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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

SO, after the last two reports, we found that we'd been forgetting most of the Dark Eldar rules and getting all sorts of things wrong. You can read our crazy escapades in...

FIRST OF TWO - http://www.dakkadakka.com/dakkaforum/posts/list/433588.page
SECOND OF TWO - http://www.dakkadakka.com/dakkaforum/posts/list/433766.page

So we thought we'd better make a 'third' of two, where we take time to remember how to actually play this game. The armies have very slightly been changed, but it's pretty much a standard CSM army vs a Dark Eldar Webway Attack List. Maybe actually remembering Feel no Pain will give Dark Eldar a bit of a boost this time? Read on, young traveller, and all will be revealed....


ArbitorIan's Slaaneshi Chaos Marines - 1500pts



* Daemon Prince (MoS, Lash of Submission)
* 5 Terminators (1 Champion, 5 TL Bolter 1 Chainfist, 4 Power Weapon)
* Dreadnought (Plasma Cannon)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren & Powerfist)
* Noise Marines (5 Sonic Blaster, Blastmaster)
* Predator (Lascannon Sponsons, TL Lascannon)
* Predator (Heavy Bolter Sponsons, Autocannon)
* 3 Obliterators


Panic's All-Girl Hellions - 1500pts



* Baroness Sathonyx
* Haemonculus (Agoniser, Webway Portal)
* 9 Hellions (Helliarch w/ Agoniser)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 4 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 6 Scourges (2 Blasters, Solarite)


DEPLOYMENT

The mission was Capture & Control with Table Quarters deployment and, remembering Baroness Sathonyx's rules, the DE once again got the choice and went first. The board was a bit more open than before, but with lots of area terrain rather than LOS blocking terrain - probably more of a balanced tournament board, since we usually use LOADS of scenery.



Chaos deployed as far back as possible, to get as much time for shooting as possible. Obliterators on top of their key building, and the Blastmaster squad of Noise Marines guarding the objective. The powerfist squad are in reserve. and the Terminators are Deep Striking.





The DE set up the standard three Venoms all around the central garden, which was where they'd placed their objective. Everything else in DS reserve.




TURN ONE

So, turn one and the DE advance and drop the Webway Gate, the Trueborn and Haemonculus staying well within the rubble. That token there shows that we remembered Feel no Pain this turn. All three venoms fired on the Obliterators but only caused one wound.



And, of course, the Slaanesh lines open fire with everything. The DakkaPred fires at the lead, outflanking Venom, destroying both weapons and shaking it.



The Lascannon pred downs the central (empty) Venom, immobilising and shaking it, and the Obliterators explode the right hand one, taking two of the Trueborn inside.



The rest of the Slaanesh lines wipe out the three remaining Trueborn from the exploded Venom and take out two of the squad in cover with Feel No Pain.



End of Turn One




TURN TWO


The Haemonculus and Blaster squad advance into the craters.



But only one Hellion squad arrives this turn. Rather than going for the direct charge, they move onto the objective, waiting for more numbers and anticipating the arrival of the Terminators.



Of course, with no new threats, Slaanesh stay put and open fire again. Both reserve squads turn up, the Noise Marines walking on from the table edge while the Terminators land near the garden. The Obliterators start things by taking out the last airborne Venom.



Most of the rest of the squad is taken out by Lascannon and Plasma fire.



The DakkaPred and the Terminators kill a third of the Hellions in the Garden



And the rest of the army lines up, anticipating a big Turn 3 charge from the portal.



As you can see in the End of Turn Two map, the Daemon Prince also moved around, lashing the Haemonculus and squad into Doom Siren range of the newly arrived Noise Marine squad. However, they prove a little more resilient this game, and despite taking quite a lot of fire, two remain.




TURN THREE

Hellion Attack! The Baroness, her squad, and the normal squad of Hellions turn up at once and make for the Slaanesh lines. The Hellion squad aim for the Noise Marines by the Predators, hoping to reach them in the assault phase, but the Baroness' squad are definitely out of range, so go into area cover in the tank traps. Their Skilled Riders ability mean that none of them crash. The Haemonculus then joins them from the depleted Trueborn squad, taking the Pain Token with her, so the squad have FNP.



