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40k codex release schedule rumor @ 2018/03/04 23:09:26


Post by: the_scotsman


 Galas wrote:
I like those conspiracy theories. They work both if a new model has bad or good rules at release, and if a old model has bad or good rules.

They cover all possibilities!


I mean, duh. If your assertion isn't entirely unfalsifiable, you can't say "i told you so" when you're proven right AND when you're proven wrong.


40k codex release schedule rumor @ 2018/03/05 01:09:46


Post by: xxhikaru123


 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!


40k codex release schedule rumor @ 2018/03/05 01:17:00


Post by: calisk


xxhikaru123 wrote:
 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!


what I want to know as it would tell us everything most tau players would want to know.

can you post the stat blocks for the rip tide weapons?

If not too much trouble the stat blocks for the missile pods as well.

they may not of changed cost but they may be different then they used to be.


40k codex release schedule rumor @ 2018/03/05 01:21:13


Post by: armisael


xxhikaru123 wrote:
 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!


May you share us the profile of Riptide weapons pleaseee.


40k codex release schedule rumor @ 2018/03/05 01:28:37


Post by: xxhikaru123


Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17
Piranha -6

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8
Iridium 15


40k codex release schedule rumor @ 2018/03/05 01:31:30


Post by: calisk


xxhikaru123 wrote:
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8


that change to shield cost on ghost keel is a pretty nice cost drop

i'm getting 166 for a 2x burst cannon fusion collider ghostkeel with shield and stim. if the ridiculous cost of the stealth drones dropped i'd be happy


40k codex release schedule rumor @ 2018/03/05 01:36:45


Post by: armisael


xxhikaru123 wrote:
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8


May you confirm if this is the profile of Riptide’s heavy burst canon please.

Heavy 18 S6 AP-1 Damage 2


40k codex release schedule rumor @ 2018/03/05 01:39:36


Post by: MilkmanAl


The decrease on Fire Warriors is crazy good. Borkan Fire Warrior spam looked pretty darn nifty before the points drop. With any luck, we'll have some nice strategems for FW and can run multiple battalions or even a Brigade for massive CP.


40k codex release schedule rumor @ 2018/03/05 01:44:09


Post by: FirePainter


No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.


40k codex release schedule rumor @ 2018/03/05 01:46:42


Post by: Fueli


Well.

Just bough two more Devilfishes and bunch of Fire Warriors. Guess those will be my core now.


40k codex release schedule rumor @ 2018/03/05 01:46:46


Post by: calisk


 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.

i'll be honest i was running the bare minimum squads possible for troops, 3 5 man squads, they needed some help


40k codex release schedule rumor @ 2018/03/05 01:47:58


Post by: xxhikaru123


Seeker Missiles S8 -2 D6 dmg
Cyclic Ion Blaster 3 shots instead of D3 . Overcharge mode.
Cyclic Ion Raker 6 shots instead of D6 . Overcharge mode.
HBC (one profile only now ) 36" 12 shots S6 -1 2dmg
High Intensity Plasma Rifle (new) 30" RF1 6 -4 1
Ion Accelerator ( only normal and overcharge )
-72" Heavy D6 S8 -3 d3dmg
-72" Heavy D6 S9 -3 3dmg (self mortal wound on roll of 1)

Ion Cannon D6 instead of D3 perm for overcharged.
Ion Rifle (overcharged) 2dmg instead of 1
Longshot pulse. On a wound roll of 6, additional 1 Mortal Wound dmg.
Pulse Driver Cannon D6 instead of D3

Dawn Blade +3 S
EWO have additional clause of -1 to hit when being used.
Multitracker now only works on units with 5 or more models.

Markerlight table 3 and 4 swap, 3 is now ignore cover.


Automatically Appended Next Post:
Think it's a pretty decent codex. Pure suit users will be a bit disappointed imo, more mixed armies, and options. Just not Dark Reapers level , WHICH IS good.


40k codex release schedule rumor @ 2018/03/05 01:54:21


Post by: FirePainter


calisk wrote:
 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.

i'll be honest i was running the bare minimum squads possible for troops, 3 5 man squads, they needed some help


True. Our troops we're pretty bad. But combine the sept buffs for fire warriors, no point drop for suits, and no point drop on suit weapons. You won't see crisis suits except for commanders.


40k codex release schedule rumor @ 2018/03/05 01:56:46


Post by: Fueli


These weapon profiles got me hyped. Thank you xxhikaru123! Could you tell what Riptides Nova reactor does now? There seems to be no nova profiles for those weapons.


40k codex release schedule rumor @ 2018/03/05 01:57:36


Post by: Dandelion


Any change to rail rifles? you know the small ones. Also what about piranhas?

Overall, things look good I'd say, but the crisis suits are gonna be sidelined for sure. Cheaper crisis and more expensive commanders would have solved commander spam without the restriction.


40k codex release schedule rumor @ 2018/03/05 01:57:39


Post by: MilkmanAl


That's incredibly disappointing about crisis suits. They're so painfully overcosted. I mean, not to Riptide level, but they need a solid 15 pt drop to even be usable. Bah. Oh well, I'll reserve judgement for the release, but that one stings.


40k codex release schedule rumor @ 2018/03/05 01:58:11


Post by: II Vindicare II


Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?


40k codex release schedule rumor @ 2018/03/05 01:59:01


Post by: xxhikaru123


New Tau first glance. Riptide, Ghostkeel, some Broadsides, commanders up to limit, and either piranhas or troop spam.


Automatically Appended Next Post:
II Vindicare II wrote:
Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?


Nova-charge weapon profile: HBC Heavy 18 and Accelerator Heavy 6.


40k codex release schedule rumor @ 2018/03/05 02:04:02


Post by: II Vindicare II


Phew, nova weapons are still a thing. Any tidily bits on relics?


40k codex release schedule rumor @ 2018/03/05 02:04:13


Post by: MilkmanAl


Wow, so that meshes with the previous rumor regarding the HBC. At 250pts plus upgrades I can see Riptides being very worthwhile. That's a freaking lot of firepower.


40k codex release schedule rumor @ 2018/03/05 02:06:26


Post by: Fueli


MilkmanAl wrote:
Wow, so that meshes with the previous rumor regarding the HBC. At 250pts plus upgrades I can see Riptides being very worthwhile. That's a freaking lot of firepower.


This.

I can totally see myself running one or even two.


40k codex release schedule rumor @ 2018/03/05 02:07:41


Post by: xxhikaru123


I will probably chill for a bit, good to let GW release some.

The codex is great for combined arms Tau of various sorts. Probably even awesome for some combination. But pure crisis armies are gonna be disappointed



40k codex release schedule rumor @ 2018/03/05 02:09:11


Post by: Kanluwen


xxhikaru123 wrote:

Multitracker now only works on units with 5 or more models.

Do you mean the Multi-Tracker has to be in a unit with 5 or more models or that it has to target a unit with 5 or more models?


40k codex release schedule rumor @ 2018/03/05 02:09:44


Post by: xxhikaru123


 Kanluwen wrote:
xxhikaru123 wrote:

Multitracker now only works on units with 5 or more models.

Do you mean the Multi-Tracker has to be in a unit with 5 or more models or that it has to target a unit with 5 or more models?


Targets


40k codex release schedule rumor @ 2018/03/05 02:10:29


Post by: II Vindicare II


Thanks for the all the info.


40k codex release schedule rumor @ 2018/03/05 02:10:51


Post by: Kanluwen


I figured that was the case but just wanted to confirm. That's kinda cool.


40k codex release schedule rumor @ 2018/03/05 02:18:01


Post by: GI_Redshirt


So, just to confirm, there are no changes to Crisis Suits, either in rules or points cost? Also, I know you already listed the points drops for AFBs and BCs, but are there any points changes for the other Crisis weapons? Missile Pods, Plasma Rifles, CIBs, Flamers, or Fusion Blasters?

Also, any chance on hearing about some of the strategems we have coming our way?

Thanks for all the info man, you rock!


40k codex release schedule rumor @ 2018/03/05 02:20:15


Post by: xxhikaru123


 GI_Redshirt wrote:
So, just to confirm, there are no changes to Crisis Suits, either in rules or points cost? Also, I know you already listed the points drops for AFBs and BCs, but are there any points changes for the other Crisis weapons? Missile Pods, Plasma Rifles, CIBs, Flamers, or Fusion Blasters?

Also, any chance on hearing about some of the strategems we have coming our way?

Thanks for all the info man, you rock!


I only list differences and changes. stop trying to make me put changes where they aren't. Crisis have fallen tremendously in terms of desirability, not because they got nerf, everything else got better.


40k codex release schedule rumor @ 2018/03/05 02:21:44


Post by: calisk


the change to seeker missiles are interesting....if seekers are that strong i can only imagine what the the ones on the storm surge do.


40k codex release schedule rumor @ 2018/03/05 02:24:17


Post by: Mud Turkey 13


Thanks for the response! Any information on relics or maybe "experimental wargear(if they call it that)?"


40k codex release schedule rumor @ 2018/03/05 02:25:16


Post by: xxhikaru123


 Mud Turkey 13 wrote:
Thanks for the response! Any information on relics or maybe "experimental wargear(if they call it that)?"


As mentioned, letting GW reveal those. i pretty much revealed most of everything else.


40k codex release schedule rumor @ 2018/03/05 02:26:42


Post by: Mud Turkey 13


xxhikaru123 wrote:
 Mud Turkey 13 wrote:
Thanks for the response! Any information on relics or maybe "experimental wargear(if they call it that)?"


As mentioned, letting GW reveal those. i pretty much revealed most of everything else.


Understandable. The information you have given is very generous in itself. Thanks again!


40k codex release schedule rumor @ 2018/03/05 02:28:19


Post by: xxhikaru123


Oh 1 in 3 Crisis can take Iridum. 2+ AS


40k codex release schedule rumor @ 2018/03/05 02:29:25


Post by: calisk


xxhikaru123 wrote:
Oh 1 in 3 Crisis can take Iridum. 2+ AS


how many points?


40k codex release schedule rumor @ 2018/03/05 02:30:24


Post by: xxhikaru123


calisk wrote:
xxhikaru123 wrote:
Oh 1 in 3 Crisis can take Iridum. 2+ AS


how many points?


15 . Btw dont see quotes from my points/changes lists, because i do go back to edit / update them. Quotes only captures the original post, which may leave stuff out.


40k codex release schedule rumor @ 2018/03/05 02:31:23


Post by: Point_Taken


xxhikaru123 wrote:
I will probably chill for a bit, good to let GW release some.

The codex is great for combined arms Tau of various sorts. Probably even awesome for some combination. But pure crisis armies are gonna be disappointed



Nah man, keep it coming!!!I'm desperate here


40k codex release schedule rumor @ 2018/03/05 02:36:16


Post by: H.B.M.C.


 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


40k codex release schedule rumor @ 2018/03/05 02:36:36


Post by: calisk


Well a squad of burst cannon crisis suits would drop to 198 with the burst cannon cost reduction, could take the armor and still be ahead of what they cost now....i guess...


40k codex release schedule rumor @ 2018/03/05 02:44:02


Post by: Fueli


There's still probably some uses for flamer crisis suits. As a delivery platform they are great, whether it's drones or flamers, depending if you are able to place homing beacon or not.


40k codex release schedule rumor @ 2018/03/05 02:50:40


Post by: Kanluwen


xxhikaru123 wrote:
 Kanluwen wrote:
xxhikaru123 wrote:

Multitracker now only works on units with 5 or more models.

Do you mean the Multi-Tracker has to be in a unit with 5 or more models or that it has to target a unit with 5 or more models?


Targets

Real quick follow-up then I'm done:

Darkstrider. Does he use the T'au Warlord Trait or a different one?


40k codex release schedule rumor @ 2018/03/05 02:50:48


Post by: thalaric


xxhikaru123 wrote:
New Tau first glance. Riptide, Ghostkeel, some Broadsides, commanders up to limit, and either piranhas or troop spam.


Automatically Appended Next Post:
II Vindicare II wrote:
Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?


Nova-charge weapon profile: HBC Heavy 18 and Accelerator Heavy 6.


I know rumors have been banded about, but what are the new limits for Commanders?

Thanks in advance!


40k codex release schedule rumor @ 2018/03/05 02:53:13


Post by: changemod


 H.B.M.C. wrote:
 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


Ignoring that the Farsight playstyle is fairly long established, taking less of something overpriced doesn't make it better, it just wastes less of your list.

Honestly straight from the index I'm not really sure what they were thinking in not improving BS to more fluff accurate levels. Nullifying markerlights from their prior easy-access to BS2 format and taking out JSJ were sensible balance moves, but without markers Tau are an elite shooting force with nonelite shooting skill.


40k codex release schedule rumor @ 2018/03/05 02:54:48


Post by: Felcat


 H.B.M.C. wrote:
 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


Well it would be nice if Crisis Suits had the stats to be truly elite units then.


40k codex release schedule rumor @ 2018/03/05 03:02:24


Post by: MilkmanAl


Well, they're halfway there; they have the cost part down!


40k codex release schedule rumor @ 2018/03/05 03:04:12


Post by: Galas


Man. I know probably this Codex will not be the hotness for heavy crisis suit armies, but for my heavy infantry army that relies in Broadsides and tanks for support? This is a god-send!

I'll wait for the full Codex to see how playable my combined arm style of Tau army with breachers and devilfishes work... but for now it looks promising.

I like theres not only point changes but too changes to weapon profiles.


40k codex release schedule rumor @ 2018/03/05 03:24:56


Post by: Kanluwen


Felcat wrote:
 H.B.M.C. wrote:
 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


Well it would be nice if Crisis Suits had the stats to be truly elite units then.

Truthfully, it seems like they just don't know where they want Crisis Suits or other 'veteran' vehicle things to be at.
Look at any of the Baneblade chassis for an example of this in another army. They're relic vehicles, effectively, that are supposed to be crewed by a tank regiment's best...yet somehow they're still BS4+.


40k codex release schedule rumor @ 2018/03/05 03:40:01


Post by: Mud Turkey 13


With the drop to seven points for Breachers and Strike Team guys will a six point Kroot ever have a place in a list?


40k codex release schedule rumor @ 2018/03/05 03:45:09


Post by: MilkmanAl


If you really, really need forward drop protection, they'll work. Otherwise, you're better off using hounds as speed bumps or just taking more Fire Warriors.


40k codex release schedule rumor @ 2018/03/05 03:56:07


Post by: Togusa


 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.


You can still play with suits. Seriously, just because the points are so damn crazy good that you can mimic dark reaper spam lists levels of competitive. Play with suits, stop trying to min max lists. Just build and have fun.


40k codex release schedule rumor @ 2018/03/05 03:59:16


Post by: changemod


 Togusa wrote:
 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.


You can still play with suits. Seriously, just because the points are so damn crazy good that you can mimic dark reaper spam lists levels of competitive. Play with suits, stop trying to min max lists. Just build and have fun.


I find it hard to "just have fun" if my army has a weakness that's a huge violation of it's fluff.

Suit pilots missing statistically half their shots is a good example of that. Tau are meant to be good at shooting to the complete exclusion of any pretence at close combat.


40k codex release schedule rumor @ 2018/03/05 04:03:46


Post by: xxhikaru123


changemod wrote:
 Togusa wrote:
 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.


You can still play with suits. Seriously, just because the points are so damn crazy good that you can mimic dark reaper spam lists levels of competitive. Play with suits, stop trying to min max lists. Just build and have fun.


I find it hard to "just have fun" if my army has a weakness that's a huge violation of it's fluff.

Suit pilots missing statistically half their shots is a good example of that. Tau are meant to be good at shooting to the complete exclusion of any pretence at close combat.


you probably can choose not to play tau for the rest of this edition then.
fluff rarely equates to table top gameplay anyway.


40k codex release schedule rumor @ 2018/03/05 04:15:46


Post by: Galas


Yeah is confusing how the logic of "They have better stats because they have better training/more experience" applies to Conscripts/InfantrySquads/Veterans , and Flash Gitz compared with normal orks, and... nothing else in the game that is not an HQ/Elite character, really.

A Sternguard shoots just like a Devastator. A Tau Suit Pilot shots equally to a Tau Firewarrior. Even as Kanluwen said, the pilots of a baneblade are worse shoters than a IG Veteran.

It doesn't make any kind of sense.

Not saying this to complaint about Tau suit pilots being 4+BS. I can live with that. But is an inconsistence that I have never understood.


40k codex release schedule rumor @ 2018/03/05 04:46:55


Post by: mortetvie


xxhikaru123 wrote:
I will probably chill for a bit, good to let GW release some.

The codex is great for combined arms Tau of various sorts. Probably even awesome for some combination. But pure crisis armies are gonna be disappointed



I dunno, I have like 18 Crisis Suits and it will be nice to have a reason to take more crisis than commanders in an army that probably won't be all that common (e.g., 1-2 commanders with a lot of regular Crisis Suits). Plus now I'll have a reason to add some Breachers and such.


40k codex release schedule rumor @ 2018/03/05 05:00:36


Post by: relasine


xxhikaru123 wrote:
New Tau first glance. Riptide, Ghostkeel, some Broadsides, commanders up to limit, and either piranhas or troop spam.


Automatically Appended Next Post:
II Vindicare II wrote:
Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?


Nova-charge weapon profile: HBC Heavy 18 and Accelerator Heavy 6.

I'm confused. For the Ion Accelerator, do you choose between normal and Over-charged, and then apply the Nova Charge bonus if you used Nova Charge?

EDIT -

Also, were there any changes to the Mont'ka/Kauyon buffs on Commanders? That could be really important to Crisis Suits.


40k codex release schedule rumor @ 2018/03/05 05:14:02


Post by: casvalremdeikun


Felcat wrote:
 H.B.M.C. wrote:
 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


Well it would be nice if Crisis Suits had the stats to be truly elite units then.
Tell that to my Terminators, Sternguard, and Vanguard Veterans that have the same BS and WS as a Scout. There really isn't any sort of rules that reflect elite units other than perhaps a better Armor Save or an additional attack, or maybe a slightly better piece of Wargear.

That is the game.


40k codex release schedule rumor @ 2018/03/05 05:21:44


Post by: Dandelion


The only consistent upgrade for veteran units is the number of attacks. Tau Shas'vre have 3 attacks because of this. Which is useless next to their 5+ WS.


