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Post by: Grundz
Vanilla doesn't 'have terraformers though
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Post by: darkinnit
Anyway, I bet that given a reset you could all re-build your Houses/Villages/Manufactorums/Mage Towers/Volcano Lairs/Biodomes/Angrydomes in the same time if not faster than I could convert the world (or one by one import every single thing) and test for block ids/item ids/biome ids/mob ids/world corruption/errors/lag/explosions.
Starting from scratch also eliminates the possibility of any nasty problems caused by a conversion.
As I've said before, after any update, I'll be releasing the world for download. If you want to have a stab at converting it, feel free, but in the meantime, we'd all be playing the update
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Post by: Anvildude
It's not so much having to rebuild, as having to re-design the thing due to there inevitably being a different biome at 0,0. Last time it was a Red Rock desert, so I built a Red tower. This time it was an Ocean, so I'm building a Blue Tower. If the next one is in a Jungle or a Wasteland I'll need to build a Green or Brown tower, with a completely different design.
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Post by: Grundz
darkinnit wrote:Anyway, I bet that given a reset you could all re-build your Houses/Villages/Manufactorums/Mage Towers/Volcano Lairs/Biodomes/Angrydomes in the same time if not faster than I could convert the world (or one by one import every single thing) and test for block ids/item ids/biome ids/mob ids/world corruption/errors/lag/explosions.
The newest generation of technology is meat based. THE FUTURE IS MEAT.
I'm really hoping meat can be xycraft walls, and also makes a nice slap-slap-slap sound when you walk on it.
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Post by: Anvildude
Also- For the Redorani structures and the Hlaaluan structures, maybe after the update you could use Hardened Clay for them? Smoother than sandstone, and you could get a brown color.
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Post by: 4oursword
So, how plausible is it to completely live in another age? I really like the looks of the Barley Field biome.
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Post by: Wyrmalla
Does hardened clay come in microblock form? The only reason I was using sandstone was for the blocks shapes. I seem to recall the texture pack that I used for Morrowind had them as mud structures (rather than stone), so brown would be preferably over sandy yellow.
I find it prefable to live in the overworld simply for the ease of looking at the map. If Darkinnit were to add an age made up entirely of the new biomes then I suspect that you would need to return to the overworld a lot to get resources that are set to only spawn in vanilla biomes (as the mods aren't all patch for the biome adding mods).
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Post by: Melissia
4oursword wrote:So, how plausible is it to completely live in another age? I really like the looks of the Barley Field biome.
Depends on the Age in question. I mean I think most ages can be made to have any kind of ores?
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Post by: darkinnit
Grundz wrote:I'm really hoping meat can be xycraft walls
Xycraft isn't in 1.5 - we will have to wait till 1.6 for Xycraft.
Wyrmalla wrote:Does hardened clay come in microblock form? The only reason I was using sandstone was for the blocks shapes. I seem to recall the texture pack that I used for Morrowind had them as mud structures (rather than stone), so brown would be preferably over sandy yellow.
I find it prefable to live in the overworld simply for the ease of looking at the map. If Darkinnit were to add an age made up entirely of the new biomes then I suspect that you would need to return to the overworld a lot to get resources that are set to only spawn in vanilla biomes (as the mods aren't all patch for the biome adding mods).
Hardened clay is also 1.6 and as such there are no mods for it, yet.
The additional biomes work as "types" of vanilla biomes. So for example, a garden biome is probably a "type" of plains biome, and jaded cliffs is probably a "type" of extreme hills biome. Things that generate in those vanilla biomes also generate in the additional biomes.
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Post by: Wyrmalla
Ah, oh yeah. For some reason I was thinking that it was in a mod pack. However it could work for flooring.
Were the additional biomes getting included within the overworld in your proposed 1.5 server? ...My thoughts over what each update would include are becoming a little convoluted.
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Post by: darkinnit
I'm debating it myself.
If we went to 1.5, keeping the extra biomes to a separate age means that it slightly decreases the possibility of having to reset for 1.6. However, that then means we have to have an "overworld-b" age with all the extra strain on the server. If we do have to reset for 1.6 anyway, it may be fun to just enjoy a single crazy biome overworld while it lasts (although this does make vanilla biomes much rarer).
Biomes O' Plenty also has its own bonus dimension "The Promised Land"...
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Post by: Wyrmalla
I'm guessing that it would probably be advisable to reset for 1.6 anyway, so moving the biomes to another age seems a little moot if you're trying to cut down on bugs. Its the question of what resources spawn in vanilla biomes and how much demand there is for them if they are indeed going to be rare I think. Then again vanilla biomes aren't at all common in the existing server, so maybe people don't care about the content added to them as much.
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Post by: Anvildude
I think the coding for microblocks might work automatically with any vanilla blocks, which the hardened clay would be.
I hypothesize this because of the ways textures work, and how you can't place certain microblocks in certain places within the 'block'.
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Post by: Melissia
If there's no xycraft until 1.6, I vote we wait until 1.6.
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Post by: The Dark Apostle
if your saying we reset each update, tahts like saying no to big mega-builds.... this'll be the third time anvildude has started and its very annoying to see his work get wasted like this. maybe (like forgecraft) you could have 2 servers, one that gets updated and reset a lot and one not so much.
a lot of people were talking about rebuilding stuff from the lord of the rings, maybe we as a community could do something similar like morrowind like a lot of people are saying. we could get an age make it pure ocean and build the land down to the last stream. we could have both magic and tech in-lieu to make this massive area with some cool features.
yes this does go against my previous argument but the separate age is for more than just building. dark, is it possible to save an age while you reset the overworld and other ages, if so we could just save this one!
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Post by: Optio
+1 for a reset without gregtech to 1.5  Ive reached the point where to make anything interesting I need to spend about 20 hours staring at a 3x3 square...
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Post by: Grundz
Optio wrote:+1 for a reset without gregtech to 1.5  Ive reached the point where to make anything interesting I need to spend about 20 hours staring at a 3x3 square...
This is the primary reason I went to AE storage, the autocrafting is necessary when higher end machines requires like 20 steps of construction.
I was thinking of having a public ME that would be cut off from my storage but would allow all the patterns from my interface, but couldn't figure it out.
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Post by: 4oursword
The Dark Apostle wrote:if your saying we reset each update, tahts like saying no to big mega-builds.... this'll be the third time anvildude has started and its very annoying to see his work get wasted like this. maybe (like forgecraft) you could have 2 servers, one that gets updated and reset a lot and one not so much.
a lot of people were talking about rebuilding stuff from the lord of the rings, maybe we as a community could do something similar like morrowind like a lot of people are saying. we could get an age make it pure ocean and build the land down to the last stream. we could have both magic and tech in-lieu to make this massive area with some cool features.
yes this does go against my previous argument but the separate age is for more than just building. dark, is it possible to save an age while you reset the overworld and other ages, if so we could just save this one!
Some blocks are completely removed, and some new ones are added. For Darkinnit to replace them all is Herculean, even with Midas/MCedit. Dark already maintains two servers for us.
If I may suggest something, mega-builders should try to stick to vanilla blocks. That way, a copy is not out of the question no matter what mods stay or go.
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Post by: Grundz
4oursword wrote: For Darkinnit to replace them all is Herculean, even with Midas/MCedit.
Er, I'm not 100% sure here since I haven't done it yet, but with one person on skype I can have this hammered out in about an hour or two plus processing time
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Post by: The Dark Apostle
So dark what exactly are you waiting for? Nobodies playing the server cause anything they do won't affect gak. If we're an update behind I'm sure it'll be small and not too big to wait for. I just really want to play something, every game i play ATM is horribly boring due to a mix of horrible waiting and me being pre-occupied with games yet to even come out.
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Post by: darkinnit
The 1.5 modpack isn't officially out yet. It's still in testing.
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Post by: Melissia
Actually, I'm not playing because I'm busy with IRL stuff. Otherwise I'd be on there building some gak right now.
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Post by: The Dark Apostle
Dark I know it's still not out but I'm guessing it's still playable, correct? How long will it take till the servers up?
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Post by: Wyrmalla
...If we go for 1.5 that is. =P
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Post by: The Dark Apostle
Thought we did
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Post by: darkinnit
The Dark Apostle wrote:Dark I know it's still not out but I'm guessing it's still playable, correct? How long will it take till the servers up?
....
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Post by: Melissia
Iustis, I'm open for ideas on how (or if) to develop each of the biomes on my island.
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Post by: SagesStone
Well red mountains like fortresses, so maybe extend the bunker out to the back and build up into one? Don't have to break the surface but it could be a nice living quarters with windows on the sides. There's another village out in the autumn forest so could fence that off and develop it a little. Savana I think should be nice the way it is. Maybe fence the boarder of it and just put a bunch of animals in there as a huge farm.
Wasteland obviously needs a factory complex. Maybe a bit away from the bunker instead of the forest village a more industrial one could be built with a decent wall around it. Dark in colour to look dreary with red banners done in micro blocks. Factories go in there.
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Post by: Anvildude
Build any factories out of iron and stone and concrete if you can. For that industrial look.
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Post by: SagesStone
Oh and a frame gate of course.
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Post by: The Dark Apostle
So what do people think of my idea for rebuilding morrowind? My original idea is posted somewhere on this page, I think itd be a good idea
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Post by: Melissia
Made a bland tank for the refinery (literally a gap in a section of smoothstone with a valve slapped on the top). The redstone energy cell will run out long before the tank fills up.
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Post by: SagesStone
Doesn't need to be fancy down there.
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Post by: Melissia
I'll work on the redrock fort later. Can make use of red xych blocks and wood to make it more interesting than pure redrock.
