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Post by: plastictrees
Lurker wrote:To 'Forge the Narrative', perhaps for:
Great Harlequin = Succubus // Phoenix Lord
Mimes = Wyches // Guardians
Harlequin Jetbikers (individual) = Reavers // Shining Spears
Mime Jetbikers = Hellions // Guardian Jetbikers
Thoughts?
Mimes are more the scout/infiltrator/assassin types, so those wouldn't really fit their traditional role.
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Post by: Warhams-77
paqman wrote:
Obviously, we will have something like half a dozen different formations with special powers, so no worries here for me.
I meant the wording in the latest WD leaks by which I got the impression the Masque detachment is one among several  I am fine with the already leaked one, and plan to update my RT Harlequins accordingly. And yes, formations for Harlequins are to be expected.
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Post by: Skerr
Lurker wrote:To 'Forge the Narrative', perhaps for:
Great Harlequin = Succubus // Phoenix Lord
Mimes = Wyches // Guardians
Harlequin Jetbikers (individual) = Reavers // Shining Spears
Mime Jetbikers = Hellions // Guardian Jetbikers
Thoughts?
I was thinking of including Asurman to a large troupe. Hell, might as well go unbound and have Asurman and Harlies charging up in a DR raider.
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Post by: paqman
Warhams-77 wrote: paqman wrote:
Obviously, we will have something like half a dozen different formations with special powers, so no worries here for me.
I meant the wording in the latest WD leaks by which I got the impression the Masque detachment is one among several  I am fine with the already leaked one, and plan to update my RT Harlequins accordingly. And yes, formations for Harlequins are to be expected.
They made 6 formations with Heamonculus, wracks, taloi and chronoses.
I don't even have a single second of doubt that we will have plenty of formations choices in 10 days from now
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Post by: Tropic Thunder
In an effort to talk people off the ledge, there is more flexibility to the Harlequin Masque Detachment than one might think.
1. With 5++ saves and the ability to receive Dance of Shadows cast upon them, you can do a Heelequin list (Get it? Footdar? Heel? HA!) composed of full Troupes that can maneuver downfield while Voidweavers and Skyweavers harass and distract while at the same time benefiting from an early 4++ save to really confound your opponent.
2. With access to Gate of Infinity, put a Shadowseer in a full Troupe to DS them to a better location while the rest of your army advances hard upon them.
3. I'm really surprised that, after reading so many pages of comments, no one has considered buying an undedicated Starweaver for a FA slot and putting 5 Death Jesters w/ a Shadowseer on it as an Elite Strike Force unit. With this you can either do Heelequins with your three Troupes, 6-man units on Starweavers with all of them or some combination thereof.
4. While the HS requirement is restrictive, nothing says you have to field three. Field a naked Voidweaver and use those unspent points elsewhere.
5. As others have pointed out, we still don't know what the Enigmas do.
6. Run a Shadowseer Council of your own. Let the Voidweaver Squadron and Skyweavers manage anti-vehicle for you.
7. Go heavy with Skyweavers and light on Troupe counts to seize objectives.
Lots of options here. Not to mention we still don't know what the rest of the codex will have. For all we know the connection to Eldar on the cover may open up other options like Wraithlords like they used to have in 4e.
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Post by: SarisKhan
Why do people even assume that that Detachment is the only way to field Harlequins? IMHO it's like the Realspace Raiders Detachment from DE Codex, a faction-specific and fluffy variant of the Rulebook's bog-standard CAD and Allied Detachments. There was nothing that said the Harlequins cannot use those. Nothing.
People are entitled to have and voice their opinions, but such dramatic reactions so soon are a bit silly. Y'know, patience?
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Post by: Redemption
SarisKhan wrote:Why do people even assume that that Detachment is the only way to field Harlequins? IMHO it's like the Realspace Raiders Detachment from DE Codex, a faction-specific and fluffy variant of the Rulebook's bog-standard CAD and Allied Detachments. There was nothing that said the Harlequins cannot use those. Nothing.
People are entitled to have and voice their opinions, but such dramatic reactions so soon are a bit silly. Y'know, patience?
Well, nothing except that the Harlequins cannot fulfil the CAD and Allied Detachment minimum HQ requirement, of course, as they do not have any HQ units. But the codex could still have other formations or detachments.
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Post by: Warhams-77
From aracersss via Faeit
Welcome to DakkaDakka, Tropic Thunder. There are definitely options how to play Harlequins, thanks for pointing some good out using the Masque detachment
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Post by: H.B.M.C.
Hmm... so the Harlequin book is a Codex Eldar supplement then?
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Post by: Matt.Kingsley
nah, it's just like how Codex: Blood Angels is actually Codex Adpetus Astartes: Blood Angels.
If it was a supplement it would be titled Harelquins - A Codex: Eldar Supplement
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Post by: Warhams-77
Exactly
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Post by: SarisKhan
I dun goofed.
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Post by: Ravenous D
plastictrees wrote:Wondering if they will have a 'pick an elite as your HQ' option outside of the Masque?
It sounds like they have a uniquely diverse Warlord trait selection, maybe you can pick a new warlord in-game if yours is killed? Might make sense from a 'shifting role' perspective.
Anyway.
Deciding between pre-ordering 6 Star/Voidweavers or 8...
Your warlord doesn't have to be a HQ, it can be any character model in the army, you can have Vet sgt steve be your warlord and hide him in a bunker all game while your HQ unit runs rampant and care free.
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Post by: Rainbow Dash
Tropic Thunder wrote:In an effort to talk people off the ledge, there is more flexibility to the Harlequin Masque Detachment than one might think.
1. With 5++ saves and the ability to receive Dance of Shadows cast upon them, you can do a Heelequin list (Get it? Footdar? Heel? HA!) composed of full Troupes that can maneuver downfield while Voidweavers and Skyweavers harass and distract while at the same time benefiting from an early 4++ save to really confound your opponent.
2. With access to Gate of Infinity, put a Shadowseer in a full Troupe to DS them to a better location while the rest of your army advances hard upon them.
3. I'm really surprised that, after reading so many pages of comments, no one has considered buying an undedicated Starweaver for a FA slot and putting 5 Death Jesters w/ a Shadowseer on it as an Elite Strike Force unit. With this you can either do Heelequins with your three Troupes, 6-man units on Starweavers with all of them or some combination thereof.
4. While the HS requirement is restrictive, nothing says you have to field three. Field a naked Voidweaver and use those unspent points elsewhere.
5. As others have pointed out, we still don't know what the Enigmas do.
6. Run a Shadowseer Council of your own. Let the Voidweaver Squadron and Skyweavers manage anti-vehicle for you.
7. Go heavy with Skyweavers and light on Troupe counts to seize objectives.
Lots of options here. Not to mention we still don't know what the rest of the codex will have. For all we know the connection to Eldar on the cover may open up other options like Wraithlords like they used to have in 4e.
It's less of worrying how they might play then it forces me to build a list I didn't want. It's not at all how I wanted to build a list, or what I expected from the list.
Least the models are nice.
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Post by: docdoom77
Yeah. I really hope they have their own version of the allied detachment or some way to gain an HQ. I just want to sprinkle some sweet looking Harlies into my DE army, not start a whole new army.
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Post by: plastictrees
Ravenous D wrote: plastictrees wrote:Wondering if they will have a 'pick an elite as your HQ' option outside of the Masque?
It sounds like they have a uniquely diverse Warlord trait selection, maybe you can pick a new warlord in-game if yours is killed? Might make sense from a 'shifting role' perspective.
Anyway.
Deciding between pre-ordering 6 Star/Voidweavers or 8...
Your warlord doesn't have to be a HQ, it can be any character model in the army, you can have Vet sgt steve be your warlord and hide him in a bunker all game while your HQ unit runs rampant and care free.
I know, that doesn't conflict with what I'm describing. Automatically Appended Next Post: Some info from the current WD:
The Codex blurb says: "The Codex also provides a full rules section for unleashing your masque on the battlefield, either as individual units or as the mighty Masque Detachment."
So it looks like we are only getting one detachment/formation, but people looking to ally a couple of units in to their regular armies (or, presumably, to a Masque Detachment!) won't have a problem.
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Post by: Ravenous D
If they let any unit run solo then that would be great.
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Post by: Asmodas
Agreed. I am planning on running them with CWE, so smaller commitment is definitely better. I will run the Masque at some point, but that's a lot of painting down the line.
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Post by: Lythrandire Biehrellian
Running them independent of force org requirements, sounds like unbound to me. Now, I do loves me some unbound, but, a lot of people seem to dislike the notion. I wanna see some formations that grant a couple units special rules to make painting up a unit as mimes worthwhile.
My guy at hobbytown just told me that my book is indeed being held up by the dock workers strike. Wish one of those guys would crack open a crate and take some shaky pictures already
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Post by: MaxT
You're completely free to run any unit in the game alongside any other unit in the game in your army right now - it's called unbound. No extra special rules needed.
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Post by: Asmodas
MaxT wrote:
You're completely free to run any unit in the game alongside any other unit in the game in your army right now - it's called unbound. No extra special rules needed.
Yeah, but I think most folks are hoping for a way to run them alongside other units "not-unbound."
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Post by: Talys
Asmodas wrote:MaxT wrote:
You're completely free to run any unit in the game alongside any other unit in the game in your army right now - it's called unbound. No extra special rules needed.
Yeah, but I think most folks are hoping for a way to run them alongside other units "not-unbound."
Indeed.
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Post by: plastictrees
I don't think unbound is ever really referenced in that way in any book so far is it? Automatically Appended Next Post: Went with 6 star/voidweavers in case someone with severe OCD is trackingy purchases. Figured I'd need more room for seers and DJs.
I think the long coated harlequin gunner legs from the weaver will be a nice base for another DJ.
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Post by: Eiluj The Farseer
I agree with the positive talkers here. We have not seen the codex yet. But honestly let's not Bi**h. I am just happy to have a dex again. Having started 40k with Harlequins.. I am just happy to be able to field them by themselves again. Is the detachment everything I wanted? No, but I think it is workable. With Designated transports being able to be taken as Fast Attack slots in all the 7th edition codices now, it makes taking 2 fast attack slots easy and useful. Either as a gun boat, something to hold a "devastator" squad like Deathjesters... In the old edition they used to be taken as units of 1-3... now could be 7! cool! Now my shadowseers can do so much more like back in the old days! I for one am uber excited. Just give it a chance and don't look at the negative yet. If you see the codex and still hate them... then I suggest a different army or wait until next edition...
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Post by: Talys
Does anyone have the WD yet? Or, at least, which units/products are being released next Friday?
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Post by: gregor_xenos
So... Im not usually one to do a preorder, so Im not "in the know". The PreOrder for the Dex is the 14th, 20th, or 21st?
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Post by: Talys
gregor_xenos wrote:So... Im not usually one to do a preorder, so Im not "in the know". The PreOrder for the Dex is the 14th, 20th, or 21st?
That's pretty much what I wanted to know. I think the whole thing is kind of backwards -- without the codex, it's not really helpful to buy multiples of the new units. I'd rather they came out with the codex first, and then staggered the models.
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Post by: Veskern
And I just yesterday evening assembled one Troupe and Solitaire, and daaaaaaaamn :
1. Details and quality of plastic is just fantastic - it was loooong time since I saw models sclupted with so much precision and smallest ins and outs. Especially all the masks - it is just jaw-dropping.
2. A bit of a shame that possibilities of poses/looks of models are.. restrained at best. Almost clam-pack restrained. Sure, you got very wide choice of weaponry and torsos ( and yes, you can make Troupe Master in coat and rest in armors - I did it like this ), but their legs aren't able to change pose without some SERIOUS and very skilled converting.
3. After assembling the squad you still have quite good amount of bits left over - a torso, a head, swords/kisses/guns/meltas and so on. If you got a spare CWE/ DE model who's got right pose and legs, then you can, in fact, easily make another Player or your-own-prepared-to-be- HQ.
Overall - can't wait to buy Sky/Voidweavers for these guys, and despite quite high price for 6 models of Troupe - it is well worth it
Left second squad to assemble for today, then I am going to start painting them right away - time tp make use of that pink paint I bought so much time ago
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Post by: godswildcard
Gotta agree. It's a great kit. I plan to buy two more troupes, 3 Starweavers, 3 Voidreavers and 4-6 sky weavers, plus DJ's and Shadowseers.
Full Harlequin army go!!
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Post by: ImAGeek
gregor_xenos wrote:So... Im not usually one to do a preorder, so Im not "in the know". The PreOrder for the Dex is the 14th, 20th, or 21st?
Today I believe. Unless it's not for another week, then it'll be the 20th. But I think it's today.
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Post by: godswildcard
Is anyone else thinking about springing for the troupe master edition codex? I'm interested to see if the objective counters are metal. Also, it looks like (unless I misread the description) that the books themselves are now individually numbered (so no more paper insert declaring the same). If this is true, that would go a long way towards making the LE books legit.
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Post by: Warhams-77
Codex, cards, dice, LE codex, starweaver can be preordered this evening (UK time, GMT). In about 8 hours the earliest
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Post by: Shandara
Warhams-77 wrote:Codex, cards, dice, LE codex, starweaver can be preordered this evening ( UK time, GMT). In about 8 hours the earliest
The wait continues!
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Post by: Warhams-77
 I so want to see the digital previews of the Codex
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Post by: Veskern
Hell, I'd buy those dices... But the symbol being on 1s makes completely no sense for me...
Can't wait for Codex previews, come on, only little longer to wait
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Post by: Januine
Veskern wrote:And I just yesterday evening assembled one Troupe and Solitaire, and daaaaaaaamn :
1. Details and quality of plastic is just fantastic - it was loooong time since I saw models sclupted with so much precision and smallest ins and outs. Especially all the masks - it is just jaw-dropping.
2. A bit of a shame that possibilities of poses/looks of models are.. restrained at best. Almost clam-pack restrained. Sure, you got very wide choice of weaponry and torsos ( and yes, you can make Troupe Master in coat and rest in armors - I did it like this ), but their legs aren't able to change pose without some SERIOUS and very skilled converting.
3. After assembling the squad you still have quite good amount of bits left over - a torso, a head, swords/kisses/guns/meltas and so on. If you got a spare CWE/ DE model who's got right pose and legs, then you can, in fact, easily make another Player or your-own-prepared-to-be- HQ.
Overall - can't wait to buy Sky/Voidweavers for these guys, and despite quite high price for 6 models of Troupe - it is well worth it
Left second squad to assemble for today, then I am going to start painting them right away - time tp make use of that pink paint I bought so much time ago
Refreshing and encouraging to see such a positive and happy post. Can't wait to get my hands on the harlis.
