50012
Post by: Crimson
I think it would be cleared to have separate thread for each codex. I keep checking this thread in hopes that there would be some Eldar news...
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Post by: AdmiralHalsey
I myself am waiting for Genestealer cults, sisters, and Harliquins.
We _Know_ Tau, Dark Eldar, and Necrons are coming up. Most of the stuff in here feels like a tactica debate not 'Rumors.'
4183
Post by: Davor
I missed out on Tau info. Usually the first post is updated with new info. So if I click on "read first unread post" and it passes a bunch of pages, no loss, I go to page one, first post. Here for the Tau it's not the case.
It's almost like the Tau don't deserve their own thread. Really surprised by this.
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Post by: Sunny Side Up
AdmiralHalsey wrote:I myself am waiting for Genestealer cults, sisters, and Harliquins.
We _Know_ Tau, Dark Eldar, and Necrons are coming up. Most of the stuff in here feels like a tactica debate not 'Rumors.'
Well, it's "News & Rumors", so I guess it covers the news part. And given some 20 years of experience with the average quality of GW "rumors" that aren't confirmed kinda makes discussing them 2014-style, if there's even a tiny scrap of something we actually have from GW and thus avoids the "98%-chance-it's-clickbait-nonesense-caveat", seem a lot more attractive.
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Post by: Kanluwen
Davor wrote:I missed out on Tau info. Usually the first post is updated with new info. So if I click on "read first unread post" and it passes a bunch of pages, no loss, I go to page one, first post. Here for the Tau it's not the case. It's almost like the Tau don't deserve their own thread. Really surprised by this.
I mean this in the nicest way possible, but you understand that first posts getting updated requires a poster who actively updates the first post--or moderators to actively do it? It's fairly easy when it's an OP who pays attention to things, but the OP in this case doesn't really seem to have been active too much in this thread. They posted a thread back in January over Naftka rumors, didn't really keep it updated or even really post in it. AdmiralHalsey wrote:I myself am waiting for Genestealer cults, sisters, and Harliquins. We _Know_ Tau, Dark Eldar, and Necrons are coming up. Most of the stuff in here feels like a tactica debate not 'Rumors.'
That's how basically every Rumors thread ends up after awhile.
84472
Post by: Wolf_in_Human_Shape
A foregone conclusion. It will either be that, or a million proposed rules and subsequent debates over them.
77922
Post by: Overread
AdmiralHalsey wrote:I myself am waiting for Genestealer cults, sisters, and Harliquins.
We _Know_ Tau, Dark Eldar, and Necrons are coming up. Most of the stuff in here feels like a tactica debate not 'Rumors.'
That's because GW keeps a tight lid on its own rumours. So most of the time that we get any credible rumours they are getting close to a formal release so the nature of the rumours tends to end up focusing on the leaked bits of rules and on what people hope the rules will be.
This is especially the case right now because the releases are without models so there's less speculation as to what models might change or come out with a release. So its really all down to the rules.
Tau, Necron and Dark Eldar are coming - beyond that we don't know anything besides random hints at other things and guesswork. And a thread can only go around guessing for so long before the topic moves on.
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Post by: Davor
Kanluwen wrote:Davor wrote:I missed out on Tau info. Usually the first post is updated with new info. So if I click on "read first unread post" and it passes a bunch of pages, no loss, I go to page one, first post. Here for the Tau it's not the case. It's almost like the Tau don't deserve their own thread. Really surprised by this.
I mean this in the nicest way possible, but you understand that first posts getting updated requires a poster who actively updates the first post--or moderators to actively do it? It's fairly easy when it's an OP who pays attention to things, but the OP in this case doesn't really seem to have been active too much in this thread. They posted a thread back in January over Naftka rumors, didn't really keep it updated or even really post in it. Fully understand. I know how much work it is. I did it a few times myself but not on Dakka. Just use to all the other codices getting their own thread with someone updating on Dakka is all. Just surprised that Tau didn't get one. Was wondering if this was the new norm for Dakka and no more individual codex rumour threads and I need to keep a closer eye on this thread.
14
Post by: Ghaz
https://www.warhammer-community.com/2018/03/11/forgebane-pre-order-next-week/ Forgebane goes on preorder next week, followed by Codex Necrons the week after. Most importantly, the leaked Necron Dynasty rules have been confirmed.
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Post by: Kanluwen
Damnit. I just preordered the Tau book and now they go and do this to me?!
4139
Post by: wuestenfux
Ghaz wrote:https://www.warhammer-community.com/2018/03/11/forgebane-pre-order-next-week/
Forgebane goes on preorder next week, followed by Codex Necrons the week after. Most importantly, the leaked Necron Dynasty rules have been confirmed.
The dynasty rules are not bad. But we will need to see them in the context of special rules, strategems, and unit rules.
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Post by: ImAGeek
Davor wrote: Kanluwen wrote:Davor wrote:I missed out on Tau info. Usually the first post is updated with new info. So if I click on "read first unread post" and it passes a bunch of pages, no loss, I go to page one, first post. Here for the Tau it's not the case.
It's almost like the Tau don't deserve their own thread. Really surprised by this.
I mean this in the nicest way possible, but you understand that first posts getting updated requires a poster who actively updates the first post--or moderators to actively do it?
It's fairly easy when it's an OP who pays attention to things, but the OP in this case doesn't really seem to have been active too much in this thread. They posted a thread back in January over Naftka rumors, didn't really keep it updated or even really post in it.
Fully understand. I know how much work it is. I did it a few times myself but not on Dakka. Just use to all the other codices getting their own thread with someone updating on Dakka is all. Just surprised that Tau didn't get one. Was wondering if this was the new norm for Dakka and no more individual codex rumour threads and I need to keep a closer eye on this thread. 
It’s just that this time, the OP was about a release schedule rumour, not just one codex. So as the codexes in the schedule have come out, the discussion has been about them in here.
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Post by: Slayer-Fan123
If Flayed Ones even get a slight price cut, the Hatred ones are gonna be nasty to ANY bubble wrap in the game.
86450
Post by: Alcibiades
No Bone Kingdom of Drazak rules?
I am sad.
90435
Post by: Slayer-Fan123
The Awakened By Murder trait is probably the best we will get and I'm sure there's gonna be some nifty relics.
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Post by: CthuluIsSpy
No Empire of the Severed trait either, which is unfortunate because I like that dynasty.
Flayed ones will probably get a price cut because they are currently not worth the points. I mean, its more than a deathmark, yet has a worse save and no ranged weapon. What, GW?
-=Edit=- Removed colloquial profanity. Don't do that again. Lorek
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Post by: Aren73
No Charnovokh sadly, of course they aren't a super popular dynasty but they have a bit of fluff and a colour scheme so was hoping maybe there might be something.
90435
Post by: Slayer-Fan123
Now you guys almost expect Space Marine treatment. I'll take a good codex over overly specific traits. There seems like enough for the different playstyles you might want, unless you want another -1 to hit army.
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Post by: NurglesR0T
Slayer-Fan123 wrote:
The Awakened By Murder trait is probably the best we will get and I'm sure there's gonna be some nifty relics.
Going to assume that these Dynasty traits will apply to the whole army. I could see myself using a mix between Sautek and Mephrit quite a bit. I read on another forum that RP is functionally unchanged, so Necrons will still face the same weakness of one unit being targeted at a time to prevent RP (not confirmed as fact yet obviously)
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Post by: Arachnofiend
Slayer-Fan123 wrote:Now you guys almost expect Space Marine treatment. I'll take a good codex over overly specific traits. There seems like enough for the different playstyles you might want, unless you want another -1 to hit army.
For stuff outside of the chosen dynasties I'm mostly curious what Forge World do with their dynasty; I'd be fine if they say that you just use the most appropriate codex dynasty for Maynarkh units (read: Novokh) but if they end up putting out special rules for their armies then I'd be very interested to see what the Maynarkhs get.
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Post by: Davor
Ghaz wrote:https://www.warhammer-community.com/2018/03/11/forgebane-pre-order-next-week/
Forgebane goes on preorder next week, followed by Codex Necrons the week after. Most importantly, the leaked Necron Dynasty rules have been confirmed.
Didn't really care for this, but now after seeing this link you have posted you have gotten me excited for this now.
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Post by: changemod
/tg/ anon uploading Necron datasheets, I'm sure someone will collect a folder of them when he's finished.
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Post by: BrianDavion
Ghaz wrote:https://www.warhammer-community.com/2018/03/11/forgebane-pre-order-next-week/
Forgebane goes on preorder next week, followed by Codex Necrons the week after. Most importantly, the leaked Necron Dynasty rules have been confirmed.
damn, might not be able to pre-order as I don't get paid right away
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Post by: zamerion
saw this on FB
Has anyone seen this image in a codex or is it new?
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Post by: BoomWolf
Pretty sure its new.
We all knew EC is going to come eventually.
But this means they might come before WE, and that's a shocker.
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Post by: Irbis
BoomWolf wrote:But this means they might come before WE, and that's a shocker.
How?
Khorne already had a huge update, including that of most of centrepiece models and characters. EC were always more likely IMO as their update would add a lot to AoS range too...
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Post by: Kanluwen
Irbis wrote: BoomWolf wrote:But this means they might come before WE, and that's a shocker.
How?
Khorne already had a huge update, including that of most of centrepiece models and characters. EC were always more likely IMO as their update would add a lot to AoS range too...
Age of Sigmar Khorne and Daemons "had a huge update".
World Eaters only saw Kharn get updated. There's room for new World Eater models, a few new special units, maybe even Angron.
Very little for Emperor's Children would be applicable to the AoS range, unless you're trying to insinuate they'd do another Tzaangor styled unit?
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Post by: Galas
If they remade Emperor's Children they'll give a update to the Slaanesh Daemon range. Keeper of Sekrets, Fiend of Slaanesh, maybe some new heralds, etc...
Maybe even some mortal slaanesh units for AoS like they did with the Nurgle Battletome.
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Post by: ZebioLizard2
Galas wrote:If they remade Emperor's Children they'll give a update to the Slaanesh Daemon range. Keeper of Sekrets, Fiend of Slaanesh, maybe some new heralds, etc...
Maybe even some mortal slaanesh units for AoS like they did with the Nurgle Battletome.
I just want a better looking KoS.. With an actual SC!
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Post by: Kanluwen
Galas wrote:If they remade Emperor's Children they'll give a update to the Slaanesh Daemon range. Keeper of Sekrets, Fiend of Slaanesh, maybe some new heralds, etc...
Maybe even some mortal slaanesh units for AoS like they did with the Nurgle Battletome.
If they remade Emperor's Children and stuck to the pattern of Death Guard/Thousand Sons?
No Greater Daemons.
I would, for AoS, expect:
Keeper of Secrets
Fiend
Herald
Plastic Masque
A unit of 'heavy' troops
A flying unit of some kind
Some kind of big monster rider or several smaller riders
A unit of Cultist-esque troops
Out of all those releases?
The flying unit, Herald, Fiend, and maybe the Masque would transfer over to Emperor's Children--in addition to the Daemon stuff that already exists.
I'd also expect Noise Marines, some kind of debased version of the Palatines to fill a Terminator slot, a plastic Fulgrim, and a plastic Lucius. There's probably someone else who can add a few more ideas(Cultists, for example) but I'm not as familiar with EC as I used to be.
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Post by: Mantle
zamerion wrote:saw this on FB
Has anyone seen this image in a codex or is it new?
That's a piece done by an artist I follow on Instagram mikhailsavier is his account name, I dunno if he does official work for GW but could just be some really good fan art.
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Post by: BrianDavion
it's black and white codexes are pure colour now so take that for what it's worth, even if it's going to be colored and used for an offical publication it doesn't follow it's a codex, could be a novel (the HH novels all have art insert in em now) a forge world publication etc.
There ahs been hints in the new AOS codex that slaanish might eventually get freed. but that strikes me as something they'd save for a biiig thing.
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Post by: Kanluwen
BrianDavion wrote:it's black and white codexes are pure colour now so take that for what it's worth, even if it's going to be colored and used for an offical publication it doesn't follow it's a codex, could be a novel (the HH novels all have art insert in em now) a forge world publication etc.
There ahs been hints in the new AOS codex that slaanish might eventually get freed. but that strikes me as something they'd save for a biiig thing.
And a lot of the color art in codices now was black & white to start with. Color is done after the initial drawing is done.
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Post by: Irbis
Yup, because daemons don't exist in 40K, eh?  Nor do mortal followers, or big amoured dudes a simple conversion away from being WE berserkers, eh?
Kanluwen wrote:World Eaters only saw Kharn get updated. There's room for new World Eater models, a few new special units, maybe even Angron.
Kytan and Lord of Skulls say hi. Between these two and Bloodthirsters of various description, there is simply no more room for Khornate LoWs. Even Angron would largely sell due to being a novelty, as all the Khornate big gribbles are so redundant in being just big choppies there is no way to make such big distinction as between say GUO and Mortarion. How many big angry giants with an axe can you make?
Kanluwen wrote:Very little for Emperor's Children would be applicable to the AoS range, unless you're trying to insinuate they'd do another Tzaangor styled unit?
Tzaangors, mortal followers, daemons, Lords (the one on a snake-thing is still one of the best Chaos minis ever produced), really, with recent blurring of barriers between 40K and AoS I wouldn't be surprised if most of big S stuff had weapon options for both systems on the sprue to begin with. With Khorne, doing so would require trashing almost brand new AoS range. Which option sounds more appealing to GW?
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Post by: Kanluwen
Sure they do, but the things that got updated(Bloodthirsters) were updated as part of a big push in the run-up for them destroying the Fantasy setting and starting anew.
Of course it's also worth mentioning that this supposed "update" that you're talking about consisted of one or two big kits at the time. The Bloodthirster 3in1 kit and Skarbrand; and in the run-up to them redoing 40k over a year or so later we got a plastic Kharn.
Nor do mortal followers, or big amoured dudes a simple conversion away from being WE berserkers, eh?
Were they Berzerkers?
Yes or no?
Just kidding, I know you're reaching pretty hard to make that relevant.
Kanluwen wrote:World Eaters only saw Kharn get updated. There's room for new World Eater models, a few new special units, maybe even Angron.
Kytan
Forge World item and it's not new.
and Lord of Skulls say hi.
Not a recent release. It wasn't even a "recent release" when it was in the Khorne Daemonkin book alongside the new Bloodthirsters and the plastic Champion of Khorne they sold.
Between these two and Bloodthirsters of various description, there is simply no more room for Khornate LoWs. Even Angron would largely sell due to being a novelty, as all the Khornate big gribbles are so redundant in being just big choppies there is no way to make such big distinction as between say GUO and Mortarion. How many big angry giants with an axe can you make?
I can think of quite a few ways, mainly centering around the whole schtick of y'know, Angron giving buffs to the World Eaters and Daemons both that Bloodthirsters might not give to World Eaters and vice versa?
Realistically, Magnus was in the same situation with the Fateweaver and Lord of Change. Not much really differentiates him from them--it's really only Mortarion that had something 'interesting' going for him since he can Fly and GUOs can't.
If they want to do something with Angron and Bloodthirsters, an easy way to 'fix' the supposed problem you're talking about is just making things that should have been equipment options to begin with into them.
Kanluwen wrote:Very little for Emperor's Children would be applicable to the AoS range, unless you're trying to insinuate they'd do another Tzaangor styled unit?
Tzaangors, mortal followers, daemons, Lords (the one on a snake-thing is still one of the best Chaos minis ever produced), really, with recent blurring of barriers between 40K and AoS
You mean the two kits that Tzeentch got, right? That's your argument for "blurring of barriers between 40k and AoS"?
Because Kairic Acolytes, Ogroid Thaumaturges, Gaunt Summoners, Fatemasters, and a few other tasty treats are still AoS only.
Just like how the Maggotkin got the Plaguelords(guys on flies), Blightkings, Glottkin, the Maggoth Lords, and the Lord of Plagues(the gentleman who allows for Nurgle to have some ranged attacks on basic troopers) but Death Guard didn't.
I wouldn't be surprised if most of big S stuff had weapon options for both systems on the sprue to begin with.
Yeah, like how they gave Tzaangors autopistols and chainswords on the sprue!...oh wait.
With Khorne, doing so would require trashing almost brand new AoS range. Which option sounds more appealing to GW?
Because there's so much shared between the two existing 40k Tzeentch and Nurgle ranges and the AoS ones right?
You're making an argument using "facts" that aren't and speculation that really doesn't line up with anything. They can easily do a Berzerker kit, a Terminator kit, Angron, and some kind of cheap chaff unit(plastic Flesh Hounds c'mon!) without it "require trashing an almost brand new AoS range".
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Post by: DarkStarSabre
Kanluwen wrote: They can easily do a Berzerker kit, a Terminator kit, Angron, and some kind of cheap chaff unit(plastic Flesh Hounds c'mon!) without it "require trashing an almost brand new AoS range".
Heck, they could do this as a summer release with Warzone: Armageddon (which is supposedly suffering a bit of a Daemon infestation and was the last place Angron was seen...hmm...wouldn't be surprised if the World Eaters showed up there cause Daddy was coming back - plus we've seen Sly Marbo and been promised he was a future long term release so, some splash Orks, AM and WE codex and releases?) and still have the Dec-Jan release be a complete EC overhaul with AoS Slaanesh released around the same time - matching the pattern of previous years ( KDK/Blades of Khorne, Thousand Sons/Disciples of Tzeentch, Death Guard/Maggotkin of Nurgle). I mean, really, when you think of it...
For the Daemon range to be 'complete' they need to update Flesh Hounds (easy splash release with some WE stuff) and then a whole bunch of Slaaneshi units need to be added (Herald types) or updated (Fiends and KoS).
EC seem more likely for a TS/ DG style overhaul because...well, they're a lot more specialised and diverse than WE - WE are essentially just CHOPPY CSM - so a cut and paste Codex with a new Berserker kit, Angron and perhaps a specialist choppy Terminator unit could easily fill a release. IT's physically less work than Custodes. EC would need whole new units - I'd like a return to the 3.5 Sonic weapons approach and you have some interesting 30k combat specialists that could make new units.
60415
Post by: Mandragola
Someone's posted a video going through the Tau codex, showing all the datasheets, points costs and so on. https://www.youtube.com/watch?v=RuztP8Alo4A
Health warning: the guy has no clue whatsoever and talks a load of nonsense - but it's ok to skip around with the sound turned down if you want to read things.
34439
Post by: Formosa
DarkStarSabre wrote: Kanluwen wrote: They can easily do a Berzerker kit, a Terminator kit, Angron, and some kind of cheap chaff unit(plastic Flesh Hounds c'mon!) without it "require trashing an almost brand new AoS range".
Heck, they could do this as a summer release with Warzone: Armageddon (which is supposedly suffering a bit of a Daemon infestation and was the last place Angron was seen...hmm...wouldn't be surprised if the World Eaters showed up there cause Daddy was coming back - plus we've seen Sly Marbo and been promised he was a future long term release so, some splash Orks, AM and WE codex and releases?) and still have the Dec-Jan release be a complete EC overhaul with AoS Slaanesh released around the same time - matching the pattern of previous years ( KDK/Blades of Khorne, Thousand Sons/Disciples of Tzeentch, Death Guard/Maggotkin of Nurgle). I mean, really, when you think of it...
