The warshrine was a central model to my Warriors of Chaos army. Had I updated my army to AoS or, more realistically, made a new one with the AoS specific warror models, I would have included a warshrine in it as well.
It's a fun model and with a large platform like that allows for a lot of customization, too.
The chariots are fine in 40k - we are talking about daemons here, they dont use guns.
The weird thing is Bloodletters of all daemons having a cannon to fire on their chariot. And if I recall corecctly, for a very short time in 40k you could combine their baffling and useless Balistic Skill of 5 with an interceptor quad gun, untill it was quickly errata-ed.
Anyway lots of beasts have ranged attacks without using a gun. Cant even remember all the twiggi-buggies and spite-gnittins and what-have-you insect swarms Sylvanet can unleach.
The chariots are fine in 40k - we are talking about daemons here, they dont use guns.
Only because GW insists on 40K Daemons just being Fantasy Daemons who happen to have wandered into 40K.
There's a whole world of cyberdemons which GW just refuses to consider, despite multiple Daemon models already having guns (Soulgrinder, Skull Cannon (which is also a motorbike-alike)).
I dislike that doom diver with a passion. The old model is so great and this looks just like a cluttered mess. The grots look very iffy to me in general; the snarlfang grots were great. These have wierd noses to me; too droopy and not pointy enough if that makes sense at all. The whole range feels very busy: a bit cluttered and the models lack clear focus points. Perhaps I'll pick up that special character, depending on how big he is.
Impressive sculpts to be sure, but not my taste sadly.
Too impressive for Gitmob, I'd say. I'd love sculpts of this quality, dynamicism, and badassery for, say, Hobgrots. But for silly old Gitmob it feels like they're trying too hard. I do also worry about this massive flanderisation with hating the sun and now every single detail they have is about hating the sun.
I know its about time AoS had their own take on goblins but honestly, those Gits look like last years AI trying to figure goblins out.
The overall design looks really good though, exept for the doomdiver beeing far to elaborate and cluttered.
True. But then again it's not even the git that's really the character, but the wolf. On a side note, where's the article for the path to glory book? I want me some narrative supplement.
Little disappointed that Kruleboyz only got yet another character no one asked for, and a piece of faction terrain. Oh, and endless spells. Actually, I guess I shouldn't complain, that's a decent amount. I just hope Hobgrots get better rules, they're pretty trash currently. Happy to hear that Big Waaagh! is returning as an Army of Renown, so maybe I should grab myself some Ironjawz if the rules for it are good.
Agreed, it feels like GW went all in on the Double Turn as their marketing gimick and kind of forgot about terrain and spells for a while. Now I do think terrain did need pulling in a bit - things like the Ossiarch Nexus are bonkers huge to just throw down on the table after putting all the rest of the terrain out.
So not only would I welcome more factions getting caught up with terrain ,but I'd also welcome smaller ones that actually fit the table. Things like the Skitterportals for Skaven are ideal - they fit the table and have an impact
Are there any Ogor endless spells? They've got the Mawpits and Mawpots, but not spells. You'd think some thematic Ever-Winter spells would be easy to come up with
The Archnarok themed Incarnate of Ghur spell hopefully will get a release too.
Cities of Sigmar don't have any either, but stormcast have some.
i was definitely surprised to see that we were getting new faction terrain, but it's a pleasant surprise. even if it's not for a faction i play, i enjoy painting terrain, and my ethos towards building boards is that anything can be used anywhere (setting dependant, of course)— if i use these in an AOS game without any orruks in it, that now becomes part of the on-board narrative, and also is a cool piece to see on the board
I'm not a feet enjoyer but I like The Feet of Mork (or was Gork? I'm not memeing, I don't remember) being finally a physical entity on the tabletop, some Endless Spells are fantastic for dioramas/photo sessions of Oldhammer amd this will be a centrepiece.
I think this will be the first mini released specifically for The Old World that I'll port over to AoS. Slaps the pants off of similar themed Holga Clovenhorn, which was an AoS commemorative mini a year or two back.
Not a deal breaker, but hopefully the shield that looks to be strapped to her back is removeable, or (less likely) is close to the newer aesthetic of shield that AoS Chaos Warriors get.
As STD are in both and share very similar designs I can 100% see that there will be a LOT of porting of models. Heck I bet people will use the awesome AoS marauders instead of the old world ones.
its a shame GW have a management attitude that has split the development like that instead of having cross game factions. Who knows perhaps in an edition or two they'll wisen up; until then - yep pinch those awesome game specific models and swap them over.
Community: the high cost of building an army killed whfb, you needed to spend so much money just buying basic troop miniatures to build an army.
GW: releases old world with troop units in bulk quantitues at a competitive price point
Community: bah, i cant believe GW wabts to sell us these charming old miniatures for so cheap, im going to spend 3x more per miniature to buy the AoS versions instead.
I think this will be the first mini released specifically for The Old World that I'll port over to AoS. Slaps the pants off of similar themed Holga Clovenhorn, which was an AoS commemorative mini a year or two back.
Not a deal breaker, but hopefully the shield that looks to be strapped to her back is removeable, or (less likely) is close to the newer aesthetic of shield that AoS Chaos Warriors get.
She's a nice model. I doubt she actually makes chains. She looks more like a warrior than a blacksmith. Still, nice model.
Overread wrote: As STD are in both and share very similar designs I can 100% see that there will be a LOT of porting of models. Heck I bet people will use the awesome AoS marauders instead of the old world ones.
its a shame GW have a management attitude that has split the development like that instead of having cross game factions. Who knows perhaps in an edition or two they'll wisen up; until then - yep pinch those awesome game specific models and swap them over.
If GW were to go all the way, they'd put more system specific trophies on their models to dissuade people even more. Like the Sigmarine helmets we already have, and I guess Tomb King burial masks for The Old World. Hey, I should write GW a letter and suggest it to them.
To be fair that really only works one way. In AoS its so bonkers in the realm size and faction variety that you can have helms of Old World factions on models and it still works because it just means your hero likely wiped out some minor kingdom of random no-name people at some point.
And even AoS to Old World about the only really identifiable parts are going to be things like Stormcast faceplates.
chaos0xomega wrote: Community: the high cost of building an army killed whfb, you needed to spend so much money just buying basic troop miniatures to build an army.
GW: releases old world with troop units in bulk quantitues at a competitive price point
Community: bah, i cant believe GW wabts to sell us these charming old miniatures for so cheap, im going to spend 3x more per miniature to buy the AoS versions instead.
I think the old marauders are good sculpts for a rank & flank unit. I just loathe painting them since they're 50% bare skin and I spend 80% of my painting time touching up previously touched-up touch ups :(
Having grown up with them they are fine, and easier to paint regiment style, rather than the tiny details that GW insist on packing on their models in the last few years.
Are the new darkoath models better? Yes.
