Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:10:11


Post by: Wyrmalla


Just silk touch. You'd asked me a few days ago and I said you could have them if you could find them. Which is to say I'll give you the book when you're next on/its in a crystal chest on its on next to the portal guns in my basement.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:24:40


Post by: Anvildude


Allrighty then. Good thing I got a bunch of the shelves up.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:32:07


Post by: Wyrmalla


Wait enchanted books can be put on shelves? I thought it was only written books? ...In that case I now have a use for all of mine. *Currently adding a small library to my house. *No I've not given my house a roof yet.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:34:40


Post by: Melissia


Yep. I showed you the ones we had in Iustis' house actually, not that you noticed


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:36:39


Post by: Wyrmalla


Oi you said I happened to ignore you shelves and told me about it after leaving. That isn't the same as ignoring them as talk to me about your amazing shelves and spatula collection. ...Its close though. =P

Also my brain has a habit of tossing out all but the most inane twaddle...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:37:32


Post by: Melissia


 Wyrmalla wrote:
Oi you said I happened to ignore you shelves and told me about it after leaving. That isn't the same as ignoring them as talk to me about your amazing shelves and spatula collection. ...Its close though. =P

Also my brain has a habit of tossing out all but the most inane twaddle...
No, I mentioned them while you were at the house, but you were too busy flying around the island derping


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:39:32


Post by: Matt.Kingsley


I really should get back on the server again to work on my base... but Dota 2 is way too much fun...

I will drag myself on... hopefully my computer doesn't lag out like last time...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:42:28


Post by: Wyrmalla


I didn't face plant once that day. I say that you shouldn't have thought I was capable of anything else resembling human competence.

So as to make this post something more than wittering, anyone have amber free? The type that you can create blocks/bricks out of, not the one that's transported inside the fuzzy airplanes.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:44:05


Post by: Melissia


Bug Iustis about it, we should have Amber reserves somewhere (probably in my AE storage) if you want to trade.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 01:45:34


Post by: Wyrmalla


Iustis would rather make some sort of throne out of it to spite me/please his penguins. Need to remind him about asking for an offer on his basalt...

Had a go at a chair.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 04:03:57


Post by: Melissia


I took some basalt by offering not to burn her house down, but then again I live there so it was probably taken as a joke.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 04:25:47


Post by: Wyrmalla


Not_u seems to jump between the sexes, then again I prefer to think of you all as squirrels. ...Expect Darkinnit who is of course a Kiwala. =)

Anyone have an excess of ink sacks too? I've decided that in creating my library that it should have some books. They'd be hidden around the little desks that are dotted about the place and on bookshelves in other areas of my house. Currently I've finished the 16 Accords of Madness, but I think I'll cover some more books from the Elder Scrolls series if I can hold my attention long enough. ...No, I haven't been pasting any of the text.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 05:34:35


Post by: Anvildude


Man. As soon as printing presses get added to Ultimate, I'm gonna want some copies, k?

Speaking of which- Matapata, I took up your book donations. They're now residing in the library of the Turris Caerulean.

There's always tons of squid outside the Tower- I'm sure anyone with a Looting sword and a way to breath underwater could get sooo much ink. It's unfortunate that squids can't be SoulSharded.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 05:49:05


Post by: Wyrmalla




And then the ink ran out. =/

It'd be great if the presses were in, it'd save me from sitting bloody writing the things. Instead I could make a few and just copy off a load. But no, now every one of them's going to be different. What a shame.

Though it is a pity that I can't give copies out to you for your library Anvil, or anyone else that want's them for the matter.

As a plus though I found out that desks can hold link books, which means I can stick a couple of the ones I've collected in there for treasure hunters I suppose. ...I mean not that those bookstands in the library serve any purpose. Youknow, not like you'd want to put a link book found in one of the desks on there and see what magical place it takes you to.

No, that'd be absurd.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 06:01:08


Post by: Dr. What


I can now envision a linking book roulette that gives you a random book and sends you on a quest.

Could be a cool project...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 06:08:27


Post by: Wyrmalla


Right now I'm digging out a series of chambers under my super secret testing area in the <location redacted>. They're probably just some small, variable sized rooms of randomness, but it'll fun to see if anyone ever managed to get into them. =)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 06:11:28


Post by: Anvildude


Could be something nice and magical as well.

I can see it now- you go into a room. Choose a class and go through the proper portal. An MFFS strips you of all your gear (you'll get it back when you're done) and you proceed in order to get the new stuff. Then, you must enter the Dungeon! Made in another dimension, with Warded blocks keeping you from 'bypassing' stuff or being interrupted. The boss room? Level 5 Enderman and Creeper spawners, guarding a chest with the treasure- Irridium plates, or volumes of lost lore, or heavily enchanted gear.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 06:19:46


Post by: Melissia


What you really need to do is make a proper testing room ala portal.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 08:16:58


Post by: matapata98


no, sorry, no silk touch or repair


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 08:35:40


Post by: SagesStone


Any charge for wands?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 11:26:44


Post by: darkinnit


So...

A stable version of the FTB Minecraft 1.5 pack will be released tomorrow and it will take on status as the new FTB Feature pack (over Ultimate). (However, it won't be an automatic upgrade as it's a separate pack).

Unfortunately, they are recommending world resets for all transitions to 1.5/1.6. (There is no Redpower or Xycraft in 1.5, ExtraBiomesXL is replaced with Biomes o' Plenty, and all liquids and Thermal Expansion stuff vanishes due to massive changes).

1.6 will be released realsoonnow, but then the mod authors have to update. It is also possible that a world reset would be needed for 1.6...

Should we stick with Ultimate (1.4.7) until the 1.6 packs come out, or abandon everything and jump to 1.5?

Discuss ;-)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 11:30:59


Post by: 4oursword


When it rolls around, we lose everything anyway. Is there still Gregtech in there? Because I don't know if I can bring myself to spend the time with that train-wreck of a mod. But I was looking into starting completely afresh anyway- this would galvanise me into doing that.
No Redpower is a shame, but it's not insurmountable. As long as Industiralcraft and Railcraft are in, then so am I. Soul Shards is another really important mod as well, I would not like to lose that.

Also, I'd finally have to get to grips with Iron Pipes. I hate the things. Oh well.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 11:34:37


Post by: darkinnit


The current versions of the 1.5 pack come in two versions "with GregTech" and "No GregTech"

Also should note that XyCraft will be in 1.6, Soaryn is just skipping 1.5 to save on coding time due to his University finals (I think).


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 11:36:25


Post by: 4oursword


Which one are we picking then?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 11:55:48


Post by: darkinnit


 4oursword wrote:
Which one are we picking then?

Maybe I should look at setting up a voting page...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:04:04


Post by: Wyrmalla


Is the recipe for crafting inc sacs blocked? I can't seem to get it to work properly. =/

Aww, just as I start to get anywhere with my building it turns out its all being reset in a bit. Eugh...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:09:43


Post by: matapata98


NO!!!!!!!!!!! reset make me sad...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:30:02


Post by: darkinnit


Ok, first survey, as this applies to both 1.5 and 1.6 and may adjust people's decision on whether to jump to 1.5 or wait for 1.6:

To Greg, or not to Greg:
http://www.surveymonkey.com/s/3J28CZN


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:36:19


Post by: Doctadeth


Does that mean the advanced gregtech machines are out along with the basic recipes.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:37:22


Post by: Wyrmalla


Is there a forum page that lists the contents of the proposed alternative pack to ultimate (and the mod versions associated if available)?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:49:01


Post by: darkinnit


Doctadeth wrote:Does that mean the advanced gregtech machines are out along with the basic recipes.

If "No GregTech" was chosen, it would, yes.

Wyrmalla wrote:Is there a forum page that lists the contents of the proposed alternative pack to ultimate (and the mod versions associated if available)?

Closest I can find:
http://forum.feed-the-beast.com/threads/changelogs-for-the-152-prerelease-packs.24367/


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 12:59:13


Post by: Wyrmalla


I'm not seeing any Bibliocraft. ...Why am I not seeing bibliocraft? *Life ruined. Though not to say that its not in, just that they still haven't bothered updating the thing.

Oh Natura's in. Hmn, might be a bit controversial about its new spawns (ie nether safari..).

Hmn, I guess we'll deal with the changes when they come. < From the standpoint of someone who doesn't get involved much in anything bar building *purdy houses.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 13:07:41


Post by: Xeriapt


Kinda sad that redpower isnt in, I seem to always use that mod.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 13:22:13


Post by: 4oursword


Best Survey ever.

For the lazy/stupid:
Forge - 7.8.1.737
CodeChickenCore - 0.8.7
CoFHCore - 1.5.2.4
InvTweaks - 1.55.b34
NotEnoughItems - 1.5.2.28
PowerCrystalsCore - 1.1.6-107
AppliedEnergistics - rv11-a
ChickenChunks - 1.3.2.12
CompactSolars - 4.2.0.50
EnderStorage - 1.4.2.12
ExtraUtils - 0.2.3b
GregTech - 3.07i
IndustrialCraft2 - 1.115.348-lf_alpha
IronChest - 5.2.8.443
MineFactoryReloaded - 2.6.4-975
MiscPeripherals - 3.3e
ModularForceFieldSystem - 2.3.0.1-28dev
ModularPowerSuits - 0.7.0.534
Natura - 2.1
NEIAddons - 1.7.2.r21
NEIPlugins - 1.0.9.3
OmniTools - 3.1.5.0
PluginsForForestry - 3.0.17
RailCraft - 7.2.3.0
SoulShards - 1.0.36
StevesCarts - 2.0.0.a120
ThermalExpansion - 2.4.4.1
TinkersConstruct - 1.3-dev60
VoxelMap - 1.5.2.u88


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 13:25:45


Post by: SagesStone


No portal either. But power armour is still there.

Natura though, will it include the animals and such in multi?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 13:30:06


Post by: Grundz


Just throwing this out there, gregtech is a major contributor to your lag problems, as it encourages a farm-heavy playstyle, it doesn't really do very much but make crazy builds take longer, and require crazy amounts of supplies that only effect people starting out, i'll miss some of the machines

starting over would be aweful =/ can we at least bring along a chest of supplies or something you can cut+paste in mineedit or somesuch? It would be out responsibility to check the item id's in NEI to make sure they match, or we get nothing.

I also just noticed... NO MYSTCRAFT


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 13:53:31


Post by: Wyrmalla


I'd thought that that list was just noting which mods were being updated between editions. ...However if its the case that that is the complete list then I suppose its nice to see that they're trying for a more compact set. I can't see the logic of taking mystcraft and portal guns out (if it was ever there) and leaving things like gregtech and modular force fields (do they really have that much of a fanbase) in. I suppose that the lack of ages simplifies things, but considering our server would it really be a good idea to have the lag inducing factories in the overworld? Though a lack of gregtech could make that moot. However the travelling capabilities of link books and portal guns are things that we take for granted. I'd hope that that pack wouldn't leave us with just the vanilla nether system for travel. as I'd just be turning my power armour's speed up to max and flying to wherever I wanted to go. ...I seem to be the only one who flies a few thousand blocks at a go, and its bad enough on server speeds with just me doing it. =/

Meh. =)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:00:05


Post by: Doctadeth


I'm probably going to zone a few hundred thousand blocks out, and settle down and quarry my butt off.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:30:34


Post by: 4oursword


No Mystcraft? Shame. Mystcraft didn't add much, but those linking books were really useful.