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Post by: darkinnit
As microblocks have been mentioned quite a bit over the past few pages, check out all these pictures of what ChickenBones has been working on:
http://puush.me/ChickenBones/Gallery
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Post by: SagesStone
Melissia wrote:I'll work on the redrock fort later. Can make use of red xych blocks and wood to make it more interesting than pure redrock.
Oh the thought was mostly staying hidden within the mountain with the odd window out of it. Let me know in steam when you're going to work on it and I'll help out with it.
Something like this to help you get the idea I have for it.
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Post by: Melissia
I meant the interior made use of more than just redrock/redcobble/redbnrick.
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Post by: SagesStone
Oh yeah, of course.
There should be no redrock in there at all.
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Post by: Wyrmalla
The Dark Apostle wrote:So what do people think of my idea for rebuilding morrowind? My original idea is posted somewhere on this page, I think itd be a good idea
I was just going to build a Hlallu themed village. Making Morrowind would require A) a specifically shaped and hand crafted map and B) way more time/effort than people on this server can be typically bothered to do. We're good at doing personal builds, but community ones loose their steam typically. If people want to go about making Elder Scrolls themed structures then they're game to, however from my test builds even a simple house can be a  to make due to all the different types of micro blocks.
...Well may not a  as I can set them up quite quickly actually. ...More like who wants to craft stack after stack of micro blocks?
Ah, so they've gotten around to allow blocks to be placed within the shape itself rather than just the edges. Hmn, that'd be a big help for building. I wonder if those xy...thingies have the same scripts attached to them as the regular blocks do; ie not allowing mobs to spawn on them.
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Post by: SagesStone
Yeah, Morrowind was huge. It'd take years.
I'm really liking those microblock changes. Would they come with the new pack or further along perhaps?
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Post by: darkinnit
Given that those are development screenshots and it's only at version 0.0.0.42  , I'd say further along.
If you're familiar with installing mods on your own, it's available here, but be warned it'll be buggy and you should backup everything and the cat:
http://files.minecraftforge.net/ForgeMultipart/
Automatically Appended Next Post: Full discussion of it here:
http://www.reddit.com/r/feedthebeast/comments/1hg632/chicken_bones_just_revolutionised_microblocks/
There doesn't seem to be a way to craft the blocks yet
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Post by: The Dark Apostle
Well if people bothered to read my initial post I said that we could make an ocean age and build the land we need for ourselves.
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Post by: Oshunai
The Dark Apostle wrote:Well if people bothered to read my initial post I said that we could make an ocean age and build the land we need for ourselves.
People did read your post Apostle, then gave well reasoned and logical arguments as to why 'building Morrowind' is an impossibility, and moreover, a project that won't get finished. You need to put into perspective just how large a landmass the Isle of Vardenfell is, and just how many millions of dirt blocks you'd need just to replicate the landscape alone.
Aside; Wyrm, if you'd like manual labour to help collect materials/clear land then I'd be happy to assist sometime in the future when/if you begin building.
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Post by: Grundz
Oshunai wrote: The Dark Apostle wrote:Well if people bothered to read my initial post I said that we could make an ocean age and build the land we need for ourselves.
People did read your post Apostle, then gave well reasoned and logical arguments as to why 'building Morrowind' is an impossibility, and moreover, a project that won't get finished. You need to put into perspective just how large a landmass the Isle of Vardenfell is, and just how many millions of dirt blocks you'd need just to replicate the landscape alone.
schematic reading turtle and dirt generator, problem is biomes
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Post by: SagesStone
Trillions more likely than millions.
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Post by: Wyrmalla
Vradenfell was roughly 12 square miles across. How large is a block supposed to be? A metre? So one mile would take 609 x 609 blocks (370881). The entire landmass, if it were a one block thick square would thus take 4,450,572 blocks. ...So to translate;  that. =P
Also I suck at maths.
Its difficult enough repoducing the damn thing for people already with the existing resources (ie those Morrowind in Oblivion/Skyrim mods). That's with automatically generated landmasses and pre-existing architecture/flora/etc resources. Its entirely simpler for people to just build little bits and bobs "inspired" by the series instead. Even then it takes a bit of effort and more importantly willpower. All you have to do is look about the map to see just how far big build projects regularly go. =/
To give an impression on the time required. The Tamriel Rebuilt teams' been working on just building the rest of Morrowind ever since the game came out. They've built roughly 2/3rds of it...
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Post by: SagesStone
1 block = 1 metre yeah.
That's also not taking into account the various mountain ranges within it and simply assuming the entire island is flat. Which should quickly add a lot more to the land mass. Then you have the buildings.
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Post by: Melissia
And let's not forget the underground complexes!
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Post by: Wyrmalla
Like I said; its like treating the landmass like it were that giant floating disc that the baddies were imprisoned in in that one Superman film. To put it more in perspective the dakka dynamic map is 5000 blocks across, whereas Vradenfell is 7308 blocks to a side.
Ah dream crushing...
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Post by: Melissia
Just make one city. That'll be enough to keep you busy for a while and it'll be VERY impressive once it's done.
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Post by: SagesStone
Indeed.
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Post by: The Dark Apostle
Grundz wrote: Oshunai wrote: The Dark Apostle wrote:Well if people bothered to read my initial post I said that we could make an ocean age and build the land we need for ourselves.
People did read your post Apostle, then gave well reasoned and logical arguments as to why 'building Morrowind' is an impossibility, and moreover, a project that won't get finished. You need to put into perspective just how large a landmass the Isle of Vardenfell is, and just how many millions of dirt blocks you'd need just to replicate the landscape alone.
schematic reading turtle and dirt generator, problem is biomes
as ive said in my initial post, make an ocean age, DIY the enviroment Automatically Appended Next Post: and yeah, a single city would be nice as well, but which one? we could get guys building the enviment while the others make the buildings and others get the resources
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Post by: Grundz
The Dark Apostle wrote:
Automatically Appended Next Post:
and yeah, a single city would be nice as well, but which one? we could get guys building the enviment while the others make the buildings and others get the resources
Once i've claimed an ocean for my meatlab (assuming dark turns on creeper protection) people can just let me know what resources they need and what ender chest to provide it to and I should be able to take care of it, I prefer to be the backbone of a project than do the manual labor these days
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Post by: Melissia
Personally I'd suggest the capital city from Skyrim, but I was never a huge morrowind fan.
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Post by: The Dark Apostle
ive never even play it, but probably the game I most hear people saying BUY IT
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Post by: 4oursword
Why not the most manageable city in the world of video gaming:
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Post by: Melissia
Aww. At first I was thinking you were posting a pic of one of the 2d Legend of Zelda cities.
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Post by: The Dark Apostle
pokemon pearl I LOVE THAT GAME
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Post by: The Dark Apostle
what diamond was better?!?
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Post by: 4oursword
Spoilered to neaten up Off-Topic material.
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Post by: darkinnit
Most recent pokemon thread is over here:
http://www.dakkadakka.com/dakkaforum/posts/list/0/499084.page
Stay on topic here, it seemed to annoy the mods last time
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Post by: 4oursword
I guess, but that was fairly on-topic. I am tempted to build a Pokémon city, seeing as they're so small. Anyway:
How fast do Copper Bees produce copper nuggets?
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Post by: darkinnit
It was quickly descending into "this Pokemon version is better than this identical rerelease"
Copper bees produce tiny dust (equivalent to two nuggets) every 15-20 mins if I recall correctly. I certainly have a good excess of copper...
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Post by: Avatar 720
If Copper Bees produce copper nuggets, is it possible to breed Chicken Bees...?
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Post by: Grundz
darkinnit wrote:It was quickly descending into "this Pokemon version is better than this identical rerelease"
Copper bees produce tiny dust (equivalent to two nuggets) every 15-20 mins if I recall correctly. I certainly have a good excess of copper...
real men centrifuge lava!
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Post by: 4oursword
darkinnit wrote:It was quickly descending into "this Pokemon version is better than this identical rerelease"
Copper bees produce tiny dust (equivalent to two nuggets) every 15-20 mins if I recall correctly. I certainly have a good excess of copper...
Oh, come on. That one wasn't an identical rerelease.
Centrifuge Lava? Is that the Gregtech centrifuge, or Forestry?
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Post by: Melissia
darkinnit wrote:It was quickly descending into "this Pokemon version is better than this identical rerelease" Copper bees produce tiny dust (equivalent to two nuggets) every 15-20 mins if I recall correctly. I certainly have a good excess of copper...
It depends on if you have an apiary, alveary, and if you're using frames, too. My Invincibles produce enough tungsten dust to make four ingots from seven frames and a single queen's lifetime.
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Post by: Anvildude
Oooooh... Microblocks.
I might be willing to restart the whole tower, if it means I can be that intricate with mystic sigils and such on the walls and floors. Being able to pattern the entire floor as one giant rune circle would be amazing.
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Post by: The Dark Apostle
Would be nice for a green colour for the tower in a jungle, and has bridges leading to huts on the tree tops.
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Post by: Wyrmalla
Wait this thread is actually moderated for things other than foul language? Aww I thought it was entirely for the inane/ random discussion of those who used the server. =(
Oh and The Dark Apostle your saying it'd be a great idea to build Vvradenfell (Morrowind is the province) and yet you haven't even played the game... I'll reiterate; it'll take 4,450,572 blocks just to make a one block thick landmass, that's without people actually placing the things. If you wanted something like that you'd need some sort of complicated program that converts the hightmap data from the original game into blocks just to have a template that's accurate. ...Anyone know enough about both the engines and the ability to make a program like that?
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Post by: The Dark Apostle
I think grundz does
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Post by: Wyrmalla
...Sarcasm?
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Post by: Optio
And willing to waste enough of ones life to do it...
