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Made in us
Preacher of the Emperor






Commanders should command, not just bash heads, and the Sisters of Battle need more options for awesome than their current limited codex. So, stopping short of rewriting the entire game, I'm seeking comment from all comers on some wargear and other ideas I've written up. In brief:
- The Palatine is back, as either a HQ choice or a free lieutenant to your Canoness, and now she can carry standards and banners.
- Canonesses and Palatines can get War Hymns, just like priests.
- Artificer armor, jump packs, and laud hailers are wargear options.
- The Book of Acts lets you buy back Codex:Witch Hunters flexibility with a list of alternative Acts of Faith, from twin-linked shooting to +2 Initiative.
- The Litanies of Command let a Canoness buff every Sisters unit within 6" for a phase, giving them anything from Fear to Precision Strikes.

[UPDATE: The final (?) versions of all these units -- and two dozen others -- are now in my Sororitas fandex/expandnex]

Detailed write-ups follow, heavily spoilered to prevent Wall of Text. I'd enjoy praise but be most grateful for ruthless criticism.

***


A Canoness or Palatine may take a War Hymnal: 20 points
A Canoness inspires intense devotion in her Battle Sisters, leading them from the fore whilst reciting the great hymns of the Ecclesiarchy.
A character with a War Hymnal gains the Hymns of War special rule.
Design notes:
Spoiler:
Yes, I know, the Priest only costs 25 points and gets both Hymns of War and a rosarius, but that seems undercosted. Besides, the Canoness and Palatine are significantly more survivable, so they're more likely to live long enough to use the Hymns multiple times.


A Canoness or Palatine may take a laud hailer: 10 points
Design notes:
Spoiler:
It only makes sense that the combat leaders of the Sororitas should be at least as inspiring as a non-militant Dialogus or a recorded message playing on a tank. It also lets us get rid of that hideous Dialogus model.


A Canoness may take artificer armour: 20 points

A Canoness or Palatine may take a jump pack: 15 points
If a Canoness takes a jump pack, her entire Command Squad may take jump packs as well at 3 points per model. A Command Squad using jump packs may not include a Dialogus, a Hospitaller, or a Celestian carrying a Simulacrum Imperialis, Blessed Standard, or Sacred Banner.
Design notes:
Spoiler:
Directly lifted from Codex:Space Marines.


*

A Canoness, Palatine, or Superior may take a Book of Acts: 15 points
Reciting the miraculous acts of Imperial saints, the leaders of the Sororitas can inspire their Sisters to perform feats far beyond their training.
When the character with the Book of Acts or the squad she has joined attempts an Act of Faith, she/they may attempt an Act from the Book instead of their regular Act from Codex:Adepta Sororitas. The Book does not grant an additional use of Acts of Faith.
Spoiler:

(E.g. a unit with a Book but no Simulacrum Imperialis can use either its Act from the Codex or an Act from the Book, but not both. A unit with a Book and a Simulacrum can use its Codex Act twice, an Act from the Book twice, two different Acts from the Book, or its Codex Act and one Act from the Book.)

Divine Wind: Borne as on eagles' wings, the Sisters rush forward firing with uncanny speed, accuracy, and grace.
This Act may be used in the Shooting Phase. If successful, the unit may both Run and shoot in this phase, in either order (i.e. shoot, then run; or run, then shoot).
A unit cannot use this Act and fire any Heavy weapons in the same phase unless it is also Relentless.

Hail of Fire: Their lips moving in prayer and their fingers moving on triggers, the Sisters blaze away with uncanny precision.
This Act may be used in the Shooting Phase. If successful, all the unit's weapons count as Twin-Linked for the rest of the phase.

Prophetic Warning:As if forewarned, the Sisters calmly turn their weapons on charging foes and cut them down.
This Act may be used whenever an enemy declares a charge against the unit with the book, immediately before resolving Overwatch.* If successful, the unit may fire overwatch at its normal Ballistic Skill. A unit that cannot fire Overwatch cannot attempt this Act.

The Whole Armour of Faith: The Sisters steel themselves both spiritually and physically against the unbelievers' blows.
This Act may be used whenever an enemy attacks the unit with the Book, immediately before the enemy rolls to hit.* If successful, all models in the unit gain an invulnerable save equal to their normal armour save for the remainder of the phase.

The Quick and the Dead: The Sisters slice through their enemies with miraculous speed.
This Act may be used in your Assault Phase, immediately before a unit charges.* If successful, every model in the unit adds +2 to its Initiative.

* These Acts are exceptions to the normal rule that units can only attempt Acts before they move, shoot, run, or strike blows.

Design notes:
Spoiler:
Costing is rough, but I figured getting to pick one of six Acts instead of being stuck with one is at least as useful as a Simulacrum Imperialis and probably more so.
Divine Wind is the same as Eldar Battle Focus.
Hail of Fire is the same as the White Dwarf Codex ’s version of Holy Fusillade.
Prophetic Warning is similar to the psychic power Foreboding.
Whole Armour of Faith is the C:WH version of Spirit of the Martyr.
The Quick and the Dead is similar to the C:WH version of the Passion.


*

Litanies of Command: 30 points
Her words cutting through the roar of battle, the Canoness orchestrates her scattered Sisters into a single choir of destruction.
A Canoness may take one and only one of the Litanies of Command listed below. Once per game, at the beginning of an appropriate phase, she may attempt to invoke the Litany by taking a Leadership test. If she fails, nothing happens and the Litany is lost. If she succeeds, the Litany affects all friendly units within 6" of the Canoness that have the Acts of Faith or War Hymns special rules (hereafter "the affected units"), and the effect described lasts until the end of the current phase.
Spoiler:

Anathema: With a single savage gesture, the Canoness focuses her Sisters' fury against the greatest threat.
The Canoness may use this Litany at the beginning of her side's Shooting Phase or of either side's Assault Phase. Designate a single enemy model within the Canoness's line of sight to be anathematized.
All affected units automatically pass any Fear tests caused by the anathematized model. In addition:
- If the anathematized model is a character, then when any affected unit attacks the anathematized character's unit, all to-hit rolls of 6 count as Precision Shots or Precision Strikes.
- If the anathematized model is a monstrous creature, then any affected unit attacking it or its unit gains the Monster Hunters special rule.
- If the anathematized model is both a monstrous creature and a character, both of the above apply.

