I dunno, in terms of weapons they have Bolters that they can swap for Combi-Bolters so I'm guessing these are combi-bolters. They have Banestrike ammo (AP3 on wound rolls of 6's) and preferred enemy:infantry. I don't think they're bad but nothing amazing.
They are really bad seekers. you pay 1 melta bomb each to gain HoW, infiltrate (lost if you buy a transport), PE: infantry, and a really gak specialist CCW (s:-1, ap3, rending). You lose PE: 1 unit, option to take combi weapons, and the special ammo (kraken, tempest, and scorpii). You end up paying more for a worse unit, if they could take combi weapons they would be good, but if they can only take combi bolters they are just bad.
You end up taking infiltrate or pods more often in AL so their infiltrate is wasted. The specialist weapon is only marginally better than 2 CCW. HoW can only be used if you don't fire your bolters. Banestike rounds are only marginally better than normal rounds vs MEQ, but have shorter range so you end up losing shots more often (and krakens have 30" range). Overall they are junk.
ImAGeek wrote: I dunno, in terms of weapons they have Bolters that they can swap for Combi-Bolters so I'm guessing these are combi-bolters. They have Banestrike ammo (AP3 on wound rolls of 6's) and preferred enemy:infantry. I don't think they're bad but nothing amazing.
They can all swap their bolters for combi-bolters and one member of the squad can have a bolter replaced with HB on a suspension web. All Banestrike ammo naturally. Plus standard come bolt pistol, power dagger, krak grenades and venom spheres.
Looks like we're going to see a new edition of Blood Bowl fairly soon. Starter has (you guessed it) humans and orcs. The details on that human are soft enough to make me wonder if these are going to be released as plastics. The weird way that orc is broken down also suggests HISP.
I'm loving the Corax fig and I like the paintjob up to the face. That's just horrendous. They've made him look like some old biddy wearing really bad makeup. Urgghhhh!!!! Pushed the contrasts and the highlights in all the wrong ways.
Looky Likey wrote: Masterdon, super heavy SM transport for 30k and hopefully 40k as well. The rules are in the next HH book.
Basic premise of the mastodon is that the meltas cut a hole in a forts wall, it then drives into that hole, and front and rear doors open to create an armored tunnel for marines to pile through into the enemy's fort.
They are really bad seekers. you pay 1 melta bomb each to gain HoW, infiltrate (lost if you buy a transport), PE: infantry, and a really gak specialist CCW (s:-1, ap3, rending). You lose PE: 1 unit, option to take combi weapons, and the special ammo (kraken, tempest, and scorpii). You end up paying more for a worse unit, if they could take combi weapons they would be good, but if they can only take combi bolters they are just bad.
You end up taking infiltrate or pods more often in AL so their infiltrate is wasted. The specialist weapon is only marginally better than 2 CCW. HoW can only be used if you don't fire your bolters. Banestike rounds are only marginally better than normal rounds vs MEQ, but have shorter range so you end up losing shots more often (and krakens have 30" range). Overall they are junk.
Do the combi-bolters actually do anything other than make your guys more expensive? With BS5 and preferred enemy you're already rerolling all to hit vs infantry. I guess if you shoot your bolters at non-infantry it would make a difference but for an extra 5 pts a model? Just awful. Am I missing something?
They're probably the various other projects that FW has mentioned but hasn't gotten around to. The non-Thousand Son Tzneetch chaos marine army being one.
BOLS is reporting that Leman Russ is the next primarch up on the block (but no pics in the article). I'm excited about that and I really hope they don't give him goofy hair (a definite possibility) or a goofty pose like Corax/Fulgrim.
warboss wrote: BOLS is reporting that Leman Russ is the next primarch up on the block (but no pics in the article). I'm excited about that and I really hope they don't give him goofy hair (a definite possibility) or a goofty pose like Corax/Fulgrim.
From people who were there, that's not true. I don't think we know who's next but it's not Russ.
FW team seemed excited about the Space Wolves progress but didnt have anything solid to show at the event, only to say that they were being actively worked on to make them visually distinct.
We know Dorn and Alpharius are next in some order. The BoLS rumor was quoting a guy from BaC who spoke to Tony (no idea) with the latter stating that "Russ is next" though this is more than likely meant to be "we are working on Russ next" which would line up with Dorn and Alpharius being ready for release at some point after Corax. Of course, I could be wrong and FW have actually pushed Russ up the pecking order...
After wading through the reports about the next IA I found this one which has probably been posted in various parts, collated in a single post:
Next IA will be about:
Tau vs Red Scorpions, Legio Gryphonicus and Gryphone IV support fighting for an abandoned FW - update for Tau - update for Space Marines (Leviathan Dread, Kharybdis, ...) - update for Adeptus Mechanicus (Ordinatus, tanks, probably Thallax, no Volkites or Robots) - update for Titan Legions
Quote Imperial Armour 16 This is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.
So the next IAis Tau v AdMech, but by way of the Red Scorps.
That I can live with.
I wish it had some updates for robots, or just alternative parts for the plastic robot GW makes. Otherwise I'm going to need to order some of these.
I wish somebody had taken some good photos of the MKI vindicator, Land Raider Spartan, and Sabre tank hunter that were on display. I don't think I've seen a photo of those models other than in the white dwarfs their build tutorials were in.
