16689
Post by: notprop
The Blind Hunter wrote:You maul Luigi291 for 2 damage. They die.
FIRST KILL! YEAH!!!!!
Doctor Where down to 13
Arrrrrrr. New to the Horde and kill stealing already.
They grow up so fast, I'm so proud!
Steve steveson wrote:Can someone open Gelasius doors please?
Some of them have gone active, I just took a headshot.
Looks like I'll have to get a new hat again - to the MALL!
4xp short of ankle grab as well.
59752
Post by: Steve steveson
Ta.
And the good Doctor is dead!
Also, I can now open doors myself.
Next up, free running to drop in unannounced.
20867
Post by: Just Dave
Some fether shot me, but it's sounding like Gelasius is on a knife edge?
Need a couple more peeps to come online...
43045
Post by: Casey's Law
I would jump on but I find coming online more than once a day sucks the fun out for me. I'll be on in under 24hours as always.
73728
Post by: The Blind Hunter
Arrrrrrr. New to the Horde and kill stealing already.
They grow up so fast, I'm so proud!
Ops was it yours? sorry.... anyway I'll need another day to get back my AP.
I can I get my clothes bloody?
18698
Post by: kronk
Gelasius was at ESB. I got it down to Strongly Barracaded. Back in Shyar for now.
73728
Post by: The Blind Hunter
And.......what should I do next? I should camp outside the hospital or go aroud it?
50463
Post by: Eldercaveman
How do I get involved in this, seems quite fun. I don't mind being a mindless zombie either
18698
Post by: kronk
After attacking the hospital and runnning low on AP, fall back to Shyar and go inside. Automatically Appended Next Post: Eldercaveman wrote:How do I get involved in this, seems quite fun. I don't mind being a mindless zombie either 
Welcome! Read the very first post in this thread. We're hanging out in the North East corner of Vinetown. Use the Wiki-Map to figure out how to get here. You will start at a random location, so it might take you a day or two just to get to Vinetown.
Once there, we'll probably still be holed up in Shyar Cinema.
Use this map to find your starting location and make your way to vine town. We can coach you once you get here! Come get some Talkies!
Wiki Map
50463
Post by: Eldercaveman
kronk wrote:
Automatically Appended Next Post:
Eldercaveman wrote:How do I get involved in this, seems quite fun. I don't mind being a mindless zombie either 
Welcome! Read the very first post in this thread. We're hanging out in the North East corner of Vinetown. Use the Wiki-Map to figure out how to get here. You will start at a random location, so it might take you a day or two just to get to Vinetown.
Once there, we'll probably still be holed up in Shyar Cinema.
Use this map to find your starting location and make your way to vine town. We can coach you once you get here! Come get some Talkies!
Wiki Map
Awesome I'll set up my profile and set my group as Nurgling then, see you all in Vinetown  Not really sure how the game works, but I'm sure i'll work it out
18698
Post by: kronk
It's very simple to play, but difficult to master.
Like drinking beer!
50463
Post by: Eldercaveman
Here's the link to my profile http://www.urbandead.com/profile.cgi
Automatically Appended Next Post:
kronk wrote:It's very simple to play, but difficult to master.
Like drinking beer! 
Please I'm British.
Also I started in New Arkham, so I'll be a long way away yet.
18698
Post by: kronk
That profile isn't working for me. There should be some numbers and letters. Click on your name on the left and copy the address in your browser. It needs to look like this: http://www.urbandead.com/profile.cgi?id=2124751
50463
Post by: Eldercaveman
Try that one http://www.urbandead.com/profile.cgi?id=2128666, I'm all out of actions now, trying to sprint my way over to you guys.
38150
Post by: Dark Apostle 666
Gelasius is open, if anyone wants to follow me in?
16689
Post by: notprop
Get humanised at a Revive point. They're marked as RP on the Wiki map. As an Oomie you will be able to move more quickly. Don't worry about becoming a zombie again....we can take care of that when you get here.......MMMmmmmmm fresh chicken....Arrrguuule.... eeer sorry I meant welcome aboard Hordemate!
20867
Post by: Just Dave
Dark Apostle wrote:Gelasius is open, if anyone wants to follow me in?
Deal.
You are inside Gelasius General Hospital, its empty wards criss-crossed with snapped quarantine tape. The doors to the street have been left wide open. Also here are John89 (60HP), LVH Lew (60HP), Damon Delacroix (60HP), Sister Rita (60HP) and Malcon Harp (60HP).
A portable generator has been set up here. It is running. One of the wards has been decorated with a terracotta statue, a cubist sculpture, a terracotta vase, a European painting, a skull, a clay figurine, a cracked sculpture and a European sculpture.
Somebody has spraypainted a plain white mask onto a wall.
There is another zombie from your horde here. It's Patient 13.
38150
Post by: Dark Apostle 666
I'm out of AP, but I can meatshield, as usual
50463
Post by: Eldercaveman
notprop wrote:
Get humanised at a Revive point. They're marked as RP on the Wiki map. As an Oomie you will be able to move more quickly. Don't worry about becoming a zombie again....we can take care of that when you get here.......MMMmmmmmm fresh chicken....Arrrguuule.... eeer sorry I meant welcome aboard Hordemate!
Cheers for the tip, I'll try do that when I have some more AP
12271
Post by: JB
Welcome Eldarcaveman! I added your profile to the group list and to my contacts list. The other members of the horde will add you too, though some of them are very, very slow. Add our profiles to your contact list so that you can see everyone's name on your map display. That will allow you to tell whether you are nut punching Kronk or Jihadin or some vanilla zed.
Happy hunting! The Blind Hunter joined us yesterday and already made his first kill. Well done, Riccardo!
50463
Post by: Eldercaveman
JB wrote:
Welcome Eldarcaveman! I added your profile to the group list and to my contacts list. The other members of the horde will add you too, though some of them are very, very slow. Add our profiles to your contact list so that you can see everyone's name on your map display. That will allow you to tell whether you are nut punching Kronk or Jihadin or some vanilla zed.
Happy hunting! The Blind Hunter joined us yesterday and already made his first kill. Well done, Riccardo!
I've added list to my contacts now, so just need to wait for more AP to get over to you guys.
20867
Post by: Just Dave
Good man Eldar, welcome to the party!
50463
Post by: Eldercaveman
Party? Where's the cake?
Did someone say cake?
20867
Post by: Just Dave
The cake is a fleshy meatbag with a tendency to run away or shoot you. No candles either, but don't let that you stop you.
72046
Post by: TheDiscoSpider
Took a few chunks out of Sister Rita, she's down to 32.
12271
Post by: JB
Just Dave wrote:The cake is a fleshy meatbag with a tendency to run away or shoot you. No candles either, but don't let that you stop you.
Some of them have candles called Flare Guns but they try to light you up.
59752
Post by: Steve steveson
mmmm Sister Rita cake...
50463
Post by: Eldercaveman
I don't even know what that means, but I want some...
I'm not a fan of this waiting around lark...
16689
Post by: notprop
New from BLAMMO! wrote:mmmm Sister Rita cake...
Warning!: May contain needles
12271
Post by: JB
I added both of the new zeds to the member list on our group Wiki page: http://wiki.urbandead.com/index.php/The_Nurglings
We should have 32 members now if we don't count Cannerus and Manchu, who are long time inactives...though it would be great if Manchu finds the time again to terrorize the harmanz as Ephraim Pitman, the Founder.
Feel free to recruit anyone you think would make a fun zed.
73728
Post by: The Blind Hunter
Thanks for the congratulations I'll keep up improving  ..... just wanted to ask (I'm a newbie, I'll do this for a while): Is it good for me to choose my first skill as "Lurching Gait"? I feel terribly slow.
43045
Post by: Casey's Law
The cake is a lie.
20867
Post by: Just Dave
I'd probably recommend Death Grip or Rend Flesh first: these will aid your ability to kill and therefore gain XP; which then snowballs as you buy more skills. Lurching Gait is definitely worth getting, but I'd suggest ones that help you gain more XP and trying to avoid moving too much in the meantime.
73728
Post by: The Blind Hunter
Just Dave wrote:I'd probably recommend Death Grip or Rend Flesh first: these will aid your ability to kill and therefore gain XP; which then snowballs as you buy more skills.
Lurching Gait is definitely worth getting, but I'd suggest ones that help you gain more XP and trying to avoid moving too much in the meantime.
I'll keep this into consideration, Thanks.
20867
Post by: Just Dave
Situation inside Gelasius:
You are inside Gelasius General Hospital, its empty wards criss-crossed with snapped quarantine tape. The building has been quite strongly barricaded. Also here are John89 (54HP), LVH Lew (60HP), Sister Rita (52HP) and Damon Delacroix (56HP).
A portable generator has been set up here. It is running. One of the wards has been decorated with a terracotta statue, a cubist sculpture, a terracotta vase, a European painting, a skull, a clay figurine, a cracked sculpture and a European sculpture.
Somebody has spraypainted a plain white mask onto a wall.
There are three other zombies here, two of them from your horde. You recognise Brains McVee, Azenine and Patient 13.
73728
Post by: The Blind Hunter
Since your last turn:
LevelheadedLunatic punched you for 1 damage. (9 minutes ago) ...and again.
LevelheadedLunatic died from an infection. (9 minutes ago)
LevelheadedLunatic rose from the dead as a zombie. (9 minutes ago)
?!? Why? Automatically Appended Next Post: Oh, I understand now he wanted to be killed right?....ok. Sorry
16387
Post by: Manchu
Gelasius is open.
12271
Post by: JB
AWESOME!! I was going to wait until tomorrow to attack Gelasius again, but it is a special occasion when Manchu, the Founder of The Nurglings, is back to spread the message of Barhah!
Does this mean that you've got more time to spend in Malton? Vinetown is crawling with harmanz.
50336
Post by: azazel the cat
I just opened the doors to Gelasius Hospital. I can do that now. There are prizes inside. And I just killed Sister Rita.
12271
Post by: JB
 Yes, five humans...no waiting!
50512
Post by: Jihadin
Building up AP's to also hit up the Crackerjack box
16387
Post by: Manchu
Well done. Automatically Appended Next Post: Upon waking from the dreamless sleep, I was very pleased to see so many buildings darkened and ruined.
43045
Post by: Casey's Law
12271
Post by: JB
Manchu wrote:Well done.
Automatically Appended Next Post:
Upon waking from the dreamless sleep, I was very pleased to see so many buildings darkened and ruined.
We are making the humans uncomfortable but they still have hold of many resource buildings and safe houses. We seem to be growing stronger though while their strength is holding steady.
Malton still has too many humans.
== Game Statistics ==
The City of Malton
Active Characters : 8433
Standing Survivors : 4008 (63%)
Standing Zombies : 2281 (37%)
Dead Bodies : 1694
Revivifying Bodies : 450
Standing Zombie Hunters : 2806
Christmas Trees : 11
...but we are making Vinetown a hotly contested zone.
16387
Post by: Manchu
It's deplorable.
20867
Post by: Just Dave
Personally, I think - as we sit in MDK's headquarters - we're doing a bit more than contesting Vinetown: we're really throwing out weight around and they're struggling to stop us (so far), which - it would seem - will only improve as the younger Nurglings level up (and now we've got another Vet active it seems too). Maybe I'm getting cocky, but the point stands...