Are they suitable for a massed ranked war game for regular painters? Not really.
CMLR wrote: Sorry I'm not into bushy eyebrows and Liefeld's chests lmao
That comment made me realize that eyebrows are a very rare sight on warhammer models. Not even talking about sculped like on the above but its rare to even see them painted on. The only EM example I could find on a quick search was on Galen ven Denst
CMLR wrote: Sorry I'm not into bushy eyebrows and Liefeld's chests lmao
That comment made me realize that eyebrows are a very rare sight on warhammer models. Not even talking about sculped like on the above but its rare to even see them painted on. The only EM example I could find on a quick search was on Galen ven Denst
Huh. I'm going to have to pay attention to that in the future. I have a hard time seeing a face as finished without the eyebrows. If that's GW's standard approach, it explains why I generally like helmeted versions of their models better than unhelmeted ones.
chaos0xomega wrote: Community: the high cost of building an army killed whfb, you needed to spend so much money just buying basic troop miniatures to build an army.
GW: releases old world with troop units in bulk quantitues at a competitive price point
Community: bah, i cant believe GW wabts to sell us these charming old miniatures for so cheap, im going to spend 3x more per miniature to buy the AoS versions instead.
happens after 20 years of marketing telling people you need display model quality and GD quality paintjobs for every single grunt model that is just there for unlocks and spends its live unseen on the table
In addition people tell others that you cannot play certain R&F games because of bad model quality and now the same people say that worse quality models are perfectly fine
And when the reason to play a game is reduced to "models look cool" things come together
Also is that something new below it - a new cavalry model?
Still surprised we don't have new zombie/bone/terrorgast kit(s)
Zombie Dragon is coming soon, from someone on TGA with a very good rumour track record. Part of a deathrattle focused release, similar size to the Gitmob one, with an army box coming if I remember correctly.
I’ve seen a lot of people on Reddit thinking it’s a conversion too. But if it is, it looks like a totally unique model. The horse head is only loosely similar to the blood knight one and they added eyes and a tongue
How do you mean? The Black Knights and Wight King both ride on fully Skeletal horses and the Bloodriders already ride half flesh half skeleton horses (fleshy legs; armour everywhere and skull heads)
Just got around to reading the newest AoS content in White Dwarf with Grombrindal leading unified duardin, complete with their own unique traits, prayers and such.
Shame its "Legends", though I hope its a taste of things to come.
Inquisitor Gideon wrote: Nah, it's huge compared to the shroud. And if it is, the whole thing has basically been torn apart and resculpted from the ground up.
Try Reikenor the grimhailer then. Bigger model, similar pose and even some of the neck armour looks like a match. But if it is the Gimhailer, its heavily converted including green stuff,
Inquisitor Gideon wrote: Nah, it's huge compared to the shroud. And if it is, the whole thing has basically been torn apart and resculpted from the ground up.
Try Reikenor the grimhailer then. Bigger model, similar pose and even some of the neck armour looks like a match. But if it is the Gimhailer, its heavily converted including green stuff,
If it's Reikenor, then they've sculpted a whole new backside, filed off all the edging of the barding and redone the whole torso to make the ribs more prominent. And that's just the obvious stuff.
While I agree with your reasoning, the picture you provide is really awfull to make your point. Pics from the right angle provide a much better likeness.
I like the new BK horsies, but I kinda digged more when they were just 'roided zombie horses more then heavily barded skelehorses, so here's hoping there's an alternate head for the mount because I'm not used to greenstuff yet.
I still don't see it from this angle. I also find it hard to imagine why he'd choose a horse that has wings, is covered in spooky ethereal flames, and is in a totally different pose to use as the base for a conversion. Plus, its a snapfit model, so there'd be even more to cut away and repose
I feel like the previous ones got scaled to match the Vampires in the set; which of course backfires cause AoS vampires are taller/healthier than people!
SamusDrake wrote: The most criminally unused Warhammer Quest models get their own alternatives. Yay...
Why they never published Cursed City stats for the pair in WD always baffled me. Them and the Witch Hunter pack from Underworlds. The latter got a really good fan-made set, but must have been caught in that weird period where CC was completely unavailable and hidden from marketing view...
Cursed City was just cursed. I also noticed that the vampire combined kit from that set has also vanished from the GW store (though I'm hoping that just means they are going to give Soulblight actual rank and file and new models for those options that got removed)
I mean, it was essentially just an alternative varghulf. And do we really need specific races of zombies? I'm trying to imagine if a zombie ogre would be significantly different stat wise from any other zombie.
Inquisitor Gideon wrote: I mean, it was essentially just an alternative varghulf. And do we really need specific races of zombies? I'm trying to imagine if a zombie ogre would be significantly different stat wise from any other zombie.
Well there's no Soulblight Varghulf right now. The one for Flesheaters is slightly different and has a more animal pose and exposed flesh; whilst the CC Vargskyr Varghulf was more upright and healthy.
I don't think we need a zombie for every race, in part because whilst you could do vampires of every race of AoS it gets a bit silly in numbers. However new dancing blade unit of Vyrkos Blood-Born would be very cool to have back as well.
I'm ok with losing the named skeleton unit, those models can just be run as regular deathrattle. The heroes are a shame to lose, but in general we kept the main leader model and Soulblight already has a good number of character leaders as-is. It's not hurting for needing more. So its really those unique troops and monster that would be good to see return with updated models.
Inquisitor Gideon wrote: And do we really need specific races of zombies? I'm trying to imagine if a zombie ogre would be significantly different stat wise from any other zombie.
Depends on the race - Human/Dwarf/Elf/Orc? Probably not.
But I'd argue that, physically, an Ogre is different enough to need a different statblock when zombified.
You’ll have two chances to pick up this awesome Commemorative Series miniature this Christmas, starting with an in-store only period between the 26th of December and Friday the 3rd of January – make sure to check where your closest Warhammer store is so you know where to go. Available while stocks last.
After that, Galen and Doralia: Outnumbered will be available while stocks last from the online store from Saturday, January 4th, until Sunday, January 12th.
Unfortunately, fans in Australia and New Zealand will have to wait a little longer. They’ll be arriving in stores between the 25th and 31st of January, and online from the 1st until the 13th of February.
Nevelon wrote: It looks like the GM started enforcing encumbrance rules between sculpts.
Something more GMs should do, quite frankly.
It’s fine to ignore when nobody is abusing it. But I’ve also seen it enforced rigidly, where we blew a whole game night working out the logistics of how much supplies we would need for a journey. And not in a fun way, but an ugly math way.
I think I prefer their previous minis.
But Galen here looks like Olgierd von Everec from witcher so I am considering buying it...
Knowing GW it will probably be too super expensive to worth it just for him though....
Inquisitor Gideon wrote: Weird source on this one, but apparently Valrak has just mentioned that Malineth will be getting a black library special ed model.
