Switch Theme:

Zealots, Fanatics, & Mad Max Frateris: New Ecclesiarchal units for Sisters of Battle  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Preacher of the Emperor






Spinning off from discussion in the Sisters of Battle wishlist thread, I thought I'd present my ideas for new Ecclesiarchy and Frateris units. Some are modifications of what's in the White Dwarf Codex (customizable Confessors, Crusaders in squads), some are revived from Witch Hunters (Arco-Flagellant packs & Death Cult Assassin squads), some are entirely new (Frateris Rabble & vehicles), but all are crazed and full of glorious hate.

In the Emperor's Name, let none survive, baby!

[UPDATE: The final (?) versions of all these units -- and two dozen others -- are now in my Sororitas fandex/expandnex]


ARMY SPECIAL RULES

[Design note: These special rules come from feedback in the "Fixing Faith" thread where we're rebuilding the various Acts of Faith and the Faith Point system as a whole.]

Armour of Contempt
Spoiler:

The holy warriors of the Ecclesiarchy are taught that no assault on body, mind, or soul is greater than the power of the God-Emperor to protect -- or to damn -- and they repel their enemies' blows, both physical and psychic, with contempt.
Every model with the Armour of Contempt special rule has a 6++ invulnerable save.
Every unit in which more than half the models have Armour of Contempt gains a +1 bonus to Deny the Witch rolls. (This bonus is separate from, and cumulative with, Adamantium Will: A unit with both SRs would get +2 to Deny the Witch). However, no friendly psyker may ever use psychic powers on such a unit, and any friendly psyker within 6" suffers a -1 to psychic tests.


Improvised Weapons
Spoiler:

While crude pistols and metal pipes are easy for the Frateris Militia to obtain, their more powerful weapons are generally home-made with more enthusiasm than skill:
- Any flamer or melta used by a Frateris unit has the "Gets Hot!" rule
- On a to-hit roll of one, any demo charge used by Frateris explodes with the Large Blast template centered on the model carrying it.


Leader of the Faithful
Spoiler:

The leaders of the Ecclesiarchical force can heighten the already intense focus of the Sisters of Battle.
A squad attempting an Act of Faith gains +1 to its roll for each Independent Character with "Leader of the Faithful" who has joined it.


Power of Prayer
Spoiler:

While the clergy of the Ministorum and the Frateris lack the mental discipline of the Adepta Sororitas, they do not lack for pious fervor, and when that fervor is channeled and focused through the Sisters, the effects can be uncanny.
Units including at least one model with the Power of Prayer special rule cannot perform Acts of Faith but are still counted for determining the army's Faith Points.


Sword of Hatred
Spoiler:

The fanatics of the Imperial Cult overflow with a contagious hatred.
Any model with the Sword of Hatred SR gains Hatred (all enemies).
Any independent character that joins a unit with Sword of Hatred, or any unit joined by an independent character with Sword of Hatred, gains Hatred (all enemies) as well.



HQs

A Confessor who uses his Crozium to smite the heretic and who can be customized to buff your entire army with hate-spewing sermons:

Confessor: 90 points
WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 Ld:10 Sv:5+/4++
Spoiler:

Unit Composition:
1 Confessor

Unit Type:
Infantry (character)

Wargear:
Bolt Pistol
Crozius Ecclesium (power maul)
Flak Armour
Frag Grenades
Krak Grenades
Rosarius

Special Rules:
Adeptus Ministorum (Armour of Contempt, Power of Prayer, Sword of Hatred)
Independent Character
Leader of the Faithful
Stubborn