12271
Post by: JB
Good kill! It's always nice to finish off one of the leaders of M.E.R.C.Y. or The Spanish Inquisition. I don't think M.D.K. has a leader, but getting any of their level 43 characters is a plus.
Automatically Appended Next Post: Just Dave wrote:Personally, I think - as we sit in MDK's headquarters - we're doing a bit more than contesting Vinetown: we're really throwing out weight around and they're struggling to stop us (so far), which - it would seem - will only improve as the younger Nurglings level up (and now we've got another Vet active it seems too).
Maybe I'm getting cocky, but the point stands...
I'm still working on Waaagh Gonads...he's been busy and is sick as a dog right now.
20867
Post by: Just Dave
JB wrote: Just Dave wrote:Personally, I think - as we sit in MDK's headquarters - we're doing a bit more than contesting Vinetown: we're really throwing out weight around and they're struggling to stop us (so far), which - it would seem - will only improve as the younger Nurglings level up (and now we've got another Vet active it seems too).
Maybe I'm getting cocky, but the point stands...
I'm still working on Waaagh Gonads...he's been busy and is sick as a dog right now.
That's fair enough; I'll probably have less time to dedicate to it myself soon.
68355
Post by: easysauce
gelassius hospital is open again, 2-3 guys left, I was attacking first on the list, they are now at about 20 hp
12271
Post by: JB
No humans left. Time to ransack and ruin.
Already ransacked twice.
23223
Post by: Monster Rain
Ruined the building, smashed the decorations, and then fell back to Shyar.
That, my undead friends, is how we do.
50512
Post by: Jihadin
JB went Terminator mode
1
20867
Post by: Just Dave
All those ruined buildings, 'tis a glorious sight.
43045
Post by: Casey's Law
Barhah!
Think I'm gona throw some time into the roleplay side of this again, build on the character a bit more. Anyone else done any work on that?
50512
Post by: Jihadin
16 AP built up...in Shyer...any targets nearby?
50463
Post by: Eldercaveman
You guys still in Vinetown? Sounds like I'm missing all the fun.
43045
Post by: Casey's Law
Vinetown is home.
Also, I have beef with Grakmar! It's 4am and I just spent 20mins trying to figure out why I had an extra Nurgling in ny contacts after sorting them out. Damn you sir!  On a serious note though, is it okay to have more than one account attached to the same group if they are far enough apart? Be careful it sounds risky to me.
Have you and Fitzz left me all by myself in Chudders to head to Vinetown or are you just switching to Hard Mode like I did?
And I found 3 other active ASI in my contacts but I haven't seen them in so long I don't know if they are in the area. It's:
Bromsie
Morathi Sin
*deleted* - Got an update on this one.
All non Hard Mode and flying the ASI flag. More info please anyone who can shine some light on any of this.
Also if anyone has other alts feel free to post the links and I'll add to my contacts. My Doctor is likely to come across someone eventually. Could we maybe get a list of Alts in the OP? It's tough keeping track of the ASI stuff now it's in the history books for example and I'd like to gather a group with my Doc which would be easier if we had a list.
Over and out.
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Post by: notprop
Casey's Law wrote:Barhah!
Think I'm gona throw some time into the roleplay side of this again, build on the character a bit more. Anyone else done any work on that?
Okay,t you open the buildings up then and roleplay a few Q&A sessions with the Oomies and me an the boys will get to eating them.
[my zombie character is really sarky, can I have some xp for that exchange  ]
43045
Post by: Casey's Law
Haha, probably not that bad an idea tbh. These days I only ever seem to take down barricades and infect survivors.
12271
Post by: JB
It is difficult to communicate with humans as a zed. I tried to use the medium of interpretive dance but during the arm waving and kicks I whacked one of the talkies and drew blood. Needless to say, I stopped for lunch after that and never did finish my message.
Automatically Appended Next Post:
Don't worry, Vinetown has a superabundance of tasty humans.
...and the more active we are, the more non-affiliated survivors seem to be showing up from neighboring suburbs.
Automatically Appended Next Post:
Heh, awesome...I need a power axe to get through these barricades!
Of course, if I could just teleport inside...
50463
Post by: Eldercaveman
JB wrote:
Automatically Appended Next Post:
Don't worry, Vinetown has a superabundance of tasty humans.
...and the more active we are, the more non-affiliated survivors seem to be showing up from neighboring suburbs.
Awesome, I'll probably be there in a day or so, and I am hungry!
16387
Post by: Manchu
Chatwin ruined.
12271
Post by: JB
I updated it's status along with Gelasius in the Wiki.
Vinetown still has a lot of green, especially the Cathedral, the Mall, and the police stations.
They have probably reclaimed Peter General Hospital in Crowbank but that was just an XP excursion for us anyway.
EDIT: Is anyone at The Maver Building?
20867
Post by: Just Dave
Maver's HB with no lights on inside.
40344
Post by: master of ordinance
Ive been killed again and snacked on another harman. Then ive tried to eat another harman but run out of AP before i could finish the job. When ive got AP ill try to re-connect with the rest of the horde
50336
Post by: azazel the cat
Skye Walker is standing outside the Cathedral (SW corner, I think) and only has 12 HP left. If there's any low-level zombies active at the moment, I highly recommend finishing her off.
40344
Post by: master of ordinance
I have now finished off Le Potatoe and am at the Whisomethingorother Railway station. Automatically Appended Next Post: [EDIT]
The one nearest to Mavers.
50512
Post by: Jihadin
Tilleyrow Poloice Dept open....but
You are inside Tilly Row Police Dept. The doors to the street have been left wide open.
A portable generator has been set up here. It is out of fuel. The building has been decorated with a cracked sculpture. Automatically Appended Next Post: notice another police Dept beside mine lol
73728
Post by: The Blind Hunter
St John's Cathedral, its towering spires of white stone reaching high above the surrounding buildings. The building has been loosely barricaded.
20867
Post by: Just Dave
NW St. John's is open.
Jihadin wrote:Tilleyrow Poloice Dept open....but
You are inside Tilly Row Police Dept. The doors to the street have been left wide open.
A portable generator has been set up here. It is out of fuel. The building has been decorated with a cracked sculpture.
Automatically Appended Next Post:
notice another police Dept beside mine lol
Ruined Tilly Row: probably not worth bothering with the one next door though. We know there's humans in Goodford PD however.
18698
Post by: kronk
Yes we're in vine town.
There will be plenty of fun to be had. There are lots of potential targets here.
20867
Post by: Just Dave
4 Inside St. Johns. 1NW, 1 SW, 2 NE. Including Ulysses Demonshatter (MDK), Malcom Harp (active human, high level) and Yi Sang (Spanish Inquisition). Hannah Elgen's at 16hp.
73728
Post by: The Blind Hunter
Just Dave wrote:4 Inside St. Johns. 1NW, 1 SW, 2 NE.
Including Ulysses Demonshatter (MDK), Malcom Harp (active human, high level) and Yi Sang (Spanish Inquisition). Hannah Elgen's at 28hp.
DAMn IT ....No more AP....
16689
Post by: notprop
Hannah Elgin in NW St Johns is on 12-16hp.
Go on young'uns get in there for a kill you little scamps!
50512
Post by: Jihadin
Well since we're dead zombies we should be alright in church......
looks up a bit nervous
16689
Post by: notprop
I'm okay, I'm not a beleiber in Jebus.
Did you hear thunder?
73728
Post by: The Blind Hunter
Does entering a building is affected by "Lurching Gait"?
16689
Post by: notprop
Entering a building is an action that cost 1ap to a Zed, so isn't affect by LG.
73728
Post by: The Blind Hunter
notprop wrote:Entering a building is an action that cost 1ap to a Zed, so isn't affect by LG.
Thanks...I didn't know how the AP sistem works on humans (If they didn't have to spend AP for entering a building)
43045
Post by: Casey's Law
1 left in SW St. J and I've ruined the NE. Oh and Ransackedx3 the NW.
12744
Post by: Scrabb
You maul Malcon Harp for 2 damage. They drop to 21 HP.
16387
Post by: Manchu
Harp is dead, the SW corner ruined.
20867
Post by: Just Dave
Daniels Museum and Goodford PD: just East of St. Johns should provide suitable targets next. There is always Ling too.
But we need to try and hold Shyar and Gelasius where possible, also.
That'll be a nice red splodge on the map when JB next updates the wiki.
40344
Post by: master of ordinance
Im in the south east corner and ive just used the last of my AP to smash at the barricades. 80 EXP now! Automatically Appended Next Post: 2nd skill coming up and i already have lurching gait.
12271
Post by: JB
Just Dave wrote:Daniels Museum and Goodford PD: just East of St. Johns should provide suitable targets next. There is always Ling too.
But we need to try and hold Shyar and Gelasius where possible, also.
That'll be a nice red splodge on the map when JB next updates the wiki.
Done...after I finished ruining the SE corner.
43045
Post by: Casey's Law
No we are claiming so much territory what do you guys think about designating 'suggested safehouses'? Basically everyone gets a a designated building to sit in when there AP runs out, it's not strict but we all do our best to adhere to it.
Example:
Shyar(the crown of our territory) - All Vets(the ASI generation, if most of us can sit in there while regenerating it'll be tough for anyone to take back)
Gelasius - Tyrant's Legion(as allies it makes sense not to split them between buildings)
4 Corners of St. J. - The younglings(split into 4 equal groups)
Something like that would make sure we can safely hold onto the territory we want to preserve. The Mall would be nice but it's just a little too far from Shyar in my opinion. As I say, it doesn't have to be strict or anything but we could all do our best to adhere to a plan like that.
73183
Post by: Shax
Goodford Road PD has two harmanz inside and there are no barricades, but the doors are closed now. I used my second-to-last AP to enter, so I can't help with opening them. Crystal Ross is at 57 HP.
16689
Post by: notprop
I like the idea of safe houses. It gives the noncoms, camp followers, hot "party girls" and kronk some where to hang out while the rufftuff manZeds are out doing huntergathering n' killy stuff.
16387
Post by: Manchu
I get the point of "safe houses" but must remind you that is a survivor tactic.
50336
Post by: azazel the cat
I personally don't see value in safehouses, as it takes me only 1 AP to stand up, and anytime I get hit with a needle I just parachute in and feeding drag a high-value target out into the street to kill.
73728
Post by: The Blind Hunter
Is it ok for this group if I create another character (of course in another suburb) that maybe in the future could join a different group?
I'm ok in this horde and I love to be a zombie, I just want to experience other classes (know your enemy policy).
16387
Post by: Manchu
I don't think they mean safe houses, i.e., where you don't get needled or dropped; I think they mean holding territory. Yeah, the former is indeed nonsensical. And from a barhahrific perspective, the latter kind of grosses me out. Zambahz acting like harmanz ... bleargh! The Blind Hunter wrote:Is it ok for this group if I create another character (of course in another suburb) that maybe in the future could join a different group?
Yep, just make sure your alts are far away from each other or you might notice lower hit rates.
73728
Post by: The Blind Hunter
The Blind Hunter wrote:Is it ok for this group if I create another character (of course in another suburb) that maybe in the future could join a different group?
Yep, just make sure your alts are far away from each other or you might notice lower hit rates.
Ok thanks. I also assure you I will not give to this group any kind of news about what I am doing with my other alt.