For the Daemon range to be 'complete' they need to update Flesh Hounds (easy splash release with some WE stuff) and then a whole bunch of Slaaneshi units need to be added (Herald types) or updated (Fiends and KoS).
EC seem more likely for a TS/ DG style overhaul because...well, they're a lot more specialised and diverse than WE - WE are essentially just CHOPPY CSM - so a cut and paste Codex with a new Berserker kit, Angron and perhaps a specialist choppy Terminator unit could easily fill a release. IT's physically less work than Custodes. EC would need whole new units - I'd like a return to the 3.5 Sonic weapons approach and you have some interesting 30k combat specialists that could make new units.
World Eaters are "just" choppy if the designers lack imagination, which they do, just like with the Chaos gods there are many aspects to the World Eaters and Emperors Children they could explore, but they dont.
World Eaters worship the god of war and you could easily introduce all kinds of units, martial pride covers many many things, shooting, combat, leadership etc.
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Post by: Kanluwen
Formosa wrote:
World Eaters are "just" choppy if the designers lack imagination, which they do, just like with the Chaos gods there are many aspects to the World Eaters and Emperors Children they could explore, but they dont.
World Eaters worship the god of war and you could easily introduce all kinds of units, martial pride covers many many things, shooting, combat, leadership etc.
It always feels like the "God of War" is more the "God of War Fought Fairly as Per Medieval Codes". He's the god of combat, of shedding blood, and of taking trophies and 'honorable' combat(no snipers, you see your opponent face to face) up close and personal.
I could definitely see World Eaters getting some kind of shorter ranged firepower unit; like Havocs equipped with flamers, grenade launchers, etc. The kind of stuff one would use to flush cowards out of the trenches and get them fightin' mad. I definitely see them getting Cultists; maybe even finally being the place we see a Renegade Guard kit or entry in a GW book? Blood Pact style.
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Post by: Bloodmaster
Mantle wrote:zamerion wrote:saw this on FB
Has anyone seen this image in a codex or is it new?
That's a piece done by an artist I follow on Instagram mikhailsavier is his account name, I dunno if he does official work for GW but could just be some really good fan art.
Mikhail is working for GW nowadays. Bevorhand, he drew a lot of "fan" work with a focus on chaos, so this might as well be a privat art work
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Post by: ian
Does anybody know when the faq is due and im just wondering if anybody thinks they will nerf some of the older codex to be more inline with the new ones ?
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Post by: Kdash
ian wrote:Does anybody know when the faq is due and im just wondering if anybody thinks they will nerf some of the older codex to be more inline with the new ones ?
Noone knows except GW… And it’s starting to frustrate me a little.
All we know is that it “should” be coming within the next 18 days…
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Post by: Geifer
With how GW is reaching out to the community these days, perhaps they're waiting until Adepticon is over so as not to give the organizers a headache over adding last minute rulings to their event?
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Post by: Galas
From: http://www.bolterandchainsword.com/topic/345193-chaos-space-wolves-codex-kroot-rumors-heavy-salt/
New Black Legion will be in a boxed set with new Space Wolves, new Abbadon model and Chaos Chosen, plus a new Wolves character and some other stuff. End of year for the boxed set.
Angron and new Khorne will be coming too, although may be next year now. Angron is gonna be huge
Also here's a big one: Kroot Codex. Hard to believe, but the source on this has never been wrong for me.
Russ is returning - old man Russ, looks a bit like Odin - and he will POSSIBLY have 2 forms like Morathi
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Post by: Kdash
Geifer wrote:With how GW is reaching out to the community these days, perhaps they're waiting until Adepticon is over so as not to give the organizers a headache over adding last minute rulings to their event?
Makes sense, but as an faq i'd have hoped it came before such a major event, as it helps provide clarifications etc
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Post by: Geifer
Galas wrote:From: http://www.bolterandchainsword.com/topic/345193-chaos-space-wolves-codex-kroot-rumors-heavy-salt/
New Black Legion will be in a boxed set with new Space Wolves, new Abbadon model and Chaos Chosen, plus a new Wolves character and some other stuff. End of year for the boxed set.
Angron and new Khorne will be coming too, although may be next year now. Angron is gonna be huge
Also here's a big one: Kroot Codex. Hard to believe, but the source on this has never been wrong for me.
Russ is returning - old man Russ, looks a bit like Odin - and he will POSSIBLY have 2 forms like Morathi
Werewoof Russ? Hmmmmmm...
Kroot getting a codex, Failbaddon getting a new model, sounds out there. I can believe Angron just so Slaanesh doesn't get new models, though.
Kdash wrote: Geifer wrote:With how GW is reaching out to the community these days, perhaps they're waiting until Adepticon is over so as not to give the organizers a headache over adding last minute rulings to their event?
Makes sense, but as an faq i'd have hoped it came before such a major event, as it helps provide clarifications etc
You'd think, but I suspect GW thinks their rules are fine so there's no need to rush things out for a small-time event like Adepticon.
You know, if this is what's actually going to happen.
I do get your frustration, though. BIG FAQ IN MARCH goes the announcement, and now we're halfway through March and they haven't even mentioned it anymore. That right there is not the best community work.
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Post by: Kanluwen
Geifer wrote: Galas wrote:From: http://www.bolterandchainsword.com/topic/345193-chaos-space-wolves-codex-kroot-rumors-heavy-salt/
New Black Legion will be in a boxed set with new Space Wolves, new Abbadon model and Chaos Chosen, plus a new Wolves character and some other stuff. End of year for the boxed set.
Angron and new Khorne will be coming too, although may be next year now. Angron is gonna be huge
Also here's a big one: Kroot Codex. Hard to believe, but the source on this has never been wrong for me.
Russ is returning - old man Russ, looks a bit like Odin - and he will POSSIBLY have 2 forms like Morathi
Werewoof Russ? Hmmmmmm...
Kroot getting a codex, Failbaddon getting a new model, sounds out there. I can believe Angron just so Slaanesh doesn't get new models, though.
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
Abaddon needs a new model. It's just that simple. A Chosen plastic kit would go great with that, and both of those being added into a Forgebane styled box would work quite well.
I think any 40k Slaanesh is going to wait until we get Ynnari as well, since those two are supposed to be pretty heavily linked. Angron and a few choice bits for World Eaters would cement them as a faction in and of themselves too.
Kdash wrote: Geifer wrote:With how GW is reaching out to the community these days, perhaps they're waiting until Adepticon is over so as not to give the organizers a headache over adding last minute rulings to their event?
Makes sense, but as an faq i'd have hoped it came before such a major event, as it helps provide clarifications etc
You'd think, but I suspect GW thinks their rules are fine so there's no need to rush things out for a small-time event like Adepticon.
You know, if this is what's actually going to happen.
I do get your frustration, though. BIG FAQ IN MARCH goes the announcement, and now we're halfway through March and they haven't even mentioned it anymore. That right there is not the best community work.
I think anyone who expected a major FAQ/balance document before Adepticon was going to be disappointed. They tend to wait until after the big events from what it's looked like, the reason why is so people might not cancel or feel like they got hit by a bait and switch.
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Post by: Geifer
Kanluwen wrote:Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
I'd put more stock in the reasoning that it gives Tau an ally option if GW was more concerned with a more even treatment of factions, both in 40k and AoS. I don't think that's a priority for GW, however.
And while I would love to see more and better Kroot, you are leaving out the reason such a codex would come into existence: big chickens along the lines of what Forgeworld used to have. Maybe not Knarlocs per se, but I'm not seeing a codex just for redone kits of the side show to the side show.
Lastly, with how GW has developed a fixation for battle suits since the Riptide came out, I have my doubts that GW would develop the alien coalition aspect of Tau further.
I'd be pleasantly surprised if I was wrong, but as far as I'm concerned Kroot are almost in Squad and Battle Sisters territory.
Kanluwen wrote:Abaddon needs a new model. It's just that simple. A Chosen plastic kit would go great with that, and both of those being added into a Forgebane styled box would work quite well.
Yes he does, and not just since yesterday. But apparently he didn't need a model as badly as at least three primarchs. It's hardly impossible with how other Chaos characters got redone in plastic, of course.
Kanluwen wrote:I think any 40k Slaanesh is going to wait until we get Ynnari as well, since those two are supposed to be pretty heavily linked. Angron and a few choice bits for World Eaters would cement them as a faction in and of themselves too.
Ynnead comes back, Slaanesh is destroyed, squatting time ho! No need for pesky Slaanesh models!
I would have thought it's the other way around, to be honest. Slaanesh's escape (or however its captivity is resolved) in AoS leading the way with fantasy models that, in a similar fashion as Tzeentch and Nurgle, bleed over to 40k for a combined Slaanesh release (with daemons being the obvious overlapping models, as discussed earlier). Then this would be used as an excuse to bulk out Ynnari which are, as you said, linked in the background.
Undivided and Khorne models seem to only get in the way of this and logically I'd put them after a Slaanesh release instead of before it.
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Post by: davou
I may have to set myself on fire at the gw if fething kroot get a kodex before orks
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Post by: Hybrid Son Of Oxayotl
Well, Custodes got a codex before Kroot (and Orks, and Space Wolves, and Sisters of Battle, and...) so you might very well have to set yourself on fire.
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Post by: Dandelion
Kanluwen wrote: Formosa wrote:
World Eaters are "just" choppy if the designers lack imagination, which they do, just like with the Chaos gods there are many aspects to the World Eaters and Emperors Children they could explore, but they dont.
World Eaters worship the god of war and you could easily introduce all kinds of units, martial pride covers many many things, shooting, combat, leadership etc.
It always feels like the "God of War" is more the "God of War Fought Fairly as Per Medieval Codes". He's the god of combat, of shedding blood, and of taking trophies and 'honorable' combat(no snipers, you see your opponent face to face) up close and personal.
I could definitely see World Eaters getting some kind of shorter ranged firepower unit; like Havocs equipped with flamers, grenade launchers, etc. The kind of stuff one would use to flush cowards out of the trenches and get them fightin' mad. I definitely see them getting Cultists; maybe even finally being the place we see a Renegade Guard kit or entry in a GW book? Blood Pact style.
Careful with flamers, you might dry up all that blood.
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Post by: Dryaktylus
Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau.
I suppose they'd be an option for other armies too.
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Post by: Kanluwen
Geifer wrote: Kanluwen wrote:Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes. I'd put more stock in the reasoning that it gives Tau an ally option if GW was more concerned with a more even treatment of factions, both in 40k and AoS. I don't think that's a priority for GW, however.
You can't use AoS as an example since they're seemingly trying to recover from an (arguably) "failed" attempt to tie army releases to story. Everything in AoS was tied to the campaign books early on, we'd get 2 factions per book. As it stands, yeah we have seen a bit of "more even treatment of factions". Genestealer Cults for example. And while I would love to see more and better Kroot, you are leaving out the reason such a codex would come into existence: big chickens along the lines of what Forgeworld used to have. Maybe not Knarlocs per se, but I'm not seeing a codex just for redone kits of the side show to the side show.
So how many "big chickens" did Custodes come with? Oh right, none that didn't already exist. Lastly, with how GW has developed a fixation for battle suits since the Riptide came out, I have my doubts that GW would develop the alien coalition aspect of Tau further. I'd be pleasantly surprised if I was wrong, but as far as I'm concerned Kroot are almost in Squad and Battle Sisters territory.
Battle suits and y'know, the Tidewall stuff? Kanluwen wrote:Abaddon needs a new model. It's just that simple. A Chosen plastic kit would go great with that, and both of those being added into a Forgebane styled box would work quite well. Yes he does, and not just since yesterday. But apparently he didn't need a model as badly as at least three primarchs. It's hardly impossible with how other Chaos characters got redone in plastic, of course.
Did you ever think that maybe he was going to be part of a release for a Black Legion Codex? Kanluwen wrote:I think any 40k Slaanesh is going to wait until we get Ynnari as well, since those two are supposed to be pretty heavily linked. Angron and a few choice bits for World Eaters would cement them as a faction in and of themselves too. Ynnead comes back, Slaanesh is destroyed, squatting time ho! No need for pesky Slaanesh models!
Don't start that garbage. Please. I would have thought it's the other way around, to be honest. Slaanesh's escape (or however its captivity is resolved) in AoS leading the way with fantasy models that, in a similar fashion as Tzeentch and Nurgle, bleed over to 40k for a combined Slaanesh release (with daemons being the obvious overlapping models, as discussed earlier). Then this would be used as an excuse to bulk out Ynnari which are, as you said, linked in the background. Undivided and Khorne models seem to only get in the way of this and logically I'd put them after a Slaanesh release instead of before it.
The issue with this idea is that you're failing to mention that Slaanesh is going to need quite a bit of stuff in terms of AoS and 40k both. It would be a big release while Black Legion and Khorne wouldn't need a whole lot.
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Post by: unmercifulconker
Galas wrote:From: http://www.bolterandchainsword.com/topic/345193-chaos-space-wolves-codex-kroot-rumors-heavy-salt/
New Black Legion will be in a boxed set with new Space Wolves, new Abbadon model and Chaos Chosen, plus a new Wolves character and some other stuff. End of year for the boxed set.
Angron and new Khorne will be coming too, although may be next year now. Angron is gonna be huge
Also here's a big one: Kroot Codex. Hard to believe, but the source on this has never been wrong for me.
Russ is returning - old man Russ, looks a bit like Odin - and he will POSSIBLY have 2 forms like Morathi
*Breathes deeply and intently*
Just yes to everything, I would love a 2 form model like Morathi, would be pretty sweet, have Viking Russ but have him turn at will into a rampaging death viking werewolf, or perhaps he turns into it once he reaches so many wounds?
And a Kroot dex, lawdy lawdy lawdy, this is why I wanna collect a Tau EMPIRE force, I want my alien allies.
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Post by: Lord Perversor
As i already pointed out to some friends of mine, check the Tau codex this weekend, if suddenly there is no Kroot or Tau units in it high chances the codex may be a future options (as it happened with harlequins and Eldar,Dark eldar codex)
If they have their own entries, chances may be low.
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Post by: Kanluwen
Lord Perversor wrote:As i already pointed out to some friends of mine, check the Tau codex this weekend, if suddenly there is no Kroot or Tau units in it high chances the codex may be a future options (as it happened with harlequins and Eldar,Dark eldar codex) If they have their own entries, chances may be low.
Not necessarily. A better metric would be Knights, but since that would disprove your point I assume you'll ignore it. GW has no issue with reprinting material across books.
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Post by: Ghaz
Lord Perversor wrote:As i already pointed out to some friends of mine, check the Tau codex this weekend, if suddenly there is no Kroot or Tau units in it high chances the codex may be a future options (as it happened with harlequins and Eldar,Dark eldar codex)
If they have their own entries, chances may be low.
Considering Kroot and Vespid were mentioned in the Dal'yth Sept Faction Focus, I believe it's a safe assumption that they're in the codex.
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Post by: Eldarain
Do we have any rumor tracker info on that Black Legion/Space Wolves boxed set post?
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Post by: BrianDavion
Kanluwen wrote: Geifer wrote: Kanluwen wrote:Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
I'd put more stock in the reasoning that it gives Tau an ally option if GW was more concerned with a more even treatment of factions, both in 40k and AoS. I don't think that's a priority for GW, however.
You can't use AoS as an example since they're seemingly trying to recover from an (arguably) "failed" attempt to tie army releases to story. Everything in AoS was tied to the campaign books early on, we'd get 2 factions per book.
As it stands, yeah we have seen a bit of "more even treatment of factions". Genestealer Cults for example.
And while I would love to see more and better Kroot, you are leaving out the reason such a codex would come into existence: big chickens along the lines of what Forgeworld used to have. Maybe not Knarlocs per se, but I'm not seeing a codex just for redone kits of the side show to the side show.
So how many "big chickens" did Custodes come with?
Oh right, none that didn't already exist.
Lastly, with how GW has developed a fixation for battle suits since the Riptide came out, I have my doubts that GW would develop the alien coalition aspect of Tau further.
I'd be pleasantly surprised if I was wrong, but as far as I'm concerned Kroot are almost in Squad and Battle Sisters territory.
Battle suits and y'know, the Tidewall stuff?
Kanluwen wrote:Abaddon needs a new model. It's just that simple. A Chosen plastic kit would go great with that, and both of those being added into a Forgebane styled box would work quite well.
Yes he does, and not just since yesterday. But apparently he didn't need a model as badly as at least three primarchs. It's hardly impossible with how other Chaos characters got redone in plastic, of course.
Did you ever think that maybe he was going to be part of a release for a Black Legion Codex?
Kanluwen wrote:I think any 40k Slaanesh is going to wait until we get Ynnari as well, since those two are supposed to be pretty heavily linked. Angron and a few choice bits for World Eaters would cement them as a faction in and of themselves too.
Ynnead comes back, Slaanesh is destroyed, squatting time ho! No need for pesky Slaanesh models!
Don't start that garbage. Please.
I would have thought it's the other way around, to be honest. Slaanesh's escape (or however its captivity is resolved) in AoS leading the way with fantasy models that, in a similar fashion as Tzeentch and Nurgle, bleed over to 40k for a combined Slaanesh release (with daemons being the obvious overlapping models, as discussed earlier). Then this would be used as an excuse to bulk out Ynnari which are, as you said, linked in the background.
Undivided and Khorne models seem to only get in the way of this and logically I'd put them after a Slaanesh release instead of before it.
The issue with this idea is that you're failing to mention that Slaanesh is going to need quite a bit of stuff in terms of AoS and 40k both. It would be a big release while Black Legion and Khorne wouldn't need a whole lot.
we won't get codex black legion, that would be pretty pointless. What we'll get is codex space wovles. and some updates fore chaos in plastic that are needed
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Post by: andysonic1
Updated rules for Codex Marine units that are underused or weak, like Chosen, is all that's needed.
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Post by: Geifer
Kanluwen wrote:You can't use AoS as an example since they're seemingly trying to recover from an (arguably) "failed" attempt to tie army releases to story. Everything in AoS was tied to the campaign books early on, we'd get 2 factions per book.
As it stands, yeah we have seen a bit of "more even treatment of factions". Genestealer Cults for example.
Well, yeah I can use AoS as an example because it happened. Whether if failed and is now getting fixed is beside the point as long as we get tons of Order models and a single Death model since Age of Sigmar was released. The bias is there and until GW does anything about it in a meaningful way, the point stands.
Genestealer Cults? Remind me, that's the xenos faction that got released after Imperials got added Knights, two sub-factions of the Adeptus Mechanicus and Deathwatch along with full model complements, right? Yeah, I'm feeling the love, man.
Kanluwen wrote:So how many "big chickens" did Custodes come with?
Oh right, none that didn't already exist.