40k codex release schedule rumor @ 2018/03/05 05:41:05


Post by: axisofentropy


Looks like the Necron vs AdMech rumors were true.

[Thumb - 8MEAz1u~2.jpg]


40k codex release schedule rumor @ 2018/03/05 05:47:46


Post by: Racerguy180


that looks great, might be a reason to start an Admech army esp since it comes with the new Armiger.

well I guess it depends on how much $€£¥ it is.


40k codex release schedule rumor @ 2018/03/05 05:49:47


Post by: rtb02


Are seekers still 1 shot? If not then my double skyrays are a new staple

Thank you for all you've shared


40k codex release schedule rumor @ 2018/03/05 05:51:30


Post by: Dandelion


Oooh, was thinking of starting Ad mech and was on the fence about necrons. This might let me do both.


40k codex release schedule rumor @ 2018/03/05 05:55:59


Post by: armisael


Now I’m just thinking about destroyer missile.

Will it be Str 9 ap-3 2D6 damage?


40k codex release schedule rumor @ 2018/03/05 06:01:09


Post by: ZergSmasher


Sad that Crisis Suits are still not great and Missile Pods (on said suits) are still ghetto autocannons, but I'm happy for the other buffs, especially as it looks like Riptides might actually be good without being completely OP now. I haven't worked out the cost of the Stormsurge with the new information yet, but it might be good as well (here's hoping!). Looks like Bork'an is going to be the go-to sept for competitive play (kind of like Alpha Legion, Cadia, Alaitoc, etc.), which sucks as I want to run Longstrike and/or Darkstrider and they are T'au sept (and that trait is not great). Sky Rays might actually be good now that they dropped in points and their missiles got a massive buff (which means the Stormsurge's D-missiles might be stupid powerful now).

As for the concern that Kroot might be invalidated by the drop in cost of Strike Teams, I'd say they still have a place for blocking deep strikes, as they have that nice Scout move to allow them to be a cheap screen unit. Not as good as SM scouts or Nurglings because Infiltrate>Scout, but taking one 20-man unit (or two 10-man units) to screen forwards might be a good idea for 120 points.


40k codex release schedule rumor @ 2018/03/05 06:10:38


Post by: Tanniith


 ZergSmasher wrote:
Sad that Crisis Suits are still not great and Missile Pods (on said suits) are still ghetto autocannons, but I'm happy for the other buffs, especially as it looks like Riptides might actually be good without being completely OP now. I haven't worked out the cost of the Stormsurge with the new information yet, but it might be good as well (here's hoping!). Looks like Bork'an is going to be the go-to sept for competitive play (kind of like Alpha Legion, Cadia, Alaitoc, etc.), which sucks as I want to run Longstrike and/or Darkstrider and they are T'au sept (and that trait is not great). Sky Rays might actually be good now that they dropped in points and their missiles got a massive buff (which means the Stormsurge's D-missiles might be stupid powerful now).

As for the concern that Kroot might be invalidated by the drop in cost of Strike Teams, I'd say they still have a place for blocking deep strikes, as they have that nice Scout move to allow them to be a cheap screen unit. Not as good as SM scouts or Nurglings because Infiltrate>Scout, but taking one 20-man unit (or two 10-man units) to screen forwards might be a good idea for 120 points.


Kroot are terrible still. Even if you for some reason decide that kroot are better than stealth suits for anti ds shenanigans, pathfinders are better in every way that matters and have the same scout move.


40k codex release schedule rumor @ 2018/03/05 06:13:06


Post by: Eldarain


New Necron Admech boxed game with two Armigers and the new Cryptek in a new thread here. Very cool.


40k codex release schedule rumor @ 2018/03/05 06:47:41


Post by: Peregrine


Really disappointed that the Tau buffs all seem to be "make it cheaper" instead of making Tau units good at their jobs per model. We are not orks FFS!


40k codex release schedule rumor @ 2018/03/05 06:56:37


Post by: rtb02


 Peregrine wrote:
Really disappointed that the Tau buffs all seem to be "make it cheaper" instead of making Tau units good at their jobs per model. We are not orks FFS!


Wait for the strategems and full view.


Automatically Appended Next Post:
Points haven't overall shifted that significantly. As it stands my 6k force drops by c.30 points.


40k codex release schedule rumor @ 2018/03/05 07:23:25


Post by: Peregrine


rtb02 wrote:
 Peregrine wrote:
Really disappointed that the Tau buffs all seem to be "make it cheaper" instead of making Tau units good at their jobs per model. We are not orks FFS!


Wait for the strategems and full view.


Stratagems don't fix the fluff. Suits/vehicles should be BS 3+ by default, with commanders up to 2+, and should ignore all movement penalties. None of this idiocy of the elite of the shooting army hitting on ork BS.


40k codex release schedule rumor @ 2018/03/05 07:32:07


Post by: Chikout


To briefly interrupt the Tau chat. It seems the order of releases will be tau, dark Eldar, necrons, forgefire box, imperial Knights. Possibly something else before the Knights codex.
This is extrapolating from the comments of a b&c user who correctly guessed the name and contents of the forgefire box a few weeks ago.


40k codex release schedule rumor @ 2018/03/05 07:34:03


Post by: tneva82


Chikout wrote:
To briefly interrupt the Tau chat. It seems the order of releases will be tau, dark Eldar, necrons, forgefire box, imperial Knights. Possibly something else before the Knights codex.
This is extrapolating from the comments of a b&c user who correctly guessed the name and contents of the forgefire box a few weeks ago.


Good thing I have 1++ rerollable against all that to save my wallet Knights were close but seeing they aren't likely to get 30k rules illogically dodged that one too.


40k codex release schedule rumor @ 2018/03/05 07:46:52


Post by: Aeri


 casvalremdeikun wrote:
Felcat wrote:
 H.B.M.C. wrote:
 FirePainter wrote:
Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.
Or maybe they just want Suits to be an elite unit, whereas the majority of Tau forces be their - wait for it - troops!


Well it would be nice if Crisis Suits had the stats to be truly elite units then.
Tell that to my Terminators, Sternguard, and Vanguard Veterans that have the same BS and WS as a Scout. There really isn't any sort of rules that reflect elite units other than perhaps a better Armor Save or an additional attack, or maybe a slightly better piece of Wargear.

That is the game.


Remember when people were raging because scouts didn't have the same bs as normal.marines? How could gw have known that what we really wanted were bs4+ marines....


40k codex release schedule rumor @ 2018/03/05 08:03:40


Post by: casvalremdeikun


 axisofentropy wrote:
Looks like the Necron vs AdMech rumors were true.


100% getting this. The included Knight Armiger sealed it for me. I won't even ditch the Necrons. They are on of the easier armies to paint, and I do want a Xenos army. I do need more Rangers too.


40k codex release schedule rumor @ 2018/03/05 08:44:47


Post by: SonicPara


So the army that is marketed using Crisis Suits continues to have garbage rules for said Crisis Suits?

The idea of a Tau book that addresses commander spam (as it should) but then does not address the useless XV-8 teams makes the priority on selling infantry kits over making a solid book so obvious. Really frustrating that the flagship unit for the army seems to continue to be pointless.

Hopefully some of the missing detail makes this all make sense.


40k codex release schedule rumor @ 2018/03/05 08:50:32


Post by: Sim-Life


The Forgefire box is very tempting considering I play both armies.


40k codex release schedule rumor @ 2018/03/05 08:55:02


Post by: mortar_crew


Still no ork Codex in sight?
Cool.


40k codex release schedule rumor @ 2018/03/05 09:27:46


Post by: H.B.M.C.


I wouldn't worry about that. Orks'll be one of the big 'un releases. Lots of new kits.


40k codex release schedule rumor @ 2018/03/05 09:32:34


Post by: Arachnofiend


 H.B.M.C. wrote:
I wouldn't worry about that. Orks'll be one of the big 'un releases. Lots of new kits.

Allegedly there's going to be a Kult of Speed codex in December. Take that with a grain of salt, but with a box set with no Space Marines confirmed anything feels possible.


40k codex release schedule rumor @ 2018/03/05 10:03:00


Post by: Fueli


rtb02 wrote:
Are seekers still 1 shot? If not then my double skyrays are a new staple

Thank you for all you've shared


Why wouldn't they be? They're now identical to Hunter-Killer missiles Imperium armies have.


40k codex release schedule rumor @ 2018/03/05 10:19:21


Post by: Pandabeer


 Peregrine wrote:
Really disappointed that the Tau buffs all seem to be "make it cheaper" instead of making Tau units good at their jobs per model. We are not orks FFS!


The Ghostkeel (Ion Raker) and Riptide (both main guns) buffs are quite significant. Lots of points shaved off from the Broadside as well (which, IMO, makes sense to me. Broadsides, while not supposed to be spammed, are not super-special-snowflake suits like Riptides and Stormsurges. You're supposed to be able to take a couple into an army without running yourself dry on points).

Now I gotta figure out whether I want a safe Fusion Collider + Target Lock + Shield for my Ghostkeel or go full balls to the walls with overcharging Ion Raker + ATS + Target Lock. Think I'll keep my Commander safe with triple Fusion Blaster and Shield Gen though. And I'm definitely going to get a Riptide next month

Think my army is going to be a Batallion of Fire Warrior squads and some Pathfinders with Fireblade and then a Vanguard detachment full of various flavours of battlesuits (Crisis/Ghostkeel/Stealth/Riptide for now) led by the Commander.


40k codex release schedule rumor @ 2018/03/05 10:37:44


Post by: Gorexxar


I'm a little salty that it feels like Games Workshop is trying to force T'au to be focused entirely around Gunlines and the knee-jerk reaction for fixing "Commander Spam" by going against the design philosophy of Detatchments ("You can make an army out of whatever you feel is cool!")... But I am excited to buy the damn Codex and read/play my precious T'au.

And my god, that AdMech/Necron thing looks really cool. I wonder if it will be a mini-game with "free" models or another Dark Imperium.


40k codex release schedule rumor @ 2018/03/05 10:43:35


Post by: Ben2


Looks like a 40k version of the Stormcast vs Nurgle set, complete with scenario/bacground book.


40k codex release schedule rumor @ 2018/03/05 10:54:17


Post by: Pandabeer


 Galas wrote:
Yeah is confusing how the logic of "They have better stats because they have better training/more experience" applies to Conscripts/InfantrySquads/Veterans , and Flash Gitz compared with normal orks, and... nothing else in the game that is not an HQ/Elite character, really.

A Sternguard shoots just like a Devastator. A Tau Suit Pilot shots equally to a Tau Firewarrior. Even as Kanluwen said, the pilots of a baneblade are worse shoters than a IG Veteran.

It doesn't make any kind of sense.

Not saying this to complaint about Tau suit pilots being 4+BS. I can live with that. But is an inconsistence that I have never understood.


It's an eternal dilemma that applies to all game systems with an extensive background. Do you give units stats based on their background or based on what's the most healthy for the game? Often it's primarily the latter because most people are of the opinion that a fun and balanced game > every stat being in accordance with a certain units' fluff. If we went purely by fluff every Space Marine would have the stats of a Custodes (and basic Custodes troops themselves would probably have the stats of Daemon Prince...) and basic boltguns would probably have a profile of S5 AP -2 D2 or something. Besides, a D6- based system leaves little wiggle room to make units unique as far as their hit and wound rolls go because there's only 6 possibilities to choose from. If it was, say, a D12 system it might have been easy to give Fire Warriors a BS 7+ and Crisis Suits a BS 6+ to represent that Crisis pilots have more combat experience than Fire Warriors. D6 leaves no other choice than to put everything at 4+.


40k codex release schedule rumor @ 2018/03/05 11:23:00


Post by: Irbis


 Peregrine wrote:
Stratagems don't fix the fluff. Suits/vehicles should be BS 3+ by default, with commanders up to 2+, and should ignore all movement penalties. None of this idiocy of the elite of the shooting army hitting on ork BS.

No. Just no. If anything, commanders should go to 3+, it makes no sense they have same accuracy as best SM veterans with centuries of experience who are far superior to humans, and humans still have much better sight and coordination than normal Tau. That was always my big problem with Tau, humans use blueprints stuff from impossibly advanced age, for Tau guns to be better than that (when their best stuff was badly reverse engineered human gear in old fluff...) was utter nonsense introduced in last two editions by writers who dumped all over past fluff.

Tau might know how their guns work, their stuff might be more reliable, and can be mass produced, but it should be bulkier, have worse stats, and lots of drawbacks as they push their gear way beyond what it can achieve to match Imperial stuff. Doing otherwise makes utter mockery of one of the fundamentals of the setting, the STCs, making mockery out of it as these mechanicus morons could have just abducted a few Earth caste scientists and asked them to write new, better STC and be done with their 'quest of knowledge' in an afternoon...


40k codex release schedule rumor @ 2018/03/05 11:23:49


Post by: DaemonJellybaby


Well, no change to crisis suits kills off the crisis suit. They are nowhere near as good as custodians (same cost bracket, similar stat block). Unless the weapons are near enough free, I'll pass.

I wonder if we might see what the Jet Pack keyword is for in this codex, that might explain the absence of a cost change for crisis suits and no direct change on the profile.

I think broadsides and fire warriors are in, Fusionkeels are in, HBC'Tides are in. The cost reductions, profile improvements and the Borkan Sept trait massively favour gunline Tau over battlesuits.


40k codex release schedule rumor @ 2018/03/05 11:36:27


Post by: changemod


The skill stats are pretty broad. 5+ for untrained, 4+ for professional, 3+ for anywhere from guard veteran onward for the most part with 2+ reserved for outright legendary things like leaders and venerable dreadnoughts. The only army I can think of that gets 2+ handed out like candy is custodes, and those represent the emperor's ridiculously resource intensive supersoldier project that can't be mass produced on a useful scale.

It's not out of place for Sternguard to be 3+, most things with any degree of veterancy should be 3+.


40k codex release schedule rumor @ 2018/03/05 11:38:22


Post by: Pandabeer


 Irbis wrote:
 Peregrine wrote:
Stratagems don't fix the fluff. Suits/vehicles should be BS 3+ by default, with commanders up to 2+, and should ignore all movement penalties. None of this idiocy of the elite of the shooting army hitting on ork BS.

No. Just no. If anything, commanders should go to 3+, it makes no sense they have same accuracy as best SM veterans with centuries of experience who are far superior to humans, and humans still have much better sight and coordination than normal Tau. That was always my big problem with Tau, humans use blueprints stuff from impossibly advanced age, for Tau guns to be better than that (when their best stuff was badly reverse engineered human gear in old fluff...) was utter nonsense introduced in last two editions by writers who dumped all over past fluff.

Tau might know how their guns work, their stuff might be more reliable, and can be mass produced, but it should be bulkier, have worse stats, and lots of drawbacks as they push their gear way beyond what it can achieve to match Imperial stuff. Doing otherwise makes utter mockery of one of the fundamentals of the setting, the STCs, making mockery out of it as these mechanicus morons could have just abducted a few Earth caste scientists and asked them to write new, better STC and be done with their 'quest of knowledge' in an afternoon...


The thing holding back the Mechanicus is their dogmatism, not their aptitude. They could easily outdo Tau Earth Caste engineers if they didn't deem any hint of progression or innovation to be HERESY and worthy of the death penalty or even worse.


40k codex release schedule rumor @ 2018/03/05 11:47:49


Post by: Mr Morden


 Irbis wrote:
 Peregrine wrote:
Stratagems don't fix the fluff. Suits/vehicles should be BS 3+ by default, with commanders up to 2+, and should ignore all movement penalties. None of this idiocy of the elite of the shooting army hitting on ork BS.

No. Just no. If anything, commanders should go to 3+, it makes no sense they have same accuracy as best SM veterans with centuries of experience who are far superior to humans, and humans still have much better sight and coordination than normal Tau. That was always my big problem with Tau, humans use blueprints stuff from impossibly advanced age, for Tau guns to be better than that (when their best stuff was badly reverse engineered human gear in old fluff...) was utter nonsense introduced in last two editions by writers who dumped all over past fluff.

Tau might know how their guns work, their stuff might be more reliable, and can be mass produced, but it should be bulkier, have worse stats, and lots of drawbacks as they push their gear way beyond what it can achieve to match Imperial stuff. Doing otherwise makes utter mockery of one of the fundamentals of the setting, the STCs, making mockery out of it as these mechanicus morons could have just abducted a few Earth caste scientists and asked them to write new, better STC and be done with their 'quest of knowledge' in an afternoon...


I would agree with most of that - Is it still Canon that Tau super tech compensates for poor depth perception, however I do like the idea of Tau ignoring move penalties as it fits their fluff / tech.

BS 2+ Characters, super Elite (Custodians)
BS 3+ Elite (Astartes, Sororitas, Aspect Warriors, Tau Commanders and Vet Suit pilots, Guard Vets, Scions etc)
BS 4+ Regular and well trained (Fire Warriors, Guard, Crisis suits)


40k codex release schedule rumor @ 2018/03/05 12:25:24


Post by: Dionysodorus


The problem Tau have always had, rules-wise, is that it's very hard to find a niche for them that's not either Guard or Eldar.

Tau originally had really strong shooting on fairly fragile but very mobile platforms which relied on tricksiness like jump-shoot-jump to stay safe. Of course, that's just Eldar. Tau tended to have longer range, but that was it. It wasn't really a sustainable design.

More recently, Tau have been less mobile and more Guard-like. The vision for Tau in 8th seems to have been big suits shielded by a mass of expendable drone bodies. With these new changes they're wanting to de-emphasize gun drones as jetbike equivalents and I guess promote more line infantry. I doubt that Fish of Fury will come back -- none of the traits really seem to support it -- and I feel like the design is aiming for armies to be a bunch of big suits screened by Fire Warriors.

I think their BS has always been a reaction to this tension. At BS3+, lots of Tau units are just re-skinned Eldar. BS4+ lets them feel like a more elite version of Guard. In 8th, it also makes them susceptible to the Raven Guard trait, which seems to have been intended specifically to counter the two big long-range gunline armies.


40k codex release schedule rumor @ 2018/03/05 12:35:57


Post by: Peregrine


 Irbis wrote:
That was always my big problem with Tau, humans use blueprints stuff from impossibly advanced age, for Tau guns to be better than that (when their best stuff was badly reverse engineered human gear in old fluff...) was utter nonsense introduced in last two editions by writers who dumped all over past fluff.


