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Post by: Jehan-reznor
I like it except the head, i hope there will be different options.
1975
Post by: Anvils Hammer
Hey,
Attached is a quick photo showing the head options will be supplied.
On the left is the neck ring with the armour plates closed and folded in to protect the helmet from virtually anything.
The head/sensor/neck ring assembly is separate so it would be relatively easy to replace it entirely with something else.
Joel
1
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Post by: Barzam
That's perfect, Joel. Exactly how I was hoping it'd turn out.
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Post by: poda_t
@anvils Hammer: see I'm looking at the thighs and legs too. I don't see a huge problem in, if i pick up the model, to make tweaks to it to add other gear down there. In my minds eye I see veteran pilots strapping larger personal arms on the legs somewhere where the hands can get at them and use them.
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Post by: Jehan-reznor
That is good to know, so i can put a zaku head on there
1975
Post by: Anvils Hammer
We are making rapid progress on the Vanguard pledges for our Kickstarter project now.
Here are the first two resin copies of the Goliath Assault Mech, with a 3D printed 28mm figure for scale.
We will make the production mould tomorrow so soon there will be hundreds stomping around!
1
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Post by: Paradigm
Looks awesome!
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Post by: MOTN
Stunning work Joel.
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Post by: plastictrees
How soon after Vanguard ships will they be available?
Getting Vanguard but I'm going to want MORE...
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Post by: Snrub
Yes, yes Joel. The Goliath heavy mech is all very well and good.
But tell us more about THIS...
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Post by: Jehan-reznor
Awesome, mechs,
@Snrub looks like a heavy duty endoscope to me
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Post by: Snrub
Thanks Jehan. I really, REALLY didn't need that image stuck in my head.
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Post by: Frankenberry
The 'mechs are 55mm? How big of a base is that? Because I'd rather have a pair or seven of those badass looking deals than my current Sentinels...
1975
Post by: Anvils Hammer
Thanks very much guys!
plastictrees wrote:How soon after Vanguard ships will they be available?
Getting Vanguard but I'm going to want MORE...
The retail version will be out around 6 weeks after Vangaurd ships - it will probably be a pack of two with another Leg pose and possibly some alternative weapon options.
If you want another copy of the Vanguard version, to ship with your pledge, I can figure out a price and ship you another one if you want?
@Snrub - Thats our new heavy duty endoscope!
(Actually the Mauler Drill from the Vanguard pledge, which again will be available at retail in the next couple of months with a few extra poses)
@Frankenberry - Its a 50mm base. I think the Sentinel is a 60mm base and its also probably two or three times as bulky as the goliath.. I will probably make bigger mechs at some point though, they are fun to design!
Cheers,
Joel
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Post by: Hulksmash
Any chance you're going to start selling the heavy weapon platform weapons in 5 packs? So some of us can take advantage of swapping weapons out?
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Post by: edlowe
Had a nice parcel waiting for me after work today
Loving the Goliath, going to start putting it together tonight, rather like the breaching drill as well even though I thought I wouldnt.
Must admit theres a bit of flash running round the exclusive figures sprue, something I've never experienced with an Anvil product before, but they should clean up ok.
Now I just need to paint my inital figures aswell and I'll be good to go for the Alpha rules
1975
Post by: Anvils Hammer
Hulksmash wrote:Any chance you're going to start selling the heavy weapon platform weapons in 5 packs? So some of us can take advantage of swapping weapons out?
Hi, Yes if you mean the Taurus Tractor weapons, we will sell those separately, just need to get the product listings sorted out.
edlowe wrote:Must admit theres a bit of flash running round the exclusive figures sprue
Hi Ed, glad you like the goliath. Sorry about the flash, if it takes longer than a minute or two per model to clean up, or is messing up any detail, just let us know and we will ship a replacement sprue immediately.
Here are some more figures from the Vanguard which will be available at retail shortly. Unity Council Marines in Tracer Light Exo-Mechs, a commander and heavy weapons specialist.
The models look a bit grainy in places from the 3D printing process but bear in mind they are shown much bigger than real size!
Cheers
Joel
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Post by: Paradigm
The light mechs look very cool indeed!
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Post by: Hulksmash
That's exactly what I meant Joel. Thanks, makes the 15 I'm about to order with missile launchers better knowing I can get the cannons or other weapons for them later
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Post by: Barzam
So that's what the light mechs are. I like the idea of having guys in exo skeletons carrying around heavy weaponry like that. Will the weapon itself be swappable, or is he only able to use the Ajax's grenade launcher?
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Post by: Commander Cain
Very nice! They are just what I imagine future armour to look like.
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Post by: Banesword
Barzam wrote:So that's what the light mechs are. I like the idea of having guys in exo skeletons carrying around heavy weaponry like that. Will the weapon itself be swappable, or is he only able to use the Ajax's grenade launcher?
The grenade launcher is a separate piece, so yes.
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Post by: sierra 1247
Well looks like this month's wages ain't going to last long. Already ordered some republic grenadiers. now are the heads sculpted on or a separate piece?
Also keep up the great work Anvil, great quality casts so far, no miscast, flash or anything. Awesome quality.
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Post by: Snrub
Sierra, most of the heads come attached to the bodies if memory serves. Something to do with Joel being able to sculpt more detail onto them that way.
There are one or two that are un-attached and can be posed.
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Post by: sierra 1247
Right, thanks for the help mate
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Post by: BrookM
Decided to order some sniper scopes and a set of those minigun tractors, will be interesting to see how they turn out.
1975
Post by: Anvils Hammer
sierra 1247 wrote:Well looks like this month's wages ain't going to last long. Already ordered some republic grenadiers. now are the heads sculpted on or a separate piece?
Also keep up the great work Anvil, great quality casts so far, no miscast, flash or anything. Awesome quality. 
Thanks very much! I am glad you are pleased with the product so far.
To further clarify Snrub's response - Most heads are attached, and in the case of the Grenadiers, all of them are attached. This is because the design includes a bit of heavy duty ballistic cloth sealing the helmet to the neck armour ring, so it wouldnt be feasible to have separate heads.
More generally, I am trying to keep the number of components to a minimum so that the kits are more user friendly.
Cheers
Joel
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Post by: Hekal Xul
BrookM wrote:Decided to order some sniper scopes and a set of those minigun tractors, will be interesting to see how they turn out.
Bought a couple of tractors not so long ago, think you will be quite impressed with the detail and quality of the castings.
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Post by: sierra 1247
Anvils Hammer wrote: sierra 1247 wrote:Well looks like this month's wages ain't going to last long. Already ordered some republic grenadiers. now are the heads sculpted on or a separate piece?
Also keep up the great work Anvil, great quality casts so far, no miscast, flash or anything. Awesome quality. 
Thanks very much! I am glad you are pleased with the product so far.
To further clarify Snrub's response - Most heads are attached, and in the case of the Grenadiers, all of them are attached. This is because the design includes a bit of heavy duty ballistic cloth sealing the helmet to the neck armour ring, so it wouldnt be feasible to have separate heads.
More generally, I am trying to keep the number of components to a minimum so that the kits are more user friendly.
Cheers
Joel
I just got the Grenadiers this afternoon. Lovely kit, I see what you mean about the heads actually it does seem easier. Brilliant casting and great customer service. Thanks very much
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Post by: Triszin
You guys used to post on trollforged right? Looks good, I'm gonna have to grab a few of those medium exo suits.
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Post by: Snrub
Hey Joel, any word on some offcial colour schemes for the two factions?
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Post by: frozenwastes
Different camo schemes or drabs that they adopt based on the environment they are fighting in?
1975
Post by: Anvils Hammer
@Seirra - You are very welcome! glad you like the miniatures, thanks for your purchase!
@Triszin - Not that I remember.. Icesword, who sculpts and owns the MOTN range we sell, used to post there a lot, so it may be him you are thinking of.
Glad you like the suits!
@Snrub and Frozen Wastes -
I will try to get some official colour schemes put together, but Ive not actually found time to paint any yet so Ive not thought about it. The schemes choosen by Dwartist, who painted the models shown in the product pages, are pretty excellent so I will probably start with those for my own "studio" army.
Earth is a big place and the factions are fighting all over it, dozens of different corporations and groups will use the same basic equipment for their armies, so you can go for pretty much any colour scheme you like and its totally legit.
Its probably more true to the background to go with realistic military colours - greys, camo greens, dark blues, whites etc, but theres no reason a unit in more ceremonial/corporate colours wouldnt be fighting either..
For the launch of the full game I'm hoping to have a whole bunch of painted models and digital renders showing different schemes and options.
Cheers
Joel
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Post by: ellyll81
Hi Joel, half way through painting the vanguard now :-) just a suggestion but why not run a painting competition to gather a whole lot of colour scheme ideas. with over 200 kickstarter backers I think you should get an interesting mix of ideas. and would be interesting to see what people have done with their minis. all the best, Damon
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Post by: Synthetik
Hi Joel,
I know there not 'mixing' but could you post a Exo Lord next to a Unity Marine ?
I would like to get a feel of the models for quite a few games I play that I could Mix and Match them up as a Force.
James (btw my 15MM models love your missle platforms).
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Post by: Asherian Command
Synthetik wrote:Hi Joel,
I know there not 'mixing' but could you post a Exo Lord next to a Unity Marine ?
I would like to get a feel of the models for quite a few games I play that I could Mix and Match them up as a Force.
James ( btw my 15MM models love your missle platforms).
Agreed!
Also what happened to the custom make your own exo-lord? Did you get rid of them because it is hard to get all the bits together or something? Just wondering.
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Post by: Snrub
Got my Vanguard package today. I'm glad to report that this package was delivered properly and not thrown at the front door like last time.
The models are, to say the least, fan-smegging-tastic. Quality is top notch. Not a single air bubble to be seen. No big mould lines or flash. Just clean crisp resin.
Vargo Federici is possibly my favourite model from the AFTERLIFE range so far. Something about him just really kicks it off. I don't know if it's the nicely pressed trousers he wears or the eerie looking thing attached to his spine, but something about the model has really stuck a cord with me.
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Post by: PandaMango141
Synthetik wrote:Hi Joel,
I know there not 'mixing' but could you post a Exo Lord next to a Unity Marine ?
I would like to get a feel of the models for quite a few games I play that I could Mix and Match them up as a Force.
James ( btw my 15MM models love your missile platforms).
This is the best I can do
1
1975
Post by: Anvils Hammer
@ellyll81 - Thanks for the suggestion, I will certainly consider some kind of painting competition!
@asherian command - The custom Exo lord was gone a long time ago! Basically yes, there were a number of factors which lead to the decision but mainly - it wasnt profitable enough to do with a substantial discount, it was a pain to sort out all the bits for each squad without making mistakes, and it was quite complicated for the customer. I made the Black Ops range as a sort of replacement - much simpler figures which are more user friendly, and they sell much better than the "build your own" kits ever did.
@snrub - thanks very much for leaving the feedback! Yes I really like Vargo too (I designed him but didnt do the sculpting) - I want to get plenty of hard as nails civilians into the game, why should the military have all the fun.
@ snythetik/pandamango - Thanks for for posting up that image, its not an Exolord but GW marines/chaos marines are similar enough in scale for it to be a useful comparison.
The afterlife human infantry scale very similarly to forge world Imperial Guard such as elysians.
Aaaaand before I go.. a NEW RELEASE!
We've got some great new photos of our Unity Council Drone, and its available now in our store!
Cheers
Joel
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Post by: sierra 1247
Holy crap that is a beaut
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Post by: Haighus
Love it  I can just imagine it hunting down insurgents in a "pacified" area of city...
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Post by: Asherian Command
Would you ever do a Exo Lord themed set. Like sell a group of themed exo-lords.
But anyway!
Nice job on the predator Might pick up a group of them. When I get the cash hahaha.
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Post by: Siygess
Just got my drone this morning (super fast considering it was dispatched yesterday) and it's superb! It is going to fit perfectly with a paramilitary mini I'm waiting for and it is going straight to the top of my painting pile! I also ordered one of the weapons and I can't believe how awesome the reflex sight is considering how tiny it is.
Anvil, any chance you might make an Eotech-style sight in the future? A man-portable quad-rotor drone would also be extremely welcome
1975
Post by: Anvils Hammer
Thanks Guys!
@Asherian. To be totally honest its unlikely I will have time to work on/expand the Exo-Lords in the forseeable future. Work on the AFTERLIFE game is taking up all my time and is a far larger project than I ever imagined if I want to do it justice!
@Siygess - Thanks very much! Do leave a review of the Drone on our website if you get a minute, as that way many more people will see it  Glad you like the model, please post photos of the finished painted model if you can, I would love to see it.
Yes an Eotech sight is planned, quite a few people are after those, but it will be when we get our 3D printer in a few months time most likely.
Drone somthing like this -
http://www.popularairsoft.com/files/images/Prototype_Quadrotor_machine_gun.jpg
??
I can do that!
Cheers
Joel
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Post by: Snrub
Gotta love FPSrussia.
Joel, any ETA on when the vanguard backers will get the beta rules?
1975
Post by: Anvils Hammer
Snrub wrote:Gotta love FPSrussia.
Joel, any ETA on when the vanguard backers will get the beta rules?
At the moment, all I do each day is write the rules, test the rules, re-write the rules..
Its taking a lot longer than I anticipated, but we are making progress and each re-write improves the game and makes it more streamlined.
