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Astra Militarum Rumors 2022-2023 @ 2022/10/11 17:04:07


Post by: Haighus


 AtoMaki wrote:
 Haighus wrote:

I suspect both are refencing the old 2nd edition metal Cadians, which have a lot more similarities with the new kits compared to the previous plastics.

I can't see any similarities other than the rolled-up sleeves on one of the troopers.

It is the more rounded helmets, and the shorter, more curved breastplate. It gives me the impression the designer tried to fuse the 2nd ed metals and 3rd ed plastics together with modern detail levels. Then added kneepads for some reason...

Spoiler:





Astra Militarum Rumors 2022-2023 @ 2022/10/11 17:05:13


Post by: jullevi


I am not sure if this has been mentioned but GW confirmed on FB that new Heavy Weapon Teams are on 50mm round bases. Looks like my eagle eyes were correct.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 17:10:29


Post by: Bobthehero


 Haighus wrote:
Look next to the 26 heads on the sprue- there are 12 small pieces. I think they are rebreathers you attach to the heads.


Yup, I misinterpreted your post at first, I thought you meant there were only 12 heads.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 17:16:13


Post by: ProtoClone


 Haighus wrote:
 AtoMaki wrote:
 Haighus wrote:

I suspect both are refencing the old 2nd edition metal Cadians, which have a lot more similarities with the new kits compared to the previous plastics.

I can't see any similarities other than the rolled-up sleeves on one of the troopers.

It is the more rounded helmets, and the shorter, more curved breastplate. It gives me the impression the designer tried to fuse the 2nd ed metals and 3rd ed plastics together with modern detail levels. Then added kneepads for some reason...

Spoiler:





An army can't move on bad knees.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 17:16:21


Post by: AtoMaki


 Haighus wrote:
 AtoMaki wrote:
 Haighus wrote:

I suspect both are refencing the old 2nd edition metal Cadians, which have a lot more similarities with the new kits compared to the previous plastics.

I can't see any similarities other than the rolled-up sleeves on one of the troopers.

It is the more rounded helmets, and the shorter, more curved breastplate. It gives me the impression the designer tried to fuse the 2nd ed metals and 3rd ed plastics together with modern detail levels. Then added kneepads for some reason...

Spoiler:




As far as I can tell, the Castellan is literally just a detailed-up version of the metal Cadian Captain. I can't see anything even distantly resembling any of the 2ed models. The new models are just the 3.5+ models but with more detail and GWs new affinity for more rounded edges. Except the aforementioned rolled-up sleeves, of course. Maybe the hats kinda look alike too? But I think the hats are recycled assets from the new Catachan models rather than a reference to the single 2nd ed Cadian model that has a hat.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 18:05:02


Post by: KillerAngel


 Haighus wrote:
 Irbis wrote:
 Haighus wrote:
I am pretty confident this is just a folding-stock variant of the standard Kantrael lasgun

Look at furniture, sights, and cowling style. This looks literally nothing like Kantrael, even the new Kantraels (?) with retconned separate handguard. If anything, it looks much closer to a Galaxy or Voss pattern than old Kantrael but it's not that either.
This shares much less in common with a voss or galaxy. A voss has a folding stock, but the stock fold under the weapon so as not to interfere with the sights, and has standard lasgun sights. It also has considerably more barrel protruding from the shroud, as well as having a more substantial supporting tube beneath. The galaxy is similar, minus the folding stock.

This gun looks like the new "kantrael" with the sights removed to accommodate the folding stock (which folds upwards). The barrel shroud is the same length, and is the same length as the existing kantrael lasguns. The only difference in the shrouds is the grip has a different shape on the folding model.

Looks pretty different to me. Maybe not in terms of "pattern" but certainly in terms of use case (shorter and no optics for example). Whether that translates to different rules remains to be seen, but I wouldn't discount it yet.
Spoiler:


Astra Militarum Rumors 2022-2023 @ 2022/10/11 18:33:30


Post by: Albertorius


 Bobthehero wrote:
https://www.warhammer-community.com/2022/10/11/our-operatives-have-secured-images-of-the-new-kill-team-sprues/?utm_source=facebook&utm_medium=social&utm_campaign=kill-team&utm_content=rumourengine111022

Sprues shown for the Kasrkins.

That's a *ton* of heads. Which makes me hopeful that it means everyone can have a full mask and helmet


There's 10 "22" heads, which probably couple with the masks.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 18:56:02


Post by: ph34r


jullevi wrote:
I am not sure if this has been mentioned but GW confirmed on FB that new Heavy Weapon Teams are on 50mm round bases. Looks like my eagle eyes were correct.
I'm generally the type to get mad about having to rebase things, but for the 60mm heavy weapon team bases despite how cool they look and how good they are at being little dioramas, 60mm is so freaking big compared to the rest of the squad and compared to the 25mmx50mm cavalry bases heavy weapons teams were based on in ancient times. 50mm will be a lot more manageable for putting heavy weapon squads in cover and such. Kind of happy about that change.

Super sucks for everyone who has finished, nice 60mm heavy weapon team bases though.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 19:08:21


Post by: fox-light713


 AtoMaki wrote:
 Haighus wrote:
 AtoMaki wrote:
 Haighus wrote:

I suspect both are refencing the old 2nd edition metal Cadians, which have a lot more similarities with the new kits compared to the previous plastics.

I can't see any similarities other than the rolled-up sleeves on one of the troopers.

It is the more rounded helmets, and the shorter, more curved breastplate. It gives me the impression the designer tried to fuse the 2nd ed metals and 3rd ed plastics together with modern detail levels. Then added kneepads for some reason...

Spoiler:




As far as I can tell, the Castellan is literally just a detailed-up version of the metal Cadian Captain. I can't see anything even distantly resembling any of the 2ed models. The new models are just the 3.5+ models but with more detail and GWs new affinity for more rounded edges. Except the aforementioned rolled-up sleeves, of course. Maybe the hats kinda look alike too? But I think the hats are recycled assets from the new Catachan models rather than a reference to the single 2nd ed Cadian model that has a hat.


The new cadian troops have details that refrence back to the 2nd ed models. The helmets in particular, in addition to the return of shoulder straps(ww2/vietnam style web gear) for back packs and such much like the old models, but the shoulder pads are more rounded than the 2nd ed models. https://wh40k.lexicanum.com/mediawiki/images/thumb/a/ab/Cadians2nd.jpg/800px-Cadians2nd.jpg

Love the look of the new iron sight las gun, has a very m14 look to it. I'm really tempted to grab a box if someone makes american ww2 helmet head swaps for them.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 19:25:12


Post by: AtoMaki


 fox-light713 wrote:

The new cadian troops have details that refrence back to the 2nd ed models. The helmets in particular, in addition to the return of shoulder straps(ww2/vietnam style web gear) for back packs and such much like the old models

I can't see any of these. Especially the webbing, it looked totally different on the 2nd ed models. I don't think it is a reference at all, it is just supposed to be the backpack straps (you can see it on the box art) but because separate straps for backpacks are obviously a no-go from a design standpoint they stuck them on the torso and called it a day. The Field Ordnance Battery crew that don't get backpacks don't get the straps either.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 19:25:40


Post by: Kid_Kyoto


I will not rebase a damn thing.

Anyone know what size the 3 man cannons are on?


Astra Militarum Rumors 2022-2023 @ 2022/10/11 19:56:02


Post by: Rihgu


I believe I heard them mention 100mm bases on stream?


Astra Militarum Rumors 2022-2023 @ 2022/10/11 21:20:45


Post by: Togusa


Does anyone know off hand how long between the reveal of the Votaan Boxset and the release was? I'm attempting to budget for this box set.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 21:27:16


Post by: Mad Doc Grotsnik


Was just a week if memory serves.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 22:18:53


Post by: Togusa


 Mad Doc Grotsnik wrote:
Was just a week if memory serves.


Hmm. Well that will be interesting. I'll start setting some exta cash aside. These models look just too good for me to pass on em.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 22:45:13


Post by: VAYASEN


Do the new infantry models use the same size bases as the old Cadian Shock Troops?


Astra Militarum Rumors 2022-2023 @ 2022/10/11 22:48:49


Post by: H.B.M.C.


I think they said that the squad is on the same base, but the Command Squad is on slightly larger ones because... reasons...


Astra Militarum Rumors 2022-2023 @ 2022/10/11 22:55:21


Post by: crumby_cataphract


 H.B.M.C. wrote:
I think they said that the squad is on the same base, but the Command Squad is on slightly larger ones because... reasons...


AM adopting Orkish hierarchy conventions. It was only a matter of time.


Astra Militarum Rumors 2022-2023 @ 2022/10/11 23:20:10


Post by: kurhanik


Huh, does anybody see any repeat poses on the Kasrkin? Looks like 10 unique torso/leg sets. That is nice if so, as it looks like the arms are interchangeable between the models (unless the backpacks with cables are also uniquely sculpted for each back). That could give a nice variety to the kit then, since none of the poses are super crazy. I'm hoping the heads are a bit more workable than the traitor guard ones - those had kind of awkwardly shaped bulbs that made it harder to angle around (or use on other kits) without playing with a knife and a bit of greenstuff.

Also nice on getting volley guns in the kit, glad I never got around to my plan of slicing up a handful of them and awkwardly setting them onto my metals now.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 00:14:26


Post by: menziez


Any hints as to if we can buy these seperately instead of having to commit to the entire killteam box?


Astra Militarum Rumors 2022-2023 @ 2022/10/12 00:17:22


Post by: kurhanik


menziez wrote:
Any hints as to if we can buy these seperately instead of having to commit to the entire killteam box?


All the other killteam box set groups got released separately a few months later. If you are patient then yes you can. Or if you are impatient you will probably find them on ebay in short order.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 03:20:04


Post by: General Hobbs




I have maybe 100 metal Kasrkin and 20-30 old metal Stormtroopers.

Been working on plastic kitbash stormtroopers for 1 reason: the single pose pointing down for plasmagunners for Kasrkin.

And what does it look like for the plastics.......

GRRRRRR

And it also looks like you may not be able to cut and replace a plastic plasma gun in.....

I may break down and go an alternate route for plasmagunners that match the Kasrkin....


Astra Militarum Rumors 2022-2023 @ 2022/10/12 07:35:20


Post by: Kid_Kyoto


So Kasrkin squads, 2 special weapons or 4? Anyone know?

Troops or elite?

For context Scions can get 2 special weapons in undersized squads, 4 in full sized.

Asking for my Arbites.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 07:50:48


Post by: xttz


 Kid_Kyoto wrote:
Troops or elite?


OK_E basically said they were Elites earlier this year. The quote was something like "don't bother painting more than 30".

IIRC Scions are Troops though, and I doubt it would be an issue to use Kasrkin models for them 99% of the time.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 07:58:21


Post by: Arbitrator


 Kid_Kyoto wrote:
So Kasrkin squads, 2 special weapons or 4? Anyone know?

Troops or elite?

For context Scions can get 2 special weapons in undersized squads, 4 in full sized.

Asking for my Arbites.

Shadowvault has 2 of each special weapon so presumably they're following Scions with the option for 1 every 5.

Troops would be consistent with EoT/3.5 but with ObSec going to other ForceOrg slots these days maybe they'll be Elite with ObSec.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 08:03:26


Post by: Haighus


 Arbitrator wrote:
 Kid_Kyoto wrote:
So Kasrkin squads, 2 special weapons or 4? Anyone know?

Troops or elite?

For context Scions can get 2 special weapons in undersized squads, 4 in full sized.

Asking for my Arbites.

Shadowvault has 2 of each special weapon so presumably they're following Scions with the option for 1 every 5.

Troops would be consistent with EoT/3.5 but with ObSec going to other ForceOrg slots these days maybe they'll be Elite with ObSec.

Kasrkin were only troops in 3.5 if you used the Grenadiers doctrine (which allowed you to take up to three stormtrooper squads as troops, although they lost the deepstrike and infiltrate rules). Otherwise they were elites using the stormtroopers unit entry. Don't know about EoT.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 08:13:18


Post by: Mad Doc Grotsnik


 Arbitrator wrote:
 Kid_Kyoto wrote:
So Kasrkin squads, 2 special weapons or 4? Anyone know?

Troops or elite?

For context Scions can get 2 special weapons in undersized squads, 4 in full sized.

Asking for my Arbites.

Shadowvault has 2 of each special weapon so presumably they're following Scions with the option for 1 every 5.

Troops would be consistent with EoT/3.5 but with ObSec going to other ForceOrg slots these days maybe they'll be Elite with ObSec.


Sprues can be seen here, and I’m counting two Plasma, Flamer, Melta, Launcher, but only seeing one Longlas equivalent? Might just be me not identifying a second Longlas, so try your own eyes

Forgot the link like a doofus https://www.warhammer-community.com/2022/10/11/our-operatives-have-secured-images-of-the-new-kill-team-sprues/


Astra Militarum Rumors 2022-2023 @ 2022/10/12 08:15:32


Post by: Miguelsan


I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 09:12:38


Post by: ImAGeek


 Mad Doc Grotsnik wrote:
 Arbitrator wrote:
 Kid_Kyoto wrote:
So Kasrkin squads, 2 special weapons or 4? Anyone know?

Troops or elite?

For context Scions can get 2 special weapons in undersized squads, 4 in full sized.

Asking for my Arbites.

Shadowvault has 2 of each special weapon so presumably they're following Scions with the option for 1 every 5.

Troops would be consistent with EoT/3.5 but with ObSec going to other ForceOrg slots these days maybe they'll be Elite with ObSec.


Sprues can be seen here, and I’m counting two Plasma, Flamer, Melta, Launcher, but only seeing one Longlas equivalent? Might just be me not identifying a second Longlas, so try your own eyes

Forgot the link like a doofus https://www.warhammer-community.com/2022/10/11/our-operatives-have-secured-images-of-the-new-kill-team-sprues/


I dunno if the Longlas is a Kill Team option, rather than a special weapon choice for 40k proper? I dunno if the more kill team options (sniper, vox, medic, 2 knife dude that’s been in almost every set) make it to 40k. There’s definitely only one of them anyway, they specify in the article that there’s 2 of the others but don’t mention it there.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 11:00:12


Post by: Mad Doc Grotsnik


The article does mention One Marksman, so that explains it. Probably.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 11:05:18


Post by: fox-light713


 AtoMaki wrote:
 fox-light713 wrote:

The new cadian troops have details that refrence back to the 2nd ed models. The helmets in particular, in addition to the return of shoulder straps(ww2/vietnam style web gear) for back packs and such much like the old models

I can't see any of these. Especially the webbing, it looked totally different on the 2nd ed models. I don't think it is a reference at all, it is just supposed to be the backpack straps (you can see it on the box art) but because separate straps for backpacks are obviously a no-go from a design standpoint they stuck them on the torso and called it a day. The Field Ordnance Battery crew that don't get backpacks don't get the straps either.


You seem to forget this is GW we are talking about, a lot of their new stuff has references/design elements to old stuff. Nostalgia is a big factor in getting people to buy new models so putting some small details that look like or somewhat reference old models is not out of the ordinary for gw. Heck take a look at the new Mephiston model, it literally had heavy influence of an old piece of 40k art when they made him a primarus, and they even included bitz to make it look just like the old art https://www.warhammer-community.com/2019/11/20/mephiston-rereborn/ (heck take a look at the sprew, it has a alt arm to recreate the art piece in miniature form https://www.games-workshop.com/en-US/Mephiston-Lord-of-Death-2020 ). For example the new primarus power armor helmet is designed to give the feel of the mk4 helmets, some combination of GW talking about their design choices and in the lore (irc lore was that it is a combination of some of the best elements of various marks of power armor, the mk4 reference of the helmet is an obvious one). Weather or not YOU can see them there or not dose not mean that they are not there.

Its the fact that the webbing is even present on the basic guard troops is a reference to the 2nd edition models (a detail of the old metals that was not continued onto the 3rd ed plastics), of which the most of them had webbing gear that their bedroll and other equipment is attached to. In the new models all of the basic troops have the webbing (with gear like a bed roll just like the 2nd ed) and all of the new heavy weapon teams have the same webbing on the new models. The older plastic cadians do not have webbing gear present on the models and was a detail that was not present, the 2nd edition one's do. Any back pack item like a flame thrower tank looks like its clipped into the chest plate of the 3rd ed plastics where the 2nd ed models and these new one's have back packs and web gear that go over the armor and not strapped directly to the chest plate. Not to mention the extra equipment bits have changed slightly, the core grenade, ammo pouch and canteen are present as they have been from 2nd ed metals, 3rd ed plastics and to the new ones now, However the new models have the return of a bedroll on their equipment just like the 2n ed ones have bedrolls. The brim of the helmet like on that new box art is also present on the 2nd edition models, the 3rd edition plastics have flat fronts on the helmets and no brim. Both on the new models and the 2nd edition have a very slight brim on the front of the helmet like a US GI ww2/vietnam erra helmet. The 2nd edition web gear on the models passes under the sholder pads and meets in a Y strap at the back and while we haven't seen the back of the new models I bet on once we can see the back of the new models we will have to see if it comes to a Y strap like the 2nd ed models.