20867
Post by: Just Dave
I'm not sure on the idea of Safe-houses. It's certainly a good idea (and the method of splitting us seems logical) if we want to hold those buildings (which will really piss off the harmans; our main reason for doing so, Manchu, despite the anti-bahrah-ness), but does lead to a pretty heavy AP consumption and an inability to hold other buildings, such as Mitchem... I was wondering if we just wanna move on at some point and re-take Mitchem etc.? Decisions, decisions... The Blind Hunter wrote:Is it ok for this group if I create another character (of course in another suburb) that maybe in the future could join a different group? I'm ok in this horde and I love to be a zombie, I just want to experience other classes (know your enemy policy). That's fine, but - as Manchu said - make sure they stay far away from each other/don't assist one-another. If you're curious, look up 'zerging' on the Wiki.
68844
Post by: HiveFleetPlastic
There should be a mathematically optimal strategy for us to follow, right? Shaax and I looked a bit at the AP efficiency of different actions briefly and it looked like:
- attacking barricades is terrible. It costs us ~4 AP to damage a barricade once with optimal skills, and only costs them anywhere near that much to add to the barricade when it's very built-up already. Rebuilding it is a bit worse with interference (when we have two zombies in the room with them) but even so it doesn't get as inefficient as breaking them until it's at Heavily Barricaded at least.
- getting shot is pretty awesome. They have to spend more AP to kill us than we do to stand up, and that's without accounting for time spent searching for ammo.
- killing harmans seems to be less AP-efficient than one might expect. How AP-efficient exactly depends on what skills and facilities the harmans have, but the best case for them to recover from death appears to be 36 AP (8 to find a revivification syringe, 10 to be revivified, 2 to stand up twice, and 16 to find and use two first aid kits). This can be much worse if they don't have the appropriate skills or access to a hospital, especially a powered one. It costs us between maybe 35 and 40 AP to kill them. The 36 estimate also doesn't include any movement they require. It seems that without access to a hospital the cost of healing back up could blow out to as much as 75 AP when the searching and lack of surgical support is accounted for. Shutting down hospitals may be key.
- ruining buildings costs us 6 AP. Repairing them costs a survivor 1 AP per day the building stays ruined. At a first look this might suggest that we should try to keep them ruined (by parking in them, for example) but that will cause us to spend even more AP moving to and from the building each day. It may be useful to park in them if we don't have enough AP to do anything else and are there already (like after we eat all the bad guys and wreck the place). It could also be valuable to disrupt their free running routes, but how useful probably depends on the route.
Any comments on these calculations very welcome.
27391
Post by: purplefood
So what exactly are we doing now?
16387
Post by: Manchu
HFP, with what goal in mind are you engaging in these calculations?
20867
Post by: Just Dave
I reckon we attack Goodford PD, Attrill Bank or Daniels Museum (whilst trying to keep Shyar and Gelasius; no-one seems to care too much for St. Johns!) whilst pondering the Safe House idea... Maybe launch the new game or move onto Mitchem soon too, but I wanna hear JB's thoughts...?
50336
Post by: azazel the cat
Is there a limit to the number of AP it can take to repair a ruined building? Because, if not, then if a building says ruined for 50+ days, does that make it unrepairable?
If so, then this should be our priority: we make hospitals and police stations unrepairable.
68844
Post by: HiveFleetPlastic
Manchu wrote:HFP, with what goal in mind are you engaging in these calculations?
Our starting point was wondering if attacking barricades is Good or Bad for us (it turned out to be more awful than I'd ever expected). From there we sort of moved on to general information to inform the maximisation of destruction of harmanz and their ability to fight back.
Basically, we weren't really sure what was necessarily the best use of AP, and wanted to look into it more. Automatically Appended Next Post: azazel the cat wrote:Is there a limit to the number of AP it can take to repair a ruined building? Because, if not, then if a building says ruined for 50+ days, does that make it unrepairable?
If so, then this should be our priority: we make hospitals and police stations unrepairable.
According to the wiki, repairing something that costs more AP than you have puts you into negative AP, so you're stuck until you go positive again. There's no observed limit to how much AP it can take to repair a building, but it doesn't ever stop you from doing it, and it looks like you can do it instantly if you're okay with the sacrifice.
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Post by: purplefood
We can't not attack barricades however.
73183
Post by: Shax
So then our strategy should involve minimizing the amount of barricade destruction necessary.
By the way, Goodford Road PD is open and still has one survivor inside.
20867
Post by: Just Dave
I assume we still have 8+ bodies in Shyar?
50336
Post by: azazel the cat
Just Dave wrote:I assume we still have 8+ bodies in Shyar?
10
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Post by: JB
Safe houses are probably not the right concept for a horde of hungry zombies. I'm also leery of separating the Tyrant's Legion. After all, they can decide for themselves how they want to play. I'm happy to have their help, and I always enjoy seeing a few of them in every battle that I'm in.
It would help to have some of the veteran zeds haunt Shyar and/or Gelasisus, but Saint John's Cathedral has no tactical value since it is neither a resource point nor a major base.
We are ginning up a plan for a "Fox Hunt". Who has a human that you really, really want to hunt down? Taking nominations for five names starting now!
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Post by: purplefood
4 names. We have already decided on one.
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Post by: JB
The Blind Hunter wrote:Is it ok for this group if I create another character (of course in another suburb) that maybe in the future could join a different group?
I'm ok in this horde and I love to be a zombie, I just want to experience other classes (know your enemy policy).
Casey's Law is looking to get the Augarde Street Irregulars started up again. Anyone with an alt should consider joining them as a survivor group far away from Vinetown.
Casey, should they PM you or can you tell them where to join you in Malton?
16387
Post by: Manchu
HiveFleetPlastic wrote:Basically, we weren't really sure what was necessarily the best use of AP, and wanted to look into it more.
Sure, what I mean is, best use of AP to do what? Automatically Appended Next Post: JB wrote:Who has a human that you really, really want to hunt down?
Sister Rita and Damon Delacroix should always be on such a list.
50336
Post by: azazel the cat
Who's this Damon fellow?
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Post by: HiveFleetPlastic
Manchu wrote:HiveFleetPlastic wrote:Basically, we weren't really sure what was necessarily the best use of AP, and wanted to look into it more.
Sure, what I mean is, best use of AP to do what?
I think I'd characterise our goal as "to provide opposition." I see us as the antagonists, with our goal being to stymie the attempts of the harmanz to hang around being bored, which is presumably their end goal.
So, the more effective we can be at providing opposition, the better, though I'd add the caveat that I don't want to pick on any specific harmanz (defeating harmanz good, doing it by driving them out of the game bad) and I'd want to largely avoid "metagaming" (er, except for posting here, I guess). With those avenues closed, AP efficiency is a core consideration.
73183
Post by: Shax
In the short term: The best way to spend our AP to cost the survivors their AP.
Since AP is the only limited resource, in order to kill harmanz, wreck their stuff, and make them unable to keep up with us, we have to win the AP battle. That means having more AP by having more players, and/or using our AP more effectively than they are.
In the long term: My idea of the goal of zombies is to drive the survivors out of a suburb, perhaps wreck the buildings to make it harder for them to return later, then follow the tasty braainz wherever they fled to.
Given the huge population of survivors currently, it seems like we might just keep attracting more of them to the area instead. We might need a solid strategy then to prevent being kicked out onto the streets with nothing to do but hit barricades that get rebuilt too quickly.
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Post by: Manchu
Along with myself and Sister Rita, another early member of M.E.R.C.Y.
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Post by: Just Dave
Manchu wrote:Along with myself and Sister Rita, another early member of M.E.R.C.Y.
Whooooa!
You were a member of MERCY? Did not know your Vinetown history involved that.
Definitely up for Damon and Rita on the list. Combine that with McManix and Happysocks and that's 4?
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Post by: Manchu
Rita and I founded M.E.R.C.Y., along with another survivor called Morgan Blair. Damon joined later but is obviously one of the most devoted M.E.R.C.Y. members.
20867
Post by: Just Dave
Manchu wrote:Rita and I founded M.E.R.C.Y., along with another survivor called Morgan Blair. Damon joined later but is obviously one of the most devoted M.E.R.C.Y. members.
I feel like a kid sitting cross-legged listening to a story...
Mind if I ask what happened next?
43045
Post by: Casey's Law
I see that kicked up a bit of discussion. Firstly I should maybe have worded the proposal differently. I'm not actually concerned with safehouses for the purpose of safety or even really the holding of territory. It's more about withholding the resources that the shackled survivors think they need. It's very well to continually take, lose and take buildings from them but it doesn't really bother them and so they will never seek the true path. If we can remove what they want permanently then we can cripple them in the name of Barhah and continue to harass them at the same time.
We have already embraced Barhah, it's a single state which we have achieved. I don't think harassing our enemies to the best of our ability jeopardizes this, we are already harassing them, just not very efficiently.
Also, the buildings I suggested were just examples due to current circumstances. Although Mitchem is quite a distance from Shyar it wouldn't be impossible to hold onto both. And I wasn't seperating the Tyrants at all, it made sense for them to sit on a building together as I would imagine they'd want to and holding Gelasius is an important task. The fact is sitting in the building is just something for us to bother with when we are going offline to regen AP. We'd still all be mixing it up out on the field and it wouldn't be set in stone. Say I couldn't make it back to my designated safehouse, I'd likely just jump in somewhere else, Gelasius maybe.
As for the ASI, I'd like to know if the other actives are nearby the original grounds or something to possibly rejoin although I'm Zombing it up right now.
What I would like to do is gather a group of alts with my Doctor in Whittensdie which is endless fun and a particularly difficult place to be a survivor.
For those thinking about the best way to use AP as a zed: the best thing is just learning to pick your targets well and make survivors spend more AP. The more you play the more tips you pick up for scouting out a target quickly and causing a bit of mayhem. If you get into a building with survivors it's good to infect them all if you have the skill, a couple of infections often doesn't bother them but if we all do it it shuts down the AP they can spend and forces them to search for first aid kits they otherwise wouldn't need.
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Post by: Jihadin
Moved to Godfried PD...Crystal Ross with 33 HP left
With me is Shaax and Lost my dog.....
12271
Post by: JB
Jihadin wrote:Moved to Godfried PD...Crystal Ross with 33 HP left
With me is Shaax and Lost my dog.....
I would join you but I'm tired and Kronk is making shadow animals on the screen at Shyar Cinema.
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Post by: Just Dave
Casey's Law wrote:If you get into a building with survivors it's good to infect them all if you have the skill, a couple of infections often doesn't bother them but if we all do it it shuts down the AP they can spend and forces them to search for first aid kits they otherwise wouldn't need.
I know you guys often focus on the infecting, but I've always been a fan of just straight-up killing the blighters myself(or infecting if I know this isn't possible). I feel that they're quite capable at curing themselves of infection (although it is a giant pain in their ass too), and that being dead is much more of a pain for obvious reasons.
I feel that killing them means one less person to shoot back/hold the building, whilst it also causes the expenditure of needles and the AP usage and time/ AP wasted there: alongside the increased amount of medkits used to heal someone left on low HP.
Just how I've always approached things: kill if ye can; bite if ye can't.
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Post by: DA's Forever
Lings At QSB, Dont know how long it'll last.
Also I'd be interested in joinig into a survivor group again Casey. The ASI was a good time, I have a NecroTech Still laying around Malton somewhere I'm sure..
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Post by: Scrabb
Any zombie fellow care to open the police doors at Ling Boulevard Police dept?