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Post by: Erik_Morkai
Veskern wrote:Hell, I'd buy those dices... But the symbol being on 1s makes completely no sense for me...
Can't wait for Codex previews, come on, only little longer to wait
Instead of crying when you roll a '1' laugh because the Laughing God is laughing at you. Oh the tragedy!
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Post by: Eiluj The Farseer
The pictures I posted on Tuesday are for the white dwarf for this Saturday. The Harlequin codex is the 20th as well as Dice, Cards and the premium version. Cheers.
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Post by: Veskern
Januine wrote:
Refreshing and encouraging to see such a positive and happy post. Can't wait to get my hands on the harlis. 
Aww thank you
Well, Harlies are my dream came true anyway - I recently came back to 40k in search of fast, CC-based army, already bought some GKs, and then Harlequins drop and I just couldn't resist to exchange GK for cash - both to buy something to start BA as my "main" army (as I preffer Marines to GK anyway I think..) and Harlequins as "secondary" one
And first I was a bit afraid of those models, especially as they look quite.. limited. Clam-pack times 6 with veeeeeery few bitz to add. But the moment I started to actually assemble them - heck, great number of options, despite the fact with restrictive legs. But of course it is also able to avoid via converting or just properly using torsos, hands and weapons to make various stances. So don't be afraid of this Troupe Master from the GW site, jumping to give someone a hug - you can easily make it different and more convincing.
And after assembling you are left with more than enough bitz to convert either more Harlies or "para- HQ" with use of, for example, DE Scrouges, or just use them to further customize another Harlequin models, like Skyweaver crew
Automatically Appended Next Post:
Erik_Morkai wrote:
Instead of crying when you roll a '1' laugh because the Laughing God is laughing at you. Oh the tragedy!
I LOLd, and it actually made me think that MAYBE it is GW logic behind such a decision  Well, if I'll see those dices just lying and waiting to buy at my LGS, then probably I won't be able to say "no" to them anyway
Automatically Appended Next Post:
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Post by: shade1313
Ah, nice.
Fancy pants codex pre-ordered, and I'm a happy camper.
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Post by: Necroagogo
Pre-orders up. Got my datacards!
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Post by: Shandara
Been a while since I bought so much from GW.. but.. harlequins!
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Post by: OrlandotheTechnicoloured
sprue shots
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Post by: Asmodas
Lots of nice bitz on those sprues!
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Post by: Veskern
And wary that this has nothing do to with Venom, despite early assuming :
Completely different hull, just great !
Can't wait to put my hands on this one
And, in the end - ordered those dices in my LGS, these just look too fine to pass them by
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Post by: gregor_xenos
205 for the Troup master dex. Certainly hope it's worth it. Lol (cause I got one.)
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Post by: ImAGeek
I think I prefer the shape of the venom in general, but the Starweaver is absolutely packed with stuff on the sprue! The Venom looks positively sparse.
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Post by: Doomaflatchi
I got everything else (including the LE Codex), but I think I'm gonna have to pass on those dice... with the symbol on the 1 instead of the 6, I think I may just make a custom run over at Chessex. That way, I can put the symbol where I want, and have them smaller to boot!
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Post by: pretre
E-mail from GW says 6 formations in the Codex.
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Post by: paqman
Very nice.
Exaclty what I anticipated in my posts about that subject.
Thanks Petre! .... ;-)
Just joking!
Thanks Pretre!
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Post by: Lythrandire Biehrellian
The starweavers are going to look sweet next to my corsair venoms, can't wait till I get some next week
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Post by: OrlandotheTechnicoloured
BoLS says ( http://www.belloflostsouls.net/2015/02/harlequin-codex-arrives.html) This 96-page, full colour hardback codex contains: •Background of the origin of the Harlequins, who they are, and why they fight •Their ongoing war against Chaos, how they structure their masques, their colour schemes and heraldries •Details of eleven different Harlequin masques and their army colour schemes •An explanation of the most famous events and battles from the Harlequin’s history •Descriptions of all of the units and characters available to the Harlequins •A showcase of beautifully painted Harlequins miniatures •Rules for fielding your collection of Harlequins in games of Warhammer 40,000 including army special rules and 6 formations •Choose from 3 Warlord Traits tables •Wargear, including weapons only available to the Harlequins •The Phantasmancy Discipline – with psychic powers only available to the Harlequins Shadowseers •Unique Detachment force organisation chart. •6 Tactical Objectives exclusive to the Harlequins plus via an anonymous source on Faeit 212 The Harlequin Discipline is called Phantasmancy. Power #1 is called Dance of Shadows and its rule is as follows: "Dance of Shadows is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, all models in the target unit have the Stealth and Shrouded special rules."
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Post by: Asmodas
Check it out:
Ugh, it looks like you can ONLY swap the troupe master's CCW for a power sword. Why not a Caress? I don't get that at all. Now I'm going to have to break the arm off a model I just put on this morning.
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Post by: Paradigm
On the left, it says 'any model may replace their CCW with...', rather than 'any Player', so I reckon you're ok with a Caress/Kiss/Embrace on the Master.
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Post by: Asmodas
Paradigm wrote:On the left, it says 'any model may replace their CCW with...', rather than 'any Player', so I reckon you're ok with a Caress/Kiss/Embrace on the Master.
Since that's what I want to do, I'll take your word for it!
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Post by: Veskern
Asmodas wrote: Paradigm wrote:On the left, it says 'any model may replace their CCW with...', rather than 'any Player', so I reckon you're ok with a Caress/Kiss/Embrace on the Master. Since that's what I want to do, I'll take your word for it! I also think that "any model" refers to any Player and Troupe Master alike But I fielded Troupe Masters from both squads with Power Swords anyway, it is just too beatiful weapon to let it rot in sprue Automatically Appended Next Post: Down this pic, in weapons for Troupe Master : The Storied (?) Sword ? Seems like we're getting some Sword Relic Goodness....
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Post by: Warhams-77
Just read all three digital book previews (codex has two). Wow, especially the artwork is well done. There is a two page illustration of Harlequins fighting Thousand Sons. F-a-n-t-a-s-t-i-c ! And these books contain a lot of art. The painting guide also offers a huge variety of paint schemes, so much more than we have seen so far. The No- HQ thing seems to be confirmed. Harlequins arent lead by anyone (the codex sample explains why). It's okay. The formations will probably bring some variety. There is 1 detachment (already seen in WD) and 6 formations. The Deathjester and Shadowseer are clampacks. The 'eavy Metal team made a few weapon swaps. By also differing the paint scheme it is not looking dull. Several of the armies shown have two of each character model (except the Solitaire of course). There are no surprises in the previews modelwise. The books will offer a lot to read though. I liked what I read so far although the codex samples were quite limited. Looks to be a satisfying release. Who would have thought of a full Harlequin army and so many products after all these years
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Post by: Veskern
Warhams-77 wrote:Just read all three digital book reviews (codex has two). Wow, especially the artwork is well done. There is a two page illustration of Harlequins fighting Thousand Sons. F-a-n-t-a-s-t-i-c ! And these books contain a lot of art. The painting guide also offers a huge variety of paint schemes, so much more than we have seen so far. The No- HQ thing seems to be confirmed. Harlequins arent lead by anyone (the codex sample explains why). It's okay. The formations will probably bring some variety. There is 1 detachment (already seen in WD) and 6 formations. The Deathjester and Shadowseer are clampacks. The 'eavy Metal team made a few weapon swaps. By also differing the paint scheme it is not looking dull. Several of the armies shown have two of each character model (except the Solitaire of course). There are no surprises in the previews modelwise. The books will offer a lot to read though. I liked what I read so far although the codex samples were quite limited. Looks to be a satisfying release. Who would have thought of a full Harlequin army and so many products after all these years
Simply awesome!
Want to read this Codex and check it out NOW
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Post by: Ghaz
Asmodas wrote: Paradigm wrote:On the left, it says 'any model may replace their CCW with...', rather than 'any Player', so I reckon you're ok with a Caress/Kiss/Embrace on the Master.
Since that's what I want to do, I'll take your word for it!
Its standard wording in the codices. 'Any model' does mean just that. Otherwise it would be listed as 'Any Player...'
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Post by: Asmodas
Ghaz wrote: Asmodas wrote: Paradigm wrote:On the left, it says 'any model may replace their CCW with...', rather than 'any Player', so I reckon you're ok with a Caress/Kiss/Embrace on the Master.
Since that's what I want to do, I'll take your word for it!
Its standard wording in the codices. 'Any model' does mean just that. Otherwise it would be listed as 'Any Player...'
Yeah, that makes sense. I just got thrown off by that screen cap from blacklibrary.com, as it seemed to suggest power sword was the only available upgrade. The power sword looks nice (and maybe it'll make a nice relic if the "Storied Sword" is any good), but 15 points = another Harlequin. I find 8 points to be pretty steep, honestly, but I can stomach it for a single Caress since the Troupe Master has 3 attacks base.
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Post by: MasterSlowPoke
Also, one of those relics might be a super-Caress, like a full body massage.
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Post by: Doomaflatchi
Now you too can choose between the Harlequin's Kiss, the Harlequin's Embrace, the Harlequin's Caress, the Harlequin's Grope, the Harlequin's Foot Rub, or the relic Harlequin's 3 AM Drunken Phone Call!
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Post by: Asmodas
LOL. For some reason this makes me think of the movie Videodrome.
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Post by: Nevelon
“Show me on the doll where the bad elf touched you"
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Post by: ceorron
"No look doc, it's this massive gash across my chest."
"Please point at the doll."
[POINTS AT THE DOLL]
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Post by: Ace Rimmer
A few bits from the codex:
10
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Post by: pretre
Laugh of Sorrows is hilarious.
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Post by: rollawaythestone
My god. Those powers are ridiculous.
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Post by: Warhams-77
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Post by: Ace Rimmer
It's my pleasure to be able to contribute
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Post by: Hulksmash
So....veil of tears is back......oh man....
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Post by: Veskern
Laugh of Sorrows is just.. I can't even... xD
And Dance of Shadows is awesome, and only 1 WC
Only Relics are kinda bummer in my opinion, Sword especially - come on, do only BA and SM are allowed to carry AP2 Power Sword or somethin...
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Post by: Melcavuk
Solitaire with Crescendo, 10 bladestorm shots when blitzing?
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Post by: Asmodas
Fog of Dreams is interesting. Essentially, it's "reverse invisibility." Still WC2, though. Automatically Appended Next Post: Curious about Webway Walker. Is that the Command Benefit for a Masque?
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Post by: pretre
Melcavuk wrote:Solitaire with Crescendo, 10 bladestorm shots when blitzing?
Crescendo is Troupe Leader/Shadowseer only, isn't it?
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Post by: Veskern
Melcavuk wrote:Solitaire with Crescendo, 10 bladestorm shots when blitzing?
This would be kiiiiiiiiiiiiiiiiiindaaaaaa good if Crescendo wasn't only for Master and Shadowseer. Still it is only buffed Shuriken Pistol, unfortunately :(
But I can already feel the amount of Shadowseers I'd like to include in my army to make proper use of awesome psychic abilities - my wallet trembles in fear already
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Post by: Eiluj The Farseer
I am excited about the shrieker ammo back like the lore of old the it explodes their head. I am excited about a lot of this. Was hoping for more control of the web as they are the masters of it... I would like them to deepstrike without mishap like DE but c'est la vie... All looking cool. Automatically Appended Next Post:
No worries man.. they will still be a glass hammer
They need stuff to help them survive accross the field.
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Post by: Veskern
Eiluj The Farseer wrote:I am excited about the shrieker ammo back like the lore of old the it explodes their head. I am excited about a lot of this. Was hoping for more control of the web as they are the masters of it... I would like them to deepstrike without mishap like DE but c'est la vie... All looking cool. I fully agree - all of this pleases me to the excess, I was never that happy and content about any army release, ever Oh, and by the by - Datacards already sold out on GW
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Post by: gregor_xenos
Veskern wrote: Eiluj The Farseer wrote:I am excited about the shrieker ammo back like the lore of old the it explodes their head. I am excited about a lot of this. Was hoping for more control of the web as they are the masters of it... I would like them to deepstrike without mishap like DE but c'est la vie... All looking cool. I fully agree - all of this pleases me to the excess, I was never that happy and content about any army release, ever Oh, and by the by - Datacards already sold out on GW It seems they only make as many as the LE codex. lol BTW: Have ALL the LE dexes been 200$? If so, Im glad Ive been skipping them.
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Post by: Shandara
Big lack of AP2 though. They really want them to rely on Kiss of Death.
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Post by: pretre
Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death.
And bladestorm.
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Post by: whembly
Doomaflatchi wrote:Now you too can choose between the Harlequin's Kiss, the Harlequin's Embrace, the Harlequin's Caress, the Harlequin's Grope, the Harlequin's Foot Rub, or the relic Harlequin's 3 AM Drunken Phone Call!
And don't forget the Harlequin's Booty Call!
I'm definitely going to start an harlie army soon... using the Sin City painting scheme.
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Post by: Asmodas
More first impressions - lots of ways to mess with Ld. Lower it with the Mask relic, then use pinning weapons or Shadowseer abilities to debuff enemies, disallow overwatch, etc.
The relics are ho-hum, but there are some interesting combos in here. Blind and Concussive interact in interesting ways, too.
Shards of Light looks like a good way to whittle down large chaff units like Guardsmen and Gaunts.
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Post by: MrFlutterPie
They are the servants of the laughing god after all...
I can see in play now.
"Take a leadership test"
Passes.
"Haha sucker!"
"Ok now take another"
Passes.
" Lol your powers suck!"
"Buddy you just took 3 wounds."
"Whaaaaaaat?????"
"Now who's laughing lol"
So awesome!
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Post by: Shandara
Having Ld10 will be very hurtful at the least.
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Post by: whembly
Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death. Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need?
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Post by: Lythrandire Biehrellian
I cannot explain my joy at seeing those powers, I almost want to cry
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Post by: Doomaflatchi
Yes. Yes, yes, and YES!!!  That all looks freaking amazing. Webway Walker in particular made me jump up and pump my fist.
Asmodas wrote:More first impressions - lots of ways to mess with Ld. Lower it with the Mask relic, then use pinning weapons or Shadowseer abilities to debuff enemies, disallow overwatch, etc.
Great in theory, and it's neat to see it included, but remember that almost two-thirds of the armies in the game are completely immune to it through Fearless, ATSKNF, or similar. Dark Eldar ran into the same problem.
