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Made in us
Decrepit Dakkanaut





Tsagualsa wrote:
This approach could have been improved by orders of magnitude if at least some upgrades, especially squad-level heavy weapons, had just '+10 pts each' tacked onto it. Nobody was expecting perfect balance, but at least acknowledge that e.g. a flamer and a plasma gun have vastly different average usefulness, and an additional Lascannon over a bolter is worth something.


I actually think they brought plasma down pretty well. The Hazardous rule being something that happens after and you can't avoid it with rerolls makes it a whole lot more risky. And then Overwatch being more flexible benefits flamers in some squads. There's still a difference, but I wouldn't put flamers down yet.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

They made it so that there is no reason not to upgrade a Commissar with a plasma pistol. Literally you are wrong if you equip them with a bolt pistol.

This is the perfect microcosm of these points costs. Sacrifice one of the most iconic weapon/character combos in the setting on the atlar of simplification.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Justyn wrote:
Whirlwind...125
Predators 130/135.
Vindicator 205!!!!


Did you miss that the Vindi has higher toughness, a better save, and can fire its gun while in melee, AT the victims it is in melee with?
And it is an anti-everything gun while at it.

This message was edited 1 time. Last update was at 2023/06/16 16:13:32


 
   
Made in us
Stealthy Warhound Titan Princeps







It occurs to me that since I'm going to do Genestealer cult for the obligatory "try it with an open mind" game, and my genestealer cult is all weird converted proxies, the whole max options thing doesn't really affect me. "This fire hose is the free Mining laser I'd be an idiot not to add to this unit. Really."


Automatically Appended Next Post:
It could also be that this is the end of WSYWIG.

This message was edited 1 time. Last update was at 2023/06/16 16:14:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
Allowing variable size units messes with what upgrades can be taken and makes it harder to balance.
Oh come off it. Variable squad sizes have been written into the DNA of this game since inception.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nihilistic Necron Lord






 Jidmah wrote:
Voss wrote:
Dudeface wrote:
Voss wrote:
I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.


Well they're all 100% new, there's no changes to hunt.



Provide a baseline, then.


Latest tomorrow morning you will have full color-coded spreadsheets including a statistical analysis on reddit.


https://docs.google.com/spreadsheets/d/1iw8TLYoPNbSvI2mzGLpmsL_EkMITv3oeKX4iRyt2iWA/edit#gid=0

 
   
Made in us
Decrepit Dakkanaut





 Trickstick wrote:
They made it so that there is no reason not to upgrade a Commissar with a plasma pistol. Literally you are wrong if you equip them with a bolt pistol.

This is the perfect microcosm of these points costs. Sacrifice one of the most iconic weapon/character combos in the setting on the atlar of simplification.


Yes, it's silly. Though I don't think he was doing much with that pistol in the past regardless. There are parts of this that never mattered and now we don't have to sweat those details.

I look at my Rubric Flamers and I see a real distinction. They're worse than bolters with less access to upgrades, but they're great on overwatch and with Ahriman. Any of those options are the same cost and I can just pick the tool I need rather than stressing costs. That's a much newer unit than some of the older and more abused ones though.


Automatically Appended Next Post:
 H.B.M.C. wrote:
 Daedalus81 wrote:
Allowing variable size units messes with what upgrades can be taken and makes it harder to balance.
Oh come off it. Variable squad sizes have been written into the DNA of this game since inception.


I'm just giving the potential logic for the decision. This stuff is what I didn't like about Warmahordes. At the same time I can still customize squads unlike WMH.


Automatically Appended Next Post:
 kestral wrote:
It could also be that this is the end of WSYWIG.


Not really, because units aren't dying together all the time so at some point you need to pull that heavy weapon off the table.

This message was edited 2 times. Last update was at 2023/06/16 16:19:28


 
   
Made in pl
Longtime Dakkanaut






Pretty strong 1st Edition AoS vibes coming from the new point system paradigm. Not quite as bad, obviously, but possibly dictated by the same marketing goals.

GW is likely still chasing the wide market appeal they've seen WotC achieve when MtG went from a complex spell based game to a significantly less complex midrange fat body slugfest, though I do wonder if they're going to face pushback similar to what we've seen with AoS, now that they've built a number of alternatives for the possibly disenfranchised 40k players within their own ecosystem.

   
Made in us
Ultramarine Terminator with Assault Cannon






Voss wrote:
 oni wrote:
 Daedalus81 wrote:
 oni wrote:
So... I like unit points being in blocks of models. This is how I've always thought it should be. However, all wargear being free is above and beyond moronic.

I suppose there is a small chance and I sincerely hope that we will see the return of wargear points with codexes. If not... we have a serious problem. And I do not say this out of emotion. I am legitimately concerned.



Points will be handled separately from dexes. I would not count on this at all.