H.B.M.C. wrote: After wading through the reports about the next IA I found this one which has probably been posted in various parts, collated in a single post:
Next IA will be about:
Tau vs Red Scorpions, Legio Gryphonicus and Gryphone IV support fighting for an abandoned FW - update for Tau
- update for Space Marines (Leviathan Dread, Kharybdis, ...)
- update for Adeptus Mechanicus (Ordinatus, tanks, probably Thallax, no Volkites or Robots)
- update for Titan Legions
Quote
Imperial Armour 16
This is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.
So the next IAis Tau v AdMech, but by way of the Red Scorps.
That I can live with.
I wish it had some updates for robots, or just alternative parts for the plastic robot GW makes. Otherwise I'm going to need to order some of these.
I'd be pretty stoked if it contained that lot as long as you can ally in both of the existing 40k mech codexes as battle brothers. Having access to the Triaros would make a real difference to my 40k mech army.
Adeptus Mechanicus (Ordinatus, tanks, probably Thallax, no Volkites or Robots)
No robots?! I am heartbroken. I was hoping to someday include Vorax automata in my Skitarii list. I know it wouldn't be the fluffiest, but they're some of the coolest models in the game.
Why no robots though? I'm pretty sure it was just the Castellax that were deemed too unstable, right? Those are kinda redundant anyway with Kastellans around. I'm pretty sure the other robots still exist, just in very small numbers.
Oh sweet Omnissiah, let there be transports for AdM so that I can cruise around in a mechanimobile instead of bumming rides from the guard and marines! Even if its jut a rhino, something!
But seriously I hope for the Triaros to be one of the included units.
Ir0njack wrote: Oh sweet Omnissiah, let there be transports for AdM so that I can cruise around in a mechanimobile instead of bumming rides from the guard and marines! Even if its jut a rhino, something!
But seriously I hope for the Triaros to be one of the included units.
Maybe you'll get access to their DIY Land Raider equivalent.
H.B.M.C. wrote: After wading through the reports about the next IA I found this one which has probably been posted in various parts, collated in a single post:
Next IA will be about:
Tau vs Red Scorpions, Legio Gryphonicus and Gryphone IV support fighting for an abandoned FW - update for Tau - update for Space Marines (Leviathan Dread, Kharybdis, ...) - update for Adeptus Mechanicus (Ordinatus, tanks, probably Thallax, no Volkites or Robots) - update for Titan Legions
Quote Imperial Armour 16 This is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.
So the next IAis Tau v AdMech, but by way of the Red Scorps.
Excellent. Taking bets for the Imperium to win or at least get a draw on this one. 1,000 to 1 against.
Though, pity they're using the Red Scorpions. Sons of Medusa would have made a much better and more interesting candidate for the alliance...
Edit: Also, there could be an interesting opportunity for FW to look at sneaking out teasers for a possible 6mm Adeptus Titanicus game (desperate wishing here!).
Thought I'd post a quick picture of how good the FW transfers can look on banners, the attached picture is a banner a mate of mine has done using the UM FW set for me.
Unless you've crazy freehand skills they have to be way better than painting it on.
nudibranch wrote: Why no robots though? I'm pretty sure it was just the Castellax that were deemed too unstable, right? Those are kinda redundant anyway with Kastellans around. I'm pretty sure the other robots still exist, just in very small numbers.
Actually all the 30K FW Automata are variants on the core STCs that have that same "animalistic" bio-plastic brain - I expect GW want the field left open until they decide whether or not to expand AdMech in the next codex cycle with more "classic" Robot patterns based on the Jes sketches as they did with the Kastelan(in which case we'll get "Krusader" and "Kolossus" 'bots as well). I'm sure that FW will be allowed to port the Automata, likely with weapon swaps, if GW decide not to bother.
Okay.... so the second one is the warlord's plasma destructor, but when the hell did an Arioch Battle Claw get the option of a Knuckleduster Vulcan Mega Bolter?
nudibranch wrote: Why no robots though? I'm pretty sure it was just the Castellax that were deemed too unstable, right? Those are kinda redundant anyway with Kastellans around. I'm pretty sure the other robots still exist, just in very small numbers.
Actually all the 30K FW Automata are variants on the core STCs that have that same "animalistic" bio-plastic brain - I expect GW want the field left open until they decide whether or not to expand AdMech in the next codex cycle with more "classic" Robot patterns based on the Jes sketches as they did with the Kastelan(in which case we'll get "Krusader" and "Kolossus" 'bots as well). I'm sure that FW will be allowed to port the Automata, likely with weapon swaps, if GW decide not to bother.
Do you happen to have a link to those sketches? Krusader etc.
Is it really called that - named after a Lord of Chaos (different universe)
If true that's a pretty cheeky naming right there, given that GW...heavily borrowed a lot of Moorcock's Chaos for their version of....Chaos.
It's also a Hebrew name, meaning "Fierce Lion", so Moorcock doesn't exactly have first dibs.
While that may be true, you don't honestly believe that GW didn't borrow HEAVILY form Moorcock's lore, do you?
Sorry, where did I say that they didn't?