Terminators existed in artwork but not as models. Jetbikes existed as artwork but not as models. And before you bring up Forge World, Forge World's Custodes are irrelevant to the contents of the Custodes codex as much as Forge World's Kroot are irrelevant to the contents of a potential Kroot codex. So yeah, they totally got models that preciously didn't exist, all the while retaining all prior Custodes kits (yeah, the one that existed) without alteration or update.
Which leads me to ask, who cares about Custodes? The situation of Custodes is not comparable at all to that of Kroot. Custodes were not integrated into a parent codex for most of their existence, have no metal/resin models that could be updated to plastic and don't have a fifteen year old plastic kit that could use an update either. Completely irrelevant comparison.
I guess GW prioritizing Tau terrain over coalition race models in the past is somehow supposed to make a case for the popularity of Kroot? What did I miss?
Kanluwen wrote:Did you ever think that maybe he was going to be part of a release for a Black Legion Codex?.
Frankly I try not to think of more unnecessary codices that pointlessly fracture factions into mini factions that can barely stand on their own.
You could have read that as the joke it was, and would have had a better better time in the process, Why so serious?
Kanluwen wrote:The issue with this idea is that you're failing to mention that Slaanesh is going to need quite a bit of stuff in terms of AoS and 40k both. It would be a big release while Black Legion and Khorne wouldn't need a whole lot.
Releasing other stuff first is not going to remove the need for the exact same number of kits for Slaanesh. What makes later a better time than sooner?
Especially if you subscribe to the pattern we may see forming of alternating traitor/loyalist primarchs every half a year, releasing Angron now doesn't just push back Fulgrim (and thus Slaanesh as a whole) a little but an entire year since you have to account for the loyalist in between them.
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Post by: Kanluwen
Geifer wrote: Kanluwen wrote:You can't use AoS as an example since they're seemingly trying to recover from an (arguably) "failed" attempt to tie army releases to story. Everything in AoS was tied to the campaign books early on, we'd get 2 factions per book.
As it stands, yeah we have seen a bit of "more even treatment of factions". Genestealer Cults for example.
Well, yeah I can use AoS as an example because it happened. Whether if failed and is now getting fixed is beside the point as long as we get tons of Order models and a single Death model since Age of Sigmar was released. The bias is there and until GW does anything about it in a meaningful way, the point stands.
So we're ignoring the Mortarchs, Morghast, and Nagash for End Times? Cool. Good to know.
A lot of the factions that "haven't seen a single release for AoS" saw their stuff come out during/just prior to the End Times. Try being a Wood Elves player, who still has the majority of their characters in metal and had their unit options gutted with AoS' release.
Genestealer Cults? Remind me, that's the xenos faction that got released after Imperials got added Knights, two sub-factions of the Adeptus Mechanicus and Deathwatch along with full model complements, right? Yeah, I'm feeling the love, man.
lol...yeah, so many models.
Deathwatch saw four dedicated kits(Artemis, Kill-Team Cassius, Deathwatch Kill-Team, Corvus Blackstar) and a conversion sprue.
AdMech, under the way it was split, saw:
4 kits for Skitarii(Sicarian double box, Skitarii double box, Onager kit, and Ironstrider double box-- NO HQ, which has also screwed them over as a playable solo faction for 8th despite the fact it could easily have been done)
4 kits for Cult(Kataphron box, Electropriests, Kastelans, Techpriest Dominus blister)
Genestealer Cult saw a similar number of kits(triple pack of the HQ choices, Acolytes double kit, Neophytes box, Rockgrinder double kit, and Iconward solo blister), a conversion sprue allowing them access to a number of Guard items, and boxes packaged of Guard stuff plus that sprue.
Kanluwen wrote:So how many "big chickens" did Custodes come with?
Oh right, none that didn't already exist.
Terminators existed in artwork but not as models. Jetbikes existed as artwork but not as models. And before you bring up Forge World, Forge World's Custodes are irrelevant to the contents of the Custodes codex as much as Forge World's Kroot are irrelevant to the contents of a potential Kroot codex. So yeah, they totally got models that preciously didn't exist, all the while retaining all prior Custodes kits (yeah, the one that existed) without alteration or update.
You understand that Custodes also saw their two biggest vehicles(Redemptor and Land Raider) be nothing but a shiny box change yeah?
The releases for the Custodes were basically in line with most of the new releases/line expansions: 4 items plus maybe using some existing stuff. Alarus Terminators, the 'Skirt Variant' Custodes(which really shouldn't have happened but is neither here nor there), the Captain blister, Jetbikes.
Which leads me to ask, who cares about Custodes? The situation of Custodes is not comparable at all to that of Kroot. Custodes were not integrated into a parent codex for most of their existence, have no metal/resin models that could be updated to plastic and don't have a fifteen year old plastic kit that could use an update either. Completely irrelevant comparison.
Custodes had a single box that was released as part of a board game, given rules in "Agents of the Imperium" and also got a big box of them and Sisters of Silence with rules booklets in there.
I'll agree that I have no clue who really wanted Custodes, but apparently they've been a hotly anticipated item. They'd regularly been selling out.
I guess GW prioritizing Tau terrain over coalition race models in the past is somehow supposed to make a case for the popularity of Kroot? What did I miss?
You argued that GW moved towards "big suits" and things like that for the Tau.
I pointed out the Tidewall exists. If you "missed" anything, it's on you.
Kanluwen wrote:Did you ever think that maybe he was going to be part of a release for a Black Legion Codex?.
Frankly I try not to think of more unnecessary codices that pointlessly fracture factions into mini factions that can barely stand on their own.
Except it allows for allies, which Chaos players have been complaining they don't have enough access to.
You could have read that as the joke it was, and would have had a better better time in the process, Why so serious? 
Probably because it's nonsense that gets spread left and right and is downright toxic for the discussion it brings along.
You're also dealing with a text medium. Nobody can know you're making a joke unless it's so blatantly obvious that it is the equivalent of Jim from accounting telling a joke with a Joker styled smile on his face and going "EH? EH? EH?" while waiting for the awkward laughter to fade away.
Kanluwen wrote:The issue with this idea is that you're failing to mention that Slaanesh is going to need quite a bit of stuff in terms of AoS and 40k both. It would be a big release while Black Legion and Khorne wouldn't need a whole lot.
Releasing other stuff first is not going to remove the need for the exact same number of kits for Slaanesh. What makes later a better time than sooner?
4 kits for Khorne(with at least Flesh Hounds being usable for AoS) versus 6 or 7 for Slaanesh, at a time when they've reportedly been having production issues because of remodeling/bringing things up to code makes "later a better time than sooner".
Especially if you subscribe to the pattern we may see forming of alternating traitor/loyalist primarchs every half a year, releasing Angron now doesn't just push back Fulgrim (and thus Slaanesh as a whole) a little but an entire year since you have to account for the loyalist in between them.
The problem with this is that it ignores that most big releases alternated "half a year" already.
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Post by: BrianDavion
except black legion is perfectly represented by codex chaos marines. The Black Legion are the "Ultramarines" of chaos. IF the Space Wolves vs Black Legion bx set rumors are true, it'll coincide with a space wolf Codex, and a combined space wolf and black Legion model release. We should not expect a BL codex, what we can EXPECT is a Plastic Abbaddon. What we can hope for is a update of the old chaos marines box, and maybe a Mutilator/obliterator duo build kit
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Post by: Sunny Side Up
BrianDavion wrote:except black legion is perfectly represented by codex chaos marines. The Black Legion are the "Ultramarines" of chaos. IF the Space Wolves vs Black Legion bx set rumors are true, it'll coincide with a space wolf Codex, and a combined space wolf and black Legion model release. We should not expect a BL codex, what we can EXPECT is a Plastic Abbaddon. What we can hope for is a update of the old chaos marines box, and maybe a Mutilator/obliterator duo build kit
Pretty much this. Nobody's expecting a new AdMech Codex for Forgebane either (I hope). It might be as little as a new character sprue (Abaddon) and a re-release of the Dark Vengeance Chosen/Helbrute/Cultists.
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Post by: Kanluwen
Sunny Side Up wrote:BrianDavion wrote:except black legion is perfectly represented by codex chaos marines. The Black Legion are the "Ultramarines" of chaos. IF the Space Wolves vs Black Legion bx set rumors are true, it'll coincide with a space wolf Codex, and a combined space wolf and black Legion model release. We should not expect a BL codex, what we can EXPECT is a Plastic Abbaddon. What we can hope for is a update of the old chaos marines box, and maybe a Mutilator/obliterator duo build kit
Pretty much this. Nobody's expecting a new AdMech Codex for Forgebane either (I hope). It might be as little as a new character sprue (Abaddon) and a re-release of the Dark Vengeance Chosen/Helbrute/Cultists.
Chosen/Helbrute/Cultists would be pointless. The Helbrute has its own kit, Cultists are...ehhh at this point(I'm expecting a plastic kit for them at some point, possibly tied into a World Eaters book), and Chosen are the only thing that people would want from it. If they wanted to do that, they'd just rerelease Dark Vengeance.
Again.
When I, personally, say that "Did you ever think that maybe he was going to be part of a release for a Black Legion Codex?"--I don't give a timeline for a reason. GW is seemingly thinking way more long-term than many of us are at this point, and I think it to be quite reasonable that somewhere down the line they want a Black Legion Codex to be a thing. They seem to want Renegade Marines to potentially be a thing as well, which would really open them up to something different for "Codex: Chaos Marines" if they chose to go that route.
I could easily see them bringing us a Black Legion book with Abaddon, Chosen, fodder, and the ability to take "Black Legionnaire" versions of the various God-touched types. Automatically Appended Next Post: BrianDavion wrote:except black legion is perfectly represented by codex chaos marines. The Black Legion are the "Ultramarines" of chaos. IF the Space Wolves vs Black Legion bx set rumors are true, it'll coincide with a space wolf Codex, and a combined space wolf and black Legion model release. We should not expect a BL codex, what we can EXPECT is a Plastic Abbaddon. What we can hope for is a update of the old chaos marines box, and maybe a Mutilator/obliterator duo build kit
They're the Ultramarines of Chaos if Ultramarines could put Dark Angels, Space Wolves, and Blood Angels into their ranks with no real penalties.
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Post by: Red Corsair
Current cultists are fine. I never understood why anyone would want to assemble a multipart kit for chaf that you need 100 of. Honestly I wish more basic troop kits followed the current push fit cultist route. You get 4 cadians in and realize they all assemble the same anyway, it's beyond stupid cutting, cleaning and gluing 6-8 contact points when they could easily be 1 or 2 piece models.
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Post by: BrookM
Not everybody wants an army made up of the same three or four models though..
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Post by: John Prins
Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
If Kroot get a codex, I'd expect plastic Knarlocs as well.
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Post by: VictorVonTzeentch
If we get a Kroot Codex and Abbadon I will be very happy. However, I wont get my hopes up yet.
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Post by: Nevermind
As long as we get a Sisters book before Kroot, the world will be right.
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Post by: Kanluwen
John Prins wrote: Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
If Kroot get a codex, I'd expect plastic Knarlocs as well.
Maybe. Maybe not.
If Knarlocs start showing up in the fluff, I'd lean more towards it though.
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Post by: MajorWesJanson
Kanluwen wrote: John Prins wrote: Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
If Kroot get a codex, I'd expect plastic Knarlocs as well.
Maybe. Maybe not.
If Knarlocs start showing up in the fluff, I'd lean more towards it though.
Well, Kroot need to start showing up in the fluff again, first.
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Post by: Kanluwen
MajorWesJanson wrote: Kanluwen wrote: John Prins wrote: Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
If Kroot get a codex, I'd expect plastic Knarlocs as well.
Maybe. Maybe not.
If Knarlocs start showing up in the fluff, I'd lean more towards it though.
Well, Kroot need to start showing up in the fluff again, first.
Fair play. I haven't really been looking for them so might have missed some examples.
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Post by: BrianDavion
I'd not mind a chosen/CSM combo kit with a ton of new options etc.
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Post by: Nightlord1987
"Black Legionaire Marines" would most likely be the launch to the new CSM redesign.
They would be Black Legion on the box art, but everyone waiting for Primaris sized marines for Chaos will finally get theirs.
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Post by: An Actual Englishman
Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
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Post by: ImAGeek
An Actual Englishman wrote:Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
Mortarion was like October. By the time any of this comes out (if it’s true) it’ll be what, summer? That’s more time than between Guilliman and Morty.
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Post by: andysonic1
Magnus - November 2016
Gulliman - March 2017 - four months
Morty - September 2017 - six months
Russ - April+ - seven+ months
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Post by: MajorWesJanson
An Actual Englishman wrote:Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
IIRC, Orks were supposed to be June.
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Post by: Tiberius501
I'd be so keen for a Kroot codex if that turns out to be a thing. Love those dudes
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Post by: Thebiggesthat
andysonic1 wrote:Magnus - November 2016
Gulliman - March 2017 - four months
Morty - September 2017 - six months
Russ - April+ - seven+ months
Fulgrim end of the Year with the Slannesh release as well
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Post by: Nightlord1987
Its still not out of Question to release 2 Primarchs together. Guilliman came in a 3 pack.
They drop the Lion and Wolf at the same time, (after the SW codex of course) and get both SW,DA, and Codex Marine players to buy the same book.
I would even see Abaddon and resized CSM released around then. Speculating of course.
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Post by: Red Corsair
BrookM wrote:Not everybody wants an army made up of the same three or four models though..
LOL Yea OK because that makes sense. I forgot that everyone fields nothing but basic infantry guardsmen and scrub level cultists in there armies. It isn't as though those armies have half a dozen tanks and artillery pieces or multiple demon engines mucking about or anything, taking all the real attention. Just scrubs. /s
I was talking about 4 point scrubs. Show me an army that has nothing but basic cultist equivalents? Doesn't happen. Not on ly that but then show me a few large bricks of cadian infantry where the multi part actually makes a difference. I have cleaned, built, and painted 100's of such infantry and at the end of the day, they all look just about the same anyway.
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Post by: Arachnofiend
MajorWesJanson wrote: An Actual Englishman wrote:Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
IIRC, Orks were supposed to be June.
Orks were June, but a separate Kult of Speed release was allegedly slated for December.
Red Corsair wrote:I was talking about 4 point scrubs. Show me an army that has nothing but basic cultist equivalents? Doesn't happen
What, never seen the Poxwalker farm?
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Post by: H.B.M.C.
More variety in Cultist models would allow for greater variety in weapon choices. Right now they only have what you can model, and that's lame.
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Post by: An Actual Englishman
ImAGeek wrote: An Actual Englishman wrote:Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
Mortarion was like October. By the time any of this comes out (if it’s true) it’ll be what, summer? That’s more time than between Guilliman and Morty.
I was on about 2 new primarchs.
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Post by: xerxeshavelock
Red Corsair wrote:Current cultists are fine. I never understood why anyone would want to assemble a multipart kit for chaf that you need 100 of. Honestly I wish more basic troop kits followed the current push fit cultist route. You get 4 cadians in and realize they all assemble the same anyway, it's beyond stupid cutting, cleaning and gluing 6-8 contact points when they could easily be 1 or 2 piece models.
Agree completely. Maybe separate heads - but to get a Guardsman in a decent aiming position for example you end up using specific combinations of components, and half the squad needs moar choppin to look good. Basic, well posed frames that you can then customise with a choice of heads, backpacks, random kits would be my ideal.
Now, special and heavy weapons are then tricky to include in the same box. I'd hate if say each squads' meltagun was in the same pose. A separate box of say 5 differently posed monofit special weapons where you can mix up the specials would again be lovely. You could change the main gun and have backpacks/belt pouches for extra ammo.
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Post by: Irbis
Actually, it's out of the question given recent GW production problems. It makes far more sense to make X of one big kit, start selling, then in meantime make X of another, than to wait twice as long with no new releases until you have X+X to not run out immediately, and end up with both kits cannibalizing each other's sales and not even remotely making up for the long barren period in between...
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Post by: Mr Morden
MajorWesJanson wrote: Kanluwen wrote: John Prins wrote: Kanluwen wrote:
Kroot getting a codex actually is pretty believable. It opens up an Ally option for the Tau. The Kroot models aren't bad either, with a few tweaks here and there(some armor plates that can be added to the models, adding Pulse Rifles or Carbines onto the sprues, some capes/cloaks/ponchos) you could rework the Carnivores into having a multi-kit for Troops, Elites, etc. A plastic Shaper and Krootox/Hounds would basically seal it as a viable Ally book like Custodes.
If Kroot get a codex, I'd expect plastic Knarlocs as well.
Maybe. Maybe not.
If Knarlocs start showing up in the fluff, I'd lean more towards it though.
Well, Kroot need to start showing up in the fluff again, first.
Sisters are often in the fluff, the novels, the artwork but that has not resulted in very much...even the new Inferno mag has a Sororitas story.
A Kroot Codex could be interesting but rather have Client races Codex
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Post by: ZebioLizard2
Kroot codex seems like the most natural extension given that they are the more populous mercenary group for the T'au. Then either Vespids (maybe finally expanding it beyond one unit), or client races... There's so many of them and some of them are pretty cool in their own right but don't get but much beyond fluff mentions.
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Post by: Nightlord1987
xerxeshavelock wrote: Red Corsair wrote:Current cultists are fine. I never understood why anyone would want to assemble a multipart kit for chaf that you need 100 of. Honestly I wish more basic troop kits followed the current push fit cultist route. You get 4 cadians in and realize they all assemble the same anyway, it's beyond stupid cutting, cleaning and gluing 6-8 contact points when they could easily be 1 or 2 piece models.
Agree completely. Maybe separate heads - but to get a Guardsman in a decent aiming position for example you end up using specific combinations of components, and half the squad needs moar choppin to look good. Basic, well posed frames that you can then customise with a choice of heads, backpacks, random kits would be my ideal.
Now, special and heavy weapons are then tricky to include in the same box. I'd hate if say each squads' meltagun was in the same pose. A separate box of say 5 differently posed monofit special weapons where you can mix up the specials would again be lovely. You could change the main gun and have backpacks/belt pouches for extra ammo.
The issue with Cultists is, the 5 pack you get from GW gives 3 autoguns, and 2 CCW.
Who ever mixes units? So even buying in bulk you'll have a disproportionate number. Scalping Dark Vengeance off of ebay doesent help GWs numbers Automatically Appended Next Post: At 15 bucks a box, you'll need to buy 5 kits for just 15 autoguns and 10 ccw guys.
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Post by: andysonic1
I've never had anyone care what weapon the cultist is holding on the model. You just tell the other player what the cultist is holding. Either the whole unit is holding autoguns or the whole unit is melee weapon + pistol. As said above no one mixes, it just doesn't make sense to.
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Post by: Kanluwen
Nightlord1987 wrote:xerxeshavelock wrote: Red Corsair wrote:Current cultists are fine. I never understood why anyone would want to assemble a multipart kit for chaf that you need 100 of. Honestly I wish more basic troop kits followed the current push fit cultist route. You get 4 cadians in and realize they all assemble the same anyway, it's beyond stupid cutting, cleaning and gluing 6-8 contact points when they could easily be 1 or 2 piece models.
