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Made in gb
Longtime Dakkanaut





ghpoobah wrote:http://imgur.com/a/P1ePF


worth having a look

Confirmation of AP1/2/3 damage dice for those interested in actual information

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Huge Hierodule





Louisiana

Testify wrote:
ghpoobah wrote:http://imgur.com/a/P1ePF


worth having a look

Confirmation of AP1/2/3 damage dice for those interested in actual information


Thanks, i believe this picture was on an earlier page in the thread (or the other 6th ed thread that's now locked, it's hard to remember which).

So it looks like the white dwarf is out of the bag, now for the real deep details we all must wait patiently until the 30th....*twitch*....

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Sneaky Sniper Drone





Fairbanks, Alaska

Vortex of doom scares the gak out of me. Say hello to near Fantasy powered spells lol.


Assembled and painted:
~9000pts
Player of The Tau Empire since release in 2001

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

I haven't been able to see them over in this thread yet (possibly because most image sites are filtered at my work, so I apologise if they have been posted). I'll copy across the images from the recently locked thread just incase there are any other people that are work blocked







   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Crazyterran wrote:

What is the Space Marines? Everything but the Second One? What is the second one in English, does anyone know?


No offense man but it's only Spanish, I mean if it was in Russian or Chinese it would be tough but come on, it's Marines Espaciales!

BTW I added this to the gallery for the work blocked.




Automatically Appended Next Post:
Oops, ninja'd!

This message was edited 1 time. Last update was at 2012/06/20 12:11:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I find it really odd that the Eldar cannot get Telekinesis.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Sneaky Striking Scorpion




Madrid

After reading the intro of the cards section I can confirm that Matt Ward has written the codex, it says something along the lines of "the powers are briefly explained in the next page and explained in more detail by Ward in page 961 (so it is gonna be quite long


Automatically Appended Next Post:
Kid_Kyoto wrote:
Crazyterran wrote:

What is the Space Marines? Everything but the Second One? What is the second one in English, does anyone know?


No offense man but it's only Spanish, I mean if it was in Russian or Chinese it would be tough but come on, it's Marines Espaciales!

BTW I added this to the gallery for the work blocked.




Automatically Appended Next Post:
Oops, ninja'd!


I think he means the second lore, in which case it would be "Foreseeing"

This message was edited 3 times. Last update was at 2012/06/20 12:14:58


5.000 2.000

"The stars themselves once lived and died at our command, yet you still dare to oppose our will."

Never Forgive, Never Forget
 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





Tzeentch can't get Divination

Nurgle can't get Biomancy

Daemons can't get anything.

Sounds to me like a tacit admission of god-specific powers

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

H.B.M.C. wrote:I find it really odd that the Eldar cannot get Telekinesis.


It's hysterial, apparently Marines and IG are now the greatest psykers in the galactic universe!

 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Did I read hallucination right for the 5-6 value? If I cast it on an ork mob with a PK in it, then everyone in the unit gets hit with a PK?

That just sounds... broken.

This message was edited 1 time. Last update was at 2012/06/20 12:21:28


Full Frontal Nerdity 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

tetrisphreak wrote:
Testify wrote:
ghpoobah wrote:http://imgur.com/a/P1ePF


worth having a look

Confirmation of AP1/2/3 damage dice for those interested in actual information


Thanks, i believe this picture was on an earlier page in the thread (or the other 6th ed thread that's now locked, it's hard to remember which).

So it looks like the white dwarf is out of the bag, now for the real deep details we all must wait patiently until the 30th....*twitch*....


I'm sure every day next week, their will be an article on whats new today, explaining some of the many new rules and changes, how can we pre-order something, if we have no idea whats in it?
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Kid_Kyoto wrote:
H.B.M.C. wrote:I find it really odd that the Eldar cannot get Telekinesis.


It's hysterial, apparently Marines and IG are now the greatest psykers in the galactic universe!


I know, I mentioned that in the locked thread about this. It would seem telekinesis and biomancy would be shoe ins for eldar, but nope...

