This insane idea of mine was formulated in
this thread. I checked around for a battle report of Necrons vs Necrons, and none could be found! Shoot, we have Vassal; we have the Necron codex PDF; by God we aren't doing anything this Friday. Its time for a wargame! Unfortunately, we got so caught up in the "action" that I did a terrible job of taking screenshots at the end of each round, so excuess me. Oh, by the way, no C'tan were allowed.
My self-appointed job was to build a list without the use of Monoliths, and because of a lack of useful options it eventually morphed into a psuedo-Destroyer Spam.
Necron Lord, Rez Orb, 140
Necron Lord, Destroyer Body, Phase Shifter, 160
10 Necron Warriors, 180
10 Necron Warriors, 180
10 Necron Warriors, 180
3 Destroyers, 150
3 Heavy Destroyers, 195
3 Heavy Destroyers, 195
2 Tomb Spyders, 110
1500
He, on the other hand, was the weaker player and adjusted to agknowledge it: Monolith spam.
Necron Lord, Warscythe, 110
13 Warriors, 234
13 Warriors, 234
12 Warriors, 216
Monolith, 235
Monolith, 235
Monolith, 235
1499
Deployment 
We rolled Capture and Control and deployed Pitched Battle. I won to go first, deploying in the bottom where the warehouse and central building would help shield me from the Monoliths. He failed to seize the initiative.
Destroyer's turn 1 I advanced with everything. The Destroyer Lord turbo-boosts up the left flank, and the Heavy Destroyers turbo-boost up the right. The left two Necron squads huddled together with the Lord in the shade of the warehouse, waiting to take the objective later in the game. The center Destroyers rip into the opposing middle Warrior squad, killing 3. The left Heavy Destroyers one-up them by Exploding the left Monolith! The explosion catches the squad behind it, killing another 4 Warriors and they barely pass their Morale check with a 10. I finish the round by spawning a Scarab Swarm on each of the Spyders, who had run in the Shooting Phase.
Monolith's turn 1 He gets two Warriors back on the left squad, and a single Warrior returns for the center squad. He advanced his Monolith wall, and takes his oily revenge. The right Monolith destroys the entire squad of Destroyers (pun) in a single blow. The other sets its sights on the Heavy Destroyers, but manages to scatter into the Warriors chilling behind the warehouse. They casually go to ground, and only lose a single member.
Destroyer's turn 2 I started by failing my
WBB, setting the mood for the rest of the turn. The Heavy Destroyers on the left fell back, while failing to cause any damage with their shooting. The right side also failed to damage the Monolith. Certainly the Destroyer Lord, now in position to assault, can turn my poor run around! No. He whiffs all his rolls against the top left Warriors. I finish the turn by building two more Scarabs on the Spyders, who Hovered up the field as fast as they could.
Monolith's turn 2 He started by teleporting his Warriors out of combat so close to the table edge. The Monolith had moved infront of the generator, and the re-deployed Necrons were staring down the Tomb Spyder. Along with the Monolith's Arc Flux, they rapid fired into the Spyder, but with some cunning wound allocation I managed to keep both Swarms and the Spyder alive at one wound. The middle squad didn't feel like running, and fired into the Destroyer Lord with no effect. His other Monolith and Warrior squad moved towards his objective.
Destroyer's turn 3 My turn three opens by stunning and Weapon Destroying the left Monolith, while advancing my units towards the objectives. The Destroyer Lord floats over the generator joins the Spyder in an assault on the Warriors. The Lord then whiffs all his rolls, while the Spyder kills two, but then dies to the retailiation. The between the Scarabs and the Spyder I lose by one, but pass the test and continue the assault. With the the cunning use of Scarab summoning to give him another couple inches, the right Spyder is able to assault the right Warriors. However, his rolling is worse than the Destroyer Lords, and he loses combat taking several wounds on the Scarabs.
Monolith's turn 3 His turn is pretty uneventful. The left Monolith Particle Whips at the Warriors, killing three that are within range of the Resurrection Orb. They pass their Morale test and stay on the objective. The combat on the right goes in his favor, but there are no casualties save a single Warrior. The combat on the left goes in mine, with the Destroyer Lord slowly whittling down the Warriors.