Agree completely. Maybe separate heads - but to get a Guardsman in a decent aiming position for example you end up using specific combinations of components, and half the squad needs moar choppin to look good. Basic, well posed frames that you can then customise with a choice of heads, backpacks, random kits would be my ideal.
Now, special and heavy weapons are then tricky to include in the same box. I'd hate if say each squads' meltagun was in the same pose. A separate box of say 5 differently posed monofit special weapons where you can mix up the specials would again be lovely. You could change the main gun and have backpacks/belt pouches for extra ammo.
The issue with Cultists is, the 5 pack you get from GW gives 3 autoguns, and 2 CCW.
Who ever mixes units? So even buying in bulk you'll have a disproportionate number. Scalping Dark Vengeance off of ebay doesent help GWs numbers
Automatically Appended Next Post:
At 15 bucks a box, you'll need to buy 5 kits for just 15 autoguns and 10 ccw guys.
The Cultists were designed to work with Dark Vengeance and the Cultists contained within.
That said, I think if we see Cultists or Guardsmen getting any change it's to make them more like the Genestealer Neophytes. They're multipart but they don't feel tedious to assemble.
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Post by: Cheeslord
Nightlord1987 wrote:
The issue with Cultists is, the 5 pack you get from GW gives 3 autoguns, and 2 CCW.
Who ever mixes units? So even buying in bulk you'll have a disproportionate number. Scalping Dark Vengeance off of ebay doesent help GWs numbers
I do - partly because I only have the cultists from the boxed set (just starting CSM), and partially because often half of them die off before they get to do anything, and I can tailor which half die off to suit what they finally get to do...
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Post by: Red Corsair
Arachnofiend wrote: MajorWesJanson wrote: An Actual Englishman wrote:Wasn't there talk of a Kult of Speed codex for Orks along with something for Wolves at the end of the year?
They can't both be right.
I can't see 2 more primarchs coming so quickly either. We've only just had Morty, relatively speaking.
IIRC, Orks were supposed to be June.
Orks were June, but a separate Kult of Speed release was allegedly slated for December.
Red Corsair wrote:I was talking about 4 point scrubs. Show me an army that has nothing but basic cultist equivalents? Doesn't happen
What, never seen the Poxwalker farm?
LMAO, your slaying me. So the meta net list that is hot this month, played by people who spray their models grey and dip them and don't rim mold lines just so they can field them from sandwich baggies should be where we look to for an example? I can promise you anyone who ever played or plays that list is thanking the lord almighty that poxwalkers and cultists are not comprised of 6-8 parts each. I own 5 horde armies, the multi part kits all become the same 3-4 poses. Multi part chaf is over rated. I am fine with them making command kits etc. But the basic infantry kit should save sprue space and give people 50% more chaf in an easy to build and paint mode.
You play necrons, are you seriously going to try to keep a straight face and tell me ANY of the necron kits end up with distinct variety, even the elite units have set assembly due to their weapons requiring a certain pose to fit.
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Post by: tneva82
Irbis wrote: BoomWolf wrote:But this means they might come before WE, and that's a shocker.
How?
Khorne already had a huge update, including that of most of centrepiece models and characters. EC were always more likely IMO as their update would add a lot to AoS range too...
Hastings mentioned 5 primarch getting model by name. Guillimann, Magnus, Mortarion, Russ, Angon. Seeing Hasting's track record that made(And still makes) World eaters lot more likely to come first than EC. After all most logical release for Angron is along side World Eaters. Albeit it's possible they release Angron without World eaters and then EC.
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Post by: Irbis
tneva82 wrote:Hastings mentioned 5 primarch getting model by name. Guillimann, Magnus, Mortarion, Russ, Angon. Seeing Hasting's track record that made(And still makes) World eaters lot more likely to come first than EC. After all most logical release for Angron is along side World Eaters. Albeit it's possible they release Angron without World eaters and then EC.
Let me point out he also claimed there will be no more Codex books, and all rules will be found in model boxes in 8th edition. Also, according to him, in a post a year ago orks were supposed to be out 'soon', said GW will release plastic Thunderhawk and Bretonnia range, and a few other things. So, yeah, I'd take a few buckets of salt with his recent, much less accurate stuff
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Post by: Dudeface
Irbis wrote:tneva82 wrote:Hastings mentioned 5 primarch getting model by name. Guillimann, Magnus, Mortarion, Russ, Angon. Seeing Hasting's track record that made(And still makes) World eaters lot more likely to come first than EC. After all most logical release for Angron is along side World Eaters. Albeit it's possible they release Angron without World eaters and then EC.
Let me point out he also claimed there will be no more Codex books, and all rules will be found in model boxes in 8th edition. Also, according to him, in a post a year ago orks were supposed to be out 'soon', said GW will release plastic Thunderhawk and Bretonnia range, and a few other things. So, yeah, I'd take a few buckets of salt with his recent, much less accurate stuff
The rules are in the boxes, at launch of 8th there weren't codexes and when he gave the work rumour they'd shown car designs of a buggy/skorcha I think it was. They were all fairly viable rumours at the time but he was always keen to point out he saw stuff in the very early stages of the design cycle.
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Post by: NurglesR0T
Irbis wrote:tneva82 wrote:Hastings mentioned 5 primarch getting model by name. Guillimann, Magnus, Mortarion, Russ, Angon. Seeing Hasting's track record that made(And still makes) World eaters lot more likely to come first than EC. After all most logical release for Angron is along side World Eaters. Albeit it's possible they release Angron without World eaters and then EC.
Let me point out he also claimed there will be no more Codex books, and all rules will be found in model boxes in 8th edition. Also, according to him, in a post a year ago orks were supposed to be out 'soon', said GW will release plastic Thunderhawk and Bretonnia range, and a few other things. So, yeah, I'd take a few buckets of salt with his recent, much less accurate stuff
This one still stings a bit. Was very hyped for a revamp of my Bretonnia army (only WFB army I played) and then they got squatted. sigh.
Hastings for many years was the go to rumour monger with a huge hit rate. I think he got phased out of the company in recent years (or the source he knew did) as he isn't as active any more - I could be wrong.
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Post by: Irbis
NurglesR0T wrote:This one still stings a bit. Was very hyped for a revamp of my Bretonnia army (only WFB army I played) and then they got squatted. sigh.
Hastings for many years was the go to rumour monger with a huge hit rate. I think he got phased out of the company in recent years (or the source he knew did) as he isn't as active any more - I could be wrong.
Yeah, he used to be very accurate, but around the Bretonnia bit his accuracy dropped like a stone, in both the quality and the quantity of the news. About last thing IIRC he got right were Dark Imperium contents and even then half of the info he said was already available elsewhere...
Wrong. Name one box with rules that isn't special one off.
Wrong, Index is functionally identical to Codex, Dark Imperium has two mini-codex books for both sides, and we knew the Codex releases will follow before even DI was out.
Dudeface wrote:and when he gave the work rumour they'd shown car designs of a buggy/skorcha I think it was.
Even if he was shown ork model designs, that still doesn't excuse why he said 'soon' (getting it completely wrong). Or, you know, plastic Sisters/Bretonnia he also claimed he saw.
Or, you know, starting the whole Plastic Thunderhawk nonsense GW already mocked in at least 3 videos WC did. As above, he used to be good, but that was 2-3 years ago.
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Post by: BrianDavion
Most likely GW found and plugged the source that was leaking to Hastings. no rumor source lasts forever, the company eventually WILL plug the leak.
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Post by: Benn Roe
Irbis wrote:Wrong. Name one box with rules that isn't special one off.
They all do. Granted there's a lot of pre-8th stock out there with old (or no) rules, but most of my recent purchases (a lot of Thousand Sons stuff, mostly) have come with the rules in the back of the instruction booklet.
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Post by: axisofentropy
Yeah anything packaged recently has dataslates
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Post by: Crimson Devil
Irbis wrote:
Dudeface wrote:and when he gave the work rumour they'd shown car designs of a buggy/skorcha I think it was.
Even if he was shown ork model designs, that still doesn't excuse why he said 'soon' (getting it completely wrong). Or, you know, plastic Sisters/Bretonnia he also claimed he saw.
Or, you know, starting the whole Plastic Thunderhawk nonsense GW already mocked in at least 3 videos WC did. As above, he used to be good, but that was 2-3 years ago.
Or GW decided to change direction after he reported the information. Companies do that some time. Either way your grudge against Hastings is a bit silly.
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Post by: NurglesR0T
Benn Roe wrote: Irbis wrote:Wrong. Name one box with rules that isn't special one off.
They all do. Granted there's a lot of pre-8th stock out there with old (or no) rules, but most of my recent purchases (a lot of Thousand Sons stuff, mostly) have come with the rules in the back of the instruction booklet.
All of the DG boxes come with their datasheets
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Post by: BrianDavion
NurglesR0T wrote:Benn Roe wrote: Irbis wrote:Wrong. Name one box with rules that isn't special one off.
They all do. Granted there's a lot of pre-8th stock out there with old (or no) rules, but most of my recent purchases (a lot of Thousand Sons stuff, mostly) have come with the rules in the back of the instruction booklet.
All of the DG boxes come with their datasheets
as have all Primaris and the new custodes stuff
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Post by: Mr Morden
ZebioLizard2 wrote:Kroot codex seems like the most natural extension given that they are the more populous mercenary group for the T'au. Then either Vespids (maybe finally expanding it beyond one unit), or client races... There's so many of them and some of them are pretty cool in their own right but don't get but much beyond fluff mentions.
A lot depends if they are bothering with new models or not.
We know that Marines will continue to have them churned out, most of the other factions have a single HQ unit - either new or re-packaged
Necrons have a new one
Knights are getting one.
Wolves will have to have their own super special Primaris and at least one other.
Sister might get a Codex or still be relegated to Agents despite being pretty prominent in the fluff, and being upgraded to having millions of active Sisters of Battle. They might even get a model.
Will they do a Custodes/Genestealer Cults launch with Kroot? Or is that now really reserved for "new" factions.
A Client races codex could be easily done with plenty of easy stuff. Having "human helpers" with pretty much Genestealer Cult rules would not be hard - but then they could also do that in a single White Dwarf article complete with conversion and paint guides - maybe stick a "guardsman" on the cover. its not hard.
I assume once the Dark Eldar, Necrons and Tau are out it will be back to Marines - so Emperor's Children and Primarch, Wolves and Super giant WOLF wulf Primarch and World Eaters and Primarch with other bits and pieces slotted in.
Its a pity we are not getting the background campaign, story etc support like Malign Portents for 40k.
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Post by: tneva82
Irbis wrote:tneva82 wrote:Hastings mentioned 5 primarch getting model by name. Guillimann, Magnus, Mortarion, Russ, Angon. Seeing Hasting's track record that made(And still makes) World eaters lot more likely to come first than EC. After all most logical release for Angron is along side World Eaters. Albeit it's possible they release Angron without World eaters and then EC.
Let me point out he also claimed there will be no more Codex books, and all rules will be found in model boxes in 8th edition. Also, according to him, in a post a year ago orks were supposed to be out 'soon', said GW will release plastic Thunderhawk and Bretonnia range, and a few other things. So, yeah, I'd take a few buckets of salt with his recent, much less accurate stuff
I didn't say he's infallible. But he's been provenly pretty damn reliable so unless some other trustworthy says otherwise there's no reason to doubt his words. So far no trustworthy has said otherwise. Only some random speculation. But sure believe in random people with no track record over somebody with good track record
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Post by: Herbington
BrianDavion wrote: NurglesR0T wrote:Benn Roe wrote: Irbis wrote:Wrong. Name one box with rules that isn't special one off.
They all do. Granted there's a lot of pre-8th stock out there with old (or no) rules, but most of my recent purchases (a lot of Thousand Sons stuff, mostly) have come with the rules in the back of the instruction booklet.
All of the DG boxes come with their datasheets
as have all Primaris and the new custodes stuff
I bought a Bolter scout squad recently - had the rules too. So it's not even "new" stuff that's got them.
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Post by: An Actual Englishman
Not a single Ork model I've purchased in the last 9 months has had the correct rules contained within.
Point is, take Hastings' (and any) rumour with a pinch of salt.
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Post by: Kanluwen
An Actual Englishman wrote:Not a single Ork model I've purchased in the last 9 months has had the correct rules contained within. Point is, take Hastings' (and any) rumour with a pinch of salt.
Ork models haven't been repackaged, outside of maybe the Start Collecting.
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Post by: HorticulusDK
So, some French rumors :
http://www.warhammer-forum.com/index.php?/forum/10-40k-rumeurs-et-nouveautés/
(Since the Heachi / Temouloun case I won't name the - really reliable - source, but I'm sure you lot can easily find it) :
- End of spring : Drukhari codex (mid April) ; Harlequin codex (May) ; Kill Team (May-June).
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
- November, December : Slaanesh (Daemons, maybe more Fulgrim ?), Orks Codex
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Post by: Galas
A new Gorkamorka is a great way to introduce new buggy kits.
in the other hand, wasn't Gorkamorka a complete failure that nearly ruined Games Workshop?
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Post by: GoatboyBeta
HorticulusDK wrote:
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
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Post by: OrlandotheTechnicoloured
Galas wrote:A new Gorkamorka is a great way to introduce new buggy kits.
in the other hand, wasn't Gorkamorka a complete failure that nearly ruined Games Workshop? 
Printing it in alternative languages didn't work well (because they did far to many)
but I think the English version did pretty well for itself
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Post by: Marshal Loss
Bring on the EC!
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Post by: Uriels_Flame
We should be receiving another Primarch anytime too, yes?
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Post by: Grimgold
A loyalist at that, Russ or the lion is the general thinking.
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Post by: Chikout
HorticulusDK wrote:So, some French rumors :
http://www.warhammer-forum.com/index.php?/forum/10-40k-rumeurs-et-nouveautés/
(Since the Heachi / Temouloun case I won't name the - really reliable - source, but I'm sure you lot can easily find it) :
- End of spring : Drukhari codex (mid April) ; Harlequin codex (May) ; Kill Team (May-June).
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
- November, December : Slaanesh (Daemons, maybe more Fulgrim ?), Orks Codex
Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
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Post by: gungo
OrlandotheTechnicoloured wrote: Galas wrote:A new Gorkamorka is a great way to introduce new buggy kits.
in the other hand, wasn't Gorkamorka a complete failure that nearly ruined Games Workshop? 
Printing it in alternative languages didn't work well (because they did far to many)
but I think the English version did pretty well for itself
I bought it and feth yes for ork terrain... I need that ork fort in plastic!!!!
This will complete my 4 seperate 6x4. Narrative campaign boards....
Edited by RiTides
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Post by: Dakka Flakka Flame
Gorkamorka and new buggy kits would make me happy.
Waiting until November/December for the Ork codex would be kind of rough.
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Post by: Irbis
Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
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Post by: Erren
GoatboyBeta wrote: HorticulusDK wrote:
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Sisters would like to have a word with you. I’m not convinced it’s humanly possible to avoid putting out a DW codex around the same time Kill Team releases.
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Post by: Adeptus Austus
Erren wrote:GoatboyBeta wrote: HorticulusDK wrote:
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Sisters would like to have a word with you. I’m not convinced it’s humanly possible to avoid putting out a DW codex around the same time Kill Team releases.
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Post by: Leggy
Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
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Post by: BrianDavion
Leggy wrote: Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
New subfactions, new models and campaign books tied to those models. possiably an 8.5 codex for any factions that see a massive new amount of models (or just that GW admits they screwed up with the first go around.. GKs coughcough)
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Post by: Chikout
Leggy wrote: Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
They have explicitly said that is what they want to do.
After they have updated versions of every existing codex, they can move on to new books like emperor's Children, Kroot etc and also start to do campaign books like the gathering storm releases again.
In Jan to March they released legions of Nagash, maggotkin of Nurgle, Daughters of Khaine, gang war 2, Forgebane, some Shadespire stuff and 5 codexes. There is no reason based on current evidence why they can't continue to do one codex a month and new Aos releases at the same time.
If this is a list of miniature waves rather than codexes it is much more believable. The earlier rumour which has largely been proven correct had the ork book in June but some new ork minis at the end of the year, perhaps alongside Gorkamorka. This seems much more plausible then delaying the ork codex so much.
I would expect to see genestealer cults, deathwatch and the like get codexes this year, probably with minimal miniature support.
In any case we will get a few more of the details filled in on Wednesday at the adepticon seminar.
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Post by: Crazyterran
They can fit more codices per month if they arent releasing models - a splash release of a codex, two weeks of codex/models, then another codex/army book if they wanted.
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Post by: GoatboyBeta
Erren wrote:GoatboyBeta wrote: HorticulusDK wrote:
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Sisters would like to have a word with you. I’m not convinced it’s humanly possible to avoid putting out a DW codex around the same time Kill Team releases.
Oh yes I forgot your not allowed to say that a codex is coming a bit later than you thought it would, because Sisters
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Post by: Oguhmek
Gorkamorka, eh? That would be insanely awesome. I've been planning to make "Gorkamunda" rules based on Necromunda for my Orks so I can play a skirmish game with them, but if the rumor is true I won't have to...
Although Ork codex in December is kind of disappointing given the state of the index Ork list.
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Post by: tneva82
Leggy wrote: Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
Start releasing updated codexes ? GW's marketing system is doing same books over and over again repeatedly. That ain't going to be changing any time soon. Rarely GW even gets all codexes out before updated version of already released codex comes up. Of course GW being GW they could even then release 9th ed and start it all from 0 again
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Post by: GoatboyBeta
Most likely GW have nearly burned through the factions that are not getting new models alongside there Codex already. So a slow down is unavoidable as they have to fit in with the production schedule for models.
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Post by: Jidmah
At this point I really don't care when the ork codex will be coming out, as long as it's well done.
Meanwhile, I'll be playing WH40k in easy mode with my Death Guard.
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Post by: BrianDavion
Jidmah wrote:At this point I really don't care when the ork codex will be coming out, as long as it's well done.
Meanwhile, I'll be playing WH40k in easy mode with my Death Guard.
are death guard partiuclarly powerful? I've got some I'm assmbling as more of a painting project then anything..
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Post by: Jidmah
No, they are not unless you soup them (I don't).
That's kind of the joke here.
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Post by: Phobosftw
Jidmah wrote:At this point I really don't care when the ork codex will be coming out, as long as it's well done.
Meanwhile, I'll be playing WH40k in easy mode with my Death Guard.
... That`s cute
You should meet my eldar.
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Post by: HorticulusDK
Chikout wrote:Leggy wrote: Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
They have explicitly said that is what they want to do.
After they have updated versions of every existing codex, they can move on to new books like emperor's Children, Kroot etc and also start to do campaign books like the gathering storm releases again.
In Jan to March they released legions of Nagash, maggotkin of Nurgle, Daughters of Khaine, gang war 2, Forgebane, some Shadespire stuff and 5 codexes. There is no reason based on current evidence why they can't continue to do one codex a month and new Aos releases at the same time.