Natura looks awesome, I might have to create a Redwood forest. Some of the Biomes O' Plenty stuff looks awesome too.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:43:32


Post by: darkinnit


Mystcraft only just updated to 1.5, so it's likely it wasn't in the pre-release but will be in the stable version.

As for PortalGun and Bibliocraft, I can't imagine them being left out, and that list doesn't look complete to me. When the pack is released tomorrow we can take a look.

I don't think I will carry anything across in the case of a reset, which is why I'm asking if people would prefer to wait for 1.6. Especially if we drop Gregtech, gives people a chance to finish any fusion reactors or other systems etc.


Automatically Appended Next Post:
Here's the survey link again, only had 6 responses so far, but I'll leave it open for a bit for those in different timezones:
http://www.surveymonkey.com/s/3J28CZN


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:50:50


Post by: 4oursword


Isn't Bibliocraft pretty much reliant on Mystcraft?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:53:51


Post by: darkinnit


 4oursword wrote:
Isn't Bibliocraft pretty much reliant on Mystcraft?

No, Bibliocraft adds storage and display stands for many things (armor, tools etc). Enchanted books and written books also work in the book cases.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 14:55:39


Post by: 4oursword


derp, my bad.


Automatically Appended Next Post:
Has that Soul Shard Anvil bug been fixed, I wonder...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 15:31:39


Post by: Grundz


to be honest I dont care about mystcraft if I have an easy way of protecting everything from creepers


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:37:31


Post by: cptprice0330


The gregtech thing is a pain , i enjoy the mod itself , adds more of a challenge to the game so i like it , however i find certain things annoying -- iridium being such a pain to obtain , and one other thing would we be able to transfer anything to the new world or is that not possible.

Also i suggest a void mushroom biome for a crazy builds age if we do include gregtech and end up creating lag-machines.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:48:45


Post by: Anvildude


There's no Thaumcraft on there.


I'm in favor of waiting out until there's updates to all of the most-used mods. For things like new ore generation and such- wasn't that the entire point of the Mining Age? This'd be a time to reset the thing.

But yeah. I think a lot of people have put a ton of work into their stuff on this server, so much so that a full wipe reset wouldn't be appropriate- if there's a way to do an update (probably to the 1.6?) without a world wipe, I'm for that.


Also, I really don't want to have to start designing and building a new tower again, especially when this one hasn't been finished yet.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:50:38


Post by: 4oursword


 darkinnit wrote:

Here's the survey link again, only had 6 responses so far, but I'll leave it open for a bit for those in different timezones:
http://www.surveymonkey.com/s/3J28CZN

How is it playing out?

Travel time might be an issue without Mystcraft, but let's not forget that we all managed before. I have to admit that the Hot Spring biome's water seems a little overpowered- keep a pool of it and you may never need to eat again.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:52:03


Post by: Melissia


Gave my response to the survey.

Basically, while gregtech is a pain in the ass, and gregorious prefers busywork over a good quality mod, I'd still vote for more content over less.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:54:16


Post by: cptprice0330


 4oursword wrote:
 darkinnit wrote:

Here's the survey link again, only had 6 responses so far, but I'll leave it open for a bit for those in different timezones:
http://www.surveymonkey.com/s/3J28CZN

How is it playing out?

Travel time might be an issue without Mystcraft, but let's not forget that we all managed before. I have to admit that the Hot Spring biome's water seems a little overpowered- keep a pool of it and you may never need to eat again.


however i think biomes can be disabled during world spawn , thus eliminating that problem , also it is apparently a rare biome


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 17:57:33


Post by: darkinnit


cptprice0330 wrote:would we be able to transfer anything to the new world or is that not possible.

darkinnit wrote:I don't think I will carry anything across in the case of a reset, which is why I'm asking if people would prefer to wait for 1.6. Especially if we drop Gregtech, gives people a chance to finish any fusion reactors or other systems etc.


My reasoning for not carrying things across is that the modpack has changed drastically. If GregTech is out and we go to 1.5 (rather than wait for 1.6), that's three major mods gone (GregTech, Redpower and Xycraft) also apparently Thermal Expansion has undergone major changes which mean a lot of that stuff gets switched about. Depending on which mods you've used, you may get an unfair advantage or may be effectively starting from scratch anyway. The simplest way to keep things fair and minimise complaints is to reset everyone from scratch.

Waiting for 1.6 means a longer time between resets, but then we don't get to play with the shiny new things sooner.

Here's the GregTech survey link again, got 9 responses now, and although it's pretty much a landslide right now, I'd still like to keep it up for just a little longer.
http://www.surveymonkey.com/s/3J28CZN


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:00:37


Post by: cptprice0330


 darkinnit wrote:
cptprice0330 wrote:would we be able to transfer anything to the new world or is that not possible.

darkinnit wrote:I don't think I will carry anything across in the case of a reset, which is why I'm asking if people would prefer to wait for 1.6. Especially if we drop Gregtech, gives people a chance to finish any fusion reactors or other systems etc.


My reasoning for not carrying things across is that the modpack has changed drastically. If GregTech is out and we go to 1.5 (rather than wait for 1.6), that's three major mods gone (GregTech, Redpower and Xycraft) also apparently Thermal Expansion has undergone major changes which mean a lot of that stuff gets switched about. Depending on which mods you've used, you may get an unfair advantage or may be effectively starting from scratch anyway. The simplest way to keep things fair and minimise complaints is to reset everyone from scratch.

Waiting for 1.6 means a longer time between resets, but then we don't get to play with the shiny new things sooner.

Here's the GregTech survey link again, got 9 responses now, and although it's pretty much a landslide right now, I'd still like to keep it up for just a little longer.
http://www.surveymonkey.com/s/3J28CZN

right , that makes sense , also remember people 1.5+ is a lot less laggy due to vanilla fixes and some redoing of a forge render .
and of course i don't need to kill the server with mining machines because of the new tesseracts


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:01:12


Post by: 4oursword


RE: Hot Springs: As soon as one person finds it though, that's it. It'll be traded globally. And it's a snazzy biome other than that.

(edit for clarity)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:02:01


Post by: Grundz


cptprice0330 wrote:

right , that makes sense , also remember people 1.5+ is a lot less laggy due to vanilla fixes and some redoing of a forge render .
and of course i don't need to kill the server with mining machines because of the new tesseracts


whats new about those?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:02:31


Post by: cptprice0330


 4oursword wrote:
As soon as one person finds it though, that's it. It'll be traded globally. And it's a snazzy biome other than that.

you can't make infinite sources , it be a limited resource


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:03:40


Post by: darkinnit


Anvildude wrote:
There's no Thaumcraft on there.

Thaumcraft was also one of the mods that only just updated to 1.5.

I'd suspect that the reason they're releasing the 1.5 pack as "stable" now is because Mystcraft and Thaumcraft updated. I can't imagine them not having Mystcraft, Thaumcraft, Bibliocraft and PortalGun in the modpack, but we'll just have to see tomorrow.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:03:53


Post by: cptprice0330


They save there data with shiny dust , so turtles can pick them up and move them


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:15:23


Post by: Melissia


What's the landslide heading towards anyway?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:23:13


Post by: Grundz


cptprice0330 wrote:
They save there data with shiny dust , so turtles can pick them up and move them


whats this? I cant hear you over the screams of the dying in my meat brick factory

>:-D


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 18:33:38


Post by: cptprice0330


yay for bricks of meat


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 19:10:17


Post by: darkinnit


I just downloaded the most recent version of the "No GregTech" 1.5 prerelease pack.

It doesn't have Biomes o' Plenty but is actually still ExtraBiomesXL
It does have PortalGun
It does have Mystcraft
It doesn't have Thaumcraft (but I suspect that's because it only recently updated)
It doesn't appear to be the update that allows you to place any liquid into the world (such as redstone/glowstone/sewage etc)

Of course this may change in the next pack tomorrow, but apart from Thaumcraft, I'd say it's unlikely.


Automatically Appended Next Post:
EDIT: It doesn't have Bibliocraft (but again, I'd imagine they are adding it...)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 19:16:21


Post by: 4oursword


How would we download this? Can't see it in the launcher.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 19:29:30


Post by: darkinnit


You have to click the Private Packs button and then enter either:
152wgt (for "With Greg Tech")
or
152ngt (for "No Greg Tech")

It then appears at the bottom of the list.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 20:00:05


Post by: cptprice0330


for the record , i would be happy to play gregtech - if only we could disable the blasted matter fab and go back to good old mass fabricator


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 21:23:40


Post by: Matt.Kingsley


No secret rooms
oh well...


For the record, I'm ok with GregTech... sure it adds some REALLY annoying early game recipes, but it also adds some really nice ones, rubies->power crystals and sapphires->lapatrons, and the end-game stuff is nice.


Also, I'd wait till the 1.6 update before switching... mainly because I don't want to have to restart twice.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 21:37:11


Post by: Grundz


 Matt.Kingsley wrote:
No secret rooms
oh well...


For the record, I'm ok with GregTech... sure it adds some REALLY annoying early game recipes, but it also adds some really nice ones, rubies->power crystals and sapphires->lapatrons, and the end-game stuff is nice.


Also, I'd wait till the 1.6 update before switching... mainly because I don't want to have to restart twice.


thats true, I dont mind the extra stuff, but I feel with how horrifically expensive some of the mid end things end up being it just encourages stripmining the planet. I'd like resources to be somewhat rarer so we can trade and work together a bit instead of /requiring/ a terrifying array of machines and constant quarrying so that you can build stuff when you log on.

Don't matter to me though, I'm hoping that we can get some sort of creeper protection so I can build fun stuff on the overworld instead of being banished to the megabuild age


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 21:43:29


Post by: Melissia


I'm okay with a new map. Sad that we won't have any basic resources carried over (like ingots), but eh, we can mine those again.

Also yeah, gregtech basically requires us to have the Mining Age again.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 21:55:18


Post by: 4oursword


I feel like the mining age is preferable to quarrying the gak out the overworld, but YMMV.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 22:24:49


Post by: Melissia


Indeed. I also felt that the twilight forest was extremely fun, too.

Never used the other ones, but the sky age was at least a nice idea.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 23:08:42


Post by: darkinnit


Grundz wrote:I'd like resources to be somewhat rarer so we can trade and work together a bit instead of /requiring/ a terrifying array of machines and constant quarrying so that you can build stuff when you log on.

Heh, what? The guy making "infinite-everything" machines wants resources to be rarer? And you want them to be rarer so you don't need constant quarrying? I don't understand....

