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PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/09 19:52:23


Post by: Donomar


wow that Glacier King model is really impressive..auto purchase. It's nice that the pose is much more open as opposed to the crouched pose of the mountain king!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/09 23:26:30


Post by: jah-joshua


Glacier King is a must buy for me, too!!!
i never liked the Whelps coming out of the Mountain King...
so happy this guy lost that feature...
he will look great next to Borka on his polar bear...

cheers
jah


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/11 17:36:18


Post by: Donomar


 jah-joshua wrote:
Glacier King is a must buy for me, too!!!
...
he will look great next to Borka on his polar bear...


Yeah I still have to pick up that borka model myself...the shame
I think you might be right linking them up as it opens up a nice possibility for a winter themed force


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 21:54:32


Post by: malfred


Saw this on Muse.

[Thumb - 11904658_930487963690254_6180428402621624923_n.jpg]


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:02:58


Post by: Nostromodamus


Doomy3?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:08:18


Post by: GiraffeX


Hoarluk Doomshaper Dire Prophet, release date about 3 months time.

I saw it on a site for pre-order today.

They also had

Ace Cygnar Character Light Warjack



Both on Wayland Games


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:10:23


Post by: Nostromodamus


Ace is... Ace!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:11:46


Post by: welshhoppo


 malfred wrote:
Saw this on Muse.


That is one big scroll.
Must be getting too old to physically carry them now.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:52:50


Post by: GiraffeX


There were also these as well not sure if they have been shown in this thread.

Glacier King Trollblood Gargantuan



Blighted Nyss Archers/Swordsmen Legion Unit



Praetorian Ferox Skorne Cavalry Unit



Again all on pre order on Wayland Games

release date about 30 days again.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:55:28


Post by: Nostromodamus


Finally, the Nyss get redone!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 22:56:24


Post by: welshhoppo


Minh actually add some Nyss to my legion army.

Wasn't too keen on the models before.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/14 23:35:13


Post by: ImAGeek


The new Nyss look miles better than the old (might expand my tiny amount of Legion), I love the Glacier King and Doomy3 (also seriously considering trolls atm) and Ace looks a lot better than I was expecting. Unfortunately the Ferox are just the old ones repackaged.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 00:39:35


Post by: Wehrkind


 ImAGeek wrote:
The new Nyss look miles better than the old (might expand my tiny amount of Legion), I love the Glacier King and Doomy3 (also seriously considering trolls arm) and Ace looks a lot better than I was expecting. Unfortunately the Ferox are just the old ones repackaged.


Pretty much my thoughts exactly. Plastic or resin/metal cavalry would be a great thing, especially if they fixed the somewhat silly looking Ferox. Bad enough that they don't do much in game without looking so bad.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 00:53:38


Post by: Blood Hawk


I am really liking that new troll caster.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 00:55:06


Post by: RiTides


Do we know when the new Hordes book is hitting?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 01:12:26


Post by: tommse


The nyss are a massive improvement! Guess I'm running out of reasons not to play legion...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 01:23:28


Post by: squall018


 RiTides wrote:
Do we know when the new Hordes book is hitting?


No official release date announced and I've heard no reliable rumors either.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 02:50:44


Post by: Schmapdi


Hooray for Nyss revision - can scarcely think of minis that needed it more.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 03:29:59


Post by: squall018


I stand corrected.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 04:14:15


Post by: highlord tamburlaine


There were a few old Nyss sculpts I liked, particularly the sword master and abbot.

That said, new ones look pretty good.

I really like the new Doomie. Looks like this will be the first doomshaper I own. Never liked the old troll. New sculpt looks pretty dynamic.

Funny thing is I sold off all my troll units and warbeasts, but still have all the unique stuff like solos and warlocks. And I keep buying more...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 04:17:40


Post by: Platuan4th


 Wehrkind wrote:
 ImAGeek wrote:
The new Nyss look miles better than the old (might expand my tiny amount of Legion), I love the Glacier King and Doomy3 (also seriously considering trolls arm) and Ace looks a lot better than I was expecting. Unfortunately the Ferox are just the old ones repackaged.


Pretty much my thoughts exactly. Plastic or resin/metal cavalry would be a great thing, especially if they fixed the somewhat silly looking Ferox. Bad enough that they don't do much in game without looking so bad.


The full unit cav repacks ARE resin/metal hybrids.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 08:20:52


Post by: ImAGeek


 Platuan4th wrote:
 Wehrkind wrote:
 ImAGeek wrote:
The new Nyss look miles better than the old (might expand my tiny amount of Legion), I love the Glacier King and Doomy3 (also seriously considering trolls arm) and Ace looks a lot better than I was expecting. Unfortunately the Ferox are just the old ones repackaged.


Pretty much my thoughts exactly. Plastic or resin/metal cavalry would be a great thing, especially if they fixed the somewhat silly looking Ferox. Bad enough that they don't do much in game without looking so bad.


The full unit cav repacks ARE resin/metal hybrids.


Yeah. But they do look silly, I'd have loved a resculpt of them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 10:44:10


Post by: tigerstyle


Any idea on when the new colossal are dropping? Also if the rumours of them being a double package of original and new in one box have any foundation?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 11:02:26


Post by: tommse


AS far as I know pp always denied a doublepack. I have no quotable source through.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 14:43:12


Post by: Grey Templar


Colossals are confirmed to be double kits in hard plastic.

Gargantuans are stand alone metal/resin kits.

This is why we will likely see the Gargantuans first.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 15:36:00


Post by: ImAGeek


I haven't seen them confirmed to be hard plastic. I hope it's true and I'm not saying I disbelieve you but I've not seen it officially stated, I've only seen you say so, and the only thing I've actually seen officially stated was someone from PP posted on the official forum a while ago that they arent double kits, so I'm not getting my hopes up


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 19:51:32


Post by: Marlov


Rockin'. Glacier King for me too! That looks pretty badass.

The Dire Troll Mauler coming out soon is pretty cool, too. If the rules are good, that will get added for me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 20:31:16


Post by: ImAGeek


Marlov wrote:
Rockin'. Glacier King for me too! That looks pretty badass.

The Dire Troll Mauler coming out soon is pretty cool, too. If the rules are good, that will get added for me.




The Dire Troll Mauler is just an extreme version of the normal dire troll Mauler. It's just a bigger, more ott sculpt with the same rules. They've done it for the Carnivean, Titan Gladiator, Warpwolf Stalker and a couple of Khador jacks too. They were only available from the PP website before but now they're releasing them properly.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 21:41:31


Post by: Schmapdi


 Grey Templar wrote:
Colossals are confirmed to be double kits in hard plastic.




Source on this? I haven't seen anything to that effect.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/15 21:52:45


Post by: Wehrkind


 Platuan4th wrote:
 Wehrkind wrote:
 ImAGeek wrote:
The new Nyss look miles better than the old (might expand my tiny amount of Legion), I love the Glacier King and Doomy3 (also seriously considering trolls arm) and Ace looks a lot better than I was expecting. Unfortunately the Ferox are just the old ones repackaged.


Pretty much my thoughts exactly. Plastic or resin/metal cavalry would be a great thing, especially if they fixed the somewhat silly looking Ferox. Bad enough that they don't do much in game without looking so bad.


The full unit cav repacks ARE resin/metal hybrids.


Wow, seriously? Resin mounts and metal men on top? That's pretty sweet! Did they redo the Tharn Wolf Riders like that yet?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/17 19:32:03


Post by: Platuan4th


Sadly, no. They repackaged Wolf Riders are still all metal.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/17 21:31:55


Post by: Wehrkind


Boooo! Still, a step in the right direction, even if they haven't stepped as far as I'd like yet


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/18 21:50:22


Post by: ImAGeek


Hoarluk Doomshaper; Dire Prophet and Ace are up on the main page now (I know we've seen them already... But these pictures have the official background now!?):





November 30th release. Big fan of both.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/18 22:40:49


Post by: highlord tamburlaine


Interesting to note that both kits are going to be made with both resin & metal.

Neither one seems that large (both kits sitting on 40mm bases), so it seems surprising to see resin in both.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/18 22:42:47


Post by: ImAGeek


Hoarluk definitely looks as big as some other recent resin and metal casters; Anson Durst for example.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/18 22:45:18


Post by: Thanatos73


 highlord tamburlaine wrote:
Interesting to note that both kits are going to be made with both resin & metal.

Neither one seems that large (both kits sitting on 40mm bases), so it seems surprising to see resin in both.


Well Doomshaper is two models so making it a hybrid makes it a bit cheaper since that would've been a lot of metal. As for Ace, I think most character Jacks are hybrid anymore. Moros is a hybrid kit and it's a light character. It's lighter and a bit cheaper that way.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 15:48:14


Post by: tommse


New errata.
Huge changes, big nerfs on ehaley, cryx and gorman + nice buffs for mountain king and archangel!
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Aug%202015.pdf


Automatically Appended Next Post:
Oh and the rules are going to be free now!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 16:49:09


Post by: Maddermax


Huge changes and FREE RULES as well!



http://privateerpress.com/the-rules-are-free

Seriously, the Errata changes are awesome for the game, and the free Prime/Primal to boot just make this an awesome day for Warmahordes


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 16:51:10


Post by: RiTides


Are the Errata changes highlighted anywhere? I don't see a separate link for them. Awesome that they're making the rules free!!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 16:55:13


Post by: Maddermax


 RiTides wrote:
Are the Errata changes highlighted anywhere? I don't see a separate link for them. Awesome that they're making the rules free!!


Changes are highlighted in Red on the errata document, but check here:
http://privateerpressforums.com/showthread.php?236100-August-2015-Errata-and-You

for the best possible summary of the changes. Basically, eHaley, eDenegrah and Gorman have been nerfed to an extent, the Anamantarix, Mountain King and Archangel have been buffed a bit, but all very deserved changes.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 17:03:23


Post by: Vash108


Pretty excited about the rules. May help get more of my friends on board.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 17:07:16


Post by: ImAGeek


Free rules is awesome but it wasn't long ago I bought both the rulebooks... (That said I got both of them for less than a 40k codex is so I'm not bothered at all).

And that errata... Those are some pretty big changes. They're things people have been wanting for a long time though. Although there's still people complaining about them on the official forum.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 17:17:26


Post by: spiralingcadaver


Huh. Well, those are some pretty solid changes, and nice to see a PDF of the core rules.

One of PP's first releases in quite some time that I have nothing but positive feelings about.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 17:18:41


Post by: Vertrucio


There's always the hardcore types that see any broken or imbalanced rules combo as perfectly fine. Good to see PP has stopped listening to that sounding box and starting swinging the game back from the brink of Mk1 redux.

This is especially important for the future of the game, and for the Jack to Infantry/Solo balance. As they keep expanding the game, as they must do, all these abilities will just keep adding and comboing on each other, so if they don't start fixing them everything collapses under its own weight.

Releasing the rules for free online is another step towards dealing with the problem, as it's easier to justify more sweeping changes when the rules are free online.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 17:20:15


Post by: PhantomViper


 spiralingcadaver wrote:
Huh. Well, those are some pretty solid changes, and nice to see a PDF of the core rules.

One of PP's first releases in quite some time that I have nothing but positive feelings about.


Who are you and what have you done with the real spiralingcadaver?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 20:22:11


Post by: Schmapdi


Yay - good show PP. I know a lot of people have been clamoring for MK 2.5 - perhaps that won't be needed after all.

I just wish they would release updated cards for everything (either as a .pdf or as a yearly errata pack or something).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/20 20:34:32


Post by: .Mikes.


Silly question perhaps, but will the online rules have the errata replacing the original text?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/21 06:15:54


Post by: HoverBoy


A cursory examination of the shake effects section of prime points to "no".


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/21 07:37:59


Post by: Red_Zeke


 HoverBoy wrote:
A cursory examination of the shake effects section of prime points to "no".


I guess that kind of makes sense. If some of the errata read: "Remove the second sentence", or "Replace the fourth sentence with..." it would get confusing if someone didn't realize that the errata document only applied to the hard copies.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/21 09:23:44


Post by: Schmapdi


Except it would say "remove the sentence ..." and refer to a sentence already gone. Or say "replace with ..." and refer to a sentence already in the rulebook.

So you'd be able to tell. It would have been better IMO to add the errata in - I mean, I kinda figured the point of having free rulebooks was to have a living rulebook, and the point of those is to update the rules as you go?



