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Post by: Nurglitch
And others will buy all the releases, some to go on the big pile of un-opened plastic, and some to be painted up and played with right away.
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Post by: KTG17
The main concern and the purpose of all my posts was the worry that this AT would be designed to be just this AT, and not a system that could be expanded on to introduce marines and vehicles, like SM1 did, let alone ever bringing in other races.
If the game is designed to be too heavily focused on what titans are doing, it wont mix well with other kinds of units. Some people want that, fine. However, if the game isn't thinking longer term, then that expansion probably wont happen. Some of you are saying 'This is AT and all I want is AT' and that's fine, you're getting that. But for many of us we were hoping this would be a gateway to an expanded system. The concerns I was voicing had to do with the realization that probably won't happen.
120091
Post by: Either/Or
Mad Doc Grotsnik wrote:A chap posted an interesting point about what sort of game Epic should be.
What Epic 40,000 and Epic Armageddon got Right was the blast markers and unit suppression rules.
Those helped turn a ‘mere’ large scale engagement game into one that replicated the command experience.
Not saying it did so perfectly, but it played very differently to 40k. Yes, you could just shoehorn in the biggest of big guns. But reliable success came from knowing when and how to best suppress enemy formations.
Get something like that back for a hypothetical Epic scale game, and it’ll offer a different gaming experience to 40k.
I think the problem with Epic40k was that it was a completely different game that happened to use the same miniatures as epic spacemarine. It was very abstract where as epic space marine was more concrete. Epic40k is probably a "better" game with more interesting concepts, but felt so different from the previous version that it turned off a lot of players. Epic Armageddon fixed a lot of that disconnect, but was a bit too little too late at least for me. The high buy in cost made it hard to get new players interested.
I think gaming has evolved somewhat and a new epic with some of those abstractions could do well if the cost to play was comparable to other systems.
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Post by: Pacific
Even with inflated Ebay prices though Either/Or, it's a great deal cheaper than many other wargames out there. A lot of the 3rd party miniature releases are very reasonable priced as well, Vanguard etc.
KTG17 wrote:The main concern and the purpose of all my posts was the worry that this AT would be designed to be just this AT, and not a system that could be expanded on to introduce marines and vehicles, like SM1 did, let alone ever bringing in other races.
If the game is designed to be too heavily focused on what titans are doing, it wont mix well with other kinds of units. Some people want that, fine. However, if the game isn't thinking longer term, then that expansion probably wont happen. Some of you are saying 'This is AT and all I want is AT' and that's fine, you're getting that. But for many of us we were hoping this would be a gateway to an expanded system. The concerns I was voicing had to do with the realization that probably won't happen.
I see your point, but hopefully this game will do what it sets out to do very well. Which will be for Titan on Titan combat.
And if you want to expand to Epic there are the existing games out there, with a great community and support network (Which I just won't stop banging on about  ). You don't need to wait for GW to release what would most likely be a slightly different version of an existing game..
7722
Post by: em_en_oh_pee
Not sure if anyone postulated it... but what if FW is denying Epic because FW won't be doing it.
GW will be!  Wouldn't that be funny! A compatible game like how FW makes titans for 40k.
Just dreaming, I know. But that would be hilarious.
77605
Post by: KTG17
Pacific wrote:
And if you want to expand to Epic there are the existing games out there, with a great community and support network (Which I just won't stop banging on about  ). You don't need to wait for GW to release what would most likely be a slightly different version of an existing game..
I know all about those, but I am not looking for just talking about games online with a international group. Its a lot easier to find players for a in-production game that is widely available as opposed to one that is oop for some time.
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Post by: MaxT
KTG17 wrote:The main concern and the purpose of all my posts was the worry that this AT would be designed to be just this AT, and not a system that could be expanded on to introduce marines and vehicles, like SM1 did, let alone ever bringing in other races.
If the game is designed to be too heavily focused on what titans are doing, it wont mix well with other kinds of units. Some people want that, fine. However, if the game isn't thinking longer term, then that expansion probably wont happen. Some of you are saying 'This is AT and all I want is AT' and that's fine, you're getting that. But for many of us we were hoping this would be a gateway to an expanded system. The concerns I was voicing had to do with the realization that probably won't happen.
No need to worry, it’s a fact. Make peace with that. This ain’t Epic.
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Post by: Knockagh
Albertorius wrote:tneva82 wrote: Albertorius wrote: VictorVonTzeentch wrote:Yeah but the person wasn't saying that they couldn't be done right, they were saying that the ones that DID exist looked awful.
He was saying that he would imagine that if Gw moved on with epic the scale would be 8mm or bigger because "the 6mm infantry models looked awful and were impossible to paint". I certainly read it as cause effect. But ok.
You can make mkiv marines in 6mm. Models that distinctly look like mk4 armour. It's been done.
That was my point, yes. I even linked some.
I don’t know anything about models produced after the old epic game GW minis stopped but I know no one I knew or know including myself could make anything of the infantry models. Mostly we just painted them red or blue or whatever. The bigger models just appealed to me I think more people could have a better chance at painting them. We arnt all Rembrandt’s, certainly not me! But I do enjoy painting and modelling, but 6mm scale has me beaten before I’ve even started.
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Post by: AndrewGPaul
Base coat, wash, drybrush, pick out details (down to the eyes, if you like - that detail is there on the Marines).
The effect comes from having a hundred of the little blighters all lined up, not from painstakingly painting one of 'em.
Back in 2nd edition, all my Space Wolves had pack markings on the shoulder, and company markings on the other (well, painted yellow with a black blob, but it looked good from 3' away). My Imperial Guar troopers all have the helmets, armour plates, hands, faces and lasgun all picked out, and I've seen examples of Legion of the Damned with the flames and bones all painted on, if you want to go to that level of detail.
http://www.solegends.com/citcat2005ussc/c2005usscp0048-00.htm
That's he official studio models. The Imperial Fists date to Epic 40,000 when Epic was a core game, so the standard there is probably higher than on the other models painted later under the Fanatic heading.
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Post by: Iron_Captain
In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
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Post by: Kelly502
Excellent!!! Great thread!
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Post by: RazorEdge
Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
+40.000 !!!!
So true...
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Post by: Knockagh
RazorEdge wrote: Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
+40.000 !!!!
So true...
Bigger the better!
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Post by: Pacific
KTG17 wrote: Pacific wrote:
And if you want to expand to Epic there are the existing games out there, with a great community and support network (Which I just won't stop banging on about  ). You don't need to wait for GW to release what would most likely be a slightly different version of an existing game..
I know all about those, but I am not looking for just talking about games online with a international group. Its a lot easier to find players for a in-production game that is widely available as opposed to one that is oop for some time.
Yes that's true, but I think if you really want it the games are there.
I have a local few guys I can play with or another group within an hour's travel.
(Although I guess that's completely down to luck!)
If you're very committed and you have a pliable gaming group it's very easy to get 2 small forces, paint them up, and Epic Armageddon will sell itself. I'm sure this will be even easier post- AT.
What you won't be able to do is turn up unannounced at a local club on a random evening and get a game. But then from my experience you're only missing out on playing a 40k forced of partially painted/mixed Marine chapters supported by a Riptide that's missing an arm, so not a big deal
(Anyway - will stop preaching now, apologies!)
1001
Post by: schoon
Honestly, I would expect the game - if sales support it - to expand into:
1) Variant Imperial titans
2) Other faction titans
3) Superheavies
4) Smaller stuff
494
Post by: H.B.M.C.
tneva82 wrote:Customer spends 100$ on 40k.
Epic comes. Customer spends 50$ to 40k, 50$ to epic.
Where's the profit for GW? He would have got 100$ anyway. Now GW just needs to pay resources for TWO games.
Maximize sales, minimize expenses. That's how companies make money. If all you do is increasing expenses and just shifting same money into multiple things your sales stay same while expenses go up.
You can't seriously believe that malarkey, can you?
I mean, you're aware that companies diversify their product lines all the time, and that offering a broad (or broader) range of products to appeal to (or expand into) different markets/demographics is one of the driving forces behind business?
You're looking at this as a zero sum game and that's, forgive the vulgarity, really fething stupid.
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Post by: skeleton
so the game should come in august, some of you whit conections know or meaning to know what the big box is gonna cost??
could be a very pricy produckt.
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Post by: alphaecho
H.B.M.C. wrote:tneva82 wrote:Customer spends 100$ on 40k.
Epic comes. Customer spends 50$ to 40k, 50$ to epic.
Where's the profit for GW? He would have got 100$ anyway. Now GW just needs to pay resources for TWO games.
Maximize sales, minimize expenses. That's how companies make money. If all you do is increasing expenses and just shifting same money into multiple things your sales stay same while expenses go up.
You can't seriously believe that malarkey, can you?
I mean, you're aware that companies diversify their product lines all the time, and that offering a broad (or broader) range of products to appeal to (or expand into) different markets/demographics is one of the driving forces behind business?
You're looking at this as a zero sum game and that's, forgive the vulgarity, really fething stupid.
If we're going hypothetical tneva82:
I have £200 disposable income. I only spend £100 on the new Knights and was considering spending the other £100 on Anvil.
Now that GW have released AT, I buy that instead of splashing out on some Anvil Regiments.
GW win my £200. Poor Anvil wonder why I haven't visited this month.
Of course the risk is that Anvil does get my money this month. GW win in the long run however because I buy AT next month when their major release is AOS related. I don't do AOS.
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Post by: Xanthos
skeleton wrote:so the game should come in august, some of you whit conections know or meaning to know what the big box is gonna cost??
could be a very pricy produckt.
We haven't got prices from GW yet for the big box.
The "rules only" box, was mentioned as costing 40£, so the big box probably wont be less than 120£, might even be as much as 150£, seeing as you get two warlords, a set of six knights, as well as terrain in it.
Also, at the seminars it was mentioned that this would be "the most expensive starter box yet, by quite a bit."
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Post by: Overread
I really hope they make some single faction starter boxes up to go alongside the big-box. Nothing would kill this faster than having it with a super high priced starting point and if they at least have a single player starter kit it can be more affordable.
We all know many people buy boxed sets in tandem with another player, but sometimes its good to have an option outside of that as a getting started. All the other games do this so I'm sure that we'll see it for Titanicus too.
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Post by: Xanthos
Well, in case people don't want to go crazy on this at first, the Warlord, terrain, Knights, rules set and templates will be out separately around the same time as the Bigbox Starter.
So it should be easy to grab what you want/need and start from there.
61979
Post by: DaveC
Didn't they say that by buying the full set you effectively get a Warlord for free. So the option will be there to get it in parts over time or all in one go. This will probably be in the €200 range for the boxed game.
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Post by: Mysterio
€200 seems a bit on the high side.
I'm thinking more like €150.
Which would mean all sorts of wacky rates across countries, per the usual GW 'conversion method'.
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Post by: Hulksmash
Yeah, I think of it this way;
Terrain: $30-60usd (depending on how much comes in the box)
Knights: $30usd (per 3)
Warlord: $60usd
Rulebook: $40 usd
That would put you pretty safely in the $175-$200 USD range. I don't think they'll want this starter to clear $200 usd.
That's a rough guess but given that they priced Bloodbowl just under $100 I could easily see the same thinking.
Granted it could actually be less too since it really is only 8 miniatures, some terrain, and a rulebook.
61979
Post by: DaveC
Deathwatch Overkill is €140/$165 and is (I believe - correct me if I'm wrong) the most expensive box set currently and AT will be the most expensive set to date. Maybe €200 is a bit on the high side but it won't be far off.
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Post by: majorhavok
Wow, I guess my head is somewhere else on price?
A Warlord is just an inch shy of a $140USD 40k Knight, so even optimisticly I was pricing a Warlord at $100USD.
I was thinking there might be a smaller starter box eventually, but that the GRAND MASTER box would be £250 easy?
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Post by: Krinsath
Imperial Knights Renegade was $195USD if memory serves. While not a “starter,” so it could be a red herring, that’s the realm I imagine things will end up in. Will be happy to be wrong about that, but that’s how i’m planning for August.
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Post by: Hulksmash
Krinsath wrote:Imperial Knights Renegade was $195USD if memory serves. While not a “starter,” so it could be a red herring, that’s the realm I imagine things will end up in. Will be happy to be wrong about that, but that’s how i’m planning for August.
Right, and that's kinda how I was figuring it. It's basically 2 smaller and less sprue intensive models (warlords), terrain (equivalent amount of actual terrain), and a rule book plus knights to make up the size and sprue difference. Hence that $175-$199 range. I think it'll be a bit rough if they go over $200usd. As long as you're still in the $100's you can still compare to some of the heavier boardgames and such. Cross that line and comparisons start to become about game systems instead.
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Post by: War Drone
Speedo jokes aside, I really am stoked for this.
TBH, I want Epic ... everything. But that's not gonna happen for a while (if ever).
But rules are readily available, and I just placed an order for some Mauler assault transports from Vanguard (would have also ordered Winter Novan infantry, i.e. DKoK, had they been in stock ...) and basically just plan on building up a non-Titan force by August that I can basically just slot the Titans into.
I'm not a lore-purist ... I tend to go with what is aesthetically pleasing to "me". So most of my AFVs are going to be Sicaran-based, but I might not use actual SM figs at all (which I think I "should" use from a lore perspective?).
And it's inspired me to drop my ADD and actually focus on one scale for terrain.
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Post by: Iron_Captain
I too think Imperial Knights Renegade is a good price benchmark for this. Warlords will probably be slightly cheaper than 40k Imperial Knights, and the knights and rulebook in the AT box will probably make up the difference.
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Post by: Yodhrin
I'm hoping it won't exceed 150 quid, meaning about 120 from a discounter, but I have a horrible suspicion it will and that there won't be a smaller "starter set" - recall that each time they've been discussing the game, especially back when it was going to be super-expensive resin models, they've put some emphasis on the idea that the game can be played with a single model on either side and still be super-duper-awesome-no-rly-buy-it.
That might well be true, by the way, that's besides the point - to me it indicates anyone looking for a "starter set" will be told to buy a rules pack and a single Warlord box, maybe a Reaver if even that gives them a touch of sticker shock.
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Post by: Azreal13
The quote from last weekend was "most expensive GW Starter Set ever" wasn't it?
So the discussion becomes what constitutes a Starter in GW eyes, and what been the highest price to date?
I can't recall a true starter (i.e. A Fantasy, AOS or 40K with rules, accessories and two Starter forces) breaking the £100 mark, and I don't think even the big boxes like Prospero or Calth have crept over that yet?
I'd expect something like Starter - £150-200, Warlord £50-70, Reaver £40-50, Warhounds £40-50 for 2, Knights £35-45 for 3. But that's only gut reaction, no inside info.