Fayric wrote: Someone called Maleneth Witchblade will most likely not generate a copypaste generic dark elf asassin model, right?
She was Gotrek's companion for both audiodramas and his first 3 AOS books. She's a former Assassin for the Order of Azyr and is soon getting her own solo novel.
TangoTwoBravo wrote: Orruk Battletome previews are out. It’s grim for the Kruleboyz with two major nerfs.
please share what you know...
Ironjaws seem pretty much identical to their Index, with the addition of Faction Terrain and Manifestations.
Kruleboyz had changes to Dirty Tricks and the Damage buff from the Sludgeraker.
Sneaky Sneaking is now a Hero phase Dirty trick, so it competes with Venom Encrusted Weapons. It used to be Any Movement phase, so you could pull units out of harms way at the end of the enemy's move or put units into the enemy's backfield after he had moved. So this is a big hit to what was a key Dirty Trick.
The Sludgeraker used to grant Damage 2 to melee weapons that did Crits (Gutrippaz, Monstakillers) on a 2+, which provided a huge spike in damage. This featured in many competitive lists. It now gives a unit the ability to grant an effect that does 2 or 3 MWs and have a Wound roll debuff. Its a big nerf!
The faction terrain, though, does give a way to add to your Dirty Tricks roll, so that is something. Can make it so that the worst you need to roll is a 4+.
TangoTwoBravo wrote: Orruk Battletome previews are out. It’s grim for the Kruleboyz with two major nerfs.
please share what you know...
Ironjaws seem pretty much identical to their Index, with the addition of Faction Terrain and Manifestations.
Kruleboyz had changes to Dirty Tricks and the Damage buff from the Sludgeraker.
Sneaky Sneaking is now a Hero phase Dirty trick, so it competes with Venom Encrusted Weapons. It used to be Any Movement phase, so you could pull units out of harms way at the end of the enemy's move or put units into the enemy's backfield after he had moved. So this is a big hit to what was a key Dirty Trick.
The Sludgeraker used to grant Damage 2 to melee weapons that did Crits (Gutrippaz, Monstakillers) on a 2+, which provided a huge spike in damage. This featured in many competitive lists. It now gives a unit the ability to grant an effect that does 2 or 3 MWs and have a Wound roll debuff. Its a big nerf!
The faction terrain, though, does give a way to add to your Dirty Tricks roll, so that is something. Can make it so that the worst you need to roll is a 4+.
I wondered about that myself. I wonder if it had some Karl Franz junk on it somewhere? Also, have they built it differently? I seem to remember the Hurricanum having more rings and being a pain in the ass to paint.
Ohman wrote: The Luminark of Hysh/Celestial Hurricanum makes a comeback. I wonder what's been updated?
Its very minor changes but the references to Karl Franz have been replaced - the scroll on the side used to say Emperor Karl Franz and now says Sigmar something I can't make out and a few KFs are replaced with the Sigmar S
IIRC yes they share some sprues but are otherwise separate kits. Luminark/Hurricanum kit gets a specific sprue that builds those while nd the war altar gets another sprue that can only build the war altar
Inquisitor Gideon wrote: It's interesting that they're actually going back and adjusting the kits now.
I wonder if Warcradle has had some pressure on the market there. They've been tinkering with their plastic sprue a LOT. Granted I believe they use cheaper/softer moulds that work well but don't last as long as the masters GW commissions. However its likely something that has put pressure on the plastic market - being able to react and change a sculpt mid-release without re-doing the entire model. I feel like that whole area is one GW has overlooked in favour of just doing big solid updates so its likely something that is fairly new for them to mess with as they've updated Old World.
However it might be something they start considering tinkering with more.
Doubtful. GW has adjusted their plastic kits in the past - for example, several iterations of the tactical marine kit were just re-cuts of the previous kits with additional details and extra accessory bits added to the sprue. The Vyper and Falcon were apso recut about 20 years ago to make some adjustments to the weapons. Those are just the first example that comes to mind. More recently they recut the mold for the AoS Chaos Lord to eliminate the square base that was sculpted onto the sprue, now its just the tactical rock sans square base.
All that being said, theres not a lot of value add to recutting molds midstream. Warcradle has pissed off customers by doing unannounced recuts, as it has resulted in multiple indistinguishable versions of the same kit being available for sale and you can neber tell if youre gwtting the latest version or the old one.
Inquisitor Gideon wrote: It's interesting that they're actually going back and adjusting the kits now.
I wonder if Warcradle has had some pressure on the market there. They've been tinkering with their plastic sprue a LOT. Granted I believe they use cheaper/softer moulds that work well but don't last as long as the masters GW commissions. However its likely something that has put pressure on the plastic market - being able to react and change a sculpt mid-release without re-doing the entire model. I feel like that whole area is one GW has overlooked in favour of just doing big solid updates so its likely something that is fairly new for them to mess with as they've updated Old World.
However it might be something they start considering tinkering with more.
It might well be that GW feels this is now something worth doing, for whatever reason, but I very much doubt that what some other, tiny manufacturer is doing has had any influence on GW’s thinking.
chaos0xomega wrote: Doubtful. GW has adjusted their plastic kits in the past - for example, several iterations of the tactical marine kit were just re-cuts of the previous kits with additional details and extra accessory bits added to the sprue. The Vyper and Falcon were apso recut about 20 years ago to make some adjustments to the weapons.
But those are new tools tooled for similar sculpts, not an adjusted tool. The only prior case I know of of GW modifying a tool is thickening Crisis Suit ankles, a simple case of enlarging a cavity. Warcradle also mostly does this, just adds new bits into gaps on the sprue.
Inquisitor Gideon wrote: As did i. But it's the same price as the original two, so i guess that's why.
I didn’t realise the original two were so expensive til I learnt the price of these. I also got these though because I like them a lot more than the originals.
chaos0xomega wrote: Doubtful. GW has adjusted their plastic kits in the past - for example, several iterations of the tactical marine kit were just re-cuts of the previous kits with additional details and extra accessory bits added to the sprue. The Vyper and Falcon were apso recut about 20 years ago to make some adjustments to the weapons.
But those are new tools tooled for similar sculpts, not an adjusted tool. The only prior case I know of of GW modifying a tool is thickening Crisis Suit ankles, a simple case of enlarging a cavity. Warcradle also mostly does this, just adds new bits into gaps on the sprue.
everything i referenced was an existing tool that was modified, not a new tool
Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
chaos0xomega wrote: Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
chaos0xomega wrote: Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
C'mon man.
There's also #d tabs indicating parts vs just #s on the original sprue for the glaive/sword/torso.
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
C'mon man.