Had to do some digging but here's some good pics of some 2nd ed cadian models, notice the brims on the helmets from the extra of armor on the front of the helmet (it may not be flush with the helmet but that little "brim" from the new art work is present on the old 2nd ed models.), webbing gear that goes over the shoulders and attaches to their belts and comes to a y strap in the back, bed rolls grenade and ecetra hanging off the web gear. We can see on the new models that they have "webbing" straps that go from their belt over their shoulders (in a similar fashion to the 2nd ed models) into a backpack that is likely strapped into the web gear like old ww2 style web gear.
https://i.redd.it/r7joo0r3kl991.jpg
https://preview.redd.it/g5ajh6s3kl991.jpg?width=640&crop=smart&auto=webp&s=703e06ef9dd12a531a370ca4ffd3a1be85480ad0 (a sarge model and basic lasgun trooper showing the webgear on the front of their models, while not as detailed as the new ones the effect is still there, straps go over the shoulders and attached to the belt at the waist just like the new models. This detail is not on the 3rd edition plastics)
https://preview.redd.it/bl1g6h54kl991.jpg?width=960&crop=smart&auto=webp&s=8f2898c052b0858ac35131d056b9303291bc685f (lasgun trooper showing a webgear style similar to the new models)
https://preview.redd.it/2vliip54kl991.jpg?width=960&crop=smart&auto=webp&s=0039a957dbe855f9a318215e83d869169b66c7c5 (you can see the brim off the front of the helm and the Y strap of the back of the web gear)
https://images.dakkadakka.com/s/i/gallery/img/2013/5/5/492643.JPG (another 2nd editon model, the colors don't show the webbing strap style well but the lines are obviously there and the helmet has an obvious brim, while small it is still there, just like the new models.)
http://4.bp.blogspot.com/-7gdD6OQQXyc/T1VsICjfg3I/AAAAAAAAABU/7OK7q56dqiU/s320/soldier2.jpg (bed roll, canteen and other equipment on the back)
https://i.redd.it/c2nowe6ekw131.jpg (a nice crisp pic and crisp paint job of some 2nd editon models in a very similar color scheme to the current new cadians. The chest and shoulder armor have grown to cover more and become more rounded in the 3rd ed plastics)

More 2nd ed models, dark colors with tan webbing that you can see pop on the models, brims on the helmets like the new models, any of the models that you can see the webbing straps on are in very similar spots as the new models that got show off.
https://i.pinimg.com/originals/df/3b/93/df3b937e21f73fdd816f066146122c59.jpg
https://i.pinimg.com/originals/d7/7e/8e/d77e8eb5db86123988548cfc2d082308.jpg
https://i.pinimg.com/originals/d0/f5/4b/d0f54b212d0fa1093aa6bf8832d9f701.jpg
https://i.pinimg.com/originals/3d/19/f6/3d19f69cb06a521f61acdb2865bad5dc.jpg

2nd ed plasma gun, side shots that show a very obvious brim on the front of the helmet on the model
http://3.bp.blogspot.com/-38dZy0a9ANY/T1VsMYNS4BI/AAAAAAAAABc/63Hvg1s3cSM/s320/plasma.jpg
http://4.bp.blogspot.com/-c6uuEWD7h1E/T1VsO_f6bJI/AAAAAAAAABk/045ey43ii3I/s320/plasma2.jpg

Here's some old art
https://images.dakkadakka.com/gallery/2009/4/7/26401-2nd%20Edition%2C%20Copyright%20Games%20Workshop%2C%20Imperial%20Guard%2C%20Retro%20Review.jpg (old piece, as you can see the 3 and 4 trooper in the back looking to the side have brims on the helmets and the serge in the pic has grenades hanging from the web gear straps on his chest.)

https://64.media.tumblr.com/f72b2ca25294c67b2db061a60af09771/026154f1bc9d8dba-f7/s540x810/00a5a0ab5b04d2909d68de94197c2a6f84a09d60.jpg (old cover of city fight)
https://64.media.tumblr.com/f3c5b83fd2d4e952d2027145de92e038/026154f1bc9d8dba-d4/s540x810/84a22c2fdf6e7fbba1676c8c27c8dca501cb6db9.jpg (close up showing the brim of the helmet, the general design may have changed a little over time, it is still there)
https://64.media.tumblr.com/94d3cd0e7dffbac6b66759e1bb39aa6b/026154f1bc9d8dba-68/s540x810/11e9c9849b4191f912ec1a5719680d4bd7db9ebf.jpg (brim on the helmet, bedroll, equipment hanging from web gear off the chest
https://static.wikia.nocookie.net/d__/images/2/25/IG_defense_art.jpg/revision/latest?cb=20111020095217&path-prefix=dow (cover art of an old IG codex)
https://forums.escapistmagazine.com/threads/heroes-of-the-imperium-a-warhammer-40k-rp-interest-recruitment-thread.128105/ (more old art showing the things that I have said are references to the old 2nd ed metal models)

Even from 2nd ed to 3rd edition the models have retain some degree of similar styleing that harkens back to the previous models. for example the Helmet silhouette has slightly change but still looks familiar from 2nd ed metals to 3rd ed plastics and then to these new ones. The knee pad on the pants is a nice touch

https://pbs.twimg.com/media/EjAgy27WAAEPoaL?format=jpg&name=medium (this one is a good example of art and model design that the cadians would have from 3rd up to now, as you can see the lack of brims on the helmets that were present in 2nd ed stuff but is now missing. No more web gear that goes over the shoulders, different gear as well like the bedroll that was present on the 2nd ed models and older artwork from that time that is not present in the 3rd-9th ed art and models

The new Cadians look like if the 3rd ed plastics and the 2nd ed metals got together and had a baby and has styling of both. References to the 2nd ed models (return of visible web gear, helmet styling, and extra gear details like the bedroll, that harken back to the old 2nd ed models) for many of the reason I have mentioned with a mix of the rounder armor style of the 3rd ed.
https://wh40k.lexicanum.com/mediawiki/images/6/6a/Cadians9th2.jpg
https://wh40k.lexicanum.com/mediawiki/images/b/bf/Cadians9th1.jpg





Astra Militarum Rumors 2022-2023 @ 2022/10/12 12:28:22


Post by: AtoMaki


 fox-light713 wrote:
Weather or not YOU can see them there or not dose not mean that they are not there.

They are not there. It is not a WW2-style "brim" on the helmets, it is a "bumper" that was all the rage in early 90s sci-fi military design (and you could thank tank helmets for that). You might remember it from Veerhoven's Starship Troopers that in turn inspired the 3.5 Cadian designs (the 2nd ed designs predate the movie). I would bet that I can find an obscure 2000 AD comic where a soldier sports the exact same helmet as the 2nd ed Cadians.

The new Cadians are most prominently influenced by Pacific Theater USMC and then mixed with the 3.5 Cadians. I can't see anything in the new Cadians that is a distinct 2ed reference, just USMC bits and questionable design choices (the webbing/straps).


Astra Militarum Rumors 2022-2023 @ 2022/10/12 13:14:44


Post by: General Hobbs


 AtoMaki wrote:
 fox-light713 wrote:
Weather or not YOU can see them there or not dose not mean that they are not there.

They are not there. It is not a WW2-style "brim" on the helmets, it is a "bumper" that was all the rage in early 90s sci-fi military design (and you could thank tank helmets for that). You might remember it from Veerhoven's Starship Troopers that in turn inspired the 3.5 Cadian designs (the 2nd ed designs predate the movie). I would bet that I can find an obscure 2000 AD comic where a soldier sports the exact same helmet as the 2nd ed Cadians.

The new Cadians are most prominently influenced by Pacific Theater USMC and then mixed with the 3.5 Cadians. I can't see anything in the new Cadians that is a distinct 2ed reference, just USMC bits and questionable design choices (the webbing/straps).


There is as much Starship Troopers influence on the plastic Cadians as there is Aliens. But the Cadians do not have a SST type helmet or body armor, and their rifles do not come with underslung shotguns. Nor do the helmets or body armor look like Colonial Marines, and again, lasguns do not have underslung grenade launchers.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 13:18:25


Post by: H.B.M.C.


 Miguelsan wrote:
I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?
It'll be whatever's in the box. Rare to see them go outside the box, so to speak.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 15:35:34


Post by: cuda1179


 H.B.M.C. wrote:
 Miguelsan wrote:
I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?
It'll be whatever's in the box. Rare to see them go outside the box, so to speak.


Votann did, so there is a recent precident there.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 15:46:33


Post by: Dudeface


 cuda1179 wrote:
 H.B.M.C. wrote:
 Miguelsan wrote:
I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?
It'll be whatever's in the box. Rare to see them go outside the box, so to speak.


Votann did, so there is a recent precident there.


Actually aren't most units available in multiples? It's actually more unusual for an infantry unit to be capped at the box size.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 16:23:07


Post by: cuda1179


Dudeface wrote:
 cuda1179 wrote:
 H.B.M.C. wrote:
 Miguelsan wrote:
I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?
It'll be whatever's in the box. Rare to see them go outside the box, so to speak.


Votann did, so there is a recent precident there.


Actually aren't most units available in multiples? It's actually more unusual for an infantry unit to be capped at the box size.


Now that you mentioned it, yeah. Votann, Nids, Orks, Necron, and Dark Eldar all do it


Astra Militarum Rumors 2022-2023 @ 2022/10/12 16:25:10


Post by: Kanluwen


Votann, Nids, Orks, Necrons, Skitarii, Drukhari...

It's extremely doubtful that there's a 20 model unit, but the Blob Squad stratagem might still be there.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 16:37:41


Post by: tneva82


Sistersof battle.

Another thing whether you want 20 squads over msu. Need some neat stratagem etc to consider.

Sob even got unit that's 4-10 with box coming with 9


Astra Militarum Rumors 2022-2023 @ 2022/10/12 16:59:48


Post by: Bobthehero


 Mad Doc Grotsnik wrote:

Sprues can be seen here, and I’m counting two Plasma, Flamer, Melta, Launcher, but only seeing one Longlas equivalent? Might just be me not identifying a second Longlas, so try your own eyes

Forgot the link like a doofus https://www.warhammer-community.com/2022/10/11/our-operatives-have-secured-images-of-the-new-kill-team-sprues/


There's also 2 Hotshot Volley-Guns, they're just very hard to distinguish, as they have scopes, too. You can see one painted being carried by the Kasrkin with some black cloth over his face and with a grenade at the ready. As for the Longlas, I hope it ends up being an option on the TT game, as well.



Astra Militarum Rumors 2022-2023 @ 2022/10/12 17:06:34


Post by: AtoMaki


 Bobthehero wrote:

There's also 2 Hotshot Volley-Guns, they're just very hard to distinguish, as they have scopes, too.

I'm fairly sure those are normal Hellguns but with a different muzzle. They don't appear to have twin barrels (and thus thicker bodies) like the volleyguns.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 17:09:38


Post by: Bobthehero


''The new Kasrkin sprues have enough weapon options to defend an entire planet from Abaddon’s attacks. Too soon? There are two plasma guns, two meltaguns, two grenade launchers, two flamers, two hot-shot volley guns,* ''


Astra Militarum Rumors 2022-2023 @ 2022/10/12 17:19:05


Post by: AtoMaki


 Bobthehero wrote:
''The new Kasrkin sprues have enough weapon options to defend an entire planet from Abaddon’s attacks. Too soon? There are two plasma guns, two meltaguns, two grenade launchers, two flamers, two hot-shot volley guns,* ''

One-barreled volleygun? Well, that's strange, but I can live with it.

Unless the painter just forgot to drill/paint the second barrel.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 17:29:44


Post by: KillerAngel


 AtoMaki wrote:
 Bobthehero wrote:
''The new Kasrkin sprues have enough weapon options to defend an entire planet from Abaddon’s attacks. Too soon? There are two plasma guns, two meltaguns, two grenade launchers, two flamers, two hot-shot volley guns,* ''
One-barreled volleygun? Well, that's strange, but I can live with it.

Unless the painter just forgot to drill/paint the second barrel.

Looks like two barrels to me. Just not sure why they are literally the same body as the regular hot-shot las. Moving to a Rapid Fire weapon maybe? They could have at least added a bipod to make it more obvious on the tabletop.
Spoiler:




Astra Militarum Rumors 2022-2023 @ 2022/10/12 17:31:49


Post by: Bobthehero


Yup, it's what I did on my Anvil Scions with their Volley-Guns, the design is different enough, but I also gave them bipods.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 21:23:27


Post by: cuda1179


I was listening to rumors on YouTube. Looks like if a sentinel has line of sight to an enemy a friendly artillery unit within 12 inches gets+1 to hit.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 22:31:08


Post by: Kanluwen


For anyone curious:
Spoiler:


Some interesting stuff.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 22:36:35


Post by: H.B.M.C.


 cuda1179 wrote:
Votann did, so there is a recent precident there.
I knew someone would bring that up.

Votann are half a Codex, and have a single troops choice. Until that army is finished, they'll get some weirdness.

I want platoons to return, but it would seem weird for Guard to suddenly get 20 man units.




Astra Militarum Rumors 2022-2023 @ 2022/10/12 22:37:14


Post by: Irbis


 cuda1179 wrote:
 H.B.M.C. wrote:
 Miguelsan wrote:
I wonder if IG will go back to platoons or units will grow up to 20 guardsman strong like every other non power armor codex?
It'll be whatever's in the box. Rare to see them go outside the box, so to speak.

Votann did, so there is a recent precident there.

Not just Votann, every single recent army. Including Space Marines, even (Black Templars). The box thing is just sad copy-pasta, used alongside the other one (loadout pic of one single cherrypicked squad repeated each time because there are no other examples).

 AtoMaki wrote:
They are not there.

Yeah, I don't see any of supposed 'inspiration'. New Cadians are mix of Space Marine IG designs with US Marines from the 50s for some weird reason. Add a sprinkle of new tacticoolness in knee pads and face wraps/mirrored glasses and it's pretty much it.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 22:48:43


Post by: Lockark


 Kanluwen wrote:
For anyone curious:
Spoiler:


Some interesting stuff.


Is this rumour suggesting new regiments, or that existing regiments would get a redesign to achieve this?


Astra Militarum Rumors 2022-2023 @ 2022/10/12 23:19:00


Post by: Kanluwen


It's likely that there's going to be accessory sprues for some of the various regiments shown off as kinda/sorta being "Cadian based". Brimlock Dragoons, Vresh Grenadiers, etc.

Don't forget though that there were "3 new regiments coming in plastic" as of the time we started getting the accurate rumours of DKoK.


Astra Militarum Rumors 2022-2023 @ 2022/10/12 23:29:26


Post by: NinthMusketeer


I am really getting the sense that while SvsT is great in theory, the result in practice will eventually become so gimmicky and convoluted that 40k may as well go to fixed wound rolls like AoS.

(This is an expression of frustration, not an advocacy for such a change.)


Astra Militarum Rumors 2022-2023 @ 2022/10/12 23:56:18


Post by: Garrac


Well, i knew hopes for a traitor guard regiment were slim, but ok, i guess ill still have to proxy my way out


Astra Militarum Rumors 2022-2023 @ 2022/10/13 00:39:07


Post by: H.B.M.C.


Is it just me, or does the rumours from this new Codex sound a bit... bitsy?

And by that I mean you have your Guard army, and the type of Guard army isn't governed by planet, but rather regiment type - which I like! - but then the specialist units are planet-based (Cadian Shock Troops, Kasrkin, Catachan Jungle Fighters).

To me that feels like playing a Codex Space Marine army, but as an elite choice I can take a unit of Sanguinary Guard, and as a FA choice I can take some Ravenwing Bikers. All in the same army. That just seems really odd to me.

Chaos gets away with it because whilst all World Eaters are Berzerkers, not all Berzerkers are World Eaters. Why does a specialist "shock trooper" unit have to be specifically Cadian?

 NinthMusketeer wrote:
I am really getting the sense that while SvsT is great in theory, the result in practice will eventually become so gimmicky and convoluted that 40k may as well go to fixed wound rolls like AoS.
Hammer of the Emperor is bad enough as it is. I don't ever want to see small arms wounding Shadowswords and Titans on a 4+.





Astra Militarum Rumors 2022-2023 @ 2022/10/13 01:32:03


Post by: Tresson


Mordian Glory has posted some more leaks here


Here are the leaks written down by JCMS85 on reddit all credit goes to him.

Regimental Doctrines

Mech infantry - may disembark after moving.

Parade Drill - already given on warhammer community article

Armoured superiority- Sentinels count as 3 models for objective’s. Other tanks 5. Super heavies count as 10

Blitz Division- costs halve PL when working what goes in reserve. Can deploy on turn 2 with the “turn 3” rules for setup

Bombadiers - if a Vox or sentinel can see a enemy unit and is within 12 from an artillery piece add +1 to hit

Heirloom weapons +4 inch range

Brutal Strength - moving and shooting heavy weapons no -1 hit. First turn in combat and +1 str for infantry

Grim Demonour - do negative rolls for combat attrition

Guerilla fighters - ranged attacks more. Than 18 inches away give infantry and sentinels soft cover

Elite shock troops - reroll one hit roll per unit

Industry efficiency - treat Ap1 as AP0

Swift as the wind - infantry gain +1 inch movement. All others gain +2. Also add +1 to charge rolls Trophy hunter - attacks against monsters and vehicles get +1 str

Recon operators - Cavalry and sentinel units get a pre game move must end further than 9 inches away from the enemy. That’s it for doctrines. HOWEVER you must give up “hammer of the emperor” which is massive!

Regimental Orders

In your command phase officers can issue orders 6 inch for regiment and perfectos orders. 12 inch for mechanised orders. If an officer disembarks from a transport it can issue an order as it was in the command phase.

FRFSRF - Heavy 3

Take Aim +1 to hit +1 AP

Fix Bayonets +1 to hit on Melee +1 AP

Take cover - Get light cover if already in light gain dense.

Move Move Move! +2 movement if you chose to advance auto 6 (no roll )

Suppression fire - target infantry unit only. Can only target 1 unit. If 5 or more hits are scored enemy unit subtracts 1 from hit rolls until your next shooting phase.

Tank Orders

Pound them to dust - when using blast weapons double the amount of models on the enemy unit.

Full Throttle - add 2inch movement. Count as stationary if advanced.

Gunners kill on sight - reroll 1’s To hit.

Blitz them!! - add +1 to charge rolls. If a charge is made roll a dice a 4+ inflicts D3 mortal wounds. (Dozer blades add +1 to “hit roll”

Shock and awe - Gain objective secured

Pinning fire - target infantry unit only. If 5 or more hits are made unit subtracts 2 from movement

Other Orders (possibly prefectus/commissar orders) Forwards, for the Emperor! - When shooting,the unit counts as having Remained Stationary if it made a Normal Move or Advanced

Duty and Honour! - The unit can perform actions even if it Fell Back or Advanced, and shooting does not cause actions to fail.

Get Back in the Fight! - The unit can shoot or charge (but not both) in the same turn it Fell Back

At All Costs! - Unit pains Objective Secured (its models each count as 1 extra model if it already has this ability),

Show Them Steel, Show Them Contempt - Add 1 to the unit's Leadership, and its models can ignore mortal wounds on a 5+

Remain Vigilant - units cannot be set up within 12*, and the unit can Hold Steady if charged (and its overwatch hits on a 5+)

Tank Aces

Name Unknown - SUPER-HEAVY model only. This model gains the OFFICER keyword and knows Mechanised Orders. In your Command phase, it can issue one Order, and the unit you select for that Order can be an ASTRA MILITARUM TITANIC unit.