Arioch is a name that is not strictly Moorecock's own. It's a biblical name and something that popped up in demonology/mysticism long before the Eternal Champion.
4 came with its own slip case while 5 did not, so unlikely. 1-3 covered Istvaan so were considered a trilogy and a good candidate for a combined slipcase, while it looks like 4, 5 and 6 aren't going to be related. We might see a slipcase for the two UM books when the second one arrives but that'll annoy me as it'll be two books with unrelated numbers in the one case, messing up my shelf!
Reports from 40th bday also said no special ed of book 6 coming out so I think there won't be a slip case option unless they go back and spruce it up later on for an event or the like.
It's a bit hard to put 4-6 in the same slip case when book 5 and potentially book 7 or 8 are supposed to be connected (Calth and the Underground War). 1-3 go together nicely because they're for the most part all about Isstvan and Phall, whereas books 4 and 5 take place in completely different parts of Imperial space.
zedmeister wrote:I suspect IA8 is waiting for a new Ork Codex to appear
Lythrandire Biehrellian wrote:Like the one from the middle of last year?
I think what zedmeister meant to type was "I suspect IA8 is waiting for a new Ork Codex to appear (that doesn't suck the sweat off a dead grot's choad)"
That doesn't necessarily mean anything; see the Knight codex. One to two years is the new printed material life cycle put forth by GW in this current glorious age!
Information from B&C:
1) Russ and Magnus are being modeled to go together i.e. "dueling".
2) Apparently there is a slot on Alan Bligh's HH map for a book where AL vs. AL
If there's going to be an Alpha Legion versus Alpha Legion book, here's hoping then that it has better writing than the recent slew of Alpha Legion books done by BL.
BrookM wrote: If there's going to be an Alpha Legion versus Alpha Legion book, here's hoping then that it has better writing than the recent slew of Alpha Legion books done by BL.
Alpha Legion fighting Alpha Legion? Wow. Or is that just what they want you to think? Or is the fight real, but they want you think it's fake? Or do they? Hmm...
HAHA! Alpha Legion just stole your wallet, car and girlfriend while you weren't looking!
You mean that stuff? Although I can see the case for the AL taking to the chaos that ensued after Isstvan like ducks to water, I think it's gotten tiresome.
The real kicker will be when they introduce the third twin...er...triplet, who keeps the other two from killing each other. Why do you think there is always three heads on the Hydra. He however does not look like the other two. THough he does have the better mustache out of the three of them.
Oh and the fight will be over who sits down first at the family christmas table. It'll be a long stare-down contest.
might as well have the picture of Sanguinuis unmasking one of them.
Alpharius wrote: OK, I';ll admit it - Warboss and BrookM just made me LOL at work.
Well done!
(Now get me some official rules for Omegon! And no, 2 x Alpharius doesn't count!)
I'd actually be fine with 2x Alpharius rules as long as the minis were different poses (but otherwise identical). Something like the Iron Man Warmachine combo clix with both on one base. I'd rather have two primarcchs on a normal scenic base than one primarch on a ridiculously built up rubble plinth and a dispoable falling dead marine.
Theophony wrote: The real kicker will be when they introduce the third twin...er...triplet, who keeps the other two from killing each other. Why do you think there is always three heads on the Hydra. He however does not look like the other two. THough he does have the better mustache out of the three of them.
We're at the point now where I think that would be...
...awesome!
Maybe the Emperor himself held back a third embryo!
Anyway, enough wishlisting!
Er, who is the next Primarch due to be scultpted anyway - any real hints at the latest event?
Alpharius wrote: Er, who is the next Primarch due to be scultpted anyway - any real hints at the latest event?
Atia has said recently that Dorn and Alpharius are the next 2 up, and one of which will most likely be up for release at the Weekender. The order of their release is unknown, however. After that, BoLS claims that they said Russ is next at the event, but people who have evidence they were there say that, as usual, they are making it up.
What was the new knight rumored to be? I want to see the turtlesuarsrex again.
Automatically Appended Next Post: How well would a khorne mower take a knight top to replicate the tracked knight?
And is the ironstrider the gw version of the squire at the bottom of this pic?
To be honest, comments like these drive me crazy. 30K/40K has always been about giant stompy robots and towering monstrosities. It's only in recent years that we've actually seen any of it in 28mm, and I think adds a lot to the setting which GW have created. I know that sounds very fanboy like, but it wasn't too long ago that the tallest thing on the table was a Greater Daemon or Dreadnought.
Which is why 40K wasn't big-stomoy-robots until recently. Stuff that's present in the fluff =\= the saturation that we've seen on the tabletop lately,for better or for worse.
Those Dark Furies are lush! 38 notes is pretty doable. Bloody beaky helmets though >< Still, can always swap 'em out. New Year's Resolution is on shaky ground o.O
The FW paintjob of Corax really deviates from the other Primarchs. I am looking forward to get my hands on him.
I am really positively surprised about the price of the Dark Furies. I think I will buy them as well, but I will only equip the leader of the squad with the winged jump pack and give the others normal ones ...
The furies look very bulky around their shoulders. They remind me of bodybuilders who have gotten so muscly that their arms don't hang down by their sides when they're relaxed.
