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Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 08:33:36


Post by: xerxeshavelock


And of course- models are one thing. The cards are what makes the warband great, so once we see those I'm sure there will be a resurgence of interest.

Did anyone see a release date for these?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 08:51:52


Post by: SKR.HH


Chikout wrote:
They have pets, they come with cool bases and if you add them to the starter box warbands you have a pretty good foundation for a skirmish warband. They continue the trend of being better looking versions of the standard kits. I will be buying both.


Same sentiment here. I do really love the sculpted bases.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 11:10:26


Post by: Galas


 Arachnofiend wrote:
I was borderline on picking up Shadespire and just needed a warband that I truly love; making basically two duplicate warbands definitely did not help that. I don't think these warbands are going to bring in very many new players at all.

Call me when there's a Nighthaunts warband.


People need to remember this is not Warhammer40k or AoS. Just like in MOBA's, Gameplay comes first, Aesthetic second. It does not matter how much you love the models and how cool they are if then you don't like how they play.

Maybe aesthetically this two warbands don't offer much variety in the game, but they will offer gameplay variety. And for a fast and competitive based game like this one, thats much more relevant.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 11:17:11


Post by: Chopstick


Oh, it's the "characters are just function" way of thinking.



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 12:06:25


Post by: RiTides


I think you could say the same regarding any game, but I'm all about the aesthetic. Luckily I really like both the dwarfs and ork warbands, so I have plenty to play with while awaiting a Sylvaneth warband


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 12:13:24


Post by: Crimson


When they're making this sort of singlepose models I really wish they'd do something a bit more interesting and personalised them more. They can still be Stormcasts and Khorne guys with these weapons, but they shouldn't look like they're assembled from the multipart box. The bases are the only interesting feature.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 12:32:45


Post by: Galas


 RiTides wrote:
I think you could say the same regarding any game, but I'm all about the aesthetic. Luckily I really like both the dwarfs and ork warbands, so I have plenty to play with while awaiting a Sylvaneth warband


Is very different. In a game like Warhammer 40k, Infinity, etc... the time you'll spend building and painting your models is MUCH, MUCH bigger than the time you'll spent playing them. And, at the same time, how many people have you read that said "I liked them but after playing them I sold that army because I didn't liked the playstile"

In Shadespire, with 3-5 models per warband, gameplay is even more relevant than how the models actually look compared with other games. At the end of the day Shadespire is a boardgame not a Wargame.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 12:56:07


Post by: RiTides


Infinity isn't a strong case because you could actually play with the same number of models, or just a few more, if you wanted to.

I think this is just a case of people viewing things differently, which is totally fine, but again for me I'm all about certain factions and just adapt my play to their style. Different strokes for different folks!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 13:41:37


Post by: HorticulusDK


Both bands are awesome.

Love me some birdy dogy


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 14:04:55


Post by: Hulksmash


I'm good with the new factions. I was hoping for a bit more variety like a birdy pet for the vanguard and some more dynamic posing like a lot of the other warbands have. But outside of that I'm good with it. Plus we've known this was the last warbands since the game dropped.

I'm more interested in where they go from here and how long they leave the game alone before adding more stuff past what was obviously the first planned run.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:15:48


Post by: LunarSol


One thing I find quite interesting in these sets is how they adhere to a very specific sprue size and layout regardless of the figure content. Particularly when you consider that bases factor into a good amount of the available space, its kind of neat to see the engineering that goes into making it work.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:18:42


Post by: Kanluwen


 Hulksmash wrote:
I'm good with the new factions. I was hoping for a bit more variety like a birdy pet for the vanguard and some more dynamic posing like a lot of the other warbands have. But outside of that I'm good with it. Plus we've known this was the last warbands since the game dropped.

I'm guessing that the bird is going to function like it does for the Raptor-Prime in a Longstrike Crossbow unit in AoS proper. It's an additional CC attack that also allows for you to 'overwatch'(which is a rare ability in AoS).

I'm actually a bit more interested to see the rules for the unit in AoS since the Vanguard Hunters themselves don't get Aetherwings as something they get synergy with.

I'm more interested in where they go from here and how long they leave the game alone before adding more stuff past what was obviously the first planned run.

Alluded to this in the other thread, but apparently GW has been pretty insistent on people playing up that "Shadespire is the setting, Warhammer Underworlds is the game".


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:22:56


Post by: LunarSol


Yeah, after reading the rulebook and noticing the language used when the game describes itself, I get the impression that Shadespire is more akin to a Magic set name.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:27:10


Post by: Hulksmash


 Kanluwen wrote:
 Hulksmash wrote:
I'm good with the new factions. I was hoping for a bit more variety like a birdy pet for the vanguard and some more dynamic posing like a lot of the other warbands have. But outside of that I'm good with it. Plus we've known this was the last warbands since the game dropped.

I'm guessing that the bird is going to function like it does for the Raptor-Prime in a Longstrike Crossbow unit in AoS proper. It's an additional CC attack that also allows for you to 'overwatch'(which is a rare ability in AoS).

I'm actually a bit more interested to see the rules for the unit in AoS since the Vanguard Hunters themselves don't get Aetherwings as something they get synergy with.

I'm more interested in where they go from here and how long they leave the game alone before adding more stuff past what was obviously the first planned run.

Alluded to this in the other thread, but apparently GW has been pretty insistent on people playing up that "Shadespire is the setting, Warhammer Underworlds is the game".


Yeah, I'm aware of how the units work in AoS. I've also been aware of the way GW is pushing "Warhammer Underworlds" and not the full title. My interest is focussed on how they transition current teams to any new system/location, how they determine what, if any cards are/aren't transitioned, how long we get in each "series" and if series are going to be available in any way shape or form. I could see the exclusive cards (i.e. warband exclusive Obj/Ploy/Upgrade) being kept while swapping out essentially all generics each season but who knows. I don't think we'll have a good idea of it till it actually happens. Difference is that unlike before I have actual faith they'll do it right instead of dreading it when it happens.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:39:20


Post by: LunarSol


I was just thinking (and post in the specialist forums) the same idea. The common symbol we have now is likely the "Shadespire Set" symbol. My guess is that when we go to a new setting the warbands and their cards will remain compatible, but the common cards will remain exclusive to Shadespire (or will perhaps rotate out after the NEXT set or something).

That's actually a really exciting way to make a healthy cardpool without invalidating models. There's an issue of the game bloating with warbands to deal with, but with a set wide figure count of 35, its not exactly growing at an overwhelming pace.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:46:52


Post by: Chopstick


Then what would probably happen is they'll made the same card but from different "set" : sprint, confusion, side step. potion,....


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 17:52:53


Post by: LunarSol


Chopstick wrote:
Then what would probably happen is they'll made the same card but from different "set" : sprint, confusion, side step. potion,....


Definitely likely to see some reprints of some of the cards, but there's plenty of things to make unique like the Shadeglass weapons and the relic set. It also gives them them the option to make smarter versions of cards like Earthquake or even change up how the objectives work.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 19:09:43


Post by: RiTides


How would that work, in theory - would I have the option of building my deck using generic cards from either the original (Shadespire) set, or an upcoming new set, but just not mixing the two?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 19:13:41


Post by: CthuluIsSpy


 TalonZahn wrote:
Lion Helms... they have Lion Helmets.....

I've been wanting something from GW like this for some conversions.

Love more warbands!


So...how long until someone makes an Ornstein and Smough conversion?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 19:19:54


Post by: LunarSol


 RiTides wrote:
How would that work, in theory - would I have the option of building my deck using generic cards from either the original (Shadespire) set, or an upcoming new set, but just not mixing the two?


It totally depends on what GW wants to do with the game. Most card games have a concept that your deck can be a mix of the current set and the prior one and anything beyond that is outside the bounds of Official Play. I'd expect something similar here.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 21:51:02


Post by: AegisGrimm


I agree with others, I think it would have been much more intriguing to see a warband from something other than what are basically the posterboy races of AoS. Like a really savage Seraphon set, with maybe 2 Saurus and a trio of skinks?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 22:01:39


Post by: LunarSol


 AegisGrimm wrote:
I agree with others, I think it would have been much more intriguing to see a warband from something other than what are basically the posterboy races of AoS. Like a really savage Seraphon set, with maybe 2 Saurus and a trio of skinks?


It certainly would have, but the first 8 warbands were listed in the rulebook, so....


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 22:09:30


Post by: AegisGrimm


Well, yeah, because of all the talk of the obvious issue of the minis existing before the game did.

It just would have made more sense to me to have a warband from each of the main factions of AoS so far, which probably would have been more likely given a different developement arc.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/15 23:20:24


Post by: Wehrkind


 RiTides wrote:
Infinity isn't a strong case because you could actually play with the same number of models, or just a few more, if you wanted to.

I think this is just a case of people viewing things differently, which is totally fine, but again for me I'm all about certain factions and just adapt my play to their style. Different strokes for different folks!


You could always just scratch build your own models and make custom art for the cards to make them obvious to your opponent.

...wait, am I supposed to be doing that for you?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/22 10:31:20


Post by: Insane Ivan


So, a new "season" of Warhammer Underworlds is confirmed: https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/

Last week we revealed two new Warhammer Underworlds warbands. Once you get these two expansions in your hands, the astute among you will notice that the cards in these sets fill out the numbering in the Warhammer Underworlds: Shadespire library. Hang on – does that mean there are no more cards or warbands?

Of course not.

Worry not, brave explorers of the Mirrored City, we have plans to carry on supporting this game for a long time yet, and we dare say the Underworlds still have plenty of horrors to uncover.

Here’s a sneak peek at what’s to come…




557 new cards, so that would be a basic set like Shadespire with two warbands and then another 8 new warbands! First two bands appear to be another flavour of Stormcast (with the Anvil struck by lightning) and Nighthaunt (spooky ghosts). Going by the cards always displaying actual fighters in the game, one of the Nighthaunt will be a hooded ghost with a sword and a noose around his neck. Cool!

The Shadespire logo has been replaced with a screaming ghost face, so I'm guessing that we have a new location, but it's still tied to Nagash somehow. Or would it still be in Shadespire?

Guesses as to what other warbands we'll see? I'm guessing, based on what's really been "AOS-ified", at least Seraphim, Sylvaneth, Kharadron, both flavours of new Aelves (Idoneth and Daughters of Khaine), and Maggotkin/Nurgle Daemons. That leaves another two, perhaps Darkoath and I'm guessing at least another Death faction? Realizing there's no Destruction in my list...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/22 15:57:39


Post by: EnTyme


Tzeentch Arcanites?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/22 16:10:46


Post by: Kanluwen


If Nighthaunt and Stormcast are in the starter, I'm guessing this will be a more "Hammer Horror"(no pun intended) oriented set.

I'm guessing we'll get a Vampires set, a set for Devoted of Sigmar, a set for Idoneth, and Chaos will be mostly absent.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 11:07:46


Post by: Irbis


 Galas wrote:
People need to remember this is not Warhammer40k or AoS. Just like in MOBA's, Gameplay comes first, Aesthetic second. It does not matter how much you love the models and how cool they are if then you don't like how they play.

Maybe aesthetically this two warbands don't offer much variety in the game, but they will offer gameplay variety. And for a fast and competitive based game like this one, thats much more relevant.

That argument makes very little sense. If looks are so unimportant, then making them different should be easier, not harder. Take crossbow Stormcast - what stops them from being Melusai Stalkers band with pet dragon instead? Why the Khornate guys couldn't be Lizardmen with one of their dinos? That's the issue people have, nothing forced GW to repeat two bands...

And that's before considering if you really had to make them Stormcast/Khorne roiders, going buff generic male route was laziest and worst possible way. Why not female band? Elves? We know Stormcast aren't 100% human, and I can't imagine Khorne being picky, too. Some sort of new culture we haven't seen if you really need humans? Anything new at all, really?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 11:59:07


Post by: His Master's Voice


 Irbis wrote:
Take crossbow Stormcast - what stops them from being Melusai Stalkers band with pet dragon instead? Why the Khornate guys couldn't be Lizardmen with one of their dinos? That's the issue people have, nothing forced GW to repeat two bands...


The game was apparently built around a number of unused snap fit kits, of which both the Stormcast and Khorne guys are the most likely suspects.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 12:29:29


Post by: fresus


There's also brand recognition. Stormcast and Bloodreavers are the two factions GW wants to be iconic in AoS.
Many people can recognize a space marine and instantly link it to 40K, as long as they got some exposure to the universe, without necessarily being big players/gamers. This is not the case with most of 40K's model lines.
GW would like to have the same thing with Stormcast, and possibly Bloodreavers: you see one, you know it's from AoS. And to obtain that, they need to push these two model lines a lot.