Full Frontal Nerdity 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

A pic from WD, via Warseer.

.. few snippets confirmed -- see the FnP bit.

[Thumb - 1.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
Secret Squirrel






Leerstetten, Germany

Allied Battle Report per chance?

Yup. Looks like IG with allied GK and fortification vs. CSM with allied Demons and fortification.

This message was edited 2 times. Last update was at 2012/06/20 12:33:20


 
   
Made in fi
Jervis Johnson






Testify wrote:
ghpoobah wrote:http://imgur.com/a/P1ePF


worth having a look

Confirmation of AP1/2/3 damage dice for those interested in actual information

I'll hazard a completely unfounded and wild guess, that AP1 is +1 to damage table, AP2 dice is the normal damage table and AP3 (and higher) are -1 to the damage table. Close combat weapons having AP values now can use the same dice for determining damage results.

Allied Battle Report per chance?

This crap just gets from bad to worse to disastrous. Not only did they introduce some absolutely broken and ridiculous rules which clearly aren't optional in GW's eyes they're actually trying to push everyone into using them in their games. Whenever allies are allowed there's simply no point whatsoever playing anything else than the Imperium.

I just need confirmation now that you can ally with a faction from your own codex so that you get double the force organisation for no drawback whatsoever and then I'm done.

Quick people, start assembling your own custom castles that are so high that models deployed in them are unassaultable, have positions for tanks to be deployed in towers etc, provide 4+ cover and have line of sight on the whole field. 40K team fortress.

This message was edited 4 times. Last update was at 2012/06/20 12:44:07


 
   
Made in gb
Angry Blood Angel Assault marine




Bristol, England

Has anyone been able to make out the prices?

My painting and Gaming blog, check it out and let me know what you think.

http://thepaintingmonkey.wordpress.com
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

MunkeyKungFu wrote:Has anyone been able to make out the prices?


ALL of the prices (in Canadian and US$) were posted in another thread here in News and Rumors.

Here you go.

This message was edited 1 time. Last update was at 2012/06/20 12:40:38


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Regular Dakkanaut




Therion wrote:
Allied Battle Report per chance?

This crap just gets from bad to worse to disastrous. Not only did they introduce some absolutely broken and ridiculous rules which clearly aren't optional in GW's eyes they're actually trying to push everyone into using them in their games. Whenever allies are allowed there's simply no point whatsoever playing anything else than the Imperium.

I just need confirmation now that you can ally with a faction from your own codex so that you get double the force organisation for no drawback whatsoever and then I'm done.

As someone already said in this thread, detachments already exist in the 5th BRB -- allies might not be anything more than additional rules for Detachments. Given that this was a 2500pt game, it would be reasonable to use detachments to expand the FOC for both players.
   
Made in us
Fixture of Dakka





Steelcity

Yeah, I don't really get the whole allies thing. The "imperium" makes up half the armies in the game which alone unbalances the whole idea of allies.

I still need to read the rules more, but I doubt I'll be allowing allies in any of my events.

If it is just fancier rules for detachments then that is better.. we'll see

This message was edited 1 time. Last update was at 2012/06/20 12:42:02


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Here's hoping Guard wins that bat-rep.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in za
Mutilatin' Mad Dok





Dangit. Can't tell if the Gamers edition of the rulebook has all three dice sets, or only one. If all three, I'll bag that one

Price is a bit of a shock though... but I was saving up, so I'm not completely caught off guard.
   
Made in fi
Jervis Johnson






Here's hoping Guard wins that bat-rep.

Considering that both of them are absolutely awful army lists and that the designers and employees of Games Workshop promote a game that is supposed to be played drunk and with the intention of losing in bizarre and random and funny ways anything can happen.

This message was edited 1 time. Last update was at 2012/06/20 12:46:43


 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Seems to me that the DP and the GK HQ have powers from the codex and the new/forthcoming psychic powers cards ..?

A few of the powers are named as well in the text.

... puppetmaster.... wasn't that a power from the adversary section of the WH or DH books ?