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Post by: majorhavok
A Warlord is much taller than a $60 Contemptor and only slightly shorter than a $140 Knight. So I'm still thinking an individual Warlord on the shelf will be at least $100, but possibly more. When I hear the Grand Master box is "like getting a Warlord for free", I assume they are referring to shelf price of a Warlord i.e. at least $100 off. Wasn't someone also quoted at the fest saying this will be GW's most expensive starter yet? I'm expecting we will eventually see a normal starter for a normal starter price ($150?), but I'm going to expect this Grand Master box to be surprisingly expensive. Just an especially large bundle deal to kick off the new game with a special price to go with it. Not complaining, I'm definitely in. If they sell this for $150 I'll be picking up 2, but right now I'm telling myself that is not going to be the case.
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Post by: Marxist artist
I was at my local GW to ask about it , the manager did say he new what it would cost , then back tracked and said they hadn't decided yet, but would be most expensive boxed game they have done but not the most expensive boxed item, they use to have 200 pound army sets so 130 to 150 quid. I would reckon.
77922
Post by: Overread
Most store manages know little more than the fans and some know even less as they don't lurk on online forums and read rumours. They only get a little notice in advance of big changes and often as not as soon as they know the online rumour sites flare up with reliable results.
63938
Post by: Oggthrok
Ut... quite right you are. Titan Legions was the starter with the Imperator and Mega Gargants in toward the end of the Epic Space Marine era.
Man that was a fun version of the ruleset. I recall the first scenario in that box - one imperator versus one mega-gargant. My opponent blew my gargants head off with the plasma annihilator on turn one, but after careful review of the rules we determined that didn't actually stop the gargant, just made it dumber. I got lucky a turn later with the grabbin law, snapped the Imperator's leg off, and that was all she wrote.
Man I cannot wait to paint a new Warlord... and, even before there are Ork gargants, I definitely want to scratchbuild some counts-as Warlords and Reavers in gargant form, just for the joy of making giant gargants
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Post by: Turnip Jedi
I'm guessing about £200ish RRP for the superduper all in box so £175-£180 from online, with tiered boxes from about £85-£100 RRP mark upwards, still uncertain it'll take off as it fairly steep for essentially another skirmish game as BB, SS and Necro have been reasonable by GW standards
116546
Post by: War Drone
All these pricing speculations are interesting, but ... those of us still here on P54 are gonna be buying it anyway, regardless of "cost" ... aren't we?
47181
Post by: Yodhrin
War Drone wrote:All these pricing speculations are interesting, but ... those of us still here on P54 are gonna be buying it anyway, regardless of "cost" ... aren't we?
Not necessarily. The entire reason I was initially not that interested was the prospect of really expensive resin models. Replacing that with only slightly less expensive plastic models doesn't really address the "expensive" part. It's all very well to say you can play the game with just one titan a side, but that's not how it's going to be played "in the wild" so if you want anything more than the occasional pity-game you'll need a reasonable size force. If I can get that force by buying a core box for ~120-150 quid and just keeping all the models for me, I'll be in. If they want 200+ quid and then another 80-100 for additional titans, then you just run into the same problem 40K has for me - I could collect one army for AT, or I could collect half a dozen warbands for Mordheim, Necromunda, INQ28, etc etc with that much money and get a lot more variety.
I want to be in on this, but I have to, you know, eat and stuff.
3073
Post by: puree
On the Sunday specialist game seminar they said it would be the most expensive starter, following some questions (give us a clue so we can start saving!) they said it would be less than £200. How much I don't know, 1p or £50. But from what they said £200 is the max it will be.
It does look really nice, going to be hard to not buy it.
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Post by: RazorEdge
Screw the prcie, WE NEED EPIC!
106661
Post by: Mysterio
puree wrote:On the Sunday specialist game seminar they said it would be the most expensive starter, following some questions (give us a clue so we can start saving!) they said it would be less than £200. How much I don't know, 1p or £50. But from what they said £200 is the max it will be.
It does look really nice, going to be hard to not buy it.
Given how GW does conversions, what does £200 turn into elsewhere?
In the 'real world', that would be about $270US, but would that mean GW would put it at $300?
Would they...dare?
And would that become too large a barrier for many?
77922
Post by: Overread
Don't forget the starter box has terrain and all kinds of other stuff in it. If you can pick up a group of knights and a reaver for far less and a copy of the rules you can likely get started with that alone.
Bigger knight models is going to put the price up without question but you can certainly start at the bottom and likely play without a huge warlord titan.
As long as GW advertises and makes sure to inform players of other ways to buy in outside of the big-expensive box then I'm sure they will. Plus don't forget the big box has two armies in it not one (although considering the models its likely the only ever big starting box where you can use all the models for one side if you so choose).
61979
Post by: DaveC
Mysterio wrote:
Given how GW does conversions, what does £200 turn into elsewhere?
In the 'real world', that would be about $270US, but would that mean GW would put it at $300?
Would they...dare?
And would that become too large a barrier for many?
Realm of Battle is £200 which in GW exchange rate is $330US, €260
https://www.games-workshop.com/en-GB/Citadel-Realm-of-Battle-Gameboard-2016
https://www.games-workshop.com/en-US/Citadel-Realm-of-Battle-Gameboard-2016
https://www.games-workshop.com/en-EU/Citadel-Realm-of-Battle-Gameboard-2016
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Post by: Mysterio
Whooo!
£200 turning into $330 is rather...cheeky.
I can imagine that GW would LOVE to sell a warehouse load of 'starters' at £200/$330 - so much so that I *can* see them trying.
I can imagine they're gauging the excitement level and contemplating if they can do it...
...but I hope they don't!
It might kill EPIC before EPIC can be reborn (again)!
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Post by: MaxT
Tbh it probably shouldn’t even be called a starter, it’s closer to a KS all in pledge. The plastic terrain is something you’d normally not get in a traditional “starter” box
106661
Post by: Mysterio
Oh I don't know - I think quite a few 40K Starter sets had terrain in them.
And you're definitely going to need terrain in AT in order to make it more interesting - and fun!
44272
Post by: Azreal13
There's a long history of Epic scale starters including terrain anyway. Even if it was card or plastic/card hybrid back in the day, it is still well within normal GW small-scale starter behavior to include terrain.
8725
Post by: Mad Doc Grotsnik
Mysterio wrote:Oh I don't know - I think quite a few 40K Starter sets had terrain in them.
And you're definitely going to need terrain in AT in order to make it more interesting - and fun!
You’re gonna need terrain to make the game work!
Consider. Warhound Titans traditionally rely on their speed and small (relatively speaking) profile. They can go where larger Titans can’t, and hide where other larger Titans can’t.
Strip them of that, and they just become a ready source of cheap victory points (assuming VPs are in AT of course!). And thus, without terrain, they become a liability, and you might as well just field the biggest and toughest Titan you can. At that point, the game devolves into a mindless slugfest devoid of any and all tactical challenge.
Get the terrain right though? Warhounds suddenly become quite desireable. They may lack the wallop to drop a Warlord, or even a Reaver, but they can stalk the battlefield to find favourable positions, then get shield stripping, giving your Big Boys the chance to do the real damage.
You know, thinking about it, AT is a very difficult game to get right from a design point of view. Each unit needs its own niche, and each niche must have a viable role within the game (if not specific army selections). If Warhounds are too cheap, or too squishy, they’ll be no-brainer choices, or a straight up waste of points. If the Reaver proves too middling, it may lose out to the classes either side. Knights? Much the same as Warhounds. If they can’t even tickle a Warhound beyond Shield stripping, why take them over more Warhounds or Reavers?
The game needs to be offering us real tactical choices, and list building sacrifice. A Maniple of say, three Warlords, should be a challenge for most, but struggle against say, massed Warhounds - because they’ll die the death of a thousand cuts, without ever really being able to properly engage. If there’s a wide variety of possible, effective Maniple options, the game ought to prove good fun
106661
Post by: Mysterio
Yes, we already know this?
Hence the terrain in the 'starters' here?
17897
Post by: Thargrim
Might sound odd but, I kinda hope they're considering legio specific dice. Something about marbled black dice with the mortis skull gate logo in red on the 6 just seems appealing. And grey/yellow for gryphonicus...etc. I mean if they can do it for all the Blood Bowl teams I don't see why not for half a dozen or so of the most popular titan legions.
111831
Post by: Racerguy180
I sure hope that it doesn't end up being more than $200. if it does , I'm not confident I'll pick it up as I don't want it eating too much into my normal 40k budget.
518
Post by: Kid_Kyoto
One thing to keep in mind is GW may be looking to crowd out competitors. This is coming just as Battletech is trying to relaunch.
105962
Post by: Ben2
Kid_Kyoto wrote:One thing to keep in mind is GW may be looking to crowd out competitors. This is coming just as Battletech is trying to relaunch.
I can almost guarantee Battletech isn't even on their radar and the biggest reaction you could get from them about it is 'oh, that's nice.'
This is about serving up a slice of 80s nostalgia to grogs, packaged to appeal to the groglets as well, and have an all in box to suck up people's hobby money.
Done well it'll be a visually incredible game.
1001
Post by: schoon
Ben2 wrote:Done well it'll be a visually incredible game.
Yes, really looking forward to that aspect of it.
For hobbyists, the opportunities in cityscape boards will be amazing.
47893
Post by: Iracundus
Mad Doc Grotsnik wrote: Mysterio wrote:Oh I don't know - I think quite a few 40K Starter sets had terrain in them.
And you're definitely going to need terrain in AT in order to make it more interesting - and fun!
You’re gonna need terrain to make the game work!
Consider. Warhound Titans traditionally rely on their speed and small (relatively speaking) profile. They can go where larger Titans can’t, and hide where other larger Titans can’t.
Strip them of that, and they just become a ready source of cheap victory points (assuming VPs are in AT of course!). And thus, without terrain, they become a liability, and you might as well just field the biggest and toughest Titan you can. At that point, the game devolves into a mindless slugfest devoid of any and all tactical challenge.
Get the terrain right though? Warhounds suddenly become quite desireable. They may lack the wallop to drop a Warlord, or even a Reaver, but they can stalk the battlefield to find favourable positions, then get shield stripping, giving your Big Boys the chance to do the real damage.
You know, thinking about it, AT is a very difficult game to get right from a design point of view. Each unit needs its own niche, and each niche must have a viable role within the game (if not specific army selections). If Warhounds are too cheap, or too squishy, they’ll be no-brainer choices, or a straight up waste of points. If the Reaver proves too middling, it may lose out to the classes either side. Knights? Much the same as Warhounds. If they can’t even tickle a Warhound beyond Shield stripping, why take them over more Warhounds or Reavers?
The game needs to be offering us real tactical choices, and list building sacrifice. A Maniple of say, three Warlords, should be a challenge for most, but struggle against say, massed Warhounds - because they’ll die the death of a thousand cuts, without ever really being able to properly engage. If there’s a wide variety of possible, effective Maniple options, the game ought to prove good fun
From following the snippets, it seems that the Warhounds will have tighter turning than the Warlords. Didn't someone mention in one of the test games mention that their Warlord couldn't turn fast enough to keep a Warhound in its front fire arc, while the Warhound circled round to shoot the Warlord in the sides/rear?
Of course then the games have to have some reason for Warlords to not simply park themselves at the table edge with their rears facing the edge.
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Post by: zedmeister
Doing my usual trawl, I've found an excellent and detail warhammer fest summary from Penddraig of heresy30k:
What I will do is firstly go through the rough release schedule of the products before doing a break-down of the game in detail.
Products
Month 1 – Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.
- Grand Master edition box: contains everything above plus 2x Warlords, 6x Questoris Knights and 4 (I think) sprues of buildings.
- Warlord Titan
- Warlord Titan terminals
- Questoris Knights in boxes of 3
Month 2 – Reaver titan (boxes of 1)
- Reaver titan terminals
Month 3 – Warhound titan
- Warhound terminals
There are other products due for release such as:
- Maniple sets of terminals for fixed types of titan combinations
- building sets coming in two sizes of boxes for expanding terrain
- resin realm of battle boards
- Cerastus pattern Knights
- Titan-Death (Beta-Garmon) campaign book
- New titan varients
- Weapon cards for Warlords, Reavers and (I presume) Warhounds
- Plastic weapon upgrades for all titan classes for common weapons
- Resin weapon upgrades for rarer weapons (the most requested are the Ursus Claws – ADB has a lot to answer for).
- Decal sheets for the titan legions
The Warhounds have been produced and painted by the FW team but weren`t shown for release as they are outside of the three month preview period as they are due for October. The first month of releases is due for release in August.
The titan sprues have been designed in a certain way and are spread over three sprues.
1. Chassis
2. Armour plates
3. Weapons
What this means is that in the future if different variants of existing titans are released, all the FW team have to do is swop out the appropriate sprue. For example, Siege of Terra Chaos titans will have the spikes, tentacles etc that we associate with Chaos so the standard armour plate sprue can be replaced with a Chaos version. This saves on tooling and product design. Also, currently, only the Warlord has magnet points (we don`t know about the Warhound). The Reaver has ball-joints on its arms so could be magnetised with a bit of work. The poseability of the kits is great and if you look online, you will find many, many photos of the sprues that show you how many parts there are. The kits also include options for Loyalist or Traitor armour plates with plain, Eye of Horus or Titan Legio symbols on them. No two titans need look the same.
The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphaisis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.
The plastic products will be supported by GW in the same way as Bloodbowl and Necromunda but will have a limited placement in physical stores just due to the sheer size of the products and the amount of space they will take up in the stores.
The game
The Specialist Team put on a demo-pod explaining the mechanics of the game in detail. This was hugely popular and the event organisers removed all the chairs from another area to ensure there were enough seats – there still wasn`t. This was a flaw I think. Rather than a demo-pod they should of organised this as a seminar supported by demo games in the Studio area. This would of ensured that people could see the game being played and enough people could hear it. The level of interest in this game is huge and probably only getting larger after this weekend.
I`ll begin with some lore and background before moving onto the separate components of the game.
Firstly, they emphasised that unlike the Astartes Legions which are limited to 18 in the Heresy, the Titan Legios are the opposite. There are hundreds of them – many of which do not survive past the Heresy. This means that there is a large emphasis on creating your own Titan Legio and developing your own lore.
The first campaign book is focusing on Beta-Garmon (for details of this campaign see my Weekender Summary). This will include more rules for different Titan Legions and Maniple-types. The basic game only comes with Gryphonicus and Warp-Runners. The details on the campaign mechanics and development haven`t yet been released from the Studio team. However, they will detail specifics on each Legio such as campaign banners, colour schemes etc.
The game focused on between 3-5 titans and attending Knight banners and will give 1500-2000 pts and is played on a 4`x4` board but can be expanded depending on number of players etc.
Each titan has a command terminal. This tells you the in-game details for your titan allows you to track the damage etc, that your titan has suffered. For example, it tells you how fast your titan can move, how many turns it takes, how many servitor clades it carries, what do you need for shooting or close combat. It also tells you your armour on different locations of the titan.