It's even more the case for Shadespire, which is a game that is also aimed at board gamers (the ones that don't also play wargames I mean). If every campaign has stormcasts in the initial box + a second warband at some points, it won't take long before people are able to recognize these models easily. It's a good way to anchor their setting in people's mind.

Or as "His Master's Voice" said, the rumors about the models coming from un-used kits is true, and SC and BR are indeed very common snap-fit kits.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 13:08:26


Post by: Vorian


It's not a rumour, that came from an interview with the designers.

Though I think you are also correct in that SCE will be used in each starter to help people go "oh, that's that Shadespire thing"


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 13:28:31


Post by: RiTides


 Insane Ivan wrote:
The Shadespire logo has been replaced with a screaming ghost face, so I'm guessing that we have a new location, but it's still tied to Nagash somehow. Or would it still be in Shadespire?

I didn't see this ghost face logo in your post or the Warhammer Community link - am I just missing it?

Also wondering if the card backs will be different - which would mean you would have to sleeve cards if you want to make a combined deck from both "seasons", right?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 13:31:09


Post by: Chopstick


557 cards, so.. 10-12 team this time?



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 13:33:21


Post by: Insane Ivan


 RiTides wrote:
 Insane Ivan wrote:
The Shadespire logo has been replaced with a screaming ghost face, so I'm guessing that we have a new location, but it's still tied to Nagash somehow. Or would it still be in Shadespire?

I didn't see this ghost face logo in your post or the Warhammer Community link - am I just missing it?

Also wondering if the card backs will be different - which would mean you would have to sleeve cards if you want to make a combined deck from both "seasons", right?

It's the little circular icon next to the card's number: the logo there is different for the original range of 437 Shadespire cards. Easy to miss!

As for the card backs, that is a good question. I don't believe we know whether both "seasons" of Warhammer Underworlds will be compatible (so that you can play warbands of both seasons against each other). I certainly hope so, though! Even if they are, we might still get different card backs, I suppose - it's a "good" reason to sell us sleeves (which I haven't bought any of, so far).

EDIT: thinking about it, while allowing us to play teams from different Underworlds Seasons against each other, for balance reasons I could imagine you can only use cards from the same "season" as your team is from. That would also allow them to make cards for the new version of Underworlds that do the same thing as those of the old season without having too many effectively "duplicate" cards to choose from when creating your deck.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 14:20:28


Post by: Sqorgar


Vorian wrote:
It's not a rumour, that came from an interview with the designers.

That's interesting. Can you link me to that interview (or, at least, point me in its direction)? I mean, the Bloodreavers, I can believe being old kits, but Shadespire had the first female Stormcast. There's no way that's an old model that was just lying around.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 14:43:32


Post by: Vorian


I linked it earlier in the thread - it was one of the dice tower guys on a little holiday over to Nottingham. Should come up with a Google

Edit: https://youtu.be/KDyZvJjSYpU

Think it's that one, haven't got time to check at the moment!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 15:06:47


Post by: CassianSol



Do we have any eta for the Far Striders/Khorne lads?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 17:10:04


Post by: Sqorgar


Vorian wrote:
I linked it earlier in the thread - it was one of the dice tower guys on a little holiday over to Nottingham. Should come up with a Google

Edit: https://youtu.be/KDyZvJjSYpU

Think it's that one, haven't got time to check at the moment!

That seems to be it, thanks! Specially, they said that the models were created for AoS in an attempt to see how far they could push the easy build models, and they were originally going to be released for AoS, but the two designers thought they could make a game around it (which is an impressive feat, given that limitation). So they weren't old kits, but they weren't initially designed for Shadespire. Which means, I guess, that wave 2 should have models designed specifically for it, and they should be even better.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 19:02:11


Post by: His Master's Voice


 Insane Ivan wrote:


As for the card backs, that is a good question.


The current card back logo is embedded into the Warhammer Underworlds title.

The card backs likely won't change, but we might see multiple competitive formats, like in Magic - the current season (Standard) and everything goes events (Eternal).


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/23 19:05:41


Post by: Arachnofiend


Welp, I said I'd get this game when a Nighthaunts warband comes out so I suppose I need to stick to my guns. Very excited to see some spooky ghosts.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 04:13:57


Post by: Chopstick


April 14 release day



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 04:43:46


Post by: Thargrim


That's not too far off, good. I've got mixed feelings on these two warbands but if I have spare cash I might get one of them.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 04:58:34


Post by: Chopstick


I'm here hoping Van Saar also got release on the same day.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 05:05:48


Post by: Insane Ivan


Blue and red like the original warbands? I hope there’s at least a little colour difference (if not, I’ll have to get painting).


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 05:12:05


Post by: Chopstick


Gold would have been a better color for Stormcast


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 05:13:12


Post by: Sqorgar


Sexy. I know most people are sick of Khorne and Stormcast, but I'm not (except for Bloodreavers, I hate those guys). I notice that they share dice sets with the previous warbands.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 05:16:18


Post by: Thargrim


I'm content with the dice not changing, I mean those are kind of the iconic colors for the factions. Plus one dice pack (stormcast) being useable across the starters set, farstriders, plus the stormcast wizards/magic type that was hinted at....I dunno that seems like a lot of usefulness out of a dice pack. They need to save other colors for different factions.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/03/30 13:44:33


Post by: Kanluwen


Chopstick wrote:
Gold would have been a better color for Stormcast

It's bad enough priming over the blue plastic, I'd hate gold.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 09:16:33


Post by: xerxeshavelock


WD leak of new warband.

[Thumb - Screenshot_20180331-194325.png]


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 09:35:19


Post by: Zognob Gorgoff


Even though the models aren’t super unique for these last 2 teams quite interested to see how the khorne team fits with the sigmarite and ork teams and how the rangers get away with mass ranged attacks.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 13:28:23


Post by: Kurgash


Very excited for Magore and crew. More bloodwarriors the better, also this means GW has Fleshhound plastic sculpts lying around just itching for a new release sometime.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 14:18:37


Post by: Kanluwen


 Zognob Gorgoff wrote:
Even though the models aren’t super unique for these last 2 teams quite interested to see how the khorne team fits with the sigmarite and ork teams and how the rangers get away with mass ranged attacks.

Probably the same way they get away with them in AoS:

The attacks kinda suck. 9" range, 2 attacks, 3+ hits 4+ wounds no rend and 1 damage. Heroes(Lord-Aquilor and Blacktalon) are 3+ hit 3+ wound with their hand crossbows.
I'd have been a bit more concerned/interested if there was a Vanguard-Raptor in the mix with the Longstrike or Hurricane Crossbow but the Vanguard seem to be just Hunters.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 17:25:24


Post by: Kanluwen





I'm not really too impressed by the Farstriders if I'm going to be honest. I've basically converted the leader myself for a Lord-Aquilor in a campaign(we got to use all of the various Relic lists and I gave mine the relic bird from the Wanderers list).

Khorne side is pretty dang nice though.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 18:04:35


Post by: GoatboyBeta


Both warbands are undeniably nice sculpts, and at a price point where they are worth getting for the sake of completeness. But IMO they just seem to lack the personality that the other Shadspire mini's have had.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 18:11:40


Post by: AduroT


Khorne inspires with a successful attack, Stormcast inspires by ending the action phase in enemy turf.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 18:46:31


Post by: Zognob Gorgoff


Interesting a ranged side that has to advance to get inspired - could be cool - could be pointless.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 18:53:20


Post by: Irbis


GoatboyBeta wrote:
But IMO they just seem to lack the personality that the other Shadspire mini's have had.

Khorne boys have identical loadout. All three. No other warband was this bland...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 19:04:37


Post by: Kanluwen


GoatboyBeta wrote:
Both warbands are undeniably nice sculpts, and at a price point where they are worth getting for the sake of completeness. But IMO they just seem to lack the personality that the other Shadspire mini's have had.

Speaking for myself:
The Khorne side has some decent personality to them. The Farstriders are just...there.

It's the same issue the rest of the Vanguard kits have: For what are supposed to be the 'scouts' and 'assassins' of the Stormcast, they're not very (forgive me for using this term...) dynamic.
They all fall into the same category of:
a) Legs being just far enough apart to almost kinda/sorta convey 'movement!'.
b) Aiming their hand crossbow and having their melee weapon held low.
OR
c) Holding their hand crossbow up in the air and having their melee weapon held so that it looks like they're slashing with it.

The Palladors don't suffer as much from this and the Raptors are just static period.

Would have loved one of these Hunters to be crouched with weapons holstered, looking like he's examining tracks or kind of in a 'sneaking' pose with the hand crossbow holstered and sword/axe out to deal with a sentry.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 19:16:07


Post by: Galas


Magore is gonna be a fine Chaos Lord for my army, and that Flesh Hound is gonna be a nice Karanak.

The other two sculpts will be just generic BloodWarriors.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/01 19:39:07


Post by: EnTyme


Well, that's the problem. The sculpts are nice, but there's really nothing special about them. Thus far, every other warband has looked distinctive from their AoS equivalents. These just look like particularly good Blood Warrior conversions.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 15:00:51


Post by: dan2026


Is that Flesh Hound sculpt new?

Makes me hyped for a full box of doggies.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 15:20:47


Post by: Mr_Rose


 dan2026 wrote:
Is that Flesh Hound sculpt new?

Makes me hyped for a full box of doggies.


All the WU:S sculpts are unique. In fact they were created before the game system, which is why none of their sculpted bases match either each other or the Shadespire tileset. It’s also why there’s two sets of Sigmarines and blood boys; the sculptors were given a challenge kinda thing–pick a race, make a small squad–and no-one said they couldn’t pick the same thing twice.
Here’s hoping the next batch, for Warhammer Underworlds: Season 2, involved a little more planning….


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 15:34:36


Post by: Lord Kragan


 Mr_Rose wrote:
 dan2026 wrote:
Is that Flesh Hound sculpt new?

Makes me hyped for a full box of doggies.


All the WU:S sculpts are unique. In fact they were created before the game system, which is why none of their sculpted bases match either each other or the Shadespire tileset. It’s also why there’s two sets of Sigmarines and blood boys; the sculptors were given a challenge kinda thing–pick a race, make a small squad–and no-one said they couldn’t pick the same thing twice.
Here’s hoping the next batch, for Warhammer Underworlds: Season 2, involved a little more planning….


Nah, the second batch most likely is the rest of the kits involved in the process. One year simply isn't that much time.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 16:48:28


Post by: JimmyWolf87


The Fleshhound is nice but all the other Khorne guys just look incredibly dull to me.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 17:06:53


Post by: Requizen


I like the Farstriders because I'm a fan of the Vanguard line in general. But yeah I can't even tell the other two Blood Warriors apart. At least Hakka and Basha had different weapons...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 17:11:42


Post by: Chopstick


lol the 2 generic Blood Warrior are straight up copy paste from the starter set.

Magore look a bit different from normal Blood Warrior because he had CAPE


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 17:24:49


Post by: Requizen


Chopstick wrote:
lol the 2 generic Blood Warrior are straight up copy paste from the starter set.

Magore look a bit different from normal Blood Warrior because he had CAPE


Well he's got the skulls too, which is cool.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 17:38:14


Post by: Elbows


I love the Fleshound sculpt - the others are boring, but I dislike the Khorne AoS models almost entirely and Sigmarines do little for me.

I do think it's smart though - loads of AoS players would consider picking up a box for the unique sculpts for commanders, etc...so they'll blow more money on the models (even if they don't end up using the cards).

Heck I don't play Shadespire, but an eBay deal got me the Skeleton box for $20 shipped because I wanted some skeletons for my dungeon and they look ace. It's smart on GW's behalf. I do wish they'd put a bit more effort into a few of the sculpts though.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 18:04:47


Post by: CassianSol



I'm pretty sure more effort will go into the next batch. These one were designed before the game concept existed and so they had no idea of how far they could go with it. I'm hopeful that with Season 2 they will have been released from that and can go wild.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 18:19:20


Post by: RiTides


CassianSol wrote:

I'm pretty sure more effort will go into the next batch. These one were designed before the game concept existed and so they had no idea of how far they could go with it. I'm hopeful that with Season 2 they will have been released from that and can go wild.

Same here . I feel like they pushed these last two out quickly to get "past them" and on to season 2.

Also looking forward to new boards!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 18:35:48


Post by: Kanluwen


 RiTides wrote:
CassianSol wrote:

I'm pretty sure more effort will go into the next batch. These one were designed before the game concept existed and so they had no idea of how far they could go with it. I'm hopeful that with Season 2 they will have been released from that and can go wild.

Same here . I feel like they pushed these last two out quickly to get "past them" and on to season 2.

Also looking forward to new boards!