METICULOUS CALIBRATOR – Ignores Enemy Light Cover

MECHANICAL PACK RAT- Transhuman on a tank

VETERAN COMMANDEER - Pick a bonus regimental doctrine

KNIGHT OF PIETY - This model has a 5++ invulnerable save. Ignore mortals on a 5+,

MASTER OF CAMOUFLAGE- Get light cover from ranged attacks over 12 inches away. Titanics must be 18”

STEEL COMMISSAR – Gains Commissar Orders, can order ogryn.

Psychic Powers

TERRIFYING VISIONS - Malediction: warp charge 6. select one enemy unit within 18" Until the start of your next Command phase Subtract 2 from the Leadership + Your opponent cannot select that unit for the Insane Bravery Stratagem and no re-roll for Morale. Also roll 2D6 and if beat the enemy Ld they fail any actions they were doing

GAZE OF THE EMPEROR - Witchfire: warp charge 6. select one enemy model within 12" of and visible. Draw a straight line between any part of that model's base and PsYKER's base. Roll one D6 for that enemy model's unit, and one D6 for each other unit that this line passes over: on a 1-5, the unit being rolled for suffers 1 mortal wound; on a 6, the unit being rolled for suffers D3 mortal wounds, PSYCHIC BARRIER – Blessing: warp charge 6. select one friendly ASTRA MILITARUM unit within 12" of this PSYKER. models in that unit have a 5+ invulnerable save.

NIGHTSHROUD - Blessing: warp charge 6. select one friendly ASTRA MILITARUM unit within 12" of this PsYKER. That unit gains transhit MENTAL SHACKLES - Malediction: warp charge 6. select one enemy unit within 18" of this PsYKER. -2" from the Move + -2 from Advance and charge rolls PSYCHIC MAELSTROM - Witchfire: warp charge 6. roll a number of D6 equal to the result of the Psychic test. for each 5+, the closest enemy within 18" + visible suffers 1 mortal wound (max 6).

Warlord Traits.
- If your warlord is not an officer it must have front line combatant
- FRONT-LINE COMBATANT melee attack: exploding 6s and +1 to wound
- MASTER TACTICIAN – 3 unit redeploy and can go in strategic reserves
- GRAND STRATEGIST – CP refund on a 5+ (per CP spent)
- SUPERIOR TACTICAL TRAINING – Select one type of order the model doesn’t know, it now knows them. E.g. officers can do commissar
orders
- OLD GRUDGES – select enemy unit pregame. Units with 6 inch of warlord have +1 to wound against that unit LEAD BY EXAMPLE - can
issue Orders to its own unit, even though you cannot normally select OFFICER.

Relics

- THE EMPEROR'S BENEDICTION – range 18 Pistol 3 S4 AP1 D2 Abilities: ignore the Look Out, Sir rule. unmodified wound roll of 6 does 1 mortal wound in addition
- TACTICAL AUTO-RELIQUARY OF TYBERIUS- issue +1 order
- DEATH MASK OF OLLANIUS – bearer + their unit gets a 4++
- THE BARBICANT'S KEY Grand – Dark matter crystal/viel of shadows equivalent (e.g. pick up and put down same turn)
- KUROV'S AQUILA – Vect equivalent (e.g., 1 enemy strat costs 1 more CP for the game)
- GATEKEEPER 72” rang.: Blast. Turret Weapon. Heavy D3+6 str 9 ap-3 D3
- RELIC OF LOST Cadia- Cadian only. Once per battle. (Aura): CADIAN INFANTRY in range get +1 WS and BS and attacks and Ld
- ORDER OF THE BASTIUM STELLARIS – Transhuman for bearer and unit
- PSY-SIGIL OF SANCTION Psyker model only know +1 power, cast +1 power
- ARMOUR OF GRAF TOSCHENKO bearer gets 2+ save and +1 wound LAURELS OF COMMAND Can issue one order (from a specific
subset, not all orders) in the enemy turn. Once per game

Other Bits:

Core army rules.

- 2 doctrines Scions are now elites but may be taken as troops if your whole detachment is scions (+2 other keywords)
- Chain of command. You must select an officer to be your warlord if your army includes any officers. You can only have 1 commandant in each detachment If you have a “commandant” he must be your warlord. Unless your army contains Lord Solar then he must be your Warlord
- On the scion thing above they are taken in troops instead of elites. So you can’t have them in both slots.
- Platoons are kinda back, different to how we have seen them before (not like back in 2nd/3rd ed). Special Detachment rules (kinda like Dark eldar) and there is a platoon keyword
- Cadian shock troop squads can double up on SW.
- Sniper rifles are Tanith specific now, or elite if in a different army.
- Artillery “are mortal wounds machines.”
- New lord solar character he has a movement of 12 so he is a Calvary model. (Supreme commander)
- No conscripts ? (but whiteshields have a datasheet)
- No Veterans
- No Commissar Yarrick
- No special Weapon squads
- No spam of special weapons anymore in storm trooper squads. 4 allowed in a 10 man squad max of 2 the same weapon. 5 man squads get 2 special weapons but can only have 1 of each type max.
- No Pask , Creed or Kell
- Rough riders confirmed to be back
- Ok so hammer of the emperor stayed the same and adds 6" if a leadership test is passed based as long as withing 6" of an officer or... 12" with a vox
- You can play scions as it's own faction but lose a lot of abilities and about 25% of the codex is unusable
- Lord Solar is what allows you to take scions as a troop.
- If creed is taken, she must be your Warlord as well.
- Command squads are back. You attach people to them like the old days. Officer 4 guardsmen. Then a officer of fleet / ordnance / astropath. They all have 1 wound. You can also attach Ogryn body guard which has the “big rule” do if you target the unit you have to use his toughness etc. same as the one previewed in the chaos Ogryn
- Preachers / engineers are still independent and have more wounds etc Orders still spread

Rogal Dorn Stuff:

- This model's twin battle cannon can be replaced with 1 oppressor cannon and 1 co-axial autocannon.
- This model's castigator gatling cannon can be replaced with 1 pulveriser cannon
- This model can be equipped with one of the following: 2 meltaguns; 2 additional heavy stubbers.
- This model can be equipped with one of the following: 2 heavy bolters; 2 multi-meltas.
- This model can be equipped with armoured tracks.
- Bs 4+ T9 2+ save (turret weapon rule)
- Oppressor cannon D6+3 shots Str10 Ap -3 Damage 4 Blast 90 inch range
- Armoured Tracks (upgrade) D1 weapons give you a +1 arm save
- Between 250-280 points and 17 wounds


Astra Militarum Rumors 2022-2023 @ 2022/10/13 02:24:03


Post by: H.B.M.C.


Tresson wrote:
- Platoons are kinda back, different to how we have seen them before (not like back in 2nd/3rd ed).
Very interested to see how this plays out.

Tresson wrote:
- No Commissar Yarrick
Burn!!!

Tresson wrote:
- No spam of special weapons anymore in storm trooper squads. 4 allowed in a 10 man squad max of 2 the same weapon. 5 man squads get 2 special weapons but can only have 1 of each type max.
I was really hoping this bs would end. it makes even less sense with the 5-man squad limitation.

Tresson wrote:
- This model's twin battle cannon can be replaced with 1 oppressor cannon and 1 co-axial autocannon.
- This model's castigator gatling cannon can be replaced with 1 pulveriser cannon
- This model can be equipped with one of the following: 2 meltaguns; 2 additional heavy stubbers.
- This model can be equipped with one of the following: 2 heavy bolters; 2 multi-meltas.
- This model can be equipped with armoured tracks.
- Bs 4+ T9 2+ save (turret weapon rule)
- Oppressor cannon D6+3 shots Str10 Ap -3 Damage 4 Blast 90 inch range
- Armoured Tracks (upgrade) D1 weapons give you a +1 arm save
- Between 250-280 points and 17 wounds
"Oppressor" cannon is an interesting name. So far it sounds ok.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 02:46:53


Post by: EviscerationPlague


So Scions are getting the Harlequin treatment sorta. TF is a Lord Solar?

Also way to go GW for invalidating a bunch of people's squads of Scions? Went full Plasma or full Melta or full Volley? Well screw you, thats not how the kit is made!


Astra Militarum Rumors 2022-2023 @ 2022/10/13 03:04:27


Post by: Grimskul


I'm surpremely disappointed that Commissar Yarrick is out of the codex. He's such an iconic character and foil to Ghazzy, I'm hoping he didn't just kick the bucket off-screen or if they just ended up Chekov or Al'Rahem'ed him into the history pages.


Automatically Appended Next Post:
EviscerationPlague wrote:
So Scions are getting the Harlequin treatment sorta. TF is a Lord Solar?

Also way to go GW for invalidating a bunch of people's squads of Scions? Went full Plasma or full Melta or full Volley? Well screw you, thats not how the kit is made!


Lord Solar is basically another title for Warmaster, with less bad history attached to the name. So like Lord Solar Macharius.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 03:47:14


Post by: General Hobbs




So to take a stormtrooper army......you have to take an HQ that rides a horse? WTH?


Astra Militarum Rumors 2022-2023 @ 2022/10/13 05:19:43


Post by: fox-light713


 AtoMaki wrote:


The new Cadians are most prominently influenced by Pacific Theater USMC and then mixed with the 3.5 Cadians.


If you put the old flat shoulder armor on that marine and give him a lasgun and some extra armor on his helmet he would fit right into a 2nd cadian look, not exact, but would give a similar feel to the 2nd ed models. The 2nd ed cadian have just as much usmc infuence into the uniforms as the new 2022 cadians. To me the 2022 cadians have returning design elements and details that were present on the old 2nd ed models that were not on the 3.5ed plastics, thusly gives me the impresion that some of the new details on the new 2022 models harken back and reference some of the details that were present on the older 2nd ed models.

The sargent in the 2022 set, to me it looks like the webbing straps start to angle to the center of the back as they round over the shoulders, suggesting that the straps might have a similar style to the 2nd ed models.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 05:45:56


Post by: endlesswaltz123


 Grimskul wrote:
I'm surpremely disappointed that Commissar Yarrick is out of the codex. He's such an iconic character and foil to Ghazzy, I'm hoping he didn't just kick the bucket off-screen or if they just ended up Chekov or Al'Rahem'ed him into the history pages.


Automatically Appended Next Post:
EviscerationPlague wrote:
So Scions are getting the Harlequin treatment sorta. TF is a Lord Solar?

Also way to go GW for invalidating a bunch of people's squads of Scions? Went full Plasma or full Melta or full Volley? Well screw you, thats not how the kit is made!


Lord Solar is basically another title for Warmaster, with less bad history attached to the name. So like Lord Solar Macharius.


I doubt he is gone. He may end up getting an updated model at some point and that may include a small weapon/wargear change. I also imagine the story will return to armageddon at some point.

Alternatively, they have realised that some human characters shouldn't be alive in the era indomitus?


Astra Militarum Rumors 2022-2023 @ 2022/10/13 06:19:31


Post by: cuda1179


So, who does that leave for Guard special characters? The female creed, and the new Lord Solar?


Astra Militarum Rumors 2022-2023 @ 2022/10/13 07:19:27


Post by: Spreelock


Wow, massive leaks indeed. Sad to hear some units going away, but I'm intrested if regimental doctrines are locked into detachment rather than army-wide rule, since I've got mechanized company and dedicated artillery company.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 07:34:50


Post by: PaddyMick


I don't suppose there is any hope left that DKOK is in the codex, as that probably would have leaked by now, eh? Just hope they update the FW rules.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 07:38:48


Post by: WisdomLS


I was going to call bs on the No Yarrick part but then I checked the website and hes nowhere to be found (please let me know if I missed him).

Its a bit weird as he's got one of the better older scupts and things like Harker and Stracken are still available. Plus he's super Iconic!


Astra Militarum Rumors 2022-2023 @ 2022/10/13 07:42:14


Post by: PaddyMick


He needs a rest. Keen gardener, apparently.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 08:17:40


Post by: xttz


I give it a couple of years tops before they make a new Yarrick. He's the ultimate nostalgia model for guard.

General Hobbs wrote:


So to take a stormtrooper army......you have to take an HQ that rides a horse? WTH?


I think the options are:
1) Take them as elites in a standard guard army, with other troops
2) Take them as troops in a pure tempestus army
3) Take them as troops if Leontus is your warlord, and then you can bring everything


Astra Militarum Rumors 2022-2023 @ 2022/10/13 08:42:54


Post by: MajorWesJanson


 xttz wrote:
I give it a couple of years tops before they make a new Yarrick. He's the ultimate nostalgia model for guard.

General Hobbs wrote:


So to take a stormtrooper army......you have to take an HQ that rides a horse? WTH?


I think the options are:
1) Take them as elites in a standard guard army, with other troops
2) Take them as troops in a pure tempestus army
3) Take them as troops if Leontus is your warlord, and then you can bring everything


With Yarrick gone and rumors of other regiments, I could see a Steel Legion supplement later that brings him back in plastic.

Quite excited by the tank rumors. Going to pre pre-order 3 from my flgs and hope the release isn't too soon.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 09:04:45


Post by: AtoMaki


 fox-light713 wrote:

If you put the old flat shoulder armor on that marine and give him a lasgun and some extra armor on his helmet he would fit right into a 2nd cadian look, not exact, but would give a similar feel to the 2nd ed models.

I'll give you a better one: fit the shoulder pads on the average Gulf War US soldier and you get the 2nd ed Cadians almost to a pinch. That's because the 2nd ed Cadians are based on early 90's sci fi army design that in turn is based on late 80s-90s Cold War miltiary aesthetics (late Fulda Gap scenarios, Just Cause, Gulf War). The new Cadians are none of that, they are Iwo Jima + 3.5 Cadians + Primaris Marines.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 09:20:39


Post by: GiToRaZor


 PaddyMick wrote:
I don't suppose there is any hope left that DKOK is in the codex, as that probably would have leaked by now, eh? Just hope they update the FW rules.


The DKoK Veteran Squad gets a seperate entry. Other than that, they will be portraied as the ones with Cult of Sacrifice and Grim Demeanor. Easy to spot, because those are two worst traits by far.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 09:21:25


Post by: Sunny Side Up


 PaddyMick wrote:
I don't suppose there is any hope left that DKOK is in the codex, as that probably would have leaked by now, eh? Just hope they update the FW rules.


It's in there the same way Cadians or Mordians are. You use the models and pick your doctrines. Cult of Sacrifice was previewed and seems DKOK-fluff inspired.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 09:43:37


Post by: xttz


 GiToRaZor wrote:
 PaddyMick wrote:
I don't suppose there is any hope left that DKOK is in the codex, as that probably would have leaked by now, eh? Just hope they update the FW rules.


The DKoK Veteran Squad gets a seperate entry. Other than that, they will be portraied as the ones with Cult of Sacrifice and Grim Demeanor. Easy to spot, because those are two worst traits by far.


According to OK_E the DKoK specific unit entry gets a 3+ transhuman rule. The CULT OF SACRIFICE keyword also unlocks an unspecified strat.

Alternatively there's nothing to stop folks from running Krieg models as regular Infantry Squads with any regiment trait available.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 09:50:07


Post by: endlesswaltz123


My DKOK is an assault Korp/Mechanised company anyway so I'll adjust with the doctrines to suit that.

Now, I'm trying to figure out a paint scheme for the cadians in the army box in advance, as I don't want them to be cadians, but also don't want to do and/or wait for a head swap option either (official or third party).

Thinking mainly black/midnight blue, or green camo pattern, then either option would include a blacked out face with a face paint style skull on them. Then include some morbid trinkets/skulls etc to have them as raised from a death cult/culture/tribe of sorts.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 10:14:44


Post by: H.B.M.C.


 xttz wrote:
Alternatively there's nothing to stop folks from running Krieg models as regular Infantry Squads with any regiment trait available.
I think that's the whole point of the Codex, to get us into the mindset that we're not playing a "Krieg" army or a "Mordian" army, but a specific regiment type that could apply to anything (even if certain regiments from different worlds might more easily fit into certain archetypes).



Astra Militarum Rumors 2022-2023 @ 2022/10/13 10:42:12


Post by: GiToRaZor


I think those rumours point towards a mixed bag so far. As long as we don't get the points costs though, it's hard to tell.

It still hurts that so many units will be missing from the roster. I like the regimental trait system in theory, it also allows "forgotten" builds like Elysia a comeback. The overall tone of the rules is, that the spikes get flattened and more internal balance achieved. Even if some choices are still utter crap. The problem is though:

1. Instead of having some actually really good things and many mediocre/rubbish choices, now it looks like there is mostly mediocre choices and some rubbish/good ones
2. I have no idea what the intended theme of the army is supposed to be at this point. That is other than: The army that does this orders thing, where you will need a bag of tokens to remember the statlines.

The only viable build at this points looks to be all mechanised infantry. Charge up the battlefield turn 1, disembark thanks to a regimental trait and camp on objectives and the table edges to score points while you get shot to pieces. Continue for 2-3 turns to trying to roll to survive. (Might as well play as a terrian piece at that point) The only form of counter measures to adjust to a changing battlefield you can field is orders, to increase objective scoring. Probably best to take Armoured Superiority. After all, the damage output was already pretty weak for IG and it gets a nerf all across the board. The now stronger orders for take aim etc. are only mitigating the nerfs. And apart from some additions to cover and functional Ogryn Bodyguards, there is not that much addition to staying power.

Considering that all prior armies took a race to the bottom of power creep, I guess that is a good thing? But overall it just comes of as lackluster. But then, it's just a bunch of rumors and we have hardly seen all of it. What I am hoping for is that regular squads can have either 2 Flamers/Greneade launchers (or a combo) OR 1 Melta/Plama (since it seems their points costs go to 0), Platoons that allow HWS in Standard and a soluton for so many key units being in elite (How am I supposed to field so many Officers/Commissars otherwise? Maybe also as part of the platoon?), some real points drops on the LR, it now has even less firepower, at least make it cheap then.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 10:47:24


Post by: Miguelsan


I'm amazed that Hammer of the Emperor is not going away. How's it going to compete against top pick choices like Elite Shock Troops (reroll 1 dice to hit per unit) /s

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:25:33


Post by: Kanluwen


General Hobbs wrote:


So to take a stormtrooper army......you have to take an HQ that rides a horse? WTH?