I agree that this looks like a new, freshly cut sprue owing to the degree of difference, but for the record it's not necessary to pour molten steel into a mould to make substantial modifications (and that is something GW will not be set up to do). Toolmakers refer to changes as "material on" or "material off", with the latter being much easier, since an existing mould can simply be returned to the cutting machine to have new parts etched into it. "Material on" requires placing a material similar to solder on parts of the mould, then passing it through a machine where arcs of electricity melt that solder-like material onto the mould, so that modified parts can then be cut into the new metal. That can be done at a smaller scale and GW will be set up to do it.
I'm not knowledgeable about this either way, Greenfield - from looking at the two sprues posted at the start of the page, would you think the second is a (heavily?) modified version of the original, or a freshly cut new version?
Dysartes wrote: I'm not knowledgeable about this either way, Greenfield - from looking at the two sprues posted at the start of the page, would you think the second is a (heavily?) modified version of the original, or a freshly cut new version?
I'm fairly confident the second one is a freshly cut, new tool. Past a certain point, it's just easier to cut a new tool, and the number of modifications here is very large (including an entirely new part, for the basing element). That would mean soldering on new material in multiple areas, then re-cutting in all of those areas, and hoping that it all lines up and still works out. At that point, it's just easier and cheaper to cut a new one. If the original design here dates from the age of digital design (and I'd guess it does), they probably went right back to the files, modified the basing piece, laid out a fresh sprue laydown digitally, and cut a fresh one.
All of that does mean sinking the cost of a new tool into a model that probably isn't going to get new release levels of sales, so I wouldn't anticipate seeing this sort of thing routinely, but balancing it against things like retiring a model completely, or spending design time on a replacement versus what else could be designed in that slot, probably means it makes sense some of the time.
It probably helps that these small “character” sprues are so much smaller than their usual squad sized counterparts and are more modular – they put several together to run at once in the bigger casting machines rather than having a separate tiny one, as I understand it. So the actual volume of material that needs to be purchased and machined to create a new one is significantly smaller than the usual, making it much easier to justify to the bean-counters.
Age of Sigmar's loose timeline confuses me at times, has Gordrakk really been around for 100's, if not 1000's, of years at this point?
This is an inherent problem with a timeline that has no dates.
The only things we really have are major events like the Age of Chaos Start and Finish (which spans around 400years if I recall right) and things like if its before or after the Necroquake.
A lot of other things are just impossibly fuzzy and I'm convinced some authors have events years to decades apart whilst others put centuries between the events because - again - there's no set dating system in AoS.
Some stories the Age of Sigmaris only a few years old; others its hundreds; some its not implied but there's things like massive cities and established trade paths that suggests generations but they don't put a date on it so you kind of can't quite tell.
If the mortal realms have a fuzzy time flow it actually help me to appreciate the world more, and it kind of make in-world sense that some pockets of reality have relative timeflow without going all "back to the future" with time-space continuum flux.
I imagine you could stand on a mountain with some Lumineth occular device and look at a faraway citystate of impossible distance, seeing their conflicts play out at tripple pace compared to the slow timeflows around you.
Fayric wrote: If the mortal realms have a fuzzy time flow it actually help me to appreciate the world more, and it kind of make in-world sense that some pockets of reality have relative timeflow without going all "back to the future" with time-space continuum flux.
I imagine you could stand on a mountain with some Lumineth occular device and look at a faraway citystate of impossible distance, seeing their conflicts play out at tripple pace compared to the slow timeflows around you.
I mean yes but it makes storytelling impossibly complicated. Technically the realms do move at different timespeeds and such; but again the lack of any unified central time and dating system kind of makes it a moot point.
The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
BorderCountess wrote: The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
This is why I've never been a fan of playing with named special characters from the stories. I've lost count of the number of times that I have stepped on or run over Commander Farsight.
I've always believed there should be special rules to make your own Warlord. To me, following the rise (or fall) of your own creation is so much more fun.
BorderCountess wrote: The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
This is why I've never been a fan of playing with named special characters from the stories. I've lost count of the number of times that I have stepped on or run over Commander Farsight.
I've always believed there should be special rules to make your own Warlord. To me, following the rise (or fall) of your own creation is so much more fun.
Lathe Biosas wrote: Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
But Astartes age stupid-slowly, so I'm not worried about Dante. I'm talking about people like Yarrick, who are unaugmented and already fairly advanced in years during the Third War for Armageddon (starting in 998.M41).
Lathe Biosas wrote: Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
But Astartes age stupid-slowly, so I'm not worried about Dante. I'm talking about people like Yarrick, who are unaugmented and already fairly advanced in years during the Third War for Armageddon (starting in 998.M41).
They did kill off Creed and Kell... just to replace them with... Creed Jr.
But I get your point, Sly Marbo or Iron Hand Strakken should be long retired by the Era Indomitus.
It kinda strains the game's credulity when some regular guys are seemingly immortal.
BorderCountess wrote: The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
In his original appearance in the 2nd edition Codex, Nork Deddog was described as having retired long ago. Half the special characters in the original Orcs & Goblins army book were dead by the 'present day'. 'Historical' personalities have always been a part of GW, it's just their relatively recent insistence on a moving timeline that makes them seem out of place.
Thats my biggest issue with AOS having a storyline that is constantly advancing. For stormcasts, vampires, aelves, etc., it's fine to have characters that don't really age.
But then you get skaven and humans that constantly need some macguffin to explain how they've endured through all the crazy stuff that happens every edition. You can only use "Magic artifact that extends life" or "their god favored them" before it starts to get tiresome.
At least in 40k, you can have the humans get lost in the warp and reappear centuries after they normally would have expired.
GaroRobe wrote: At least in 40k, you can have the humans get lost in the warp and reappear centuries after they normally would have expired.
Don't even need that. Rich imperial humans can just buy longer lifespans. Peak human medical tech even in the dark ages of 40k is so far beyond ours it's a joke. Three centuries isn't even particularly noteworthy unless you're an active combatant. Five centuries does seem to be the limit without Mechanicus level cybernetics though.
GaroRobe wrote: But then you get skaven and humans that constantly need some macguffin to explain how they've endured through all the crazy stuff that happens every edition. You can only use "Magic artifact that extends life" or "their god favored them" before it starts to get tiresome.
Skaven having a life extension elixir has basically always been a thing in their backstory. It's how the Council of 13 and Grey Seers live so long and was teased to Queek by his master for years.
Lathe Biosas wrote: Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
But Astartes age stupid-slowly, so I'm not worried about Dante. I'm talking about people like Yarrick, who are unaugmented and already fairly advanced in years during the Third War for Armageddon (starting in 998.M41).
I always thought of life extension being unevenly distributed in that universe but being a thing that more or less exists. Marines might have it built in to some degree due to the whole process they go through to become Marines (being able to live a few hundred years, or Blood Angels being able to live a few more hundred on top of that) to Inquisitors, High Lords, and the filthy rich also having access to the finest life extension treatments.