Correct. I just wasn't clear. I'm hopeful we'll get a Munitorum Field Manual v2.0 when codexes start coming, but it may be wishful thinking.


They honestly can't wait that long. The philosophy is gonna stay, and we can't do anything about that, but some of these points are just _wrong_.
Melee tyranid warriors are more expensive than ranged warriors. Some things are better but cost the same as similar units (in the same codex even), other things are just way outside the boundaries set by everything else.

They've gotta do damage control way before autumn.


It's not so much the weapons lacking points costs; I can somewhat agree with the WarCom article about "every weapon option has a role to distinguish it from competing choices" / 'the right tool for the right job' so to speak, so long as it's ingrained into the design and consistent throughout. What bothers me the most is the 'optional' wargear items that grant unit enhancements not having a cost associated with them. Detachment enhancements have a cost, so why not 'optional' wargear that grant unit enhancements (e.g AdMech Broad spectrum data-tether, SM Storm Shields, Necron Resurrection Orb, etc.)?

   
Made in ca
Angered Reaver Arena Champion





 MinscS2 wrote:
My main issue with the points (other than them seemingly being a bit all over the place*) is the stupid decision to force units to be either min-size or max-size - except for the units where they can be more or less any size, for some effing reason.

This will make list-building harder for no good reason. Absolutely no good reason. -_-
What's wrong with simply having the previous system of "XX pts per model, unitsize Y-Z"?

(*Redemptor and Brutalis Dreads being 220/225 pts and then the Ballistus is 170...
Regular Dreads being 160(!) and then we have stuff like Carnifexes and Haruspexes being 120/125 pts, etc etc.)


This system works fine in AoS. Honestly no one who plays AoS complains that it is harder to make lists. The other thing, which is a white elephant that no one wants to admit, making people stick to fixed unit sizes means you have to make meaningful choices. It means that if you want more eradicators in a unit you must have 3 more, instead of sneaking in just one. You, as a player, actually have to make a choice. I don't know how many time in AoS I had to make a meaningful choice between units because I couldn't just slide 1 or 2 models around.

Now, to be fair, the system could have been "for a block of X pay Y", but since some of the boxes are weird and allow you to make units out of regular troops we have this system.

It's not so much the weapons lacking points costs; I can somewhat agree with the WarCom article about "every weapon option has a role to distinguish it from competing choices" / 'the right tool for the right job' so to speak, so long as it's ingrained into the design and consistent throughout. What bothers me the most is the 'optional' wargear items that grant unit enhancements not having a cost associated with them. Detachment enhancements have a cost, so why not 'optional' wargear that grant unit enhancements (e.g AdMech Broad spectrum data-tether, SM Storm Shields, Necron Resurrection Orb, etc.)?


The honest answer to that? People took like 5% of all the unit enhancements. Even Jarvis conceded that point and explained it as the reason why a lot of unit upgrades became stratagems instead of actual items. People were basically shunning a great deal of the cool plastic in the box in favor of what works and what's hot on the table. Those enhancements were in majority useless stuff people wouldn't even pay points for. So if people are unwilling to pay points for it then why should they cost points? There was no magical perfect scenario people had for many items, and there probably wouldn't be unless some insane rule was created for the item. Now it's all a wash. All equal in the eyes of the point god.

This message was edited 1 time. Last update was at 2023/06/16 16:28:52


 
   
Made in us
Decrepit Dakkanaut





I think melee and ranged warrior point costs are just flipped.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Daedalus81 wrote:
Yes, it's silly. Though I don't think he was doing much with that pistol in the past regardless. There are parts of this that never mattered and now we don't have to sweat those details.


I'd rather have "commissar pistol weapon" than this nonsense.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Humming Great Unclean One of Nurgle






I came to drink tears. Not disappointed.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ultramarine Terminator with Assault Cannon






Not sure if anyone mentioned this yet but...

Goonhammer Reviews the New Warhammer 40k App
https://www.goonhammer.com/goonhammer-reviews-the-new-warhammer-40k-app/
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 oni wrote:
Not sure if anyone mentioned this yet but...

Goonhammer Reviews the New Warhammer 40k App
https://www.goonhammer.com/goonhammer-reviews-the-new-warhammer-40k-app/


There’s also something which has been bothering me for some time: A number of units and datacards just don’t have model photos, or use generic images. As a company with a 3-billion dollar market cap, I’d like to formally invite Games Workshop to have someone paint a Death Guard Rhino or a Thousand Sons Maulerfiend. It’s pretty crazy this is still an issue.

I've long wondered if part of the reason this happens is simply them wanting to wait for a dedicated kit? I noticed this with the Tank Commander and Infantry Squad in the Guard setup.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

It’s usually when they don’t have a currently painted Studio version I think.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in se
Dakka Veteran





 Daedalus81 wrote:

Those point difference make sense to me. Fexes are softer.