Honestly, I'm thinking that these two were actually meant to be 'boosters' to the main Warbands.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 18:47:41


Post by: LunarSol


CassianSol wrote:

I'm pretty sure more effort will go into the next batch. These one were designed before the game concept existed and so they had no idea of how far they could go with it. I'm hopeful that with Season 2 they will have been released from that and can go wild.


The biggest constraint they've got is sprue space. They're all set to the same size frame and include the bases. You can definitely see its effect on the rats and skeletons.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/02 19:40:07


Post by: dan2026


So we've had two different plastic flesh hound sculpts now.
I assume this means GW must have more designs and moulds ready to go.

I don't really know how the process works.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/04 11:11:36


Post by: TigerMafia


According to this source, release date has been postponed one week until the 21st of April, but pre-ordered are supposed to go up this Saturday as planned.

http://shadeglass.co.uk/2018/04/04/new-expansion-release-update/


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/04 11:41:38


Post by: Chikout


 TigerMafia wrote:
According to this source, release date has been postponed one week until the 21st of April, but pre-ordered are supposed to go up this Saturday as planned.

http://shadeglass.co.uk/2018/04/04/new-expansion-release-update/

That's pretty weird. A two week preorder is usually reserved for a major release. Does that mean nothing is releasing on the 14th then?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/04 14:42:46


Post by: RiTides


Maybe the stock is late...? Really weird if true!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/04 15:18:12


Post by: Desubot


 RiTides wrote:
Maybe the stock is late...? Really weird if true!


Maybe. i know the skaven sleeves was horribly delayed for me so maybe some issue with stock or manufacturing.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/05 16:59:12


Post by: TigerMafia


 Desubot wrote:
 RiTides wrote:
Maybe the stock is late...? Really weird if true!


Maybe. i know the skaven sleeves was horribly delayed for me so maybe some issue with stock or manufacturing.


http://shadeglass.co.uk/2018/04/04/new-expansion-release-update/

Correction. Warbands dropping on the 14th as planned. The delay only seems to be affecting the sleeves.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/05 23:09:14


Post by: Thargrim


 RiTides wrote:
CassianSol wrote:

I'm pretty sure more effort will go into the next batch. These one were designed before the game concept existed and so they had no idea of how far they could go with it. I'm hopeful that with Season 2 they will have been released from that and can go wild.

Same here . I feel like they pushed these last two out quickly to get "past them" and on to season 2.

Also looking forward to new boards!


I hope so cause i'm ready for the next round. The trim on the card/art style suggests it may be staying in Shadespire. So both season 1 and 2 being compatable and the boards being useable together would be great. I wanted to get a second set so I could get in some 4 player matches but I think I might hold off and see if season 2 is going to be also set in Shadespire. A new set with a new stormcast chamber vs death spirits sounds really good. While I generally like stormcast they somehow made the vanguard warband more bland than the models in the actual multi part vanguard kit. Hopefully round 2 contains some aelves, kharadrons, night goblins, some good stuff.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 02:55:14


Post by: Chopstick


New cards preview
Spoiler:






more here https://drive.google.com/drive/folders/1yqgbFVBJb5Cap34QbO4kwWK_wfnzBgAA

these new card are insane, more free attack cards, more upgraded version of existing cards.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 05:02:58


Post by: AduroT


Does that Shadegale just auto Inspire every Orc on the board?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 05:16:30


Post by: Chopstick


Yes.

Shardgale+shattering terrain+earthquake, kill 3 rat/skeletons instantly.

And with 3 range attack of the Farstrider it would be pretty easy to swoop in and finish off their leader.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 10:38:50


Post by: Lord Kragan


Chopstick wrote:
Yes.

Shardgale+shattering terrain+earthquake, kill 3 rat/skeletons instantly.

And with 3 range attack of the Farstrider it would be pretty easy to swoop in and finish off their leader.


Except it won't work under the current ruleset?

Shattering terrain only works during the next activation. Earthquake happens during the power phase, which is after the activation.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 10:56:52


Post by: Chopstick


Lord Kragan wrote:

Except it won't work under the current ruleset?

Shattering terrain only works during the next activation. Earthquake happens during the power phase, which is after the activation.


Oops, you're right.

Guess Trickster's Charm have some use afterall.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 11:10:10


Post by: RiTides


Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 12:13:33


Post by: Gimgamgoo


 RiTides wrote:
Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


And these awesome cards come in a set of figures not needed by Orc players?

Why do people beat on FFGs sales method then accept this by GW so readily? At least with FFG you could print the card yourself at any size or quality and use it as it's just stats at the side. The GW versions need to match the exact size/quality as the originals or you could tell them in the deck.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 12:26:50


Post by: His Master's Voice


People did complain about it.

I suppose Shadespire is niche enough (and unique enough among GW's offerings) to not become a target the way FFGs products do.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 12:34:52


Post by: Lord Kragan


Chopstick wrote:
Lord Kragan wrote:

Except it won't work under the current ruleset?

Shattering terrain only works during the next activation. Earthquake happens during the power phase, which is after the activation.


Oops, you're right.

Guess Trickster's Charm have some use afterall.


Not even then, since a power phase happens AFTER the activation is resolved.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 12:58:29


Post by: Mymearan


 Gimgamgoo wrote:
 RiTides wrote:
Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


And these awesome cards come in a set of figures not needed by Orc players?

Why do people beat on FFGs sales method then accept this by GW so readily? At least with FFG you could print the card yourself at any size or quality and use it as it's just stats at the side. The GW versions need to match the exact size/quality as the originals or you could tell them in the deck.


Couple of differences

1) You can only have one of each card in Shadespire. This is probably the biggest factor. You will NEVER need to buy a warband twice unlike in X-Wing etc. This significantly lowers the cost.
2) Each new warband you buy is actually a complete expansion that you can use to play immediately. You buy the Sepulchral Guard to get the cards, well now you are a Sepulchral Guard player as well. Again unlike buying a single (or several identical) ship in X-Wing where you will never use the actual ship.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 12:58:40


Post by: RiTides


 Gimgamgoo wrote:
 RiTides wrote:
Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


And these awesome cards come in a set of figures not needed by Orc players?

Why do people beat on FFGs sales method then accept this by GW so readily? At least with FFG you could print the card yourself at any size or quality and use it as it's just stats at the side. The GW versions need to match the exact size/quality as the originals or you could tell them in the deck.

You could sleeve the cards and use printouts, I'm actually thinking of doing this so I have some "demo decks" always ready to use.

But honestly, this hasn't bothered me because compared to GW's other offerings, these boxes for $30 are quite a steal! And you only ever need one of each - the problem with X-wing became needing multiples of a card, and thus having to get the same box many times. In Shadespire, you're not allowed to use duplicate cards, and so don't need to make any duplicate purchases.

They're still out to make money, of course, but it's much more economical (and the costs are more spread out) than buying into their other main game systems, imo. Still not perfect, but I'm pretty happy with it so far!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 13:10:09


Post by: fresus


Good points from the above two posters.
It's also a great game for painters. I would never build a skeleton army and paint hundreds of these little dudes, but painting the Sepulchral guard was a blast. I really enjoy the freshness of painting a few guys from armies I would never collect. Buying a single box from an army I don't play feels a bit like a waste, whereas with Shadespire I get a new complete warband to play.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 13:17:05


Post by: Zognob Gorgoff


Got to agree it’s great painting each of the little war bands let’s you dip your toe in each army without burn out.

Good game play
Good speed
Good models
Good price point
Good release rate


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 13:54:20


Post by: RiTides


Good point! I never could swing a skaven army, but in Shadespire it's a no-brainer to try them out . And if they get more creative with their warbands in season 2 (Sylvaneth!) this will be an even bigger positive for the game.



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 13:56:55


Post by: Necros


Thats one of the big things for me as a modeler / painter ... There are so many armies that have cool models, but I can't buy into them because I can't afford 20 different armies. I love how Shadespire lets you paint and play with a few minis from all of them so you get the fun of painting stuff you normally wouldn't.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 14:08:02


Post by: Clockpunk


I just hope the next batch contains war bands for the recently released armies!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 14:26:51


Post by: fresus


Black Librarium (a fan site dedicated to BL novels) leaked the covers of upcoming books: https://twitter.com/blacklibrarium
One of them have Stormcast wizards and Nighthaunt. So a starter box with these two factions is becoming increasingly likely.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 15:32:47


Post by: TigerMafia


fresus wrote:
Black Librarium (a fan site dedicated to BL novels) leaked the covers of upcoming books: https://twitter.com/blacklibrarium
One of them have Stormcast wizards and Nighthaunt. So a starter box with these two factions is becoming increasingly likely.


Can't find it. Removed?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 16:18:32


Post by: Requizen




That's the one he's talking about.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 16:52:00


Post by: Galas


Thats a nice stormcast Wizard!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/06 16:57:23


Post by: HorticulusDK


Same factions, same awesomeness

(check the staff and the card logo)

[Thumb - NewGhostvsNewChamber.jpg]


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/07 15:49:29


Post by: LunarSol


 Gimgamgoo wrote:
 RiTides wrote:
Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


And these awesome cards come in a set of figures not needed by Orc players?

Why do people beat on FFGs sales method then accept this by GW so readily? At least with FFG you could print the card yourself at any size or quality and use it as it's just stats at the side. The GW versions need to match the exact size/quality as the originals or you could tell them in the deck.


For me, the difference is that the boxes have enough value in the cards that they feel like buying card expansions with the figures being an after thought. I definitely wasn't wild about the setup until I bought the Orks and saw how much new content there was for the non-Ork stuff. It'd still be nice to have another way to get cards; particluarly duplicates of some key stuff, but the difference to me compared to FFG's system is entirely in the amount of new card content each expansion includes.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/07 15:52:32


Post by: Kanluwen


 LunarSol wrote:
 Gimgamgoo wrote:
 RiTides wrote:
Those are some sweet cards! Shardgale + Tainted Vitality = every orc player’s dream . Love these!


And these awesome cards come in a set of figures not needed by Orc players?

Why do people beat on FFGs sales method then accept this by GW so readily? At least with FFG you could print the card yourself at any size or quality and use it as it's just stats at the side. The GW versions need to match the exact size/quality as the originals or you could tell them in the deck.


For me, the difference is that the boxes have enough value in the cards that they feel like buying card expansions with the figures being an after thought. I definitely wasn't wild about the setup until I bought the Orks and saw how much new content there was for the non-Ork stuff. It'd still be nice to have another way to get cards; particluarly duplicates of some key stuff, but the difference to me compared to FFG's system is entirely in the amount of new card content each expansion includes.

It's actually one of the things I've liked best about GW themselves supporting "league" play. They've been putting out some of those key cards as 'alternate art' rewards for just showing up to play on designated nights.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/07 15:57:39


Post by: LunarSol


Thus far the only cards I've seen are things I already had 2 of from the core box. :(


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 16:19:45


Post by: Chikout


So gw just released a pdf of the full rules for Shadespire with all the faqs incorporated (not just added to the end) for FREE on the warhammer underworlds website, which also contains a full card library, including the winning decks from many of the major tournaments.
That is pretty awesome. The support for this game has been great.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 16:26:39


Post by: Chopstick


New faq, not actually new, they are just the rule from Adepticon judge rule, now made official.

Also more cards allow a single model to attack more.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 16:32:33


Post by: Requizen


Chopstick wrote:
New faq, not actually new, they are just the rule from Adepticon judge rule, now made official.

Also more cards allow a single model to attack more.


Not true, they reversed the Adepticon Earthquake ruling and added in some new stuff.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 16:39:21


Post by: RiTides


I'm a little out of the loop on this, what was the AdeptiCon earthquake ruling versus what it is now?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 16:45:00


Post by: Chopstick


 RiTides wrote:
I'm a little out of the loop on this, what was the AdeptiCon earthquake ruling versus what it is now?


Adepticon rule said you push one fighter at a time repeat for all fighters. The Faq said that you push all fightesr, you can push them one at a time but all the push happen at the same time for any rule involve.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 17:33:02


Post by: Mymearan


So basically you can’t do shenanigans like say “I’m pushing this guy, oops this other guy is in the way, guess he’s staying put!”


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/09 17:36:12


Post by: Valander


 Mymearan wrote:
So basically you can’t do shenanigans like say “I’m pushing this guy, oops this other guy is in the way, guess he’s staying put!”
Yup, that's exactly what happens with this revised FAQ. The only time you won't push is blocking terrain or board edge, or if you'd move to a model that couldn't be pushed for one of those reasons. The Adepticon FAQ allowed choosing the order of pushing, which invited shenanigans. (Yes, I was there and in the Grand Clash, and absolutely abused it but at least I wasn't the only one. )


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/15 23:29:23


Post by: nels1031


Have the rules always been available for free?