I can see Yarrick, as a veteran Commissar even before the Armageddon wars, having access to some sort of life extension treatment as a basic healthcare thing officers get. In the same way the Imperium's best get access to bionics to keep fighting. The basic equation kinda being even for "non world leaders" but very accomplished military officers: The better you do the more gets invested in you being able to do the job for even longer.
Yeah someone in marketing reminded them that if they took the story out of the 40K era then that wouldn't do the marketing any good if they have to go from 40K to 41K.
Though part of me thinks the push for Warhammer as the brand over GW or 40K is GW giving themselves room to push "WARHAMMER" to new generations and thus not be as bound to 40K
Dysartes wrote: And didn't the time jump between 7th & 8th get rolled back anyway? Not completely, but from 100 years back to 15-20?
Yes, that + they made it so that there was a historical dating error and a galaxy-wide temporal anomaly that results in different parts of the galaxy experiencing time differently so that the entire dating system has become a meaningless abstraction (basically), but also so that they wouldnt have to advance the story into M42 (turns out that imperial chronographers may have been off by about a thousand years or so, give or take, so everything you thought was happening in M41 was actually really happening in M40 instead).
And I suspect the long term play for GW is to expand the Warhammer brand beyond just its own IPs. I think/suspect that long term they are going to try to apply the "Warhammer" branding to other IPs that they license for tabletop gaming purposes, i.e. "Warhammer: Middle Earth" may become a thing one day down the line. GWs current market domination strategy is to basically compete by offering games that appeal to different audiences in terms of model scale and rules scale while still forming part of the core Warhammer brands/IP. That can only take them so far, as every time someone gets a Star Wars or Game of Thrones or Dune license, etc. its going to directly compete with the Warhammer brand based on the strength and appeal of the other IP - even if thats only short-lived. The next logical step for GW in its growth trajectory is to license those IPs itself to smother out the competition and assure that it captures those hobby dollars instead of the likes of Mantic or Privateer Press or whomever. Using the strength of its own brand to further fuel that growth in such a way will go a long way - theres a lot of people who wont touch competing games or model ranges for whatever reason. Appending "warhammer" on that though appeals to their brand loyalties and drives buyers to those other products. Im betting if they ever did rebrand MESBG to "Warhammer: Middle Earth" you'd see a massive spike in interest and sales just on the name alone.
Yes, that + they made it so that there was a historical dating error and a galaxy-wide temporal anomaly that results in different parts of the galaxy experiencing time differently so that the entire dating system has become a meaningless abstraction (basically), but also so that they wouldnt have to advance the story into M42 (turns out that imperial chronographers may have been off by about a thousand years or so, give or take, so everything you thought was happening in M41 was actually really happening in M40 instead).
Which is moronic, because the Imperial dating system already accounted for inaccuracies in dating events. Plus, Terra keeping track of the date is the easiest thing in the world - basic counting!
GW marched themselves into an obvious problem of having the timeline jump forwards, but then having no idea what to do with that time jump, and being unwilling to kill off any characters with names. I suspect that it was an artefact of whatever larger shakeup of the setting they had planned but then backpeddled following the initial failure of Age of Sigmar's launch, along with Primaris and Firstborn coexisting for so long, and Ynnari getting nothing of note.
this is just the current lore, and canon and valid/official is only what is written in the current books
so no real problem for GW to just ignore everything again with 11th, set up the thing to be 39.999 and retcon that nothing has happened yet but keeping all the new models because they have always been there since the Heresy (wouldn't be the first time)
Yes, that + they made it so that there was a historical dating error and a galaxy-wide temporal anomaly that results in different parts of the galaxy experiencing time differently so that the entire dating system has become a meaningless abstraction (basically), but also so that they wouldnt have to advance the story into M42 (turns out that imperial chronographers may have been off by about a thousand years or so, give or take, so everything you thought was happening in M41 was actually really happening in M40 instead).
Which is moronic, because the Imperial dating system already accounted for inaccuracies in dating events. Plus, Terra keeping track of the date is the easiest thing in the world - basic counting!
GW marched themselves into an obvious problem of having the timeline jump forwards, but then having no idea what to do with that time jump, and being unwilling to kill off any characters with names. I suspect that it was an artefact of whatever larger shakeup of the setting they had planned but then backpeddled following the initial failure of Age of Sigmar's launch, along with Primaris and Firstborn coexisting for so long, and Ynnari getting nothing of note.
I think it was something endemic with a management team that was increasingly focused on the finances of the company and not much else at the end of the Kirby era. Granted that focus early on worked great for GW in saving their finances; but it was a terrible one for lore/product focus and customer satisfaction in the long term. Old World to AoS should never have happened as it did. And yeah 40K at that time had odd choices too.
I don't see GW putting the Warhammer franchise onto Middle Earth or anything they don't 100% own. Middle Earth is 3rd party; it can be taken away from GW very suddenly. The right owners might want to hire a different firm; might want to pull out of models entire or might feel GW isn't turning enough profit or whatever. Basically its something GW can never own and is always a risk of losing .
chaos0xomega wrote: The same is true of Sega putting "Total War" on Warhammer, and yet...
True, but at the same time Battle for Middle Earth just isn't a "Warhammer" game. It's a Games Workshop game.
Meanwhile Total War Warhammer is 100% a Total War franchise game with the Warhammer Franchise - the joint title works.
But BFME doesn't really fit into anything else Warhammer. Even its release system is different to the core games. The only connection is they are both made by Games Workshop.
Perhaps its just a time and older-gamer thing and in 5-10 years no one at all mentions GW and the brand only appears on formal documents and everything is branded and marked Warhammer and the connections to that term change. I can see that happening, esp if GW starts to explore outside of the AoS/OldWorld and 40K settings within their own roster. But I think we've still a time to go yet before Warhammer becomes a fully generic brand name.
All the games workshop branding has been slowly being stripped away, everything is warhammer now. You buy your Middle Earth Strategu Battle Game products from warhammer.com or the warhammer store, not games wprkshop. Changing the name to Warhammer: Middle Earth just formalizes what already exists in practice.
Might also be a reason why this Edition made the previous books obsolete to start a slow transition
And GW works hard for Warhammer to replace Wargaming as the generic word for the hobby but at the same time defending as trade name so no one else can use it for non GW products
The conclusion is that every GW at one point need to use Warhammer, otherwise GW would admit that something else beyond the "Warhammer Hobby" exists
The problem that always came up back in the day when young me regularly visited the local GW was that people would always wander in looking for video games or Magic the Gathering cards. So part of rebranding as Warhammer does eliminate customer confusion in that respect.
But like, isn't it GOOD for GW if they increase foot traffic to the shops? Like maybe some of those accidental wanderers think "Holy crap, these miniatures are incredible!"
Da Boss wrote: But like, isn't it GOOD for GW if they increase foot traffic to the shops? Like maybe some of those accidental wanderers think "Holy crap, these miniatures are incredible!"