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/21 14:52:08


Post by: Grey Templar


Warroom gets updated to reflect the Errata.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/26 13:36:13


Post by: ImAGeek


New Blighted Nyss Swordsmen/Archers up on the main page, much better than the current ones. They're still kinda ugly but more in a meant to be ugly way, than a bad model ugly way.



Plus the Glacier King is up. Fantastic model in my opinion.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/26 18:08:40


Post by: Schmapdi


One nice thing about the Nyss -they're a combined box (can make either archers or swordsman) but they're in at $49.99.

Previous combined boxes had a small $5 price bump on them, which people complained about. (including myself)

Hopefully they are stepping away from that now?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/26 18:11:01


Post by: Wehrkind


50$ for 10 plastic models is still a bit steep, but if they are of better quality than the hateful Cyriss plastics were, it isn't too bad a deal. Not like you need 3 boxes to make a unit or something.

Also, MUCH less ugly. Good job PP. Hopefully the Skorne can be touched up similarly.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/26 18:56:50


Post by: NinthMusketeer


$50 for 10 plastic models is a bit steep as a baseline, but looking at these I think they are well worth it. Something I like about PP kits is that though they are a series of mono-poses they take advantage of that to make a great combination of poses that enhances the feel of the unit to match their fluff and tabletop role. The fact that these guys simply look good to start with helps the matter as well. Altogether, if I bought this kit I would feel like I got my money's worth (I probably won't get it because I don't play Everblight, but the sentiment is there).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/26 19:18:26


Post by: ImAGeek


 Wehrkind wrote:
50$ for 10 plastic models is still a bit steep, but if they are of better quality than the hateful Cyriss plastics were, it isn't too bad a deal. Not like you need 3 boxes to make a unit or something.

Also, MUCH less ugly. Good job PP. Hopefully the Skorne can be touched up similarly.


The Skorne have been redone in plastic already:
Spoiler:




Like the Nyss, they look ugly still, but as if they're deliberately so. Much better than the metals imo.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 00:03:18


Post by: spiralingcadaver


I still won't pay $5/PVC grunt. Won't pay it for PP, won't pay it for Soda Pop. Maybe one day there'll be such epic PVC that'll change my mind, but that day hasn't come.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 00:15:36


Post by: .Mikes.


 spiralingcadaver wrote:
I still won't pay $5/PVC grunt. Won't pay it for PP, won't pay it for Soda Pop.


I will not pay it in a shop, I will not pay, I will not.
Not for a Nyss, not for a peice. I will pay not one jot.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 00:25:43


Post by: tommse


Man, Corvus Belli and Mierce really spoiled other minis for me...I love the game but rarely is there a model that might even hold a candle to what gw is pulling off lately :/


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 15:19:31


Post by: Wehrkind


Two Skorne boxes down, 10 to go ImAGeek


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 16:52:02


Post by: ImAGeek


 Wehrkind wrote:
Two Skorne boxes down, 10 to go ImAGeek


Haha I'd love some resculpted Nihilators come to think of it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 17:04:48


Post by: Wehrkind


In a way, they could almost just offer a replacement head blister. The metal bodies are not terrible (at least that I have noticed) but the heads are just poo. Put out a 5-10$ head blister with 10-12 replacements, and bam, people can upgrade their mens without replacing the whole unit.

Hell, alternate head/helmet blisters would be really nice just to convert and make your armies a little more unique. Sort of surprised they don't do that (even if it was just a matter offering an official marketplace for outsourced versions, like Valve did with Hats for Team Fortress.)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 17:20:37


Post by: NinthMusketeer


 tommse wrote:
Man, Corvus Belli and Mierce really spoiled other minis for me...I love the game but rarely is there a model that might even hold a candle to what gw is pulling off lately :/
A matter of opinion to be sure, but I'd say PP does well more than just hold a candle to GW's releases. While I would say GW wins the value comparison with bloodreavers vs nyss its notable that bloodreavers are one of their best kits in terms of value vs number and quality of models, while I'd say PP has the upper hand when comparing blood warriors vs nyss. While GW troop models are almost exclusively freeform in terms of pose, the poses available are rarely as dynamic or distinct as those that PP models have. On an individual scale its one thing, but when looking at a whole unit on the board the PP posing stands out much more than GW, something I prefer personally. GW wins sculpting quality, but again, not all of that is seen when gaming, and GW has more questionable designs than PP by my reckoning. Ultimately it comes down to personal choice in terms of aesthetic, but to say that PP is so far behind GW does a disservice to the former. The other two companies mentioned... yeah their models do look really nice.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 18:08:33


Post by: RiTides


PP units are much inferior to GW ones as far as table presentation / presence, imo - dynamic sculpts hurt when you're duplicating them so much. My $75, 20-man bog trog shamblers unit has an absolutely shameful only 3 unique sculpts . So, something like 7 duplicates each... in one unit...

I still love the unit (it's one of the few I use the official models for) but I have no idea what PP was thinking there!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 18:13:23


Post by: spiralingcadaver


Yeah, PP occasionally puts out a killer unit, but by and large, they don't hold a candle to GW from a technical perspective (i.e. tastes aside). I consider them by far the weakest miniature line of any of the big names, even before their PVC abominations.

It was kind of charming when they were a tiny company. Now I consider it just laziness.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 19:24:01


Post by: RiTides


Is there a reason to have a lot of repeat metal sculpts, by the way? My impression is that molding for casting metal miniatures is not nearly as expensive as plastic, so the number of repeats is a little surprising in those cases. Unless I'm missing something?



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 19:26:39


Post by: spiralingcadaver


I assumed it was 'cause you don't need to pay sculptors (or studio painters) for as much work.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 20:18:44


Post by: NinthMusketeer


 spiralingcadaver wrote:
Yeah, PP occasionally puts out a killer unit, but by and large, they don't hold a candle to GW from a technical perspective (i.e. tastes aside). I consider them by far the weakest miniature line of any of the big names, even before their PVC abominations.

It was kind of charming when they were a tiny company. Now I consider it just laziness.
I suppose that's where my disagreement lies, I feel like tastes aside PP is not as good technically as GW but aren't vastly inferior either. This isn't to forgive a mere 3 unique sculpts on a 20 man unit, but it's not like GW hasn't produced some sub-par and abominable kits themselves.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 20:24:56


Post by: OrlandotheTechnicoloured


 RiTides wrote:
Is there a reason to have a lot of repeat metal sculpts, by the way? My impression is that molding for casting metal miniatures is not nearly as expensive as plastic, so the number of repeats is a little surprising in those cases. Unless I'm missing something?



there's also the very strong WYSIWG aspect of PP gaming culture,

In the glory days of GW the did churn out a huge number of resculpts but a lot of them were weapon or armour changes (or head swaps which I would work ok for non-helmeted PP stuff)

there's a limit to what you can do with just poses

plus logistically its a lot easier to keep 3 sculpts in stock and mix them up to make packs than 20,


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 20:25:27


Post by: RiTides


I just don't understand (and that's why I'm asking if I'm missing something) how something everyone can agree on (for instance, the 3 unique sculpts in a 20-man unit, or the Convergence plastics) just gets repeated over and over by PP. I think GW rightfully catches a lot of criticism for not listening to customers... but while PP seems to listen regarding rules (at least somewhat), on their modeling front they really have remained subpar in areas that are easy to improve.

On the plastic, I heard it rumored they were stuck in a contract, that they are now out of... but on duplicate sculpts, it just baffles me that they continue to do this. Shamblers are a very recent release (maybe a year or so?) and they've taken their duplicate sculpt folly and just tripled down on it. It's baffling!

I guess I should ping my friends who are press gangers (and who are great guys), but it seems like press gangers have no real say or influence on these things, either... how can it get through to PP, and how has it not done so by now?

Edit: Ninja'ed, but I'm still wondering about this... WYSIWYG doesn't mean you need so many duplicate poses . I got around this a little bit by modeling the minis facing different ways on bases with clearly marked front arcs, so that adds a little bit of variety... but it's just a bit frustrating to have them not respond on some things that are so obvious (and for $75 a box, they really could have sculpted a 4th or 5th shambler, resulting in "only" 4 duplicates of each).



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 20:33:30


Post by: spiralingcadaver


 NinthMusketeer wrote:
it's not like GW hasn't produced some sub-par and abominable kits themselves.
Oh, yeah, I don't consider GW anywhere near the best in the industry. I'd break things down into...

tier 1: gorgeous resins (kingdom death, arena rex, specialty lines)
2: very strong and realistic (malifaux (for the most part), infinity, other miniatures-emphasis stuff
3: nice, maybe heroic scale stuff (gw, PP's characters
3.5: still fine, the highest end board game stuff like x-wing or some of the above average 3rd party stuff
4: stuff like reaper and most PVC, incl. PP.
5: okay board game stuff, most pre-painteds

(I think PP does generally put nice emphasis in characters, but the rest of their line feels lazy)

 RiTides wrote:
I just don't understand (and that's why I'm asking if I'm missing something) how something everyone can agree on (for instance, the 3 unique sculpts in a 20-man unit, or the Convergence plastics) just gets repeated over and over by PP. I think GW rightfully catches a lot of criticism for not listening to customers... but while PP seems to listen regarding rules (at least somewhat), on their modeling front they really have remained subpar in areas that are easy to improve.

On the plastic, I heard it rumored they were stuck in a contract, that they are now out of... but on duplicate sculpts, it just baffles me that they continue to do this. Shamblers are a very recent release (maybe a year or so?) and they've taken their duplicate sculpt folly and just tripled down on it. It's baffling =/

I guess I should ping my friends who are press gangers (and who are great guys), but it seems like press gangers have no real say or influence on these things, either... how can it get through to PP, and how has it not done so by now?

There's a real lack of people wanting to make PP armies beautiful compared to a lot of other games I play, and I think the company's approach to making their minis has played a bit part in this... and in the end that hurts adoption of the game.


Part of why I don't like PP much- I feel they've heavily emphasized competition over all the creative stuff.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 20:48:37


Post by: Schmapdi


I'm bothered by the repeat sculpts too - especially as they don't need to resculpt 7 new models. I'm fine using the same legs/bodies/etc - it'd just be nice to have a few swappable heads or weapon arms per kit.

It shouldn't be that much extra sculpting really. Take existing head, change the mouth position a little, add a mustache or something - boom, new head.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 21:10:30


Post by: skullking


 RiTides wrote:
PP units are much inferior to GW ones as far as table presentation / presence, imo - dynamic sculpts hurt when you're duplicating them so much.


I find this very true as well. if I have a 20 character unit, and only 3 different sculpts (as you mentioned), if those three sculpts as flailing their arms and leaping in the air all spread eagle, it just gets annoying, and looks silly. One or two figures in a unit doing that stuff is kind of 'fun', but I prefer my units to be a bit more 'hunkered down' (Is that an legitimate term? I used it all the time, so I hope so), or in an otherwise 'prepared' state. Characters are the ones who are supposed to have... character. Flailing, Jumping, taunting, etc, let them get crazy, everyone else just STAY IN FORMATION!

A great example of this, is the chaos warriors box set vs the chaos marauders boxed set (or whatever the heck they're called now in Age of Trademark). The warriors had a very 'contained' pose. Different weapons, shields and helmets. All the weapons sat in their hands in a way that they all fit together in a ranked up unit well, but still looked very imposing. The marauders had plenty of options too, heads, shields, weapons. But their arms were made so they looked like they were all screaming lunatics (which, I'm sure you could argue they probably ARE, but, that's not my point), and their weapons ,and shields stuck out in a way that they were much harder to transport and move around the table than the warriors.

I really dig both Warmachine, and Hordes, and I can't say I've been too into much else PP has done, but I think some of their sculpts have become outdated. Hopefully they will continue to 'update' some of the worse units, but in my opinion, keeping the rules good right now, is VERY important. With GW's two big games suffering from bad rule sets, it's really time for these other companies to 'step up' and gain ground on them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 21:11:19


Post by: highlord tamburlaine


The crazy thing too is that it's not all rank and file, where you'll need 20- 100 of them.

Most units tend to cap out at 10 figures, and if they'd just toss a few extra parts in we'd all be golden.

Didn't the newer Trollkin releases have a few optional parts? I keep thinking the Scattergunners and Highwaymen had stuff like ammo pouches that were optional.

Or maybe I just didn't know where to glue them.

I think a lot of the character models are just as dynamic as some of the other big minis companies out there though, especially the newer releases.