No, to take Scions as Troops you have to take a Lord Solar.

You can run a Scions force without them by retaining them as Elites and using a Vanguard Detachment.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:34:28


Post by: Tresson


 Kanluwen wrote:
General Hobbs wrote:


So to take a stormtrooper army......you have to take an HQ that rides a horse? WTH?

No, to take Scions as Troops you have to take a Lord Solar.

You can run a Scions force without them by retaining them as Elites and using a Vanguard Detachment.


Wrong as usual.

In a normal guard army they are elites.
In a guard army that only has Scions then they are Troops.
In a normal guard army with the Lord Solar then they are also troops.

At no point is a Vanguard Detachment required.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:38:48


Post by: Kid_Kyoto


 Miguelsan wrote:
I'm amazed that Hammer of the Emperor is not going away. How's it going to compete against top pick choices like Elite Shock Troops (reroll 1 dice to hit per unit) /s

M.


Well word on the street is this will only be the codex for 6 months anyway until 10th reboots everything.

Again.

Stuff related to models will stay no doubt, but doctrines, strategies, orders etc can all shift dramatically.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:41:36


Post by: Miguelsan


 Kid_Kyoto wrote:
 Miguelsan wrote:
I'm amazed that Hammer of the Emperor is not going away. How's it going to compete against top pick choices like Elite Shock Troops (reroll 1 dice to hit per unit) /s

M.


Well word on the street is this will only be the codex for 6 months anyway until 10th reboots everything.

Again.

Stuff related to models will stay no doubt, but doctrines, strategies, orders etc can all shift dramatically.

You are being unfair. If IG is November, and 10th is July that's 8 months!!!!!

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:41:44


Post by: H.B.M.C.


 Miguelsan wrote:
I'm amazed that Hammer of the Emperor is not going away.
You're surprised. I'm dismayed.

A complete abdication of responsibility when it comes to writing rules.

"Guard aren't working... umm... let's say they just auto-wound everything on a 6?"
"Cool! 3 hour lunch?"
"3 hour lunch!"


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:45:46


Post by: Kanluwen


Tresson wrote:<Insert one of the usual batch of "trying to prove Kan wrong posts">

If you want to try to jump down my throat with corrections, at least be right.

trasncriptions of MG's video, which in turn was basically reiterating the image I had posted before it wrote:
Scions are now elites but may be taken as troops if your whole detachment is scions (+2 other keywords)
On the scion thing above they are taken in troops instead of elites. So you can’t have them in both slots.

You can play scions as it's own faction but lose a lot of abilities and about 25% of the codex is unusable

Lord Solar is what allows you to take scions as a troop.

Having "only Scions" doesn't grant you Scions as Troops. There's 2 other keywords required.

No matter how it plays out, the rumors are literally that taking them as Troops or Elites locks out the other so a complete army ain't really possible.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:47:54


Post by: BlackoCatto


 cuda1179 wrote:
So, who does that leave for Guard special characters? The female creed, and the new Lord Solar?


Next to nothing


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:53:31


Post by: Kanluwen


 cuda1179 wrote:
So, who does that leave for Guard special characters? The female creed, and the new Lord Solar?

Marbo, Straken, Harker, Nork Deddog, Ursula Creed, and Leontus.

 BlackoCatto wrote:

Next to nothing

significantly more than some factions.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 12:55:35


Post by: AtoMaki


 Kanluwen wrote:
There's 2 other keywords required.

That's 2 other potential keywords, not requirements. Probably Prefectus for including the Commissar and Aeronautica for including Valkyres.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 13:07:28


Post by: tneva82


 Kid_Kyoto wrote:
 Miguelsan wrote:
I'm amazed that Hammer of the Emperor is not going away. How's it going to compete against top pick choices like Elite Shock Troops (reroll 1 dice to hit per unit) /s

M.


Well word on the street is this will only be the codex for 6 months anyway until 10th reboots everything.

Again.

Stuff related to models will stay no doubt, but doctrines, strategies, orders etc can all shift dramatically.


Not much reliable rumours saying reboot. New edition doesn't generally mean reboot.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 13:34:25


Post by: alextroy


And word literally from GW is that World Eaters codex is this Winter. Given we have seen more Guard than World Easter, you guess which is coming out first.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 14:12:01


Post by: Miguelsan


 alextroy wrote:
And word literally from GW is that World Eaters codex is this Winter. Given we have seen more Guard than World Easter, you guess which is coming out first.

Space Marine 9.5 `Dex!

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 16:05:22


Post by: vipoid


I'm curious as to whether this 'pick two traits from a list' is going to replace the named subfactions for other books, going forwards.

Personally, I hope so as I think the current system ties you down too much (in both lore and crunch).

Only sad thing to my mind is that it looks like all the regiment-based warlord traits have vanished into the aether, which is a sad thing indeed.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 16:20:25


Post by: Sunny Side Up


 alextroy wrote:
And word literally from GW is that World Eaters codex is this Winter. Given we have seen more Guard than World Easter, you guess which is coming out first.


I mean, they literally said it'll be Astra before World Eaters about a month ago.


Spoiler:


Astra Militarum Rumors 2022-2023 @ 2022/10/13 16:49:14


Post by: EviscerationPlague


 vipoid wrote:
I'm curious as to whether this 'pick two traits from a list' is going to replace the named subfactions for other books, going forwards.

Personally, I hope so as I think the current system ties you down too much (in both lore and crunch).

Only sad thing to my mind is that it looks like all the regiment-based warlord traits have vanished into the aether, which is a sad thing indeed.

The current system is fine, to an extent. Marines and Eldar should've been done closer to how Tyranids and Tau work where you have the main overarching trait (so Iron Hands and all successors have a 6+++, all White Scars have Advance or Fall Back + Charge), and then the successor has certain abilities they can pick while being restricted from others. For example, an Imperial Fist successor probably shouldn't have access to Hungry For Battle vs where Duelists makes more sense for them. It just needs to be a fairly expanded table is all.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 17:03:49


Post by: Tastyfish


Sounds to me like platoons are going to be mini-patrols that come with a good way of mitigated CP loss.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 17:46:17


Post by: Strg Alt


Ah, GW is serving some old-school fan service again:

"No veterans and special weapon squads anymore! Deal with it, scrubs!"

Glad I still play Oldhammer where ALL units of my collection are still LEGAL!


Astra Militarum Rumors 2022-2023 @ 2022/10/13 17:52:21


Post by: The_Real_Chris


Well you can still use the models, bar the demo charge and heavy flamer guys?


Astra Militarum Rumors 2022-2023 @ 2022/10/13 18:04:06


Post by: cuda1179


If this "Platoons are back, kinda" rumor is true I wonder if some of my special weapon squads will just pick up a Lt. and be basically the same.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 19:02:04


Post by: Tastyfish


I'd be surprised if command squads keep the 4 special weapons rather than being locked into vox, sgt, medic and flag with just one special.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 20:05:11


Post by: General Hobbs


 Tastyfish wrote:
I'd be surprised if command squads keep the 4 special weapons rather than being locked into vox, sgt, medic and flag with just one special.


Bingo.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 21:27:07


Post by: drbored


Yep, Astra Militarum going the way of 'just what's in the box'? Sounds about right.

tbh, I think the new cadian shock troops are meant to be the replacement for the veteran squad, since they get access to more special weapons and higher stats or something. The special weapon squads... well, RIP.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 22:02:36


Post by: H.B.M.C.


drbored wrote:
Yep, Astra Militarum going the way of 'just what's in the box'? Sounds about right.
Sounds awful.


Astra Militarum Rumors 2022-2023 @ 2022/10/13 22:28:46


Post by: EviscerationPlague


 H.B.M.C. wrote:
drbored wrote:
Yep, Astra Militarum going the way of 'just what's in the box'? Sounds about right.
Sounds awful.

But still sounds about right. That'll teach us Power gamers to use multiple Combi-Flamers in our Chaos Terminators!


Astra Militarum Rumors 2022-2023 @ 2022/10/14 02:47:53


Post by: Miguelsan


In Nova Astra Militarum (tm) specialization is verbotten. No double special weapons for you, plebs!

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 03:32:34


Post by: Grimskul


Ugh, hearing all these loadout restrictions and unit removals definitely puts a big damper on what should be a proper glow up for a long neglected faction.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 03:52:07


Post by: H.B.M.C.


 Grimskul wrote:
Ugh, hearing all these loadout restrictions and unit removals definitely puts a big damper on what should be a proper glow up for a long neglected faction.
Behold! Glow up:



Meanwhile the Warp Spider kit is older than most people playing the game...


Astra Militarum Rumors 2022-2023 @ 2022/10/14 04:10:28


Post by: Swastakowey


As long as I have been an adult the imperial guard codex releases have been really disappointing. I'm especially disgusted at the weapon restrictions. I don't think it's going to look nice on the table.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 04:24:44


Post by: Grimskul


 H.B.M.C. wrote:
 Grimskul wrote:
Ugh, hearing all these loadout restrictions and unit removals definitely puts a big damper on what should be a proper glow up for a long neglected faction.
Behold! Glow up:



Meanwhile the Warp Spider kit is older than most people playing the game...


Yeah, it's really odd that they thought Sentinels of all things needed an update in the army, considering that the Wyrdvane Psykers and Ratlings are still in Resin and the Basilisk being updated to have more siege weaponry options like a Medusa cannon would have been nice. Are the Warp Spiders one of the oldest units in the game now that Khorne Berserkers are going to be updated?


Astra Militarum Rumors 2022-2023 @ 2022/10/14 04:40:04


Post by: H.B.M.C.


Do we even know if Ratlings survived into the new book?


Astra Militarum Rumors 2022-2023 @ 2022/10/14 04:55:49


Post by: Grimskul


 H.B.M.C. wrote:
Do we even know if Ratlings survived into the new book?


Haven't heard anything but I feel like they would survive, even if only to get a Kill Team kit for them at some point because they did do a plastic Ratling character duo for Blackstone Fortress, and I can see them using the same design set.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 05:00:05


Post by: insaniak


I do like the articulation on the chainsaw. The rest of it is ok... and would probably have been a great release if the existing sentinel didn't already exist.


 Grimskul wrote:
Are the Warp Spiders one of the oldest units in the game now that Khorne Berserkers are going to be updated?

Warp Spiders are older than the plastic Berserkers. They would have to be the prime contender for oldest models by this point, other than the various Made to Order offerings.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 05:05:25


Post by: H.B.M.C.


Them and the Phoenix Lords. I think that's about it as far as ancient models go.

After that it's Azrael and Dante, IIRC.

 insaniak wrote:
I do like the articulation on the chainsaw. The rest of it is ok... and would probably have been a great release if the existing sentinel didn't already exist.
This is why I recently bought two of the current Sentinels. It's not that the new ones are bad, they're just so unnecessary. The Basilisk is still using the same plastic sprues from when I was in high school, yet we are getting a new Sentinel, of all things?



Astra Militarum Rumors 2022-2023 @ 2022/10/14 05:50:59


Post by: General Hobbs




So....while I do like how these are painted....

Aren't most military vehicles just thrown into the motorpool and a big paint sprayer used to put the base colors on, and then any camo colors?

Meaning that, the shiny metal bitz would be all painted as well.

Painting a good miniature is often about sacrificing what is real vs what looks good, but the shiny metal bitz have always gotten to me. I guess each to their own.

I think I have 9 sentinels floating around and I have never been happy with the paint job. Might have to go with the contrasting thing.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 05:53:26


Post by: Haighus


 H.B.M.C. wrote:
Them and the Phoenix Lords. I think that's about it as far as ancient models go.

After that it's Azrael and Dante, IIRC.

 insaniak wrote:
I do like the articulation on the chainsaw. The rest of it is ok... and would probably have been a great release if the existing sentinel didn't already exist.
This is why I recently bought two of the current Sentinels. It's not that the new ones are bad, they're just so unnecessary. The Basilisk is still using the same plastic sprues from when I was in high school, yet we are getting a new Sentinel, of all things?


Are Swooping Hawks not of a similar vintage?

Agreed on the Sentinel. I need to pick up two to go with my current scout sentinel before they go OOP.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 06:38:39


Post by: insaniak


 Haighus wrote:

Are Swooping Hawks not of a similar vintage?

No, the current Hawks are 3rd edition models. The Spiders and Phoenix Lords are from the tail end of RT/early 2nd.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 06:41:38


Post by: Haighus


 insaniak wrote:
 Haighus wrote:

Are Swooping Hawks not of a similar vintage?

No, the current Hawks are 3rd edition models. The Spiders and Phoenix Lords are from the tail end of RT/early 2nd.

Oh, wow. They look terrible for 3rd ed models!


Astra Militarum Rumors 2022-2023 @ 2022/10/14 06:50:42


Post by: H.B.M.C.


Swooping Hawks are my fav aspect. I prefer the 2nd Ed ones over the 3rd Ed ones, but boy do I want some plastic ones.

I mean, think of the plastic psykers they could've done for Guard (like the new Warlocks we just got!) or plastic Ratlings (like the new Rangers we just got).

Nope. New Sentinel. Cool.

At least we're getting RRs.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 07:00:31


Post by: BrookM


Do hope that the verms stay and maybe get a little buff to their saves or something, I'd love to use them more but they're so fragile, even in cover.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 07:14:24


Post by: Bureau Gnome


 H.B.M.C. wrote:
Swooping Hawks are my fav aspect. I prefer the 2nd Ed ones over the 3rd Ed ones, but boy do I want some plastic ones.


A little off-topic but I'll confess to quite liking a few of the much-reviled 3rd ed aspect warrior redesigns. In particular I think the Howling Banshees and Fire dragons had a much more characterful aesthetic than their contemporary designs.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 07:14:50


Post by: endlesswaltz123


So, the sentinal really didn't need a full new kit I agree.

However, the thing that is really irking me with the new kit is how weird the armoured version looks, and how normal the scout version looks. The scout version doesn't have the weird ergonomic vibes I am getting off the armoured version which is what is putting me off... The armoured version almost looks Tau-ish, but the scout does not.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 07:32:15


Post by: Haighus


 H.B.M.C. wrote:
Swooping Hawks are my fav aspect. I prefer the 2nd Ed ones over the 3rd Ed ones, but boy do I want some plastic ones.

I mean, think of the plastic psykers they could've done for Guard (like the new Warlocks we just got!) or plastic Ratlings (like the new Rangers we just got).

Nope. New Sentinel. Cool.

At least we're getting RRs.

Plastic wyrdvane psykers, plastic ratlings, plastic priest (which would benefit Sisters too), plastic primaris psyker, plastic conscripts, plastic penal legion, plastic veterans with shotguns or carapace armour (or both), plastic Griffon/Medusa/Collossus, plastic Yarrick, plastic Last Chancers, plastic thudd gun/heavy mortar...

I can think of many things I'd prefer they had done instead of the Sentinel remake.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 08:02:25


Post by: Pyroalchi


Just a slight backtrack to the whole "kneepad" thing popping up some pages before: I was just browsing around on Wargames Atlantics range and found these:
https://wargamesatlantic.com/collections/all/products/spacenam
Spoiler:


Ignore the bulky arms for a moment, but I think what I mean gets through. Those kneepads look like they are really protecting something. The ones on the new Cadians just... don't do it for me.




@ Sentinel: on the plus side I like that the chainsaw "arm" looks the same design as the legs. Logically it also makes more sense to have the canopy bigger and to have enough space for the engine (which was rather mind bending in the old ones). But... I think for me it's those smooth surfaces and rounded armor plates the keep me from liking it. The old sentinel had these rough "We have no time for elegant design bullsh** just slap together some armor plates for the cockpit - boom, done!" feeling. The new one looks... pretty carefully constructed. But I guess that's OK, I'm happy for everyone else around who will get those and stick to the old ones myself.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 08:13:23


Post by: insaniak


 Haighus wrote:

Oh, wow. They look terrible for 3rd ed models!

The 3rd ed Aspects were all fairly dire. They were done by trainee sculptors (mostly Juan Diaz, IIRC) under Gary Morley's tutelage, so for the most part they look on par with many of Morley's more awkward sculpts.


 endlesswaltz123 wrote:
The scout version doesn't have the weird ergonomic vibes I am getting off the armoured version which is what is putting me off... The armoured version almost looks Tau-ish, but the scout does not.

Yeah, the more curved lines on the front do lend it something of a Tau look. I think the difference on the scout version is that the rollcage breaks up the panel lines, and looks enough like the current model that it still clicks.


Looking at it again, I did find something else that I like about it, though... those mudguards over the hips. That's a nice little detail.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 08:24:30


Post by: NAVARRO


 H.B.M.C. wrote:
Do we even know if Ratlings survived into the new book?


Would really like to see a Codex League of ratlings in the future. Theres potential there.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 08:51:08


Post by: MajorWesJanson


 insaniak wrote:
 Haighus wrote:

Oh, wow. They look terrible for 3rd ed models!

The 3rd ed Aspects were all fairly dire. They were done by trainee sculptors (mostly Juan Diaz, IIRC) under Gary Morley's tutelage, so for the most part they look on par with many of Morley's more awkward sculpts.


 endlesswaltz123 wrote:
The scout version doesn't have the weird ergonomic vibes I am getting off the armoured version which is what is putting me off... The armoured version almost looks Tau-ish, but the scout does not.

Yeah, the more curved lines on the front do lend it something of a Tau look. I think the difference on the scout version is that the rollcage breaks up the panel lines, and looks enough like the current model that it still clicks.


Looking at it again, I did find something else that I like about it, though... those mudguards over the hips. That's a nice little detail.


The new Sentinel is pretty good, but I still love the classic. At least the two make sense as simply different patterns of the same base design. Classic is a simpler design, stamped out in bulk factories on frontier worlds en masses, while the new one comes from proper forges overseen by full tech priests. It looks like it has more STC elements, with feet that resemble Armiger Knights and elements of the Onager in the armored cockpit.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 10:49:50


Post by: The_Real_Chris


Swastakowey wrote:
As long as I have been an adult the imperial guard codex releases have been really disappointing. I'm especially disgusted at the weapon restrictions. I don't think it's going to look nice on the table.