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Post by: MrFlutterPie
whembly wrote: Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death.
Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need?
All of it?
---
What's with all of this concussive stuff. Do we even need it? I mean our initiative rating for our army is stupid good.
Nice to see veil of tears back and better then ever
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Post by: pretre
Fearless doesn't stop those maledictions. Just pinning.
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Post by: Doomaflatchi
MrFlutterPie wrote:What's with all of this concussive stuff. Do we even need it? I mean our initiative rating for our army is stupid good.
I'm not certain, but I suspect that it's for use in those corner cases like Lelith or Genestealers where Initiative becomes an issue. With only 5++, Harlequins are super dependent upon killing the bulk of whatever they hit on their first strike. When things get a chance to hit back, our squads will tend to melt. EDIT: Nevermind, still doesn't make a whole ton of sense. :\ Sorry!
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Post by: Warhams-77
TheHarrower from the Ded'ard Blog has collected all pages from the codex ibook preview. There is also a .pdf file
A few examples
From http://dedard.blogspot.com/2015/02/harlequins-compiled-pdf-preview.html via Faeit
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Post by: Paradigm
Aaand there's my new desktop. An awesome piece of artwork!
And on a side note, those powers are awesome, as are the relics. Shadowseer conversions coming up ASAP, I feel...
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Post by: Veskern
Warhams-77 wrote:TheHarrower from the Ded'ard Blog has collected all the art from the book preview. There is also a .pdf file A few examples Faccken saved! Automatically Appended Next Post: whembly wrote: Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death. Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need? Why even think about Fusion Pistol, when you have fresh Neuro Distruptor - AP2, FLESHBANE, 12 inches instead of 6, and 5 points cheaper ! Two of these guns per Troupe are now my autoinclude - hitting on 3s, wounding on 2s, and world is beautiful place once again.
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Post by: Warhams-77
Two more pics added
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Post by: Dash2021
Mirror of Minds + Mask of Secrets = Slay the Warlord. I really want to see the stats on the Shadowseer now. Obviously they're at least ML 2, which I assumed wouldn't happen seeing as you can take 6. So now I'm wondering if they're LD 8 or not (like warlocks). Cause this combo with a LD 9/10 model could very easily get you StW on just about any target.
Initial pass on other items: Cegorach's Rose very easily goes on your Solitaire. Starmist Raiment....why? Storied sword is about 15 points to expensive for what it does. Crescendo-amazing on Solitaire (who can't take it), but at 5 pts why not. Laughing God's Eye, nice. A bit pricey, but nice.
Shrieker ammo- still meh after 7 editions. Don't see what in that profile is so amazing it couldn't have been 2 shots. Will seldom be used, except low armor/toughness horde models.
Psychic powers are mixed bag. Dance of shadows, Veil of Tears, Fog of Dreams obviously good. Laugh of Sorrows and Mirror minds are ok, excepting that they're WC2. Peal and Shards are pretty meh, but being WC 1 not Death Mission bad.
Will be interesting to see how the Shadowseer and Death Jester make out in terms of stats (specifically LD of Shadowseer) and unit comp. I think the implication from earlier leaks is DJ's at one per slot, but a unit of 3 in a starweaver could lay out a lot of dakka.
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Post by: Dakkafang Dreggrim
That reverse invisibility spell is going to be a pain on some armies. Great counter to an invisible death star.
My death star is invisible !
Well now everything is invisible to it lol
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Post by: Lythrandire Biehrellian
Doomaflatchi wrote:Yes. Yes, yes, and YES!!!  That all looks freaking amazing. Webway Walker in particular made me jump up and pump my fist.
Asmodas wrote:More first impressions - lots of ways to mess with Ld. Lower it with the Mask relic, then use pinning weapons or Shadowseer abilities to debuff enemies, disallow overwatch, etc.
Great in theory, and it's neat to see it included, but remember that almost two-thirds of the armies in the game are completely immune to it through Fearless, ATSKNF, or similar. Dark Eldar ran into the same problem.
ATSKNF ignores those abilities if the ability says it does. I didn't see that rule mentioned at all in the leaks, so they are not immune.
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Post by: Doomaflatchi
Lythrandire Biehrellian wrote: Doomaflatchi wrote:Yes. Yes, yes, and YES!!!  That all looks freaking amazing. Webway Walker in particular made me jump up and pump my fist.
Asmodas wrote:More first impressions - lots of ways to mess with Ld. Lower it with the Mask relic, then use pinning weapons or Shadowseer abilities to debuff enemies, disallow overwatch, etc.
Great in theory, and it's neat to see it included, but remember that almost two-thirds of the armies in the game are completely immune to it through Fearless, ATSKNF, or similar. Dark Eldar ran into the same problem.
ATSKNF ignores those abilities if the ability says it does. I didn't see that rule mentioned at all in the leaks, so they are not immune.
Good point! I guess I just saw ' LD abilities', and my brain just went "Well, that's great but..." and missed the details. Thanks for the catch!
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Post by: Hulksmash
Anyone see the ship date for the non-models is March 7th
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Post by: Warhams-77
Only in the US - because of strikes
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Post by: Kanluwen
That...is pretty nonsense.
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Post by: Ravenous D
Dakkafang Dreggrim wrote:That reverse invisibility spell is going to be a pain on some armies. Great counter to an invisible death star.
My death star is invisible !
Well now everything is invisible to it lol
Unless the shadowseer is ML3 I don't see it being a thing. 4+ to dispel pretty much ruins it working against any of the main deathstars like Tiggys Centstar or the mini screamerstars.
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Post by: Ace Rimmer
MrFlutterPie wrote: whembly wrote: Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death.
Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need?
All of it?
---
What's with all of this concussive stuff. Do we even need it? I mean our initiative rating for our army is stupid good.
Nice to see veil of tears back and better then ever
Concussive = pretty much guaranteed Hit & Run
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Post by: godswildcard
I'm really struggling with that $205 price tag.
I can afford it, but can I justify it? Getting everything separately (sans objective tokens) would be $110
Just can't quite take the leap yet!
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Post by: Shandara
godswildcard wrote:I'm really struggling with that $205 price tag.
I can afford it, but can I justify it? Getting everything separately (sans objective tokens) would be $110
Just can't quite take the leap yet!
Well they seem to be going quick. UK sold out already.
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Post by: Stiyx
Oh don't worry for me on the UK store its saying "Availability: Pre-order product that will ship on 09-Feb-2016" so at least you will get it before us!
Seriously hope that its just a typo seeing as I've pre-ordered the book!
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Post by: Schlyne
the dice and the datacards are still available in the US right now. First time I've seen that go this long...
And the reason for the delay in the US is due to a dockworker strike on the west coast. Hurrah, let's screw up shipping for the entire country!
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Post by: Desubot
Schlyne wrote:the dice and the datacards are still available in the US right now. First time I've seen that go this long...
And the reason for the delay in the US is due to a dockworker strike on the west coast. Hurrah, let's screw up shipping for the entire country!
Is there a notice from the dubs that it will be delayed?
Otherwise they usually send out a voucher for like 50 bucks IIRC.
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Post by: Warhams-77
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Post by: Ghaz
Stiyx wrote:
Oh don't worry for me on the UK store its saying "Availability: Pre-order product that will ship on 09-Feb-2016" so at least you will get it before us!
Seriously hope that its just a typo seeing as I've pre-ordered the book!
Nope. No typo on the US page. The books are presumably coming from China where they're printed and there's a strike at West Coast shipping ports in the US holding things up.
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Post by: DarknessEternal
Laugh of Sorrows is the most beautiful power I've seen since 2nd edition Executioner.
Guess it's time to finally use some psykers again.
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Post by: Kanluwen
I can read just fine, Warhams.
Just saying that it is quite nonsense.
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Post by: Eldarain
Just when I thought I was out they pull me back in.
I absolutely love the options and ways they are able to play.
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Post by: megatrons2nd
Is it just me, or is the Bio-Explosive ability a bit...dumb. You take casualties from the front, so you lose the entire front half of the Blast template for extra wounds. Then as a small blast, you already have to get it to scatter to hit more than a couple of models anyway, if you are lucky or your opponent doesn't spread out a lot. Or somebody actually deepstruck in it's line of sight.
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Post by: MrFlutterPie
Ace Rimmer wrote: MrFlutterPie wrote: whembly wrote: Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death.
Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need?
All of it?
---
What's with all of this concussive stuff. Do we even need it? I mean our initiative rating for our army is stupid good.
Nice to see veil of tears back and better then ever
Concussive = pretty much guaranteed Hit & Run
I'm not sure how this works. Hit and Run is an initiative test based on the Harlequins initiative value. The enemies squad's initiative value doesn't matter. Unless I am missing something?
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Post by: Darkwynn
Harequinns could be very strong with Eldar/Dark Eldar. With all the leadership negatives and leveraging other combos such as Torment grenade launchers could be really nasty.
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Post by: gregor_xenos
Lockouts, slowdowns, strike; the term used is just window dressing to assign blame. Truth is, the blame should rest squarely on the union AND the employer.
Forget about our man-dollies (gasp), this is effecting 'Murica.
Some shiftless government official should step up and start bashing heads (read wallets).
[/rant]
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Post by: Red Corsair
So that Mask relic and an archon with armor of misery = -4 to enemy leadership within 12".... Holy crap, just tank shock them off the table with chainsnares
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Post by: Azreal13
Sod that, psychic shriek their faces off!
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Post by: Red Corsair
Thought of that too, but it would take 3 books to do it the twisted way I'd want. That being with a shadow counsel from Iyandin
WWP Armor of misery Archon + Mask Shadow seer + 5 Spirit seers= one dead army after they stop in to say hellow, REALLY LOUDLY! Muahahaha
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Post by: Dash2021
Red Corsair wrote:
Thought of that too, but it would take 3 books to do it the twisted way I'd want. That being with a shadow counsel from Iyandin
WWP Armor of misery Archon + Mask Shadow seer + 5 Spirit seers= one dead army after they stop in to say hellow, REALLY LOUDLY! Muahahaha
If you can take multiple Shadowseers (no assumptions till codex in hand), then this is probably still possible. Both mirror and laugh could do some serious work, using the archon w/armor of misery and WWP to nuke your target. Not as good or reliable as psychic shriek, but can still wipe out a squad of your choosing or instantly grant you Slay the Warlord (with mirror).
Alt, Farseer + SS's gating around doing same thing using terrify to make it -3LD.
Spitballing, but as long as you can take multiple shadowseers there's definitely going to be a way to make "Face-melt-star" happen.
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Post by: extremefreak17
Just imagine if one of the Spiritseers rolls horrify also....
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Post by: Garion
Dash2021 wrote:
If you can take multiple Shadowseers (no assumptions till codex in hand), then this is probably still possible. Both mirror and laugh could do some serious work, using the archon w/armor of misery and WWP to nuke your target. Not as good or reliable as psychic shriek, but can still wipe out a squad of your choosing or instantly grant you Slay the Warlord (with mirror).
You can take multiple SS. In WD they suggest to take 3 SS and 3DJ and a Solitaire to fill the 7 elite slots of the masque detactment
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Post by: Schlyne
Desubot wrote: Schlyne wrote:the dice and the datacards are still available in the US right now. First time I've seen that go this long...
And the reason for the delay in the US is due to a dockworker strike on the west coast. Hurrah, let's screw up shipping for the entire country!
Is there a notice from the dubs that it will be delayed?
Otherwise they usually send out a voucher for like 50 bucks IIRC.
Yeah, if you read the little fine print under the datacards, or looked at the description you'd see the "not shipping until march 7th".
I'm sure GW is going to get assaulted with complaints about people not getting print for something they have no control over, however...
I wonder how many people in the US said "eff this, I'm not gonna wait, i'm going digital", or decided to wait and see how it shakes out, since they can't get a book in their hands next week.
Strike/lockdown..sorry, I hadn't gotten around to looking at actual news articles from the coast about the situation. shame on me.
Our local GW manager reminded everybody in the store (since there were a bunch of people in there when the pre-orders went up) that the codex or cards wouldn't ship out until the 7th of march
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Post by: ImAGeek
Ghaz wrote:Stiyx wrote:
Oh don't worry for me on the UK store its saying "Availability: Pre-order product that will ship on 09-Feb-2016" so at least you will get it before us!
Seriously hope that its just a typo seeing as I've pre-ordered the book!
Nope. No typo on the US page. The books are presumably coming from China where they're printed and there's a strike at West Coast shipping ports in the US holding things up.
No he means he hopes the 2016 is a typo, which it is.
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Post by: angelofvengeance
Rather liking the Voidweaver. That prism weapon looks like a heat lance/fire prism combo.
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Post by: Ace Rimmer
MrFlutterPie wrote:Ace Rimmer wrote: MrFlutterPie wrote: whembly wrote: Shandara wrote:Big lack of AP2 though. They really want them to rely on Kiss of Death.
Each trouper can be armed with fusion/neuro gun. How may AP2 do you really need?
All of it?
---
What's with all of this concussive stuff. Do we even need it? I mean our initiative rating for our army is stupid good.
Nice to see veil of tears back and better then ever
Concussive = pretty much guaranteed Hit & Run
I'm not sure how this works. Hit and Run is an initiative test based on the Harlequins initiative value. The enemies squad's initiative value doesn't matter. Unless I am missing something?
Sorry, I misremembered how Hit & Run works, I was thinking it was both side roll off +I to determine the winner. Goes to show how often I've used it lol.
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Post by: mercury14
Why did they have to make the Death Jester's gun dumb? In the vast majority of circumstances the regular shuriken cannon option is going to be best, even against hordes. Disappointing. Hopefully they didn't give him a point cost as if the shreiker ammo is at all valuable. They probably did though... Sad, the Jester is one of GWs best models.
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Post by: Jangus
mercury14 wrote:Why did they have to make the Death Jester's gun dumb? In the vast majority of circumstances the regular shuriken cannon option is going to be best, even against hordes. Disappointing. Hopefully they didn't give him a point cost as if the shreiker ammo is at all valuable. They probably did though... Sad, the Jester is one of GWs best models.
I wouldn't call it dumb by a long stretch. Pinning that unit of fire warriors that could have otherwise obliterated your harle squad can be pretty damn good. Hitting on 3's, followed with wounding on 2's with a 50% chance of a failed armour save. Combine that with the -2 leadership modifier from the war gear and you've probably got a pinned squad- which is great news for your harlequin squad which has just decimated something else. Also can be quite useful against counter-assaults units. Oh, you wanted to charge me? Not today, sir. In fact, I'll charge you!