In the garden, the Hellions turn on the Terminators, killing one with Splinter fire before charging. They kill another two Terminators in close combat, but the squad is reduced to just a lone Helliarch at the end of the phase.




The Noise Marine squad in the ruins leave cover, advancing towards the Baroness and her squad. As they emerge, the Daemon Prince lashes them out of cover and into a handy template formation for the Doom Siren, which kills half the squad and the Haemonculus. Massed Noise Marine fire from the other squads and Obliterators then wipe out everything except the Baroness, whose 2++ field holds strong.




She is charged by the Daemon Prince at the end of the turn, but her field holds again and she performs a hit&run, ready for a charge next turn.



End of Turn Three. As you can see, the other squad of Hellions have also been removed. They had to charge through area terrain to get to the Noise Marines near the Predator, and didn't make the distance, and were then taken out by Predator/Doom Siren/Sonic Blaster fire in the CSM turn.




TURN FOUR

Dark Eldar only have one squad left - the Scourges, and since all the Troops are off the board already, Panic takes the risky decision to deploy them via Deep Strike, practically on top of the Chaos objective. They scatter, but only four inches, meaning they arrive just shy of the board edge. In the shooting phase, they open fire on the Noise Marines holding the objective, killing two.




The Baroness then charges into the Prince, causing one wound on him and staying unhurt thanks to her Shadowfield.



In the Chaos turn, the other Noise Marine squad advance on the Scourges and wipe out the whole squad with a single Doom Siren shot.



And, near the garden, the Terminators charge the immobilised Venom, destroying it.



But, after another round of combat without any wounds caused, the Baroness jumps out of combat again, ready for the next turn.



End of Turn Four. The Baroness is at large on the board - though the only DE model left by this point. If her 2+ save holds out she may be able to pull a draw next turn.




TURN FIVE

The Baroness then jumps directly into combat with the Noise Marine squad which had wiped out the Scourges, her field keeping her alive until the Chaos turn, when the Daemon Prince charges in. Neither the Noise Marines or the Daemon Prince can penetrate the field, but a single sound is caused by the Noise Champion with the Powerfist, and the Baroness is finally Instant Deathed to death.



End of Turn Five. No Dark Eldar left on the board.



Chaos hold their own objective. Nobody holds the Dark Eldar objective. Win to Chaos (again)




Result: Chaos 1 - Dark Eldar 0 (tabled)


Post Battle Analysis - ArbitorIan

So, another victory for the Slaanesh. To be fair, I think a lot of this is just a bad matchup for the Dark Eldar. Noise Marines are really good against light infantry. I have a whole army of them, facing a Light Infantry army who have to step into my fire lanes to cause any damage.

Even so, I think the big issue with this DE army is in target saturation. Because of the Warp Portal, there are only ever a few units on the board at a time, and they're all quite flimsy. The Venoms are always taken out before they can deliver their Blaster payload because they're the only target for the entire enemy army, and they're moving forward into range of the enemy guns. One the Venoms are gone, THEN the Hellions start to arrive, but piecemeal.

I think the Hellion assault could work quite well, but there also needs to be another threat on the board which is much harder for me to take out, so that I can't just concentrate my fire on the Hellions the second they arrive. Swapping the two Venom squads for some dug-in Dark Lance squads at the back of the field might achieve this. I'd have to keep shooting at them, yet only with my (few) long ranged weapons.

This message was edited 1 time. Last update was at 2012/03/21 16:00:07


   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Post Battle Analysis - Panic

Ok so another Loss!
I think ArbitorIans right that this match up is poor...
But thinking about it I'm not sure who these girls will would do any better against!

I'm going to run this army a few more times at 1500pts/1250pts - mostly for fun and hopefully for some success..
Maybe against other armies I can do better.

But in the long run something needs to change.