In game, you can manipulate your reactor to increase movement or shields but this runs the risk of over-loading the reactor (this is bad) or allowing the machine-spirit to dominate the princeps forcing the titan to act in a certain manner. The general principle is you take damage to the void shields, then armour and then start going critical and explode. Engine kill confirmed!
During the game, you can repair systems. Each titan has a number of servitor clades that each one allows you to roll a single d6. For each system there is a target number to repair a damage or a void shield. If all the shields are dropped, they can only be brought back on a 6+ thus try not to allow your shields to drop.
Knights also have a terminal but this represents a unit (banner) of between 3-5 knights. Each knight can be armed individually and each gives slightly different advantages and disadvantages. Knights cannot go toe-to-toe with a titan but can bring down void shields or finish off a heavily damaged titan. These are you skirmishers and light troops and can access areas of the board that bigger titans can`t. Ignore them at your peril.
The game also includes stratagems and commands. Stratagems give you advantages before the game begins such as outflanking, fortifications etc. If your maniple has lower points than your opponent, then you gain extra stratagems to balance your forces.
Commands are issued at the start of the turn and each titan class has a target number to achieve a command. If the roll is failed, no further commands are issued for the rest of your turn so does include some risks. There are 3 basic commands that don`t need a roll and 6 advanced orders. The box will include command dice so that you can mark the order given on the terminal. Each order gives bonuses and negatives. For example, you could focus on shooting but you can`t move.
Movement and shooting is alternative actions so both players are involved at all points of the game. For me, this makes much more sense as too many GW games have one person (or team) sitting around and letting things happen to them. Alternative activations allow more tactics to take place.
Movement is a key part of the game as weapon arcs are limited and titans are not manoeuvrable. A warlord, for example, can only make a turn for each 4” of movement or two if it overloads its reactor for movement. Smaller titans become faster and more manoeuvrable. Knights are free to move as they wish. Moving backwards is possible but at half-speed. Facing directly dictates the fire arcs of your weapons.
Weapon arcs are two types depending on the weapon and its location on the titan. Carapace tend to be fixed forward which is a straight corridor from the titans base; arm weapons have the typical 90° forward arc. Carapace weapons also include a minimum distance to shoot at as well. The weapon arcs are shown using a template that comes on the titan sprues to limit arguments. What all of this means is that Warlords are very powerful but if smaller titans can close the distance or get round the flanks, then the Warlord can be at a disadvantage as not all the weapons can be brought to focus on the target.
After selecting your target you make your attack rolls. Typically, the more dice you roll, the lower the strength of the weapon. Once any attack rolls are made, then you roll for damage. This is similar to 7th ed. vehicle penetration. You roll a d6, add the weapon strength and compare to the location armour to see the effect. Some hits won`t do anything at, high strength attacks could cause critical damage which is recorded on the template. Weapons also have special rules attached like shield-drain which knocks down void-shields faster, or greater critical damage. Void Shields allow you to make saves for each hit you take, the more shields you have left, the better your void saves. As your shields drop, their save gets worse. There are still templates for weapons like barrage launcher or flamer weapons.
What this means in practice is that the titans (or maniples) need a variety of weapons. You could load out your titan with engine-killers like volcano cannons but you won`t knock down shields quickly. Weapons which can shred shields may not have the strength to penetrate armour. Void Shields also have a minimum range so if you get close enough, the target won`t get its saves for shields. Shooting is alternative activation so selecting order of units is key for success.
Close-combat is a part of the game but the emphasis is on the shooting aspect. The risk of close combat is that it’s very dangerous. If you kill an enemy titan in melee and it goes nuclear then you can kill yourself in the blast.
Creating a maniple is key. The game includes several `model` maniples for you to base your forces on which reflects the narrative of the legio. Each type of maniple gives bonuses for using that type but restricts your choice of titan.
For example, a battleline maniple consists of:
1 Warlord
2 Reaver
2 Warhounds
The minimum maniple size for a battleline maniple is:
1 Warlord
1 Reaver
1 Warhound
Another maniple type (my personal favourite and my planned first build) is a hunting pack consisting off:
1 Reaver
4 Warhounds
Different titan legios may have unique maniples to reflect their fighting styles or units available. These will be detailed in specific campaign books.
The weapon pack cards give extras of different types of weapon beyond the basic game and will include all the plastic planned upgrade sets. These give you enough to field most of your maniple unless you are using multiples of the same class of titans. The weapon cards give you the rules and points for that weapon to place on your titan terminal.
To calculate the cost of the titan you add the base chassis cost to the individual cost of the weapons.
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Post by: AndrewGPaul
Iracundus wrote:
[/quoteOf course then the games have to have some reason for Warlords to not simply park themselves at the table edge with their rears facing the edge.
That’s simple; weapon ranges. 1st edition AT suggested a 2’ x 3’ play area for the duel scenario, and even there, most weapons wouldn’t reach across the table.
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Post by: Overread
Most games don't have reach-across-the-table weapons - I think Dropzone Commander is one of the few that does, but that game also introduces more countermeasures and often has a very dense terrain table coupled to objectives to break things up and force you closer.
Titans is likely going to have fewer long ranged weapons with a focus on getting closer for the real damage; though I'd wager we will see some long-range weapon battery options. The key then will be good positions and such.
Also don't forget a lot of titan weapons are close combat - those chainsaws, claws, hammers, lances etc.... that all work best when you're striding up to smash the opposing mech in the face (or in the back!).
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Post by: Iracundus
Overread wrote:Most games don't have reach-across-the-table weapons - I think Dropzone Commander is one of the few that does, but that game also introduces more countermeasures and often has a very dense terrain table coupled to objectives to break things up and force you closer.
Titans is likely going to have fewer long ranged weapons with a focus on getting closer for the real damage; though I'd wager we will see some long-range weapon battery options. The key then will be good positions and such.
Also don't forget a lot of titan weapons are close combat - those chainsaws, claws, hammers, lances etc.... that all work best when you're striding up to smash the opposing mech in the face (or in the back!).
Those Warlords look like they are packing Volcano cannons in each arm, which are both long range and hard hitting. Though the Reavers look like they are armed with gatling blasters in the arms, I presume they would also get turbo-lasers as an arm option.
What happened in the old Epic and Titan Legions days was people rapidly determined what the most effective weapons were, and then spammed them. At that time, there was also this supposed dynamic about using weaker multi-shot weapons to drop shields then followed up by higher strength weapons to inflict fatal damage, but GW screwed up the balance. Spamming turbo-lasers and lascannons became the best way as they had were both strong enough to down shields but also to damage the Titans, had good range, and could be spammed in enough numbers to kill by sheer number of shots. They became the reliable "do everything" weapons and outperformed the lighter multi-shot weapons that could not reliably penetrate armor, or the heavier single shot weapons that could be foiled by a single bad roll.
While the solution of "balance the weapons" seems obvious, I don't exactly have huge confidence in GW's ability to do so, given their overall history and how they can still let useless weapons in 40k make it through.
I guess a lot will depend also on the shield mechanics. The old Epic and Titan Legions rules had them as 1 shield cancelling out one hit of any strength/save modifier, which actually made the shields too susceptible to light weapons. NetEpic made a minimum -1 modifier before shields collapsed, but Epic was also a game where Titans did not rule supreme. If a Titan blithely wandered up the middle of the table thinking they were invulnerable, they would be shredded by the combined fire of non-Titan units.
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Post by: Kid_Kyoto
Anyone heard if the different Legions will get rules?
I hope not personally, I don't want 40k style 'paint them red for these rules, green for those rules'.
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Post by: Mr_Rose
Iracundus wrote:Those Warlords look like they are packing Volcano cannons in each arm, which are both long range and hard hitting.
Three posts above yours - shields are a flat save that diminishes as you take damage. Thing is, with only one shot each a volcano cannon isn’t going to do that much damage to bring your shields down unless you get way lucky. The answer would be to advance on them to bring your (much shorter ranged) shieldbane turbolasers to bear with their lots of shots at moderate strength and the draining rule so they could maybe lose their shields in one volley before you drop the Belicosa hammer on them…
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Post by: Overread
Kid_Kyoto wrote:Anyone heard if the different Legions will get rules?
I hope not personally, I don't want 40k style 'paint them red for these rules, green for those rules'.
Honestly I doubt that anyone will enforce such painting rules. I've heard of one or two tournaments that did for Sigmar - but honestly paint defining rules is totally silly and abusable; since if you use an official scheme you're locked into it but if you use a custom you can free choose - so everyone with a custom scheme would have an unfair bias in what they could potentially put on the table.
Plus most people don't even know the official schemes and even the heavily marketed Space Marines are only casually known (Blood Angles are red - Ultramarines blue - White Scars white etc...). Most players couldn't tell the official Blood Angles scheme from a modified "Its got lots of red paint in it" scheme.
I fully expect chapters to get special rule differences so that the game has some in-built faction variety. Otherwise the only variation is in unit choice and weapon selection; which could fast end up with a very simplistic (boring) meta game (because everyone would spam the same perfect choices). Having some faction variation will be good in the game; and almost essential as there won't be any other race factions present at launch.
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Post by: Iron_Captain
I don't care if they have colour scheme-based rules or not. I am going to be painting mine white and purple anyways. Probably with some grey and red in there as well.
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Post by: RazorEdge
No Epic Expansion for me - no Money for GW
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Post by: schoon
Great summary zedmeister, thanks!
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Post by: tneva82
Kid_Kyoto wrote:Anyone heard if the different Legions will get rules?
I hope not personally, I don't want 40k style 'paint them red for these rules, green for those rules'.
Good thing then eh that 40k has no such painting rule?
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Post by: zerosignal
I'm half expecting the next thing to be My Little Warhound Titan.
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Post by: inflatablefriend
Devotion is magic?
Or Heresy is magic....
Though surely they'd be saving that for the Eldar pony titan, Brightlance is magic,
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Post by: Krinsath
Most 40k relevant response with minimum gore:
With speculation that 40k Knights may be delayed until August, does it still seem likely that GW releases AT or that they push it back to September? Seems like there's a decent amount of overlap in their target demographic where they'd potentially be cannibalizing sales versus sharing a release window with AoS or Kill Team. Still just speculation as there's still time to see Knights in June, but it does make one wonder if there has been some snarl at GW and the Knights get pushed, who would win out?
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Post by: inflatablefriend
I'd wager a whole beer on the Knight delays being paranoia and unfounded woe and that they'll be on preorder by mid June. More likely before.
Given that they only announced the release date for AT a week and a half ago I'd doubt we'd see any slippage at this point, though worth noting we don't know when in August, it could be the 25th with a two week pre-order for all we know!
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Post by: GoatboyBeta
Yeah often when GW give a date its for when pre orders go up, not when the product hits the shelves.
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Post by: Ben2
I think the Knight delay is down to some last minute shuffling of the AoS launch and Adeptus Titanicus being dropped in after it (bearing in mind it was meant to come out last year).
But Knights should be up for preorder this weekend or next, as the marketing train has already started rolling for them.
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Post by: gorgon
Well, no clutter in my Titan game = more money from me.
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Post by: Mysterio
....awesome?
I mean, I'll be buying a LOT of Adeptus Titanicus stuff AND hoping that someday there's also a new EPIC too.
Also, I had a salad with some grilled chicken for lunch.
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Post by: Theophony
Mysterio wrote:....awesome?
I mean, I'll be buying a LOT of Adeptus Titanicus stuff AND hoping that someday there's also a new EPIC too.
Also, I had a salad with some grilled chicken for lunch.
But if it’s not free range chicken then you shouldn’t like salad  . No one should
P.s. I love you all, you keep my faith in humanity and Dakkadakka alive.
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Post by: Macrossmartin
gorgon wrote:
Well, no clutter in my Titan game = more money from me.
Amen, Brother Gorgon, Amen!
Friend of mine on FB was commenting on the Battle of Jutland just now... so that got me thinking...
Re-fight Jutland. With Titans.
... help.
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Post by: Slinky
"There seems to be something wrong with our bloody God Engines today"
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Post by: mjl7atlas
So did they retcon the Ordo Sinister to be just the 25 Warlords instead of the 12 Imperator's or along with the Warlords?
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Post by: Breotan
mjl7atlas wrote:So did they retcon the Ordo Sinister to be just the 25 Warlords instead of the 12 Imperator's or along with the Warlords?
Why would they make that sort of retcon? More Titans will be released beyond what's in the basic game and eventually FW may very well release an Imperator. If anything they'd expand the number of Titans available to each Ordo to encourage larger collections.
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Post by: gungo
gorgon wrote:
Well, no clutter in my Titan game = more money from me.
To be fair if this is a massive hit I fully expect Gw to make this into epic 2.0 as they work down. However I think it will do well but not massive sales.
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Post by: Mysterio
...and around and around we go...
...again!
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Post by: BigbyWolf
Are there gonna be different rules for traitors vs loyalists?
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Post by: Mr_Rose
Probably? At least by the time they get around to selling the resin conversion bits to mutate your titans with. Plus it’s already been said that the different Legios will have different rules, eventually.
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Post by: schoon
I'm looking forward to some named Titan's - could be some fun on the Traitor side, especially after some corrupting influence.
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Post by: AndrewGPaul
mjl7atlas wrote:So did they retcon the Ordo Sinister to be just the 25 Warlords instead of the 12 Imperator's or along with the Warlords?
Horus Heresy book 7: Inferno mentions only 25 Warlord titans. Where is the mention of Imperators from?
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Post by: MajorWesJanson
AndrewGPaul wrote: mjl7atlas wrote:So did they retcon the Ordo Sinister to be just the 25 Warlords instead of the 12 Imperator's or along with the Warlords?
Horus Heresy book 7: Inferno mentions only 25 Warlord titans. Where is the mention of Imperators from?
Ordo sinister iirc showed up in the titan legions set books. They were a legion of just 12 imperators, designed to force and enforce compliance. Inferno seems to have merged the psy titans into the ordo with the 25 warlords.
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Post by: schoon
I'm excited that we may finally get to see what a Psy-Titan looks like!
Only been waiting a few decades...
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Post by: AndrewGPaul
We already know; there's a picture of one in HH: Inferno. It looks exactly like a normal Warlord from the outside.
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Post by: tneva82
AndrewGPaul wrote:We already know; there's a picture of one in HH: Inferno. It looks exactly like a normal Warlord from the outside. 
I'm betting it won't STAY looking like identical though.
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Post by: Cyrixiinus
Other than the hurricane of floating debris and the black hole thing around the muzzle of the weapon.
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Post by: Overread
Well with this game no longer limiting them to designs that fit into a 40K setting they can go a bit wilder with designs. Granted FW still has quite the variety of titans and I suspect the Imperium will have a rough selection of hull types that will have them looking broadly similar.
Really outlandish designs will likely come as we see chaos warp titans appear.