50512
Post by: Jihadin
Duh...at another PD and out of AP trying to kill a human Waugh style
20867
Post by: Just Dave
Ling is open, empty and ruined. Gennie still needs destroying however, and graffiti schmearing.
28438
Post by: DA's Forever
Dang, Was hoping the night light meant some scared Humans were hiding inside
43045
Post by: Casey's Law
JDave - Yeh that is a fair point, the infection tactic was actually much more effective when we were starting out and were battling it out for Mitchem.
DAF - That's awesome mate, I have an ASI member outside Caiger, me TCreed and Grakmar were all there until recently protecting the Mall like the good old days. I turned on Hard Mode, got killed and couldn't find a BRR Clinic anywhere. Ended up heading off across Malton and had to ask for a survivor to help me, when I finally got back I got really unlucky and died again, since then I've been attacking as a Zombie instead still under ASI. If there was a group of us it might be possible to rot revive but it's a hassle so it might be best for me to stick it out as a zed.
If that sounds like a lot of hassle then you should join me in Whittensdie. It's a whole different game down there, it's always dangerous because the Zombies rule. I run a Doctor type character but I often have to skip over the border just to find a hospital or if I'm lucky a NT which isn't overrun. I'm looking to set up a base of operations there and try and clear out some of the dead.
Either works, just link your Char and we'll meet up and arrange something.
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Post by: DA's Forever
The Wanderer is now spent. I'll linger and haunt Ling for awhile while I regain AP, I put 1 Damage into the Genny
For Casey:
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Post by: Manchu
HiveFleetPlastic wrote:I think I'd characterise our goal as "to provide opposition." I see us as the antagonists, with our goal being to stymie the attempts of the harmanz to hang around being bored, which is presumably their end goal.
I don't know if you've read my "speech" but this is basically one half of it -- or maybe three quarters given your implicit criticism of the survivor mindset. Yeah, if the harmanz get their way then it's game over. We zambahz are basically trying to save the world in a manner of speaking.
Central to that goal is breaking free of the survivor mindset. That effort is what I think is barhah. More specifically, barhah means we must reject the attitudes and methodologies of harmanz because the result of doing so boils down to harmanz fighting harmanz (the attendant ancillary disorders are death cultism and dedicated PKing) and the result is clear: the marginalization of zambahz. Just check the current game stats.
20867
Post by: Just Dave
Ling gennie still needs destroying btw
16387
Post by: Manchu
Sure. I was called Issachar Ward back then. I can't recall where I first woke up but it was as a survivor and I made it to Caiger pretty quickly, without knowing any better. I hung around St. Isadore's for a while but got disenchanted with the recurrent "mall tours" various forum-based hordes kept launching. This was just before the First Ruin, so harmanz still believed Caiger was something special. To me, however, it felt like nothing we could do would matter in the face of a megahorde.
So I looked at a map of Malton and settled on trekking out to V-town, although I can't remember why. Even in those days, V-town was a drag. There was less than nothing going on 90% of the time and way more than we could handle in the remaining 10%. That's when I met Rita and she had this vision, under the rubric of M.E.R.C.Y., of turning our burb into a safe zone, a kind of anti-Ridleybank. Or at least that's how I heard what she had to say. So that's how it came about, just a few at first and never many.
The First Ruin happened right after that and megahordes were still tearing around Malton's malls. Mitchem as you might imagine wasn't much of a speed bump for them. Still, it felt like we were making a difference and folks were certainly lining up at the Dinovan for revives. I grew restless with it, fed up with getting steam-rolled again and again despite a growing membership. So I disappeared for a while and although I drifted in and out I was never particularly active. And every time I came back and saw Rita and the others in the exact same situation, well, it kind of poisoned me against them through the years.
I don't know what I expected when I started the ASI via Dakka. I guess I was hoping to write a new story about a better struggle. In the meantime, Issachar joined the RRF. That was the biggest thing I could think of to snap out of the ennui of survivordom, to completely turn on M.E.R.C.Y. I stuck with it for a while and started to understand barhah. No it's not the wacko religion the Militant Order raves about and it's certainly not the "team spirit" the RRF makes it out to be, either. Barhah is what makes the game possible.
That's when I put the call out for the Nurglings. As to our target -- how could it be anywhere but V-town? Automatically Appended Next Post: Got it.
28438
Post by: DA's Forever
And so a Legend was born! Thanks for the story Manchu! Automatically Appended Next Post: And so a Legend was born! Thanks for the story Manchu!
20867
Post by: Just Dave
Wow, thanks for the story Manchu. I think it's for those kind of reason's I was getting disillusioned with the efforts of the ASI and am enjoying zombie-ing much more.
My character seems so boring now: I just like messing gak up!
50512
Post by: Jihadin
I say put that on our wilki page...eerr wiki page
28438
Post by: DA's Forever
Just Dave wrote: Wow, thanks for the story Manchu. I think it's for those kind of reason's I was getting disillusioned with the efforts of the ASI and am enjoying zombie-ing much more. My character seems so boring now: I just like messing gak up! See I'm a little out of the loop but what happened with the ASI? I had to leave about halfway in because of computer problems. When I was there I felt like we were doing great. We had Caiger and the surrounding area pretty well held. Maybe the rose-tinted glasses are on?
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Post by: purplefood
The Augarde Street Irregulars did have a great name...
Shame really.
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Post by: Just Dave
DA's Forever wrote: Just Dave wrote: Wow, thanks for the story Manchu. I think it's for those kind of reason's I was getting disillusioned with the efforts of the ASI and am enjoying zombie-ing much more. My character seems so boring now: I just like messing gak up! See I'm a little out of the loop but what happened with the ASI? I had to leave about halfway in because of computer problems. When I was there I felt like we were doing great. We had Caiger and the surrounding area pretty well held. Maybe the rose-tinted glasses are on? As I recall, we had Kenefie and Cuthbert (and generally Chudleyton) well held, but were unable to kick the 30+ zombies out of Caiger, or stop them if they decided to roll through Chudleyton (which seems to be how things are now going down in Vinetown; just we didn't have the arrogance/egotism I see many (MDK) in Vinetown exhibit). Eventually more of us dropped off and we became even less influential (I recall trying in vain to hold Rodwell). I'm sure we all have different recollections! I'm sure mine's somewhat influenced by the whale of a time I'm having as a zombie!
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Post by: Jihadin
Thinking I need a Factory" Tour.......
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Post by: Just Dave
ASI were good times though. I don't think I have the time (to procrastinate) to run more than one account anymore though - sorry Casey!
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Post by: Casey's Law
You know Manch, I think that's the first time you've posted the whole thing in one go! It's a good story and I've just realised that it's entirely likely we crossed paths the first time I played too. Seems like the times and locations match up pretty well as far as I can remember.
I've always found it odd that you don't seem interested in RP but you enjoy spinning the story. Is it just a less active approach you take?
Also, I enjoy your take on Barhah but I think it would be good if you provided a little more guidance on it. What I struggle with is that your Barhah seems to peak at a complete absence of communal gaming. I'd like to be wrong but I see the very idea of having a clan in direct contest with your Barhah ideals. At least it contests the idea of abandoning harman methodology. I operate under the ideas you express about stopping marginalization and opposing to maintain the balance but I don't think organising ourselves contends with this doctrine.
To be fair ASI still had a presence until about a week ago. Simply because a few of us swapped out chars when the Nurglings moved for Vtown. Now the presence is just me and I'm undead and attacking the area I fought tooth and nail to defend for so long.
DAF - I'll add you to my contacts and drop you a pm soon so we can decide on a course of action.
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Post by: Bullockist
At goodford police station , just slaughtered someone ( i think it was actually a human this time) kinda lucky i saw Jihadins message about the station coz otherwise i was bored and was going to hunt down Kronk and pummell him.
What's next save jebus?
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Post by: Eldercaveman
Wohooo! I'm currently in mockridge heights, so only four towns away. Will be with you shortly
50512
Post by: Jihadin
Seriously looking at Vinetown block map and wondering how to put the pinch on the humanz like:
1. If we knock out Babcar Tower does that mean all commo goes down? If so and we keep it down then they're yard birds running around clueless
2. If we have another go at the mall....which mean literally all in on one corner but then they dog pile us.
3. We round robin it clock wise or counter clockwise
4. Thinking like a human and first thing I want to be is armed.......
5. There are two factories for generators....
6. We fringe Vinetown boundaries and hit the outside blocks.
7. Strap Kronk to a telephone pole and make a proper battering ram of him.....appeals to me for some odd reason
8. What's the equivalent of a Walmart in this game?
9. We do a roaming dead patrol around the mall....doesn't really appeal to me
10. Just pitching it out there. Automatically Appended Next Post: We keep this up and we top the Little Pony Thread Automatically Appended Next Post: Mueseum
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Post by: Bullockist
Jihadin wrote:Seriously looking at Vinetown block map and wondering how to put the pinch on the humanz like:
1. If we knock out Babcar Tower does that mean all commo goes down? If so and we keep it down then they're yard birds running around clueless
Automatically Appended Next Post:
We keep this up and we top the Little Pony Thread
Automatically Appended Next Post:
Mueseum
we need to take out the tower to eliminate all those gun wielding pinkos
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Post by: Jihadin
At Monk Auto.......
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Post by: Bromsy
I'm leaving Bromsie as ASI, forever. No matter how depressing his contacts list gets. I log in to bludgeon fools over the Chud occasionally.
- he's an idealist.
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Post by: Jihadin
LOL I hate you Bromsy...I forgot all about the movie Chud Automatically Appended Next Post: we have humanz at Monk Auto repair
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Post by: Steve steveson
Right, I have allot of AH and allot of zombie anger. Someone tell me where there is some chicken or where they need me to be next, coz I seem kind of at a loose end at the moment.
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Post by: Just Dave
Steve steveson wrote:Right, I have allot of AH and allot of zombie anger. Someone tell me where there is some chicken or where they need me to be next, coz I seem kind of at a loose end at the moment.
Daniels Museum or Attrill bank are probably populated.
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Post by: JB
Bullockist wrote: Jihadin wrote:Seriously looking at Vinetown block map and wondering how to put the pinch on the humanz like:
1. If we knock out Babcar Tower does that mean all commo goes down? If so and we keep it down then they're yard birds running around clueless
Automatically Appended Next Post:
We keep this up and we top the Little Pony Thread
Automatically Appended Next Post:
Mueseum
we need to take out the tower to eliminate all those gun wielding pinkos 
After further research, it appears the mobile phone tower is not a valuable target.
The humans can still use radios.
MDK and other humans also use DSS satellite phones.
Automatically Appended Next Post: Eldercaveman wrote:Wohooo! I'm currently in mockridge heights, so only four towns away. Will be with you shortly
Keep at it Eldarcaveman!
73728
Post by: The Blind Hunter
Stupid question: How can I "blood taint" my wearing? I feel too clean.
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Post by: JB
Remain calm. Clothing will become bloodied as you are wounded and killed.
http://wiki.urbandead.com/index.php/Clothing
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Post by: master of ordinance
Im outside the Godfy museum and ive smashed it down to around lightly. Go get em Nurglings
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Post by: Dark Apostle 666
You are inside the Daniels Museum, its extensive collection of skeletons now thick with dust. The doors to the street have been left wide open. Also here are Campbell Grey, Diego del Toro, Dr Dempsky, Michael Ashford, BrotherMcBeaner and Simonetta Zolfanelli.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.34 MHz. One room of the museum has been cleared, for the display of a fish skeleton, nine skulls and a bird skeleton.