We are at the stage where all the basic mechanics are in place and the game is fast, tactical and importantly fun to play, but it needs a bit more refining and also I need to write up and test the starter scenarios.
I am hoping to release the trial rules toward the end of next week, but if it takes longer, Im not going to rush it out. Even though its a trial I still want to put out a decent quality product.
I am as impatient as all the Vanguard backers to get the rules out there!
Cheers
Joel
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Post by: Siygess
Exactly like that, Joel! If it comes with a weapon option and a camera option (as seen on the Predator) then a lot of people are going to find a use for it, I think
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Post by: ellyll81
Hi Guys here's my progress on the Vanguard Minis that's 5 down and 5 to go :-)
3
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Post by: Snrub
Anvils Hammer wrote:At the moment, all I do each day is write the rules, test the rules, re-write the rules..
Its taking a lot longer than I anticipated, but we are making progress and each re-write improves the game and makes it more streamlined.
We are at the stage where all the basic mechanics are in place and the game is fast, tactical and importantly fun to play, but it needs a bit more refining and also I need to write up and test the starter scenarios.
I am hoping to release the trial rules toward the end of next week, but if it takes longer, Im not going to rush it out. Even though its a trial I still want to put out a decent quality product.
I am as impatient as all the Vanguard backers to get the rules out there!
Cheers
Joel
Ah, good to hear. That is sooner then I was expecting. I was thinking maybe another month or two. But yeah, don't rush the rules.
Measure twice and cut once, and all that...
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Post by: Jehan-reznor
New post from their facebook
Thanks to Michael Carey for his excellent name suggestion "Preacher" which I'm going with. Preacher is a bio-engineered monstrosity, designed by a Senior Afterlife Technician in the Krono-Tech black labs to be a personal bodyguard/bullet shield.
Preacher may look slow and stupid, but his outer appearance hides a lot of "work" in neural enhancement, giving him lighting fast reflexes as well as enormous physical size and power.
Everytime Preacher is wounded or killed in combat, he is shipped back to the lab and patched up, to continue serving his master.. with a new scar or two to add to his collection.
Miniature concept by Joel Pitt, Sculpting and Render by Tom Lishman.
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Post by: Snrub
Yeheh. Gonna need one of them.
Any word on size?
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Post by: Barzam
I don't think anyone's mentioned it, but the Republic Goliath Assault Mech is available now. $25 USD. Not bad. If my monetary situation were better, I'd probably grab one myself.
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Post by: Snrub
The Goliath are awesome. I haven't had a chance to stick mine together yet. It's just blu-tacked at the moment.
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Post by: Looky Likey
How do the drones compare to Tau markerlights for size?
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Post by: Snrub
Um. I'm not sure to be honest. At a guess I'll say bigger. But I can take a picture of it up against a fire warrior and you can judge for yourself if you'd like.
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Post by: Looky Likey
I'd appreciate it if you could!
1975
Post by: Anvils Hammer
Hey Everyone,
@Siygess - Cool, Ill make sure a drone like that is released as part of the next KS pack.
@ellell81 - Awesome, thanks for posting the painted photos up, they look great! I really hope I get a chance to paint some of my figures soon as well as just designing them!
@Snrub - Making progress on the rules! Final write up this weekend and some mission tweaking next week to go still.
@Jehan - thanks for posting that up! Snrub - He is a fair bit bigger than normal, I would guess he will end up around 35-40mm tall, comparable to a Mech but its all muscle bulk!
@Barzam - Yes! the goliath is now available, here is a useful scale comparison photo -
and the product page -
GOLIATH MECH
@Lookey Likey - The drone is approx 5cm long with a 5.5cm wingspan, hope that helps! It is supplied with a 50mm plastic base.
Cheers
Joel
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Post by: Snrub
Anvils Hammer wrote:@Snrub - Making progress on the rules! Final write up this weekend and some mission tweaking next week to go still.
Snrub - He is a fair bit bigger than normal, I would guess he will end up around 35-40mm tall, comparable to a Mech but its all muscle bulk!
Really looking forward to getting the beta rules.
As far as Preacher goes, will he be a close combat orientated unit or is he just there to supply grenade based fire support for his master?
Looky Likey wrote:I'd appreciate it if you could!
Would have put this up last night, but I was tired from a night out and couldn't find the camera, but here it is. Hope it helps.
1
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Post by: Looky Likey
That's quite a bit bigger but I think it'll fit into a rod into a 25mm base.
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Post by: Orlanth
You m ight get away with using the word mech rather than Mecha, its is trademark but IIRC not properly enforced and getting genericised.
However Goliath Assault Mech, really.
http://www.sarna.net/wiki/Goliath
Catalyst Gaming Labs might get a bit upset at that.
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Post by: Hekal Xul
Orlanth wrote:You m ight get away with using the word mech rather than Mecha, its is trademark but IIRC not properly enforced and getting genericised.
However Goliath Assault Mech, really.
http://www.sarna.net/wiki/Goliath
Catalyst Gaming Labs might get a bit upset at that.
and that design looks like a rip off of the "Tequila Gunner" from the 1981 Japanese Dougram series.. kind of like the Veritechs and other Macross designs they used.
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Post by: Mr. Burning
A minor niggle of mine is just the name.
Goliath is a giant. The name doesn't fit with me as an 'assault' mech.
My own opinion and YMMV.
1975
Post by: Anvils Hammer
@Looky likey - Of course I would be delighted if you purchased one of our drones, but I would advise that on a 25mm base, it would be rather unstable. The steel pole and rubble with pre cast hole are both supplied, and would fit on a smaller base no problem.
@Orlanth, Hexal
Thanks for raising the issue. I was unaware that there was another wargaming product called "Goliath" however I dont really think its a problem, as our product looks nothing like the product you link to and would not be confused with it by anyone.
Gaming companies can of course register trademarks for their products, but generally wouldn't where the name is unoriginal and in common use, for example our "predator" drone, GW's "predator" tank and the "Predator" warrior from the AvP universe all exist in tabletop miniature form, but as the products are totally different and no one company can claim exclusive right to the name.
@Mr. Burning - I guess my thinking is that compared to a normal human, the Goliath is sufficiently huge to justify the name! Its certainly one of the largest models likely to exist in the AFTERLIFE world!
Cheers
Joel
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Post by: Jehan-reznor
Be careful of the mighty GW
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Post by: Synthetik
how can you copyright a name from the bible!
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Post by: Justyn
and that design looks like a rip off of the "Tequila Gunner" from the 1981 Japanese Dougram series.. kind of like the Veritechs and other Macross designs they used.
Under license. Do your research.
I doubt Catalyst or Topps for that matter (who own the Battletech IP) have trademarked any of those words like certain other companies would have. Only in that specific combination would their be any confusion. As it is obviously not trying to be either of the other items mentioned in the thread as Goliath I suspect he hasn't got much to worry about.
1975
Post by: Anvils Hammer
Hey Everyone,
Its been a bit quiet lately while we released our Trial Rules to vanguard backers, and Ive now start the exciting work on the next collection of figures for AFTERLIFE.
The new range will be launched along side the full game in a few months time.
Here is a "recruitment teaser" featuring Vargo Federici, first Senator of the Pan-Continental Republic and hero to millions around the world.
Click HERE to view Vargo in our store, we have lots more character models in development and I will be releasing previews over the coming weeks.
I also have a preview of the "commando" variant of the Grenadier helmet I am working on. This helmet will be worn by the Radoni Corporation Special forces who will be the main protagonists in Volume One.
The Commandos will be lighter equipped than their Grenadier comrades, but much faster and more lethal thanks to their training and experience.
Cheers
Joel
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Post by: neiltj1
I am not really in the market for another 28mm game, but the quality of these minis really is tempting me.
1975
Post by: Anvils Hammer
Here is another preview for the new AFTERLIFE stuff we are preparing for the full launch.
You can never have enough guys with visor helms, trench coats and full-auto shotguns!
These guys are the Unity Councils elite Internal Guard Unit, used to garrison Unity buildings and enforce order in the Hyper Cities.
I'm planning specialists and command officers for these guys, is there anything in particular you would like to see?
Cheers
Joel
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Post by: OneManNoodles
Please give us more than the 3-to-5 static / unrealistic leg poses that the majority of small companies think is acceptable.
Other than that, a support light MG and grenade launcher for specials wouldn't go amiss.
Only criticism I can offer is the gun might be a little on the large size, shotgun or not.
Your Republic Grenadiers and Council Marines are excellent and really blow the competition out of the water.
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Post by: Zywus
Really like the look of that elite guard. The high collar gives him a real menacing look. I'm reminded of those elite SWAT type forces in Equalibrium the movie (which for all it's faults had really nice design for the equipment).
I second the motion for dynamic leg poses. Some running and some crouching legs goes a long way to give a squad some life and it's really hard to convert yourself for trench coat wearing figures.
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Post by: Snrub
Oh I like the look of them.
Since they are the elite house guard. What about some kind of very rare, very powerful plasma based infantry weapon for one of them to wield? They look like the kind of troops that would look good with a weapon of that sort kicking around in their squad.
Or alternatively a hand held version of the Ajax EMP cannon.
In terms of the model themselves. A few running and crouching legs would be the go. Make it look like they are rapidly advancing down hallways, covering each other as they go.
They definitely need some gear strapped round their waist. Another drum mag for the shotguns and pistol or something.
Aside from that though, they look good.
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Post by: Jehan-reznor
Anvils Hammer wrote:Hey Everyone,
Its been a bit quiet lately while we released our Trial Rules to vanguard backers, and Ive now start the exciting work on the next collection of figures for AFTERLIFE.
The new range will be launched along side the full game in a few months time.
Here is a "recruitment teaser" featuring Vargo Federici, first Senator of the Pan-Continental Republic and hero to millions around the world.
The Hellghast need you!
I ordered a goliath and some gun-tractors via my Japanese shop, cannot wait to pick them up
On the guys in the long coats, is it possible to have a patch on the arm, as an special guard i expect them to have some special insignia, and are the heads separate?
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Post by: frozenwastes
The gorget and helmet completely hiding the neck is awesome. Reminds me of some old school sci-fi art and miniatures from the late 70s, but with a modern miniatures aesthetic to the whole figure.
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Post by: Dust
I don't have anything meaningful to contribute to this thread. I've been considering ordering some stuff from Anvil for a while now, mainly for conversions and what not, and I think its time to go ahead on that.
I'd really like to thank all the people posting photos, they've given me a great idea of the scale on some of these.
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Post by: Barzam
Normally I'm a hardcore fan of your designs, so I hate to say it, but I'm not digging this one very much. I seem to be in the minority in that regard though. I have two issues with it. First, his arms seem kind of bare. Some sort of shoulder pad or just more detail on the sleeves (like an armband or something) would help spice it up. My second problem is the helmet. Maybe its just me, but it feels a bit too big and generally lacking menace. It just looks like he's got a motorcycle helmet on. For light infantry or recon units, I think it would look fine. But for a guy whose purpose is to stand around looking cool and intimidating, it just isn't working for me. Either something more regal looking, like the Iron Grenadiers' helmets from GI Joe or something a bit more mask-like would work a bit better. The Helghast pictured above have masks with a vaguely skull-like appearance to them, something like that I think would work really well here, especially with that high collar.
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Post by: Siygess
To be honest I would do away with the helmet entirely and replace it with perhaps just a half-face mask, giving them a very Syndicate look. The rest of the model is pretty bad ass!
Nothing says "I believe I'm elite" like a lack of obvious armour
1975
Post by: Anvils Hammer
Hi everyone,
Thanks for all your feedback!
@Onemanneedles - Dont worry there will be at least 5 poses, most likely more, and the legs and upper bodies are separate so you can mix and match for huge variety of figures. The gun is about the same size as the existing afterlife weapons, but I will look at making it slightly less tall, which I think will look a bit more menacing.
@Zywus - Equilibrium is my favourite film ever, and certainly a source of inspiration for AFTERLIFE.
There will be both running and kneeling legs with these guys.
@Snrub - No plasma weapons planned but certainly some specialist kit for them.
They will have gear - extra mags and pouches, but not too much, as they are primarily garrison troops, they would not be commonly deployed on operations.
@Jehan - Heads will be attached, its impossible to separate them from the high collars. I will be doing another version of these with gas mask type helms though, as I know the current helmets will not be to everyones taste.
I will look at adding a patch, thats a good idea.
@Barzam -
Yeah it looks like a motorbike helmet, this is intentional and a design feature, as I noted above these guys in particular are inspired by the guards in Equilibrium, who have trench coats and motorbike helmets, and I've loved the aesthetic since I first saw the film!
Simiarly with the bare arms, I tried out various shoulder decorations and pads but nothing really looked right. I prefer the simplicity of the bare arms.
Im working on a few other infantry types which you may like more!
@siygess - I will certainly consider that as a possible variation or use it on some other infantry types.
Thanks again everyone, we will have more previews up soon!
Cheers
Joel
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Post by: Barzam
I'm thinking the gas mask look will probably be more to my liking. Does that hint you dropped mean you've got some Iron Grenadier looking guys planned, or are you teasing some not-Helghast in the future?
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Post by: Nicky J
Seeing as motorbike helmets is the inspiration, is there any chance of some of them riding some sort of bikes? Long coats flapping in the wind behind them?
Could look awesome!