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Post by: Dysartes
Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
While that may be your opinion, I would strongly dispute any claim that this was objectively true.
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Post by: tneva82
Dysartes wrote: Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
While that may be your opinion, I would strongly dispute any claim that this was objectively true.
How can it be pinhead blobs when you can clearly make out are they MKIV or MKVII power armour is beyond me...
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Post by: schoon
tneva82 wrote:I'm betting it won't STAY looking like identical though.
Yeah, as I'm sure we all know from the "titan height" debate, art can be slippery when used as a reference.
I'd be willing to bet FW will create something to differentiate Psy-Titans from their ordinary brethren.
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Post by: MarkNorfolk
schoon wrote:I'm excited that we may finally get to see what a Psy-Titan looks like!
Only been waiting a few decades...
A 'Games Day' from way back had a prototype model - a plastic beetleback with metal add-on. Basically what looked like a observatory mounted on the back. To me that's what a Psi-titan looks like because I've never come across any description otherwise.
Cheers
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Post by: zedmeister
Indeed, it had a very limited release through Mailorder:
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Post by: howie
Dysartes wrote: Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
While that may be your opinion, I would strongly dispute any claim that this was objectively true.
Do you mean the scale of battles? As even in 28mm it's now a common occurrence to see a couple of hundred infantry on a board if you're facing one of the hoard armies.
If it's just the pinhead comment, I think this is usually on a more personal level. I have terrible eyesight for instance and 6mm does really look like a mesh of colours to me, whether or not they're great sculpts. Though looking on the picture someone put up of the different marks or armour I can see they have detail enough to paint.
Is it August yet?
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Post by: Kroem
tneva82 wrote: Dysartes wrote: Iron_Captain wrote:In 8mm (or even in 10 or 15), you can still have hundreds of infantry models, and they will look a hundred times better than the indistinct pinhead blobs that are 6mm models. 6mm is just too small a scale for good looking infantry.
While that may be your opinion, I would strongly dispute any claim that this was objectively true.
How can it be pinhead blobs when you can clearly make out are they MKIV or MKVII power armour is beyond me...
Yea if you tried to accurately represent every man in the platoon you would end up with something looking like a Tomb King scarab swarm
I liked the old epic stands with just 5 soldiers per stand. I never considered it as an accurate 'in scale' representation, it was merely a good way of representing a platoon/ company of soldiers on the tabletop.
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Post by: Pacific
Macrossmartin wrote: gorgon wrote:
Well, no clutter in my Titan game = more money from me.
Amen, Brother Gorgon, Amen!
Friend of mine on FB was commenting on the Battle of Jutland just now... so that got me thinking...
Re-fight Jutland. With Titans.
... help.
Do titans work underwater?
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Post by: AndrewGPaul
No, but ...
Imagie them fighting on a world with "undergrowth" 20' high. Warlords and Reavers striding waist-high through the plains, while Warhounds peek over the top of the plantlife, and mere ripples show where Knight lances move unseen, until an unfortunate Reaver tumbles into the undergrowth.
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Post by: Overread
That's why you bring flamers- scorch the forests in the name of the Holy Emperor. Let the cleansing flame wash away the chaos of plant life and engulf those who would oppose the Imperium. Once cleansed thy holy battle engines of destruction and stride the wasteland without fear of the unseen to bring righteous fury to any who escaped the flames.
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Post by: AndrewGPaul
In that case they're weird silicon-based plants that even once burned still obscure ground level.
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Post by: Mysterio
What nonsense is that?
Melta Cannon them out of existence!
Or even better, Sunfury Plasma Annihilate it out of existence AND memory!!!
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Post by: Krinsath
"A forest grew here once; if the Emperor wills it, then it will grow again"
August will not get here soon enough, and yet for budget purposes it will likely feel like it's getting here far too soon!
Hopefully the Grand Master Edition isn't too pricey.
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Post by: Pacific
AndrewGPaul wrote:No, but ...
Imagie them fighting on a world with "undergrowth" 20' high. Warlords and Reavers striding waist-high through the plains, while Warhounds peek over the top of the plantlife, and mere ripples show where Knight lances move unseen, until an unfortunate Reaver tumbles into the undergrowth.
Very evocative!
I actually think Titans would need to have been constructed to work in a variety of atmospheric pressures and environments, would make more sense if you are planning a galactic dominion (putting aside for one moment the fantastical nature of 30/ 40k)
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Post by: AndrewGPaul
The other idea I liked is Titans and Knights fighting on the outer hull of a cruiser or battleship, with attack craft and the ship's own point defence weaponry coming into play, too.
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Post by: schoon
Wow! That is a piece of history I'd forgotten about.
Bravo, Sir. Bravo.
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Post by: MaxT
schoon wrote:
Wow! That is a piece of history I'd forgotten about.
Bravo, Sir. Bravo.
I think my brain had protected itself by forgetting such a monstrosity
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Post by: clodax66
MaxT wrote: schoon wrote:
Wow! That is a piece of history I'd forgotten about.
Bravo, Sir. Bravo.
I think my brain had protected itself by forgetting such a monstrosity
I agree with you that is one fugly model. Plastic warlord titans and variants are really bad models. I did like the warhound and reaver titans
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Post by: Dysartes
howie wrote:If it's just the pinhead comment, I think this is usually on a more personal level. I have terrible eyesight for instance and 6mm does really look like a mesh of colours to me, whether or not they're great sculpts. Though looking on the picture someone put up of the different marks or armour I can see they have detail enough to paint.
Yeah, the pinhead comment, and the implication you can't get a good infantry sculpt at 6mm.
Knowing people who sculpt and produce miniatures at that scale, it's an insult to some very talented artists to make such a claim.
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Post by: Iron_Captain
Dysartes wrote: howie wrote:If it's just the pinhead comment, I think this is usually on a more personal level. I have terrible eyesight for instance and 6mm does really look like a mesh of colours to me, whether or not they're great sculpts. Though looking on the picture someone put up of the different marks or armour I can see they have detail enough to paint.
Yeah, the pinhead comment, and the implication you can't get a good infantry sculpt at 6mm.
Knowing people who sculpt and produce miniatures at that scale, it's an insult to some very talented artists to make such a claim.
No, of course it was not an objective statement. No statement of like or dislike is ever objective. I just don't like miniatures that small. Not enough room for detail, which means that equipment like guns, belts, grenades etc. just become blobs. I like seeing detail like that on my infantry. Details like that are what in my opinion makes them actual miniatures as opposed to mere tokens. I have yet to see an infantry sculpt at 6mm that I thought was good. I'd be happy if you could show me one though.
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Post by: Albertorius
Iron_Captain wrote:No, of course it was not an objective statement. No statement of like or dislike is ever objective. I just don't like miniatures that small. Not enough room for detail, which means that equipment like guns, belts, grenades etc. just become blobs. I like seeing detail like that on my infantry. Details like that are what in my opinion makes them actual miniatures as opposed to mere tokens. I have yet to see an infantry sculpt at 6mm that I thought was good. I'd be happy if you could show me one though.
Well, I don't know about you, but these look superb to me:
More here:
http://wpggamegeeks.blogspot.com/2016/06/epic-30k-imperial-fist-artillery.html
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Post by: AndrewGPaul
Iron_Captain wrote:Not enough room for detail, which means that equipment like guns, belts, grenades etc. just become blobs.
Epic models were never the cutting edge of 6mm sculpting, but even there, on a Marine, the backpack, eye sockets on the helmet and the chest cabling was visible. Away from Epic, I've got some 1:300 GHQ micro-armour infantry, and the detail there is enough to distinguish the American's M16s from British SA-80s, as well as the different helmet shapes.
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Post by: Malika2
Iron_Captain wrote: Dysartes wrote: howie wrote:If it's just the pinhead comment, I think this is usually on a more personal level. I have terrible eyesight for instance and 6mm does really look like a mesh of colours to me, whether or not they're great sculpts. Though looking on the picture someone put up of the different marks or armour I can see they have detail enough to paint.
Yeah, the pinhead comment, and the implication you can't get a good infantry sculpt at 6mm.
Knowing people who sculpt and produce miniatures at that scale, it's an insult to some very talented artists to make such a claim.
No, of course it was not an objective statement. No statement of like or dislike is ever objective. I just don't like miniatures that small. Not enough room for detail, which means that equipment like guns, belts, grenades etc. just become blobs. I like seeing detail like that on my infantry. Details like that are what in my opinion makes them actual miniatures as opposed to mere tokens. I have yet to see an infantry sculpt at 6mm that I thought was good. I'd be happy if you could show me one though.
Hmm..you'd be surprised at the level of detail that's possible nowadays. You might wanna check out Vanguard Miniatures' 3mm range.
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Post by: Morathi's Darkest Sin
I know price has been thrown around regarding the Grandmaster edition, but I thought I'd note Andy Hoare said on the Warhammer TV stream earlier tonight that the figure being tossed around at Warhammer Fest by one of his colleagues was accurate but vague in the sense it was being touted at Between £200 and £500.
He added the money men are still crunching the final number, but he did say it will be very good value and he'd expect that one of the Warlord's would be effectively free.
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Post by: Mysterio
Morathi's Darkest Sin wrote:I know price has been thrown around regarding the Grandmaster edition, but I thought I'd note Andy Hoare said on the Warhammer TV stream earlier tonight that the figure being tossed around at Warhammer Fest by one of his colleagues was accurate but vague in the sense it was being touted at Between £200 and £500.
That's a large - and horrifying - range there.
I'd really be surprised if it is much beyond £200, if it is even above £200 period.
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Post by: Yodhrin
If 200 is the floor on the big box that's extremely disappointing. That'd still put it at 160 assuming it's not GW-exclusive and assuming the e-tailers give us the full 20% that seems to be the maximum these days.
Whether they intend it to be or not, the Grandmaster box is going to be seen as the "starter set" for the game, and for starter sets frankly the actual "value" is secondary to not giving people a heart attack due to sticker shock - they can push the "free Warlord" line all they like, if it's sitting on a shelf at those kinds of prices a lot of folk will be out the door before they can hear all the patter.
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Post by: Floofybirb
Morathi's Darkest Sin wrote:I know price has been thrown around regarding the Grandmaster edition, but I thought I'd note Andy Hoare said on the Warhammer TV stream earlier tonight that the figure being tossed around at Warhammer Fest by one of his colleagues was accurate but vague in the sense it was being touted at Between £200 and £500.
He added the money men are still crunching the final number, but he did say it will be very good value and he'd expect that one of the Warlord's would be effectively free.
I never thought I'd register here, but this post is incorrect enough to make me stop lurking. The figure given at the stream was the same one as at the Fest: between 5 and 200 pounds. As the exact figure has indeed not been set yet, any other figure you hear can safely be discarded. At some point I will make a second post detailing what went on at the Fest regarding AT as depressingly few people have done that.
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Post by: Morathi's Darkest Sin
Ah, my bad I thought he said £500 to £200.. I did wonder why he phrased it that way.
My apologies.. that makes much more sense.
edit - I'll double check on the vod next time to be 100% I hear things clearly. My house is pretty noisy with four kiddies.
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Post by: Overread
Welcome Floofy - looking forward to reading the post!
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Post by: Floofybirb
Ok here is my attempt at answering questions from the last few pages of thread:
1. Urban combat was chosen because it is the worst and most difficult place for a titan maniple to fight. Other terrain styles are supported but I would say cities are the most tactically interesting.
2. Different legio have special rules. Players are encouraged to make up custom legio to go with these rules given.
3. Alpha strikes are impossible due to alternating activations in phases. Also Warlords are too tough to die turn one even if you permit the enemy to do everything right. Resource management is key to victory.
4. Space Marine is an example of an interesting expansion they have prepared the game for not collapsing over. Scale was picked to accomodate all model types conceivable. Obviously no work is being directed at this angle.
5. The bunker things you see in some pictures have gameplay effects--like if you are outgunned in narrative play you may get a fortified position. There is also a gauntlet type mission where you advance down a very narrow table manned by the enemy.
6. Imperators would be the size of 40k reiver titans and reduce the game to who activates theirs first. Not coming.
That is everything off the top of my head.
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Post by: Tamereth
Not doing the imperator / warmonger seems like an odd choice. A game purely about titans leaving out the biggest and best titans? I'd love one as a center Piece for the new game, much like the old one is for my old epic collection.
I hope forgeworld do add on kits for all the weird and wonderful weapons that were around during the old AT game. Would love to see land speeder landing pads, flails, corvus assault ramps, weapon heads and a giant carapace bell.
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Post by: Overread
Imperators were in the earlier titan games without any issues so I can't see why they couldn't fit into this game. An Imperator is only around twice the size of a Warlord so making one as a model shouldn't be a barrier issue, although it is more bulky overall, but with plastics it shouldn't be the barrier it once was (if it were resin I could understand the problems of making one).
Granted I'd expect one a lot further down the line once they've fleshed out the armies and if the game is selling very strongly; but still I'd expect to see one appear. Sure the Imperator is going to be a huge point sink, but it should be possible to balance the game and have one - and lets be honest its a huge centre piece model for the titan armies.
Heck if they never advance the game out of the initial age setting (ergo never past Imperials) adding an Imperator would become even more important (at least if you advance to 40K era they can spread updates with loads of xenos)
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Post by: gungo
Ya emperor class titans are basically immobile crawling cities. Depending on when in the hours heresy this game takss place there is like a handful of imperial emperor Titans left. It’s a unicorn and should stay that way. At best it’s a terrain piece in the far future if this game is successful.
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Post by: mjl7atlas
Where was it said that Imperator titans won't be made? I would also think Reaver size is way to big. More like 40k warhound height
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Post by: Overread
http://warhammer40k.wikia.com/wiki/Imperator-class_Titan
They are big and tough but they are far from immobile; mobility is their primary focus in bringing the might of the Emperor to His foes.
I'd say they are far from a unicorn considering that we've had them before in the previous titan based games (heck Titan Legions they were one half of the box art)
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Post by: gungo
Overread wrote:http://warhammer40k.wikia.com/wiki/Imperator-class_Titan
They are big and tough but they are far from immobile; mobility is their primary focus in bringing the might of the Emperor to His foes.
I'd say they are far from a unicorn considering that we've had them before in the previous titan based games (heck Titan Legions they were one half of the box art)
Read up on that link
“Due to their immense size, Imperator Titans are not nearly as fast or agile as their smaller Scout and Battle Titan counterparts, but they more than make up for this failing with their sheer firepower and heavily armoured bulk.”
Furthermore titanicus is being played during the hours heresy depending on the exact timeline whether it is after the war on mars and siege on terra. A vast majority of known emperor class titans are either chaos or are destroyed. In current 40k there is only like 3 known imperial emperor class titans still fully operational. They are literally unicorns right now. Which is why we never hear about them in current lore. But feel free to read up on known emperor class titans in the wiki.
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Post by: Chopstick
They want knight in the game, with Imperator in place of Warlord, knight would be too small.