Anyway, I'll probably keep the same Mystcraft age themes, but will probably change the cave age to be a desert or something so that the surface doesn't spawn all the goodies that it was abused for.

Once the 1.5 pack is out tomorrow, I'll take a look and see exactly what is included. I'll then write up a webpage summarising everything that's been mentioned (so you don't have to trawl this thread) and make another vote, this time for whether to reset and move to 1.5 or wait to reset for 1.6. I don't want to start that vote until we know exactly what's in the new pack.

Here's the results of the GregTech vote as of Midnight where I am. I'll still keep it open though.
Spoiler:


Feed The Beast Revelation Server (Minecraft) @ 2013/06/23 23:37:53


Post by: Melissia


Ah, so no GT. Well, it'll be a significant change at least.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 00:15:07


Post by: zman111


i cant seem to boot FTB ultimate right now, this upsets me and im working to resolve it


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 03:54:29


Post by: Wyrmalla


 darkinnit wrote:

Anyway, I'll probably keep the same Mystcraft age themes, but will probably change the cave age to be a desert or something so that the surface doesn't spawn all the goodies that it was abused for.


Nuts.

I take it that the desk issue's still going to be present? I don't think that I enjoy the thought of thinking that visiting every village in sight was a good idea again...

Was the cave age used much? Same goes for the Sky age? Despite having voted for having the latter I found it to be not quite as satisfying to play on as the Aether was. Would you be open to suggestions for replacing certain existing ages if enough people wanted them to? Though that doesn't really negate the chance of people not using the new ages either. =/

Is there an ETA on when the server would swap over for 1.6 (if that's what would be the version chosen)? If its in the immediate future, ie in a month or so, then I'm thinking that I may as well abandon my current project and start planning something new. ...I'm thinking a Hlaalu styled town. Big buildings are a for me as I love covering everything in clutter. Downsizing (because a town is apparently downsizing) seems like an appropriate course of action.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 06:14:49


Post by: Anvildude


I was planning on moving permanently to the Cave Age once I was finished with the Blue Tower. I was gonna build my personal tower there.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 09:47:22


Post by: Grundz


*hoping that meat makes a fun "slap slap" footstep sound
*and that mobs dont spawn on it

comooooon meat


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 09:55:54


Post by: darkinnit


 Wyrmalla wrote:
I take it that the desk issue's still going to be present? I don't think that I enjoy the thought of thinking that visiting every village in sight was a good idea again...

The method of creating both Descriptive Books and Linking Books has changed in the new version of Mystcraft. I'll have to test, but it may be easier to fully prevent the creation of Descriptive books this time around.
 Wyrmalla wrote:

Was the cave age used much? Same goes for the Sky age? Despite having voted for having the latter I found it to be not quite as satisfying to play on as the Aether was. Would you be open to suggestions for replacing certain existing ages if enough people wanted them to? Though that doesn't really negate the chance of people not using the new ages either. =/

The Cave age has been used by StormWarriors I think? I've also used it for Enderman hunting and it's a good source of copper due to the height.

The Sky Age does have a severe mob issue (as there is pretty much nowhere for mobs to spawn except on the surface of the small islands - so you get loads appearing). I think I'll try to address that either by making it permaday, or by having a shorter night. Its spawn area was also rather bland (ocean biome, so it was just flat dirt and then a flat snow tundra biome) and so that coupled with the mob issue somewhat dissuaded exploration.

This is a good time to suggest alternative age styles yes. I'm open to the void age that was suggested, I did suggest creating one originally, but IIRC several people said they would find it difficult to build in a void, requiring flight, it being tedious to lay out a large area of ground etc etc. Also the sky age is technically a void age, just a bit pre-populated. Any suggestions are of course welcome, just try to avoid overpowered things (lava age) or existing things (nether). If you want to suggest minor alterations, say why. ;-)
 Wyrmalla wrote:

Is there an ETA on when the server would swap over for 1.6 (if that's what would be the version chosen)? If its in the immediate future, ie in a month or so, then I'm thinking that I may as well abandon my current project and start planning something new.

I can't give any ETAs yet. In the case that we did decide to swap over to either version, I'll still need to test the new things (such as preventing Age creation and anything potentially overpowered introduced by new or changed mods) and also set up a new spawn area of course. Even if we decided to go to 1.5 I'd still need a couple of weeks before I could be confident that it was ready.
As for 1.6:
Mojang wrote:
Minecraft 1.6 - the “Horse Update”, will be released next week!

http://mcupdate.tumblr.com/
That's been on that page since at least yesterday, so I don't know whether next week counts as this week or not. However, all the mods will still need to update to 1.6 and test etc, but apparently that won't be as huge an issue as the jump from 1.4 to 1.5 as they haven't made such major changes as analogue redstone and rendering changes this time around.

The imminence of this 1.6 update is why I'm going to hold a vote on whether to just wait for 1.6

Furthermore, this was posted today:
slowpoke101 wrote:
So I know people are going to be upset, the full release for the new 152 pack has been delayed.
A new test pack will be on the launcher later on today. I dont want to release a pack for general use when there is a potential issue.
I will release more information today as things are updated. I hope to use this extra time to do something with biome mods though.

https://twitter.com/Slowpoke101/status/349052023829831680
https://twitter.com/Slowpoke101/status/349052309474508800
https://twitter.com/Slowpoke101/status/349052598051020800


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:22:13


Post by: Grundz


can you specify a "yes monsters, no to creepers" main age?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:23:39


Post by: The Dark Apostle


Really dossapointed at the lack of magic mods.... And an age id like is a deadlands age, red sky, black clouds, really long night, very short day and only winter hills biome. Vet desolate and have ore generate very uncommonly. If you do this and gregtech is on I date some one to go in there naked and not leave till till they got a stack of iridium from a matter fabricated using only solar panels


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:24:40


Post by: SagesStone


Actually that's all the sky age really needs to work a bit better. Shortening the night and such makes it easier, but the difficulty of it is what it has over the overworld. So it should keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:25:32


Post by: Melissia


Honestly, aside from the Twilight Forest Age and Mining Age, I have no further desires for ages.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:34:05


Post by: darkinnit


Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:36:14


Post by: Grundz


 darkinnit wrote:
Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.


for me at least, I dont care a whole lot about mobs, as much as creepers having a chance to destroy something that i spent days gathering resources for =(


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 10:58:51


Post by: Wyrmalla


I'll reiterate what I seem to say whenever I go to someone's house, "light you up". Creepers shouldn't be an issue if you bother to place some lighting properly... I may take this a little to the extreme by just spamming torches everywhere, but there is alternatives like wrath lamps. You could always just place microblocks too, which are hardly noticeable and mean you don't need any light at all.

So I'm opposed to Chicken Chunks if its only there because people don't want to run around with a stack of torches and F7 on. You can hardly complain that random lights everywhere in your machines room are messing with the look or whatever when the thing's just random blocks everywhere... *not being specific with my specific comment mind


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 11:04:44


Post by: Grundz


 Wyrmalla wrote:
I'll reiterate what I seem to say whenever I go to someone's house, "light you up". Creepers shouldn't be an issue if you bother to place some lighting properly...


example: titan, would look much worse if there were torches everywhere


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 11:06:15


Post by: SagesStone


 darkinnit wrote:
Grundz wrote:can you specify a "yes monsters, no to creepers" main age?

n0t_u wrote:keep the mobs and be more or less the way it is, just without the creepers to blow up the little islands.

I may be willing to turn on ChickenChunks' "Environmentally Friendly Creepers" config option. What this does it that creepers still exist and explode, but they don't destroy blocks. The difference between this and the "No Mob Griefing" game rule, is that it only applies to creepers. So Endermen and Ghasts can still have fun...

I don't think this would negate the need for a "Mega Build Age" as people may still want to create large sprawling dark or intricately lit complexes that don't have mobs crawling everywhere.


Well, I'm not sure on that either unless you can restrict it to the sky age only.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 11:09:56


Post by: Wyrmalla


Creative use of micro blocks would solve that... Torches was an example, its not as if there isn't many other forms of light source that couldn't be used appropriately. Creepers are an issue that you should deal with, not just debeak because people don't want to. Anyone would have thought that they were there to troll people or something...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 11:43:13


Post by: Grundz


 Wyrmalla wrote:
Creative use of micro blocks would solve that... Torches was an example, its not as if there isn't many other forms of light source that couldn't be used appropriately. Creepers are an issue that you should deal with, not just debeak because people don't want to. Anyone would have thought that they were there to troll people or something...


spend hundreds of hours putting Microblock a structure made of over a million blocks so that a few people can enjoy getting their stuff blown up and let me know how that works for you

also microblocks, panels, ect. seem to have lighting issues where they are pitch black for me 90% of the time


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 13:36:20


Post by: darkinnit


Aha, more complete 1.5 pack modlist here:
https://docs.google.com/spreadsheet/lv?key=0AoWBpEX_gP1AdEZNb0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0

Thats... a lot of mods.

Apparently both ExtraBiomes XL and Biomes o' Plenty will be disabled by default if included at all. Which is understandable, to make it easier to maintain world gen across updates.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 13:49:29


Post by: Doctadeth


I see quite a few nice mods there. Joy. Even with GT off.....we'll still have huge end of game content....


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 13:57:13


Post by: darkinnit


Yeah, Dartcraft is included if the "No GregTech" route is taken.

ThaumicTinkerer looks interesting.

That said, this is all just the 1.5 pack, things may be different again for 1.6


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 14:07:41


Post by: SagesStone


So we get rid of gregtech, we get bonus stuff? That''s awesome.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 14:44:51


Post by: Grundz


 darkinnit wrote:
Yeah, Dartcraft is included if the "No GregTech" route is taken.

ThaumicTinkerer looks interesting.


I cant find any real info on it =?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 14:56:32


Post by: zman111


Im liking the proposed/new modpack, its got my big 2 atm (railcraft & thermal expansion)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 15:26:39


Post by: The Dark Apostle


What's thaumic tinkerer, and no ars magica and tinkers construct


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 15:36:31


Post by: 4oursword


Dartcraft is an odd one which I probably will not bother with. Overuse of the same terms is annoying.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 15:37:30


Post by: The Dark Apostle


Oh just looked at it and it seems very good!


Automatically Appended Next Post:
What does dartcraft


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 15:48:12


Post by: darkinnit


TinkersConstruct is there.