If this is a list of miniature waves rather than codexes it is much more believable. The earlier rumour which has largely been proven correct had the ork book in June but some new ork minis at the end of the year, perhaps alongside Gorkamorka. This seems much more plausible then delaying the ork codex so much.
I would expect to see genestealer cults, deathwatch and the like get codexes this year, probably with minimal miniature support.
In any case we will get a few more of the details filled in on Wednesday at the adepticon seminar.
You seems to forget AOS this summer and autumn indeed. I mean, if we indeed get AOS2 in June, I hope their will be something to go with it, probably 2 battlatomes for the starters set armies, and new scenery (at least)
The source you quote ( OP, 4chan picture) starts to mix things up since April : the 40k boxed game is already out, it's Drukhari then Idoneth / Harlequin ; Space Wolves and Orks are mid / end of the year.
The French source said the same for January-February-March, but were correct about Drukari and the next releases, and talked about Forgebane and Kill Team since January.
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Post by: JohnnyHell
tneva82 wrote:Leggy wrote: Irbis wrote:Chikout wrote:Well this rumour is either very incomplete or wrong. GW will have done 5 codexes in the first 3 months of 2018 and and about 2 codexes a month since launch. To suddenly taper off and take 9 months to do the next 6 codexes would be very strange.
That was with focus nearly only on 40K, though. The above doesn't talk about AoS, Shadespire or Necromunda and these would take quite a few release slots, especially the two new armies...
And if they kept up the 2 codex/month schedule, they'd have finished all their factions, and sub factions, within 18 months. Then what would they do?
Start releasing updated codexes ? GW's marketing system is doing same books over and over again repeatedly. That ain't going to be changing any time soon. Rarely GW even gets all codexes out before updated version of already released codex comes up. Of course GW being GW they could even then release 9th ed and start it all from 0 again 
Codex Space Marines Mk II: New Primaris Boogaloo. Expand Primaris, resell you a Codex, deprecate some more units. They did very similar with Stormcast (minus the deprecation as it was a new range).
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Post by: GoatboyBeta
I'm still surprised they put the Primaris in the same book as the regular Marines. If they keep it up the SM Codex is going to be bigger than the 40k rule book.
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Post by: Irbis
Erren wrote:I’m not convinced it’s humanly possible to avoid putting out a DW codex around the same time Kill Team releases.
Ha ha ha ha ha.
I take you didn't see how terribly written with utter lack of care or even thought and phoned in both 7th edition DW book and DW index section was. Take DW dreadnought, it was the only dreadnought in the whole Imperium to have less options than you can find in the frakking box! And its plasma cannon was copy-pasted from infantry one, making it also the only dreadnought (or vehicle, even) in the game that exploded on a single 1 on Gets Hot. All while SM Index had five other dreadnoughts with correct plasma cannon rules. Or take DW vanguard veterans proudly sporting relic blade on the box cover, and in the assembly instructions, and on the sprue, but NOT having option to actually take one in the rules...
DW was not only not playtested, no one actually bothered to read their rules second time. Or even first time, given  you can find in some places. DW is literally only faction in the game having distinction of being straight nerfed in every single of their rule sets (including petty and stupid nerfs in 7th edition FAQ that broke WYSIWYG) despite being bad to begin with
Given the above, I really wouldn't be surprised if DW came out after SoB, was just worse copy-paste of index, had access to primaris taken away, plus some more points and $$ costs raised across the board to ensure no one ever touches them again. Thanks, Phil Kelly!
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Post by: Eldarain
What's Phil supposed to do? His unhealthy obsession with keeping Eldar ascendant would make writing a book dedicated to killing Xenos almost impossible  .
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Post by: Mr Morden
GoatboyBeta wrote:Erren wrote:GoatboyBeta wrote: HorticulusDK wrote:
- Summer : Imperial Knight codex (start August), Codex Space Wolves (end August), Gorkamorka (!!!) boxed game (September) - It will apparently be like the old game with new models (see the Orkish wheel Rumor Engine).
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Sisters would like to have a word with you. I’m not convinced it’s humanly possible to avoid putting out a DW codex around the same time Kill Team releases.
Oh yes I forgot your not allowed to say that a codex is coming a bit later than you thought it would, because Sisters
Probably more that you specfically stated that DW would be the last Imperial Codex and people doubt that and that the DW codex is more likely to be sooner due to the new Kill Team rules
So yeah your new comment is pretty much a great big
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Post by: GoatboyBeta
Mr Morden wrote:
Probably more that you specfically stated that DW would be the last Imperial Codex and people doubt that and that the DW codex is more likely to be sooner due to the new Kill Team rules
So yeah your new comment is pretty much a great big
Really?
GoatboyBeta wrote:
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Is it the brackets around "Imperial" or the abriviation of Space Marine to " SM" thats causing the confusion
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Post by: Mr Morden
GoatboyBeta wrote: Mr Morden wrote:
Probably more that you specfically stated that DW would be the last Imperial Codex and people doubt that and that the DW codex is more likely to be sooner due to the new Kill Team rules
So yeah your new comment is pretty much a great big
Really?
GoatboyBeta wrote:
If this is true it looks like I will have to sit on the Forgebane Armiger's longer than I thought. And it looks like the DW will be the last (Imperial) SM force to get a 8th Codex.
Is it the brackets around "Imperial" or the abriviation of Space Marine to " SM" thats causing the confusion
Yep Really. They made a sensible statement - you face palmed them for no reason which in itself is stupid.
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Post by: Irbis
Eldarain wrote:What's Phil supposed to do? His unhealthy obsession with keeping Eldar ascendant would make writing a book dedicated to killing Xenos almost impossible  .
You know, there is even a joke among DW players that Kelly was so upset DW dared to beat eldar in Masque game he decided to nerf the faction into the ground. It's a joke, but I have no idea how else you can explain the fact DW uses SM dreadnought datasheet, but it has extra note bolted on top saying 'you're only allowed to take 2 out of 20 weapon options every other chapter in the Index can'. Let that sink in, chapter of elite SM filled to the brim with newest patterns of weapons and armour, including proscribed xeno ones, is not actually allowed to take ML or AC on their 'naught and in DW case that name is strangely fitting...
It's sad, really, I love DW, I bought into them, but vast majority my collection sits unpainted waiting for the day they actually get any passable rules  I'd easily buy twice as much of them in a heartbeat, but one look at rules makes me realize Primaris (at old point costs, to boot) outshine DW "veterans" to such a degree you're better off replacing every DW unit with primaris equivalent, but then you might just go and use Codex SM as unlike DW ones, SM Primaris gets extra trait on top plus more options. Kelly book and Index killed DW on arrival in both editions. RIP
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Post by: GoatboyBeta
Mr Morden wrote:Yep Really. They made a sensible statement - you face palmed them for no reason which in itself is stupid.
*shrug* If you think I was being overly snarky about Erren bringing up the Sisters in response to my statement that the Knight codex is coming later than I expected? That's fine, and probably fair. But I never said that the Death Watch would be the last Imperial codex, just the last Imperial Space Marine one. And as I read it Erren never said I did, that was you.
Still, releasing the DW codex close to the Kill team game would seem to make sense. But doing what makes sense with the DW doesn't always seem to be a GW strongpoint  Although in this case I suspect its got more to do with model production schedules than anything else.
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Post by: Scarey Nerd
https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/
Reality is currently shaking. Warp storms are opening in real life.
Imperial Knights codex, Harlequins and Deathwatch are next are Dark Eldar.
Plastic Sisters of Battle confirmed coming in 2019.
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Post by: Chikout
So after the announced codexes we have just orks, genestealer cults, space wolves and imperial agents left. Looks like they will be done by the autumn with a new campaign in the winter.
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Post by: lord_blackfang
So Orks dead last, well, we are used to 10 years between codexes, so this is still okay in comparison
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Post by: tneva82
lord_blackfang wrote:So Orks dead last, well, we are used to 10 years between codexes, so this is still okay in comparison 
Well if we get several good kits we are better off than many of the imperial factions. Of course who says we get any models...
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Post by: Crazyterran
So, do you think they will rerelase Death Masque with Harlequins/Deathwatch release? Would be a little reminder of how the whole Ynnead thing got started for new people who started in 8th.
My Wild Guesses are: the order will be Dark Eldar - DW - Harlequins - IK - Orks - Imperial Agents - Genestealers.
Maybe an Inquisition vs Genestealers type thing, in a kill team style box?
They love to pit an Imperial faction vs a not Imperial faction every chance they get, so I could see a book or something about Orks vs Knights, since Sanctus Reach was a big thing.
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Post by: GoatboyBeta
Death watch coming so soon is a surprise. It will be interesting to see what happens with them. Hopefully some of the daft model and wargear restrictions have been shown the door.
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Post by: BrookM
I wonder if they'll do a Deathwatch Primaris upgrade sprue, to give them proper guns and pads as well.
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Post by: Kdash
Mixed squads of Primaris Marine Deathwatch might be interesting - if likely extremely expensive points wise.
TCG could be interesting - though will likely turn more into a collectors type of things, rather than something on the scale of Magic/Pokemon etc etc
Plastic Sisters? I guess we'll finally see the end of all the pointless repeated questions at last... The end is finally in sight!
In terms of codex release - if they are shown and released in the same order as the LVO set of 3, we are looking at Harlequinns - Knights - Deathwatch
Not too bothered about the event only models - they're likely to just be different Marine character sculpts as per the norm.
Don't really follow AoS or Shadespire enough currently to comment on their stuff.
Split order, is nice - i remember having to wait weeks last time i added a made to order model to my order.
Could see some interesting to see whether or not there is a 40k version of Warhammer Legends. Currently most of the models are in the Indices only - so having them updated and kept track of in one place would be nice - though i'm not sure 40k warrants it as much as AoS does.
Interesting times ahead to say the least.
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Post by: Insane Ivan
BrookM wrote:I wonder if they'll do a Deathwatch Primaris upgrade sprue, to give them proper guns and pads as well.
So far they've done this for all other Marine factions - I'd bet one an upgrade sprue for Deathwatch and Space Wolves (when the Wolftime finally comes).
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Post by: Warhams-77
tneva82 wrote: lord_blackfang wrote:So Orks dead last, well, we are used to 10 years between codexes, so this is still okay in comparison 
Well if we get several good kits we are better off than many of the imperial factions. Of course who says we get any models...
Reliable rumor sources
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Post by: the_scotsman
tneva82 wrote: lord_blackfang wrote:So Orks dead last, well, we are used to 10 years between codexes, so this is still okay in comparison 
Well if we get several good kits we are better off than many of the imperial factions. Of course who says we get any models...
There is that picture that shows a bunch of AOBR deffcoptas in the foreground and something entirely new and mek-lookin' in the background from the white dwarf.
https://i.redditmedia.com/1Y9HHHDnULML8PgkL3f9naj-v146UMrngEDsjscXosw.jpg?w=1000&s=df1af454e71697d2510298b5b2020bbf
(Background, on the right. What's goin' on there?)
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Post by: Insane Ivan
I'm guessing it's a kit bash (Orkified knight, perhap?), seeing as the text surrounding that picture on the WarCom site specifically talks about White Dwarf "kitbashing articles", and the Guard army on that page is also a kitbash (the "Ventrillian Dragoons" also shown in the Guard codex).
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Post by: Blackie
Crazyterran wrote:
My Wild Guesses are: the order will be Dark Eldar - DW - Harlequins - IK - Orks - Imperial Agents - Genestealers.
DW, IK and Imperial Agents all before SW and Adeptus Ministorum?
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Post by: axisofentropy
tneva82 wrote: lord_blackfang wrote:So Orks dead last, well, we are used to 10 years between codexes, so this is still okay in comparison 
Well if we get several good kits we are better off than many of the imperial factions. Of course who says we get any models...
consistent rumors of new speed kult kits later this year
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Post by: DarkStarSabre
Blackie wrote: Crazyterran wrote:
My Wild Guesses are: the order will be Dark Eldar - DW - Harlequins - IK - Orks - Imperial Agents - Genestealers.
DW, IK and Imperial Agents all before SW and Adeptus Ministorum?
Actually, considering there was a rumour floating about that Armageddon would be the first 'supplement' after the Codex releases...this kind of makes sense.
Think about it.
We're getting World Eaters rumours floating about with Angron - Angron being banished during the first War for Armageddon - so Armageddon being overrun by Chaos is an ideal place to pull him back.
It currently has a high Ork population - so Orks getting lots of releases lead nicely to it.
And the SW were present during the first War (there's even that story about Ulrik getting the Khornate salute from it) - so another release leading up to it.
So perhaps, as a theory...
SW release, Ork release with some kits, Armageddon - perhaps with IG and CSM/Daemon splash kits (Flesh Hounds, Berserkers, a different guard regiment kit) and then WE afterwards?
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Post by: Crazyterran
I forgot about SW, they will probably be with Orks. Maybe with Leman Russ? Probably in the back half of the year.
Gotta save a few Imperials for last. I could see IA getting released first due to Kill Team, and the Inquisition just fitting so well in that kind of game.
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Post by: H.B.M.C.
I suspect the Ork release is going to be a biggie, but wouldn't it be great if it became another army to ditch all metal/resin/FineCost miniatures in favour of an all plastic product line?
That would include releasing a stonking great new plastic Ghaz!
But I'll take properly scaled Buggies/Trakks and actually-on-sale Koptaz just as much.
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Post by: Crazyterran
If we dont get an Orkumvirate, i vote the Orks riot.
Heck, they will riot either way, I guess...
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Post by: Leggy
H.B.M.C. wrote:I suspect the Ork release is going to be a biggie, but wouldn't it be great if it became another army to ditch all metal/resin/FineCost miniatures in favour of an all plastic product line?
That would include releasing a stonking great new plastic Ghaz!
But I'll take properly scaled Buggies/Trakks and actually-on-sale Koptaz just as much. 
How many resin models does the Ork range have? I thought, shy a handful of characters, it was almost all plastic already
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Post by: the_scotsman
Leggy wrote: H.B.M.C. wrote:I suspect the Ork release is going to be a biggie, but wouldn't it be great if it became another army to ditch all metal/resin/FineCost miniatures in favour of an all plastic product line?
That would include releasing a stonking great new plastic Ghaz!
But I'll take properly scaled Buggies/Trakks and actually-on-sale Koptaz just as much. 
How many resin models does the Ork range have? I thought, shy a handful of characters, it was almost all plastic already
Nah. Tankbustas, Kommandos, Big Gunz, all the special characters, Warboss, Deffcopta, all finecast currently where they are available.
The fact that we don't have a warboss kit yet is hilarious to me.
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Post by: casvalremdeikun
the_scotsman wrote:Leggy wrote: H.B.M.C. wrote:I suspect the Ork release is going to be a biggie, but wouldn't it be great if it became another army to ditch all metal/resin/FineCost miniatures in favour of an all plastic product line?
That would include releasing a stonking great new plastic Ghaz!
But I'll take properly scaled Buggies/Trakks and actually-on-sale Koptaz just as much. 
How many resin models does the Ork range have? I thought, shy a handful of characters, it was almost all plastic already
Nah. Tankbustas, Kommandos, Big Gunz, all the special characters, Warboss, Deffcopta, all finecast currently where they are available.
The fact that we don't have a warboss kit yet is hilarious to me.
Grukk Face-Rippa? Isn't he in plastic?
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Post by: the_scotsman
casvalremdeikun wrote:the_scotsman wrote:Leggy wrote: H.B.M.C. wrote:I suspect the Ork release is going to be a biggie, but wouldn't it be great if it became another army to ditch all metal/resin/FineCost miniatures in favour of an all plastic product line?
That would include releasing a stonking great new plastic Ghaz!
But I'll take properly scaled Buggies/Trakks and actually-on-sale Koptaz just as much. 
How many resin models does the Ork range have? I thought, shy a handful of characters, it was almost all plastic already
Nah. Tankbustas, Kommandos, Big Gunz, all the special characters, Warboss, Deffcopta, all finecast currently where they are available.
The fact that we don't have a warboss kit yet is hilarious to me.
Grukk Face-Rippa? Isn't he in plastic?
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
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Post by: Kanluwen
the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
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Post by: BrookM
It wouldn't surprise me if the Orks were released alongside, or shortly before a campaign book / set / global event revolving around Armageddon and the like, one of the primary warzones mentioned in the rulebook.
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Post by: daedalus
Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
After getting so used to the larger bases for Marines, the small bases on orks almost look comical.
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Post by: Irbis
Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
There is also AoBR warboss available right now in Vedros and Revell kits, and AoS warboss requiring minimum conversion with spare nob bitz.
Really, I don't know why people point fingers at Sister players, Ork players easily beat them in volume (both meanings, even) despite their protests often being like above, completely unfounded. Hell, even Marines often don't have three good different plastic kits for most of their units, never mind demanding fourth
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Post by: Crimson
I really wish they'd make new Orks that have proportions similar to the new(ish) AOS Orruks.
Their body shape is just way better, they actually look like they could walk on two legs and they look way more menacing.
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Post by: An Actual Englishman
Irbis wrote:
There is also AoBR warboss available right now in Vedros and Revell kits, and AoS warboss requiring minimum conversion with spare nob bitz.
Really, I don't know why people point fingers at Sister players, Ork players easily beat them in volume (both meanings, even) despite their protests often being like above, completely unfounded. Hell, even Marines often don't have three good different plastic kits for most of their units, never mind demanding fourth
Whew, where to start with this?
Are you being serious? Are you honestly calling him out because he doesn't consider an AoS warboss a decent enough model to use in WH40k? I guess Space Marine players don't need any more models, Stormcasts will do right? That is how stupid your claim is.
Vedros/ AoBR/Revell warboss is only in those kits. Now you're telling me that every Ork should buy an outdated set for one model? I don't think so.
There aren't ' three good different plastic kits', this is clearly false. There's monopose mono-loadout Grukk (who's a named character so it's tantamount to telling a Blood Angels player to take Dante as a captain), there's a Boss w/ Big Choppa that I believe is metal. Resin Ghazzy. Please show me these other plastic kits on the GW webstore that I must be missing.
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Post by: Kanluwen
Irbis wrote: Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
There is also AoBR warboss available right now in Vedros and Revell kits, and AoS warboss requiring minimum conversion with spare nob bitz.
Really, I don't know why people point fingers at Sister players, Ork players easily beat them in volume (both meanings, even) despite their protests often being like above, completely unfounded. Hell, even Marines often don't have three good different plastic kits for most of their units, never mind demanding fourth
Good luck actually finding the Vedros kits in the US.
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Post by: the_scotsman
Irbis wrote: Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
There is also AoBR warboss available right now in Vedros and Revell kits, and AoS warboss requiring minimum conversion with spare nob bitz.
Really, I don't know why people point fingers at Sister players, Ork players easily beat them in volume (both meanings, even) despite their protests often being like above, completely unfounded. Hell, even Marines often don't have three good different plastic kits for most of their units, never mind demanding fourth
I mean, if you're talking about Marine captains, you have the basic one in the plastic kit, you can also get the AOBR one from Vedros, and you have the AOS Stormcast Celestant you can make into a marine captain with minimal conversion.