1975
Post by: Anvils Hammer
Nicky J wrote:Seeing as motorbike helmets is the inspiration, is there any chance of some of them riding some sort of bikes? Long coats flapping in the wind behind them?
Could look awesome!
Yep, I already started work on the bike.
Cheers,
Joel
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Post by: Gallahad
I think the head is definitely way too large. I understand you are trying to fit into a certain aesthetic, but this looks much more like the proportions used on bad 15mm figures. I don't know how difficult it would be to scale down the head 20-30%, but that head is seriously enormous.
1975
Post by: Anvils Hammer
Gallahad wrote:I think the head is definitely way too large. I understand you are trying to fit into a certain aesthetic, but this looks much more like the proportions used on bad 15mm figures. I don't know how difficult it would be to scale down the head 20-30%, but that head is seriously enormous.
This has been raised by a few people, and I will certainly check the helmet matches the others in the range before sending the figures to print, but Im not sure Im going to change anything.
Firstly a helmet, particularly this style, is large, and also the lack of shoulder pads makes it more obviously so. In a render on the screen where the figure is huge the helmet does look comically large, as does the gun, but when scaled down to a 30mm tall figure, Im pretty sure it will look about right.
Once we have test prints, if it needs amending slightly, I wont hesitate to do so.
Thanks for the feedback.
Joel
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Post by: Gallahad
Anvils Hammer wrote: Gallahad wrote:I think the head is definitely way too large. I understand you are trying to fit into a certain aesthetic, but this looks much more like the proportions used on bad 15mm figures. I don't know how difficult it would be to scale down the head 20-30%, but that head is seriously enormous.
This has been raised by a few people, and I will certainly check the helmet matches the others in the range before sending the figures to print, but Im not sure Im going to change anything.
Firstly a helmet, particularly this style, is large, and also the lack of shoulder pads makes it more obviously so. In a render on the screen where the figure is huge the helmet does look comically large, as does the gun, but when scaled down to a 30mm tall figure, Im pretty sure it will look about right.
Once we have test prints, if it needs amending slightly, I wont hesitate to do so.
Thanks for the feedback.
Joel
Fair enough. Hopefully it is just the angle or something.
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Post by: Manus
I actually think the helmet is fairly spot on, and looking cool. However I think the gun looks way to big. Like he accidentally grapped a SM gun instead of his own.
Since you say you tried various decor and shoulderpads - how about releasing some of those pads on their own (finally  )
1975
Post by: Anvils Hammer
Manus wrote:I actually think the helmet is fairly spot on, and looking cool. However I think the gun looks way to big. Like he accidentally grapped a SM gun instead of his own.
Since you say you tried various decor and shoulderpads - how about releasing some of those pads on their own (finally  )
The gun is roughly the same bulk as a smart rifle, but I am going to look at it and see if I can make it a little less tall, so its sleeker.
Good news - we actually put the UC Marine and Republic Grenadier pad sets in a mould yesterday, they will be available as bits parts early next week.
If those are not to your taste, we will likely be releasing more shoulderpad options over the coming months.
Cheers
Joel
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Post by: Manus
Joel - you are The Man (bows and moonwalks out of here)
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Post by: whitedragon
Orlanth wrote:You m ight get away with using the word mech rather than Mecha, its is trademark but IIRC not properly enforced and getting genericised.
However Goliath Assault Mech, really.
http://www.sarna.net/wiki/Goliath
Catalyst Gaming Labs might get a bit upset at that.
I'd be more worried about Blizzard than Catalyst, if anything.
http://starcraft.wikia.com/wiki/Goliath
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Post by: ellyll81
Hi guys 2 more of the vanguard minis finished, the republic grenadiers are in progress at the mo :-)
1
1975
Post by: Anvils Hammer
Wow, Awesome work Ellyll81! They look great in realistic camoflage. Thanks for posting the photo - anyone else got any AFTERLIFE miniatures to show off?
We have a few new "bits" products available for converters of regular human infantry.
Helmets and shoulder pads from the AFTERLIFE infantry are now available, plus the Unity Council Pistols sprue, which is ideal for equipping infantry with standard issue side arms.
Click the images to go the relevant product pages.
More previews for AFTERLIFE later this week!
Cheers
Joel
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Post by: Gallahad
Love the helmet in the top picture.
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Post by: Jehan-reznor
That helmet look tops, wonder how it would look on a SM
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Post by: Manus
Brilliant news !!!
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Post by: Jehan-reznor
I don't know if this is mentioned already but afterlife components are now for sale
New Afterlife Bits Available - Ajax and Tracer Helmets, great for more advanced miniatures.
Plus Grenadier and Marine LEGS are now available separately, suitable for use with most 28mm heroic scale infantry figures
All the Afterlife bits are now in a new "conversion bits" section here- http://www.anvilindustry.co.uk/AFTERLIFE/Conversion-Parts
1975
Post by: Anvils Hammer
Thanks all for the positive feedback, and Jehan for posting up the news quicker than I can!
I mentioned some of the parts yesterday, but we have also now made available the Ajax and Tracer mech heads.
The Ajax, pictured, is more suitable for larger figures like Exo-Lords, while the tracer helm is a full face varient of the UC Marine helm, so suitable for normal human infantry.
We have also released the Marine and Grenadier legs in sets of 5, with two varient sets available. Ideal for converting most 28mm heroic scale human infantry.
Example pic attached
We are releasing a couple of brand new Exo-Lord heavy weapon options tommorow!
Cheers,
Joel
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Post by: Big H
Anvils Hammer wrote:Thanks all for the positive feedback, and Jehan for posting up the news quicker than I can!
I mentioned some of the parts yesterday, but we have also now made available the Ajax and Tracer mech heads.
The Ajax, pictured, is more suitable for larger figures like Exo-Lords, while the tracer helm is a full face varient of the UC Marine helm, so suitable for normal human infantry.
We have also released the Marine and Grenadier legs in sets of 5, with two varient sets available. Ideal for converting most 28mm heroic scale human infantry.
Example pic attached
We are releasing a couple of brand new Exo-Lord heavy weapon options tommorow!
Cheers,
Joel
Good to see you've not forgotten the Exo-Lords !!!
In my opinion the Afterlife Grenadiers are by far the best infantry going , yours or anyone else's for that matter. I don't like the Unity Council stuff so much. But the look of the Grenadiers is absolutely spot on.
PLEASE release Exo-Lord scale Grenadier heads and Legs !!!!!
PLEASE !!!!
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Post by: sockwithaticket
Damn it, I'd told myself now new stuff until the 5 projects on my desk get cleared. I hope you're proud of yourself, Joel!
(really, I hope you are, this stuff is great).
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Post by: Snrub
Edited for dodgy joke that wasn't really funny.
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Post by: Big H
Snrub wrote:You know Joel, I'm mildly disappointed in your range.
There is a distinct lack of grim darkness about your models. Plus after a thorough search I can spy not a single skull.

THAT is the Point !!
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Post by: Alpharius
I think he was 'joking'.
If we could all just move on from that, well, that would be great.
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Post by: Big H
Alpharius wrote:I think he was 'joking'.
If we could all just move on from that, well, that would be great.
I'm sure he was, apologies , didn't internet translate very well.
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Post by: Snrub
I was joking. I was hoping the poky tongue emote conveyed that. Maybe I should have used the winky emote instead.
But yes, jokes don't work over the internet.
I'll edit the post to prevent further confusion.
For the record though, I love my AFTERLIFE minis and I highly recommend them.
69676
Post by: Big H
Snrub wrote:I was joking. I was hoping the poky tongue emote conveyed that. Maybe I should have used the winky emote instead.
But yes, jokes don't work over the internet.
I'll edit the post to prevent further confusion.
For the record though, I love my AFTERLIFE minis and I highly recommend them.
An Australian , a Brit and a Yank walk into a bar…….
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Post by: plastictrees
Any plans for a grenadier torso with 'open' arms that could take your , or others, special weapon types?
Planning to give Afterlife a try and I'm very happy I upgraded to Vanguard, but realistically my 40 or so Grenadiers are going to get the most use in...other games.
1975
Post by: Anvils Hammer
@Snrub... don't worry I found it funny.. I'm in the middle of making a varient Grenadier Squad for you, with skull shoulder pads and rifles that fire exploding skulls..
(also a joke)
@Plastictrees - Sure I understand a lot of people will be using our models as proxies in other games, particularly at the moment while our game is still under development!
We are going to work something out. Most likely a set with a grenadier torso, head, and open rifle arms, which can be used for any type of weapons. Same for the Marines and other infantry kits.
We are also releasing Human size versions of the flamer thrower, Ion rifle and Fusion cannon next week, which will be compatible.
Cheers
Joel
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Post by: plastictrees
Thats great news! Looking forward to being able to get to work on my Grenadiers once those are released.
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Post by: Jehan-reznor
PC will be the dead of humanity, maybe a PC squad should be in order or maybe you should make an investigative due from the Ministry of Political Correctness Agent Mox Fulder and Agent Skully
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Post by: Barzam
Well, it seems you've been working on torso bits since they're in those new photos you've posted.
I really like the way those Ajax heads look with the Steamlord parts. Almost makes it look like an older, obsolete model of Ajax.
Oh, and are you going to have the Tracer suits up sometime soon?
1975
Post by: Anvils Hammer
@Plastictrees - I cant, unfortunately, give an indication of when they will appear, could be a few weeks or a few months depending on when I can find a block of time.
@Jehan I have no idea what you mean by PC..
@Barzam - they are the separate master torsos I used to build the original figures, but we do also have them sprued up ready to go once I can make separate arms which work well.
Im not sure when the tracers will appear, I may make the full squads available as part of the KS for Volume One, just need to get round to building more up.
At the moment there are more Unity Council than Republic Units in the Kickstarter already, so Im not rushing with the Tracers.
Cheers
Joel
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Post by: Jehan-reznor
Political Correctness off course, sorry i thought that was obvious
65916
Post by: mitch_rifle
Really tempted to buy some of this stuff, with the rules mate whats the game aimiing for a skirmish size battle? so like 20, 30 odd figures
1975
Post by: Anvils Hammer
@Jehan - Ah I see, makes sense now.
@Mitch_rifle -
If you back the KS for the launch of the full game, you will get 30-50 figures, which is roughly where the game is aiming, scale wise.
The rules set will likely include a "skirmish mode" at some with more autonomy and realisism for individual figures, with around a dozen models per side max.
The core mechanics should be good for anything up to 100 models per side, so long as you dont have too many separate Units (Its Unit by Unit activation rather than IGOUGO).
Im glad you like the models, and hope you will like all the new stuff we have planned!
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Post by: Jerram
Anvils Hammer wrote:@Jehan - Ah I see, makes sense now.
@Mitch_rifle -
If you back the KS for the launch of the full game, you will get 30-50 figures, which is roughly where the game is aiming, scale wise.
The rules set will likely include a "skirmish mode" at some with more autonomy and realisism for individual figures, with around a dozen models per side max.
The core mechanics should be good for anything up to 100 models per side, so long as you dont have too many separate Units (Its Unit by Unit activation rather than IGOUGO).
Im glad you like the models, and hope you will like all the new stuff we have planned!
KS ? When's the time frame for making my wallet scream ?
Alternating unit by unit or some sort of random activation ?
1975
Post by: Anvils Hammer
Jerram wrote:
KS ? When's the time frame for making my wallet scream ?
Alternating unit by unit or some sort of random activation ?
Kickstarter - we are preparing for it at the moment, I would guess about a month from now is realistic. When we have picked a launch date we will give two weeks notice of the launch. The project will run for 3-4 weeks.
Rules - Its alternating activations where you choose which Unit activates (move, shoot, any special actions) Your opponent will in some cases get a chance to make a "reaction" move which allows them to interrupt your Units activation if they can win a "reaction test".
There are also "command points" which can be spent to activate two units simultaneously for special moves like covering fire, co-ordinated room breaching and so on.
NEW RELEASES-
We are very focused on AFTERLIFE at the moment, but we've not forgotten about our Exo Lords, here are two new "toys" for them.
Heavy Fusion Cannon and Minigun.
The Heavy Fusion Cannon is cast as one piece with the arms, power cables and power plant backpack, so its a very high detail and easy to use component - just slot any exo-lord torso in through the top gap (or a similar plastic torso).
Click here to view our range of Heavy Weapons for Exo-Lords
Cheers
Joel
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Post by: Big H
Joel, I thought I'd post some finished Afterlife figures .
I love these correctly scaled human infantry , great poses, realistic gear , everything .
I did change the heads to fit the aesthetics of my army, so sorry for that ! But they are still seriously cool. Excited about finishing the Grenadiers !
2
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Post by: BrotherCaptainArkhan
Hi Joel, just wanted to add my £0.02 to the masses - very keen on the Afterlife range so far and eagerly awaiting some more hints (any!) as to the mechanics of the Afterlife ruleset itself. Have been promoting the range around my local FLGS' facebook page, which is now stocking a fair range of the Afterlife and Exo-Lords/Special Ops stuff in house. Very excited for the next KS and hope to be backing it.
In particular am really hoping for this to be a much more balanced yet fun system than another certain sci-fi wargame - the models are easily on par, sometimes much better than their competitors and it'd be great to see them get their own equally attractive ruleset.
Thought I'd post some WIPs of my Republic Grenadiers so far. Not finished by any means, highlights need a lot of work but the models are a joy to work with. Looking forward to the next big release, will be getting my hands on a mech soon enough hopefully.