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Post by: The Dark Apostle
No, he uses a program for his mega-builds, not sure if customary made though Automatically Appended Next Post: It was his idea
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Post by: Wyrmalla
Yes it would be possible to take the raw height map data out, however it would be one hell of an effort to convert that into meter square blocks, if at all. Even then there would be so many anomalies that you'd have to trawl over the whole thing to get rid of them. On a server with our low, though regular, user count I think the chances of us finishing a city, not an entire volcanic island would be pretty low...
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Post by: SagesStone
4oursword wrote:I guess, but that was fairly on-topic. I am tempted to build a Pokémon city, seeing as they're so small. Anyway:
How fast do Copper Bees produce copper nuggets?
Build Castelia City. You know you must.
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Post by: 4oursword
Castelia, that one city in the Pokémon world which is built on a curve? Also, those roads into the city would cross each other far sooner than Castelia Square, so I don't even think it's possible...
Worth a try though.
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Post by: Grundz
Wyrmalla wrote:Yes it would be possible to take the raw height map data out, however it would be one hell of an effort to convert that into meter square blocks, if at all. Even then there would be so many anomalies that you'd have to trawl over the whole thing to get rid of them. On a server with our low, though regular, user count I think the chances of us finishing a city, not an entire volcanic island would be pretty low...
Issue is you can't remove blocks with a mod, this is why I built much of my stuff on or above oceans
They changed how mods work like 4 times since I started the titan and I got tired of remaking it, if you know someone that knows an amount of java they can try updating it. Mineprinter and shaper were older ones that did that but they aren't posted in the minecraft mod forums anymore because they are "cheating"
There's a number of mods already out that will let you load a schematic as a template, and you will "see" the transparent template blocks, but you still have to manually place.
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Post by: Grundz
Hey dark, my matter fabricator seems to be shutting down when no one is around to load the chunk, or after reset or something
Currently I use tesseracts and bridges to supply about 4000 eu/t from various sources, when i'm around and watching it its about 1% / 3.5s
My theory from how much I make, is that the chunk unloads (or bridges stop working) after a server reset and it doesn't come back up
any ideas?
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Post by: darkinnit
It seems the Mystcraft ages don't always load up after a restart until someone visits them.
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Post by: Grundz
well poo I never noticed until now, no biggie
Anyone need emerald blocks?
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Post by: Anvildude
I think Pimpdidley (TDA) was after some. I rather hope he continues with his Sky Tower. That thing was shaping up to be pretty incredible, in my opinion.
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Post by: Grundz
well I made about 10 stacks of emerald blocks to save storage space
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Post by: The Dark Apostle
WOW id love them but the reset has me in a no work mood, and thanks anvil! the best thing before this people had to say was a video and we all know how that ended
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Post by: Ramos Asura
Ahh how convenient- I was just looking for FTB servers...
If I could be whitelisted here, too, that'd be awesome!
User: Gaskan_Komrade
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Post by: The Dark Apostle
please goto the stickied thread at the top
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Post by: Ramos Asura
Oh, a thousand apologies. I must have glossed over that bit
Sorry about that!
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Post by: Asherian Command
I cannot wait for tinkers mod to be added to FTB.
Anyway. I will be back online FTB and regular minecraft for a bit. I can't wait for them to add 1.6.2 to FTB.
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Post by: Anvildude
Strangely, bumming around in Creative mode, I found a "Chestpiece Mold" thing. It seems like a Tinker's thing, but none of the other Tinker's stuff is in there...
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Post by: Melissia
It's not. There's plenty of molds for use with the thermionic fabricator, IIRC. I know I've used some to make stained glass blocks. edit: Yeah, just checked. Those aren't molds for the Tinkerer's mod.
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Post by: Anvildude
Man. Does anybody have massive amounts of Spruce? Or the ability to, say, convert a Tree Farm to using the Spruce providing Autumn saplings or Spruce trees?
I really need a ton of spruce.
Also, I'd welcome help with designing my library. The circular shape makes me rather confused. And I'm wondering if I oughtn't to replace the glass around the edge with solid stone-- might actually do that, come to think about it- could probably help the design...
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Post by: Grundz
Anvildude wrote:Man. Does anybody have massive amounts of Spruce? Or the ability to, say, convert a Tree Farm to using the Spruce providing Autumn saplings or Spruce trees?
I really need a ton of spruce.
Also, I'd welcome help with designing my library. The circular shape makes me rather confused. And I'm wondering if I oughtn't to replace the glass around the edge with solid stone-- might actually do that, come to think about it- could probably help the design...
bring me some saplings and I can get you some spruce Automatically Appended Next Post: The Dark Apostle wrote:WOW id love them but the reset has me in a no work mood, and thanks anvil! the best thing before this people had to say was a video and we all know how that ended 
stop being a wuss
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Post by: Melissia
The reset's not coming any time soon. Get your work ethic set straight already.
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Post by: Asherian Command
WAit when is the reset?
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Post by: Melissia
No time soon. Seriously, stop spazzing out about the reset, I imagine, at the earliest, it'll come in winter.
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Post by: Asherian Command
Melissia wrote:No time soon. Seriously, stop spazzing out about the reset, I imagine, at the earliest, it'll come in winter.
I am just wondering. just incase. Because I have xycraft stuff. do I have to fix my stuff up so it is safe. Like my valuables such as my materials and such. or will it just be updated and lost? Plus I haven't been on the server in quite sometime.
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Post by: Avatar 720
Melissia wrote:No time soon. Seriously, stop spazzing out about the reset, I imagine, at the earliest, it'll come in winter.
Brace yourselves. The reset is coming.
I, on the other hand, am already here, so what else could you possibly need? =D
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Post by: Wyrmalla
Asherian Command wrote:
I am just wondering. just incase. Because I have xycraft stuff. do I have to fix my stuff up so it is safe. Like my valuables such as my materials and such. or will it just be updated and lost?
Plus I haven't been on the server in quite sometime.
Nah, Darkinnit's decided that it'll be too much work/offer an advantage to some and not to others to bother transferring anything at all over. =P
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Post by: Asherian Command
Wyrmalla wrote: Asherian Command wrote:
I am just wondering. just incase. Because I have xycraft stuff. do I have to fix my stuff up so it is safe. Like my valuables such as my materials and such. or will it just be updated and lost?
Plus I haven't been on the server in quite sometime.
Nah, Darkinnit's decided that it'll be too much work/offer an advantage to some and not to others to bother transferring anything at all over. =P
Oh so start over from scratch?
As long as he keeps the minium stone as it was before.
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Post by: Wyrmalla
There's a link to the current patch notes here somewhere. I don't foresee major changes in the existing mods for the most part, but which ones will be included in the pack is subject to change.
Predictably they won't be working to integrate any of the mods so that they work better with one another. So expect to still see twenty different kinds of Aluminium and aluminium. =P
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Post by: Asherian Command
So question we are all starting with nothing?
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Post by: Wyrmalla
Like I said, nothings. =P
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Post by: Asherian Command
Okay....
Its going to be interesting without the sword that took five months to get XD
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Post by: Melissia
http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=6&x=-2220.597250563701&y=64&z=820.3154619290469 I like how that turned out, Iustis. I've started excavating the entry lounge, although I haven't gotten THAT far in doing so yet.
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Post by: SagesStone
Thanks.
Still trying to work on the walnut for the majority of the flooring anyway.
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Post by: Grundz
n0t_u wrote:Thanks.
Still trying to work on the walnut for the majority of the flooring anyway. 
I have a really really fast wood farm, just need some saplings and I can make it work
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Post by: SagesStone
I still need to breed two saplings to get my first tree of it.
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Post by: Anvildude
Grundz, I have deposited 16 purple autumn saplings in an iron chest in your manufactorum (the mega build place). I would appreciate it so hard if you would start producing spruce for me.
They'll also produce apples.
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Post by: Grundz
Anvildude wrote:Grundz, I have deposited 16 purple autumn saplings in an iron chest in your manufactorum (the mega build place). I would appreciate it so hard if you would start producing spruce for me.
They'll also produce apples.
no problem, I have 3 wood farms, one of them should work with them, I'll let you know tonight
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Post by: Melissia
Hey prof, if you ever get a net connection again, can you start routing the wood our tree farm produces to my AE input channel?
I have plans.
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Post by: Grundz
Anvildude wrote:Grundz, I have deposited 16 purple autumn saplings in an iron chest in your manufactorum (the mega build place). I would appreciate it so hard if you would start producing spruce for me.
They'll also produce apples.
I'm making a stack every 2 minutes or so, stop by and take what you need when you want
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Post by: Asherian Command
We should build an ME storage for the whole server.. Would save on chests. Though seeing that most of the stuff is quite useless. I kinda just want to leave a nuke on where my overworld portal gate is.
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Post by: Grundz
Asherian Command wrote:We should build an ME storage for the whole server.. Would save on chests.
Though seeing that most of the stuff is quite useless. I kinda just want to leave a nuke on where my overworld portal gate is.
Was going to, but you cant interface it from everywhere so I scrapped the plan
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Post by: Melissia
Weirdly, Iustis, I think that your bridge design actually looks better in default textures.
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Post by: SagesStone
Just like the grinder then. They look good in person but even better on the map.
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Post by: Asherian Command
Are we staying on the ultimate pack or are we going to the direwolf20 pack?
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Post by: Corpsesarefun
I've fixed my pc, what have I missed?
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Post by: Asherian Command
Quite a bit. We are having a reset.
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Post by: Corpsesarefun
Oh.
feth.
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Post by: Asherian Command
Its not that bad. In the next Ultimate update. We get quite a few new updated mods and new mods. Tinkers Construct etc.
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Post by: Melissia
Doln't let them scare you. It's not any time soon.
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Post by: 4oursword
It will, however, be a start completely afresh. I kind-of welcome this new start, but will miss my powertool, Commander Smashworthy.