Imperial technology is trash. Tanks with no suspensions that a WWI engineer would be embarrassed to design, guns with absurd rocket shells that are hideously inaccurate, etc. It's just one step above orks on the "trash, but because magic and faith it works" scale. The only redeeming quality the Imperium has is quantity. Their gear might be trash, but if you throw a few trillion soldiers with flashlights and t-shirts at a target eventually you win by sheer numbers. The BS 3+ of space marines represents the best of the best managing to overcome the limits of their technology and fight at a decent level.

Tau technology, on the other hand, is supposed to be reasonable and practical. It works, and it works better than what the Imperium has. In a shooting match between a Tau veteran commander armed with their best gear and a space marine with some half-functioning power armor and a pointy stick the Tau should win every time. And without the scale issues of 40k (distances are not 28mm scale) the space marine probably never even knows what hit them as over-the-horizon seeker missiles annihilate them. And TBH even BS 2+ is probably conservative when compared to real-world tanks/guided missiles/etc. They should probably just auto-hit fluff-wise, but for balance we can scale it back a bit.

making mockery out of it as these mechanicus morons could have just abducted a few Earth caste scientists and asked them to write new, better STC and be done with their 'quest of knowledge' in an afternoon..


You're missing a rather fundamental point of the setting. They can't do that because space Jesus said it isn't ok. It isn't the holy STC, and therefore it is the foulest blasphemy against space Jesus. Practical concerns like "it's better at killing people" do not matter, only the word of space Jesus. Now report for conversion into a servitor, so that you may aid the crusade to recover a rumor of a STC fragment for a pointy stick.


40k codex release schedule rumor @ 2018/03/05 12:38:14


Post by: Arachnofiend


 Peregrine wrote:
 Irbis wrote:
That was always my big problem with Tau, humans use blueprints stuff from impossibly advanced age, for Tau guns to be better than that (when their best stuff was badly reverse engineered human gear in old fluff...) was utter nonsense introduced in last two editions by writers who dumped all over past fluff.


Imperial technology is trash. Tanks with no suspensions that a WWI engineer would be embarrassed to design, guns with absurd rocket shells that are hideously inaccurate, etc. It's just one step above orks on the "trash, but because magic and faith it works" scale. The only redeeming quality the Imperium has is quantity. Their gear might be trash, but if you throw a few trillion soldiers with flashlights and t-shirts at a target eventually you win by sheer numbers. The BS 3+ of space marines represents the best of the best managing to overcome the limits of their technology and fight at a decent level.

Tau technology, on the other hand, is supposed to be reasonable and practical. It works, and it works better than what the Imperium has. In a shooting match between a Tau veteran commander armed with their best gear and a space marine with some half-functioning power armor and a pointy stick the Tau should win every time. And without the scale issues of 40k (distances are not 28mm scale) the space marine probably never even knows what hit them as over-the-horizon seeker missiles annihilate them. And TBH even BS 2+ is probably conservative when compared to real-world tanks/guided missiles/etc. They should probably just auto-hit fluff-wise, but for balance we can scale it back a bit.

So this is what Movie Marines fanboyism looks like when applied to other factions.


40k codex release schedule rumor @ 2018/03/05 12:56:50


Post by: MinscS2


BS 4+ on most Tau-units is fine, as long as they don't pay for 3+ BS.

I haven't read Tau-fluff for quite some time, but I recall them as having poor depth perception, which explained the poor BS (back then 3, now 4+) despite being a shooty futuristic army.

I recall them having BS 3 (4+) on most of their army when they where released back in 4th, with a few units being able to purchase a +1 BS upgrade. It should be the same now: Some units should be able to get BS 3+ with some tech-upgrades, but they shouldn't be to cheap that they're auto-include, and they shouldn't be spammable. Tau is a shooty army, but that doesn't mean it should have more than average BS.

As for Tau's niche, I've always seen them as some strange mix of IG and Eldar:

More maneuverable than IG but not as maneuverable as Eldar.
More high-tech than IG but not as high-tech as Eldar.
Better Ballistic Skill than IG but not as good as Eldar.
Cheaper than Eldar but not as cheap as IG.
Tougher than Eldar, etc etc.


40k codex release schedule rumor @ 2018/03/05 13:06:28


Post by: Peregrine


 MinscS2 wrote:
I haven't read Tau-fluff for quite some time, but I recall them as having poor depth perception, which explained the poor BS (back then 3, now 4+) despite being a shooty futuristic army.


This was only ever stated in Imperial propaganda (and presented as such in the text), much like the picture of a guardsman bashing a tiny and pathetic ork with a lasgun as an example of how weak orks are in melee. It also doesn't make any sense for a hunting species to have poor vision, or for that flaw to still be present long after the Tau implemented their genetic engineering program and divided themselves into specialized sub-species.

Maneuverable, but not as maneuverable as Eldar.


This sums it up pretty well. Eldar are stupid fast, moving across half the table in a single turn. Tau don't move any faster than the normal maximum, but they can move that distance every turn while continuing to shoot. A Hammerhead isn't much faster top-end than a LRBT, but where the LRBT is moving 10" with a BS penalty the Hammerhead is moving 12" and nailing you with a perfectly accurate railgun shot. A crisis suit isn't any faster than a guardsman's 6" move + 2D6" charge, but it gets to move its full 6+2D6" regardless of whether or not it charges and gets to shoot (with no penalty for its powerful guns) halfway through that movement.

The other difference is supposed to be the Eldar specialization. Eldar are an army of one-dimensional specialists. Each unit is insanely good at its single purpose, but underwhelming at everything else. Combine that with the speed advantage and you have an army that can deliver the right tool for the job at every key point, but can quickly run into trouble if you don't use your specialists right. Tau, on the other hand, have a lot of general-purpose units that will rarely be useless (until they get charged) but will never match the top-end performance of an Eldar specialist attacking its preferred target.


Automatically Appended Next Post:
 Arachnofiend wrote:
So this is what Movie Marines fanboyism looks like when applied to other factions.


Only in 40k is advocating a level of technology beyond 1950 considered to be "movie marines fanboyism"...


40k codex release schedule rumor @ 2018/03/05 13:08:05


Post by: DaemonJellybaby


From ATT:

Arka0415 wrote:
Speaking of rumors, I just got some information from someone I know to be reliable. Most was covered by the recent leaks on DakkaDakka already, but here's some new stuff:

- Sept Tenets apply to all models except Kroot and Vespid
- Thermoneutronic Projector is relic AFP with S6/AP-2
- FSE gain a stratagem that gives XV8s +1 to hit on the turn they use Manta Strike
- Coldstar Commanders can take any weapon except the CIB, and up to one High-Output Burst Cannon
- XV8 Commander option with 4W
- Homing Beacons are used at the beginning of the movement phase
- Riptides gain a stratagem that allows them to use two Nova Charge buffs at once
- Tactical Drones gain Manta Strike
- Savior Protocols works on a 2+


40k codex release schedule rumor @ 2018/03/05 13:18:04


Post by: Fenris-77


If Drones gain Manta strike they're well worth 12ppm. Well, really, they are already 'worth' 12pts, they just aren't a whopping deal at 12pts. Add DS and I'm very happy.

Also, Sept Tenets on big suits sounds like a lot of fun. So far I'm pretty happy with the rumours. I was never a Crisis Suit spammer though, so maybe that helps. Even there, a little wait and see might salve some wounds. If the weapons get cheaper, and there are some nice stratagems and whatnot, they might still be just fine.


40k codex release schedule rumor @ 2018/03/05 13:22:03


Post by: FirePainter


ATT had a strategem posted for farsight enclaves that gave a unit of crisis suits +1BS after manta strike. Which is nice but you would still need a homing beacon to get value out of the sept trait.


40k codex release schedule rumor @ 2018/03/05 13:22:50


Post by: Kanluwen


 FirePainter wrote:
ATT had a strategem posted for farsight enclaves that gave a unit of crisis suits +1BS after manta strike. Which is nice but you would still need a homing beacon to get value out of the sept trait.

Good thing that Stealth Suits come with them in the box right?


40k codex release schedule rumor @ 2018/03/05 13:23:59


Post by: DaemonJellybaby


Drones used to have deep strike until the index so getting it back is a nice bonus. Drones squadron can now keep up with other deep strikers to keep providing ablative wounds.

Plus, apparently Coldstars can take 'at least 2 fusion blasters'.


40k codex release schedule rumor @ 2018/03/05 13:25:31


Post by: changemod


Coldstars having customisable equipment answers half my fluff problem with them, though not the "Why is it being presented as a command suit" issue.


40k codex release schedule rumor @ 2018/03/05 13:33:05


Post by: Therion


So, long story short, the new Tau suck? Highlights:
-Sept traits suck
-WL traits suck
-Relics suck
-Stratagems suck
-No allies (Obviously)
-No psychic powers (Obviously)
-Points costs didn’t drop enough

Good luck fighting for the jumbo placements at tournaments


40k codex release schedule rumor @ 2018/03/05 13:33:47


Post by: MinscS2


 Therion wrote:
So, long story short, the new Tau suck?


No?

Edit: Unless you mean "suck" as in "not as good as Dark Reaper spamm". Then yes, they do suck.


40k codex release schedule rumor @ 2018/03/05 13:37:51


Post by: FirePainter


 Kanluwen wrote:
 FirePainter wrote:
ATT had a strategem posted for farsight enclaves that gave a unit of crisis suits +1BS after manta strike. Which is nice but you would still need a homing beacon to get value out of the sept trait.

Good thing that Stealth Suits come with them in the box right?


Absolutely! I was already using 12 stealths on a regular basis so this is just more incentive. Not sure if I'll use farsight suits though 6" is a little close for Tau.


40k codex release schedule rumor @ 2018/03/05 13:39:35


Post by: MilkmanAl


Deep striking Drones is a game changer. No more out-kicking your coverage with Y'Vahras or taking extra random suits for more drones to protect what matters. Just set the guys down where you need them, and voila! instant dakka storm with coverage for your fast


40k codex release schedule rumor @ 2018/03/05 13:52:23


Post by: An Actual Englishman


Shouldn't all this talk about Tau be in a separate thread? This thread is regarding a release schedule rumour right?

Man I hope Orks get a Kult of Speed codex, that would be incredible. I also hope the Ork codex drops soon and there are some new models to drop with.


40k codex release schedule rumor @ 2018/03/05 13:54:21


Post by: Dionysodorus


 Peregrine wrote:

This sums it up pretty well. Eldar are stupid fast, moving across half the table in a single turn. Tau don't move any faster than the normal maximum, but they can move that distance every turn while continuing to shoot. A Hammerhead isn't much faster top-end than a LRBT, but where the LRBT is moving 10" with a BS penalty the Hammerhead is moving 12" and nailing you with a perfectly accurate railgun shot. A crisis suit isn't any faster than a guardsman's 6" move + 2D6" charge, but it gets to move its full 6+2D6" regardless of whether or not it charges and gets to shoot (with no penalty for its powerful guns) halfway through that movement.

The other difference is supposed to be the Eldar specialization. Eldar are an army of one-dimensional specialists. Each unit is insanely good at its single purpose, but underwhelming at everything else. Combine that with the speed advantage and you have an army that can deliver the right tool for the job at every key point, but can quickly run into trouble if you don't use your specialists right. Tau, on the other hand, have a lot of general-purpose units that will rarely be useless (until they get charged) but will never match the top-end performance of an Eldar specialist attacking its preferred target.

This is sort of the idea, yeah, but clearly GW has struggled to find that balance in practice. And that's understandable, right? In real games, lots of Eldar units don't move across half the table in a single turn. Actually, their tanks don't even want to move at all, and the Prism definitely doesn't want to move more than 8". And Russes now move pretty well -- there are big diminishing returns to moving more than a little bit to get better LoS when you have a bunch of 36+" guns. There's not a whole lot of design space left in there for the Hammerhead to actually feel like a distinct idea (and, I mean, if you compare the Railhead to the index Fire Prism they're pretty much the same thing, though now the FP shoots twice as well). This might be why Eldar flyers seem to be so pushed relative to everyone else's (Fire Raptor aside); it's kind of silly to use a Prism when Crimson Hunters exist, but maybe the idea is to emphasize the fast, evasive flyers over the slower, Tau-like grav tanks (but lbr this is probably just an accident).

Likewise they've struggled to make Tau units generalists. The main problem here is that suits are customizable and come in small units, so why wouldn't you specialize them? Nobody's bringing a unit with 1 plasma suit and 1 flamer suit. Some of the bigger suits have some anti-infantry shooting in addition to a bigger gun, but that's true for big Eldar models too. Their attempted fix for this was to create pseudo-units of gun drones and suits, by making the suits too expensive to justify bringing on their own without ablative wounds, but as of now they seem to have mostly given up on the regular crisis suits. It's telling that in the index the most popular Tau unit was a Commander loaded up with fusion guns.


40k codex release schedule rumor @ 2018/03/05 14:18:37


Post by: BrookM


 Therion wrote:
So, long story short, the new Tau suck? Highlights:
-Sept traits suck
-WL traits suck
-Relics suck
-Stratagems suck
-No allies (Obviously)
-No psychic powers (Obviously)
-Points costs didn’t drop enough

Good luck fighting for the jumbo placements at tournaments
Gamgee, is that you?


40k codex release schedule rumor @ 2018/03/05 14:22:26


Post by: Fenris-77


 MinscS2 wrote:
 Therion wrote:
So, long story short, the new Tau suck?


No?

Edit: Unless you mean "suck" as in "not as good as Dark Reaper spamm". Then yes, they do suck.

I agree. Dark Reaper spam is the worst yardstick ever.

That said, the notion of Pulse Rifles that shoot 42" and rapid fire three shots out to 21" sounds pretty sweet. Or rapid firing three shots at 18" for overwatch on a 5+. That's assuming that the Pulse drone and Fireblade keep their current rules. I'm not at all upset so far,


40k codex release schedule rumor @ 2018/03/05 14:31:17


Post by: schadenfreude


Crisis suits are the iconic Tau unit, but Tau players already own a lot of crisis suits.

If I was writing the codex and wanted to shift Tau towards mass fire warriors but still wanted every Tau player to keep using a unit of suits the solution is simple: don't buff crisis suits in stats or points, but give Tau a shoot twice per turn with 1 unit of crisis suits strategem.


40k codex release schedule rumor @ 2018/03/05 14:39:39


Post by: Fruzzle


DaemonJellybaby wrote:
From ATT:

Arka0415 wrote:

- Homing Beacons are used at the beginning of the movement phase


Really praying this is not true. If it is it kills aggressive tau so hard. Farsight Enclave might be good, definitely fun if we have homing beacons like this index.

Would be truly gutted/disappointed; forced to play more of a sit back/gunline style just by this little change.


40k codex release schedule rumor @ 2018/03/05 14:47:56


Post by: v0iddrgn


xxhikaru123 wrote:
changemod wrote:
 Togusa wrote:
 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.


You can still play with suits. Seriously, just because the points are so damn crazy good that you can mimic dark reaper spam lists levels of competitive. Play with suits, stop trying to min max lists. Just build and have fun.


I find it hard to "just have fun" if my army has a weakness that's a huge violation of it's fluff.

Suit pilots missing statistically half their shots is a good example of that. Tau are meant to be good at shooting to the complete exclusion of any pretence at close combat.


you probably can choose not to play tau for the rest of this edition then.
fluff rarely equates to table top gameplay anyway.

Exalted!


40k codex release schedule rumor @ 2018/03/05 14:53:04


Post by: Pandabeer


DaemonJellybaby wrote:
From ATT:

Arka0415 wrote:
Speaking of rumors, I just got some information from someone I know to be reliable. Most was covered by the recent leaks on DakkaDakka already, but here's some new stuff:

- FSE gain a stratagem that gives XV8s +1 to hit on the turn they use Manta Strike


Overcharged 3-shot CIB without blowing myself up here I come!

Nova-charging your main gun while having a 3++ on your Riptide sounds very nice as well...

If it's true of course


40k codex release schedule rumor @ 2018/03/05 14:55:09


Post by: Kanluwen


 Fruzzle wrote:
DaemonJellybaby wrote:
From ATT:

Arka0415 wrote:

- Homing Beacons are used at the beginning of the movement phase


Really praying this is not true. If it is it kills aggressive tau so hard. Farsight Enclave might be good, definitely fun if we have homing beacons like this index.

Would be truly gutted/disappointed; forced to play more of a sit back/gunline style just by this little change.

I'm wondering if it's trying to say that the Homing Beacon has to be placed during the beginning of the Movement Phase rather than "during the Movement Phase" like it is now?

I mean yeah, it makes things a bit harder to work with but it does mean that you can get some usage out of Advancing in the previous turn.

schadenfreude wrote:Crisis suits are the iconic Tau unit, but Tau players already own a lot of crisis suits.

If I was writing the codex and wanted to shift Tau towards mass fire warriors but still wanted every Tau player to keep using a unit of suits the solution is simple: don't buff crisis suits in stats or points, but give Tau a shoot twice per turn with 1 unit of crisis suits strategem.

I mean, that's one way to interpret it...the other is that they just don't know what to do with Crisis Suits.


40k codex release schedule rumor @ 2018/03/05 15:02:01


Post by: Pandabeer


 An Actual Englishman wrote:
Shouldn't all this talk about Tau be in a separate thread? This thread is regarding a release schedule rumour right?


I'd like to open a new thread specifically about Tau codex rumours but I'm not sure if I get flak from the moderators if I do that xD


40k codex release schedule rumor @ 2018/03/05 15:07:13


Post by: Kdash


 FirePainter wrote:
 Kanluwen wrote:
 FirePainter wrote:
ATT had a strategem posted for farsight enclaves that gave a unit of crisis suits +1BS after manta strike. Which is nice but you would still need a homing beacon to get value out of the sept trait.

Good thing that Stealth Suits come with them in the box right?


Absolutely! I was already using 12 stealths on a regular basis so this is just more incentive. Not sure if I'll use farsight suits though 6" is a little close for Tau.


Not sure if that will work that way though! Mainly due to the current wording of how Homing Becons work. If the only thing that is changed, is that the becon is deployed at the start of the movement phase then there might be some RAI arguments.