(The rest of my analysis is now list tweaking...)

I need Long range anti tank... every net list seems to start with 3 ravagers.
So to get 3 of those I need to find 315pts plus upgrades...

If I change the contents of the three venoms to
1 haemonculus+WWP plus 4 trueborn with blasters
5 warriors 1 blaster
5 warriors 1 blaster

I lose the 3 dracons, 4 whips and 5 blaster shots and gain 182pts and two scoring units
I can find the other 130pts.... By reducing the number of hellions or dropping the scourge.

I'm also not a fan of the raider/ravager model... any ideas on alternative models?
you can check out making of the girls and see how they upgrade in their blog.
++ Female Dark Eldar Hellion Army ++

Panic...

This message was edited 1 time. Last update was at 2012/03/21 17:15:21


   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

A friend of mine has been trying to get a hellion based army working for him (although his harlie themed, not lady themed ).

Something that has worked for him is using a squad of harlequins to hide the portal bearer in at the start of the game. Less likely to get shot at because of the veil of tears and provides a credible assault threat (especially if you decide to skip the haemon and put in an archon with a wwp instead).

He then uses 2 squads of trueborn on foot to come out the portal to add to his anti-tank.

I would also recommend trying to change up your squad sizes. Go with one very large squad of hellions and two smaller harrassing squads (to hold objectives and go after less impressive threats).
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Great report as usual guys. I'm really liking those oblits too - excellent conversions.

The photos seemed extra clear this time - have you changed cameras?

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Try 2 to 3 squads of dark lance scourges. that will let you keep the visual theme of your army, and it takes ALOT more than just one shot to bring down 5 scourges at 36 inches XD (unless your buddy gets SUPER lucky with templates. Plus you could easily have 6 extra dark lance shots on the table with the scourges

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Wicked awesome!! That one shot of all the helions from behind blew my mind, totally freakin sweet shot. Both armies looked great too.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Gordy2000 wrote:Great report as usual guys. I'm really liking those oblits too - excellent conversions.
The photos seemed extra clear this time - have you changed cameras?
Nope same camera i've been using for a couple of years now, but this time I've added a halogen uplighter lampstand (at only £15 from argos) to the warroom it brings the general light levels up alot and gets rid of shadows in the room, I think I'll get another

Warmaster wrote:Something that has worked for him is using a squad of harlequins to hide the portal bearer in at the start of the game. Less likely to get shot at because of the veil of tears and provides a credible assault threat (especially if you decide to skip the haemon and put in an archon with a wwp instead).

He then uses 2 squads of trueborn on foot to come out the portal to add to his anti-tank.

I would also recommend trying to change up your squad sizes. Go with one very large squad of hellions and two smaller harrassing squads (to hold objectives and go after less impressive threats).
I'm not sure the harlies are a good idea becuase they are on foot. the venom gets the portal 12 inches forward per turn.
Having the other trueborn walk out doesn't make sense unless the portal gets within 18" of the enemys tanks.
But yeah to save points I think I'll reduce the number of hellions to two squads, the Sky bitches squad being bigger.

thakabalpuphorsefishguy wrote:Try 2 to 3 squads of dark lance scourges. that will let you keep the visual theme of your army, and it takes ALOT more than just one shot to bring down 5 scourges at 36 inches XD (unless your buddy gets SUPER lucky with templates. Plus you could easily have 6 extra dark lance shots on the table with the scourges
the problem with scourge is they're too expensive for a heavy weapons squad... 5 scourge with 2 dark lances is 140pts while a ravanger has 3 dark lances for 105pts.

Panic...

   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Panic wrote:Having the other trueborn walk out doesn't make sense unless the portal gets within 18" of the enemys tanks.


To be fair, with the 6" move out of the portal, the portal needs to be within 24" of the enemy tanks, which is almost certainly the case since that's your Hellion charge range.

   
Made in us
Blood-Raging Khorne Berserker





Los Angeles

Really well painted armies, and FUN unit choices (as opposed to a lot of the other cookie cutter netlists we see here). Cool terrain. Really a pleasure to look at these reports. Thanks for sharing.