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Post by: Corpsesarefun
4oursword wrote:It will, however, be a start completely afresh. I kind-of welcome this new start, but will miss my powertool, Commander Smashworthy.
Yeah the whole "start afresh" thing is precisely why I'm not looking forward to the reset...
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Post by: Asherian Command
Corpsesarefun wrote: 4oursword wrote:It will, however, be a start completely afresh. I kind-of welcome this new start, but will miss my powertool, Commander Smashworthy.
Yeah the whole "start afresh" thing is precisely why I'm not looking forward to the reset...
But but new mods... Though I am disappointed I just found a portal gun. Thinking they could do that cool ability about carrying chests. But it seems that darknnit has disabled that function.... Sad face. So many debuffs to an ultimate mod pack.
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Post by: darkinnit
Portal guns work fine. Check your keybindings.
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Post by: Corpsesarefun
Asherian Command wrote: Corpsesarefun wrote: 4oursword wrote:It will, however, be a start completely afresh. I kind-of welcome this new start, but will miss my powertool, Commander Smashworthy.
Yeah the whole "start afresh" thing is precisely why I'm not looking forward to the reset...
But but new mods... Though I am disappointed I just found a portal gun. Thinking they could do that cool ability about carrying chests. But it seems that darknnit has disabled that function.... Sad face. So many debuffs to an ultimate mod pack.
New mods are all well and good but I was about to get into the end game gregtech stuff (lightning rods, fusion reactors etc)... It seems a little pointless now.
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Post by: darkinnit
Corpsesarefun wrote:New mods are all well and good but I was about to get into the end game gregtech stuff (lightning rods, fusion reactors etc)... It seems a little pointless now.
As most people have voted for No Gregtech for whichever update path we take, then it is all the more reason to get into them now before any update.
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Post by: Anvildude
I'm disliking Tesseracts right now- they make it impossible to trace systems back to their originators.
Grundz, where's your tree farm? It doesn't seem to be working.
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Post by: Asherian Command
darkinnit wrote: Corpsesarefun wrote:New mods are all well and good but I was about to get into the end game gregtech stuff (lightning rods, fusion reactors etc)... It seems a little pointless now.
As most people have voted for No Gregtech for whichever update path we take, then it is all the more reason to get into them now before any update.
So are we going back to direwolf20 pack? Or are we just not checking gregtech off? Automatically Appended Next Post: Anvildude wrote:I'm disliking Tesseracts right now- they make it impossible to trace systems back to their originators.
Grundz, where's your tree farm? It doesn't seem to be working.
Tesseracts are extremely tricky. I suggest messing around with them in single player then doing it on the server.Thats how I created my Mob spawners and my very intricate redstone devices. Because screw gregtech
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Post by: 4oursword
Gregtech has divided opinion hugely, so the next version of ultimate will come out both with and without GregTech. Either way, Redpower is disappearing, which is annoying.
Do golems (thaumcraft) still have a tenedncy to fall through the world and disappear? I'm going to use iron ones, but i'm insure whether to use Wooden pipes or Wooden Golems to pick up grinder'd items. 8oth could end up being lagfests...
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Post by: Asherian Command
4oursword wrote:Gregtech has divided opinion hugely, so the next version of ultimate will come out both with and without GregTech. Either way, Redpower is disappearing, which is annoying. Do golems (thaumcraft) still have a tenedncy to fall through the world and disappear? I'm going to use iron ones, but i'm insure whether to use Wooden pipes or Wooden Golems to pick up grinder'd items. 8oth could end up being lagfests...
No they fixed that recently. I am actually glad redpower is getting the boot. Because it is maintained by a gal (Thanks for the fix) who does not let anyone else help except themselves.
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Post by: Melissia
A girl you mean
And I don't blame her for not wanting other people to muck about with her code, to be honest.
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Post by: Xeriapt
Ill miss redpower, twas a good mod.
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Post by: darkinnit
Almost all the features of Redpower are now available in other mods. Yep it's all split across various mods, but then Redpower was a bit of a monolithic beast and that may have been one of the factors in the difficulties in keeping it up to date.
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Post by: 4oursword
It's the smart piping I'll miss the most. But I won't miss the NEI menu with thousands of Microblocks.
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Post by: darkinnit
Ha ha. Now NEI will be full of thousands of the alternate microblocks and it's also now full of all the bees and serums too.
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Post by: SagesStone
Should have a filter put into it like the creative inventory.
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Post by: 4oursword
darkinnit wrote:Ha ha. Now NEI will be full of thousands of the alternate microblocks and it's also now full of all the bees and serums too.
I don't think they show up in NEI, and with my previous exploring many of the bees don't appear. I could be wrong though
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Post by: Asherian Command
So NEI is going to be absolutely filled with microblocks now?
What other mods are they adding now?
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Post by: 4oursword
The new microblock mod is Immibis' MicroBlocks. It seems a fairly accomplished mod in my usage of it, and doesn't litter the menu with thousands of microblocks. That does mean that creative users need to carry around a hacksaw, though.
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Post by: Melissia
Anyone have any Thorium/Uranium/Plutonium to donate to the Get Meli and Iustis a Nuclear Reactor fund? Thorium is preferred. Automatically Appended Next Post: Spawn has dangerously high levels of flux.
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Post by: 4oursword
Melissia wrote:Anyone have any Thorium/Uranium/Plutonium to donate to the Get Meli and Iustis a Nuclear Reactor fund?
Thorium is preferred.
Automatically Appended Next Post:
Spawn has dangerously high levels of flux.
Can it be UU-Manufactured?
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Post by: Corpsesarefun
Probably, why? Do you have UU for sale?
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Post by: Melissia
4oursword wrote: Melissia wrote:Anyone have any Thorium/Uranium/Plutonium to donate to the Get Meli and Iustis a Nuclear Reactor fund? Thorium is preferred. Automatically Appended Next Post: Spawn has dangerously high levels of flux. Can it be UU-Manufactured?
Thorium? The sources of Thorium are as follows, as far as I know: Industrial Grinder: -- Coal Ore: 1 Tiny pile of Thorium Dust ---- Other products: 1 Coal, 1 Coal Dust -- Monazit: 1 Thorium Dust ---- Other products: 10 Forcicium Industrial Centrifuge: -- Near Depleted Uranium Cell: 1 Thorium Dust ---- Other Products: Empty Cell -- 8 Re-Enriched Uranium Cells: 4 Thorium Dust ---- Other Products: 3 Near-Depleted Uranium Cells, 1 Plutonium Dust, 5 Empty Cells -- 4 Uranium Dust + 4 Empty Cells = 2 Thorium dust ---- Other Products: 4 Uranium Cells, 1 Tiny Pile of Plutonium Dust, 1 Tungsten Dust The differences between Uranium and the other fuels: Thorium: Lasts 5 times as long as Uranium, but produces 1/5th the energy-- end result is the total amount of energy over a longer period of time. Plutonium: Burns twice as hot as Uranium and lasts twice as long. Effectively, a Thorium reactor requires a lot less micromanagement than any other kind, while a Plutonium reactor is VERY micromanagement heavy (since you need to watch it for overheating and be very careful about it), but it also produces the most energy by far.
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Post by: Ramos Asura
I should be spooling up an industrial grinder soon for my ore processing. You guys are welcome to the Thorium.
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Post by: Melissia
If you have the resources, you could easily set up a system to deposit Thorium right in to my AE storage, using the Meli's AE Input tesseract channel.
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Post by: Wyrmalla
4oursword wrote:The new microblock mod is Immibis' MicroBlocks. It seems a fairly accomplished mod in my usage of it, and doesn't litter the menu with thousands of microblocks. That does mean that creative users need to carry around a hacksaw, though.
Why not just turn on the survival menu and select the blocks you want from there?
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Post by: Melissia
Personally, I don't want to transition in to either 1.5 or 1.6 until one of them gets confirmed that Xycraft is in it, anyway.
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Post by: Asherian Command
Melissia wrote:Personally, I don't want to transition in to either 1.5 or 1.6 until one of them gets confirmed that Xycraft is in it, anyway.
Xycraft is being fixed currently. Sorayan says he is working on it currently.
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Post by: 4oursword
Yeah, I guess that works too Wyrm.
I have an awful lot of UU, and I doubt I'll use it any time soon. If it's possible to use UU, then you might as well have it. I've been struggling to connect recently, so if you need it, PM me and I'll give you instructions to find it.
That includes taking it to process it into other things- uranium, for example, to centrifuge to thorium, if that's possible.
I'll sell to others, as well.
as an aside- what appeals to you all about XYCraft? I've never seen the appeal, but I'd like to know why you guys and gals like it.
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Post by: Ramos Asura
A few hours of tinkering later, and Ive finally readied an industrial grinder for automation.
@Melissia: little more than half a stack of Thorium dust in a chest right next to your island's portal. The Tessaracts are still a bit away for me xD
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Post by: SagesStone
Just wondering who's building here?
http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=6&x=-2593.7728543349012&y=64&z=611.5421847837188
It's a small half built wooden shack at the moment, in the valley around there.
Just a heads up, but you may want to run.
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Post by: Corpsesarefun
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Post by: SagesStone
Yep, least there's something in the End now.
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Post by: Anvildude
Towers Everywhere!!!
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Post by: Grundz
4oursword wrote:
as an aside- what appeals to you all about XYCraft? I've never seen the appeal, but I'd like to know why you guys and gals like it.
neat looking blocks that are transparent so mobs dont spawn on them
customizable, excellent fluid storage that isn't super buggy like some of the others
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Post by: darkinnit
Grundz wrote:excellent fluid storage that isn't super buggy like some of the others
What are the buggy others that you are referring to here?
Just curious really, as I've only seen bugs with Xycraft tanks and none at all with say Railcraft or Buildcraft tanks. However Xycraft tanks are cheap, which makes them very appealing if you know how to avoid the bugs.
