So, this is a VERY SIMPLIFIED version of the complete troop profiles. Basically, those Quickstart rules are just for introduction games. Almost like playing using line kazaks only. No fireteams, no Viral ammo, no special skills...
It is obvious that we will have to wait for the Update in the Official Website for beign able to read the complete troop profiles and specially the new rules: "Tohaa Link" and "Simbiont Armour".
I use TO camo (with hidden deployment) and AD in my demos all the time. While it's a deeper level of the rules, it's not really all that complicated and really shows off rules that no other game has.
The book should be released this days in Spain, and for the rest of the world should be same day+what it takes to arrive to your countries. They haven't shown still the fig, just the initial artwork.
CDK wrote: The Ectros has really high CC. I wonder if there will be some martial arts too?
One thing missing too is the BTS. So far the stats are nothing fantastic but if they all have a good BTS it could make things more interesting.
Must be why there packing COMBI instead of Viral.
I think they need something to set them apart from other armies by what I see there. A good BTS could do it. Like have the base guy have a -3 would be good.
On the O-12 podcast they said they are vulnerable to fire ammo though.
Tohaa will have a new racial skill named “Tohaa Link”.
Any Tohaa troop “Tohaa Link” will be able to be part of a fireteam.
Tohaa fireteams can have only 3 figures but they can have as many fireteams as they want.
Tohaa fireteams can be made using different soldier from different units, but they still have to belong to the same Combat Group.
From the Tohaa Army, the units that have the Tohaa Link skill are:
- Kamael Light Infantry.
- Sakiel Regiment (Light Infantry).
- Ectros Regiment (Heavy Infantry).
- Gao Rael Unit (Medium Infantry). ->Excellent Snipers. This will be the first Blister released after the Starter Pack.
- Makaul Troops (Warband). ->Jose Luis Roig is making a Multipart box with these troops. a 4 miniature box.
- Kumotail Bioengineers (Light infantry). -> This allows Doctors inside the fireteam. Very useful
- Neema Satar, Tohaa Character.
Notes:
- The fluff never says if they are “Good” or “Evil”. As with ALEPH, that depends of the point of view.
- They are the closest Alien species to humanity. In fact, the Tohaa knew about Humanity before any other Alien civilization. The fact why they never wanted to contact Humans is not important…
- The Tohaa Diplomatic Delegate. This miniature will play an essential part in the Campaign plot as the V.I.P. that all players want to Protect and Evacuate. This female figure is not a soldier and has almost no military training.
- The Tohaa have an special rule: Simbiont Armour. While this is usually an advantage, like an extra Wound. It also has a weakness. Tohaa are specially vulnerable to Fire Ammo. if a Tohaa suffers an impact of a Fire Ammo weapon and fails the ARM roll it will go directly to Dead state. Doesn’t matter how many Wound it has. Fire behaves like Monofilament for the Tohaa.
- Because they can make so many Fireteams, Tohaa are specially effective in active and reactive turn. They can make Fireteams with snipers while, at the same time, they can attack with another Fireteam, with the chance of accomplishing the mission using an Engineer because their fireteams can be made with different units.
- Instead of Remotes, the Tohaa will have some “Exalted” species helping them, these creatures are named the “Chacksa“. “Exaltation” in Tohaa terms means that they are able to make a species more intelligent in order to achieve some objectives and fullfill some functions.
- The Tohaa TAG: Gorgos Squad, will have a Chacksa with it, using the “Ghost: Synchronized” rule.
So from that:
We've got the Gao Rael as the first blister, which we actually already knew from GenCon.
We've got a multi-part box coming in the form of the Makaul.
We've got the T.A.G. for all intents and purposes...being like the Deva/Devabot setup.
I'm extra-stoked about multiple small fireteams. Also going to get that Wu Ming box right away for its rocket launcher option, and warming up the Tigers and their flamethrowers.
Sounds like the Tohaa will present a really interesting challenge without blowing existing units out of the water. Man, I love how balanced this game is and hope it continues to be that way.
What's really interesting is that we might have gotten our "Sneak Peek" of what is in store for the Hellenistic Sectorial in the form of the "Thorakites" mentioned in the "Enomotarchos" section.
Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armoured but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armor and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain.
History
Thorakitai are mentioned in the army of the Achaian League[2] [3] and in the Seleucid army[4] [5]. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault . There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian.
From the "New Weapons" section we now know that the Marksman Rifle (which so far we have only seen on the concept art for the new Merovingian heavy infantry, the Briscards) comes in a "normal" and "AP" flavor.
There is also the New Profiles.
Kaplan Tactical Services are looking nice.
Also:
Wildcats are going to have a LT option with 0 SWC! AND the ability to take a "Number 2" which is a new rule from Paradiso!
Plus they can get a Heavy Rocket Launcher, and that's awesome.
Automatically Appended Next Post: Also--huh. The Wildcats have Cubes.
Yes! I'm back to scheming with Nomads, and have been extremely curious to see how the Wildcats would shake down. BS13 spitfire for 25/1.5 is plenty tasty
They reposted the "full English" rules rather than the one with swathes of Spanish in it.
Hellenistic Sectorial "news":
New characters!
-Nesaie Alkê, Thorakitai
Warrant Officer
-Machaon. Interestingly enough, this is the name of a physician during the Trojan War. Given the listing it's a Myrmidon Officer of some kind. Machaon was known to possess powerful herbs bestowed to him by his father, who in turn got them from Chiron the Centaur...who was known for his skill in medicine.
-Eudoros.