Totally anecdotal, but never happened in my experience! The staff were always happy to direct them where they could get what they wanted, though.
Da Boss wrote: But like, isn't it GOOD for GW if they increase foot traffic to the shops? Like maybe some of those accidental wanderers think "Holy crap, these miniatures are incredible!"
Not when they're getting constant phone calls and dumb queries about "video game" and junk like that.
So, with 4 factions out now, how has been AoS 4 been now?
Both gameplay-wise and lore-wise
My local stores are all over Spearhead though
I really don't like the S2D book. Losing 3 units, the new gaze of the gods thing, and the new marks/banner thing, I really dislike all those changes. Given they're my army of choice... eesh.
I only played 1 game of AoS 4th edition and liked it a lot.
I did not like that endless spells are for free and they are too strong for that in my oppinion.
The missions with the battle tactics seemed great though.
chaos0xomega wrote: The same is true of Sega putting "Total War" on Warhammer, and yet...
True, but at the same time Battle for Middle Earth just isn't a "Warhammer" game. It's a Games Workshop game.
Meanwhile Total War Warhammer is 100% a Total War franchise game with the Warhammer Franchise - the joint title works.
But BFME doesn't really fit into anything else Warhammer. Even its release system is different to the core games. The only connection is they are both made by Games Workshop.
Battle for Middle Earth isn't a Games Workshop game at all, it (along with it's sequel) was a video game published by EA...
Astmeister wrote: Pretty awesome stuff!
The main thing stopping me from starting Gitz are the core troops, which are super old Warhammer Fantasy Night Goblins.
Very much my issue with them too. Everything else is great.
Astmeister wrote: Yeah they are not new by any standards. I honestly try to avoid all armies in AoS, where you have to play WHFB models.
I dunno. Daughters of khaine use a lot of WHFB models that look great
FEC too, more or less
Though I get not wanting to waste money on models that may get an update in the near future
The DoK models from Fantasy were from 8th edition, so not all that much older than AoS is anyway. But I don’t think the FEC pre-AoS models, particularly the base ghouls, have held up very well.
The old night goblins they sell for TOW fit better with the size of Gloomspite characters than the AoS tiny night goblins.
And ToW characters size up better with AoS nightgoblins.
Whilst GW marketing and management don't want you too - I'm 100% convinced that LOADS of people WILL swap models between the ranges. Heck the new Slaves ot Darkness character for Old World is 100% going in my STD slowbuild AoS army
Overread wrote: Whilst GW marketing and management don't want you too - I'm 100% convinced that LOADS of people WILL swap models between the ranges. Heck the new Slaves ot Darkness character for Old World is 100% going in my STD slowbuild AoS army
Indeed; going the other way that recent limited edition chaos sorcerer fits very well on a 30mm square base...
Overread wrote: Whilst GW marketing and management don't want you too - I'm 100% convinced that LOADS of people WILL swap models between the ranges. Heck the new Slaves ot Darkness character for Old World is 100% going in my STD slowbuild AoS army
She's going straight onto a round to be overall leader for the Darkoath. First old world model that's come out that i've actually liked.
Astmeister wrote: Pretty awesome stuff!
The main thing stopping me from starting Gitz are the core troops, which are super old Warhammer Fantasy Night Goblins.
Are you married to using only GW models? Because there's alot of goblins been made over the years by alot of companies. Surely there's some out there you'd like.
Overread wrote: Whilst GW marketing and management don't want you too - I'm 100% convinced that LOADS of people WILL swap models between the ranges. Heck the new Slaves ot Darkness character for Old World is 100% going in my STD slowbuild AoS army
Same - I'm going to paint her up like Ambessa from Arcane!
Overread wrote: Whilst GW marketing and management don't want you too - I'm 100% convinced that LOADS of people WILL swap models between the ranges. Heck the new Slaves ot Darkness character for Old World is 100% going in my STD slowbuild AoS army
They fully know that people do that and welcome it. But if you can sell ancient sprues with not much effort, too - why not? I mean, in the last WD the guy with the Orks&Goblins army used Fenrisian wolves for the goblins and replaced the boars of the chariot with those from the boarboys. He used excuses why he did it of course - but hey.
Did someone say rattle me bones? Along with new zombie dragon (and terrorgheist in the future?) can't believe all the rumours came out right and then some.
Inquisitor Gideon wrote: Just noticed they're releasing a brand new skeleton kit in the spearhead box too. I wonder why?
Yeah it’s very random. The current one is what, 3 years old? It mentions the new one is easier to build, I’ve not built the current one, is there a specific build issue they’ve maybe fixed?
Astmeister wrote: Looking at the old skeletons they seem to be more complicated to paint for a big unit. The new ones seem to have more armour, which makes it easier.
The new ones shown properly in the article are the Grave Guard replacement, the new skeleton kit is only mentioned in reference to the spearhead including it, and from the little picture they look the same as the current ones.
The 3 year old skeleton kit is absolute nightmare to assemble and paint due to their flowing robes being separated from their lega. I also heard that said legs are prone to breaking. Very happy that they are remaking the sprue, I hope the new ones still have the option to pick spear of sword.
Vargheist wrote: The 3 year old skeleton kit is absolute nightmare to assemble and paint due to their flowing robes being separated from their lega. I also heard that said legs are prone to breaking. Very happy that they are remaking the sprue, I hope the new ones still have the option to pick spear of sword.
It looks like it from the Spearhead photo they posted.
While I also think about it, Maleneth. And the roadmap. Please let Idoneth get the rattler treatment of about five kits and not just a pity hero this time.
I think it is interesting how much they have toned down the "Uber mega high fantasy" style of AoS when it first released. They redesigned the Stormcast to be more traditional fantasy with armor that might actually fit a person, faces, etc. The soul blight, gitz, and flesh eater courts all sport designs that would have been right at home in WFB 8th edition.
It is pretty weird that they now basically have two skeleton armies in the game. But I don't think Ossiarch sold particularly well (for obvious reasons).
Either way, I'm glad to see them releasing things that are useful in other settings or games.
Gallahad wrote: I think it is interesting how much they have toned down the "Uber mega high fantasy" style of AoS when it first released. They redesigned the Stormcast to be more traditional fantasy with armor that might actually fit a person, faces, etc. The soul blight, gitz, and flesh eater courts all sport designs that would have been right at home in WFB 8th edition.
It is pretty weird that they now basically have two skeleton armies in the game. But I don't think Ossiarch sold particularly well (for obvious reasons).
Either way, I'm glad to see them releasing things that are useful in other settings or games.
Bonereapers are one of the most popular armies in the game my dude. Their whole tax collector theme is well liked for the character aspect and the models have always been good.
Well this is the best start of the year for me for the Undead!