This message was edited 1 time. Last update was at 2012/06/20 12:48:48


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Kid_Kyoto wrote:
H.B.M.C. wrote:I find it really odd that the Eldar cannot get Telekinesis.


It's hysterial, apparently Marines and IG are now the greatest psykers in the galactic universe!


Ya know I was thinking the same thing. My Eldar however dont seem to be as smart in the Psy world hehe.

The tape measure is cool but the first guy (and every person for that matter) that drops that on the table or my models is going to get punched in the whooty whoo....

I do what the voices in my wifes head say...
 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

Not sure this is up here yet, in a rush will mod myself if repeating lol

Blood of kittens...


- Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.
 
– Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30″ away), no confirmation on the 3x fire for Relentless at half range though.
 
– Assault moves are indeed 2d6″, but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.
 
– The Rage USR gives you +2 attacks on the charge
 
– All flying monstrous creatures have the ability to fly 24″, doing something called a “Vector Strike”, which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.
 
– Monstrous creatures’ attacks are explicitly AP 2
 
– Every army must select a “Warlord” or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, “Personal”, “Inspirational” or “Strategic”. They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12″ his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called “Immovable Object”)
 
– Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this “6-to-hit” rule.
 
– You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.
 
– Now we’re on the topic of the FOC, the rules for allies weren’t laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as “Detachments”, and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.
 
– Here’s a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.
 
– Monstrous Creatures have access to a special “Smash” attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.
 
– It’s somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are “AP 1, AP 2, and AP 3 Damage dice”, or something to that effect.
 
– 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There’s a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It’s interesting to see that a large amount of armies don’t have access to any at all. - Land Speeders have the special rule “Jink”, which gives them a 5+ save all the time, this changes to 4+ if they go flat out. (I’m reasonably sure all fast skimmers get this, I’m not sure whether it’s a USR or just a quality Fast Skimmers get)
-Also,models are taken from the front when they’re shot. Or, to put it another way, when a unit gets shot at, models from the part of the unit closest to the firer are removed first.

And pics of the books and templates!

http://imgur.com/a/P1ePF?utm_medium=referral&utm_source=pulsenews

   
Made in za
Mutilatin' Mad Dok





Fishboy wrote:
Kid_Kyoto wrote:
H.B.M.C. wrote:I find it really odd that the Eldar cannot get Telekinesis.


It's hysterial, apparently Marines and IG are now the greatest psykers in the galactic universe!


Ya know I was thinking the same thing. My Eldar however dont seem to be as smart in the Psy world hehe.

The tape measure is cool but the first guy (and every person for that matter) that drops that on the table or my models is going to get punched in the whooty whoo....

As pointed out on Warseer, one must remeber there are easily many other aspects above and beyond this.

The warp cost, for example - likely linked to Psyker level (a psyker lvl3 can cast 3 warp 1 abilities, or 1 warp 2 ability, and 1 warp 1 ability, or a single warp 3 ability). As an example it's possible Eldar treat all warp costs as Warp 1.

Past the chart we've seen, we know nothing - we can't really judge entire army capabilities on this.

Remember again - these abilites are choices in addition to the ones in the respective codex.

This message was edited 3 times. Last update was at 2012/06/20 13:03:54


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

3 new dice sets? Are they going be required to play? I was hopign to get away with just buying the rulebook and keep using my green templates and normal dice.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

MajorTom11 wrote:– Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this “6-to-hit” rule.
 


Winged Hive Tyrants HOOOOOOOOOOOOOOOOO!



Now only a CSM player. 
   
Made in se
Dakka Veteran





You can buy a Bastion that drops from the sky, guns blazing?
I.. I don't know what to say.
   
Made in us
Fixture of Dakka





Steelcity

Praxiss wrote:3 new dice sets? Are they going be required to play? I was hopign to get away with just buying the rulebook and keep using my green templates and normal dice.


You don't need any special dice to play the game beyond a scatter die really.. Even the artillery die from WFB is still a d6 (multiple die roll x2 and 6 = misfire)

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
 
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