Scroll Down: https://warhammerunderworlds.com

If this is a new development, does that bode well for the prospects of new boards sold separately?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/16 00:23:50


Post by: Chikout


 nels1031 wrote:
Have the rules always been available for free?

Scroll. Down: https://warhammerunderworlds.com

If this is a new development, does that bode well for the prospects of new boards sold separately?

This is new and it has been rewritten to include all the faqs.
GW have said they intend to do separate boards at some point.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/04/16 00:25:40


Post by: Kanluwen


Chikout wrote:
 nels1031 wrote:
Have the rules always been available for free?

Scroll. Down: https://warhammerunderworlds.com

If this is a new development, does that bode well for the prospects of new boards sold separately?

This is new and it has been rewritten to include all the faqs.
GW have said they intend to do separate boards at some point.

Without having seen the specific wording you're mentioning, I do recall them saying if there had been enough interest that they would sell the boards from the main box separate.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/15 13:15:41


Post by: nels1031


Beta rules are out that addresses the Katophrane Relics deck thats pretty dominant.

https://www.warhammer-community.com/2018/05/15/may-14th-warhammer-underworlds-beta-rules-announcedgw-homepage-post-2/


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/15 13:27:40


Post by: Chikout




Good fix. Think they should just have made it official immediately.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 07:44:39


Post by: Mymearan


Chikout wrote:


Good fix. Think they should just have made it official immediately.


Might be excessive though or simply the wrong way to fix it which is why testing is a good idea.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 09:59:09


Post by: Chopstick


Nobody expect Scaredy cat Stormcast deck would be a thing, and it's still there.

Designer probably never thought they made too many objectile cards that reward player for not doing anything.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 10:08:42


Post by: Mad Doc Grotsnik


Chikout wrote:


Good fix. Think they should just have made it official immediately.


Remember the parable of Wargaming Feedback.

Deer Company.

Rock OP, Paper OK

Love, Scissors.


Hence the Beta. This is in reaction to people saying it's overpowered or too reliable etc. Acknowledge those complaints, release a Beta, see how that's received by those it'll most affect. If they're getting up out of their pram or purely theoryhammering (theoryhammering is useless for feedback), the Beta is probably OK. But if there's constructive 'this impacts stuff in other ways', it may be tweaked further.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 10:21:07


Post by: Vorian


They say it is because of their results at grand clashes - so it's not so much that they are reacting to people complaining but acting on results data.

Seems a Beta rule to see if that corrects the results to more what they were expecting is a reasonable thing to do


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 10:32:56


Post by: RiTides



I think it's a good fix, but could also have seen them just making the 4-glory action a once-per-round effect.

The way they've done it makes it harder to get the other benefits of the relics, but the glory effect was the only problematic one...



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/16 12:16:42


Post by: AduroT


The amount of Glory the the Relic rewards was too high and too easy, but I think the current fix just removes the Relics from consideration. It Is the fix they can do without having to change the card text though.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 17:53:15


Post by: Chopstick


https://www.warhammer-community.com/2018/05/20/20th-may-pre-order-preview-inspire-your-warband/

Apparently you can buy the model separatedly now, GW try to shut down ebay seller? Also they might be selling card pack in the future too?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 18:00:04


Post by: AduroT


Arent they already push fit?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 18:01:54


Post by: Kanluwen


 AduroT wrote:
Arent they already push fit?

They are, but they only get sold with the cards.

I think they're just making it clear from the outset that they're pushfit models.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 18:12:25


Post by: AduroT


It just feels like they’re trying to impress that the models are different.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 18:40:09


Post by: Kanluwen


 AduroT wrote:
It just feels like they’re trying to impress that the models are different.

They are.
They're being sold without the cards.

I guess they do say "push fit" a lot during the preview, but if they didn't you'd hear no end to the complaints about it not being labeled multipart.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 18:55:14


Post by: Paradigm


That's neat. Glad there's now a way to get the Stormcast characters without the core set, as I've been after them for a while.

I wonder if they'll still be in coloured plastic, or whether they'll be in the regular grey type.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 20:51:52


Post by: Kanluwen


I would be shocked if they're not still coloured plastic. The "Easy to Build" stuff for 40k is all coloured plastic to make it easier to 'just add in' to your army.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/20 21:14:52


Post by: plastictrees


This is going to make spending ludicrous money on units of plastic flesh hounds slightly more appealing...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/25 23:07:39


Post by: Kanluwen


$25USD for the boxes. They're also normal plastic colored rather than colored.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 00:33:33


Post by: RiTides


Isn't that only $5 less than the packs with cards? Might as well get the cards!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 00:51:17


Post by: Kanluwen


 RiTides wrote:
Isn't that only $5 less than the packs with cards? Might as well get the cards!

Yeah, it's $5 less--but it's also not the colored plastic.

For some people that might make the decision for them. I've been finding that any of the Easy to Build colored plastic stuff is a pain to prime white, the color bleeds through. Gotta do a black/grey first then hit it with the white spray.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 09:27:19


Post by: Insane Ivan


On the other hand, as long as they’re not selling the cards separately, selling the decks online will probably make you back a bit more than the $5 (€2,50!) you’d save on the easy build set...

Still, good to have options - grey plastic is definitely a bonus for those who prefer that!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 12:02:58


Post by: Kanluwen


 Insane Ivan wrote:
On the other hand, as long as they’re not selling the cards separately, selling the decks online will probably make you back a bit more than the $5 (€2,50!) you’d save on the easy build set...

Still, good to have options - grey plastic is definitely a bonus for those who prefer that!

They're both easy builds.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 12:11:09


Post by: anticitizen013


I kinda wish they would sell the cards separately instead of the models


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 12:56:34


Post by: lord_blackfang


And only 2,50 euro less here. Hardly worth the double packaging and shelf space.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 13:38:19


Post by: Crimson


The important bit is that the starter box warbands are now available separately. It is good, because that is currently the only way to get a female Liberator model.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 16:05:05


Post by: RiTides


For some reason the card library isn't working for me atm, so does anyone know offhand - is the numbering sequential by type? For example, all the generic power, upgrade, and glory cards, followed by faction-specific ones?



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/26 17:22:14


Post by: Insane Ivan


 Kanluwen wrote:
 Insane Ivan wrote:
On the other hand, as long as they’re not selling the cards separately, selling the decks online will probably make you back a bit more than the $5 (€2,50!) you’d save on the easy build set...

Still, good to have options - grey plastic is definitely a bonus for those who prefer that!

They're both easy builds.

Thanks, I was already aware of that, owning most of the warbands. I was just distinguishing the new packaging from the “Shadespire” variant.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 11:07:28


Post by: TigerMafia


 RiTides wrote:
For some reason the card library isn't working for me atm, so does anyone know offhand - is the numbering sequential by type? For example, all the generic power, upgrade, and glory cards, followed by faction-specific ones?



Cards 1 through 232 are faction specific. The order is:
Garrek's Reavers
Steelheart's Champions
Sepulchral Guard
Ironskull's Boyz
Chosen Axes
Spiteclaw's Swarm
Magore's Reavers
Farstriders

The cards types are ordered by objective, ploy, upgrade within each faction (9, 10, 10)

And the universal cards are ordered as such:
233-307 Objectives
308-372 Ploys
373-437 Upgrades


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 11:28:04


Post by: Sarevokk


Quick question about this game? Do you think gw will continue support him with new warbands? Is the state of the game well?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 11:43:22


Post by: alleus


Sarevokk wrote:
Quick question about this game? Do you think gw will continue support him with new warbands? Is the state of the game well?


As far as I can see the game is doing well. We have local tournaments regularly in my hometown and a lot of player, and it seems like the grand clashes have been full every time.

GW will continue to support it. They have teased two new cards from future expansions, but haven't said anything more. My guess is we're going to get a new starter box with a new Stormcast warband that features the new chamber from AoS 2nd Edition, as well as a Nighthaunt warband with spooky ghosts. Hopefully we will get some new boards and objectives as well.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 11:45:17


Post by: Kanluwen


 alleus wrote:
Sarevokk wrote:
Quick question about this game? Do you think gw will continue support him with new warbands? Is the state of the game well?


As far as I can see the game is doing well. We have local tournaments regularly in my hometown and a lot of player, and it seems like the grand clashes have been full every time.

GW will continue to support it. They have teased two new cards from future expansions, but haven't said anything more. My guess is we're going to get a new starter box with a new Stormcast warband that features the new chamber from AoS 2nd Edition, as well as a Nighthaunt warband with spooky ghosts. Hopefully we will get some new boards and objectives as well.

They've teased/hinted that we're going to see a new game using Shadespire's mechanics.

The card numbers for Shadespire are complete at this point.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 12:11:27


Post by: alleus


The card number for Shadespire, yes. But the game is called "Warhammer Underworlds", not Shadespire. My guess is that "Shadespire" was just the first edition, for lack of a better word, of Warhammer Underworlds.

So the next edition will probably be something like: "Warhammer Underworlds: Spooky Ghost Town". I don't know much Age of Sigmar lore..


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 12:12:04


Post by: Chikout


GW showed this image off at Adepticon this year. It is highly likely that there will be a new starter box featuring Stormcast and nighthaunt. The number on the side of the cards also strongly suggests that there will be 10 factions in season 2. The future of Shadespire looks pretty bright at this point.

[Thumb - pic4048454.jpg]


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 12:15:23


Post by: alleus


Also, don't forget this Community article.

Quote:
"Last week we revealed two new Warhammer Underworlds warbands. Once you get these two expansions in your hands, the astute among you will notice that the cards in these sets fill out the numbering in the Warhammer Underworlds: Shadespire library. Hang on – does that mean there are no more cards or warbands? Of course not.

Worry not, brave explorers of the Mirrored City, we have plans to carry on supporting this game for a long time yet, and we dare say the Underworlds still have plenty of horrors to uncover.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 12:42:02


Post by: Kanluwen


 alleus wrote:
The card number for Shadespire, yes. But the game is called "Warhammer Underworlds", not Shadespire. My guess is that "Shadespire" was just the first edition, for lack of a better word, of Warhammer Underworlds.

So the next edition will probably be something like: "Warhammer Underworlds: Spooky Ghost Town". I don't know much Age of Sigmar lore..

I think you're misunderstanding the comment I made. I was expanding upon what you said, not disagreeing/arguing.

They made a big deal in their promo stuff about the product being "Warhammer Underworlds: Shadespire".


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 14:21:06


Post by: alleus


Oh, okay. Your comment didn't sound that way at all.
"They've teased/hinted that we're going to see a new game using Shadespire's mechanics."

It's not a new game, just a new installment of Warhammer Underworlds. Anyway, I'm glad we agree :-)


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 15:00:05


Post by: Kanluwen


 alleus wrote:
Oh, okay. Your comment didn't sound that way at all.
"They've teased/hinted that we're going to see a new game using Shadespire's mechanics."

It's not a new game, just a new installment of Warhammer Underworlds. Anyway, I'm glad we agree :-)

Oh, this might just be an issue of semantics then.

They've hinted/teased that we're going to see a new game using Shadespire's mechanics--but under the tagline of Warhammer Underworlds. They've been making it clear that Underworlds is the brand or range and Shadespire is just the setting.

Does that clear up what I was trying to convey a bit more?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 20:30:35


Post by: RiTides


 TigerMafia wrote:
 RiTides wrote:
For some reason the card library isn't working for me atm, so does anyone know offhand - is the numbering sequential by type? For example, all the generic power, upgrade, and glory cards, followed by faction-specific ones?



Cards 1 through 232 are faction specific. The order is:
Garrek's Reavers
Steelheart's Champions
Sepulchral Guard
Ironskull's Boyz
Chosen Axes
Spiteclaw's Swarm
Magore's Reavers
Farstriders

The cards types are ordered by objective, ploy, upgrade within each faction (9, 10, 10)

And the universal cards are ordered as such:
233-307 Objectives
308-372 Ploys
373-437 Upgrades

Thank you so much, TigerMafia!

Also, I didn't realize the last two factions that are coming (Nighthaunts and Stormcast-the-trilogy) were still set in Shadespire, that is pretty cool actually

But I see talk above about them being the starter set for "season 2", while the Warhammer Community post calls them "two expansions" (presumably for the current season). Both can't be true, can they?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 20:46:34


Post by: Kanluwen


 RiTides wrote:

Thank you so much, TigerMafia!

Also, I didn't realize the last two factions that are coming (Nighthaunts and Stormcast-the-trilogy) were still set in Shadespire, that is pretty cool actually

That's all speculation at this point. We're effectively "done" with Shadespire right now.

The brand("Warhammer Underworlds") is set to continue with the Nighthaunts and the Sacrosanct Chamber and a new setting.

But I see talk above about them being the starter set for "season 2", while the Warhammer Community post calls them "two expansions" (presumably for the current season). Both can't be true, can they?