I think 8th was a good compromise, with a lot of call backs to the past and probably the last time we will get most of our collections featured in such a way.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 12:07:01


Post by: Swastakowey


The_Real_Chris wrote:
Swastakowey wrote:
As long as I have been an adult the imperial guard codex releases have been really disappointing. I'm especially disgusted at the weapon restrictions. I don't think it's going to look nice on the table.


I think 8th was a good compromise, with a lot of call backs to the past and probably the last time we will get most of our collections featured in such a way.


Personally I found 5th edition to be the compromise edition, it still had characters, the platoon, heaps of units even ones that didnt exist etc. Then after that I havent enjoyed any guard codex despite guard being my favourite faction.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 12:15:36


Post by: Scottywan82


 H.B.M.C. wrote:
Them and the Phoenix Lords. I think that's about it as far as ancient models go.

After that it's Azrael and Dante, IIRC.

 insaniak wrote:
I do like the articulation on the chainsaw. The rest of it is ok... and would probably have been a great release if the existing sentinel didn't already exist.
This is why I recently bought two of the current Sentinels. It's not that the new ones are bad, they're just so unnecessary. The Basilisk is still using the same plastic sprues from when I was in high school, yet we are getting a new Sentinel, of all things?



It's almost on-brand for the Phoenix Lords at least.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 12:58:52


Post by: Gibblets


The armoured Sentinel looks like it belongs in the Fallout universe with the rounded armour on it. The scout looks just fine otherwise. It looks like the engine was up armoured on these designs, much like I converted my 9 sentinels to be


Astra Militarum Rumors 2022-2023 @ 2022/10/14 13:15:18


Post by: Strg Alt


General Hobbs wrote:


So....while I do like how these are painted....

Aren't most military vehicles just thrown into the motorpool and a big paint sprayer used to put the base colors on, and then any camo colors?

Meaning that, the shiny metal bitz would be all painted as well.

Painting a good miniature is often about sacrificing what is real vs what looks good, but the shiny metal bitz have always gotten to me. I guess each to their own.

I think I have 9 sentinels floating around and I have never been happy with the paint job. Might have to go with the contrasting thing.


Dull the metallics with Agrax Earthshade.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 13:26:31


Post by: NAVARRO


 Strg Alt wrote:
General Hobbs wrote:


So....while I do like how these are painted....

Aren't most military vehicles just thrown into the motorpool and a big paint sprayer used to put the base colors on, and then any camo colors?

Meaning that, the shiny metal bitz would be all painted as well.

Painting a good miniature is often about sacrificing what is real vs what looks good, but the shiny metal bitz have always gotten to me. I guess each to their own.

I think I have 9 sentinels floating around and I have never been happy with the paint job. Might have to go with the contrasting thing.


Dull the metallics with Agrax Earthshade.


Would be great to see a tutorial about those Sentinels green parts, specially the reddish dark shadows.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 14:23:10


Post by: Hankovitch


General Hobbs wrote:


So....while I do like how these are painted....

Aren't most military vehicles just thrown into the motorpool and a big paint sprayer used to put the base colors on, and then any camo colors?

Meaning that, the shiny metal bitz would be all painted as well.

Painting a good miniature is often about sacrificing what is real vs what looks good, but the shiny metal bitz have always gotten to me. I guess each to their own.

At least when it comes to the lower legs, it more or less makes sense that the shafts and ball joints that are bearing on one another would be a bare, chromed metal, since any attempt to paint such a part would be immediately scraped off by the load-bearing components sliding across one another. Metallic sheen on other parts of the machine is more to do with artistic license.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 19:08:32


Post by: ph34r


I'm trying to decide if I should get a bunch of old sentinels as the new ones don't look amazing. My main concern is I'm sure there will be some new bespoke weapon that is only in the new box...


Astra Militarum Rumors 2022-2023 @ 2022/10/14 19:12:41


Post by: necrontyrOG


I think I want two more old sentinels to make a nice even 12, and then one of the new ones to make a commander.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 19:50:25


Post by: JWBS


New ones are much better imo. Like most people I love the old style and have maybe a half dozen but comparing them to the new one they just lose. Luckily mine are for my GSC and fit that role better than the new version possibly could so all the new Sentinels I buy will be Imperial aligned.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 22:42:35


Post by: Kanluwen



For anyone interested, this is the new Cadian transfer sheet out of Shadowvaults.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 23:47:40


Post by: kurhanik


To me personally, the make or break point of the new Sentinels (besides the price probably) will be whether the legs are poseable. The brilliance of the current kit is that you can pretty much wiggle the legs however the feth you want, which gives you many options of walking poses, or angling the legs to be stepping over/on items on basing material, etc. If the new kit has a single leg loadout that will suck.

I too obtained 2 more of the old kit a month or two back before it goes away. Its honestly a shame to see it going away, it is a fantastic kit.


Astra Militarum Rumors 2022-2023 @ 2022/10/14 23:47:45


Post by: Shakalooloo


The playing card suits are a cool idea, but why do them just in white and black? Surely the hearts and diamonds earn a red, at least?


Astra Militarum Rumors 2022-2023 @ 2022/10/15 00:45:22


Post by: H.B.M.C.


That's a shame. There are no unique backpacks for the Plasma Gunner, Meltagunner or Grenade Launcher guy.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 02:20:32


Post by: BlackoCatto


 Kanluwen wrote:

For anyone interested, this is the new Cadian transfer sheet out of Shadowvaults.


Very Cadian centric but makes sense for a Cadian unit.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 03:30:30


Post by: H.B.M.C.


To be fair, it's a "Cadian Transfer Sheet", and not an "Imperia-", sorry, "Astra Millawhatnow Transfer Sheet".



Astra Militarum Rumors 2022-2023 @ 2022/10/15 03:37:21


Post by: cuda1179


Remember when Space Marines were the "Adeptus Astares" on their codex before reverting back to "Space Marines"? I really, really hope they go back to calling this book Imperial Guard.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 04:16:38


Post by: H.B.M.C.


Were Marines ever "Adeptus Astartes" on their Codex?


Astra Militarum Rumors 2022-2023 @ 2022/10/15 04:45:57


Post by: cuda1179


 H.B.M.C. wrote:
Were Marines ever "Adeptus Astartes" on their Codex?


Yeah, I'm pretty sure they were in like 8th, possibly 7th edition.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 04:53:42


Post by: H.B.M.C.


7th and 8th had Codex: Adeptus Astartes Space Marines. That's the closest.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 07:02:57


Post by: Frankenberry


Was pretty hyped for the new army/army box but after reading the recent batch of leaks I'm...less excited. The sheer amount of gak I have to keep track of is just insane and as much as I love the new models I think I'm going to pass.

And if rumors are even close to true about a new edition that's even more of a reason for me to avoid this release.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 09:56:19


Post by: H.B.M.C.


This Guard release might be the most stark example of "Be careful what you wish for!" since the new Ork Boyz...


Astra Militarum Rumors 2022-2023 @ 2022/10/15 12:38:55


Post by: Kcalehc


Somewhat disappointed in the restriction of options. Having converted Veterans, I'm hoping I can remodel them and play them as Kasrkin at the least. Not sure I'm as excited now as I was hoping I would be.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 14:24:22


Post by: Geifer


 H.B.M.C. wrote:
This Guard release might be the most stark example of "Be careful what you wish for!" since the new Ork Boyz...


I wish GW kept using the Decision Dartboard of Destiny™ but added blindfolds and alcohol, said I. I regret nothing!


Astra Militarum Rumors 2022-2023 @ 2022/10/15 14:31:02


Post by: General Hobbs


 Frankenberry wrote:
Was pretty hyped for the new army/army box but after reading the recent batch of leaks I'm...less excited. The sheer amount of gak I have to keep track of is just insane and as much as I love the new models I think I'm going to pass.

And if rumors are even close to true about a new edition that's even more of a reason for me to avoid this release.


I agree. I was just thinking the same thing. I'm Sad I never really got to play with the stormtrooper rules or the tank/artillery rules.

I'm also sad no one thought to say....let's do 2-3 pages of a Stormtrooper army.

Hopefully they will again have rules for them giving them unique flavor...


Astra Militarum Rumors 2022-2023 @ 2022/10/15 14:48:01


Post by: JohnnyHell


Love the Second Ed company/platoon split circle icons coming back! (Tbh may even predate that but I remember these from the original metal Cadians etc. - shame you have to layer transfers to get the number on them with these versions mind you?


Astra Militarum Rumors 2022-2023 @ 2022/10/15 15:17:00


Post by: Kanluwen


Initial reviews of Shadowvaults have Kasrkin Sergeants being able to take Hellguns, like the rest of the squad...

I'M DARING TO DREAM GUYS.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 15:22:14


Post by: MajorWesJanson


 Shakalooloo wrote:
The playing card suits are a cool idea, but why do them just in white and black? Surely the hearts and diamonds earn a red, at least?


I'm kinda amused that in the 38000 years of the future, playing cards finally picked up a fifth suit.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 15:36:55


Post by: AtoMaki


 JohnnyHell wrote:
Love the Second Ed company/platoon split circle icons coming back!

They never really went away tho.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 15:58:26


Post by: Shakalooloo


 MajorWesJanson wrote:
 Shakalooloo wrote:
The playing card suits are a cool idea, but why do them just in white and black? Surely the hearts and diamonds earn a red, at least?


I'm kinda amused that in the 38000 years of the future, playing cards finally picked up a fifth suit.


Has anywhere ever definitively laid out the entire contents of an Emperor's Tarot deck? I'm surprised GW has never printed and sold a version of it. They're printing some random KT playing card deck...


Astra Militarum Rumors 2022-2023 @ 2022/10/15 17:35:19


Post by: Kid_Kyoto


 Shakalooloo wrote:
 MajorWesJanson wrote:
 Shakalooloo wrote:
The playing card suits are a cool idea, but why do them just in white and black? Surely the hearts and diamonds earn a red, at least?


I'm kinda amused that in the 38000 years of the future, playing cards finally picked up a fifth suit.


Has anywhere ever definitively laid out the entire contents of an Emperor's Tarot deck? I'm surprised GW has never printed and sold a version of it. They're printing some random KT playing card deck...


LOL I didn't notice the upside down triangle. I wonder what it's called?

As for the Emperors Tarot no they never did one but I'd buy it I a heart beat.

John Blanche did a standard deck a few years back with suits as Imperial, Adeptus Mech, Xenos and Chaos. I'd imagine no one below Inquisition clearance would be allowed to play with a deck like that.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 19:19:53


Post by: Mr_Rose


 Shakalooloo wrote:
The playing card suits are a cool idea, but why do them just in white and black? Surely the hearts and diamonds earn a red, at least?

You can slap a Contrast paint over the white ones and get any colour you want. If you put them on a suitably dark/saturated background you don’t even have to be too neat.

 Kid_Kyoto wrote:

LOL I didn't notice the upside down triangle. I wonder what it's called?

As for the Emperors Tarot no they never did one but I'd buy it I a heart beat.

The triangle could be “cups” to make them slightly more international.

As for the Tarot, I want a set that is actually a stack of ultra-thin screens that change their images based on the user, like they’re supposed to.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 20:08:00


Post by: JohnnyHell


 AtoMaki wrote:
 JohnnyHell wrote:
Love the Second Ed company/platoon split circle icons coming back!

They never really went away tho.


They kinda did though.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 21:44:20


Post by: Kanluwen



Such a better scheme for the Kasrkin.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 22:44:33


Post by: Haighus


 Kanluwen wrote:

Such a better scheme for the Kasrkin.

This is pretty much the same as my original Cadian paint scheme, used on my first 40k army. Obviously much better painted by 'Eavy Metal!

It makes much more lore sense too- grey armour on black fatigues is the camo pattern used by the Cadian orbital defense detail*, which you would expect to be used by Cadians deploying onto a space hulk. The only significant difference is the addition of the Kasrkin camo jags.

*As shown in the 3.5th edition IG codex.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 23:33:39


Post by: Bobthehero


 Kanluwen wrote:
Initial reviews of Shadowvaults have Kasrkin Sergeants being able to take Hellguns, like the rest of the squad...

I'M DARING TO DREAM GUYS.


Oh blessed times. Though Krieg did it first


Astra Militarum Rumors 2022-2023 @ 2022/10/15 23:38:28


Post by: General Hobbs


 Kanluwen wrote:

Such a better scheme for the Kasrkin.


Showing us 3 figures they have not shown et....guys pointing their guns to shoot them. Glad they did so, and I hope their is a plasma guy shooting as well. Hate the weird looking down at the gun poses.


Astra Militarum Rumors 2022-2023 @ 2022/10/15 23:52:20


Post by: Platuan4th


 Haighus wrote:
 Kanluwen wrote:

Such a better scheme for the Kasrkin.

This is pretty much the same as my original Cadian paint scheme, used on my first 40k army. Obviously much better painted by 'Eavy Metal!


Also the scheme of my LatD Traitors.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 06:15:36


Post by: endlesswaltz123




Third row, 4th across is what I am potentially going to go for, with plain matt black carapace armour to break it up a bit.

So many other options than the 8th cadian scheme.... The 8th cadian standard scheme is genuinely so boring.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 10:32:42


Post by: Kroem


Imagine painting 100 troops in some of these schemes... that would be commitment to the Imperial cause!


Astra Militarum Rumors 2022-2023 @ 2022/10/16 13:19:11


Post by: Irbis


Goonhammer kit review: https://www.goonhammer.com/model-review-astra-militarum-kasrkin-kill-team/

So, looks like it's exactly what I said, dynamic bodies with arms with round sockets plus tiny tabs for orientation, that can be freely swapped, just like good primaris kits. Article even notes it's easy to build multiple squads with nothing at all repeating, with naturally posed bodies that don't look like they lack half of the spine (which makes them slightly taller).

Turns out mOnOpOsE minority was wrong again, who could have seen it coming?


Astra Militarum Rumors 2022-2023 @ 2022/10/16 14:09:38


Post by: Andykp


 Irbis wrote:
Goonhammer kit review: https://www.goonhammer.com/model-review-astra-militarum-kasrkin-kill-team/

So, looks like it's exactly what I said, dynamic bodies with arms with round sockets plus tiny tabs for orientation, that can be freely swapped, just like good primaris kits. Article even notes it's easy to build multiple squads with nothing at all repeating, with naturally posed bodies that don't look like they lack half of the spine (which makes them slightly taller).

Turns out mOnOpOsE minority was wrong again, who could have seen it coming?


But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!


Astra Militarum Rumors 2022-2023 @ 2022/10/16 15:00:46


Post by: BlackoCatto


Good to hear. That's the sort of posing I like, with multiple arm and head options for the same poses that aren't segregated off. Warlord got it right, GW doing it for Guard is right as well.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 17:47:31


Post by: Dudeface


Excuse my naivety here but how do the changes key into GSC? I'm assuming no cha ge as they brood brothers just overwrites the regimental doctrine and renders them worse than they are currently due to losing hammer again?


Astra Militarum Rumors 2022-2023 @ 2022/10/16 20:48:35


Post by: JohnnyHell


I’d expect an FAQ to handle that if they’ve changed how Doctrines work.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 21:52:53


Post by: H.B.M.C.


Andykp wrote:
But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!
All this "unnatural angle waist" stuff is a wonderful little false dilemma/strawman you lot have cooked up. Good job.

It's good that the arms aren't locked to specific torsos in this kit. The fact that there's some choice on who can have what doesn't disprove the mono-pose nature of so many GW kits. It doesn't make these, or these, or these, or these, or these, or these, or even these stop existing.

Instead we should be very happy that this newer kit is eschewing such tendencies in favour of a more generous (and certainly older style) of allowing more options within the same kit. Now we just have to wait for the rules to catch up with such 'generosity'. Hopefully this will extend to the four new Cadian kits as well, and allow cross-compatibility between all kits.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 21:59:41


Post by: Andykp


 H.B.M.C. wrote:
Andykp wrote:
But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!
All this "unnatural angle waist" stuff is a wonderful little false dilemma/strawman you lot have cooked up. Good job.

It's good that the arms aren't locked to specific torsos in this kit. The fact that there's some choice on who can have what doesn't disprove the mono-pose nature of so many GW kits. It doesn't make these, or these, or these, or these, or these, or these, or even these stop existing.

Instead we should be very happy that this newer kit is eschewing such tendencies in favour of a more generous (and certainly older style) of allowing more options within the same kit. Now we just have to wait for the rules to catch up with such 'generosity'. Hopefully this will extend to the four new Cadian kits as well, and allow cross-compatibility between all kits.


I do love a “that’s a straw man” counter argument. It’s like a counter argument without any effort into making an actual counter argument. Good work

There are single pose kits, some you posted in your list, some of the ones you posted I know for a fact can be made multiple ways, I did it with the plague marines. You neglected to add any of the many other mOnOpOsE kits that were being talked about. The whole primaris marines range, chaos marines, Krieg guys. And good work again on finding a those easy build boyz, and the kit from the board game. They definitely count.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 22:16:05


Post by: H.B.M.C.


Andykp wrote:
I do love a “that’s a straw man” counter argument. It’s like a counter argument without any effort into making an actual counter argument.
You don't make counter-arguments to strawmen. That's why they're strawmen! To argue against them is to legitimise a false premise, meaning you're no longer discussing the topic, but the fake one created as an argument.

Andykp wrote:
There are single pose kits, some you posted in your list, some of the ones you posted I know for a fact can be made multiple ways, I did it with the plague marines. You neglected to add any of the many other mOnOpOsE kits that were being talked about. The whole primaris marines range, chaos marines, Krieg guys.
There are two sets of arms that fit with each Plague Marine. Same applies to Chaos Marine kit. Its vastly different from the kits we got prior to 8th Edition. One only need look at the two equivalent kits from two different Chaos releases - Exalted Sorcerers and Deathshroud Terminators - to see the unbelievably stark difference between the two. Two weeks ago I put together two boxes of Orruk Brutes. Only two arm options per model. Slaangors? Zero options outside of one gets a sword or axe to be the champ. Compare that to the Foresaken or even the Savage Orcs I put together. The latter are pretty simplistic, but I could do more with them than a box of Deathshrouds or Torments.