Fiery Preacher:
Some extraordinary Confessors burn with holy loathing for the enemies of the Imperium and can inspire such loathing in others in fiery pre-battle sermons. Such sermons may fill the entire army with righteous rage, rally various kinds of recruits to the cause, or even convey practical tips on how to defeat a particular adversary, gleaned from the Confessor's years of commbat experience and study of forgotten tomes.
The Confessor may take one and only one of the following Inspirations for 50 points each:
Apostle of Hatred: Every unit in the army gains the Hatred special rule, applicable to all enemies. Units that already have Hatred (for all enemies, not for a specific faction or type of unit) or Sword of Hatred as one of their Special Rules (including the Confessor himself) gain Rage.
Battle Abbot: The Confessor gains the Rage special rule, as does any squad he joins. The army may take an unlimited number of Priests per detachment (instead of the usual 0-5).
Daemon Hunter: The Confessor automatically passes any Fear tests caused by a Daemon's Fear special rule, unless the Daemon is also a Monstrous creature; every other unit in the army gains a +1 bonus to such tests. Every unit in the army, the Confessor included, gains Preferred Enemy (Daemons).
Holy Demagogue: The Confessor gains the Rage special rule, as does any unit he joins. The army make take an unlimited number of Frateris Rabble squads without regard to the normal Force Organization Chart limits.
Inspirational Xenophobe: Every unit in the army gains Preferred Enemy (all non-humans). "Non-human" in this case DOES include Abhumans such as Ogryn and Ratlings.
Master of Penitents: The Confessor gains the Rage special rule. The army may take Arco-Flagellant Packs as Troops choices (as well as Fast Attack) and Penitent Engines as Elites choices (as well as as Heavy Support).
Scourge of Traitors: Every unit in the army gains Preferred Enemy (Chaos Traitors). This applies to all units in Codex: Chaos Space Marines as well as to any Chaos-inspired army lists in Imperial Armour publications (e.g. Vraks rebels) or fandexes (e.g. Lost and the Damned). This does NOT apply to units from Codex: Chaos Daemons.
Slayer of the Beast: The Confessor automatically passes any Fear test caused by a Monstrous Creature's Fear special rule, unless the Monstrous Creature is also a Daemon; all other units in the army gain +1 to such tests. All units in the army, the Confessor included, gain Preferred Enemy (Monstrous Creatures).
Witch Hunter: Every unit in the army gains Preferred Enemy (Psykers), Hatred (Psykers), and +1 to all Deny the Witch rolls (which is cumulative with Adamantium Will and Armour of Contempt, so all three together would convey a +3 bonus).

Wargear options TBD


And because we don't get Karamazov any more, here's a Confessor who's a Walker!

Confessor Ex Cathedra: 150 points
WS:5 BS:5 S5(10) I:3 A:3 Armor:12/12/11 Hull Points:3 Sv: 6++
Spoiler:

Unit composition: 1 Confessor Ex Cathedra

Unit type: Vehicle (Walker, Character)

Wargear:
Two Dreadnought Close Combat Weapons (with built in heavy flamers)

Special Rules:
Adeptus Ministorum (Armour of Contempt, Sword of Hatred)

Walker Leader: The Confessor Ex Cathedra may join a squadron of Penitent Engine walkers, and separate from them again, just as an Independent Character may join a squad. The Confesor Ex Cathedra's Sword of Hatred special rule grants all the Penitent Engines the Hatred special rule.



Priests: Just plug one into your Frateris for instant Hatred!

Priest: 50 points
An Army of Faith may include 0-5 Priests (or Priestesses) per detachment. Priests do not use up any Force Organization Chart choices, but otherwise each is treated as a separate HQ unit.
WS:3 BS:3 S:3 T:3 W:1 I:4 A:2 Ld:7 Sv:5+/4++
Spoiler:

Unit Composition: 1 Ecclesiarchy Priest

Unit Type: Infantry (character)

Wargear:
Adeptus Ministorum (Armour of Contempt, Power of Prayer, Sword of Hatred)
Bolt Pistol
Chainsword
Flak Armour
Frag Grenades
Krak Grenades
Independent Character
Leader of the Faithful
Rosarius

Options:
May replace his bolt pistol and chainsword with an Eviscerator: 25 points



TROOPS

They live to die! That which kills them makes them stronger (until they're all dead).

Frateris Zealot Band: 50 points
Frateris Zealot WS:3 BS:2 S:3 T:3 W:1 I:3 A:1 Ld:6 Sv:-/6++
Frateris Deacon WS:3 BS:3 S:3 T:3 W:2 I:3 A:2 Ld:7 Sv:-/6++
Spoiler:


Unit Composition:
10 Frateris Zealots

Unit Type:
Infantry; Deacon is Infantry (Character)

Wargear (Frateris Zealots):
Two close combat weapons

Wargear (Frateris Deacon):
Crozius Ecclesium (power maul)
Stubber

Special Rules (all):
Armour of Contempt
Improvised Weapons
Rage

Death Seekers:
More than any other fighters for the Imperial Cult, the Zealots of the Frateris Militia seek martyrdom. The more desperate the fighting and the more of them that fall, the more determined they become.
Whenever a Zealot Band is forced to take a Morale Test, Pinning check, or any other Leadership test, treat any factors that would normally be negative modifiers as positive modifiers instead.