I probably ~~ wouldn't even make use of the normal rounds from the shuriken cannon- jetbikes and the like are better for that sort of thing. Early days yet, but I'm keen for the synergies.
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Post by: mercury14
Jangus wrote:mercury14 wrote:Why did they have to make the Death Jester's gun dumb? In the vast majority of circumstances the regular shuriken cannon option is going to be best, even against hordes. Disappointing. Hopefully they didn't give him a point cost as if the shreiker ammo is at all valuable. They probably did though... Sad, the Jester is one of GWs best models.
I wouldn't call it dumb by a long stretch. Pinning that unit of fire warriors that could have otherwise obliterated your harle squad can be pretty damn good. Hitting on 3's, followed with wounding on 2's with a 50% chance of a failed armour save. Combine that with the -2 leadership modifier from the war gear and you've probably got a pinned squad- which is great news for your harlequin squad which has just decimated something else. Also can be quite useful against counter-assaults units. Oh, you wanted to charge me? Not today, sir. In fact, I'll charge you!
I probably ~~ wouldn't even make use of the normal rounds from the shuriken cannon- jetbikes and the like are better for that sort of thing. Early days yet, but I'm keen for the synergies.
"Hitting on 3s"? It's assault 1. Against MEQ it's extremely ineffective because the chance of killing nothing is so high. Even against fire warriors the chance of doing nothing at all is very high because miss chance plus their armor save plus possibly rolling a failed wound means you'll fail to kill even even a single fire warrior about 70% of the time. That's horrible. And yes, dumb.
If the initial shot was AP3 then yeah it would be solid but it's crappy AP5 and therefore sucks at killing things.
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Post by: Jangus
-> meant to be in my last post and not to mention- with said -2 Ld wargear, the unit becomes fearless. Chuck in a Hemlock or two (which also synergises with most of the phantasmancy Ld related powers) and you're laughing. A horrible, sadistic laugh- something only capable of a deranged harlequin war leader
For the points the DJ's probably going to cost, I'd probably rather use the alternative ammunition, regardless of mathhammer. Anyways, I hadn't initially planned on using them, or I might, we still don't know specific points.
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Post by: mercury14
Jangus wrote:and not to mention- with said -2 Ld wargear, the unit becomes fearless. Chuck in a Hemlock or two (which also synergises with most of the phantasmancy Ld related powers) and you're laughing. A horrible, sadistic laugh- something only capable of a deranged harlequin war leader 
Oh, so if I throw in 400 points of flyers from another codex it might be okay because it could pin something?
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Post by: Mymearan
Jangus wrote:mercury14 wrote:Why did they have to make the Death Jester's gun dumb? In the vast majority of circumstances the regular shuriken cannon option is going to be best, even against hordes. Disappointing. Hopefully they didn't give him a point cost as if the shreiker ammo is at all valuable. They probably did though... Sad, the Jester is one of GWs best models. I wouldn't call it dumb by a long stretch. Pinning that unit of fire warriors that could have otherwise obliterated your harle squad can be pretty damn good. Hitting on 3's, followed with wounding on 2's with a 50% chance of a failed armour save. Combine that with the -2 leadership modifier from the war gear and you've probably got a pinned squad- which is great news for your harlequin squad which has just decimated something else. Also can be quite useful against counter-assaults units. Oh, you wanted to charge me? Not today, sir. In fact, I'll charge you! I probably ~~ wouldn't even make use of the normal rounds from the shuriken cannon- jetbikes and the like are better for that sort of thing. Early days yet, but I'm keen for the synergies. Hitting on 2s, wounding on 2s with a 4+ armor save... that's a 34% chance of killing one Fire Warrior. Yeah... no thanks!
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Post by: Jangus
mercury14 wrote: Jangus wrote:and not to mention- with said -2 Ld wargear, the unit becomes fearless. Chuck in a Hemlock or two (which also synergises with most of the phantasmancy Ld related powers) and you're laughing. A horrible, sadistic laugh- something only capable of a deranged harlequin war leader 
Oh, so if I throw in 400 points of flyers from another codex it might be okay because it could pin something?
I really don't appreciate your condescending attitude, keep it up and I wont bother responding  At the end of the day I play the game to have fun, and I'll field what I want to field in order to achieve said fun.
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Post by: mercury14
Mymearan wrote: Jangus wrote:mercury14 wrote:Why did they have to make the Death Jester's gun dumb? In the vast majority of circumstances the regular shuriken cannon option is going to be best, even against hordes. Disappointing. Hopefully they didn't give him a point cost as if the shreiker ammo is at all valuable. They probably did though... Sad, the Jester is one of GWs best models.
I wouldn't call it dumb by a long stretch. Pinning that unit of fire warriors that could have otherwise obliterated your harle squad can be pretty damn good. Hitting on 3's, followed with wounding on 2's with a 50% chance of a failed armour save. Combine that with the -2 leadership modifier from the war gear and you've probably got a pinned squad- which is great news for your harlequin squad which has just decimated something else. Also can be quite useful against counter-assaults units. Oh, you wanted to charge me? Not today, sir. In fact, I'll charge you!
I probably ~~ wouldn't even make use of the normal rounds from the shuriken cannon- jetbikes and the like are better for that sort of thing. Early days yet, but I'm keen for the synergies.
Hitting on 2s, wounding on 2s with a 4+ armor save... that's a 34% chance of killing one Fire Warrior. Yeah... no thanks!
Hitting on a 3+ unless Jesters are BS5. So it's worse than 34%.
And Jangus, if your definition of "fun" is Death Jesters causing no death at all, have at it. I'm just showing you the math here and it says that Death Jester shrieker ammo will kill zero fire warriors about 70%-75% of the time. I think it's fair to point that out.
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Post by: Lythrandire Biehrellian
The death jester is going to be at least bs5, the troupe leader is, and DJ is going to be more rare and specialized than him. If he weren't able to join other units, I'd say he would probably rival vindicare assassins. Now, let's not forget that the small blast will hit more fire warriors than the one that was killed( do to bunching up to keep the clowns from eating them),even if it only touches two of them, that will be 3 dead pathfinders. No armor OR cover for the second two wounds. That's not bad at all. It's not like they are known for their high leadership.
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Post by: mercury14
Lythrandire Biehrellian wrote:The death jester is going to be at least bs5, the troupe leader is, and DJ is going to be more rare and specialized than him. If he weren't able to join other units, I'd say he would probably rival vindicare assassins. Now, let's not forget that the small blast will hit more fire warriors than the one that was killed( do to bunching up to keep the clowns from eating them),even if it only touches two of them, that will be 3 dead pathfinders. No armor OR cover for the second two wounds. That's not bad at all. It's not like they are known for their high leadership.
The problem is the first Fire Warrior probably won't die in the first place so the explosion won't trigger.
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Post by: Ghaz
ImAGeek wrote: Ghaz wrote:Stiyx wrote:
Oh don't worry for me on the UK store its saying "Availability: Pre-order product that will ship on 09-Feb-2016" so at least you will get it before us!
Seriously hope that its just a typo seeing as I've pre-ordered the book!
Nope. No typo on the US page. The books are presumably coming from China where they're printed and there's a strike at West Coast shipping ports in the US holding things up.
No he means he hopes the 2016 is a typo, which it is.
Which is not on the US page.
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Post by: Hollismason
So you can just have a unit that gives -4 LD to anyone near it.
Shadowseer w/ mantle
Archon w/ Armour of Misery
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Post by: ImAGeek
Ghaz wrote: ImAGeek wrote: Ghaz wrote:Stiyx wrote:
Oh don't worry for me on the UK store its saying "Availability: Pre-order product that will ship on 09-Feb-2016" so at least you will get it before us!
Seriously hope that its just a typo seeing as I've pre-ordered the book!
Nope. No typo on the US page. The books are presumably coming from China where they're printed and there's a strike at West Coast shipping ports in the US holding things up.
No he means he hopes the 2016 is a typo, which it is.
Which is not on the US page.
But he wasn't talking about the US page...
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Post by: Alpharius
Ugh - move along guys, OK?
Thanks!
A quick question about how to field Harlequins as 'allies' - as I've been out of 40K since 6th showed up.
If I wanted to field Harlequins as allies to Eldar and/or Space Marines, do we know the minimum and maximum of units/heroes I'd be able to take?
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Post by: Talys
Alpharius wrote:Ugh - move along guys, OK? Thanks! A quick question about how to field Harlequins as 'allies' - as I've been out of 40K since 6th showed up. If I wanted to field Harlequins as allies to Eldar and/or Space Marines, do we know the minimum and maximum of units/heroes I'd be able to take? Not until codex is out next week. The only detachment that is out is in WD, and it's 800+ points.
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Post by: Lythrandire Biehrellian
Alpharius wrote:Ugh - move along guys, OK?
Thanks!
A quick question about how to field Harlequins as 'allies' - as I've been out of 40K since 6th showed up.
If I wanted to field Harlequins as allies to Eldar and/or Space Marines, do we know the minimum and maximum of units/heroes I'd be able to take?
They have the masque detachment, which is listed several pages back. Or either of the 6 formations, which we know nothing about. They will be able to intermix freely with the eldar, and are allies of convenience with all imperial armies. That means they count each other as enemies, but cannot target each other with bad psycker powers or any sort of attack. I hope you get into 7th, it's crazy, but I've been having a blast!
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Post by: Doomaflatchi
So, out of curiosity, does naming the book "Codex Eldar: Harlequins" mean that Harlequins can be made Fearless by an allied Avatar?
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Post by: shade1313
Doomaflatchi wrote:So, out of curiosity, does naming the book "Codex Eldar: Harlequins" mean that Harlequins can be made Fearless by an allied Avatar?
From a fluff standpoint, I hope not.
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Post by: godswildcard
Ok....
Last night I ordered a dice tin and datacards, just in case.
This morning I ordered another dice tin and I broke down for the Troupe Master Edition.
Exciting (and a bit guilty!) times!!
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Post by: Tropic Thunder
Re: the Shrieker Cannon statline and its effectiveness, I do want to point out that you can statistically improve its impact by joining multiple DJs into one unit that all shoot at the same target. That's what I plan to do in order to improve their effectiveness: put 4-5 on a Starweaver and shoot off that platform at targets of opportunity while the rest of the army marches up and single out high firepower units that can be pinned.
Not an ideal approach as there are firebase units with Fearless, but improving the chances to cause bio-explosions is always good. What I'm particularly keen on is the following scenario:
Me: "Okay, my five Shrieker shots caused 4 wounds for you to save at AP5. You'll have to roll these one at a time and don't take the model off the board right away if he fails."
Opponent: <opponent rolls> "Made the first one..." <opponent rolls> "and failed that one."
Me: "Okay, hold on a sec." <places small blast> "You just took 2 additional S5 AP4 hits..." <rolls> "and they both wounded."
Opponent: "Do I resolve those now?"
Me: "Yes. It's the effect of the blast. And it Ignores Cover."
Opponent: <takes two closest models off the board>
Me: "Okay, resolve the third Shrieker shot. And if it fails leave the model on the board."
Opponent: <rolls> *sigh* "Fails."
Me: <small round blast> "Two more S5 AP4 hits..." <rolls> "one more wound."
Opponent: <takes off the next closest model> "That thing is broken." <rolls> "Saved the last Shrieker shot."
Me: "Make a Pinning check."
Opponent: <rolls> "Made it."
Me: <later> "Make a Morale check for losing 25% or more."
Opponent: <rolls> *sigh* "Failed."
This discussion played out for Fire Warriors. Even better discussion against Orks, IG, Tyranids or other horde armies with AP5 or worse. The shrieker cannon won't be ideal against everyone, but having the option to shoot at it when a target of opportunity presents itself is sweet!
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Post by: Fifty
So upset that there is no proper way to use my mass of old-fashioned harlequin jetbikes.
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Post by: Mantle
Forget the statline for the shrieker a second, we haven't seen the death jesters special rules and if it's somewhere along the lines of what the solitaire got then there's gunna be some fancy shooting going on.
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Post by: Lynchbread
Talys wrote: Alpharius wrote:Ugh - move along guys, OK?
Thanks!
A quick question about how to field Harlequins as 'allies' - as I've been out of 40K since 6th showed up.
If I wanted to field Harlequins as allies to Eldar and/or Space Marines, do we know the minimum and maximum of units/heroes I'd be able to take?
Not until codex is out next week. The only detachment that is out is in WD, and it's 800+ points.
Just to let you know it is 500+ points not 800+ points.
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Post by: megatrons2nd
I didn't think characters could join other single models.
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Post by: plastictrees
Lynchbread wrote:Talys wrote: Alpharius wrote:Ugh - move along guys, OK?
Thanks!
A quick question about how to field Harlequins as 'allies' - as I've been out of 40K since 6th showed up.
If I wanted to field Harlequins as allies to Eldar and/or Space Marines, do we know the minimum and maximum of units/heroes I'd be able to take?
Not until codex is out next week. The only detachment that is out is in WD, and it's 800+ points.
Just to let you know it is 500+ points not 800+ points.
Also, the detachment rumours and some phrasing in the latest White Dwarf, make it pretty clear that you'll have several more options for allying smaller groups to other armies.
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Post by: AegisGrimm
I like the new jetbike vehicle, but not the price.
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Post by: Azreal13
Fifty wrote:So upset that there is no proper way to use my mass of old-fashioned harlequin jetbikes.
You can do some FOC shenanigans.
Jetbikes are troops in CWE, I believe?
So Autarch = High Avatar + any number of Harlie Jetbike models as Guardian Jetbikes = perfectly acceptable plug in as either CAD or Ally detachment for a Harlie army.
Or one could model some sort of High Shadowseer as a counts as Farseer for some decent psychic punch instead of an Autarch.
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Post by: Warhams-77
Scans of the italian codex are posted by Manwe on Warseer (posting them here is against the forum rules afaik - links only)
Deathjester and Shadowseer
http://www.warseer.com/forums/showthread.php?403593-A-Laugh-For-Christmas&p=7383826&viewfull=1#post7383826
Formations
http://www.warseer.com/forums/showthread.php?403593-A-Laugh-For-Christmas&p=7383878&viewfull=1#post7383878
Scans for the Shadowseer and the Deathjester. Special rule with a name perfect for a James Bond film^^"
La Morte Non basta (don't know how to translate this in English: Death is not enough?^^"  : if the shuriken canon kills a model in a unit target by the DJ, it passes a test just like it loses 25% of it's models, but with a -2 Cd (U mad, Mask of Secrets?). If the test is failed, the arlequin player choses the direction of the unit flight for this turn (like... right in front of an harlequin unit ready to charge? '-').