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Post by: jonolikespie
Chopstick wrote:They want knight in the game, with Imperator in place of Warlord, knight would be too small.
Personally I'd have been ok with that, and kicking the knights out, but I get why they went the way they did. Knights seem to have been hugely popular in 40k since they released them, though personally I don't see the appeal at all.
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Post by: Elbows
If we compare the original Imperator Titan (in its 6mm scale it was maybe 8" tall at its talles tower), it would be easy to make one about the size of the new Knight or something the height of an Eldar Wraithknight. It would be doable, though you'd be looking at a $150 kit of course.
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Post by: mjl7atlas
With this scale, there is no way an Imperator would be the size of a 40k Reaver. I really hope they decide to make one. Even if they don't, I will have to kitbash one!
1
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Post by: Chopstick
The Dreadnought size in that pic is wrong.
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Post by: mjl7atlas
Thanks for the scale post and great pic! Like that paint scheme a lot too.
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Post by: MangoMadness
You will most likely find that the images are the silhouettes of the Epic miniatures and their comparative scaling.
As people have noted before the Epic titans scale was different for each titan to ensure they were still reasonably playable whilst still being affordable and able to me manufactured witht he technology of the time.
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Post by: Albertorius
Chopstick wrote:They want knight in the game, with Imperator in place of Warlord, knight would be too small.
That's the reason there's never been knights in Epic scale.
Oh, wait...
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Post by: MajorWesJanson
Albertorius wrote:Chopstick wrote:They want knight in the game, with Imperator in place of Warlord, knight would be too small.
That's the reason there's never been knights in Epic scale.
Oh, wait...
They were also nearly the same size as the old warhounds, or taller in the case of the lancers and barons.
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Post by: Albertorius
Those are fan sculpts, you need to know a guy and all that. But if fans can, I'm 200% sure GW could, if they wanted to.
Automatically Appended Next Post:
MajorWesJanson wrote: Albertorius wrote:Chopstick wrote:They want knight in the game, with Imperator in place of Warlord, knight would be too small.
That's the reason there's never been knights in Epic scale.
Oh, wait...
They were also nearly the same size as the old warhounds, or taller in the case of the lancers and barons.
So if you're already making the titans bigger, you don't even need to upscale those.
EDIT: Plus, knights were actually smaller than Warhounds (But yeah, not that much):
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Post by: Chopstick
Knight is already tiny, with smaller scale they would be gretchin-size. That epic knight look much bigger than the current scale knight
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Post by: Mr_Rose
Not really; it’s just that all the titans and stuff around them are tiny. The old Epic knights are all on 25mm bases.
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Post by: schoon
Floofybirb wrote:I never thought I'd register here, but this post is incorrect enough to make me stop lurking. The figure given at the stream was the same one as at the Fest: between 5 and 200 pounds. As the exact figure has indeed not been set yet, any other figure you hear can safely be discarded. At some point I will make a second post detailing what went on at the Fest regarding AT as depressingly few people have done that.
Thank you both for the correction and the future summary. Automatically Appended Next Post:
Of all the titan's that could use a serious face lift, IMO, the Imperator heads my list.
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Post by: Albertorius
Mr_Rose wrote:Not really; it’s just that all the titans and stuff around them are tiny. The old Epic knights are all on 25mm bases.
Exactly, the knights were quite decently sized as thy were. The new ones, though, seem to be terminator-sized and to be mounted on 40mm bases.
They do look great, though. I might be getting some to use as Warhounds in Epic.
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Post by: MajorWesJanson
IIRC Jes G mentioned that the thighs are a problem area. Otherwise, it just needs the same "make it functional looking" pass that fw has done to the other knight designs.
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Post by: Pacific
Floofybirb wrote:Ok here is my attempt at answering questions from the last few pages of thread:
1. Urban combat was chosen because it is the worst and most difficult place for a titan maniple to fight. Other terrain styles are supported but I would say cities are the most tactically interesting.
2. Different legio have special rules. Players are encouraged to make up custom legio to go with these rules given.
3. Alpha strikes are impossible due to alternating activations in phases. Also Warlords are too tough to die turn one even if you permit the enemy to do everything right. Resource management is key to victory.
4. Space Marine is an example of an interesting expansion they have prepared the game for not collapsing over. Scale was picked to accomodate all model types conceivable. Obviously no work is being directed at this angle.
5. The bunker things you see in some pictures have gameplay effects--like if you are outgunned in narrative play you may get a fortified position. There is also a gauntlet type mission where you advance down a very narrow table manned by the enemy.
6. Imperators would be the size of 40k reiver titans and reduce the game to who activates theirs first. Not coming.
That is everything off the top of my head.
Many thanks for coming out of lurking to make this post Floofybirb
Some really interesting stuff there.
Are you able to clarify what the point 4 means, about Space Marine?
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Post by: Formosa
Those are way underscalled compared to the fluff, or the guard are overscalled, probably the latter to be fair, I say this as we all remember the battle of the Choral city in HH where the Titan crew are walking around on the gangways, those titans dont even have those let alone the room for human to walk around on them.
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Post by: Overread
Scale is like time - its a wibbly wobbly concept that gets the job done in obeying the "RULE OF COOL" in games/fantasy/scifi.
I'd maintain that if Titanicus sells well and proves to be a viable strong line of models then we will one day see an Imperator. Sure they are super rare; heck most of what we use in the game is super rare, We've got a legion of one-off characters who only ever appear at the rarest of battles - we've got units that are unique; we've got chaos gods who stride the battle field. So 3 Imperators is a luxury considering what else there is that is a one off.
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Post by: jonolikespie
Overread wrote:Scale is like time - its a wibbly wobbly concept that gets the job done in obeying the "RULE OF COOL" in games/fantasy/scifi.
I'd maintain that if Titanicus sells well and proves to be a viable strong line of models then we will one day see an Imperator. Sure they are super rare; heck most of what we use in the game is super rare, We've got a legion of one-off characters who only ever appear at the rarest of battles - we've got units that are unique; we've got chaos gods who stride the battle field. So 3 Imperators is a luxury considering what else there is that is a one off.
Wait, hang on, are you suggesting that Space Marines aren't the most common soldiers in the 40k galaxy? Next you'll be trying to tell me Ultramarines don't fight other Ultramarines in literally every fourth battle they partake in, or that Gulliman hasn't killed Gulliman hundreds of times over!
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Post by: Splog
Pacific wrote:
P
Many thanks for coming out of lurking to make this post Floofybirb
Some really interesting stuff there.
Are you able to clarify what the point 4 means, about Space Marine?
I’m pretty sure this means that although there are no plans or any design work done to introduce infantry, the scale was selected/tested so that infantry could be added.
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Post by: pancakeonions
I'd thought others had said that some work was done to design Space Marines (the dudes) for Space Marine (the game, or some new version thereof)
I had the same question as Pacific, I'd love to hear more about introducing infantry and armor, even though I understand that may not be for a while, if at all.
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Post by: Floofybirb
Splog wrote: Pacific wrote:
P
Many thanks for coming out of lurking to make this post Floofybirb
Some really interesting stuff there.
Are you able to clarify what the point 4 means, about Space Marine?
I’m pretty sure this means that although there are no plans or any design work done to introduce infantry, the scale was selected/tested so that infantry could be added.
Yeah, that. When/if they do Space Marine, it won't break the scale or existing rules. They will complement titans instead of becoming the new focus. As to Imperators the game seems to use some variety of true LOS and he seemed very concerned they had scaled everything such that it would be tall enough to see over everything and strong enough to remove what it sees. On that note, don't remove dead models! They can be used as cover unless they tip over. Please be careful as their power cores may still be active and remove a large chunk of everything around them, including scenery.
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Post by: Mr_Rose
Yeah, when infantry get added, it’ll be “Adeptus Titanicus – infantry expansion” not “Epic infantry wars! Now with Titans.”
I also want to say FW should make an Imperator in AT scale, just so they can finally write that “Resin Imperator Titan Now On Sale!” headline they’ve wanted to do since the first Warhound was released…
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Post by: schoon
Yeah - even if it were unplayable rules-wise, I'd still want an Imperator for my collection!
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Post by: Darnok
For those interested in a szie comparison of the old plastic Imperator titan.
On its own...
... and alongside a Primaris Marine and the new Warlord titan (identical base size):
I used this picture for reference:
So the old Imperator titan could still "count as" a Warlord - maybe some fancy variant. But without the castle structures atop of it it would qualify as a Reaver, so...
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Post by: Thargrim
Stumbled across this on FB today, hadn't seen this image before. These are the full contents of the rules box. The battlefield assets sprue will be particularly interesting. I believe the next open day is around july 15 so no too long before we see more stuff hopefully including the warhounds sprue.
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Post by: jonolikespie
That's a nice big box.
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Post by: MajorWesJanson
Grr, want another knight castellan, but this comes out soon too. Right in the wallet.
Hope the terrain boxes are relatively cheap, i want to make full cities to play in.
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Post by: Chopstick
only 2 Questoris knight terminal? and 6 Titan? But you get 6 knight and 2 titan in the box game.
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Post by: Thargrim
Chopstick wrote:only 2 Questoris knight terminal? and 6 Titan? But you get 6 knight and 2 titan in the box game.
I believe a questoris knight terminal operates 3 knights together as a squad, they don't operate solo.
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Post by: jonolikespie
Yeah they said the knight terminals are 1 per squad, and I believe the idea of the game is that it's about titans and knights are only supposed to be little support models to fill points and maybe scratch at a warhounds legs (if it's already damaged) so I doubt you'll need more than 2 groups.
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Post by: TwilightSparkles
Should be more info at the upcoming Forgeworld open day in July , one thing a lot of people haven't picked up on is that seminars are back this year so I think we'll see a fair bit unveiled. Warhammer World also has one weekend cleared as TBA this year whilst all other events are shown up until 2019....so could be launch weekend given its start of September .
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Post by: Mr_Rose
Chopstick wrote:only 2 Questoris knight terminal? and 6 Titan? But you get 6 knight and 2 titan in the box game.
That particular box contains no Titan models at all; it’s just the rules. So it’s probably more like two for each class of Titan so two people can share the box and get a decent game in.
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Post by: schoon
The rules box is nice, but I'm more curious about the "big box."
Which I suspect will be this plus miniatures and terrain.
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Post by: aka_mythos
Mr_Rose wrote:Yeah, when infantry get added, it’ll be “Adeptus Titanicus – infantry expansion” not “Epic infantry wars! Now with Titans.”
I also want to say FW should make an Imperator in AT scale, just so they can finally write that “Resin Imperator Titan Now On Sale!” headline they’ve wanted to do since the first Warhound was released…
With the way they've talked about long term plans it really doesn't seem like infantry, tanks, etc will make an appearance for a while. At that point, it seems more likely they'd do a new edition or an all together separate rule set.
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Post by: H.B.M.C.
aka_mythos wrote:With the way they've talked about long term plans it really doesn't seem like infantry, tanks, etc will make an appearance for a while. At that point, it seems more likely they'd do a new edition or an all together separate rule set.
Well it it sells like hotcakes and the demand is there, plans will change.
Remember, most of this stuff was going to resin originally.
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Post by: General Helstrom
Thargrim wrote:
Stumbled across this on FB today, hadn't seen this image before. These are the full contents of the rules box. The battlefield assets sprue will be particularly interesting. I believe the next open day is around july 15 so no too long before we see more stuff hopefully including the warhounds sprue.
That's a pretty awesome box for people who already own Adeptus Titanicus / Epic-scaled Titans and who may not be interested in the new minis. Or as a companion to the Big Box so you can share the contents with two players. I'm actually really pleasantly surprised about this!
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Post by: gorgon
H.B.M.C. wrote: aka_mythos wrote:With the way they've talked about long term plans it really doesn't seem like infantry, tanks, etc will make an appearance for a while. At that point, it seems more likely they'd do a new edition or an all together separate rule set.
Well it it sells like hotcakes and the demand is there, plans will change.
Remember, most of this stuff was going to resin originally.
The AT system pretty clearly isn't designed to handle infantry and such easily. It's a system focused on the details of titan combat.
If you're talking about an Epic relaunch in this scale, then sure, that could follow eventually.
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Post by: Nurglitch
gorgon wrote: H.B.M.C. wrote: aka_mythos wrote:With the way they've talked about long term plans it really doesn't seem like infantry, tanks, etc will make an appearance for a while. At that point, it seems more likely they'd do a new edition or an all together separate rule set.
Well it it sells like hotcakes and the demand is there, plans will change.
Remember, most of this stuff was going to resin originally.
The AT system pretty clearly isn't designed to handle infantry and such easily. It's a system focused on the details of titan combat.
If you're talking about an Epic relaunch in this scale, then sure, that could follow eventually.
I'm not sure that's entirely obvious. I mean, we don't really know enough about the game to know how conventional forces could be shoe-horned into it, and GW is pretty comfortable with stuff in a game playing by different rules. A single terminal sheet for a platoon of tanks or infantry might work depending on what those are supposed to do for Knights and Titans.
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Post by: zedmeister
Remember that James Hewitt, who originally wrote the game, did say that it is designed to expand into tanks an infantry as a possible future option.
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Post by: gorgon
zedmeister wrote:Remember that James Hewitt, who originally wrote the game, did say that it is designed to expand into tanks an infantry as a possible future option.
Source?
Because the designers at Warhammer Fest said this, per Penddraig:
The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphasis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.
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Post by: Overread
Honestly they'd have to re-design it to work other units in in large numbers. Basically AT won't have tanks; closest we might get is static defence towers/walls and such and legions of knights underfoot of the titans.
I think we'll see them move to the Chaos and then to the moder ntimes with xenos long before they consider expanding into full Epic sized conflicts. Even then an epic class game might well come under its own name; rules system and might thus only borrow the titan models.
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Post by: zedmeister
gorgon wrote: zedmeister wrote:Remember that James Hewitt, who originally wrote the game, did say that it is designed to expand into tanks an infantry as a possible future option.
Source?
Because the designers at Warhammer Fest said this, per Penddraig:
The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphasis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.
Me, in the OP:
However, he is writing the rules engine so that they are able to add in vehicles or infantry without requiring a whole new set of rules to be written. He described the jarring effect of Titans and Infantry needing two sets of rules in previous games and it's something that he definitely wants to avoid.
I spoke to James Hewitt during the 2016 Open Day and that's what he said. If and how the rules have changed since he wrote them, I don't know
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Post by: gorgon
Huh. Interesting.
I suppose if Knights can be handled as units, we could see large formations of tanks and infantry within the ruleset. Personally, I think a new Epic would do it better with more streamlined Titan rules, etc. but that's just me.
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Post by: RiTides
I'd also prefer more streamlined titan rules... that's why I'm not sure about this game. AT to Epic feels like the difference in gameplay between Star Wars Armada (few big ships with lots of fiddly rules to them) and BFG (lots of ships with more streamlined rules).