Currently homing becons change T’au deepstrike FROM Mantra Strike to “Low-altitude drop” – so, as per current RAW, you wouldn’t be able to use the +1 BS stratagem as you wouldn’t be performing a “Mantra Strike”.

Hopefully the wording will be clarified soon, if not, we can only hope it gets FAQd 2 weeks later and that we don’t lose our minds with the endless bickering all the YMDC threads will result in.


40k codex release schedule rumor @ 2018/03/05 15:07:41


Post by: Fruzzle


 Kanluwen wrote:
 Fruzzle wrote:
DaemonJellybaby wrote:
From ATT:

Arka0415 wrote:

- Homing Beacons are used at the beginning of the movement phase


Really praying this is not true. If it is it kills aggressive tau so hard. Farsight Enclave might be good, definitely fun if we have homing beacons like this index.

Would be truly gutted/disappointed; forced to play more of a sit back/gunline style just by this little change.

I'm wondering if it's trying to say that the Homing Beacon has to be placed during the beginning of the Movement Phase rather than "during the Movement Phase" like it is now?

I mean yeah, it makes things a bit harder to work with but it does mean that you can get some usage out of Advancing in the previous turn.


Yeah that's how I read it!
I've been using it as
1. hide stealth in cover
2. jump+advance out
3. Various crisis nasties come down
4.?????
5. Profit.


But if it need opponent to be that close to stealth teams at their end of turn... I don't think they're stupid enough. Flamer variant is def. dead. Probably better to just just Bork'an instead of pushing in there to try and get the benefit.
I mean, chances of using the farsight trait now has dropped dramatically.

Unless there is like a ''you can move after manta strategem, but unlikely.

+1 BS for 1 deepstriking unit is also pretty disappointing. Was hoping for re-roll wounds on unit for like 2/3CP (basically Doom; Enclave benefit before; killing blow)


40k codex release schedule rumor @ 2018/03/05 15:20:14


Post by: Mud Turkey 13


Info on the Necron vs. Adeptus Mechanicus box:

https://www.warhammer-community.com/2018/03/05/forgebane-coming-soongw-homepage-post-1/


40k codex release schedule rumor @ 2018/03/05 15:26:45


Post by: andysonic1


Holy gak it's real.


40k codex release schedule rumor @ 2018/03/05 15:30:47


Post by: Ghaz



Thread on the Necron vs. Adeptus Mechanicus box:

https://www.dakkadakka.com/dakkaforum/posts/list/752115.page


40k codex release schedule rumor @ 2018/03/05 15:35:19


Post by: Pandabeer


 Fruzzle wrote:


+1 BS for 1 deepstriking unit is also pretty disappointing. Was hoping for re-roll wounds on unit for like 2/3CP (basically Doom; Enclave benefit before; killing blow)


It's pretty nice now that the CIB is also 3 shots while overcharged. Guaranteed to not blow yourself up and you don't need to set up a markerlight on the target first. Drop in a bunch of triple CIB Crisis suits (slap on a couple of shield gens to tank stuff) and go to town on your opponents' special snowflake unit.


40k codex release schedule rumor @ 2018/03/05 15:36:19


Post by: the_scotsman




Quick maths, they say it'll cost "less than all the units combined, BEFORE all the new stuff"

So, price will be under:

47$ - Wraiths
33$ - Immortals
33$ - Lychguard
35$ - Techpriest Dominus
40$ - Skitarii Rangers

188$. I'm guessing it'll be either 150 (in line with Death Masque) or 175$. Either way, pretty solid value as I'm guessing those knights are going to be at least a 66$ kit.

Very bizarre that the microknights will be LOW slot. They don't look to be any bigger than a heavy support tank, and pointswise if they're going to be falling around 150.. I guess I get that they're trying to get them to work with the big boy knights, but I hope there's a rule against just grabbing three of them and having a super-heavy detachment with 3CP for like 450 points. I guess we'll see how good they are - they certainly don't look like theyve got a ton of anti horde capability.

They are cuties though. Look at his widdle face! I'm sorely tempted to try and split this box if it falls anywhere near the 150$ range.


40k codex release schedule rumor @ 2018/03/05 15:47:19


Post by: MinscS2


the_scotsman wrote:


Very bizarre that the microknights will be LOW slot.


They don't fill any purpose as Heavy Support, but as LoW's they:

1) Give needed options to Knight-armies.

2) Allow players who only own 1 Knight to buy 2 in order to fill a LoW-detatchment.

It's a very clever move to put them as LoW's.



40k codex release schedule rumor @ 2018/03/05 15:51:12


Post by: reds8n


best if we keep the necron/ad meh stuff to that specific thread.

ta.


40k codex release schedule rumor @ 2018/03/05 15:51:41


Post by: ChargerIIC


Some nice hints there. Wonder if Armigers are going to have two datasheets per variant - one for AM and one for the knight houses.


40k codex release schedule rumor @ 2018/03/05 16:05:10


Post by: MajorWesJanson


 ChargerIIC wrote:
Some nice hints there. Wonder if Armigers are going to have two datasheets per variant - one for AM and one for the knight houses.


I don't see why, the only difference is the Questoris Mechanicus vs Questoris Imperailis keyword. Knights already take up too many datasheets for what are just weapon swaps as it is.


40k codex release schedule rumor @ 2018/03/05 16:32:32


Post by: Aetare


Really liking those new imperial knight models.


40k codex release schedule rumor @ 2018/03/05 16:34:09


Post by: the_scotsman


So, back to the release rumor - Dark Eldar next, hmm?

*Patiently steeples fingers while awaiting delicious rumor-morsels like pain loving spider*


40k codex release schedule rumor @ 2018/03/05 16:34:20


Post by: CthuluIsSpy


 Aetare wrote:
Really liking those new imperial knight models.


They are pretty neat. Strange how they are LoW though. I was expecting them to be heavies.

I'm not sure how this is balanced though. I mean, how are the necrons going to deal with 2 mini knights?


40k codex release schedule rumor @ 2018/03/05 16:44:50


Post by: Ghaz


 reds8n wrote:
best if we keep the necron/ad meh stuff to that specific thread.

ta.


40k codex release schedule rumor @ 2018/03/05 16:54:39


Post by: Grimgold


the_scotsman wrote:
So, back to the release rumor - Dark Eldar next, hmm?

*Patiently steeples fingers while awaiting delicious rumor-morsels like pain loving spider*


If the forge bane box is any hint, probably Necrons after Tau.


40k codex release schedule rumor @ 2018/03/05 17:00:12


Post by: the_scotsman


 Grimgold wrote:
the_scotsman wrote:
So, back to the release rumor - Dark Eldar next, hmm?

*Patiently steeples fingers while awaiting delicious rumor-morsels like pain loving spider*


If the forge bane box is any hint, probably Necrons after Tau.


earlier in the thread someone said that the guy who correctly called the exact contents of the necron box also said that DE were after tau, so that's where I'm getting the assumption from.

*shrug* I guess I wouldn't mind either way, it's gonna be a difference of two weeks give or take.


40k codex release schedule rumor @ 2018/03/05 17:17:04


Post by: Kanluwen







I think "For the Greater Good" is going to be pretty good this time around.
XV02 Battlesuit for Longstrike is nice; it's something I've long been advocating for Battlesuits to do.

Link to article


40k codex release schedule rumor @ 2018/03/05 17:22:58


Post by: Mandragola


Focused fire is pretty serious if you need to bring down something tough. It'll be interesting to see what weapons it affects most. There might be a pretty strong case for hitting something like a knight with a HRR or two once it's been wounded.

The other two aren't so interesting. Breach and clear is so situational that it's a bit disappointing really.


40k codex release schedule rumor @ 2018/03/05 17:28:28


Post by: daedalus


Wow. Those are all pretty good. I wish ANY of my armies had something even remotely within the scope of Focused Fire. I mean, it's expensive and probably usually going to be overkill, but sometimes you need overkill.


40k codex release schedule rumor @ 2018/03/05 17:29:14


Post by: changemod


Mandragola wrote:
Focused fire is pretty serious if you need to bring down something tough. It'll be interesting to see what weapons it affects most. There might be a pretty strong case for hitting something like a knight with a HRR or two once it's been wounded.

The other two aren't so interesting. Breach and clear is so situational that it's a bit disappointing really.


Nah, three command points to use.


40k codex release schedule rumor @ 2018/03/05 17:32:37


Post by: Fenris-77


changemod wrote:
Mandragola wrote:
Focused fire is pretty serious if you need to bring down something tough. It'll be interesting to see what weapons it affects most. There might be a pretty strong case for hitting something like a knight with a HRR or two once it's been wounded.

The other two aren't so interesting. Breach and clear is so situational that it's a bit disappointing really.


Nah, three command points to use.
To, say, get +1 to wounds a guy like Magnus, or a beatstick deathstar unit with everything else in your army? I think it's worth the CP in those situations. Plus Tau aren't going to hurting for CPs. You might not use it absolutely every game, but I'd bet that canny Tau players will use it a lot.


40k codex release schedule rumor @ 2018/03/05 17:34:52


Post by: Therion


Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.


40k codex release schedule rumor @ 2018/03/05 17:36:15


Post by: Kanluwen


 Fenris-77 wrote:
changemod wrote:
Mandragola wrote:
Focused fire is pretty serious if you need to bring down something tough. It'll be interesting to see what weapons it affects most. There might be a pretty strong case for hitting something like a knight with a HRR or two once it's been wounded.

The other two aren't so interesting. Breach and clear is so situational that it's a bit disappointing really.


Nah, three command points to use.
To, say, get +1 to wounds a guy like Magnus, or a beatstick deathstar unit with everything else in your army? I think it's worth the CP in those situations. Plus Tau aren't going to hurting for CPs. You might not use it absolutely every game, but I'd bet that canny Tau players will use it a lot.

More than that, it's a T'au Sept ability.

Tag something like Magnus with the HRRs or whatever, Darkstrider then adds in his Structural Analyzer to the target for a nearby T'au Sept Infantry Unit. It can get mean to where even your basic infantry can put some hurt down.


40k codex release schedule rumor @ 2018/03/05 17:38:19


Post by: Mandragola


 Fenris-77 wrote:
changemod wrote:
Mandragola wrote:
Focused fire is pretty serious if you need to bring down something tough. It'll be interesting to see what weapons it affects most. There might be a pretty strong case for hitting something like a knight with a HRR or two once it's been wounded.

The other two aren't so interesting. Breach and clear is so situational that it's a bit disappointing really.


Nah, three command points to use.
To, say, get +1 to wounds a guy like Magnus, or a beatstick deathstar unit with everything else in your army? I think it's worth the CP in those situations. Plus Tau aren't going to hurting for CPs. You might not use it absolutely every game, but I'd bet that canny Tau players will use it a lot.

Oh yeah. Wow that's expensive.

It could theoretically be worth it if you have a bunch of railguns - because you'd get extra mortal wounds. I could actually see a case for rail rifle pathfinders against a target like Magnus in that situation. I'm not sure how the maths would work out though - probably not all that well. A unit firing 6 shots and hitting on a 4+ would do 1 mortal wound... which isn't going to change all that much. I guess markerlights could improve that somewhat.


40k codex release schedule rumor @ 2018/03/05 17:38:48


Post by: Kanluwen


 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.

"Overlapping Fields of Fire"(the Cadian specific stratagem) is +1 to hit rolls, not wound rolls.



Mandragola wrote:

Oh yeah. Wow that's expensive.

It could theoretically be worth it if you have a bunch of railguns - because you'd get extra mortal wounds. I could actually see a case for rail rifle pathfinders against a target like Magnus in that situation. I'm not sure how the maths would work out though - probably not all that well. A unit firing 6 shots and hitting on a 4+ would do 1 mortal wound... which isn't going to change all that much. I guess markerlights could improve that somewhat.

And this right here is where Darkstrider comes into play too. Remove a point of Toughness from Magnus, get +1 to Wound rolls against him for your Pathfinders...have fun with it!


40k codex release schedule rumor @ 2018/03/05 17:41:33


Post by: daedalus


 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.


Is "Tau Sept" a detachment doctrine type thing like "Cadian" is?


40k codex release schedule rumor @ 2018/03/05 17:42:38


Post by: Kanluwen


 daedalus wrote:
 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.


Is "Tau Sept" a detachment doctrine type thing like "Cadian" is?

That's correct.

T'au Sept would be also including Shadowsun, Darkstrider, and Longstrike as special character options since they're keyword locked. Also Aun'va(Aun'shi is Vior'la Sept and Farsight is Farsight Enclaves).


40k codex release schedule rumor @ 2018/03/05 17:42:55


Post by: Dandelion


Tau have plenty of ways to increase accuracy so this is fine. The bonus to wound rolls also helps rail weapons for their mortal wounds. 3 CP seems fair overall.


40k codex release schedule rumor @ 2018/03/05 17:44:30


Post by: MajorWesJanson


 daedalus wrote:
 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.


Is "Tau Sept" a detachment doctrine type thing like "Cadian" is?


Yes. [Sept] is the Tau version of [Chapter] or [Regiment]


40k codex release schedule rumor @ 2018/03/05 17:50:18


Post by: daedalus


 Kanluwen wrote:
 daedalus wrote:
 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.


Is "Tau Sept" a detachment doctrine type thing like "Cadian" is?

That's correct.

T'au Sept would be also including Shadowsun, Darkstrider, and Longstrike as special character options since they're keyword locked. Also Aun'va(Aun'shi is Vior'la Sept and Farsight is Farsight Enclaves).


Sounds like it's going to be another one of those situations where there's an obvious super good detachment subfaction choice then if they're winding up with that and most of the characters too.


40k codex release schedule rumor @ 2018/03/05 17:51:10


Post by: Fenris-77


 Kanluwen wrote:
 Therion wrote:
Because "reasons" the Focused Fire costs 3 CP for Tau but only 2 CP for Astra Militarum who are already swimming in CPs.

"Overlapping Fields of Fire"(the Cadian specific stratagem) is +1 to hit rolls, not wound rolls.



Mandragola wrote:

Oh yeah. Wow that's expensive.

It could theoretically be worth it if you have a bunch of railguns - because you'd get extra mortal wounds. I could actually see a case for rail rifle pathfinders against a target like Magnus in that situation. I'm not sure how the maths would work out though - probably not all that well. A unit firing 6 shots and hitting on a 4+ would do 1 mortal wound... which isn't going to change all that much. I guess markerlights could improve that somewhat.

And this right here is where Darkstrider comes into play too. Remove a point of Toughness from Magnus, get +1 to Wound rolls against him for your Pathfinders...have fun with it!
That particular combo is really useful for anything T8 - drop it to T7 so your S5 guns wound on 5's, then up that to 4's with the stratagem - could be very nice for erasing tank-y units. The same math applies to units that are T5 - drop it 4 to wound on 3+ then add +1 to wound on 2's. I can think of lots of uses for both. Of course we're assuming that Darkstrider still works the same way... hopefully he does.


40k codex release schedule rumor @ 2018/03/05 17:53:14


Post by: Kanluwen


I asked about Darkstrider a few times and saw nothing to suggest he doesn't.

I'd be kinda bummed if they just dropped him though.


Automatically Appended Next Post:
 daedalus wrote:

Sounds like it's going to be another one of those situations where there's an obvious super good detachment subfaction choice then if they're winding up with that and most of the characters too.

T'au, unfortunately, seem to be very much like AdMech in that they seem to be pigeonholed into a single one if you want to use specific characters. That's why I had been hoping for a generic Ghostkeel Commander or Stealth Suit Commander.


40k codex release schedule rumor @ 2018/03/05 18:02:57


Post by: Mandragola


It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.


40k codex release schedule rumor @ 2018/03/05 18:04:30


Post by: iddy00711


Just so you guys are aware, Bork'an is a crappy pun of the word broken.

#gak_british_humour


40k codex release schedule rumor @ 2018/03/05 18:10:42


Post by: Dandelion


Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.


Drones count I believe.


40k codex release schedule rumor @ 2018/03/05 18:19:02


Post by: ChargerIIC


 MajorWesJanson wrote:
 ChargerIIC wrote:
Some nice hints there. Wonder if Armigers are going to have two datasheets per variant - one for AM and one for the knight houses.


I don't see why, the only difference is the Questoris Mechanicus vs Questoris Imperailis keyword. Knights already take up too many datasheets for what are just weapon swaps as it is.


I'm wondering because Ministorum Priests, for example, have two sheets - identical except one is for Adeptus Ministroum and another for Militarum Auxiliara. Same for Crusaders.


40k codex release schedule rumor @ 2018/03/05 18:25:45


Post by: the_scotsman


EDIT: Nevermind. I was hopeful for something for regular hammerheads. Probably not!


40k codex release schedule rumor @ 2018/03/05 18:57:28


Post by: John Prins


Dandelion wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.


Drones count I believe.


Any Tau Sept unit should count.


40k codex release schedule rumor @ 2018/03/05 19:12:44


Post by: Mandragola


 John Prins wrote:
Dandelion wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.


Drones count I believe.


Any Tau Sept unit should count.

They might well, but it's still not as good as if you just got the bonus all of the time. It wouldn't be too hard for an opponent to shoot one unit and charge another.

Clustering units also creates the problem of being multi-charged, or having enemies charge one unit and consolidate into another.

So overall it's nice, but I'm not sure if it's spectacular. There are some situations, like if you have a couple of really big suits hanging around, where charging your fire warriors could look pretty unappealing though - especially for people like characters. Nobody wants to see their fancy characters get gunned down by railgun fire.


40k codex release schedule rumor @ 2018/03/05 19:16:56


Post by: v0iddrgn


Oh no's! Limitations on stuff that is super good?!?!?!? (ie. 5+ Overwatch) It's like GW doesn't want every T'au player to play the same Sept or something...


40k codex release schedule rumor @ 2018/03/05 19:19:27


Post by: Dionysodorus


I think you were exactly right the first time that the T'au trait is wanting you to deploy in a big blob that maybe slowly pushes forward into the middle of the map. I mean, that's what For The Greater Good was doing all along, and now they're buffing Fire Warriors and nerfing the faster, short-ranged drones.


40k codex release schedule rumor @ 2018/03/05 19:33:37


Post by: rtb02


Anyone know if seekers are still one shot please?