It's the same way FFG labeled X-Wing stuff. Every box has been an "expansion" of the main game. Says so right on the back of the boxes.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 20:50:52


Post by: LunarSol


Shadespire is the card set name. It's akin to Magic the Gathering: Ixalan.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/05/27 22:07:09


Post by: TigerMafia


I hope there's at least some cross-compatibility, if not full between the sets/seasons etc. Even if they restrict your deck to only include cards from one set, it would be nice if you could still fight people using any warband.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/01 18:01:28


Post by: Insane Ivan


Next up is the “Leader Cards Pack”. From the numbers on the cards shown, looks like an all-new 60-card pack. https://www.warhammer-community.com/2018/06/01/codexes-kings-cawdors-and-more/



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/01 21:32:20


Post by: endtransmission


There was a question at the UKGE q&a session asking if they plan to do any new boards and terrain. After some uncomfortable silence they just responded with a yes. Not the most helpful, but something.

They were also trying to avoid clarifying how many new warbands packs are in season 2 based on card count. It sounds like there may be some more card decks like this Leader one coming


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/02 13:01:37


Post by: RiTides


The leader one looks like it's numbered as its own "set", though, right? If they continued that trend, it wouldn't affect the numbering for season 2...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/02 13:05:28


Post by: Kanluwen


 RiTides wrote:
The leader one looks like it's numbered as its own "set", though, right? If they continued that trend, it wouldn't affect the numbering for season 2...

Sure, but we did see some numbering for the Nighthaunt and Stormcast from that preview at Adepticon or so--I think that's what they were trying to avoid commentary on.
Spoiler:


Had to find it--from the preview there, it seems to imply 557 cards.
Going off the current setup of 60 cards per faction box--that would be something like 9 sets(rounding down mind you) there.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/04 09:25:30


Post by: alleus


I wouldn't mind it at all if they did some expansions that are cards only. If your estimate is correct Kanluwen, with 9 expansions in "season 2", I sure hope some of them are cards only. 9 more warbands is quite a lot to paint!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/04 09:45:04


Post by: Lord Kragan


 Kanluwen wrote:
 RiTides wrote:
The leader one looks like it's numbered as its own "set", though, right? If they continued that trend, it wouldn't affect the numbering for season 2...

Sure, but we did see some numbering for the Nighthaunt and Stormcast from that preview at Adepticon or so--I think that's what they were trying to avoid commentary on.
Spoiler:


Had to find it--from the preview there, it seems to imply 557 cards.
Going off the current setup of 60 cards per faction box--that would be something like 9 sets(rounding down mind you) there.


Nah, it will be 10 new warbands if it follows the first season's model. Season 1 had 437 cards for 8 warbands, since the core bands had plenty of shared universal cards.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/04 10:13:16


Post by: xerxeshavelock


So 10 Warbands - 9 boxes including a starter set (with more boards - fingers crossed). That's the likely release - but Gee-Dub are getting good at surprising us...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 05:18:50


Post by: ImAGeek


Saw this on Facebook:
Spoiler:


(Spoilered for large picture).


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 05:26:16


Post by: Thargrim


As a fan of shadespire that looks really intriguing, but i'm hesitant cause we don't know if any of this will be cross compatible or carry over into the new starter set coming out presumably later this year. It's described as "this new board section"

How is one new double sided board section worth 25 bucks are they for real? I mean two double sided ones then we might be talking...but it's a piece of card..


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 06:21:28


Post by: zamerion


Thanks imAGeek.

Any other interesting information in the WD?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 08:29:16


Post by: Clockpunk


Ooh, that's the sort of thing I was hoping to see for the game - shame it's just one tile (from the sounds of it), but I'll take it!

I presume there are no leaks showing the next core set...?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 08:47:50


Post by: AduroT


That’s all that’s in the white dwarf for Shadespire. Most of the rest is apparently AoS.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 08:49:02


Post by: zamerion


 AduroT wrote:
That’s all that’s in the white dwarf for Shadespire. Most of the rest is apparently AoS.


Where can i see it? please.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 08:52:28


Post by: Clockpunk


 AduroT wrote:
That’s all that’s in the white dwarf for Shadespire. Most of the rest is apparently AoS.


Thanks for confirming - I'm wondering if, given the cards we saw featured the nighthaunt executioner, the next seson might instead just be card sets that use the figures from Soul Wars/EtB kits. It would be a shame (as the bands make great little units), but also make sense.

I don;t suppose I might ask if the WD leaks show the dark elf Blood Bowl team in greater detail? (release date, etc)


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 10:36:27


Post by: AduroT


No idea what else exactly is in the WD myself, I just saw the same Facebook post of the guy sharing the Shadespire picture and am repeating what he said there.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 10:42:00


Post by: zamerion


 AduroT wrote:
No idea what else exactly is in the WD myself, I just saw the same Facebook post of the guy sharing the Shadespire picture and am repeating what he said there.


Can you ask him about any BB, necro or kill team information in the WD??

Thanks a lot!!!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 14:34:05


Post by: Albino Squirrel


$25 for a single board??? Seriously???


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 14:52:57


Post by: Baron Klatz


Yeah, hopefully a rather hefty rulebook accompanies it for all the new hazards as well as lore for the ruined city.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 16:24:38


Post by: RiTides


 ImAGeek wrote:
Saw this on Facebook:
Spoiler:


(Spoilered for large picture).

Awesome, I have been hoping for new boards

Even just the one, I'll take it!



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/28 16:52:49


Post by: Kanluwen


 Albino Squirrel wrote:
$25 for a single board??? Seriously???

If they'd released this when I got into Shadespire, I would have bought it--just so I could avoid having to buy the core box.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/29 08:38:47


Post by: Apologist


Since it says 'board pack' for £15/$25, I suspect that's for two. Similar price to the Blood Bowl boards.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/29 08:41:59


Post by: Chopstick


Blood Bowl pitch is 38US$


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/06/29 09:47:36


Post by: Carlovonsexron


I'm just hoping for some cool new underwords teams (warbands?). I don't (yet) play as none of the one out not really speak to me, but some dark oath barbarians, or cultists of tzeentch or slaanesh- or some none Empire looking order humans would all make me really happy. (particularly if they lool lile the guys fighting dark oath barbarians in the peice of art in AoS thread)


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/02 07:50:00


Post by: zamerion


From bols:
Shadepire is getting some new cards and a third game board tile this week. We already have a decent set of warbands but insiders say to look for a refresh of the game in late Q3-early Q4. It’s a but fuzzy if this is a Shadespire 2, a new 2018 starter box, or just a new release wave of warbands. GW is said to be adding a new 4-6 warbands to the blighted city. These names have been bandied about:
Stormcast Eternals (the new ones)
Nurgle Mortals
Kharadron Overlords
Nighthaunts
Disciples of Tzeentch
Aelves (unknown sub-faction)

Source: http://www.belloflostsouls.net/2018/07/gw-adeptus-titanicus-shadespire-rumors.html


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/02 09:47:02


Post by: Clockpunk


Oooh, if true that would be another full set for me!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/02 10:25:30


Post by: Chopstick


Seem like out of those only Nurgle mortal seem like they need a complete new sculpt, the rest would probably be slightly modified version of existing kit.

I would prefer they made more warband like the Ironskull or The Sepulchral Warden.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/03 16:09:42


Post by: LunarSol


Curious thing to note. We've got a new set icon on these cards, but its still called Shadespire.


Automatically Appended Next Post:
Overall very cool cards. Tyrant's Command is maybe the biggest deal of the bunch. Pretty cool set overall.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/03 16:22:08


Post by: Chopstick


There are very little to no reason to change the setting after 1 season. Expect at least 3 to 5 seasons, after Souls War end.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/03 16:47:43


Post by: Kanluwen


 LunarSol wrote:
Curious thing to note. We've got a new set icon on these cards, but its still called Shadespire.

One would assume it's to show it is the "Leader" set, since it's an icon on Leaders only.



Overall very cool cards. Tyrant's Command is maybe the biggest deal of the bunch. Pretty cool set overall.

Final Duty is a huge deal for Sepulchral Guard. Quick Advance as well(it would give them a way to move two units at one time without having to use the Warden's ability).

Objectives wise, I really like Well Guarded and Fearless Leader.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/03 16:56:29


Post by: Baron Klatz


Haha, commanding reach is the crusader's holy lance from darkest dungeon!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/04 01:08:25


Post by: RiTides


Wow, those are some good cards!

Definitely picking this set up...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/04 02:02:20


Post by: Thargrim


Chopstick wrote:
There are very little to no reason to change the setting after 1 season. Expect at least 3 to 5 seasons, after Souls War end.


Yeah, plus it hasn't even been a year since the first season was released. It's too soon to go doing a switcheroo on us. Plus KOs were mentioned being in Shadespire, seems like a missed opportunity not to explore them along with other cool factions.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/04 13:18:43


Post by: Carlovonsexron


I wouldn't be surprised if the next setting coincides with dawning of the age of aquarius Slaanesh. Of course I want all the slaanesh stuff to release at the end of this year/ beginning of next, well before shadespire might theoretically... Expire... :lol


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/05 14:35:30


Post by: OrlandotheTechnicoloured


https://www.warhammer-community.com/2018/07/05/preview-the-shattered-city-boards/



What are lethal hexes?

Lethal hexes are a new kind of Warhammer Underworlds hex. Representing the many hazards of the Mirrored City – from gouts of balefire to just sharp bits of shadeglass – these hexes deal 1 wound to any fighter than passes through them – whether you’re driven back, moved by a ploy, or choose to move through them voluntarily.

So why do I want them on my side of the board?

Lots of reasons! The first use most players are going to find for lethal hexes is for defence. Let’s look at the fiery board from the set.


This is a really interesting board in terms of setup. Deploy it with the lethal hexes closest to your opponent, and any opponent coming into your terrain (likely to try and slay one of your fighters) will have to contend with the risk of getting pushed back into these dangerous hexes. Even fighters like Targor and Petitioners are deadly when they’re shoving you into a pool of molten metal!

“Khorne cares not from whence the blood flows, and neither should you!”


This board is going to be particularly deadly against elite warbands with high defensive characteristics. After all, your Hungering Skaven might not be able to take out Severin Steelheart with a single swing, but he can push him into a painfully perilous position


By combining these hexes with other indirect sources of damage, like Shardgale, Trap and Reflected Injury, you’ll be able to slice through foes without even having to properly attack them – nifty!


Just be careful – your lethal hexes can be a danger to you, as well. Or, if you’re cunning enough, an opportunity…

Getting Kunnin’

If you play Ironskull’s Boyz and you’re not salivating at these boards yet, you should be. If you’re not familiar with the Ironjawz, they Inspire when they take damage, usually from combat. With boards like the one below, you can simply direct your charge through a lethal hex for a quick damage boost!

Of course, it’s not just the Ironjawz that might want to harm their own fighters. Maybe you’re playing Sepulchral Guard and need an Inspired Champion or Harvester in a hurry – throw them into a lethal hex, and bring them back! There’s even potential for more tricksy strategies to make certain difficult-to-score objectives go off – like getting rid of any pesky fighters stopping you scoring Khorne’s Champion (sorry Arnulf) or helping you score Blooded:

And more…

There are all sorts of things that can be accomplished with these boards – we haven’t even gotten into starting hex placement or blocked hexes yet – and very soon, you’ll get to test them for yourself! Make sure to pre-order your Shattered City board pack this weekend – and, if you haven’t already, check out our preview of the Leaders expansion.




Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/05 22:18:10


Post by: AegisGrimm


Cool, but damn expensive in traditional GW fashion.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/05 22:39:05


Post by: RiTides


Wow, that's a great development by GW. Really going to have to think about how to use the lethal hexes...

It sounds like the damage is immediate, right?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/05 22:39:51


Post by: Kanluwen


 RiTides wrote:
Wow, that's a great development by GW. Really going to have to think about how to use the lethal hexes...

It sounds like the damage is immediate, right?

Yup...Ironjawz just got more annoying.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/06 13:57:47


Post by: Mutter


Still no confirmation, but it seems likely to be only one board, right?

Then I'm out. For that price, it's just not worth it for me.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/06 14:23:03


Post by: Kanluwen


Mutter wrote:
Still no confirmation, but it seems likely to be only one board, right?

Then I'm out. For that price, it's just not worth it for me.

It's a double-sided board with rules associated for it.

Out of curiosity, why do you think "that price" just isn't worth it? You only ever place one board half. The only time I could see it being an issue is in a 4 player game or whatever--but who really plays those?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/07 04:01:29


Post by: AegisGrimm


Probably means because it's 25 bucks for a cardboard tile. Even two boards is pretty far up there.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/09 01:03:09


Post by: RiTides


Cards went up for pre-order in the US, but boards were delayed a week (available elsewhere, though).