There are also some scans for the differents formations in the codex, certains with some restrictions (like "All units must have a starweaver"  , and others without.
By Gropius in the same topic
Re: A Laugh For Christmas
1 Troupe + 1 unit of Skyweavers + 1 unit of Voidweavers (Cegorach's Jest)
Every unit with Fleet can run and charge in the same turn from second turn onwards.
3 Troupes + 2 units of Skyweavers + 3 Starweaver +1 unit of Voidweavers
Troupes have to take the Starweavers as dedicated transports? Not Sure but I think the troupes can use Hit and Run to embark on the Starweavers. If Troupe leader is Warlord he can re-roll his trait when using the Harlequin tables.
The full detachment formation
Every unit with Fleet can run and charge in the same turn from second turn onwards. If Troupe leader is Warlord he can re-roll his trait when using the Harlequin tables. Units in the formation re-roll 1s when making invulnarable saves.
ZeroNoRyouki on Warseer translates
The formations are awesome! I'm Italian so I can traslate them for you if you like. This is the first one:
1) 3 Troups, 3 DJ, 3 SS, 1 Solitaire, 2 units of Skyweavers, 1 unit of Voidweavers
Restriction: none
Special rules:
- outstanding performace (you may reroll inv saves of 1 for all the models of the formation)
- emissary of Cegorach (if the troup master is your warlord, you can reroll his harlequin's warlord trait)
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn) <-- this is huge!
PS: Crescendo is a musical term so i'm leaving as it is
Edit: the other 5..
2) 3 Troupes, 2 units of Skyweavers, 3 Starweavers, 1 unit of Voidweavers
Restrictions:
- each Troupe must take one of the formation Starweavers as a Dedicated Transport
Special rules:
- emissary of Cegorach (if the troup master is your warlord, you can reroll his harlequin's warlord trait)
- the aerial walk (one Troup from this formation can use his Hit&Run to embark in a free Starweaver from this formation. If the Hit&Run rolled distance is enough to move all models within 2" of the Starweaver the Troupe can embark immediately. If a consolidation movement is enough to move all models within 2" of a free Starweaver from this formation the Troupe can embark immediately) !!!
3) "company of actors"
1 Troupe, 1 DJ, 1 SS
Restrictions:
- all models from this formation must deployed as a single unit. DJ & SS can't leave the unit
Special rules:
- crusader
- heralds of the Laughing's God (any models with the Eldar or Dark Eldar faction (friend or foe) within 6" from one or more models of this formation gain the crusader special rule)
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
5) "way of heroes"
1 DS, 1 SS, 1 Solitaire
Restrictions:none
Special rules:
- Infiltrate
- shrouded
- stealth
- a lonesome path (models from this formation cannot join other units and no one can join them)
6) "Faolchu's Blade"
2 units of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- the Wings of Faolchù (you may reroll failed cover saves while jinking with units of this formation)
Let me known if you need any clarification on the leaked DJ & SS pages
Edit2 : I'm reading on another forum (GW Tilea) that "pressing Crescendo" if the special rule for the Harlquins' detachment. The other rule is "emissary of Cegorach"
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Post by: mercury14
If that's true then I take back everything I said about the Death Jester and replace is with "he's a bada$$".
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Post by: Mymearan
That makes the Deathjester so cool! And actually good! Too bad the Shrieker still sucks. LOVING run+charge. Is that for all formations?
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Post by: OrlandotheTechnicoloured
How will Run & Charge interact with the Solitaire's Blitz special rule do we think?
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Post by: Warhams-77
I tried to understand the italian text but cannot find out how exactly the run+charge rule works.
The formation that includes a Solitaire allows all units with Fleet to run and charge. So yes he should be able to Blitz in the movement phase, then run and then charge Automatically Appended Next Post: Thanks to the italian ZeroNoRyouki on Warseer all the other formation rules are now translated
The formations are awesome! I'm Italian so I can traslate them for you if you like. This is the first one:
1) 3 Troups, 3 DJ, 3 SS, 1 Solitaire, 2 units of Skyweavers, 1 unit of Voidweavers
Restriction: none
Special rules:
- outstanding performace (you may reroll inv saves of 1 for all the models of the formation)
- emissary of Cegorach (if the troup master is your warlord, you can reroll his harlequin's warlord trait)
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn) <-- this is huge!
PS: Crescendo is a musical term so i'm leaving as it is
Edit: the other 5..
2) 3 Troupes, 2 units of Skyweavers, 3 Starweavers, 1 unit of Voidweavers
Restrictions:
- each Troupe must take one of the formation Starweavers as a Dedicated Transport
Special rules:
- emissary of Cegorach (if the troup master is your warlord, you can reroll his harlequin's warlord trait)
- the aerial walk (one Troup from this formation can use his Hit&Run to embark in a free Starweaver from this formation. If the Hit&Run rolled distance is enough to move all models within 2" of the Starweaver the Troupe can embark immediately. If a consolidation movement is enough to move all models within 2" of a free Starweaver from this formation the Troupe can embark immediately) !!!
3) "company of actors"
1 Troupe, 1 DJ, 1 SS
Restrictions:
- all models from this formation must deployed as a single unit. DJ & SS can't leave the unit
Special rules:
- crusader
- heralds of the Laughing's God (any models with the Eldar or Dark Eldar faction (friend or foe) within 6" from one or more models of this formation gain the crusader special rule)
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
5) "way of heroes"
1 DS, 1 SS, 1 Solitaire
Restrictions:none
Special rules:
- Infiltrate
- shrouded
- stealth
- a lonesome path (models from this formation cannot join other units and no one can join them)
6) "Faolchu's Blade"
2 units of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- the Wings of Faolchù (you may reroll failed cover saves while jinking with units of this formation)
Let me known if you need any clarification on the leaked DJ & SS pages
Edit2 : I'm reading on another forum (GW Tilea) that "pressing Crescendo" if the special rule for the Harlquins' detachment. The other rule is "emissary of Cegorach"
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Post by: changemod
A formation with 5-15 fast Haywire Cannon platforms? I can see that being very useful to other armies, Eldar or not.
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Post by: Exergy
Hollismason wrote:So you can just have a unit that gives -4 LD to anyone near it.
Shadowseer w/ mantle
Archon w/ Armour of Misery
DE could already do that with adding in a coven detachment
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Post by: Warhams-77
Via ZeroNoRyouki on Warseer from /tg
More info from tg:
- allies confirmed
- warlord traits:
"Light" table
1) the warlord reroll all to-hit of 1 (shooting & cc) and all saves of 1
2) 4+ inv for the the warlord
3) the warlord and his unit can add 1" every time they move (movement, running, charging, fall back, regroup, hit&run, consolidation, sweep etc etc)
4) you can add 4 to any roll to steal the initiative
5) before deployment, choose up to D3 units from your primary detachment. every unit gain one of: deep strike, infiltrate, scout (choose as you like)
6) immediately after deployment and after scout moves, you can remove from the table your warlord and/or up to other D3 friendly units with the Harlequins faction within 12" of the warlord. Any units removed this way may immediately deployed using normal deploiment rules or put in Reserve
DJ and SS can roll a D6 on the BRB tables or a D3 (that's not a typo) on the Harlequins ones
The Troupe master can roll a D6 on every tables (BRB & codex)
working on the other tables...
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Post by: mercury14
So Death Jesters force morale checks whenever they kill 1 model in a unit and that check happens at -2 Ld?
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Post by: Warhams-77
Correct, a Deathjester killing a model with his Shuriken cannon forces the rest of the unit to do a morale check with leadership modified by -2. If failed the player controlling the Deathjester decides in which direction the unit flees
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Post by: extremefreak17
Warhams-77 wrote:Correct, a Deathjester killing a model with his Shuriken cannon forces the rest of the unit to do a morale check with leadership modified by -2. If failed the player controlling the Deathjester decides in which direction the unit flees
So Archon + SS + Jester kill = LD test at -6?
Edit: (assuming they take the wargear as discussed above)
Edit 2: Also does this mean they can flee off of any board edge and be destroyed?? Leafblower anyone?
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Post by: Garion
Doomaflatchi wrote:So, out of curiosity, does naming the book "Codex Eldar: Harlequins" mean that Harlequins can be made Fearless by an allied Avatar?
Nop, Codex Eldar: Harlequins is not Codex:Eldar (whis is the requirement of the Avatar bubble)
Btw, I'm ZeroNoRyouki on warseer. Here the last trait tables in case you missed them over there:
"twilight" table
1-3) same as Light
4) if the mission use variable lenght, you can add or substract 2 to the roll to determine if the game ends
5) any to-wound roll of 6 made by the warlord in close combat (or any to-wound roll of 5+ while making a Kiss of Death attack) gain the Instant Death special rule
6) once per game your warlord and his unit can make a "mirror leap" instead of moving: they can move 24", moving over other models and terrains like in open terrain but cannon end over other models or in impassable terrains. They cannot charge in the same turn
"darkness" table
1-3) same as Light
4) enemy units in base contact with the warlord or his unit must roll an additional D6 while taking Fear or Morale tests
5) at the end of the game, before declaring the winner, you can move one time only your warlord and his unit like in the movement phase, than they can run or shoot like in the shooting phase, and, next, if you so desire, can charge and fight a single turn of combact like in the assault phase (the adversary can overwath and fight normally). If your warlord is locked in combat at the end of the game, he and his unit can only choose to fight an additional turn of combat. If the warlord unit is embarked, it can disembark but the transport cannot move or shoot. After the warlord and his unit have done this extra action the game end (finally I may say...)
6) if your warlord is removed from play while in a challenge, the players roll out immediately: if you win the roll out or if it is a tie the adversary of your warlord is removed as well
This look more and more like Codex: TROOLS
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Post by: extremefreak17
This look more and more like Codex: TROOLS
QFT! lol. I am stupid excited for this.
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Post by: Garion
I really think this is one of the best books that came from GW out in term of flavour and fluff-ness
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Post by: SarisKhan
I must say I'm pretty interested in the DJ + SS + Solitaire formation. I already use Reavers in my DE lists and I've been considering adding a Succubus + Incubi unit. I can definitely see some possible synergy there with that formation (Pinning and Ld debuffs).
My wallet is full but my conscience says "think this over". Feth you, conscience.
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Post by: Thud
I have to admit, a lot of these rules are pretty hilarious.
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Post by: Paradigm
I like the look of the all-Hero formation. Very characterful, probably pretty effective, and Avengers references galore available. DJ goes in ruins for a 2+ cover, Solitaire Infiltrates to get off early charges, and the Shadowseer just feths with everyone's brains until they explode.
I reckon I'll be going Unbound most of the time, though, just adding a Troupe and Characters to a normal list.
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Post by: Warhams-77
Garion wrote: Doomaflatchi wrote:So, out of curiosity, does naming the book "Codex Eldar: Harlequins" mean that Harlequins can be made Fearless by an allied Avatar?
Nop, Codex Eldar: Harlequins is not Codex:Eldar (whis is the requirement of the Avatar bubble)
Btw, I'm ZeroNoRyouki on warseer. Here the last trait tables in case you missed them over there:
Hi there  Thanks for clearing up that ally topic and posting the other WL rules
6) if your warlord is removed from play while in a challenge, the players roll out immediately: if you win the roll out or if it is a tie the adversary of your warlord is removed as well
Hrhr. Imagine the Swarmlord player's face
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Post by: OrlandotheTechnicoloured
5) at the end of the game, before declaring the winner, you can move one time only your warlord and his unit like in the movement phase, than they can run or shoot like in the shooting phase, and, next, if you so desire, can charge and fight a single turn of combact like in the assault phase (the adversary can overwath and fight normally). If your warlord is locked in combat at the end of the game, he and his unit can only choose to fight an additional turn of combat. If the warlord unit is embarked, it can disembark but the transport cannot move or shoot. After the warlord and his unit have done this extra action the game end (finally I may say...)
this will endear them to all tournament organisers, put down your dice and turn in your results except for all you Harlequins
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Post by: Iracundus
Do we have any new significant fluff and background for the Harlequins that is not a rehash of existing RT or 2nd edition stuff? Significant as in not just one liner of X Harlequin Masque kills Y random enemy faction on new throwaway Z world
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Post by: rollawaythestone
OrlandotheTechnicoloured wrote:5) at the end of the game, before declaring the winner, you can move one time only your warlord and his unit like in the movement phase, than they can run or shoot like in the shooting phase, and, next, if you so desire, can charge and fight a single turn of combact like in the assault phase (the adversary can overwath and fight normally). If your warlord is locked in combat at the end of the game, he and his unit can only choose to fight an additional turn of combat. If the warlord unit is embarked, it can disembark but the transport cannot move or shoot. After the warlord and his unit have done this extra action the game end (finally I may say...)
this will endear them to all tournament organisers, put down your dice and turn in your results except for all you Harlequins
This is only feasible if the game concluded naturally by dice roll during a tournament round. I can't see TO's being okay with an extra minutes bogging things down, or the ridiculous abuse of this rule if one were to slow-play.
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Post by: extremefreak17
rollawaythestone wrote: OrlandotheTechnicoloured wrote:5) at the end of the game, before declaring the winner, you can move one time only your warlord and his unit like in the movement phase, than they can run or shoot like in the shooting phase, and, next, if you so desire, can charge and fight a single turn of combact like in the assault phase (the adversary can overwath and fight normally). If your warlord is locked in combat at the end of the game, he and his unit can only choose to fight an additional turn of combat. If the warlord unit is embarked, it can disembark but the transport cannot move or shoot. After the warlord and his unit have done this extra action the game end (finally I may say...)
this will endear them to all tournament organisers, put down your dice and turn in your results except for all you Harlequins
This is only feasible if the game concluded naturally by dice roll during a tournament round. I can't see TO's being okay with an extra minutes bogging things down, or the ridiculous abuse of this rule if one were to slow-play.
To be fair, An extra move, shoot, and assault for a single unit would probably take less than 5 minutes anyway.
Slowplay can be really bad outside this rule already, but from my experience, is easily corrected with TO involvement. I don't think the addition of this rule will change much in that regard.
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Post by: Dash2021
Garion wrote: Dash2021 wrote:
If you can take multiple Shadowseers (no assumptions till codex in hand), then this is probably still possible. Both mirror and laugh could do some serious work, using the archon w/armor of misery and WWP to nuke your target. Not as good or reliable as psychic shriek, but can still wipe out a squad of your choosing or instantly grant you Slay the Warlord (with mirror).