In Greek mythology, Eudoros (Εὔδωρος), or Eudorus, was the second of Achilles's five commanders at the Trojan War. According to the Iliad, he commanded ten penteconters and five hundred Myrmidons. In Book XVI of the Iliad, when Patroclus readies Achilles's men, Homer talks about him for fourteen lines - more than any of the other commanders in this passage. He is also the second most notable of the five, beaten only by Phoenix.
-Phoenix (already known about. Has a Heavy Rocket Launcher). I was able to just find this as well:
In Greek mythology, Phoenix (Φοῖνιξ, gen.: Φοίνικος Phoinix), son of Amyntor and Cleobule, is one of the Myrmidons led by Achilles in the Trojan War. Phoenix's warfaring identity is a charioteer.
In Homer's Iliad, Phoenix, along with Odysseus and Ajax, urges Achilles to re-enter battle. He gives the most passionate and emotional speech of the three, as evidenced by his crying. Phoenix deeply cares about Achilles, whom he had helped raise as a child: ("So you, Achilles- great godlike Achilles I made you my son, I tried, so someday you might fight disaster off my back. But now, Achilles, beat down your mounting fury! It's wrong to have such an iron, ruthless heart.") It is possible that his speech was a later addition to the epic, as Achilles continually uses a special dual verb form in speaking with his guests, rather than a more appropriate plural form. However, it has been suggested that Achilles speaks only to Phoenix and Ajax, ignoring Odysseus, to whose guile he bears a considerable dislike. ("I hate like the gates of Hades the man who says one thing and holds another in his heart.")
-Ajax (already known about. Has a big hammer)
Intriguing to me most is that Achilles does not count for the Enomotarchos fireteam special rule.
Looking at the new weapon fluff bits tells me they're setting us up for the next book with this as well. The Marksman Rifle is cited as having been a reaction to the warfare on the Ariadnan steppes and Svarlheima where a "longer engagement range weapon was needed". There's also a new Russian LMG called the "Molotok"("Hammer"), which is designed for conflict in urban areas.
From their Facebook: "Unfortunately, due some reasons related with the print process, the release of the “Infinity. Campaign: Paradiso” book will be delayed until the second half of October.
We regret any inconvenience this delay may cause. Thank you very much for your patience and understanding."
Indeed. I'm fine with being patient, I just wish they had made this announcement last week rather than after their printer posted on the Spanish forums about the situation...
Alkasyn wrote:And they gave us an excuse to buy the Tohaa ambassador
drazz wrote:And rules for GoGo Marlene with the Reporter rule.
A bit more detail you two, please?
Ambassador has 2 option, one is a non-civvie option. Giving the Tahoo a 5pt cheerleader.
While GoGo is likely to get the Journalist skill so if you take her as part of your army in campaigns you get a bonus to Promotion Roles, give you a better chance to get multiple paths on the Army Upgrade table.
My bad on the Tohaa Diplomatic didn't notice the Irregular icon (not use to them yet) so no order to the order pull, but she is a 5pt Specialist Troop.
d-usa: the new stuff are rules expansion and a hand full on the new profiles from the upcoming campaign book. Basical CB way of saying sorry for the extra delay on the book.
Unfortunately, due some reasons related with the print process, the release of the “Infinity. Campaign: Paradiso” book will be delayed until the second half of October.
We regret any inconvenience this delay may cause.
Thank you very much for your patience and understanding.
These rules are indeed just a slice of the full package tht the book will present.
A few thoughts:
-The various different fireteam rules are going to lead to really different playstyles, which are all really flavorful.
--The Aleph fireteams are max size 4, which means they're great at moving dudes forwards but not as good at shooting- which really cants them towards assault. Very characterful.
--Haris makes Odalisques the defensive bulwarks they're supposed to be in the fluff- perfect for bodyguards.
--Tohaa have great defensive capacity with their unlimited 3-man teams, but won't be getting SSL2 or +3 BS. Very cool, and probably has implications that will only become clear with play.
-Wildcat hackers allow Corregidor to keep up with the rest of the Nomdas in hacker-quality. In fact, they also promote a style of aggressive in-person hacking that you don't see a lot in the other Nomad lists (fireteam lets you get a non-camo hacker up close and personal with less risk than normal).
-More civvie presence is really going to add depth to for the sort of low-intensity combat that Infinity is supposed to simulate. Having to consider collateral damage is a lot more interesting than just slaying everything on the table that moves (that's what games like 40K are for).
A brief message from Bostria in the Spanish official forum: the delay on book's printing process has been positive for the books, now it has more artwork on it, and the text has more room. Still, it's a few days delay, nothing really large. He has also exalted Palanka (web admin) as a great problem solver, and says that thanks to him the book will be better than expected.
About two weeks more, my guess. It's not a Dark Eldar-size delay, and if the book is really good... it's worthy.
I guess the guy with the shotgun in the five men pic is the old one, plus a new box of four. Is it?
Edit: another piece of info by Bostria (<3) this time on the Tohaa Spec Ops. Yes, Tohaa will have a Spec Ops, called Hathail Spec-Ops, and will be released before the end of the year, again with two heads and different weapons options like the others. And they haven't discarded the idea of making more Spec-Ops for the existing armies, to fit better with some sectorials (as happened with IE having a Morat and a Shasvastii Spec-Ops), if it happens it will probably not be soon, though. It's not a sure thing.
They had accident with Kaplan being in there twice.
I believe it's two different entries, one for the Haqq army, as it has a little Haqq symbol under the ava, the other for the mercs faction as there's a little merc symbol under the ava.
So in a vanilla Haqq list we can take two Kaplans I think
Damn, those Wu Ming are nice. It's good to see an HI-linkteam for YJ that isn't extremely specialized.