Fear No Evil: The Canoness's inspiring song of hate revives her Sisters' courage.
The Canoness may use this Litany at the beginning of any phase. All affected units gain the Fearless special rule. Any affected unit that was Falling Back immediately regroups, regardless of what phase it is, and may move, shoot (or run), and charge normally this turn.

The Fear of the Lord: The Sisters take up their Canoness's cry for vengeance and assault with a fury that gives pause to even the most cold-blooded foes.
The Canoness may use this Litany at the beginning of either player's Assault phase. Every affected unit gains the Fear special rule and is immune from Fear itself. In addition, any enemy unit that passes its test against Fear still loses -1 from its Initiative -- even if the unit passes the Fear test automatically thanks to a special rule such as Fearless.

How Thou Art Fallen From Heaven: The Canoness points a single finger skyward and her Sisters ’ fire scours the heavens.
The Canoness may use this Litany at the beginning of the Shooting Phase. Any affected unit gains the Interceptor and Skyfire rules.

Thy Sisters' Keeper: Filled with love for their Sisters and hatred for the enemy, the Sororitas squads protect each other with withering crossfire.
The Canoness may use this Litany at the beginning of the enemy's Assault Phase. If any affected unit is charged, any other affected units may fire Overwatch just as if they were the targets of the charge themselves. Remember that no unit can fire Overwatch more than once per turn.


Design Notes:
Spoiler:
These are very roughly costed on (1) the Ovion's rule of thumb that adding one special rule to one unit is worth 10 points and (2) the assumption that you'll probably be able to to get 3-4 units within 6" of the Canoness so the Litany will affect them, but (3) each Litany only works once and has a small chance of not working at all, so they deserve a slight discount.

"Thy Sisters' Keeper" is essentially a version of Tau "Supporting Fire," which seemed fitting for a shooty army. The other Litanies fill various gaps in the Sisters' lineup, such as the lack of ATSKNF, dedicated anti-air, snipers, or monster-slayers. I pondered a Tank Hunters litany but decided the Sisters had enough anti-tank weaponry already....



Palatine: 45 points
The Canoness of a larger Order may select especially experienced Sister Superiors -- or fervent young prodigies -- as her Palatines. These lieutenants assist the Canoness, command small detachments in her absence, and often carry her standard into battle.
You make take a Palatine as a regular HQ choice. You may also take one or two Palatines for each Canoness in your army: These additional Palatines do not use up a Force Organization slot.
Spoiler:

WS:5 BS:5 S:3 T:3 W:2 I:4 A:2 Ld:10 Sv:3+/6++
Unit Composition:
1 Palatine

Unit Type:
Infantry (character)

Wargear:
Power armour
Bolt pistol
Chainsword
Frag grenades
Krak grenades

Special Rules:
Acts of Faith
Shield of Faith
Independent Character

Act of Faith: Yield Not
The Palatine inspires her comrades to stand their ground, soaked with their Sisters' blood though it may be.
One use only. This Act of Faith may be attempted in either player's Assault phase. If successful, the Palatine and all models in her unit gain the Stubborn special rule until the end of the current phase.

Options:
- may replace bolt pistol with boltgun: free
- may take melta bombs: 5 points
- may take a War Hymnal: 25 points
- may take a Jump Pack: 15 points
- may take a Book of Acts: 10 points
A Palatine may take items from the Melee Weapons and Ranged Weapons lists.
A Palatine who does not take a Jump Pack may take one of the following:
- Blessed Standard: 15 points
- Sacred Banner of the Order Militant (one per army): 40 points


[EDITED, first to rule out some impossible equipment combinations of jump packs and other unit upgrades, second to clarify when "the Quick and the Dead" kicks in -- thanks for both to Furyou Miko]

This message was edited 9 times. Last update was at 2014/12/22 03:49:24


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Hallowed Canoness





Between

I like the Palatines, although they seem a little odd. Maybe if they were "up to two per HQ choice" instead of specifically Canonesses - Celestine technically shouldn't be able to fill a compulsory HQ slot because of her nature, and I can easily see a Canoness sending her Palatine along to keep an eye on the Sisters Jacobus borrows if she can't attend the mission herself.

I do have an amusing image of a Sisters army drawn up like a Brettonian battle-line though, with a Sacred Standard in every squad (either SCS celestian banner bearer or Palatine attached).

Should probably add that a banner bearer can't have a jump pack though. The two do not mix well.

Why no Praesidium option for the Palatine? Saint Katherine was famous for being Saint Alicia's shieldbearer (literally carrying her praesidium protectiva for her, rather than being her lover, although the templar will talk...).

The option for Hymnals looks good and fair. 20 points is steep, but it's an HQ cost so of course it is. Combined with her other options (Power Maul and Mantle of Ophelia anyone?) she becomes a one-woman blending machine.

It does render the Cloak of St. Aspira even more obsolete, though, so maybe it should cost at least as much as that item (which only allows rerolled armour and shield of faith saves). Maybe even make it 25 points. It's more useful than a Rosarius!

Should probably make it a Relic to be balanced with the rest of the Canoness' options, but in this case she's already by far the weakest generic HQ option in the game for her cost.

Litanies of Command could be a relic if it was "Choose one of the following and activate it" rather than "choose one and buy it", and that's probably the route I'd take.

Quick and the Dead as written doesn't work - because its not activated until the unit is about to strike blows, it does nothing (just like Spirit of the Martyr).



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Preacher of the Emperor






Whoops, good catch about jump pack + standard = crashing because your standard catches fire. I'll edit that fix in quickly....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Mighty Vampire Count






UK

Thanks - lots of interesting ideas

I would just give her the War Hymns rule she is already expensive - seems in character to me,
I would pefer that a Celestain can take a Laud Hailer.