You can take multiple SS. In WD they suggest to take 3 SS and 3DJ and a Solitaire to fill the 7 elite slots of the masque detactment
Was referring to the very real possibility that Shadowseers would only be able to join Harlequin troops. Would make this idea a bit harder to pull off.
*Edit* Just caught up to the codex leak so they are, thankfully, IC's. Very easily could have gone the same route as warlocks (which was what I was referencing earlier), but now a non issue.
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Post by: dan2026
Do we know how many models the Starweaver can hold?
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Post by: extremefreak17
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Post by: Paradigm
The Starweaver can hold 6 models, so a basic Troupe and an IC.
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Post by: Mr Morden
Transport capacity is 6 models
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Post by: Ghaz
As the others have said, it's six models.
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Post by: dan2026
Cool thanks.
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Post by: ae1989
I never understood why people complain about prices. GW's site isn't the only place to buy GW models.
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Post by: Paradigm
ae1989 wrote:
I never understood why people complain about prices. GW's site isn't the only place to buy GW models.
This is true, but some of the prices are so inflated now that even with discount, they still don't offer that much value. To be fair, the Troupe box does seem to be worth the money, and so do the Jetbikes once you add discount, but I can't see the value in the Skimmer. The character clampacks are certainly too expensive for my tastes; I have a rule that I'll never pay more than £10 for a single infantry model, no matter how good, so even with discount (typically 20%) they are still too much for me.
Luckily, there seem to be enough parts in the Troupe box that with some spare legs and some GS I can easily make a Death Jester and Solitaire, and I have converted a Shadowseer from an old Elf Mage.
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Post by: insaniak
ae1989 wrote:I never understood why people complain about prices. GW's site isn't the only place to buy GW models.
I would suspect that people complain about the prices because they don't like the prices.
That's just a wild stab in the dark, though.
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Post by: dan2026
Does anyone have any thoughts on the Haywire Cannon?
Against vehicles you will only be getting 1 hit and then relying on a lucky roll on the table.
I guess a squadron of Voidweavers could do some serious damage.
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Post by: kloma
3 of the jetbikes coming on from reserve will cause a lot of trouble for vehicles when combined with starweavers. the potential for allied scourges can make some very tough vehicle lists look like theyre made of paper.
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Post by: Talys
Paradigm wrote: ae1989 wrote:
I never understood why people complain about prices. GW's site isn't the only place to buy GW models.
This is true, but some of the prices are so inflated now that even with discount, they still don't offer that much value. To be fair, the Troupe box does seem to be worth the money, and so do the Jetbikes once you add discount, but I can't see the value in the Skimmer. The character clampacks are certainly too expensive for my tastes; I have a rule that I'll never pay more than £10 for a single infantry model, no matter how good, so even with discount (typically 20%) they are still too much for me.
Luckily, there seem to be enough parts in the Troupe box that with some spare legs and some GS I can easily make a Death Jester and Solitaire, and I have converted a Shadowseer from an old Elf Mage.
I still have some unpainted metal Death Jesters from the original (80s) Harlequin release that I can paint up now
The Troupe box is great value -- you get 6 great models for $40 with enough bits to make a 7th with Eldar/Dark Eldar bits. The jetbikes are $20 each, which are a little pricey, but they are pretty big jetbikes. Starweaver and Voidweaver at $41 are pretty much par for the course for a model kit of that size right now. It's not incredible value or anything, but it's certainly not bad.
Also, remember, there will probably be a box set in a couple of weeks with a bunch of different Harlequins for a discount (a la Sanguinary Strike Force or Tomb Awakened). The little bit of brightness in a Harlequin box would be that so far as I can see, all the models are playable (which is good, seeing as there aren't a ton lol).
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Post by: Eldarain
Talys wrote: Also, remember, there will probably be a box set in a couple of weeks with a bunch of different Harlequins for a discount (a la Sanguinary Strike Force or Tomb Awakened). The little bit of brightness in a Harlequin box would be that so far as I can see, all the models are playable (which is good, seeing as there aren't a ton lol).
I would love that but I am skeptical. Those boxes were moving mostly old models at a discount. This would be the first with only new models at a retail discount
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Post by: Hollismason
For those that have seen the leaks has there been any mention of whether the codex has a "Decurion" like detachment? Like one made up of formations
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Post by: Talys
Eldarain wrote:Talys wrote: Also, remember, there will probably be a box set in a couple of weeks with a bunch of different Harlequins for a discount (a la Sanguinary Strike Force or Tomb Awakened). The little bit of brightness in a Harlequin box would be that so far as I can see, all the models are playable (which is good, seeing as there aren't a ton lol).
I would love that but I am skeptical. Those boxes were moving mostly old models at a discount. This would be the first with only new models at a retail discount
Sanguinary Strike Company came with Librarian and BA Assault Terminators (both brand new) and Furioso and Stormraven (both good models).
Tomb Awakened came with Lychguard, Immortals, Stalker, Wraiths, and an Anni Barge -- these aren't "new" models, but Necrons only got 1 new model, and all the models are both useful and from the most recent wave.
So... I will hold out hope
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Post by: Cruelcodex
Anyone know why on the site it says US will get this March 7th where everywhere else gets it feb 21?
20774
Post by: pretre
Cruelcodex wrote:Anyone know why on the site it says US will get this March 7th where everywhere else gets it feb 21?
Dock workers strike.
82541
Post by: Cruelcodex
That's still going on!?
61310
Post by: Rainbow Dash
Eldarain wrote:Talys wrote: Also, remember, there will probably be a box set in a couple of weeks with a bunch of different Harlequins for a discount (a la Sanguinary Strike Force or Tomb Awakened). The little bit of brightness in a Harlequin box would be that so far as I can see, all the models are playable (which is good, seeing as there aren't a ton lol).
I would love that but I am skeptical. Those boxes were moving mostly old models at a discount. This would be the first with only new models at a retail discount
the old range is still nice enough (though not as 80s-tastic as the originals, but with some light greenstuff work they can get close)
49827
Post by: MajorWesJanson
Good codex, but still rather clunky to try to add small Harlequin forces as allies. I would love to run just a min sized troupe with a HQ and transport alongside with my DE or GK, but I still can't. I have to run a troupe with a DJ and SS attached (who can't leave), which makes them too big to fit in a starweaver.
They could have solved all these problems by adding a single HQ choice, to let players run them as a CAD or Allied detachment, but no.
123
Post by: Alpharius
It is someone's attempt at 'forcing' you to buy more if you want to field 'regular' Harlequins.
Or, of course, none!
19347
Post by: gregor_xenos
If these leaks are true, it makes me super glad I'm a harlequin player. And we thought craftworld eldar had alot of tricknology. Automatically Appended Next Post: If these leaks are true, it makes me super glad I'm a harlequin player. And we thought craftworld eldar had alot of tricknology.
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Post by: Alpharius
Have you been a...Harlequin player for a long time now?
19347
Post by: gregor_xenos
Lol. I have 30 rt quins and 30 quin jet bikes, 3 lords and a knight (all diamonds and stripes)
49644
Post by: MrFlutterPie
It's official this is now Codex: Trolls (you mad bro?)
I freaking love those warlord traits
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Post by: Hulksmash
I really like quite a few parts of this. I'm not sure as a whole it'll work but I do want to build out a full detachment of Harlequins. It's about 2500pts or so to max out everything which looks like:
36 Harlequins
3 Star Weavers
3 Void Weavers
12 Sky Weavers
1 Solitaire
3 Death Jester
3 Shadow Weavers
Seems super small for 2500pts but I think they'll fit in decently in small detachments.
Which is probably good. Since adding this many dudes that can pass hit-n-run to elder and dark elder units is crazy. Adding Shadowseers to units like Beastpacks without some required extra units would be insane.
44067
Post by: DarkStarSabre
MajorWesJanson wrote:Good codex, but still rather clunky to try to add small Harlequin forces as allies. I would love to run just a min sized troupe with a HQ and transport alongside with my DE or GK, but I still can't. I have to run a troupe with a DJ and SS attached (who can't leave), which makes them too big to fit in a starweaver.
They could have solved all these problems by adding a single HQ choice, to let players run them as a CAD or Allied detachment, but no.
Why are we all still angry about this?
So it seems that Harlequins have their own unique Force Org chart that they have to follow (or may even have a number of them). A lot of people are sulking that this means they can never be used in Battleforged lists...
Actually, that's not right. They can. There is a precedent for forces existing that have their own 'unique' Force Org chart and are often used as allies for other forces. Thing is, they're mostly Imperial. Now we have an Eldar one.
Imperial Knights
Inquisition
Legion of the Damned
Did you forget about them?
I wouldn't be surprised if the one specific detachment chart we've seen turns out to be their 'alternative' chart and if there's rules for allying with them in the Codex that present something different.
After all, the rules for allying with Inquisition are different from their base chart....
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Post by: katfude
Warhams-77 wrote:Via ZeroNoRyouki on Warseer from /tg
More info from tg:
- allies confirmed
I don't get this. Allies Matrix or less restrictive formations and detachments for allies?
28444
Post by: DarknessEternal
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
Only one unit in that formation can even Run....
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Post by: Matt.Kingsley
DarknessEternal wrote:
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
Only one unit in that formation can even Run....
Though tbf, if the Jetbikes could turboboost and then charge they'd have a giant threat range... 24+ 2D6", right? That would be pretty insane, especially with H&R to disengage in the enemy's turn and threaten a unit half a table away.
494
Post by: H.B.M.C.
I'm an Ad Mech and Deathwatch player, and neither of those armies have ever had lists!
49827
Post by: MajorWesJanson
DarkStarSabre wrote: MajorWesJanson wrote:Good codex, but still rather clunky to try to add small Harlequin forces as allies. I would love to run just a min sized troupe with a HQ and transport alongside with my DE or GK, but I still can't. I have to run a troupe with a DJ and SS attached (who can't leave), which makes them too big to fit in a starweaver.
They could have solved all these problems by adding a single HQ choice, to let players run them as a CAD or Allied detachment, but no.
Why are we all still angry about this?
So it seems that Harlequins have their own unique Force Org chart that they have to follow (or may even have a number of them). A lot of people are sulking that this means they can never be used in Battleforged lists...
Actually, that's not right. They can. There is a precedent for forces existing that have their own 'unique' Force Org chart and are often used as allies for other forces. Thing is, they're mostly Imperial. Now we have an Eldar one.
Imperial Knights
Inquisition
Legion of the Damned
Did you forget about them?
I wouldn't be surprised if the one specific detachment chart we've seen turns out to be their 'alternative' chart and if there's rules for allying with them in the Codex that present something different.
After all, the rules for allying with Inquisition are different from their base chart....
So far we have seen a detachment chart, and 6 formations for Harlequins. All of them are rather inflexible about what you can take.
The smallest formation is a troupe + Shadowseer + Death Jester, who MUST join the unit and CANNOT leave it. The unit is now minimum 7 models, so no transport for them.
4 out of 6 formations require 1 or more jetbike units AND 1 or more voidweavers.
The only way to get a solitare is to also buy a Shadowseer and Death Jester. Annoying to have to pay the character tax to get the Solitare, but they can join units...oh wait, no they can't, they are all three single model units. Or to take the formation or detachment with a minimum of 3 troupes, 2 jetbike units, and a voidweaver.
Unless there is some other formation or detachment with a lot of 0+ options, it is still impossible to run say a troupe + character and a transport. Or a troupe and a single voidweaver squadron. Or a troupe and a solitare. The lack of a single entry for what could be a 3 wound troupe leader means that harlequins lack the flexibility of list creation of every other codex out there, limited to a handful of fixed builds. Think of Necrons could ONLY take the Decurion formations. Or if you wanted to run a small group of Tau, but could only take Fire Warriors as a 12 man unit with a Cadre Fireblade permenantly attached, so they would never fit in a devilfish.
For the lack of a single one page entry, a unit that could have been represented by a model from the Troupe box, Harlequins are shut out from countless full army builds or Allied detachments for other armies.
If I am wrong and there is a way to run them without a HQ but still have the flexibility of even the Allied detachment, then good. I'd gladly take being wrong as the cost to run Harlequins how I want in my army, rather than one of six/seven mostly pre-set forces
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Post by: Relapse
DarknessEternal wrote:
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
Only one unit in that formation can even Run....
That's the jest!
65458
Post by: Garion
Hollismason wrote:For those that have seen the leaks has there been any mention of whether the codex has a "Decurion" like detachment? Like one made up of formations
Nop, only that one detachment we already known and 6 formations Automatically Appended Next Post: DarkStarSabre wrote: MajorWesJanson wrote:Good codex, but still rather clunky to try to add small Harlequin forces as allies. I would love to run just a min sized troupe with a HQ and transport alongside with my DE or GK, but I still can't. I have to run a troupe with a DJ and SS attached (who can't leave), which makes them too big to fit in a starweaver.
They could have solved all these problems by adding a single HQ choice, to let players run them as a CAD or Allied detachment, but no.
Why are we all still angry about this?
So it seems that Harlequins have their own unique Force Org chart that they have to follow (or may even have a number of them). A lot of people are sulking that this means they can never be used in Battleforged lists...
Actually, that's not right. They can. There is a precedent for forces existing that have their own 'unique' Force Org chart and are often used as allies for other forces. Thing is, they're mostly Imperial. Now we have an Eldar one.
Imperial Knights
Inquisition
Legion of the Damned
Did you forget about them?
I wouldn't be surprised if the one specific detachment chart we've seen turns out to be their 'alternative' chart and if there's rules for allying with them in the Codex that present something different.
After all, the rules for allying with Inquisition are different from their base chart....
There is a lot of confusion around this issue
The codex, like the SW or Orks ones for example, come with is own "custom" detacthment, the Harlquine Masque (the "3 troops, 2 fast attacks, 1 heave support + 7 optional elites" one we alredy known), and 6 formations (wich, remember, are detactments themself)
So you CAN field a battle forged army using any combination of the detacthment provided by the codex.
What you CAN'T do is using one of the detachments provided by the rulebook ( CAD and Allies) because we have no HQs.