ThaumicTinkerer is unrelated to TinkersConstruct, but more info here (click the Spoiler on the page):
http://www.minecraftforum.net/topic/1813058-thaumic-tinkerer-thaumcraft-addon-evolve-knowledge-v105/

DartCraft has terrible looking ore, but has interesting mechanics, including a levelling system like Ars Magicka and some control over selecting Enchantments, also Endertots:
http://www.minecraftforum.net/topic/1686840-151-152-dartcraft-beta-0117/
Direwolf20's Dartcraft spotlight
http://youtu.be/D4BTblv99Lc

Ars Magicka is still very unlikely to be in any main packs due to how it unbalances the packs.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 15:59:41


Post by: Melissia


Dartcraft needs a more creative writer for it. Everything is "Force Noun" or "Power Noun" lol


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 16:03:14


Post by: zman111


Might tolerate dartcraft for bag, thats about it tho


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 16:06:43


Post by: cptprice0330


i would rather wait till 1.6, also the new mystcraft may break linkbooks, as it is presumably harder to disable the disarm function .
a world reset should be fun , new mods etc to play with .
also thoughts on a void age ?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 16:11:52


Post by: Melissia


I think the Sky Age works just fine for a pseudo-Void Age.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 16:14:56


Post by: darkinnit


cptprice0330 wrote:
i would rather wait till 1.6, also the new mystcraft may break linkbooks, as it is presumably harder to disable the disarm function .
a world reset should be fun , new mods etc to play with .
also thoughts on a void age ?

I did see that about the Mystcraft inkwell, but if disarm cannot be disabled in the config on its own and I have to disable the inkwell, I'll probably set up a tradestation for books (or those bookplate things) for the new unlinked linking books.

As for the void age, like I said, I think people had little interest in it last time I asked. If there is interest now, I wouldn't have a problem adding it...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 16:51:26


Post by: 4oursword


Which mod adds the Cold Chickens? Don't understand those.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 19:03:50


Post by: darkinnit


 4oursword wrote:
Which mod adds the Cold Chickens? Don't understand those.

Never heard of them. Where did you hear about/see them? Got any more context than "cold chickens"?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 19:07:02


Post by: 4oursword


In the No Gregtech test pack, there's a spawn egg for Cold Chicken. Less feathers, laying an egg instantly on spawning.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 19:55:31


Post by: darkinnit


Ah that's what is left behind when you use DartCraft's Force Shears on a Chicken to get feathers. Also works on Cows for leather:
http://www.youtube.com/watch?feature=player_detailpage&v=D4BTblv99Lc#t=650s


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 20:05:26


Post by: Anvildude


I think the idea of a Wasteland Age would be nice- maybe use that as the Mobless age? (I think there's modifiers for no mob ages?) Use the Wasteland or Red Rock biome, nasty red sky, black clouds, filfy water...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 20:16:48


Post by: darkinnit


I don't think there are modifiers for no mob ages, that's why the current one had to be Mooshroom biome.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 20:45:55


Post by: Grundz


here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 20:55:46


Post by: Optio


Im all for waiting for a stable 1.6 more mods that will hopefully be more stable - no gregtech and a chance to finish our current projects for those who are not quite so quick of the gun getting started


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 21:15:33


Post by: Melissia


I'm okay either way. Ideally I'd suggest waiting until 1.6 and using the gregtech version, but I imagine I'll be outvoted on that.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 21:37:11


Post by: darkinnit


 Grundz wrote:
here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.

Ages can be deleted, but age creation is quite the lagfest, so I'm unwilling to hand the reins over to you lot Especially if an age time limit encourages you to go running all over generating chunks before it is deleted.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 22:30:05


Post by: Grundz


 darkinnit wrote:
 Grundz wrote:
here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.

Ages can be deleted, but age creation is quite the lagfest, so I'm unwilling to hand the reins over to you lot Especially if an age time limit encourages you to go running all over generating chunks before it is deleted.


Well I was thinking, the mining age is for strip mining, but increasing ore spawns on say, the sky/cave age, so that people that want to adventure around for their ores can, would be fun.

What was the issue with the cave age's sky being dangerous? I thought it was a neat mechanic



Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 23:13:04


Post by: darkinnit


 Grundz wrote:
Well I was thinking, the mining age is for strip mining, but increasing ore spawns on say, the sky/cave age, so that people that want to adventure around for their ores can, would be fun.

What was the issue with the cave age's sky being dangerous? I thought it was a neat mechanic

The Twilight Forest kind of provides that aspect of the loot heavy dimension. Mining in the sky age wouldn't be very viable due to the small size of the islands and the fractured mess it would leave. The Cave age is already good for ores without increasing them as the world height is twice as high.

There was no problem with the cave age sky being dangerous (I made it like that intentionally). The issue was with people using GraviSuits to ignore the effects and then running around on the surface grabbing all the loot from Thaumcraft barrows, meanwhile lagging the server to death as it struggled to generate all the caves below the surface.

Next time I'll make the Cave age a Tundra/Desert or some biome that doesn't generate loot structures (maybe Wasteland depending on what's going on with the biome mods - rumours are that biome mods will be disabled, but it may be possible to use Mystcraft to have the biomes without adding them to the overworld).


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 23:20:04


Post by: Grundz


ah that makes sense, you know I could have just pumped LAVA over the ENTIRE CAVE AGE


Feed The Beast Revelation Server (Minecraft) @ 2013/06/24 23:54:01


Post by: darkinnit


I'm pretty sure GraviSuits still would have negated it's effects


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 00:02:07


Post by: Grundz


 darkinnit wrote:
I'm pretty sure GraviSuits still would have negated it's effects


Lava filled with more lava?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 00:41:53


Post by: Melissia


Now now, there's no need to be caught up in dwarf fort logic.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 11:56:41


Post by: Leigen_Zero


I don't usually say much on the runnings of the server (mainly because I don't consider myself a dedicated enough player to have an opinion worth voicing).

Not bothered about the world reset, built myself into a corner and couldn't really come up with a design I liked, so restarting the pub (for the 3rd time) isn't too much of a problem.

As for ages, whether it's done via void ages or no, I would like to see a less ad-hoc nexus, or at least a away to jump around the overworld without needing to go through a few ages beforehand...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 12:04:44


Post by: Melissia


That would require Portals or teleporters, and the latter is very expensive.`


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 12:10:18


Post by: SagesStone


Really it was already possible, everyone was just too lazy and stayed with the books.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 12:13:42


Post by: Melissia


sure, it was technically possible, but still expensive.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 12:13:47


Post by: darkinnit


The new EnhancedPortals mod seems to allow travel in the same dimension. On this page, expand the "Mechanics" spoiler and then the "PortalNetworks" spoiler (also Items > Portal Modifier Upgrades > Advanced Dimensional):
http://www.minecraftforum.net/topic/1301217-15223rd-jun-enhanced-portals-2-102/


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 12:30:53


Post by: SagesStone


Hmm it is a bit more expensive than I remember.
Still I might set one up later for easier travel to spawn. Try to save on the crashes a bit.

Also anyone interested in trading for potato portal guns? I'm looking for knowledge fragments and I just found a chest with two in it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 13:44:26


Post by: Grundz


So my plan:

1. giant meat tower
2. ocean of sewage, redstone blood,, grasping hands and stuff around it
3. big warp portal nexus at its base?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 14:11:30


Post by: darkinnit


Because it's releveant to our discussion of the 1.5 Modpack here, I'm crossposting that Minecraft 1.6 will be released on July 1st:
https://mojang.com/2013/06/minecraft-1-6-pre-release/


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 14:25:13


Post by: SagesStone


I like that there's sound support in the texture packs now.

Also volcano.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 14:27:08


Post by: darkinnit


Ha ha. Huuuuuge volcano. Tiiiny lava.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 15:57:59


Post by: The Dark Apostle


I wish volcanoes were always that size and had rivers of lava!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 16:01:17


Post by: Anvildude


Grundz wrote:
 darkinnit wrote:
I'm pretty sure GraviSuits still would have negated it's effects


Lava filled with more lava?


Melissia wrote:Now now, there's no need to be caught up in dwarf fort logic.



You have crafted an Artifact: Snoopcanaeus Grumkrakker. This block of lava is filled with the highest quality lava. It has bands of lava carved with scenes of lava flowing over lava. It menaces with spikes of goat leather.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/25 23:19:51


Post by: zman111


ive got some cool ideas for a server transportation system using railcraft awsomesauce, it will be my first project on the new world when we have that up & running, (FTB ultimate is borked for me, somehow a ' got into the code where it shouldnt ave been and i dont know where FTB keeps its mod info to delete ultimate & reinstall)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 03:01:53


Post by: SagesStone


It keeps the actual minecraft files in documents under FTB. The mod installation files themselves are found by typing %appdata% into run or whatever to get to Appdata/roaming/ftblauncher.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 03:25:56


Post by: zman111


AH HA!!! there you are sneaky little FTB Ultimate mod- *nukes mod* should get ultimate back up later tonight

Edit: YES!!! ULTIMATE FEED THE BEAST IS BACK ONLINE!!!! MY RAILROAD SYSTEM IS ABLE TO ENTER PHASE 1!!!

(ps: dark, can i build a little train station at the spawn?)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 11:08:27


Post by: darkinnit


zman111 wrote:(ps: dark, can i build a little train station at the spawn?)

If by "at", you mean just outside, then yeah, of course. You'd have trouble building one directly at spawn due to the spawn protection. But building just outside is fine, just try not to step on the toes of the people who also built things ridiculously close to spawn

I also have a rail line nearby spawn:
http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=7&x=167.96526211063244&y=64&z=310.9776086056117

Not sure if that's on the same side as where you want to build your station.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 12:34:29


Post by: SagesStone


I'm noticing a trend here.






Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 13:51:03


Post by: Grundz


 zman111 wrote:


(ps: dark, can i build a little train station at the spawn?)


feel free to take as much iron as you need from the white white white enderchest

I also say new server we ban books and make a giant rail system!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 15:15:39


Post by: darkinnit


 Grundz wrote:
I also say new server we ban books and make a giant rail system!

Forcing people to use one system over a perfectly acceptable alternative will only foster hate, no matter how awesome your favoured system is.

For an example, see Gregtech

I say keep books, portals, wraith nodes etc and build a giant rail system.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 15:21:57


Post by: Grundz


 darkinnit wrote:
 Grundz wrote:
I also say new server we ban books and make a giant rail system!

Forcing people to use one system over a perfectly acceptable alternative will only foster hate, no matter how awesome your favoured system is.

For an example, see Gregtech

I say keep books, portals, wraith nodes etc and build a giant rail system.


My thing is, I liked the original dakka server, creepers largely chased me off, but it was cool to go on adventures around and see all the other peoples stuff.
With the crazy ease of transport from portals and books, everyone is way, way far apart, which isn't as fun.

Once I get resource production up, what if we build a rail line and only provide public resources to private chests along the rail line to encourage people to build near it? Or maybe just push portals farther from the spawn/public machine shop so you are already used to using rails.
I'd just like to see more cooperation than me throwing resources at people and occassionally using eachothers machines


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 16:19:49


Post by: darkinnit


Trouble is in a modpack with so many mods, everyone wants to do something different or their own thing. Differing timezones also has an effect.

I'm not saying it's futile, just difficult.

Then again, look out, something wicked this way comes*:



If you don't know what it is, check the death message at the end.

*Note: server config options are available for controlling it...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 16:37:43


Post by: SagesStone


Nice. I'd actually like the taint to come back, island dwelling solves it anyway.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 16:47:14


Post by: Anvildude


Oh my.

Yeah. We're gonna be seeing a lot more fortresses popping up.

And maybe people will actually be more careful with their Flux production.