Special Rules (Deacon only):
Power of Prayer

Options:
The squad may include up to 10 more Frateris Zealots: 5 points per model
The squad may be joined by a Frateris Deacon: 25 points
The Deacon may exchange his or her Crozius for an Eviscerator: 10 points
Any Zealot may exchange his or her stubber and close combat weapon for a heavy mallet (+1 S, unwieldy, two-handed): free
For every ten models in the squad, one Zealot may replace his or her stubber and close combat weapon with
- an improvised flamer: 3 points
- an improvised melta: 8 points
- an improvised demo charge: 10 points



Disposable rabble! Feel free to shoot through their frail bodies to hit the enemy!

Frateris Mob: 20 points
Frateris Rabble WS:2 BS:2 S:3 T:3 W:1 I:3 A:1 Ld:5 Sv:-/6++
Frateris Deacon WS:3 BS:3 S:3 T:3 W:2 I:3 A:2 Ld:7 Sv:-/6++
Spoiler:


Unit Composition:
5 Frateris Rabble

Unit Type:
Infantry; Deacon is Infantry (Character)

Wargear (Frateris Rabble):
Stubber
Close combat weapon

Wargear (Frateris Deacon):
Crozius Ecclesium (power maul)
Stubber

Special Rules (all):
Armour of Contempt
Improvised Weapons

Special Rules (Deacon only):
Power of Prayer

Assisted Martyrdom:
Hearts afire and eyes glazed with pious furor, the rabble place little value on their own lives, and full-time fighters for the faith place even less. Accordingly, any unit from the Army of Faith list -- including other Frateris -- may fire in the Shooting Phase at any enemy unit locked in combat with one or more Frateris squads.
If even one non-Frateris unit is locked in combat with the chosen enemy unit, this rule does not apply: Non-Frateris troops are not considered disposable.
Any hits are applied to the enemy unit normally. Any misses are applied to the Frateris unit nearest the shooter. If a shot misses and is re-rolled sucessfully, it causes a hit on both the targeted enemy unit and the nearest Frateris unit; if a shot misses, is re-rolled, and still misses, it counts as two hits on the Frateris.

Dedicated Transport:
A Frateris squad with only five members may select a Frateris Technical as a Dedicated Transport.
A Frateris squad with 20 members or fewer may select a Frateris Hussite as a Dedicated Transport.

Options:
The squad may include up to 45 more Frateris Rabble: 4 points per model
The squad may be joined by a Frateris Deacon: 25 points
The Deacon may exchange his or her Crozius for an Eviscerator: 10 points
Any Rabble may exchange his or her stubber and close combat weapon for:
- a shotgun: free
- a heavy mallet (+1 S, unwieldy, two-handed): free
For every ten models in the squad, one Rabble may replace his or her stubber and close combat weapon with
- an autogun: free
- an improvised flamer: 3 points
- an improvised melta: 8 points
- an improvised demo charge: 10 points




ELITES

Stubborn with 3++ Save. The ultimate tarpit.

Crusader Band: 105 points
Crusader WS:4 BS:3 S:3 T:3 W:1 I:3 A:1 Ld:8 Sv:5+/3++
Veteran WS:4 BS:3 S:3 T:3 W:2 I:3 A:2 Ld:9 Sv:5+/3++
Champion WS:4 BS:3 S:4 T:3 W:3 I:3 A:3 Ld:9 Sv:5+/3++
Spoiler:


Unit Composition:
1 Crusader Veteran
4 Crusaders

Unit Type:
Infantry; Veteran and Champion are Infantry (Character)

Wargear:
Flak Armour
Bolt pistol
Power weapon (any)
Storm shield
Frag Grenades
Krak Grenades

Special Rules:
Adeptus Ministorum (Armour of Contempt, Power of Prayer, Sword of Hatred)
Stubborn

Dedicated Transport:
A Crusader squad may select any dedicated transport.