The only drawback here is that we have no access to Objective Secured or the small Allies detachment and that some of the detachments in the codex are quite big in terms of how many units you are forced to field (but if you are going with a full Harlequins army it don't see the problem)
You can, of course, build your army with multiple factions following the allies matrix. So, for example, you could put an Eldar Allies Detachment along side your Masque detachment or use the one of small Harlequins' formations (say, the 1-troupe +1 DJ + 1SS one) with your Eldar main army
Harlequins are a faction on their own, so you could do with them basically what you are already doing with other armies
Automatically Appended Next Post: Relapse wrote: DarknessEternal wrote:
4) "Cegorach's jest"
1 Troupe, 1 unit of Skyweavers, 1 unit of Voidweavers
Restrictions:none
Special rules:
- pressing Crescendo (from the beginning of turn 2, all units in this formation with the Fleet special rule can Run and Charge in the same turn)
Only one unit in that formation can even Run....
That's the jest!
Remember! Trools love to trolls each other not only the enemy!
35006
Post by: Medium of Death
So when the Death Jester and Shadowseer release that'll be the line "complete" I take it? There are no plans for more kits?
65458
Post by: Garion
Yes, no more new kits for this realease
I hope for a bundle like the BA and Necron ones
43680
Post by: mercury14
Do we know if the Death Jester and Shadowseer are ICs or can otherwise be placed in troupes? Or do we have whole units of Jesters and Seers now?
10093
Post by: Sidstyler
I don't see how there can be entire units of them when it seems like they're not making a full kit for them, but rather a clampack figure like the Solitaire and likely priced the same. Unless they're expecting people to field a unit of $30 models all in the exact same pose on the exact same scenic base, but I don't think anyone would really do that.
65458
Post by: Garion
mercury14 wrote:Do we know if the Death Jester and Shadowseer are ICs or can otherwise be placed in troupes? Or do we have whole units of Jesters and Seers now?
Here you go:
# Shadowseer - 12 meltabombs
Wargear
- holosuit
- hallucinogen grenade launcher
- shurinken pistol
- miststave
- flipbelt
Special rules
- Fear
- Fleet
- Furious charge
- Hit&Run
- IC
- Psyker ( ML 1) [phantasmancy, demonology (santic), telepathy]
options:
- ML2 (5 meltabombs)
- replace pistol with neuro-awesome-gun (2 meltabombs)
- haywire granades (1 meltabomb)
- can take 1 object from the black library goodies
# Death Jester - 12 meltabombs
Wargear
- holosuit
- shrieker cannon
- flipbelt
Special rules
- Fear
- Fleet
- Furious charge
- Hit&Run
- IC
- Precision shot
- Death is not enough: if the shrieker cannon kill 1 or more models in an enemy unit in the shooting phase must take a Morale check an the end of the phase with a -2LD malus. If the test is failed, you choose the direction the unit fallback to (in the following turns the fallback normally)
options:
- haywire granades (1 meltabomb)
- can take 1 object from the black library goodies
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Post by: mercury14
Thanks, do we know points? If you dont want to post them, a link or "costs a nickel more than a tac marine"?
65458
Post by: Garion
mercury14 wrote:Thanks, do we know points? If you dont want to post them, a link or "costs a nickel more than a tac marine"?
12 meltabombs each (post edited)
43680
Post by: mercury14
The Death Jester's morale test thing, does it require using the Shreiker ammo?
65458
Post by: Garion
The rule specifically say "Shreiker cannon", not ammo
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Post by: mercury14
Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
65458
Post by: Garion
Yeah and if you can break them and make them run toward you.. auto-kill by charge?
54671
Post by: Crazyterran
mercury14 wrote: Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
I'm pretty sure it has to be their table edge they run off of, but now I need to check.
43680
Post by: mercury14
Garion wrote:Yeah and if you can break them and make them run toward you.. auto-kill by charge? 
Then assault then while they're falling back and give them -2Ld for the insta-sweep.
65458
Post by: Garion
Crazyterran wrote:mercury14 wrote: Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
I'm pretty sure it has to be their table edge they run off of, but now I need to check.
No, you choose the direction. They fallback normally on from the next turn
54671
Post by: Crazyterran
Garion wrote: Crazyterran wrote:mercury14 wrote: Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
I'm pretty sure it has to be their table edge they run off of, but now I need to check.
No, you choose the direction. They fallback normally on from the next turn
I get that, but I don't think you can make enemy models run off any board edge but their own.
92977
Post by: Lythrandire Biehrellian
How many wounds? Also, what is the death jester's ballistic skill?
15829
Post by: Redemption
Both have 2 Wounds, 3 Attacks, I7 and LD10, DJ is WS5/BS5, SS is WS6/BS4
92977
Post by: Lythrandire Biehrellian
Redemption wrote:Both have 2 Wounds, 3 Attacks, I7 and LD10, DJ is WS5/BS5, SS is WS6/BS4
Now that is what I'm talking about! Death jesters are gonna be brutal
1284
Post by: Binary
Has anyone else thought of this as a "my opponents army just went away" unit?
shadow seer with mask of secrets
DE Succubus with armour of misery WWP and archite glaive (master mime)
5 wyches with 2 hydra gauntlets (mimes)
5 iyanden spirit seers (all pulling telepathy) (harlequin warlocks)
Deep strike into the middle of his army, detach all the characters and psychic shriek the units away
Maybe throw in lelith for giggles too....
28269
Post by: Red Corsair
Binary wrote:Has anyone else thought of this as a "my opponents army just went away" unit?
shadow seer with mask of secrets
DE Succubus with armour of misery WWP and archite glaive (master mime)
5 wyches with 2 hydra gauntlets (mimes)
5 iyanden spirit seers (all pulling telepathy) (harlequin warlocks)
Deep strike into the middle of his army, detach all the characters and psychic shriek the units away
Maybe throw in lelith for giggles too....
Except you can't detach after DS, yes I mentioned it 3 pages ago.
I think it's a bit too expensive and too slow.
DJ's are going to be crazy good. Automatically Appended Next Post: Crazyterran wrote: Garion wrote: Crazyterran wrote:mercury14 wrote: Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
I'm pretty sure it has to be their table edge they run off of, but now I need to check.
No, you choose the direction. They fallback normally on from the next turn
I get that, but I don't think you can make enemy models run off any board edge but their own.
Why not? The rules just tell you which direction you flee under usual circumstances and what happens when you leave the battlefield.
54671
Post by: Crazyterran
Crazyterran wrote: Garion wrote: Crazyterran wrote:mercury14 wrote: Garion wrote:The rule specifically say "Shreiker cannon", not ammo
That's an exceptionally good ability then that gives Harlequins a lot of battlefield control. Opponent lining up for linebreaker? Welp, they just ran off your own baseline.
I'm pretty sure it has to be their table edge they run off of, but now I need to check.
No, you choose the direction. They fallback normally on from the next turn
I get that, but I don't think you can make enemy models run off any board edge but their own.
Just looked it up, all it requires is that you come into contact with a table edge. Fair enough.
49486
Post by: Goobi2
Red Corsair wrote:Binary wrote:Has anyone else thought of this as a "my opponents army just went away" unit?
shadow seer with mask of secrets
DE Succubus with armour of misery WWP and archite glaive (master mime)
5 wyches with 2 hydra gauntlets (mimes)
5 iyanden spirit seers (all pulling telepathy) (harlequin warlocks)
Deep strike into the middle of his army, detach all the characters and psychic shriek the units away
Maybe throw in lelith for giggles too....
Except you can't detach after DS, yes I mentioned it 3 pages ago.
I think it's a bit too expensive and too slow
Well, not a DE player. But is there a unit that consists of 3 models all those ICs could join? Because they might fit into a Raider which the CAN disembark after deepstrike. Just use that move to seperate.
8617
Post by: Hulksmash
Incubi
28269
Post by: Red Corsair
Goobi2 wrote: Red Corsair wrote:Binary wrote:Has anyone else thought of this as a "my opponents army just went away" unit?
shadow seer with mask of secrets
DE Succubus with armour of misery WWP and archite glaive (master mime)
5 wyches with 2 hydra gauntlets (mimes)
5 iyanden spirit seers (all pulling telepathy) (harlequin warlocks)
Deep strike into the middle of his army, detach all the characters and psychic shriek the units away
Maybe throw in lelith for giggles too....
Except you can't detach after DS, yes I mentioned it 3 pages ago.
I think it's a bit too expensive and too slow
Well, not a DE player. But is there a unit that consists of 3 models all those ICs could join? Because they might fit into a Raider which the CAN disembark after deepstrike. Just use that move to seperate.
Sure, I just hate stacking raiders with WWP's. It is silly expensive at that point and no longer worth it for a suicide unit IMHO. Automatically Appended Next Post:
Ugh!
Why buy just a raider when you can also flush points down the toilette
1284
Post by: Binary
Red Corsair wrote:Goobi2 wrote: Red Corsair wrote:Binary wrote:Has anyone else thought of this as a "my opponents army just went away" unit?
shadow seer with mask of secrets
DE Succubus with armour of misery WWP and archite glaive (master mime)
5 wyches with 2 hydra gauntlets (mimes)
5 iyanden spirit seers (all pulling telepathy) (harlequin warlocks)
Deep strike into the middle of his army, detach all the characters and psychic shriek the units away
Maybe throw in lelith for giggles too....
Except you can't detach after DS, yes I mentioned it 3 pages ago.
I think it's a bit too expensive and too slow
Well, not a DE player. But is there a unit that consists of 3 models all those ICs could join? Because they might fit into a Raider which the CAN disembark after deepstrike. Just use that move to seperate.
Sure, I just hate stacking raiders with WWP's. It is silly expensive at that point and no longer worth it for a suicide unit IMHO.
Automatically Appended Next Post:
Ugh!
Why buy just a raider when you can also flush points down the toilette 
Just drop the iyanden spirit seers from 5 to 3.....
8617
Post by: Hulksmash
First, you don't need the Spirit Seers since you could take a ton of Shadowseers so you don't need to take an Eldar Detachment.
Also the ability to deepstrike and use the raider as the base for the inch ranges on the negative ld modifiers is a good thing. And 5 Psychic Screams on -4 ld and another test for everyone (not fearless or TSKNF) around on ld at -6 ld is ridiculous. It could gut an army.
Overall it's silly but what crazy deathstar isn't.
54671
Post by: Crazyterran
So it doesn't work against Marine armies, whats the point?
43680
Post by: mercury14
The jester thing doesn't work vs marines?
8617
Post by: Hulksmash
1 of those doesn't work against SM. The rest continue to gut it. It's only the -6 nova that doesn't work on Marines. Psychic Scream still does. Considering how well my Nid -3 to psykers via SotW with psychic scream combo works I can only imagine how stupid nasty 4-5 Screams at -4 would work out for nearby units. @Mercury14 The jester thing works on marines.
54671
Post by: Crazyterran
Hulksmash wrote:
1 of those doesn't work against SM. The rest continue to gut it. It's only the -6 nova that doesn't work on Marines. Psychic Scream still does. Considering how well my Nid -3 to psykers via SotW with psychic scream combo works I can only imagine how stupid nasty 4-5 Screams at -4 would work out for nearby units.
@Mercury14
The jester thing works on marines.
How are Nids Psychic Shrieking?
So, LD6 vs Marines on Psychic Shriek, not to shabby. Will be an object case in keeping things within 12" of Tigurius on turn 2 to prevent brain exploding.
43809
Post by: Caldera02
Has it been stated what the Command Benefits for the Masque Detachment is yet? I imagine like Realspace raiders its 1: Re-roll warlord trait and 2: something else.
84360
Post by: Mymearan
Crazyterran wrote: Hulksmash wrote:
1 of those doesn't work against SM. The rest continue to gut it. It's only the -6 nova that doesn't work on Marines. Psychic Scream still does. Considering how well my Nid -3 to psykers via SotW with psychic scream combo works I can only imagine how stupid nasty 4-5 Screams at -4 would work out for nearby units.
@Mercury14
The jester thing works on marines.
How are Nids Psychic Shrieking?
He said Psychic Scream, not Psychic Shriek.
14863
Post by: MasterSlowPoke
Caldera02 wrote:Has it been stated what the Command Benefits for the Masque Detachment is yet? I imagine like Realspace raiders its 1: Re-roll warlord trait and 2: something else.
I've heard it's Rising Crescendo.
65458
Post by: Garion
and Emissary of Cegorach
92977
Post by: Lythrandire Biehrellian
Rising crescendo is going to be a game changer! Turn two charges for the win
93183
Post by: Tropic Thunder
Thanks to the friendly posts of what SSs and DJs cost (especially in light of the revelation the dockworker's lockout delaying arrival of the codex in the US), I was able to complete my inaugural list using the Harlequin's Masque Detachment, and I'm very, very pleased with it.
I must say the formation write-ups are amazing, particularly the one that allows you to Hit & Run or consolidate from combat into an empty Starweaver if all models can get within 2" of it. That's incredibly potent and will cause no end of distress for the opponent. They'll have to prioritize destroying vehicles above all else in order to circumvent it. Combine it with a second formation of Troupe+ SS+DJ for a Heelequin threat that can Run and Charge to really cause mayhem on their target prioritization and you've got the makings of a very aggressive and potent force.
50265
Post by: Dash2021
"– heralds of the Laughing’s God (any models with the Eldar or Dark Eldar faction (friend or foe) within 6″ from one or more models of this formation gain the crusader special rule)"
Do we know how Fleet interacts with Crusader in this case? I'm assuming it's roll 2 take highest, w/fleet allowing you to re-roll both. If so, could make for some pretty amazing board control.
5859
Post by: Ravenous D
Its interesting that there is no limits on the number of formations you are allowed to take. So just spam the lonesome path and allow hilarity to ensue as you are breaking units left and right and potentially auto killing them with solitaires charging, combined with a bunch of psychic scream/invisibility shadowseers running around all with 2+ cover saves.
Really only thing that gives you problems is tau and their time is almost up.
77159
Post by: Paradigm
Ravenous D wrote:Its interesting that there is no limits on the number of formations you are allowed to take. So just spam the lonesome path and allow hilarity to ensue as you are breaking units left and right and potentially auto killing them with solitaires charging, combined with a bunch of psychic scream/invisibility shadowseers running around all with 2+ cover saves.
Really only thing that gives you problems is tau and their time is almost up.
The Solitaire being unique is the big problem there. You can still take multiple Seers and DJ and go Unbound, though, as the Command Benefits wouldn't really affect this list anyway.
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Post by: Garion
Dash2021 wrote:"– heralds of the Laughing’s God (any models with the Eldar or Dark Eldar faction (friend or foe) within 6″ from one or more models of this formation gain the crusader special rule)"
Do we know how Fleet interacts with Crusader in this case? I'm assuming it's roll 2 take highest, w/fleet allowing you to re-roll both. If so, could make for some pretty amazing board control.