And also, something for people to do as a Server- and something to do as the Accords.


Nothing required, but I think, if Taint has returned, those of us who've spent time learning the Thaumcraft research ought to be willing to go all 'first response' to any Taint sightings- we should be able to nip it in the bud before it gets to the point where people are really complaining.


Automatically Appended Next Post:
Or those who understand Computer Craft could possibly create a legion of Turtles to excise any Tainted areas- program them to build walls or dig around any Taint, to cut it off.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 17:01:29


Post by: darkinnit


The taint mechanisms have changed though. Check the Thaumcraft page on the Minecraft forums.


Automatically Appended Next Post:
Here's a link
http://www.minecraftforum.net/topic/1585216-thaumcraft-305f-updated-2462013/page__st__12140#entry23030650


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 17:34:02


Post by: Wyrmalla


Aww hell its Terraria all over again. 0.0


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 17:40:26


Post by: IHateNids


I think we should set up a Science vs Magic type thing: Scienceing the Taint away


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 18:38:44


Post by: Melissia


can you turn the biome spread off?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 18:57:57


Post by: Grundz


 Melissia wrote:
can you turn the biome spread off?


I say you leave the biome spread on, but as per the thread its slower than it used to be and configurable.
So we configure it to 1/24th of its current rate, this lets it spread veeery slowly to make up for the server being up 24/7 but not completely nix it.


Automatically Appended Next Post:
 IHateNids wrote:
I think we should set up a Science vs Magic type thing: Scienceing the Taint away


I'd be all in for this, we set spawn at 0,0 and everything east is science / west is magic or something?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 19:00:44


Post by: Melissia


Feth no. I sometimes end up being offline for days at a time, I don't want to have to worry about it spreading near my territory AT ALL.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 19:00:58


Post by: IHateNids


What I meant was only use Scientology to remove the Taint, not divide the Server in two, but I do like the idea


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 19:41:44


Post by: darkinnit


 Melissia wrote:
Feth no. I sometimes end up being offline for days at a time, I don't want to have to worry about it spreading near my territory AT ALL.

From the sounds of it as long as you're not near a taint biome you have nothing to worry about. Also even though the server is on 24/7, the taint would only spread while the chunks were loaded as well, so unless someone set up a chunk loader at the border of the biome it would still be a very slow process.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 20:06:29


Post by: Melissia


 darkinnit wrote:
 Melissia wrote:
Feth no. I sometimes end up being offline for days at a time, I don't want to have to worry about it spreading near my territory AT ALL.

From the sounds of it as long as you're not near a taint biome you have nothing to worry about. Also even though the server is on 24/7, the taint would only spread while the chunks were loaded as well, so unless someone set up a chunk loader at the border of the biome it would still be a very slow process.
I fully expect Grundz to do just that.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 20:09:41


Post by: Grundz


 Melissia wrote:
 darkinnit wrote:
 Melissia wrote:
Feth no. I sometimes end up being offline for days at a time, I don't want to have to worry about it spreading near my territory AT ALL.

From the sounds of it as long as you're not near a taint biome you have nothing to worry about. Also even though the server is on 24/7, the taint would only spread while the chunks were loaded as well, so unless someone set up a chunk loader at the border of the biome it would still be a very slow process.
I fully expect Grundz to do just that.


Life's pretty hard when someones out to get you, i've heard.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 20:51:34


Post by: 4oursword


So will I be able to just stay away from Thaumaturges and stay safe? I'll have my limited wizarding facilities as far away from my home as I can be bothered to. I'm only going to want a few things, which is one of my hates with Thaumcraft- I can;t just craft things, I have to slog through pointless research first.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 21:10:26


Post by: darkinnit


Also note that this Taint is still in development and not in the 1.5 modpack, it might be in the 1.6 pack though...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 21:13:07


Post by: cptprice0330


 darkinnit wrote:
 Grundz wrote:
I also say new server we ban books and make a giant rail system!

Forcing people to use one system over a perfectly acceptable alternative will only foster hate, no matter how awesome your favoured system is.

For an example, see Gregtech

I say keep books, portals, wraith nodes etc and build a giant rail system.

How bout a giant nether rail system , to various portals


Automatically Appended Next Post:
also will we have an research reset or not (Thaumcraft)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 21:18:24


Post by: 4oursword


By the sounds of everything it's a complete reset


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 21:24:15


Post by: The Dark Apostle


Ohh taint, I personally will be building my tower as a public fortress which will of course be open to anyone whos home has been taken over and I will return back to my magical roots and "fight the power"


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 21:28:46


Post by: 4oursword


Let me know how that goes.


Automatically Appended Next Post:
As a quick question, which Biome mods are we using? Because if Biomes O' Plenty is in, I'm claiming a barley field, they look amazing. But then if ExtraBiomesXL makes it in, I'll need a ton of RedRock to make into clay- I tend to shoot through clay with Railcraft.
That mod also adds the frankly amazing Roseters. Chickens which drop Rose Red dye? Yes please.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/26 23:04:02


Post by: darkinnit


There's rumours that they're disabling Biome mods by default, backed up by Slowpoke saying he wanted to take the time to look at the biome mods (and I assume they're doing it because updates to biome mods can break world generation).

I'll have a look and see if it's possible to have a "vanilla" overworld and "modded biomes" Mystcraft ages. I'm not sure if disabling biomes from the overworld also prevents their availability as Mystcraft pages.

By the way, I haven't forgotten about the vote for whether we wait for 1.6 or not, I'm just waiting until we have more info on this 1.5 update so you all can have all the facts before making a decision.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 02:32:51


Post by: zman111


 darkinnit wrote:
zman111 wrote:(ps: dark, can i build a little train station at the spawn?)

If by "at", you mean just outside, then yeah, of course. You'd have trouble building one directly at spawn due to the spawn protection. But building just outside is fine, just try not to step on the toes of the people who also built things ridiculously close to spawn


that was actually dam near spot on, mind if i intigrate that line into the station dispite the upcoming update?



Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 05:25:24


Post by: martian_jo


I'm on fairly infrequently so I don't mind people harvesting what they need, but please replant.

Also I was confused as to some of the "additions" to my buildings. I took them down, replaced the doors in the doorways, and replanted.

If whoever added them on wants the fence and wood back it's in my chests in the church.

http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=6&x=1704.817656845769&y=64&z=682.3412512500214

If someone was trying to set up camp there just let me know. I'm good at sharing.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 07:11:39


Post by: Wyrmalla


Someone built there? We had a discussion about that village's ownership a few dozen pages back, but it was quickly concluded that it was owned...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 07:19:51


Post by: The Dark Apostle


As a biome mod biomes O'plenty looks really nice after seeing it on direwolfs series.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 09:10:41


Post by: SagesStone


Does anyone have a spare Moonworm Queen to trade? I've got a bunch of the other stuff, yet can't seem to find that.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 09:18:57


Post by: Melissia


Toying with the Tinkers Construct mod... trying to figure out how to make Cleavers in it?

IT's part of the new FtB once we switch over so I figured I'd go in to single player and figure it out.



Edit: Ah, found it out. Wish the recipe actually was a recipe.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 10:10:51


Post by: darkinnit


 zman111 wrote:
mind if i intigrate that line into the station dispite the upcoming update?

Yes, sure, (sorry my earlier post didn't make it clear).


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 11:05:31


Post by: The Dark Apostle


Yay tinkers construct!!!!!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 12:21:55


Post by: Melissia


Is Tinkers Construct unstable? IT crashed the game for me, when I tried to insert liquid bronze in to a smeltery through a liquiduct. Just asking, because if it crashes when you do that, Dark might have to disable it...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 12:37:29


Post by: darkinnit


Not sure, haven't had a chance to test it yet. But from the chatter on Direwolf's multiplayer series, the Tinker's construct author is somewhat against automation of the smeltery. I don't think he's against it so far as to do stuff to prevent it. (However I am just basing this on what's been voiced in videos, nothing documented in text or wikis etc, so I could be 100% off the mark)

Also when you're playing Single player, it's hard to tell whether you've crashed the behind the scenes server or the client. If it's just a client crash, it's less of a deal for a multiplayer server

Edit: removed nonsense assumptions


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 12:46:18


Post by: Melissia


The latter is why I was asking you to test it out-- just withdrawing and putting molten metal back in.

I don't care about automation, I just want to be able to store molten metal so I only need one smeltery and I can just pump the metal in to the appropriate tank when I want to switch to a different metal..


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 12:49:10


Post by: darkinnit


1.2.rc1
- Fixed a duplication bug with filling the smeltery from other mods

http://www.minecraftforum.net/topic/1659892-15xtinkers-construct/

Ok, ignore what I said about him disliking automation from other mods, as he has actively worked on it (or at least to remove a dupe bug)

You can also extract the molten metal out into ingot casts, storing it as item form for later smelting.


Automatically Appended Next Post:
Also see the FAQ on that page about crashes relating to NEI, especially if you are trying it out in creative mode:

Q: Every time I look at a recipe in NEI it crashes!
A: Update NEI plugins

Q: I gave myself some tools from /give or NEI and it crashes!
A: You have given yourself a default tool with no data. The tool really needs the data. Pull one out of the creative menu or put the parts together normally.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 13:21:59


Post by: Melissia


Yes, but if it crashes the server, that means someone can grief the server very easily, since it's EXTREMELY easily reproducible...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:00:46


Post by: Grundz


wait without redpower, is there still a way to get liquids out of pumps? I need sewage!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:10:22


Post by: Melissia


IC2's pump does it, just in a more convoluted way.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:14:58


Post by: Grundz


as long as my meatorium can sit on a lake of sewage and blood I am happy

I need to read up, but why would you liquify metals? I've had a lot of nonsensical issues trying to get liquids out of pipes near eachother, unless the smelter is smart enough to pull the right liquid or you have an easy way to tell the wrong liquid to get out of your tubes it seems like a stupid system, cool idea, but stupid.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:18:34


Post by: Melissia


You liquefy metals in order to pour them in to casts to create parts for special Tinkers Construct tools which are highly customizable and upgradeable (for example, making an obsidian pick which has diamond tips and runs off of IC2 power).


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:22:43


Post by: darkinnit


Weeee double post and it didn't "automatically append" them, no idea what happened there :/

Oh wait, now I only have one and my original post is gone. I give up.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:22:48


Post by: The Dark Apostle


Can some one tell me the mods in the 2 modpacks?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:26:01


Post by: darkinnit


 The Dark Apostle wrote:
Can some one tell me the mods in the 2 modpacks?

Here's that link again:
https://docs.google.com/spreadsheet/lv?key=0AoWBpEX_gP1AdEZNb0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0


Automatically Appended Next Post:
Hmm, just noticed that they've updated that to remove ExtraBiomesXL and have Biomes o Plenty listed as included but disabled by default.