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Post by: Grundz
darkinnit wrote: Grundz wrote:excellent fluid storage that isn't super buggy like some of the others
What are the buggy others that you are referring to here?
I dont like how the liquid in the iron ones tend to flicker and vanish, and also xycraft valves seem to have the best flow rate
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Post by: Corpsesarefun
So while attempting to build a grinder in the end my internet tanked and I fell into the void whilst wearing a full quantum suit (gravichestplate and ultimate solar helmet included).
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Post by: Grundz
BTW anvil you gave me the wrong saplings, but I am now producing spruce and should have plenty for you
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Post by: Anvildude
Oh, the purple autumn saplings produce spruce wood. They're what I've been using because they grow right next to each other like Oaks do, and produce apples, which I've been eating. Do they not work in tree farms?
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Post by: Grundz
you gave me some red trees, I dont know
I'm producing spruce now, works fine, have a ton, come get it
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Post by: Anvildude
Perfectly awesome, then. Will do.
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Post by: Corpsesarefun
I'm in the market for copper and rubies or bees that produce them.
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Post by: Grundz
I'll restart my machines that do just that later today, put 2 enderchests into the white white white chest set to frequencies that you want filled with copper and ruby
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Post by: Anvildude
Oh, G- if you want to do an Enderchest for Spruce, I have a Fabricator setup made to make me tons of bookcases.
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Post by: Grundz
Just make me an ender chest and put it with a sign at my base near the ME system or leave it in white white white and PM me
Be aware that I will probably overwhelm anything you automate and hook up to my output chests so make sure you have PLENTY of storage or a contingency plan of some sort that doesn't involve blowing up the server with 4 million sand again
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Post by: Corpsesarefun
Chucked two triple blue private enderchests in your white enderchest.
Rubies, copper and gunpowder are appreciated if you can spare them.
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Post by: Grundz
I'll give it a shot but the issue with having one frequency for one item is that they have a tendency of filling with one thing and setting up buffers like the public supply chest is a pain in the ass
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Post by: 4oursword
How are you doing free everything anyway, Grundz? Copper seems easy, but rubies... Is it just UU-matter?
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Post by: Ramos Asura
As one who has witnessed his setup.... I think he can manage a few free things xD
Hes got one seriously insane manufacturing complex.
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Post by: Anvildude
That's the nice thing about Xycraft fabs- they have a built in buffer- I'm not gonna be pulling from the output (it's got a 3x3 storage area) so once that fills up, it'll just stop drawing resources and stop fabbing.
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Post by: Grundz
4oursword wrote:How are you doing free everything anyway, Grundz? Copper seems easy, but rubies... Is it just UU-matter?
I barely deal in UU matter, its largely farms, huge amounts of storage, and centrifuging things
for example
witch farm -> redstone -> centrifuged ruby dust -> electrolized chrome dust -> chrome -> chrome plate
I can produce just about infinite anything at will, just depends how creative i'm feeling
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Post by: Corpsesarefun
Grundz wrote:I'll give it a shot but the issue with having one frequency for one item is that they have a tendency of filling with one thing and setting up buffers like the public supply chest is a pain in the ass
In which case use the blue for copper and I'll set up two different colours for the rest.
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Post by: darkinnit
Details
(It's not out yet....)
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Post by: Avatar 720
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Post by: Ramos Asura
Coolio.
Will that be what we end up switching to come the reboot?
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Post by: darkinnit
That has yet to be decided.
In short, it's likely another reset would be needed for 1.6
Some mod devs have already switched to developing for 1.6 and some even work (Computercraft, Mystcraft) while some mod devs are currently taking a break or are still finalising their 1.5 versions.
The question is, do we switch to FTB Unleashed, (knowing we will probably have to reset again when FTB 1.6 comes out), or do we wait and hope 1.6 comes out soon-ish.
I've already said most of the above before and have answered questions about all this stuff earlier in the thread too, (so don't go asking all the same questions again - I won't answer them again).
Now that it looks like the release might actually be imminent (although they said the same thing weeks ago), this weekend I'll try to get a summary page up somewhere where I answer or link to common queries.
Then I'll set up a vote, similar to the Gregtech vote I did a while back.
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Post by: Ramos Asura
Sounds good.
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Post by: 4oursword
Would it also be worth a vote on biome mods?
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Post by: darkinnit
Possibly, but that's a question to ask after the vote for 1.5/1.6. Automatically Appended Next Post: Modpack update and reset info
Please have a read of this page linked above and use the info there to come to your own decision on whether you want the server reset and updated or to wait for a 1.6 pack. Feel free to ask anything, but please try to avoid asking something that's already answered on that page (asking for clarification is ok). If there is something that a lot of people are asking or is not clear, I'll update that page.
Do read all the tweets in the column on the right, as it gives a good idea of what the mod devs and modpack maintainers are doing and going through.
If Unleashed is released today, I'll start the vote.
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Post by: Ramos Asura
Thanks for all the info dark- As far as Im concerned, I think we might as well wait till 1.6. I dont think we gain all that much, and there is still alot that can be done yet on the current server. Especially considering there'd be another reset for 1.6. Granted as one of the newest people on the server I may not know the whole story, but thats just my two cents. Thanks!!
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Post by: Anvildude
Where will I find the world download for the 1.5 world? I definitely want to see if I can't finish that tower somehow.
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Post by: darkinnit
Ok, I'm starting the survey now.
Please read the modpack update and reset info first
then
Vote for your choice
I'll leave this survey running for at least a couple of days to give everyone a chance to vote. If it's a close result, I'll leave it up for longer.
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Post by: SagesStone
You think maybe with the swap over there could be an option for something like a care package for some people? Nothing fancy, just a kick out the door at the start. The the effort with it... Just plop a power armour table at spawn and I'm happy enough. Gasous glowstone as well... awesome for making something that looks good without having to figure out how to spam in lights and such. Oh one thing I have to add though, is there perhaps a chance of transferring over thaum research?
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Post by: Doctadeth
I would say NO to care packages. Everyone starts out on the same foot.
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Post by: cptprice0330
From what I've heard 1.6. Ftb is a long time off, maybe we could reset. the server , go to unleashed , then do the ender chest thing again for 1.6. Automatically Appended Next Post: Also dark when we do.reset , could we have better minium durability
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Post by: Anvildude
I do agree with the minium durability issue- most of the time minium stones are used more for transforming common things into other common things that you don't want to bother carrying around- like different kinds of woods, or densifying dirt into cobble or clay. And even if people are using it to 'jump ahead' and get diamonds early- well, they still need 4 gold and 8 shards to make their first stone.
All I'd like to transfer over would be the books I've written and collected from people. Especially if we're starting from scratch for Thaumcraft Research.
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Post by: 4oursword
From the launcher, copied because it's a bastard to read:
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Post by: Grundz
Can we have an effort to convert the map next time (if we need to reset again) instead of just write it off as impossible?
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Post by: cptprice0330
"FTB Unleashed. (1.5.2) This is our new feature pack and is intended to provide an all round gaming experience that provides something for everyone. It is intended that worlds created in this pack will work with the 1.6 update although this is dependant on mod updates."
If we do go for 1.5 , there is a possibility that we can go from there , we can always regen the mining age for new world gen
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Post by: Anvildude
I think we'd need to try a more communal way of living and working if we wanted to keep a map across modpacks- that way all mod materials would be in a few specific locations for easy translation.
Either that, or everyone'd have to disassemble all the machinery they've got going and store it, dumping or incinerating the stuff that won't crossover.
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Post by: darkinnit
Yeah, I noticed they posted that just an hour or two after I made the poll live. That was a change of tune from them as previously they had been saying that 1.6 would require a reset. I'd heard that underlying changes to Forge meant a reset was needed, but I guess they've managed to make those changes compatible.
Note this doesn't rule out a reset, just makes it less likely as long as all the worldgen mods in 1.5 are still around for 1.6. Both Sengir (Forestry) and RichardG (Computercraft Peripherals) are taking a break for a few weeks and apparently ChickenBones (chunkloaders and enderchests) is awol, so hopefully those would just mean a delay for 1.6 rather than removed mods.
As for the poll... after the FTB team's change about resetting for 1.6, I considered resetting the poll and starting again because the poll was exactly 50/50 at that point and I wondered if a lot of people had only voted to wait because they didn't want the second reset. I kept the poll running because I was curious what the result would be if people did think a reset was needed for both 1.5 and 1.6.
However, as of now the poll is in favour of moving to FTB Unleashed (although less people have voted on this poll than the GregTech poll).
Should I take that as a decision or shall I restart the poll again because of the new information which wasn't there for the early voters?
P.S. As I said reset means reset, no care packages, Thaumcraft research etc.
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Post by: cptprice0330
darkinnit wrote:Yeah, I noticed they posted that just an hour or two after I made the poll live. That was a change of tune from them as previously they had been saying that 1.6 would require a reset. I'd heard that underlying changes to Forge meant a reset was needed, but I guess they've managed to make those changes compatible.
Note this doesn't rule out a reset, just makes it less likely as long as all the worldgen mods in 1.5 are still around for 1.6. Both Sengir (Forestry) and RichardG (Computercraft Peripherals) are taking a break for a few weeks and apparently ChickenBones (chunkloaders and enderchests) is awol, so hopefully those would just mean a delay for 1.6 rather than removed mods.
As for the poll... after the FTB team's change about resetting for 1.6, I considered resetting the poll and starting again because the poll was exactly 50/50 at that point and I wondered if a lot of people had only voted to wait because they didn't want the second reset. I kept the poll running because I was curious what the result would be if people did think a reset was needed for both 1.5 and 1.6.
However, as of now the poll is in favour of moving to FTB Unleashed (although less people have voted on this poll than the GregTech poll).