40k codex release schedule rumor @ 2018/03/05 19:35:46


Post by: Dandelion


Mandragola wrote:
 John Prins wrote:
Dandelion wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.


Drones count I believe.


Any Tau Sept unit should count.

They might well, but it's still not as good as if you just got the bonus all of the time. It wouldn't be too hard for an opponent to shoot one unit and charge another.

Clustering units also creates the problem of being multi-charged, or having enemies charge one unit and consolidate into another.

So overall it's nice, but I'm not sure if it's spectacular. There are some situations, like if you have a couple of really big suits hanging around, where charging your fire warriors could look pretty unappealing though - especially for people like characters. Nobody wants to see their fancy characters get gunned down by railgun fire.


My point is that it only takes 2 drones in one "unit" to get the buff. Most units come with extra drones that detach from their units. Therefore, so long as you have at least one drone nearby, you will always get the bonus. You don't need to have a big blob. And of course it's not as good as just on all the time, but just look at Mordians; they have to be in base to base contact or be within 6" of other vehicles as a vehicle. It's hardly unfair or even that noteworthy.


40k codex release schedule rumor @ 2018/03/05 19:44:53


Post by: Mantle


rtb02 wrote:
Anyone know if seekers are still one shot please?


Hunter killers are so as the tau equivalent I think they will be.


40k codex release schedule rumor @ 2018/03/05 19:49:32


Post by: Fenris-77


Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.
Not exactly. Tau Sept overwatch goes on a 5+ period. For the Greater Good, when other units w/in 6" of a unit firing overwatch can also fire overwatch at the same target also now hits on a 5+ for Tau Sept.


40k codex release schedule rumor @ 2018/03/05 19:56:05


Post by: rtb02


 Mantle wrote:
rtb02 wrote:
Anyone know if seekers are still one shot please?


Hunter killers are so as the tau equivalent I think they will be.


Difficult as hellstorm missiles on the stormraven used to be but now aren't. Leaves the skyray in an interesting position.

I don't mind either way but would like to know. Maybe the skyray has a seeker array or similar akin to the ravens?...


40k codex release schedule rumor @ 2018/03/05 20:13:21


Post by: Guyver 3


Fire warriors are gonna be lethal and at -1point per model getting 60 of them into a list is gonna be easy and still leave plenty of room for all the extras.

8th is all about numbers and 180 st 5 shots at 21” is deadly by any standard!


40k codex release schedule rumor @ 2018/03/05 20:16:26


Post by: Mandragola


 Fenris-77 wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.
Not exactly. Tau Sept overwatch goes on a 5+ period. For the Greater Good, when other units w/in 6" of a unit firing overwatch can also fire overwatch at the same target also now hits on a 5+ for Tau Sept.


That isn't correct.



They always hit on a 5+ when using For the Greater Good. But it only applies to overwatch when they are within 6" of a friendly T'au Sept unit.

This is probably fine, especially if drones count as T'au sept units. You'll tend to be bunched up anyway.

It certainly looks to me like fire warriors will be a better option than gun drones now anyway. If FWs are 7 points and drones are 12 then the warriors (with their better BS) will land more hits/point. You also get a 35 point troop unit, which is very cheap. Overall I think it will be pretty easy to get the bonus for another unit within 6", because you'll have so many units - indeed it will probably be easy to field a brigade if you want to. Getting the bonus for having finished deploying first will not be so easy though!


40k codex release schedule rumor @ 2018/03/05 20:52:02


Post by: davou


Mandragola wrote:
 Fenris-77 wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.
Not exactly. Tau Sept overwatch goes on a 5+ period. For the Greater Good, when other units w/in 6" of a unit firing overwatch can also fire overwatch at the same target also now hits on a 5+ for Tau Sept.


That isn't correct.



They always hit on a 5+ when using For the Greater Good. But it only applies to overwatch when they are within 6" of a friendly T'au Sept unit.

This is probably fine, especially if drones count as T'au sept units. You'll tend to be bunched up anyway.

It certainly looks to me like fire warriors will be a better option than gun drones now anyway. If FWs are 7 points and drones are 12 then the warriors (with their better BS) will land more hits/point. You also get a 35 point troop unit, which is very cheap. Overall I think it will be pretty easy to get the bonus for another unit within 6", because you'll have so many units - indeed it will probably be easy to field a brigade if you want to. Getting the bonus for having finished deploying first will not be so easy though!


regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


40k codex release schedule rumor @ 2018/03/05 20:54:26


Post by: Fenris-77


That's correct about the overwatch. That's what I get for posting while I'm trying to work. You only need units in pairs to make it apply to everything though, so it's not exactly a huge hindrance.


40k codex release schedule rumor @ 2018/03/05 21:08:08


Post by: Ice_can


 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


40k codex release schedule rumor @ 2018/03/05 21:22:51


Post by: davou


Ice_can wrote:
 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


oh damn, I thought modifiers like stealth suits have negatively affected overwatch


40k codex release schedule rumor @ 2018/03/05 21:28:09


Post by: CthuluIsSpy


 davou wrote:
Ice_can wrote:
 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


oh damn, I thought modifiers like stealth suits have negatively affected overwatch


Nope. Neither positive nor negative modifiers have an effect on overwatch.


40k codex release schedule rumor @ 2018/03/05 21:29:49


Post by: Grimgold


 CthuluIsSpy wrote:


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I'm pretty sure MWBD affects overwatch, or I watched someone play it wrong.


40k codex release schedule rumor @ 2018/03/05 21:34:40


Post by: CthuluIsSpy


 Grimgold wrote:
 CthuluIsSpy wrote:


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I'm pretty sure MWBD affects overwatch, or I watched someone play it wrong.


It shouldn't. The Overwatch rule says it only hits on a 6 regardless of modifiers unless specified otherwise.
MWBD does not specify that it affects overwatch.


40k codex release schedule rumor @ 2018/03/05 21:36:36


Post by: buddha


 Grimgold wrote:
 CthuluIsSpy wrote:


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I'm pretty sure MWBD affects overwatch, or I watched someone play it wrong.


That person played it wrong. Overwatch is always on a 6 regardless of any modifiers unless, like that Tau rule above, it specifically effects overwatch.

On topic, some really good news on the points drops. Crisis suits remain blah but my big and medium suits are happy as noise marine on a pleasure planet.


40k codex release schedule rumor @ 2018/03/05 21:48:59


Post by: Pandabeer


 davou wrote:
Mandragola wrote:
 Fenris-77 wrote:
Mandragola wrote:
It'll be interesting to see if access to the special characters makes it worth actually playing T'au. That 5+ overwatch in particular sounds pretty interesting, though I notice it seems to require that you are near another unit for it to work. It's a shame if you are being asked to clump up your Tau in one spot and stay there, because that's exactly the opposite of all the fluff.
Not exactly. Tau Sept overwatch goes on a 5+ period. For the Greater Good, when other units w/in 6" of a unit firing overwatch can also fire overwatch at the same target also now hits on a 5+ for Tau Sept.


That isn't correct.



They always hit on a 5+ when using For the Greater Good. But it only applies to overwatch when they are within 6" of a friendly T'au Sept unit.

This is probably fine, especially if drones count as T'au sept units. You'll tend to be bunched up anyway.

It certainly looks to me like fire warriors will be a better option than gun drones now anyway. If FWs are 7 points and drones are 12 then the warriors (with their better BS) will land more hits/point. You also get a 35 point troop unit, which is very cheap. Overall I think it will be pretty easy to get the bonus for another unit within 6", because you'll have so many units - indeed it will probably be easy to field a brigade if you want to. Getting the bonus for having finished deploying first will not be so easy though!


regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Typhus has had that ability on his Destroyer Hive (works like a pistol rules-wise) ever since the 8th edition indexes launched. Always hits on a 5+ and can't be modified in any way in both the "regular" shooting phase and overwatch.


40k codex release schedule rumor @ 2018/03/05 22:02:21


Post by: Red Corsair


rtb02 wrote:
 Mantle wrote:
rtb02 wrote:
Anyone know if seekers are still one shot please?


Hunter killers are so as the tau equivalent I think they will be.


Difficult as hellstorm missiles on the stormraven used to be but now aren't. Leaves the skyray in an interesting position.

I don't mind either way but would like to know. Maybe the skyray has a seeker array or similar akin to the ravens?...


Multiple use missiles are almost exclusively on fliers and also don't forget, if the seekers are one use then you can dump all of them as opposed to multi use where you would probably be stuck at one or two shots a turn.


40k codex release schedule rumor @ 2018/03/05 23:33:37


Post by: Galas


So the 3cp stratagem... by RAW, you can activate the stratagem after something like a strike squad wounds a target, and then shot to that target with one of the two smart misiles systems of a Stormsurge for example... and then fire all the other weapons of the Stormsurge to different targets, and all those shots receive +1 to wound.
I'm correct?


40k codex release schedule rumor @ 2018/03/05 23:46:31


Post by: davou


 Galas wrote:
So the 3cp stratagem... by RAW, you can activate the stratagem after something like a strike squad wounds a target, and then shot to that target with one of the two smart misiles systems of a Stormsurge for example... and then fire all the other weapons of the Stormsurge to different targets, and all those shots receive +1 to wound.
I'm correct?


damn looks like it


40k codex release schedule rumor @ 2018/03/05 23:48:54


Post by: Daedalus81


 BrookM wrote:
 Therion wrote:
So, long story short, the new Tau suck? Highlights:
-Sept traits suck
-WL traits suck
-Relics suck
-Stratagems suck
-No allies (Obviously)
-No psychic powers (Obviously)
-Points costs didn’t drop enough

Good luck fighting for the jumbo placements at tournaments
Gamgee, is that you?


Hah, I too, have been looking for ridiculous posts with low post count.


Automatically Appended Next Post:
 Galas wrote:
So the 3cp stratagem... by RAW, you can activate the stratagem after something like a strike squad wounds a target, and then shot to that target with one of the two smart misiles systems of a Stormsurge for example... and then fire all the other weapons of the Stormsurge to different targets, and all those shots receive +1 to wound.
I'm correct?


Ugg, yea - looks like a FAQ to be had there.


40k codex release schedule rumor @ 2018/03/06 00:58:37


Post by: iddy00711


I finally have a use for my Ynaari Banshees.


40k codex release schedule rumor @ 2018/03/06 01:02:30


Post by: lolman1c


Well this basically confirmed the leaks... not much else to say...


40k codex release schedule rumor @ 2018/03/06 01:51:09


Post by: Kanluwen


 Daedalus81 wrote:

 Galas wrote:
So the 3cp stratagem... by RAW, you can activate the stratagem after something like a strike squad wounds a target, and then shot to that target with one of the two smart misiles systems of a Stormsurge for example... and then fire all the other weapons of the Stormsurge to different targets, and all those shots receive +1 to wound.
I'm correct?


Ugg, yea - looks like a FAQ to be had there.

Nah. Read it again:


You get the +1 to Wound rolls when targeting that specific unit. There's some wiggle room of course for people trying to be cheesy gits but anyone who argues that it's "vague" is looking for that wiggle room and needs to be dreadsocked.


40k codex release schedule rumor @ 2018/03/06 02:06:51


Post by: Galas


Nope. "You can add 1 to wound rolls for any other T'au Sept units". But those to wound rolls don't need to be agaisnt the unit you are using the stratagem into it. If the unit has more than one weapon it can totally shot one weapon to that target, the other weapons to other targets, and all of them receive +1 to wound.

I'm not gonna use this that way, of course, I agree with you the RAI is clear. But this will be FAQ'ed or people will be abuse it for free +1 to Wound.

And I won't keep going, because this is not YMDC


40k codex release schedule rumor @ 2018/03/06 02:08:03


Post by: Daedalus81


meep


40k codex release schedule rumor @ 2018/03/06 02:26:45


Post by: Eldarain


Possible they just missed it but everything having free reign with split fire makes it work that way.

They'll have to change it to "target the same enemy unit with all it's available weapons" if it's not what they intended.


40k codex release schedule rumor @ 2018/03/06 02:35:45


Post by: Fenris-77


Or just FAQ it to say "receive the +1 to wound with any weapons fired at the same target". No point is crimping split fire when you don't have to - just keep the bonus to wound on the target unit like we all know is the RAI.


40k codex release schedule rumor @ 2018/03/06 05:27:34


Post by: Mr_Rose


 CthuluIsSpy wrote:
 davou wrote:
Ice_can wrote:
 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


oh damn, I thought modifiers like stealth suits have negatively affected overwatch


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I feel I should point out that overwatch does not make the modifiers go away; it just makes them irrelevant to working out hits. Stack enough negative mods on overwatch and you can make overcharging plasma suicidal, just like with regular shooting. Even if it does hit too…


40k codex release schedule rumor @ 2018/03/06 05:44:32


Post by: Togusa


 Mr_Rose wrote:
 CthuluIsSpy wrote:
 davou wrote:
Ice_can wrote:
 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


oh damn, I thought modifiers like stealth suits have negatively affected overwatch


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I feel I should point out that overwatch does not make the modifiers go away; it just makes them irrelevant to working out hits. Stack enough negative mods on overwatch and you can make overcharging plasma suicidal, just like with regular shooting. Even if it does hit too…


How? If it cannot be modified in any way, how could you make it roll gets hot?


40k codex release schedule rumor @ 2018/03/06 05:58:27


Post by: Unusual Suspect


 Togusa wrote:
Spoiler:
 Mr_Rose wrote:
 CthuluIsSpy wrote:
 davou wrote:
Ice_can wrote:
 davou wrote:

regardless of any modifiers leaves me some very high hopes for orks. It sets a precedent for modifiers not mattering; exactly what alot of ork players want.


Modifiers have never counted for overwatch the reason for explicitly stating it here is Tau units not being charged being allowed to overwatch by another name and some people presumably claiming to hit modifications cout in that instance.
I would hope there is no way thew are going to hand out ignore to hits modifiers army wide after the brokenness that is reaper spam.


oh damn, I thought modifiers like stealth suits have negatively affected overwatch


Nope. Neither positive nor negative modifiers have an effect on overwatch.


I feel I should point out that overwatch does not make the modifiers go away; it just makes them irrelevant to working out hits. Stack enough negative mods on overwatch and you can make overcharging plasma suicidal, just like with regular shooting. Even if it does hit too…


How? If it cannot be modified in any way, how could you make it roll gets hot?


Your premise is not correct.

Overwatch is resolved like a normal shooting attack (Including rolling to-hit) and uses all the normal rules except:
"A 6 is always required for a successful hit roll, irrespective of the firing model's ballistic skill or any modifiers)."

The roll is made normally, with modifiers applying as normal for a shooting attack. If you roll a 1 or lower, including through modifiers, you could trigger Mortal Wound or instadeath mechanics, as normal for that weapon in a shooting attack. The only aspect in which modifiers don't apply is in determining what is "required for a successful hit roll".


40k codex release schedule rumor @ 2018/03/06 08:46:19


Post by: An Actual Englishman


 Galas wrote:
Nope. "You can add 1 to wound rolls for any other T'au Sept units". But those to wound rolls don't need to be agaisnt the unit you are using the stratagem into it. If the unit has more than one weapon it can totally shot one weapon to that target, the other weapons to other targets, and all of them receive +1 to wound.

I'm not gonna use this that way, of course, I agree with you the RAI is clear. But this will be FAQ'ed or people will be abuse it for free +1 to Wound.

Spoiler:
Just so you're aware, this is wrong RAW as well as RAI.

You use the stratagem when one of your units deals an unsaved wound on an enemy unit. You cannot wound 2 different units at the same time with any ranged weapon in the shooting phase as far as I'm aware? Even if you could, you resolve wounds one at a time so it would still be only able to effect 1 unit. It also says at the end of the stratagem "You can add 1 to wound rolls for any other T'au Sept units from your army that target the same enemy unit this phase."

I misunderstood your argument, RAW I believe you're correct.



40k codex release schedule rumor @ 2018/03/06 10:39:29


Post by: Krull


 An Actual Englishman wrote:
 Galas wrote:
Nope. "You can add 1 to wound rolls for any other T'au Sept units". But those to wound rolls don't need to be agaisnt the unit you are using the stratagem into it. If the unit has more than one weapon it can totally shot one weapon to that target, the other weapons to other targets, and all of them receive +1 to wound.

I'm not gonna use this that way, of course, I agree with you the RAI is clear. But this will be FAQ'ed or people will be abuse it for free +1 to Wound.


Just so you're aware, this is wrong RAW as well as RAI.

You use the stratagem when one of your units deals an unsaved wound on an enemy unit. You cannot wound 2 different units at the same time with any ranged weapon in the shooting phase as far as I'm aware? Even if you could, you resolve wounds one at a time so it would still be only able to effect 1 unit. It also says at the end of the stratagem "You can add 1 to wound rolls for any other T'au Sept units from your army that target the same enemy unit this phase."
I misunderstood your argument, RAW I believe you're correct.



I Don't understand how RAW you can shoot targets other than the Original enemy unit you use the stratagem on.
Why do you cut the sentence in 2 and leave out the "that target the same enemy unit this phase" in "You can add 1 to wound rolls for any other T'au Sept units from your army that target the same enemy unit this phase."

That is changing the wording in your advantage.
I think it's clear but there should be a faq just to avoid these shenanigans



40k codex release schedule rumor @ 2018/03/06 10:54:25


Post by: An Actual Englishman


Krull wrote:
I Don't understand how RAW you can shoot targets other than the Original enemy unit you use the stratagem on.
Why do you cut the sentence in 2 and leave out the "that target the same enemy unit this phase" in "You can add 1 to wound rolls for any other T'au Sept units from your army that target the same enemy unit this phase."

That is changing the wording in your advantage.
I think it's clear but there should be a faq just to avoid these shenanigans

The argument is this -
I target a unit with a T'au SEPT model and they fail a wound - at this point I play the stratagem.
I then target the same unit with another T'au SEPT model that has multiple weapons, let's say a Broadside, and split fire so some of my weapons are targeting other enemy units.

According to the stratagem RAW it could be argued that I get +1 to wound rolls for the phase because I have still, technically, targeted the unit that was the victim of the stratagem. This means I could have +1 to wound another unit that wasn't the victim of the stratagem because my Broadside is firing at the victim of the stratagem too. Does that make sense? It's clearly not RAI but RAW is tricky.