Yeah, there are kits that have tons of options, and as I said when things like these Kasrkin come along I think it's something that should be celebrated and encouraged, but the gall of some people here to just pretend like these monopose things aren't real, that it's some made-up conspiracy... you're looking at 2+2 and telling me it equals 5, and then calling me an idiot for daring to point out when you're wrong.

Andykp wrote:
And good work again on finding a those easy build boyz, and the kit from the board game. They definitely count.
And that's called moving the goalposts. Magnificent!


Astra Militarum Rumors 2022-2023 @ 2022/10/16 22:41:57


Post by: Andykp


Edit, moving on as Voss advised.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 22:45:45


Post by: Voss


We are really discussing subjective tastes

You aren't. You're both rehashing the same stupid fight, derailing yet another thread. Get out of the elementary school mentality and learn to let something go.
When the topic inevitably comes up again, master that self-control and ignore it.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 22:47:52


Post by: Andykp


Voss wrote:
We are really discussing subjective tastes

You aren't. You're both rehashing the same stupid fight, derailing yet another thread. Get out of the elementary school mentality and learn to let something go.
When the topic inevitably comes up again, master that self-control and ignore it.


You are right. Deleted and back on track.


Astra Militarum Rumors 2022-2023 @ 2022/10/16 23:12:39


Post by: GaroRobe


 endlesswaltz123 wrote:
Spoiler:


Third row, 4th across is what I am potentially going to go for, with plain matt black carapace armour to break it up a bit.

So many other options than the 8th cadian scheme.... The 8th cadian standard scheme is genuinely so boring.


I was wondering why 39th Cadians (bottom right) had little nurgle dots on their clothes. Turns out they fell to Nurgle


Astra Militarum Rumors 2022-2023 @ 2022/10/17 07:55:34


Post by: Kid_Kyoto


Andykp wrote:


But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!


I don't think torso twists was ever the point of separate torsos and legs. Instead it was so different torsos can be put on different legs. So with Catachans (for example) you could make a coherent looking unit of charging bezerkers with all running legs and bare chests, and a shooting unit with standing legs and jackets.

The Cadians were a lot more uniform but once you added the command sprue you had tunics, chests with medals, and other options to mix with various legs.

And of course with marines you had all sorts of armor marks and leg poses to use.

There are disadvantages to separate torsos and legs, but the ability to mix and match was the big thing.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:04:33


Post by: beast_gts


Attilan Rough Riders Bring Horses to a Tank Fight – and Win


Automatically Appended Next Post:




Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:05:53


Post by: Mad Doc Grotsnik


Clip Clop Bang Stick Doggos!


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:08:27


Post by: The Phazer


It's cool to have them back, but to be honest the torsos seem a tiny bit static and old fashioned on top of more dynamic horse poses?


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:08:40


Post by: GaroRobe


Based on the tease at the end, I guess next week will reveal the lord solar model


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:09:00


Post by: Pyroalchi


OK, this I can get really behind. For my personal taste they look awesome. Depending on how easy it is to give them alternate heads/torsos I might get several sets...


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:10:19


Post by: Kanluwen


Love 'em.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:11:14


Post by: Inquisitor Gideon


Initial gut reaction is they are ugly as sin.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:13:42


Post by: beast_gts


There's one lance with a double-head - taser/shock lance?


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:15:49


Post by: Olthannon


I think they look excellent, really nice design. A great idea to make the horses look fairly "generic" seems it would be very easy to convert them to a specific regiment if you wanted to.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:16:31


Post by: Crimson


I really don't like the cloth on the horse. Otherwise they look decent.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:23:28


Post by: ImAGeek


 GaroRobe wrote:
Based on the tease at the end, I guess next week will reveal the lord solar model


Not the tank? It could be either but:

Join us next week for another reveal from Codex: Astra Militarum – a big one –


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:25:58


Post by: xttz


I reckon they'll show the tank first, then Lord Solar will be the final model reveal alongside the codex cover that he's on.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:28:20


Post by: stahly


I like them, but they also make me a little bit sad, as their release kills any chances of plastic Death Korps riders in the near future.

Seem like the new Astra Militarum design philosophy is really all about variety, mixing and matching a regiment here and there, without the aspiration to cover the entire army list with one model range. Hopefully plastic Krieg troopers sold well enough so that we'll get at least a command squad at some point.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:29:54


Post by: lord_blackfang


Why do they have aprons


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:31:08


Post by: ListenToMeWarriors


Just stick a Krieg, Cadian/whatever head on them and job done if you want a unified look for your army.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:31:46


Post by: Mentlegen324


Quite like them overall, but the chin/face covering seems a bit odd.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:41:27


Post by: Gert


Not bad and they are still generic enough that they could easily be head-swapped to make a different Regiment.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:43:54


Post by: Sunny Side Up


Cool. Maybe this'll finally be the GSC melee unit that doesn't hit like wet paper


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:51:15


Post by: JSG


Wasn't expecting them to look so bland.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:53:09


Post by: stahly


ListenToMeWarriors wrote:
Just stick a Krieg, Cadian/whatever head on them and job done if you want a unified look for your army.


Krieg would require gas masks for the horses and the removal of the fur gloves


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:55:44


Post by: Apple fox


Are they showing a 3rd tip in the pictures? Is that a new type maybe. I am not familiar enough with the older kits to know.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 14:55:48


Post by: Lord Damocles


The upper half of the riders look super janky.

The horses would be nice with the other half of their barding, and without the random bits of metal hanging off them.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:00:01


Post by: pgmason


On the one hand I'm glad to see Rough Riders back. On the other, Atillans were my least favourite of the 2nd ed regiments. These are a good update of those models though, and look far better than the originals.

I'm curious to see some more angles to see how easy it would be to de-Attilify them to fit in better with my Cadian army. Obviously head swaps are easy enough, but it looks like some carving would be needed to get rid of fur trim on the gloves etc.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:03:44


Post by: Spreelock


The rough riders look great. There's seem to be 3rd kind of lance-tip in the photo, looks like a shock type thing.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:13:26


Post by: JimmyWolf87


I like the overall design elements but that posing is god awful. Like something sculpted 15 years ago. They just look incredibly blocky and even the heads look too square with how those chin-straps sit. Hopefully it's just how the studio team have built them and they can look a lot less static in the hands of anyone else though it looks like monoposed torso/legs combined and then probably flat joints for the arms and heads so variation might be limited without doing a bit of extra work.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:22:04


Post by: Sacredroach


The horses look great, but the riders themselves...not terribly impressed. Hopefully these will be easy to convert to Kreig Riders instead...initial thought is that a head swap and adding a truncheon on the back should do it.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:27:28


Post by: OrlandotheTechnicoloured


a swing and a miss for me, although i'm glad they're back. I had planned to get a bunch when they showed up but probably won't bother now

the heads look bad with the rigid fur on top of a solid helmet (and those chin covers no thanks) and they've got 'gentle trotting well before an attack' torsos which don't go with the dynamic 'full speed charge attack' horses

and the horse are nice in that they've got some movement, but annoying for all the cloth and other kit which will make them trickier to repurpose



Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:28:13


Post by: Geifer


Weird models. Why do the horses wear bed sheets? I know it's Halloween soon, but I thought the models were supposed to be of use all year around.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:36:59


Post by: Shadow Walker


My new favourite new IG release. Now show me the tank!


Astra Militarum Rumors 2022-2023 @ 2022/10/17 15:37:45


Post by: Mr_Rose


 Geifer wrote:
Weird models. Why do the horses wear bed sheets? I know it's Halloween soon, but I thought the models were supposed to be of use all year around.

Ballistic cloth barding, probably.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:09:26


Post by: Heafstaag


I love the new rough riders!

I will take 30, thank you!


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:15:15


Post by: Grimskul


Yeah, these guys are a miss for me. A significant step down from the Death Riders. I feel like you could convert better ones from the current Empire Outriders kit.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:16:11


Post by: Mr_Rose


The newsletter describes them as “Mounties” - dibs on painting them scarlet and calling them Imperial Cadian Mounted Arbitrators or something.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:18:00


Post by: NAVARRO


Today when I have first seen the tiny image caption online, I thought it was Warhammer old world minis.

Not feeling these at all.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:22:57


Post by: Mad Doc Grotsnik


 Mr_Rose wrote:
The newsletter describes them as “Mounties” - dibs on painting them scarlet and calling them Imperial Cadian Mounted Arbitrators or something.


Royal Canadian Kilted Yaksmen


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:24:30


Post by: kodos


ok, they look good and should be easily converted to other regiments

yet we miss infantry matching the riders and if you actually want that theme

It feels like a big missed opportunity to not have different regiment options for all new units coming


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:27:15


Post by: StewMan Group


These are goofy in the best way possible. 10/10. Really hoping these come similar to an Ogryns/bullgryns duality in that there is alternative gear for the steed and rider too make Kreig or something


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:31:57


Post by: Undead_Love-Machine


Hmm, I'm not feeling the Rough Riders.

Not sure if I'll give them a headswap or just end up converting my own from Pistoliers.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:37:23


Post by: Boosykes


Was really hoping for kreig death riders. Gess I'll keep waiting


Astra Militarum Rumors 2022-2023 @ 2022/10/17 16:40:52


Post by: endlesswaltz123


There's enough in the lower portion of the rider to make me think a Krieg alternate/upgrade set may come at some point. I doubt there's enough sprue space for an alternate horse which is the true crux that makes it unlikely it is a dual Krieg set unless the Krieg horse had a redesign, and the hooves and head swap, and the tail can be removed.

For the rider to be Krieg it would be different torso and head, the arms and legs would be fine for Krieg.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:04:46


Post by: Danny76


At least for Death Riders, a head swap isn’t too far away.
Having said that. There are a lot of 3D prints about that are great.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:10:36


Post by: Pyroalchi


I agree with all the counter points that were made, still on an emotional level I like these.
Also while the torso looks a bit stiff it looks like it will be easy to swap with the torsos of older sets (old Cadians, Catachans, Scions, Genesetal akolytes...) and also Anvil Industry, Mad Robot and Victoria Miniatures.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:11:21


Post by: AceXT


Hell yeah Rough Riders! I'm not loving the heads, but everything else is great and stupid in the best way. I'd agree that a Krieg conversion seems pretty easy; except for the furry gloves it's just a headswap.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:20:30


Post by: chaos0xomega


I'm loving the Rough Riders, fantastic sculpts. They are up there with Vostroyans for me in terms of being "inspired by a mish-mash of real world stuff while standing alone as a distinct and unique take on grimdark humanity" (as opposed to the other IG ranges which are overwhelmingly "these are literally just xyz from the real world with an Aquila pasted over them"). I also really appreciate the fact that while they come as being distinctly "Attilan", it looks like a simple headswap will make them fit in nicely with just about any other regiment/aesthetic you can imagine (gas mask heads for DKoK might be a bit of a challenge).


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:35:45


Post by: Geifer


 Mr_Rose wrote:
 Geifer wrote:
Weird models. Why do the horses wear bed sheets? I know it's Halloween soon, but I thought the models were supposed to be of use all year around.

Ballistic cloth barding, probably.


Hmm, not a bad thought I guess. But if that's the sculptor's intention, I'm not convinced. The cloth doesn't look ballisticky at all.

 NAVARRO wrote:
Today when I have first seen the tiny image caption online, I thought it was Warhammer old world minis.

Not feeling these at all.


Yeah, my first thought was Bretonnians. That had me confused for a little while.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:51:36


Post by: feugan


The Attillan riders look like they might be riffing on Jes Goodwin's "universal Guard equipment" concepts shown in 'The Gothic and the Eldritch':

https://www.dakkadakka.com/s/i/at/2008/3/9/42ef31b24ef5ab859cf76d36af9683f2_518.jpg__thumb

(Thanks Kid Kyoto for the review)


Astra Militarum Rumors 2022-2023 @ 2022/10/17 17:58:03


Post by: tneva82


 Kid_Kyoto wrote:
Andykp wrote:


But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!


I don't think torso twists was ever the point of separate torsos and legs. Instead it was so different torsos can be put on different legs. So with Catachans (for example) you could make a coherent looking unit of charging bezerkers with all running legs and bare chests, and a shooting unit with standing legs and jackets.

The Cadians were a lot more uniform but once you added the command sprue you had tunics, chests with medals, and other options to mix with various legs.

And of course with marines you had all sorts of armor marks and leg poses to use.

There are disadvantages to separate torsos and legs, but the ability to mix and match was the big thing.


And just because Andykp can't help but put them at unnatural angles doesn't mean everybody is equally bad.

What he is saying GW should dump down kits so that the 0.01% who are so bad that make them at unnatural angles don't do while remaining 99.99% have to suffer inferior modularity.

Make kit for lowest denominator so everybody gets inferior modularity. Just because some people are bad at assembling.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 18:13:21


Post by: judgedoug


Put your thumb over the Attilan head, and combined with the body wearing a greatcoat, leads me to believe this box will have Krieg heads (and probably Cadian ones as well)


Astra Militarum Rumors 2022-2023 @ 2022/10/17 18:14:50


Post by: Tastyfish


There's definitely enough Cadian and Krieg heads in there for me to think that both head options will be in it.

As for horse gas masks, the AdMech dogs have different heads and the riders have different arms and heads.

It'll be interesting to see if the more generic option in Cadian style get special weapons, or if the bits that gave you options in the AdMech kit just give you two more horses in this one.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 18:44:03


Post by: xttz


One of the leakers from earlier this year specifically said there is no unit entry for deathriders in the codex. If the kit does come with alternative heads then they'll be just a cosmetic option.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 18:57:56


Post by: Heafstaag


Also, with rough riders coming back, it opens up the door for kitbashing your own again, and being able to legally field them!

There are tons of great cavalry kits out there, from GW and other companies...

Great times for modeling and playing guard!



Astra Militarum Rumors 2022-2023 @ 2022/10/17 18:59:38


Post by: Andykp


tneva82 wrote:
 Kid_Kyoto wrote:
Andykp wrote:


But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!


I don't think torso twists was ever the point of separate torsos and legs. Instead it was so different torsos can be put on different legs. So with Catachans (for example) you could make a coherent looking unit of charging bezerkers with all running legs and bare chests, and a shooting unit with standing legs and jackets.

The Cadians were a lot more uniform but once you added the command sprue you had tunics, chests with medals, and other options to mix with various legs.

And of course with marines you had all sorts of armor marks and leg poses to use.

There are disadvantages to separate torsos and legs, but the ability to mix and match was the big thing.


And just because Andykp can't help but put them at unnatural angles doesn't mean everybody is equally bad.

What he is saying GW should dump down kits so that the 0.01% who are so bad that make them at unnatural angles don't do while remaining 99.99% have to suffer inferior modularity.

Make kit for lowest denominator so everybody gets inferior modularity. Just because some people are bad at assembling.



wounded!


Back to the horses, not wowed but wasn’t ever a fan of attilans, but all the head swap talk gives me hope and ideas. Look like they will be a yes from me with some work.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 19:11:58


Post by: endlesswaltz123


Just realised it is a full helmet with the fur ring attached, as opposed to them being separate parts. Weird design, sort of like it, very 40k impractical though.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 19:16:39


Post by: Altruizine


tneva82 wrote:
 Kid_Kyoto wrote:
Andykp wrote:


But they won’t ever admit that, Because if you alter the waist of a model to unnatural angles what’s the point of having a model at all!!


I don't think torso twists was ever the point of separate torsos and legs. Instead it was so different torsos can be put on different legs. So with Catachans (for example) you could make a coherent looking unit of charging bezerkers with all running legs and bare chests, and a shooting unit with standing legs and jackets.

The Cadians were a lot more uniform but once you added the command sprue you had tunics, chests with medals, and other options to mix with various legs.

And of course with marines you had all sorts of armor marks and leg poses to use.

There are disadvantages to separate torsos and legs, but the ability to mix and match was the big thing.


And just because Andykp can't help but put them at unnatural angles doesn't mean everybody is equally bad.

What he is saying GW should dump down kits so that the 0.01% who are so bad that make them at unnatural angles don't do while remaining 99.99% have to suffer inferior modularity.

Make kit for lowest denominator so everybody gets inferior modularity. Just because some people are bad at assembling.

The point is that within the full 360 degree field of possible rotation there is only a tiny sliver that is truly natural; probably within about 06:25 to 06:35 if you treat the torso as the face of a clock, and the bounds of that are still pushing it.

Same thing for "poseable" arms for rifle weapons. They usually have one position where they look natural; you're able to crank them up or down, but you're almost inevitably going to get a godawful pose out of doing it.

Feel free to post your old Cadians, tneva82. Let's see the results of those powerful aesthetics instead of taking your word for them.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 19:30:30


Post by: endlesswaltz123


Just happened to watch Sodaz' death korps of krieg video on youtube, the horses in that are more similar to the new horses as opposed to the forgeworld horses. I'm more into the idea that those horses can work with the coat/drape thing for Krieg now.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 20:33:52


Post by: Kroem


Hmm they dont look great tbh, I think the Victoria Miniatures conversion kit is still the way to go.
But at least Rough Riders are back wooo!


Astra Militarum Rumors 2022-2023 @ 2022/10/17 21:32:23


Post by: Garrac


I must say, the weapon rules seem sick.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 21:56:00


Post by: gungo


I hope they have an option for commander on horse.. the inclusion of cavalry specific dkok orders is great as the current set of orders aren’t really great for the melee specific Calvary. I see in the video they have at least a sergeant on horse option though so there might be more to this kit.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:09:44


Post by: vipoid


So, having removed the models from every regiment other than Cadia, GW now gives us Attilan Rough Riders.

I get that they're a thing but their aesthetics look completely out of place next to the other guardsmen. And not in a positive 'we're out own regiment' sort of way but instead in a 'we're from an entirely different army/game system' way.

Even taken on their own, I'm not fond of them. Their outfits look janky, they have more saddlebags than a merchant caravan, and their horses look moments away from tripping over their stupid skirts.

Big miss for me, I'm afraid.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:14:20


Post by: Hellebore


Maybe the reason the torsos look a bit stiff is because they are separate?