Almost like playing a skirmish game with titans, instead of a large battle...
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Post by: Thargrim
The thing is with this game I figured the way it looks on the table is like a section (city block) during a much larger scale battle. It's not meant to encompass an entire battle across a city, moreso a confrontation between the titans as they close in on each other. So in a sense it is more like armada or a skirmish game. There are a lot of mechanics and things at play with the titans (because it is a skirmish with titans). This is why I don't want them to try and turn it into epic later on, because the game would become bloated/convoluted and bogged down by all the little stuff, with too much micro managing little units when you should really be focusing on the titans which are the core of the game.
What expansions this game should need IMO is cerastus knights, lucius warlord, many more weapon arm options, terrain/objective kits, mechanicus/manufactorum themed terrain packs. There is a ton of stuff they can add on to this game that keeps it focused on the titans as it should be. And because the leg/body armor for the reavers/warlords is on it's own sprue they could easily release warped/chaos mutated upgrade sprues for the reaver and warlord titans. Plus the titans have magnet slots sculpted into the plastics where they should be. So they've thought this out pretty well for the long term.
If you know what you are doing assembling these models a warlord model should last you a long time cause you can swap its arms out. And because there are fewer models you can lavish detail and transfers and personalize titans the way you would an imperial knight.
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Post by: Chopstick
I want some plastic Dominus knight on the field. Imagine a squad of Valiant pierce a Titan legs with the Harpoon
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Post by: Formosa
This could easily be expanded with legions, not the tanks and such but the theme, take the world eaters for example, Ursus claws on warhounds or mutated emperors children knights like house raven became in vengeful spirit.
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Post by: Cyrixiinus
Not really, because the Legions didn't have personal Titans but nominally allied Legios, each of which have their own theme. Legio Audax is only a 'World Eaters themed Legio' because of its atypically close allegiance to that single Legion.
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Post by: Formosa
Cyrixiinus wrote:Not really, because the Legions didn't have personal Titans but nominally allied Legios, each of which have their own theme. Legio Audax is only a 'World Eaters themed Legio' because of its atypically close allegiance to that single Legion.
The "theme" of the legions is pretty well documented to have rubbed off on the non legion forces serving with them, its not a stretch really, Legio Audax is just the most "famous" example of it,
And thats all the excuse I need for something as cool as this....
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Post by: Cyrixiinus
In terms of auxiliary forces in general, then yes Audax is just a prominent example. In terms of Titan Legions it is more like an anomaly. Even if a Legions theme has rubbed of onto a Titan Legio, that is not a Legion army. The other example would be Xestobiax; a Legio Xestobiax army is still not a Thousand Sons army. The point I am trying to make is that Titan Legios are not part of the Astartes Legions, so adding a Titan Legio that is closely aligned to a Legion is still not expanding Titanicus to the Legions.
In other words, I may be arguing over the semantics of your first post rather than the intent.
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Post by: Scott-S6
Cyrixiinus wrote:In terms of auxiliary forces in general, then yes Audax is just a prominent example. In terms of Titan Legions it is more like an anomaly. Even if a Legions theme has rubbed of onto a Titan Legio, that is not a Legion army. The other example would be Xestobiax; a Legio Xestobiax army is still not a Thousand Sons army. The point I am trying to make is that Titan Legios are not part of the Astartes Legions, so adding a Titan Legio that is closely aligned to a Legion is still not expanding Titanicus to the Legions.
In other words, I may be arguing over the semantics of your first post rather than the intent.
If he'd said - we want rules and parts to represent the more idiosyncratic legios then I think we'd all be agreeing.
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Post by: Cyrixiinus
Pretty much.
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Post by: AegisGrimm
They could always do like in the game of old, and expand first into Superheavy tanks. I mean, Shadowswords are primarily engine killers. Probably not much difference in regards to shooting and movement between superheavy tanks and knights.
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Post by: Mysterio
..and from there, it is but a short hop to infantry and the return of Epic scale gaming - YES!!!
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Post by: jonolikespie
I'm perfectly happy if AT stays a titan only game, but I'd also love some adorable little superheavies to paint.
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Post by: MajorWesJanson
jonolikespie wrote:I'm perfectly happy if AT stays a titan only game, but I'd also love some adorable little superheavies to paint.
Before baneblades and such, I would hope to see larger vehicles, like leviathans and capitol imperialis, and those mobile forgeshrines for knights. Possibly ordinatus minoris and possibly majoris later. Armigers may be a tad small for now, but hope to see dominus, cerastus, and acastus knights join the questoris onez.
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Post by: Mr Morden
Having the Ad Mech Titan and Knight Household support vehicles would be great
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Post by: Warhams-77
 The Specialist Games team is going to work on Horus Heresy - Battlefleet Gothic after AT's release according to their seminars so a comeback of Epic in the next two years is very unlikely (aka definitely not happening). I hope they will focus on titans and the Horus Heresy for a while and release proper Chaos versions of the titan classes and stuff like Slaaneshi Knights and other chaos engines. Afterwards an expansion into Eldar and Ork titans including a full Eldar Knights revamp would be great enough. Adding too much stuff (like infantry, tanks and flyers) into the titan game is not a good idea imho.
And the days of reasonable sales numbers for plastic Epic armies are long gone if there ever were. The Specialist Games team has also said they cannot support more than a few games at a time.
I don't see a chance for a comeback of Epic anytime soon and will use the new titans with former edition's infantry and vehicle models for playing Epic with NetEpic and Armgeddon rules.
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Post by: complex57
Wow, that looks cooler than I expected.
I don't think I'll jump into it myself, but I think it's pretty nice that so many people are excited for this.
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Post by: Overread
Honestly as much as I love Epic as a game format I'd actually like to see GW bring back Warmaster instead of Epic. Warmaster (even if its Sigmar era) is the ideal home of rank and file tabletop; plus with endless spells being a thing now that would let you have even more powerful spell effects. Plus that scale lets big monsters like dragons, feel more like dragons when they cn set fire to a whole company of troops instead of 5 or 6 or so.
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Post by: Hulksmash
Overread wrote:Honestly as much as I love Epic as a game format I'd actually like to see GW bring back Warmaster instead of Epic. Warmaster (even if its Sigmar era) is the ideal home of rank and file tabletop; plus with endless spells being a thing now that would let you have even more powerful spell effects. Plus that scale lets big monsters like dragons, feel more like dragons when they cn set fire to a whole company of troops instead of 5 or 6 or so.
Agreed. With fantasy going skirmish it's actually a bether thing to since it won't "cannabalize" from the non rank and file game.
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Post by: Yodhrin
Overread wrote:Honestly as much as I love Epic as a game format I'd actually like to see GW bring back Warmaster instead of Epic. Warmaster (even if its Sigmar era) is the ideal home of rank and file tabletop; plus with endless spells being a thing now that would let you have even more powerful spell effects. Plus that scale lets big monsters like dragons, feel more like dragons when they cn set fire to a whole company of troops instead of 5 or 6 or so.
Bleughch, if they were going to AoS it I'd rather they didn't bother. It's hard enough to get games of stuff like Warmaster and Mordheim as it is, if they throw AoS versions into the mix then it'll be impossible - some kids(and kid-adults) already chuck a hissy if they're not allowed to use their Land Marines in Mordheim campaigns, if the "official" and "supported" version of the games allowed that then they'd be even more obnoxious.
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Post by: AegisGrimm
Now don't get me wrong, Superheavy tanks are cool to me, but of course I want to see Eldar Titans with Wraithknights and Ork gargants with stompas first.
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Post by: Overread
Yodhrin wrote: Overread wrote:Honestly as much as I love Epic as a game format I'd actually like to see GW bring back Warmaster instead of Epic. Warmaster (even if its Sigmar era) is the ideal home of rank and file tabletop; plus with endless spells being a thing now that would let you have even more powerful spell effects. Plus that scale lets big monsters like dragons, feel more like dragons when they cn set fire to a whole company of troops instead of 5 or 6 or so.
Bleughch, if they were going to AoS it I'd rather they didn't bother. It's hard enough to get games of stuff like Warmaster and Mordheim as it is, if they throw AoS versions into the mix then it'll be impossible - some kids(and kid-adults) already chuck a hissy if they're not allowed to use their Land Marines in Mordheim campaigns, if the "official" and "supported" version of the games allowed that then they'd be even more obnoxious.
To be fair Warmaster is a dead game and very unlikely that GW would bring it back, esp since they are clearly committed to Sigmar being the leading role for fantasy. I can't see Warmaster returning without it being the Sigmar version. The only way it could happen is massive demand as a result of the TW games; even then the "end of the world" that the TW campaigns are messing with honestly leads me to think that after the 3 Warhammer games we'll see Sigmar Total War.
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Post by: Yodhrin
Overread wrote: Yodhrin wrote: Overread wrote:Honestly as much as I love Epic as a game format I'd actually like to see GW bring back Warmaster instead of Epic. Warmaster (even if its Sigmar era) is the ideal home of rank and file tabletop; plus with endless spells being a thing now that would let you have even more powerful spell effects. Plus that scale lets big monsters like dragons, feel more like dragons when they cn set fire to a whole company of troops instead of 5 or 6 or so.
Bleughch, if they were going to AoS it I'd rather they didn't bother. It's hard enough to get games of stuff like Warmaster and Mordheim as it is, if they throw AoS versions into the mix then it'll be impossible - some kids(and kid-adults) already chuck a hissy if they're not allowed to use their Land Marines in Mordheim campaigns, if the "official" and "supported" version of the games allowed that then they'd be even more obnoxious.
To be fair Warmaster is a dead game and very unlikely that GW would bring it back, esp since they are clearly committed to Sigmar being the leading role for fantasy. I can't see Warmaster returning without it being the Sigmar version. The only way it could happen is massive demand as a result of the TW games; even then the "end of the world" that the TW campaigns are messing with honestly leads me to think that after the 3 Warhammer games we'll see Sigmar Total War.
AoS wouldn't make a good TW game, it's better suited as a Dawn of War style RTS. The reason WHF works as a TW game is its basic structure is the same as the historical TW games - a planet of set size with continents and seas inhabited by various nation states all with defined borders and ambitions. To do TW in AoS you'd either have to drill down so far that its story would be meaningless on the scale of the setting, or come up with a completely new way of doing the overworld part of the game - it would be like trying to do a TW: 40K game that took in the entire galaxy. Not to mention that CA would have to do a lot of the worldbuilding for their microsetting themselves, at which point why pay a license fee at all just do your own fantasy series. AoS is a much better fit for Dawn of War-style RTS games, DoW2's model in particular would work well for it - I'd wager Relic would be given a pop at doing the first "real" AoS videogame before CA, though they might be too busy with the new Age of Empires games.
And Warmaster is no more or less a "dead game" than Epic or BFG are or AT was.
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Post by: Overread
Sigmar on the tabletop isn't rank and file but the actual battles in the setting would be closer to that. Just the same way the rank and file of actual fantasy warhammer was never close to the actual rank and file of the setting.
As for the over-map that could easily be done with a bit of creative work. CA could even invent some kind of super war on a single map area with the other factions gating-in at their own start locations to try and secure the region entirely. etc....
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Post by: Mr Morden
Overread wrote:Sigmar on the tabletop isn't rank and file but the actual battles in the setting would be closer to that. Just the same way the rank and file of actual fantasy warhammer was never close to the actual rank and file of the setting.
As for the over-map that could easily be done with a bit of creative work. CA could even invent some kind of super war on a single map area with the other factions gating-in at their own start locations to try and secure the region entirely. etc....
Prefer a boardgame type version for large scale AOS - so many cool boardgames with nice figures these days - can still use standard scale minis- to represent whole Chambers, armies etc.
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Post by: Overread
Honestly if GW wanted to re-do a tabletop Warmaster for Age of Sigmar then tieing it into a release of Total War Sigmar would be a great marketing move
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Post by: MaxT
And GW AoSing Warmaster is bugger all to do with this topic so....
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Post by: changemod
This appears to be a link to a charity auction of a studio painted GW model.
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Post by: Nostromodamus
I don’t see anything AT in that link...
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Post by: Overread
Methinks its the wrong list; however I suspect we don't see any GW news for a while - until the end of July or beginning of August. The only other Titanicus news we might see is more info from the computer game of the same name.
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Post by: changemod
Overread wrote:Methinks its the wrong list; however I suspect we don't see any GW news for a while - until the end of July or beginning of August. The only other Titanicus news we might see is more info from the computer game of the same name.
There’s a forge world open day in two weeks, seems as good a time as any to unveil the Warhound.
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Post by: xttz
changemod wrote: Overread wrote:Methinks its the wrong list; however I suspect we don't see any GW news for a while - until the end of July or beginning of August. The only other Titanicus news we might see is more info from the computer game of the same name.
There’s a forge world open day in two weeks, seems as good a time as any to unveil the Warhound.
Perhaps even alternative knights like Cerastus, Dominus or Porphyrion...
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Post by: Thargrim
changemod wrote: Overread wrote:Methinks its the wrong list; however I suspect we don't see any GW news for a while - until the end of July or beginning of August. The only other Titanicus news we might see is more info from the computer game of the same name.
There’s a forge world open day in two weeks, seems as good a time as any to unveil the Warhound.
Plus weapon options which may include resin, aside from gencon the open day 15th of july is the main thingy where the specialist games team gets to show off stuff at their own location. I'd expect plenty of titanicus and necromunda stuff. Not as much blood bowl, since the dark elves will be out by that weekend as it is.
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Post by: H.B.M.C.
Overread wrote:Honestly if GW wanted to re-do a tabletop Warmaster for Age of Sigmar then tieing it into a release of Total War Sigmar would be a great marketing move
As would have releasing models or miniatures to coincide with any of the other licensed products GW has made.
Except they don't. The closest we have ever come is FW making an Angelos mini from DoWIII.
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Post by: TwilightSparkles
Noteworthy that this year's open day has seminars so they obviously want to talk about something .....
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Post by: Cyrixiinus
Right I've been chatting with several GW staff and I have bad news at launch the grandmaster boxset is limited to 20000 copies world wide with no more available until Xmas with a sale price of £180 and will NOT be available in-store
This is due to low production prority as it's only a specialist game
Grandmaster damion on the Bolter and Chainsword.
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Post by: Yodhrin
I really, really dislike these "limited time only! buy buy buy!" affairs. I want to give you money GW, I have it right here put aside for this, but now you demand that in order to be permitted to give it to you I have to fething camp out your website at 10am on a Saturday morning and hope I can get my transaction through before all the other folk doing the same thing, many of whom will doubtless be scalper-scum who'll turn around and stick them on ebay.
If the big "deal" box is limited to 20K global and webstore exclusive(which is will be, surely? They won't be willing to allocate any to online retailers if there's that few available), will it even be a deal any more compared to just buying all the parts on their own with 20-25% off?