That's what I had heard and I guess that confirms it. Will have to test to see if the "vanilla" overworld but "o' plenty" mystcraft ages is possible.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:47:10


Post by: The Dark Apostle


Thanks, wait but if there's mystcraft only biomes does that mean that well have to ask specifaclly for a biome or are you letting is make some ourselves?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:51:37


Post by: darkinnit


I'll have to have a think about how best to handle it (it also strictly depends on what results I get from testing).

One idea off the top of my head is to have a vanilla overworld and one big Biomes o' plenty age that has all the biomes, with the understanding that any updates to Biomes o' plenty (or replacements to the mod) could result in the age being changed or even reset. But it does depend on what's possible.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 14:59:54


Post by: The Dark Apostle


Oh, also have you seen my idea for a dead, wasteland age, like a daemon world? It's on ph 85 I'll get it now. I'd love to have one


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 15:04:49


Post by: SagesStone


Is it possible to make one like the end combined with the tendril modifier to have obby ones?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 15:37:18


Post by: The Dark Apostle


Here it is;

an age id like is a deadlands age, red sky, black clouds, really long night, very short day and only winter hills biome. Very desolate and have ore generate very uncommonly. If you do this and gregtech is on I dare some one to go in there naked and not leave till till they got a stack of iridium from a matter fabricater using only solar panels


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 15:44:44


Post by: darkinnit


I did see the suggestion for the age, sorry for not acknowledging it, but until I've had a chance to test what's possible I don't want to promise anything.

An "End like" age might not be a bad idea as with No GregTech, there won't be the End asteroids and the End will be limited again.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 16:54:29


Post by: SagesStone


End asteroids? Gregtech added something cool in?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 17:13:05


Post by: The Dark Apostle


Yeah, has ores that are very valuable


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 17:54:22


Post by: Melissia


Yes, if there's no end asteroids, we need ages which have End material in them. Preferably ones which are not as limited as Vanilla The End.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 18:03:45


Post by: matapata98


you can make endstone with a tome of the alkahest


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 18:09:15


Post by: SagesStone


Which we have... but still. Cheese dimension, we need it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 18:11:09


Post by: Melissia


Indeed. After all, if Bees are still in, we also need ender bees, and those will be limited with a limited The End.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 18:23:25


Post by: Anvildude


Isn't Gregtech the mod that makes all those 'rare End Materials' rare in the first place? Irridium can be got through UU a lot easier with the Mass Fab or Matter Fab or whatever. And Platinum is available through the Shiny metals, which can be got with ores or as more common byproducts of Pulverizing certain metals, like Silver.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 18:23:39


Post by: Grundz


 n0t_u wrote:
Which we have... but still. Cheese dimension, we need it.


dude...

I could program a turtle to fill the void of the end with meat
MEAT DIMENTION


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:04:32


Post by: Anvildude


Wherefore are you getting these meat bricks? because I may have to join you in your quest for gory glory.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:08:49


Post by: The Dark Apostle


I would also help, a killing house is in order, dedicated to khorne!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:12:40


Post by: Melissia


At least a Khornate beef factory might produce some good meat. Wouldn't want to eat any meat from a Nurgle factory.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:37:51


Post by: Grundz


Anvildude wrote:
Wherefore are you getting these meat bricks? because I may have to join you in your quest for gory glory.


I'd love the help,
minefactory slaughterhouse makes liquid meat which you combine into ingots/bricks, we will need a mob farm that defies logic

My plan is to cut off a large body of water, and drain it
Build a massive meat tower in the middle, I'm talking titan sized, using red/pink wool as needed for bleeding sores, huge eyes, arms, ect out of it at odd angles, nightmare stuff and such that pour unto the ocean that I pumped out, except the ocean is now sewage, redstone blood, and other horrible liquids
Continue with adding grasping hands, floating bodies, ect. ect. throughout the "ocean"


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:50:03


Post by: The Dark Apostle


Are we not able to bring ANYTHING over for the reset? It'd be nice to have even small things like raw materials.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 20:52:38


Post by: Melissia


At leasta stack of iron anyway....


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 21:17:54


Post by: Anvildude


Or to be able to grab all those warded blocks I made. There was a lot of thaumium that went into those.

I would like to finish the tower though- any chance I could get a copy-paste of that area (the tower and my house) in a small world so's I could finish it up?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/27 21:46:05


Post by: darkinnit


As with Tekkit and the FTB test world, I'll make the world available for download if/when it is taken offline. As lots of terrain has been generated this time I may need to break up the ages into separate downloads (for those not interested in the extra dimensions).

However, you're all talking like it's happening real soon, but it could be months away. :/

Anyway, a reset is a reset.

Besides, look what I just got on the current server with my prototype "poor man's quarry":
Spoiler:




Note, that's not a mining well, but an IC2 Miner. The turtle charges up the batbox from items in the lower chest. Once I add in Enderchests it'll be getting more automated. Just have to figure out if there's a way to automate inserting the OV scanner and drill to the Miner and I can automate moving it.


Automatically Appended Next Post:
The results of one full run from the surface to bedrock:
Spoiler:




Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 01:48:36


Post by: Anvildude


Mmm... I'm half tempted to try and puzzle out the crystalline structure for that garnet. But it's been years since I've done hard chemistry.


Automatically Appended Next Post:
Uh, Dark? Question: Why is the recipe for turning one kind of wood into another kind of wood via the Minium stone not enabled? I want Spruce, and realized the fastest way would be via miniuming Oak.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 05:25:37


Post by: Doctadeth


Oh nice! I might actually start using my miner setup again.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 05:28:18


Post by: Matt.Kingsley


Seeming I'll more or less be going down the minefactory route this time, I'd be glad to help with meat production!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 08:23:09


Post by: Wyrmalla


Are any of the minium stone recipes active? I couldn't get the dye recipes to work earlier.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 09:02:48


Post by: The Dark Apostle


I couldn't backward exchange gold for iron


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 09:33:26


Post by: Matt.Kingsley


So it wasn't just me? I noticed that a while ago but thought it was just because I was lagging out (I crashed shortly afterwards, adding to me believing it was just my client/internet connection)


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 09:35:13


Post by: darkinnit


It's a bug with the Minium Stone and Factorization. No idea why Factorization causes it, but the version of Factorization they've included in Ultimate 1.1.2 is rather buggy (mixer crashes, wrath lamp lag and this minium stone issue)
http://forum.feed-the-beast.com/threads/ftb-ultimate-v1-1-2-minium-stone-bug.22700/

The easiest fix seems to be to quit Minecraft and start it again, and even then it only stays working for a little while.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 11:28:06


Post by: Leigen_Zero


Well, I've been mucking about in creative mode and I've managed to create an almost-perpetual Minefactory/BC energy system.

Just need this set-up:

Minefactory Oil Producer -> BC refinery -> BC Combustion engines.
( linked using RS energy cells/conduits/etc, the storage is the important bit)
So long as you can provide enough BC energy to generate a single bucket of oil and refine it to fuel, then it becomes self-sustaining (as the bank of combustion engines will create more power than is needed to make and refine a bucket of oil. (Can be scaled up/down as required).

Also, apparently mushroom soup is now a liquid, the next tavern is going to get a big-ass cooking pot full of soup that you can sit in...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 12:30:16


Post by: Grundz


 Leigen_Zero wrote:
Well, I've been mucking about in creative mode and I've managed to create an almost-perpetual Minefactory/BC energy system.

Just need this set-up:

Minefactory Oil Producer -> BC refinery -> BC Combustion engines.
( linked using RS energy cells/conduits/etc, the storage is the important bit)
So long as you can provide enough BC energy to generate a single bucket of oil and refine it to fuel, then it becomes self-sustaining (as the bank of combustion engines will create more power than is needed to make and refine a bucket of oil. (Can be scaled up/down as required).

Also, apparently mushroom soup is now a liquid, the next tavern is going to get a big-ass cooking pot full of soup that you can sit in...


There's a number of these that generate slightly more power than they use, lava+magmatic engines being another one.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 14:49:51


Post by: The Dark Apostle


Oh cool, Any other things? I know IC 2 genetatets powering loggers or whatever there called generate extra


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 17:29:58


Post by: Anvildude


I'd be willing to bet that a combination of Generators, Furnaces and Tree Farms would be able to get you a charcoal-powered infini-source.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 20:38:42


Post by: The Dark Apostle


Already done


Automatically Appended Next Post:
Also, anvil for the future server I think having the triarii lords towers in the overworld would be good for both ease of access and combating the taint


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 20:50:10


Post by: Anvildude


What towers? :p


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 20:51:13


Post by: Grundz


Anvildude wrote:
I'd be willing to bet that a combination of Generators, Furnaces and Tree Farms would be able to get you a charcoal-powered infini-source.


thats actually how I started my mega farm, the issue is that its not consistent so if you need a few generators running for machines, you're good
If you need generators running 24/7, more of an issue


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 20:53:05


Post by: Optio


It would seem I cant land while wearing hover boots - i seem to just end up gliding along the floor even after holding z down for a minute :/ as soon as I release it im back to hovering :(


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 20:54:03


Post by: Grundz


 Optio wrote:
It would seem I cant land while wearing hover boots - i seem to just end up gliding along the floor even after holding z down for a minute :/ as soon as I release it im back to hovering :(


if you're talking power armor, take off the helmet


Feed The Beast Revelation Server (Minecraft) @ 2013/06/28 21:44:01


Post by: Optio


cheers Ill have to give it a go
On a different note using a rail gun in the same chunk as a nether fortress crashes your client.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/29 11:42:02


Post by: 4oursword


Does anyone know the statistical chances of a Zombie dropping Iron Ingots when killed by a player?


Automatically Appended Next Post:
Also, is it possible to get Copper and Redstone from bees, and if so, can anyone tell me how? I know sticky resin is possible too, and again could do with learning how- I just bought my apiculture equipment from Corpses, and never learnt how to create it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/29 19:18:46


Post by: Melissia


Iustis, I need help setting up the refinery in a way that looks cool. All the parts are there except the extra liquiducts.and it technically works as long as you put an RS torch next to the energy cell. it just looks like crap.

Next time you're on, take a look at the setup under the oil tank. Modify it however you need ,just keep in mind that the current setup DOES work so you'll need something like that in terms of where the oil goes and where the refined fuel comes out.

An underground tank for the fuel or a liquid tesseract to pump it in to a different overland tank would be ideal, as the conversion is one to one.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 03:28:06


Post by: SagesStone


If it can be set to work without the torch, it being there stopping it, it shouldn't be too hard. If not maybe I need to come up with a creative use for levers.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 05:44:44


Post by: Doctadeth


Getting sick of trying to dodge all those open pit quarries in the mining age. Please replace quarry roofs when you are done. I don't care how much work went into it, or how long it'll take.

If we do a mining age in the next server, I will have to insist this'll happen, because the GT recipes will be disabled so more will be easier to make.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 05:53:56


Post by: Melissia


Wouldn't be hard to use a lever to invert a torch.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:25:45


Post by: SagesStone


Hmm, so it couldn't take levers directly?

 Doctadeth wrote:
Getting sick of trying to dodge all those open pit quarries in the mining age. Please replace quarry roofs when you are done. I don't care how much work went into it, or how long it'll take.