Avoiding Dakka until they get serious about dealing with their troll problem 
   
Made in gb
Perfect Shot Dark Angels Predator Pilot






Behind you!

Looks great!
Well done ArbitorIan.
I'm looking forward to the next time you guys are going to play
(though secretly hope Panic has more luck next time ).


S.

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----We be nice to them.....If they be nice to us-----<>Gollem<>----
 
   
Made in us
Regular Dakkanaut




Great report! Both of your armies are beautifully painted, great table, & well written report, kudos to you both. Now onto the reason for my post, as a DE player & wwp enthusiest I was inspired by Mr. Panic's pretty lil' Hellgirls, & if I maybe be so bold I would like to share it. So far it is 3-1-1, (granted they were more friendly lists, but my friends do have a stronge competive streak)& it sticks pretty close to your's thematically, but it has my own covenish twist. Plus I think It might just put a hurtin' on those Slanneshi Marines.

The Baron(ness) 1xx pts
Haemonculus w/wwp- 85

Elites
5 Harlequinns w/Shadowseer & Troupe-master-156 pts
Master w/PW,rest w/ kisses
(finally found a good use for my Mandrakes.)

Troops
9 Hellions w/Helliarch-189 pts
Helliarch w/agoniser & pgl

9 Hellions w/Helliarch-189 pts
Helliarch w/agoniser & pgl

9 Hellions w/Helliarch-189 pts
Helliarch w/agoniser & pgl

3 Wracks in Venom w/2 sc-& gt-100 pts

Fast Attack
5 Scourges w/2 Heatlances-134 pts

Heavy Support
Talos w/tl-heat lances & tl-liquifiers-115 pts
Talos w/tl-heatlances & tl-liquifiers-115 pt.
Talos w/tl-heatlances & tl-liquifiers-115 pts

Basic tactics
Start the Baron, haemi & harlequins as a unit on the table. Shouldn't matter if you go first or second. Not only do they have veil of tears, they also have stealth. Drop the portal then use them as a countercharge unit to anyone who wants to try & surrond the portal. This will also give the Baron a pain token to give to the unit of his choice when they enter play via the portal. In dawn of war have the haemi join the wracks & put the 'quinns in the portal.
Personally I let the Taloi handle the heavy lifting, while the Hellions provide firesupport & look for combi-charges & easy pickings. The scourges go for those annoying vehicle or try to open up a transport so the hellions can open up on them. This will give you 4 scoring units, 7 units coming out of the portal, most imporantly nothing your opponent can shoot at in the beginning turn.
While not perfect, it can definatly put the hurt on your foe.

Thanks for letting me share, & again, great job!

   
Made in us
Omnipotent Lord of Change





Albany, NY

Ouch Panic, brutal loss for the girls (but gotta cheer for noise marine victory ) ... Bravo on the report though lads, thanks for another great read!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I recommend a webway liat if your hellbent on hellions

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
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Made in jp
Grisly Ghost Ark Driver





NC

This is a great report.

You used pictures and text very well, and it was a fun read. Thanks for posting.

Falcon Punch!


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Great paint jobs on both sides, and a strong victory for Slaanesh. He/She/It will be pleased lol.
I guess, my experience with DE is very limited, but it seems like for a fast assault army, you just took too much punishment before hitting his lines. Maybe it was just the setup/terrain, or maybe I just need more experience lol.
Great battle report

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Regular Dakkanaut




target saturation is indeed the issue. Cutting down to one venom just to deliver the portal can be considered.

In a wwp list you're missing out on 2 of DE's heavy hitters namely talos/beasts (of course fast slots being limited...)

I think going with just 2 hellion units is a good start, but they do look good though
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Thanks for all the comments and suggestions - we tried to incorporate a few of these (such as walking Blaster squads) into the most recent game here - http://www.dakkadakka.com/dakkaforum/posts/list/439159.page

SevenSins wrote:In a wwp list you're missing out on 2 of DE's heavy hitters namely talos/beasts (of course fast slots being limited...)