Artifcer Armour - hell yeah, same with Jump packs
I would add the option of a Relic Blade - again just lift from the SM Codex.

Agree the Book of Acts needs to be a Relic - not sure its needed if she had access to the War Hymns?
Allow her to take multiple Reclis (but still only one of each per Army)
Likely make the Litanies of Command a Relic as well.

Maybe make Yield not - Fearless.

Palatine - hell yeah but drop the free aspect - I think its a legitimate HQ choice



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Hallowed Canoness





Between

She already has the option for a Relic Blade.

It's 30 points, if she takes it she can't take any other Relics, and it doesn't do its backstory justice, but the Blade of Admonition is a Relic Blade with Masterwork applied. Really it should force successful invuns to be rerolled (it's famous for killing a guy known for wearing a rosarius 24/7 and being paranoid to boot, after all), but we didn't get that.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Mighty Vampire Count






UK

 Furyou Miko wrote:
She already has the option for a Relic Blade.

It's 30 points, if she takes it she can't take any other Relics, and it doesn't do its backstory justice, but the Blade of Admonition is a Relic Blade with Masterwork applied. Really it should force successful invuns to be rerolled (it's famous for killing a guy known for wearing a rosarius 24/7 and being paranoid to boot, after all), but we didn't get that.


I think a "normal" relic Astartes style blade is fair option for a HQ unit - the Blade of Admonition is also screwed by the only one relic issue.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Hallowed Canoness





Between

 Mr Morden wrote:


I think a "normal" relic Astartes style blade is fair option for a HQ unit - the Blade of Admonition is also screwed by the only one relic issue.


Other than the price, it's the exact same stats. Mostly because it was originally the Blessed Weapon (C:WH), which was +2 Str power weapon, two handed. Then the Astartes got it as the Relic Blade (C:SM) as Str 6, power weapon, two handed (which, given the Astartes base Str 4, is the same thing). Then it lost the two-handed property and became Master Crafted in C:BA (Glaive Encarmine) and finally its come back to us as +2 Str, AP3, Master-crafted as the Blade of Admonition.

In any case, with the ability to gain Smite, it's a moot point - you're paying however many points for a reroll to hit when you can easily get Hatred or Preferred Enemy for free, and already have S6 AP2 on a leadership test. S10 AP2 if you shell out for a power mace (still cheaper and better, with Smite, than a relic blade).

Anyway, I like the idea of being able to take Palatines in addition to the Canoness as well as on their own - it's just like techmarines for the Dark Angels.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 SisterSydney wrote:
Whoops, good catch about jump pack + standard = crashing because your standard catches fire. I'll edit that fix in quickly....


Meh it's not like 40k is always about practicality. I think it often does rule of cool first but yeah in reality that's something that should be fixed. They are in power armor though so it shouldn't hurt too bad.

It might be just me but I think the canoness could do with more powerful weapons (at least special melee ones) than a space marine captain. Something along the lines of a holy version of a daemon-sword. Now that would make the canoness awesome.

I don't expect the sisters to have any sort of super heavy armor like the new space marine obliterator-esque dudes (forgot their new name) but I do expect artificer armor with some rosariuses.

A bit off topic but perhaps you could have a vehicle kind of like the immolator but it shoots a very focused long range flame which does more damage and has more range.

This message was edited 1 time. Last update was at 2014/01/01 23:41:49


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Made in jp
Cosmic Joe





I like these ideas, especially the artificer armor, and they need some relic weapons and shields. I want a giant spear for a jump pack canoness.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
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Hallowed Canoness





Between

 flamingkillamajig wrote:

A bit off topic but perhaps you could have a vehicle kind of like the immolator but it shoots a very focused long range flame which does more damage and has more range.


What, you mean like a gun that melts things? Maybe with multiple barrels to overcome attenuation?



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Preacher of the Emperor






Or, better yet, the Oriflamme Scout Tank and Sororitas Predator. Already gotcha covered, mate.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Preacher of the Emperor






1. Clerical amendments

Furyou Miko wrote:Quick and the Dead as written doesn't work - because its not activated until the unit is about to strike blows, it does nothing (just like Spirit of the Martyr).


Argh. Fixed -- because unlike GW, I fix RAW when someone points out an unintended stupidity. (They haven't errata'd Spirit of the Martyr yet, have they?).


2. Weapons are fun! But fun for another day.

MWHistorian wrote:I like these ideas, especially the artificer armor, and they need some relic weapons and shields. I want a giant spear for a jump pack canoness.


Power lance, baby. 15 points. Done.

flamingkillamajig wrote:....the canoness could do with more powerful weapons (at least special melee ones) than a space marine captain....


There are lots of awesome ideas for Sororitas-unique weapons around, and I'm collecting notes for another thread -- but for now I want to focus on wargear that lets Sororitas leaders buff the rest of the army, making them "commanders that command" rather than just beatsticks.


3. Palatines, Praesidia, and the FOC


Mr Morden wrote:Palatine - hell yeah but drop the free aspect - I think its a legitimate HQ choice


Furyou Miko wrote:Maybe if they were "up to two per HQ choice" instead of specifically Canonesses - Celestine technically shouldn't be able to fill a compulsory HQ slot because of her nature, and I can easily see a Canoness sending her Palatine along to keep an eye on the Sisters Jacobus borrows if she can't attend the mission herself.


Definitely could use some tweaking here. My idea was that you could either have a single Palatine as your obligatory HQ choice in a small force for a low-points game or allied detachment, or have multiple Palatines in a regular force without having to spend FOC slots on them.

Maybe you can get 1-2 Palatines as a single HQ choice or 1-2 per Canoness without using up a FOC slot? Hrm.

And then there's potentially the "shieldbearer" role I hadn't thought about at all:

Furyou Miko wrote:Why no Praesidium option for the Palatine? Saint Katherine was famous for being Saint Alicia's shieldbearer (literally carrying her praesidium protectiva for her, rather than being her lover, although the templar will talk...).