If we do a mining age in the next server, I will have to insist this'll happen, because the GT recipes will be disabled so more will be easier to make.



They could just put fences around them at least.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:26:32


Post by: Melissia


No clue. It's on whenever it gets a high redstone signal and off when it doesn't...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:26:44


Post by: Doctadeth


Even fencing it off with wooden fences would be preferable to having these things open to players.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:27:27


Post by: Melissia


Ours is tastefully walled off.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:34:51


Post by: Doctadeth


Now its just a fething pain trying to get unmined areas. because people mine next to the nexus.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:41:20


Post by: Melissia


You mean like the bridge I had to build for Corpses because they mined a HUGE ASS TRENCH RIGHT OUTSIDE THE NEXUS and the like?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:44:50


Post by: Doctadeth


So corpses did it? lmao.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:46:49


Post by: Melissia


No. Corpses didn't do it. He was just cut off from his home because Captain Price and Mata did it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:48:06


Post by: Doctadeth


&*&^.....Why the heck would you even do that next to the nexus. THINK OF THE CHILDREN.

Mata and Cpt Price, please ROOF the quarries you so tastefully dug.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:48:47


Post by: Melissia


It isn't even a quarry in their case. It's a bizarre little thing that they have set up that mines everything in front of it, then moves a block forward.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:49:14


Post by: SagesStone


It got worse?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 06:51:43


Post by: Doctadeth


Well, you could automate that to roof the thing afterwards as well.




Automatically Appended Next Post:
You know, I am not trying to be an ass, but really, if you block people from areas doing that sort of thing. Oh and there's someone's quarry in the middle of the strip mining area.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 07:52:45


Post by: darkinnit


I agree with the dislike for people not bothering to walk more than 10 blocks from the mining age nexus before plonking down a quarry.

However, I disagree that people should have to cover their quarries up.

The mining age is there for people to make huge holes in the landscape. If you want to avoid having to walk around other's quarries, make a linking book right at your spot.

Also, because there's no caves and constant day in the mining age, putting a roof over anything makes it an instant mob spawner, so it actually makes it more dangerous if you fall into it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 07:56:11


Post by: Doctadeth


Ah apologies then. But makes it hard for people who don't know how to use link books (me) However, it also does make it hard because the open holes also generate lag, so I'm crouching around all these quarries because they haven't been positioned well.

Also, how deep is the mining age again?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 08:28:40


Post by: darkinnit


The holes don't generate lag. If anything they reduce client-side lag, because your computer doesn't have to render all the Xycraft crystals that used to be in the ground there before they got all quarried away.

I think the mining age is about 70 blocks deep or so, just have a look at the minimap coords or F3 when in game.

Quick guide to linking books:
Unlike portals, linking books only go one-way, so if you want a way to get back, you need two linking books. To do this you just need two books (i.e. leather and three paper).

Step 1, make your "get me home" linking book:
Stand somewhere in your home that you want to appear when you travel home.
Place one of the books in your crafting spot in your inventory.
Get the linking book.
Keep it in your inventory, but don't do anything with it yet.

Step 2, make your "get to the quarry" linking book:
Go to the mining age, navigate your way to your spot and stand where you want to appear when you travel to your mining spot.
Place one of the books in your crafting spot in your inventory.
Get the linking book.

Step 3, put the books on stands.
Make a bookstand (two sticks and a plank of wood) and place it down near your spot in the mining age.
Now put your "get me home" linking book on that bookstand.
Right click it and click in the coloured area to go home
Put another bookstand in your home and place the "get to the mining age" book on that.
Now you can right click that and click in the coloured area to go back to the mining age.

Step 3 can be replaced with crystal portals if you prefer attaching the books to portals


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 08:32:10


Post by: Melissia


There's more than one stand that you can use, by the way.

If you look across the Mining Age, in fact, you can see Crystal blocks-- which you can use to make portals you simply step through, as seen in the Nexus.

You need eight crystal blocks in a square with an empty middle to make a Book Receptacle, and then you need to make a circle to hold the portal itself like you would for a nether portal (although it can vary in size, unlike the nether portal!). Put the receptacle somewhere on the crystal formation (aside from in the middle) and put a book in there... and bam, portal.

Still need to make the linking books of course, but I find that this is a bit less hassle than right clicking a stand when the server's laggy.

http://feed-the-beast.wikia.com/wiki/Book_Receptacle


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:02:20


Post by: Doctadeth


Well dark, the second thing would then be to FENCE your holes. Either with frames (takes a few minutes) or fences.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:03:08


Post by: Melissia


Or cobblestone fences.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:03:52


Post by: SagesStone


Or just dumping some sand.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:05:55


Post by: Doctadeth


cobblestone and sand invite tragic deaths. You cannae see the other side....


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:23:45


Post by: SagesStone


And fixed the refinery. I didn't give it a new tank yet. I'm thinking for the set up we might just be better off shoving in a tesseract.

Also time to move the pump, the old one has nothing left under it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:51:21


Post by: darkinnit


I still believe that if you are in the mining age, you should expect to find quarry holes :/

Call me crazy if you like.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 09:52:55


Post by: Doctadeth


I am not saying that people should not quarry there. I am saying that its dangerous to spam quarry near the nexus, then do NOTHING for safety.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 11:07:36


Post by: Wyrmalla


Note the unmarked/guarded Star Fissure right behind the nexus' portals...



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 12:04:52


Post by: The Dark Apostle


So dark, will we be able to carry stuff over when the world resets?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 12:18:59


Post by: Grundz


I could pretty easily make a turtle that would roam around and fill quarry holes with sand, returning to a home base ender chest for refills of coal and sand


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 12:30:18


Post by: Wyrmalla


I don't know why people are asking for stuff to be carried over. Better to reset everyone to zero than give people an advantage over each other or whatever. I'm thinking it'd also involve undue amount of effort from Darkinnit to sit there and pop out a load of specific items for each and every user. It is a survival game mind...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 12:44:58


Post by: Grundz


 Wyrmalla wrote:
I don't know why people are asking for stuff to be carried over. Better to reset everyone to zero than give people an advantage over each other or whatever. I'm thinking it'd also involve undue amount of effort from Darkinnit to sit there and pop out a load of specific items for each and every user. It is a survival game mind...


as long as the people do their job and make sure the item id's are the same (they are in NEI) it would be cutting and pasting a little designated "chest zone" that we plop down a few days before reset in mcedit


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 12:49:31


Post by: Doctadeth


The problem is that is it a new modpack as well, so some stuff would not be transferable.

I'd just restart TBH. New chunks, and new game. Start afresh. That way no-one gets a big boost, and everyone is largely equal.



Automatically Appended Next Post:
Hey dark, just crashed with this. I think its cause I'm next to that Quarry thingie

[sp]at java.util.HashMap.<init>(HashMap.java:223)
at bq.<init>(SourceFile:12)
at buildcraft.api.blueprints.BptSlotInfo.<init>(BptSlotInfo.java:37)
at buildcraft.core.blueprints.BptSlot.<init>(BptSlot.java:11)
at buildcraft.core.blueprints.BptBase.setBlockId(BptBase.java:62)
at buildcraft.core.blueprints.BptBlueprint.setBlockId(BptBlueprint.java:369)
at buildcraft.factory.TileQuarry.initializeBluePrintBuilder(TileQuarry.java:595)
at buildcraft.factory.TileQuarry.createUtilsIfNeeded(TileQuarry.java:92)
at buildcraft.factory.TileQuarry.postPacketHandling(TileQuarry.java:628)
at buildcraft.core.network.PacketHandler.onTileUpdate(PacketHandler.java:28)
at buildcraft.core.network.PacketHandler.onPacketData(PacketHandler.java:41)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)

[/sp]


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 13:30:07


Post by: Grundz


 Doctadeth wrote:
The problem is that is it a new modpack as well, so some stuff would not be transferable.


right, some stuff, which is why you check item id's, its like it would kill you to spend 5 minutes writing them down then checking them in the new modpack to make sure they match


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 13:39:30


Post by: Doctadeth


Well if people don't do that, then it leads to widespread de-pantzing and a server crash maybe

Yeah a box of goodies (Personal safe maybe) of stuff would probably be best. I'd pack my stuff in it at least.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 13:47:32


Post by: Wyrmalla


^^ For me said box would include as many books + ink sacs as possible. I'm wanting to make a village after the update, and having shelves with nick nacks on them adds to the look in my eyes.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 14:04:58


Post by: SagesStone


Plus saving those books you've written already.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 14:21:26


Post by: Grundz


 Doctadeth wrote:
Well if people don't do that, then it leads to widespread de-pantzing and a server crash maybe


if people dont do that, their chest gets deleted


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 14:28:39


Post by: Doctadeth


I'll just be putting in power armor and tools. Hope that Paxels are in there.



Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 15:34:07


Post by: Wyrmalla


Tested out a building for my village. Thoughts? That pole to the left of the door's meant to be for a lantern. However I couldn't find anything suitable as a substitute. Cocoa beans seemed an idea, but they're a bit iffy about placement - requiring themselves to be placed on wood.





Oh and I found a way to just paste in the content of the books n0t_u. Its still time consuming as they only allow about a sentence at a time to be pasted though.

Edit: feck missed out the poles at the top.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 15:44:11


Post by: SagesStone


It looks very nice.
Wrath latern doesn't work for it?


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 15:46:00


Post by: Wyrmalla


=/ I'm a bit iffy about the light level that it produces. Preferably everything would be just barely lit up to set the mood (smexy). I'll probably just stick glowing flowers or street lamps about the place if it comes to it.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 16:09:42


Post by: Avatar 720


Wow, the town in that last picture must've taken a while to build!


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 16:34:21


Post by: Wyrmalla


And its such a hi-res texture pack too...

Nah, but I'm wanting to achieve something like Balmora (or maybe something smaller like Suran). Each house does require something like two stacks of sandstone though, so I think that I may need to invest in some sort of sand mine (which is apparently a thing) or just see if I can knick...trade some off of quarriers.

Hmn, though it would be nice to have some sort of Telvanni tower to serve as a basis for Thaumcraft research. ...That is if I ever bothered to learn that mod pack. =P

Edit: I mean Velothi tower. Telvannia are the ones grown out of fungi.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 16:41:49


Post by: SagesStone


Nah, go full Balmora.

Or crazy and Vivec.


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 16:46:53


Post by: Wyrmalla


That would depend on how long before the server was reset again. I really wouldn't want something like Silgrad Tower though A town, maybe a velothi tower and perhaps an Imperial settlement/fort seem conservative enough a build .

Taking bets now on how of that I actually manage to complete.

Ooh and a Dwemer ruin! And maybe a Velothi Shrine. ...And a dock with shacks. .......And er... feck, this is why it takes so long for me to finish any of my projects (both gaming and modelling wise).


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 18:09:49


Post by: Anvildude


Ooo... That's awesome. I'd be perfectly willing to help with any and all Morrowind construction- whether it be through resources or simple manpower.