Somebody has spraypainted Praise be, no ledge! onto a wall
Get some backup in here!
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Post by: Azenine
On m'way!
50336
Post by: azazel the cat
Inside the museum, Campbell Grey is down to 16 HP. Should be an easy lunch bonus for anyone that's a low level.
73728
Post by: The Blind Hunter
Ok thanks.
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Post by: JB
The Godfrey Museum, SW of Shyar, is now open
No humans inside, just a generator and thirteen sculptures.
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Post by: Casey's Law
Bromsy wrote:I'm leaving Bromsie as ASI, forever. No matter how depressing his contacts list gets. I log in to bludgeon fools over the Chud occasionally.
Your still in my contacts but I'm guessing your not on very often. Do you know of any more than the three of us that I already know? I'll continue flying the flag for ASI too whatever the situation. Automatically Appended Next Post: Ruined and smashed all the decorations in Godfrey. Swaying in Shyar again.
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Post by: notprop
God dammit! I'm all oomie again! Free chicken outside Daniel Museum - get it while its fresh!
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Post by: Just Dave
I'm the only zed inside Gelasius atm guys.
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Post by: Steve steveson
notprop wrote:God dammit! I'm all oomie again!
Free chicken outside Daniel Museum - get it while its fresh!
I'll do what I can but I'm low on AP now.
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Post by: JB
You were the only zed.
BTW, nice destruction at Godfry by Casey's Law. I came back from lunch to find the whole building devastated!
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Post by: master of ordinance
Im back at Shyar. Damn you Kronk, hideing in the dark!
43045
Post by: Casey's Law
notprop wrote:God dammit! I'm all oomie again!
Free chicken outside Daniel Museum - get it while its fresh!
If you can get inside a tall building you can jump out to kill yourself and then continue going about your Zombie buisness.
JB wrote:BTW, nice destruction at Godfry by Casey's Law. I came back from lunch to find the whole building devastated!
Haha, thanks. To be fair you guys have already emptied it so it was a really easy job.
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Post by: Monster Rain
Peter hospital is open with one inside, as well as a generator.
I infected him but I ran out of AP, so I fell back to Shyar.
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Post by: Steve steveson
notprop wrote:God dammit! I'm all oomie again!
Free chicken outside Daniel Museum - get it while its fresh!
Stop hitting me! I'm trying my best! It's not my fault I couldn't hit the side of a barn!
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Post by: notprop
Steve steveson wrote: notprop wrote:God dammit! I'm all oomie again! Free chicken outside Daniel Museum - get it while its fresh! Stop hitting me! I'm trying my best! It's not my fault I couldn't hit the side of a barn! Haha, I would tryi to goad you pansies into doing it and save me the hassle of finding a tall building. Personally I was chuffed to bits at striking you on the third attempt! (it usually takes longer when trying to hit kronk)
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Post by: Steve steveson
I'll keep attacking you every half hour, but it may take a while if noone else helps. I just missed again.
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Post by: easysauce
peter hostpital still open with one insidee larry something, i got him down to 26hp
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Post by: HiveFleetPlastic
I re-broke the Daniels Museum barricades and opened the door. There are six harms in here still. notpopped is also still outside.
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Post by: notprop
Yeah, stop fannying about with museums and doors and kill me already.
As an Oomie I can't hit squat, undead I am a regular killin' machine! (sorta)
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Post by: HiveFleetPlastic
I thought someone else would need the XP more, so I left you alone. None of the harms in here are very damaged, so I'm not really going to be able to make much of an impact.
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Post by: Manchu
Casey's Law wrote:Also, I enjoy your take on Barhah but I think it would be good if you provided a little more guidance on it. What I struggle with is that your Barhah seems to peak at a complete absence of communal gaming. I'd like to be wrong but I see the very idea of having a clan in direct contest with your Barhah ideals. At least it contests the idea of abandoning harman methodology. I operate under the ideas you express about stopping marginalization and opposing to maintain the balance but I don't think organising ourselves contends with this doctrine.
Strategy defines our purpose; our tactics achieve it. As barhah is a strategic matter, let's always ask ourselves what we want in contrast to the survivor mindset. Survivor gameplay aims at imposing a static order on Malton. Our gameplay must be dedicated to realizing Malton's chaotic potential.
Ridleybank, the Homeland, is an instructive example of the survivor mindset at work in zambahz. Superficially, it is the opposite of what harmanz want: buildings all dark and ruined with their doors hanging loose. But this, too, is a kind of static order. This is what zambahz who still think of themselves as harmanz would produce. The RRF is ultimately just an undead version of a survivor group.
This is not because the RRF employs tactical organization. This is because their strategy is take and hold. Their strategy is not what I would call barhah. Now, the strategy of barhah does not preclude organized tactics generally. There are tactics, however, that tend to imprison zambahz in the survivor mindset. The line can seem very thin if you do not have a clear understanding of barhah.
For example, when we smash open a building, kill or chase away all the harmanz, bust the gennie, and ruin it, what should happen then? What further action justifies the investment of so much AP? The survivor mindset, which is unfortunately our default, is to defend our investment and keep it dark and ruined. Rejecting that urge does not mean we cannot be tactical; it means we must first think strategically -- and do so as zambahz.
Harmanz believe that the value of their actions depends on how long the consequences endure. If they recapture and fortify a mall only to have it ruined a day later then they say their efforts were wasted. This is because anything that disrupts their imposition of order defeats them. Therefore, if zambahz ruin a mall and it is repaired and barricaded the next day we zambahz should not say our efforts were wasted. To do so is to think like harmanz.
Now, that does not mean we should only and always strike, ruin, and move on. The harman attempt to impose order comes down to a strategy of defending resource buildings. Disrupting the harmanz sometimes entails tactically sticking around. But this is different from "holding" a building. A zambah standing in building is like a barricade; it makes the survivor attempt to impose order more expensive.
But a zambah is not a barricade. Barricades are the harmanz' second best weapon in their war to make Malton static. A barricade is frozen AP, like a zambah who has run out of AP. When we try to hold buildings, we are reducing ourselves to a piece of barricade. This is okay for when we "sleep" but otherwise? How boring! No wonder then that so few play zombahz these days. This is what I mean by the survivor mindset marginalizing zambahz.
Only when we stop thinking like harmanz can we start playing like zambahz. In Urban Dead, unlike for example Walking Dead, zambahz are not mindless props in a story about harmanz fighting each other. We are the antagonists. Without us, there is no story -- no Malton -- no Urban Dead. And yes, we can act tactically. But those tactics must always be founded on barhah strategy, otherwise the story will fizzle.
Today, harmanz outnumber zambahz nearly two to one. What that translates to is wide swathes of Malton where the game has basically ended. When I talk about barhah, I am trying to explain how this happened. It's not the harmanz' fault; they're doing exactly what they should. It's zambahz who are playing like harmanz because they never heard of barhah, or think its some religious idea, or just a slogan grumbled while eating bra!nz.
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Post by: notprop
Urban Dead wrote:
Since your last turn:
o A Zombie clawed at you for 3 damage (21 minutes ago)
o The zombie grabbed hold of you (21 minutes ago)
Ewwww, not the sort of attention I was after guys, kill me don't hug me!
6hp left who wants it?
73728
Post by: The Blind Hunter
notprop wrote:Urban Dead wrote:
Since your last turn:
o A Zombie clawed at you for 3 damage (21 minutes ago)
o The zombie grabbed hold of you (21 minutes ago)
Ewwww, not the sort of attention I was after guys, kill me don't hug me!
6hp left who wants it?
Gotcha!  second kill. Thanks
16689
Post by: notprop
Good lad, I'm off on a rampage in a museum!
Waaaugh!
12271
Post by: JB
You are inside the Daniels Museum, its extensive collection of skeletons now thick with dust. The doors to the street have been left wide open. Also here are Campbell Grey (29HP), Diego del Toro (44HP), Dr Dempsky (60HP), Simonetta Zolfanelli (60HP) and Michael Ashford (60HP).
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.34 MHz. One room of the museum has been cleared, for the display of a fish skeleton, nine skulls and a bird skeleton.
Somebody has spraypainted Praise be, no ledge! onto a wall.
There are three other zombies here, two of them from your horde. You recognise Azenine, Lost My Dog and notpopped.
16689
Post by: notprop
Campbell is on 2hp. No one kill him he's mine! Edit, got 'im, in your face oomies!
43045
Post by: Casey's Law
Thanks Manch, well done for posting that. Barhah is the ideal that founded this group but I think you'll find that most of us haven't given it any time simply because it is rarely expressed in bite sized form and many of us are casual gamers. Also, your interpretation of Barhah isn't the same as the one expressed in the wiki which is the go to guide for all players.
So allow me to extract the essence of Barhah and present it as a strategy which most effeciently achieves our ideals:
a) Designate multiple targets - More often but not always those which the harmans perceive to have tactical value.
b) Attack targets - All targets attacked simultaneously by sub groups.
c) Sway inside targets. - While waiting for AP to regenerate and until all current targets have been completely destroyed.
d) Repeat. - Using new targets, only re-designating a target once it has been renewed by the harmanz.
I believe that to be the more effective path to take from here. If there is no challenge to that conclusion and we want to execute it then we have to decide who and how we designate sub groups and targets. Of accepted and executed then it might be worth adding it to the OP.
12744
Post by: Scrabb
You maul Michael Ashford for 3 damage. They drop to 18 HP.
13625
Post by: phantommaster
OK I got another question for you guys, I've just bought Vigour Mortis, but it says I have a 17.5% chance of hitting with the claw attack, and 10% with teeth. Shouldn't it be higher?
12271
Post by: JB
Are you attacking a barricade? Because to hit chances are halved for that target.
20867
Post by: Just Dave
Need more bodies in Gelasius: they've taken out Manchu leaving just me inside.
16387
Post by: Manchu
Casey's Law wrote:your interpretation of Barhah isn't the same as the one expressed in the wiki
Very true. If you just go by the wiki entry, you'll find a rather empty concept. Casey's Law wrote:So allow me to extract the essence of Barhah and present it as a strategy which most effeciently achieves our ideals
Well, again, don't confuse tactics for strategy. The strategic question is "what do we want to do?" The tactical question is "how do we want to accomplish it?" That said, I don't disagree with the tactics you describe because I think they can help achieve the barhah strategy. The issue of barhah strategy is what constitutes zombahz victory? Put most pragmatically, zombahz are winning (our victory is not an endpoint) when survivors are spending AP to use their resources faster than they can gather them. Examples include - when cades are being torn down faster than they can be reinforced - when ammo, medkits, and needles are being consumed faster than they can be replenished - when harmanz spend more time fleeing than cading - when more survivors are waiting for revives than providing them The classic tactic for achieving these strategic goals is forming a megahorde, boiling things down to zombahz just having more (much, much more) AP than harmanz. I salute JB's and others' efforts to swell the ranks of the Nurglings. But we are not going to be a megahorde any time soon. Even worse, it is the survivors who have the numbers advantage. I agree with Shax and HFP that overcoming the AP deficit is a major challenge for us. That said, the AP battle is not strictly one-for-one. I just mentioned that the megahorde tactic relies on having much, much more AP than defending harmanz. This isn't just a matter of there being more zombahz than harmanz. Harmanz have a wider range of options when it comes to spending AP, which means they require more coordination to be effective. The comparative simplicity of zombahood gives rise to the myth of hive mind. The truth behind hivemind is that zombahz only need coordinate target and time.