New Grave Guard and Zombie Dragon are both outstanding and highly desired! I'm not surprised to see them split the terrorgast out of the kit unless they've just chosen to withhold showing it off - doing them separately lets them go to town on making both look really unique which is a big boon when putting those big models down on the table.
New Black Knights and king on Steed I didn't expect to see. Neither felt like they needed an update and the king only semi-recently got a model. I will not complain however as those new models look really outstanding and awesome! And the new King on steed stands out compared to the current so they can both easily appear on the tabletop.
New Skeletons is also up there in "didn't feel like it needed replacing but heck go for it!"
Overall a REALLY super set of Skeletons and I'm very pleased to see all the models.
Overread wrote: Well this is the best start of the year for me for the Undead!
New Grave Guard and Zombie Dragon are both outstanding and highly desired! I'm not surprised to see them split the terrorgast out of the kit unless they've just chosen to withhold showing it off - doing them separately lets them go to town on making both look really unique which is a big boon when putting those big models down on the table.
New Black Knights and king on Steed I didn't expect to see. Neither felt like they needed an update and the king only semi-recently got a model. I will not complain however as those new models look really outstanding and awesome! And the new King on steed stands out compared to the current so they can both easily appear on the tabletop.
New Skeletons is also up there in "didn't feel like it needed replacing but heck go for it!"
Overall a REALLY super set of Skeletons and I'm very pleased to see all the models.
AND HECK YES MALENETH GETS HER MODEL!
The new black knights were inevitable. They had to split off the hex wraiths at some point.
He’s not a bad model by any means, but not making a new Wight King on foot and holding course with the WHFB era mini is a strange choice, now that there are 3 variants(at least) of Mounted Wight King.
nels1031 wrote: He’s not a bad model by any means, but not making a new Wight King on foot and holding course with the WHFB era mini is a strange choice, now that there are 3 variants(at least) of Mounted Wight King.
True I meant to note that and forgot - its a very classic model and strange that they've kept it over others and redesigned the King on Steed again.
I'll be interested to see where they take the rest of Soulblight after this big update. We still have the Covern Throne model that's very out of sync visually with the rest of the army (short vampires; ghosts carrying it); then there's the corpse cart and necromancer that look too "old world serfs rising up from the dead graves" for a modern Soulblight army that's much more formal and out in the open.
I'm also curious if we'll see any of the Cursed City models return with updated models now that GW pulled that kit from sale. Which is one sadness for the new battletome as I suspect we'll lose all those models from the army. We might even lose a named hero or two from it even though they have their own releases.
oh that zombie dragon is gorgeous. good lord. rest of the kits, too, this is a fantastic release. i've always been a bit disappointed in Soulblight/VC not being enough of The Vampire Army, but this is a very strong sell for the skeleton part of the army
hearing that Idoneth is on the horizon after seeing this makes me hopeful about what they might do with that. Idoneth are, in theory and in theory alone, my favorite faction of AOS, but the models they have so far don't yet align with the fantasy they want to convey. hope it's not just a character!
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Gallahad wrote: I think it is interesting how much they have toned down the "Uber mega high fantasy" style of AoS when it first released. They redesigned the Stormcast to be more traditional fantasy with armor that might actually fit a person, faces, etc. The soul blight, gitz, and flesh eater courts all sport designs that would have been right at home in WFB 8th edition.
It is pretty weird that they now basically have two skeleton armies in the game. But I don't think Ossiarch sold particularly well (for obvious reasons).
Either way, I'm glad to see them releasing things that are useful in other settings or games.
Ossiarch have a different vibe. Soulblight skeletons are a shambling horde, Ossiarch are a combination of roman legions and mad science
It is pretty weird that they now basically have two skeleton armies in the game. But I don't think Ossiarch sold particularly well (for obvious reasons).
Id love to know the "obvious reasons" why one of the most popular factions in the game "havent sold well".
Ossiarchs can also do loads of creative things that Soulblight can't. Walking living artillery; huge golem constructs; cat/dog beasts; centaurs etc... there are LOADS of things that the Ossairchs can do on a creative front that the Soulblight just never will touch on.
Plus the fact that Ossiarchs are all bone whilst Soulblight have vampires, werewolves (in all but name); wolves; bats and more.
Inquisitor Gideon wrote: Nah. We're long past the point of needing to recycle characters. Let's get the new in.
Who said anything about needing? Besides, there are still old characters I imagine will make their way in eventually. Malekith and Tyrion come quickly to mind...
Malekith still has a whole faction and army that's ruling one of the Realms that still hasn't had a single focus on it outside of some lore here and there.
Inquisitor Gideon wrote: Nah. We're long past the point of needing to recycle characters. Let's get the new in.
Who said anything about needing? Besides, there are still old characters I imagine will make their way in eventually. Malekith and Tyrion come quickly to mind...
It's time to let the setting grow on its own. It doesn't need the brand name of more old characters. Even Malekith has been rebranded.
Inquisitor Gideon wrote: Nah. We're long past the point of needing to recycle characters. Let's get the new in.
Who said anything about needing? Besides, there are still old characters I imagine will make their way in eventually. Malekith and Tyrion come quickly to mind...
It's time to let the setting grow on its own. It doesn't need the brand name of more old characters. Even Malekith has been rebranded.
Kinda hard to do when the game is literally named after a legacy character. The whole setting is founded on the ashes of the Old World and its gods are all ascended heroes from the Old World.
The only thing I think that holds back new characters getting established is the total absence of a proper timeline and dating system. Especially for any characters that aren't basically going to live for thousands of years. It's hard to grasp how to get invested into a mortal hero when you can't quite grasp how they connect with the politics of all the other factions around them because you aren't quite sure when certain things are or aren't happening outside of MASSIVE events like the Necroquake
Inquisitor Gideon wrote: Nah. We're long past the point of needing to recycle characters. Let's get the new in.
Who said anything about needing? Besides, there are still old characters I imagine will make their way in eventually. Malekith and Tyrion come quickly to mind...
It's time to let the setting grow on its own. It doesn't need the brand name of more old characters. Even Malekith has been rebranded.
I agree to an extent, its just that the Undead stuff has the easiest "out" lorewise, in that anything that was built by Necromancy is a part of Nagash, so he can bring it back when he deems it necessary.
And Krell was a Mortarch at the end of WHFB, which are still integral parts of Nagash's plans.
I 100% get what you are saying though, and like I mentioned above I agree. Its mainly that the Krell model was an unbelievable sculpt and I'd love it to get a new AoS'd take.
Outside of the god-tier characters, I generally don't want anything to return from WHFB, unless its written well. Like the Light of Eltharion is amazing and its a call back to how Arkhan killed him in the End Times.
ImAGeek wrote: I do actually prefer the new mounted Wight King, but it is weird to see the current one replaced relatively quickly.
Hm, i think i'll have to pick up the "old" one before he goes. He's still a fine piece.
