpoint, and the aeldari are still called that rather than craftworlds.

So my guess is that the harlequins will get a detachment of just harlequins, and they will have the harlequin rule as a detachment rule. Strands of fate being the standard eldar rule.


I'd prefer to be wrong, given the imperium got ANOTHER separate faction (agents of the imperium...) but I doubt it.

   
 
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