Destroyer's turn 4 WBB's are passed for the left Warrior squad, and they press forward towards the Monolith with the second Warrior squad finally coming out from behind the warehouse to take the objective. My armies combined shooting manages to shake the Monolith. I continue to whittle the left Warriors away, my Destroyer Lord killing them two at a time. However, the right combat is tied, losing two Swarms for two Warriors.
Monolith's turn 4 His right Monolith is finally in range and lays it on the Heavy Destroyers huggin the right board edge. He kills two of the three, but I'm confident they'll make their
WBB. His other Particle Whip goes wide, then rolls something like three ones to wound and kills only a single Warrior. However, his Lord is finally able to finish off the Spyder.
Destroyer's turn 5 One Heavy Destroyer makes its
WBB, which is what I expected. The only Warrior his left Monolith was able to kill then gets back up just to spite him. My right Warrior squad, which had been following in Spyder's foot steps, tried to avenge their fallen Artificer. They kill something to the tune of three Warriors with their shooting. Bored with being target practice for the Monolith, the left Warrior squad moves up and rapid fires into the enemy's center Warrior squad as it finally comes into range (they had some poor running rolls). They match the other Warriors, killing three. I should mention the Heavy Destroyers have been firing at every opportunity, and have been unable to do damage for the last two turns. The Destroyer Lord kills two more Warriors, who pass their morale check. Yep, won't be long now!
Monolith's turn 5 His turn opens with "What turn is it again?" Yes, his Warriors are caught away from the objective on the last turn. He moves and forgoes return fire, trying to run them back into place. His Monolith hops up onto the roof of the center building and
tries to bombard my advancing Warriors. He scatters a maximum 8" with his Particle Whip, but makes up for it with a 6 on his Arc Flux. He manages to get two kills on my Warrior squad. His left Monolith moves to block my line of sight of his central Warriors, and tries his luck with this Particle Whip. It scatters up, killing two of my Warriors, but it also engulfs the combat between his Warriors and my Lord. His Warriors are killed, and my Lord takes a wound.
Destroyer's turn 6 YES! Another turn to redeem myself! If I can keep that Monolith from Tank Shocking the last 6 inches into my objective, I'll be good for atleast a tie. So, both nearly full Warrior squads rapid fire into the Monolith, scoring an Immobilized, several Weapon Destroyed and a slew of Stuns and Shakens. With that objective secured, my Heavy Destroyers take to the roof of the warehouse, and try to put the hurt on the right Monolith (still perched on the building). The other two Heavy Destroyers join in, and between them they get 4 penetrating hits. Guess its time to
shake it like a polaroid picture. Yep. Its just that kind of night. Now, if this game ends this turn I can still pull out the win. My right Warriors assault his, pulling them back off the objective. His Lord is stuck in the back row and is unable to swing. Not that it matters, I smash him, scoring four kills to his one. He still manages to pass his morale test, and continues to fight. My Destroyer Lord, freed from last combat immediately gets stuck in with his centeral Warrior squad.
Monolith's turn 6 He knows things aren't going his way, and futilely fires a Particle Whip into my clump of Warriors on the left objective. He has a plan to salvage the game though, and moves his Monolith between the brawling Warriors and the right objective, then teleports his Warriors through the portal right into the objective.
Destroyer's turn 7 Oh no, you didn't think the monotony would end there did you? I turbo-boost my Heavy Destroyers in a last ditch effort to contest the right objective.
Monolith's turn 7 The left objective is a lost cause, so he must get the Heavy Destroyers off the right objective. He assaults them with his Lord. Its the gamble that clinches the game. A single roll between victory and a draw. He rolls a 4 and 5, killing both of my Heavy Destroyers. Game over, tied game. As I write this I realize I could have turbo-boosted my Destroyer Lord to help contest, winning me the game, but hindsight is 20/20 eh?
Aftermath He considers it a moral victory to draw against me. I can't complain: such a close conclusion is always fun. Still, not a bad run for our first time with the lists. He doesn't think his list needs tweaking, and maintains if the Monolith hadn't erupted turn one he'd have been able to put on more pressure. I have to agree, but one of them was bound to pop. On the other hand, I wasn't satisfied quite satisfied with the list. Knowing first hand how poorly any Necrons perform in close combat, I'd drop the Spyders and Destroyer Lord to free up the Nightshroud for my remaining Lord. That should give the scoring units some desperately needed mobility. I'd also like to add more Destroyers. They can dish out some serious damage, and I'd like to have seen do more that game.