Fielding these guys plus a Su-Jian and some support, ISS are about to get a lot harder to kill. It's nice to see YJ catching back up in the HI race. They were originally supposed to be best at that while PanO excelled in TAGs, but PanO got lots of HI gooides and beat the Space-Asians at their own game. The WM team feels like a good rebalancing.
Erasoketa wrote: Edit: another piece of info by Bostria (<3) this time on the Tohaa Spec Ops. Yes, Tohaa will have a Spec Ops, called Hathail Spec-Ops, and will be released before the end of the year, again with two heads and different weapons options like the others. And they haven't discarded the idea of making more Spec-Ops for the existing armies, to fit better with some sectorials (as happened with IE having a Morat and a Shasvastii Spec-Ops), if it happens it will probably not be soon, though. It's not a sure thing.
I'd love to see a Hassassin spec ops. A spec ops from a division of spec ops. Guy would be super badass. They'd have to give him the Mr Awesome Hafza pose.
Sweet- it looks like the female HMG Wu Ming conversion that I started (based on a Daofei) is still going to be useful for setting up 2-HMG teams. Nice!
For those who want to replace the LRL sculpt with a conversion, that new SpecOps model is going to provide some very useful bitz.
Really like the understated, almost minimalistic posing on these guys, while at the same time still managing to convey that they are hard-asses. You can imagine them as some kind of spec-ops team clearing rooms, moving through buildings and the like.
Looks nice, but it's overall less convenient. I wonder if 10yr from now we'll look back on these overly animated sites and see them as the gif-laden Geocities of their time.
That new miniatures section is a huge step back from what it was.
You have to click twice on a faction icon now before you get to the miniatures, and when you hit backspace you get an empty screen without the icons. You have to click "miniatures" at the top to get back to the icons menu.
I hope they change it back asap because this sucks.
I like the new page, it looks fancy. Granted, it could use some fixin'. Make it so that it's not a complete circle, just a half one. Currently there are some factions hidden behind the picture.
Then make it so that the picture changes when moving the mouse over the icons, not when you press them, and make it so that you only need to press once to enter.
Awesome, come on! Wu mings are some of the coolest releases this year, love them! Kudos for corvusbelli chaps by keeping making the best of the best scifi 28mms
The Wu Ming are amazing. My -only- complaint is that the basic Yu JIng HMG design is a bit clunky: that suppressor (or whatever the tubey bit on the end of the barrel is) is overly rounded (on the forward and rear edges) which makes it look like a poor sculpt. Cartoon-y guns are a problem with the YJ and PanO heavies, which haven't been entirely rectified yet.
I admit I've lost track between when they first slipped, then announced a bunch of new stuff for the upcoming campaign book, and the Spec Ops models, etc.
Basically what I'm asking is... can I expect to FINALLY see the Raicho T.A.G. previewed in a few weeks - as it is rumored to FINALLY getting released this November?
The SPec-Ops were shown and then shipping in about a month. Same with the Tohaa. The Paradiso book is the one thing that is not on track. That's supposed to be an issue with the printers, a second-hand company, and not CB itself.
CDK wrote: All of that is so cool! MAS, Sarrisa, and Warmill are all making some very cool stuff.
You know, I haven't seen this level of 3rd party terrain support before. Sure, there's that cardboard terrain for Malifaux, and there's a lot of generic fantasy and sci fi terrain out there. But the stuff from Warmill and Sarissa are very specifically aimed at Infinity - and it's not just one off stuff, about a dozen or so building sets from each, plus the official stuff from MicroArt, many of which can lock together to form larger peices. For a game with a smaller customer base like Infinity, the terrain support is staggering.
I also know of another company that's going to be putting out pods and CNC terrain soon- so that'll up the levels of awesome even more. Plus there's the lower-market stuff coming out from companies like Advanced Deployment (like http://southpawart.bigcartel.com/product/cheapside-terrain-sci-fi-walkway) ...and hopefully one day Modest Magic too (a low-cost set of pink foam hex-based urban terrain would be really cool).
Given, terrain is WAY more important in Infinity than in any other tabletop that I've ever seen (other than hardcore modern-day special forces games played largely by bearded grognards). Infinity's ruleset also allows terrain manipulation not seen elsewhere, like hacking doors, using D-charges to blow through walls, etc. This is the stuff I only dreamed about in Necromunda, and way smoother.
Nice catch, Sangarn, and thank you for sharing it! May I ask where that came from? Looks like concept art.
Maybe Tohaa have something coming out to rival the Morlocks and Shaolin. Wonder what the specific spin is going to be, rules-wise? Surely not symbiont armor.
Savnock wrote: Nice catch, Sangarn, and thank you for sharing it! May I ask where that came from? Looks like concept art.
Concept art usually looks different, but similar. That's likely an art print from the Campaign: Paradiso book. We saw similar for the Haqqislam Sekban.
Maybe Tohaa have something coming out to rival the Morlocks and Shaolin. Wonder what the specific spin is going to be, rules-wise? Surely not symbiont armor.
It's confirmed that's exactly what they are by O-12 and CB themselves, but the exact details like Symbiont Armor, etc are as yet unknown.
According to a Spanish wholesaler* the book will be in the Spanish stores this Friday. For US I guess this means towards the end of this week they will begin the shipping to US wholesalers*?
* wholesalers or distributors, I'm not sure what's the right word.
the pic is from the new rule book obviously,it was taken during a spanish tournament.
In the official english forum you can see the whole page. Can't find it ATM :p
trouvé!:
the text talk about chaksa that are kinda auxbot/remote for the tohaas (bad news for hacker list !) hard to read the blury pic
I like it a lot! But I'm thinking of a different colour scheme. For the dress, white in the top, faded to pink at the bottom. And for the hair, maybe blonde.