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Post by: Triszin
I love the fact, that with your exo suits I can almost make a Edge of tomorrow (live die repeat/all you need is kill) army.
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Post by: Jehan-reznor
Big H you used 3rd party heads how dare you!
That Minigun looks sweet, damn and now i have to order again soon
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Post by: Barzam
Ah, don't tempt me with new weapons. I still haven't finished up my Kickstarter stuff.
If you're looking for some suggestions for Republic troops, how about some shotgunners with riot shields?
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Post by: Manus
Lots of great stuff coming out Joel - biggest cudos for making the parts available as....well parts
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Post by: Haighus
Barzam wrote:Ah, don't tempt me with new weapons. I still haven't finished up my Kickstarter stuff.
If you're looking for some suggestions for Republic troops, how about some shotgunners with riot shields?
Great idea  Maybe SMGs would work with the shields too.
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Post by: Barzam
I would be happy with either one. I also wouldn't mind seeing an HMG variant of the Tracer somewhere down the line either.
30538
Post by: Triszin
what happened to your light Exo Mech Armour infantry models? just curious
68139
Post by: Barzam
Those were the Tracers I was asking about.
86054
Post by: ellyll81
Hi Guys here's the next 2 minis finished and a photo of the complete Unity Council from the first Kickstarter.
Just the Goliath left to paint and I'm already for the next Kickstarter :-)
2
1975
Post by: Anvils Hammer
ellyll81 wrote:Hi Guys here's the next 2 minis finished and a photo of the complete Unity Council from the first Kickstarter.
Just the Goliath left to paint and I'm already for the next Kickstarter :-)
Thanks for the photos, and err.. Get painting that Goliath!
I'm pleased to announce that
AFTERLIFE VOLUME ONE : THE SHARDS OF LIBERTY
will launch on Kickstarter at 8pm on October 1st!
Additionally, today we launched the brand new fully updated www.afterlifevolumes.com website.
The site features a huge array of background material including the history of the Afterlife world, the Factions and Corporations which play major parts and also plenty of individual characters who will influence the narrative!
If you are interested in the game and background check out the new website - CLICK HERE
Any questions about the game, the Kickstarter or anything else fire away and I will do my best to answer!
85904
Post by: Gasmasked Mook
Hello! I would be very interested to have details about pledge levels (specifically price and contents) so I can budget for this. Also a working hyperlink would not go amiss
1975
Post by: Anvils Hammer
Gasmasked Mook wrote:Hello! I would be very interested to have details about pledge levels (specifically price and contents) so I can budget for this. Also a working hyperlink would not go amiss 
Wow that was amateur of me.. Thanks I've fixed that now!
Stressing that this is only provisional there will be -
An "add ons only" pledge.
A £65/$106 Basic pledge which will get some stretch goals.
A £100/$165 Main pledge with more figures for each side and ALL stretch goals.
Content isn't finalised yet, but will include figures for both sides, and will be all brand new miniatures. We are also hoping to include premium printed card tokens/templates/scatter terrain but that will have to be a stretch goal due to the cost of doing a print run.
There will be some bigger pledges and also quite a few Add-On options depending on funding.
Hope this helps
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Post by: Barzam
Really, you'll have it coming up that soon!? I'm probably going to have to back it. At the very least, I'd like to back it. I hope I'll have some money available to throw into this one.
57811
Post by: Jehan-reznor
From the small amount of fluff i read there going to be more factions? (in the future) because there are the 2 main groups and some smaller factions, gangs and stuff and even company armies?
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Post by: Snrub
Great to hear about the upcoming KS.
The new site looks smashing. I look forward to going through it in detail.
Also, i've been meaning to send you an email with some rules feedback but just haven't got around to it yet. I should get on that.
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Post by: gohkm
The background is quite interesting, like a non-magic, amalgamated version of Mutant Chronicles, Netrunner, and a few more.
I would love to read more on the fluff if you already have it.
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Post by: Malika2
Man, that website is looking amazing. Really digging what you guys are doing here, very curious to see how this will further develop! Automatically Appended Next Post: By the way, recheck the info on Raul Tennyson, in one bit he is mentioned to be the nephew of Armand Tennyson, elsewhere he is the grandson. When I have a bit more free time I could go through all the texts if you'd like, it is my field of work after all!
Keep up the good work!!
1975
Post by: Anvils Hammer
Thanks very much guys!
@Barzam - yep that soon! Glad you are hoping to support us when we launch!
@Jehan-Reznor - Yes lots more factions - at least three full size factions, and also a number of character which exert influence behind the scenes, and could thus command Unity Council forces in battle but be working for their own ends.
Players will also be able to make up their own characters and groups of miniatures to represent small corporations and rebel groups not directly refered to in the main background.
@Snrub,
Thanks very much! Get a cup of tea to sit down with, there is a lot of info in there!
Yes please do send us any rules feedback asap, as we are currently developing the next version which will be the public Beta released with the Kickstarter.
@Gohkm, Thanks I am glad you like it, I will have to look into the universes you mention! We have a couple of great short stories and a bit more background which we will be releasing during the KS.
@Malika - Thanks glad you like it  Thanks for the heads up re Raul. We changed him to a Nephew but I missed that section in the Unity Council page.
Cheers
77159
Post by: Paradigm
Looks like a very well thought out background and website, which bodes well for the game itself, and I look forward to seeing it develop. I probably won't be able to get in on KS, but will almost certainly dive in when it hits retail.
33525
Post by: Javin
When are you doing your guardsman sized meltas and plasmas?
73496
Post by: Talking Banana
28mm? With that much character in the character models?
Your Mech suits are excellent, too. I don't need another KS right now, but I'll check this out at the very least.
And hey - a website that's artfully done and a compelling backstory. Love the wave-synching market idea particularly. Well done.
The only thing missing from this realistic dystopian setting is a race of mutant ice cream cone creatures from planet X.
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Post by: Barzam
I'm hoping we see some stuff for the lunar and AI factions in here, even if it's just some allied units.
82903
Post by: MLaw
Any chance of seeing guys with a light augmentation system like Maddox from Robocop or Matt Damon or the crazy dude from Elysium? The cyborg arms you have are already kinda close but would just need to be sleeves with hydraulics and a mount on the shoulder and elbow or similar.
Other than that, I'm loving the newest stuff you guys have put out. The quality of your miniatures is getting better and better!
85904
Post by: Gasmasked Mook
Check the middle of page 81!
82903
Post by: MLaw
Whoah, somehow I missed the post about the KS.
Be careful with those names.. there is actually a Rand corporation and they might not like having their company in your game.
I have no idea how to get a hold of your rules. However, I will say, please leave some room (if you haven't already) for vehicles. While you currently do not offer much in that area beyond walkers and drones, it would be nice to be able to use vehicles we may already own or that you might produce in the future, even if the rules themselves are way generalized, it would be a nice change of pace to be able to use stuff from Antenociti or "others".
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Post by: Snrub
Vehicles are mentioned in the background story. There's not much, but they are there.
I believe there may have been talk about getting tanks into the game at some point. But I don't remember. Best ask Joel.
To me though, this seems like a game where tanks would be far to clunky. I mean, sure, tanks would still "fit" within the rules (as they are now) but I feel it'd be an awkward fit.
Still I guess only time will tell.
82903
Post by: MLaw
Right idea but I'd like to see them on the upper body more than anything. I am doing a force based on OCP from Robocop.
Someone else mentioned tanks being too clunky in the rules: RE: I still have no idea where to get the rules for this system. I'm starting to feel a bit slow :/
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Post by: Snrub
Rules are still in the beta version at the moment and are currently only available to Vanguard backers of the last KS.
So at the moment, if you want to check the rules out;
-You could either see if there are any Vanguard backers in your area who would be willing to give you a game.
-Wait for the next KS which will have the full rule set included.
1975
Post by: Anvils Hammer
Hey everyone,
Thanks for the feedback!
@paradigm - Glad you like the site. we are hoping to get most of the models completed before the end of the KS so this hopefully means we will be able to ship rewards and get stuff available at retail quicker than the last KS project!
@Javin - We of course cant make Melta and plasma weapons.. I am working on some smaller versions of our special weapons for human infantry, and the afterlife range, but at the moment Im trying to work out the best way to release special weapons for the afterlife range AND other infantry models, ideally without to many duplicate moulds.
First priority is getting the game out there, but weapon bits are on the to-do list!
@Vermonter? Do you mean character as in background or quality of the models? eitherway yes we are trying to really go for it with the named characters, as they are critical to the backstory and narrative element!
Im afraid I have to disappoint - no plans for mutant icecream monsters!
@Barzam - Sticking firmly on Earth for now. the lunar colonies dont have there own factions as such (At this point) but rather the different earth factions will have corporate interests in space.
There will be a few robot/drone units for CRANE corporation, but at the moment firmly under human control!
@Mlaw - yes plans for light aumetic systems and infantry. The existing "raider" is a medium exo suit of that type, but there will be lighter versions including the Pulse-Mechs I am currently working on for the KS.
Thanks for the heads up about Rand - I doubt they would be offended but I will look at changing it just in case. I named my Rand corporation after Ayn Rand.
There will be vehicles in the game, and certainly rules for all sorts, but probably nothing larger than an APC - main battle tanks don't really exist in afterlife, they are just not effective enough in a world of gunships, Exo-mechs and Rail guns!
The focus will be on infantry and lighter, faster vehicles. I hope to release a number of vehicles at some point but probably not with volume 1.
As Snrub says - at the moment only Vanguard backers of our last KS have the rules.
We are working on a revised version 2 with quite a lot of changes (hopefully improvements) and will release the public beta version during the KS for volume 1.
Cheers
Joel
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Post by: Nicky J
Anvils Hammer wrote:
Thanks for the heads up about Rand - I doubt they would be offended but I will look at changing it just in case. I named my Rand corporation after Ayn Rand.
How about Raynd then, you've got ayn and rand I the same word then...?
33525
Post by: Javin
Thanks for the answer  . I like your bits and have ordered from you regularly. Keep up the good work.
1975
Post by: Anvils Hammer
Nicky J wrote: Anvils Hammer wrote:
Thanks for the heads up about Rand - I doubt they would be offended but I will look at changing it just in case. I named my Rand corporation after Ayn Rand.
How about Raynd then, you've got ayn and rand I the same word then...?
Yep good idea! Thanks,
Some more previews for the miniatures in the upcoming SHARDS OF LIBERTY Kickstarter, which launches less than one week from now on October 1st! I am putting in 12 hour+ days between now and then to get everything ready!
Here is the Unity Guard Infantry Squad with four automatic shotguns and one LMG version of the same weapon.
And a WIP preview for the Republics advanced Pulse-Mech suit, more advanced than anything they have previously deployed in the conflict.
Our new website www.afterlifevolumes.com is up now and contains loads of background information about the game and factions!
I have got lots of long days of CAD design work between now and the launch, but Im getting excited now!
Joel
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Post by: sierra 1247
Damn that pulse mech looks sweet, I'm looking forward to seeing that completed
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Post by: Barzam
Looking very nice. The Pulse suit is very neat looking. It looks very much along similar lines with the heavy infantry powered armor from Infinity. Xian must've really been pulling out all the stops for that suit. It actually looks more advanced than the AJAX.
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Post by: RobertsMinis
I have far too many human sci-fi troopers of various brands... but I will have to get some of those Unity Guard Infantry Squad, they are some of the coolest troopers I have seen in a while.
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Post by: deadairis
And worth noting that they'll almost certainly be easy as can be to get to painting. Anvil's work is always super-sharp and clean.
82903
Post by: MLaw
Are the heads going to be separate? I want those heads on other bodies I have and I would like to put un-helmeted heads on those
62565
Post by: Haighus
An LMG version of an automatic shotgun?! Sounds brutal!
Also, loving the look of the Pulse mech. It is an interesting blend of the Republic aesthetic and the Unity one, almost like they've captured an Ajax and retro-fitted it's tech.
1975
Post by: Anvils Hammer
Hey Everyone, Thanks for the feedback on the new stuff, I will have a lot of previews up over the next few days and of course during the Kickstarter which is on track to kick off next wednesday!
@Barzam- yep its probably a similar technology level, I would imagine a lot of stolen tech from the CRANE suits.. The Pulse mech is smaller and lighter but much faster and more manoeuvrable.. oh and it has rail-carbines..
@Mlaw - which figures? The pulse mechs will have separate heads and arms. The Unity Guard will have heads cast as one piece (due to the collars) however I am thinking of doing some alternate versions with different guns and heads (to go with the same greatcoat legs)
1975
Post by: Anvils Hammer
sierra 1247 wrote:Damn that pulse mech looks sweet, I'm looking forward to seeing that completed 
Its getting there
better quality image on facebook -
https://www.facebook.com/AnvilIndustry
1
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Post by: Bull0
Launching a kickstarter the day I get paid, is it? Well, no excuses for me this time! Good luck in advance, huge fan of your kits
82903
Post by: MLaw
Yeah I meant on the trench-coats.
I didn't realize the legs were separate (they are right?)
What I would like to be able to do is make some free-agent, matrix type people from those by doing easy head swaps. Would be cool if you could pull that off but I could see now why it would throw a wrench into things.