I would love to see more of what PP did with Goreshade- take a flat boring model and turn it into something far more impressive.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 22:20:48


Post by: NinthMusketeer


 spiralingcadaver wrote:
 NinthMusketeer wrote:
it's not like GW hasn't produced some sub-par and abominable kits themselves.
Oh, yeah, I don't consider GW anywhere near the best in the industry. I'd break things down into...

tier 1: gorgeous resins (kingdom death, arena rex, specialty lines)
2: very strong and realistic (malifaux (for the most part), infinity, other miniatures-emphasis stuff
3: nice, maybe heroic scale stuff (gw, PP's characters
3.5: still fine, the highest end board game stuff like x-wing or some of the above average 3rd party stuff
4: stuff like reaper and most PVC, incl. PP.
5: okay board game stuff, most pre-painteds

(I think PP does generally put nice emphasis in characters, but the rest of their line feels lazy)
Ah, I think I understand where you are coming from now, and I see your point.

On the topic of repeat sculpts, I feel like 3 generic + unit leader is good for a 10-man (provided they are good poses), but a 20-man should at least be 6 generic + leader or have some basic posing/part swap options. As others have raised, if PP produced some alternate gear/accessory packs with different themes ("Iron Kingdom soldier accessories" "alternate Skorne heads" "Elven cloaks" etc.) they would sell very well.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/27 23:39:30


Post by: highlord tamburlaine


 NinthMusketeer wrote:
As others have raised, if PP produced some alternate gear/accessory packs with different themes ("Iron Kingdom soldier accessories" "alternate Skorne heads" "Elven cloaks" etc.) they would sell very well.


You blew my mind. I never even thought of something so simple!

A few bits and bobs for every faction... man. That'd be great. I'd have an excuse to buy something other than solos and casters!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 01:04:05


Post by: Wehrkind


 highlord tamburlaine wrote:
 NinthMusketeer wrote:
As others have raised, if PP produced some alternate gear/accessory packs with different themes ("Iron Kingdom soldier accessories" "alternate Skorne heads" "Elven cloaks" etc.) they would sell very well.


You blew my mind. I never even thought of something so simple!

A few bits and bobs for every faction... man. That'd be great. I'd have an excuse to buy something other than solos and casters!


Hey, hey! Credit where it is due!

(PP! Call me!)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 09:34:12


Post by: wuestenfux


Rules for free is probably a reaction to the release of AoS whose rules are free per se.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 10:27:12


Post by: RoninXiC


Problably not a reaction. AoS and Warmachine have absolutely nothing in common.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 13:23:43


Post by: RiTides


Except... free rules!?

Sorry . I agree of course that they're totally distinct. The timing does make it seem like AoS could have played a part, though. Neither are really truly free though, if you play a lot you likely have paid for books / apps / etc. Which is no problem, and having more of the basics be free is great for adoption.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 14:28:25


Post by: AduroT


PP has often made social moves in response to things GW does, or were their previous sales on the faction starters that happened at the same times as GW's yearly price increases just a coincidence?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 16:47:35


Post by: Grey Templar


PP hates to spend any more money than they have to. This explains some of the lacking quality in some areas, like multiple sculpts and not having an updated website that can handle more than 10,000 people viewing an image at a time.

Anyway, I think the free rules are more of a reaction to the gaming community at large's changes. Many things are migrating to free rules, partly in reaction to the idea that pirating happens and not much you can do about it. You can still charge for a physical copy which many people will prefer to have instead of printing one out or having a tablet.

Plus when playing WMH you rarely reference the rulebook anyway. I haven't had to open my rulebook in well over a year, honestly I have no idea where it is

Plus its only the main rules they are making free. You still either have to buy the physical models or decks on Warroom to get the model cards. Either way, PP still gets your money.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/28 18:22:15


Post by: Schmapdi


 Grey Templar wrote:
PP hates to spend any more money than they have to. This explains some of the lacking quality in some areas, like multiple sculpts and not having an updated website that can handle more than 10,000 people viewing an image at a time.

Anyway, I think the free rules are more of a reaction to the gaming community at large's changes. Many things are migrating to free rules, partly in reaction to the idea that pirating happens and not much you can do about it. You can still charge for a physical copy which many people will prefer to have instead of printing one out or having a tablet.

Plus when playing WMH you rarely reference the rulebook anyway. I haven't had to open my rulebook in well over a year, honestly I have no idea where it is

Plus its only the main rules they are making free. You still either have to buy the physical models or decks on Warroom to get the model cards. Either way, PP still gets your money.


They do seem kinda cheap to me too, at times. I mean, Malifaux is able to go ahead and replace their whole line with HIPS plastics somehow. It seems weird that it's taken so long for PP to even dip their toe in it. Plus they have tons of old minis that could use resculpting and a switch to plastic (HIPS or not) and they do very few a year. And yeah - the website could use some work too.

I've noticed they've been hiring a ton this year - though I'm not sure if that means they're rapidly expanding or having a high burnout rate. (They seem to refuse to hire me, regardless, the jerks!)

And I do think the previous year's summer sales were just a coincidence (and they've been replaced by the army boxes now it seems). Plus they weren't really very good deals to begin with.





PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 03:13:51


Post by: Grey Templar


Well, I must admit I don't get how Wyrd does it. Plastic molds are hideously expensive relative to other types, especially HIPS. How Wyrd stays profitable with their low volume is a little odd.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 04:42:15


Post by: silent25


 Grey Templar wrote:
Well, I must admit I don't get how Wyrd does it. Plastic molds are hideously expensive relative to other types, especially HIPS. How Wyrd stays profitable with their low volume is a little odd.


Wyrd, Outlaw Miniatures, Kingdom Death, Shieldwolf Miniatures, Warlord Games and many more are putting out decent plastic figs. There are a lot of smaller companies that have moved into the plastic miniatures and are leapfrogging PP in terms of quality. GW is still king of the hill in regards to table top plastic miniatures and instead of trying to match them, PP is sliding further into mediocrity staying with PVC like this. The whole Maelstroms Edge kickstarter showed that the cost for plastic figures has dropped tremendously. GW has pocketed those savings and continue to charge higher and higher prices. PP is doing the same thing, staying with crappy PVC and charging nearly as much as GW.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 04:46:38


Post by: Grey Templar


True enough, I suppose I am still thinking in terms of 3-5 years ago.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 08:17:13


Post by: AduroT


Schmapdi wrote:
 Grey Templar wrote:
PP hates to spend any more money than they have to. This explains some of the lacking quality in some areas, like multiple sculpts and not having an updated website that can handle more than 10,000 people viewing an image at a time.

Anyway, I think the free rules are more of a reaction to the gaming community at large's changes. Many things are migrating to free rules, partly in reaction to the idea that pirating happens and not much you can do about it. You can still charge for a physical copy which many people will prefer to have instead of printing one out or having a tablet.

Plus when playing WMH you rarely reference the rulebook anyway. I haven't had to open my rulebook in well over a year, honestly I have no idea where it is

Plus its only the main rules they are making free. You still either have to buy the physical models or decks on Warroom to get the model cards. Either way, PP still gets your money.


They do seem kinda cheap to me too, at times. I mean, Malifaux is able to go ahead and replace their whole line with HIPS plastics somehow. It seems weird that it's taken so long for PP to even dip their toe in it. Plus they have tons of old minis that could use resculpting and a switch to plastic (HIPS or not) and they do very few a year. And yeah - the website could use some work too.

I've noticed they've been hiring a ton this year - though I'm not sure if that means they're rapidly expanding or having a high burnout rate. (They seem to refuse to hire me, regardless, the jerks!)

And I do think the previous year's summer sales were just a coincidence (and they've been replaced by the army boxes now it seems). Plus they weren't really very good deals to begin with.


They tend to have a fairly high turnover rate on their employees. I've heard some grapevine stuff that they can be a difficult company to work for.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 18:37:51


Post by: silent25


 AduroT wrote:

They tend to have a fairly high turnover rate on their employees. I've heard some grapevine stuff that they can be a difficult company to work for.


The ex-PP employees I talked to said Yeary subscribes to the advance or fire philosophy in business. If someone doesn't advance into a new position within two year, fire them. Personally I think that is the most bone-headed philosophy a company can have. When ever I hear a manager talk about it, I ask them if they change companies if they haven't advanced within two year. Shockingly, they don't.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 18:48:24


Post by: OrlandotheTechnicoloured


...well it does tend to mean you fire people before they get confident enough in their position to ask for a raise, or more holiday, or a desk by the window

(but yes it is a dumb philosophy that means you spend time and money recruiting and training that you don't have to do)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/29 18:54:04


Post by: Schmapdi


If true - that's a ridiculous policy to have in place.

Some people might just really love their current job, or don't want the responsibilities of moving up (I wouldn't want to have to manage people for instance). It'd be foolish to get rid of them if they're good at what they do.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/30 08:43:37


Post by: TheWaspinator


Yeah, if that's true it is insane. It's possible for someone to be really good at their current job but have them not be good manager material.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/30 09:24:23


Post by: Mr Morden


Schmapdi wrote:
If true - that's a ridiculous policy to have in place.

Some people might just really love their current job, or don't want the responsibilities of moving up (I wouldn't want to have to manage people for instance). It'd be foolish to get rid of them if they're good at what they do.


Indeed it is typical senior management nonsense - that they of course are exempt from because.."reasons" Loyalty is often undervalued by such "people"


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/31 10:44:31


Post by: NAVARRO


Besides there are certain type of specific roles that do not allow you to progress any further unless you change your role completely.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/31 20:49:30


Post by: jah-joshua


 Mr Morden wrote:
Schmapdi wrote:
If true - that's a ridiculous policy to have in place.

Some people might just really love their current job, or don't want the responsibilities of moving up (I wouldn't want to have to manage people for instance). It'd be foolish to get rid of them if they're good at what they do.


Indeed it is typical senior management nonsense - that they of course are exempt from because.."reasons" Loyalty is often undervalued by such "people"



i don't believe it for a second...
many of the same guys have been doing the same job for a decade at PP...
the illustrators, story writers, sculptors, rules writers, painters, are all old hands still doing the same job...
i'm sure you don't get rid of your technical experts, like mold makers and casters, just because they have not moved up to warehouse managers, you keep all your technical skill...

in my experience working for Matt and Sherry, i never felt that anything other than my own slacking would get me cut loose...
they both seem to care about their employees...
Matt can seem like a cold guy, but Sherry has always been lovely...
it could just be that a few old employees who didn't move up left, and have a different take on things because they couldn't get along with the boss...
i would take the "two year rule" with a whole shaker of salt...

cheers
jah


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/31 21:23:14


Post by: ImAGeek


Yeah I'm not overly inclined to believe it either.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/31 21:32:54


Post by: Grimtuff


I think someone was confused between the Peter Principle and Privateer Press...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/08/31 21:52:49


Post by: boyd


 silent25 wrote:
 AduroT wrote:

They tend to have a fairly high turnover rate on their employees. I've heard some grapevine stuff that they can be a difficult company to work for.


The ex-PP employees I talked to said Yeary subscribes to the advance or fire philosophy in business. If someone doesn't advance into a new position within two year, fire them. Personally I think that is the most bone-headed philosophy a company can have. When ever I hear a manager talk about it, I ask them if they change companies if they haven't advanced within two year. Shockingly, they don't.


This is only true about certain jobs - specifically, high turn over jobs. My experience is public accounting - in the public accounting industry, you move up or out. That is because, the turn over is so high you're expected to take the next spot. If you do not progress, they can find another fresh face new hire from a local University who is willing to jump right in and the cost to train/retrain someone is the same price. Although, if working 70 hours a week, lots of travel, and getting pinched by both sides (those you manage vs those who manage you) then this job is perfect for you.

Typically in technical positions with low turn over, you'd be expected to maintain your position for several years at a time. Turn over is low, so you're not expected to move up as fast because someone is still in the position. Too many chef's spoil the soup.

What you want is for your staff to grow - expand their understanding of the business/their role. Let them take on additional responsibilities, release responsibilities they have mastered and play more of a back up role. People move up in their careers for all sorts of reasons - connections, a special project, mastery of their day-to-day work load, new certifications, new degrees, seniority, work/life balance, work ethic, etc.

That's been my experience with people management.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 02:39:14


Post by: silent25


boyd wrote:

This is only true about certain jobs - specifically, high turn over jobs. My experience is public accounting - in the public accounting industry, you move up or out. That is because, the turn over is so high you're expected to take the next spot. If you do not progress, they can find another fresh face new hire from a local University who is willing to jump right in and the cost to train/retrain someone is the same price. Although, if working 70 hours a week, lots of travel, and getting pinched by both sides (those you manage vs those who manage you) then this job is perfect for you.