Pacific wrote: Ah-ha, I was waiting for that post Kanluwen, you took far too long to make it!
I think its a cute mini anyway, will work nicely as a civilian.
It's cutesie, it's absurd, and it's definitely over the top anime.
But you know the real reason I dislike it.
That said...civilian models would be nice, just as long as they're not done like her.
Sorry for making you wait so long on the post, Pacific I was playing Mass Effect.
Alpharius:
I don't have one for sale. Because I preordered the SKU from The Warstore which did not have Marlene, as they had two SKUs and the one with Marlene was $5 extra.
That artwork alone told me I'd best to keep my $5.
If the Greek Sectorial has more stuff like that, I might have to rethink my position on the Greek Sectorial. I like that it has very similar lines to both the Dasyu (the helmet looks very similar as does the leg armor plating) and the chest armor is very similar to the Chandra SpecOps.
Good find Alkasyn, reposted it to the Dakka gallery for potentially work blocked folks.
BrookM wrote: He reminds me of fat henchmen in too tight an outfit for some reason.
Thank you Brook for that godawful mental image. I'll have to scrub my brain with bleach soon.
Anyways...I wonder if we'll see the new Ariadna unit and more Wildcats soon? I know Alphy is just slavering at the bit for the Raicho though.
I'll take anything in terms of previews, but yes, I am really waiting for the official announcement and preview pictures of the Raicho.
I just want CB to get back on schedule and preview November's releases the last week in October, shipping in November, and not October's releases the last week in October, shipping in November!
PsychoticStorm wrote: The schedule was always previewed (earlier mid month) late of the month and sold start of next month.
So September releases late September to be sold early October.
I'm pretty sure that has not always been the case - I could've sworn that something happened earlier this year that has since bumped everything up and caused these 'delays'.
I was thinking the head was awfuly deformed, until I realized the purple shiny dots are not his eyes, but additional sensors, and that his real eyes are covered by that kind of sunglases. Looks... odd.
Its is visually off for a number of reasons. The belly armor, the head with its odd sensors, and the massive missile launcher that is not resting on his arm, but rather he's ONLY holding it with his had.
From a gaming perspective, Aleph finally gets a ML.
And the faction well-known for having aesthetically 'perfect' body-types is open-minded enough to allow plus-size male models.
Otherwise, I echo people's comments above. He's holding a missile launcher as if it were a weightless toy. His visor-eyes are awkwardly too high. The flat-panel chest armor makes him look chubby. The Hafza/Fonzie "eyyyy!" pose is also rather awkward.
drazz wrote: Its is visually off for a number of reasons. The belly armor, the head with its odd sensors, and the massive missile launcher that is not resting on his arm, but rather he's ONLY holding it with his had.
Not a fan of this.
Holding it like that is way it looks like he is pushing his belly out, the ML pushed his shoulder back do to recoil.
I can see that to some extent, but an Aleph 'fatty'?
Hard to believe!
Perhaps he is the perfect design for EVA, space travel or playing computer games?
-Loki- wrote:I rather like the Go Go Marlene fig. Glad I pre ordered the book. She'll make a great 'token' for my Fidays.
Yes that's a nice idea for using her actually!
I'm also thinking of some kind of scenario, where one faction has to escort the reporter somewhere, while the other 'terrorist' faction (in that scenario) has to try and kidnap. That cute little robot? Has a defence mode where it fires death beams from its eyes.
Come on Corvus Belli, hurry up and announce the Corregidor Sectorial Starter Box and the Merovingian Briscards so I can make my final decision on a faction and can shelve my ALEPH until the inevitable Hindu Sectorial...
GAAAAAAAAAAAAAAAAK! Many Spanish stores are already reporting they have the books. I phoned my FLGS and they told me their delivery is going to be delayed until Monday the soonest. adsklfjasñldkfjalskdfjañlskdjfañlskdfjañlskdfjañldkfjañl
Edit: some users in the Spanish forum are starting it. Brace yourselves, pics are coming...
Ok guys, I'm pasting some of the comments made in the Spanish forum. I'll have my copy tomorrow, so then I'll be able to answer your questions if you have any. By now, this is what I've been able to read in the forum. Please keep in mind that I don't know 100% of the names in English, for weapons, skills and such. So this might be slightly unnacurate. Heck, I don't even know if "unnacurate" exists
- Haqqislam
Barid, hackers for Hassassins. Mutawi, chain rifle, e-marat and jammer for 5 points. Gulam still have AVA 4 for Hassassin. Sekban, visor 360, basic is 22p, spitfire 29, rocket launcher has 36p. Haris, medic and LT.
- PanO Jotum updated
- Yu Jing
Bao troops can make a 5 members link team only with a Pheasant.4 Bao + 1 Pheasant. No Pheasant, no party. Yojimbo, biker merc for Japanese sectorial. Has koalas and smoke. Tokusetsu Butais have AVA2 in JSA. Asuka Kisaragi, Aragoto character. Raiden. Mid infantry, armour 3, limited cammo, BS 12, spitfire, RL, multi sniper.
- Ariadna
Briscards, Visor lvl1, linkable up to 5 Scots Guards, linkable Metro character, has a Molotok (Ariadna's version of a Spitfire) and X visor. New equipment option for Uxía, V2 has limited cammo and superior infiltration. Caledonians have some rocket launchers New Wulver art, male.
- Combined Army Ko Dali seems to be a good unit. Raicho art is said to be awesome and better than Jotum's. Some new seed troops. Gwailo option with rocket launcher and X visor.
- ALEPH Greek sectorial has more characters than troops. Patroclus has been modified, has DDO, but his holoprojetor is lvl1 now. Achilles has armour 5, 1 or 2p cheaper now. Ajax seems to be pretty scary when you get closer to him. 11 characters total.