On that pulse mech, is it the light suit you were talking about? It might look a little on the heavier side than you realize.. more like power armor than a simple assist suit. I think it's mostly the legs.. they look super beefy and mechanical unlike the upper body which looks more of an assist. If the torso is separate it's fine but you might want to consider something more like that suit that Studio McVey makes (barker zosa I think) or something like leg braces with hydraulics.. EDIT: Another thing that makes it seem more like power armor is all of those beefy cables/conduits covering his abs and legs.
Also, I noticed on the heads, the chins on a lot of your helmeted figures round in like a sphere rather than leaving enough room for the jaw and chin area. As an artist that bugs the hell out of me. I won't launch into an anatomy lecture or discussion or whatever just something that has caused me to hold off on purchases of a few things until I can figure out a head swap, which is unfortunate because I like the helmet designs, they just have that one area that makes me scratch my head.
Lastly, is there any chance of you doing heads wearing an environmental face screen? Something like the humans in James Camerons' Avatar might wear. Basically just a human head with the front a giant smooth lens with straps like on a gas mask or even a space helmet with a large smoothed over front for a big lens (like an astronaut helmet). If not, I get it.. this isn't a restaurant and a lot of people tend to forget that and just ask for whatever, but it's something I've been looking for and in me looking for it I've found a lot of threads of others looking for something similar. Infinity and Ramshackle games are the only two I've found that do a whole head mask like that and neither of those are options for two different reasons.
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Post by: Jehan-reznor
It looks like he has ears made me think off
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Post by: Alpharius
Yeah - you and...
...yeah, probably just you!
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Post by: Barzam
No, at first I thought he had ears, too.
MLaw, I'm pretty sure the light Exo-Suit mentioned was the Council's Tracer suits. Those are heavy weapons guys with light exo-skeletons.
1975
Post by: Anvils Hammer
Morning guys,
Thanks for the feedback!
@Mlaw - yes the Unity Guard figures will be cast in two parts - waist down, and waist up, like our other AFTERLIFE infantry.
This also has the added bonus that when we have a few kits - we will put up a "make your own" and people can combine the top and bottom halves from any kits to make their own infantry.
If you have a dremel or just a craft knife and some patience, it would be reasonably easy to remove the Unity guard helmets leaving just the collar, and then drop another head in, but I appreciate its not ideal!
This pulse mech isnt the suit I was talking about - this one is a lot more powered armourish. The arms are only "assist" because they only have to hold the weapons, wherase the legs have to support the entire weight of the suit. I will be making some lighter exo infantry at some point including the Tracers for the Unity Council.
Regarding the chins - I appreciate your bringing it up = which figures do you mean exactly? Ive looked at the Afterlife models and I can only see that perhaps the grenadier helmet is a tiny bit too narrow from the front view.
I have attached a side view render of the pulse mech with the human "scale model" visible inside.
Do you have an image link for the type of mask you are after? I cant promise anything right now but in a few months we will have our own 3D printer and then hopefully make new head varients will be very straightforward.
@Jehan.. It took me a while to figure out what the hell you were on about.. I guess I have spent many hours looking at the model!
You can see on the image below the "ears" are the capacitor power plant which generates the electrical energy to fire the synthetic muscles, in pulses, hence the Pulse-Mech name
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82903
Post by: MLaw
On the chins, I can't find the image I saw, and I'm not sure if it's an existing one or one you previewed but the Ajax is also a culprit.. it's not as bad as whatever it was but the chin is seemingly less pronounced... ergh not it's bothering me that I can't find what I was talking about after I pointed it out. I do think the chins on those trenchcoat dudes are probably a bit softer than they should be but I don't think they are what I saw either. Kinda feel silly now, especially since I didn't link it when it was fresh in my mind. I do agree on the grenadier helmet as well.. and maybe those were what I saw but it doesn't seem like it. I'm starting to think it could've been an exo-lord helmet.
I'm glad the pulse mech isn't the lighter one, and after seeing what it is intended to be, it's bang on, Is there any way though that the mounting system could look a little more like it's part of the suit rather than a glued on gun? Like some kind of half-cage that secured it around the back of the knuckles or forearm or something? It's always bothered me with models with that sort of gun when the gun just looks tacked on and not like it's actually part of a weapons system.
Space Helmets (note.. I'm pretty sure all of these are someone's IP so these are really just a general idea)

1975
Post by: Anvils Hammer
MLaw wrote:On the chins, I can't find the image I saw, and I'm not sure if it's an existing one or one you previewed but the Ajax is also a culprit.. it's not as bad as whatever it was but the chin is seemingly less pronounced... ergh not it's bothering me that I can't find what I was talking about after I pointed it out. I do think the chins on those trenchcoat dudes are probably a bit softer than they should be but I don't think they are what I saw either. Kinda feel silly now, especially since I didn't link it when it was fresh in my mind. I do agree on the grenadier helmet as well.. and maybe those were what I saw but it doesn't seem like it. I'm starting to think it could've been an exo-lord helmet.
I'm glad the pulse mech isn't the lighter one, and after seeing what it is intended to be, it's bang on, Is there any way though that the mounting system could look a little more like it's part of the suit rather than a glued on gun? Like some kind of half-cage that secured it around the back of the knuckles or forearm or something? It's always bothered me with models with that sort of gun when the gun just looks tacked on and not like it's actually part of a weapons system.
Space Helmets (note.. I'm pretty sure all of these are someone's IP so these are really just a general idea)
Hey,
Ok.. well if you find it, let me know, Im always learning and improving and its useful to know where I get thinks wrong - Im a stickler for detail with mechanical systems/robots and its only right to extend that to the soft stuff inside the armour!
The Ajax - yes the helmet does round in at the front, but its also a fair bit larger than the normal helmets - a lot more gear and armour in there.
Regarding the suit and the arm/gun attachment - the lack of a permanent connection to the human arm is deliberate-
The suit is "nerve synched" to the pilot, so the mechanical arms follow the movements of the human limbs exactly, however, if the pilot wanted to, they can control the mechanical limb independently while using their regular arm for something else (setting a proximity mine, installing hacking software, eating a sandwich etc..)
Some of the poses will have the mechanical limb separate which will explain what I mean better!
Thanks for the "space helmet" references, no plans for something like that right now but Im sure they will creep in somewhere!
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Post by: Dr Mathias
The Unity Guard infantry are exactly what I've been wanting for Necromunda 'house' soldiers, the next step up from irregular gangers. Very cool.
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Post by: Rayth Phaenor
I finally got around to painting again, and started working on the Vanguard minis. Only took me the whole summer to finish this guy, so feel free to take your time on producing the figures for Volume One. =P
I'm also liking the expanded fluff a lot (and idly wondering if Thorne or somebody else within the UC might be looking to use the Republic secession as an opportunity to fracture Raul's power base....).
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Post by: Haighus
Rayth Phaenor wrote:... idly wondering if Thorne or somebody else within the UC might be looking to use the Republic secession as an opportunity to fracture Raul's power base....)
Assuming he survives the Shards of Liberty attack oc  We have that to come.
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Post by: Barzam
I'm shocked nobody posted this.
I'd assume that's a Republic assault trooper. The sci-fi Vector is awesome and I love the wrist mounted sidearm.
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Post by: Haighus
That guy is pretty damn cool. Also looks like some sort of stun grenade or smoke grenade on his belt too. Look very kitted out
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Post by: Jehan-reznor
I want to see the Republic SHARD assault craft
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Post by: Treadheadz
Very badass looking - however I cannot un-notice that the weapon optics are somewhat backwards.
While clearly inspired by the EoTech, any type of visual enhancers, such as NOD's or magnification would be placed behind the Optic sight.
But a very cool model and I love the Vector-type gun!
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Post by: Conrad Turner
The guy as a whole kinda works, love the forearm mounted sidearm, but that main weapon - well I hope it's some kind of auto-shotgun.
The distance between the magazine and the end of the barrel is very short. This will lead to a greater muzzle velocity, but lower accuracy in the weapon, as there is minimal barrel length.
For a conflict/setting such as this, a more "Bullpup" design would be more desireable - such as the British Enfield "EM-2" which was an experimental design developed during WW2. This places the magazine behind the trigger, increasing the actual barrel length whilst keeping the weapon length such that it is usable in tight situations such as building clearance. The longer barrel, however, means that the weapon is still able to function at range in the open.
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Post by: Anvils Hammer
Morning,
@Rayth - thanks for posting the figure up, nice paint work! Everyone in Afterlife is out for themselves, so I wouldnt be suprised if Thorne sticks a knife in Raul at some point..
@Barzam - correct thats a Republic Commando. I will be doing a team up for the KS with lots of varied tactical equipment.
@Jehan - we worked out the SHARD would be around 30" long and 11" wide.. perhaps as a terrain element..
@Treadheadz - Yeah this was picked up by lots of people on facebook - I made a mistake with the reference image I was using, I will fix the sight.
@Conrad - its a submachine gun. Its based on a RL gun, the KRISS Vector, and the real gun has the same configuration and short barrel. I can increase the barrel length a little bit!
Thanks all for feedback
36 Hours to go!
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Post by: Conrad Turner
OK, Thanks for that.
Interesting weapon, but it's definately a CQB weapon, effective to about 50 yards. My personal prefference is for something that works at longer range, but can understand the design more now.
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Post by: Anvils Hammer
Conrad Turner wrote:OK, Thanks for that.
Interesting weapon, but it's definately a CQB weapon, effective to about 50 yards. My personal prefference is for something that works at longer range, but can understand the design more now.
No problem.
A lot of the combat in afterlife will be inside office blocks/factorys/dense urban areas where a compact and powerfull SMG capable of 1200 rounds a minute is all you need!
For longer range stuff - some of the guys in the squad will have rifles, and the Pulse Mechs will of course have more powerful weapons.
J
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Post by: Jehan-reznor
You could do a series like De Agostini
Built your shard in 30 installments, first issue history of the Shard assault craft
And first part of the fuselage!
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Post by: Haighus
Conrad Turner wrote:The distance between the magazine and the end of the barrel is very short. This will lead to a greater muzzle velocity, but lower accuracy in the weapon, as there is minimal barrel length.
I was under the impression that a longer barrel (up to a point) increased the muzzle velocity, as there was more time for the gases to exert a force on the projectile before dissipating. Hence why most Anti-tank guns have very long barrels, whereas anti-infantry tank weapons are much shorter. A good example being the difference between the Sherman 75mm and 76mm guns.
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Post by: shasolenzabi
Barzam wrote:I'm shocked nobody posted this.
I'd assume that's a Republic assault trooper. The sci-fi Vector is awesome and I love the wrist mounted sidearm.
That is a fold-stock/ammo grip pistol sitting on his wrist area, and I am guessing is removed and the grip/ammo feed snaps out to make a proper grip and use the pistol off the wrist and in his hand, likely for close combat shooting, or when his rifle runs dry
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Post by: Siygess
Yeah something like the Magpul FMG9 in concept. Pretty bad ass
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Post by: Anvils Hammer
Jehan-reznor wrote:You could do a series like De Agostini
Built your shard in 30 installments, first issue history of the Shard assault craft
And first part of the fuselage! 
Genius plan.. Now to sort out distribution in major newsagents!
@Haigus - My GCSE science is a bit rusty - Ill think I will let Radoni corporation or whoever manufactures the Republics guns worry about the science and just make guns that look cool
@shasolenzabi - correct, its a folding pistol on a wrist RIS rail. The operator can either remove it and unfold it to use as you would a regular pistol, or unfold and fire the weapon while still RIS mounted, using small controls in their glove. - you dont want to take a right hook from this guy thats for sure!
You cannot see from this angle, but the other wrist has a RIS with folding combat knife.
Just over 24 hours to go now - however just to let people know, we are not doing "early bird" pledges, so if you are not able to be on a computer the moment the project is live, don't worry - you will not lose out - everyone gets the same awesome pledge options!
Here is the miniature we have chosen as our Kickstarter Exclusive -
Like many Upworlders, Ellenor Renard whiled away her seemingly endless youth in a series of pursuits, learning a variety of skills to perfection before moving on to the next. Unlike her fellows, however, she preferred to indulge in all forms of combat, ancient and modern, rather than the more socially acceptable pastimes of a bored up-tier debutante. Now, Ellenor puts her skills to the test, fighting for the Unity Council as a special operative. Her wealth affords her the greatest in Afterlife care, instilling in her a near-disregard for death, while her prodigious skill with a blade has already earned her almost legendary status.
Im really excited for the launch tommorow and the next few weeks!
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Post by: Barzam
I'm looking forward to throwing some money at you tomorrow, Joel. I hope this will be going up in the morning so I can watch the numbers go up while I'm stuck at work.
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Post by: Anvils Hammer
Barzam wrote:I'm looking forward to throwing some money at you tomorrow, Joel. I hope this will be going up in the morning so I can watch the numbers go up while I'm stuck at work.
We are aiming for 8pm launch UK time, so that will be anywhere from 12 noon to 4pm depending on where you are in the US.
And thanks!
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Post by: Barzam
Cool. Looks like it'll be around noon then for me.
1975
Post by: Anvils Hammer
CRANE Corporation War Drones
Armed with Twin Heavy Machine Guns and body mounted Munition Tubes.
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Post by: Nostromodamus
Dunno if I need another Sci Fi skirmish game...
But it looks awesome!
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Post by: Commander Cain
Why hello there sexy drones. I'm gonna need a lot of those guys...
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Post by: Barzam
Damn! Now that's the sort of robot I was hoping to see.