Unless the production thing means stock of the whole launch range is going to be pretty scarce(hence why so little of it is getting put in the big showy discount box), which is a great way to ensure the game is stillborn.
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Post by: Overread
Ouch that is going to stifle its initial pick up considerably, though hopefully they can give it some big support around Xmas. The price tag is steep, but then again there is a lot in the box so its more like a one-time big purchase.
I wonder if GW has their factory running at full power yet? I know earlier in the year it was a big issue for production.
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Post by: Thargrim
If it does sell out in a day I take that as a good indicator of its popularity. But the question is how quickly will GW be able to pump out more. The rules box and titans won't be limited, and it might be a cheaper buy in to get those separately with ebay discounts or something. Hopefully not everything is GW webstore exclusive.
I feel like it might be a struggle to find people locally to play this game.
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Post by: Overread
Then again the boxed set has enough titans to play two player. Heck the way it works I suspect even two titans and a few knights per side will be a fun match
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Post by: OrlandotheTechnicoloured
Yodhrin wrote:I really, really dislike these "limited time only! buy buy buy!" affairs. I want to give you money GW, I have it right here put aside for this, but now you demand that in order to be permitted to give it to you I have to fething camp out your website at 10am on a Saturday morning and hope I can get my transaction through before all the other folk doing the same thing, many of whom will doubtless be scalper-scum who'll turn around and stick them on ebay.
If the big "deal" box is limited to 20K global and webstore exclusive(which is will be, surely? They won't be willing to allocate any to online retailers if there's that few available), will it even be a deal any more compared to just buying all the parts on their own with 20-25% off?
Unless the production thing means stock of the whole launch range is going to be pretty scarce(hence why so little of it is getting put in the big showy discount box), which is a great way to ensure the game is stillborn.
if you read a bit further in the sentence you get to 'with no more available until Xmas '
sound like they either do the planned launch with limited stock or delay the whole thing, limited production capacity is clearly a thing they're struggling with given how many releases have stuff going OOS on the first day of the pre-order period remaining tricky to get hold of for months afterwards
better to do a release with a significant chunk of stock (20K isn't small) and then build up enough for a refresh at Christmas than the same release then maybe a box or 2 for some stores the week after, and some different stores the week after that
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Post by: Azreal13
Yeah, 20k is, taken at face value, a lot of product.
To put it on context, they could (I know the rumour says they're not, but they could) send each store on the planet 5 copies and still have 90% of it left.
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Post by: Yodhrin
OrlandotheTechnicoloured wrote: Yodhrin wrote:I really, really dislike these "limited time only! buy buy buy!" affairs. I want to give you money GW, I have it right here put aside for this, but now you demand that in order to be permitted to give it to you I have to fething camp out your website at 10am on a Saturday morning and hope I can get my transaction through before all the other folk doing the same thing, many of whom will doubtless be scalper-scum who'll turn around and stick them on ebay.
If the big "deal" box is limited to 20K global and webstore exclusive(which is will be, surely? They won't be willing to allocate any to online retailers if there's that few available), will it even be a deal any more compared to just buying all the parts on their own with 20-25% off?
Unless the production thing means stock of the whole launch range is going to be pretty scarce(hence why so little of it is getting put in the big showy discount box), which is a great way to ensure the game is stillborn.
if you read a bit further in the sentence you get to 'with no more available until Xmas '
sound like they either do the planned launch with limited stock or delay the whole thing, limited production capacity is clearly a thing they're struggling with given how many releases have stuff going OOS on the first day of the pre-order period remaining tricky to get hold of for months afterwards
better to do a release with a significant chunk of stock (20K isn't small) and then build up enough for a refresh at Christmas than the same release then maybe a box or 2 for some stores the week after, and some different stores the week after that
And if you'd read the whole post, you'll note that comment was regarding a hypothetical about regular stock, not the bigbox. If only the bigbox is limited availability until Christmas then fine, you lose one or two people but it's not fatal, but if the reason the bigbox will be scarce is that stock generally will be scarce that's going to put a dent in the game's potential.
Maybe I'm not getting enough of a handle on 20K units, but it doesn't sound like a whole lot globally.
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Post by: Souleater
Twenty thousand seems like a fair initial run to me.
I know within our GW focused bubble there is a fair bit of excitement about this, but we aren't a terribly huge slice of the population.
The price point will also reduce the interest in the 'GM box.
That said, I will definitely be picking up a copy.
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Post by: Nostromodamus
Was gonna save some money for this, but not at that price. Looks like my historicals collection will be getting some love.
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Post by: Malika2
Nostromodamus wrote:Was gonna save some money for this, but not at that price. Looks like my historicals collection will be getting some love.
Just go for 3mm!
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Post by: crnaguja
180 for starter set?  Nope. And I really hoped to play the game
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Post by: Mad Doc Grotsnik
It’s not the started set though. It’s just the one with the models.
If one just wants the rules (perhaps because you’ve already got Titan models, or equivalent) then the ‘rules only’ box is gonna be cheaper.
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Post by: Hulksmash
Yeah, I feel like for the models, terrain, and rules it's around where I expected. Though I was hopingg itd be sub $200
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Post by: crnaguja
It is a starter set. I can't play the game with rules only. I need models
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Post by: Mad Doc Grotsnik
Not the only route though is what I’m trying to say.
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Post by: Chikout
20,000 is a lot of copies. If GW manages to sell all of those at £180 each by the end of the year, Adeptus Titanicus will be a massive success, especially as many people will probably buy the rules only box instead. My instinct is that people will balk at such a high buy in price and you won't have any trouble getting hold of the big box if you want it.
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Post by: Mad Doc Grotsnik
Guess it’ll depend on its value compared to the price.
GW’s boxed games typically offer better value than buying the components separately.
And don’t forget, this is a Heresy Product. I suspect very few Heresy players will blink at £180, simply because they can spend that on a single Super Heavy, or even just a couple of squads.
If I’m getting say, £300 worth of gubbins in the box, I’ll be ok with £180.
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Post by: Thargrim
Well the rumor was the box set gave enough of a discount so it's like one warlord titan is free. But also remember the box comes with many terrain sprues and lots of other stuff to bulk up the price. Depending on how much a warlord titan is going to sell for....it might end up being a solid deal considering it is almost knight sized.
It's also a smart buy if you want enough stuff for two people to play out of the box. If you go the route of getting the rules box and a warlord and knight pack, etc then i'm not really sure how much money you will be saving in the long run and you will only really have enough to play an opponent who has his/her own force.
Hopefully when they unveil the full box contents altogether in a picture people go wow, thats a lot of stuff.
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Post by: NoggintheNog
look at the price of current knight kits.
Warlords are going to be £85 + kits on their own, and you get two in the box, plus 6 other models and scenery as well as the rules, which would be £50 on their own I suspect.
£180 isn't as much as I was expecting given the contents
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Post by: H.B.M.C.
Mad Doc Grotsnik wrote:And don’t forget, this is a Heresy Product. I suspect very few Heresy players will blink at £180, simply because they can spend that on a single Super Heavy, or even just a couple of squads.
And it's 100% incompatible with all the Heresy stuff they already own, so I doubt that cost will be the only roadblock to success.
I think the game looks fantastic, but I can use 100% of its products in 0% of my other games. That's enough reason for me not to be interested in it. My Necromunda stuff can be used in all sorts of places, so I don't mind investing tons in that. 10mm Knights and Warlords? No thanks.
Being a "Heresy" product won't be enough for many.
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Post by: smurfORnot
With this prices, recaster ones are gonna sell like hot cakes,lol...
I too was interested in this one, but for the price of something like 2x renegade boxes, which gives you 4 FULL SIZE imperial knights whice are basically complete 40k army...yea, this will be a pass. Especially because at this price, almost no one in my are will even start to think about investing into it.
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Post by: Warhams-77
This rumor is nonsense. Not selling the boxed game in stores? Sure...
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Post by: Thargrim
isn't 180 euros something like 210-220 us dollars? And in british pounds it might be 240 bucks tops. The renegade box is 165 or whatever on miniaturemarket and that only contains 2 knights. The titanicus boxed set comes with everything in that image of the rules box which looks like a lot of content, including the likely hardback rulebook. 6 knights, well over 3 sprues of terrain etc. Not to mention the 2 knight sized warlords, which are kind of cooler than a knight to begin with. This is sounding like the biggest boxed set they've ever done. I don't think this is as severe of a price for what it is as some people are making it out to be.
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Post by: insaniak
It's a reasonable price given the contents, but I can't help thinking that sticking with the original scale so the box could be cheaper might have been a better option. It's certainly priced too high for me.
I'm much less price elastic than the average GW customer these days, though, so I'll be interested to see how it actually sells.
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Post by: Breotan
I'm not really sure if this will be a huge hit or not, if they're not being sold in stores. It's stores that normally support a game.
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Post by: Overread
Then again if its only the boxed set that isn't in stores but the regular models are then it might just be that the boxed set is the high price "all in one two player" whilst the regular is singleplayer and appears in stores.
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Post by: Warhams-77
GW can currently only produce so much copies of it. They have reported production problems. To me 20k via online only seemed way too much. Considering it further though, Blood Bowl was struggling with a similiar number of copies, initially selling out very fast - it was offered regularly via FLGs etc. Clarification by Damion
http://www.bolterandchainsword.com/topic/323997-adeptus-titanicus/page-55
Makes more sense than I thought initially. 180 GBP should be something like 250 EUR in their price bands. I like the products shown so far a lot though and this is still on my purchase list.
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Post by: Iron_Captain
If they are going to sell it for that price, it will be a great deal, but still really expensive. I don't know if I have that kind of money to be honest. Maybe I will have to wait until they start selling kits separately and build up a force unit by unit.
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Post by: Sinful Hero
Isn’t this only a rumor? GW/FW hasn’t mentioned a final price yet have they? Either way I imagined it was going to be steep, but I’d have to double-check the contents again before paying over $200.
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Post by: Mad Doc Grotsnik
It is indeed.
Sceptical as I usually am of such things, it’s still the only info we’ve got so far.
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Post by: smurfORnot
180 is a lot for 6 primaris size knights + 2 warlords. And I kinda don't see it being very appealing just to play as core box with 1 warlord + 3knights vs 1 warlord + 3knights. This would get old very fast, whoever has a bit more luck with dices wins. So you wanna invest in few more blisters, and suddenly you are already at 300pounds mark and have like 6 models per side,lol, of which 50% are primaris size...
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Post by: Albertorius
Yodhrin wrote:Maybe I'm not getting enough of a handle on 20K units, but it doesn't sound like a whole lot globally.
To put things in the right perspective, the first run of the D&D current books were 10k each, globally. Every other RPG in the planet does runs of 1.5k, at most.
Although sure, they did reprint fast.
As to the starter... yikes, 180 is too steep for something I still feel is oversized for the kinda game it is. I guess I'm not buying into it... I'll get some knights for Epic (although they'll probably be too big too...) and that's it, at least for the moment.
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Post by: Vorian
smurfORnot wrote:180 is a lot for 6 primaris size knights + 2 warlords. And I kinda don't see it being very appealing just to play as core box with 1 warlord + 3knights vs 1 warlord + 3knights. This would get old very fast, whoever has a bit more luck with dices wins. So you wanna invest in few more blisters, and suddenly you are already at 300pounds mark and have like 6 models per side, lol, of which 50% are primaris size...
Are there not two Reavers and buildings too?
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Post by: GoatboyBeta
Despite its scale AT looks to be more of a skirmish type game than a mass combat one. I doubt most games will see more than a dozen models per side.
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Post by: Mr_Rose
OK, so, Warlords are a little bit shorter than 40K size Knights…
Let’s say £100 for two, based on IK:R pricing. That means £80 gets you… two £25-30 boxes of Knights, the £40-60 rulebook+datasheets+dice+tokens+templates, some unknown quantity of terrain (call it a £25 set based on the last two terrain releases)? At the shorter end of that, it’s still a £35 saving vs the face value of the sets, could be as much as £65, or even more, and doesn’t even factor in the possibility of getting Reavers too… I’m getting one.
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Post by: Chikout
They said you would get a Warlord free. So £40 for the rules box £50 for two sets of 3 Knights and £30 for the scenery, means £60 for a Warlord, giving you one Warlord 'free'.
The value proposition is not too bad, it is quite simply a big sticker price.
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Post by: Overread
I think once we see the boxed set in its entirity and all else that's at the launch the prices might seem better. Right now we are in a bit of a lull in info. We've not even seen the warhounds as yet.
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Post by: Original Timmy
Cyrixiinus wrote:Right I've been chatting with several GW staff and I have bad news at launch the grandmaster boxset is limited to 20000 copies world wide with no more available until Xmas with a sale price of £180 and will NOT be available in-store
This is due to low production prority as it's only a specialist game
Grandmaster damion on the Bolter and Chainsword.
Are you gaking me!? extremely limited release on a product they have been pushing at a lot of events and a hefty £180 price tag! was more expecting @£120 entry point in line with most the other boxes
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Post by: xttz
Original Timmy wrote:
Are you gaking me!? extremely limited release on a product they have been pushing at a lot of events and a hefty £180 price tag! was more expecting @£120 entry point in line with most the other boxes
20,000 copies is hardly 'extermely limited'. That's enough for every single GW store globally to have 25 copies each with many to spare. That's before factoring in the cheaper rules-only starter set too.
It's also worth pointing out that every single product release ever (not just for GW) is a 'limited release' simply because there is always a finite amount of product made. We usually just don't know what that figure is.
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Post by: Original Timmy
Azreal13 wrote:Yeah, 20k is, taken at face value, a lot of product.
To put it on context, they could (I know the rumour says they're not, but they could) send each store on the planet 5 copies and still have 90% of it left.
Do you know how many copies worldwide GW made for Armageddon and Blood Bowl? they ran out pretty quick and im trying to see if this might be a similar case.
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Post by: Mysterio
Mad Doc Grotsnik wrote:It is indeed.
Sceptical as I usually am of such things, it’s still the only info we’ve got so far.
Ha! Good one there!
Clarification was this:
Grandmaster damion wrote:Right lts a combination of managers back from regional brief at Nottingham and some one in warehouse
Cannot be more specific as I don't want to land them in hot water I was in two minds as to weather to post at all
I trust them all implicetly as we have been good friends for years
So...maybe a notch above "My local Redshirt told me" but...still up for debate, I'd imagine.
GW realizes that it is going to be popular enough to shift it from resin to plastic, but then limits availability to online through them only?
Sure, I can see greed (and cutting out the middleman and essentially doubling profits) rearing its ugly head, but...still not...sold on this 'rumor'!
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Post by: Sinful Hero
Original Timmy wrote: Azreal13 wrote:Yeah, 20k is, taken at face value, a lot of product.
To put it on context, they could (I know the rumour says they're not, but they could) send each store on the planet 5 copies and still have 90% of it left.