Zywus wrote: The furies look very bulky around their shoulders. They remind me of bodybuilders who have gotten so muscly that their arms don't hang down by their sides when they're relaxed.
They're in Power Armour, with giant shoulder pads on top. How on earth can you tell what their shoulders look like?
Zywus wrote: The furies look very bulky around their shoulders. They remind me of bodybuilders who have gotten so muscly that their arms don't hang down by their sides when they're relaxed.
They're in Power Armour, with giant shoulder pads on top. How on earth can you tell what their shoulders look like?
I can't tell how they look inside the armour obviously, but that's how their silhouette comes off to me.
Dreadnoughts got an update, nifty.
And Tartaros terminator armor actually has a special rule: it can make Sweeping Advances. Nice.
With no downside too. Odd. They are now straight up better than Indomitus pattern Terminators. Damn, I'm planning my force to be mainly Indomitus pattern to fit the IF fluff too.
Dreadnoughts got an update, nifty.
And Tartaros terminator armor actually has a special rule: it can make Sweeping Advances. Nice.
With no downside too. Odd. They are now straight up better than Indomitus pattern Terminators. Damn, I'm planning my force to be mainly Indomitus pattern to fit the IF fluff too.
Except, are there any Indomitus pattern Termies for the Legions right now? They're either Cataphracti, Tartaros, or specialized versions like the Gorgons that have their own rules, too.
Dreadnoughts got an update, nifty.
And Tartaros terminator armor actually has a special rule: it can make Sweeping Advances. Nice.
With no downside too. Odd. They are now straight up better than Indomitus pattern Terminators. Damn, I'm planning my force to be mainly Indomitus pattern to fit the IF fluff too.
Except, are there any Indomitus pattern Termies for the Legions right now? They're either Cataphracti, Tartaros, or specialized versions like the Gorgons that have their own rules, too.
Not in model form- I'm converting mine from the GW plastics. There are in the fluff, the Imperial Fists in particular are noted in Book 3 as having a particularly large number of Indomitus pattern suits.
-Darren Parwood is working on a new knight (A Heavy variant - Castellan like).
So, an up-armoured one with loads of heavy weaponry if I'm not mistaken.
Originally in epic the Crusader and Castellan were variants of each other... FW and GW have obviously decided to depart from that relationship. The Castellan had a Quake Cannon; given that this is suppose to be heavier armed than the standard Knight chassis having the same weapons as the Banesword would be about right. It'll be interesting to see how they choose to upgrade the twin-linked lascannons.
-Darren Parwood is working on a new knight (A Heavy variant - Castellan like).
So, an up-armoured one with loads of heavy weaponry if I'm not mistaken.
Originally in epic the Crusader and Castellan were variants of each other... FW and GW have obviously decided to depart from that relationship. The Castellan had a Quake Cannon; given that this is suppose to be heavier armed than the standard Knight chassis having the same weapons as the Banesword would be about right. It'll be interesting to see how they choose to upgrade the twin-linked lascannons.
I can see them using laser destroyers or some weapon of their own design for just that.
To me those knights look to much like the current style knights. I want to see a non crestus forge world one. Like I said earlier a remake of the goofy grimdark turtle knight.
Wait and see it is I suppose, though I am curious just how much bloody murder will be screamed if one of the new suits of Knight armour were to come with a ranged D-weapon.
Of course, there's the Atrapos, but with a range of 8", I hesitate to call it a ranged D-weapon.
The main weapon is the Quake Cannon so while the other stuff should be destructive it really doesn't need too much to exceed the basic GW Knights. Also the Quake Cannon already has stats, though FW could always invent a different cannon. R24-180, S9, AP3 10" Blast, ignore cover.
Something like a twin linked version or just instances of that destroyer tank's weapon seems close to the right size for translating the epic model.
I'm hoping they don't follow the Epic Castellan but rather borrow from the Epic Warden Knight that has the cannon mounted above the head. I think it gives it a more distinctive and heavy set silhouette.
Just like the Cerastus chassis I imagine we'll get some other variants of the Castellan Knight over time.
I reckon the Solex heavy lascannon is a good call if they keep the lascannon angle. Would make for a decent secondary weapon. I also think they would tone down the Quake cannon slightly from it's Banesword incarnation, as the Knights so far have all had weapons a bit weaker than Warhound/Baneblade class weapons (like the Castigator's Bolt cannon being a bit weaker than a Vulkan mega-bolter). Maybe would have a smaller 7" blast?
Haighus wrote: I reckon the Solex heavy lascannon is a good call if they keep the lascannon angle. Would make for a decent secondary weapon. I also think they would tone down the Quake cannon slightly from it's Banesword incarnation, as the Knights so far have all had weapons a bit weaker than Warhound/Baneblade class weapons (like the Castigator's Bolt cannon being a bit weaker than a Vulkan mega-bolter). Maybe would have a smaller 7" blast?
It could just as easily be that because this is a "heavier" chassis that it gets full sized weapons; if it has a combination of decent weapons solex lascannons and Quake cannon, it could end up with some sort of "brace to fire" rule that makes it stand still to shoot all its weapons or just to fire the quake cannon at all.