Options:
The squad may include up to five additional Crusaders: 20 points per model
The squad may be joined by a Crusader Champion: 30 points
All model in the unit may replace their Storm Shields with Suppressor Shields: free
The Crusader Veteran may take melta bombs: 5 points
The Crusader Champion may take replace his or Power Weapon with an Incandescent Power Weapon (adds Master-Crafted and Soul Blaze): 15 points

Supressor Shield:
The Suppressor shield counts as a Close Combat Weapon but reduces the Crusader's Invulnerable Save to 4++.



Infiltrate, Stealth, & Precision Strikes. Your character-killers.

Death Cult Assassin Squad: 60 points
Death Cult Assassin WS:5 BS:3 S:4 T:3 W:1 I:6 A:2 Ld:8 Sv:5++
Spoiler:

Unit Composition:
3 Death Cult Assassins

Unit Type:
Infantry

Wargear:
2 power weapons (any combination)
Frag Grenades
Krak Grenades

Special Rules:
Adeptus Ministorum (Armour of Contempt, Power of Prayer, Sword of Hatred)
Infiltrate
Fleet
Stealth
Stubborn

Precise Strikes:
On to-hit rolls of 6, Death Cult Assassins may make Precision Shots, just like Independent Characters.

Uncanny Reflexes:
The Death Cult Assassins' save is Invulnerable.

Dedicated Transport:
Death Cult Assassins may never take a dedicated transport.

Options:
The squad may include up to seven extra Death Cult Assassins: 20 points per model

[Designer's Note: Having no Death Cult Assassin characters is a deliberate choice: It allows them to bypass Challenge rules and Precision Strike characters out of enemy units].



DEDICATED TRANSPORTS

Your basic Mad Max ramshackle vehicle with crazy guys hanging on firing wildly in all directions.

Frateris Technical: 45 points per model
BS: 3 Armour: 10/10/10 Hull Points: 2
Spoiler:

Unit Composition:
1 Technical

Unit Type:
Vehicle (Fast, Open-Topped, Transport)

Transport Capacity:
5 models

Wargear:
Heavy stubber

Special Rules:
Scout
Improvised Weapons

Options:
May replace its heavy stubber with
a twin-linked improvised flamer: free
a twin-linked bolter: free
a heavy bolter: 10 points



A huge, slow Mad Max vehicle with crazy people firing in every direction. An Ork Trukk for humans.

Frateris Hussite: 100 points
BS:3 Armour: 13/12/11 Hull Points:3
Spoiler:

Unit Composition:
1 Frateris Hussite

Unit Type:
Vehicle (Heavy, Open-Topped, Transport)

Transport Capacity:
20 models (minus one per weapon taken; see Options)

Wargear:
Smoke Launchers
Searchlight

Special Rules:
Improvised Weapons

Options:
May take a dozer blade: 5 points
May take extra armour: 15 points
May take up to ten of the following weapons (two front, three on each side, and two rear) in any combination:
heavy stubber: 10 points
twin-linked improvised flamer: 10 points
twin-linked bolter: 10 points
heavy bolter: 20 points
Each weapon taken reduces transport capacity by one model (to represent the required gun crew).




Fast Attack

They're Beasts now. They're coming to get you and they're rabid and they're really freakin' FAST.

Arco-Flagellant Pack: 100 points
Arco-Flagellant WS:5 BS:3 S:5 T:3 W:1 I:4 A:4 Ld:8 Sv:-
Spoiler:

Unit Composition:
5 Arco-Flagellants

Unit type:
Beasts

Wargear:
Arco-flails (close combat weapon)