Setting aside the sexy, I'm not sure what to do with the Praesidium, since it just gave you a 4++ save, which the Rosarius already does without costing you a second close combat weapon. Now, if the Palatine "shieldbearer" could somehow interpose herself and her Praesidium between the Canoness and incoming attacks -- like a souped-up "Look out sir/ma'am" or a defense against Precision Shots/Strikes -- that might be interesting.


4. Hymnals, Books, & Litanies

Mr Morden wrote:I would just give her the War Hymns rule she is already expensive - seems in character to me... Agree the Book of Acts needs to be a Relic - not sure its needed if she had access to the War Hymns?... Likely make the Litanies of Command a Relic as well.


Furyou Miko wrote:The option for Hymnals looks good and fair. .... Maybe even make it 25 points. It's more useful than a Rosarius! Should probably make it a Relic to be balanced with the rest of the Canoness' options....
Litanies of Command could be a relic if it was "Choose one of the following and activate it" rather than "choose one and buy it", and that's probably the route I'd take.....


War Hymnals: Between "free" and "25 points," I'll settle for 20. Arguably the Canoness should get War Hymns for free, but she doesn't, and convincing someone to let you play with homebrewed goodies is hard enough, let alone convincing them you should get those goodies for free.

You guys have convinced me Litanies should be a Relic, given the way the current edition codexes treat high-powered wargear. I'll rewrite it as such.

But the War Hymnal and the Book of Acts can't be Relics, because I want the option to take more than one of each in an army:
- Spam Canonesses and Palatines with War Hymnals, and you can replace those annoying Priests -- well, except for Hatred and Fearless.
- As for the Book of Acts, the rules I've written let any Superior take one, which means you could have one in every squad -- which would go a long way to buying back the flexibility we lost when the Codex:Witch Hunters approach of "any unit can pick one Act from this list of five" gave way to the White Dwarf minidex's "each unit can do one and only one unique Act." I like the flavor of unit-unique acts, but I miss the flexibility, so this is my latest attempt to get the best of both.

If you really want to recall the glory days of C:WH, you buy all your squads a Book of Acts and a Simulacrum Imperialis: Then everybody can do two Acts per game and pick those Acts from a list of six (five in the Book plus one in the unit description). At 25 points per squad, it's expensive, but no more so than kitting out a Superior (or Marine Sergeant) with a power sword and combi-weapon.

This message was edited 1 time. Last update was at 2014/01/02 03:00:37


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in il
Warplord Titan Princeps of Tzeentch






Ok, what I think of these, going one-by-one.


War Hymnal-seems legit.

A Canoness or Palatine may take a laud hailer-same here.

artificer armour-no, the SoB don't have ANYTHING in artificer armor, you are adding a new layer of armor only one named characther in the codex has as standard gear, should not be done.

jump pack-that one is fine though.


Book of Acts:
Too much. its just too much, too versatile, and renders the whole "to each hit own miracle" concept in the codex moot. also its too cheap.
Now, if it was split into two separate 10-point relics (so you cant get ALL that into one place easy, and everywhere), "Tome of Destruction" with the twin-linking and run/shoot options, and "Tome of Protection" with overwatch and invul options it would be nice (the initiative one is the odd one out, and honestly I can't see its fluffed as a miracle in any logical way.)
When even a simple superior can get them, making them relics won't hurt you by the relic limit that much, rather then prevent the "I can do everything" syndrom.


Litanies of Command:
I'll address each ability in separate, my opinion of each is different.
"Anathema" should force the precision shots/strikes to target the model you chose to be thematic.
"Fear No Evil" and "The Fear of the Lord" both play on the fear mechanic, and seems nice.
"How Thou Art Fallen From Heaven", not sure it really fit thematically.
"Thy Sisters' Keeper" is the tau's signature mechanic, and giving it to another army, even as a 1-time boost is rather....off...especially with an ability that only really matters once.
I'd say that if you drop the last two, if will be more fitting for the army, and less chance of it spinning into a "you should always have one" realm like the PENchip is, in that case it would make a fine 15 point relic.

Palatine: except the option to take them as a mandatory HQ, they seem fine. they are not on the same level as your everyday HQ.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
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Some good points. In particular:

 BoomWolf wrote:
Book of Acts: Too much. its just too much, too versatile, and renders the whole "to each hit own miracle" concept in the codex moot. also its too cheap.


I originally wrote it up as a unit with a Book of Acts must choose ONE of the listed Acts before the game begins, but that seemed too complicated and constricting. You're right that it is probably too many options for one cheap piece of wargear and should be split up somehow, though.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
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 SisterSydney wrote:
Some good points. In particular:

 BoomWolf wrote:
Book of Acts: Too much. its just too much, too versatile, and renders the whole "to each hit own miracle" concept in the codex moot. also its too cheap.


I originally wrote it up as a unit with a Book of Acts must choose ONE of the listed Acts before the game begins, but that seemed too complicated and constricting. You're right that it is probably too many options for one cheap piece of wargear and should be split up somehow, though.


You could maybe give the option to get the book with one of the less effective acts. Then if the book is bought, there is the option of getting individual acts for an amount of points. Maybe Divine Wind is the act you get through getting the book and the rest are upgrades?

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I really like it you've done a good job here I have seen some problems though:
- Why the Palatine doesn't have both boltgun and bolt pistol by default ?
- The Palatine is as skilled as the Canoness. I think that WS 4 and Ld 9 for 35-40 points would be fine.
- The Book of Acts is good, but why making it grant an additional Act of Faith ? I'll happily pay for it, even if it costed 30 points. Split the book into 2 separate wargears, each contains 3 Acts and costs 20 points, and grants the unit an additional Act of Faith.

Keep up the good work

   
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 SisterSydney wrote:
Whoops, good catch about jump pack + standard = crashing because your standard catches fire. I'll edit that fix in quickly....


Tell that to the Blood Angels....