40k codex release schedule rumor @ 2018/03/06 12:11:17


Post by: Earth127


Because it says unit and not attack. That's almost on I have blood angel Conscripts level of RaW interpretation.


40k codex release schedule rumor @ 2018/03/06 13:03:44


Post by: BrotherGecko



Technically:

When you know you are wrong but want to see if you can get away with openly cheating.



40k codex release schedule rumor @ 2018/03/06 13:17:10


Post by: Tsilber


And the Desperation, exploitation, and the predictions of how terrible this codex will be, weeks prior to release, have begun!

That being said, from what I have seen, it looks pretty decent book. 3 CP for that Strat is not so bad. Hopefully there will be some sort of relic that allows CP regeneration.

Excited to see what else they leak as we get closer.


40k codex release schedule rumor @ 2018/03/06 13:22:48


Post by: tneva82


 BrotherGecko wrote:

Technically:

When you know you are wrong but want to see if you can get away with openly cheating.



It's only cheating if it's illegal.


40k codex release schedule rumor @ 2018/03/06 13:28:53


Post by: Arka0415


Tsilber wrote:
And the Desperation, exploitation, and the predictions of how terrible this codex will be, weeks prior to release, have begun!

That being said, from what I have seen, it looks pretty decent book. 3 CP for that Strat is not so bad. Hopefully there will be some sort of relic that allows CP regeneration.

Excited to see what else they leak as we get closer.

Amazing, isn't it? Just ignore the people who are up in arms about it, the Codex is going to be great. 85% of our units getting buffed, great stratagems and faction traits, and much-needed balance changes? Sign me up.


40k codex release schedule rumor @ 2018/03/06 13:58:39


Post by: lolman1c


Wow, this thread is getting scummy. Also, I seriously thjnk they need to get rid of the whole plasma overcharging when negative hits stack. It's not only annoying to keep strack of but is dumb. Really needs to be on a natural 1 for everyone just like overwatch or wounding is natural 6.


40k codex release schedule rumor @ 2018/03/06 14:12:59


Post by: Earth127


Plasma is already one of the more powerfull options in game curently. It does not need a buff.


40k codex release schedule rumor @ 2018/03/06 14:41:28


Post by: lolman1c


 Earth127 wrote:
Plasma is already one of the more powerfull options in game curently. It does not need a buff.


Not really a nerf though... it's dumb that some armies get this advantage and others don't. Also breaks game lore... "wow... that army is hard to see. Geuss my equipment has a 50% chance of exploding now". I don't even use plasma and I think it's dumb...


40k codex release schedule rumor @ 2018/03/06 15:09:27


Post by: Earth127


It's not the most intelligently designed of flaws. Bedsides do they have overcharging plasma? I thought like eldar Tau didn't have it.


edit: well in 8th they do.


40k codex release schedule rumor @ 2018/03/06 15:13:37


Post by: CthuluIsSpy


 Earth127 wrote:
It's not the most intelligently designed of flaws. Bedsides do they have overcharging plasma? I thought like eldar they didn't have it.


Who, Tau? Nope, only imperial plasma can overcharge.

Also

For many, the Riptide Battlesuit is the iconic T’au Empire unit, and with the new codex, you can expect to see a LOT more of them on a tabletop near you thanks to a suite of rules improvements. Firstly, the armaments of the Riptide have been tweaked in power to hit harder and have more shots, allowing you to deal more damage with this deadly war machine:


Suuuure it is GW, sure it is.
Its not as if crisis suits predated those and are way associated much more with the Tau than a big dumb suit that runs contrary to their doctrine, as they were supposed to dislike titan analogues. Oh wait.


40k codex release schedule rumor @ 2018/03/06 15:14:38


Post by: Asmodai


 CthuluIsSpy wrote:
 Earth127 wrote:
It's not the most intelligently designed of flaws. Bedsides do they have overcharging plasma? I thought like eldar they didn't have it.


Who, Tau? Nope, only imperial plasma can overcharge.


Chaos plasma can as well.


40k codex release schedule rumor @ 2018/03/06 15:16:43


Post by: Dionysodorus


Bork'an up: https://www.warhammer-community.com/2018/03/06/tau-preview-borkan-septgw-homepage-post-3/

I figured they'd probably limit the trait to weapons with at least 24" range, like Vostroyans. But nope, and they specifically call out the Stormsurge's short-range profiles. So Y'vahras are go.


40k codex release schedule rumor @ 2018/03/06 15:17:51


Post by: Earth127


Ouch in 8th Tau can overcharge.


40k codex release schedule rumor @ 2018/03/06 15:18:49


Post by: CthuluIsSpy


 Asmodai wrote:
 CthuluIsSpy wrote:
 Earth127 wrote:
It's not the most intelligently designed of flaws. Bedsides do they have overcharging plasma? I thought like eldar they didn't have it.


Who, Tau? Nope, only imperial plasma can overcharge.


Chaos plasma can as well.


Eh, chaos plasma is imperial plasma, really. It is from the same manufacturer.


40k codex release schedule rumor @ 2018/03/06 15:27:46


Post by: FirePainter


Y'varhas are now crazy with getting to reroll a dice on the number of flamer gaks


40k codex release schedule rumor @ 2018/03/06 15:35:07


Post by: Spoletta


 lolman1c wrote:
 Earth127 wrote:
Plasma is already one of the more powerfull options in game curently. It does not need a buff.


Not really a nerf though... it's dumb that some armies get this advantage and others don't. Also breaks game lore... "wow... that army is hard to see. Geuss my equipment has a 50% chance of exploding now". I don't even use plasma and I think it's dumb...


Still better than previous editions, where firing 2 plasma weapons at the same time removed the chance to overheat


40k codex release schedule rumor @ 2018/03/06 15:41:35


Post by: Mymearan


jeeesus that new Riptide + stratagem...


40k codex release schedule rumor @ 2018/03/06 15:43:18


Post by: Galas


Man those buffs to the riptide. 1 CP to use two bonuses of the Nova Reactor...


40k codex release schedule rumor @ 2018/03/06 16:08:43


Post by: Requizen


/sigh, and I was just getting used to not seeing Riptides...


40k codex release schedule rumor @ 2018/03/06 16:09:46


Post by: changemod


Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


40k codex release schedule rumor @ 2018/03/06 16:11:30


Post by: Requizen


changemod wrote:
Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


I dunno man, coming down in points and getting massively boosted guns and a really good 1CP Stratagem is a big jump. I don't know much about Tau but just looking at that I would think you'd have to be crazy to not have at least one in your army.


40k codex release schedule rumor @ 2018/03/06 16:13:49


Post by: changemod


Requizen wrote:
changemod wrote:
Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


I dunno man, coming down in points and getting massively boosted guns and a really good 1CP Stratagem is a big jump. I don't know much about Tau but just looking at that I would think you'd have to be crazy to not have at least one in your army.


It's a big jump, but the unit needs to consistently mortal wound itself to get a good rate of fire going, and then is BS4+ so will miss half it's shots.

And it's still a very pricey unit, the 50 point cut just takes it down from "How could the playtesters possibly have missed how overpriced this is?"


40k codex release schedule rumor @ 2018/03/06 16:16:02


Post by: Daedalus81


changemod wrote:
Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


So about where everything in the game should be? Sounds good to me. Anything it needs now will be a small tweak.


40k codex release schedule rumor @ 2018/03/06 16:18:03


Post by: changemod


 Daedalus81 wrote:
changemod wrote:
Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


So about where everything in the game should be? Sounds good to me. Anything it needs now will be a small tweak.


This is a bit of a hair split, but "not very good but not completely useless" is distinctly -below- where it would be ideal for everything to sit.


40k codex release schedule rumor @ 2018/03/06 16:50:16


Post by: Red Corsair


changemod wrote:
 Daedalus81 wrote:
changemod wrote:
Requizen wrote:
/sigh, and I was just getting used to not seeing Riptides...


It's okay, they still don't seem very good, just not outright useless.


So about where everything in the game should be? Sounds good to me. Anything it needs now will be a small tweak.


This is a bit of a hair split, but "not very good but not completely useless" is distinctly -below- where it would be ideal for everything to sit.


This is funny.

Kneejerk BS, but funny.


40k codex release schedule rumor @ 2018/03/06 16:55:31


Post by: changemod


 Red Corsair wrote:
This is funny.

Kneejerk BS, but funny.


This is rude.

Assumes I'm an idiot who can't parse a changed unit correctly, but rude.

Particularly as I didn't express an extreme or emotional reaction in the first place. I'm just telling a guy not to worry as despite the buff the unit has just gone from "So underpowered it's not worth looking at" to "Nothing amazing, but usable."


40k codex release schedule rumor @ 2018/03/06 17:03:22


Post by: Red Corsair


You can be dramatic and assume things if you want. All I did was read your posts at face value.

Saying a unit is not garbage but not useless, is laughable, and does demonstrate a kneejerk response.

Edit: I could demonstrate how that leak makes riptides extremely powerful, but then I am sure you would dig into that hole deeper and we would derail the thread.

I will say, I was being more lighthearted in my ribbing before and you shouldn't take every response on the internet as an all out attack. Sorry if you took it as flat rudeness though.


40k codex release schedule rumor @ 2018/03/06 17:06:03


Post by: changemod


 Red Corsair wrote:
You can be dramatic and assume things if you want. All I did was read your posts at face value.

Saying a unit is not garbage but not useless, is laughable, and does demonstrate a kneejerk response.


Then by all means provide an argument rather than insults.

Where are you even getting dramatic from?


40k codex release schedule rumor @ 2018/03/06 17:07:41


Post by: Red Corsair


Your posts...

BTW your providing zero evidence yourself there mate.


40k codex release schedule rumor @ 2018/03/06 17:17:50


Post by: Guyver 3


bork’an is looking better and better. But I still think multiple detachments of various septs will be the way to go!


40k codex release schedule rumor @ 2018/03/06 17:34:47


Post by: changemod


Actually looking into things I'd got the point cost off by a chunk by doing the leaks from memory, so I'd tentatively class the riptide as decent rather than slightly underpowered.

It isn't back to being a super powerful must take, but that's mostly due to markerlights being a lot poorer and the lack of a way to apply high BS markers in 8th.


40k codex release schedule rumor @ 2018/03/06 17:36:01


Post by: Nevermind


Guyver 3 wrote:
bork’an is looking better and better. But I still think multiple detachments of various septs will be the way to go!


This guy gets it


40k codex release schedule rumor @ 2018/03/06 17:45:32


Post by: Red Corsair


changemod wrote:
Actually looking into things I'd got the point cost off by a chunk by doing the leaks from memory, so I'd tentatively class the riptide as decent rather than slightly underpowered.

It isn't back to being a super powerful must take, but that's mostly due to markerlights being a lot poorer and the lack of a way to apply high BS markers in 8th.


Fireblade 2+ marker hit
Skyray got WAY better. That's now 2 more 3+ rerolling 1 shots.
In a pinch 1 CP for +d3 more.

So working with 2 units you probably already have and not trying to take more lights your easily at 4 if not 5 right there.

Tau should not be lighting up the entire enemy army every turn, if that were the case what a stupid army design. Just drop the lights entirely and make everything +1 BS and slightly more expensive. It's fine the way it is.

Every list will have at least 1 riptide. at 244 or 274 a unit that has a14W T7 2+ 3++ with 1 save rerolled a turn(CP) AND savior protocols that thing is almost unkillable. Meanwhile even without lights but an ethereal nearby your getting 3.5 S9 ap -3 3damage hits a turn. Invest in ATS and it's -4.... They are basically a predator annihilator with more wounds a better save and a fething invuln.

EDIT: BTW walking back your comment because you rushed to judgement is the definition of Kneejerk rersponse...


40k codex release schedule rumor @ 2018/03/06 17:48:44


Post by: Overread


Mutiple detachments is basically the way GW is expecting people to go. The detachments are basically just buffs for groups of units - only in fluff are they linked to a subfaction group with some identity and colour scheme.
But in practical game terms I suspect many players will use multiple groups together


40k codex release schedule rumor @ 2018/03/06 17:54:38


Post by: Mandragola


 Nevermind wrote:
Guyver 3 wrote:
bork’an is looking better and better. But I still think multiple detachments of various septs will be the way to go!


This guy gets it

I’m actually not sure about this. There don’t seem to be huge numbers of units that don’t benefit most from either borkan or Tau (I’m limiting apostrophes today).

Stealths are one exception. If you want stealths then you want them to be able to advance and fire with no penalty. Or you just want them to be Tau. Borkan is no use for them, anyway.

Overall I think I like The Tau sept best. Focused fire is great and being hard to charge is, too.

A key argument for all being from one sept is that all your buffs, notably including For the Greater Good, work on everything. I’m pretty sure you’d want that to be the case. Trouble is, that makes the weaker or more specialised options even worse. You won’t want a sept that gives you marginally better idiot if it means that the rest of your army effectively gets nothing.

I wish there was a version of shadowsun in her ghostkeel.


40k codex release schedule rumor @ 2018/03/06 18:07:17


Post by: Irbis


 FirePainter wrote:
Y'varhas are now crazy with getting to reroll a dice on the number of flamer gaks

And people say FW is totally fine and "balanced"

It will be even funnier when this Sept trait goes on top of Ta'unar Supremacy Armour. The short range of half of its arms will turn into long range, to match its main gun and allowing for even more screening, negating its only weakness. The reroll die stratagem will also the Ta'unar far better than it was, mere 1 pitiful CP to ensure titan grade weapons never whiff random die roll? Can you say Bonk'ers Sept?


40k codex release schedule rumor @ 2018/03/06 18:22:03


Post by: MilkmanAl


And people say FW is totally fine and "balanced"
Eh, it's no different than the GW side of things. Y'Vahras are paper thin for 400+ points. Yeah, they tear new ones across the battlefield, but on their own, they're no more durable than a 100-pt tank. You have to work pretty hard with drone placement just to keep them alive long enough to see a round of shooting if you don't go first. With a 14" flamer and 18" move, they'll be getting focused down really fast.

I agree that Borkan is pretty easily the best Sept, but let's not get too emotional about the reroll strat. It's basically an extremely limited version of the 1-die reroll that every army already has and has had since the incept of 8th. It's situationally useful and certainly not outrageously powerful.


40k codex release schedule rumor @ 2018/03/06 18:25:07


Post by: BrotherGecko


Without discussing the overall power of the upcoming Tau or it's place in the meta, it looks to me like the GW studio isn't really sure about the design philosophy of the Tau.

The hammerhead didn't need to get cheaper it needed to be upgunned significantly. It should be pretty premium in points and it should be as scary as a triple lascannon predator but faster.

They don't seem to have put effort into the iconic units but rather have replaced them with their "newer iconic" units. Stormsurge for the hammerhead, riptide for the crisis suit and ghostkeel for the stealthsuit .


40k codex release schedule rumor @ 2018/03/06 18:26:16


Post by: Red Corsair


They are much more durable then a 100 point tank mate. Objectively so. That said I agree with you that their current cost hardly makes them broken.


40k codex release schedule rumor @ 2018/03/06 18:27:52


Post by: Kanluwen


 BrotherGecko wrote:
Without discussing the overall power of the upcoming Tau or it's place in the meta, it looks to me like the GW studio isn't really sure about the design philosophy of the Tau.

They never really have been.

The hammerhead didn't need to get cheaper it needed to be upgunned significantly. It should be pretty premium in points and it should be as scary as a triple lascannon predator but faster.

They don't seem to have put effort into the iconic units but rather have replaced them with their "newer iconic" units. Stormsurge for the hammerhead, riptide for the crisis suit and ghostkeel for the stealthily.

I wouldn't say the Stormsurge or Ghostkeel have 'replaced' the other units. Stealths still have a place(they'd have more of a place if Burst Cannons counted for Volley Fire--but that's neither here nor there) that Ghostkeels can't really match and the Stormsurge, while 'better' than a Hammerhead also has a significant drawback in that it's a really big target.


40k codex release schedule rumor @ 2018/03/06 18:29:58


Post by: Red Corsair


 BrotherGecko wrote:
Without discussing the overall power of the upcoming Tau or it's place in the meta, it looks to me like the GW studio isn't really sure about the design philosophy of the Tau.

The hammerhead didn't need to get cheaper it needed to be upgunned significantly. It should be pretty premium in points and it should be as scary as a triple lascannon predator but faster.

They don't seem to have put effort into the iconic units but rather have replaced them with their "newer iconic" units. Stormsurge for the hammerhead, riptide for the crisis suit and ghostkeel for thestealthily.


IDK man, hammer head aside, skyrays seem filthy. Feeding someone 6 krak missiles first turn seems like a pretty amazing way of anti tanking your enemy for their points. Devilfish is also crazy cheap for it's level of gun and 12 wounds. Not quite a wave serpent but also much cheaper.


40k codex release schedule rumor @ 2018/03/06 18:34:48


Post by: MilkmanAl


 Red Corsair wrote:
They are much more durable then a 100 point tank mate. Objectively so. That said I agree with you that their current cost hardly makes them broken.
Well, okay, fair enough. They don't really have that much staying power over a standard Marine tank, but they are certainly noticeably tougher with their 5++ and nova reactor bonuses and whatnot. As we both agreed, however, they are not at all broken because of how crazy expensive they are. You pay through the nose for that flamer of doom!

As for the Skyray, I'm hopeful Seekers stay the same cost, so you'd get a solid first-turn threat for ~150pts. I don't know that I'd take it over just having a bunch of seekers on other units, but it's worth considering.


40k codex release schedule rumor @ 2018/03/06 18:35:13


Post by: Sunny Side Up


MilkmanAl wrote:
And people say FW is totally fine and "balanced"
Eh, it's no different than the GW side of things. Y'Vahras are paper thin for 400+ points. Yeah, they tear new ones across the battlefield, but on their own, they're no more durable than a 100-pt tank. You have to work pretty hard with drone placement just to keep them alive long enough to see a round of shooting if you don't go first. With a 14" flamer and 18" move, they'll be getting focused down really fast.

I agree that Borkan is pretty easily the best Sept, but let's not get too emotional about the reroll strat. It's basically an extremely limited version of the 1-die reroll that every army already has and has had since the incept of 8th. It's situationally useful and certainly not outrageously powerful.