43045
Post by: Casey's Law
Manchu wrote: Casey's Law wrote:your interpretation of Barhah isn't the same as the one expressed in the wiki
Very true. If you just go by the wiki entry, you'll find a rather empty concept.
I completely agree, the ideals you express aren't remotely vacuous like those in the wiki.
Manchu wrote: Casey's Law wrote:So allow me to extract the essence of Barhah and present it as a strategy which most effeciently achieves our ideals
Well, again, don't confuse tactics for strategy. The strategic question is "what do we want to do?" The tactical question is "how do we want to accomplish it?" That said, I don't disagree with the tactics you describe because I think they can help achieve the barhah strategy. The issue of barhah strategy is what constitutes zombahz victory? *snip*
True, this is a wording issue on my part rather than a misunderstanding of concept.
I actually believe that realisation of our ideals is to achieve a balance of harman to zambah combat ergo creating an eternal struggle in which we are the victors but the harmanz believe there are no victors. I think the tactics I suggested express that within our area of influence.
Now let's imagine for a moment we achieve our goal of endless combat and victory that I have suggested. If at this point circumstances outwith our influence range put the harman population into decline as, the zambah population is now, then our Barhah would transfer to being a harman concept. We would embrace the needle and the concept would turn on it's head. Correct?
If that is the case then are we in fact the self proclaimed, philosophical custodians of Urban Dead? Which, I think you'll find, is awesome.
16387
Post by: Manchu
Casey's Law wrote:If at this point circumstances outwith our influence range put the harman population into decline as, the zambah population is now, then our Barhah would transfer to being a harman concept.
Do you mean, would we play survivors at that point? Sure, probably with alts. But barhah would remain what it is, just as the survivor mindset remains what it is with the currently shrinking zambah population. And I doubt the harmanz' numbers will ever crash like the zambahz' have for the simple reason that humans (that is, folks who play Urban Dead) tend to think like harmanz rather than zambahz, which is the very thing that got us into this mess to begin with. I should clarify, what I mean by "marginalization" is twofold. This issue is not just a declining population and the attendant end of Urban Dead. There's the further concern of zambah identity/culture/whatever you want to call it disappearing such that the shrinking number of us remaining face increasingly boring gameplay.
50512
Post by: Jihadin
Dempsey DOWN
Simonetta at 56 HP
43045
Post by: Casey's Law
Manchu wrote:Do you mean, would we play survivors at that point? Sure, probably with alts. But barhah would remain what it is, just as the survivor mindset remains what it is with the currently shrinking zambah population. And I doubt the harmanz' numbers will ever crash like the zambahz' have for the simple reason that humans (that is, folks who play Urban Dead) tend to think like harmanz rather than zambahz, which is the very thing that got us into this mess to begin with. I should clarify, what I mean by "marginalization" is twofold. This issue is not just a declining population and the attendant end of Urban Dead. There's the further concern of zambah identity/culture/whatever you want to call it disappearing such that the shrinking number of us remaining face increasingly boring gameplay.
Haha yeh it was a hypothetical situation that I doubt would ever occur for the reason you already gave.
So, since Barhah is slightly more complex than the main idea expressed in my initial gameplan, it requires more action. Actions to cure the marginalization of cultural identity and boring gameplay will have to be a little different...
Culture thrives on it's practice, so what exactly are we attempting to preserve? Language? If so we have to actively encourage it's use.
Gameplay becoming increasingly boring is hard to fix from the perspective of the gamer and the developer isn't developing. The key is to colloborate with other gamers and to communicate.
Assuming I have understood your premise and you agree with my conclusion then the correct course of action is to continue communicating with the clan here on Dakka and encourage the use of communicating here and in game in Zamgrh.
50512
Post by: Jihadin
33 HP left on Simonetta
39188
Post by: Bullockist
errr... was i supposed to smash the radio transmitter? (i'm not sure if zombies can listen to radios - so i smashed it anyways)
73728
Post by: The Blind Hunter
Where is she? I'm in St. John's Cathedral.
50512
Post by: Jihadin
Running around now scared pantless Automatically Appended Next Post: Was in Daniels Mueseum
68355
Post by: easysauce
goodford road PD cades are down, someone open doors for me pls!
12271
Post by: JB
There are no humans in Goodford, only zombies.
20867
Post by: Just Dave
IIII'mmmm still standing...
... but am down to 3hp. If someone could finish me off, I'm inside Gelasius, that'd be grand.
12271
Post by: JB
Just Dave wrote:IIII'mmmm still standing...
... but am down to 3hp. If someone could finish me off, I'm inside Gelasius, that'd be grand.
Done!
It took me seven swings though. You kept running around the room singing The Gingerbread Man song.
20867
Post by: Just Dave
 Uhh... Thanks?
I do frickin' love the gingerbread man song tbh.
12271
Post by: JB
Just Dave wrote: Uhh... Thanks?
I do frickin' love the gingerbread man song tbh.
But now I cannot get that silly song out of my head!
For anyone interested, Big Bash 4 will begin this Wednesday. See their info page. They will announce the starting suburb later this week.
Here in Vinetown, we are going to play a Human Hunting Game AKA A Fox Hunt.
The game officially begins at 0001 BST on Monday, 27 May, and ends at 0800 BST on Saturday morning, 1 June, which should allow everyone five evenings to find the prey. For those in North America, those times translate to 6:01 PM on Sunday thru 2 AM on Saturday. That might give the North Americans a bit of an advantage but probably not since Just Dave will announce identified locations of the prey (those we know about) and he lives in England, so there won't be any tips until he is ready on Monday, the 27th.
The human targets are:
1812lsd
Berkman Frick
MrHappySocks
Sister Rita
Mick McManix
Damon Delacroix
John89
The objective is to score points by landing the killing blow for any of the targets, while they are human. No points awarded for killing them while they are zombies, but you can make a kill as a zombie or human. We require proof of a kill, either a screen capture/snip or a witness from our horde that is posted in this thread. You can get points for killing the same person multiple times should they be revivified during the week. However, no camping at revivification points.
You might want to group up with friendly zombies into kill teams. Tearing open the 'cades and eliminating a target is often more than a one zombie job.
All zombies and/or kill teams (with a cool name) that make a kill will be recognized on our Group Wiki Page.
To those about to make the harmanz die, we salute you!
50463
Post by: Eldercaveman
JB wrote: Just Dave wrote: Uhh... Thanks?
I do frickin' love the gingerbread man song tbh.
But now I cannot get that silly song out of my head!
For anyone interested, Big Bash 4 will begin this Wednesday. See their info page. They will announce the starting suburb later this week.
Here in Vinetown, we are going to play a Human Hunting Game AKA A Fox Hunt.
The game officially begins at 0001 BST on Monday, 27 May, and ends at 0800 BST on Saturday morning, 1 June, which should allow everyone five evenings to find the prey. For those in North America, those times translate to 6:01 PM on Sunday thru 2 AM on Saturday. That might give the North Americans a bit of an advantage but probably not since Just Dave will announce identified locations of the prey (those we know about) and he lives in England, so there won't be any tips until he is ready on Monday, the 27th.
The human targets are:
1812lsd
Berkman Frick
MrHappySocks
Sister Rita
Mick McManix
Damon Delacroix
John89
The objective is to score points by landing the killing blow for any of the targets, while they are human. No points awarded for killing them while they are zombies, but you can make a kill as a zombie or human. We require proof of a kill, either a screen capture/snip or a witness from our horde that is posted in this thread. You can get points for killing the same person multiple times should they be revivified during the week. However, no camping at revivification points.
You might want to group up with friendly zombies into kill teams. Tearing open the 'cades and eliminating a target is often more than a one zombie job.
All zombies and/or kill teams (with a cool name) that make a kill will be recognized on our Group Wiki Page.
To those about to make the harmanz die, we salute you!
Got to get to Vinetown in time for this
43045
Post by: Casey's Law
Boned Daniels. Automatically Appended Next Post: This is a great idea JB, well done buddy.
I'm not too interested in setting up a team but my char is buyable if anyone wants Zombie's Law on their side. Just make your case and I'll join someone on the hunt. Bare in mind I'm GMT time 9ish to 12ish.
20867
Post by: Just Dave
Chatwin at QSB.
I think I'll just free-roam for the fox hunt and mix things up as I can.
I agree though, great idea. Keep holding Gelasius and Shyar though lads.
16387
Post by: Manchu
Chatwin is open.
JB, Fox Hunt = Excellent!
27391
Post by: purplefood
Bullockist wrote:errr... was i supposed to smash the radio transmitter? (i'm not sure if zombies can listen to radios - so i smashed it anyways)
Zombies can if they have a radio on them when they become zombies...
20867
Post by: Just Dave
Ruined Chatwin.
People probably want to split up into kill teams of up to 5 people for the fox-hunt. Silly team names welcome!
12271
Post by: JB
Just Dave wrote:People probably want to split up into kill teams of up to 5 people for the fox-hunt. Silly team names welcome!
As Dave pointed out, the Fox Hunt requires teams in order to successfully dig the foxes out of their little warm burrows.
Kill Teams consist of five or fewer members. To speed up the formation of teams, I suggest the following:
1. Team DUPAY
HiveFleetPlastic
Shax
Bullockist
Eldarcaveman
Doctadeth
2. Team Biters
Jihadin
easysauce
Scrabb
TheDiscoSpider
----
3. Team Bashers
kronk
Azazel the Cat
DA's Forever
Bromsy
EDIT: + Azenine
4. Team Tyrant
polaria
Azenine
Eetion
Noctus Comix
Tanith Ghost
5. Team Europa
The Blind Hunter
Master of Ordinance
DarkApostle666
notprop
Steve steveson
6. Team UK
Phantommaster
Verses
BeastWarrior
Albatross
cpl-hicks
7. Team Old Guard
Monster Rain
Fitzz
Grakmar
d-usa
Non-aligned
Manchu
Casey's Law
Morathi's Darkest Sin
Purplefood
Just Dave
JB
Feel free to come up with better team names and work out team swaps if you really want to join a different team.
Did I leave anyone out?
BTW, DUPAY stands for Down Under Plus A Yank.
ADDED: Points system
Five Points for killing a target
One Point for killing another human (but not Free Chicken)
28438
Post by: DA's Forever
Great Idea Jb! For anyone not overly interested in the fox hunt "A Factory" On the left edge of Vinetown has two humans in it.
73183
Post by: Shax
The harmanz in the West Factory are dead, but we ran out of AP and the generator and radio are still working.
12271
Post by: JB
DA's Forever wrote:Great Idea Jb! For anyone not overly interested in the fox hunt "A Factory" On the left edge of Vinetown has two humans in it.
The Fox Hunt doesn't begin for 27 more hours so everyone can use up all the AP they have right now and still start the hunt with a full 50 AP on Monday morning.
Points will be awarded for all humans killed but the primary targets are worth 5X the points.
EDIT: There is a human standing outside of Chatwin Library. He is named howdoyougetthem and he has 26 HP.
Chicken...
43045
Post by: Casey's Law
The teams look good JB!
DAF, I'll drop you a pm.