   
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We would, but we don't take to wannabes.



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Ha! And people make fun of us for armor that exagerates sexual features! They.... they have nipples like the Joel Schumacher version of the Batman suit! Do they cause Fear?

More seriously, not having to write an exception in the rules to prevent certain equipment combos does make life simpler.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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pontiac, michigan; usa

Least we didn't have to see small wangs or leaves added to the cod-pieces of the blood angels.

Anyway did you figure maybe depending on the canonesses gear or similar you could take a sort of trait for the army under her. I think we all discussed that once. Possibly if you give the canoness a jump pack all seraphim get more of the hit and run type rule and they get a sort of 'strike from the skies!' ability on all flying units that allows them to deep strike.

I suppose you could have a sort of focused fire (twin-links heavy weapons or at least anti-tank weapons versus vehicles and monstrous creatures) and/or suppression fire for heavy weapons (weapons cause pinning and rending possibly if no other sort of special rule) if the canoness took a heavy weapon.

Then she could always go artificer armor and certain weapons for a celestian boost (possibly the heavy weapons trait from earlier).

Also maybe a canoness with a flamer would boost flame based units (extra strength on flame weapons and maybe the flames can keep burning a target if they don't move as well as incendiary grenades and flaming attacks causes panic automatically for any wounds taken) or any sort of normal hand weapon boosts normal sister squads a bunch.

So yeah not sure what else to add. Maybe each type of weapon can get a special master crafted deal for the canoness. Also we could probably stack on other add ons for any sort of other characters that get added kind of like the imperial guard advisors to their HQ's.

This message was edited 1 time. Last update was at 2014/01/03 01:12:29


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1. Canonesses that customize their armies - Order Relics are coming soon

Spoiler:

Flaming Killamajig is referring to this thread where he and others offered some great ideas, thoroughly trashing my original proposal (as it deserved to be) and forcing me to rethink it.

I'm still rethinking, and I've got a notebook of ideas for "Order Relics" that the Canoness can take, each giving her, her unit, and nearby units of a particular type various buffs appropriate to one of the six Major Orders. For example, the Sacred Rose relic is the Auspex of Arabella and steadies both the aim and the nerve of its wielder, her command squad, and Retributors within 6".

But I don't have all six Relics ready to post for comment yet.... maybe later this thread, maybe the next.



2. Litanies & Acts

Spoiler:

Based on everyone's input, I'm going to go back to my original, more modest draft for the "Book of Acts" and let it give the user access to ONE alternative Act of Faith instead of a whole list. Or I could follow xalvissx's advice and make it grant an extra use of an Act.... that might honestly be simpler to write.

For both the Book of Acts and the Litanies, I'm tempted to have it be something like "at the beginning of the game, immediately after rolling for Warlord Traits, select one and only one Act/Litany from the following list...." That would let you tailor your Acts & Litanies to the situation without giving you complete freedom to pick at the moment of use. Is there other wargear that works like that, though -- pick an option after you see what the enemy army and both sides Warlord Traits are?

BoomWolf wrote:
Litanies of Command:
I'll address each ability in separate, my opinion of each is different.
Anathema" should force the precision shots/strikes to target the model you chose to be thematic.
"Fear No Evil" and "The Fear of the Lord" both play on the fear mechanic, and seems nice.
"How Thou Art Fallen From Heaven", not sure it really fit thematically.
"Thy Sisters' Keeper" is the tau's signature mechanic, and giving it to another army, even as a 1-time boost is rather....off...especially with an ability that only really matters once..


I agree on the first four. I'll rewrite "Anathema" and ponder "How Thou Art Fallen...." -- though the Sisters' lack of Skyfire makes me think it's probably necessary.

As for borrowing other army's trademark mechanics -- Tau Supporting Fire as "Thy Sisters' Keeper" and Eldar Battle Focus as "Divine Wind" -- I don't feel particularly guilty. It's not like I'm giving the Sisters frickin' markerlights, and since the Sisters are tactically (a) shooty and (b) cooperative, like the Tau (albeit much shorter-ranged and lower-tech), I think it's thematically fitting.



3. Palatines

Spoiler:

 Mr Morden wrote:

Palatine - hell yeah but drop the free aspect - I think its a legitimate HQ choice
Maybe make Yield not - Fearless.


BoomWolf wrote:Palatine: except the option to take them as a mandatory HQ, they seem fine. they are not on the same level as your everyday HQ.


xalvissx wrote:
- Why the Palatine doesn't have both boltgun and bolt pistol by default ?
- The Palatine is as skilled as the Canoness. I think that WS 4 and Ld 9 for 35-40 points would be fine.


The Palatine statline is lifted pretty straight from the old Codex:Witch Hunters, except I did up her Ld from 9 to 10. I wanted to make her a better leader than even Celestians or Veteran Superiors, but xalvissx is right that should probably come down. WS and BS equal to the Canoness's doesn't bother me, but only the true leader of an Order should have Ld10. Although Space Marine Chaplains and Librarians get Ld10 just like Captains and Chapter Masters..... Hmmmm. What do other folks think?

I already deliberately toned down the Palatine by giving her "Stubborn" only as an Act of Faith rather than as a permanent ability, which is what the Canoness has. I'd hate to give the Palatine a "Fearless" act when her boss's Act is just "Hatred." (Although giving the Canoness a Book of Acts helps her overcome the stupid AOF that GW saddled her with).

The Palatine doesn't get the boltgun standard because the Canoness doesn't, either. Both of them get access to Ranged Weapons that are far nastier.

And I think having a small force HQ'd by a lone Palatine is perfectly legit. She's about the same price as a Tau Ethereal -- she lacks his special powers but can kick his ass in either shooting or melee -- and significantly more expensive & potent than an Inquisitor without upgrades.



4. Sisters Chorister -- an alternative solution to the Problem with Priests

[EDITED to clarify that this is a Priest upgrade, as SkavenLord suggested].