Should I take that as a decision or shall I restart the poll again because of the new information which wasn't there for the early voters?
P.S. As I said reset means reset, no care packages, Thaumcraft research etc.
Btw dark and everyone , i doubt they will not release without chickenbones , as he maintains NEI as well as the others mentioned Automatically Appended Next Post: also about the resets, i think that if people whant we should just update to unleashed , as there is no ETA on 1.6 FTB Automatically Appended Next Post: also also , if we do update to unleashed which of the disabled mods are we using , ie reliquary/biomes o plenty etc
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Post by: Ramos Asura
I guess I wouldnt mind a reset given this new information.
Fingers are crossed that in the future 1.5 and 1.6 doesnt need a reset.
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Post by: psychadelicmime
Can you whitelist me? 400th post, woot!
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Post by: darkinnit
You were whitelisted in February...
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Post by: Anvildude
See, the thing is, what is gained from a reset? FTB is separate from MC, so there's no need to keep updated based on vanilla MC... If 1.6 doesn't need a reset, we then keep everything we have now and have access to the new stuff (Plus, for the updated Thaumcraft, it would mean any Taint Biomes would be far from most inhabited locations and spawn.)
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Post by: darkinnit
We need to reset to leave 1.4.
Whether that is to go to 1.5 or 1.6 doesn't matter, a reset would be needed.
They're only saying a reset might not be needed to go from 1.5 to 1.6
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Post by: 4oursword
I would like to change my vote to Yay, Reset! Due to this new info. Automatically Appended Next Post: Taint Biomes, eh? Can I just ignore them?
and will Iron Golem Guardians still exist? My main plan involves them but is plausible without. I hope Thaumcraft gets some more GUIs in any updates it may have. That was one of my main hates. That, and an annoying research system.
I'm sad about the loss of RedPower, though. Those Gem Tools were darn useful, if nothing else. And basalt and marble were my favorite building blocks, especially microblock'd versions of them they remind me of my old Tekkit house, which blew up. It was still there, buried on the old Tekkit server when Dark removed it. The Tekkit Map link in your signature still works though, by the way.
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Post by: cptprice0330
I think we should reset, then we could see what happens when a new ftb comes out for 1.6 , they are unsure of what will happen for 1.6 exactly
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Post by: Xeriapt
Im all for going to unleashed, sounds like it will be a good pack and Id rather have a reset sooner than later.
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Post by: cptprice0330
On the new world could biuld spawn up comunially , like we did on the dw server , and also could we have a nexus age , as myscraft has been revamped .
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Post by: SagesStone
I like the idea of a Nexus age being in a void with a smaller portal building in each dimension rather than the same nexus over and over again.
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Post by: cptprice0330
A nexus would also make getting to peoples houses easier if we had a dedicated nexus
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Post by: SagesStone
Yeah, because of the books unless they've changed how they work.
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Post by: matapata98
sorry, could I change my vote to reset please dark?
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Post by: darkinnit
The voting is already in favour of resetting for Unleashed. If more people are changing in favour, then it only re-inforces it. I think I'd only need to restart the vote if people wanted to change their vote to wait for 1.6.
As for the Nexus, if people would prefer a central Nexus in a separate age, I can definitely do that, it's less work for me.  The reason I had set up the same nexus in each age was so that you could travel directly from one age to another without having to step through a nexus age first. It meant less age transitions (and so less world loading) for those with lower specced computers.
Now that I think about it, people who want direct transitions usually set up their own personal linking books anyway, so a central Nexus in its own age would reduce confusion for those trying to find their way around for the first time and those with low spec computers can make their own linking book shortcuts.
It's a shame, but Enhanced Portals got dropped from the pack due to bugs. Xeno's Reliquary is also out, so no Wraith Nodes either. So that leaves Portal Gun, Mystcraft Linking books and IC2 teleporters as the main means of fast travel.
On another note, due to the changes to the way Mystcraft books are made, I won't be banning the writing desk this time. This means you can rename your linking books. However, I will be banning the Ink Well and Book Binder (as the Ink well can be used to create disarming link books and the book binder is required to make descriptive books). This unfortunately means you won't be able to craft your own linking books. However, there's now an "unlinked linking book" item, so I'll just set up a trade station at spawn and/or the nexus to give them out when provided the with leather and paper (or a book, or something).
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Post by: cptprice0330
i thought reliquary was in the disabled but available mods-- it is like biomes o plenty , which also is in the disabled mods on the launcher , so i theory we could add reliquary .
also what biomes, if we use biomes o pleanty is enabled Automatically Appended Next Post: also when are we updating ?
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Post by: darkinnit
In theory we could add Reliquary, yes. But it was disabled for balance reasons (probably because the Tome of the Alkahest and other items are rather overpowered) whereas BoP was disabled more as a sort of "enable it if you want them" sort of thing. I'm going to stick with Reliquary disabled, but will likely enable BoP (because of the huge content it adds).
When they were saying we would have to reset for 1.6, I was going to just have a BoP overworld, because it would be reset on upgrade anyway. Now that we're trying to maintain a world across updates, I would probably have a vanilla biomes only overworld and have a BoP mystcraft age (with all BoP biomes). That way, if in 1.6 BoP is massively changed or gone altogether, we only have to drop one age rather than reset the world. (This is one of the reasons we have to reset the 1.4 world - ExtraBiomesXL is gone).
I don't want to give an ETA on the update yet, especially as Unleashed is still not publicly live on the launcher yet (you still have to use a private code for now). However, I have been preparing a world now that things are looking fairly settled (I already have the beginnings of a spawn area set up).
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Post by: cptprice0330
shame about Reliquary, i liked the alkahiest and salamanders eye , they were powerful , nice to hear about so far stable world , however i have found a memory leak with mps and hope it is fixed before official release
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Post by: 4oursword
Reliquary didn't add much that other mods didn't, beyond a duplication system. It was abusable with ease, but I never used it on the server.
The handgun was cool, but Plasma Cannons do it better.
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Post by: cptprice0330
And railguns were and are the best
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Post by: Xeriapt
With mods being dropped because of bugs, I'm surprised the portal gun mod wasn't dropped lol.
Then again maybe its fixed up a bit now.
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Post by: darkinnit
Mods that were dropped for bugs were for game breaking bugs.
Getting stuck in the floor isn't really a game breaking bug and you can work around it by placing the portal one block higher on the wall (unless you know of another portal gun bug?).
I think the Enhanced Portals mod was breaking vanilla nether portal linking, in a very game-breaky sorta way.
The Death timer mod somehow managed to mess up and prevent you from respawning in some cases, so that was just a tad game-breaky  .
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Post by: Grundz
At first I was sad since I use the tome for a lot of easy transmuting that can be done other more complicated ways
Then I remembered I need a blood ocean so i'd probably be melting all my redstone anyway
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Post by: Xeriapt
darkinnit wrote:Mods that were dropped for bugs were for game breaking bugs.
Getting stuck in the floor isn't really a game breaking bug and you can work around it by placing the portal one block higher on the wall (unless you know of another portal gun bug?).
I think the Enhanced Portals mod was breaking vanilla nether portal linking, in a very game-breaky sorta way.
The Death timer mod somehow managed to mess up and prevent you from respawning in some cases, so that was just a tad game-breaky  .
Yeah the bugs the portal guns had (as far as Im aware) weren't game breaking, I used to just always get stuck in the ground whether I put the portal a block up or not and my gun kept linking to other peoples portals which made it pretty useless.
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Post by: Ramos Asura
Xeriapt wrote: my gun kept linking to other peoples portals which made it pretty useless. afaik, thats not a bug but intended behavior for the P-body and atlas guns (not sure about vanilla or potato). The Bacon gun is specifically geared for mp servers, as those portals are tied to the gun itself.
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Post by: Xeriapt
Ramos Asura wrote: Xeriapt wrote: my gun kept linking to other peoples portals which made it pretty useless.
afaik, thats not a bug but intended behavior for the P-body and atlas guns (not sure about vanilla or potato). The Bacon gun is specifically geared for mp servers, as those portals are tied to the gun itself.
Well, if it is a feature, it was bloody annoying lol.
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Post by: cptprice0330
Ramos Asura wrote: Xeriapt wrote: my gun kept linking to other peoples portals which made it pretty useless.
afaik, thats not a bug but intended behavior for the P-body and atlas guns (not sure about vanilla or potato). The Bacon gun is specifically geared for mp servers, as those portals are tied to the gun itself.
the potato gun is the same as the bacon gun , vanillia is like the p body ones
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Post by: darkinnit
Yeah, if you get a portal gun and it's not a bacon/potato one (which give you personal portals), and you can't craft the portal gun with a pork chop or potato to get the bacon/potato gun, I'll happily trade it for one. Automatically Appended Next Post: The portalgun mod was originally developed for challenge maps, so that's why the portals are shared on the default guns. Crafting the default gun with a pork chop gives personalised portals and crafting the default one with a potato gives personalised portals plus a talking potato
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Post by: Corpsesarefun
I don't really see much point in resetting the world twice...
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Post by: darkinnit
Did you read the previous page?
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Post by: Corpsesarefun
I did.
What I meant to say was I don't see much point in updating to the unleashed pack so quickly (thus requiring a reset) and then updating to 1.6 not long after that (which while it may not require a reset it would be considerably easier on your part dark).
I'd rather just wait for 1.6 and then have a clean slate then.
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Post by: cptprice0330
But due to the mod authers of some of the major mods taking time off over the summer therefore due to that and the fact that 1.6 broke some mods ftb for 1.6 is probably a long time off
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Post by: The Dark Apostle
don't take away xenos reliquary!!!
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Post by: darkinnit
I'm not taking it away. I'm just not adding it back in. Huge difference.