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/09 08:28:47


Post by: Mutter


 AegisGrimm wrote:
Probably means because it's 25 bucks for a cardboard tile. Even two boards is pretty far up there.


This.
Tha'ts just not a price I can stomach. Plus, since I usually provide the game for the people I play with, so the 'you never place more than one board anyway' doesn't fly for me.
But it's okay, I don't have to be the target group for this. The rest of the stuff is reasonably priced, so I'll just skip the board.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/07/09 13:43:03


Post by: RiTides


Apparently the rest of you weren't as chomping at the bit to get this as I was . But I think alternate "terrain" on the boards (like the damaging hexes) will do wonders for the replayability of the game, as the physical / spacial element is really what sets it apart from similar things.

I think a "difficult terrain" (rather than completely impassable) hex makes sense for future boards, too... although I bet they've got some crazier ideas in mind





Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/23 05:20:14


Post by: Chopstick


Nobody posted, so apparently it's "Warhammer Underworld : Nightvault" now. Hopefully they have some story progression for the Shadespire plot. Maybe Sigmar did get hold of the glass secret to save the Stormcast from losing their humanity. (probably not)




Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/23 05:35:07


Post by: Elbows


Have any of the big neoprene companies jumped on boards for this? I'd think they would given their enthusiasm to make the Killteam "boards". They could sell them quite reasonably and you could pick up a bunch at a decent price.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 18:20:27


Post by: Insane Ivan


This bruiser will be smashing his way into Warhammer Underworlds in the not too distant future.

https://www.warhammer-community.com/2018/08/25/breaking-news-from-the-warhammer-citadel/


[Thumb - 3F14302D-065F-458C-8BF3-E980DA3EF0A5.jpeg]


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 18:23:47


Post by: OrlandotheTechnicoloured


Must have!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 18:36:01


Post by: Cataphract


Moonclan Grots update. Incoming.

Though now I’m curious about his size. All Shadespire models have 32mm bases correct? If so he is kind of on the small side for a Troll?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 18:45:55


Post by: Insane Ivan


Cataphract wrote:
Moonclan Grots update. Incoming.

Though now I’m curious about his size. All Shadespire models have 32mm bases correct? If so he is kind of on the small side for a Troll?

Models have diffefernt base sizes. The Skeletons and the majority of the Skaven have been on 25mm, the Stormcast and the flesh hound on 40mm (I think), and the rest on 32mm. To be honest the only criteria is whether the base fits on a hex: base size is irrelevant in Warhammer Underworlds.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 18:46:32


Post by: Vorian


The Flesh hound is a bigger base

Edit: ninja'd :(


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 19:12:09


Post by: Mr_Rose


Cataphract wrote:
Moonclan Grots update. Incoming.

Though now I’m curious about his size. All Shadespire models have 32mm bases correct? If so he is kind of on the small side for a Troll?

You’ve got Warhammer Underworlds confused with Blood Bowl there. Lots of different base sizes in Shadespire.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 19:30:15


Post by: lord_blackfang


Man, I hope all the Moonclan buzz doesn't end up being just the Underworlds warband.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 20:21:06


Post by: Chopstick


So a troll on a sprue then a bunch of tiny critters on the other?



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 20:22:32


Post by: Thargrim


With the title of the new setting being Nightvault.. i'm starting to think this will end up being a starter box of stormcast vs moonclan grots. Nightvault sounds to me more like a dungeon/underground thing where these grots would flourish. Could be wrong at it ends up being vs nighthaunt like people originally thought. But now i'm not too sure. The board might end up being a damp fungus themed thing, as opposed to repeating the undead setting again.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 20:38:50


Post by: highlord tamburlaine


Troll looks nice. I can see it on a 40mm or possibly a 50mm base. I can definitely see more coming in larger sizes as well for an actual Moongrots army.

I hope this season is a bit more creative in terms of new teams., or at least a bit more dynamic sculpts if they're units that already have models. My Fyreslayers and Stormcast have gotten lost amidst their painted AoS brethren on more than one occasion...

What I really want to see though are some new Seraphon unfettered by the constraints of rank and file square basing like they used to be shackled to. Why a bunch of cold blooded, sun- loving reptiles are hanging out in dark caves and whatnot is beyond me though...


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 20:42:57


Post by: Mr_Rose


I hope it’s not more Stormcast. Seriously, why not some Free People’s if you must have order-aligned humans?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 20:44:59


Post by: Thargrim


 Mr_Rose wrote:
I hope it’s not more Stormcast. Seriously, why not some Free People’s if you must have order-aligned humans?


Free peoples would be nice, but we already saw card art of evocators so i'm betting the initial box will be stormcast vs nighthaunt/or moonclan grots. It kinda sucks, but stormcast are the poster boys of AoS so expect them to continue getting a lot of love just like space marines in 40k.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 21:18:34


Post by: Elbows


Is there an actual expectation that Free Peoples will actually be a proper AoS goal at some point? I was of the assumption they'll be left to fade into nothing. Are there rumours about a re-release of them?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 21:24:37


Post by: Segersgia


One of the Artworks that released with the new edition also featured some humans in non-stormcast attire. That might be it.

And I agree with Mr Rose. I would prefer some other race to feature against the Moonclan. Kharadron, Darkoath, Free Peoples, any would be prefereble. Have something like Isle of Blood with themed expansions featuring rivalries.

Is it just me or does anyone else the Dwarf/Greenskin rivalry. It seemingly dissapeared in AoS.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 21:34:11


Post by: Chopstick


Pretty sure on the card they show a Bladegheist revenant.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/25 21:36:21


Post by: RiTides


 Insane Ivan wrote:
This bruiser will be smashing his way into Warhammer Underworlds in the not too distant future.



https://www.warhammer-community.com/2018/08/25/breaking-news-from-the-warhammer-citadel/

Well that's just awesome! I'd love for the "Nightvault" to be lush, or cavelike, rather than an undead crypt. We'll see


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 03:43:21


Post by: Chopstick


HUGE expansion and no post.

New magic mechanic, i smell power creep.
Spoiler:







Also troggoth and squig team, maybe some golbin in the mix.
Spoiler:





Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 03:52:44


Post by: Sqorgar


Chopstick wrote:
HUGE expansion and no post.
It's not really an expansion. It's a stand alone core box with a complete set of dice, tokens, boards, and rulebook. It seems likely that there will be overlap with the cards, as there appears to be objective tiles and I'd imagine that a core set would contain the basic "hold objective X" cards. Also, Shadespire is compatible, but will probably require buying magic dice (at least) to use the new expansion teams.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 03:53:36


Post by: ListenToMeWarriors


Love the slightly altered chainrasps, but the Briar Queen is exceptional:



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 03:59:10


Post by: Manchu


Yeah, I love all of those female ghost models so far.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 04:23:10


Post by: streetsamurai


nighthaunts are incredible, but the SC are even worst than usual, which is saying something. God am I tired of SC.

Im interested in Uncerworld, but none of the factions really catch me so far


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 04:28:51


Post by: Thargrim


Yeah the nighthaunt look great, even more interesting than the ordinary chainrasps aos got. But the stormcasts look kinda boring...the posing is kind of bleh. But it looks like the next warband will be moonclan. Hopefully kharadrons, seraphon, daughters of khaine also get a warband. I wouldn't mind seeing some more oddball stuff though that we wouldn't expect.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 05:04:06


Post by: callidusx3


Well, we know 6 of the 8 warbands for Nightvault, don't we? Stormcast and Nightgaunts will get 2 factions each, just like Stormcast and Khorne did in Shadespire. Of the remaining 4, one is Moonclan Grots and the other was stated by an attendee to be Tzeentch.

I do hope those two are either Kharadron, Seraphon or Daughters of Khaine, but with the magic focus, I doubt it will be Kharadron.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 05:27:27


Post by: Neronoxx


callidusx3 wrote:
Well, we know 6 of the 8 warbands for Nightvault, don't we? Stormcast and Nightgaunts will get 2 factions each, just like Stormcast and Khorne did in Shadespire. Of the remaining 4, one is Moonclan Grots and the other was stated by an attendee to be Tzeentch.

I do hope those two are either Kharadron, Seraphon or Daughters of Khaine, but with the magic focus, I doubt it will be Kharadron.

I don't know about the SCE. I guess they could do sequitors, but the 2 warbands for SCE are different subfactions, which were released like separate armies.
I'd honestly be surprised to see more stormcast.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 05:34:46


Post by: Chikout


We are not going to get two more Stormcast or Nighthaunt. We only got doubles the first time because the models were not originally designed for warhammer underworlds.
There have been rumours about Tzeentch, Ko, and Aelves. That leaves 2.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 07:49:01


Post by: Mutter


Seriously disappointed about more boring SCE, but the Nighthaunts look awesome.
I've been debating to get a second Shadespire core box for more cards, boards & dice, but I guess I'll get this puppy instead.

Anybody know a rough timeline?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 07:57:03


Post by: lord_blackfang


Nighthants look great, two boxes will cover all my regular Banshee needs and give a mimimum unit of Chainrasps.

Shame they went with a 6th Chainrasp instead of something else, like a Chainghast.

The Evocators box combines well with Soul Wars to give a unit of 5 and a Knight.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 07:58:27


Post by: Chopstick


So they still have another nighthaunt warband with the Bladegheist comming.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 08:26:47


Post by: thenoobbomb


Nighthaunt and Stormcast were to be expected, I suppose. Khorne & Stormcast got two warbands each with the first run too, didn't they?

I'm just crossing my fingers and hoping for a Daughters of Khaine box.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 08:58:37


Post by: xerxeshavelock


Me too. Those Medusae-types look stunning! (Haven't researched them because they're too tempting...)


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 09:16:10


Post by: MegaDombro


What's the feeling about another Stormcast band? Now 1/3ish of available war bands?

When I try pitching this game to local people I war game with, the common response is something like "Great game, is there an (elf, goblin,lizardman/insert favorite fantasy army here) faction?". There are 3 variety of SCE to play, but most fantasy faction don't have a shadespire equivalent.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 09:29:04


Post by: Chopstick


MegaDombro wrote:
What's the feeling about another Stormcast band? Now 1/3ish of available war bands?

When I try pitching this game to local people I war game with, the common response is something like "Great game, is there an (elf, goblin,lizardman/insert favorite fantasy army here) faction?". There are 3 variety of SCE to play, but most fantasy faction don't have a shadespire equivalent.


Welcome to AoS, a world overpopulated by The Mighty Immortal Stormcast Warriors.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 09:31:52


Post by: xerxeshavelock


I don't think it matters. They're a major faction in the setting, but 8 warbands got enough interest round my way - from non AOS players, and even non-GW players. With 16 warbands available, multiple playstyles for each faction,the interactions are already huge. The fact that 3 of them are knights, albeit with very different archetypes, I don't see as an issue.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 09:44:32


Post by: Danny76


Yeah it’s very much 3 distinct sub factions.
I don’t think SCE will get a fourth.

Though, I could see a second Nighthaunt maybe.

It would be nice if Underworlds got a faction that AoS hasn’t got yet, rather than having to just get all the things they get but later.

I’ve still not started with Underworlds yet, now seems like a better time as lots of new is coming.


A card set with every common to all factions card from Shadespire, would be nice, is that a thing already?

As don’t you have to buy each warband to get some of the Universal cards?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 10:35:23


Post by: sockwithaticket


Those Nighthaunts are really cool, love the beheaded and hanging chainrasps.

Bat-squig is inspired.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 11:50:36


Post by: AndrewGPaul


Danny76 wrote:
Yeah it’s very much 3 distinct sub factions.
I don’t think SCE will get a fourth.

Though, I could see a second Nighthaunt maybe.

It would be nice if Underworlds got a faction that AoS hasn’t got yet, rather than having to just get all the things they get but later.


We already know it's getting that Troggoth covered in mushrooms - a Moonclan warband, presumably?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 14:37:43


Post by: Danny76


True. That’d be good. Troggoth, Squig, then a few Gobbos maybe.

Kharadrons we know. Plus all the others mentioned are possibles or hinted at.

A free people’s warband would be nice. With all. Witch hunter or something.
Something Slaanesh too perhaps?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 16:45:45


Post by: Souleater


The flying squig would be Moonclan, I guess?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 17:02:00


Post by: ImAGeek


Chopstick wrote:
So they still have another nighthaunt warband with the Bladegheist comming.


The ‘Bladegheist’ on the card is just one of the Chainrasps (bottom row with the noose).