Manchu, no need to reply to my last message to you unless you really want to. I'm not really sure our conversation had a sense of purpose!  The useful thing that came of it was the tactics I proposed. We should give that a go, what do you think JB?
20867
Post by: Just Dave
What I like is that the tactics you proposed are basically what we're doing at the moment.
We left Mitchem for them to retake and repopulate, whilst we took their HQ's of Gelasius and Shyar (also serving to piss off the relevant groups), before we'll return to Mitchem again; with it being full of delightful morsels/mortals and serving as a tactical resource.
28438
Post by: DA's Forever
Yeah, Next time we crack Mitchem it'll be FULL of chicken
73104
Post by: Azenine
Not overly interested in the fox hunt and I'm unsure as to who exactly is still active in the Tyrants. Will ask around and see what I come up with.
Good idea though and I look forward to re-taking Mitchem Mall again
50463
Post by: Eldercaveman
I've finally made it to VInetown, I'm currently in the Shortis Building where should I head?
43045
Post by: Casey's Law
Just Dave wrote:What I like is that the tactics you proposed are basically what we're doing at the moment.
We left Mitchem for them to retake and repopulate, whilst we took their HQ's of Gelasius and Shyar (also serving to piss off the relevant groups), before we'll return to Mitchem again; with it being full of delightful morsels/mortals and serving as a tactical resource.
Good point, I was thinking in terms of much shorter timeframes so I didn't see the comparison. Whatever we do works for me really, as long as we are all happy it is a good representation of the Nurgling notion of Barhah.
68844
Post by: HiveFleetPlastic
After we killed the harmanz in the factory on the west edge of Vinetown, a survivor came in, killed everyone except me (assisted by one of the then eaten, now-risen survivors), barricaded it to Heavily and left. I thought that was nice of them, so I've completed their work by ruining the building and thus creating a (weak) piñata!
50512
Post by: Jihadin
Ling PD is open...need someone to ransack it Automatically Appended Next Post: Also
"You are at Waite Plaza. Also here is alexxander22.
Somebody has spraypainted 58/100: In this hollow valley onto a wall.
There is another zombie from your horde here. It's M'kar.
You maul alexxander22 for 3 damage. They drop to 25 HP."
Need a Assist 8) if M'Kar doesn't get him
73728
Post by: The Blind Hunter
Guys, I noticed just right now that this group (my group) provides medals for certain achivement to his fellowers.......... are they still in use? How can I get and show them?......From my calculations I could have "First kill oh yeah", "He needed re-killing" and "Radio Silence...d"..... but I think I can prove just the first two.
PS: I really like this game  Team Europa for the win.
50512
Post by: Jihadin
JB for awards but I think he wiki it
12744
Post by: Scrabb
Caunt Street Police Dept at lightly barricaded.
68355
Post by: easysauce
gelassius is lost and VHB
12271
Post by: JB
The Blind Hunter wrote:Guys, I noticed just right now that this group (my group) provides medals for certain achivement to his fellowers.......... are they still in use? How can I get and show them?......From my calculations I could have "First kill oh yeah", "He needed re-killing" and "Radio Silence...d"..... but I think I can prove just the first two.
PS: I really like this game  Team Europa for the win.
The medals and t-shirts are hosted on the Urban Dead Wiki...here in Category:Medals.
You can use the images in your Dakka signature by linking to the image in the Wiki. Just make sure you click on the image to get the full url. I recommend recoloring the background of the image though since the current background is white. If I have time today, I may recolor them for use in Dakka.
If you register for the Wiki, you can also create your own character page AKA User Page and hang all of your medals and T-shirts with descriptions there. To create a user page, when you are registered and logged in, just click on the tab with your name at the top of the screen and follow instructions. Help is available in the Wiki to guide you in adding to/editing the Wiki. It follows standard Wiki practices and I am learning a lot about them from Urban Dead.
Automatically Appended Next Post:
Gelasius now at Loosely.
50463
Post by: Eldercaveman
Currently at Caunt Street PD anywhere in particular I should head?
12271
Post by: JB
Azenine wrote:Not overly interested in the fox hunt and I'm unsure as to who exactly is still active in the Tyrants. Will ask around and see what I come up with.
Good idea though and I look forward to re-taking Mitchem Mall again 
Just think of the Hunt as adding a bit more purpose to your human hunting. Get as many as you can, as a group in five days, and see which group gets the most. Honors go to the most points and the teams that kill the primary objectives.
Sister Rita was revivified at Dinovan so she should be back in game just in time for the hunt.
If there are not five active tyrants, we can put you and polaria in another team...three teams still need members.
50463
Post by: Eldercaveman
20867
Post by: Just Dave
One harman inside Gelasius at 34hp.
This is why we need bodies inside the place when possible.
73104
Post by: Azenine
As I have taken Azenine right out of Vinetown all the way to the edge of Malton (so that two accounts don't interfere with each other), I'm bringing in my tooled-up human character to Vinetown for the hunt. I won't reveal the username here publicly, so if you're interested either head over to the Mitchem Mall Brigade forum (link in first post) or PM me here
12271
Post by: JB
Jude Chavel killed two of us in Gelasius.
I'm guessing he got you, Dave, as well as Shax.
Automatically Appended Next Post: Azenine wrote:As I have taken Azenine right out of Vinetown all the way to the edge of Malton (so that two accounts don't interfere with each other), I'm bringing in my tooled-up human character to Vinetown for the hunt. I won't reveal the username here publicly, so if you're interested either head over to the Mitchem Mall Brigade forum (link in first post) or PM me here 
That sounds like a good plan, Azenine. Will any of the Tyrant's Legion be able to help you or will you need to join another Kill Team?
73104
Post by: Azenine
I've just contacted polaria to see if he's interested, but he hasn't been online for the past four days, so I wouldn't keep my hopes up. The others seem to have lost interest, so I wouldn't count on their support. So yeah, if I could be put into a kill-team, that would be great  I'm GMT+2 and available usually in the evenings (6-10PM) and early mornings (around 8PM, but only for a short time).
12271
Post by: JB
Azenine,
Would you prefer to join Jihadin or kronk's teams?
73104
Post by: Azenine
I'll go with kronk and his lot. Bashing is right up my alleyway!
43045
Post by: Casey's Law
Unwrapped, slightly chewed lunch 1N of Shyar.
2764
Post by: AgeOfEgos
Braaaainnnnssss http://www.urbandead.com/profile.cgi?id=2129326 I smashed at a barricade until I was out of action points--guess I need to read the Wiki!
12271
Post by: JB
Hah! I am trying to save up some AP for tomorrow in case one of the kill teams needs me to open a door.
@The Blind Hunter, take a look at my sig and see if those are the medals that you want. I have updated the Wiki image files so you should be able to link to them in your sig. Just copy and paste the text in the spoiler into your Dakka sig.
HiveFleetPlastic wrote:After we killed the harmanz in the factory on the west edge of Vinetown, a survivor came in, killed everyone except me (assisted by one of the then eaten, now-risen survivors), barricaded it to Heavily and left. I thought that was nice of them, so I've completed their work by ruining the building and thus creating a (weak) piñata!
Nice move, HiveFleet! Is it still a piñata? If so, I will add it to the Wiki map update.
Also, thanks to you and Shax for the AP analysis. That was very thought provoking.
RYAN! Awesome! Welcome to the Horde! Lots of info and links in the thread's original post. The Wiki has all kinds of tips too.
Which suburb are you in right now?
68844
Post by: HiveFleetPlastic
JB wrote: HiveFleetPlastic wrote:After we killed the harmanz in the factory on the west edge of Vinetown, a survivor came in, killed everyone except me (assisted by one of the then eaten, now-risen survivors), barricaded it to Heavily and left. I thought that was nice of them, so I've completed their work by ruining the building and thus creating a (weak) piñata!
Nice move, HiveFleet! Is it still a piñata? If so, I will add it to the Wiki map update.
I'm still in the factory at the moment. The survivors have bashed it down to VSB (it was only at HB to begin with). One came in and hit me a bunch, then ran away. A low-level survivor has, for some reason, decided to take cover in here, so I am in the process of converting him, but temporarily out of AP. I also destroyed their generator and radio transmitter earlier.
JB wrote:Also, thanks to you and Shax for the AP analysis. That was very thought provoking.
You're welcome! Spending AP wisely is super important so I think it's good to have some information on how best to use it.
One thing I'm not sure of yet is how worthwhile breaking radios and generators is. Perhaps a subject for further examination!
2764
Post by: AgeOfEgos
JB wrote:
RYAN! Awesome! Welcome to the Horde! Lots of info and links in the thread's original post. The Wiki has all kinds of tips too.
Which suburb are you in right now?
Right now I'm in Brooke's Hill. I should be able to read up later tonight on what to do  .
73728
Post by: The Blind Hunter
@JB, Thanks man. I really appreciate.
@Ryan Welcome!
PS: I'm on a rush for my university exams right now. Don't know if I will be able to follow the hunt. I'll try.
12271
Post by: JB
AgeOfEgos wrote: JB wrote:
RYAN! Awesome! Welcome to the Horde! Lots of info and links in the thread's original post. The Wiki has all kinds of tips too.
Which suburb are you in right now?
Right now I'm in Brooke's Hill. I should be able to read up later tonight on what to do  .
See the map on the Wiki. You need to go southeast about four surburbs to reach us in the NW corner of Vinetown. Zombies move slowly until they get the Lurching Gait skill so you it may take you a couple of days of action points ( AP) to reach us. Moving diagonally will help.
Automatically Appended Next Post:
The Blind Hunter wrote:@JB, Thanks man. I really appreciate.
@Ryan Welcome!
PS: I'm on a rush for my university exams right now. Don't know if I will be able to follow the hunt. I'll try.
I will see if I can make smaller medals that are still easy to read.
The FOX HUNT:
The hunt begins in 1 hour and 22 minutes. Everyone remember to claim your kills. Ordinary humans are still worth one point. The seven primary targets are worth five points. These selected seven humans are listed in my signature for easy reference.
You need to show proof of a kill. Either another zombie from our horde has to be able to witness the kill by seeing it in the same building or you need a screen capture or snip (MS snipping tool) or a good picture from a camera that you can post here in the thread.
You can claim points for kills until 0800 BST on Saturday morning. I will keep a running tally of points by zombie and team. Dave will be announcing locations of primary targets as we spot them.
I will announce the winning teams (top 3) on Saturday morning (BST) and will add the results to our Group Wiki page for posterity.
After the hunt ends on Saturday morning, we are considering joining Big Bash 4. The organizers sent a personal invite to The Nurglings. Apparently other zed groups have noticed us. That's a compliment to the dedicated brain gnawing and barricade smashing that each of you has contributed.  What's the consensus? Is everyone willing to walk around Malton with Big Bash 4's zombie horde to wreck hapless survivor suburb after surburb?? Let us know in this thread what you think.
43045
Post by: Casey's Law
Not sure if I'm pro big bash or not, I haven't decided yet. Also I've not decided how much I'll participate in the hunt, I'll be around for sure though, maybe steal some kills to throw a spanner in the works or hire myself out or something.
That's a little vague sorry.
73728
Post by: The Blind Hunter
I'm here for the start of the hunt. ...It's too late to suggest the change of the name "Team Europa" into "Team Rotten"?
Happy Hunting. Let's Slaughter them all!