Special Rules:
Fearless
Feel No Pain
Furious Charge
Fleet
Rage

Cry Havoc:
No Independent Character may ever join a Pack of Arco-Flagellants. (The Arco-Flagellants in Battle Conclaves are "leashed" to the Conclave with somewhat different programming). As soon as the Pack's models are placed on the board, their player must designate a specific enemy unit as their target.
The Pack will pursue the target unrelentingly:
If the target is within 12 inches (i.e. the maximum feasible charge distance), the Pack must charge it in their next Assault phase. Even if the charge range does not reach the enemy unit, each model in the Pack moves the distance rolled towards the enemy.
If the target is more than 12" away, the Pack must move and run the maximum possible distance straight towards it -- deviating only to go around impassable and fatal terrain -- every turn until it is in range to charge.
Once the Pack is in close combat with its target unit, it will continue to fight until it is wiped out or the enemy unit is defeated:
If the enemy unit Falls Back and survives, the Arco-Flagellants will resume pursuing it as above.
If the enemy unit is destroyed to the last model, the Arco-Flagellants will automatically choose the nearest enemy unit left as their target and pursue it in turn.
The player never has any control over or choice in the Pack's movements. If a Pack is embarked in a transport equipped with a Psalmic Restraint System, the controlling player may choose when to disembark the Arco-Flagellants, but once their models are placed on the board they follow the rules above and may never embark any transport again.

Dedicated Transport:
The Arco-Flagellant Pack may select any Dedicated Transport if and only if that vehicle has the Psalmic Restraint System upgrade.

Options:
The pack may include up to 15 additional Arco-Flagellants: 20 points per model




All comments, compliments, criticisms, and suggestions are welcome. Personal abuse is tolerated.

Edited to add the actual Zealots (oops!) and Priests and fix typos in Rabble & Arco-Flagellant Strength stat.

This message was edited 9 times. Last update was at 2014/12/22 03:49:41


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Preacher of the Emperor






Looks good to me. I especially like the ramshackle feel of the regular zealots.

So, are these designed as a supplement to the SoB? Or another army entirely that they are (naturally) Battle Brothers with?

Also, you might be able to fit in Redemptionists somewhere, if you feel that there's a space for them. They were fieldable on the tabletop before, and they could fit in nicely here.

Order of the Righteous Armour - 542 points so far. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Okay, I'm just going to take some notes as I read through this:

- Demo Charges don't roll to hit, they're blast weapons.
- Improvised weapons are a nice touch though, don't know if you really need to list them as "Improvised X" in the unit description if you are giving the unit that rule though
- How is "Leader of the Faithful" different than the old rules that had a short list of bonuses in the Faith Test rules? It seems like an extra step that could be cut out since that is it's only bonus
- Power of Prayer is interesting but restricting the entire unit just because one model has the rule? Why not just restrict models with the rule from benefiting from faith tests?
- The Confessor rules look alright, but I don't really think anti-Daemon rules fit the army proper. A lot of testing needed to determine which of those are worth 50 points and which aren't I think.
- Not sold on the Walker honestly, but it looks alright
- Why would the Eviscerator replace the Preacher's bolt pistol? Also NOT 25 points. 15 TOPS.
- You forgot to cap Zealot Ld at 10.
- Why not just make "Assisted Matrydom" "all misses are counted as hits against the Fateris Mob instead"? It's less wordy and complicated and doesn't give free twin-linking to the shooter (which doesn't really fit the description). Generally speaking rules need to be clear, concise and as straightforward as possible. Being too wordy just makes it a mess to deal with.
- Suppressor Shield is an interesting bit of wargear. I actually like it.
- Arco-Flagellants: Again, rules length. That's friggin' massive there for "Cry Havoc". "When Arco-Flagellants enter the table nominate an enemy unit. The Arco-Flagellants must make all movements (to include consolidation moves) and run movements towards that unit and must attempt to charge as soon as they are able. If the target unit is destroyed the Arco-Flagellants then target the nearest enemy unit, regardless of line of sight. If Arco-Flagellants are embarked on a transport with a Psalmic Restraint System they do not chose a target until they disembark. Additionally they may not embark any transport once they have entered the table for the remainder of the game. Arco-Flagellants may never be joined by characters." There, same effect, but a much shorter paragraph. Even then this is a bit wordy and I'm sure there is a way to shorten this further.
- And for 20 points a model why'd you nerf Arco-Flagellants' strength? S5 was one of the reasons to take them as their chemically enhanced strength makes them more dangerous and makes up for their lack of defensive abilities.

This message was edited 1 time. Last update was at 2013/10/01 18:48:05


 
   
Made in us
Preacher of the Emperor






Good points.

Clockwork, as in the Fixing Faith thread, is entirely right that I need to streamline the crap out of some of these rules.