Not sure if they'll be in the new modpack, but there's these things called "Cage Lamps" that might work...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 19:29:36


Post by: Wyrmalla


Just leave these ones here too. I'm laying out some buildings to act as blueprints in creative mode right now. ...Though I've managed to fill up my inventory just with all the different types of micro blocks needed. Oh and yeah, I know about cage lamps, but they're too techy looking for what I'm going for.

The designs are highly pernickity (ref my inventory being full from all the different microblocks), so it would probably be difficult for someone else to make the buildings without a guide/seeing them. The things I need for this build are mainly sandstone and books (plus ink sacks) if anyone wants to help with collecting those though. Landscaping a chosen location might also be nice to have help with, but I'm getting ahead of myself in planning any of that, =P

Spoiler:

A guard tower.



A shop with roof access (minus the sign, which I added later).



Interior of said shop.



Also Anvil, might want to have a look at your library...


Feed The Beast Revelation Server (Minecraft) @ 2013/06/30 22:19:37


Post by: Grundz


thats some pretty excellent use of microblocks


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 00:21:46


Post by: zman111


My jaw is officially dropped, one moment while i find it and admire that some more


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 01:25:26


Post by: Wyrmalla


Bit iffy about this one. Micro blocks are at handling subtle inclines. The stained glass dome detracts a little too, so it might be an idea to change it to something more opaque like amber. Also a bridge.

Spoiler:








Ignore the random bats. Those things get everywhere...


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 01:29:19


Post by: SagesStone


Yeah, I'd agree with the amber. You also need more bats, there's not enough cliff racers about.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 01:40:55


Post by: Wyrmalla


Tribunal temple, now 400% more expensive. =/

Spoiler:


I'll change the dome so it overhangs its rim a little like in the picture perhaps. However can't be bothered...ness has seeped in.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 01:49:34


Post by: SagesStone


Maybe make it a little shallower? Like two blocks shorter?


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 01:58:08


Post by: Wyrmalla


Wider and shorter then. Hmn, I sense someone will want to make a bad pun out of that involving my mother somehow....

Hmn, I aught to just reinstall Morrowind and reference that rather than using internet images. However that would force me to replay it as well. ...And well my productivity's low enough already. =)


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 02:04:33


Post by: SagesStone


Just make an insane character who admires Balmora. That way looking at the buildings is playing it.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 02:08:41


Post by: Wyrmalla


Hilarity ensues...



...I am not making that. ...Never. Ever. ...Probably. ....Feck.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 02:16:11


Post by: SagesStone


There's an idea though if you hadn't already go it, link book in the silt strider.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 02:22:00


Post by: Wyrmalla


I really want to build this, but unfortunately its a Redoran structure. Then again having that coming out over a canopy would be cool.



And no, I hadn't thought of that.

...Though following that train of thought I'd also have to stick one inside a mage's guild building. ...If I were to build one. ....Feck.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 02:23:33


Post by: SagesStone


I guess one could just be a portal.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 09:40:42


Post by: darkinnit


That all looks cool and imma let you finish, but I just want to talk about the 1.5 update for a sec

I've been seeing several tweets and announcements that due to the new resource system (and other under-the-hood changes in 1.6) it's a major amount of work for the update to 1.6

I've been looking at the timeframes between major updates of Minecraft and major FTB modpacks and they just about match, always being one version behind.

In other words, we may not see a FTB 1.6 pack until Minecraft 1.7 is about to come out.

However, I'm going to gather everything I've got together and make a "These are facts" page and then we can vote on whether to reset now for 1.5 (and probably also reset for 1.6) or just wait and reset for 1.6.

In other news, the 1.5 modpack has been updated to "0.8"
https://docs.google.com/spreadsheet/lv?key=0AoWBpEX_gP1AdEZNb0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0

It now includes the Creeper Collateral mod
http://www.minecraftforum.net/topic/1635624-152forgecoremod-creeper-collateral-get-those-blocks-back/
This allows creepers to still destroy things, but all blocks are dropped as items (rather than having most destroyed completely). I'm not sure how it interacts with things like IC2 which demand wrenches or bust.

I've also done some testing (in 0.7) with Biomes O' Plenty and we can have a vanilla overworld, with Mystcraft ages using the BOP biomes. However, you have to enable BOP in your launcher settings before you start Minecraft (it's already in the list, it's just a couple of clicks to enable it). This doesn't seem too difficult a hurdle to have the extra stuff, so I would probably go with that if we went to 1.5


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 10:50:56


Post by: Oshunai


I've shamelessly been playing on a different server for the past few weeks. Building things like this:
Spoiler:

and


Nevertheless, time to give my opinion on this whole 1.5/1.6 debate.

As far as I can see, the only thing we really lose by upgrading to 1.5 is redpower, and gain Biomes O'Plenty, Natura and a Thaumic Tinkerer amongst a few other mods. However, I see no real reason for a reset unless the 'new server world' will have Biomes O' Plenty as the overworld. Otherwise could we not keep the current server, reset the nether and just add a mystcraft age with Biomes O'Plenty in? Then reset if necessary for 1.6? Or am I missing something important here?





Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 10:56:47


Post by: SagesStone


Those aren't pagodas!


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 11:06:13


Post by: darkinnit


ExtraBiomesXL is not in the 1.5 pack

So in addition to major holes in your machinery due to Redpower, Xycraft and GregTech vanishing (and Thermal Expansion ID changes) there would also be vast tracts of land bared to stone.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 11:16:38


Post by: Xeriapt


Well Im all for a reset, I'll probably try out some mods I havent delved into yet.


Might make some sort of sciency complex rather than a magic tower.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 11:46:37


Post by: Oshunai


 darkinnit wrote:
ExtraBiomesXL is not in the 1.5 pack

So in addition to major holes in your machinery due to Redpower, Xycraft and GregTech vanishing (and Thermal Expansion ID changes) there would also be vast tracts of land bared to stone.


Ah. I guess that settles my opinion somewhat firmly on that I'm happy to reset, with a Biomes O'Plenty overworld. However if people would prefer to wait until 1.6, then I'm also happy with that aswell.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:10:56


Post by: The Dark Apostle


I'd much prefer to go to 1.5 now, get it over with.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:21:35


Post by: darkinnit


..and then likely another reset for 1.6

However, given all the overhauls Mojang are making for the ModAPI, and a lot of modders' lack of backwards compatibility, I'd predict required resets for every major Minecraft update, certainly at least until the promised ModAPI is released.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:36:37


Post by: Grundz


 darkinnit wrote:
..and then likely another reset for 1.6

However, given all the overhauls Mojang are making for the ModAPI, and a lot of modders' lack of backwards compatibility, I'd predict required resets for every major Minecraft update, certainly at least until the promised ModAPI is released.


You'd think by now mcedit could have an addon to purge unwanted blocks or convert them to something else by now.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:39:28


Post by: The Dark Apostle


I thought it did


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:42:59


Post by: darkinnit


There's also Midas Touch. However, the changes are all a bit drastic for any "just run a block replace utility" solutions.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:45:29


Post by: Wyrmalla


When would the ETA be for the 1.5 reset then if you were to do that? I'm biased I suppose as I don't use much of the stuff that's being stripped out by that patch, so I guess its up to those who do use that stuff heavily to provide their opinions on whether they could see it go or not. Meh, I'd prefer a reset sooner rather than later, but again, if someone's commited to a project and would like to see it finished they may rather wait until the latter update instead.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:52:54


Post by: darkinnit


Ever since I said the R word, the server's been pretty much dead

Not sure on any ETAs at the minute, especially as the 1.5 pack isn't actually officially out yet. If you had to push me and say hypothetically the 1.5 pack was out and people decided they wanted to switch to it, then maybe a week from then?


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:56:15


Post by: The Dark Apostle


Would a reset be a must for the switch to 1.6 from 1.5?


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 13:59:55


Post by: Wyrmalla


Yeah, I kind of predicted that. There was an exodus on the Tekkit one too I imagine.

Which begs the question of; if there's nobody playing it then why not just update it? Give people a deadline to finish off their stuff/copy it down or whatever then go for the update. ...You should have just updated it over night without telling anyone and gone quiet for a week. Post the chat logs up in some psychological journal and let the money role in.* =)

*Why I'm not a mod.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:01:30


Post by: Grundz


 darkinnit wrote:
Ever since I said the R word, the server's been pretty much dead

Not sure on any ETAs at the minute, especially as the 1.5 pack isn't actually officially out yet. If you had to push me and say hypothetically the 1.5 pack was out and people decided they wanted to switch to it, then maybe a week from then?


I noticed that too,
Hey, if I could properly make a script that uses https://code.google.com/p/midas-gold/ to remove/change all block ID's that cause problems (and therefore not need to reset) would you be game? This would sort of cause the same "issues" as when new versions of minecraft came out in vanilla with the jungle biome needing new chunks and such.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:06:12


Post by: The Dark Apostle


I just want to start my project I've been holding off cause of the reset


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:13:23


Post by: darkinnit


I keep having to repeat the same answers to the same questions over and over, so I will be writing a page up at some point so people don't have to trawl the thread.

Here's the short answers for now.

Can we carry stuff over in a reset?
No

Will there be a reset for 1.5-1.6
Almost certainly.
Same for 1.6-1.7 and so on until at least the mod api and even then modders still like to throw away or change functionality.

Can't we just use MCEdit/Midas Gold?
No. Biomes have changed drastically (that's why biome mods are now disabled by default) and block replacing just doesn't cut it. The world generation is completely different. Not to mention that some mod blocks that are still "the same" have completely different functionality and will break.

But!
No



Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:15:54


Post by: SagesStone


Not even just if its modular power armour due to being a standalone mod?

If you're going to FAQ it you needed more.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:24:06


Post by: Wyrmalla


Darkinnit will there be a reset in between 24.8 and 24.9?

You, I do in fact deserve a slap. ^^'


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:30:05


Post by: Grundz


 darkinnit wrote:

Can't we just use MCEdit/Midas Gold?
No. Biomes have changed drastically (that's why biome mods are now disabled by default) and block replacing just doesn't cut it. The world generation is completely different. Not to mention that some mod blocks that are still "the same" have completely different functionality and will break.


I dont understand this part, if your crap gets dumped into a different biome, or a bunch of blocks would have generated differently if they were generated, that doesn't break the world.


Feed The Beast Revelation Server (Minecraft) @ 2013/07/01 14:36:56


Post by: darkinnit


 Grundz wrote:
 darkinnit wrote:

Can't we just use MCEdit/Midas Gold?
No. Biomes have changed drastically (that's why biome mods are now disabled by default) and block replacing just doesn't cut it. The world generation is completely different. Not to mention that some mod blocks that are still "the same" have completely different functionality and will break.


I dont understand this part, if your crap gets dumped into a different biome, or a bunch of blocks would have generated differently if they were generated, that doesn't break the world.

I seem to remember a certain someone who was "rather annoyed" when it started snowing on his castle after a biome update.... So much so that he abandoned the whole area.