Typically in technical positions with low turn over, you'd be expected to maintain your position for several years at a time. Turn over is low, so you're not expected to move up as fast because someone is still in the position. Too many chef's spoil the soup.

What you want is for your staff to grow - expand their understanding of the business/their role. Let them take on additional responsibilities, release responsibilities they have mastered and play more of a back up role. People move up in their careers for all sorts of reasons - connections, a special project, mastery of their day-to-day work load, new certifications, new degrees, seniority, work/life balance, work ethic, etc.

That's been my experience with people management.


Except I have seen people try to apply it to technical positions. Tying continued employment to advancement can easily cause a Peter Principle incident to happen. Then your have hurt the company double fold by removing a productive employee from one position and putting him into an unproductive position. Even in accounting there is tribal knowledge that can be lost as people are forced out just because they weren't the ones to get the right promotion or it can hinder progress because you don't want to create employees that are too valuable. A friend who is a public accountant was complaining because he was not being allowed to automate certain data input streams because they didn't want him being the only person with knowledge of how it works. They didn't want an indispensable employee.

As for long term PP employees, aren't a lot of the sculptors and artist on contract? And yes Yeary does apply it to technical positions there. One ex-employee mentioned how Yeary fire two of the three casters. The newest one was there long enough he could train the replacements. Problem is he quit a month later. This was several years ago when PP started having massive issues keeping stock and the ex-employee said that was one of the reason why.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 03:40:25


Post by: jah-joshua


@silent25: casters was a bad example on my part, as it is not nearly as technical a position as the mold cutter...
my point was more that the artists, writers, sculptors and painters, while not being exactly indispensable, don't seem to have to worry about keeping their jobs...

cheers
jah


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 07:12:14


Post by: insaniak


So... New releases, eh?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 07:16:10


Post by: Wehrkind


Actually, in that vein, I just noticed that Brennos is 55$ on PPs web store. Is there something going on with him that makes him that pricey? He doesn't look enormous, enough so to be half again as expensive as Megalith say. Is he that big? I have never seen him in person.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 07:25:31


Post by: ImAGeek


 Wehrkind wrote:
Actually, in that vein, I just noticed that Brennos is 55$ on PPs web store. Is there something going on with him that makes him that pricey? He doesn't look enormous, enough so to be half again as expensive as Megalith say. Is he that big? I have never seen him in person.


He does seem pretty big but I can't find a comparison with another model to confirm. I think it's just a case of Megalith being old, if he came out now he'd be about the same price as Brennos.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 07:30:44


Post by: AduroT


Megalith is also really skinny. But yeah, they don't really do price increases so some older models can have comparatively cheap prices grandfathered in.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 16:39:06


Post by: Grey Templar


I would bet Brennos also has more parts. Megalith is actually a pretty simple miniature.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 16:40:22


Post by: Wehrkind


Makes sense. I was just a bit surprised at that 150% price increase, although I suppose Ghetto costs about that much if you count a full priced warpwolf kit as part of his cost.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 16:50:00


Post by: Grey Templar


When comparing to some other companies, PP pricing can be odd. But then you realize its based on the model itself and not its place in the game.

A unit of single piece miniatures is way cheaper than a unit of multi-part models. Idrian Skirmishers are 1 piece models: $44 for a unit of 10. Kossite Woodsmen: 2-3 piece models(IIRC) $55 for a unit of 10.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 17:28:18


Post by: spiralingcadaver


 Grey Templar wrote:
But then you realize its based on the model itself and not its place in the game.
...Except the prices they charge for PVC is still absurd. I'd agree that most metal stuff follows a coherent curve, but PVC is priced like it's made out of HIPS, or, well, something better than nice board game plastic.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 17:29:56


Post by: Grey Templar


True, there is zero good reason for them to still keep using PVC.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/01 17:39:39


Post by: ImAGeek


At least they're (very very slowly) moving towards other materials (slowly).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 19:51:39


Post by: GiraffeX


Some new release on their way

Spoiler as big images

Spoiler:
Hand of Judgment



Barathrum



Soulhunters



House Vyre Electromancers



The Death Wolves



These are all three months out, they went on pre-order today on www.waylandgames.co.uk

I only like the Death Wolves but don't play Circle






PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 20:09:36


Post by: chaos0xomega


Still no Grolar. :/


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 20:20:06


Post by: ImAGeek


Ooooh. The character jacks look awesome, the Electromancers look cool but my favourite are those Death Wolves. They're awesome.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 20:31:32


Post by: skullking


chaos0xomega wrote:
Still no Grolar. :/


+1 - I know!

It's going to be 2 books old by the time it finally comes out!


And I'm surprised the Glacier King is in line for production, but the Skorne Hydra is not. We saw video footage of it all painted up when the Glacier King was just an image in a computer...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 20:41:38


Post by: Wehrkind


Death Wolves?! WOOOOO!

Been waiting on them a LONG time Not Grolar long, but a long time


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 20:45:43


Post by: highlord tamburlaine


That's because Trolls are better than masochistic sand orcs.

I've never understood PP's release patterns though.

A Grolar would be nice, wouldn't it? Wasn't there a painted sample at one point as well?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 22:16:20


Post by: Schmapdi


That Cryx character jack looks like some sort of Decepticon that can turn into a fighter jet.

Not saying that's a bad thing, mind.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 23:12:47


Post by: .Mikes.


Hand of Judgement looks like someone put Liberace in power armour.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/28 23:47:58


Post by: Schmapdi


Yeah - Menoth always has the goofiest looking jacks. They'd probably be my favorite faction otherwise - as they have some of the coolest looking infantry/warcasters.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 00:41:41


Post by: Grey Templar


Schmapdi wrote:
Yeah - Menoth always has the awesomest looking jacks.


I'm sure this is what you meant. Wouldn't want to have to put you on the wrack. I just cleaned it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 04:26:10


Post by: Red_Zeke


Man, the heads on Menoth jacks can't creep any lower without ending up in their own crotch. Like them Deathwolves and love the dynamic pose on Barathrum.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 10:04:50


Post by: motyak


I'm super keen to play the deathwolves, but I'm actually pretty down on them. They don't look like their art, which has me sad. I liked their art.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 11:57:17


Post by: chaos0xomega


 skullking wrote:
chaos0xomega wrote:
Still no Grolar. :/


+1 - I know!

It's going to be 2 books old by the time it finally comes out!


And I'm surprised the Glacier King is in line for production, but the Skorne Hydra is not. We saw video footage of it all painted up when the Glacier King was just an image in a computer...


Thats an interesting point.

Also, I was just thinking to myself about how GW requires that every unit with a set of rules be accompanied by a model out of fear that a 3rd party company will steal their IP or whatever, yet PP doesn't have that concern and no third party market exists for conversion bits etc. Its amazing what happens when you have a tight set of rules supported by an organized play format that requires official models, no?



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 12:58:35


Post by: OrlandotheTechnicoloured


PP isn't worried partly because they are a little more relaxed than GW,

but mainly because their meta is very much 'you must use the official mini with no conversions or messing around so people can see at a glance what it is'

(I realise people do use alternated and conversions in friendly games, but it's a lot less common than with most other systems)

so there is not a big enough market for 'look-y like-y' companies to bother making stuff to try and cover the missing models


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 12:59:33


Post by: malfred


PP releases always have an official model. Even if they're not out
by book release or two book releases later (and only because of
production issues, not for the lack of trying. Seriously, they WANT
to sell Grolars, but I like to think they want you to buy what they
produce rather than fail at making them). They don't play the will
they/won't they game.

Is that official GW policy now, chaosomega? I haven't been paying attention.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 17:04:21


Post by: RiTides


Yeah, PP isn't concerned because they actively foster community and events, and that combined with the nature of the game leads people to use the official models much more.

Of course, I'm doing a counts-as force like always but labeling all my bases and making sure I have approval before using it (the local press gangers are fine with it, even for events, but I totally understand that there are venues I won't be able to use it in, and I'm OK with that). Never hurts, though . I've found at the local level folks are awesome about it, and abide by "rule of cool + clarity" as per usual in wargaming!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 18:16:59


Post by: tigerstyle


I got the Cephalyx all in one box but it's missing a unit


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 18:19:42


Post by: sing your life


tigerstyle wrote:
I got the Cephalyx all in one box but it's missing a unit


Contact the seller you bought it from. They'll have to provide the missing unit to you in a couple of weeks or less.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 18:19:50


Post by: RiTides


 Red_Zeke wrote:
Man, the heads on Menoth jacks can't creep any lower without ending up in their own crotch. Like them Deathwolves and love the dynamic pose on Barathrum.

I missed this earlier, but man, agreed on all counts! I do really like the Deathwolves and that Cryx jack.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 20:14:12


Post by: tigerstyle


 sing your life wrote:
tigerstyle wrote:
I got the Cephalyx all in one box but it's missing a unit


Contact the seller you bought it from. They'll have to provide the missing unit to you in a couple of weeks or less.


The box was sealed so they sent me to missing parts :/


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 21:04:45


Post by: Laughing Man


 OrlandotheTechnicoloured wrote:
PP isn't worried partly because they are a little more relaxed than GW,

but mainly because their meta is very much 'you must use the official mini with no conversions or messing around so people can see at a glance what it is'

(I realise people do use alternated and conversions in friendly games, but it's a lot less common than with most other systems)

so there is not a big enough market for 'look-y like-y' companies to bother making stuff to try and cover the missing models

That's not actually the rule. You're perfectly fine converting your models, as long as you maintain the same weapon loadout and a reasonable observer can identify what it is.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 21:28:43


Post by: highlord tamburlaine


Privateer is really good about missing parts.

My Thyron was missing one of his shoulder fins. The thing was supposed to be on a sprue with the dagger things that go on his shoulders. Had the dagger, no fin or sprue in sight.

Just got one in the mail yesterday.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 22:00:55


Post by: tigerstyle


My worry is, it's a whole box of models. They pack the all in ones by literally shoving the boxes in the big box... This was missing which is a big omission but I don't know how their packing works... Didn't have a slip in like normal products either


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/29 22:46:22


Post by: tommse


Tell them about it, they fix it pretty fast. One guy had a storm wall in his conquest box and could even keep it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/30 03:48:54


Post by: Zatsuku


PP will replace pretty much anything, even a whole unit. Just contact them: http://mispack.privateerpress.com/


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/30 03:55:11


Post by: .Mikes.


 highlord tamburlaine wrote:
Privateer is really good about missing parts.


Seconded. I had a miscast and got a replacement in four days to Australia even though it over Gencon.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/09/30 04:12:19


Post by: silent25


 OrlandotheTechnicoloured wrote:
PP isn't worried partly because they are a little more relaxed than GW,

but mainly because their meta is very much 'you must use the official mini with no conversions or messing around so people can see at a glance what it is'

(I realise people do use alternated and conversions in friendly games, but it's a lot less common than with most other systems)

so there is not a big enough market for 'look-y like-y' companies to bother making stuff to try and cover the missing models


Actually they updated their conversion policy earlier this year. Very similar to GW's old conversion policy of must be 51% PP parts and, as Laughingman pointed out, weapons must be representative of what their are armed with. But don't show up with any heavy GW bit conversions at official PP staff attended tournaments, they get very strict on their conversion policy in that case.

Though after attending cons with PP tournaments, main reason I see why there isn't a third party bits market like there was for GW, most PP tournament players don't care about painting or modeling. Out of a 32 man tournament, maybe a 1/4 - 1/3 was painted and only a couple to good quality. Rest was just primed or worse, bare metal.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/02 13:24:29


Post by: wuestenfux


tigerstyle wrote:
I got the Cephalyx all in one box but it's missing a unit

Cephalyx? Not one of my favorite units. Want to play body & soul?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 00:57:23


Post by: boyd


 OrlandotheTechnicoloured wrote:
PP isn't worried partly because they are a little more relaxed than GW,

but mainly because their meta is very much 'you must use the official mini with no conversions or messing around so people can see at a glance what it is'

(I realise people do use alternated and conversions in friendly games, but it's a lot less common than with most other systems)

so there is not a big enough market for 'look-y like-y' companies to bother making stuff to try and cover the missing models


How is that more relaxed than GW? How is 'you must use the official mini with no conversions is relaxed'? In my opinion that is far more stringent because you don't have the option to really make it yours. GW rules on models are far more relaxed - you can choose the load out, choose weapon options on your characters, etc. No two people have to have the same load out on their models. PP has prevented third parties from making bits because of their rules on conversions.