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Post by: Manus
Uhhh - those could be my second unit of hunter robots
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Post by: Siygess
Ooh, shiny! I'd love to see a bigger version of that War Droid, with heavier armour and four arms ala the GX-1 from Star Wars
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Post by: usernamesareannoying
awesome bot but how does it stay together with that big hole in the middle?
really loving the looks of this Anvils Hammer
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Post by: ellyll81
and that's the set! Goliath finished with 45 mins to go :-) all ready for vol 1 now
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Post by: Nostromodamus
Soooooooo tempting...
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Post by: edlowe
Only just got my first ks stuff started :(
Theres a load of good lucking kickstarters coming out very soon I want to back so may have to hold back this time.....
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Post by: Nostromodamus
Not seeing it yet...
Did I miscalculate the time difference?
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Post by: Bull0
Looking forward to seeing the add-ons list.
1975
Post by: Anvils Hammer
You lot beat me to it!
We had a very hectic last 30 minutes or so finishing the KS page off - so launched a minute or two behind schdule, but its up, its live, Im very relieved and need to sit down for 10 minutes!
CLICK HERE
Thanks everyone for your support in getting us this far! Very Exciting times ahead for Anvil Industry!
Joel
Ps. The guy in the picture is Ephraim Bolivar, Chief Engineer at CRANE corporation. CRANE, along with Krono-Tech and a few others, forms the main block of corporate support for the Unity Council, and Ephraim is responsible for the development of many of the weapons in used by Unity Council military forces.
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Post by: RiTides
Barzam wrote:Damn! Now that's the sort of robot I was hoping to see.
Whoa, agreed! Totally pledged, and looking forward to the add-on price list which he said he'll post tomorrow:
Anvil Industry wrote:Creator Anvil Industry 1 minute ago
Andrew - Just total up all the Add-Ons you want. We will be putting up a price list tommorow, and adding to it throughout the Kickstarter.
UK P+P is included, £3 flat rate for everyone else.
Also, if anyone missed it, this is now live, of course!
https://www.kickstarter.com/projects/1637892615/afterlife-the-shards-of-liberty/
Edit: Ninja'ed by the creator... again
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Post by: Alpharius
£30K goal!
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Post by: shasolenzabi
Anvils Hammer wrote:
@shasolenzabi - correct, its a folding pistol on a wrist RIS rail. The operator can either remove it and unfold it to use as you would a regular pistol, or unfold and fire the weapon while still RIS mounted, using small controls in their glove. - you dont want to take a right hook from this guy thats for sure!
You cannot see from this angle, but the other wrist has a RIS with folding combat knife.
That is a nice touch! and knife on the other hand, practical as the rest of the soldiers looks loaded with gear and other equipment. You are making me drool to start another faction or more of my already large army!
1975
Post by: Anvils Hammer
Yep, We want to do this properly, and launching a game is a significant undertaking, so no point asking for an unrealistically small amount of cash.
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Post by: Alpharius
Good luck - I hope it gets funded!
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Post by: Haighus
How big are the CRANE robots? What base size are we talking? From their armament, they look large, but not huge. Little hard to tell though without any kind of scale shot.
1975
Post by: Anvils Hammer
Hi Haighus,
They are approximately 39mm tall.
If you have an Ajax Mech, they are a bit taller and a fair bit skinnier (as no need to fit a human inside)
I will post some scale shots up of everything together once we have more renders and poses.
Cheers
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Post by: Jehan-reznor
Alex C wrote:Dunno if I need another Sci Fi skirmish game...
But it looks awesome!
White Knight slap!
Lots of spiffy thing in that kickstarter those drones look great any chance for close combat weapons on those guys?
Mark, any color schemes available? finally finished magnetizing the ajax and armored guys but i have no clue how to paint them.
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Post by: Nostromodamus
That settles it, no pledge from me
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Post by: Barzam
I'm in. I look forward to Feb 2015 with glee.
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Post by: Treadheadz
Oh man...
I am so psyched up about this KS.
The Pulse Mech and Wardrones especially - They are absolutely stunning.
Not to crazy about the Hex-armor - look ok on the body, but not on helmet IMO.. oh well, one can always convert them
@Anvil: Great work there Joel, looking forward to more renders, addon and stretchgoals!
1975
Post by: Anvils Hammer
Thanks people!
The KS is going well so far! I will try to do an update at least every day.
@Jehan - Glad you like them. no plans to add combat weapons - Swords are cool, and there will be a few here and there, but Im trying to keep most units realistic to the near-future sci-fi concept.
Here is a colour scheme Dwartist came up with for the Ajax, which I like a lot - http://dwartist.blogspot.co.uk/2014_02_01_archive.html
He has painted up quite a few of our figures to a very high standard!
@Barzam - thanks! We will do our best to get the figures completed and shipped asap!
@Treadheadz - Glad you like them  - I can see why hex armour on the helmet isnt quite as realistic (no need for it to flex) but I wanted to continue the theme a bit - it would probably be quite easy to fill the gaps between the hexs with putty.
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Post by: Treadheadz
I also like "bionic" direction that Tech-warlord is going - Wouldn't mind an Assassin type "Crysis" model... Ah well, fingers crossed, there IS 23 days left!!
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Post by: Haighus
Ah ok, thanks Joel  So a little larger than human sized. Would be a very imposing enemy to come across in a corridor. You could consider melee weaponry on the robots in a breaching capacity, like some sort of pneumatic fist for collapsing doors or some such. I really want to back this, but I've just started uni and am still in the process of getting my finances stable. Hmmm, will have to have some serious budgeting considerations...
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Post by: RiTides
Looking forward to seeing those add-on prices today. I can't get over how awesome the Crane drones are, I would definitely like to pledge for two!
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Post by: Bull0
Looks like the addons list is up and they've added a pledge calculator. http://www.afterlifevolumes.com/?page_id=461
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Post by: RiTides
The Crane drones are only 4.5 pounds apiece, not bad! He also said there will be 4 body poses:
Anvil Industry wrote:One of the stretch goals (if we reach it, fingers crossed) is for more arms with alternative weapons, and those will be included in all Drone sets.
I will also be making 4 different body poses for the drones, so if you want more than just a pair you will get some variety.
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Post by: Jehan-reznor
Anvils Hammer wrote:
@Jehan - Glad you like them. no plans to add combat weapons - Swords are cool, and there will be a few here and there, but Im trying to keep most units realistic to the near-future sci-fi concept.
Here is a colour scheme Dwartist came up with for the Ajax, which I like a lot - http://dwartist.blogspot.co.uk/2014_02_01_archive.html
He has painted up quite a few of our figures to a very high standard!
Hm ok, maybe some of the chainsaw accessories will fit, in Urban war you need those chain attachments and/or shotguns to get through those pesky (sliding) doors.
I know Dwartist stuff, great painting, but i was more hoping on a official faction paint scheme sheet .
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Post by: dwartist
"...t i was more hoping on a official faction paint scheme sheet ." Me too!
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Post by: sockwithaticket
They have targeting info on their visors. That's bloody brilliant.
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Post by: Malika2
Anybody got a tutorial on how to paint the targeting info on a visor?
1975
Post by: Anvils Hammer
Morning everyone,
@Treadheads - the Mechanic will have a full exoskeleton around his legs and back, plus some mechanical arms in addition to his "biological" ones.
@Haigus - Ok thanks I will have a think about incorporating breaching gear.
@RiTides - Yep they are up, glad you like them
@Jehan - actually yes, the "chainsaw bayonet" from our exolords range would be an excellent fit..
There is no "official" colours guide at the moment because a. Ive not had a chance to paint up any figures and b. there are a lot of warzones and thus different wargear patterns, so lots of variety.
I would say as guidance that realistic schemes with muted colours are likely to work best with the miniatures and themes.
@Dwartist - amazing! I also in particular LOVE the visors, brilliant!
@Malika - if we are lucky Dwartist might have time to post up a quick guide??
I will be posting some updates later today, I have nearly finished Idaho Yoshida!
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Post by: RiTides
Wow dwartist, those look great!
And this is now over 10K, so one third funded in just 2 days and change
1975
Post by: Anvils Hammer
Yep we are very pleased with how its going so far! I will be filing in the various figures where renders are missing, over the next few days.
Here is Idaho Yoshida!
Bit of a future Samurai vibe going on with this guy, he leads one of the three main SHARD strikes!
Click the image to go to the Kickstarter page
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Post by: Barzam
As usual, those Tracers make me wish I'd been able to back at Vanguard last time around.
Idaho looks absolutely awesome, though. It's amazing how different that design looks with just a few segmented plates added. Is this how we should expect the Commando Assault Specialists to look?
And once again, the Vector is such a cool looking gun. I love that you chose it for them.
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Post by: Malika2
Ooooh, nice!
1975
Post by: Anvils Hammer
Thanks for posting that up Malika!
@Barzam - Thanks glad you like him.
No, the segmented armour for now will only be on Idaho and Madison.
The assault specialists will have slightly different armour, but mainly just alternative equipment - breeching charges, shotguns, mines, rappelling gear.
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Post by: RiTides
War drones now come in "A" and "B" packs... although I'm asking about whether it's possible to get a larger set of them offered (like 10 or 12) since they're so popular!
Anvil Industry wrote:WAR DRONES - Very good suggestion Damon, thanks!
There will now be a "pack A" which is in the main pledge. Anyone pledging for another set will get "pack B". Pledge for more than 4 and we will include equal numbers of each set where possible.
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Post by: Commander Cain
I'd be down for a big set of drones for sure!
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Post by: Bull0
Really hope this gets funded. I want those commandos, dammit!
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Post by: Grey Deathangel
dwartist wrote:"...t i was more hoping on a official faction paint scheme sheet ." Me too!

Man those are some awesome Tracers, any way you could share you recipe, I'd love to replicate the scheme for my Imperial Guard army (which is going to need a ton of tracer mechs, that is when Joel gets around to releasing them  )
As for the sergeants in that army I think I might just have to convert some of those Pulse mechs, by adding a chain bayonet or the head of a chain glaive to their right forearm, yeah I know I'll have to wait till February or March to get them, but I can wait.
Well now I just need to increase my pledge level to get the rest of my sergeants ordered
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Post by: dwartist
Recipe? Sure - I'll post it on the blog next week sometime.
1975
Post by: Anvils Hammer
Awesome - looking forward to that - a short summary of the method would be good as well so I can try and replicate it myself some time!
Here is a new character Add-On pack for the Kickstarter.
The Technician, Alexsander Malik, "Preacher" and two surgical assistants.
Click the image to go to the Kickstarter.
Read The Technicians full background Biography here - http://www.afterlifevolumes.com/?page_id=365
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Post by: Paradigm
This stuff is all looking great!
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Post by: dwartist
Crackin' stuff!...and here's some heavy support for the 'Tracers'
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Post by: RiTides
I can just hear the comm in his helmet: "Stay on target..."
Cracking stuff
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Post by: lone dirty dog
No I reckon his E-pod is playing "smack my bitch up"
Cracking models all round so glad I am getting to back this time finally funds at the right time
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Post by: Snrub
Shards of Liberty looks great.
I'm a bit bummed out that I wont be able to get in on this one as you've got some killer models lined up.
Any plans on doing some sort of starter kit type thing after the KS is over?
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Post by: Anvils Hammer
@Dwartist- amazing work as always! I look forward to some guidance on how to paint the figures like that - I will probably make a pigs ear of it but Im going to try!
@LDD - good to have you on board
@Snrub - Yes of course, we are making a game set with dice and counters/templates/objectives for the KS release and will print extras, so various "shards" starter packs will be available after the KS rewards ship.
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Post by: lone dirty dog
Glad to part of it sir
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Post by: dwartist
An alternative scheme ( WIP) for the Republic Grenadiers.
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Post by: Malika2
I can't wait to see that Wardrone painted up!
Which reminds me, I can't wait to see some of those drones/AI rebelling and maybe forming their own (sub)faction!
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Post by: Tremble
Why is the latest update for backers only?
I backed the last KS and will be backing this one once more info and models are shown but is this restriction deliberate?
You are by far the best company I have dealt with when it comes to communication so this seems a strange decision if it is deliberate, especially when you are asking people to get out and spread the word about this KS.
Hope this gets looked at and good luck with rest of the campaign.
Tremble
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Post by: Bull0
I think it's backers-only because it's asking for feedback on the kickstarter so far, etc. Kind of seems fair enough to me, you aren't missing out on much/any project info.
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Post by: Anvils Hammer
@Dwartist - really nice! I look forward to seeing that Diorama finished!
@Malika - sending the Wardrones to print today, so hopefully can preview some painted up before the end of the campaign!
I strongly suspect the wardrones will feature in the AI faction list when I get round to it!
@Tremble - Bull0 is correct. generally updates will be public, and we will have more renders up soon, is there anything in particular you are waiting for?
Thanks everyone,
Joel
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Post by: Tremble
I am waiting to see the commando assault specialists and the crane heavy infantry.
I love the look of the comandoes and the unity guard but am not sure whether to go for the set pledge or just pick a few bits out.
I am a big fan of the grenadiers from last time but was not a fan of any of the mechs.
I guess it will depend on the guys we are waiting to see and also if you are adding any freebies with the higher pledge levels.
In any kick starter I expect to get a hefty discount and at least some freebies linked to unlocks.
I know you need to make a living but we investers are the ones taking a risk with our money here.