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Post by: tneva82
daedalus wrote: Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
After getting so used to the larger bases for Marines, the small bases on orks almost look comical.
But gamewise helps them since they take less space on board. 200+ orks required to have any chance already eats ridiculously much of 6'x4' especially for game where you want to pretend actually tactics would matter. Not that they have mattered much for a long time thanks to GW pushing bigger armies all the time making all manouvering moot on 6'x4' Automatically Appended Next Post: An Actual Englishman wrote:There aren't ' three good different plastic kits', this is clearly false. There's monopose mono-loadout Grukk (who's a named character so it's tantamount to telling a Blood Angels player to take Dante as a captain), there's a Boss w/ Big Choppa that I believe is metal. Resin Ghazzy. Please show me these other plastic kits on the GW webstore that I must be missing.
Well in case you haven't noticed GW has went for monopose characters where you are lucky if you get swappable pistol. No reason to think any ork warboss model would be different. Maybe you get extra head to swap!
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Post by: cuda1179
God, I hate that characters are now mono-pose, hard to customize. What was wrong with standardizing how all infantry of a certain race assemble? You used to be able to put random weapon from a troop squad on an elite or HQ, now there's cutting.
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Post by: H.B.M.C.
cuda1179 wrote:God, I hate that characters are now mono-pose, hard to customize. What was wrong with standardizing how all infantry of a certain race assemble? You used to be able to put random weapon from a troop squad on an elite or HQ, now there's cutting.
Chapterhouse happened.
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Post by: Platuan4th
Kanluwen wrote: Irbis wrote: Kanluwen wrote:the_scotsman wrote:
I'm not sure if there's a way to get him atm, just like the other plastic AOBR warboss with power klaw who disappeared in a poof of smoke because GW can't be arsed to give us models that they've produced in the past. See also: Plastic Deffcopta.
You can get Grukk in a Boss Mob. It's $50 for a box of Nobs and Grukk.
There is also AoBR warboss available right now in Vedros and Revell kits, and AoS warboss requiring minimum conversion with spare nob bitz.
Really, I don't know why people point fingers at Sister players, Ork players easily beat them in volume (both meanings, even) despite their protests often being like above, completely unfounded. Hell, even Marines often don't have three good different plastic kits for most of their units, never mind demanding fourth
Good luck actually finding the Vedros kits in the US.
One of the local stores here in Baton Rouge carries them as regular product.
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Post by: Crazyterran
I kind if feel bad for Orks, at least most other races can convert a Captain equivalent and it be pretty good, but Warbosses need to be bigger, which other than putting a converted Nob on a bigger base, not much way of doing that.
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Post by: SnotlingPimpWagon
Crazyterran wrote:I kind if feel bad for Orks, at least most other races can convert a Captain equivalent and it be pretty good, but Warbosses need to be bigger, which other than putting a converted Nob on a bigger base, not much way of doing that.
Well then hew is cunnin but brutal, nothing wrong with that
Plus most people do warbosses in mega armor and use killa kans, dreadnoughts or Ghazzkull for that...
But multi part warboss kit would be ace, isn`t likely to happen though, as HQ never seem to get that treatment.
117801
Post by: An Actual Englishman
Here's what Orks are lacking according to the GW store;
We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
We don't have a Warboss with Power Klaw model excluding Grukk. As above, are they to be removed from dex?
We only have a metal Warboss with Big Choppa.
We don't have a Warboss on Bike model excluding FW Zhadsnark.
We don't have a Big Mek on Bike model.
We don't have a Painboy on Bike model.
We don't have a Big Mek without the Shokk Attack Gun model.
Surely we're due an update on some of these.
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Post by: H.B.M.C.
So they'll either get models, or be removed from the game. This is the "be careful what you wish for" aspect of the post-Chapterhouse GW.
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Post by: Kanluwen
An Actual Englishman wrote:Here's what Orks are lacking according to the GW store;
We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
Mega Armor box has it.
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Post by: An Actual Englishman
H.B.M.C. wrote:So they'll either get models, or be removed from the game.
This is the "be careful what you wish for" aspect of the post-Chapterhouse GW.
If they remove all of them from the game they might as well remove Orks. We'd be without a generic HQ except for Big Mek in Mega Armour and Warboss with Big Choppa.
Kanluwen wrote: An Actual Englishman wrote:Here's what Orks are lacking according to the GW store;
We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
Mega Armor box has it.
No, it doesn't. It has MegaNobz and Big Mek in Mega Armour, as stated all over the box.
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Post by: Kanluwen
Yeah, okay. So you somehow can't build MegaNobz into Warbosses?
What in the box prevents you from doing so?
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Post by: An Actual Englishman
Kanluwen wrote:Yeah, okay. So you somehow can't build MegaNobz into Warbosses?
What in the box prevents you from doing so?
How do I distinguish between the two? Or are you telling me I must proxy, in this land of WYSIWYG?
Can a Terminator captain be built from the Terminator set?
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Post by: NAVARRO
Looks like I have to wait until August for some SW Primaris then… I was hoping that they would get an update around April May.
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Post by: Melissia
I'd say that depends. If you add bitz to fancy up the terminator suit, and paint it to make it stand out a little bit, I'd say sure you can. Just like I'd say you could to a MANz suit for a Warboss.
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Post by: An Actual Englishman
Melissia wrote:I'd say that depends. If you add bitz to fancy up the terminator suit, and paint it to make it stand out a little bit, I'd say sure you can. Just like I'd say you could to a MANz suit for a Warboss.
According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
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Post by: H.B.M.C.
The actual answer is "No, you can't." There is no miniature for a Warboss in Mega-Armour. You can kitbash your own, but the miniature does not exist. There is a miniature for a Terminator Captain, so that gets rules. If there was't, it wouldn't.
One only need look at the labyrinthine nonsense that is the Deathwatch weapons/restrictions to see how far no model = no rule gets you.
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Post by: Mr Morden
H.B.M.C. wrote:The actual answer is "No, you can't." There is no miniature for a Warboss in Mega-Armour. You can kitbash your own, but the miniature does not exist. There is a miniature for a Terminator Captain, so that gets rules. If there was't, it wouldn't.
One only need look at the labyrinthine nonsense that is the Deathwatch weapons/restrictions to see how far no model = no rule gets you.
Grandmaster Baby Carrier - they can do it - just they don't do it very often
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Post by: Melissia
An Actual Englishman wrote:According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
I would kick you out of my games if you attempted to bring that argument to my table.
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Post by: Dandelion
H.B.M.C. wrote:The actual answer is "No, you can't." There is no miniature for a Warboss in Mega-Armour. You can kitbash your own, but the miniature does not exist. There is a miniature for a Terminator Captain, so that gets rules. If there was't, it wouldn't.
One only need look at the labyrinthine nonsense that is the Deathwatch weapons/restrictions to see how far no model = no rule gets you.
Custodes shield-captains don't have a mini, but you make them from the larger boxes. Tau XV8 commanders don't have a box but you make them from the larger squad. So I would say that you can in fact do the same with Nobz.
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Post by: Jidmah
Melissia wrote: An Actual Englishman wrote:According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
I would kick you out of my games if you attempted to bring that argument to my table.
You must have missed all the 8th edition codices somehow.
If GW says it's not in the box, they are going to remove it from the codex.
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Post by: tneva82
Kanluwen wrote:
Yeah, okay. So you somehow can't build MegaNobz into Warbosses?
What in the box prevents you from doing so?
Nothing. But then again plenty of other stuff you can kitbash that gw removed. Gw doesn't support kitbashing. If you don't have specific kit on sale that's out. There is just one exception. No reason to think orks get one.
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Post by: ElvisJuice
It's an awful decision to stop putting anything without a model in the books. Made me not bother getting any codexes last edition beyond one or two. Makes it feel less like "these are the rules for this fantasy space army" and more "these are the rules for playing with the toys we sell"
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Post by: Arachnofiend
Jidmah wrote: Melissia wrote: An Actual Englishman wrote:According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
I would kick you out of my games if you attempted to bring that argument to my table.
You must have missed all the 8th edition codices somehow.
If GW says it's not in the box, they are going to remove it from the codex.
GW has been wildly inconsistent with this. They added the GMNDK in the Grey Knights codex without making a model for it, they added the Exalted Champion in the CSM codex without making a model for it, the Thousand Sons CSM sorcerers can take inferno bolters despite having to kitbash that... It's difficult to even prescribe a pattern to their behavior.
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Post by: casvalremdeikun
Arachnofiend wrote: Jidmah wrote: Melissia wrote: An Actual Englishman wrote:According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
I would kick you out of my games if you attempted to bring that argument to my table.
You must have missed all the 8th edition codices somehow.
If GW says it's not in the box, they are going to remove it from the codex.
GW has been wildly inconsistent with this. They added the GMNDK in the Grey Knights codex without making a model for it, they added the Exalted Champion in the CSM codex without making a model for it, the Thousand Sons CSM sorcerers can take inferno bolters despite having to kitbash that... It's difficult to even prescribe a pattern to their behavior.
Don't forget that they also made the new Space Marine Lieutenant without any model for it (including a Lieutenant with Jump Pack). The Primaris Lieutenants also have the option for a Stalker Bolt Rifle without there being a model for it.
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Post by: An Actual Englishman
Melissia wrote: An Actual Englishman wrote:According to the box art, assembly information and everything else in the MANZ box, (so according to GW) you can't.
There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
I would kick you out of my games if you attempted to bring that argument to my table.
It's irrelevant what you think or how you'd react. GW are the bosses and they have dictated that the MANZ box does not have a Mega Armoured Warboss within. Their rules, not mine.
Or would you find offense if I said one of Gretchin models was actually a Gargantuan Squiggoth? Sure the size is a little off and it doesn't look like one, but there's nothing in that kit that explicitly says I can't, right?
I like how you're all trying to detract from the main point by focusing on whether we can use a model to sub in for another. There's a massive list of missing HQs for the Orks and GW need to do something about it. Here's the list again in case you missed it;
I wrote:We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
We don't have a Warboss with Power Klaw model excluding Grukk. As above, are they to be removed from dex?
We only have a metal Warboss with Big Choppa.
We don't have a Warboss on Bike model excluding FW Zhadsnark.
We don't have a Big Mek on Bike model.
We don't have a Painboy on Bike model.
We don't have a Big Mek without the Shokk Attack Gun model.
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Post by: DarkStarSabre
H.B.M.C. wrote:So they'll either get models, or be removed from the game.
This is the "be careful what you wish for" aspect of the post-Chapterhouse GW.
The truly hilarious thing is that some units that DID have models (albeit very old and OOP ones) got removed.
Chaos Lords on Palanquins and Juggernauts and IG Rough Riders being two rather distinct ones.
So you're not even safe if you have a model!
And if you do, hell, your wargear might not even be safe....see Eldar Autarchs and their literal FAQ response to them as GW forgot the Finecast autarch had a bucketload of options while their plastic one has none!
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Post by: H.B.M.C.
Dandelion wrote:Custodes shield-captains don't have a mini, but you make them from the larger boxes. Tau XV8 commanders don't have a box but you make them from the larger squad. So I would say that you can in fact do the same with Nobz.
Invalid comparison. The former two kits specifically include parts and state that you can make Shield Captains/XV8 Commanders from the parts included. Nobz do not have that.
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Post by: Dandelion
H.B.M.C. wrote:Dandelion wrote:Custodes shield-captains don't have a mini, but you make them from the larger boxes. Tau XV8 commanders don't have a box but you make them from the larger squad. So I would say that you can in fact do the same with Nobz.
Invalid comparison. The former two kits specifically include parts and state that you can make Shield Captains/XV8 Commanders from the parts included. Nobz do not have that.
So all they have to do is tell you that you can. Nobz and Warbosses share the same gear more or less, just include it in the directions. Done.
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Post by: An Actual Englishman
H.B.M.C. wrote:Dandelion wrote:Custodes shield-captains don't have a mini, but you make them from the larger boxes. Tau XV8 commanders don't have a box but you make them from the larger squad. So I would say that you can in fact do the same with Nobz.
Invalid comparison. The former two kits specifically include parts and state that you can make Shield Captains/XV8 Commanders from the parts included. Nobz do not have that.
Correct. H.B.M.C knows.
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Post by: H.B.M.C.
As has been said, GW is more likely to remove something than create a model for it. The fact that odd ones slip through, like the Dreadknight Grand Master or even something as far back as the Valk Vendetta, are just exceptions to the rule.
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Post by: Dandelion
But it's not a new model. It's repurposing an existing model. XV8 commanders are the EXACT same model as crisis suits. The grandmaster dreadknight repurposed the dreadknight model. The models are the exact same. The models already exist they just gave them multiple rules.
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Post by: Melissia
An Actual Englishman wrote:There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
Actually, no, that is your rule. As long as it meets WYSIWYG and is distinguishable from the other MANz, there is NOTHING wrong with making them in to a mega armored warboss. Your ridiculous, irrational hyperbole aside.
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Post by: An Actual Englishman
Melissia wrote:Actually, no, that is what GW say. As long as it is on the MANz box, there is NOTHING wrong with making them in to a mega armored warboss. It's a shame there is nothing on the MANZ box to say you can make a Mega Armoured Warboss on it though. My ridiculous, irrational hyperbole aside.
Right. Despite GW actively going against your claim.
Let me help you out bro, maybe then you'll get it;
https://www.games-workshop.com/en-GB/searchResults?_dyncharset=UTF-8&_dynSessConf=-8084463472183225360&qty=&sorting=&view=&Ntt=warboss+in+mega+armour
You see how there's no model that comes up? You see how the only relevant model is entitled "Big Mek in Mega Armour"? That means that the box does NOT contain a Warboss in Mega Armour. It's pretty simple.
You are telling me to take one model and turn it into another, despite no support from GW to do this. This is not something for discussion and like I said, your feelings on the matter are irrelevant. GW have taken the stance that the Meganobz box contains ONLY Big Mek in Mega Armour and Meganobz. As far as they are concerned, the model is not suitable for Warboss in Mega Armour. Complain and argue all you like but you need to direct that whine at GW, not me.
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Post by: Dandelion
I tried to look up "XV 8 commander" but this is all I found:
https://www.games-workshop.com/en-US/searchResults?_dyncharset=UTF-8&_dynSessConf=-14736544295679261&qty=&sorting=&view=&Ntt=XV8+commander
Look at that, even the description for the Crisis team doesn't say you can make a commander. Yet, it has rules in the codex. It's almost as if GW expects you to build it from the existing kit. But no that can't be right. GW clearly doesn't want that...
117801
Post by: An Actual Englishman
Wow, that's really interesting. Tell me, what do the instructions and artwork say on the box for the Crisis kit? Does it say you can build a Commander?! No way!
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Post by: DarkStarSabre
^ Pretty much that.
As much as we love to harp on about converting things...it accomplishes nothing. Sure, They added Lieutenants and Exalted Champions...but all those are are Captains and Chaos Lords, 1 tier lower - easily represented by the same models. Essentially they exist for smaller games where a Captain or Chaos Lord might be a bit too pricey to fit.
The others - not only are they mentioned in the descriptions of their respective 'box' units...they're really no different save a paint job.
And even then that's not 100% - as they've since produced a model for a Tau Commander (2 in fact, 4 if you treat the Farsight variants as versions) since the original 'build it from the box'.
The Orks are...troublesome. Because even though their range is mostly plastic it has some very worrying flaws and gaps.
Their CORE HQ choice exists as metal, metal, OOP starter box plastic or plastic forced into a box with extra.
You might complain that the Terminator Captain and Chaplain are the same - but you can easily buy the DW variants of the same models to get the character. There is no alternative source for a plastic Warboss save that damn box.
Then Orks have...some odd finecast units (though perhaps not to the scale of Eldar suffering - Aspects are a mess and will be a mess to convert over as no other army essentially has that many specialist units and they really are fond of 2-in-1 plastic kits which isn't feasible for the Aspects).
And then some of their plastics units are either OOP (Deffkoptas) or downright ancient - Traks and Warbuggies.
Orks need a lot of gaps to be plugged - and to be honest I can see them being the 'last' of the initial replacement codex wave to allow for GW to do a biggish release and plug these gaps.
As much as Sisters players love to complain about their range - at least your range is pretty complete. You complain about the age - well, half your range is newer than about half the CSM range so...
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Post by: Dandelion
So this is a problem with what's on the box and not in the box? Changing the directions is the easiest thing to do.
117801
Post by: An Actual Englishman
Dandelion wrote:So this is a problem with what's on the box and not in the box? Changing the directions is the easiest thing to do.
OK so if and when they do it I guess I'll be able to field Meganobz as Megaboss. Till then, no such luck.
Thoughts on the rest of the models that don't exist? No Big Mek? No character on bike...
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Post by: DarkStarSabre
I could help you with that by pointing out the XV8 Commander option is a Legacy option to accomodate for an existing model from 4th edition.
1
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Post by: H.B.M.C.
Orks might end up getting a release similar to the Death Guard in the sense that they get a lot of single-frame mono-pose plastic blister pack releases. So they'll get a Big Mek, a Warboss, and a few odds and ends. Anything bigger (like a Mek or Dok on a bike) will go the way of the Dodo.
Of course, that in and of itself is a double-edged sword, because those single-frame minis have gone from being a great way of getting cheap character models out there to being an albatross around the rules writers throats. Perfect example is this fella. That's all he can get unless you happen to own this guy, and even then that's all the options he can get. Two different bolters, a plasma pistol, a fist or a sword. Nothing else, because there is no other "Primaris Captain" model. You can't even take a sword and pistol, it's just Gun 1, Gun 2, Gun 1 + Sword, Gun 2 + Sword, or replace all with Plasma/Fist.
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Post by: daedalus
I liked this thread more when it was about codex releases instead of whatever is going on now. :(
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Post by: Racerguy180
daedalus wrote:I liked this thread more when it was about codex releases instead of whatever is going on now. :(
it just degenerates into whatever about the codex of the day/week.
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Post by: Hybrid Son Of Oxayotl
She's not your bro, bro.
Also weren't you the one telling us about how much more likely Orks were to have new model releases that Sisters because they were so much more popular? Are you now arguing that they get no model options? Confusing.
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Post by: Melissia
Completely and utterly irrelevant to the idea that you can't use it to represent a warboss, and you know it.
I'm not your "bro". Apparently, I'm just a better, more experienced 40k hobbyist than you, because I know what the feth WYSIWYG means.
Feth, man, don't you know the long, LONG history of looted vehicles being used to represent trukks and other Ork vehicles? Orks are THE most customizable faction visually. I'm not arguing that Orks don't need a miniature update. I'm just saying your hyperbole is completely and utterly farcical, the idea that you can't use a mega armored nob as a Warboss in Mega Armor goes against everything that this hobby's represented for decades.
text removed.
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Post by: H.B.M.C.
Melissia wrote:Feth, man, don't you know the long, LONG history of looted vehicles being used to represent trukks and other Ork vehicles? Orks are THE most customizable faction visually. I'm not arguing that Orks don't need a miniature update. I'm just saying your hyperbole is completely and utterly farcical, the idea that you can't use a mega armored nob as a Warboss in Mega Armor goes against everything that this hobby's represented for decades.