Well, FW has shifted some names around for titan armaments (Plasma Annihilator is an Emperor-scale weapon, Warlords mounted the smaller Plasma Destructor instead). Maybe go with an upscaled RF Battle cannon, make it 7" and S9 AP3 2 shot, call it a Tremor cannon or Seismic cannon.
I would not be surprised if it did have the same Firing Calibration rule as the Heavy Conversion beamer, something like that is a good call. Would make sense for a support Knight I think. Or perhaps the weapon would have half-range if the Knight moves, like the Thanatar Plasma Mortar.
Haighus wrote: I would not be surprised if it did have the same Firing Calibration rule as the Heavy Conversion beamer, something like that is a good call. Would make sense for a support Knight I think. Or perhaps the weapon would have half-range if the Knight moves, like the Thanatar Plasma Mortar.
I think FW really nailed the Alpha Legion aesthetic with those Headhunters. The iconography and armor detailing fits in really well with the design of Armillus Dynat and their Contemptor. Very curious to see if the kit will just come with combi-bolters, or if combi-weapons will be an option too. (Supposedly some of the FW designers at the birthday bash have said that the book entry is a typo, and that Headhunters should be able to take combi-weapons and not just combi-bolters.)
Banestrikes are just a different ammo type. These are combibolters for sure. In the past the distinction between combibolters and stormbolters has been a bit arbitrary, so I like that they are making them more recognisable.
I'm expecting some sort of ranged Plasma 5" or 7" blast and a 3" blast D weapon as those are the two obvious gaps.
Other option is being able to take two of one weapon, currently the Crusader only lets you take one of each of the gattling or melta/cannon, but I'd hope you'd be able to double up the gatling or cannon or melta.
I'm also hoping for AV14 on the front or a higher invulnerable save. I would guess that would push it over 500 points though.
Why the points hike? look at the stormsurge the Tau have. I could see similar rules for a knight heavy gun system. Brace fire no stomp if braced. storm is mc but300ish IRC can have 3 in squad. To make a knight more heavy I'd Av14/13/12 and ion flare shield standard. What would be a fair HP? I think to keep it out of titan turf 7max. As for weapons I like the plasma suggestions. Doesn't the fluff and old rules have Terex assault cannon arms? Perhaps a variant with that giant plasma mortar and tiny arms of spite?
Unless they are going to cut the points on the other Knights they can't have a better version costing the same unless they give it some sort of suitable downside like your brace idea, although I'd expect something with a more serious downside unless the D weapon was extra points on top of the other options.
I'd agree with 7 max, although I think it'll stay at 6. The Warhound only has 9, doesn't get the invulnerable while does get two void shields (I'd prefer the invulnerable) and is ~50% more expensive than the average Knight.
I suggested 7 since FW took that leap on their own with the atrapos. I think the loss of str D is pretty gnarly to a knight. Any thing big closes with it or little guys if he is braced would result in a can opening I think. As an added downside make him slow also suiting the point balance and keeping with rumored intended role. It seems like gw throw darts at a points chart. But if w look at str d as say a lascan and a half points cost that's still roughly 60pts on a low side. I based that off codex sm dev cost to get equivalent stats. Though 35 seems standard across codexs. So what would D be in pets cost?
Kirasu wrote: They could just make up a totally new weapon that has a name that is hard to pronounce.. IE every Volkite weapon
Volkite Destrucurioniteverin.
You do know that they didn't make up words like "caliver", "culverin" and "carronade" themselves, right? Serpenta is a bit more obscure, if they indeed took it from the third-person singular past historic of the French verb "serpenter", but that one they might have just thought sounded cool.
I remember someone saying at the last forge world event that fw wanted to update the Legion campaign rules book. With it unavailable dose this mean it's getting a update soon?
I know a lot of people coming late into the HH gravy train and are upset they can't get a book atm
I'm the same way...
Part of me hopes they've updated some of the Word Bearer stuff and added the changes/new things from HH5 but the other part of me doesn't as I don't want a really good reason to purchase it instead of more models.
ThirstySpaceMan wrote:I suggested 7 since FW took that leap on their own with the atrapos. I think the loss of str D is pretty gnarly to a knight. Any thing big closes with it or little guys if he is braced would result in a can opening I think. As an added downside make him slow also suiting the point balance and keeping with rumored intended role. It seems like gw throw darts at a points chart. But if w look at str d as say a lascan and a half points cost that's still roughly 60pts on a low side. I based that off codex sm dev cost to get equivalent stats. Though 35 seems standard across codexs. So what would D be in pets cost?
I hadn't looked at the rules for the Atrapos as mine is still in its box waiting its turn to get built and painted. Looking at those rules I could see the heavier knights costing around the same, although I still think a longer ranged D weapon should cost more, at least 50 points an arm as the Knight would be encroaching on the bigger Warhound.
BrookM wrote:I'm more annoyed that there will be a newer version when I got the gaming bundle not that long ago.
I'm annoyed if they don't offer it in the same faux leather binding as the limited edition as it'll throw out my 1 to 3 boxset. I don't like keeping older books as I run low on shelf space for them.
Thraxas Of Turai wrote: I see that the Deimos Pattern Rhino are currently sold out...is this a temporary thing or are they gone for good?
I would guess they're re-doing the moulds. Some people think they're discontinuing it and I'll come out in plastic, but you can still get MK IV in resin...