Well, the re-roll is a very popular stratagem for a reason, and to have an "extra" one in each shooting phase is powerful. People'd use it twice each shooting phase in a shooty army if they could all the time.

And the main reason the Y'vahra isn't using its fancy deep strike a lot is the fact it cannot use its 8" super-flamer the turn it drops. 14" plasma flamers make deep striking a lot more .... casual.




40k codex release schedule rumor @ 2018/03/06 18:39:44


Post by: MilkmanAl


And the main reason the Y'vahra isn't using its fancy deep strike a lot is the fact it cannot use its 8" super-flamer the turn it drops. 14" plasma flamers make deep striking a lot more .... casual.

Absolutely, but that requires skipping a shooting phase. Assuming you're not crippled by wounds, 18" move is probably sufficient to get you in range of something worth flaming without the need to reposition.


40k codex release schedule rumor @ 2018/03/06 18:39:54


Post by: Red Corsair


Sunny Side Up wrote:
MilkmanAl wrote:
And people say FW is totally fine and "balanced"
Eh, it's no different than the GW side of things. Y'Vahras are paper thin for 400+ points. Yeah, they tear new ones across the battlefield, but on their own, they're no more durable than a 100-pt tank. You have to work pretty hard with drone placement just to keep them alive long enough to see a round of shooting if you don't go first. With a 14" flamer and 18" move, they'll be getting focused down really fast.

I agree that Borkan is pretty easily the best Sept, but let's not get too emotional about the reroll strat. It's basically an extremely limited version of the 1-die reroll that every army already has and has had since the incept of 8th. It's situationally useful and certainly not outrageously powerful.


Well, the re-roll is a very popular stratagem for a reason, and to have an "extra" one in each shooting phase is powerful. People'd use it twice each shooting phase in a shooty army if they could all the time.

And the main reason the Y'vahra isn't using its fancy deep strike a lot is the fact it cannot use its 8" super-flamer the turn it drops. 14" plasma flamers make deep striking a lot more .... casual.




I couldn't tell you the last game I played where my opponent didnt regret deepstriking in general. In a game littered with 4point models, anti deployment set ups are novel.


40k codex release schedule rumor @ 2018/03/06 18:42:00


Post by: Guyver 3


The reroll stratagem really shines on fusion commanders and the various rail guns where the borkan trait is less useful.

I can see myself taking a detachment of 1 commander 3 rail broadsides to take advantage of the sacae trait


40k codex release schedule rumor @ 2018/03/06 18:44:30


Post by: Sunny Side Up


 Red Corsair wrote:


I couldn't tell you the last game I played where my opponent didnt regret deepstriking in general. In a game littered with 4point models, anti deployment set ups are novel.


Well, the Y'vahra deep strikes late-game. It usually starts on the board and relies on drones to survive the alpha strike. But that fancy skyleap-style deepstrike it does have was basically never used because you effectively skipped 2 shooting phases, not 1, with its most potent weapon.

Not saying it'll be the new Dark Reapers, but it makes a thing it has a somewhat more viable option and it has been a popular choice for Tau armies as an index army already, probably the next-best thing they had besides straight-up commander spam. It might be weak compared to Nurgle cheese-fests, but an already strong (for Index Tau) unit getting bascially tailor-made buffs all-round with the codex can't be bad.



40k codex release schedule rumor @ 2018/03/06 19:21:53


Post by: Therion


The new Tau are trash tier. I know many people are suspecting this but don’t want to say it yet. At this point the only competitive unit is the Y’vahra, but it’s a FW unit and therefore banned more often than not. Even so, it’s most likely getting the nerf hammer when FW does the codex update.

Honestly these stratagems are hilarious. For 1 cp one unit gets an inv save on top of paltry 6 bonus shots, but still takes a mortal wound. Or better yet, for 1 cp one unit can become Catachan for one turn! Great!

The power levels for GW releases truly go in a roller coaster. Where’s the ”shoot again” stratagem? Where’s the RG/Admech/AL infiltrate gem? Where’s the -1 to be hit passive? Where’s the Ynnari passive? Where’s ANYTHING that’s actually competitive level?

Is someone here seriously impressed by hunter killer missiles now? Something that even the most casual Imperium players don’t bother to use? Or are we supposed to be wowed that a 250p Riptide can do 3 wounds total to an Eldar flyer with the nova HBC? Did anyone mathhammer any of this crap? We live in a meta where this garbage just does not cut it.

Sorry.


40k codex release schedule rumor @ 2018/03/06 19:56:10


Post by: Red Corsair


I mean your comparing whats good to THE biggest problem of all the releases to date, the eldar codex with it's 5 ways to modify your chance to hit. This isn't a Tau only issue, in fact everything in the game except reapers have this issue.

Occam's razor says fix the minus to hit mechanic problem. FAQ modifiers to never stack and suddenly the game looks completely different.

Then there is the fact that 40k was never intended to be played as competition, not justifying that position but stating it because anyone that thinks this is ever going to change should stop wasting their time and find another game to play competitively.

Chess uses identical pieces on an even board yet white always goes first, thus rendering it imbalanced. How people can continue to believe an abstract game with home made tables and measurements done by eye played with a few hundred diferent pieces that can be brought in some thousands of combos each with a plethora of options per unit, per model can somehow be balanced and fair enough for every faction to play evenly never ceases to amaze me.


40k codex release schedule rumor @ 2018/03/06 20:01:16


Post by: Therion


Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


40k codex release schedule rumor @ 2018/03/06 20:06:12


Post by: Nevermind


 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


40k codex release schedule rumor @ 2018/03/06 20:06:21


Post by: Daedalus81


 Therion wrote:
The new Tau are trash tier. I know many people are suspecting this but don’t want to say it yet.


Nah. We're just level headed enough to not jump off a cliff before we've played with the book.

Honestly these stratagems are hilarious. For 1 cp one unit gets an inv save on top of paltry 6 bonus shots, but still takes a mortal wound. Or better yet, for 1 cp one unit can become Catachan for one turn! Great!


Or they get to be Vostroyan AND Catachan for a turn. Glass half full or seppuku..hmm

The power levels for GW releases truly go in a roller coaster. Where’s the ”shoot again” stratagem? Where’s the RG/Admech/AL infiltrate gem? Where’s the -1 to be hit passive? Where’s the Ynnari passive? Where’s ANYTHING that’s actually competitive level?


Gee, I don't know. Maybe there's other stratagems? Nah. We've definitely seen everything. Where is AM's strat to +1 wound from the whole army?

Sorry.


You will be. You wiiilll be.



40k codex release schedule rumor @ 2018/03/06 20:10:37


Post by: Therion


 Nevermind wrote:
 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


Everything IS out. The guys are ATT leaked the whole book, which fueled my rant. I guess next you’ll say ”We don’t know until we have at least five GTs behind us with the codex”. After that it’ll be ”Let’s wait for Chapter Approved”.


40k codex release schedule rumor @ 2018/03/06 20:12:52


Post by: Requizen


 Therion wrote:
 Nevermind wrote:
 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


Everything IS out. The guys are ATT leaked the whole book, which fueled my rant. I guess next you’ll say ”We don’t know until we have at least five GTs behind us with the codex”. After that it’ll be ”Let’s wait for Chapter Approved”.


Literally half this website when the Eldar book came out:

"Eldar is trash now, they didn't buff enough and the things that got stronger didn't get stronger enough! No one will ever use this book!"


40k codex release schedule rumor @ 2018/03/06 20:20:19


Post by: Red Corsair


Requizen wrote:
 Therion wrote:
 Nevermind wrote:
 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


Everything IS out. The guys are ATT leaked the whole book, which fueled my rant. I guess next you’ll say ”We don’t know until we have at least five GTs behind us with the codex”. After that it’ll be ”Let’s wait for Chapter Approved”.


Literally half this website when the Eldar book came out:

"Eldar is trash now, they didn't buff enough and the things that got stronger didn't get stronger enough! No one will ever use this book!"


Exactly, but my favorite dates back to 6th when everyone claimed wraith knights were just two wraithlords and total garbage, then a month later every list had 3.

For the health of the game, GW does need to fix hit modifiers, but again, this is not a Tau specific problem and would be so easily fixed by making modifiers so they don't stack.


40k codex release schedule rumor @ 2018/03/06 20:21:00


Post by: Therion


You’ll never find a post from me saying any of those things so I don’t see how other people’s miscalculations are relevant here.


40k codex release schedule rumor @ 2018/03/06 20:24:21


Post by: Red Corsair


 Therion wrote:
You’ll never find a post from me saying any of those things so I don’t see how other people’s miscalculations are relevant here.


Just because you didn't walk into a wall in the past doesn't preclude you from ever doing it in the future. Tau seem very balanced which is a good thing. Comparing them to busted hit mechanics or the biggest offender codex seems like a poor decision.


40k codex release schedule rumor @ 2018/03/06 20:24:53


Post by: Requizen


 Therion wrote:
You’ll never find a post from me saying any of those things so I don’t see how other people’s miscalculations are relevant here.


Oh right my bad, forgot that you were infallible and your predictions are prophecy.

Get a grip. Without having any games under anybody's belt, there's no way to know how the book will play. All we know is that it is generally a buff other than a couple things that were being abused. Maybe it will be bad and require a buff in CA, but there's no way right now to call something garbage when all we have are leaks that no one has actually used other than playtesters.


40k codex release schedule rumor @ 2018/03/06 20:26:05


Post by: rtb02


Wow, so much positivity for an unseen book... :(


40k codex release schedule rumor @ 2018/03/06 20:33:01


Post by: Therion


rtb02 wrote:
Wow, so much positivity for an unseen book... :(


It’s not an unseen book though.

That said, it’s interesting that apparently negative reviews are baseless and premature, but it’s acceptable to be hyped about hunter killer missiles and command points that can make you Catachan for a turn. Carry on.


40k codex release schedule rumor @ 2018/03/06 20:33:12


Post by: Earth127


Tousand son was worse.


40k codex release schedule rumor @ 2018/03/06 20:33:32


Post by: daedalus


 Therion wrote:
You’ll never find a post from me saying any of those things so I don’t see how other people’s miscalculations are relevant here.


Past performance is not an indicator of future results.


40k codex release schedule rumor @ 2018/03/06 20:36:58


Post by: Red Corsair


 Therion wrote:
rtb02 wrote:
Wow, so much positivity for an unseen book... :(


It’s not an unseen book though.

That said, it’s interesting that apparently negative reviews are baseless and premature, but it’s acceptable to be hyped about hunter killer missiles and command points that can make you Catachan for a turn. Carry on.


There's negative reviews, then there are reviews where one is entirely critical and full of doom and gloom made on ones ass having never built a single list...


40k codex release schedule rumor @ 2018/03/06 20:41:17


Post by: Nevermind


 Therion wrote:
 Nevermind wrote:
 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


Everything IS out. The guys are ATT leaked the whole book, which fueled my rant. I guess next you’ll say ”We don’t know until we have at least five GTs behind us with the codex”. After that it’ll be ”Let’s wait for Chapter Approved”.



REEEEEEEEEEE. Just calm down man. It'll all be fine.


40k codex release schedule rumor @ 2018/03/06 20:50:44


Post by: yellowfever


What is ATT


40k codex release schedule rumor @ 2018/03/06 20:54:42


Post by: soundwave591




advanced tau tactica


40k codex release schedule rumor @ 2018/03/06 20:55:54


Post by: yellowfever


Thanks.


40k codex release schedule rumor @ 2018/03/06 21:08:59


Post by: Daedalus81


 Therion wrote:
 Nevermind wrote:
 Therion wrote:
Even if we changed the modifier system and deleted Dark Reapers these new Tau would still be an army with no soup potential, no psychic buffs and no psychic defense whatsoever, no staying power to win on objectives alone, no special deployment options like SM Scouts to get board control, no alternative win conditions from assault units tying up the enemy army, and finally weapon and stat profiles that mathhammer worse than many existing units in the game. In short, a one dimensional non starter.


Save your rants for when everything is out.


Everything IS out. The guys are ATT leaked the whole book, which fueled my rant. I guess next you’ll say ”We don’t know until we have at least five GTs behind us with the codex”. After that it’ll be ”Let’s wait for Chapter Approved”.


At least we don't have to listen to tneva tell us everything is a sales ploy now and Gamgee won't come back. Win win.

I'm poking over at ATT and I don't see a full on leak.

I do see...

D3 heal
Ignore brackets for a suit

So unless you have a link...no...they have not leaked the whole book. I do see a bunch of people spazzing though.

Is this you?

Shaal wrote:
There’s a stratagem that allows you to ignore the wound level of a battlesuit for the turn.

relasine wrote:
I'm still seeing lots of holes that have me super-concerned.

Is there anything like the following in the codex?

1. A stratagem, wargear, or ability that allows you to ignore penalties to shooting (RE: the Alaitoc Craftworld Trait)
2. Is there a stratagem that allows a unit to shoot twice?
3. Is there a JSJ stratagem for suits?
4. Any psychic defense (Kroot Shaman, etc.)

Shaal wrote:
No
No
No, but the T’au relic sort of does
No

relasine wrote:
RIP T'au




40k codex release schedule rumor @ 2018/03/06 21:09:12


Post by: FirePainter


I've been following things on ATT pretty closely and I have not seen the whole book leaked yet. One guy posted the heavy burst cannons profile then deleted his account. As for the rest at least wait to see all the points changes and strategems before you go off for a rant and tear. After that sure be my guest.


Just do it quietly please.


40k codex release schedule rumor @ 2018/03/06 21:10:52


Post by: Daedalus81


 FirePainter wrote:
I've been following things on ATT pretty closely and I have not seen the whole book leaked yet. One guy posted the heavy burst cannons profile then deleted his account. As for the rest at least wait to see all the points changes and strategems before you go off for a rant and tear. After that sure be my guest.



So he lied to make a point?


40k codex release schedule rumor @ 2018/03/06 21:19:38


Post by: Nevermind


 Daedalus81 wrote:
 FirePainter wrote:
I've been following things on ATT pretty closely and I have not seen the whole book leaked yet. One guy posted the heavy burst cannons profile then deleted his account. As for the rest at least wait to see all the points changes and strategems before you go off for a rant and tear. After that sure be my guest.



So he lied to make a point?


Yes - same thing happened when Craftworlds came out too. End of the world, you know until they sweep LVO.


40k codex release schedule rumor @ 2018/03/06 21:20:54


Post by: daedalus


I don't really think it's a big deal Tau doesn't have psychic defense in this edition after the smite nerf.


40k codex release schedule rumor @ 2018/03/06 21:25:27


Post by: Nevermind


 daedalus wrote:
I don't really think it's a big deal Tau doesn't have psychic defense in this edition after the smite nerf.


Yea, and T'au has access to hordes now with how cheap fire warriors are. Yes, they don't have psychic powers or close combat prowess but they sure as hell have the speed, durability, and top notch shooting.


40k codex release schedule rumor @ 2018/03/06 21:35:08


Post by: Ice_can


 daedalus wrote:
I don't really think it's a big deal Tau doesn't have psychic defense in this edition after the smite nerf.


Only if your only playing against smite spam, plenty of other psychic powers have will negate alot of benifits eg no way to stop psychic assisted deepstrike charges
So bubble wrap but oh only ghostkeels and stealths have infiltrate, neither are really bubble wrap units. Not bad but some units are still really sounding redundant looking at you kroot pathfinders a little less but vanguard rules realy need to die in a fire


40k codex release schedule rumor @ 2018/03/06 22:17:20


Post by: Overread


Soo this just got posted on another forum

https://www.youtube.com/watch?v=H21Q2rpPBik


Linked to GW France - apparently Brets were French inspired and it also makes mention of Sisters too

Semi-official teasing/hints?!


40k codex release schedule rumor @ 2018/03/06 22:28:18


Post by: daedalus


Ice_can wrote:

Only if your only playing against smite spam, plenty of other psychic powers have will negate alot of benifits eg no way to stop psychic assisted deepstrike charges
So bubble wrap but oh only ghostkeels and stealths have infiltrate, neither are really bubble wrap units. Not bad but some units are still really sounding redundant looking at you kroot pathfinders a little less but vanguard rules realy need to die in a fire


Wouldn't your bubblewrap be fire warriors? Why would you bubblewrap with ghostkeels or stealth suits?


40k codex release schedule rumor @ 2018/03/06 22:34:43


Post by: davou


 daedalus wrote:
Ice_can wrote:

Only if your only playing against smite spam, plenty of other psychic powers have will negate alot of benifits eg no way to stop psychic assisted deepstrike charges
So bubble wrap but oh only ghostkeels and stealths have infiltrate, neither are really bubble wrap units. Not bad but some units are still really sounding redundant looking at you kroot pathfinders a little less but vanguard rules realy need to die in a fire


Wouldn't your bubblewrap be fire warriors? Why would you bubblewrap with ghostkeels or stealth suits?


I think he meant infiltrate deep strike denial


40k codex release schedule rumor @ 2018/03/06 23:07:39


Post by: CthuluIsSpy


 Overread wrote:
Soo this just got posted on another forum

https://www.youtube.com/watch?v=H21Q2rpPBik


Linked to GW France - apparently Brets were French inspired


Well yeah, wasn't it obvious? Unlike 40k, fantasy was pretty clear with its source of inspiration, as a lot of it was based off of real things. Brets were clearly based off of french arthurian knights.
I mean, one of their dukedoms is called Carcassonne, which is a real French town.


40k codex release schedule rumor @ 2018/03/06 23:12:17


Post by: Yodhrin


 daedalus wrote:
 Therion wrote:
You’ll never find a post from me saying any of those things so I don’t see how other people’s miscalculations are relevant here.


Past performance is not an indicator of future results.


Except when it supports the argument of the Positivity Police, apparently. Or did you miss that the chain you're quoting started with someone basically saying "some people overreacted about Eldar stuff before, so people *must* be overreacting about Tau now"?


40k codex release schedule rumor @ 2018/03/06 23:38:15


Post by: Ice_can


 davou wrote:
 daedalus wrote:
Ice_can wrote:

Only if your only playing against smite spam, plenty of other psychic powers have will negate alot of benifits eg no way to stop psychic assisted deepstrike charges
So bubble wrap but oh only ghostkeels and stealths have infiltrate, neither are really bubble wrap units. Not bad but some units are still really sounding redundant looking at you kroot pathfinders a little less but vanguard rules realy need to die in a fire


Wouldn't your bubblewrap be fire warriors? Why would you bubblewrap with ghostkeels or stealth suits?