Beasts would make a lot of fluff-sense in a Hellion army too, since the beastmasters are on skyboards....

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

ArbitorIan wrote:Thanks for all the comments and suggestions - we tried to incorporate a few of these (such as walking Blaster squads) into the most recent game here - http://www.dakkadakka.com/dakkaforum/posts/list/439159.page

SevenSins wrote:In a wwp list you're missing out on 2 of DE's heavy hitters namely talos/beasts (of course fast slots being limited...)


Beasts would make a lot of fluff-sense in a Hellion army too, since the beastmasters are on skyboards....

SevenSins... ditto...

In a Hellion list... I'd be tempted to try to fit in 2 Talos (or Taloi?) rather than Beasts as it adds a T7 MC critter in the army.

I have a 3 Talos/2 Beast list that's a blast to play... here's my list:
Spoiler:
whembly wrote:I'm having a blast with this "almost no-vehicle" list (4 venoms and 1 raider):
2000 Pts - Dark Eldar Roster

HQ: Lady Malys
1 Lady Malys, Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Invulnerable Save (4+); Precognisant; Steel Fan; Plasma Grenades; The Crystal Heart; The Lady's Blade)

HQ: Haemonculus
1 Haemonculus, ;Unit Type: Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Close Combat Weapon; Splinter Pistol; Liquifier Gun x1; Webway Portal x1)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Close Combat Weapon; Splinter Pistol; Shattershard; Webway Portal x1)

Elite: Kabalite Trueborn
3 Kabalite Trueborn, Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Kabalite Armour; Blaster x3)

Elite: Kabalite Trueborn
3 Kabalite Trueborn, Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Kabalite Armour; Blaster x3)

Elite: Kabalite Trueborn
4 Kabalite Trueborn, Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Kabalite Armour; Blaster x4)

Troops: Wracks
3 Wracks, Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2)
1 Venom Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)

Troops: Wracks
3 Wracks, Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2)
1 Venom Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)

Troops: Wracks
3 Wracks, Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2)
1 Venom Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)

Troops: Wracks
3 Wracks, Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2)
1 Venom Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)

Troops: Wyches
7 Wyches, Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+); Splinter Pistol & CCW; Combat Drugs; Plasma Grenades; Wychsuit; Shardnet & Impaler x1; Haywire Grenades)
1 Hekatrix (Splinter Pistol; Haywire Grenades; Plasma Grenades; Agoniser)
1 Raider Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Torment Grenade Launchers; Grisly Trophies; Night Shields; Flickerfield)

Fast Attack: Beastmasters
3 Beastmasters, Unit Type: Beasts; Night Vision; Power from Pain; Wychsuit; Skyboard; Close Combat Weapon x2; Splinter Pod x3; Agoniser)
5 Khymerae (Night Vision; Invulnerable Save (4+))
4 Razorwing Flocks (Night Vision; Whirlwind of Blades)

Fast Attack: Beastmasters
3 Beastmasters, Unit Type: Beasts; Night Vision; Power from Pain; Wychsuit; Skyboard; Close Combat Weapon x2; Splinter Pod x3; Agoniser)
5 Khymerae (Night Vision; Invulnerable Save (4+))
4 Razorwing Flocks (Night Vision; Whirlwind of Blades)

Heavy Support: Talos Pain Engine
1 Talos Pain Engine, Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

Heavy Support: Talos Pain Engine
1 Talos Pain Engine, Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

Heavy Support: Talos Pain Engine
1 Talos Pain Engine, Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

This message was edited 1 time. Last update was at 2012/03/27 18:28:09


Live Ork, Be Ork. or D'Ork!


 
   
Made in ie
Norn Queen






Dublin, Ireland

since we usually use LOADS of scenery.


Never apologize

I know nothing about either army (dont play either) so this was really fun and interesting to see how each fought.

At the start I would have guessed DE to win!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in es
Fresh-Faced New User



Barcelona, Catalunya

a really nice AAR!

 
   
 
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