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Post by: Verses
St Johns SE was just open, with a single near dead human inside.
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Post by: Eldercaveman
Team DUPAY, are we meeting up to hunt together or all going around on our own? Where is everyone else located?
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Post by: TheDiscoSpider
Verses wrote:St Johns SE was just open, with a single near dead human inside.
I got him, Crystal Ross is in here too.
1
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Post by: JB
Nice kill! That's one point for your team!
Crystal Ross killed terriblehorus so she is a good target too.
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Post by: Doctadeth
In other news, I just ransacked 3/4 of the church....the areas which are HB or EHB, so it'll be a pinata.
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Post by: Jihadin
Az...let me build up some AP's...like to orrow morning and I crash the barricade at Caunt Street PD...are as close to possible saving one AP to open the door
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Post by: Eldercaveman
Jihadin wrote:Az...let me build up some AP's...like to orrow morning and I crash the barricade at Caunt Street PD...are as close to possible saving one AP to open the door
I can come back to Caunt street if you want some help?
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Post by: Jihadin
Hit it tomorrow. Do think some humanz might be up in there doing the same thing we're doing. Building up AP's to kill each other
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Post by: Manchu
Chatwin at lightly!
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Post by: JB
Chatwin Library is back to Heavily Barricaded. EDIT: Manchu brought it down to Lightly.
Shyar Cinema is still ruined.
Club Theadgould is still ruined.
Peter General Hospital is Heavily Barricaded.
Godfry Museum is Heavily Barricaded.
The Buckett Building is EHB.
Ling PD is HB.
Attrill Bank is HB.
The Pilyer Hotel is Lightly Barricaded.
Mitchem Mall is EHB.
The Daniels Museum is HB.
Goodford PD is Lightly Barricaded.
Everyone is wondering where the humans are.
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Post by: Manchu
JB wrote:Chatwin Library is back to Heavily Barricaded.
Already?
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Post by: Just Dave
Open, empty and ruined.
-----------
I'm up for partaking in the big bash myself: should be good. Help wreck Malton, work alongside an even bigger horde of zombies, help level up the newer players and further put the Nurglings on the map.
Vinetown will still be here and waiting to be finished off afterwards.
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Post by: JB
You broke it down while I was wandering around. I posted all the buildings after about five minutes. Chatwin was first so you did your damage after I saw it.
Lots of scattered zombies out there. For the kill teams, you should mass effort to get barricades down and still have AP for any humans inside.
We are still waiting for scouts to report locations of the primary targets. You might save AP until that news is released.
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Post by: azazel the cat
Heh, I've got two kills already (none of 'em are high-value , though  )
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Post by: JB
Any proof of the kills?
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Post by: The Blind Hunter
For Europa (Rotten?) Team, I'm in Goodford PD cades nearly collapsed. Still no one in sight,
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Post by: master of ordinance
Smacked the church barricades again. Nearly at my 2nd skill point.
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Post by: TheDiscoSpider
Anyone mind getting the doors at Goodford Road PD?
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Post by: Eldercaveman
Anyone near enough to get the doors at the Pilyer Hotel.
You are standing outside the Pilyer Hotel, a small grey-stone building plastered with posters. The building's doors have been secured.
Somebody has spraypainted 45/100: Are raised, here they receive onto a wall.
There is another zombie from your horde here. It's Rockie Piggo.
The building's doors are closed. You do not know how to open doors.
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Post by: Casey's Law
Ruined NW, NE and SW St. Js.
Prepared a snack at Pilyer. First come first served, one point up for grabs.
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Post by: The Blind Hunter
@ team Europa..........Where do we go? I can't waste AP running in circle (that's what I have done 'till now). Again: Where do we go?
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Post by: Eldercaveman
Casey's Law wrote:Ruined NW, NE and SW St. Js.
Prepared a snack at Pilyer. First come first served, one point up for grabs.
Pilyer hotel?
I was just there, broke the barricades down, then they get built back stronger.
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Post by: notprop
I just bagged the Malton Punisher in Goodfird PD.
Anyone know how to take a screen shot on and iPhone?
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Post by: Eldercaveman
notprop wrote:I just bagged the Malton Punisher in Goodfird PD.
Anyone know how to take a screen shot on and iPhone?
press the top lock button and the main button at the same time
will auto save in your pictures
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Post by: notprop
Good work fella.
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Post by: Eldercaveman
No worries mate, quite how you are going to get it on here, I don't know. Automatically Appended Next Post: Casey's Law wrote:Ruined NW, NE and SW St. Js.
Prepared a snack at Pilyer. First come first served, one point up for grabs.
I'm inside Pilyer, if your snack was outside, he already rose up as a zombie.
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Post by: JB
Can DarkApostle, polaria, or TheDiscoSpider verify your kill in Goodford PD? Were they in the building when you killed The Malton Punisher?
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Post by: AgeOfEgos
So I'm slowly making my way down to Vinetown, as that appears from the OP that's where everyone is hanging. I'm guessing another day worth of AP to get there...
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Post by: Just Dave
Need some more bodies in Gelasius
AgeOfEgos wrote:So I'm slowly making my way down to Vinetown, as that appears from the OP that's where everyone is hanging. I'm guessing another day worth of AP to get there...
Yup. That's where we're hanging. Keep an eye on this thread to find out which buildings are open or occupied, and you can start eating and leveling up from there.
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Post by: Azenine
EDIT: See JB's post on the next page
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Post by: Just Dave
And once you've tried getting 'im, drop back to Gelasius, eh? Cause I'm now the only Zed inside...
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Post by: notprop
It's at EHB now.
Also I just noticed that Vinetown has gone Orange on the Wiki map. Well down boys and girls we'll soon be at red!
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Post by: easysauce
they are cleaning out gelassius
took my z down, but I stood him back up just in time, i think they almost have all the z's out but me
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Post by: Just Dave
It was only me and you for a while I think, but yeah, its just me now. I've opened the doors though.
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Post by: JB
Primary target Damon Delacroix spotted vicinity of the Custard Museum in Pegton (see map below of Shyar Cinema and its surroundings).
Other humans there as well.
Primary target Sister Rita still lying at Dinovan Monument. She has been revivified but has not yet stood back up.
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Post by: azazel the cat
JB wrote:Any proof of the kills?
Of course. Should we be posting the kills as we go, or would ya prefer that we save 'em up and just submit a single file of all the kill screenshots at the end? EDIT: Bam! Just got kill #3
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Post by: JB
Any proof for the other kill?
I prefer that everyone post their kills as they go so that Kronk and Jihadin can see what kills look like.
Update on report of humans at Custard Museum. There are nine of them there, including Delacroix.
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Post by: notprop
Barricades are down at club Atthill if someone can open the doors?
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Post by: Shax
Now that is the desktop of a man who knows no shame. Except for the stuff in the "shameful porn" folder.
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Post by: DA's Forever
Club Atthill Should be almost opened. It was a lightly but my last smash got another break on it. Ran out of AP or I'd give a little better detail. Looks like I might need to wander to the Museum though now EDIT: Ninja'd!
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Post by: kronk
notprop wrote:Barricades are down at club Atthill if someone can open the doors?
Just opened it for you. Empty.
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Post by: notprop
Curses, foiled again!
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Post by: JB
Azazel, I can only credit you for one kill until you provide proof of the other two.
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Post by: azazel the cat
Shax wrote:Now that is the desktop of a man who knows no shame. Except for the stuff in the "shameful porn" folder. JB wrote:Any proof for the other kill? I prefer that everyone post their kills as they go so that Kronk and Jihadin can see what kills look like.
I am a murder machine. The tally is up to 4 now. Is it okay if I just keep updating this post, so they're all in a single location? Kill #1 Kill #2 Kill #3 Kill #4 Kill #5 Kill #6
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Post by: Just Dave
Azazel, those folders on your desktop background:
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Post by: azazel the cat
Glad to brighten up everyone's day.
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Post by: Azenine
Haha, excellent
EDIT: Also, "Find: custard" in picture #4 made me chuckle... and now I want custard
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Post by: JB
Four kills in less than 24 hours. You have the Midas Touch!
The other teams are going to have to up their game.
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Post by: notprop
Winning is not important in a motivational exercise like this but out of interest how do we transfer into Team the Cat? :
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Post by: easysauce
how do you jump out windows to die?
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Post by: Jihadin
Az you KSed Darkwolf from me Automatically Appended Next Post: hhmmmm that lone factory at the bottom of Vinetown looks lonely..... Automatically Appended Next Post: You are standing outside a factory, a small yellow-stone building with a fountain at its entrance. The building has been very heavily barricaded.
Lights are on inside.
Somebody has spraypainted 93/100: Falls the Shadow onto a wall.
Factory bottom of Vinetown.....
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Post by: Shax
You can only jump from "tall" buildings. Those are Hotels/Motels, Towers, and "___ Building" office buildings.
I killed a hapless new survivor who was stuck outside. I felt kind of bad about it, but then I remembered that I'm freeing him from a so-called life of scavenging junk and hiding in fear.
50512
Post by: Jihadin
I'm about to have a tchno factory genre mix tomorrow....about 1000ish PST
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Post by: JB
notprop wrote:Winning is not important in a motivational exercise like this but out of interest how do we transfer into Team the Cat? :
The teams are not set in stone so players can change teams. To reduce the drama however, kills are not transferred so make your team transfers early before you earn many kills.
Shax wrote:
I killed a hapless new survivor who was stuck outside. I felt kind of bad about it, but then I remembered that I'm freeing him from a so-called life of scavenging junk and hiding in fear.
Nice! Hapless new survivors still taste like chicken!
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Post by: Just Dave
Focus on the Custard Museum lads: its the location of many high level survivors including Damon Delacroix (5pts).
In Pegton, near Maver and Shyar.
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Post by: JB
Current results for the Fox Hunt:
1. Team DUPAY: 1
HiveFleetPlastic
Shax, 1 kill (killerzone101)
Bullockist
Eldarcaveman
Doctadeth
2. Team Biters: 1
Jihadin
easysauce
Scrabb
TheDiscoSpider, 1 kill (Whatishappening)
----
3. Team Bashers: 4
kronk
Azazel the Cat, 4 kills (darkwolf25, shdwmnkyX, The monkey Lord, civic132)
DA's Forever
Bromsy
4. Team Tyrant
polaria
Azenine
Eetion
Noctus Comix
Tanith Ghost Stood down Team Tyrant since none of them are active in the hunt. If anyone is participating, let me know if you want to join a kill team.
5. Team Europa Rotten: 1
The Blind Hunter
Master of Ordinance
DarkApostle666
notprop 1 kill (The Malton Punisher)
Steve steveson
6. Team UK
Phantommaster
Verses
BeastWarrior
Albatross
cpl-hicks
7. Team Old Guard
Monster Rain
Fitzz
Grakmar
d-usa
EDIT: JustDave
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Post by: notprop
Testify!
1
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Post by: The Blind Hunter
notprop wrote:Testify!
So...undead can testify!..........Sorry I'm going nuts for moving in the wrong direction when a new human nest is found.
Good job notprop
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Post by: Just Dave
JB, do you wanna put me in with Team Old Guard?
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Post by: JB
Thanks notprop!
Dave,
Will do! MR will appreciate your help.
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Post by: Just Dave
JB wrote:Thanks notprop!
Dave,
Will do! MR will appreciate your help.
Of course he will: he can't get enough of me.
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