As for Lynata's question, the idea is to include this in a Sisters fandex (that's what I'm drawing from), where there are about four Sisters options per FOC slot and two non-Sisters ones. I think it's too limited as its own force -- although you could make an army entirely out of non-Sisters with this. And even Battle Brothers doesn't reflect how close the Ecclesiarchy and Sororitas are: Fluff entirely justifies a force with a Confessor as the sole HQ but everyone else being Sisters -- his Praetorian Guard, basically -- or a Palatine being the sole HQ sent to rally a force entirely composed of Frateris Rabble.

I don't think I have the Redemptionist rules -- where/.how can I find them?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Yeah, I don't mean to harp on the whole short, concise rules thing, but it's one of those things I think counts as a "big deal" in rules writing. The longer the rule, the more someone needs to keep track of and the more confusing/complicated it all gets.

Too many special rules can have the same issue.
   
Made in nz
Disguised Speculo





9/10 would play against.

Recommend the forementioned "misses hit the Fateris Mob" change, maybe an accuracy penalty as well (shooting into a melee isn't easy!)

Think perhaps that the Death Seekers rule should include a stat bonus as well. Gain stuff like feel no pain as they drop in numbers

Arco Flagellants seem way overpriced for what they do
   
Made in us
Preacher of the Emperor






Okay, I'm convinced.

1) Arco-Flagellants drop back to 15 points. I don't want to boost their Strength to C:WH levels, the other alternative, because I want to see hordes of the damn things lashing into other hordes.

2) I've rewritten "Cry Havoc." First of all, it's no longer specific to Arcos, it's an Army Special Rule that Penitent Engines and Zealots can also have. Second, it's significantly shorter and also a lot clearer -- I tried to write it so you'd never need a FAQ (a vain hope, I know):

Cry Havoc
Spoiler:

Some Ecclesiarchal forces are downright feral, hurling themselves headlong towards the enemy without thought of tactics or fear of casualties.
If half or more of the models in a unit have the Cry Havoc special rule, the following rules apply:
As soon as the unit is placed on the board or disembarks from a transport, its player must designate a particular enemy unit as its target. The unit with Cry Havoc must move the maximum distance possible, as directly as possible, towards the target at every opportunity until it can charge. This means that units with Cry Havoc
- must always Run or Flat Out, if they can do so, instead of shooting.
- may only deviate from a straight line towards their target to bypass friendly models or impassable/lethal terrain.
- may only charge an enemy that is not their target if it is directly in their path to the target.
- may never embark on transports once their models are on the board.
When a unit with Cry Havoc attempts a charge, it always moves the full distance rolled on the dice, even if that does not bring it into close combat with any enemy models.
If the unit's target is removed from the board for any reason, the nearest enemy automatically becomes its new target.


3) And I've simplified "Assisted Martyrdom" too:
Assisted Martyrdom
Spoiler:

Hearts afire and eyes glazed with pious furor, the rabble place little value on their own lives, and other fighters for the faith place even less.
Any friendly unit may make shooting attacks at enemies Locked In Combat with one or more Frateris Mobs. Any misses count as hits against the Frateris. Template and blast weapons may be placed as if the Frateris were enemy models.
If a unit that is not a Frateris Mob is in the same combat, this rule does not apply: The rabble are disposable, other servants of the faith are not.


4) I'm keeping the "Leader of the Faithful" special rule, though, since when I'm creating new units, it seems cleaner to define an Army SR and just refer to it in each unit description where appropriate rather than keep adding to the unit-by-unit list in the Acts of Faith rules themselves.

5) Dakkamite's avatar is the most terrifying thing I have yet seen on this board.

This message was edited 1 time. Last update was at 2013/10/02 01:34:24


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Arcos are S5 in the WD Dex, in C:WH they were only boosted in strength when you activated their chem-injections.


Automatically Appended Next Post:
They're also S5 in the Grey Knights Codex.

This message was edited 1 time. Last update was at 2013/10/02 01:56:40


 
   
Made in us
Preacher of the Emperor






Whoops, you're right. Typo! I fixed the original post. Not sure how I ended up putting S4 in there.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 SisterSydney wrote:
Whoops, you're right. Typo! I fixed the original post. Not sure how I ended up putting S4 in there.


Yeah, that was what I was talking about before.
   