Spoiler:

The War Hymnal wargear is my attempt to make Priests redundant so we can get these ugly male models out of our lovely female army -- the Priests aren't even wearing power armor, how terribly gauche -- but I realize that the Zealot trait is at least a big a deal as War Hymns. People have talked about female proxies for the priests, but here's an alternative that replaces them with something that has a distinctly Sisterly feel -- and can replace the hideous Dialogus as our walking Laud Hailer as well.

So what do folks think about

Sisters Chorister
All Sisters of Battle are trained to sing hymns to the God-Emperor. Only those with the purest voices, hearts, and hatred, however, are selected for the intense choral training and indoctrination that earns them the title of "Sister Chorister." While less tactically sophisticated than those selected for the rank of Sister Superior, the Choristers complement the Superiors' military experience with their religious zeal. Their pure, sweet voices carry high above the roar of battle, inspiring their Sisters to kill and die in the Emperor's name.
You may upgrade any Ministorum Priest to a Sister Chorister for 10 points.
Like Priests, Choristers do not take up a Force Organization slot and do not qualify as a mandatory HQ choice.
Unlike Priests, taking a Chorister does not not allow you to take a Battle Conclave as well.

Sister Chorister: 35 points
WS:4 BS:4 S:3 T:3 W:1 I:3 A:2 Ld:9 Sv:3+/5++

Unit type: Infantry (character)
Unit composition: 1 Sister Chorister

Wargear:
Power Armour
Bolt Pistol
Chainsword
Frag and Krak grenades

Special Rules:
Independent Character
Shield of Faith
War Hymns
Zealot

Options:
- May take melta bombs: 5 points
- May take a laud hailer: 10 points
- May replace her bolt pistol and chainsword with an item from the Special Weapon list.
A Sister Chorister may take items from the Melee Weapons, Ranged Weapons, and Ecclesiarchy Relics lists.

Design notes:
The Chorister uses the Celestian statline. So compared to the Priest, the Chorister gets +1 WS, +1 BS, and, most crucially, +2 Ld, which means her War Hymns are much more likely to work. That's worth, at a guess, 20 points, 5 for each +1. (A multi-wound character would pay more for the same stat boosts, but she's just W:1).
On the other hand, she doesn't have a Rosarius, just Power Armour and Shield of Faith, so her invulnerable save is 1 worse. Adding a Rosarius to PA & SoF cost a Canoness 15 points, but Choristers and Priests are less powerful characters, so let's say losing the Rosarius is a 10 point downgrade.
Hence my guesstimate that the Chorister nets out at +10 points more than the Priest, i.e. 35 points: Still affordable for key units, but not an obvious and easy choice to spam.

This message was edited 2 times. Last update was at 2014/01/09 21:37:04


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
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Hell yes ! The Choristers are good Now I can get rid of that Dialogus model with those freaking eyes @@
But why not making she a member of the Command Squad ? That way, you don't have to choose between Priests and Choristers. Or making both Priest and Chorister 0-3 choices for SoB, just like IG advisors of old (oh how I miss them)

   
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Thanks.

My logic on numbers:
If the Chorister's in the Command Squad, you can only have two of them per detachment (assuming you use both your HQ slots for regular Canonesses rather than Celestine or Jacobus). If Choristers are really an alternative to priests, they need to be available in the same numbers -- and you shouldn't be able to spam Zealots with War Hymns by taking 0-5 Priests and 0-5 Choristers.
Yes, we could decrease the maximum number of priests allowed, as you suggest, but I'm trying to add to the current Codex, not to amend it -- and I don't want to restrict people who do like the current option to take five Priests.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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What if we kept the number of priests to 0 - 5 and made the option to replace any number of priests as chorists as an upgrade? That way, we can avoid Zealot spam but also have the more powerful chorists as an option.

This message was edited 1 time. Last update was at 2014/01/03 10:37:30


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That makes sense. "Any Priest may be upgraded to Chorister for 10 points." Simple and clear.


Automatically Appended Next Post:
Should also clarify that upgrading a priest to a chorister means you cannot take a conclave with that model.

[EDITED: Just fixed the original Choristers post to include both these clarifications.]

This message was edited 2 times. Last update was at 2014/01/09 21:43:49


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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UK

Palatine should have the same basic weapon options as a Cannoness - The Sororitas is equipped to the highest standards by the Church so makes sense...

I still feel that Arfticer armour as an option for such a high ranking inidividual makes sense - going back to thw equipment provision and in the same way as ranking Astartes or special Astartes units have them (increasingly)

my pre codex fan thingy had the following options for the cannoness:

Spoiler:
May replace boltgun and/or bolt pistol with
Chainsword free
Storm Bolter 3pts
Power axe, Power sword, Power maul, Combi-flamer,-melta, or plasma 10pts
Condemnor Boltgun, Plasma, Inferno Pistol or Storm Shield 15pts
Eviscerator or Preasidium Protectiva 25pts
Blessed Weapon 30pts
May take Melta Bombs 5pts
May take Roserius 25pts
May take Jump Pack 25pts
May take psyocculum 25pts

Praesidium Protectiva: Confers a 3+ invulnerable save and a +1 bonus to the bearers WS. The bearer of this important symbol of faith will fight with increased fury and fervour.
Psyococulum: The bearer of a psyocculum (and her unit) count as being Ballistic Skill 10 if shooting at a psyker or a unit containing one or more psykers.


There is no differential between the stats of a Chapter Master and that of a Captain in the current SM Codex - I would say we follow their lead.

Like the Choristers





This message was edited 1 time. Last update was at 2014/01/03 16:21:31


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Ok, I'm convinced: Ld10 the Palatine stays.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Between

Traditionally, the Cloak of St. Aspira replaces Artificer Armour in our codex, but the current one is useless.

How about 'Aspiriate Cloaks' (as mentioned in Hammer and Anvil, I believe) as an upgrade for Canonesses, say 15 points for +1 armour save? The idea being that they're an attempt to replicate the protective qualities of the original St. Aspira's cloak.