- Mercs Merc journalists, flash pulse, stun pistol and knife. I'm not sure this isn't a joke Scarface & Cordelia, 69p 0.5 SWC.armour 5, 2xMK12, panzerfaust, BS13, frenzy.
- Tohaa One regular order for 3 points (I'm assuming this means a cheap regular troop for 3 points). Tohaa can get 8 orders with 52p. A "4 wound" TAG.Not sure about what this means.
Nomads haven't been much commented, I still don't know anything about them (sorry Kan, your Corregidor might have to wait).
@Alpharius -> Jotum has been updated (this might be just putting in paper an already existing update IIRC), and Raicho's art > Jotum's art.
One guy says there is a list for the ship Aurora, lost in Paradiso, like an introduction to the campaign ? :S
Raicho art is said to be awesome and better than Jotum's.
That is both blasphemous and awesome - and almost unbelievable! What a tease!
Can someone please post the Raicho art, as soon as possible?
Anyway, thanks for posting that preview - lots of interesting info in there... now if The Warstore would only hurry up and get this book and ship it out to me...
CDK wrote: Anything about the Caliban? The new link team shasvastii.
Does cb have a thing against figs holding a weapon with two hands!?
I haven't seen info on the Caliban still. I'll have the book tomorrow, so I'll tell you more then
Some more things:
Neoterra is the only sectorial that doesn't get anything.
Moiras have AVA 4 now (+ Kusanagi? oh yes, pricey but awesome).
Nomads can field 2 Geckos, Corregidor up to 4!
Tohaa: 12 units + Diplomat, no hackers with the exception of Kamael, being defensive hackers. One character. Gorgos, the TAG, should be worried about flamesthrowers.
Ko Dali: 37p, 2 assault pistols, CR, Nanopulser, D-charges, Protheion, no mimethism (sp?), no tactical jump (just the normal jump), maybe striga?. Said to be the EC's Kerrigan
CDK wrote: Anything about the Caliban? The new link team shasvastii.
Does cb have a thing against figs holding a weapon with two hands!?
I have a thing about models holding a weapon with two hands, namely that they are impossible to assemble. There is a druze with DEP looking at me, taunting me with his outstretched wrist...
Is there any news on QK goodies? I know that we have some good stuff already, but I'm greedy and all. And will the day ever come that Haqq get a TAG that doesn't cause instant blindness in all who witness it?
Erasoketa wrote: Tohaa: 12 units + Diplomat, no hackers with the exception of Kamael, being defensive hackers. One character. Gorgos, the TAG, should be worried about flamesthrowers.
I was really hoping the TAG would have some immunity vs the auto-death of fire ammo. Flamers are one thing - I'm hoping a TAG can shrug off DAM 13! - but there are a huge amount of fire ammo weapons hitting with the new book, like every rocket launcher
But meh, I can happily backburner Tohaa and keep pushing CA, with so much new stuff.
CALIBANCALIBANCALIBAN
Can't believe nobody has said anything about them yet. I'm super-excited! What kinds of shenanigans will they be able to pull? Erasoketa, I'll be waiting for this information. And I believe Boss Salvage too would want that info.
I don't know if they need them, but seems that CB thinks they are fine as they are now. The next book (whenever tehy make it) will include the new sectorials, maybe then they'll need to change something for the sake of equilibrium.
The CF wrote: CALIBANCALIBANCALIBAN
Can't believe nobody has said anything about them yet. I'm super-excited! What kinds of shenanigans will they be able to pull? Erasoketa, I'll be waiting for this information. And I believe Boss Salvage too would want that info.
I don't know if they need them, but seems that CB thinks they are fine as they are now. The next book (whenever tehy make it) will include the new sectorials, maybe then they'll need to change something for the sake of equilibrium.
The confirmation had come from their web admin when it was discussed that Neotera has only one unit as attackers in prisoner P-9 that can open the airlock and he said they had more, later admitting he used knowledge from play testing to say that.
The confirmation had come from their web admin when it was discussed that Neotera has only one unit as attackers in prisoner P-9 that can open the airlock and he said they had more, later admitting he used knowledge from play testing to say that.
I hardly could call that a confirmation.
Anyway, I give you the confirmation: there's nothing for Neoterra in this book.
PanO gets two new unit profiles: Crusader bethren for MO and Lt. Stephen Rao of the Bagh Mari for Acontecimento.
Also the already known Jottum changed profile is there, as well as a Santiago profile addtion Combi, E/M grenades for 44 pts.
That's all.
Truth be said, this book brings juicy things to Aleph and CA ( specially if you're a Morat Agression Force player! ) for the most part. The other factions should just expect a pair or three of units, furthermore, YuJing gets the shaft and permanently loses the Ko Dali profile. Even the new Tohaa faction has only a total of 13 unit profiles.
The confirmation had come from their web admin when it was discussed that Neotera has only one unit as attackers in prisoner P-9 that can open the airlock and he said they had more, later admitting he used knowledge from play testing to say that.
I hardly could call that a confirmation.
Anyway, I give you the confirmation: there's nothing for Neoterra in this book.
PanO gets two new unit profiles: Crusader bethren for MO and Lt. Stephen Rao of the Bagh Mari for Acontecimento.
Also the already known Jottum changed profile is there, as well as a Santiago profile addtion Combi, E/M grenades for 44 pts.
That's all.
Truth be said, this book brings juicy things to Aleph and CA ( specially if you're a Morat Agression Force player! ) for the most part. The other factions should just expect a pair or three of units, furthermore, YuJing gets the shaft and permanently loses the Ko Dali profile. Even the new Tohaa faction has only a total of 13 unit profiles.