A storm eagle can't carry a dread and instead can carry more troops , and has a missile launcher on the roof instead of the dingy little turret the storm raven has.
The special Raven Guard one has large blast missiles under the wings instead of anti tank ones, has stealth and outflank ...
Kanluwen wrote: Saw the Raven Guard "Darkwing Assault" bundle and it got my interest.
Can someone explain to me what the difference between a Storm Eagle and a Stormraven is? Can Storm Eagles be used in 40k?
Yup, I converted one out of my extended cab chapterhouse storm raven. The usual caveats about FW rules ask only blah blah apply but it's 40k as well. By now it's probably been in multiple books.
Errrm, did I miss a trick here. Those newish Raven Guard scouts are 50 sterling for 5.
Adding in xchange rates and shipping thats €70 Gotta be a typo no?
OrlandotheTechnicoloured wrote:Come on it's obvious,
Alpharius in his ceremonial armour, top hat striking a mustache twirling pose towering over some Ultramarines tied to a stretch of STC railway line
That was so obvious I completely overlooked it!
Looky Likey wrote:Nah, it'll be three identical marines on one base, you'll know which is the real Alpharius because he'll have a baby stapled to his head.
1) That would be a post-Heresy version!
2) And you've more accurately described a Word Bearer setup there!
If it was Word Bearers they'd be wearing black trousers, white shirt, black tie and have a big selection of pamphlets on the Chaos Gods in their identical backpacks.
Pre Heresy version would have Alpharius in a baby carrier on the Emperor's back.
Looky Likey wrote: They missed a trick not adding in the Solar Aux. transfers in the Solar Aux. bundle.
Does anyone legitimately play Solar Auxilia with actual FW Solar Auxilia miniatures? I don't think I've ever seen a batrep or even a full army pic of SA here on Dakka. Everyone lauds the beauty of the army, but no one's willing to spend a couple grand on a bunch of non-Marine cannon fodder
Looky Likey wrote: They missed a trick not adding in the Solar Aux. transfers in the Solar Aux. bundle.
Does anyone legitimately play Solar Auxilia with actual FW Solar Auxilia miniatures? I don't think I've ever seen a batrep or even a full army pic of SA here on Dakka. Everyone lauds the beauty of the army, but no one's willing to spend a couple grand on a bunch of non-Marine cannon fodder
They are reasonably easy to proxy with alternate models that are usually much cheaper so I'm not surprised. A Solar Aux. force is on my list to buy once I finish my UM but even I who buys a ton of FW am looking at alternates.
BrookM wrote: Solar Auxilia is not a cannon fodder army though, that's what the Militia list is for...
If it isn't power armor or a MC, then it's cannon fodder. My point was, where are the SA buyers and collectors? I don't see them. I see people proxying SA more than anything else.
BrookM wrote: Solar Auxilia is not a cannon fodder army though, that's what the Militia list is for...
If it isn't power armor or a MC, then it's cannon fodder. My point was, where are the SA buyers and collectors? I don't see them. I see people proxying SA more than anything else.
Looky Likey wrote: They missed a trick not adding in the Solar Aux. transfers in the Solar Aux. bundle.
Does anyone legitimately play Solar Auxilia with actual FW Solar Auxilia miniatures? I don't think I've ever seen a batrep or even a full army pic of SA here on Dakka. Everyone lauds the beauty of the army, but no one's willing to spend a couple grand on a bunch of non-Marine cannon fodder
If I didn't already have boxes and boxes of Dreamforge Eisenkern, I would be buying the Solar Auxilia models. As it is, the DFG models will do quite nicely for me.
Anyway, anybody heard anything about maybe some new Emperor's Children transfers coming eventually? Other legions are getting a refresh, would be nice to see the EC get some of the love from their new artist.
Dust wrote: I like the lightning stencil on the Night Lords etched brass, it's a nice touch
It is a nice touch but it seems a bit strange to chose the lightning in my opinion, that seems like the easy part of the iconography to reproduce.
It could have been a nicer touch !
Seeing as this is the FW news an rumors (Not Horus Heresy News and Rumors) ill post this here
What happened to the rumors of an Admech VS Tau Imperial Armour?
If those rumors are true, what is everyones wishes? mine is a fully customizable XV9 Commander
Seems to be Red Scorpions v. Tau now, hopefully with AdMech making an appearance.
AdMech are still in there, at least according to the people who spoke to FW at that GW 40th birthday, but you know how it's when FW sees an opportunity to sell more marines.
I would love stencils for every army. Heck, even just chapter symbols would be nice. But as someone who has a hard time making lightning, if I had a NL army, I would snap up that brass in a heart beat.
casvalremdeikun wrote: I would love stencils for every army. Heck, even just chapter symbols would be nice. But as someone who has a hard time making lightning, if I had a NL army, I would snap up that brass in a heart beat.
I'm almost certain I remember seeing one for the Iron Warriors which had hazard stripes in the stencil (can't remember if it was in a bulletin or from an event).
I'm personally not a fan of decals- prefer to freehand, so I would appreciate the stencil I think. Of course, I am an Imperial Fist player, so whether I'll ever be painting Iron Warriors or not is a different matter. Maybe the traitor scum could be base decoration, hmm....