Do you know how many copies worldwide GW made for Armageddon and Blood Bowl? they ran out pretty quick and im trying to see if this might be a similar case.
Don’t think anyone has that info. Rumor just dropped some numbers that we have no comparison for to other typical releases. For what it’s worth they overproduced Dreadfleet, and had the excess stock recalled and destroyed.
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Post by: Original Timmy
Sinful Hero wrote: Original Timmy wrote: Azreal13 wrote:Yeah, 20k is, taken at face value, a lot of product.
To put it on context, they could (I know the rumour says they're not, but they could) send each store on the planet 5 copies and still have 90% of it left.
Do you know how many copies worldwide GW made for Armageddon and Blood Bowl? they ran out pretty quick and im trying to see if this might be a similar case.
Don’t think anyone has that info. Rumor just dropped some numbers that we have no comparison for to other typical releases. For what it’s worth they overproduced Dreadfleet, and had the stock recalled and destroyed.
Thanks,i just hope GW makes it limited to 1 per person, as hopefully it will mean a few less for scalpers and a few more for us and other hobbyists .
While i have never played Dreadfleet i did get a BNIB copy of Ebay a while back and was impressed with the contents. Automatically Appended Next Post: xttz wrote: Original Timmy wrote:
Are you gaking me!? extremely limited release on a product they have been pushing at a lot of events and a hefty £180 price tag! was more expecting @£120 entry point in line with most the other boxes
20,000 copies is hardly 'extermely limited'. That's enough for every single GW store globally to have 25 copies each with many to spare. That's before factoring in the cheaper rules-only starter set too.
It's also worth pointing out that every single product release ever (not just for GW) is a 'limited release' simply because there is always a finite amount of product made. We usually just don't know what that figure is.
Well if it sells out quickly and they need to wait 4 months before a restock, id call that extremely limited for an initial release, i hope im wrong and all of us who want a copy can all get a copy, only time will tell.
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Post by: WholeHazelNuts
Just to add my own little moan to this - I've played AT right from the start in the early 90s, and was so hoping for a better price than this. If it really comes out at that then there's no way I can justify that purchase. It's just too much, for such limited content. It comes to something when they price me out of buying something I really love. But at that price. Nope.
And the people I play with and hoped to introduce this to are also nope. We can't be alone in this.
I was worried about the pricing when they announced the change in Titan scale and if this is true then that's it for me.
Really disappointed and hoping for this to be a crappy rumour.
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Post by: Nostromodamus
Vorian wrote: smurfORnot wrote:180 is a lot for 6 primaris size knights + 2 warlords. And I kinda don't see it being very appealing just to play as core box with 1 warlord + 3knights vs 1 warlord + 3knights. This would get old very fast, whoever has a bit more luck with dices wins. So you wanna invest in few more blisters, and suddenly you are already at 300pounds mark and have like 6 models per side, lol, of which 50% are primaris size...
Are there not two Reavers and buildings too?
Reavers? Nope.
Buildings? Yes, but we don’t know how many.
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Post by: MaxT
Gotta stop calling the Grand Master edition a “starter”. It isn’t. It’s more akin to an all in pledge on Kickstarter.
I was hoping for £150 personally as recently sold stuff on eBay to the tune of 300 quid meaning 2 boxes was an easy buy.
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Post by: Nostromodamus
MaxT wrote:Gotta stop calling the Grand Master edition a “starter”. It isn’t. It’s more akin to an all in pledge on Kickstarter.
I was hoping for £150 personally as recently sold stuff on eBay to the tune of 300 quid meaning 2 boxes was an easy buy.
It really isn’t. 2 armies, rules, dice and terrain has been the standard for starter sets for decades. “All in” would mean getting Reavers, Warhounds and weapon options, which you don’t get.
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Post by: smurfORnot
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Post by: Scott-S6
The big question is exactly how much scenery we get in the box. If it is a full table's worth then the price seems about right.
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Post by: Albertorius
MaxT wrote:Gotta stop calling the Grand Master edition a “starter”. It isn’t. It’s more akin to an all in pledge on Kickstarter.
I was hoping for £150 personally as recently sold stuff on eBay to the tune of 300 quid meaning 2 boxes was an easy buy.
Don't know about you, but usual parlance states that a "starter" is "a box you can use to start without other purchases". That usually means rules, dice, assorted stuff and two factions in this kind of games, plus maybe scenery (that is less common, although it might have card scenery or the like as a stopgap).
So, from the lineup given by GW, the Grand Master edition is the only one that can be called that. The other box is just what one would usually call "a rulebook".
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Post by: H.B.M.C.
Scott-S6 wrote:The big question is exactly how much scenery we get in the box. If it is a full table's worth then the price seems about right.
To that point, do we yet know what constitutes a 'table' for AT?
Is it 6x4? 4x4? 3x3? 3x2? Or one of GW's new "totally different to everyone else including all the mat manufacturers out there" 22" x 30" tables?
Because I agree, if it has a full table's worth of terrain then the price makes a lot of sense. I just depends on what a "full table" actually is!
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Post by: Vorian
Aw, don't know where I got the two extra Reavers from :(
Ah well, wait and see what it actually looks like before worrying over a rumour.
I believe it's 4x4
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Post by: Albertorius
Vorian wrote:Aw, don't know where I got the two extra Reavers from :(
Ah well, wait and see what it actually looks like before worrying over a rumour.
I believe it's 4x4
If Warlords are indeed just a tad smaller than Knights, 4'x4' might be awfully small as soon as you get more than one per side.
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Post by: Vorian
You can see the table set ups from Warhammer fest (or whatever it was called) to see what it actually looks like.
I think it looks fine, but ymmv
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Post by: Albertorius
It does indeed, yes.
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Post by: ValentineGames
Don't worry. 15,000 copies will be on Ebay within the week for £500 each
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Post by: Vorian
You can just buy everything separately - so the worst case scenario is you dont get your Warlord equivalent free.
Scalping isn't really going to be a massive problem.
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Post by: H.B.M.C.
Not with that many copies on sale.
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Post by: Overread
This isn't a true limited product so there's little reason for scalpers to pay attention to it. More likely you'll get a few kit break ups on ebay, but that would lower the price from the retail for the individual parts of the kit.
Scalpers far prefer to target actual very short print runs of things which they can then jack the prices up on because they can snare a bigger chunk of the product market.
It's hard to overcharge and get actual sales if the host company still has stock or sells the individual parts that make up the combined kit.
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Post by: reds8n
...roll on August then eh ?
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Post by: Chopstick
So the city is 2 of this set?
Hopefully you can stack them into a skyscrapper.
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Post by: reds8n
https://twitter.com/Leaky_cheese
Instructions for the Warlord titan. Having built the full sized variant, this pint sized kit looks very similar.
Fully posable legs as well.
Knights are mounted on 40mm bases. The Warlord is bigger than an Armiger, smaller than a knight.
Street date is August for Grand Master Edition, price in the month's White Dwarf.
Great news on price: it WILL be sold via independent stockists!
Reaver expansion for October release, Warhound for November. Monthly releases planned all the way through to January.
This is a much "crunchier" game than most from GW so expect a more involved amd detailed game.
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Post by: Chopstick
So the Warlord have no weapon option? They never show any loadout other than the dual Volcano and Missile Launcher.
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Post by: H.B.M.C.
The sprues are probably mirrored, so one leg/arm/missile launcher per sprue, with a third sprue for the body/hips.
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Post by: Chopstick
They do have the carapace Laser Blaster and Plasma Annihilator cards for Warlord terminal.
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Post by: Yodhrin
OK, if it's coming through indie retailers as well, and if my sense of how big a release 20K units is is as wrong as folk have suggested, we'll be back in business. 144 quid plus shipping is just low enough.
Hopefully the released planned through to January aren't just weapon upgrades or somesuch, would be good to see some additional Knight classes after they get us the "big three" Titans.
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Post by: RiTides
Have these AT terrain pics been posted? From Warhammer Fest this weekend, posted to a Dropzone Commander facebook group (which this will work great for!).
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Post by: Kid_Kyoto
I love the train but wonder will the crew be short, hairy and (dare I say it?) Squat?
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Post by: Albertorius
Chopstick wrote:So the city is 2 of this set?
Hopefully you can stack them into a skyscrapper.
By the photo on the back of the box, it actually looks like one, not two.
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Post by: ph34r
That is some really nice terrain.
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Post by: Racerguy180
Kid_Kyoto wrote:I love the train but wonder will the crew be short, hairy and (dare I say it?) Squat?
sssshhhhhhh, don't say it!
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Post by: Mysterio
What?
No Warhounds?!?
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Post by: Azreal13
No, sadly. Which means either they've been seconded to Euro Games Day to shore up the content for that, or we're still outside the 3 month preview window, meaning we likely won't see them on release until Halloween at least.
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Post by: Mad Doc Grotsnik
Was there any confirmation on the price?
I’m aware of the earlier rumoured price, but wondering if we know for sure now.
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Post by: Mysterio
Unknown.
But at least that 'GW direct only' rumor was shot dead.
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Post by: Crimson
Is there any news on whether the other Knight types will be available? (I personally would much rather have a Porphyrion than a Warhound.)
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Post by: Thargrim
Mad Doc Grotsnik wrote:Was there any confirmation on the price?
I’m aware of the earlier rumoured price, but wondering if we know for sure now.
No confirmation, but the price will be in next months WD magazine.
Also no confirmation on Cawdor release date. They had gang war 4 on display but somehow didn't discuss it or tell us anything about what is in it. As I said on bac the most exciting thing revealed was the Cawdor dice, and a pic of their sprue. It was also nice to see more of the AT box contents and a glimpse at the rulebook, but really this open day was rather light on news and content that we hadn't already seen.
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Post by: Mr_Rose
November, according to the quote at the top of the page. So we’ll see them next month probably, between battle shots from the book and probable preview teasers.
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Post by: jonolikespie
I've been hearing on Facebook that the sprues are designed rather intelligently so that all the connections will be hidden behind armour and it can be painted on sprue. I still wouldn't paint on sprue but I am curious how they're designed now as I'd love if they were deliberately designed so that you can build the metal skeleton, spray it silver, and then have all the armour panels separate, spray them another colour, and attach afterwards.
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Post by: Thargrim
jonolikespie wrote:I've been hearing on Facebook that the sprues are designed rather intelligently so that all the connections will be hidden behind armour and it can be painted on sprue. I still wouldn't paint on sprue but I am curious how they're designed now as I'd love if they were deliberately designed so that you can build the metal skeleton, spray it silver, and then have all the armour panels separate, spray them another colour, and attach afterwards.
It would be easy to leave most of the armor panels off. Not so much on the knights, but on the reaver and warlord. Stuff like the reaver shoulder plates are their own separate piece. I'm personally gonna leave armor plates off and spray with leadbelcher. A lot of the techniques used for imperial knights on the warhammer tv channel would work well on these models. So leadbelcher, nuln oil wash, brass bits, agrax earthshade wash, drybrush silver and then start picking out the colored details.
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Post by: TwilightSparkles
They do stack , saw them demo that with a set yesterday at FW open day. Having seen the full retail box and the minutes , it'll be a £95 starter. It's no bigger box than Soul Wars.
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Post by: Chopstick
TwilightSparkles wrote:They do stack , saw them demo that with a set yesterday at FW open day. Having seen the full retail box and the minutes , it'll be a £95 starter. It's no bigger box than Soul Wars.
£95 is a great price if true. Is it confirmed or just speculation?
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Post by: schoon
I must say that AT continues to look better and better the more I see.
That train is pure gold - that will be so fun to paint!
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Post by: Breotan
Chopstick wrote:So the Warlord have no weapon option? They never show any loadout other than the dual Volcano and Missile Launcher.
I expect FW will release different loadouts in resin, so you might as well prepare to magnatise.
I also expect FW's range of Cerastus Knights to be released in resin. I wonder what the price of an AT Acastus will be?
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Post by: MajorWesJanson
Breotan wrote:Chopstick wrote:So the Warlord have no weapon option? They never show any loadout other than the dual Volcano and Missile Launcher.
I expect FW will release different loadouts in resin, so you might as well prepare to magnatise.
I also expect FW's range of Cerastus Knights to be released in resin. I wonder what the price of an AT Acastus will be?
Warlords and reavers are going to be common enough that i can see plastic upgrade sprues for more weapons. They just have to actually design the additional arm weapons for the warlord and carapace mounts for both, which hopefully means 28mm versions as well. They could probably fit a full set of additional reaver carapa e mounts and extra arms on a single clampack sprue, and maybe a double set for the warlord, like how marines have chapter upgrade clampacks.
Almost glad to hear that the reaver and warhounds will be in later months, easier on my budget. Can focus on 2 gm editions and another set or two of buildings to start.
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Post by: AndrewGPaul
Mad Doc Grotsnik wrote:Was there any confirmation on the price?
I’m aware of the earlier rumoured price, but wondering if we know for sure now.
Price and release date will be announced in August’s White Dwarf.
Is the train an actual terrain piece? I wasn’t sure if it was a scratchbuild or conversion.
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Post by: StraightSilver
Slightly off topic but looking at the AT buildings - they appear to be pretty much scaled down versions of the new 40K scenery.... which means you could actually make 28mm versions of them, lol.
Rumours on another forum that the Grand Master edition will be limited to 20,000 copies worldwide initially which means it will sell out very fast - but will be available again around Christmas time.
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Post by: AndrewGPaul
If it was you, give it back:
https://www.facebook.com/LegionofLiesPodcast/posts/2134551609906000
As some of you may have been made aware, yesterday at the Forge World Horus Heresy and Specialist Games Open Day, one of the display Adeptus Titanicus Knights was "liberated".
Now, those of us in the community are pretty appalled by this. We have been very lucky to be shown these items up close and personal prior to release, and it shows a lot of disrespect to then think it's a good idea to just take one away for your own benefit.
So, we in the Heresy Community are appealing for this person to return the item. It may only be something small, but the act means a lot.
Was this you? Or perhaps you know the person that did this? Maybe it was accidental (yes, in those crowds something may have got knocked into a carrier bag without realising), maybe it was intentional, we don't know.
We are not asking for you to hand yourself in for questioning or Decimation, just simply asking that the Knight is returned to its owners. If you wish to do this anonymously, then thats fine.
Please share this message across the community. Let's show Forge World that we actually give a gak about how they interact with us as a community.
Thank you!
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Post by: OrlandotheTechnicoloured
Oh good grief,
and that why nobody gets nice things
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Post by: changemod
They probably won’t consider it that big a deal that someone palmed an unpainted model worth what, £10-12 when you factor in it’s a third of a kit?
Theft = Bad, sure, but it’s not really damaging to the company.
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Post by: AegisGrimm
Good god, what an A-hole. It's bad enough when people unapologetically shrug when they break demo models, but theft is just pure deush-baggery.
Lame.
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