It was at that point, too bad PanO get only two new units, Neotera in particular needs some fleshing out, more than MO need. Ko Dali we knew about yes its bad, but I would not go to the stretch to call it getting the shaft, I was really looking forward for her new sculpt though.
Alright, are people still just assuming the new Ko Dali loses Yu Jing the old one, or is that explicitly stated? If it she is, then yeah, CB screwed up in allowing the meta-plot to invalidate someone's army.
"Invalidate someone's army"? Yes, you'll lose your abilit to bring Tiger Soldiers in from behind an enemy's rear flank, but I'd hardly call that invalidating someone's army. ou make a minor adjustment of 1-2 models and you're back on your merry way.
It's also likely that it has the same verbage as McMurrough and states that the new profile is the only profile valid for ITS use. You'll likely still be able to play the other version in any non-ITS game.
The CF wrote: CALIBANCALIBANCALIBAN
Can't believe nobody has said anything about them yet. I'm super-excited! What kinds of shenanigans will they be able to pull? Erasoketa, I'll be waiting for this information. And I believe Boss Salvage too would want that info.
BlueDagger wrote: "Invalidate someone's army"? Yes, you'll lose your abilit to bring Tiger Soldiers in from behind an enemy's rear flank, but I'd hardly call that invalidating someone's army. ou make a minor adjustment of 1-2 models and you're back on your merry way.
It's also likely that it has the same verbage as McMurrough and states that the new profile is the only profile valid for ITS use. You'll likely still be able to play the other version in any non-ITS game.
Not looking for people to start becoming CB apologists here, I just want to make sure the wording in the book actually takes Ko Dali away as an official option for Yu Jing or not, before we all get our panties in a bunch about it. If the wording is the same as that used for McMurrough, even with it being an ITS-only thing, that does basically remove her as an option in many people's eyes. The same way that a lot of casual groups don't allow mercenary reinforcements or mercenary armies in pickup games, even though they are technically legal for casual use.
What gets me more, though, is that unless something else changes, we will never see a Yu Jing resculpt of Ko Dali. And I am skeptical as to whether a CA-redesign will be useful for such purposes (depends on a lot of factors). Either way, it seems like an odd move, and if the CA version is the only official one now, it will piss off a lot of people.
In the end, a lot of Yu Jing players with Ko Dali will now need to use her as a proxy if their group is the type that only uses ITS-allowable options. It would certainly be an odd decision at the very least.
PP does both, and it works.
Epic casters should invalidate their non-epic versions as per storyline advancement, but PP recognize that more options are better than fewer.
Strict adherence to background in tournament play is as restrictive in an evolving world as it is in a static world from a gamers perspective.
HOWEVER, then we come upon the new Kaplan Mercenaries:
http://www.infinitythegame.com/infinity/en/2012/miniatures/kts-kaplan-tactical-services/ Product # 280457 corresponds to Haqqislam model #57 coming sequentially after the recent Husam.
Aside from the obvious Turkish Kaplan being flavorfully linked with the Haqqislam faction, why wouldn't the product code properly label the Kaplan Mercenaries as 280710?
Long story short, anyone want to start wild speculation that Mercenaries are being phased out and inserted into more sectorials as we've been seeing?
plastictrees wrote: PP does both, and it works.
Epic casters should invalidate their non-epic versions as per storyline advancement, but PP recognize that more options are better than fewer.
Strict adherence to background in tournament play is as restrictive in an evolving world as it is in a static world from a gamers perspective.
Eh, big difference there. Casters in Warmahordes are the core of lists. They dramstically modify a list and several options are downright terrible whichout the proper caster.
I wouldn't call myself an Infinity apologist in the slightest, because that term means that I thing they didn't something wrong with the move. I love the fact that they are moving the story along.
Automatically Appended Next Post: In related news, Monday Oct 22 has been declared Bostria (Carlos L) appreciation day on the English forums. Pass the word and join the fun!
Long story short, anyone want to start wild speculation that Mercenaries are being phased out and inserted into more sectorials as we've been seeing?
No Speculation needed really, they will even get their own Sectorial type lists, Scarface and Cordelia white star (IIRC) sectorial is at the moment slotted for the next book.
Well nuts, i really want to see how the models have turned out....(and again, anything on the Guards too...). Thanks Kan, didnt think there had been anything, but just in case i missed anything (other than MSV1 which can only be a good thing)
I'm glad only Aleph and CA are getting expanded a lot in Paradiso. I've still got so many Haqqislam stuff to paint, and more I want to buy, without more getting piled on top.
Yeah, having just recently gotten back in to Infinity after being out of the loop for nearly a year, I have a big backlog to work through. I only just grabbed a Su-Jian (I was ridiculously excited for this back when it came out). I still need to grab a bunch of units that are considered staples right now and my Nomads have barely been touched since last December. If each of my main forces only get 3-4 new choices, I am going to continue being a happy man. That said, the Raiden aren't setting my world on fire yet, so for Yu Jing it is really only the Bao, new Wu Ming profiles and Aragoto characters that are doing it for me. No biggy though, I'll wait for the book to get a full look at things, the Raiden may end up surprising me after a few test runs.
Unfortunately, the stuff I am interested in (campaign, SpecOps customization, army upgrades) are a longer wait for people to convey then spouting of statlines. So until we get more on campaign stuff I will continue chomping at the bit for more info.
@Ronin_eX, I'm a bit saddened by the loss of Ko Dali too- but also really stoked by the fact that CB actually moves their story forwards, adjusts profiles, and rebalances rules. It's a really nice alternative to GW's corporate arrogance and outright-cheesy power creep.