A good example of a stalled KS is the Green Alliance from MaxiMini ending in a few days - I really want to get on board that as they have some amazing looking stuff but they are charging an arm and a leg with no free stuff offered. And they have no communication or updates - but thats another matter.
PS. the Preacher is one of the coolest looking guys I have seen in a long time, loads of character!
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Post by: MLaw
Tremble wrote:I am waiting to see the commando assault specialists and the crane heavy infantry.
I love the look of the comandoes and the unity guard but am not sure whether to go for the set pledge or just pick a few bits out.
I am a big fan of the grenadiers from last time but was not a fan of any of the mechs.
I guess it will depend on the guys we are waiting to see and also if you are adding any freebies with the higher pledge levels.
In any kick starter I expect to get a hefty discount and at least some freebies linked to unlocks.
I know you need to make a living but we investers are the ones taking a risk with our money here.
A good example of a stalled KS is the Green Alliance from MaxiMini ending in a few days - I really want to get on board that as they have some amazing looking stuff but they are charging an arm and a leg with no free stuff offered. And they have no communication or updates - but thats another matter.
PS. the Preacher is one of the coolest looking guys I have seen in a long time, loads of character!
I am with you to a degree.. but really, I don't think I'd say the MaxMini is "stalled".. at least not in a way that I'd define as negative. They got their funding and then some. Their total though is lower than the total for Anvil's and they did at least offer bonus bullets so there was a little bit of incentive. I wanted to back that one but for me it was just too much like a shopping cart and no real incentives. This one is starting to look that way for me personally though I do get that some see value. I know Anvil has top notch castings and the guy from Zealot is doing his 3d prints (or so I hear) so you know what you see will be what you get. It's just a matter of what price I'm willing to get it at.
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Post by: dwartist
Hmm...40 high quality resin miniatures for £100 - £2.50 each - seems pretty good value to me and that's without any stretch goals. I've happily pledged!
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Post by: MLaw
Yeah, I have way more than enough sci-fi soldiers and am not looking to buy a mountain of them to save. I am only interested in a small collection of the more characterful models. Either I missed that awesomely discounted pledge level or the pricing for adding all of those on is incorrect on my screen, because those prices (add-on) are not that great.
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Post by: Conrad Turner
Agreed. If you are able to get a large force, then the value is there.
Looking from the other point of view, people who only want a character model or two are not his target demographic here. Anvil are out to start off a new game system - and I have the greatest respect for that as it's something I wouldn't have the first clue about. But selling a couple of character models to a few people will not keep them in business, they need to get a large number of people buying the 'core box' idea to have a reasonable idea that people are going to be playing the game and not just using his (Amazing) models as proxies for other games or basis for a model they want to make.
If I was just starting out, I'd be all over this. Unfortunately it's at a time when my 28mm days are at an end, and IF I get something on that scale, it's because I want a particular model for an idea I have had, or because it's just so darn good looking I can't resist..
Wilst I currently have no plans for the former, I have also not had much overtime at work and therefore do not have enough disposable income to allow the latter.
I wish this campaign all the best, and hope to pick up some retail next year.
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Post by: Anvils Hammer
Hey Everyone,
Thanks for the feedback,
@Tremble, the CRANE heavy infantry will be up for preview hopefully tonight, I have been struggling to get the helmet "just right" but I think I am getting there now.
The assault specialists will have very similar armour and clothing to the regular commandos, but with a couple of breaching sheilds, charges, rappel gear, shotguns, extra grenades and so on, basically guys who get the more specialist jobs on a raid.
Regarding freebies, the big pledge already represents around a 30% discount on estimated retail prices. There will be extra components and figures if we hit some stretch goals.
I am glad you like "Preacher". I am looking forward to using him and the rest of the medical team in a game, as they will have some cool special rules.
@MLaw - The "Add-On" prices are correct, and do include a discount on the eventual retail price. I think they are very fair prices for resin miniatures.
The danger, if we price everything too low, is that everyone buys all they want from the KS, we make no profit on the sales and then fewer retail sales (as everyone bought stuff at much lower KS prices) then there is nothing to cover the investment so far and no money to cover making new miniatures.
I have put a lot of thought into our pricing, and we are offering as much value as we can.
@Conrad - Yep trying to launch a new game is a lot of hard work!
The rules will be publicly available for the first time soon, which is pretty exciting
All the figures will be available at retail hopefully quite soon after we finish shipping all rewards.
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Post by: RiTides
While I appreciate a good deal as much as anyone, Anvil Industries is a pretty trusted name, and already delivered on a prior Kickstarter on-time and with great results, in addition to their normal releases. They do their casting in-house and there's not much risk involved compared to other campaigns. Therefore, the "deal" doesn't have to be as insane, imo- many people are fans of the work and would be buying it anyway, so this is a chance for it to be a win-win.
All that said, I am also at the hobby stage in my life where I don't need tons of minis. So, I'm just in for the add-on level to get a half dozen (or maybe a few more depending on how things look towards the end) Crane drones. At 30 pounds, it's somewhat steep, but I wouldn't expect to pay any less than 4.5 pounds apiece for a 37-39mm tall model like that cast in resin. And he's only charging 3 pounds for international shipping, which seems rather insane! So, even after shipping it only works out to be 5 pounds apiece for me to pledge for those models- not bad at all.
And of course, as mentioned, you do get a really good deal if you go in for one of the "sweet spot" pledge levels- just like most Kickstarter campaigns.
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Post by: Tremble
Really like the ideas for the commando specialists looking forward to seeing those.
Interesting you posted in the comments of the KS you would allow people to swap equal value pieces within the set pledges, this would be of interest to me. Maybe dropping pulse mechs and some of the characters for more commandoes and Unity guard? Only thing is it may turn into a nightmare to manage for you when everyone wants to change something!
I think I am opposite to most people in that I am more interested in the infantry than the bigger stuff!
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Post by: Bull0
I'm totally the same Tremble - the main reason why I'm in at addons rather than one of the shard tiers is I'm not huge on mechs either, but I love basically all of Anvil's infantry models. Likewise I also worry slightly about the extra work that is potentially required if they start letting backers swap stuff out from the reward tiers, but can't deny it's appealing.
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Post by: Haighus
Ok, I've backed!  Wish I had opted in to the last one so much after it ended, so I was definitely going to try and get in on this one somehow. Really, really liking the technician, I can see so many uses for him in dioramas and stuff already, such a characterful set. Excellent looking models all round actually, can't wait to see the CRANE heavy infantry and the assault specialists.
Btw, you mentioned the possibility of alternate gas-mask heads for the Unity guard a few pages back, is that something we are likely to see during the Kickstarter or only during full retail?
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Post by: Anvils Hammer
@Tremble - swapping stuff out is an option where people really dont like something.. Generally we will probably limit it to "take one thing out - put one thing in".
It depends what the swap is though.. certain swaps are really straightforward, others more of a pain.
Because we manufacture everything in house, we can produce exactly what we need, rather than being beholden to a factory in china churning out thousands of identical reward sets.
@Haigus - thanks and welcome to the Kickstarter!
Glad you like the technician.
CRANE infantry render will be up tonight, I am onto the finishing touches.
Gasmask heads - I actually ended up doing the CRANE heavy troopers as the "sort of gas mask" troops. You will see later.
I will almost certainly do an alternative set of Unity Guard will gasmask heads at some point, but it will be at retail most likely, as its taking me much longer than I thought to get all the renders completed!
Cheers
Joel
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Post by: Haighus
Ah, that's good. I eagerly await the CRANE infantry now  No worries with the Unity guard heads, I was just wondering what the situation was with them.
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Post by: Anvils Hammer
Well here it is, Ihope you approve!
Ive gone with a theme of large, plain armour plates and trench coat - easier to paint.
oh and an M249 based Light Machine Gun, which is their main weapon, regular rifles just dont have enough Dakka for these guys.
I think I spent as long on the helmet, getting it right, as I did on the rest of the figure!
Let me know what you think, as I can still make minor changes if lots of people dont like particular elements.
Joel Automatically Appended Next Post: ps. sorry for the relatively low quality render - I will get some proper ones done in a day or two when the full squad is ready
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Post by: Barzam
I like it a lot more than the Unity Guard. That's a much more interesting helmet design. Reminds me of a Techno Viper. The bulked up arms also look a lot better.
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Post by: RiTides
Keeping the swaps manageable sounds smart- that's also a nice thing for you to offer for folks who really don't like one thing (like a mech). So, seems reasonable!
I do have to admit when I thought it was "full value, swap whatever you like" I instantly started adding up how many crane drones that would be  . But, allowing full swaps would be a nightmare logistically and I certainly don't think you'll need to do that!
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Post by: sockwithaticket
Holy drum mag, batman!
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Post by: Tremble
The Crane heavy infantry look pretty cool!
I kinda agree with the comments that something is a bit strange with the helmet, maybe the nose piece should be raised rather than below the level of the rest of the helmet?
I think the plate armour and trench coat look will make for a very cool faction!
When do you think we will see the commando specialists?
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Post by: shasolenzabi
Yes, that image shows a lot of promise!
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Post by: Bull0
Hi! I just wanted to say, I was really taken with Dwartist's tracers and decided to do a head-swap on some unity council marines with the tracer heads you can buy in packs of 5. Works really well! The UCM heads are moulded into the torsos but I was able to cut it away and leave lots of collar very easily.
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Post by: sierra 1247
Well that's me backing you Anvil, keep up the great work. Every new sculpt looks fantastic
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Post by: Anvils Hammer
Hey Everyone,
@Tremble - I am going to try out a few helmet variations for the CRANE troopers.
I am not sure about the Republic specialists, but I will certainly have them done by the end of the KS! Thanks for your patience.
The next few days I am really busy finishing off the Rules, which are almost ready to release, and preparing to go to spend the day with Beasts of War next thursday which is hopefully a big opportunity for us and the game!
@Bull0 - really nice job there! the tracer helms are a varient of the normal marine helmet, so the swap works quite well.
three of the Marines in the unit have separate heads, so a swap with those figures would be more straight forward!
@Sierra - thanks very much!
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Post by: Tremble
I have backed the KS now!
I am in on just under the Shard level but will probably up that depending on later updates.
There are a few of the figures on the set packages that I am not interested in but it may make better financial sense to move to a set level especially if you will allow some form of swaps, I will have to think about it.
Keep up the good work Joel!
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Post by: Malika2
Ooooh:
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Post by: MasterSlowPoke
I know that this has nothing to do with the Kickstarter, but any chance that the Pumpkin heads come back in stock?
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Post by: Manus
HI joel
Lot's of really cool stuff being srayed out in the KS - great work as usual.
I have a few thoughts on this guy.
I really like the overall appearance and the idea behind the model. The idea of a different type of exoskeleton is rather cool and I really appreciate the concept of following skeletal musculature - that's a cool idea. How ever I must admit that he does look a little clumsy/chubby. Especially the forearms are bothering me. I guess you can do pretty much every thing in your 3D program, so how about trying stretching him slightly - make him just a tad taller and with long arms and legs. Another possibility would be flattening the forearm musculature.
anyways can't wait for you to get this done so we can start buying all these minis in bits
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Post by: Anvils Hammer
Hey Everyone,
@Masterslowpoke - Yeah sure here you go -
http://www.anvilindustry.co.uk/Pumpkin-Heads
@Manus - thanks for the feedback, very useful! I see what you mean about the forearms, I can make the muscles a bit smaller compared to the upper arms, and also bring them further down from the elbow, I will also try lengthening the whole figure a bit, as I wanted to make him taller already.
In other news Dwartist, who paints a lot of stunning Afterlife miniatures, has kindly lent us his collection of painted figures so we can get some studio photos of them in action on our display board - watch this space!
KS update-
The Mauler Drill from the last KS Vanguard pack is available as an Add-on for the republic, and the Tracer Exo-Mechs are being re-done as Units of five - a recon variant with assault rifles and a few missile pods, and a "fire support" variant with Smart Grenade Launchers and possibly other weapon options at some point.
Click the image for a full size version.
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Post by: Triszin
Do you have plans to put the tracers backup on your site?
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Post by: Jehan-reznor
The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO
or maybe it is something else?
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Post by: Manus
Anvils Hammer wrote:Hey Everyone,
@Manus - thanks for the feedback, very useful! I see what you mean about the forearms, I can make the muscles a bit smaller compared to the upper arms, and also bring them further down from the elbow, I will also try lengthening the whole figure a bit, as I wanted to make him taller already.
Glad to help. I think the position is fine, from anatomical point of view that is, if you resize I think they will be great.
Would that be one of those drills for £7 or is that a pack with several?
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Post by: Barzam
Jehan-reznor wrote:The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO
or maybe it is something else?
As I recall, those are grenade launchers. But, you know, rule of cool. I hope we see some alternate heavy weapons for those guys. I'd love to see one toting a modified version of the Exo Lords Autocannon or a full on anti-tank cannon.
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Post by: Anvils Hammer
Morning,
@Triszin - The Tracer Exo-Mechs were actually never on the main website, they were only supplied as a pair of models with the Vanguard miniatures pack.
The new Units of 5 will be available on the retail store after we have shipped all backer rewards.
@Jehan Reznor - Its a Unity Council Smart Grenade Laucher, a weapon designed to fire a wide range of compatible munitions, so while it will fire conventional grenades, it can also be armed with, for example, armour piercing sabot rounds, where the muzzle break would come in handy.