What PP has is a good rule system. What GW has are beautiful customizable models models. But, there are exceptions to both rules. I play each game for different reasons and get enjoyment from both.

Here are some exceptions to the conversion rule - these belong to dakka user HSHP. He is one of the organizers for the Crucible in Orlando, FL.

http://nicemannersforathief.blogspot.com/2012/01/goreshade-highlighted.html
http://nicemannersforathief.blogspot.com/2012/01/goreshade-converted.html

http://nicemannersforathief.blogspot.com/2013/04/stalker-conversion.html
http://nicemannersforathief.blogspot.com/2013/03/stalker-conversion.html


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 02:35:28


Post by: Thimn


They loosened up on the conversion policy.It is has to be 50% now and holding the appropriate type of weapon.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 07:30:47


Post by: AduroT


boyd wrote:
How is 'you must use the official mini with no conversions is relaxed'?


I may have complained about their conversion policy in the past, but it's never been this that I know of. Where did you even come up with that?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 08:11:31


Post by: Fayric


Converting policy or not, PP sculpt their models so awkvardly, hugging their weapons or having heavy cloaks all about their arms so basicly no converting can be done about it.

This of course result in third party alternatives wont bother with it, and players of other game sets (like GW players) dont try to buy PP models for "count as" units.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 08:19:14


Post by: NAVARRO


I think PP stuff is more prone to be have full parts re-sculpted from scratch than rather swapped bits like GW. The model design is quite different.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 15:04:44


Post by: boyd


 AduroT wrote:
boyd wrote:
How is 'you must use the official mini with no conversions is relaxed'?


I may have complained about their conversion policy in the past, but it's never been this that I know of. Where did you even come up with that?


I got that from what I quoted above in my original comment. It was a comment from OrlandoTechnicolor


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 16:33:58


Post by: Grey Templar


Thimn wrote:
They loosened up on the conversion policy.It is has to be 50% now and holding the appropriate type of weapon.


To clarify, it only has to be 50% PP product. Not 50% of the original miniature. It then must still be easily identified as what it is and it must be appropriately armed.

So really its basically the same as 40k conversion policies have been for years.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 17:00:28


Post by: RiTides


I can't believe we're not talking about the Devastation spoilers - book releases this week!

Rules spoilers:
https://m.facebook.com/ChainAttack/mediaset?album=pb.194462623959462.-2207520000.1443751412

BOLS video showing the full book in review (not high resolution but you can see a lot if you make it full screen / watch on YouTube):




Link: https://youtu.be/Xybryyf8Ogk

Minion players are pretty excited about the two farrow light beasts (battle boar and splatter boar). The Blindwalker for gators seems interesting although not super powerful (can't run and function as an arc node, so you could only charge or trample to move forward by 8", and it takes damage every time it channels). If you're a Minion player skip to 17:00 into the video for that section!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 18:35:35


Post by: AduroT


 Grey Templar wrote:
Thimn wrote:
They loosened up on the conversion policy.It is has to be 50% now and holding the appropriate type of weapon.


To clarify, it only has to be 50% PP product. Not 50% of the original miniature. It then must still be easily identified as what it is and it must be appropriately armed.

So really its basically the same as 40k conversion policies have been for years.


It still has the caveat of no non-PP IP or Trademarks though, which also applies to paint schemes as well as modeling, so still stricter than GW's.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 18:57:44


Post by: HoverBoy


How can GW have a conversion policy if they don't have official events?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:06:37


Post by: Grey Templar


Note I said 40k conversion policies, not GW conversion policies.

The standard for most 40k tournaments has been that the model must be recognizable, and some have mandated GW parts.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:31:25


Post by: RiTides


Any thoughts on the Devastation spoilers, then?

 RiTides wrote:
Devastation rules spoilers:
https://m.facebook.com/ChainAttack/mediaset?album=pb.194462623959462.-2207520000.1443751412

BOLS video showing the full book in review (not high resolution but you can see a lot if you make it full screen / watch on YouTube):




Link: https://youtu.be/Xybryyf8Ogk

Minion players are pretty excited about the two farrow light beasts (battle boar and splatter boar). The Blindwalker for gators seems interesting although not super powerful (can't run and function as an arc node, so you could only charge or trample to move forward by 8", and it takes damage every time it channels). If you're a Minion player skip to 17:00 into the video for that section!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:34:01


Post by: Grey Templar


I think it was good book overall.

Minions made out like bandits. Trolls just got a bunch of amazing stuff too.

The Hydra is probably the best Gargantuan now. Its just that little bit better than the Mammoth(although you'll still see the Mammoth as its got a longer ranged gun). It does 4 more damage on average, has crazy regeneration capabilities(making up for its one less point of arm and 2 less hit boxes), and is a little more versatile.

I feel sad for Circle. They got a real turd of a colossal.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:48:00


Post by: ImAGeek


A shame about the Circle gargantuan (if that's true, I'm going entirely by your word )

How about the Blightbringer, is that any good? I can't do this thing people do where you look at the rules and know how good it is still...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:51:33


Post by: Schmapdi


Hoping the new Gator heavy is part of a 2-1 plastic kit with a remade Wrastler ...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 19:52:00


Post by: ImAGeek


Schmapdi wrote:
Hoping the new Gator heavy is part of a 2-1 plastic kit with a remade Wrastler ...


Me too. Not a fan of the metal Wrastler.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 20:05:59


Post by: HoverBoy


 Grey Templar wrote:
Note I said 40k conversion policies, not GW conversion policies.

The standard for most 40k tournaments has been that the model must be recognizable, and some have mandated GW parts.

Oh so you mean unofficial policies set down by TOs, because the PP policy only applies to events they organize.
You'll be surprised to learn then that exceptions to it is the norm in independant WMH events, in fact just recently the WTC (world team championship) was played and they allowed recognizable conversions of unreleased models.
That sure brings back memories eh?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 20:14:24


Post by: highlord tamburlaine


A Dhunian Knot for me please.

I'll also echo the need for a plasticy restic Wrassler/ Walker combo kit. Would be cool. Especially if they can get it bulked up even more in plastic.

Will be keeping my eyes out for just about all the new solos. I love painting solos, even if I'm not very good at it, or ever use them in a game.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 21:08:37


Post by: Grey Templar


 ImAGeek wrote:
A shame about the Circle gargantuan (if that's true, I'm going entirely by your word )


They gave it mat5. On a model that seems designed to kill infantry. They gave it below average p+s, on weapons with disruption. Its also got a glaringly low amount of health and armor.

It would be ok if it was either 17 points OR was mat6. Its like right on the cusp of being ok.


Automatically Appended Next Post:
 HoverBoy wrote:
 Grey Templar wrote:
Note I said 40k conversion policies, not GW conversion policies.

The standard for most 40k tournaments has been that the model must be recognizable, and some have mandated GW parts.

Oh so you mean unofficial policies set down by TOs, because the PP policy only applies to events they organize.
You'll be surprised to learn then that exceptions to it is the norm in independant WMH events, in fact just recently the WTC (world team championship) was played and they allowed recognizable conversions of unreleased models.
That sure brings back memories eh?


I am aware that most TOs will allow exceptions. And actually PP's policy does apply to any Steamroller event, but they do include a clause where the TO has final call and can override this if he wishes.

I was not aware the WTC allowed unreleased scratchbuilds. Thats cool.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 21:26:20


Post by: .Mikes.


Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 21:59:24


Post by: AduroT


 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?


Four Initial Attacks with Electro Leap on three of them. Really high speed in a faction with Sprint as an Animus.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 22:00:21


Post by: Grey Templar


 AduroT wrote:
 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?


Four Initial Attacks with Electro Leap on three of them. Really high speed in a faction with Sprint as an Animus.


Gargantuans can't sprint.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 22:01:45


Post by: AduroT


Hmm, true.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 22:03:51


Post by: Grey Templar


If his melee attacks were electrical damage type he would actually be Mat7 and could actually hit stuff.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/03 22:53:20


Post by: MWHistorian


Wait....were those plastic Soul Hunters?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 02:33:32


Post by: Schmapdi


I'd be really surprised - PP has shown no interest in converting Cav to plastic (for some reason) plus they are one of the very few units that still needed to be reboxed to a full unit in a box.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 02:46:05


Post by: MWHistorian


Schmapdi wrote:
I'd be really surprised - PP has shown no interest in converting Cav to plastic (for some reason) plus they are one of the very few units that still needed to be reboxed to a full unit in a box.

Oh. Is that all it is? Just a full unit of five? Dang. I was hoping for plastic.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 02:50:16


Post by: Grey Templar


They've been slowly repacking all the min sized unit boxes into full units.

Units with low volume sales are also unlikely to be turned into plastic as well due to plastic molds being more expensive and not lasting as long, so its not worth the expenditure of making plastic molds.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 07:38:03


Post by: HoverBoy


The uhlans where made into resin/metal combo rather than pure metal for their reboxing however.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 08:02:32


Post by: Powerguy


 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?

DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.

Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.

What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 10:06:29


Post by: Hybrid Son Of Oxayotl


What do people think of the bushwacker UA? Camouflage is, well, okay I guess but I have rarely got people trying to shoot my pygs. Slip away seems great though, no more being tied into closed combat! Nice!
Apparently the mortar can move AND shoot at range 14, so this is nice!
What is combined arms though? Does it mean combined melee attack?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 10:12:12


Post by: B0B MaRlEy


Combined Arms is a special rule that allows you to re-roll misses when you do a combined ranged attack


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 10:12:54


Post by: motyak


It's wonderful, epic Sorscha hands it out to the Winter Guard she brings. Turns them up to 11 (on top of all their other buffs etc)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 10:24:15


Post by: .Mikes.


Powerguy wrote:
 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?

DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.

Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.

What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.


Nice summation, thank you. I'm glad it's not as dire as my first look. I have aninkling the model is going to be epic, and I'd hate not to gate it because the stats are terrible.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 12:34:51


Post by: Hybrid Son Of Oxayotl


 B0B MaRlEy wrote:
Combined Arms is a special rule that allows you to re-roll misses when you do a combined ranged attack

Oh that is rad! No more snakes eyes running my 10 pyg combined ranged attack, and now making a bunch of 2/3 pyg combined becomes a LOT more manageable despite the RAT4.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 12:39:23


Post by: motyak


 Hybrid Son Of Oxayotl wrote:
 B0B MaRlEy wrote:
Combined Arms is a special rule that allows you to re-roll misses when you do a combined ranged attack

Oh that is rad! No more snakes eyes running my 10 pyg combined ranged attack


It still happens. Trust me. Just a lot less ha


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 15:23:57


Post by: Grey Templar


Powerguy wrote:
 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?

DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.

Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.

What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.


How are druids escorting it across the table? Clouds don't block LoS to a Gargantuan. As for mat5 being the Primal tax, thats a BS reason. You should NEVER have to primal a gargantuan to get it to do work, on a 19 point model thats just criminal. I suppose if you are running another mat fixer its ok, but its still a bad thing that PP seems to not have learned from their mistakes("Hey guys, the MK was terrible with mat5!" "Lets make 2 more gargantuans with mat5!" "Yeah!")

If his gun was RoF3 or something where he could spend the game just shooting, or charge, make his initials, and then buy gun shots, he wouldn't be half bad.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 20:40:50


Post by: malfred


Mountain King now has assault which helps. I think of him as
scarier with RAT 5 POW stupid spray more than anything
else anyway.

Glacier King has an inherent MAT fixer with stationary punch.
Also, he can spend much of the early game just shooting stuff.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/04 22:26:19


Post by: AduroT


Mat5 didn't break the Mountain King, his whole package was lacking. The Colossals were sweet because they were excellent gun platforms and still good at melee when they got close. The Gargantuans lacked that and it's largely what killed them. The new ones have much better guns and it shows.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/16 18:49:10


Post by: GiraffeX


Some new releases for you, I really like the Bloodweaver.









taken from www.waylandgames.co.uk



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/16 22:03:45


Post by: Schmapdi


They're all up at the PP site too

I also really like the Tharn woman.

But it makes me sad that Shrike is metal. I feel like all Warjacks, even tiny ones, should be plastic by now. Was the perfect opportunity to redo the Scavenger too.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/16 22:23:30


Post by: Digclaw


 Grey Templar wrote:
 AduroT wrote:
 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?


Four Initial Attacks with Electro Leap on three of them. Really high speed in a faction with Sprint as an Animus.