Anyway, as far as 'best equipped' goes, they still didn't fix the glaring error that's been in place since Codex: Witch Hunters by which a Seraphim can be trusted with two inferno pistols, but a Seraphim Superior can't even take one.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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 SisterSydney wrote:

 flamingkillamajig wrote:
Anyway did you figure maybe depending on the canonesses gear or similar you could take a sort of trait for the army under her. I think we all discussed that once. Possibly if you give the canoness a jump pack all seraphim get more of the hit and run type rule and they get a sort of 'strike from the skies!' ability on all flying units that allows them to deep strike.

I suppose you could have a sort of focused fire (twin-links heavy weapons or at least anti-tank weapons versus vehicles and monstrous creatures) and/or suppression fire for heavy weapons (weapons cause pinning and rending possibly if no other sort of special rule) if the canoness took a heavy weapon......


Flaming Killamajig is referring to this thread where he and others offered some great ideas, thoroughly trashing my original proposal (as it deserved to be) and forcing me to rethink it.

I'm still rethinking, and I've got a notebook of ideas for "Order Relics" that the Canoness can take, each giving her, her unit, and nearby units of a particular type various buffs appropriate to one of the six Major Orders. For example, the Sacred Rose relic is the Auspex of Arabella and steadies both the aim and the nerve of its wielder, her command squad, and Retributors within 6".

But I don't have all six Relics ready to post for comment yet.... maybe later this thread, maybe the next.


Okay, it's this thread after all!

The six Major Orders Militant of the Adepta Sororitas don't get the equivalent of Space Marine Chapter Traits, but they should. Arguably they should get them for free, like the Marines (with Faith treated as equivalent in value to ATSKNF), but they don't, so if you want to convince most people to play against them, you're going to have to pay points, bigtime. And, as a matter of personal preference, I think army-wide buffs are much less tactically interesting than bubble effects around a HQ character, who then really acts as a leader and whom you must maneuver skillfully to get the most out of.

So I've written up six Order Relics, one for each Major Order, each with appropriate buffs not only to the Canoness but also to her squad (which would usually be the Sororitas Command Squad) and to any squads of a particular type within 6", all appropriate to the Order's fluff.

In brief:

Ebon Chalice: Gauntlets of St. Dominica (60 points). Furious Charge and Rage on Canoness & her SCS, Rage on Celestians within 6".

Valorous Heart: Scourge of St. Lucia (50 points). Fearless Canoness; FNP(5+) on Canoness, her squad, & all Repentia within 6".

Argent Shroud: Wings of Silvana (60 points). Jump pack Canoness & her squad do not scatter when Deep Striking; reroll failed Ld tests for her & all Seraphim in 6".

Our Martyred Lady: Halo of Saint Katharine (55 points). A captured Astartes Iron Halo, broken forcefield but still good for spiking people to death. Power axe & Fearless for Canoness; ATSKNF for all Battle Sister Squads within 6".

Bloody Rose: Armour of St. Mina (50 points). Canoness may Scout. Equivalent of Eldar Battle Focus (shoot & run in same phase) for her, her squad, & all Dominions within 6".

Sacred Rose: Targeter of St. Arabella (55 points). Canoness's shooting weapon counts as Twin-Linked; shooting weapons count as Master-Crafted for her squad and all Retributors' within 6"; all may reroll fail Leadership tests.

Yes, these are fething expensive. Yes, these mean generic Sisters HQs get access to six more Relics than generic Space Marine HQs -- but then the Sisters have only two Special Characters with their own personal relics, and the Marines get ten, so it balances out. Basically this lets you create Sororitas leaders on a par with Marine special characters, only they operate in a very different manner, not by beatsticking but by buffing their Sisters.

Detailed fluff & rules follow below, in spoilers to prevent Wall Of Text.

Spoiler:

ORDER RELICS
One Canoness in a detachment may take one and only one of the Order Relics below, in addition to any other Relics she may take from other lists.

*

Gauntlet of Dominica: 60 points
Keepers of the Sororitas' most ancient secrets, the Order of the Ebon Chalice preserves both the relics of the Sisterhood's founding saint, Alicia Dominica, and the traditions of the original Daughters of the Emperor. It took Dominica years to reconcile the martial arts of primitive San Leor with high-tech heavy armour, but when she did, she passed the technique on to her successors. When a Canoness of the Ebon Chalice -- or, on extraordinary occasions, of one of its daughter Orders Minor -- wears Saint Dominica's own battle-scarred black gauntlet, she and the elite Celestians beside her fight hand-to-hand with preternatural speed and fury.
A Canoness wearing the Gauntlet of Dominica and her Sororitas Command Squad gain the Furious Charge and Rage special rules. All Celestian squads within 6" of the Canoness gain the Rage special rule.

[Design notes: The SCS's oddest flaw is that it loses the Furious Charge act of faith that regular Celestians have; this relic fixes that and boosts all regular Celestians in range as well, representing the inspirational and/or miraculous effect on the Sisterhood's elite hand-to-hand troops in its most prestigious order. Note that (unlike all the subsequent Order Relics) that the Canoness does not have to be with her SCS for them to get the benefit.
Costing: Two SRs for the Canoness = 20 points; 2 SRs for her SCS = 20 pts; 1 SR for, on average, 2 Celestian Squads in range = 20 points. Total = 60.]

*

Scourge of Lucia: 50 points
Of all the Sisterhood's founding saints, it was Lucia who felt most bitterly the guilt of having served the monster Vandire, and the Sisters she led joined her in her painful penances. Ever since both Lucia's own Order of the Valorous Heart and its daughter Orders have been remarkable in the number of Sisters who self-exile themselves as Repentia. When the Canoness of such an Order -- often one of the rare redeemed Repentia herself -- carries Lucia's own instrument of self-punishment, it drives both her and her Sisters to desperate deeds of self-sacrifice.
The Canoness wielding the Scourge of Lucia gains the Fearless special rule. She, her squad, and all Repentia within 6" gain Feel No Pain.