@Manus - £7 for the one model, the same one supplied with the vanguard pack - I intend to do a few more poses and offer a larger pack, but its pretty low down the priority list at the moment, so I decided its best to just release the existing one for the time being.
@Barzam - Yep thats the plan, the weapon mount is designed such that a number of weapons could be attached underneath, and I plan to do a few more. Just the Smart Grenade Launcher for now - as its quite an adaptable weapon (rules wise) with its multiple ammo options.
Some kind of heavy machine gun and a larger dedicated anti-armour cannon are certainly options in future.
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Post by: RiTides
I'm intrigued by the mauler drill. Are there pics showing other angles of it?
1975
Post by: Anvils Hammer
Hey,
Sure, if you check out this link its am impartial review with loads of photos including two other angles of the mauler drill.
http://hephsforge.blogspot.co.uk/2014/07/a-closer-look-at-models-of-anvil.html?m=1
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Post by: Siygess
Hey Joel, I think it's come up a few times before but my search fu (within this very thread!) am weak. I think you mentioned there are plans to release separate arms from the Republic Grenadier / Unit Council Marines range.. but is that likely to be soon, or after the current KS ends?
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Post by: RiTides
Woot, 3d prints are in and apparently pics will be up today!
Anvil Industry wrote:Creator Anvil Industry 1 day ago
More great news - we just got the first 3D prints!
This means tommorow we will have an update with the first resin masters - The Kickstarter Exclusive Eleanor, The War Drones, and a couple of the Character models.
I'm very excited! 
Edit: And they're up!
https://www.kickstarter.com/projects/1637892615/afterlife-the-shards-of-liberty/posts/1017176
There are a few more pics in the update, too
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Post by: Haighus
Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.
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Post by: Jerram
Haighus wrote:Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.
Just double checked my Ajax, 40mm base.
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Post by: Commander Cain
Well those wardrone resins convinced me to throw a bit of money toward this project. Didn't realize how big they were until now!
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Post by: Haighus
Jerram wrote: Haighus wrote:Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.
Just double checked my Ajax, 40mm base.
Ah ok, thanks.
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Post by: Jehan-reznor
Those made me think of Mass effect
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Post by: RiTides
I wonder if it might be worth going to more flexible pledge options in the future- i.e. a points system or the like. I know that's what kept me from pledging for the "sweet spot" pledge level here (£65 or £100) and instead going a la carte.
There's 64 backers at the a la carte level, 18 at the £65 level, 88 at the £100 level, and 11 at the £300 level.
There's always going to be a fair number of "watchers" at the lowest level, but letting people pledge for credit and then picking their rewards could make the main pledge levels more attractive.
I'm not saying to do it in this campaign, and I know it'd be a pain to deal with- but the fact remains that a set of 27 or 40 pre-chosen miniatures isn't nearly as enticing for a lot of gamers as a configurable set they can match to their needs.
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Post by: Barzam
Joel, assuming that the digital sculpts aren' t totally 100% done yet on the Republic troops, any possibility we could get some equipment variation amon them? Kind of like you did with the original Unity Council Marines, maybe have one head with night vision goggles attached, maybe have one of them wielding a pistol? I'd also love to see at least one of them with a foregrip on his Vector and actually gripping the weapon by it.
Also, the wardrones look awesome!
1975
Post by: Anvils Hammer
Morning everyone,
Sorry for my lack of updates- I have been over in Northern Ireland filming some Afterlife content with Beasts of War for their weekender tommorow!
@siygess - there are plans to release arms separately, however its very low down our priority list as we have a lot of things to work on and only so much time. This means I cant give any firm indication of when we will get to them. Sorry!
@Ritides - Thanks for posting up the images, and I am glad people like them, yes the wardrones are pretty intimidating and with game rules to match!
Regarding Al-a-carte pledges, that is certainly something we can look at for future projects, but orders with a whole mixture of stuff are a logistical headache - hence we offer the "add-ons" at a slightly lower discount.
Also I would say - we are launching a game with lots of missions which will be designed around the pledge contents, if people dont have the figures from the pledge, they will be more limited in terms of which missions they can play (assuming they want to use all the correct figures)
@Barzam - Of course there will be equipment variation! different guns, different poses, tactical gear, pistols out, foregrip will all be in the main commando pack and/or the 4 man "assault specialist" team.
Automatically Appended Next Post:
Hey everyone,
Im pleased to announce the RULES are now available to download!
The final rules, available in a few months time, will have loads of additional content as well as complete profiles for all the Units and Weapons in the game.
These Preview rules contain all the core mechanics, and Stats for a few sample Units and Missions- enough for you to play a game or two and see if you like our system!
Preview RULES PDF Download - Click Here!
As we head into the last week of the Kickstarter campaign, we are a way off our funding target, but I am hopeful we will get there before the end, as I plan on doing very little but sculpt between now and the end of the project!
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Post by: Haighus
Hiya Joel, have just been reading through the rules, and on the whole they look very interesting and fun to play with. However, I feel like there are a couple of things that could do with some clarification or seem to be in error. I haven't had chance to play-test at all, this is just things that seem a little confusing/off from an initial read.
First up, LOS. You have "centre of mass" as the description for LOS, does this mean you cannot shoot at a target that has only an arm visible, or just a weapon? Either way, I think it would be useful for the PDF to include images of models, and whether they are in LOS or not. The same could be useful for cover, although that is more clear cut and less necessary.
Secondly, when carrying out a breach and clear action, you say you have to be within 3" of a suitable entrance. If one squad is placed such that some members are within 3" of 2 separate entrances, will they be able to breach the same zone from both entrances simultaneously? This could come with a bonus similar to the combined assault order too, to represent the advantage of better positioning. Maybe just a +1 reaction bonus for 2 or more breaching entrances by a single unit. This could possibly even be cumulative with the order as well, but I'm just inventing stuff now.
There are a couple of mistakes I've spotted too- Grenadiers are listed as having battle rifles in the unit profiles, but the weapon profile they are given to use is the smart rifle profile of the UC marines. There is also nothing about the grenade launcher aspect of the rifle? Or is that merely left out for the truncated version of the rules we have available atm? Along the same vein there are not any rules for the Ajax EMP cannon, although I can appreciate them having overly complex rules left out at this stage.
There is also something in the building rules about weapons with the missile type being unable to be used against other units in the same structure. The missile type is missing form the Unit and Weapon types section.
Will there be any rules for grenades/flashbangs etc. in the full version? Will other weapons have similar rules to snipers as regards detection, to represent suppressors for example?
The printable markers at the end could do with some labels to identify what they are for, the suppression markers are pretty obvious, but what are the others meant to represent? Automatically Appended Next Post: Wow, I've written more than I thought... Automatically Appended Next Post: Jehan-reznor wrote:The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO
or maybe it is something else?
I think it is a grenade launcher. The muzzle is a muzzle brake, so it would show that the grenade launcher has a high recoil and therefore is possibly a high velocity grenade launcher. I don't think it is a heavy calibre cannon, although the design is bull-pup and therefore has a functionally longer barrel than it appears to.
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Post by: Anvils Hammer
Evening all,
If you've not had a chance to check it out already - head over to Beasts of War to watch "The Weekender" show - with a long segment all about AFTERLIFE, including a walk through of some game mechanics.
Warren, Justin and John had some great things to say about the game and I had a really good time filming the show with them!
Check out the show here -
http://www.beastsofwar.com/the-weekender/weekender-afterlife-kickstarter-power-airbrushing/
Its all good content, but if you want to skip to the AFTERLIFE segment, it starts around 47 minutes.
@Haigus -
thanks for the feedback, it was inevitable a few mistakes slipped into the rules!
Line of Sight - correct, you cant shoot at arms or weapons. The final rules will include some example images.
Breach and Clear - I will need to clarify that the whole Unit has to Breach through the same entrance. If you want the bonus, you need two Units and the Order for it!
Also, almost all enterances will be more than the 3" coherancy distance from another, so its unlikely to be an option most of the time anyway.
Grenadiers - My mistake, sorry. The weapon is damage 5, and the grenade launche effect is included in the damage 5 stat. In effect its a normal rifle with +1 damage for the GL.
EMP weapons are left out deliberately - overly complicated.
The Raider Missile Launcher should be listed as "missile" type, but at the moment there are no special rules, there will be.
Grenades/flashbangs - Yes these will feature in the final rules in some instances, though a lot of the time its assumed units are equipped with them and will use them. The same with Knives and Pistols, there is no point having separate rules for them at the moment as everyone has a rifle which is more powerful.
The markers are Hidden (holo glowing man) suppression (bullets) and the others are faction logos to use as Activation Markers.
We will get an updated version up soon hopefully.
Thanks everyone!
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Post by: Haighus
Ah, thanks for the clarifications  I like the way you have handled the Battle rifle, simple yet still taking into account it's unique nature.
Ok, makes sense with the breaching, that is good to know.
As regards pistols and grenades, perhaps the extra rules for these should apply to breaching? In combat, I think pistols are often used in CQB situations because they are much more mobile and easily handled in dense terrain, so there could possibly be an advantage for choosing to use them during breaching, despite their lower damage output. Grenades could also be used to gain an advantage when breaching- with stun grenades in particular it is what they are designed for. Maybe an option for a unit to throw a grenade would be good? I was thinking that it could be something only units in cover and stationary could do, as most grenades are intended to be used defensively to soften up an enemy prior to an assault. Automatically Appended Next Post: I have just realised something else- what is the hit mechanic for blast weapons? Do they automatically hit all the relevant targets beneath the blast with no kind of roll, or is it dependent on a hit roll, then followed by the placement of the blast? In the latter case, I'm assuming it is then up to the firer to maximise hits?
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Post by: Anvils Hammer
Hi Haigus,
No problem! I will be doing a lot of clarifications in the coming weeks I suspect!
I dont really see that a figure with a submachine gun or assault rifle would choose to use a pistol, but the mechanic is an abstract representation which could include use of a pistol as well or instead of.
With combat knives I will probably put some kind of "silent kill" mechanic for taking out sentrys without being detected.
Not sure about rules for grenades yet, but most likely they will just give the Unit modifiers on certain rolls.
Units are small enough in the game that the effects of individual grenades can be accounted for in some situations.
Blast weapons - sorry if its not clear. Place the template, use the template to determine the "Burst" value of the weapon for that shot, then continue as normal, so if three figures are covered, roll 3 "shots" to hit and wound.
So really, Weapons with "Blast" should all have "*" for the burst value in their profile. I will make this change in the next update.
Fixing all of this stuff is the main reason we've choosen to go with a living rulebook for a while. Once the Rules set is as clear and complete as possible, with lots of player feedback, we will be in a position to print a great book!
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Post by: Haighus
Ah, that makes much more sense now! I hadn't thought of using each bit with the template a separate to hit roll.
Yeah, I can see grenades working well as modifiers, with stun grenades giving a +1 modifier to reaction tests for the initiative in breaches or something.
I think using a pistol is rare with a submachine gun or most assault rifles, but for soldiers equipped with heavy weapons or snipers, or LMGs even, it would be useful.
The living rulebook idea is great IMO  Means you can get free editing from the community
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Post by: Nicky J
Just noticed this guy on the anvil site:
http://www.anvilindustry.co.uk/Werewolf
1975
Post by: Anvils Hammer
Hey,
Thanks for posting that up!
Adam, who does most of our manufacturing, made a marine with a Stim-Hound head as a joke a few months ago, and we loved it, so he wanted to do a proper werewolf model for Halloween!
Available now!
http://www.anvilindustry.co.uk/Werewolf
A fun little break from Afterlife stuff.. though I might release some fun "non cannon" rules for using him in Afterlife games..
@Haigus - Yep characters with support/sniper weapons will have side arms with rules- Gabriela Aguilar in the Preview rules for example has a pistol (though Ive just noticed its not actually listed in her equipment list, doh!)
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Post by: dwartist
WIP
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Post by: Jehan-reznor
Haven't read the rules yet but i watched the beast of war weekender, why did he go for the ajax, if everything you kill still shoot backs, wouldn't it be better to go for the soft targets to get a way out?
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Post by: Anvils Hammer
@Dwartist - That looks amazing! Cant wait to see her completed, and the Drone is looking great too
@Jehan-reznor -
Yes and No - It was a demonstration rather than actual tactical decision making. - there where a couple of points where I got the rules slightly wrong, or the version we were using was not the 100% final version.
As the rules are - wiping out a Unit does NOT free up that exit to escape - I will have to clarify that.
It does of course, make it much more likely that you will win the combat and thus, not have to retreat in the first place, if you inflict a lot of casualties on your opponents.
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Post by: Jehan-reznor
Thanks for the clarification.
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Post by: JoeRugby
And I'm in
only for £40 to get some add ons but every penny counts.
Love that assassination pack you've added.
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Post by: Anvils Hammer
Thats £40 closer to our goal JoeRugby - Thanks very much!
Glad you like the figures
What do you think of these?
Spent all day from about 8am until midnight working on completing these four figures, I just had to get them finished (almost) before going home for some much needed sleep! More to come tommorow!
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Post by: Gasmasked Mook
Wow!! You are definitely getting another 10£ from me for those! Also, I was wondering if you might have a system to make rules and such available for the people who are not doing the 65£ or 100£ pledge levels? Maybe as a threshold system (spend X and we'll throw in the rules) or as an add-on? I know it may mean we have to proxy for listed scenarios but maybe that will just mean further business for you come retail...
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