Gargantuans can't sprint.


Gargantuans cannot move outside of their activation. Sprint movement is at the end of the activation

Also Stormrapter on Una is funny. 1 point cheaper and with watcher (can't make watcher movement, but can still make the attack)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/17 00:42:53


Post by: .Mikes.


Have we seen any rules for the Night Witch?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/17 02:02:41


Post by: Grey Templar


 .Mikes. wrote:
Have we seen any rules for the Night Witch?


Everything is on Warroom.

TL-DR on the Night Witch is she's an average combat solo.

2 P+S10 magic weapons, stealth, good mat. She has Killing Spree(kill 1+ enemy models during her combat action, she may advance 1" and make additional 1 attack) and gives it to Bloodweavers. She can suffer D3 damage to boost attack and damage rolls. Her weapons have Grievous Wounds and heal her D3 every time she kills something living.

So she can kill bunched up infantry and lets bloodweavers kill more too. If your opponent has living stuff you can boost fairly reliably.


Automatically Appended Next Post:
 Digclaw wrote:
 Grey Templar wrote:
 AduroT wrote:
 .Mikes. wrote:
Storm Raptor, Def 12, Arm 18, MAT 5.

OK, What am I missing?


Four Initial Attacks with Electro Leap on three of them. Really high speed in a faction with Sprint as an Animus.


Gargantuans can't sprint.


Gargantuans cannot move outside of their activation. Sprint movement is at the end of the activation

Also Stormrapter on Una is funny. 1 point cheaper and with watcher (can't make watcher movement, but can still make the attack)


Wrong. Gargantuans cannot move outside their normal movement, not activation. Which means things like Beat Back, Side-step, Sprint and other non-normal movement advances can't be used.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/17 02:45:06


Post by: .Mikes.


 Grey Templar wrote:
 .Mikes. wrote:
Have we seen any rules for the Night Witch?


Everything is on Warroom.


Ah, cheers mate.

Looks like she's a nice enabler to the Bloodweavers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/17 06:14:41


Post by: ImAGeek


The Nightwitch is awesome. I'd rather metal for the little jacks than PVC, PVC can be a nightmare to clean. Small metal models are fine anyway, it's big metal models I don't like.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/17 07:45:27


Post by: AduroT


Those are not technically "new releases" however, they're upcoming releases as they are not out until January.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/31 15:42:11


Post by: MWHistorian


PP is coming out with asymetrical and narrative scenarios for campaigns feature platoon sized units, some with no warcasters! Very interesting.
http://privateerpressforums.com/showthread.php?240469-Asymmetrical-and-caster-less-scenarios-are-coming!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/10/31 23:48:26


Post by: Schmapdi


Interesting - what do they mean by "platoon" level? - Just like, using a single 10 man unit?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/01 01:15:52


Post by: Grey Templar


Not sure. It seems like it will be sort of analogous to Kill Team. Every dude might function as a solo. There will also be character units for each faction, which might be usable in normal games.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/01 06:21:31


Post by: highlord tamburlaine


Well this idea certainly has my attention.

I love the idea of having nothing but solos and characters, and the oddball basic infantry hanging around with them.

I'm pretty much already doing this with Song of Blades and Heroes, except I tend to use the casters as more generic characters in that game since I like a lot of the sculpts.

I'd be alright with this. My collection already consists of solos or personality units from just about every in game faction.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/02 03:37:39


Post by: motyak


I hope the lists aren't completely set in stone. Because I'd rather make an assault kommando/widowmaker platoon than a doomie/greylord platoon


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/09 23:54:46


Post by: malfred


Something



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/09 23:58:22


Post by: .Mikes.


Zerg!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:05:08


Post by: motyak


It hurts me to see the Grolar there and not have him.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:09:48


Post by: RiTides


Whoa, that looks awesome! Could have good conversion potential for a tyranid monstrosity, too.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:20:47


Post by: Wehrkind


Holy crap, is that actually a Grolar there in the bottom? Like, an actual production piece?

Also, the gobbo chef there is cute.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:21:36


Post by: gunslingerpro


The Blightbringer looks awesome!

I may buy it just to have it as a monster for IKRPG!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:22:39


Post by: Grimtuff


What's the thing at the bottom right next to the Grolar?

I see the Blightbringer, the new Bog Trog solo, the Gobber chef, Hand of Judgement to the left of the Grolar(?) and the Dhunian Knot. I just cannot recognise that last one.


Automatically Appended Next Post:
 Wehrkind wrote:
Holy crap, is that actually a Grolar there in the bottom? Like, an actual production piece?

Also, the gobbo chef there is cute.


Grolar is out in Feb. The Motherland rejoices!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:25:12


Post by: gunslingerpro


 Grimtuff wrote:
What's the thing at the bottom right next to the Grolar?




Me thinks it is Barathrum, the Terminus's pet jack.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:30:52


Post by: Grimtuff


 gunslingerpro wrote:
 Grimtuff wrote:
What's the thing at the bottom right next to the Grolar?




Me thinks it is Barathrum, the Terminus's pet jack.


So it is. Never seen the 360 of him so I didn't know he was rocking a big spine down his carapace.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2015/11/10 00:40:24


Post by: gunslingerpro


 Grimtuff wrote:


So it is. Never seen the 360 of him so I didn't know he was rocking a big spine down his carapace.


I honestly didn't even know the 360 was out Just remembered he was based on the Seether chassis. I haven't bought anything Warmachine in awhile (backlog is a fether) but I am always impressed at the new stuff they put out.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 12:27:10


Post by: KnightoNi1894


This hasn't been updated in months so I figure I'll update it.

Bloodweaver Night Witch



http://privateerpress.com/hordes/gallery/circle-orboros/solos/bloodweaver-night-witch

Legends of Halak



http://privateerpress.com/hordes/gallery/skorne/units/legends-of-halaak

Extoller Advocate (Immortal UA)



http://privateerpress.com/hordes/gallery/skorne/units/extoller-advocate

Pyg Bushwhacker Officer & Mortar



http://privateerpress.com/hordes/gallery/trollbloods/units/pyg-bushwhacker-officer-mortar

Blightbringer



http://privateerpress.com/hordes/gallery/legion-of-everblight/gargantuans/blightbringer

Grolar/Kodiak plastic mulitkit





http://privateerpress.com/warmachine/gallery/khador/warjacks/grolar

Dunian Knot



http://privateerpress.com/hordes/gallery/trollbloods/units/dhunian-knot

Hutchuck, Ogrun Bounty Hunter



http://privateerpress.com/hordes/gallery/minions/solos/hutchuck-ogrun-bounty-hunter

Bog Trog Trawler



http://privateerpress.com/hordes/gallery/minions/solos/bog-trog-trawler

Blackhide Wrastler/Blind Walker plastic multikit





http://privateerpress.com/hordes/gallery/minions/warbeasts/blind-walker

Grotesque Raiders/Banshees plastic multikit





http://privateerpress.com/hordes/gallery/legion-of-everblight/units/grotesque-banshees

Sturgis/the corrupted gets a general release, but it's the same model from the web store.

Faction template sets

http://privateerpress.com/warmachine/gallery/accessories/cygnar-template-set

Resculpted Grand Scrutator Severious



http://privateerpress.com/warmachine/gallery/the-protectorate-of-menoth/warcasters/grand-scrutator-severius

Soulless Voidtracer



http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/solos/soulless-voidtracer

Resculpted Grissel Bloodsong, Fell Caller



http://privateerpress.com/hordes/gallery/trollbloods/warlocks/grissel-bloodsong-fell-caller

Lynus Wesselbaum & Edrea Lloryrr



http://privateerpress.com/hordes/gallery/minions/units/lynus-wesselbaum-edrea-lloryrr

Resculpted Thunderhead



http://privateerpress.com/warmachine/gallery/cygnar/warjacks/thunderhead

Resculpted Proteus



http://privateerpress.com/hordes/gallery/legion-of-everblight/warbeasts/proteus


Knight




PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 12:43:49


Post by: Red_Zeke


That new Grissel is much better. Why did Severus need a resculpt? Old one was one of my favorites. Now he looks like he's belting out a show tune.

That Wrassler is cool, I think? Need another angle, cause right now it looks like he's put on an awful lotta weight..


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 15:44:59


Post by: Barzam


Did Thundethead need a resculpt either? Seems unnecessary. I do like the Soulless though. If any Menoth Caster needs a resculpt though, it's Epic Kreoss in his power armor.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 17:27:45


Post by: greenskin lynn


 Barzam wrote:
Did Thundethead need a resculpt either? Seems unnecessary. I do like the Soulless though. If any Menoth Caster needs a resculpt though, it's Epic Kreoss in his power armor.

maybe they made the thunderhead simplier to build or something


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 17:45:01


Post by: ImAGeek


Cheers for updating it. I pretty much like everything, except I think I prefer the old pSeverius (and I'm not a huge fan of the old one...), and Thunderhead probably wasn't needed per say but I really like the new one and didn't like the old one much.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 17:53:54


Post by: RiTides


Thanks for updating this, KnightoNi! But you missed my favorite the gobber chef!



https://privateerpress.com/hordes/gallery/minions/solos/swamp-gobber-chef

This will give the Farrow some semblance of fury management, I'm really looking forward to trying it out


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 18:05:58


Post by: NinthMusketeer


Dam those are some nice-looking sets of releases.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:12:13


Post by: wuestenfux


Nice releases. But nothing for Cryx?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:21:41


Post by: highlord tamburlaine


You guys forgot one of the interesting ones, that seems to still be a WIP.


ROK!



Waaaaaaaaay nicer than the optional metal parts. Guy looks way better now. Never got the upgrade kit, but I will certainly be getting this one.

Wonder if we'll see Tiberion and Ghettorix as well?

Shame they didn't include some beer in there for him.

I also agree that Kreoss should have been redone before Severius.

Cryx is getting that Deneghra2 resculpt.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:22:12


Post by: Digclaw


 wuestenfux wrote:
Nice releases. But nothing for Cryx?


There is a Denny 2 rescuplt cming, it was mentioned in an insider


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:22:13


Post by: RiTides



Wow, trolls got hit with the nerf bat hard - but it's focused on that crazy tier list with all the free points of light beasts, warders (lost weapon master!) and runeshapers (less range on their knockdown effect, And they can't charge and use it anymore).

Bradigus crazy tier also got the nerf.

Splatter boar got a slight buff through clarification... now it's even scarier (and with the few options pigs have, will be a very common sight when released!).


Edit: I hadn't seen Rok, that looks so much better! Thanks for posting it, highlord



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:27:28


Post by: Wehrkind


Yea, that was a BIG errata. The Woldwarden change is a subtle buff for Baldur and the Wilder in addition to the Warden himself; a lot more ability for random 4" forests to pop up now.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:33:34


Post by: Grey Templar


Runes of War and EE will be showing up a lot less now, and I suspect EE will disappear almost completely.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:46:44


Post by: GiraffeX


 wuestenfux wrote:
Nice releases. But nothing for Cryx?


yes we have this fella who will be released in about three months.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:48:54


Post by: highlord tamburlaine


Why Warders have to lose Weapon Master?

Whyyyyyyyyy?

Isn't their role just to clog up the field and piss off non- Trollblood players?

On the other hand the way Warders get played, doesn't surprise me all that much...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:49:00


Post by: Grey Templar


He'd been available as a webstore exclusive IIRC. They're just making him available for general purchase, IE: He'll be on the shelves in stores.

Not that you'd use him when you could use Denny or Gaspy.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 19:55:51


Post by: RiTides


Updated my post above as the nerf to Runeshapers seems to be that they can't use their knockdown effect on the charge anymore (in addition to it being a slightly shorter range). Ouch! Both common troll tier lists got hurt. That along with the Warder nerf means you could see some entirely new troll lists becoming popular.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 20:00:52


Post by: Eldarain


Good. EE and Runes were entirely too prevalent. With the expansion of options for Trolls in the last year it's exciting to see where the meta goes for them now.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 20:02:04


Post by: Grey Templar


If anyone wanted to get into trolls, I suspect we will be seeing a lot of cheap elemental trolls, runeshapers, and warders soon.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 20:02:13


Post by: Wehrkind


I am a little surprised that they took WM from warders but didn't give them Pow 12 naturally. Or rapid strike at pow 10. At the moment they really do seem to lack a role, being really slow, hard to kill, but very pillow fisted. One of those two bad aspects seems like it should be mitigated.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 20:04:49


Post by: Grey Templar


I can see the idea. The intention was for warders to be very durable(which they are) and for Champs to be hard hitting(which they are).

But the issue was warders also hit almost as hard as champs but were also durable. Which invalidated the champs. They probably should have gained 1-2 pow as you mentioned though as just being pow10 is too much of a nerf.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 20:56:18


Post by: RiTides


As a former troll player, I don't think anyone just getting into trolls should make those purchases (although I know you were kind of joking). Instead, I'd start with the following:

Trolls have extremely strong beasts with the right warlock (and there are a few to choose from on that front now) which makes for a great and easy / fun to play list.

I'm not really sure where they should go for infantry now, but Croaks fit right in with the aesthetics of the faction, and so are an interesting option. Mainly, troll players can save some money and avoid buying all the weird units released for them that don't really have a role (of which Warders now join, too). But the beasts and a few of the units (maybe Fennblades?) would be great investments to start.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 21:10:11


Post by: Chopxsticks


just started Trollbloods, have not played a single game of Warmachine/Hordes yet. Thankfully did not purchase any units besides Krielstone Bearer & Stone Scribes unit. The Croaks do sound interesting, what makes them a good option?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 21:22:46


Post by: Wehrkind


Croaks just are murder on high arm/low Def stuff, and pretty good against just about everything. Throw in Pyre troll's also benefiting from the boosted fire damage that Croaks put out there and you have some nice synergy in the ranged attack department.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 21:28:40


Post by: RiTides


Sweet, and that is a fantastic unit so no worries there

The Croaks are just really good at shooting and killing stuff, unlike most ranged troll units . I never actually got any use out of any of the ranged troll units I bought.

They don't benefit from in-faction buffs, so where to use them will depend on what you're running. But they're much more in line with trolls than the other ranged unit that was often used when I played them, which was Nyss hunters... which don't fit the theme at all!

Edit: Ninja'ed



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 21:42:38


Post by: Wehrkind


Oh, and how could I forget Fire Eaters!? They are bat poo insane with Croaks. ALL THE DICE on fire sprays.

Throw all that together with Calendra and you have a nifty army. Plus, lots of PP players are going to rage quit after EE got nerfed, so this week is a good time to get deals.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 21:45:46


Post by: highlord tamburlaine


Pyre troll + Fire breathers + Croaks = high levels of obnoxiousness for anyone but the Troll player (or the Troll player doing a proper trolling).

I'd say Kriel warriors are a decent starting unit for a Troll player. I say that after having finally finished painting all of mine.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 22:00:32


Post by: Chopxsticks


Hmmm, I have a Pyre Troll and Fire Breathers. $64 for the Croaks though.. I'll have to consider this.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/18 22:19:24


Post by: Wehrkind


Miniature Market sells them for 49$, when they have them in stock. That is pretty high a price for 10 models though, I agree.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/19 00:43:51


Post by: Thanatos73


Wow, Proteus looks so much cooler as a specific kit and not an add on. Really impressed with that resculpt.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/19 01:56:56


Post by: Grey Templar


 Thanatos73 wrote:
Wow, Proteus looks so much cooler as a specific kit and not an add on. Really impressed with that resculpt.


Yeah. Makes it hurt even more that his rules are sooo terrible.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 02:19:43


Post by: highlord tamburlaine


Uh oh...

Something dangerous is coming... VERY DANGEROUS.



http://privateerpress.com/community/privateer-insider/insider-01-19-2016




Oh my goodness, of my DAYUM.

This is going to be like Kryptonite to me.

Sorry Mantic, but your Walking Dead zombies play second fiddle to reptile people and katar wielding pig ladies.

I'm going to guess we'll be seeing lots of alternate sculpts as well as new ones, if the Insider is anything to go by.

As long as they do something with the tiles after the blandness of the Undercity, they'll be golden.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 02:25:24


Post by: RiTides


Undercity seems to have very few alternate sculpts, what makes you think this will be different (did they indicate this somewhere)?

Also someone mentioned the Undercity plastic was really soft...

But if the above two things were addressed, I'd love some alternate bog trog minis!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 02:26:46


Post by: Nostromodamus


Meh. If I'm interested in it I'll wait until it's 75% off on a MM clearence sale like the rest of their board games.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 02:35:21


Post by: highlord tamburlaine



My guess on why we'll probably see some new or alt sculpts?

Going after that CMON Kickstarter $$$.

You don't think there won't be Hordes player (especially Minion fans) scoping things out?

You want people buying add ons up the wazoo?

Alt Sculpts. Especially if they do limited metals or resins? You know people will be buying it.

I don't own Undercity, but I do have the Iron Kingdoms Unleashed set, and I'll agree that the figures were a bit bendy.

Not the worst by any means, but with CMON's recent outings Privateer is going to have to step up their game if they want to rake in that kind of cash.

At least the IK: Unleashed has decent tile artwork...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 03:16:54


Post by: .Mikes.


Have to say I'm dissapointed with all the whining trollblood players. I've been on ebay, BSS forums and facebook groups all day and have only seen one troll set put up.

Come on guys, I want some cheap trolls!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 03:30:28


Post by: RiTides


I heard the scale might also be a bit different for the board games, highlord?

But yeah, as a minions player I'll certainly be keeping an eye on it


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 05:49:00


Post by: Wehrkind


 .Mikes. wrote:
Have to say I'm dissapointed with all the whining trollblood players. I've been on ebay, BSS forums and facebook groups all day and have only seen one troll set put up.

Come on guys, I want some cheap trolls!


I know, right? I have half an eye out as I have wanted to play Calendra out of tier for a long time. Like a blue eMorvhana, right? But sadly, I am not seeing cheap armies for sale :( Hell, I would take a significant percent of retail if they were just pre-cleaned to a good standard


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 06:09:58


Post by: Schmapdi


 RiTides wrote:
I heard the scale might also be a bit different for the board games, highlord?

But yeah, as a minions player I'll certainly be keeping an eye on it


I would think the scale would be the same? Since many of the Undercity sculpt built off of existing WM/H sculpts. I was put off by all the repeat sculpts in UC too. I wish they had kickstarted that and got new sculpts and less repeats.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 06:49:29


Post by: highlord tamburlaine


Drat.

I was bummed to see on PP's own forum that they're sticking to "industry standard" plastics like they used in Undercity.

Since when in bendy rubber stuff standard?

That's a bit of a damper. Guess we'll have to see what kind of price point they want to put this thing at.

Hell, maybe a stretch goal will be to put the stuff into harder plastic. I'd take their PVC over bendy guys any day, and as a troll player, the amount of work I've already put into those big blue guys... that's saying something.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 11:37:05


Post by: .Mikes.


 Wehrkind wrote:
 .Mikes. wrote:
Have to say I'm dissapointed with all the whining trollblood players. I've been on ebay, BSS forums and facebook groups all day and have only seen one troll set put up.

Come on guys, I want some cheap trolls!


I know, right? I have half an eye out as I have wanted to play Calendra out of tier for a long time. Like a blue eMorvhana, right? But sadly, I am not seeing cheap armies for sale :( Hell, I would take a significant percent of retail if they were just pre-cleaned to a good standard


*Innocently wanders into the PP Troll forum* You know..... I heard they were thinking of getting rid of one random fell call....

*Runs off to ebay*


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 13:46:02


Post by: Pugnacious_Cee


 Nostromodamus wrote:
Meh. If I'm interested in it I'll wait until it's 75% off on a MM clearence sale like the rest of their board games.


Nailed it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 14:37:13


Post by: Henshini


PP needs to hire someone to add a preorder section to their website. PP certainly doesn't need to give 10% of their sales to KS for no reason.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 15:20:08


Post by: malfred


The bendy miniatures are there for the pure boardgame
players who aren't going to foam their minis. Or that's how I
understand it. Your typical plastic miniature breaks when
tossed in a box.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 16:23:23


Post by: highlord tamburlaine


How well do bendy board game figures take to paint?

Better/ worse than Bones?

I'd imagine it would be of similar quality.

I've been wanting to paint up my Unleashed stuff as it is...

I shall remain hopeful for some metal or resin add ons.

Tactics at least offered metal figures as add ons, right?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 16:26:16


Post by: Nostromodamus


Tactics had metal minis, yes.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 16:44:59


Post by: anab0lic


Damn, these are some nice looking minis. I find a lot of the old PP minis very hit and miss, but as of late I really like nearly everything they are putting out.... seems like PP have really stepped up their game... do they have new sculptors in the company? Definitely will be picking up some of these later in the year.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 17:00:49


Post by: ImAGeek


anab0lic wrote:
Damn, these are some nice looking minis. I find a lot of the old PP minis very hit and miss, but as of late I really like nearly everything they are putting out.... seems like PP have really stepped up their game... do they have new sculptors in the company? Definitely will be picking up some of these later in the year.


I don't like quite a lot of the older models but the new ones I like pretty much everything... It makes it really difficult for me to pick factions because I don't like whole factions, I like all the new models for every faction -.-


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 17:09:19


Post by: highlord tamburlaine


That's why I end up buying all the new models with no regards to factions.

They're just cool models and a lot of fun to paint.

Eventually something will get used in one game or another...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 17:10:39


Post by: malfred


 highlord tamburlaine wrote:
How well do bendy board game figures take to paint?

Better/ worse than Bones?

I'd imagine it would be of similar quality.

I've been wanting to paint up my Unleashed stuff as it is...

I shall remain hopeful for some metal or resin add ons.

Tactics at least offered metal figures as add ons, right?


Bendy figures paint up fine. You just risk cracking the paint because the figures bend.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 17:10:53


Post by: Hulksmash


 ImAGeek wrote:
anab0lic wrote:
Damn, these are some nice looking minis. I find a lot of the old PP minis very hit and miss, but as of late I really like nearly everything they are putting out.... seems like PP have really stepped up their game... do they have new sculptors in the company? Definitely will be picking up some of these later in the year.


I don't like quite a lot of the older models but the new ones I like pretty much everything... It makes it really difficult for me to pick factions because I don't like whole factions, I like all the new models for every faction -.-


This is a big reason why I've never been able to get into Warma/Hordes. But I will say quite a few of their most recent things are quite good.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 17:15:11


Post by: ImAGeek


 Hulksmash wrote:
 ImAGeek wrote:
anab0lic wrote:
Damn, these are some nice looking minis. I find a lot of the old PP minis very hit and miss, but as of late I really like nearly everything they are putting out.... seems like PP have really stepped up their game... do they have new sculptors in the company? Definitely will be picking up some of these later in the year.


I don't like quite a lot of the older models but the new ones I like pretty much everything... It makes it really difficult for me to pick factions because I don't like whole factions, I like all the new models for every faction -.-


This is a big reason why I've never been able to get into Warma/Hordes. But I will say quite a few of their most recent things are quite good.


I got into it, I just have far too many models from different factions haha. I've barely even played the game yet! I'm a sucker for a pretty model.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 18:52:31


Post by: Sining


I've gotten quite a few of PPs attempts at boardgames. Level 7, high command, undercity and they're all lacking something that makes them enjoyable boardgames imo. As such, I won't be backing their latest KS.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 19:12:27


Post by: highlord tamburlaine


I'm in agreement over Privateer's board game quality.

Conceptually, they are all very sound, but they all end up just missing the mark. It always seems to be one or two things that drag it down from being a serious contender.

I'll give them credit for keep trying new things at least.

The kiss of death for me will be whether or not they decide to put in some sort of random scenario generator a la Warhammer Quest.

What a great way that would be to get me to use all my Warmahordes models!

We have yet to see a real contender to WHQ's system of randomness, and it still seems to be something that a lot of KS backers are clamoring for.

Not sure if PP wants to travel down that road though.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 19:49:41


Post by: Eldarain


 highlord tamburlaine wrote:
I'm in agreement over Privateer's board game quality.

Conceptually, they are all very sound, but they all end up just missing the mark. It always seems to be one or two things that drag it down from being a serious contender.

I'll give them credit for keep trying new things at least.

The kiss of death for me will be whether or not they decide to put in some sort of random scenario generator a la Warhammer Quest.

What a great way that would be to get me to use all my Warmahordes models!

We have yet to see a real contender to WHQ's system of randomness, and it still seems to be something that a lot of KS backers are clamoring for.

Not sure if PP wants to travel down that road though.

I'd love that. Plus it would open up a new market of sales of their war gaming minis to boardgame players. Might be best to wait until they've moved past their restic though. If we hate that stuff can't imagine the boardgame enthusiasts reaction.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 20:10:40


Post by: Sining


https://www.youtube.com/watch?v=DPXgTxSvSpU&feature=youtu.be

Someone did a comparison video of the PP boardgame models and FFG models.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 20:53:37


Post by: OrlandotheTechnicoloured


 highlord tamburlaine wrote:
How well do bendy board game figures take to paint?

Better/ worse than Bones?

I'd imagine it would be of similar quality.

I've been wanting to paint up my Unleashed stuff as it is...

I shall remain hopeful for some metal or resin add ons.

Tactics at least offered metal figures as add ons, right?


Not bad, but generally not quite as well (and i'd undercoat them when I don't undercoat bones)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/20 22:33:41


Post by: MasterOfGaunts


http://privateerpress.com/hordes/gallery/minions/units/lynus-wesselbaum-edrea-lloryrr

I think I ll get those and do some minor conversions to use them as wyrdvane psykers for my IG. Really nice models.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/01/22 01:46:47


Post by: novaspike


Whoever was asking about Cryx: Mobius is a character bloat thrall solo coming out. Rules are up in war room.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 02:00:20


Post by: jonolikespie


So plenty of new stuff discussed on the recent Primecast, copying and pasting a write up I saw:


Malachus, the Burning Truth
PoM Warcaster, Priest of the Incindium
Feora's left-hand minister of propaganda
Inspired by Cleansers and Kingpin from Daredevil
Med-based, "The Butcher of the Protectorate"
Massive staff/torch with spears on the end that makes fire
Has a book chained to his hand
He makes fires bigger
Feat is "Butcher-like" in its escalation of flames (additional damage die?)
"Cloaked in Ash" (has Ashen Veil?)
Broadside Bart-like influences his BG and gets more flames out of his warjacks

Ragnar Skysplitter
Trollkin Runeshaper warlock
One of the largest trollkin warlocks
2-handed maul made from a shattered krielstone
Scrolls on his back, gesturing up to the air
Makes explosive earthquakes
Rival to Doomshaper

Major Maddix, female warcaster
Stormknight warcaster
Small-based, BIG sword
Can shoot lightning from her sword as well
Protectorate POW, captured during invasion of Sul, released later

Bane Witch Agathea
Bane caster, buffs herself?
Spent time in the void
Grim Reaper as a hot woman, floating up on a skirt of souls, scythe/pole-axe
Angel-wings for her turbine
Gaspy-tall, but narrow.
Kaya2-like feat: yo-yo for battlegroup.

Tannith the Feralsong
Circle Warlock, Disciple of Wyrmwood
Staff weapon made of blades and the roots of Wyrmwood
Looks more like a blackclad, flowing cloak
Antithesis of Kaya - not nice to her beasts
"Circle Enforcer"
Cryx-like offensive magic

Magister Helena
"Miss Shyeel 2016"
Arcane Mechanik/myrmidon creator
Buffs her 'jacks, Ossyan's S.O.
Some Vyre Force-manipulation techniques

Beastmaster Zakaar
Skorne warlock
Had been shot in the face by Gunnbjorn in the fluff
Wielding two barbed whips with scorpion-tail stings
He's a weaponmaster who uses his whips for arcane purposes
Can transfer spells to targets he hits

Lord Khazlov, Vicount of Skarsgrad
Khador caster, giant axe, honorable/noble
Started as an Iron Fang warcaster

Kryssa, Conviction of Everblight
Legionairre caster with an athanc shard
Cloak-skirt like Legionairre

2016: "The Year of the Gunmage"
Satyxis Gunsligners
Thorn Gunmages (Amethyst Rose) - assassins of the Llaelese resistance
Caine3 - connected to the B13 (late 2016 release)


You may begin your speculating, whining, celebrating, etc.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 02:39:42


Post by: plastictrees


Stormknight caster could be fun. Are all the 'storm' infantry still outclassed by merc options?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 02:48:16


Post by: novaspike


Satyxis pistoleers. I fanboy peed a little.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 03:58:45


Post by: Nostromodamus


Caine3 Warlock Character Unit with the B13 in tow?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 04:21:10


Post by: highlord tamburlaine


Does that mean the B13 finally get resculpted, or is Caine into conscripting children to do his shooting for him?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 04:40:00


Post by: jonolikespie


I was thinking that might just mean connected fluff wise.

Also has anyone else noticed the Bloat Thrall Overseer Mobius preview in No Quarter 64 has a quote under it's name from Litch Lord Mortenebra.

Sounds like someone got a promotion, and I'm wondering if that will come with a new model.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 05:46:04


Post by: novaspike


My friends and I were wildly speculating about that.

It almost seems like they'll be 2 casters each in the next book, so why not Morty2 qnd the Bane Witch?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 08:49:59


Post by: wuestenfux


 novaspike wrote:
Whoever was asking about Cryx: Mobius is a character bloat thrall solo coming out. Rules are up in war room.

Is he really worth it? I guess not.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 10:30:24


Post by: Hybrid Son Of Oxayotl


 jonolikespie wrote:
Bane Witch Agathea
Bane caster, buffs herself?
Spent time in the void
Grim Reaper as a hot woman, floating up on a skirt of souls, scythe/pole-axe
Angel-wings for her turbine
Gaspy-tall, but narrow.
Kaya2-like feat: yo-yo for battlegroup.

Whoah that's so unexpected and original and interesting and new!


Automatically Appended Next Post:
Is Toruk officially an old pervert rather than a dragon?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/09 12:51:58


Post by: novaspike


 wuestenfux wrote:
 novaspike wrote:
Whoever was asking about Cryx: Mobius is a character bloat thrall solo coming out. Rules are up in war room.

Is he really worth it? I guess not.


It's an interesting area. When I jump back into Cryx (in my Skorne kick now), I'm going to try out Skarre2 with 'the bloat trio'. You're looking at 3-6 pie plates (with black spot) that throw out cont corrosion. That's a lot of infantry hate for 7 points.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/10 01:33:44


Post by: Grey Templar


Shameless wishlisting, Protectorate getting either Hot Shot or Broadsides. GG, thanks for playing.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 19:03:17


Post by: ImAGeek


So they've just put the Sepulcher/Kraken HIPS multi kit up on the main page... Incredibly exciting!



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 19:32:11


Post by: Schmapdi


Oh NICE - they are re-working the original colossal to be HIPS. Sweet.

Glad I haven't bought any of them yet.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 20:20:31


Post by: highlord tamburlaine


I wonder if that will bring any sort of price reduction with it.

Can't get behind the excuse of being large volumes of resin and metal if it's all plastic...

If they were cheap enough I can see myself putting together armies of Colossals to put to use in other games as well...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 20:21:29


Post by: Nostromodamus


The Convergence Battle Engine was HIPS and I think that was cheaper than the others.

Though this is a dual kit, so we'll see...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 20:44:52


Post by: Wehrkind


It looks like it is 20-30$ cheaper, 109 instead of 130/140.

Well played PP, well played.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:10:44


Post by: ImAGeek


Also:




PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:26:59


Post by: drazz


Wow. I have always felt the move to plastic caused PP's models to lose some definition. But, man, those look bad.Some of that painting is just horrible as well.

Still glad to see the Minions get some love and expansion, but these are a miss for me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:33:47


Post by: Nostromodamus


I quite like those Farrow. The Gun Boar is a big improvement imho.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:40:16


Post by: overtyrant


Boars are fine IMO just the paint jobs look bad to me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:40:16


Post by: ImAGeek


I really really like the Battle Boar.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:49:48


Post by: wuestenfux


The Sepulcher is finally coming to town. Great news.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:51:51


Post by: George Spiggott


Multi kit just made the Sepulchre a much more interesting purchase prospect.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 22:56:28


Post by: ImAGeek


Deneghra 2 resculpt:


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 23:06:08


Post by: RiTides


 drazz wrote:
Wow. I have always felt the move to plastic caused PP's models to lose some definition. But, man, those look bad.Some of that painting is just horrible as well.

Still glad to see the Minions get some love and expansion, but these are a miss for me.

Wow, those boars are bad imo . Really glad I've already worked out how I'm having mine converted!!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 23:13:51


Post by: spiralingcadaver


Yeah... really not impressed by those boar sculpts or paint jobs.

eDeneghra is a nice improvement, even with only an okay paint job (though I have no idea what's supposed to be on her base)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/12 23:28:33


Post by: Wehrkind


Yup, those are some ugly pigs... is the splatter boar throwing up gang signs? No fur on 90% of the body, strangely scaled arms in odd positions. No bueno.

I also don't like this trend in model companies not paying for good paint jobs on their figures, instead going for some manner of table top standard. Just seems sort of lazy and uninspiring.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/13 00:13:14


Post by: ImAGeek


 spiralingcadaver wrote:
Yeah... really not impressed by those boar sculpts or paint jobs.

eDeneghra is a nice improvement, even with only an okay paint job (though I have no idea what's supposed to be on her base)


Bit of Orgoth ruin.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/13 05:49:52


Post by: jonolikespie


Apparently it has been confirmed by PP on facebook that all new colossals will be dual kits that make the old one as well and they will all be plastic.

*Edit* it was the director of marketing and branding and it was on their official forums.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/13 07:46:17


Post by: jah-joshua


 Wehrkind wrote:
Yup, those are some ugly pigs... is the splatter boar throwing up gang signs? No fur on 90% of the body, strangely scaled arms in odd positions. No bueno.

I also don't like this trend in model companies not paying for good paint jobs on their figures, instead going for some manner of table top standard. Just seems sort of lazy and uninspiring.


it's not about PP not paying for good paint jobs, as much as it is that Matt was a great painter...
this round looks like the new painter is taking over, since Matt has left the PP studio...
Denny looks like one of his paint jobs, but the boar looks like a new painter, for sure...
this is the first time i have seen that particular style on a PP studio mini...
not impressed, and i've never said that about even Matt's quickest paint job...
it's not exactly easy to live up to the standard of a very talented painter...
looks like the end of an era:(...

cheers
jah


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/02/13 11:00:02


Post by: AduroT


 Wehrkind wrote:
It looks like it is 20-30$ cheaper, 109 instead of 130/140.

Well played PP, well played.


The old Kraken was only $125, so only a savings of $15, but that's still nice especially since you're getting the weapons for both versions.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 16:57:01


Post by: ImAGeek


So BOLS have shown images of the Prime Conflux:



Which is a dual kit in hard plastic:



http://www.belloflostsouls.net/2016/03/exclusive-warmachine-new-convergence-colossal-sprues-teased.html


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:01:03


Post by: Red_Zeke


No more poop rock for the convergence colossal! I guess one thing that is a little bothersome to me is that, as a casual observer, I wasn't immediately certain if that first image was the new guy or the old guy. I can see the differences side by side, but man, pretty similar. Dual kit, though, so I guess that's not surprising.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:03:15


Post by: ImAGeek


 Red_Zeke wrote:
No more poop rock for the convergence colossal! I guess one thing that is a little bothersome to me is that, as a casual observer, I wasn't immediately certain if that first image was the new guy or the old guy. I can see the differences side by side, but man, pretty similar. Dual kit, though, so I guess that's not surprising.


I know what you mean, they're very similar. Looks so much better on the flight stand than the rock.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:13:59


Post by: highlord tamburlaine


It bugs me thought that it has feet things but it's floating.

Just let the danged thing stomp around all giant robot proper like!

Tempted to build one if the price is right...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:16:28


Post by: Wehrkind


Man, that's exciting! It looks a TON better without the poop-stone, and should be very durable and easy to magnetize the dual kit. Plus lovely, lovely hard plastic!

Promotions for everyone!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:17:03


Post by: Grey Templar


 highlord tamburlaine wrote:
It bugs me thought that it has feet things but it's floating.

Just let the danged thing stomp around all giant robot proper like!

Tempted to build one if the price is right...


Half of the Convergence Vectors have the same hover technology.

Anyway, if the Kraken/Sepulcher kit is any indication, the new dual kits should all be ~$20 cheaper than the old kits(so around $100 MSRP). Which means most online retailers should be in the $90 range for them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 17:18:50


Post by: Nostromodamus


 highlord tamburlaine wrote:
It bugs me thought that it has feet things but it's floating.

Just let the danged thing stomp around all giant robot proper like!

Tempted to build one if the price is right...


The "feet things" are anti-gravity hover things, like on the 2nd kit of Heavy Vectors they released.

But yes, stompy robits are the best robits.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2016/03/02 21:10:19


Post by: HoverBoy


Guess he finally got his rocks off...


I'm gonna leave now.