And being separate, there are other torsos on the sprue, say for death riders?

It would seem a little odd that they only make one type of unit from the box.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:22:57


Post by: Ravajaxe


From Mordian Glory's live on Youtube.
These are semi-verified rumors, indiscretion from playtesters, info that he got from at least two sources. So probably reliable unless last minute changes had been made from the playtest documents.

Leman Russ new stats :

* Chassis : still moves 10" and T8, save 2+, but now has wounds count of 13, and 5 attacks in combat (still 6+ to hit).
They are all BS4+, but turret weapons get +1 to hit.

* Demolisher cannon : same as now, heavy D6, but damage upgraded D3+3.
* Nova Cannon : heavy D6+3, damage 2, ignores light cover, rest unchanged.
* executioner : STR 8, AP-4, damage 3, and always on overcharge.
* exterminator : heavy 6, STR 8, AP-2, damage 2.
* battlecannon : heavy D6+3, STR 8, AP-2, damage 3.
* punisher : heavy 20, STR 6, AP-1.
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.


There is more bits from the live, but I have to go to sleep.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:25:17


Post by: insaniak


 Hellebore wrote:
Maybe the reason the torsos look a bit stiff is because they are separate?

The original metal Attilans had separate torsos, and still managed to lean forward and over the lance, rather than being bolt upright. The straight back would be perfect for, say, Mordian or Praetorian rough riders, but looks a bit weird here.

Other than that, I like them... it's an interesting update that adds a bit more of a scifi vibe to them without completely losing the original theme.



Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:44:54


Post by: Hellebore


 insaniak wrote:
 Hellebore wrote:
Maybe the reason the torsos look a bit stiff is because they are separate?

The original metal Attilans had separate torsos, and still managed to lean forward and over the lance, rather than being bolt upright. The straight back would be perfect for, say, Mordian or Praetorian rough riders, but looks a bit weird here.

Other than that, I like them... it's an interesting update that adds a bit more of a scifi vibe to them without completely losing the original theme.



Yes but as I said in the rest of my post, there COULD be other torsos on the sprue for death riders, and the waists would have to match for both. So IF that were true then they've done them all in parade ground fashion so the death riders don't look hunched.

all supposition, but they look like separate parts which is unusual for GW these days.


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:48:29


Post by: Pariah Press


feugan wrote:
The Attillan riders look like they might be riffing on Jes Goodwin's "universal Guard equipment" concepts shown in 'The Gothic and the Eldritch':

https://www.dakkadakka.com/s/i/at/2008/3/9/42ef31b24ef5ab859cf76d36af9683f2_518.jpg__thumb

(Thanks Kid Kyoto for the review)


Interesting! Well-spotted!


Astra Militarum Rumors 2022-2023 @ 2022/10/17 22:53:18


Post by: Kanluwen


It's literallly the norm for cavalry models of late?
All of the Lumineth cavalry has their torsos separate, the new Sylvaneth cavalry too.

Really not seeing the riders looking "stiff" though. Looks about right for someone on a horse that's clearing an obstacle.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 00:24:45


Post by: lurch


 Ravajaxe wrote:
From Mordian Glory's live on Youtube.
These are semi-verified rumors, indiscretion from playtesters, info that he got from at least two sources. So probably reliable unless last minute changes had been made from the playtest documents.

Leman Russ new stats :

* Chassis : still moves 10" and T8, save 2+, but now has wounds count of 13, and 5 attacks in combat (still 6+ to hit).
They are all BS4+, but turret weapons get +1 to hit.

* Demolisher cannon : same as now, heavy D6, but damage upgraded D3+3.
* Nova Cannon : heavy D6+3, damage 2, ignores light cover, rest unchanged.
* executioner : STR 8, AP-4, damage 3, and always on overcharge.
* exterminator : heavy 6, STR 8, AP-2, damage 2.
* battlecannon : heavy D6+3, STR 8, AP-2, damage 3.
* punisher : heavy 20, STR 6, AP-1.
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.


There is more bits from the live, but I have to go to sleep.

Looks like I'll actually have a good reason to actually field my collection of forge world Vanquisher turrets! well I bet the battle cannon still maths out better against most targets its but at least not the brain dead easy choice it was on the current book


Astra Militarum Rumors 2022-2023 @ 2022/10/18 00:26:15


Post by: Bobthehero


If those end up true, I think it's a good guess to make that the Shadowsword's Volcano Canon will also ignore Invulns?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 00:45:01


Post by: Miguelsan


Those Attilians are a hard pass for me. They look more at home in AoS than in 40K. On the bright side I can use my GSC bikers as Roughriders with a handy headswap.

M.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 01:17:01


Post by: cuda1179


I'm just glad the Vanquisher cannon isn't "LOL, sucks" anymore. That actually looks like it could be an effective anti-tank weapon. I hope they update the Destroyer Tank hunter with similar stats too. That always seemed a bit anemic.


Also, with these rumors coming hard and heavy, I'm going to hazard a guess that the codex will drop the last weekend in November.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 02:23:45


Post by: Gadzilla666


 Bobthehero wrote:
If those end up true, I think it's a good guess to make that the Shadowsword's Volcano Canon will also ignore Invulns?

Yay! More invulnerable ignoring guns! And just like the LoV railgun, the Vanquisher is AP-4! So it blows right through invulnerable saves, but can bounce off anything with a 2+ save and AoC!

Am I the only one that finds that kinda goofy?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 02:55:08


Post by: Gibblets


Riders look great to me, the melta profile is probably the only reason to take the models on the table though. The frag profile against the perfect target gets, assuming base 2 attacks, 1 save at AP -ignore. I don't see what role these can fill in a guard army beyond suicide melta zerglings. They move 10+" - die... what am I missing?

Tank profiles.
Demolisher - If you want AP, otherwise the damage is too close to that of a Battlcannon to care also, less shots.

Nova Cannon - Needed to ignore all cover benefits and also get a re-roll to wound against targets in cover. As it is, not worth it.

Executioner - Probably still the default choice plus with guaranteed mortals, probably necessitates the reroll 1s tank order.

Exterminator - Still bad, but not quite as bad as before.

BattleCannon - If you don't need AP, this is your choice. The other advantage is range, but who plays on a table with more then 24"LoS anyways?

Punisher - 20 shots instead of 40 is a real nerf, the AP -ignore is a cock tease at best.

Vanquisher - If you like being greasy this is your profile, will remove a transport a turn, save your CP reroll for this. Personally the ignore invuls thing + mortals irks me too much to feel okay using this model now


Astra Militarum Rumors 2022-2023 @ 2022/10/18 02:58:44


Post by: Tygre


I don't like it that the various railgun weapons ignore invulnerable saves; but if any gun should it should be the Volcano Cannon.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 03:03:55


Post by: General Hobbs


 Gadzilla666 wrote:
 Bobthehero wrote:
If those end up true, I think it's a good guess to make that the Shadowsword's Volcano Canon will also ignore Invulns?

Yay! More invulnerable ignoring guns! And just like the LoV railgun, the Vanquisher is AP-4! So it blows right through invulnerable saves, but can bounce off anything with a 2+ save and AoC!

Am I the only one that finds that kinda goofy?


I have not played in years, tell me why AP-4 bounces off 2+ saves?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 03:05:50


Post by: Gibblets


AP-4 gets reduced 1 for AOC (BS) another 1 for light cover or similar ability which leaves the model with 4+ save. Can definitely bounce.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 03:31:51


Post by: cuda1179


Ogryn gaining 2wounds, one toughness, and -1 damage. Interesting


Astra Militarum Rumors 2022-2023 @ 2022/10/18 03:37:28


Post by: Gadzilla666


General Hobbs wrote:
 Gadzilla666 wrote:
 Bobthehero wrote:
If those end up true, I think it's a good guess to make that the Shadowsword's Volcano Canon will also ignore Invulns?

Yay! More invulnerable ignoring guns! And just like the LoV railgun, the Vanquisher is AP-4! So it blows right through invulnerable saves, but can bounce off anything with a 2+ save and AoC!

Am I the only one that finds that kinda goofy?


I have not played in years, tell me why AP-4 bounces off 2+ saves?

AoC, or "Armour of Contempt" is a rule that some factions/units get that reduce the AP of a successful wounding attack by "1". Which means that if a weapon that ignores invulnerable saves, but only has AP-4, hits something with a 2+ save and a 5++ invulnerable save, for example, it ignores the 5++, but then gets its AP reduced down from -4 to -3 by AoC, so that the 2+ armour save now has the same chance to save the wound as the ignored 5++ invulnerable save. So, the armour save is more "invulnerable" than the actual invulnerable save.

Welcome to 9th edition!


Astra Militarum Rumors 2022-2023 @ 2022/10/18 04:45:05


Post by: Grimskul


Unless there's a caveat for the Punisher Cannon firing more shots somehow, I can't see people taking that. It's effectively AP0 in the vast majority of match ups and is basically in an anti-horde role during a time when that unit type is borderline non-existent.


Automatically Appended Next Post:
 cuda1179 wrote:
Ogryn gaining 2wounds, one toughness, and -1 damage. Interesting


Seems like GW are just throwing around stat changes since they don't know what to do with them. Unfortunately, unless Ogryn are like a semi-glass cannon that is absurdly underpriced or puts out a butt ton of mortal wounds somehow, Bullgryn will almost always be the better option. I don't think regular Ogryn have been competitive...ever?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 05:24:01


Post by: GiToRaZor


These are all net nerfs for every single turret option, with the removal of grinding advance. So the unit that is useless in holding objectives, but was specialised (even if underwhelming in comparison) into max damage output and staying power, can now be more mobile, so quicker in a spot where it is useless, and in exchange kill even less than the already underwhelming amount it had previously.

The vanquisher is still crap btw. 1 shot? Even if they made it 2+ to hit and return the coaxial heavy stubber, it would still take almost 3 to rounds to get its points back against the best possible targets. Demolishers have less damage output than battle cannons. Are executioners overheating now? Turret weapons used to be excluded, cooling systems and all that. The punisher feels especially gutted, it is now "better" against T5 and 6, woho, slowclap. The exterminator is still worse than a battle cannon, even against a single target. Nova cannon still a gimmick weapon. And that's it folks.

Battlecannon is still the braindead choice, but GW completely forgot what the purpose of the tank is. They probably think it should be an outflanking linebreaker? Or maybe it's just that they fexed it, so that their new Churchill tank finds buyers. If the tank doesn't see a 15% price cut or some magical special rules, it's dead on the shelf.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 05:46:52


Post by: Pyroalchi


As a small saving grace for the Exterminator: it didn't get down in number of hits (6x hitting on 3+ equals 8x hitting on 4+) and it beats the Battlecannon against 1, 2 and 4 wound models and together with the Punisher can shoot in melee. From a quick glance it might be handy against T4 stuff that wants to melee like Genestealers at least


Astra Militarum Rumors 2022-2023 @ 2022/10/18 05:55:44


Post by: Gibblets


I think it is trying to be a light tank of sorts. Whereas the Churchill is medium and the Baneblade is med/heavy, as per the fluff. I'm not sure on the Battlecannon, the AP -2 is so measly that it's next to ignore able. Unless the Executioner does a real amount of mortals to itself I think it's still the best. The more I look at it, a Demolisher is only preferable if you need that 5 dmg v 3. If the Executioner had stayed at Str7 it wouldn't be so ideal against vehicles. In my experience in this point in 9th the sweet spot for profiles across my armies is currently Str8 Ap-3 dmg3 and fits the bill. Hell, it even keeps in line with the AP ballooning.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 06:11:39


Post by: Pyroalchi


I'm a bit sad for the Nova Cannon as I like the look and find the fluff explanation for its existance makes a lot of sense. But with those stats... unless the next edition includes T3 models with serious light cover bonuses.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 07:00:07


Post by: Swastakowey


removed - language please


Astra Militarum Rumors 2022-2023 @ 2022/10/18 07:25:25


Post by: H.B.M.C.


Hey, Rough Riders are back. Yay.

And they look really static. Not-so-yay.

I do hope there are a good amount of alternate heads in there. Never liked the Attilan aesthetic. Would rather they be Cadian.

 Ravajaxe wrote:
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.
Oh for crying out loud...


Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:04:29


Post by: Geifer


 H.B.M.C. wrote:
 Ravajaxe wrote:
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.
Oh for crying out loud...


I mean, didn't we see it coming? It's the designers latest fixation and it'll be done to death until they find a new one a year down the line, just in time to leave behind the first codices of 10th ed.

Plus, stealing Tau guns goes well with stealing Tau cheek warmers.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:26:55


Post by: Aecus Decimus


 H.B.M.C. wrote:
 Ravajaxe wrote:
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.
Oh for crying out loud...


What did you expect? It's either ignore invulnerable saves or continue to be a useless weapon that might as well not exist. The concept of the vanquisher cannon doesn't work when a 1 CP re-roll can drop its damage output to such a pathetic level that you're better off taking a normal battle cannon and killing the target by sheer volume of fire. That's just how it is now that GW screwed up the concept of blast weapons and let them hit single-model targets multiple times.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:27:12


Post by: GiToRaZor


 Geifer wrote:
 H.B.M.C. wrote:
 Ravajaxe wrote:
* Vanquisher : heavy 1, STR 14, AP-4, damage D3+6, ignores invulnerables, D3 additional mortal wounds.
Oh for crying out loud...


I mean, didn't we see it coming? It's the designers latest fixation and it'll be done to death until they find a new one a year down the line, just in time to leave behind the first codices of 10th ed.

Plus, stealing Tau guns goes well with stealing Tau cheek warmers.


We already have models that can save against mortal wounds, so next we will have super mortal wounds, that can not be ignored by things that ignore mortal wounds.

And we will see an escalation of Daemon's unmodifiable saves and guess what, weapons that will be able to modify unmodifiable saves.

In 11th we will see mana charges for Stratagems. For 2 blue mana, whenever an opponent places a model from reserves, the model is placed back into reserves instead and can only enter the battlefield next round. Might as well play Magic to begin with.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:45:53


Post by: H.B.M.C.


Aecus Decimus wrote:
What did you expect?
Better rules?

I hope the Shadowsword's gun ignores even Daemonic saves, just to show how fethed the rules are.



Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:53:19


Post by: Apple fox


 H.B.M.C. wrote:
Aecus Decimus wrote:
What did you expect?
Better rules?

I hope the Shadowsword's gun ignores even Daemonic saves, just to show how fethed the rules are.



You should make a note for this, as a prediction for next grey knights update.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 08:55:17


Post by: Aecus Decimus


 H.B.M.C. wrote:
Aecus Decimus wrote:
What did you expect?
Better rules?

I hope the Shadowsword's gun ignores even Daemonic saves, just to show how fethed the rules are.



How would you make a viable single-shot anti-tank weapon (which the vanquisher cannon must be to match the lore) without ignoring invulnerable saves? If you have a 50-75% chance to fail to get through the invulnerable save on top of the chance to fail to wound and the chance to fail to hit the weapon becomes so unreliable that nobody will ever take it.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 09:09:00


Post by: RustyNumber


 Geifer wrote:

I mean, didn't we see it coming? It's the designers latest fixation and it'll be done to death until they find a new one a year down the line, just in time to leave behind the first codices of 10th ed.

Plus, stealing Tau guns goes well with stealing Tau cheek warmers.


Would it be overkill granuality if they further broke down types of invulns? With railguns and things merely ignoring "forcefield" invulns, things like "evasion" or "demonic" invulns still acting as normal? (are demonic saves already a thing? you can tell I'm a huge 9e player)

Why not simply buff something like the vanquisher when targeting vehicles, and nerf when infantry? Using it as a lelzy character/h.inft/whatever sniper is obviously not the intended roll of a normal humie tank destroyer gun.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 09:13:09


Post by: tneva82


 GiToRaZor wrote:
And we will see an escalation of Daemon's unmodifiable saves and guess what, weapons that will be able to modify unmodifiable saves.


Well all it requires is modifying characteristic like jinx


Automatically Appended Next Post:
 RustyNumber wrote:
Would it be overkill granuality if they further broke down types of invulns? With railguns and things merely ignoring "forcefield" invulns, things like "evasion" or "demonic" invulns still acting as normal? (are demonic saves already a thing? you can tell I'm a huge 9e player).


Yeah daemons have their save to for which you can't put modifiers to roll(except for 1 exception in the book). So it's not invulnerable save so ignore invulnerable save doesn't affect but as you can't modify roll the AP is irrelevant.

Only thing that can change it is if you modify characteristic. (why the 1 exception couldn't be modify characteristic instead of +1 to save rolls despite daemonic saves being unable to modify roll...)


Astra Militarum Rumors 2022-2023 @ 2022/10/18 09:30:29


Post by: Fayric


Rough riders: pointless and stupid, and really out of place in a modern guard army.
At least you get rules to support your Catachan raptor riders now.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 09:46:16


Post by: CthuluIsSpy


 Fayric wrote:
Rough riders: pointless and stupid, and really out of place in a modern guard army.
At least you get rules to support your Catachan raptor riders now.

I don't see how you can have a "modern" guard army when the point of the Imperial guard is to pay homage to armies across human history. Yes, Cadians are supposed to represent the "modern" aspect, but they're just one part of the guard and reflect only a part of the overall concept.
Cavalry (and I mean real horses, not the modern usage of the word which refers to mechanized infantry) were used even in WW2.

Rough riders are fine in that respect, and go well with the anachronistic nature of the Imperium.

Now, as for the models themselves...I think GW released better horses. The Bretonnian mounts looked better, for example.
I hope there's more helmet options too, because the "attilan" style helmet would look out of place in say, a Cadian army or a DKOK army.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:02:28


Post by: GiToRaZor


 Pyroalchi wrote:
As a small saving grace for the Exterminator: it didn't get down in number of hits (6x hitting on 3+ equals 8x hitting on 4+) and it beats the Battlecannon against 1, 2 and 4 wound models and together with the Punisher can shoot in melee. From a quick glance it might be handy against T4 stuff that wants to melee like Genestealers at least



* exterminator : heavy 6, STR 8, AP-2, damage 2.
* battlecannon : heavy D6+3, STR 8, AP-2, damage 3

That means against 1 target the battlecannon has 6.5 shots on average, against a squad of 6 it's 7 shots, against a squad of 11 it's 9 shots. Yes, against a single target it can be a bit swingy, but the additional damage make up for that, since we have a load of models that have 2+Wounds and reduce the incoming damage by 1 to a minimum of 1.