Just ordered the old one. Nothing against the new guy (who I might still pick up) but I was on the fence for the old guy for a while.
Love the new vampire on steed. My old WHFB 5-6th army was “undead bretonion” themed, so it will feel good to have a vampire leading the charge with his knights again. Giant monsters are fun and all, but skeleton steeds are where it’s at IMHO.
Going to be a few other additions to the soublight horde, who knows how many though.
I wonder if the new skeletons are the same as the cursed city ones? IIRC they shared a sprue, but that could be re-tooled from the same files. But they went together really easy, and for ETB pushfits they were set up with interchangeable parts so it’s not pure monopose.
Inquisitor Gideon wrote: Nah. We're long past the point of needing to recycle characters. Let's get the new in.
Who said anything about needing? Besides, there are still old characters I imagine will make their way in eventually. Malekith and Tyrion come quickly to mind...
It's time to let the setting grow on its own. It doesn't need the brand name of more old characters. Even Malekith has been rebranded.
I agree to an extent, its just that the Undead stuff has the easiest "out" lorewise, in that anything that was built by Necromancy is a part of Nagash, so he can bring it back when he deems it necessary.
And Krell was a Mortarch at the end of WHFB, which are still integral parts of Nagash's plans.
I 100% get what you are saying though, and like I mentioned above I agree. Its mainly that the Krell model was an unbelievable sculpt and I'd love it to get a new AoS'd take.
Outside of the god-tier characters, I generally don't want anything to return from WHFB, unless its written well. Like the Light of Eltharion is amazing and its a call back to how Arkhan killed him in the End Times.
Fair point concerning Nagash. But i just feel it's time to make that clean break from the old.
It's so vindicating that the Vampire Lord on Nightmare Steed is a real model and not a cool conversion. I was worried when the first few models were skeletons and figured they'd have shown him off sooner.
Great models all around. Not sure we needed another skeleton king on horse, but I far prefer this one to the one covered in vampire count icons
GaroRobe wrote: It's so vindicating that the Vampire Lord on Nightmare Steed is a real model and not a cool conversion.
Indeed. I didn't partake in the convo a few pages back, but I did take a long look at the GW website on what it could've possibly have been converted from.
Also, kind of surprised that one of the mounted Wight King variants isn't a special character, as that seems like its been the modus operandi of AoS mounted mini's for some time.
They already confirmed that one's going away. Amusingly, it's gone from like 10 on Element earlier down to one now. (I am included in reducing their number)
Inquisitor Gideon wrote: They already confirmed that one's going away. Amusingly, it's gone from like 10 on Element earlier down to one now. (I am included in reducing their number)
They confirmed it?
Glad I didn’t wait to pull the trigger on ordering one.
Art is entirely subjective, but the cover art for all of the AoS 4 Battletomes have underwhelmed or flat out disappointed me. The SBGL cover art for the limited edition tome with the Wight is pretty stellar, but the standard retail tome continues the trend of disappointment for me.
Glad I already got my Wight King model then - also used this as an excuse to get Fangs of the Blood Queen as I suspect that will vanish with the update too.
And here I was eyeing up those Darkoath starter sets only yesterday.
Inquisitor Gideon wrote: They already confirmed that one's going away. Amusingly, it's gone from like 10 on Element earlier down to one now. (I am included in reducing their number)
Ugh. To buy or not to buy one off ebay, before they're gone...
It's definitely not a good model imo, but the FOMO is strong. Wonder if this guy was sculpted before Cursed City and so they want all the undead to have the new aesthetic
nels1031 wrote: Art is entirely subjective, but the cover art for all of the AoS 4 Battletomes have underwhelmed or flat out disappointed me. The SBGL cover art for the limited edition tome with the Wight is pretty stellar, but the standard retail tome continues the trend of disappointment for me.
Inquisitor Gideon wrote: They already confirmed that one's going away. Amusingly, it's gone from like 10 on Element earlier down to one now. (I am included in reducing their number)
Ugh. To buy or not to buy one off ebay, before they're gone...
It's definitely not a good model imo, but the FOMO is strong. Wonder if this guy was sculpted before Cursed City and so they want all the undead to have the new aesthetic
He does have that old-world vibe, which is a draw for some of us. It;s not like the unit is going away, just the model. So if you are not a fan, just wait and grab the new one.
Plus lets face it of all armies - Undead warriors raised from the graveyards of any old kingdom can easily have different armours and styles across the range. Just represents a favoured/more mighty King raised from a barrow far off compared to the local forces
Glad to see this then; he was high on my list of "things to include in some future order", so will get him to go along with the previous plastic Black Knights and things.
The new ones look stellar though, a very nice design overall (especially the mounted lads), but despite sharing 85% of the design elements, I'll just get that previous lord to complete that little collection. I do wish the new troops had slightly more variation in especially helmets to feel a bit more like individual undead knights instead of a uniformed unit, but otherwise they're great.
The head and helmet look kinda goofy. I'm never a big fan of skeletons with shields (and other attire) covered in vampire iconography. I guess it could have been a servant for an undead master, but I always prefer my wights to be their own thing. And the skeletal steed is posed on a tactical rock and that looks silly imo)
Think of the undead like favoured pets. If you've got a favoured pet you're going to get them a fancy collar even though they'd never have one in the wild where they came from.
So a vampire with a favoured legion of undead would certainly bling them up a bit
The head and helmet look kinda goofy. I'm never a big fan of skeletons with shields (and other attire) covered in vampire iconography. I guess it could have been a servant for an undead master, but I always prefer my wights to be their own thing. And the skeletal steed is posed on a tactical rock and that looks silly imo)
I also think the wights head is very goofy. Definitely a weak point on the model.
nels1031 wrote: In regards to the roadmap images, I see Khorne and K.O., but my sleep eyes can’t place the third bottom image.
Flesh Eater Courts.
And here I thought it was either DoK or Double Seraphon, because at the end we had hypno toad gazing through my soul and if that Zombie Dra(conith) is anything to go by, I expect nothing less for them!
Overread wrote: Think of the undead like favoured pets. If you've got a favoured pet you're going to get them a fancy collar even though they'd never have one in the wild where they came from.
So a vampire with a favoured legion of undead would certainly bling them up a bit
I guess you could argue that the armor and weapons would still look old and dingy, since some of the vampires also have corroded bling.
But even the Sons of Velmornn in Underworlds somehow have those vampire county shields, despite not having to do with any vampires or undead stuff prior to their curse
I wonder what more there could be - alternate build of the dragon as terrorgast could be one potential that they've not shown off that they are holding back.
I don't expect that but its possible.
Could also be some of the Cursed City models returning on their own release instead of huge sprue. Which I'd be very happy to see back honestly and might not be something they'd lead with on a preview.
I thought it was phenomenal, i went out amd bought one despite having zero interest in skellies otherwise, its 100% the reason i effectively have a deathrattle army today.