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 19:11:46


Post by: LunarSol


Looks good. Curious how they do Common cards though. Feels primed to do a set rotation where the Warbands and Warband specific cards remain valid, but the Common cards rotate out. At what rate that happens??? No idea.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/30 19:42:09


Post by: Thargrim


MegaDombro wrote:
What's the feeling about another Stormcast band? Now 1/3ish of available war bands?

When I try pitching this game to local people I war game with, the common response is something like "Great game, is there an (elf, goblin,lizardman/insert favorite fantasy army here) faction?". There are 3 variety of SCE to play, but most fantasy faction don't have a shadespire equivalent.


The lack of any aelf factions in shadespire, and the 3 initial warbands for nightvault is kind of lousy. I really hope deepin/dok or kharadrons make it into this second round.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 13:36:09


Post by: RiTides


There's a petition to refer to this as a "squigeon", and I heartily agree



Can't wait for the moonclan grots!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 15:45:28


Post by: Sqorgar


 Thargrim wrote:
MegaDombro wrote:
What's the feeling about another Stormcast band? Now 1/3ish of available war bands?

When I try pitching this game to local people I war game with, the common response is something like "Great game, is there an (elf, goblin,lizardman/insert favorite fantasy army here) faction?". There are 3 variety of SCE to play, but most fantasy faction don't have a shadespire equivalent.


The lack of any aelf factions in shadespire, and the 3 initial warbands for nightvault is kind of lousy. I really hope deepin/dok or kharadrons make it into this second round.
Shadespire was designed from a group of already designed easy build figure sets. Nightvault will be the first series in which the models are designed specifically for the game (I assume).

I'd imagine that we'll get warbands in sync with new army releases (Nighthaunts, mage Stormcasts, and Shroom Grots are the newest AoS armies - all represented). So, we can assume warbands based on whatever else is coming out in the next year as well (Slaanesh, Darkoath?). I would assume that the more popular, unrepresented armies will get warbands as well. I'd be surprised is DoK and Deepkin don't make the cut. Kharadron Overlords and Sylvaneth are maybe a bit old, but they should make an appearance too.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 16:39:11


Post by: highlord tamburlaine


Everybody talks about all these order factions except the Seraphon, who are still in need of some updated troop models that aren't designed to be squished onto square bases.

I want wild and unfettered lizards, dammit!

That said I'm curious if we'll see any new special rules for the board. I'd like more variety on where we play as well.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 16:48:39


Post by: deleted20250424


 highlord tamburlaine wrote:
Everybody talks about all these order factions except the Seraphon, who are still in need of some updated troop models that aren't designed to be squished onto square bases.

I want wild and unfettered lizards, dammit!

That said I'm curious if we'll see any new special rules for the board. I'd like more variety on where we play as well.


Yea, I'd like to see a Kroxigor with 5 Skinks or some similar setup of... Large Angry Guy + X number of Small guys team.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 18:15:14


Post by: Kanluwen


 highlord tamburlaine wrote:
Everybody talks about all these order factions except the Seraphon, who are still in need of some updated troop models that aren't designed to be squished onto square bases.

I want wild and unfettered lizards, dammit!

That said I'm curious if we'll see any new special rules for the board. I'd like more variety on where we play as well.

Seraphon aren't really relevant to Shadespire or the reasoning behind venturing into the locality.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 19:19:08


Post by: Neronoxx


 Kanluwen wrote:
 highlord tamburlaine wrote:
Everybody talks about all these order factions except the Seraphon, who are still in need of some updated troop models that aren't designed to be squished onto square bases.

I want wild and unfettered lizards, dammit!

That said I'm curious if we'll see any new special rules for the board. I'd like more variety on where we play as well.

Seraphon aren't really relevant to Shadespire or the reasoning behind venturing into the locality.


None of the factions are.
WOW! it's almost like it doesn't matter!
/s


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 19:24:05


Post by: Kanluwen


Neronoxx wrote:
 Kanluwen wrote:
 highlord tamburlaine wrote:
Everybody talks about all these order factions except the Seraphon, who are still in need of some updated troop models that aren't designed to be squished onto square bases.

I want wild and unfettered lizards, dammit!

That said I'm curious if we'll see any new special rules for the board. I'd like more variety on where we play as well.

Seraphon aren't really relevant to Shadespire or the reasoning behind venturing into the locality.


None of the factions are.
WOW! it's almost like it doesn't matter!
/s

I'm assuming you don't actually know the lore behind Shadespire or why the factions are there, yeah?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 20:42:55


Post by: RiTides


Let's keep it polite, please - no need to get heated here. Thanks


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 22:12:40


Post by: Kanluwen


There's no "getting heated". A cursory read of the main Shadespire rulebook explains why the various factions are there.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 22:58:58


Post by: MegaDombro


The Far striders could have easily been Skinks or Sylvaneth aelfs and kept the same game play. Stormcast evacators have been vampires or empire war wizards and been similar warrior mages. More diversity would probably attract more players.

Course if Shadespire is just a vessel to sell more already made easy to build sprues well then we are stuck with the flavor of the day (which will always be topped with Stormcast apparently).


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 23:29:48


Post by: Kanluwen


MegaDombro wrote:
The Far striders could have easily been Skinks or Sylvaneth aelfs and kept the same game play. Stormcast evacators have been vampires or empire war wizards and been similar warrior mages. More diversity would probably attract more players.

The Farstriders are there for the same reason the Liberators were:
They're part of a group of Stormcast sent to Shadespire to try to find a solution for the Reforging issue.

As for diversity, who knows.

Course if Shadespire is just a vessel to sell more already made easy to build sprues well then we are stuck with the flavor of the day (which will always be topped with Stormcast apparently).

This is a misrepresentation of one of the big issues that existed with Stormcast and the initial reaction that led to them getting a second book so quickly.

They were intended to get multiple small books, with the major 'Chambers' having unique playstyles. Instead we got the bland mess of "bleh" that we have now.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/08/31 23:45:38


Post by: RiTides


I don't think it's possible to know what factions will be represented (or not represented) in Nightvault based on the Shadespire fluff. This is a different (albeit related) setting, and with the moonclan grots we're already seeing weird (and awesome ) stuff that wouldn't make sense in the Shadespire setting alone.

I'd love to see some Seraphon too, but really I'll settle for anything that's not Khorne or SCE-themed . Facebook users have been speculating on what magic-heavy factions could be present, but imo that could still be almost anything, and is likely to match up with recent (or upcoming) broader AoS releases.



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 00:01:51


Post by: Galas


 Kanluwen wrote:

This is a misrepresentation of one of the big issues that existed with Stormcast and the initial reaction that led to them getting a second book so quickly.

They were intended to get multiple small books, with the major 'Chambers' having unique playstyles. Instead we got the bland mess of "bleh" that we have now.


Everything in AoS was intented to be as small as possible, with a minimal investment by GW, and then charge as much as they could for it.

Gladly, that trend died, GW recognised that failure when they reboxed stormcast infantry from 5-man boxes to 10 man boxes and made the SC! Fyreslayers. I don't know why you are tryng to paint it as a bad thing. Having books consolidating all of this 1-2 unit faction nonsense like the SE Battletome or the Beast of Chaos Battletome are very good.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 00:44:56


Post by: Kanluwen


 Galas wrote:

Everything in AoS was intented to be as small as possible, with a minimal investment by GW, and then charge as much as they could for it.

Yeah, because Vanguard would have been a terribly small faction...

Gladly, that trend died, GW recognised that failure when they reboxed stormcast infantry from 5-man boxes to 10 man boxes and made the SC! Fyreslayers. I don't know why you are tryng to paint it as a bad thing. Having books consolidating all of this 1-2 unit faction nonsense like the SE Battletome or the Beast of Chaos Battletome are very good.

Those two things had nothing to do with each other. You understand this right? The reasons those boxes sold poorly had nothing to do with "1-2 unit faction nonsense" and everything to do with the boxes were garbage value compared to the AoS starter set.

And for the record:
Stormcast Eternals, with their first book? That was sitting at somewhere like 15 units--with Paladins building 3 different units, Prosecutors getting different Warscrolls for each weapon type, a warscroll for a Lord-Celestant on Dracoth and on foot.
Extremis brought almost as many units as some of the older factions do. Vanguard did the same thing.
And I'm not talking about factions like Shadowblades who literally have 2 unit entries or Swifthawk Agents who launched with just 4(two of which are the same entry just altered to have "Hero"). Extremis brought 6 units in from the outset, Vanguard brought another 5.


Automatically Appended Next Post:
 RiTides wrote:
I don't think it's possible to know what factions will be represented (or not represented) in Nightvault based on the Shadespire fluff. This is a different (albeit related) setting, and with the moonclan grots we're already seeing weird (and awesome ) stuff that wouldn't make sense in the Shadespire setting alone.

Moonclan Grots make sense since Shadespire isn't exactly "walled off" from the outside world--and being cavedwellers that show up all over the Realms and a city that's buried in the deserts, it isn't stretching for them to show up.

I'd love to see some Seraphon too, but really I'll settle for anything that's not Khorne or SCE-themed . Facebook users have been speculating on what magic-heavy factions could be present, but imo that could still be almost anything, and is likely to match up with recent (or upcoming) broader AoS releases.

I'd be utterly surprised if Seraphon show up. You might disagree with me on this, but the fluff for the city of Shadespire has been worked into the lore of AoS proper. The new Stormcast army book talks about Steelheart and the Farstriders in relation to this, the Briar Queen was namechecked in the Nighthaunt book as having been here before the Necroquake(which is the "most recent starting point" effectively for the timeline), and the Kharadron Overlords were mentioned as having explored the city not too long ago.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:00:37


Post by: EnTyme


You are away that this season doesn't take place in Shadespire, right?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:01:43


Post by: Kanluwen


 EnTyme wrote:
You are away that this season doesn't take place in Shadespire, right?

Warhammer Community wrote:The Shyish Necroquake rocks the Mortal Realms, and not even the hidden city of Shadespire is safe. As magical energies wrack the Mirrored City, more travellers are drawn there in search of glory – and so, Nagash has opened the Nightvault, an arcane prison used by the Katophranes of old to perform horrific experiments…

Nightvault features some of Warhammer Underworlds’ most unusual warbands yet, with some fan-favourite factions making their debut in the Mirrored City – as well as some things we’ve never seen before.


You might want to let Games Workshop know that.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:07:41


Post by: EnTyme


Okay, I was going off something I read on TGA. My bad. Would you mind toning it down a notch?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:08:07


Post by: RiTides


The fluff you mention in reply to me has been worked into AoS on an ongoing basis. So, GW can write whatever fluff they like going forward showing why different factions (hopefully some elves!) venture into the Underworlds. It is not set, bu being revealed as we progress...

Overlords are certainly a good possibility, but I think we'll see some weird / unexpected stuff this season - your last quote from GW even says as much



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:12:28


Post by: Sarouan


It's just another page of the ongoing story behind the game - of course GW can write anything they want to justify a faction appearing in Underworld. Don't really see why you're arguing.

I'm expecting some Tzeentch stuff to come at some point. Since magic is introduced with this new "season", this is the perfect opportunity to bring more of the magic guys.

Won't be surprised if Nurgle followers appear in this setting as well.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:13:47


Post by: Chikout


 EnTyme wrote:
You are away that this season doesn't take place in Shadespire, right?

Actually I think the Nightvault is a part of Shadespire. It was made by the Katophranes, who lived in Shadespire.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 01:25:24


Post by: Kanluwen


I'm being pretty toned down...do I need to add smileys or something?

For what it's worth, I think we've got a decent idea as to how things will work out provided we're willing to look at the warbands we have now. We have two 'hordes', three 'elites', and four 'balanced'.


Automatically Appended Next Post:
 RiTides wrote:
The fluff you mention in reply to me has been worked into AoS on an ongoing basis. So, GW can write whatever fluff they like going forward showing why different factions (hopefully some elves!) venture into the Underworlds. It is not set, bu being revealed as we progress...

Overlords are certainly a good possibility, but I think we'll see some weird / unexpected stuff this season - your last quote from GW even says as much


The last quote from GW can work out to be basically anything you want it to be. It's intentionally vague. Are the warbands themselves going to consist of a race we've never seen? Are there units we haven't seen yet?

I'm hoping that it's a mix of the two, but not too crazy. They've done a good job making it restrictive but also making it accessible.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 03:19:20


Post by: Chopstick


Chikout wrote:
 EnTyme wrote:
You are away that this season doesn't take place in Shadespire, right?

Actually I think the Nightvault is a part of Shadespire. It was made by the Katophranes, who lived in Shadespire.


The Nightvault reside inside Shadespire

The Shyish Necroquake rocks the Mortal Realms, and not even the hidden city of Shadespire is safe. As magical energies wrack the Mirrored City, more travellers are drawn there in search of glory – and so, Nagash has opened the Nightvault, an arcane prison used by the Katophranes of old to perform horrific experiments…


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 05:10:25


Post by: Arachnofiend


 Kanluwen wrote:
The Farstriders are there for the same reason the Liberators were:
They're part of a group of Stormcast sent to Shadespire to try to find a solution for the Reforging issue.