Mostly comparing the Carnifex to the regular Dread here: same statline but a 40 point difference. No way the Dreads special rule is worth 40 points over the Carnifex' special rule.

(And the Haruspex just seems very underpriced in general, but there seem to be quite a few outliers, both in terms of being underpriced and overpriced.)

Edit: Tyranid Warriors are also weird as heck. Not only is the melee-version absurdly more expensive than the shooty-version, why would you take the melee-version to begin with when Tyrant Guard are almost the exact same cost?
I have only read trough a handful of the factions but already seen a fair amount of glaring "huh?"s.

This message was edited 1 time. Last update was at 2023/06/16 16:40:11


5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Regular Dakkanaut




 Eldarsif wrote:
 MinscS2 wrote:
My main issue with the points (other than them seemingly being a bit all over the place*) is the stupid decision to force units to be either min-size or max-size - except for the units where they can be more or less any size, for some effing reason.

This will make list-building harder for no good reason. Absolutely no good reason. -_-
What's wrong with simply having the previous system of "XX pts per model, unitsize Y-Z"?

(*Redemptor and Brutalis Dreads being 220/225 pts and then the Ballistus is 170...
Regular Dreads being 160(!) and then we have stuff like Carnifexes and Haruspexes being 120/125 pts, etc etc.)


This system works fine in AoS. Honestly no one who plays AoS complains that it is harder to make lists. The other thing, which is a white elephant that no one wants to admit, making people stick to fixed unit sizes means you have to make meaningful choices. It means that if you want more eradicators in a unit you must have 3 more, instead of sneaking in just one. You, as a player, actually have to make a choice. I don't know how many time in AoS I had to make a meaningful choice between units because I couldn't just slide 1 or 2 models around.

Now, to be fair, the system could have been "for a block of X pay Y", but since some of the boxes are weird and allow you to make units out of regular troops we have this system.

I'll preface this with perhaps I have missed something saying players can field understrength units. In which case, whoops. Ignore. But otherwise...

Unit size is a bigger issue for 40k because of Transports. That's not an issue that pops up anywhere near as often in AOS. While they have increased a number of Transport's capacities to accommodate characters, that doesn't solve all of the problems. I hate to say it, but this is one aspect where Power was superior, as it was usually (always?) worded in a way that allowed a unit of 5 models for X or 6 to 10 for 2X. I could (in principle) accept GW justifying making players pay for 1-3 non-existent members as the cost of the unit being much more effective in a transport than on foot. Additionally, there are characters built from boxes like we see with Custodes and Harlequins. To keep to their design philosophy, they've had to accommodate them in a very awkward manner, which leaves out anyone else who so much as thinks of converting a Lieutenant from an Intercessor or a Succubus from Wych. Can't just run those units as one model short anymore because you've used that body elsewhere. That's an issue AoS shares.
   
Made in no
Tail-spinning Tomb Blade Pilot






How much does drones cost for a crisis suit unit? I dont understand quite.

Let the galaxy burn. 
   
Made in gb
Longtime Dakkanaut






What are we waiting to see next?
   
Made in us
Longtime Dakkanaut




 Lord Damocles wrote:
What are we waiting to see next?

We need to wait and see for what the white knights think we should wait and see for next.

fething absurd, isn't it?
   
Made in ca
Angered Reaver Arena Champion





No One Important wrote:
 Eldarsif wrote:
 MinscS2 wrote:
My main issue with the points (other than them seemingly being a bit all over the place*) is the stupid decision to force units to be either min-size or max-size - except for the units where they can be more or less any size, for some effing reason.

This will make list-building harder for no good reason. Absolutely no good reason. -_-
What's wrong with simply having the previous system of "XX pts per model, unitsize Y-Z"?

(*Redemptor and Brutalis Dreads being 220/225 pts and then the Ballistus is 170...
Regular Dreads being 160(!) and then we have stuff like Carnifexes and Haruspexes being 120/125 pts, etc etc.)


This system works fine in AoS. Honestly no one who plays AoS complains that it is harder to make lists. The other thing, which is a white elephant that no one wants to admit, making people stick to fixed unit sizes means you have to make meaningful choices. It means that if you want more eradicators in a unit you must have 3 more, instead of sneaking in just one. You, as a player, actually have to make a choice. I don't know how many time in AoS I had to make a meaningful choice between units because I couldn't just slide 1 or 2 models around.

Now, to be fair, the system could have been "for a block of X pay Y", but since some of the boxes are weird and allow you to make units out of regular troops we have this system.

I'll preface this with perhaps I have missed something saying players can field understrength units. In which case, whoops. Ignore. But otherwise...