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Post by: Corpsesarefun
I'm ok with a few months wait for 1.6.
What I'm not ok with is a reset in a month or so and then only using that world for a few months before 1.6 finally hits.
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Post by: SagesStone
Ramos Asura wrote: Xeriapt wrote: my gun kept linking to other peoples portals which made it pretty useless.
afaik, thats not a bug but intended behavior for the P-body and atlas guns (not sure about vanilla or potato). The Bacon gun is specifically geared for mp servers, as those portals are tied to the gun itself.
All of them besides the potato and bacon will be public portals. It's intentional.
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Post by: darkinnit
Corpsesarefun wrote:I'm ok with a few months wait for 1.6.
What I'm not ok with is a reset in a month or so and then only using that world for a few months before 1.6 finally hits.
I understand your concern, it's the main reason I originally worded my info page to make it clear a reset was very likely. However, that was when I thought the FTB team were still recommending resets for 1.6 due to changes to Forge. It was somewhat frustrating for me to see them change their tune just a few hours after I posted that poll.
Now that they're saying any resets would only be required if mods leave or change significantly, it's much less of a problem.
http://forum.feed-the-beast.com/threads/ftb-ultimate-and-other-older-modpacks.26786/
It is intended that worlds created in this pack will work with the 1.6 update although this is dependant on mod updates.
One of the main mods that could mean a required restart, Biomes o Plenty, has been updated to 1.6 and has had two further updates since then.
http://www.minecraftforum.net/topic/1495041-162-forge-biomes-o-plenty-v059-r1-bug-fixes/
Version 0.5.7 '7/9/2013'
- Full update to 1.6.2
I'm also trying to avoid any potential problems caused by changes to Biomes o Plenty by keeping it in a separate Mystcraft age (Mystcraft also has a new 1.6 release imminent)
Other major worldgen mods are Buildcraft (oilwells), Natura (trees everywhere) and Thaumcraft (barrows, obelisks). Have I missed any?.
While I can't predict the future, I find it unlikely that Buildcraft would be unavailable for 1.6, Natura seems too new to suddenly stop developing and Thaumcraft has been teasing videos of 1.6 features.
A lot of other mods like Xycraft and ExtraBees etc now have the "retrogen" feature, where new items (like hives and ores) can be added to existing chunks. When Xycraft arrives in 1.6, I should be able to "retrogen" the ores into existing chunks and if not, I can just reset the mining age. If we do have an unfortunate event of a mod leaving or having ID changes, their ores can easily be swapped with stone or the new item ID.
We can't do the same for the 1.4 world, because there are no simple swaps for Redpower items, Redpower worldgen and ExtraBiomes worldgen. Even if there were, it would still be a mess.
It is reasonable to be skeptical that in a modpack with 70 mods that not all of them will make it to 1.6 without at least some annoying change. However, you can always still wait for 1.6 and I will make the 1.4 world available for download as I did with the Tekkit and Direwolf worlds. You could even look at 1.5 as being another "test" server like the Direwolf one was, except this time I'm going to try to keep the world if at all possible.
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Post by: cptprice0330
also how about mystcraft world gen librarys
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Post by: 4oursword
Heh, testing out a soul shard zombie grinder for iron production. It's made half a stack, as well as half a stack each of Carrots and Potatoes. Much of the armour created has been thrown in a void pipe, not to mention more than a stack of zombie heads, heart containers, and a metric fuckton of rotten flesh. Is there anything useful I can do with it?
At least Bone Bricks exist now in Unleashed, but they need 2 bones and 2 bricks per bone block. I was expecting 9 bones to one block, but oh well.
And Tinker's Construct Smelters, how good are they? They look like a lot of effort for not a huge amount of gain.
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Post by: darkinnit
cptprice0330 wrote:also how about mystcraft world gen librarys
Sorry, when I said "other world gen mods", I meant other than Biome o Plenty and Mystcraft that I mentioned above that. So yeah, Mystcraft will be around for 1.6
4oursword wrote:Heh, testing out a soul shard zombie grinder for iron production. It's made half a stack, as well as half a stack each of Carrots and Potatoes. Much of the armour created has been thrown in a void pipe, not to mention more than a stack of zombie heads, heart containers, and a metric fuckton of rotten flesh. Is there anything useful I can do with it?
At least Bone Bricks exist now in Unleashed, but they need 2 bones and 2 bricks per bone block. I was expecting 9 bones to one block, but oh well.
And Tinker's Construct Smelters, how good are they? They look like a lot of effort for not a huge amount of gain.
I don't understand the attraction of soul shards when MFR's spawner exists. Grind away killing 1024 things (but free spawning after that) or just catch one (and supply power and goo to keep it running)? I know which one I prefer.
Tinker's Construct Smelteries are the very core of Tinkers Construct. You can't make any of the awesome Tinkers Construct tools without it. If you haven't tried one out or at least seen it in use in a video, you're missing out.
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Post by: Corpsesarefun
Ah, the retrogenning solves the majority of my concerns about the server needing a second reset...
In which case I suppose I'm in favour of updating to unleashed.
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Post by: Avatar 720
I'm gunna keep my vote with waiting until 1.6, both because it's not going to win at this point and because I'm a stubborn feth.
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Post by: Grundz
darkinnit wrote:
And Tinker's Construct Smelters, how good are they? They look like a lot of effort for not a huge amount of gain.
I don't understand the attraction of soul shards when MFR's spawner exists. Grind away killing 1024 things (but free spawning after that) or just catch one (and supply power and goo to keep it running)? I know which one I prefer.
MFR's grinders don't produce quite enough essence to keep running, you need a 2nd source
that and soul shards seem to spawn faster
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Post by: darkinnit
Avatar 720 wrote:I'm gunna keep my vote with waiting until 1.6, both because it's not going to win at this point and because I'm a stubborn feth.
Grundz wrote: darkinnit wrote:
I don't understand the attraction of soul shards when MFR's spawner exists. Grind away killing 1024 things (but free spawning after that) or just catch one (and supply power and goo to keep it running)? I know which one I prefer.
MFR's grinders don't produce quite enough essence to keep running, you need a 2nd source
that and soul shards seem to spawn faster
Try slimes, each sub slime counts as another mob. Compound that with Natura (or is it Tinkers'?) "Blue slimes" being everywhere on the surface in Unleashed and well...
EDIT: Gah this post was edited 4 times to tidy up Grundz' sloppy quoting
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Post by: Grundz
Slimes are no issue you just need one soul grinder somewhere for any reason to help provide the excess essence
and slime isnt' really all that useful in massive quanities.
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Post by: darkinnit
I meant use slime mobs to get excessive amounts of mob essence. No soul shards needed.
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Post by: Grundz
I know, but setting up a slime farm for no reason besides essence then another one for what you want is more work than setting up a soul shard farm for one of the mobs you want
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Post by: darkinnit
I'd still maintain that setting up a slime farm is a lot less work than killing 1024 of the thing you want to spawn and a lot more fun too. Also once you have one, you can easily redirect that essence to spawn something different. You don't have to go kill another 1024 things.
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Post by: Grundz
darkinnit wrote:I'd still maintain that setting up a slime farm is a lot less work than killing 1024 of the thing you want to spawn and a lot more fun too. Also once you have one, you can easily redirect that essence to spawn something different. You don't have to go kill another 1024 things.
you dont need a tier 5 shard, tier like 2 or 3 works fine temporarily
Also getting a tier 5 took all of 20 minutes once I found the giant trench in the mining age, ceilinged over a segment, and made a farm that dumps all the mobs into an easy to kill container
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Post by: darkinnit
Just like you don't need a tier 5 shard, you don't need a slime farm for MFR if you don't need that many mobs spawned. I have a system where the same two cows are bred over and over and when the baby cows grow up they are slaughtered for their mob essence.
It would never keep a mob spawner running constantly, but it does slowly fill up the tank while the spawner is off, allowing me to go turn the spawner on when I need items.
Soul shards just seems very grindy and boring to me, where as MFR encourages fun and interesting systems.
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Post by: Xeriapt
Getting souls is easy once you get the soulstealer enchant.
Also unless something has changed with how the mod works you can just breed a crap ton of chickens or some other friendly mob, kill them and combine the soulshard of the chicken with the soulshard of x creature to get a t5 shard of whatever your making a mob grinder of.
Thats how I got a t5 ghast shard at least. Automatically Appended Next Post: Is mfr minefactory reloaded?
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Post by: darkinnit
MFR is Minefactory reloaded yes.
Also the combining shards in an anvil thing was a bug and has been fixed (you can't do it anymore).
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Post by: Grundz
darkinnit wrote:Just like you don't need a tier 5 shard, you don't need a slime farm for MFR if you don't need that many mobs spawned. I have a system where the same two cows are bred over and over and when the baby cows grow up they are slaughtered for their mob essence.
It would never keep a mob spawner running constantly, but it does slowly fill up the tank while the spawner is off, allowing me to go turn the spawner on when I need items.
Soul shards just seems very grindy and boring to me, where as MFR encourages fun and interesting systems.
But is that going to crash the server? I DIDNT THINK SO
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Post by: darkinnit
Grundz wrote:But is that going to crash the server? I DIDNT THINK SO
Wha..?
Anywayyyyy....
Now for an announcement
On the Unleashed server I probably won't nerf gravity/portal gun from grabbing mob spawners and I won't nerf the minium stone durability.
My reasons for this is that those two features overpowerednessness pales in comparison to some of the overpowerednessness coming in DartCraft...
Nukes will still disabled and portal moon shots will still be nerfed due to them having very few practical uses versus the chances of them just being used to grief or annoy.
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Post by: 4oursword
darkinnit wrote:
Also the combining shards in an anvil thing was a bug and has been fixed (you can't do it anymore).