You are aware that the first season models existed before Shadespire was even conceived as a concept, correct? All of this lore you're using as an excuse was made up with the specific intention of justifying the models that they were already planning on putting in the game. There's no reason they can't make up more fiction to throw Seraphon or Aelves or whatever in there.

I'm one of those people who was interested in Shadespire as a rule set but dismissed it because the faction choices didn't interest me. Now that Nighthaunt (and Tzeentch, I think I read somewhere they're on their way) is in I'm more likely to pick up a box, but I'm not going to besmirch those who want to be able to play their favorite factions and still have to wait. "Paladins with magic" isn't going to pull in anyone to the game that "Paladins with hammers" didn't already, but Wood Aelves certainly would.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 05:14:45


Post by: Neronoxx


The ONLY faction native to the city are the Sepulchre Guard.
Literally every other faction has had fluff inventing a reason for them to go to the city, and then they get caught in the cursed reflection of Shadespire.
There is 0 reason a faction could not appear in they city. 0.

It's not really up for debate.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/01 06:06:16


Post by: Marshal Loss


Really hoping for a Nurgle Rotbringer faction in this season of Shadespire. No more Khorne, please.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 12:11:54


Post by: Niiai


I like the lookbon the new undead! Do we have any info on them?

How long are the season 1 things available? Until season 3?

I saw somebody wanted elves. Now we have (inclufing this new one):
4 order
1 destruction
3 chaos
2 undead

The elves does not seemed so fleshed out in the core game. Perhaps we get some. We need more destruction also.

How do the skeletons play out? How are the new undeads?

I wish we got some tomb kings, pethaps out of the prison? RIP. :(


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 12:32:56


Post by: Danny76


With Underworlds being its own thing, they don’t really need to even out the factions across the Forces of order/destruction etc

Though yeah I think we need more factions covered, particularly destruction (but they don’t have as much in AoS anyway either)
Obviously goblins is a second, maybe some kind of ogres? Though perhaps harder to rule all bigger guys, though no it shouldn’t be really so maybe not.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 12:33:06


Post by: Mr Morden


 Niiai wrote:
I like the lookbon the new undead! Do we have any info on them?

How long are the season 1 things available? Until season 3?

I saw somebody wanted elves. Now we have (inclufing this new one):
4 order
1 destruction
3 chaos
2 undead

The elves does not seemed so fleshed out in the core game. Perhaps we get some. We need more destruction also.

How do the skeletons play out? How are the new undeads?

I wish we got some tomb kings, pethaps out of the prison? RIP. :(


Daughters of Khaine and Deepkin are very fleshed out. The Daughters would make a good warband in the city, they do explore and in fact bands are often found all across the Realms looking for bits and pieces of Khaine.

Sending the more fanatical searchers into Shadespire is a very Morathi thing to do.

Deepkin less likely.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 13:14:30


Post by: Niiai


Deepking are not so unlickly. Their currency is souls. It would be reasonable that they could find some or somd researchbon how to better gather them.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 14:23:49


Post by: Mr Morden


 Niiai wrote:
Deepking are not so unlickly. Their currency is souls. It would be reasonable that they could find some or somd researchbon how to better gather them.


Thats a good point


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 14:33:05


Post by: Carlovonsexron


As a wishlist, I'd like:

-Mortal Order humans in the gladiatoresq armor of the now famed pic of the and storm casts fighting darkoath barbarians
-Mortal Seekers of Slaanesh
-Dark Oath Warband
-Mortal Tzeentch
-Fimir


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 14:33:15


Post by: Mr_Rose


 Mr Morden wrote:
 Niiai wrote:
Deepking are not so unlickly. Their currency is souls. It would be reasonable that they could find some or somd researchbon how to better gather them.


Thats a good point

Definitely a question that needs answering: if you stick a shard of shadeglass into a Namarti’s head, does it stop their soul withering?


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 15:38:08


Post by: Doctor_Ando


If made, I hope the Tzeentch faction feature Beastmen. If they go for Tzaangors specifically, they'd double nicely as 40K Kill Teams conversion material.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 16:15:58


Post by: Binabik15


Tzaangors have two options already (kit and ST). I'd hope for Chaos Warriors of Tzeentch instead, imagine how good they could look instead of blue painted current ones! And more pink horrors like the excellent ST one, not the crappy ones from the kit.

Or, if they go Beastmen for Tzeentch, a not ugly Bullgor (sigh, just call 'em Minos) would make an interesting unit for Shadespire...and give us a not ugly Bullgor mini!



Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 16:26:49


Post by: Doctor_Ando


 Binabik15 wrote:
Tzaangors have two options already (kit and ST). I'd hope for Chaos Warriors of Tzeentch instead, imagine how good they could look instead of blue painted current ones! And more pink horrors like the excellent ST one, not the crappy ones from the kit.

Or, if they go Beastmen for Tzeentch, a not ugly Bullgor (sigh, just call 'em Minos) would make an interesting unit for Shadespire...and give us a not ugly Bullgor mini!



Something like the Ogroid Thaumaturge, but a named character? That might be cool too.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 17:38:59


Post by: nels1031


 Mr Morden wrote:

Deepkin less likely.


Depends how you look at it.

If you were a starving person* and there were whispers of a city where one of your favorite "food" choices were scattered throughout a mostly abandoned city stuck in inert objects, you'd probably book the first flight to said city with your crew and some empty duffel bags.

*simplifies their affliction admittedly, but its just for comparisons sake.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/08 17:54:47


Post by: Kanluwen


 nels1031 wrote:
 Mr Morden wrote:

Deepkin less likely.


Depends how you look at it.

If you were a starving person* and there were whispers of a city where one of your favorite "food" choices were scattered throughout a mostly abandoned city stuck in inert objects, you'd probably book the first flight to said city with your crew and some empty duffel bags.

*simplifies their affliction admittedly, but its just for comparisons sake.

It's worth mentioning that the Mor'phann Enclave lives in Shyish. They're known for their Namarti and their Soulrenders. I'd be shocked if Deepkin didn't show up but Daughters of Khaine did, simply because a Soulrender with some Namarti and an Incubati(a lore only thing right now; they're the "keepers" of the Namarti) would be a way to have another psuedo-horde warband.

It's also worth mentioning that Shadeglass, being a thing that can 'absorb' souls would be a huuuuge thing for the Deepkin to have possession of. Their raids could take a much more violent turn or they could even just start leaving Shadeglass around to trap souls 'peacefully'.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/10 02:49:17


Post by: aracersss


so we can assume, the possibility, nightvault the 22nd, since we already got both preceptor knight & beastmen this early on pre order


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/10 13:50:21


Post by: LunarSol


 Niiai wrote:

How long are the season 1 things available? Until season 3?


Just from the way the cards are labeled, I'd not be surprised to see the Warbands remain playable indefinitely and only the common cards cycle out.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/10 13:55:00


Post by: Kanluwen


 LunarSol wrote:
 Niiai wrote:

How long are the season 1 things available? Until season 3?


Just from the way the cards are labeled, I'd not be surprised to see the Warbands remain playable indefinitely and only the common cards cycle out.

I don't think this will happen. GW is doing common cards as part of their organized play stuff. I've gotten some cool alternate art cards from it so far.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/10 19:08:09


Post by: LunarSol


 Kanluwen wrote:
 LunarSol wrote:
 Niiai wrote:

How long are the season 1 things available? Until season 3?


Just from the way the cards are labeled, I'd not be surprised to see the Warbands remain playable indefinitely and only the common cards cycle out.

I don't think this will happen. GW is doing common cards as part of their organized play stuff. I've gotten some cool alternate art cards from it so far.


I could see them doing it after like 2-4 sets.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/10 19:41:40


Post by: Danny76


Surely if anything the following ‘seasons’ could just have faction specific cards and everyone uses the base stuff from the first 1-2/3 seasons.
I can’t see older stuff becoming unplayable. I know some care and model games do it that way
Not GW’s style (never thought I’d say that)


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/11 15:39:13


Post by: zamerion






https://twitter.com/TowerGames1/status/1038214836654665728?s=19

if someone wants to ask him if there are other bands in the book ..


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/11 22:29:29


Post by: carlos13th


Danny76 wrote:
Surely if anything the following ‘seasons’ could just have faction specific cards and everyone uses the base stuff from the first 1-2/3 seasons.
I can’t see older stuff becoming unplayable. I know some care and model games do it that way
Not GW’s style (never thought I’d say that)


I hope they wouldn’t, I am just getting into the game but would lose interest if models I spent time painting became unusable in the game. I don’t mind them cycling cards out or older forces not being top of the meta but I would hope they would remain useable.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/13 14:56:01


Post by: 100BostonFan


I am OK with a game, to keep the story going and to offer more models without destroying balance, removing some models every once in a while. Like keep 4 or 5 seasons active at a time, but retire the older ones.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/13 15:00:04


Post by: LunarSol


 carlos13th wrote:
Danny76 wrote:
Surely if anything the following ‘seasons’ could just have faction specific cards and everyone uses the base stuff from the first 1-2/3 seasons.
I can’t see older stuff becoming unplayable. I know some care and model games do it that way
Not GW’s style (never thought I’d say that)


I hope they wouldn’t, I am just getting into the game but would lose interest if models I spent time painting became unusable in the game. I don’t mind them cycling cards out or older forces not being top of the meta but I would hope they would remain useable.


My assumption is that the models will always be playable along with the warband exclusive cards for those models. If anything cycles, I assume it will be the common cards from the set. They unique symbols for each group of cards sets this up pretty nicely.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/13 15:00:07


Post by: Galas


This kind of games end up being bloated, so yeah. Some kind of "format" will be implemented in the future.

But I think they will retire cards, not retire full warbands.

EDIT: Ninja'd by Lunarsol.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/13 15:39:43


Post by: RiTides


I'd be 100% OK with retiring generic cards. As has been said, making models unusable would be a bummer and disincentivize painting. Hopefully they've planned for this but it seems to make sense!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 10:37:13


Post by: RiTides


Release date is September 29th! From facebook:





Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 11:26:26


Post by: Lord Kragan


Aw yeah!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 11:47:55


Post by: rtb02


Excellent. That will hopefully be the last release of September and see the beginning of orktober!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 11:48:48


Post by: Clockpunk


Come on, leaked picture of the forthcomong warbands!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 15:04:28


Post by: zamerion


So if 22 you can play at shops, they will get this tuesday/thursday!!

Waiting to see if there is some information about next warbands. Specially i want see a mushroom goblin!


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 16:05:27


Post by: Binabik15


I have to finish the last three skellies to have at least ONE faction painted before this comes out. Sigh.

Still hoping for Seraphon with good Sauri sculpts. And Freeguild or other regular humans.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 18:29:15


Post by: Insane Ivan


We know we’re getting 8 teams in this new “season”. Three teams we know of so far:

Nighthaunt
Stormcast (Evocators)
Moonclan grots (or, at least, a Troll and a batsquig)

So that leaves 5 more teams... I’d say five out of the following:

Kharadron
Daughters of Khaine
Darkoath
Idoneth
Seraphon
Freeguild
Disciples of Tzeentch
Beasts of Chaos
Maggotkin
Flesheater Courts
Soulblight

I’m willing to bet on those first two, but after that... At least one Chaos team seems likely too. I’m hoping they won’t do more Stormcast/Nighthaunt for this season, at least. Apparently for original Shadespire the sculpts were done before the game, and this time it’s the other way around, I’m sure.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 19:02:06


Post by: Carlovonsexron


Seraphon would be an awesome surprise, but I;m holding hope for Darkoat and mortal tzeentch and or slaanesh



Automatically Appended Next Post:
But then lets be real- all the the upcoming warbands will be nurgle and stormcast


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 20:24:31


Post by: highlord tamburlaine


Some feral ghouls and vampires would be cool.

Speaking of painted teams, I really need to finish mine...

Then again just about every time we play my painted teams have lost, so maybe I shouldn't.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 20:42:43


Post by: sockwithaticket


 highlord tamburlaine wrote:
Some feral ghouls and vampires would be cool.

Speaking of painted teams, I really need to finish mine...

Then again just about every time we play my painted teams have lost, so maybe I shouldn't.


A strigoi you don't have to buy the Zombie Dragon kit for would be very welcome.


Warhammer Underworlds - Embergard new edition. p.151 @ 2018/09/15 22:27:44


Post by: Thargrim


Tzeentch seem likely cause of the introduction of magic. I'm hoping for daughters of khaine, vampires, kharadrons though.