Unit size is a bigger issue for 40k because of Transports. That's not an issue that pops up anywhere near as often in AOS. While they have increased a number of Transport's capacities to accommodate characters, that doesn't solve all of the problems. I hate to say it, but this is one aspect where Power was superior, as it was usually (always?) worded in a way that allowed a unit of 5 models for X or 6 to 10 for 2X. I could (in principle) accept GW justifying making players pay for 1-3 non-existent members as the cost of the unit being much more effective in a transport than on foot. Additionally, there are characters built from boxes like we see with Custodes and Harlequins. To keep to their design philosophy, they've had to accommodate them in a very awkward manner, which leaves out anyone else who so much as thinks of converting a Lieutenant from an Intercessor or a Succubus from Wych. Can't just run those units as one model short anymore because you've used that body elsewhere. That's an issue AoS shares.


I agree on the converting side, although I have always found I had more wyches I ever needed because of the ones on the Venom. Same goes for all the Kabalites on the Raider, but I understand your point. It is, however, a niche case which I imagine GW was willing to sacrifice. I will, however, admit that I would have wanted kabalites to come in blocks of 5 and then max at 10, but the design gods are sometimes fickle.

Regarding transport I imagine that will be a thing that will see changes throughout the life cycle. They did try, however, to address it with the combat squading rules that follow the vehicles.

I also could imagine that Custodes and Harlequins will eventually see single sprue leaders released and the squad goes into more logical squad sizing. Only time will tell I guess. Personally I find it awkward and I have Custodes and Harlies. Hated getting a box and having to sacrifice a whole model to make a character. Usually meant I needed more boxes.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lord Damocles wrote:
What are we waiting to see next?
Games to be actually played?
We've got all we need for theories now, but sometimes theory isn't enough.

I've yet to look over the points, but I'm prepared to be sad.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut





 MinscS2 wrote:
 Daedalus81 wrote:

Those point difference make sense to me. Fexes are softer.


Mostly comparing the Carnifex to the regular Dread here: same statline but a 40 point difference. No way the Dreads special rule is worth 40 points over the Carnifex' special rule.

(And the Haruspex just seems very underpriced in general, but there seem to be quite a few outliers, both in terms of being underpriced and overpriced.)

Edit: Tyranid Warriors are also weird as heck. Not only is the melee-version absurdly more expensive than the shooty-version, why would you take the melee-version to begin with when Tyrant Guard are almost the exact same cost?
I have only read trough a handful of the factions but already seen a fair amount of glaring "huh?"s.


They're not perfect by any stretch. There's also faction considerations like Oath. The dread can also tank shock and smoke and I would place the reroll aura as more powerful than blistering assault.
   
Made in ca
Angered Reaver Arena Champion





 Lord Damocles wrote:
What are we waiting to see next?


It's simple. We play games and try out the new ruleset. See what works, what's cool, what's stupid, and so on and so on.

Welcome to the Wild West.
   
Made in us
Decrepit Dakkanaut





 triplegrim wrote:
How much does drones cost for a crisis suit unit? I dont understand quite.


Zero. W6 4++ battlesuits if you want, but beware of the secondary.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




EviscerationPlague wrote:
 Lord Damocles wrote:
What are we waiting to see next?

We need to wait and see for what the white knights think we should wait and see for next.

fething absurd, isn't it?


What? Can't think for yourself?

Probably "wait and see if the codex comes with equipment costs and these are a get you by".

Personally I think they've shat the bed and don't know what to do, maybe they're trying to force the game back into being more casual, who knows.

Wait and see for me: is the endless doooom from sisters and DG justified on the table, let's get some events in.
   
Made in us
Regular Dakkanaut




Life has gotten crazy over the last few days and I haven't been able to keep up with the revels but I know point drop today. How close was I? Are death guard bottom of the barrel, sitting next to adeptus mechanicus like they looked in the preview and are eldar, and space marines hanging at the top? Like they appeared to be?

This message was edited 1 time. Last update was at 2023/06/16 16:53:57


 
   
Made in gb
Regular Dakkanaut




 Eldarsif wrote:
 Lord Damocles wrote:
What are we waiting to see next?


It's simple. We play games and try out the new ruleset. See what works, what's cool, what's stupid, and so on and so on.

Welcome to the Wild West.


From the outside looking in, looks like GW is using the user community as their ongoing beta test. Giving me very strong Privateer Press, Mk3 Warmachine vibes.

Good luck
   
Made in de
Servoarm Flailing Magos




Germany

Boosykes wrote:
Life has gotten crazy over the last few days and I haven't been able to keep up with the revels but I know point drop today. How close was I? Are death guard bottom of the barrel, sitting next to adeptus mechanicus like they looked in the preview and are eldar, and space marines hanging at the top? Like they appeared to be?


The long and short of it is: Fixed squad sizes for most units, or increments of *Multiples of Boxes*, and all Upgrades/Equipment are free. Draw your own conclusions.
   
 
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