And frankly I've rammed Ko Dali up other factions'... er, deployment zones so many times that I realized that Tiger Soldiers with Tac jump were maybe too good.
At least she lost Mimetism when she went buggy on us.
On a different note, I'd like to point out the 6 (count 'em 6!!!!) bikes that JSA can now field in a single game. That is going. to. rule.
Heres some Ariadna specific info from the main Forum:
Penemue wrote: I'm going to post up what we have so far - please correct me if anything is wrong, as I've had a very long day. Brigadier Jacques Bruant (Metro) 25-27 points and 1 SWC X-Visor, Limited Camo, Multiterrain. Molotok and D-Charges. Inferior Infiltration OR Lieutenant. Lieutenant option can link!
Briscards (MI) 24-34 points, AVA 2 vanilla / 5 Merovingia. 4-4 Mov. Linkable! MSV1, Mountain terrain type, V: Courage. Marksman Rifle, Sniper Rifle, or Heavy Rocket Launcher. Forward Observer, Medikit, and Lieutenant options.
Scots Guard (MI) 18-42 points, AVA 2 vanilla / 5 Caledonia. 4-2 Mov. 2 SMGs + DEP, Molotok, or Missile Launcher. 1st Battalion (18-37 points) - Lieutenant option and linkable. AP Marksman Rifle option as well 2nd Battalion (23-42 points) - No Lt., not linkable, but has Camo.
Uxia (Regular and Covert Action) Old Uxia hasn't changed. New Uxia is 25 points - Limited Camo, Superior Infiltration, Specialist - Boarding Shotgun, D-Charges, Smoke Grenades, 2 Assault Pistols.
I'm waiting to see more/details before passing judgement. But Covert Uxia makes me so happeeeee.....
Ronin_eX wrote: Alright, are people still just assuming the new Ko Dali loses Yu Jing the old one, or is that explicitly stated? If it she is, then yeah, CB screwed up in allowing the meta-plot to invalidate someone's army.
It is confirmed, the profile has "this profile substitutes the previous..." line.
@Boss Salvage, CDK and The CF -> About the Caliban:
- Ava is 2 for the CA, 5 linkable for the Shasvastii sectorial.
- 2 profiles, seed-embryo and grown form.
- Seed-embryo: PHIS 12, ARM 2, BP -3, W1.Automedikit, limited cammo, seed-embryo.
- grown form: MOV 4-2, CC 13, BS12, PHIs 12, WIP 13, ARM 2, BP -3, W1. Automedikit, Shasvastii.
- 10 different equipment options. 1x Hacker, 2x Engineer, 2x lower infiltration, 2xlower infiltration engineers. Lower infiltration minis can't be linked.
- The first 6 options (the ones without lower infiltration) have two point values. The second one is higher than the first one by one point (ex. 22/23). If you buy the troops paying the high cost, you can field them directly as a grown form.
- Weapons: CR, Feuerbach, boarding shotgun, nanopulser, D-Charges, pistols, assault pistols, knife.Cheapest is SWC 0 22p, most expensive is 0'5 SWC and 31p.
@Kan this is the best I can give you right now, sorry :S
Woo, thanks a lot Erasoketa!
Sadly, I'm not too impressed with the Caliban. I'm at a loss for as how to use them. You can either Inferior Infilitrate them forward, most likely getting tossed around in processs, or you can field them together, either as pods or as normal.
I think I will field mine in pod-form in my own deployment. I can't have any visible units on my side of the board then go defensive first turn and strike with my link team turn 2.
Aside from the Calibans, does Shas get anything else? (Hope you don't mind answering questions - I think you'll get a lot of them today )
The CF wrote: Woo, thanks a lot Erasoketa! [...] (Hope you don't mind answering questions - I think you'll get a lot of them today )
You're welcome, no problem at all. I still haven't read the scenarios, the campaign rules and such, I have only skimmed it. But stuff like army list data is very easy to find
The CF wrote: Aside from the Calibans, does Shas get anything else?
The list includes the profile for the already known Cadmus character (Sheskiin), and also a new equipment option for the Gwailos, a X Visor HRL for 36p and 1'5 SWC. Morat have been much more reinforced in this book:
- Raktorak (Morat Sergeant Majors), AVA 1 for CA and 2 for Morat sectorial. One of them can be linked to a Suryat team. - Suryat: heavy infantry (ARM 3 W 2), AVA 2 for CA and 5 (linkable) for Sectorial, HMG, HRL, multi rifle, CR, Vulkan shotgun... - Oznat (Morat hunting regiment), AVA 2, linkable with Gakis and/or Pretas - Ikadron Batroid: baggage remote, in essence. - Kornak Gazarot: Morat Superior Warrior-Officer, a character with a MK12, Light Flamethrower and Strategos lvl1.
And of course the new Ko Dali, only avaible for CA, not for sectorials.
Erasoketa wrote: At last! I got it!!
It is confirmed, the profile has "this profile substitutes the previous..." line.
Thanks for the solid confirmation. That really kind of sucks.
[offtopicrantmode]
It means no chance of a resculpt for the Yu Jing version in the future. And if it was for reasons of balance then why isn't Van Zant getting the, er, axe? It seems like fixing tactical jump and allowing Yu Jing to continue playing Ko Dali in historical engagements would have been a better option.
I can only assume that it was for balance reasons in the end (much like the Achilles changes) but it seems odd that if Tactical Jump was the issue that perhaps that rule was the broken part and not the mini.
I am cool with the story moving forward and prior to this info I was completely cool with Ko Dali getting a sepsitorized profile in the new book. But having it utterly overwrite the other one seems like a boneheaded move to me. I guess in the end I'm glad I kept waiting for a resculpt of her because I still don't have the model, but now there are a fair few Yu Jing players that have a show piece model/proxy as far as their group is concerned.