Made in nz
Disguised Speculo





I very much like this fandex, makes me see why people want to take a Sisters army.

Wish my grots had the "assisted martyrdom" rule though =/
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Dakkamite wrote:
I very much like this fandex, makes me see why people want to take a Sisters army.

Wish my grots had the "assisted martyrdom" rule though =/


Maybe in the next book?
   
Made in us
Sure Space Wolves Land Raider Pilot





if your going to change crusader, death cult assassin, and arco flagellant, then you need to update grey knights too
   
Made in us
Preacher of the Emperor






Well, I'm not changing the Crusader, DCA, or Arco-Flagellant statline, I'm just giving the option to take them in full units which get additional special rules (Stubborn, Infiltrate, and Beasts). I don't have the GK book, but I believe they can only take those troops as part of an Inquisitorial warband / entourage / posse thing, where it would make sense they would operate somewhat differently.

But, to be honest, screw the Grey Knights, in this edition they've got more than their fair share of awesome.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

shadowsfm wrote:
if your going to change crusader, death cult assassin, and arco flagellant, then you need to update grey knights too

Not necessarily. They are different books. There are certainly plenty of instances of the rules being different for different books.

@SisterSydney: Sorry, that I haven't been active in these but I'm not a big fan of fandexes. Keep the faith though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor






I can understand your not being a fan of fandexes. I'm one of those inveterate tinkerers who has been writing (mostly unfinished) games since age 11 or so and can hardly stop now.... plus as ClockworkZion wrote on his blog, GW's text positively encourages all sorts of homebrewing.

PS: Clockwork, where's the link to that? Or am I imaging it?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I posted it originally in the Wishlisting thread:

http://www.talkwargaming.com/2013/10/lets-talk-homebrew.html
   
Made in us
Preacher of the Emperor






That's the one. Everybody should read that.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 SisterSydney wrote:
That's the one. Everybody should read that.


Wow, thanks! I didn't think it was that good, but it's good to hear that I write stuff that doesn't suck!

Seriously, I always assume everything I write sucks so when people tell me it doesn't I'm excited!


Automatically Appended Next Post:
Oh, and now it's a link in my sig.

This message was edited 1 time. Last update was at 2013/10/02 21:28:46


 
   
Made in de
Shunting Grey Knight Interceptor






The first thing I thought when reading the Armour of Contempt was Aura/Armour of Arrogance in the game Munchkin.
When it came to the confessor, I could see saliva flying everywhere, as he spits and preaches hate.^^
I really like the rules you made so far and a favourite of mine is the Frateris Mob (I first imagined them as a swarm... I don't know what's wrong with me^^)

"When in deadly danger,
When beset by doubt,
run in little circles,
wave your arms and shout." - Litany of Command (parody)

DR:80+SG-MB--I+Pw40k13#----D++A+/eWD-R++T(F)DM+ 
   
Made in us
Preacher of the Emperor






Swarm rules would be awesome but a little too demeaning -- they are human beings, after all.... just kinda lame ones.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Swarms are also made of small things like Necro Scarabs or Nurglings.
   
Made in us
Preacher of the Emperor






Right, even Grots aren't counted as Swarms, I believe -- Dakkamite, you're a big Ork, I mean you play Orks a lot, is that correct?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 SisterSydney wrote:
Right, even Grots aren't counted as Swarms, I believe -- Dakkamite, you're a big Ork, I mean you play Orks a lot, is that correct?


Grots are Infantry.
   
Made in de
Shunting Grey Knight Interceptor






As said, it was as I imagined them, especially because of the Assisted Martyrdom rule... it wasn't a suggestion (at least I hope not)^^

"When in deadly danger,
When beset by doubt,
run in little circles,
wave your arms and shout." - Litany of Command (parody)

DR:80+SG-MB--I+Pw40k13#----D++A+/eWD-R++T(F)DM+ 
   
Made in nz
Disguised Speculo





 SisterSydney wrote:
Right, even Grots aren't counted as Swarms, I believe -- Dakkamite, you're a big Ork, I mean you play Orks a lot, is that correct?


Yeah, Grots are Infantry, our 'swarm' would be Snotlings (micro-grots) which we only get in Forgeworld and Fantasy
   
 
Forum Index » 40K Proposed Rules
Go to: