Overread wrote: To be fair considering how popular vampires were in Old World and how GW has pushed them in the lore a lot I'd be shocked if we don't get a vampire/Soulblight army in the game. Heck I'm more surprised that Ossiarchs came before vampires.
The real question is what focus they take - lots of vampires; vampires with human followers; skeletons; zombies; undead; monsters; something else.
There's a lot of ways GW could take it. They still have a regular skelton army getting started set and could make them part of the vampire force; or they could still be their own army.
Be still my beating heart
Hopefully related to the style grace and success of Neferata and not the constant failure and disapointment of Manfred.
Question, given I can't see them on the GW store - a couple of people have mentioned "Soulblight" as a Death faction of some form. What's actually known about them, and what sort of units are people expecting for them?
Dysartes wrote: Question, given I can't see them on the GW store - a couple of people have mentioned "Soulblight" as a Death faction of some form. What's actually known about them, and what sort of units are people expecting for them?
It's basically the GW name for what was once Vampire Counts. Barring the Strigoi strain that is represented in Flesh Eater Courts, you have Mortachs like Manfred and Neferata as well as Blood Knights and Vargheists that fall under that keyword. More of a leader/elites focus than a complete subfaction since you don't really have mainline infantry for them.
Dysartes wrote: Question, given I can't see them on the GW store - a couple of people have mentioned "Soulblight" as a Death faction of some form. What's actually known about them, and what sort of units are people expecting for them?
Functionally, Soulblight is the keyword for vampires in AoS. Prior to Legions of Nagash, they were a tiny faction when everything was divided up in the now defunct Grand Alliance books, if memory serves.
Honestly, I'll be surprised if they stick with the name Soulblight. A lot of the filler names tended to get dropped once an official release came out.
Looking through the past rumor engines does seem to heavily hint we'll get some sort of new death models. Vampires and probably more FEC. The ornate swords scream vampire count (as does the hand holding a skull and sucking out its soul), but a lot of the hands and legs look more FEC. I wouldn't be surprised if the hand holding the bone flute is for FEC and not something Nurgle. Same with the meat hook hand, the recent leg, etc.
Not that I'm big on magnetising or anything, but a guy on youtube shows how to get all three variants of the mega gargant from the one kit. Seems pretty simple (especially since if you don't glue on the head, you can easily just slot in any of the other heads. Looks like the kit gives you the parts to build all three heads without using the same bits) and the hands all tend to fit on.
Also, I'm a big fan of how the giant doesn't need the belly coverings. Lets you actually get creative, if you want to make yours really unique. Shame the price will scare a lot of would-be buyers away
I'd love a new line of vampires... however back to giants.
I quite like the models, I'm not overly keen that they have allowed these into all armies, it'll become almost mandatory to either use one or have a list capable of dealing with one, ala Knights/knight equivalents in 40k.
And to chime in with many others, that price point is way too high. I seriously just don't see that much value in the kit, it's better than the mantic giant (which I own one of) but not by much
Bugman Rangers, maybe?
Both Bugman and his rangers were teased on either the WarCom or Hammerhal Herald site a few months ago, and they'd honestly fit well into a game like Warcry (although I would be happy with an Underworld warband too)
EDIT:
Never mind. The Dwarf is going to be for blood bowl. He's a referee. You can tell by the striped clothing, as well as what he's doing with is arms (one gesturing, the other blowing a whistel). I figured it was supposed to be holding a bow, but nope. Shame
Mr_Rose wrote: Also, the preview show is titled “gridiron & glory” which is about as Blood Bowl as you can get without literally calling it “the Blood Bowl preview.”
We know Blood Bowl, Warcry, and Underworlds are all involved.
They've insinuated there will be some kind of 40k previews but it will be less prevalent here.
Huron black heart wrote: I'd love a new line of vampires... however back to giants.
I quite like the models, I'm not overly keen that they have allowed these into all armies, it'll become almost mandatory to either use one or have a list capable of dealing with one, ala Knights/knight equivalents in 40k.
And to chime in with many others, that price point is way too high. I seriously just don't see that much value in the kit, it's better than the mantic giant (which I own one of) but not by much
Having read rules and seen battlereport with one...not scared. They don't look all that good. What faction bonuses they lose as allies? Not getting faction bonuses limits ally bonuses a lot. No lumineth archers rerolling to hit via ambient light spell, even teclis would lose lots of oomph with onlv warscroll spells etc.
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Mr_Rose wrote: Also, the preview show is titled “gridiron & glory” which is about as Blood Bowl as you can get without literally calling it “the Blood Bowl preview.”
Carlovonsexron wrote: The apparent feather on the dwarf with what could maybe be referee stripes makes me think the other feather is from some kind of BB character.
This one definitely seems to be. Really wish people would have left these previews in the preview thread, considering the text that accompanied it on Facebook:
Our next mega-preview is only two days away – join us online on Saturday for all the latest boxed game reveals!
"Boxed Game" is their term for Specialist Games products now.
Overread wrote: To be fair considering how popular vampires were in Old World and how GW has pushed them in the lore a lot I'd be shocked if we don't get a vampire/Soulblight army in the game. Heck I'm more surprised that Ossiarchs came before vampires.
The real question is what focus they take - lots of vampires; vampires with human followers; skeletons; zombies; undead; monsters; something else.
There's a lot of ways GW could take it. They still have a regular skelton army getting started set and could make them part of the vampire force; or they could still be their own army.
I imagine FEC and Soulblight will become one faction that has sub-factions that can be played standalone. Much like Orruk, Gitz, and so on. I actually think the FEC Underworlds release kinda underlined that since they got released with a bat unit that has so far only been associated with LoN/Soulblight.
It would also help keep the faction from being just 4-5 units(FEC or Soulblight) and create an interesting power dynamic in the Nagash realm.
However, as someone mentioned this could all end up as being Warcry Warbands or Underworld bands.
I can't quite see Flesheaters being made into a single faction with other Vampires easily. They'd share some elements, but at the same time the overarching concept of the Flesheaters is that they are basically totally nuts. If it was put into a combined Vampire tomb they'd be very much out on their own unable to really interact with the rest of the Vampire forces or models at all. Far better to have one or two cross-over models like a Terrorgast. Much like how things like how most death armies share models with Legions of Nagash.
"Just in case you need three giants... we've got a GARGANTUAN bundle on the website! Three massive, plastic fantasy giants for just £75 and FREE courier shipping*"
Overread wrote: I can't quite see Flesheaters being made into a single faction with other Vampires easily. They'd share some elements, but at the same time the overarching concept of the Flesheaters is that they are basically totally nuts. If it was put into a combined Vampire tomb they'd be very much out on their own unable to really interact with the rest of the Vampire forces or models at all. Far better to have one or two cross-over models like a Terrorgast. Much like how things like how most death armies share models with Legions of Nagash.
The beauty of them being nuts is that you can play as much as you want around it. It's why FEC look at Nighthaunt and see just peasants in their kingdom instead of ghosts: their insanity justifies their actions and world view at each given time.
Plus, if the Carrion King returns it could potentially change the state of the courts as it is.
We are about to see Psychic Awakening for Age of Sigmar so I wouldn't be surprised if we see some shakeup and new heroes. GW has so far shown themselves to be willing to do bigger changes in the lore of AoS than 40k as the lore nerds aren't as invested in the AoS world.
I mean, they could just as well just call the book Vampire Courts and then Flesh-Eater Courts would be one of the courts with its own element.
Huron black heart wrote: I'd love a new line of vampires... however back to giants.
I quite like the models, I'm not overly keen that they have allowed these into all armies, it'll become almost mandatory to either use one or have a list capable of dealing with one, ala Knights/knight equivalents in 40k.
And to chime in with many others, that price point is way too high. I seriously just don't see that much value in the kit, it's better than the mantic giant (which I own one of) but not by much
More likely you'll be thanking them for nerfing their army by bringing one. AoS monsters are not analogues to 40k vehicles, the dynamic is completely different. An army that cannot kill a Mega-Gargant is very low offense. There are plenty of common unit choices just as durable, or more so, with similar or greater damage output for the same points.
Overread wrote: I can't quite see Flesheaters being made into a single faction with other Vampires easily. They'd share some elements, but at the same time the overarching concept of the Flesheaters is that they are basically totally nuts. If it was put into a combined Vampire tomb they'd be very much out on their own unable to really interact with the rest of the Vampire forces or models at all. Far better to have one or two cross-over models like a Terrorgast. Much like how things like how most death armies share models with Legions of Nagash.
The beauty of them being nuts is that you can play as much as you want around it. It's why FEC look at Nighthaunt and see just peasants in their kingdom instead of ghosts: their insanity justifies their actions and world view at each given time.
Plus, if the Carrion King returns it could potentially change the state of the courts as it is.
We are about to see Psychic Awakening for Age of Sigmar so I wouldn't be surprised if we see some shakeup and new heroes. GW has so far shown themselves to be willing to do bigger changes in the lore of AoS than 40k as the lore nerds aren't as invested in the AoS world.
I mean, they could just as well just call the book Vampire Courts and then Flesh-Eater Courts would be one of the courts with its own element.
I just wish we'd get the Morathi book already.
I also doubt FEC will be rolled in with Soulblight. Their fluff and fighting style are very different.
As for 'Psychic Awakening AoS' this isn't that. The analogy would be if Phoenix Rising was a whole series of campaign books on its own. Broken Realms focuses just on a certain sliver of the factions and setting, like the previous campaign books. If anything comparing it to Psychic Awakening isn't the best choice; all indicators suggest this will be along the lines of the other campaign books AoS has gotten but bigger.
NAVARRO wrote: Regarding giant, mantic just trolling now on FB.
"Just in case you need three giants... we've got a GARGANTUAN bundle on the website! Three massive, plastic fantasy giants for just £75 and FREE courier shipping*"
Mmmmmmmmm... Think I’ll pass. Maybe if they had thrown in some free coasters.
NinthMusketeer wrote: I also doubt FEC will be rolled in with Soulblight. Their fluff and fighting style are very different.
As for 'Psychic Awakening AoS' this isn't that. The analogy would be if Phoenix Rising was a whole series of campaign books on its own. Broken Realms focuses just on a certain sliver of the factions and setting, like the previous campaign books. If anything comparing it to Psychic Awakening isn't the best choice; all indicators suggest this will be along the lines of the other campaign books AoS has gotten but bigger.
Gw can completely redo fluff though. If they think they make more profits merging them they will. If it means doing new faction some sort of anti-chaos defenders of humans then that's what gw will make them.
As for broken realm. Series of campaign book giving stuff for all or most factions? Just like PA was in 40k
NinthMusketeer wrote: I also doubt FEC will be rolled in with Soulblight. Their fluff and fighting style are very different.
As for 'Psychic Awakening AoS' this isn't that. The analogy would be if Phoenix Rising was a whole series of campaign books on its own. Broken Realms focuses just on a certain sliver of the factions and setting, like the previous campaign books. If anything comparing it to Psychic Awakening isn't the best choice; all indicators suggest this will be along the lines of the other campaign books AoS has gotten but bigger.
Gw can completely redo fluff though. If they think they make more profits merging them they will. If it means doing new faction some sort of anti-chaos defenders of humans then that's what gw will make them.
As for broken realm. Series of campaign book giving stuff for all or most factions? Just like PA was in 40k
GW was clever with the wording; 'touch every corner of the realms, and effect every faction' note that this is subtly different from saying every faction will actually get content. I am relatively sure that if every faction was getting their own content GW would have been excited to say so. But the preview talks only about the elf gods. There will likely be content such as new realmscape rules or mercenaries or the like that everyone can use, but that is different than bespoke rules belonging to each army. They also call out the previous AoS campaign books which are not like 40k's PA series.
As for rewriting vampire fluff to combine FEC and Soulblight, they could. The next GHB could have a set of totally balanced point costs that puts all armies on the same level. But neither of those things are actually going to happen.
AoS 2.0 was a massive clean up of AoS by GW. The only faction that really still has a bit of a questionable future is Cities of Sigmar; otherwise every army should be expected to stay for a decent period of time. I think for GW to do otherwise would be risking the long term viability of the game.
After the huge mess of the launch and the launch to 2.0 phase GW needs AoS to be steady in respect of the armies it supports.
It needs to get like 40K and Old World - where only Forgeworld armies and the very very occasional army are lost; not a setting where armies can be lost/ changed/combined/ messed up too regularly
NinthMusketeer wrote: GW was clever with the wording; 'touch every corner of the realms, and effect every faction' note that this is subtly different from saying every faction will actually get content. I am relatively sure that if every faction was getting their own content GW would have been excited to say so. But the preview talks only about the elf gods. There will likely be content such as new realmscape rules or mercenaries or the like that everyone can use, but that is different than bespoke rules belonging to each army. They also call out the previous AoS campaign books which are not like 40k's PA series.
The aelven gods are rising up to challenge the might of Chaos and the growing power of Death – but like Sigmar’s pantheon before them, they are riven by mistrust and each pursues their own goals and schemes. Teclis, ever aloof and arrogant, seeks to single-handedly save the Mortal Realms. Allarielle, fickle as the seasons, turns on allies as well as enemies, attacking explorers and settlers across Ghyran. And as for Morathi… well, she has a very definite goal in mind – godhood. True to form, she doesn’t intend to let anything stand in her way.
This new conflict will touch every corner of the Mortal Realms, and affect every faction. Treachery and torment. Siege and slaughter. Bloodshed and battle. All this and more awaits you in a series of epic narrative books on a scale not seen since the Realmgate Wars. As well as truly massive stories, these books will be packed with new rules for loads of factions, thrilling battleplans, and much more.
This new, era-defining narrative all kicks off with Broken Realms: Morathi. Whatever army you play, and whomever your allegiance lies with, prepare for war as the Daughters of Khaine come into conflict with not only the forces of Chaos but former allies both aelven and clad in sigmarite.
I feel like it's important to note that this is a massive overview of what's happening. It does seem to be Aelven focused rather than Stormcast centric, but is that really surprising? Lumineth book outright states that their return is the Teclian vanguard.
Morathi seems to be showing her true colors now.
We don't know what Malerion or Tyrion are up to.
Alarielle's been busy, and the Kurnothi are apparently A Big Part of whatever she's doing. Prior to the Cities of Sigmar book, we had some rumblings of the Wanderers having found gravesand that was associated with the Aelf that became Orion.
The Idoneth were starting to mobilize for more of an actual warfooting as of the Necroquake. We don't know where that thread is going.
Big hope is that we'll see a similar setup for Duardin factions soon.
I would hope so, seeing how bad PA has been received.
I really hope the first book does something to fix namarti in Idoneth (rulewise) and doesn't make out Morathi to be cartoonishly evil/incompetent, GW tends to have uh...hiccups writing female characters.
I think most of the PA hate was more a case of people getting the feeling of piecemeal rules ontop of just getting a codex update ontop of Chapter Approved. Add to that the games like Necromunda doing the same thing.
I think it was part annoyance and fear that GW was going to go fully down the whole rabbit hole of "yep keep buying £30 books every few months"
Cronch wrote: I would hope so, seeing how bad PA has been received.
I really hope the first book does something to fix namarti in Idoneth (rulewise) and doesn't make out Morathi to be cartoonishly evil/incompetent, GW tends to have uh...hiccups writing female characters.
But didn’t they pretty much all sell out each time?
So whether the internet likes them or not, they’d call it a success?
Overread wrote: I think most of the PA hate was more a case of people getting the feeling of piecemeal rules ontop of just getting a codex update ontop of Chapter Approved. Add to that the games like Necromunda doing the same thing.
I think it was part annoyance and fear that GW was going to go fully down the whole rabbit hole of "yep keep buying £30 books every few months"
I've seen enough people complain about the actual "it's effin NOTHING" fluff contents of most of them too. As in, they achieved nothing, changed nothing, and had stakes so low saturday morning cartoons would find it offending.
Overread wrote: I think most of the PA hate was more a case of people getting the feeling of piecemeal rules ontop of just getting a codex update ontop of Chapter Approved. Add to that the games like Necromunda doing the same thing.
I think it was part annoyance and fear that GW was going to go fully down the whole rabbit hole of "yep keep buying £30 books every few months"
I've seen enough people complain about the actual "it's effin NOTHING" fluff contents of most of them too. As in, they achieved nothing, changed nothing, and had stakes so low saturday morning cartoons would find it offending.
Eh I think some people who argue that "nothing in the fluff changes" wouldn't be happy unless major factions got huge reworks. Eldar stop being a dying people and start becoming a huge nation once again; Orks decide to give up fighting and start planting shrubberies; Imperium of Man is defeated and shattered; Emperor Dies; Tyranids get purged from the Galaxy and Squatted by the Silent King etc...
Ergo things that either change a core part of an army background or even the removal of armies. Basically huge things that all the gamer-side people would loathe-hate and go nuts about in a bad way.
It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Why in the world do you people keep making these kinds of statements like everything is still normal in the world? You can't know what consequences are happening or where things are going--because we've only gotten a few codices at this point. And one of them involved the return of a near-mythical figure and the awakening of another.
Well the story of 40K isn't really directly impacted by Corona.
That said I think the problem is people still want "major story" but the 40K setting is already pretty insane so the major story elements don't feel as major. Losing Cadia; Imperium cut in half etc... These are major events.
Now that we have "thin" mortals of Chaos, it makes the buff Kairac Alcoytes all the more annoying. I'm sure there's a lore reason, but they just look like blood reavers, without all the scars and skulls.
I get that Slaanesh would want lithe models, but I could easily see them having people with six packs, more so than tzeentch. Though I guess sick packs would impede multi-boob models
GaroRobe wrote: Now that we have "thin" mortals of Chaos, it makes the buff Kairac Alcoytes all the more annoying. I'm sure there's a lore reason, but they just look like blood reavers, without all the scars and skulls.
I get that Slaanesh would want lithe models, but I could easily see them having people with six packs, more so than tzeentch. Though I guess sick packs would impede multi-boob models
Kairic Acolytes have, since introduction, been stated to be able to 'shift' their body shapes/appearances to better blend in to the cities they're infiltrating. They can't turn into something nonhuman but they can change their heights and mass.
GaroRobe wrote: Now that we have "thin" mortals of Chaos, it makes the buff Kairac Alcoytes all the more annoying. I'm sure there's a lore reason, but they just look like blood reavers, without all the scars and skulls.
I get that Slaanesh would want lithe models, but I could easily see them having people with six packs, more so than tzeentch. Though I guess sick packs would impede multi-boob models
In the background Kariac Acolytes are normal sized people. But they are able to change into the super buff form the models show for combat.
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Why in the world do you people keep making these kinds of statements like everything is still normal in the world? You can't know what consequences are happening or where things are going--because we've only gotten a few codices at this point. And one of them involved the return of a near-mythical figure and the awakening of another.
That isn't "a big thing" to you?
They aren’t from Psychic Awakening though, are they. They’re from the Necron codex. The PA books are all out, we can judge them without the ‘but Corona delays!’ rubbish.
They aren’t from Psychic Awakening though, are they. They’re from the Necron codex. The PA books are all out, we can judge them without the ‘but Corona delays!’ rubbish.
Those are things that happened as part of Psychic Awakening.
"Pariah" ends with Draxus and a contingent of Stygian Techpriests having raided Szeras' facilities and capturing a bunch of data. Figuring it out, they find out that these massive glyphs lighting off that have something that the Stygian Techpriests identify as "Szarekh".
And no, we actually can't judge things without factoring in COVID. Because, again, we're talking about where things are going. Crazy right?
We know that Broken Realms is supposed to be a Big Event...but Big Events don't need to mean that planets explode or races go extinct.
Overread wrote: I can't quite see Flesheaters being made into a single faction with other Vampires easily. They'd share some elements, but at the same time the overarching concept of the Flesheaters is that they are basically totally nuts. If it was put into a combined Vampire tomb they'd be very much out on their own unable to really interact with the rest of the Vampire forces or models at all. Far better to have one or two cross-over models like a Terrorgast. Much like how things like how most death armies share models with Legions of Nagash.
The beauty of them being nuts is that you can play as much as you want around it. It's why FEC look at Nighthaunt and see just peasants in their kingdom instead of ghosts: their insanity justifies their actions and world view at each given time.
Plus, if the Carrion King returns it could potentially change the state of the courts as it is.
We are about to see Psychic Awakening for Age of Sigmar so I wouldn't be surprised if we see some shakeup and new heroes. GW has so far shown themselves to be willing to do bigger changes in the lore of AoS than 40k as the lore nerds aren't as invested in the AoS world.
I mean, they could just as well just call the book Vampire Courts and then Flesh-Eater Courts would be one of the courts with its own element.
I just wish we'd get the Morathi book already.
Which is exciting, I mean we still have Abhorash and many other 'old world' characters who could be carried over into AOS.
I am really much enjoying how fluid the lore is in AOS and excited to see what they do for the game to spice it up. Especially because their lumineth lore and battle tome has been one of the best codexes i've read in a while.
They aren’t from Psychic Awakening though, are they. They’re from the Necron codex. The PA books are all out, we can judge them without the ‘but Corona delays!’ rubbish.
We know that Broken Realms is supposed to be a Big Event...but Big Events don't need to mean that planets explode or races go extinct.
Morathi ascending to true godhood and Slaanesh consequnetly breaking free would be my preference.
I think Slaanesh breaking free would be a major event, but its the kind of thing I'd rather see next to a BIG launch of models for Slaanesh representing the sudden united demonic forces.
That said I don't think either of those things will happen soon. Morathi's whole faction is built around the idea of it being on a knife-edge. So much of her character is about her being in this constant state of a power struggle - from her own body to her faction to her interactions with the others. We've also not actually had that many stories about her or her faction thus far. She features well at the start, but since the founding of the game she's not really done much. It's far too soon in the story to have her have a massive character change. Let her have time to do things before we change her.
Overread wrote: I think Slaanesh breaking free would be a major event, but its the kind of thing I'd rather see next to a BIG launch of models for Slaanesh representing the sudden united demonic forces.
That said I don't think either of those things will happen soon. Morathi's whole faction is built around the idea of it being on a knife-edge. So much of her character is about her being in this constant state of a power struggle - from her own body to her faction to her interactions with the others. We've also not actually had that many stories about her or her faction thus far. She features well at the start, but since the founding of the game she's not really done much. It's far too soon in the story to have her have a massive character change. Let her have time to do things before we change her.
I am not a fan of slaanesh's model range, I would love to see like the chaos dwarves make a come back, like technology based chaos would be really awesome, and more of a bull / centaur theme with mechanical stuff would be really really awesome to see.
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Didn't know the pandemic had any effect on writing quality of books written before it happened.
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Didn't know the pandemic had any effect on writing quality of books written before it happened.
Okay mate let me lay it out for you, people are going to be at home, including the people who write the books they have to entirely be more self reliant and sometimes that means production will slow down because everyone takes longer to communicate to one another source (am a designer our company has increased in productivity but length of time to complete a project has increased). Even for writing and quality of writing will go down because people will not be able to bounce off one another as easily as they could at an office. Its one of the biggest problems with working from home.
Now I am hoping relatively soon that we will find out more about what is next for age of sigmar, I hope we get a bit more on each of the races. I am super excited to see what direction they will go.
But that has no bearing on PA books which were not affected by the Pandemic production disruption in any way? Which is the issue at hand, the PA books being just...overall bad narrative, with low stakes and not actually "a big deal" like they were promoted. I've no clue why corona, which was still "a thing in Wuhan" back when the first books of the cycle were coming out, is being brought into the discussion on that series of campaign books.
All I can say is I'm hoping that the end point of those books will be Slaaneshi mortals- and entire army of the glaves and archers would be incredible (I can pass on the slaangors personally, as I was hoping for serpent/reptile people.)
Carlovonsexron wrote: All I can say is I'm hoping that the end point of those books will be Slaaneshi mortals- and entire army of the glaves and archers would be incredible (I can pass on the slaangors personally, as I was hoping for serpent/reptile people.)
Yeah, an entire army of Slaaneshi mortals would be great. I'd like a little more than just bows and pointy sticks, though. That just doesn't make for much variety at the army size you normally play AoS.
GW being GW we'll probably find out before summer next year if that hope comes true.
I actually think that's less likely because we're about to get a battle box so themed in a short while. With AoS 2nd ed turning three years old next summer and likely being replaced by 3rd ed then, it's just too close together for that matchup
Honestly I can still believe that Sigmarines don't have to be in an AoS starter box in the same way Marines are sure to be in a 40k one. Yes, both starter boxes so far did have Sigmarines, but it seems GW has eased up on shoving them down people's throat and is open to doing a greater variety of forces like they used to in Fantasy. This may turn out to be incorrect and Sigmarines may be in the next starter after all, and I'll have to revise my opinion, but I'm not there yet.
Additionally, if I had to put money on an army that's matched up against Slaanesh's forces, it'd be Tyrion's elves in an expansion of what we just got, or Malerion's elves to finally introduce him and his followers. Both of them are relevant to the Slaanesh narrative after all, whereas Sigmarines are not. And since Morathi gets a background book and a battle box in a bit, I think Daughters of Khaine are covered for the time being.
Sigmarine stuff isn't nearly as prevalent as it is in 40k, but I still think the timing on 3.0 aligns with a new Stormcast Battletome landing with a new chamber in the new starter box - it's the oldest tome and they're still the posterboys of the IP, even if GW don't hold them over a barrel and milk them until blood comes out the way they do Astartes. Gordrakk is still doing his thing, but that plot point hasn't been explored much yet and as the only GA not to feature in a starter box yet, it would make sense for a Sigmarine vs Black Or- uhh, Ironjawz themed starter set and accompanying fluff.
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Why in the world do you people keep making these kinds of statements like everything is still normal in the world? You can't know what consequences are happening or where things are going--because we've only gotten a few codices at this point. And one of them involved the return of a near-mythical figure and the awakening of another.
That isn't "a big thing" to you?
You realize story and whole book series was written before corona made even first appearance in china right?
White knights these day. Blaming corona for everything. Sheesh what kind of superbug it is since it is(according to you) capable of rewriting already written books in past? Yikes.
Geifer wrote: Honestly I can still believe that Sigmarines don't have to be in an AoS starter box in the same way Marines are sure to be in a 40k one. Yes, both starter boxes so far did have Sigmarines, but it seems GW has eased up on shoving them down people's throat and is open to doing a greater variety of forces like they used to in Fantasy. This may turn out to be incorrect and Sigmarines may be in the next starter after all, and I'll have to revise my opinion, but I'm not there yet.
I can certainly see it going either way: either they ease on the Sigmarine focus to give some love to another faction that could actually do with some new sculpts, or they revert to Sigmarines precisely because they haven't received enough as of late. Beyond aesthetics, I hope there will never be a Marine-equivalent in AoS. (And okay, I also wish there wasn't an equivalent in terms of aesthetics, but that ship has sailed and is now a distant speck on the horizon.)
Cronch wrote: It was advertised as "big thing", and it ended up being less consequential than Storm of Chaos was for WHFB, I think it's fair to say people were led to expect more.
It just ended a few months ago and we're still in the middle of a frigging worldwide pandemic that is messing with production, shipping, and all factors of basically everything for everyone.
Why in the world do you people keep making these kinds of statements like everything is still normal in the world? You can't know what consequences are happening or where things are going--because we've only gotten a few codices at this point. And one of them involved the return of a near-mythical figure and the awakening of another.
That isn't "a big thing" to you?
You realize story and whole book series was written before corona made even first appearance in china right?
White knights these day. Blaming corona for everything. Sheesh what kind of superbug it is since it is(according to you) capable of rewriting already written books in past? Yikes.
Literally nothing I said has to deal with the writing. It has everything to do with the actual distribution and production of the follow-on items.
About the only relevance the writing has to do with what I said is that the writing is the item that people need to read to see the impact of PA and that stuff has been delayed in actual releases thanks to covid screwing with shipping and distribution infrastructure.
Which has nothing to do with contents of the books which was the initial comment. People have seen the writing and pretty much since the first PA book were critical of the poor narrative it had.
The writing in AoS campaign books has been good; there is more of it and it is of higher quality than what was in PA. Important stuff has happened in every AoS campaign book so far. The most recent, Wrath of the Everchosen, was a pretty big deal plot-wise.
NinthMusketeer wrote: The writing in AoS campaign books has been good; there is more of it and it is of higher quality than what was in PA. Important stuff has happened in every AoS campaign book so far. The most recent, Wrath of the Everchosen, was a pretty big deal plot-wise.
That whole passage of Archaon talking Slaanesh to its face made the whole book worth it just for that
Geifer wrote: Honestly I can still believe that Sigmarines don't have to be in an AoS starter box in the same way Marines are sure to be in a 40k one. Yes, both starter boxes so far did have Sigmarines, but it seems GW has eased up on shoving them down people's throat and is open to doing a greater variety of forces like they used to in Fantasy. This may turn out to be incorrect and Sigmarines may be in the next starter after all, and I'll have to revise my opinion, but I'm not there yet.
I can certainly see it going either way: either they ease on the Sigmarine focus to give some love to another faction that could actually do with some new sculpts, or they revert to Sigmarines precisely because they haven't received enough as of late. Beyond aesthetics, I hope there will never be a Marine-equivalent in AoS. (And okay, I also wish there wasn't an equivalent in terms of aesthetics, but that ship has sailed and is now a distant speck on the horizon.)
Me, I don't have a problem with Sigmarines. Sigmar's dominion isn't the Empire of old that sends out halberdiers with one shoe to fight monstrous incursions. Pretty much every other god has an army of capable warriors, and being a warrior god I don't see why Sigmar shouldn't have one either.
Aesthetically I think Sigmarines are only let down by GW's stubborn refusal to make Order humans that put Sigmarine appearance in perspective. Not all visual design choices agree with me, especially of the wizardy guys, but if you accept that AoS aesthetic is founded on super buff dudes, I think Sigmarines fit right into the paladin niche that an Order god might claim for himself.
NinthMusketeer wrote: The writing in AoS campaign books has been good; there is more of it and it is of higher quality than what was in PA. Important stuff has happened in every AoS campaign book so far. The most recent, Wrath of the Everchosen, was a pretty big deal plot-wise.
I have to say I was not impressed with the Realmgate Wars books, but that was during the dreaded beginning of AoS and may not be indicative of recent quality.
First up they were heavily focused on Sigmarines (yes I'll use that term because that's what they very much were at launch); and because of how the Stormcast were designed they come off as exceptionally "Mary Sue" in those books. Armies marching for days on end through chaos blighted lands with no food or water; climbing mountains of silver whilst fighting off winged attackers then fighting a battle at the top against a small army; then sieging a fortress over a sea of silver. It's all really epic, but at the same time its a whilst stop for the stormcast doing extreme things
They are almost totally battle focused stories by design which weakens their lore building and they were made to go into campaign books alongside battleplans.
I'd also wager GW's attitude at the time had a huge impact on how much lore was set in stone for the writers to work with and how much communication they had since GW was keeping it all super secret hush hush.
Finally it likely suffered a bit because unlike Old World and 40K; AoS wasn't starting with 2 or 3 factions it was starting with a whole world of factions and armies and forces and alliances and such. Almost too much for writers to wrap their heads around when the lore was also designed to be supremely open ended (early on the Realms were each near infinite). Even now we've only a sketchy idea of some maps and regions and still no accurate time or dating system for events (right now its almost "pre-post Necroquake and pre-post Age of Sigmar starting" as the dating points.
So yep those early books were hobbled. There are still some gems- Pestilens is a great early story. Yet at the same time I'd say the early Fyreslayers stories are quite dull in comparison.
Don't use realmgate as the measure; they are neat to read for establishing the setting as the starting point, but they aren't the best by far
My only surprise is a lack of spells on that warscroll. Otherwise an interesting unit of skirmishers.
Shadowleap is just what I'd expect its also very interesting because you can do it over and over and over again! Rather than just a one turn how it appears on the battlefield trick.
Annoying part is you can't even say "this is what happens when rules are limited to what's in the set!". There's zero reason that these could not be parceled out into Hero choice, other than the fact they shot themselves in the foot with there only being the 'Leader' role for characters effectively.
I don't think these qualify as mixed units! They are pretty clean, same weapons on everyone, a few buff characters here or there but nothing that would require seperate dice rolling apart from the Shroud Queen. Totally in line with a normal AoS unit with command group. Nothing like the atrocity that is Zarbag's Gitz, or the Godsworn Hunt.
Khainities look useful (depending on points), Flameboys are as bad as all the other chaos warcry units in AoS proper.What is it with them that GW continues to make them so bad?
Shadowstalkers are good. Like really good. Just by existing they force the opponent to camp their objectives to prevent the stalkers from teleporting to them. And they have a nice little shooting attack to use while their hiding behind the front line.
Scions are all in the points cost. If they are cheap they could be a decent ranged support unit. But they need to be very cheap.
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Cronch wrote: Khainities look useful (depending on points), Flameboys are as bad as all the other chaos warcry units in AoS proper.What is it with them that GW continues to make them so bad?
I get what you are saying with their basic stats generally being pretty lackluster, but they aren't all bad. Splintered fang have decent damage because of MWs on 6s and a bit of extra survivability from snek regeneration. Cypher lords have a useful hit penalty ability. Iron golems are actually insanely good for their durability.
lord_blackfang wrote: I don't think these qualify as mixed units! They are pretty clean, same weapons on everyone, a few buff characters here or there but nothing that would require seperate dice rolling apart from the Shroud Queen. Totally in line with a normal AoS unit with command group. Nothing like the atrocity that is Zarbag's Gitz, or the Godsworn Hunt.
Except not really.
There's no handbows options(which we know are a thing), no magic+knife, etc.
It's all dumbed down to accommodate keeping it as one unit. Same as the Underworlds warbands always are. In 40k, these things would likely be a HQ+Elite+Troops choice that are all 'unique'.
They would, and you'd have a meager CC hero and most likely completely weak troops. See Briar Queen or Thundrik in AoS, where you buy a hero and a useless infantry unit on top of him driving the price up..
As for previous Warcry bands, they're too expensive for their gimmicks or just outright outclassed by the basic marauders. All they had to do was to make them count as marauders instead of making them the worst units in the whol StD book.
Marauders are probably the strongest unit in the book for how absurdly powerful they are. It does tend to eliminate cultists as an option before they even get considered. Also, cultists need the undivided keyword.
lord_blackfang wrote: I don't think these qualify as mixed units! They are pretty clean, same weapons on everyone, a few buff characters here or there but nothing that would require seperate dice rolling apart from the Shroud Queen. Totally in line with a normal AoS unit with command group. Nothing like the atrocity that is Zarbag's Gitz, or the Godsworn Hunt.
Except not really.
There's no handbows options(which we know are a thing), no magic+knife, etc.
It's all dumbed down to accommodate keeping it as one unit. Same as the Underworlds warbands always are. In 40k, these things would likely be a HQ+Elite+Troops choice that are all 'unique'.
Oh man I wish the Underworlds warbands were like this but actually they are more like "this unit has 7 goblins with 4 different weapon profiles between them including a netter who fights with a kinfe instead of his net, mixed wounds and special rules from 2 other units". Wouldbe better if they just statted up the hero and left the mooks to be used as alternate poses in regular units.
I for one am VERY glad they consolidate the various weapons down to a couple generic profiles. It is much easier to play with and the end result of damage caused is the same anyways.
NinthMusketeer wrote: I for one am VERY glad they consolidate the various weapons down to a couple generic profiles. It is much easier to play with and the end result of damage caused is the same anyways.
Which has nothing to do with the models themselves being consolidated into 'a couple generic profiles' in the case of these Underworld & WarCry warbands.
Just throw the non-generic models out as heroes or things purchased as part of the unit but acting separately like a mini-Warscroll Battalion.
Much, much, much better than pretending that there's some kind of rhyme or reason to the way it's been done now.
Eldarain wrote: Malekith's new Elves are the Umbraneth following the somethingeth pattern.
So is the dark elf from the Silver Tower Warhammer Quest box a Morathi elf or a Malekith (or whatever he's called now) elf?
The new warband is neat, but the AoS tiny sub-factionalism is such a pain.
NinthMusketeer wrote:Scions are all in the points cost. If they are cheap they could be a decent ranged support unit. But they need to be very cheap.
I'm 95% certain they will be 70 points in AoS. That's the points cost for every other Warcry cult for S2D.
Cronch wrote: Khainities look useful (depending on points), Flameboys are as bad as all the other chaos warcry units in AoS proper.What is it with them that GW continues to make them so bad?I get what you are saying with their basic stats generally being pretty lackluster, but they aren't all bad. Splintered fang have decent damage because of MWs on 6s and a bit of extra survivability from snek regeneration. Cypher lords have a useful hit penalty ability. Iron golems are actually insanely good for their durability
I can't say anything about Splinter Fang really as I don't have them. However, Cypher Lords only have a 50/50 to a unit within 3" to generate that -1. Warcry cultists aren't exactly long for the world once they hit they hit the table, and it will take some work to get Cypher Lords to a target that is going to really get that -1 IF it even happens. That Bravery 5 they have also means going 'boo!' to going have them running away.
Iron Golems are okay-ish but a long way from "insanely good". There is a surprising lack of static objective missions (especially with the more current Battleplans) that will let you just sit a non-Leader, non-Battleline unit on a point on the battlefield. Age of Sigmar also seems to have a fair number of -1 Rend weapons when not playing S2D, and a +5 re-rolling Save isn't going always be worth the 20pts not spent to just get the same amount of wounds for Chaos Warriors get the same thing over 10 models keeping it on the move. Especially when you factor in Bravery losses. S2D is already a CP hungry faction so they don't got CP to auto-pass for chaff like them. So they are okay if your are looking for Chaos Warrior toughness and don't care at all about offensive output or moving much and already have your Battleline locked down.
NinthMusketeer wrote:Marauders are probably the strongest unit in the book for how absurdly powerful they are. It does tend to eliminate cultists as an option before they even get considered. Also, cultists need the undivided keyword.
I think even without considering Marauders (I know I don't due to what Marauders models look like and not having any), I think Warcry Cultists still come out to be a few too many points. I almost always play Ravagers for my S2D and exclusivly use Warcry cultists. They feel fine at basically 50pts (the cost of buying an extra CP) combined with free outflank type rules. Them not being able to take marks sorta hurts, but there are only so many Leaders/shrines to go around anyways. So I wouldn't be that bothered if they never can take Marks. Which lorewise does make sense. These cults aren't really on the Path to Glory yet and may not even truly understand capital 'C' Chaos yet.
I think 50pts, even 60pts could work, would make them a lot more attractive. That would allow them to be purchased in more nicely rounded points blocks. I kinda like the idea of them all having outflank type rules innately too (as it makes sense to me they would everywhere around a sizeable Chaos army as wannabes and hanger-ons). However, that definitely benefits some cults far more than others, and the ones that benefit the most are really the ones that need the most help either.
So as someone that does field a lot Warcry cultists and even usually plays Chaos Undivided, I am completely fine with them not having any Mark, even Undivided (especially considering what Undivided typically offers). I am also okay with Warcry cults staying Other in terms of FoC. Although, I do think there should be a subfaction that allows them as conditional Battleline. Just like I think there should be a real Chaos Warrior/Knight/Lord subfaction ('cause Ravagers ain't cuttin' it). I just want them to be a little less points intense so I can field more of them in the hopes maybe a few can survive a hit, or at very least make the Doom Sigil work really well.
That's my 2 cents on Warcry Cultists in Age of Sigmar
I would personally prefer their special abilities get better, bringing them up to par with Iron Golems and Splintered Fang, as well as a boost in number of attacks to get some realistic damage output.
The way one uses Cypher Lords is to put them behind another unit such that they will be pulled within 3" when the front unit gets charged granted they still aren't great but it's something. Iron Golems are 70 points for 10 wounds of 4+ rerollable if they did not make a normal move in the same turn (meaning they always have it in the enemy's turn) and bravery 8. They are amazing for objective camping or as chaff. For their cost they take a disproportionate amount of force to remove. Warriors are great, but need 200 points before they are re-rolling saves and are generally expected to do more than just stand somewhere.
NinthMusketeer wrote: I for one am VERY glad they consolidate the various weapons down to a couple generic profiles. It is much easier to play with and the end result of damage caused is the same anyways.
Which has nothing to do with the models themselves being consolidated into 'a couple generic profiles' in the case of these Underworld & WarCry warbands.
Just throw the non-generic models out as heroes or things purchased as part of the unit but acting separately like a mini-Warscroll Battalion.
Much, much, much better than pretending that there's some kind of rhyme or reason to the way it's been done now.
I can tell we have opposite opinions; I really like the way they have managed the warbands for AoS and wish they would do the Underworlds ones more like that. But I can also tell they have a clear & consistent design philosophy for translating each game even if the two are done differently.
Broken Realms website is up. There's a lot here, it might warrant starting a new thread just for Broken Realms as a series.
Anyways, here's the big announcement for Morathi's stuff. Book I features Daughters, Cities, Stormcast, Slaves to Darkness, and Idoneth. Two new cities, updated warscrolls for Idoneth, and some other jazz.
The website also confirms that there is a 38 model battlebox coming for Daughters of Khaine which also includes a 40 page lore book on the events leading up to the battle.
The following tabs also seem to confirm there are 4 more boxes covering the other factions in the book, along with the contents (2 have quite a large model count and 2 are sets of 3 mounted models).
Perhaps these are the Christmas bundles for this year?
Aeneades wrote: The website also confirms that there is a 38 model battlebox coming for Daughters of Khaine which also includes a 40 page lore book on the events leading up to the battle.
The following tabs also seem to confirm there are 4 more boxes covering the other factions in the book, along with the contents (2 have quite a large model count and 2 are sets of 3 mounted models).
Perhaps these are the Christmas bundles for this year?
Interesting that they didn't show these off yet but it looks like they are just smaller sets with the miniatures shown in the respective images not at all like the normal Battleforces so probably just additional to the Christmas Bundles (if there are Battleforcecs this year)
New/Expanded rules are nice, but I cant see any games in my future until next year at least. So I hope the background is more substantial than 40k got in its "big event" book series. And its a shame that the only new models are a pair of characters locked inside a battle box. All that said I am super interested to see where this series is going.
Carlovonsexron wrote: Well, fingers crossed this all ends with a horde of the slaaneshi mortals as seen in the underworlds warband.
This is my hope as well. Perhaps the Broken Realms thingy is going to be akin to an AoS Psychic Awakening that ends with a new edition
Hopefully not; PA wasn't that good (IMO of course, but I don't think I'm in the minority) and 9th edition has a lot of great pieces but overall feels like a playtest rather than fully developed. I really hope 3rd takes after the polish and quality of the 2nd edition core rules rather than 9th 40k.
Carlovonsexron wrote: Well, fingers crossed this all ends with a horde of the slaaneshi mortals as seen in the underworlds warband.
This is my hope as well. Perhaps the Broken Realms thingy is going to be akin to an AoS Psychic Awakening that ends with a new edition
Hopefully not; PA wasn't that good (IMO of course, but I don't think I'm in the minority) and 9th edition has a lot of great pieces but overall feels like a playtest rather than fully developed. I really hope 3rd takes after the polish and quality of the 2nd edition core rules rather than 9th 40k.
I'm not referencing the quality per se, just the format: a bunch of campaign books featuring lots of different factions without significant new model support that then leads into a new edition seems comparable to what is happening here
I suppose a big part of it is in how AoS is structured. When a 40k army got new stratagems, new relics, new psychic powers etc it was exactly that--the army benefitted as a whole. With AoS, new sub-factions and battalions (the main content mentioned so far) must be taken INSTEAD of the normal ones. It is a 'horizontal' expansion of options without a 'vertical' expansion of power (bar OP content but that's just a standard GW thing). Something else that has been mentioned is allegiances which are swapping on a bigger level; an entirely new set of army benefits. I am reasonably optimistic.
True, you can rebuild a new sub-army around new allegiances and abilities without it adding any change to the original armies. It does put a very heavy death-nail also in the whole "you must use official schemes for armies" in terms of painting.
That said Daughters of Khaine official schemes were all so close and similar that I'd recon most could never tell two official schemes apart!
Asherian Command wrote: So I wonder what that means for the AOS in general, I hope it means Sigmar finally gets his arse handed to him on a platter.
Only one way to prevent that. *slams "Open another chamber" button*
In all seriousness, 3rd edition in summer '21 sounds pretty convincing. They could accompany each book with a battlebox like the Slaanesh/DoK one, each introducing one new hero.
I too hope 3rd will be a continuation of polishing the system without mayor changes instead of the crazy rules shuffling of 40k.
Asherian Command wrote: So I wonder what that means for the AOS in general, I hope it means Sigmar finally gets his arse handed to him on a platter.
Finally?
This ^
Dude's been taking heavy losses forever. He failed to save the Old World, which got destroyed. He got betrayed by his allies, Nagash, etc, which led to Chaos overwhelming the majority of realms. He had to hide and lock the few survivors in Azyr, while Chaos swept across the world. He also got tricked into yeeting his hammer into a portal, and lost Ghal Maraz for a really long time. And even though he has the Stormcast, they've got flaws which he hasn't been able to fix. Sigmar's got just as many losses and wins.
Carlovonsexron wrote: Yeah but until the game gets a better name he can still bite on it.
Exactly
Give me more lore on the other races! hopefully Chaos also gets slapped
Interested whats in the book or if there will be new factions to release.
Do we have any hints of new races after the Giants? Or do we have almost every major warhammer AOS race? Or are we still missing a few?
Lumineth are an incomplete army with the elements beside Earth missing.
Sky Grots have been mentioned in background multiple times.
Malerion and his elves.
We have artwork of late renaissance Italian looking Free Guild (though I think GW moved away from no model/no artwork some time ago).
A few Rumour Machine pics have been looking an awfully lot like Vampire Pirates or Scourge Privateerser
Not even mentioning all the things mentioned in the lumineth battle tome, Zenith Mages, River Warriors, Winged Elves and their associated special spirits. The entire Tyronic side and Teclian of the Lumineth, with three of their major core units including Vanari Rangers also not being represented, Chariots, Artillery, 'knights' which I assumed are dawnriders?, Diviners, Heralds, Sorcerers, and many other heroes and characters being hinted at in the lore but just not official yet, including an interesting wind fox spirit with a giant bow. Lumineth are hardly done and it seems they know what exactly to do with them. Which is making me hope for Lumineth Sword Masters, and Lumineth Dragons, which I think is going to be the Symbol of the Sun and the spirit of the Sun that Tyrion is probably bonded with. I am really really hoping Tyrion isn't dead. A proper warrior god would be really awesome.
But yeah free guilds and all that sound really interesting. Can't wait to see more of this type of stuff.
Chaos of course is missing a bunch, I wonder if they are going to chaos dwarves or something as a callback as they really don't have a mecha or
Of course all that lumineth stuff is years ahead so not relevant to asherian command's question.
Odds are no new battletomes until aos3 in summer 2021. Gw usually doesn't release codex/battletome right before new edition making it old fashioned right away
tneva82 wrote: Of course all that lumineth stuff is years ahead so not relevant to asherian command's question.
Odds are no new battletomes until aos3 in summer 2021. Gw usually doesn't release codex/battletome right before new edition making it old fashioned right away
Of course, I am thinking that as well, with AOS being updated next year, hopefully. I wanted to hold off on getting really into the game as much.
So far it seems the Sons of Behemat might be the last 'new' faction? For a while?
I see abird, a standard,sign with candles and branch like limbs. The two blurry objects in the background also look like trees.
It could be something new undead for Death; it could be a new Sylvaneth or it could even be Nurgle since Nurgle has been twisting the woods for a long while now and has an obsession with the Everqueen.
It could also be GW following PP in creating a Grimkin style army, so that could be a scarecrow. Which would explain its somewhat haphazard apparent construction.
Very hard to tell right now and hard to tell if it fits into an existing army or is something new.
Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
I suspect it's not Sylvaneth because it appears to be wearing clothes, and the sign/marker is just too inorganic and corporeal to be a tree-folk design
Tim the Biovore wrote: Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
I suspect it's not Sylvaneth because it appears to be wearing clothes, and the sign/marker is just too inorganic and corporeal to be a tree-folk design
It could also be GW following PP in creating a Grimkin style army, so that could be a scarecrow. Which would explain its somewhat haphazard apparent construction.
Tim the Biovore wrote:Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
If the roots have had time to grow through the body sufficiently to come with it when it gets up to walk around, I'm pretty sure we're past the zombie stage, and probably into skeleton instead.
Tim the Biovore wrote:Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
If the roots have had time to grow through the body sufficiently to come with it when it gets up to walk around, I'm pretty sure we're past the zombie stage, and probably into skeleton instead.
Very true, it's definitely a very skeletal body. The hands and the lack of wargear is what make me lean towards zombie though, more in terms of their respective unit than actual physical state.
I just can't see it being a scarecrow. The tree stump and the sign stabbed through it just don't make sense if that were the case, to say nothing of how poorly a folk-horror faction would fit into AoS as a high fantasy setting
Tim the Biovore wrote:Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
If the roots have had time to grow through the body sufficiently to come with it when it gets up to walk around, I'm pretty sure we're past the zombie stage, and probably into skeleton instead.
on.
You say that. But the Walking Dead would disagree with you.
They’ve done some pretty far out zombies
Tim the Biovore wrote:Long shot, but I see a freshly reanimated zombie that has taken the ground with it after rising up. Tree stump with roots twisting through the body, tufts of grass, and a sign (grave marker?) that was hammered into the earth.
If the roots have had time to grow through the body sufficiently to come with it when it gets up to walk around, I'm pretty sure we're past the zombie stage, and probably into skeleton instead.
Very true, it's definitely a very skeletal body. The hands and the lack of wargear is what make me lean towards zombie though, more in terms of their respective unit than actual physical state.
I just can't see it being a scarecrow. The tree stump and the sign stabbed through it just don't make sense if that were the case, to say nothing of how poorly a folk-horror faction would fit into AoS as a high fantasy setting
Debatable. The Josh Reynolds book with the witch hunter and the swamps and what's left of Orion did a pretty good job with a lot of folk horror themes and feel. Quite a bit of the Sylvaneth stuff leans that way too, just from the perspective of the monsters.
It's hard to read their exact direction from a silhouette, but there are a couple ways that can take it.
The biggest thing a 'folk horror' faction needs is some just plain folk to react to it. Various flavors of armored monstrosities and soulless elves aren't going to react the right way. And Cities as they are now are too generalized and generic a mix of every order faction to really sell it.
Folk horror elements definitely have their place, particularly given that's more or less where almost every Death faction began (ghouls, ghosts, vampires, etc), but it's the scarecrow part in particular that I'm struggling with. As Voss said, there just aren't any common folk (in the miniatures setting, ignoring Black Library background and peripheral stories) to make them a worthwhile addition (other than as a purely aesthetic build for a zombie/skeleton).
We did see a very werewolf-like leg in a semi-recent Rumour Engine though, so maybe there is a traditional folk horror Undead warband coming up for Underworlds. Would certainly be a relief, given how hard it'd be to have multiple of this sculpt blend in as a full unit. If the Blood Bowl team immediately preceding it in the preview isn't just a coincidence (and I do believe it is, given that it's so close to release anyway) then it's the whole team that seems to be referenced.
lord_blackfang wrote: I don't think it's a coincidence that the picture right above the teaser is the Blood Bowl scarecrow, frankensteain's monster and werewolf.
Well, no. Its a Halloween article about 'spooky' miniatures.
Its definitely intentional, but that's the only connection. The blood bowl team isn't related to shadow elves, and necron warriors aren't related to fabulous bill.
tneva82 wrote: Any chance it's part of the Malekith's elves?
Doesn't look very elfy to me. I expect Malerions elves will still have markedly elven design, even if its spiky, wispy or demonically accented. That silhouette just looks like it's straight out of Sylvania.
Folk horror faction is go, just a few years after Privateer Press and Mantic.
GW redesigned their zombies to have that scarecrow look around 6th edition. There was a bunch of JB concept art floating about for VC and they made some in the corpse cart kit. My money would be on a undead army of vampires leading zombies.
Folk horror faction is go, just a few years after Privateer Press and Mantic.
GW redesigned their zombies to have that scarecrow look around 6th edition. There was a bunch of JB concept art floating about for VC and they made some in the corpse cart kit. My money would be on a undead army of vampires leading zombies.
Yea, maybe some sort of driftwood zombie? Given the "pirate" vampire vibe some people have been getting from harpoons and sail looking things. That might be too crazy, but it'd look awesome.
Potentially in to those themed boxes depending on price, I could use a cheap bundle of dark elves. But GW's pricing high right now so doubt there'll be much saving in them
There is quite a bit more to see in the background of their reveal video
Right ones look like Slaangors and the left one looks like a bigger model based on the size of the base
Left one looks like the new Lord of Pain but seems like another Character on the right also some kind of chariot carried by some Slaangors in the middle?
Also this part in the background could be part of a bigger centerpiece model
I have to say I love the weapons on the twinsouls. Somethingin the past with Old World was that many weapons in the fantasy setting were very classic weapons - swords and spears and such. Here we've got a vast variety of different styled weapons and getting far more exotic in nature.
The Twinsouls really aren't doing it for me, but those Painbringers have a great aesthetic. Excellent Slaaneshy hats especially. Maybe it's just that the different weapons on the Twinsouls give me flashbacks to the Game of Thrones Sand Snakes and the downfall of the show they represented. Though those demonic heads also really are too comic looking.
Sigvald... of course impressive, but his head looks off. The sharp highlights around the eyes, the nose, the near absence of lips. Not sure. Wonder how big he ends up being, I rather prefer it if powerful character can occasionally not be extra large, but he's clearly a big boy now.
Matrindur wrote: Also this part in the background could be part of a bigger centerpiece model
Sigvald - £37. He seems to be about the same size as Roboute Guilliman so perhaps around the same price. Expensive, but he's not a Greater Demon in size
Myrmidesh Painbringers/Symbaresh Twinsouls - £30-5 for 5. That would be about the same as many other kits of their nature and GW has shown them in sets of 5 in the demo reels. That said they showed ossiarchs in sets of 10 and they came with 20 in a box. We could be treated to more in a box or not.
I'd definitely say five to the box, these are more flashy elites than core troops (though I'd wager there's a way to make the Painbringers a battleline option, either Sigvald himself or one of the unrevealed additions).
Expect a higher price point though, I'd be very surprised if they're any cheaper than the Stoneguard
I like the Painbringers. Not sure about the alternate build. The heads are dodgy to say the least and the mixed and different weapon designs are something I think I'd have to see in person. The unit looks a off in the picture. contrast that to the Chaos Warriors in the start collecting and the new ones for Underworlds that also have individual styles yet fit together nicely. Not sure what went wrong with the Slaaneshi guys, to be honest.
I don't know about Sigvald's horns. I wouldn't even say they're a problem aesthetically, but they go against this idea that Sigvald is the prettiest of them all. I think it's a case of the sculptor not being able to restrain themselves and just having to add moar. Because plain elegance isn't GW's strong suit.
Looking forward to seeing all those things in the background.
Geifer wrote: I don't know about Sigvald's horns. I wouldn't even say they're a problem aesthetically, but they go against this idea that Sigvald is the prettiest of them all. I think it's a case of the sculptor not being able to restrain themselves and just having to add moar. Because plain elegance isn't GW's strong suit.
As lovely as that story you made up is, it's probably to denote his elevation to daemonhood.
Geifer wrote: I don't know about Sigvald's horns. I wouldn't even say they're a problem aesthetically, but they go against this idea that Sigvald is the prettiest of them all. I think it's a case of the sculptor not being able to restrain themselves and just having to add moar. Because plain elegance isn't GW's strong suit.
As lovely as that story you made up is, it's probably to denote his elevation to daemonhood.
Probably. Not that this presumed motive is in any way an argument against what I said.
Overread wrote: It's been noticed that the Daughters of Khaine Battletome is now "sold out" in the Australian GW online store.
That’s not as indicative as one might hope these days. GW has been having supply issues w/Australia-bound products lately, though mostly new releases.
One suspects a container ship had a partial load slip somewhere.
Overread wrote: It's been noticed that the Daughters of Khaine Battletome is now "sold out" in the Australian GW online store.
That’s not as indicative as one might hope these days. GW has been having supply issues w/Australia-bound products lately, though mostly new releases.
One suspects a container ship had a partial load slip somewhere.
Might not be a load slip;a lot of international trade has been messed up and Australia is very strict about import inspections. It might be that corona measures are slowing down processing considerably.
If it was just moving out of stock it would be listed as such; rather than sold out. Of course it might simply be that GW has longer plans but that they've no plans to ship more to Australia until the new one arrives so it could be a long time
Sigvald is about 90% great except for the head. The face is too bland, he should have way more sass. And then there's the horns because of course he needed to have horns for some reason. Anyway, nothing the trusted knife and putty can't solve.
Tim the Biovore wrote: I'd definitely say five to the box, these are more flashy elites than core troops (though I'd wager there's a way to make the Painbringers a battleline option, either Sigvald himself or one of the unrevealed additions).
Expect a higher price point though, I'd be very surprised if they're any cheaper than the Stoneguard
it could be the lord of pain that makes the painbringers battleline
If GW does some lighter infantry then they might need a hero ability to become battleline; but if there are no other troops in the pipe line then I'd expect them to be battleline in their base stats.
Also, is it just me, or has AoS ramped up the Greekness factor of its factions? First you had the DoK with their Medusa theme, then Idoneth Deepkin, then Bonereapers with names like Katakros and Kavalos, then the new Elves became hoplites and now the Slaanesh Warriors of Chaos are wearing hoplite helmets too.
I assume this has something to do with the overall "gods and demi-gods" flavor of the setting.
A lot of it has been there, it's just never really been shown. Slaanesh stuff has notably had 'hoplite' style gear for ages...but it's more notable the ties to High Elf aesthetics than anything else.
I love the Sigvald model. The armour is just beautifully sculpted.
The only thing i dislike is those horns. Man that really doesn't work for me..
If I were to get one for painting I would have to get rid of the horns but I think overall its a damn gorgeous miniature.
Alpharius wrote: Loving the new Slaanesh stuff but...any early thoughts on what would make for good head swaps (!) on the Twinsouls models?
Daemonettes or Hellstrider heads are probably the closest matches to what they were going for. Or the Slaanesh head from the old Chaos Space Marine kit, maybe. The Sisters of Slaughter heads for an alternated helmeted head.
I like the helmeted dudes a lot. The way they used details from an old Slaanesh champion on some parts of the armor is great. Still can’t find this guy :( he’s probably my second favourite slaanesh mini, competing only with the lord on boob worm. (First place - diazanettes of course).
Not a fan of Sigvald, his previous iteration is better..
Alpharius wrote: Loving the new Slaanesh stuff but...any early thoughts on what would make for good head swaps (!) on the Twinsouls models?
Daemonettes or Hellstrider heads are probably the closest matches to what they were going for. Or the Slaanesh head from the old Chaos Space Marine kit, maybe. The Sisters of Slaughter heads for an alternated helmeted head.
Sisters of Silence heads might be a good swap they have high pony tails and a face mask that would fit the aesthetic while suggesting they are hiding some mutation. Can’t claim credit for that Warhammer Weekly mentioned it.
Esmer wrote: Also, is it just me, or has AoS ramped up the Greekness factor of its factions? First you had the DoK with their Medusa theme, then Idoneth Deepkin, then Bonereapers with names like Katakros and Kavalos, then the new Elves became hoplites and now the Slaanesh Warriors of Chaos are wearing hoplite helmets too.
I assume this has something to do with the overall "gods and demi-gods" flavor of the setting.
I find the themes of AoS armies are so well developed and fleshed out that it is inappropriate to say they are anything else. GW unquestionably makes great miniatures and in that category of design I feel they particularly excel. Sure, you can pull out specific details like helmet crests but is it really fair to say a model is drawing on Greek themes because of that? Every culture has shared details among them; saying that a spear-shield-armor loadout belongs to one of them is more than a bit silly!
I think the reality is that these new miniatures don't have any theme other than mortal Slaanesh. It is it's own theme.
Very happy to finally get some more Slaanesh mortals (although i do wish there were some sort of marauder/karonite/bloodreaver analogue [which I'd love to see for Nurgle, too!])
joseph_curwen wrote: Very happy to finally get some more Slaanesh mortals (although i do wish there were some sort of marauder/karonite/bloodreaver analogue [which I'd love to see for Nurgle, too!])
It's quite possible we will see some non-elite style mortals. We already know from the images there is more to come, and I'd be kind of suprised if we didn't get a chaff style unit.
I'd be surprised if there isn't a unit in the theme of the Underworld Warband style. Right now those Underworld Warbands have copied the core army design asthetics every time they've fitted to a specific core army. Right now the Slaanesh band stands out, so that might be a hint where things are going; that or the designer used the Warcry bands as inspiration.
Overread wrote: I'd be surprised if there isn't a unit in the theme of the Underworld Warband style. Right now those Underworld Warbands have copied the core army design asthetics every time they've fitted to a specific core army. Right now the Slaanesh band stands out, so that might be a hint where things are going; that or the designer used the Warcry bands as inspiration.
Well bellydancers would certainly fit with Slaanesh as some sort of light infantry.
Although we know there going to be (maybe) Slaangors and some bigger beast-like-thing but unit of light footsloggers in similar way to bloodreavers and acolytes could be interesting. Maybe some pleasure slaves?
For me what really stands out are the weapons. GW has been very tame with fantasy weapons in Old World in general - even AoS is quite tame. Stormcast have thunder throwing crossbows, but they are just beefy crossbows etc...
Slaanesh is starting to use pole, claw, blade etc... fantasy and more exotic style weapons that we don't tend to see much of. It's exciting because of what else we might see come for other factions. Will we see Daughters of Khain with claws and wrist blades; Dwarves with steam powered battle axes; etc...
Overread wrote: I'd be surprised if there isn't a unit in the theme of the Underworld Warband style. Right now those Underworld Warbands have copied the core army design asthetics every time they've fitted to a specific core army. Right now the Slaanesh band stands out, so that might be a hint where things are going; that or the designer used the Warcry bands as inspiration.
Usually, but not always. The Sylvaneth one had a new sorceress model and a tree revenant with a bow. The chaos maurders never got a full release, same with Mollog's squig brigade. Don't get me wrong; I'd gladly buy bellydancer slaaneshy mortals over the painbringers, but I'm not holding my breath.
'elite infantry' equivalent
Undivided - Chosen
Khorne - Wrathmongers/Skulltakers
Tzeentch - Enlightened (on foot)
Nurgle - Blightkings
Slaanesh - maybe those Slaangor(?) we see in the background?
Could argue for a light/heavy cavalry thing too but that I'm not as sure about.
Esmer wrote: Also, is it just me, or has AoS ramped up the Greekness factor of its factions? First you had the DoK with their Medusa theme, then Idoneth Deepkin, then Bonereapers with names like Katakros and Kavalos, then the new Elves became hoplites and now the Slaanesh Warriors of Chaos are wearing hoplite helmets too.
I assume this has something to do with the overall "gods and demi-gods" flavor of the setting.
I find the themes of AoS armies are so well developed and fleshed out that it is inappropriate to say they are anything else. GW unquestionably makes great miniatures and in that category of design I feel they particularly excel. Sure, you can pull out specific details like helmet crests but is it really fair to say a model is drawing on Greek themes because of that? Every culture has shared details among them; saying that a spear-shield-armor loadout belongs to one of them is more than a bit silly!
Erm, what? The painbringer helmets are clearly Greek-inspired, just like the Ogers are Mongol-inspired, Seraphon are precolumbian American-inspired and so on. I am not sure what you are trying to say here and I am also not sure how it's "inappropriate" to say that they are drawing from those particular cultural themes.
saying that a spear-shield-armor loadout belongs to one of them is more than a bit silly!
Good thing I didn't say that then. I said their helmets are Greek-themed, which they totally are.
Cronch wrote: Ah yes, the monolithic culture of "greece", which retained identical helmets from bronze age to roman conquest
Sometimes I wonder if people on this forum are taking pills and seeing things that aren't there. It's uncanny that this is like the 3rd time this week I see responses like this. One would seriously hope that there is no issue with saying "Greek-themed" or "Greek -inspired" instead of "themed specifally after the Corinthian helmet dated at exactly 479 BC during the Persian Campaigns as exemplified by the surviving specimen found near Peloponnese in the year 1956".
Can the Hedonites get a pass? Because to me, its super obvious that the helmets are made to be a callback to the older Slaanesh champion.
Like the guy/gal on the boob snake had this helmet style. It's not like its a new look for Slaanesh followers. So even if it's a Greek/Hoplite inspiration, it's been one that's been around for a few decades.
Spoiler:
I'd even say this guy counts, though his helmet is more like a classic WoC
Cronch wrote: Ah yes, the monolithic culture of "greece", which retained identical helmets from bronze age to roman conquest
Sometimes I wonder if people on this forum are taking pills and seeing things that aren't there. It's uncanny that this is like the 3rd time this week I see responses like this. One would seriously hope that there is no issue with saying "Greek-themed" or "Greek -inspired" instead of "themed specifally after the Corinthian helmet dated at exactly 479 BC during the Persian Campaigns as exemplified by the surviving specimen found near Peloponnese in the year 1956".
If someone does not interpret your post the same way you did they are taking pills. Ok.
Cronch wrote: Ah yes, the monolithic culture of "greece", which retained identical helmets from bronze age to roman conquest
Sometimes I wonder if people on this forum are taking pills and seeing things that aren't there. It's uncanny that this is like the 3rd time this week I see responses like this. One would seriously hope that there is no issue with saying "Greek-themed" or "Greek -inspired" instead of "themed specifally after the Corinthian helmet dated at exactly 479 BC during the Persian Campaigns as exemplified by the surviving specimen found near Peloponnese in the year 1956".
If someone does not interpret your post the same way you did they are taking pills. Ok.
I admit it was an unnecessarily caustic comment because it happened several times in a row. Sorry for that.
GaroRobe wrote: Can the Hedonites get a pass? Because to me, its super obvious that the helmets are made to be a callback to the older Slaanesh champion.
Like the guy/gal on the boob snake had this helmet style. It's not like its a new look for Slaanesh followers. So even if it's a Greek/Hoplite inspiration, it's been one that's been around for a few decades.
The look may have been around for some time, but that doesn't make new hats in the same style any less Greek in their aesthetics of course. It's still somewhat notable in that the older champions are no longer for sale and obviously were part of Warhammer Fantasy, so they could have chosen to reinvent the Slaaneshy look somewhat. They didn't, and I for one am quite happy with that choice, as it's a smashing aesthetic, and combined with very non-Greek elements doesn't make them too derived (I do like the clearly Mesoamerican Lizardmen, Egyptian Tomb Kings or Landsknecht Empire figures, but the forces of Chaos should certainly not be so grounded in reality!).
The direchasm units are seen in the background of the reveal, you can see the archer in the background. The slaangor has already been pointed out. The archer is on the right, I suspect it might be a duel kit like the Painbringers.
Esmer wrote: I admit it was an unnecessarily caustic comment because it happened several times in a row. Sorry for that.
Ah, I know what that's like better than I wish I did. Respect for apologies.
At any rate, I don't think anyone is arguing that there are not definite cultural themes for WHFB miniatures, especially older ones. IMO it really wasn't until 8th edition that many armies started to gain an aesthetic distinct enough to be it's own thing. Ogres, for example, originally were super generic, then got the Mongol-lite reboot. But 8th saw the origination of a distinct set of motifs that do not line up with any real world cultures. Looking at just those models (clearly an aesthetic they want to stick with given the new Tyrant) no one would say they are Mongolian themed.
Bringing it back to new releases, my argument is that a crested helmet is not enough to establish a Greek theme. Lumineth spearmen bear no similarity to Hoplites beyond spear-shield-armor; a very common historical loadout and the formation tactics that come with it. There needs to be a trend of similarities to call a theme, even if there is an iconic shared element that is not enough on its own.
I think you're ignoring.that the helmet design on.the lumineth Spearman is pretty clearly inspired classical helmets, looking at it does like a kind of blend of the Attic and Corinthian styles.
Combine that with the long.spears and shields- a pair of armaments that un the west have its strongest associations with the Greeks (in this case in the form of Alexander's phalangites, a master class in early combined arms strategy, and a worthy if uninspired choice to influence elven design) and its.oretty easy to see the Greek themes running along in Lumineth design.
Not that I like it- I'd much rather have non stormcast.order.humans in classical armor,.as.that would tie.them.in.so much better to stormcast design and make a range of humans that feel whole and a natural progression.
Elves.should.be modeled after the Japanese: Xenophobic, dedicated to perfection and.sometimes a littlebtoobfullbof.themselves, even while.being very polite lol
Elves.should.be modeled after the Japanese: Xenophobic, dedicated to perfection and.sometimes a littlebtoobfullbof.themselves, even while.being very polite lol
To be clear, I love Japan- but they have a very distinct reputation in Asia, particularly among members of the South East Asian community I've met, and I can't say its entirely unfounded.
They don't have as xenophobic a reputation as the Koreans, but that might because they are too polite
I wouldn't exactly call it racism, but there is definitely a very complicated cultural conservatism and what one might call 'curated' adoption of say western norms.
Though that said I would say that SEA- the overseas workers from Malaysia, Indonesia and the Philippines etc can be treated very poorly, and it can be gut wrenching to anyone who pays attention.
So, looking at the lore, people were right about the Shadeglass mirror containing Sigvald. Out of curiosity, is there any lore or short story that covers the Duardin stealing the mirror from Shadespire? I'm guessing it's probably just little fluff blurbs from Underworlds or the Hedonite battle tome, but it'd be fun to read up on if there's a dedicated story
GaroRobe wrote: So, looking at the lore, people were right about the Shadeglass mirror containing Sigvald. Out of curiosity, is there any lore or short story that covers the Duardin stealing the mirror from Shadespire? I'm guessing it's probably just little fluff blurbs from Underworlds or the Hedonite battle tome, but it'd be fun to read up on if there's a dedicated story
I'd honestly just like a refresher on the short blurbs if any.
I read this but can't remember where... what book was it in? Be cool to know when it was published. Love the idea that they're always planting seeds like this.
EDIT : sorry, I was misleaded. It's actually from the Malign Portents book, in the list of historic events. Page 34 in french version, guess it should be close in the original version.
Sarouan wrote: EDIT : sorry, I was misleaded. It's actually from the Malign Portents book, in the list of historic events. Page 34 in french version, guess it should be close in the original version.
Cross post from the Warcry thread as it may not be followed by all it looks like The new Hedonites mortals will appear in the Warcry Agents of Chaos book first.
Looking good. I think the big question is if they are just going to re-release the hedonite tome, or are we more likely going to have everything included in a Broken Realms book.
Sasori wrote: Looking good. I think the big question is if they are just going to re-release the hedonite tome, or are we more likely going to have everything included in a Broken Realms book.
Right now the big problem with the Hedonite book is its balance is built pretty good - BUT - Depravity is the "buy our new hero and keeper models" mechanic. Right now the best way it runs is with leaders summoning more leaders; you've really no reason to take chariots, troops, demons or cavalry. So either they'd try tricks to make mortals work or they'd have to rebuild depravity from the ground up to make leaders less mandatory and less dominant in the game balance. Which would be a great thing- its been my longest complaint that the actual stats are decently balanced, but that depravity just works so well that you've no reason not to use it (or rather by not using it you are leaving out a lot of the tomes power).
It's one tome that I own that I'd welcome a new updated version and with the number of mortals dropping it would likely do well with a full revision from the ground up to make the army far more diverse in terms of what it can field. The cherry on the icing for me would be a new demon model too - those fiends need a friend.
They could ultimately decide to add slaanesh mortals into broken realms, as they can be added into the book with no real problem. Slaanesh just have the 3 book factions, 1 WD faction with some sub factions from Wrath. Nothing there really stops of using mortals.
The real problem is that the book needs a second pass really because its a bit wack to use. Hopefully it's something like expansion of rules in the next Broken Realms book, then a second book either late next year or early the following year. I know I want a new book with everything together, but it is a second book so close to the first one, I don't know if they want to do two books that close.
Carnith wrote: They could ultimately decide to add slaanesh mortals into broken realms, as they can be added into the book with no real problem. Slaanesh just have the 3 book factions, 1 WD faction with some sub factions from Wrath. Nothing there really stops of using mortals.
The real problem is that the book needs a second pass really because its a bit wack to use. Hopefully it's something like expansion of rules in the next Broken Realms book, then a second book either late next year or early the following year. I know I want a new book with everything together, but it is a second book so close to the first one, I don't know if they want to do two books that close.
8th edition Space marine codex 1.5 and 9th edition codex say hello
While it seems unlikely, I would love a new Hedonites book.
They are going to be adding (at least)
2 new Mortal units (painbringers, Twinsouls)
Slaangor
2 new Heroes (this one and Sigvald.......plus having the Master of Pain in the book would be nice)
Very likely there will also be:
A dual light infantry kit
Another hero or centerpiece kit
That's a lot of new stuff for a Broken Realms book. Also, it may just be me, but I hate having the carry around even more books to play my army.
If I'm not going to get my head bitten off for the comparison, it isn't a lot for the equivalent of a PA book, though - look at what was covered for the various SM Chapters, or the AdMech, for example.
OK, other factions didn't have it so good, but a big swathe of units is not necessarily impossible.
Dysartes wrote: If I'm not going to get my head bitten off for the comparison, it isn't a lot for the equivalent of a PA book, though - look at what was covered for the various SM Chapters, or the AdMech, for example.
OK, other factions didn't have it so good, but a big swathe of units is not necessarily impossible.
Haha, I really hope no one would bite your head off. I do think it's likely that they probably will just put all the new units in a BR book. I just think with adding that much it would better to just do a new Army Book. That way they could have everything better integrated and roll in the army option from WD a while back as well.
Nice model. I want to see all the new stuff even more now.
Dysartes wrote: If I'm not going to get my head bitten off for the comparison, it isn't a lot for the equivalent of a PA book, though - look at what was covered for the various SM Chapters, or the AdMech, for example.
OK, other factions didn't have it so good, but a big swathe of units is not necessarily impossible.
It's not a bad comparison. Other 40k factions may not have had it so good, but 40k has a severe Marine bias. AoS does not. Notably I think Mechanicus actually got a substantial model release with Psychic Awakening, whereas Marines did not. So I see no reason why Slaaneshi mortals couldn't make their debut in a campaign book. Finally, Broken Realms does not look like it's going to be a one book a month affair, so there isn't as much pressure on GW when they do release a book to consider the previous and next release.
My ideal scenario is a release of the mortal Slaanesh followers in Broken Realms (got to put something in those books, after all) and only a new battletome after the new edition. I don't know what GW plans to change with it, but it's probably going to be substantial enough that you don't want to be stuck with a battletome released at the end of the previous edition.
Dysartes wrote: If I'm not going to get my head bitten off for the comparison, it isn't a lot for the equivalent of a PA book, though - look at what was covered for the various SM Chapters, or the AdMech, for example.
OK, other factions didn't have it so good, but a big swathe of units is not necessarily impossible.
It's quite possible, and I think it's the most likely answer. I would of course prefer a new Hedonite book, as honestly the current one is pretty bland. I'll make due though!
Dysartes wrote: If I'm not going to get my head bitten off for the comparison, it isn't a lot for the equivalent of a PA book, though - look at what was covered for the various SM Chapters, or the AdMech, for example.
OK, other factions didn't have it so good, but a big swathe of units is not necessarily impossible.
It's quite possible, and I think it's the most likely answer. I would of course prefer a new Hedonite book, as honestly the current one is pretty bland. I'll make due though!
It's worth mentioning that we might be thinking of these books wrongly as "Psychic Awakening" and forgetting about the "Warzone" books. Which saw T'au get a sizeable addition to their armory, an 'add-on book', and a new Codex featuring those items all at the same time.
Carnith wrote: They could ultimately decide to add slaanesh mortals into broken realms, as they can be added into the book with no real problem. Slaanesh just have the 3 book factions, 1 WD faction with some sub factions from Wrath. Nothing there really stops of using mortals.
The real problem is that the book needs a second pass really because its a bit wack to use. Hopefully it's something like expansion of rules in the next Broken Realms book, then a second book either late next year or early the following year. I know I want a new book with everything together, but it is a second book so close to the first one, I don't know if they want to do two books that close.
8th edition Space marine codex 1.5 and 9th edition codex say hello
Okay? But how many people are mad space marines get new stuff all the time, and the people who buy slaanesh are no where near the amount of people who will buy new marine books every second one drops. The point is that while a book is needed, a brand new hedonites tome is not really a smart move. They might as well package the rules into Broken Realms for the time. They can put all the battalions and stuff in there, increase the spell lore, and whatever else they want to do. And then in third edition, they can do a new book for hedonites when they might want to do some new character model.
DaveC wrote: Cross post from the Warcry thread as it may not be followed by all it looks like The new Hedonites mortals will appear in the Warcry Agents of Chaos book first.
DaveC wrote: Cross post from the Warcry thread as it may not be followed by all it looks like The new Hedonites mortals will appear in the Warcry Agents of Chaos book first.
Esmer wrote: Judging from the features around her eyes she must be rather fugly under the veil.
My first instinct is to say it's the paintjob that emphazises the brows. I expect the bare plastic to be smoother and when painted accordingly, the face will look fine.
It would have helped to have the veil match the artwork GW showed:
Spoiler:
Showing part of the cheeks helps give the eyes and nose some context. Might have been too hard to sculpt or cast, though.
'Eavy Metal seems to struggle with exaggerating feminine features via paint jobs. Never 5get Sister Stubble.
I do wonder if the model is male and the artwork is female? The chest seems very flat on the model, which could just be the angle of the shot, but usually the bust is exaggerated if the face can't clearly be shown. I doubt it's just typical Slaaneshi ambiguity when comparing it to the art.
So, even without all the Slaangor stuff, it looks like there is at least 2 more humanoid Mortal models. The top one in this image, and the top one in the other.
It also looks like GW asked reviewers to skip over this for now, which is kind of funny.
So, even without all the Slaangor stuff, it looks like there is at least 2 more humanoid Mortal models. The top one in this image, and the top one in the other.
It also looks like GW asked reviewers to skip over this for now, which is kind of funny.
The top one looks to be the symbaresh with the whip to me.
There are others entries separated only with weaponry so it could be possible,
but I for sure hope for more kits.
So, even without all the Slaangor stuff, it looks like there is at least 2 more humanoid Mortal models. The top one in this image, and the top one in the other.
It also looks like GW asked reviewers to skip over this for now, which is kind of funny.
The top one looks to be the symbaresh with the whip to me.
There are others entries separated only with weaponry so it could be possible,
but I for sure hope for more kits.
Most likely for the Twin Souls they have separate cards for different weapons.
At the very least we can also make out Blissbringer, and the two variants of Hellstriders
Arbitrator wrote: 'Eavy Metal seems to struggle with exaggerating feminine features via paint jobs. Never 5get Sister Stubble.
I do wonder if the model is male and the artwork is female? The chest seems very flat on the model, which could just be the angle of the shot, but usually the bust is exaggerated if the face can't clearly be shown. I doubt it's just typical Slaaneshi ambiguity when comparing it to the art.
It could be, though. Debating the gender on an ambiguous Slaanesh model is somewhat pointless given these are people who can very much be both, neither, or just whatever they feel like that day.
Don't forget they already have a large kit in the Keeper of Secrets and a terrain feature. This is all bolting into the existing Hedonites army after all.
Overread wrote: Don't forget they already have a large kit in the Keeper of Secrets and a terrain feature. This is all bolting into the existing Hedonites army after all.
I don't think that the existence of a daemonic centerpiece is going to stop GW from releasing a mortal centerpiece as well. I've never seen GW shy away from adding big, impressive models to an army just because it already had some.
I'd think so, yes. As Overread points out, it's going to be an expansion of Hedonites and not a standalone mortal Slaaneshi faction. If GW is content to keep the Seekers (and other daemons) from a decade ago around, there's no real reason to replace the mortal version. In the Hedonites army there will be a difference in sculpting/casting quality one way or another.
They were in the Shadow & Pain boxset, so I'd not get your hopes up. Might see a different (ranged) variant of them though.
they could have been put in shadow & pain to clear stock, seeing how s&p is a limited box and not a regulair item, but I don't think we'll see new hellstriders anytime soon.
They were in the Shadow & Pain boxset, so I'd not get your hopes up. Might see a different (ranged) variant of them though.
they could have been put in shadow & pain to clear stock, seeing how s&p is a limited box and not a regulair item, but I don't think we'll see new hellstriders anytime soon.
Not this again. Where does this “repack” myth come from?
Seriously, when GW have an overstock, they just stop making the item until it sells through. Not that such a thing is particularly likely since I’m pretty sure their fulfilment is month on month unlike, say, a clothing store that may hold stock for a whole season. Or, say, Hasbro, which has to make enough tickle-me-Elmos to last the Xmas season starting in February.
People forget that GW products can last on the shelf over a decade, they basically get replaced when GW wants them too.
GW doesn't need to pay staff to unbox and rebox products, they just stop producing and hold them until the stock sells out. If its really bad they might do a marketing push on them and such.
About the only kits that do get recalled at the Christmas Battleforces and that's only once it gets around to next Christmas.
Plus even if GW does repack now and then, now is not the time they'd have too. Don't forget we stripped the shelves of everything at the start of the year. GW's supplies were run dry, so right now I'd wager they are holding very little in stock and what they are is likely being shipped overseas. They just don't have the manpower on hand in the factory and packing stations now to even keep up with current demands let alone hive off a load to unbox and rebox things.
Cataphract wrote: Who wants to take bets about when GW will release a full article? Today? Tuesday? Wednesday? Thursday?
I wish. They probably won't show things off until Christmas or the week afterwards. At least that would be my guess.
The Warcry Agents of Chaos book will be out on Saturday I expect the relevant pages to be leaked sooner than that so it's only a matter of time before they have to do the full reveal. The only thing stopping leaks now is that GW asked reviewers not to show the pages and they don't want to lose their early access (or be seen to be the source of the leak)
I wager we'll see it tomorrow or Wednesday at the latest. By that point regular stockists will have the books and the ability to leak without come back (because so many will have it) is too great.
GW will want to be first out of the gate so doing it earlier in the week is best.
As said the only reason we don't know more right now is because the early reviewers have been asked to not show and they don't want to lose their early access privileges.
I'm really excited for a mortal Slaaneshi release. It's been the big hole in the pantheon for quite a while now, so I'm glad that GW are finally addressing it. An actual unit of plastic Slaangors just sounds amazing, and I love the design from Direchasm. I hope this is reflected in the actual mini release (assuming there is one). I do find it amusing just how well clothed they are though.
If we could get Beastmen releases for Khorne and Nurgle (especially Nurgle, so they can have a 'chaff' unit among the elite Blight Knights), then that'd be nice.
Overread wrote: People forget that GW products can last on the shelf over a decade, they basically get replaced when GW wants them too.
Stock sitting on shelves not going anywhere costs the company money.
Just because it can sit there for months doesn't mean that GW (or anyone) actually wants that.
I don’t know, even with the new books in the wild, only certain units will be useable in Warcry and even the ones that will be spoiled (likely most of them), it will just be a small head shot of each model. I wouldn’t put it past GW to hold out on full reviews. I would be pleasantly surprised if we got something this week. I do feel they would have announced something like that though.
jullevi wrote: It looks like GW pulled the same trick they did with FEC Crypt Flayers and squeezed a third unit option from two-build kit. I can live with that.
The two new mounted units are clearly using totally new riders for the kits - the heads and upper body (what little we see) is totally different to the current mortal seeker kit.
The real thing is waiting to see if they are using the same seekers and just calling them exalted (which Gw has done before to the greater demon variations instead of showing off the FW versions) or if they are truely a new seeker model.
jullevi wrote: It looks like GW pulled the same trick they did with FEC Crypt Flayers and squeezed a third unit option from two-build kit. I can live with that.
jullevi wrote: It looks like GW pulled the same trick they did with FEC Crypt Flayers and squeezed a third unit option from two-build kit. I can live with that.
The two new mounted units are clearly using totally new riders for the kits - the heads and upper body (what little we see) is totally different to the current mortal seeker kit.
The real thing is waiting to see if they are using the same seekers and just calling them exalted (which Gw has done before to the greater demon variations instead of showing off the FW versions) or if they are truely a new seeker model.
Remember that the Exalted Steed of Slaanesh was a big ol' snake...and the lore seems to hint that is what we're going to see them riding on.
jullevi wrote: It looks like GW pulled the same trick they did with FEC Crypt Flayers and squeezed a third unit option from two-build kit. I can live with that.
The two new mounted units are clearly using totally new riders for the kits - the heads and upper body (what little we see) is totally different to the current mortal seeker kit.
The real thing is waiting to see if they are using the same seekers and just calling them exalted (which Gw has done before to the greater demon variations instead of showing off the FW versions) or if they are truely a new seeker model.
Remember that the Exalted Steed of Slaanesh was a big ol' snake...and the lore seems to hint that is what we're going to see them riding on.
I've got two of the old ones that I bought when GW put them out of production - kept meaning to build them and convert them up with a rider and such but never got around to it. I'd love to see it return and get a size upgrade; bigger and beefier whilst sitll being slinky and lithe.
Pretty sure jullevi is referring to the Hellstriders in the photo using the helmeted heads with the claw spear weapons, when the helmets are normally reserved for the whip variant.
Doesn't mean it's necessarily a new build option, given it's entirely cosmetic and doesn't change the stats in anyway, but yeah.
H.B.M.C. wrote: I'm really excited for a mortal Slaaneshi release. It's been the big hole in the pantheon for quite a while now, so I'm glad that GW are finally addressing it. An actual unit of plastic Slaangors just sounds amazing, and I love the design from Direchasm. I hope this is reflected in the actual mini release (assuming there is one). I do find it amusing just how well clothed they are though.
I love 'em, and that makes me angry. I'd *just* managed to make my mind up to do Nurgle themed beastmen and ordered a bunch of bitz to make myself some Pestigors, and then they announce they're making my favourite kind of elite beasties.
Oh well, look on the bright side - they might be too big/awkwardly posed to rank up on squares?
Since GW loves taking the aesthetic of older models to use as core elements of future factions (cairn wraith for night haunt, lord of plagues for maggotkin, etc), its funny that the Hellstriders all have singular shoulder pads that are on the opposite side as every other Hedonite in the range. They're rebels.