[Design notes: The biggest complaint about Repentia in the current codex is that their permanent 5+ FNP has turned into a one-time 3+ FNP; this relic fixes that and makes the Canoness and the squad she joins, whatever its type, as Fearless as Repentia.
Costing: Two SRs for the Canoness: 20. One SR for her squad (since her Fearless covers them, they don't need to buy it separately) and for (on average) two Repentia squads in range: 3x10 = 30. Total: 50.]

*

Wings of Silvana: 60 points
Martyred in her youth, Saint Silvana has become the paragon of selfless purity for the Adepta Sororitas, above all for the Seraphim for her Order of the Argent Shroud is famous. In times of great need, a Canoness of the Argent Shroud or even one of its daughter Orders wears Silvana's own jump pack, an ancient design beyond today's technology to reproduce. The sight of its gleaming silver wings inspires the Canoness and her Sisters, especially Seraphim, to display courage and skill extraordinary even for the Sororitas.
The Wings of Silvana count as a Jump Pack. Its wearer gains the Fearless special rule. She and any squad she joins do not scatter when they Deep Strike. In addition, the wearer of the wings and any Seraphim squad within 6" may reroll failed Leadership tests, including both Morale and Acts of Faith tests.

[Design notes: This gives Seraphim back something of the old Angelic Visage rule and makes the Canoness an unfailing Deep Strike leader (You are Deep Striking your Seraphim if you take this, aren't you? Fluff says the Silver Shroud is famous for Seraphim and Celestians, but I don't want to give any Order a bonus to two troop types, and, as the uber-Sisters, Celestians seemed the best fit for the uber-Order, Dominica's own Ebon Chalice.
Costing: Fearless and no scatter for the Canoness: 20. No scatter for her squad: 10. Reroll Ld for the Canoness (which covers her squad) and (on average) two Seraphim squads within range: 30 points. Total: 60.]

*

Halo of Saint Katharine: 55 points
The fiercest of the Sisterhood's founders, Katharine ripped the iron halo from a Space Marine champion she slew in the battle for the Ecclesiarchal palace and slew several of his comrades with its spikes. Even after the Sisters made peace, Katharine refused to return her bloody trophy. Her Order of Our Martyred Lady and its offshoots are infamous even among Sisters for the determined fury of even their rank and file. While the halo's force field has never functioned since Katharine tore it loose as her trophy, its spikes inflict gaping wounds, and its mere presence on the battlefield makes the Battle Sisters more unyielding than ever.
The Halo of Saint Katharine counts as a power axe. Its wielder gains the Fearless special rule and all Battle Sister Squads within 6" gain And They Shall Know No Fear.

[Design notes: I love this bit of backstory I made up for Katharine.... She's such a raging bitch, and all of us deserve her wrath. The fluff for her Order speaks of their determination but, unlike any of the other Big Six, doesn't suggest a buff for any particular unit type - so Furyou Miko suggested the rank-and-file Battle Sisters.
Costing: Power axe: 15 points. Fearless for Canoness: 10 pts. ATSKNF for the Canoness and (on average) two BSS within 6": 30 points. Total: 55 points.]

*

Armour of Saint Mina: 50 points
None of the other founding saints equaled Mina in sheer headlong aggressiveness, and Dominions in particular take her as their inspiration. At some point in her bloody career, she acquired a superb suit of power armour ideally suited to her fighting style, every bit as protective as the Sororitas standard model but lighter, more agile, and better suited to swift strikes. When her successors in the Order of the Bloody Rose or its offshoots don her armour, they move with Mina's furious swiftness and inspire their subordinates to keep up the punishing pace -- punishing, that is, both for themselves and for the targets of their attacks.
The wearer of the Armour of Saint Mina gains the Scout special rule. She, her squad, and all Dominion squads within 6" of her may both run and shoot in the Shooting Phase, in either order (i.e. run, then shoot; or shoot, then run). However, they may not run after firing a Heavy weapon or fire a Heavy weapon after running.

[Design notes: Mina's character and her Order's connection to Dominions are established in fluff. I wanted something that make the Canoness and Dominions even faster to plunge into combat than regular Dominions, so Scout for her and Eldar Battle Focus seemed a good model.
Costing: Scout for the Canoness (which covers her squad too): 10 points. Battle Focus for her, her squad, and (on average) two Dominion squads in range: 40 points. Total: 50]

*

Targeter of Arabella: 55 points
Ardent in faith but calm in crises, Arabella was the most level-headed of the Sisterhood's founding saints. Retributors in particular still pray for her spirit to steady their nerves and their aim. Arabella wielded a wide variety of shooting weapons in her many battles, but she always affixed to them an arcane targeting scope of unknown origin. This relic remains in the possession of her Order of the Sacred Rose, used by its Canonesses and on rare occasions by those of its daughter Orders. Whether by its ancient technology or some lingering blessing of the God-Emperor, the targeter grants Arabella's heirs some of her famous steadiness in battle.
The Canoness bearing the Targeter of Arabella may take weapons from the Heavy weapons list. One and only one of her shooting weapons, chosen at the start of the game, counts as Twin-Linked. Her squad and all Retributor squads within 6" count one shooting weapon per model, chosen at the start of the game, as Master-Crafted. The Canoness and all Retributors within 6" may reroll failed Leadership tests, including Acts of Faith and Morale tests.

[Design notes: Twin-Linked for the Canoness: 10 points. Master-crafted is less valuable than SRs such as twin-linked, so I value it at 5 points a unit for three units: the Canoness's squad and (on average) two Retributor squads within range, i.e. 15 points. Rerolling LD for the Canoness (which covers her squad) and (on average) two Retributor squads within 6": 30 points. Total points: 55]


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Implacable Skitarii




Somewhere...

Like it ! Though I think addin Fearless is somewhat redundant, since the Canoness already has Ld10 and Stubborn, making her really unlikely to be pinned down, running away due to losing a combat, etc.

This message was edited 1 time. Last update was at 2014/01/06 03:39:32


   
 
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