I think he meant infiltrate deep strike denial


The problem with firewarrior bubble wrap is it won't stop any unit that can fight twice from killing the firewarriors and just consolidate, pile in, consolidating to lock the next closest unit so you can't shoot them.
Ok most of the big stuff has fly but appart from hopeing your firewarriors don't get locked in CC not realy seeing anyway to resist melee alpha strike armies apart from lots of points in egg men.

I wanted the codex to be good, and I'll wait till the codex drops for the final verdict but seeing some nasty counter stratagies that invalidate a lot of the supposed benifits they have listed.

Pathfinders and kroot vanguard move is so easily shut down its pointless unless your throwing away a stealth team or ghostkeel to open up an area for them to advance into.


40k codex release schedule rumor @ 2018/03/06 23:44:31


Post by: Guyver 3


I think over reacting before getting all the facts is just the internet isn’t it?

Truth is there was a gross overreaction when craftworld was leaked/released which turned out to be unjustified

There is a gross overreaction for this tau release

Neither justifies the other they are mutually exclusive

If tau turn out to be good great or garbage it won’t change the world and if players want to win tournaments then maybe they won’t take tau.

That’s all


40k codex release schedule rumor @ 2018/03/06 23:46:50


Post by: CthuluIsSpy


Ice_can wrote:


but seeing some nasty counter stratagies that invalidate a lot of the supposed benifits they have listed.



So...its balanced then? I could be misunderstanding you, but I don't think having benefits that have no real weaknesses aren't healthy for the game.
See : Eldar in 6th and 7th ed.

One of the strategique elements of a wargame is to be aware of your weaknesses, and take steps to make sure your opponent doesn't exploit it.
I don't know how in this case as we don't have the book yet, but I'm sure there's something you can do.


40k codex release schedule rumor @ 2018/03/06 23:48:05


Post by: Irbis


Ice_can wrote:
Only if your only playing against smite spam, plenty of other psychic powers have will negate alot of benifits eg no way to stop psychic assisted deepstrike charges

Besides best overwatch in the game you mean?

Tau had no psychic defense in 6th or 7th either. You know, era of conclaves, TS, and seer councils vomiting D-shots by bucketload. Remind me, were Tau bottom grade army then?


40k codex release schedule rumor @ 2018/03/06 23:51:02


Post by: davou


Im happy about most of the changes. I like suits, but I've always played hammerheads and FW in devilfish. Not huge castles, but not suit spam either.

Plus, I expect that when the 'enclaves' book finally comes out, there will be some sort of points adjustment or rules compensation making suit spam much more appealing. They couldn't put it into the core tau book without crippling their ability to push out a farsight enclaves sub faction later.

Soup will come, but lets let every main codex get at least its codex before we start complaining about not having three options for allies.


40k codex release schedule rumor @ 2018/03/06 23:52:12


Post by: Desubot


Ice_can wrote:

The problem with firewarrior bubble wrap is it won't stop any unit that can fight twice from killing the firewarriors and just consolidate, pile in, consolidating to lock the next closest unit so you can't shoot them.
Ok most of the big stuff has fly but appart from hopeing your firewarriors don't get locked in CC not realy seeing anyway to resist melee alpha strike armies apart from lots of points in egg men.


Outside of i think broadsides doesn't literally everything else have fly in your army meaning you can just leave combat and shoot anyway?
edit nvm im bad at reading.
though still how is this a problem?




40k codex release schedule rumor @ 2018/03/07 00:10:14


Post by: Guyver 3


I think army composition will change allot

I was told and read online that pink horrors were garbage and totally nerfed in the daemon book
I was even asked at a tournament why I was even taking 60 of them until they ripped into the opponents chaff units with 180 range 18” st4 shots rerolling 1’s

Sound familiar?
Not only will fire warriors have the same at the same cost but will also be st5 and have greater range!
8th is all about numbers

If you’re playing an opponent with combat alpha strike then take the tau sept and see how they like Markerlights 180 shots hitting on 5+ and then photon grenades for that sweet -1 to hit in cc which everyone seems to forget!

Tau aren’t dead...

But they aren’t the same.


40k codex release schedule rumor @ 2018/03/07 00:12:42


Post by: Desubot


Guyver 3 wrote:
I think army composition will change allot

I was told and read online that pink horrors were garbage and totally nerfed in the daemon book
I was even asked at a tournament why I was even taking 60 of them until they ripped into the opponents chaff units with 180 range 18” st4 shots rerolling 1’s

Sound familiar?
Not only will fire warriors have the same at the same cost but will also be st5 and have greater range!
8th is all about numbers

If you’re playing an opponent with combat alpha strike then take the tau sept and see how they like Markerlights 180 shots hitting on 5+ and then photon grenades for that sweet -1 to hit in cc which everyone seems to forget!

Tau aren’t dead...

But they aren’t the same.


I think a good % of the mad group may be due to them investing heavily into suits rather than base troops. especially since previous editions they were just meh.



40k codex release schedule rumor @ 2018/03/07 00:13:54


Post by: Ice_can


I think someone else got whats bugging me right earlier, I just don't get the feeling of GW having a vision for what a TAU army is supposed to be now. Massed firewarriors just feels like guard but different. The big suits are in a wierd place of GW over nerfed them in the index to go look we made them so much better. But the codex feels like its suffering form GW lacking the design concept of the army so it's an odd mish mash of good and bad without design.

I realy hate egg men they look so stupid to me.


40k codex release schedule rumor @ 2018/03/07 00:19:03


Post by: Desubot


Ice_can wrote:
I realy hate egg men they look so stupid to me.


Convert them.



40k codex release schedule rumor @ 2018/03/07 00:19:21


Post by: andysonic1


Ice_can wrote:
I realy hate egg men they look so stupid to me.
Yeah, those egg men are the worst!
Spoiler:


40k codex release schedule rumor @ 2018/03/07 00:22:39


Post by: CthuluIsSpy


Ice_can wrote:
I realy hate egg men they look so stupid to me.


What do you have against the beatles?

I am the egg man
They are the egg men
I am the walrus
Goo goo g'joob




40k codex release schedule rumor @ 2018/03/07 00:30:53


Post by: Guyver 3


 CthuluIsSpy wrote:
Ice_can wrote:
I realy hate egg men they look so stupid to me.


What do you have against the beatles?

I am the egg man
They are the egg men
I am the walrus
Goo goo g'joob




Those aren’t the Beatles


40k codex release schedule rumor @ 2018/03/07 00:33:37


Post by: CthuluIsSpy


Guyver 3 wrote:
 CthuluIsSpy wrote:
Ice_can wrote:
I realy hate egg men they look so stupid to me.


What do you have against the beatles?

I am the egg man
They are the egg men
I am the walrus
Goo goo g'joob




Those aren’t the Beatles


Oh bollocks, I misread it.




There we go, that's better.
Unfortunately I couldn't find the original music video. Because Youtube is crap.


40k codex release schedule rumor @ 2018/03/07 00:34:11


Post by: Ice_can


 CthuluIsSpy wrote:
Ice_can wrote:
I realy hate egg men they look so stupid to me.


What do you have against the beatles?

I am the egg man
They are the egg men
I am the walrus
Goo goo g'joob


You sir are a legend, totaly hilarious.


40k codex release schedule rumor @ 2018/03/07 00:40:38


Post by: Lorek


There's been a lot of rudeness and off-topic posting on the past few pages.

Rule #1: Be Polite.

The codex isn't out yet, no one should be arguing. I've already seen people misread things that have been officially released, so save the speculative outrage for the actual codex release.

Further violations will results in moderator action.


40k codex release schedule rumor @ 2018/03/07 00:50:12


Post by: AnonAmbientLight


We are currently looking at the codex through a keyhole. How can we possible make an assumption on it based on that?


I say patience.


40k codex release schedule rumor @ 2018/03/07 01:05:22


Post by: daedalus


Edit: Sorry Lorek. Didn't see the warning. I dunno if my post was out of line, so I'll just preemptively do this.


40k codex release schedule rumor @ 2018/03/07 03:05:20


Post by: NurglesR0T


From ATT, take with usual amounts of salt.

via realmanig on Advanced Tau Tactica
relating to relics
From the grapvine(ie. not me):
T’au Sept – Commander can Jump, Shoot, Jump
Farsight – Fusion Gun, Fusion Blades in CC
Bor’kan – Good plasma gun, I remember fixed damage 3, for S and AP
Flamer Upgrade – S6, AP-1, 8″ auto hit
Onager Gauntlet – S10, AP -4, Damage D6
Airbursting Frag Launcher – S6 AP-1, D2, can shoot at targets out of LoS.


40k codex release schedule rumor @ 2018/03/07 07:02:59


Post by: skoffs


 NurglesR0T wrote:
From ATT, take with usual amounts of salt.
Spoiler:

via realmanig on Advanced Tau Tactica
relating to relics
From the grapvine(ie. not me):
T’au Sept – Commander can Jump, Shoot, Jump
Farsight – Fusion Gun, Fusion Blades in CC
Bor’kan – Good plasma gun, I remember fixed damage 3, for S and AP
Flamer Upgrade – S6, AP-1, 8″ auto hit
Onager Gauntlet – S10, AP -4, Damage D6
Airbursting Frag Launcher – S6 AP-1, D2, can shoot at targets out of LoS.

Was there anything about any of the other codex?
(particularly Necrons)


40k codex release schedule rumor @ 2018/03/07 08:31:35


Post by: fresus


 Overread wrote:
Soo this just got posted on another forum

https://www.youtube.com/watch?v=H21Q2rpPBik


Linked to GW France - apparently Brets were French inspired and it also makes mention of Sisters too

Semi-official teasing/hints?!

No. It's just a funny video from a shop's staff and players.
I know some of the people from the video, I'll ask them if I see one of them in the near future, but I'm positive the SoB mention is just trolling.


40k codex release schedule rumor @ 2018/03/07 09:03:16


Post by: Kirasu


Is there a single person alive that knows who the Brets are that doesn't believe they were inspired by the french? I mean, it's not exactly obscure information!


40k codex release schedule rumor @ 2018/03/07 09:22:00


Post by: JohnnyHell


Yeah, not exactly what qualifies as "new news".


40k codex release schedule rumor @ 2018/03/07 09:27:53


Post by: BoomWolf


 skoffs wrote:
 NurglesR0T wrote:
From ATT, take with usual amounts of salt.
Spoiler:

via realmanig on Advanced Tau Tactica
relating to relics
From the grapvine(ie. not me):
T’au Sept – Commander can Jump, Shoot, Jump
Farsight – Fusion Gun, Fusion Blades in CC
Bor’kan – Good plasma gun, I remember fixed damage 3, for S and AP
Flamer Upgrade – S6, AP-1, 8″ auto hit
Onager Gauntlet – S10, AP -4, Damage D6
Airbursting Frag Launcher – S6 AP-1, D2, can shoot at targets out of LoS.

Was there anything about any of the other codex?
(particularly Necrons)



Us in ATT do not really care for anyone not Tau.
Even if there was info, it would probably not be in ATT.


40k codex release schedule rumor @ 2018/03/07 09:36:27


Post by: Pandabeer


 Desubot wrote:
Guyver 3 wrote:
I think army composition will change allot

I was told and read online that pink horrors were garbage and totally nerfed in the daemon book
I was even asked at a tournament why I was even taking 60 of them until they ripped into the opponents chaff units with 180 range 18” st4 shots rerolling 1’s

Sound familiar?
Not only will fire warriors have the same at the same cost but will also be st5 and have greater range!
8th is all about numbers

If you’re playing an opponent with combat alpha strike then take the tau sept and see how they like Markerlights 180 shots hitting on 5+ and then photon grenades for that sweet -1 to hit in cc which everyone seems to forget!

Tau aren’t dead...

But they aren’t the same.
.

I think a good % of the mad group may be due to them investing heavily into suits rather than base troops. especially since previous editions they were just meh.



I'm going to be playing mostly suits but I'm certainly not mad. Riptide/Broadside/Ghostkeel buffs/ point reductions, Stormsurges Pulse Driver Cannon buff. Also excited about the FSE stratagem that gives Crisis suits +1 to hit after using Manta Strike (if it's indeed +1 to hit so I can safely overcharge CIBs and not just +1 BS). Pity that the Homing Beacon is most likely getting nerfed (was a nice niche for flamer Crisis suits and would've been an excellent way to make use of the FSE trait) and that Crisis suits haven't seen a minor point drop but eh, I'll live. Don't care about the 1 Commander per detachment thing either, I mean, they're supposed to COMMAND armies, as in there's only one or a few of them, not 10 that make up the army all by themselves. I'd rather have a few strong Commander suits than be able to spam a low of weaker ones (because let's face it, a nerf was necessary anyway).


40k codex release schedule rumor @ 2018/03/07 09:38:52


Post by: Sunny Side Up


 Kirasu wrote:
Is there a single person alive that knows who the Brets are that doesn't believe they were inspired by the french? I mean, it's not exactly obscure information!


Well, they occupied the rough geographical location of France on the old Warhammer map and some units had French-ish names (e.g. Trebuchet, but it was also called Trebuchet in non-french-speaking parts of Europe in the Middle Ages). A majority of inspiration for the army were actually King Arthur myths, if I am not mistaken. Grail Quest. Lady from the Lake. Etc.., etc.. Also Richard I. of England (e.g. Lionheart, though for some reason they french-ified it to Leoncoeur). It's a really odd army really .. inspired mostly by Medieval and Mythical England, but with french-ified names to fit it's location on a faux-fantasy-Europe map.





40k codex release schedule rumor @ 2018/03/07 09:46:50


Post by: Kirasu


Pandabeer wrote:
 Desubot wrote:
Guyver 3 wrote:
I think army composition will change allot

I was told and read online that pink horrors were garbage and totally nerfed in the daemon book
I was even asked at a tournament why I was even taking 60 of them until they ripped into the opponents chaff units with 180 range 18” st4 shots rerolling 1’s

Sound familiar?
Not only will fire warriors have the same at the same cost but will also be st5 and have greater range!
8th is all about numbers

If you’re playing an opponent with combat alpha strike then take the tau sept and see how they like Markerlights 180 shots hitting on 5+ and then photon grenades for that sweet -1 to hit in cc which everyone seems to forget!

Tau aren’t dead...

But they aren’t the same.
.

I think a good % of the mad group may be due to them investing heavily into suits rather than base troops. especially since previous editions they were just meh.



I'm going to be playing mostly suits but I'm certainly not mad. Riptide/Broadside/Ghostkeel buffs/ point reductions, Stormsurges Pulse Driver Cannon buff. Also excited about the FSE stratagem that gives Crisis suits +1 to hit after using Manta Strike (if it's indeed +1 to hit so I can safely overcharge CIBs and not just +1 BS). Pity that the Homing Beacon is most likely getting nerfed (was a nice niche for flamer Crisis suits and would've been an excellent way to make use of the FSE trait) and that Crisis suits haven't seen a minor point drop but eh, I'll live. Don't care about the 1 Commander per detachment thing either, I mean, they're supposed to COMMAND armies, as in there's only one or a few of them, not 10 that make up the army all by themselves. I'd rather have a few strong Commander suits than be able to spam a low of weaker ones (because let's face it, a nerf was necessary anyway).


Is that because the units name is "commander"? Military ranks don't always map 1:1 to the definition of the specific word they happened to choose. We have 4x the # of Brigadier Generals than we have Brigades in the current US army and a captain in a company is very different than a captain at the Pentagon. In 40k terms, you could have a ton of SM captains despite having less than 1 battle company. It's pretty arbitrary to apply this restriction to Tau.


40k codex release schedule rumor @ 2018/03/07 10:17:41


Post by: tneva82


Sunny Side Up wrote:
 Kirasu wrote:
Is there a single person alive that knows who the Brets are that doesn't believe they were inspired by the french? I mean, it's not exactly obscure information!


Well, they occupied the rough geographical location of France on the old Warhammer map and some units had French-ish names (e.g. Trebuchet, but it was also called Trebuchet in non-french-speaking parts of Europe in the Middle Ages). A majority of inspiration for the army were actually King Arthur myths, if I am not mistaken. Grail Quest. Lady from the Lake. Etc.., etc.. Also Richard I. of England (e.g. Lionheart, though for some reason they french-ified it to Leoncoeur). It's a really odd army really .. inspired mostly by Medieval and Mythical England, but with french-ified names to fit it's location on a faux-fantasy-Europe map.





Which(Arthurian legends) in turn comes from French according to some. So more french ties.


40k codex release schedule rumor @ 2018/03/07 10:21:14


Post by: Carlovonsexron


There is always the middle road of them being Norman (French!) English...


40k codex release schedule rumor @ 2018/03/07 10:55:32


Post by: CassianSol



BREAKING NEWS

I just heard from an inside source that the Space Wolves were inspired by Vikings. I couldn't believe it when I heard it but I just HAD to share it.


40k codex release schedule rumor @ 2018/03/07 10:56:37


Post by: Crazyterran


Next youll tell me that Space Marines are from Starship Troopers (the books) and Navigators are from Dune!


40k codex release schedule rumor @ 2018/03/07 11:13:00


Post by: CthuluIsSpy


You wont believe this, but the Empire is based off of the Holy Roman Empire and Tomb Kings are based off of Egypt. Shocking, I know.


40k codex release schedule rumor @ 2018/03/07 12:15:45


Post by: casvalremdeikun


So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


40k codex release schedule rumor @ 2018/03/07 12:27:27


Post by: the_scotsman


I'm sincerely hoping that the Onager gauntlet listed is a generic relic that you can take in addition to the Fusion Blade farsight relic.

I really want to have three close combat oriented suit commanders leading my FSE army. Awesome conversions ahoy!


40k codex release schedule rumor @ 2018/03/07 12:41:53


Post by: Sunny Side Up


 Crazyterran wrote:
Next youll tell me that Space Marines are from Starship Troopers (the books) and Navigators are from Dune!


Nah. Space Marines are just a sci-fi port of GW's super-popular big, heavily armoured Chaos Warriors. Basically a lazy cross-game/setting copy-&-paste of their most popular miniature to prop up that ailing other game system they had going.