:( Looks like I need to look into these MFR spawners then. I'm not murdering over a thousand Wither Skeletons.
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Post by: Wyrmalla
Pity, that could have been a mechanic. A chicken soul is worth say 0.1 zombie souls, or 0.(something silly) ghast souls. Though I suppose that would require undue amounts of scripting + adding a new object to allow to do this, rather than just the regular anvil (as you'd need to edit how the anvil worked probably, thus causing mod conflicts). =P
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Post by: Xeriapt
Seems all the things I thought were features were bugs and all the bugs were features lol.
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Post by: 4oursword
Is there a way to just dispose of XP orbs? This current, apparently obsolete, system makes too many.
Darkinnit wrote:Soul shards just seems very grindy and boring to me, where as MFR encourages fun and interesting systems.
I kinda feel the opposite way, in that soul shards are simplistic and self-sustaining (a must for anything I put time into) but MFR spawners seem to make use of many complex things working together. And as one auto-grinder cannot sustain one auto-spawner, how do I create an perfect closed system? One small soul shard, working to make up for shortfall?
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Post by: Grundz
4oursword wrote:Is there a way to just dispose of XP orbs? This current, apparently obsolete, system makes too many.
it would be nice at least to have them decay rapidly, I hate being blinded by them whenever I walk past a grinder and they are collected easily enough when they are wanted
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Post by: darkinnit
4oursword wrote:Is there a way to just dispose of XP orbs? This current, apparently obsolete, system makes too many.
Lava works well. Zombie brain in a jar also can store a certain amount.
4oursword wrote:And as one auto-grinder cannot sustain one auto-spawner, how do I create an perfect closed system? One small soul shard, working to make up for shortfall?
Don't bother reading any of my previous posts then
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Post by: cptprice0330
Also btw who wants to fight the enderdragon before getting soul shards
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Post by: 4oursword
darkinnit wrote: 4oursword wrote:Is there a way to just dispose of XP orbs? This current, apparently obsolete, system makes too many.
Lava works well. Zombie brain in a jar also can store a certain amount.
4oursword wrote:And as one auto-grinder cannot sustain one auto-spawner, how do I create an perfect closed system? One small soul shard, working to make up for shortfall?
Don't bother reading any of my previous posts then
Sorta skipped the details, sorry. It seems a lot more plausible now.
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Post by: Anvildude
Why would you need to do that? You can get enderpearls perfectly easily in the overworld.
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Post by: Corpsesarefun
What if we trap an enderdragon in a safari ball and then put it in a spawner?
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Post by: cptprice0330
Anvildude wrote:
Why would you need to do that? You can get enderpearls perfectly easily in the overworld.
you need end stone
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Post by: Dr. What
I'm just picturing a special age that has a sky full of Ender Dragons. However, couldn't they destroy the spawner by touching it?
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Post by: Corpsesarefun
Yes they could, we'd need to defend it somehow...
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Post by: Anvildude
Wait, what? For what? The Soul Forge is obsidian and Vile Whatnot, and isn't Vile Dust (or whatever the stuff you use to cook it) just cooked up Soul Sand? Shards are just made from ...
Oh. The mod changed, didn't it. Oh my.
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Post by: darkinnit
Gah, from my testing I'm seeing that a Biomes o Plenty mystcraft age is nowhere near as good as a Biomes o Plenty overworld. :( It's like a shadow of its former self.
It's hard to describe, but to sum it up, it seems Biomes o Plenty is at its best when it's in control of its own biomes, rather than Mystcraft taking the reins.
It also doesn't help that if you don't make the age crazy enough, the new Mystcraft grammar system likes to add in extra changes whether you want them or not (i.e. I added caves, ravines, mineshafts, villages, dungeons and strongholds, but Mystcraft was like "nahhhh, you need nether fortresses too, I'll just add those in for you", another attempt it decided obelisks would be nice and on another it decided dirt terrain all the way to bedrock would be better than pretty biomes).
So... decisions...
Don't add BoP (vanilla biomes means maximum forward compatibility with future modpacks)
Add BoP and have a BoP overworld (and nether & promised land) with all the fun and prettiness that it brings (there's a 1.6 BoP available already so worst case we could always try manually adding it if it was completely dropped)
I'm too tired to make a decision tonight so I'll sleep on it. Feel free to add your own opinions.
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Post by: Corpsesarefun
I vote for having BoP with a BoP overworld.
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Post by: Dr. What
Is there anything that they can't phase out?
Or we could just put a bunch in the realm with warning signs. If players don't go near, then the dragons won't (hopefully).
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Post by: Corpsesarefun
Warded blocks?
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Post by: Dr. What
Could work.
I need to get FTB working on my laptop again. I don't even remember what most of the items do anymore.
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Post by: Anvildude
Warded blocks are essentially Bedrock that can be placed- but it can only be picked up by the person who placed it.
So never, EVER use a Turtle to place warded stone or glass or doors or ANYTHING.
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Post by: Ramos Asura
I vote use BoP.
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Post by: Xeriapt
+1 for BoP in overworld.
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Post by: 4oursword
BoP all of the things!
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Post by: Doctadeth
BOP in overworld please Dark...
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Post by: Corpsesarefun
Dr. What wrote:
Could work.
I need to get FTB working on my laptop again. I don't even remember what most of the items do anymore.
Do it, with the update there will be a tonne of new content to play with.
Anvildude wrote:Warded blocks are essentially Bedrock that can be placed- but it can only be picked up by the person who placed it.
So never, EVER use a Turtle to place warded stone or glass or doors or ANYTHING.
Don't use filler blocks to place them either, thankfully they just place the corners and then stop but I had to get dark to remove those corners.
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Post by: cptprice0330
BoP all the way guys
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Post by: darkinnit
Heh, I think I'm getting the impression that people want BoP?
Also ChickenBones has returned with 1.6.2 versions of all his mods
http://www.minecraftforum.net/topic/909223-162-smp-chickenbones-mods/
Woo!
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Post by: Avatar 720
No BoP, because I can.
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Post by: Dr. What
Corpsesarefun wrote:Dr. What wrote:
Could work.
I need to get FTB working on my laptop again. I don't even remember what most of the items do anymore.
Do it, with the update there will be a tonne of new content to play with.
I intend to, I'm just waiting for the update to get back into it.
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Post by: darkinnit
Trying out different seeds, looking for a good spawn,,, ...maybe not this one...
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Post by: Avatar 720
I dunno, I think it's got a certain level of charm to it.
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Post by: Optio
Would mean grundz would not need to wreck the mega build age to build his place again ....
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Post by: Ramos Asura
I dunno.... looks a little chilly to me :/
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Post by: Wyrmalla
Safer than previous ones I suppose.
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Post by: Avatar 720
I do like how it's right next to a snow biome.
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Post by: Wyrmalla
Youknow I wouldn't totally be adverse to a plains spawn, or at least one that lacks mountains. However seeing as I don't actually live there that'd hardly be something that bothered me (whatever's jetpack friendly). =P
*Insert image of a plains biome filled to the horizon with chickens. Naturally occurring chickens.
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Post by: Anvildude
Go ahead with a crazy spawn, I think.
That's be neat- or the giant flowers one...
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Post by: darkinnit
Wyrmalla wrote:Youknow I wouldn't totally be adverse to a plains spawn, or at least one that lacks mountains.
I have actually been looking for at least a flat spawn this time. A mountainous spawn looks cool, but is very annoying/impractical in various situations (such as when you die and need to do a "death run" and grab your stuff). My current spawn area layout idea is designed for a flat area with a more communal aspect to it, whilst also being as good a haven from mobs as any public area can be (although I'm sure someone will still get a creeper in within minutes).
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Post by: thenoobbomb
Wyrmalla wrote:Youknow I wouldn't totally be adverse to a plains spawn, or at least one that lacks mountains. However seeing as I don't actually live there that'd hardly be something that bothered me (whatever's jetpack friendly). =P
*Insert image of a plains biome filled to the horizon with chickens. Naturally occurring chickens.
Praise be the Holy Kiip and his chicken-servants!
Sorry, couldn't control myself
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Post by: SagesStone
Holy Kiip? Surely you mean Clucky the true God Emperor of Dakkacraft.
Also why not put it in a void?
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Post by: 4oursword
If that Flower Biome is in, that means Roseters are in, right?
How do I enable BoP for single-player?
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Post by: SagesStone
Flower biome?
This is a must add thing.
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Post by: 4oursword
Yep.
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Post by: darkinnit
4oursword wrote:If that Flower Biome is in, that means Roseters are in, right?
How do I enable BoP for single-player?
Yes, Roseters are in.
There are two steps to getting BoP in a single player world:
First activate the mod:
On the launcher, click the Unleashed pack, then click the "Edit Mod Pack" button
Click Biomes O Plenty and click "Enable"
Second, make a Biomes O Plenty world:
Click Single Player
New World
More World Options
World Type: Biomes O Plenty
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Post by: 4oursword
What of Nether Ores? It's in the disabled list, I assume because it still adds Nether Nikolite and other Redpower ores. Will it be On on the server? Yes, Nether Ores still adds the ores from Redpower, which do nothing.
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Post by: darkinnit
I'm not adding any of the other disabled mods.
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Post by: Avatar 720
Probably best that nether ores aren't in; it'd cut down on angry pigmen portal assaults.
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Post by: 4oursword
Avatar 720 wrote:Probably best that nether ores aren't in; it'd cut down on angry pigmen portal assaults.
Oh, I'd forgotten about that *barfs*
Have you found a spawn and a seed yet, Dark? Found a nice flat area on a test world, near to forests and a scorched biome for the evil overlords among us.
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Post by: Grundz
darkinnit wrote:Trying out different seeds, looking for a good spawn,,, ...maybe not this one...
looks like home to me
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