Example: assume you roll a 1 for shots, so 4 shots with the battle cannon against, say a Plague Marine: 2.6 hits - 1.7 wounds equals reliable 0.5-1 dead models
Exterminator shoots 6 times, hits 4, wounds 2.2 times, results in only 0.5 - 1 dead models. Yes, it is a bit better against regular 1 or 2 wound models. On the worst possible scenario for the battle cannon. The battleconnon is just flat out better if you don't roll a 1 for shots in any other scenario and on top of that, better at killing other, higher characteristic targets.

IMHO the Exterminator would need 10-12 shots in order to be considered a sort of an alternative, with a focus on a different target group.

BTW: Rumor for turret weapon is +1 to hit and can shot out of combat, similar to the Baneblade. So you can at least shoot at something else that is not in C&C with you. You should be taking 3 Heavy Flamers anyway these days, to discourage anyone from charging, and roast them if they don't wreck you in the first turnof combat.

BTW.: Above calculation should be considered as a reminder as to how utterly bad the Leman Russ is, it has a hard time killing more than 2 marines with it's main weapon per turn.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:16:23


Post by: AtoMaki


 CthuluIsSpy wrote:
the point of the Imperial guard is to pay homage to armies across human history

I wouldn't necessarily say that. Well, other than "the point of Imperial Guard aesthetics is original aesthetic design being hard while historical aesthetic references being easy".


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:21:02


Post by: Pyroalchi


@ GiToRaZor: sorry, my blind eyes read d3+3 shots for the battlecannon instead of d6+3. My bad, you are indeed correct


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:22:19


Post by: Geifer


 RustyNumber wrote:
 Geifer wrote:

I mean, didn't we see it coming? It's the designers latest fixation and it'll be done to death until they find a new one a year down the line, just in time to leave behind the first codices of 10th ed.

Plus, stealing Tau guns goes well with stealing Tau cheek warmers.


Would it be overkill granuality if they further broke down types of invulns? With railguns and things merely ignoring "forcefield" invulns, things like "evasion" or "demonic" invulns still acting as normal? (are demonic saves already a thing? you can tell I'm a huge 9e player)

Why not simply buff something like the vanquisher when targeting vehicles, and nerf when infantry? Using it as a lelzy character/h.inft/whatever sniper is obviously not the intended roll of a normal humie tank destroyer gun.


I honestly like how you phrase it overkill granularity. That's pretty much what the ever escalating rules writing of the current designers is. A narrow core ruleset that does not allow for nuance and variety among armies that is then modified on a per army and unit level to reflect fluff on the tabletop is going to see layer stacked upon layer until the whole thing breaks down and has to be reset. If you brought back different kinds of invulnerable saves (we had those back in 2nd ed), you'd only add one more block to the wide top of GW's Jenga tower. I think it's fair to call that overkill, since the demise of the current core rules has been built into them and the exact way it's bloated to death doesn't really matter. It's going to happen one way or another.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:26:27


Post by: Garrac


More transcripted from B&Ch (who took from Mordian Glory):

Heavy Lascannon:
Range: 48''
Shots: 1
S14,
Ap-3? (unconfirmed ap),
Damage d6+6 (Ignores invuns)

Ogryns: Toughness +1 (to 6),
all Ogryns +2wounds (to 5),

Ability: Reduce damage by 1

Leman Russ:

Leman Russ Tank (AoC unknown) M10'' WS6+ BS4+ S7 T8 W13 LD7 A5 2+ save

Turret Weapons have Turret keyword (+1 to hit when firing)

Demolisher D6 shots S9 Ap-3 Damage D3+3

Nova Cannon: Shots d6+3 SameS Same ap damage 3 (Ignores cover)

Executioner: Shots: Unknown S8 AP-4 Damage 3 (Always considered overcharged)

Exterminator Autocannon: Shots: Heavy 6 S8 AP-2 Damage: 2

Battlecannon: Shots: Heavy d6+3 S8 AP-2 Damage: 3

Gatekeeper: Shots: Same as BC S9 AP-4 Damage: 3

Punisher: Shots: Heavy 20 S6 Ap-1 Damage: 1

Vanquisher: Shots: Heavy 1 S14 Ap-4 Damage D3+6 (Ignores invuns and D3 mortals on top)

Command squad -

Platoon (Elite) or Company commander (HQ) command squad units

2 Guardsmen make veteran heavy weapons Medic gives just the command squad a 5FnP Regimental standard - Reroll 1s to wound Any number of veterans can swap weapons in the same as before and well as (new):

Master Vox (Unknown what this does)

Standard Vox (as before)

You cannot select the same special or heavy weapon more than once in each unit.

Refractor stilll have 5+ invun

Veteran guardsmen have BS4+ but 2 more attacks

Kaskin:
Hotshot back to 24''
Hotshot sniper 36'', Heavy 1 S4, Ap-2, Damage (MW on roll of 6+)

Misc:
Shocktroop Squads cost same as Cadian (65points [p])
Cadian squads only get 2 special weapons (no heavy weapons) in squads - 6s explode to hit (ranged)
Catachan squads (70p) - 6s explode to hit in melee
DCoK squads (80p) - Minitrans human
Astropath - No longer lets you ignore cover. :( :( :( (Psyker divination staying as a psychic action WC7). This gets you a CP if you complete the action


-New Solar is a totally new character

-Catachans could add 3 flamers on a squad (says it could totally be false)

-Confirms you cant take command baneblades now

-You can add armour tracks to any tank


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:26:39


Post by: tneva82


 GiToRaZor wrote:
That means against 1 target the battlecannon has 6.5 shots on average, against a squad of 6 it's 7 shots, against a squad of 11 it's 9 shots. Yes, against a single target it can be a bit swingy, but the additional damage make up for that, since we have a load of models that have 2+Wounds and reduce the incoming damage by 1 to a minimum of 1.


While overall agree mind you the blast here does nothing vs 6-10 models. 3+1=4 which is more than minimum 3 so no good.

It's # of SHOTS that gets put on minimum. Not roll.

But yeah that exterminator sucks.

If blast weapons had cap per model it might be different...but still would be weird as exterminator isn't exactly known as being tank killer in fluff

"If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. "

d6+3=4-9 attacks.

(with the weapon stat creep gw might want to reconsider blast rules. 6-10 part is pretty much irrelevant these days and thanks to death of hordes generally blast is "don't shoot in melee" debuff)


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:42:28


Post by: RustyNumber


You can still just use dudes-on-motorbikes conversions if you want for RRs....


Astra Militarum Rumors 2022-2023 @ 2022/10/18 10:56:03


Post by: endlesswaltz123


DKoK get a mini transhuman (only would one 3+).

And 80pts per squad. The true kicker will be if they are locked into regimental doctrines with that. However, stick them in cover, and they will be harder to kill, so I wonder if the Cult of Sacrfice doctrine could in fact work for them?

Is 20pts per squad extra going to be worth mini trans.

I assume this is DKoK Vet guardsmen also... I wonder if they'll be able to get other upgrades that make them a little tankier (medic etc).


Astra Militarum Rumors 2022-2023 @ 2022/10/18 11:45:37


Post by: Dudeface


I'll actually praise them for (mostly) not just cranking lethality up to 11 in an attempt to get another codex banned. I know people here are poo-pooing the russ, but would the world be a better place if it was ap-4 with 6+d3 shots or something dumb?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 11:58:18


Post by: H.B.M.C.


Garrac wrote:
Heavy Lascannon:
... (Ignores invuns)
They're really lowering the bar to entry in the "ignores invuls" club.

Garrac wrote:
You cannot select the same special or heavy weapon more than once in each unit.
Yeah... feth this book.

Refractor stilll have 5+ invun

Garrac wrote:
Veteran guardsmen have BS4+ but 2 more attacks
Praise the Emperor! Our Veterans get a few extra weak-ass attacks in HTH combat. We're saved!



Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:14:03


Post by: endlesswaltz123


I'm not being a white knight etc here, but can we really stop having a 'sky is falling' meltdown every time codex rumours pop up?

Yep, the rules don't look amazing in some regard, and have absurdity in others (I also dislike ignore inv rules), but it has been shown time and again that when certain people get their hands on the rules, they can actually make things work - 2A guardsmen might actually be competent, let's wait and see.

We don't need another negative spiral of a thread just for the sake of it... It's overplayed in all the spheres of discourse when it comes to 40k in particular, leave it for the goons on prominent social media platforms to have the meltdowns and leave this thread for just actually what it is, rumours.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:22:36


Post by: CoALabaer


Man, i like this.
Fans of the "old", anachronistic and absolutely weird IG get Rough Riders ( just remember how bad the old models were but they were still loved!)
and friends of a new, modern "Army" IG get Kasrkin, who are absolutely stunning btw.

I predict the new tank will aim to close the gap between WW1 Leman Russ and the new Primaris tanks.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:26:18


Post by: Lord Damocles


 endlesswaltz123 wrote:

We don't need another negative spiral of a thread just for the sake of it... It's overplayed in all the spheres of discourse when it comes to 40k in particular, leave it for the goons on prominent social media platforms to have the meltdowns and leave this thread for just actually what it is, rumours.

People aren't complaining 'for the sake of it'. They're specifically complaining about the reveals/rumours - which are the topic of this thread.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:30:58


Post by: Dolnikan


There really are lots of leaks. Is there any place where they have actually been compiled?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:31:48


Post by: endlesswaltz123


 Lord Damocles wrote:
 endlesswaltz123 wrote:

We don't need another negative spiral of a thread just for the sake of it... It's overplayed in all the spheres of discourse when it comes to 40k in particular, leave it for the goons on prominent social media platforms to have the meltdowns and leave this thread for just actually what it is, rumours.

People aren't complaining 'for the sake of it'. They're specifically complaining about the reveals/rumours - which are the topic of this thread.


And the complaining is without all the relevant context, it's prudent not to call any of the new rules amazing without all the knowledge, such as pt cost, any potential restrictions etc, at the same time it is not the time to call anything awful without the full context.

Discussing it is fine, as long as it is an objective and thought out discussion, lots of what typical happens is not that.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:33:14


Post by: The_Real_Chris


 endlesswaltz123 wrote:
2A guardsmen might actually be competent, let's wait and see.


They could be amazing. But, did you get into Guard collecting for their incredible close combat ability? Lots of things make an army good, but they aren't always in character.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:38:04


Post by: endlesswaltz123


The_Real_Chris wrote:
 endlesswaltz123 wrote:
2A guardsmen might actually be competent, let's wait and see.


They could be amazing. But, did you get into Guard collecting for their incredible close combat ability? Lots of things make an army good, but they aren't always in character.


Again, I don't dispute this, but for certain guard it is fairly lore friendly... There are melee based regiments, and Catachan (especially Devils) and Krieg have always been fairly competent melee fighters for humans.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:40:47


Post by: Haighus


The_Real_Chris wrote:
 endlesswaltz123 wrote:
2A guardsmen might actually be competent, let's wait and see.


They could be amazing. But, did you get into Guard collecting for their incredible close combat ability? Lots of things make an army good, but they aren't always in character.

I am working on some concepts for Kanak skull takers, so melee would be pretty tasty.


Automatically Appended Next Post:
Loving the Rough riders. Could make good Vostroyan cavalry with a headswap too.

The poses seem fine to me- sitting to a canter is reasonable and lancers do typically have an upright pose (look at jousting).

The sergeant with sword forward should be leaning more if they want to reach though.

One detail I am particularly happy with is they are all carrying lasguns (as they should be), and can receive FRFSRF if it is still an order. So the unit still has some ranged bite if needed.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 12:46:12


Post by: Garrac


The_Real_Chris wrote:
 endlesswaltz123 wrote:
2A guardsmen might actually be competent, let's wait and see.


They could be amazing. But, did you get into Guard collecting for their incredible close combat ability? Lots of things make an army good, but they aren't always in character.


Well, I play with Traitor Guard, so... yes?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 13:02:39


Post by: AtoMaki


 endlesswaltz123 wrote:
I'm not being a white knight etc here, but can we really stop having a 'sky is falling' meltdown every time codex rumours pop up?

As far as I can tell, these are not 'meltdowns' just the releases and the rumors being kinda... how to put it... run-of-the-mill and thus not generating the sweeping excitement that would only have some die-hard contrarians bitching about nothing. And when fans get bored they get pissed.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 14:43:36


Post by: EviscerationPlague


 endlesswaltz123 wrote:
 Lord Damocles wrote:
 endlesswaltz123 wrote:

We don't need another negative spiral of a thread just for the sake of it... It's overplayed in all the spheres of discourse when it comes to 40k in particular, leave it for the goons on prominent social media platforms to have the meltdowns and leave this thread for just actually what it is, rumours.

People aren't complaining 'for the sake of it'. They're specifically complaining about the reveals/rumours - which are the topic of this thread.


And the complaining is without all the relevant context

So mind telling me what context everyone was missing with the last few codices?


Astra Militarum Rumors 2022-2023 @ 2022/10/18 14:52:09


Post by: Dudeface


EviscerationPlague wrote:
 endlesswaltz123 wrote:
 Lord Damocles wrote:
 endlesswaltz123 wrote:

We don't need another negative spiral of a thread just for the sake of it... It's overplayed in all the spheres of discourse when it comes to 40k in particular, leave it for the goons on prominent social media platforms to have the meltdowns and leave this thread for just actually what it is, rumours.

People aren't complaining 'for the sake of it'. They're specifically complaining about the reveals/rumours - which are the topic of this thread.


And the complaining is without all the relevant context

So mind telling me what context everyone was missing with the last few codices?


People gonna moan, simple as, the leman russ shows that. If it was notably more powerful people would complain its broken, if it strikes reasonable or under the curve people complain it's worse than other tanks. If they let you DIY your special weapons as you see fit in a squad people complain all the options aren't in, if they lock you out of options they complain about "muh dudes", if they do put them in and allow it the box inevitably costs more so people complain about that.

I know I'm replying to you EP but this isn't for or aimed at you, for once I'm saying just let people whine. Someone is going to be unhappy regardless and ultimately bemoaning bad man GW at every turn is more socially acceptable to fit in.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 15:19:47


Post by: Gibblets


Here's some more context: This codex has 1 job, sell the new models for 6-7months before they bring them all in line with the indexes. Within that context disappointment becomes more pronounced and hype threads get derailed.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 15:41:21


Post by: Platuan4th


endlesswaltz wrote:
And the complaining is without all the relevant context, it's prudent not to call any of the new rules amazing without all the knowledge, such as pt cost, any potential restrictions etc, at the same time it is not the time to call anything awful without the full context.



Not sure what "relevant context" is gonna make losing specialization of weapon selection better, especially if it's extended to Weapon Teams of either variety.

You can't "wait and see" stupid decisions.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 15:41:30


Post by: Twilight Pathways


tneva82 wrote:


Well all it requires is modifying characteristic like jinx


Jimx doesn't affect Daemonic Saves.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 16:24:53


Post by: Lord Damocles


Wait And See
New Codex
As You Come
To Take Our Optionssss


Astra Militarum Rumors 2022-2023 @ 2022/10/18 17:22:26


Post by: Irbis


 CthuluIsSpy wrote:
I don't see how you can have a "modern" guard army when the point of the Imperial guard is to pay homage to armies across human history. Yes, Cadians are supposed to represent the "modern" aspect, but they're just one part of the guard and reflect only a part of the overall concept.
Cavalry (and I mean real horses, not the modern usage of the word which refers to mechanized infantry) were used even in WW2.

Real horses were also used by all sides (including US special forces) in Afghanistan after USA invaded (to the point you can find multiple statues of mounted troops dedicated to that conflict) and by Ukrainians right now. Funny how armchair experts on "modern" armies often are so sure while being so wrong:

Spoiler:

Aecus Decimus wrote:
That's just how it is now that GW screwed up the concept of blast weapons and let them hit single-model targets multiple times.

Yeah, because beyond idiotic, utterly comical idea of previous editions that a massive blast riddling everything around with shrapnel (or focusing flamer stream on a single target instead of swinging it in an arc) magically ceased to exist if you had no buddies around worked sooo much better

Remember how monstrous creatures laughed at blasts and template weapons, even stuff that was supposed to fire antimatter or teleport spherical chunks of reality into warp, because it only ever did one wound? Apparently not, because you'd also remember how stupid, unbalanced (making MCs vastly better than any vehicle for multiple editions even with same stats), and suspension breaking that gak was...


Astra Militarum Rumors 2022-2023 @ 2022/10/18 17:41:33


Post by: Bobthehero


Kill Team's Kasrkins are apparently BS 4+

Two games, two rules and all that, but I wouldn't be surprised if they had that BS as well.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 17:44:48


Post by: BlackoCatto


Hell, the Germans were using more horses than tracked or wheeled vehicles in the Blitzkrieg.

I think I get the idea of what they are doing with Guard now, making them a a rather multi diverse grouping of soldiers of the battlefield, coordinating to fight against their foes.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 18:00:33


Post by: DoctorDanny


That vanquisher cannon rumour looks oddly apealing....

Not talking about the long stiff barrel, but about its stats!


Astra Militarum Rumors 2022-2023 @ 2022/10/18 18:22:15


Post by: tneva82


The_Real_Chris wrote:
 endlesswaltz123 wrote:
2A guardsmen might actually be competent, let's wait and see.


They could be amazing. But, did you get into Guard collecting for their incredible close combat ability? Lots of things make an army good, but they aren't always in character.


Fluffwise ig isn't described as lousy in melee without exception. Plenty more h2h based regiments.


Astra Militarum Rumors 2022-2023 @ 2022/10/18 18:43:14


Post by: Kid_Kyoto


IIRC there was a bit of WWII propaganda that the foolish and backwards Polish charged German tanks with lances.

I always though the Rough Riders were a take on that idea, in the Imperium that idea actually works

The Japanese also experimented with explosive spears as part of their last ditch suicide weapons to repel an American invasion. I remember a diorama of a guy in a diving suit who was supposed to use them against passing landing craft. Not sure they were ever used.