You seem to be going about this backwards Mel. This isn't about not being able to use the Meganobz as a Warboss in Mega-Armour - of course you can, the idea that you can't is silly - but it's more a case of that GW does not make a Mega-Armoured Warboss miniature, so are just as likely to remove it from the rules as they are to release a new miniature to cover that option when they do the new Codex. Do I personally believe that they would remove it from the rules? Of course not! That would, again, be silly. But this is the modern reality of GW, where no model = no rules, so things might (and will) vanish when a new Codex comes around no matter how easy it is to kitbash them (again, Deathwatch wargear restrictions are basically the poster child for this inane nonsense).
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Post by: Dandelion
An Actual Englishman wrote:Here's what Orks are lacking according to the GW store;
We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
We don't have a Warboss with Power Klaw model excluding Grukk. As above, are they to be removed from dex?
We only have a metal Warboss with Big Choppa.
We don't have a Warboss on Bike model excluding FW Zhadsnark.
We don't have a Big Mek on Bike model.
We don't have a Painboy on Bike model.
We don't have a Big Mek without the Shokk Attack Gun model.
Surely we're due an update on some of these.
1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
5) No kit
6) No kit
7) You do have a regular mek that might count, though I'm not sure.
So that's 3 units that will most likely be dropped unless Orks get new kits at release.
As an aside, I do hope GW incorporates future HQs in bigger squads like they did for Custodes just so that we can get more variety in poses.
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Post by: Hive City Dweller
So long as we are talking about orks, I'd like to point out that the nobs are stil on 25mm bases, same with lootas, burnas and the top heavy storm boys. It's time we transitioned to 32's like every other non-human sized army, and tankbustas/commandos double plastic kit would be appreciated. While I agree conversions are the cornerstone of the Ork look and hobby, I would also like to see a versatile war-boss in plastic that isn't Grukk. I haven't collected/painted orks since 5th edition, but if they came out with a new boyz box I would be all in. (Love the old box, but it's showing its age imo)
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Post by: SagesStone
Hopefully you get new wartraks and buggies before new boyz again though.
Kind of think all the boyz should be on 32mms too, though if they were to redo the nobz as well they'd scale creep them to 40mms.
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Post by: DarkStarSabre
Dandelion wrote:
1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
5) No kit
6) No kit
7) You do have a regular mek that might count, though I'm not sure.
1) Conversion, no official model, not guaranteed to survive (Biker Chaos Lords and Sorcerers would like to remind you they existed).
2) Conversion, official model only has the Power Klaw. The Eldar Autarch and the messy FAQ gakstorm that followed would like to say hello.
3) Doesn't address the point made. Plus Nob scale is like me telling you to use a Tyranid Warrior for missing options for a Hive Tyrant.
4) Conversion, no official model, not guaranteed to survive (Remember the Biker Chaos Lords?)
5) You've just proved his point.
6) Again!
7) It might count but it's still pretty crappy. Imagine SM only had the Techmarine option from the cannon and no other Techmarine options....that's what Orks get now.
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Post by: Hive City Dweller
n0t_u wrote:Hopefully you get new wartraks and buggies before new boyz again though.
Kind of think all the boyz should be on 32mms too, though if they were to redo the nobz as well they'd scale creep them to 40mms.
Indeed, I have 50+ boys painted and the most frustrating part was painting the bottom of the boot that was handing off of the base edge.
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Post by: Dandelion
DarkStarSabre wrote:Dandelion wrote:
1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
5) No kit
6) No kit
7) You do have a regular mek that might count, though I'm not sure.
1) Conversion, no official model, not guaranteed to survive (Biker Chaos Lords and Sorcerers would like to remind you they existed).
2) Conversion, official model only has the Power Klaw. The Eldar Autarch and the messy FAQ gakstorm that followed would like to say hello.
3) Doesn't address the point made. Plus Nob scale is like me telling you to use a Tyranid Warrior for missing options for a Hive Tyrant.
4) Conversion, no official model, not guaranteed to survive (Remember the Biker Chaos Lords?)
5) You've just proved his point.
6) Again!
7) It might count but it's still pretty crappy. Imagine SM only had the Techmarine option from the cannon and no other Techmarine options....that's what Orks get now.
First off, I am not trying to prove him wrong. I am trying to discuss whether certain units will be carried over assuming no new kits are made.
GW's policy, as it seems to me, is that if you can buy any ONE kit and build any particular unit (gear included), then that unit gets rules. Those "conversions" don't require any "converting", you just declare that the model you made from the box is in fact a warboss. You wouldn't argue that XV8 commanders are conversions, would you?
So, if I were to hazard a guess, the first 4 options listed will stay while the last 3 will go away. (unless you get new kits)
Besides, I never claimed Orks were in a good spot model wise. They do need new kits and updated models, but it is a bit much to say that all those options will go away. At least not yet.
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Post by: H.B.M.C.
Dandelion wrote:1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
You continue to miss the point...
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Post by: Eldarain
I hope Orks get some new kits. They need some.
This thread really needs some Dark Eldar info to chew on.
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Post by: H.B.M.C.
Well they're next week, right? I'm sure each of them will get some variation on the special rules all the other armies will get, and their leaders will get new Auras that either give re-rolls, +1/-1 to something, or cause mortal wounds. The Codices are paint by numbers by now. All we can do is take bets as to whether this book will have a lot of competing army special rules, or one that gives your army -1 To Hit and a bunch that no one ever takes because of that first one.
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Post by: tneva82
Melissia wrote: An Actual Englishman wrote:There's nothing in there that explicitly says you can't, and decades of tradition of kitbashing Ork miniatures to make them look unique and interesting that says you can.
Actually, no, that is your rule. As long as it meets WYSIWYG and is distinguishable from the other MANz, there is NOTHING wrong with making them in to a mega armored warboss. Your ridiculous, irrational hyperbole aside.
Problem is you are approaching this from rational pro-kitbash view. GW is working on opposite view.
Sure you CAN kitbash warlord with warboss from mega armoured nob(though warlord should be significantly bigger...). Problem is without specific kit on sale GW will remove it from codex so you are stuck with using index rules for it. Hopefully that is still good enough that it's worth taking over codex options.
Automatically Appended Next Post:
Melissia wrote:Completely and utterly irrelevant to the idea that you can't use it to represent a warboss, and you know it.
I'm not your "bro". Apparently, I'm just a better, more experienced 40k hobbyist than you, because I know what the feth WYSIWYG means.
Feth, man, don't you know the long, LONG history of looted vehicles being used to represent trukks and other Ork vehicles? Orks are THE most customizable faction visually. I'm not arguing that Orks don't need a miniature update. I'm just saying your hyperbole is completely and utterly farcical, the idea that you can't use a mega armored nob as a Warboss in Mega Armor goes against everything that this hobby's represented for decades.
But the problem is you are going to lose those options you CAN kitbash when GW drops them. Just look at how much stuff they have dropped from codex if they don't have specific kit. That's a HUGE list. And ork index isn't all that powerful now so you think those options will be all that competive with index rules when you are stuck with them when codex drops with power boosted? If warboss on mega armour would be on codex it would get power boost. But as without new kit it will be left in index you are stuck with index rules.
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Post by: Eldarain
H.B.M.C. wrote:Well they're next week, right? I'm sure each of them will get some variation on the special rules all the other armies will get, and their leaders will get new Auras that either give re-rolls, +1/-1 to something, or cause mortal wounds.
The Codices are paint by numbers by now. All we can do is take bets as to whether this book will have a lot of competing army special rules, or one that gives your army -1 To Hit and a bunch that no one ever takes because of that first one.
Quite possible yeah. I see an outside chance they might give them some stacking morale offense like the "freakshow" lists from 7th.
Most interested in seeing what they do with the Covens side of things.
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Post by: Dandelion
H.B.M.C. wrote:Dandelion wrote:1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
You continue to miss the point...
You believe GW will phase out those options because a dedicated single model kit doesn't exist. I think they'll keep them because existing kits already provide those options. My belief is based on the existence of crisis commanders, grandmaster dreadknights, and custodes shield captains.
Worrying about them phasing out these HQs is premature since we don't really know which options will get axed, nor do we know if Orks will get a new kit (or several). Automatically Appended Next Post: tneva82 wrote:
Sure you CAN kitbash warlord with warboss from mega armoured nob(though warlord should be significantly bigger...). Problem is without specific kit on sale GW will remove it from codex so you are stuck with using index rules for it. Hopefully that is still good enough that it's worth taking over codex options.
It's not a kitbash if you're only using one kit. You take the mega nobz kit, you make a nob, and you declare it's a warboss. Done. There's no defined metric for how big or ornamented a warboss should be.
It's really not hard to understand GW's reasoning: If you can make the HQ from a SINGLE kit, then you get the HQ as a unit, with wargear restricted to the kit in question.
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Post by: jhnbrg
Dandelion wrote: An Actual Englishman wrote:Here's what Orks are lacking according to the GW store;
We don't have a Warboss in Mega Armour model excluding Ghaz. Are they going to remove it from the codex?
We don't have a Warboss with Power Klaw model excluding Grukk. As above, are they to be removed from dex?
We only have a metal Warboss with Big Choppa.
We don't have a Warboss on Bike model excluding FW Zhadsnark.
We don't have a Big Mek on Bike model.
We don't have a Painboy on Bike model.
We don't have a Big Mek without the Shokk Attack Gun model.
Surely we're due an update on some of these.
1) Can use the mega nobz kit
2) Can use the Nobz kit
3) Can use the Nobz kit
4) Can use the Warbike kit
5) No kit
6) No kit
7) You do have a regular mek that might count, though I'm not sure.
So that's 3 units that will most likely be dropped unless Orks get new kits at release.
As an aside, I do hope GW incorporates future HQs in bigger squads like they did for Custodes just so that we can get more variety in poses.
Using nobs as warbosses looks really stupid and confusing.
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Post by: H.B.M.C.
Dandelion wrote:You believe GW will phase out those options because a dedicated single model kit doesn't exist. I think they'll keep them because existing kits already provide those options. My belief is based on the existence of crisis commanders, grandmaster dreadknights, and custodes shield captains.
The Shield Captain is a terrible example, because they have specifically said that the kit, or rather kits, all four of them, come with the specific parts to make Shield Captains.
And I don't believe that all of those things will be axed. I believe some of them will get new releases, and the remainder will be axed. I also believe that the new kits that come out will be sparse in options, creating a situation where a Warboss will only be able to get 2-3 weapons because that's all the kit has.
That's the sad reality of no model = no rule.
Now it is entirely possible that they will repurpose existing kits to make new units (like the Ogryn Bodyguard in the Guard 'Dex), so they could say parts X, Y and Z when put together make a Mega-Armoured Warboss, but we don't know that. Until then we can only go on what we've seen, and we've seen far more removals and restrictions than we have Dreadknight Grandmaster entries.
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Post by: Dandelion
H.B.M.C. wrote:Dandelion wrote:You believe GW will phase out those options because a dedicated single model kit doesn't exist. I think they'll keep them because existing kits already provide those options. My belief is based on the existence of crisis commanders, grandmaster dreadknights, and custodes shield captains.
The Shield Captain is a terrible example, because they have specifically said that the kit, or rather kits, all four of them, come with the specific parts to make Shield Captains.
And I don't believe that all of those things will be axed. I believe some of them will get new releases, and the remainder will be axed. I also believe that the new kits that come out will be sparse in options, creating a situation where a Warboss will only be able to get 2-3 weapons because that's all the kit has.
That's the sad reality of no model = no rule.
Now it is entirely possible that they will repurpose existing kits to make new units (like the Ogryn Bodyguard in the Guard 'Dex), so they could say parts X, Y and Z when put together make a Mega-Armoured Warboss, but we don't know that. Until then we can only go on what we've seen, and we've seen far more removals and restrictions than we have Dreadknight Grandmaster entries.
I'm hoping the no model = no rules will end up being a good thing for the game. It should force GW to actually produce kits. Though, in the interim many unsupported units will be removed.
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Post by: An Actual Englishman
text removed.
Reds8n
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Post by: reds8n
The topic here is codex releases.
Not what type of 40k model is/isn't available or suitable for conversion. Please stay on topic.
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Post by: DarkStarSabre
Dandelion wrote:
I'm hoping the no model = no rules will end up being a good thing for the game. It should force GW to actually produce kits. Though, in the interim many unsupported units will be removed.
My issue is what they apply as a baseline - as I've pointed out earlier there have been cases where models exist that AREN'T conversions or made from other kits...and no rules.
And then there's cases where no model exists and they get rules.
Then there's the mess of what's allowed as upgrades, wargear etc. going by the model.
Back on track - again, as I pointed out earlier...the current Ork situation makes them a prime candidate for a last release (at least for the initial replacement codexes) - especially if the rumours of Armageddon being a summer release are true - they can dedicate several releases to Orks, they can throw in some Daemon and Khorne kits and do a quick summer splash for World Eaters and they can throw some IG gaps in...plus I figure this is where we'll see Sly Marbo's proper release.
But with the coming codexes...
Really not too sure what they're going to do with Harlequins. They already had a very small amount of units - so odds of us seeing them get access to DE or Craftworld vehicles (Flyers in particular) anyone?
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Post by: Lord Perversor
DarkStarSabre wrote:Dandelion wrote:
I'm hoping the no model = no rules will end up being a good thing for the game. It should force GW to actually produce kits. Though, in the interim many unsupported units will be removed.
My issue is what they apply as a baseline - as I've pointed out earlier there have been cases where models exist that AREN'T conversions or made from other kits...and no rules.
And then there's cases where no model exists and they get rules.
Then there's the mess of what's allowed as upgrades, wargear etc. going by the model.
Back on track - again, as I pointed out earlier...the current Ork situation makes them a prime candidate for a last release (at least for the initial replacement codexes) - especially if the rumours of Armageddon being a summer release are true - they can dedicate several releases to Orks, they can throw in some Daemon and Khorne kits and do a quick summer splash for World Eaters and they can throw some IG gaps in...plus I figure this is where we'll see Sly Marbo's proper release.
But with the coming codexes...
Really not too sure what they're going to do with Harlequins. They already had a very small amount of units - so odds of us seeing them get access to DE or Craftworld vehicles (Flyers in particular) anyone?
I don't expect much coming from Harlequins maybe 1-2 new units top like a new HQ like mimes or a Great Harlequin model as much.
In the other Hand they may Create the *Avatar of Cegorach* if keep moving a bit the lore showing them getting closer to the final Battle against Slaanesh but wouldn't expect it until Slaanesh Demons are updated.
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Post by: Crazyterran
Harlequins will probably be a splash release, like GKs or AdMech.
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Post by: Kanluwen
Whenever you see someone from GW corporate or any of the shops who deal with them talk about splash releases, it means that the items will be available "while stocks last" and then go to direct only...
Now, if you're trying to say that you think it will be a release with no new models? Yeah, you're probably right.
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Post by: the_scotsman
I don't care about models or attention, here's all I want out of Dark Eldar:
"Hobby Creation" section with detailed instructions on how to create all the Official Character Conversions.
Take one "Reaver Jetbikes" (picture of kit) and parts from "Kabalite Warriors" (picture of kit). Glue on a power sword and a head of your choice from the warrior kit to create an Archon on Reaver Jetbike!
Take one Haemonculus and parts from "Wracks". Clip one of the Haemonculus' arms straight across at the wrist and swap for one of the following hands from the wrack kit: Agonizer, Poison Blade, Scissorhand, Flesh Gauntlet, Electrocorrosive Whip.
Converting dark eldar is easier than freaking anything. The kits are all plastic, all compatible, all similar scales. Just put it in a diagram and make it official.
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Post by: GoatboyBeta
Lord Perversor wrote:
I don't expect much coming from Harlequins maybe 1-2 new units top like a new HQ like mimes or a Great Harlequin model as much.
In the other Hand they may Create the *Avatar of Cegorach* if keep moving a bit the lore showing them getting closer to the final Battle against Slaanesh but wouldn't expect it until Slaanesh Demons are updated.
Having Avatars of multiple gods to act as the Eldar's Primarch equivalents would work for me. Breaking Isha out of Nurgle's garden or taking back a Blackstone fortress to get a shard of Vaul could make for a decent Eldar vs Chaos campaign book.
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Post by: Red Corsair
the_scotsman wrote:I don't care about models or attention, here's all I want out of Dark Eldar:
"Hobby Creation" section with detailed instructions on how to create all the Official Character Conversions.
Take one "Reaver Jetbikes" (picture of kit) and parts from "Kabalite Warriors" (picture of kit). Glue on a power sword and a head of your choice from the warrior kit to create an Archon on Reaver Jetbike!
Take one Haemonculus and parts from "Wracks". Clip one of the Haemonculus' arms straight across at the wrist and swap for one of the following hands from the wrack kit: Agonizer, Poison Blade, Scissorhand, Flesh Gauntlet, Electrocorrosive Whip.
Converting dark eldar is easier than freaking anything. The kits are all plastic, all compatible, all similar scales. Just put it in a diagram and make it official.
That would be nice, but I doubt that will ever happen again. I spit coffee laughing when they decided to do it for the Grand Master Dread Knight, though I am not sure yet that they didn't do that just to keep us all guessing on GW's official policies
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Post by: bullyboy
I expect very little for the Harlequins book, especially in the form of new units. They really are hurting for options however, and access to flyers would be nice. I think we might see a character on bike as it can be made from the existing box.
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Post by: casvalremdeikun
Did the units from the Triumvirate of Ynnead ever get released individually? I kinda want the warrior dude model.
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Post by: the_scotsman
My source of hope for this is the recent codex thousand sons actually, which had conversion only wargear options on:
-exalted sorceror
-sorceror
-Terminator Sorceror
-Rubric Marines
-cultists (indirectly encouraging using kairic acolytes for cultists in a couple places)
-Defiler
Generally there was a picture or artwork showing the "official" conversion.
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Post by: Kanluwen
the_scotsman wrote:My source of hope for this is the recent codex thousand sons actually, which had conversion only wargear options on:
-exalted sorceror
-sorceror
-Terminator Sorceror
-Rubric Marines
-cultists (indirectly encouraging using kairic acolytes for cultists in a couple places)
-Defiler
Generally there was a picture or artwork showing the "official" conversion.
My source of downer for this is the Tau Empire codex which gave us rules for an XV8 Commander(the 'old' suits/not the Commander box) but nothing else.
I hope you get cool stuff but I'm starting to think it's a dartboard of whether or not it will happen.
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Post by: Cephalobeard
the_scotsman wrote:My source of hope for this is the recent codex thousand sons actually, which had conversion only wargear options on:
-exalted sorceror
-sorceror
-Terminator Sorceror
-Rubric Marines
-cultists (indirectly encouraging using kairic acolytes for cultists in a couple places)
-Defiler
Generally there was a picture or artwork showing the "official" conversion.
Kairoc acolytes are bigger than MARINES, let alone cultists. I bought twenty with that exact intention ad was shocked by how big they are.