]
I'm personally not a fan of decals- prefer to freehand, so I would appreciate the stencil I think. Of course, I am an Imperial Fist player, so whether I'll ever be painting Iron Warriors or not is a different matter. Maybe the traitor scum could be base decoration, hmm....
They are an affront to the machine. I deem your works pure
Micro sol is GREAT. Used it on my Knights shoulder pads ... 2 applications after a gloss coat, then clearcoat overtop ... looks like its is painted all pro style.
OIIIIIIO wrote: Micro sol is GREAT. Used it on my Knights shoulder pads ... 2 applications after a gloss coat, then clearcoat overtop ... looks like its is painted all pro style.
I will have to look into that. If it works like advertised, I will redo all of my current decals to get them looking better.
Seriously!?
all they did was Re-Release the MK2,3,4,5,6 armour
This was not a good friday...(i was hoping the Alpha Legion Headhunters were gonna be released today)
If you're a cynic and a misanthrope like myself they started moulding the hand to the gun on marines because there were and still are an awful lot of 3rd party weapons out there that are Space Marine compatible, but designed to fit old arms where the right hand was still attached. Thus, they've made it that little bit more difficult for people to switch them. To actually remove a bolter from a hand without damaging either component is actually quite tricky, I've found. If you're happy to trash the weapon then it's substantially easier, but still more effort than is necessary.
Yaraton wrote: All GW left-hand customers should sue GW for being discriminated against.
The Emperor's first decree was to disallow left handed mutants into the Astartes. Deemed too genetically divergent from 'normal' humanity, lefthanded humans were all condemned to servitortude with the Emperor's second decree. In fact to this day, the most defining feature to seperate a servitor from a citizen is the use of the lefthand.
OT: Even if they can't make baby space marines, it is not cannon that Henry and the Twins are removed during the making of a space marine. It would still hurt like a fether to get shot there.
On Topic: Still waiting for fething Dorn! I'd really like to have him for AdeptiCon, FW!
kronk wrote: OT: Even if they can't make baby space marines, it is not cannon that Henry and the Twins are removed during the making of a space marine. It would still hurt like a fether to get shot there.
On Topic: Still waiting for fething Dorn! I'd really like to have him for AdeptiCon, FW!
It would make sense for 'the twins' to remain anyway, considering the effects of testosterone in normal humans. Unless Space Marines have another source of the stuff due to their extra organs.
Yup. They're basically roid raging all the time, due to the extra organs that hypermasculinize their bodies for always fighting all the time. I'm assuming any actual SM would have tiny shrunken nuts due to what amounts to prolonged heavy steroid use.
According to one novel (the Emperor's Gift) the main character is commented on having nice "equipment" by an inquisitor. The character being a Grey Knight however, is somewhat oblivious to this all.
Back on topic, where are my Solar Auxilia medicae orderlies and the Lord Marshall himself damn it?!
BrookM wrote: One or more of their organs does indeed do just that.
Are the hormones produced by the Biscopea actually stated somewhere? Just it is very possible that it works synergistically with the natural physiology of the initiate, rather than totally over-riding it.
Yaraton wrote: All GW left-hand customers should sue GW for being discriminated against.
It was just as hard to make left handed marines before, everything was still set up to be right handed. It's just the firing hand has moved from the arm to the gun.
Do they still do the old style kits? I have around 40 of the original 30k bolters and don't want to have to buy weapons again because of a missing hand.
It should be fairly easy for you to find spare space marine hands in your bitz box surely? Or find a friendly space marine player who wishes to donate a gak load of hands/arms.
IGtR= wrote: It should be fairly easy for you to find spare space marine hands in your bitz box surely? Or find a friendly space marine player who wishes to donate a gak load of hands/arms.
Spare right hands in a clenched fist with a gun handle and trigger? Are there some kits I don't know about?
Someone (on B&C I think) was saying that if you call them to place an order, they still have some of the old style in stock that they'll sell while supplies last.
Erren wrote: Someone (on B&C I think) was saying that if you call them to place an order, they still have some of the old style in stock that they'll sell while supplies last.
Yes, they've still got old stock - the Tactical Squad bundles are still the old ones, for example (I rang to check that).
IGtR= wrote: It should be fairly easy for you to find spare space marine hands in your bitz box surely? Or find a friendly space marine player who wishes to donate a gak load of hands/arms.
Spare right hands in a clenched fist with a gun handle and trigger? Are there some kits I don't know about?
You know you can get sets of 10 tax squad arms on ebay from bitz retailers for like £2 or £3, yeah?
IGtR= wrote: It should be fairly easy for you to find spare space marine hands in your bitz box surely? Or find a friendly space marine player who wishes to donate a gak load of hands/arms.
Spare right hands in a clenched fist with a gun handle and trigger? Are there some kits I don't know about?
You know you can get sets of 10 tax squad arms on ebay from bitz retailers for like £2 or £3, yeah?
The current tac arms have the hand attached to the boltgun as well.
IGtR= wrote: It should be fairly easy for you to find spare space marine hands in your bitz box surely? Or find a friendly space marine player who wishes to donate a gak load of hands/arms.