Since Flett allow you to reroll "one or more dice" I would say that you roll how many dice you have to for running (1 normally, +1 with crusader) and then, if you don't like the result, you reroll all of them
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Post by: bigbaboonass
Sorry if this has been posted already but, I didn't take the time to scroll through 60pgs of forum looking for it.
[/img]http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=12790&d=1423950743[img]
It looks as though the Shadowseer is a ML1 and is upgradable to a ML2 for 25pts. I don't speak Italian but was able to make this much out anyway.
Hope this helps!
1
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Post by: Garion
bigbaboonass wrote:Sorry if this has been posted already but, I didn't take the time to scroll through 60pgs of forum looking for it.
You could have started by looking at the page before this one
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Post by: bigbaboonass
Garion wrote:bigbaboonass wrote:Sorry if this has been posted already but, I didn't take the time to scroll through 60pgs of forum looking for it.
You could have started by looking at the page before this one 
Sorry!
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Post by: gregor_xenos
No worries. I'd rather see the pic.
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Post by: Asmodas
Hey guys, I picked up the Skyweaver kit I preordered over the weekend and assembled two skyweavers, and thought you might be interested in my first take.
It's a really nice kit, as you can imagine, but even more impressive in person than in the photos. The jetbike bodies are really long and sleek - they are quite a bit nicer than regular Vypers and Windriders. They are not as tall as a Vyper, but they are quite long and the Harlequin standing on the back makes it a bit chunkier and gives the model a nice sense of size.
Significantly, the underslung weapon options slot into a fitted tube. They fit snugly WITHOUT GLUE. This means they can be swapped out at will - awesome for those of us without advanced magnetizing skills! I really like the option to change the weapon loadout.
Now, the one downside, I must say, is the bolas. They are extremely delicate, and they attach to the rider by his thumb. The connection point is just not chunky enough to make it an easy fit. I had a heck of a time getting it to stick, and ended up just chopping off the end of the unused glaive hand and attaching the bola to it. You are going to have to very carefully pack these in order to transport them to a game - foam or nothing, I think.
Overall, a great kit, but I wish they had done the bolas a bit differently.
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Post by: Eldarain
That's really cool you can swap out weapons without magnets.
I'm not a fan of how the bolas look to begin with. Hearing that they are a pain has solidified my interest in using chain to make my own.
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Post by: Lythrandire Biehrellian
Thanks for the heads up! If you have the normal Harlequins, how different are the masks between the two kits?
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Post by: Asmodas
There are definitely some unique heads. I've got two kits so I am going to try some mask-swapping with the second one. I'll check back in and let you know how it goes.
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Post by: Eldarain
Anyone seen the price list from this weeks WD?
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Post by: reluxor
If only they could release a new guardian kit first. You know, one kit with an option for storm guardian at last....
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Post by: Relapse
I love the look of the models, but am waiting to see some first hand battle reports on how well they do.
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Post by: Lythrandire Biehrellian
We don't need no steenking battle reports! I, literally, wouldn't care if I never won a game again! Just wanna throw these devils on the table, and see how much carnage I can cause before I'm gunned down
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Post by: jbelgian
Do we know if there's going to be a box set for these up this Friday?
I know it's unlikely with every model in the box being new, but one can dream!
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Post by: Kanluwen
jbelgian wrote:Do we know if there's going to be a box set for these up this Friday?
I know it's unlikely with every model in the box being new, but one can dream!
They did one for the Militarum Tempestus, so I would not be surprised to see one for the Harlequin--but I would be surprised to see it this week.
The Death Jester and Shadowseer are most likely the only new things going up this Friday. If we are going to see a Harlequin box, I would expect it in two or three weeks.
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Post by: Malika2
Will there be any HQ choices for the Harlies?
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Post by: Kanluwen
Nope.
But that does not really matter as you can designate a Warlord without it having to be an HQ.
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Post by: Eldarain
Kanluwen wrote:jbelgian wrote:Do we know if there's going to be a box set for these up this Friday?
I know it's unlikely with every model in the box being new, but one can dream!
They did one for the Militarum Tempestus, so I would not be surprised to see one for the Harlequin--but I would be surprised to see it this week.
The Death Jester and Shadowseer are most likely the only new things going up this Friday. If we are going to see a Harlequin box, I would expect it in two or three weeks.
Was the MT bundle discounted or just one of their click saving collections? It would be nice if there was a savings precedent on a new release bundle.
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Post by: Kanluwen
Eldarain wrote: Kanluwen wrote:jbelgian wrote:Do we know if there's going to be a box set for these up this Friday?
I know it's unlikely with every model in the box being new, but one can dream!
They did one for the Militarum Tempestus, so I would not be surprised to see one for the Harlequin--but I would be surprised to see it this week.
The Death Jester and Shadowseer are most likely the only new things going up this Friday. If we are going to see a Harlequin box, I would expect it in two or three weeks.
Was the MT bundle discounted or just one of their click saving collections? It would be nice if there was a savings precedent on a new release bundle.
It was a discounted one.
Basically, if it is a box that their physical stores will carry? There are savings.
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Post by: seapheonix
I just tried sifting through the sixty pages, but I could not find a leak to the cost of the solitaire. Anybody know how many melta bombs he is?
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Post by: Hulksmash
The actual boxset was a discount. Like 20% or so.
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Post by: Ghaz
seapheonix wrote:I just tried sifting through the sixty pages, but I could not find a leak to the cost of the solitaire. Anybody know how many melta bombs he is?
Check page 12.
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Post by: Malika2
Kanluwen wrote:Nope.
But that does not really matter as you can designate a Warlord without it having to be an HQ.
Hmm, kinda hoped for High Avatars, Master Mimes, Great Harlequins and such. Oh well!
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Post by: Ace Rimmer
That will be the Harlequin Supplement in another year or so. Codex :Silent Death. All the mimes you could ask for...
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Post by: OrlandotheTechnicoloured
Hmm, They'd better change the name if true |(and I hope it is), Silent Death is already in use for an SF game ( http://www.metal-express.net/) and I'm sure GW is not interested in treading on toes IP wise....
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Post by: Kirasu
Malika2 wrote: Kanluwen wrote:Nope.
But that does not really matter as you can designate a Warlord without it having to be an HQ.
Hmm, kinda hoped for High Avatars, Master Mimes, Great Harlequins and such. Oh well!
GW doesnt make rules for models they don't produce anymore.. Not sure why you'd expect such given the last few years.
Forging narratives! As long as you stick within the models offered with the options on said models!
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Post by: Accolade
Kirasu wrote: Malika2 wrote: Kanluwen wrote:Nope.
But that does not really matter as you can designate a Warlord without it having to be an HQ.
Hmm, kinda hoped for High Avatars, Master Mimes, Great Harlequins and such. Oh well!
GW doesnt make rules for models they don't produce anymore.. Not sure why you'd expect such given the last few years.
Forging narratives! As long as you stick within the models offered with the options on said models!
I feel like in this respect GW is becoming more like Privateer Press in that conversions and tweaking models from their standard design is not seen as a big part of the hobby. With PP, it seems a big part of this has to do with the fact that the game is trying to be as balanced and fair as possible, and so it's trying to avoid discrepancies that could come up from modeling. However, with GW there isn't that focus on balanced gaming experiences, so it seems like the reason is really just to encourage more sales...after all, if they can start selling a ton of $25 single-pose models, they're doing pretty well.
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Post by: seapheonix
Thanks. Missed that on the quick scan. Cheers.
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Post by: Eldarain
Kanluwen wrote: Eldarain wrote: Kanluwen wrote:jbelgian wrote:Do we know if there's going to be a box set for these up this Friday?
I know it's unlikely with every model in the box being new, but one can dream!
They did one for the Militarum Tempestus, so I would not be surprised to see one for the Harlequin--but I would be surprised to see it this week.
The Death Jester and Shadowseer are most likely the only new things going up this Friday. If we are going to see a Harlequin box, I would expect it in two or three weeks.
Was the MT bundle discounted or just one of their click saving collections? It would be nice if there was a savings precedent on a new release bundle.
It was a discounted one.
Basically, if it is a box that their physical stores will carry? There are savings.
Thanks. Hopefully we get one.
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Post by: sharkticon
We all knew that the Codex was being delayed in the US, but it looks like other items are as well. I just got an email from GW saying that my order would be delayed to the 7th. I wrote back asking if the rest of my order would go out on time, have yet to hear back from them.
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Post by: Warhams-77
Black Library shows more of the Codex in todays blog post. Several of these pages weren't part of the digital previews and haven't been leaked so far and there is some nice artwork amongst them. No rules except for a part of the WL traits and one army builder screenshot we have already seen
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Post by: Lythrandire Biehrellian
Thanks! I love how smug the solitaire looks in that piece of artwork.
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Post by: Dash2021
Ace Rimmer wrote:That will be the Harlequin Supplement in another year or so. Codex :Silent Death. All the mimes you could ask for...
Codex: Silent but Deadly. Fixed.
And yes, yes. I am proud of that.
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Post by: Talys
sharkticon wrote:We all knew that the Codex was being delayed in the US, but it looks like other items are as well. I just got an email from GW saying that my order would be delayed to the 7th. I wrote back asking if the rest of my order would go out on time, have yet to hear back from them.
I noticed that the codex, datacards, and painting guide say 7th, in Canada, as well. The Starweaver/Voidweaver looks to be on time, though. Any idea why? And how about digital editions?
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Post by: Hulksmash
Models come from the UK and aren't affected by the strike. Digital will release the day the codex is set to release everywhere but America, meaning Saturday (or friday night). It's only items coming from China that are held up in the US (books, dice, cards).
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Post by: Kanluwen
Talys wrote: sharkticon wrote:We all knew that the Codex was being delayed in the US, but it looks like other items are as well. I just got an email from GW saying that my order would be delayed to the 7th. I wrote back asking if the rest of my order would go out on time, have yet to hear back from them.
I noticed that the codex, datacards, and painting guide say 7th, in Canada, as well. The Starweaver/Voidweaver looks to be on time, though. Any idea why? And how about digital editions?
The Codex, Datacards, and Painting Guide are all coming from China to California to be distributed.
The models are coming from the UK.
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Post by: Ghaz
As above. The strike is only on the West Coast. The models coming in from the UK would be arriving on the East Coast.
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Post by: Malika2
Kirasu wrote: Malika2 wrote: Kanluwen wrote:Nope.
But that does not really matter as you can designate a Warlord without it having to be an HQ.
Hmm, kinda hoped for High Avatars, Master Mimes, Great Harlequins and such. Oh well!
GW doesnt make rules for models they don't produce anymore.. Not sure why you'd expect such given the last few years.
Forging narratives! As long as you stick within the models offered with the options on said models!
If it were truly like that GW wouldn't have made the Harlequins codex either. I mean, they could have added some HQ options in there and have more models to sell. But yeah, I'm already happy there are new Harlies (and vehicles) out there!
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Post by: Exergy
Ghaz wrote:As above. The strike is only on the West Coast. The models coming in from the UK would be arriving on the East Coast.
logic has no place in GW business plan! They will ship around gibralter, through the suez canal and the straights of malaka if it pleases them
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Post by: Ace Rimmer
Sorry, I was being sarcastic, Mimes being silent and all...
As for Silent Death, that has been Jain Zar's weapon since 1994. I'd be suprised if they hadn't tried to protect the name already!
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Post by: Eldarain
Has anyone seen leaks of the Shadowseer/Death Jester WD pricing page?
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Post by: sharkticon
GW just got back to me. If you ordered any models with the books, they are being held until the Codex arrives.
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Post by: AegisGrimm
If only they could release a new guardian kit first. You know, one kit with an option for storm guardian at last....
Nearly as ludicrous as plastic Aspect Warriors! More Space Marines!
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Post by: Talys
Accolade wrote: Kirasu wrote:GW doesnt make rules for models they don't produce anymore.. Not sure why you'd expect such given the last few years. Forging narratives! As long as you stick within the models offered with the options on said models! I feel like in this respect GW is becoming more like Privateer Press in that conversions and tweaking models from their standard design is not seen as a big part of the hobby. With PP, it seems a big part of this has to do with the fact that the game is trying to be as balanced and fair as possible, and so it's trying to avoid discrepancies that could come up from modeling. However, with GW there isn't that focus on balanced gaming experiences, so it seems like the reason is really just to encourage more sales...after all, if they can start selling a ton of $25 single-pose models, they're doing pretty well. I think this is unfair. First, many of the $25 single-pose models with GW are independent characters who can't be configured to use other weapons. Second, there are many models that are in metal or finecast that haven't been produced in a long time, that there are rules for -- and some of them are quite good (like Cryptek, Flayed Ones, or Mephiston). Third, there are many configurations where the box doesn't have the bits for a popular configuration, and the only solutions are either to do some sculpting, to raid another kit for the appropriate part, or to buy a proxy from third party. For example, grav guns on SM bikes. I doubt GW makes a ton of those $25 single pose models, because if they did, the majority of them wouldn't be out of stock forever on their website -- they'd make more. Also, may players kitbash their own versions of many of the independent characters, and often, those creations are very convincing. I've never seen a tournament where a custom hero has been disallowed, if it looks reasonable, has the right weapons and base, and looks like it's had some effort put into it. On the other hand, I believe that WMH players are more focused on the game than than the hobby, so kitbashing, configuration, and that type of thing are less interesting than just having models on a tabletop for the sake of playing a tabletop model game. I say this because in every FLGS I've been to, I rarely see WMH players with models to a mediocre tabletop standard. and I've never seen a primo WMH collection. Plus, if you look at the P&M forujm, the amount of posts that contain PP models or are about a WMH setting compared to GW/ FW/ 40k is a tiny fraction. The fact is, PP has some nice miniatures that have no modelling value (there's only one way to build it), but are fun to paint. Once you paint them, that's it -- play with it, put it on a shelf, or whatever; you'll probably not buy another one to do something different with it. That's not an indictment of PP models -- quite the opposite. If I just feel like painting something different that's not in my WIP queue, I will often go through my PP blisters, choose something, and paint it, because the time required to prep a PP model is a tiny fraction of the time (and thought) required to build an MPP kit. It's not better or worse, it's just different (though again, there isn't "replayability" with the kit from a modelling perspective).
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Post by: ORicK
I don't know if anyone wrote this already...
The HQ choices of the Harlequins are the Solitaire (unique), the Death Jester and the Shadowseer and you may take 7 HQ choices.
In a masque these are 1 Solitair, Death Jesters and 3 Shadowseers.
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