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Post by: EnTyme
No they aren't. They're the same size as other recent human models. They're bulkier than cultists, but they're about the same height.
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Post by: DarkStarSabre
the_scotsman wrote:My source of hope for this is the recent codex thousand sons actually, which had conversion only wargear options on:
-exalted sorceror
-sorceror
-Terminator Sorceror
-Rubric Marines
-cultists (indirectly encouraging using kairic acolytes for cultists in a couple places)
-Defiler
Generally there was a picture or artwork showing the "official" conversion.
A lot of these conversion only options are...well...legacy nods or allowing for the character from the newer infantry kits to be used.
Plasma Pistol? Legacy nod to the 2nd ed Sorcerer. Warpflame pistol? Now you can use a spare Aspiring Sorcerer as an Exalted! Power Sword? Nods to the 2nd ed Sorcerer, the Aspiring Sorcerer from 3rd and the 6th ed Finecast Sorcerer.
Sorcerer/Termi-Sorcerer - Legacy model nods and the Staff and Sword option lets you use a spare Scarab Occult character as a HQ character. Even then it omits the option for a Force Axe - sad day for the 2nd ed Sorcerer with a Force Axe who was a GW Thousand Sons staple since 2nd edition.
Rubrics - Pistol's a legacy nod to the 2nd ed Sorcerer with Staff and Plasma Pistol.
Cultists - Literally no conversion only things there. Flamer and Stubber were staple parts of DV, the brutal assault weapon is a fancy way of chainsword. Gun or Pistol CCW is standard for the cultist kit.
The only one I'll give you is the Defiler - the twin heavy bolter or twin lascannon options are only feasible by using the Razorback sprue 's turret (which fits in the same slot as the Reaper) but was around since 3rd ed.
The combi-melta is an option on the Vehicle Upgrade sprue from Apocalypse.
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Post by: Hybrid Son Of Oxayotl
I'll never know if that was about me  .
I hope Dark Eldars will get a Vect model, it's been asked so much on Facebook.
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Post by: Galas
I actually like the old start collecting better!
Does this one have better savings? It would be cool if this one was "Wytch Cult SC!" and the one could remain as "Kabal SC!" just like you have the imperial guard and the tempestus scions one.
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Post by: casvalremdeikun
Shoot, I better pick up an original Dark Eldar Star Collecting. I like it much more than this new one.
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Post by: CthuluIsSpy
Are those wyches new? I don't remember there being a naginata.
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Post by: rollawaythestone
That's the new plastic clam-pack Succubus that was released a few years back.
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Post by: Eldarsif
Not happy about the new SC. Seems like less savings and if they fail at addressing the shittiness that is Wyches and Reavers this SC will be Dead on Arrival.
We had some rumors in the DE tactical thread that appeared from some French beta testers(supposedly). Apologies if it has been pasted in this thread before.
---
- 4++ on haemies
-reavers are supposedly awesome, they move 18", still advance 8" and can then charge, I don't know if that requires stratagems, specific faction however, but definitely a can-do
-lightly implied that one cult trait could be advance+charge (allowing the above)
-strongly implied (everything is "strongly implied" let's not say that anymore) bonus for pure kabal/coven/cult detachment
(comparison with daemon locus), likely it's just the <faction> trait that only works on a full <faction> detachment
-Trueborn/Bloodbrides are not an entry in the codex
-Coven with armywide -1 AP in CC (likely a faction trait)
-leaving the first turn to a drukhari cc list, not a good idea (apparently)
-Drahzar fights twice in some way (compared to berzerks)
-mandrakes and incubi not being linked to factions doesn't work too good for them (obviously linked to full faction detachment boni)
-they did say drukhari were a decent cc army
------
Another idea: Could be that they might sell both the old SC and new SC at the same time to represent that Drukhari are now in fact 3 unique sub-factions.
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Post by: Galas
Eldarsif wrote:
Another idea: Could be that they might sell both the old SC and new SC at the same time to represent that Drukhari are now in fact 3 unique sub-factions.
yeah, if they keep one SC! Kabal and this new SC! as Wytch Cult then I have 0 problems, but I doubt it, they are selling it as SC! Drukhari. I don't think Dark Eldar are gonna have the luck Imperial guard has with the tempestus scion SC!
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Post by: Eldarsif
Galas wrote: Eldarsif wrote:
Another idea: Could be that they might sell both the old SC and new SC at the same time to represent that Drukhari are now in fact 3 unique sub-factions.
yeah, if they keep one SC! Kabal and this new SC! as Wytch Cult then I have 0 problems, but I doubt it, they are selling it as SC! Drukhari. I don't think Dark Eldar are gonna have the luck Imperial guard has with the tempestus scion SC!
True...
(I better get a box from my FLGS before they disappear...)
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Post by: rollawaythestone
Buying both gives you a nice set of Dark Eldar at a really cheap price point. 6 Reavers, a Raider, a Venom, Kabalite Warriors, Wyches, an Archon and a Succubus.
Wishlisting - I hope the Dark Eldar (and Harlequin vehicles) get a few melee attacks to represent all the guys hanging onto the sides holding melee weapons. A Zephyrglaive upgrade on Starweavers would be awesome.
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Post by: Eldarsif
rollawaythestone wrote:Buying both gives you a nice set of Dark Eldar at a really cheap price point. 6 Reavers, a Raider, a Venom, Kabalite Warriors, Wyches, an Archon and a Succubus.
Would be almost the same quality as the old Drukhari Megaforce.
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Post by: Kanluwen
Galas wrote:I actually like the old start collecting better!
Does this one have better savings? It would be cool if this one was "Wytch Cult SC!" and the one could remain as "Kabal SC!" just like you have the imperial guard and the tempestus scions one.
I expect the Scions/Guard ones to get redone when they finally sell through them all.
It's $7USD or so less in savings but everything would have the Wych Cult keyword most likely.
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Post by: Rinkydink
I really hope there are a few extra characters. DE is woefully underrepresented since the 5E codex. But, I won't hold my breath.
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Post by: Eldarsif
Rinkydink wrote:I really hope there are a few extra characters. DE is woefully underrepresented since the 5E codex. But, I won't hold my breath.
Unless they reveal a second week with new models for DE I think this is it. And, if the rumors happen to be true, we are also going to have two less units(again) if they cut out Trueborns and Bloodbrides.
I do have some trepidation regarding this release, but based on unconfirmed rumors. If they are going to cut down Drukhari into 3 sub-factions that each stand on their own it will mean that for faction traits to work you are going to play with a very limited army or multiple detachments.
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Post by: Leggy
I'm a bit dubious about this codex. Dark Eldar don't really have enough units to be split into three factions. Wyches won't be able to build a brigade, and unless Scourges count as neutral neither will Kabals or Covens. Lists are going to be very limited.
The Start Collecting box is ok. The saving is £4 less than the old one (the difference between a Raider and a Venom) but it's all stuff you can use a lot of (especially if you've already brought the old one a few times).
I'm not to keen on the idea that Trueborn and Bloodbrides are gone, but It's to be expected. No models, no rules
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Post by: rollawaythestone
It's possible that Coven/Cult/Cabal won't conflict with each other - that is, you can have 1 unique Coven/Cult/Cabal in each detachment but not 2 different Covens, etc. Even if they do, its relatively easy to build different detachments - many armies do this already. It will only be a problem if the army relies on specific aura buffs or such from characters - and a glance at the index it seems like this is more on a unit by unit basis vs. faction keyword basis.
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Post by: Dionysodorus
rollawaythestone wrote:It's possible that Coven/Cult/Cabal won't conflict with each other - that is, you can have 1 unique Coven/Cult/Cabal in each detachment but not 2 different Covens, etc. Even if they do, its relatively easy to build different detachments - many armies do this already. It will only be a problem if the army relies on specific aura buffs or such from characters - and a glance at the index it seems like this is more on a unit by unit basis vs. faction keyword basis.
I really hope that's true. Requiring different detachments seems like it'd be very limiting. It also depends on the codex having an unprecedented number of playable units.
The first big problem is going to be HQs -- Dark Eldar HQs as-is are almost pure tax. One Haemonculus is nice, but of course you could only put them in a coven. You can't just throw Reavers in your Cabal battalion; you'd need two Archons for the battalion and then a Succubus for the Reavers.
Of course, you've actually got to take a lot more than just the Succubus. You need to at least fill an Outrider now. That's two more Wych-compatible FA units. Or you could take another Succubus and three units of Wyches.
On top of this you're probably still taking lots of transports, and those don't fill slots at all so you're already struggling for CP. And this whole thing makes it much harder to ally in Craftworlders. Maybe you don't like soup in general, but that's almost certainly a big disadvantage.
Basically, requiring separate detachments means that you need tons of HQs, which need to be at least decent, and you really want some very solid choices in several categories for each subfaction, especially in Troops where if any of Warriors, Wyches, or Wracks are bad that's going to be a huge hit to that subfaction's ability to generate CP. Like, Craftworlders would be just screwed if you split up Farseers and Autarchs and then Guardians and Rangers and then Reapers and Spears, and we're talking about a smaller codex being split three ways? I really hope you can combine subfactions without losing traits.
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Post by: iddy00711
Is it me or does the Archon on the front cover look like Ted Cruz.
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Post by: BlaxicanX
the_scotsman wrote:I don't care about models or attention, here's all I want out of Dark Eldar: "Hobby Creation" section with detailed instructions on how to create all the Official Character Conversions. Take one "Reaver Jetbikes" (picture of kit) and parts from "Kabalite Warriors" (picture of kit). Glue on a power sword and a head of your choice from the warrior kit to create an Archon on Reaver Jetbike! Take one Haemonculus and parts from "Wracks". Clip one of the Haemonculus' arms straight across at the wrist and swap for one of the following hands from the wrack kit: Agonizer, Poison Blade, Scissorhand, Flesh Gauntlet, Electrocorrosive Whip. Converting dark eldar is easier than freaking anything. The kits are all plastic, all compatible, all similar scales. Just put it in a diagram and make it official.
"I want rules for units that don't have official models and official kits." "Ahahahahahahahahahahahahahahahaha" is Nu- GW's reply. Setting yourself up for disappointment friend.
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Post by: Red Corsair
I'd agree and tell people to assume there won't be kit bashed models rules but then again there was a KDN Grand Master that happened lol.
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Post by: Eldarsif
Requiring different detachments seems like it'd be very limiting.
Yep, especially when tourneys are also limiting detachments(at least my FLGS).
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Post by: the_scotsman
They can't keep the old SC box as SC: Kabal because when GW took a meat cleaver to the already relatively slim pickings in the Dark Eldar codex and chopped it into 3, they chopped Reavers into the "wych cult only" section.
Old SC box would not be a functional kabal detachment.
Also, hilariously, the new SC box appears to include a 10 man troop unit with a transport that has a capacity of 5. But that's just so typical of GW's level of "I give a gak" with DE that I just have to laugh.
"take this start collecting: Dark Eldar set, with a transport your models can't all get in! Maybe you can put five wyches in it while the other 5 get shot to death turn 1 through their 6+ armor saves! Make sure you also pay the additional 5 points so your Succubus can have an extra melee weapon that doesn't do anything, and don't forget to take the special warlord trait that doesn't do anything until turn 3 with her! you can also use the relic - oh, wait, never mind, silly me, she can't take that any more."
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Post by: Eldarsif
Maybe they are thinking the Succubus should ride alone in the Venom.
Of course, one hopes that they change the transport capacity of Venoms to 6. One hopes at least.
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Post by: DefiantLambdas
It would've been pure wishlisting to expect Incubi in plastic, or even Grotesque's.
I also don't appreciate the idea of Trueborn and Bloodbrides going.
I've blasterborn and splinterborn converted out of Black Ark Corsairs, Just in-case I ever wanted to field them.
Bloodbrides also gave Wyches more variety and allowed for 3 specialist weapons in a full squad.
But DE are a massive afterthought rules wise for GW.
Even unloved armies seem to have more plot and rule's protection than the pure sadistic evil of DE.
Formations were sort of trial tested on Coven's first,but since then there's been little love, and certainly not a hint of any re-sculpts or new models.
DE is small, mostly plastic, heavily convertable, and one of the cheapest armies. But it is not a powerful force, and may never be.
It'd be great if stacked formations like a "raiding party", especially with all 3 sub-factions, would make for a force to contend with in the game.
For now I'll stick to just loving the sculpts, and wishing they weren't so fragile to transport.
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Post by: H.B.M.C.
I'm surprised that anyone thought they'd be sticking around. Right there with you. Plastic Incubi would be incredible, and plastic Grotesque's allow DE players to have them in more than one pose (they could do a Beast of Nurgle style kit with 3 main poses/details to choose from and lots of smaller options). It'd be fantastic. Mandrakes could get an update at the same time. But no, this is one of the simple releases, like Necrons or Blood Angels or Guard. Nothing new. Just a book, cards and if you're lucky a new HQ. Maybe next time Drew Carey players.
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Post by: blaktoof
Some codexes have had rules for models that don't exist in 8th. Thousand sons twrminator sorcerwr- listed as a conversion in the modeling section & the grey knight NDK grandmaster- also no model.
That said I don't think we will see rules for any DE character on a bike or skyboars or with scourge wings in the codex.
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Post by: Benn Roe
People keep saying that about the nemesis dreadknight grand master, but there is a kit for that. It's just the nemesis dreadknight kit, with no mandatory conversions. GW doesn't seem to have a problem with introducing new uses for existing kits (see ogryns, for instance). Grand masters don't really look appreciably different from other GK terminators, after all.
Likewise, they do sell a terminator sorcerer kit. It doesn't look like a thousand sons model, but it seems like all GW's concerned about is having a kit that makes the thing listed in the book, and they're otherwise happy to encourage purely cosmetic conversions. They did the same thing with terminator chaplains in the grey knights book and non-Cadian infantry in the astra militarum book. Interestingly, I would have thought trueborn and bloodbrides might fall under this umbrella. They're just slightly beefed up kabalites and wyches in a different battlefield role, right?
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Post by: Accolade
Last time around (index time) Trueborn and Bloodbrides were listed as upgrades to their respective Kabalites and Wyches. Has that changed?
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Post by: Togusa
blaktoof wrote:Some codexes have had rules for models that don't exist in 8th. Thousand sons twrminator sorcerwr- listed as a conversion in the modeling section & the grey knight NDK grandmaster- also no model.
That said I don't think we will see rules for any DE character on a bike or skyboars or with scourge wings in the codex.
No, that does have an official model. You get the Terminator Sorc out of the Occult Scarab box.
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Post by: fe40k
I really hope Orks get 'Ard Boyz in their codex; that said, there's no official model, so...
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Post by: fresus
Eldarsif wrote:Maybe they are thinking the Succubus should ride alone in the Venom.
Of course, one hopes that they change the transport capacity of Venoms to 6. One hopes at least.
The Venom chassis is very close to the Starweaver one, which has a capacity of 6. So it would make sense.
Raiders with capacities of 11 would also help a lot.
The problem DE have with HQ comes mainly from their bad rules, but having no way to transport them with other units doesn't help at all.
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Post by: H.B.M.C.
blaktoof wrote:Some codexes have had rules for models that don't exist in 8th. Thousand sons twrminator sorcerwr- listed as a conversion in the modeling section...
You mean a Sorcerer in Terminator Armour? No, that exists.
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Post by: Mr Morden
Accolade wrote:Last time around (index time) Trueborn and Bloodbrides were listed as upgrades to their respective Kabalites and Wyches. Has that changed?
Bloodbrides were laughably bad at their job considering the fluff - decades of arena combat made them as skilled as............... your average poet turned craftworld guardian.....
Maybe they have rolled Brides and Wyches into one unit
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Post by: Eldarsif
New info
https://www.warhammer-community.com/2018/03/26/codex-drukhai-preview-assembling-your-raiding-party/
So, I hope there won't be detachment limits in tournaments in the future. That might screw with the Drukhari.
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Post by: Dionysodorus
So we can use that stratagem repeatedly, right?
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Post by: rollawaythestone
Thats pretty cool - multiple Warlords. Will certainly be FAQ'd to be useable only once per battle.
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Post by: the_scotsman
That Patrol rule looks sweet at the 3 mark, where it requires only 1 additional HQ than a Brigade to get you 1 more command point.
I don't know if I'd ever go for the 6 mark, because Dark Eldar HQs just...arent spammable in any sense of the word. They're bar none the most awkward HQs to try and get benefits out of in the game - no mobility options, no ability to fit into transports, no good auras you want more than one of, and no good gear to make them operate independently.
But as a guy who owns and frequently fields 1 Haemonculus, 1 unit of Wracks, 1 Archon, 1 unit of Kabalites, 1 Succubus and 1 unit of Wyches in his army...two severed thumbs up!
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Post by: Kanluwen
There has been since day one?
For those who didn't want to click the link:
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Post by: Mr Morden
So a base 3 Patrol would get you 7CPs - that's not too bad.
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Post by: Leggy
Raiding force sucks for tournament play, and will likely be ignored in favour of the standard 2 brigade +something else. It's fun for us casuals though.
Hopefully our HQ's get a buff to make it worthwhile.
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Post by: Asmodai
Three Patrols allows 6 HQ, 9 Troops, 6 Elites, 6 Fast Attack, 6 Heavy Support, 6 Flyers and up to 45 Transports if you max all that. That seems like plenty for 1500-2000 points. It's not like Dark Eldar have any Lords of War that will get left out.
Just means you lose out their special bonus if you want to soup in Ynnari.
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Post by: Eldarsif
Leggy wrote:Raiding force sucks for tournament play, and will likely be ignored in favour of the standard 2 brigade +something else. It's fun for us casuals though.
Hopefully our HQ's get a buff to make it worthwhile.
I doubt they will leave HQs untouched as they have been a focal point of a lot of Drukhari complaint.
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Post by: Red Corsair
The main issue I see is that matched play only allows for 3 detachments. Meaning in order to utilize that rule, your entire army needs to be from those 3 patrols and it's literally impossible to take the 6 patrol combo in matched play. Maybe they will clarify or FAQ DE to be the exception to the minimum, but right now that kind of sucks.
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Post by: Galas
The problem of this is the ETC rules of not duplicated detachments, a rule that I hate but most of the local tournaments here, even in differen FLGS, have that same rule.
Maybe they could add an exception to patrol detachments.
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Post by: Red Corsair
Asmodai wrote:
Three Patrols allows 6 HQ, 9 Troops, 6 Elites, 6 Fast Attack, 6 Heavy Support, 6 Flyers and up to 45 Transports if you max all that. That seems like plenty for 1500-2000 points. It's not like Dark Eldar have any Lords of War that will get left out.
Just means you lose out their special bonus if you want to soup in Ynnari.
Sure, but then you could take a brigade more easily from any other faction and get more CP's... IDK, will need more time to settle on that one.
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Post by: BroodSpawn
Galas wrote:The problem of this is the ETC rules of not duplicated detachments, a rule that I hate but most of the local tournaments here, even in differen FLGS, have that same rule.
.
And that's a problem with these ETC/ITC house-rules.
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