Spare right hands in a clenched fist with a gun handle and trigger? Are there some kits I don't know about?
You know you can get sets of 10 tax squad arms on ebay from bitz retailers for like £2 or £3, yeah?
The current tac arms have the hand attached to the boltgun as well.
You'd need to get the old Tactical Squad arms.
The sternguard arms are more popular, they have no weapons attached.
Jehan-reznor wrote: Those MK5 look tasty, but the whole idea behind MK5 is that they are not stock but cobbled together armor, so they shouldn't be the same.
Spoiler:
Oh rom! a miniature Rom game would be cool
No, the idea behind MK5 is that they're a pattern that resulted from cobbled together modifications and alterations to existing armour parts to standardize them enough that they all function together despite damage or the lack of proper parts. Once the modifications are complete it wouldn't really matter if you started with MKII or MKIV or some combination, they all look virtually the same once you've added extra armour, bonding studs, external cabling etc, and the FW kits are evidently intended to represent suits which have entirely gone through that process(or been built that way from scratch if the Marines you're modelling didn't have access to better production facilities) and which have the Mantilla pattern helmet(which was an upgrade relative to MKII but a bit worse than MKIV, though easier to produce).
Jehan-reznor wrote: Those MK5 look tasty, but the whole idea behind MK5 is that they are not stock but cobbled together armor, so they shouldn't be the same.
Spoiler:
Oh rom! a miniature Rom game would be cool
No, the idea behind MK5 is that they're a pattern that resulted from cobbled together modifications and alterations to existing armour parts to standardize them enough that they all function together despite damage or the lack of proper parts. Once the modifications are complete it wouldn't really matter if you started with MKII or MKIV or some combination, they all look virtually the same once you've added extra armour, bonding studs, external cabling etc, and the FW kits are evidently intended to represent suits which have entirely gone through that process(or been built that way from scratch if the Marines you're modelling didn't have access to better production facilities) and which have the Mantilla pattern helmet(which was an upgrade relative to MKII but a bit worse than MKIV, though easier to produce).
from the lexicum (taken from the original white dwarf)
The equipping of the legions was only partially complete when the Horus Heresy broke out. Many of the Legions that had just been fully equipped with Mark IV armour turned against the Imperium while many of the loyal Legions had been deliberately starved of access to it and and remained operating with the older Mark II and Mark III armour. Additionally, even the Legions equipped with Mark IV suits quickly found themselves low on spare parts and unable to manufacture replacement units. With war damage and mobile operations, resupply for damaged equipment was difficult or impossible. Marine artificers and Techmarines had to use old style equipment from older models to keep the legions fighting, as well as salvaged from slain enemies and unorthodox innovations of their own.[1][8]
This ad-hoc assemblage of various armour mark segments (including new or unoffical design elements) being created by a multitude of legions resulted in an entirely new mark of armour being 'accidentally' created; these previously non-standard, emergency/stopgap designs were retroactively termed as the Mark V once production of the Mark IV was halted and the design for the subsequent Corvus Armour mark (Mark VI) was finalised. Some form of standardisation across Mark V suits is is notable, despite their apparently random creation and individual varied origins, due to the dissemination of molecular bonding techniques across the legions. These techniques were developed due to battlefield experiece in fighting other Astartes; Astartes plate needed to be proof against their own penetrator weapons, and it was discovered that power armour would benefit from additional reinforcing in this regard.[6] All sorts of improvised additional armour can be seen on Mark V suits, but the most common technique was affix additional layers of armour with the aforementioned molecular bonding studs. This relatively quick and simple technique effectively added another ablative layer to marine armour suits. The extra weight this generated would prove considerable, however, which placed a strain on power supplies. As the addition of extra power generation sources and cabling would just require more armour plating, catching the design in an eternal circle, the wearers of the suit was forced to either deal with the additional weight, or turn up the power output of his backpack but suffer extreme heat output, which not only would prove uncomfortable and even compromising in certain situations,[1][8] and in many cases older, heavy power cabling was used, which created a weak point on the chest[8]
Don't agree with your point, the original MK5 miniature is just one inception of the MK5 heresy suit. Maybe they would be made in batches, but the whole idea is that they used what was at hand so, that is one of the reasons why chaos armour is so differen from one to another, the imperium went to higher percentages of MK6 and MK7 after the Horus heresy While most chaos marines wear the mK5 mish mash they used in the Horus Heresy (although some of fluff about who used which kind of armour is somewhat retconned in some of the current canon)
Today’s bulletin in going to be short but sweet. Why? Because a picture is worth a thousand words and I’m so excited I can barely type!
Hot off the presses, take a look at what arrived in the Forge World Studio today...
I only managed to get a quick look inside, but it is absolutely packed with Legion rules, units, rights of war and more. I can’t wait to get my hands on it, and I’m told that a limited number should be available at The Horus Heresy Weekender. Don’t worry if you’re not going to be at the weekender though, I hear that The Horus Heresy Book Six - Retribution is expected to be released very soon after the event.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
The weekender takes place in the weekend of the 6th and 7th of February, so not long now then.
At best you can hope they get some stuff next year. That's not a rumor, just the best case scenario as this year will probably just be HH6 and HH7 with TSons and SW stuff.