When the hell was the last time someone complained about Tactical Jump Tiger armies being overpowered anyways? I swear it blipped when 2nd Edition was released and then never really came up again. It was kind of like the linked Hsien fear-mongering from Human Sphere. I mean, I'm sure now that the change has been made there will be all sorts crawling out to talk about how overpowered it was. But prior to this I don't recall it measuring as some kind of "tactic to beat" in the metagame.
It sucks that an otherwise stellar book was marred by a decision to erase a choice from the game in such a way that the faction that started with it can no longer use them. If power level had been an issue then do a stat rework like Uxia, McMurrough or Achilles AND give CA the option of their own Ko Dali. But taking an option from one list, striking it from the record, only to give it to a different faction. The problem isn't that the option was given to the Combined (I like that bit), the problem is that CB decided to inexplicable take an option from Yu Jing and didn't replace it with anything. I say again (because some people seem to be thinking that the CA getting the option is the problem):
I love that the Combined get Ko Dali and that the story line has moved forward. I dislike that it precludes Ko Dali still being an option for Yu Jing for no apparent reason. If it was for balance then they should have rebalanced Ko Dali in YJ lists (and Van Zant since he does the exact same thing), if it was for story purposes only then mentioning it in regards to the ITS seems odd. Either way I am not a fan of this being an overwrite and would have preferred both the Combined and YJ versions to remain viable options.
Well, a Ko Dali vs Ko Dali matchup would be hard to justify. Just sayin.
X-Visor Gwailo sounds very much interesting.
Any info of the Spec-Ops? How do these work?
Well, a Ko Dali vs Ko Dali matchup would be hard to justify. Just sayin.
Considering the transhuman elements of the game, not really, no. The Warmachine standby of one of them being the imposter is much simpler than taking away an option in my mind.
And for the other question (from a post by Janzerker on the official forums):
Regarding the campaign, At moment I just gave a small glance at it, the Spec Ops.
Anyway, the Spec Ops mechanics are pretty simple to explain:
-The player can buy a Spec Op, which comes with the profile of the most basic units of each faction (there's a table specificating which ones) and can't never be the Lt.
-That profile will cost always the same pts an swc wise regardless of how much you modify as it progresses.
- You can chose whichever starting profile unit you wish from the table for your faction regardless you play a sectorial or generic and comes with all the equipment and weapons available to the standard option for this profile. So, I can choose a Gui Feng with Celestial Guard stats for my JSA or a Hafza for my Barhan. There's no reason not to do it, right?
- Well, there's one. The Spec OP still counts as the type of unit you chose and as a such is allowed to link with those of its kin. Therefore If my Guifeng is a Celestial Guard in my JSA I won't be able to link it with Keisotsus.
- By the means of the experience points gained during missions you can buy weapons, equipment, abilities and improve the stats of your spec op. There's a limit thought, a spec op can has up to 3 weapons other than the starting ones, 3 equipment options other than the starting ones and 3 abilities other than the starting ones. There are tables for buying abilities (a common table, there's no access to camo , camo TO or DDO, but you can buy you acces to AM 5, if you buy first AM 4 and AM 3 of course XD ), weapons (Ariadna, Tohaa, Haqq and CA have personal tables, the rest share another one only for them), equipment (common and very small, the most powerful ones are automedikit and Holoproyector 2, also you can buy a cube for your no cube spec ops XD ) and a general table for buying and increase in attributes (seems quite balanced and has limitations (WIP can't exceed 14, ARM can't exceed 5) W/EST can't exceed 2) yes you can buy 1 wound/estr for your spec op, if you can spend the 10 pexp it costs (an HMG the most expensive weapon costs 8 ) ).
Haqqislam gets a really, really awesome choice in that they can start with the Hafza. That is some crazy flexibility. That said a well-equipped SpecOps in a Celestial Guard fireteam will be a nasty little piece of work.
Hafza spec-op... Oh my. Oh my god. My. I don't even.
As for the Corax... Meh D: I don't want my awesome Spec-Op to start in the pod every game.
Oh, and one more thing. Extra wound costs 10 exp, HMG costs 8. I think I can guesstimate what other things cost... But how much exp do you get? What factors decide how much is rewarded?
And... There is no optional rules for using a kitted Spec-Op in normal games? I was hoping for some kind of way to calculate what your Spec-Op would cost so you could run it in casual games with your opponents permission.
The CF wrote: Any info of the Spec-Ops? How do these work?
Pretty roughly, it works like this: the Spec-Ops starts as a very basic unit. You have to choose the standard loadout profile from your faction's most basic units. There is a list wich shows the allowed units for each faction. For example, an Ariadna player can choose between Line Kazak, a Volunteer or a Metro, and a Yu Jing player between Keisotsu, Zhanshi and Celestial guards. To align your Spec-Ops you pay the points and SWC of that mini. An Ariadna player who decides to base his Spec-Ops on a Line Kazak will pay 9 points and 0 SWC in every mission he is included, and he will have a Spec-Ops with a Rifle, Pistol and Knife, and the profile of a Line Kazak. We are not allowed to choose more specialized equipment, like engineers, special weapons, doctors... It has to be the basic rifle, CR, rifle+light shotgun guy. Your Spec-Ops can not be a LT. When you begin to play with him and earn XP, you can use them to buy more weapons and equipment, skills, and upgrade their stats. There are separate tables with the cost in XP for each faction.
I still don't know how the XP are earned, but I'm going to read it
The CF wrote: Any info of the Spec-Ops? How do these work?
Pretty roughly, it works like this: the Spec-Ops starts as a very basic unit. You have to choose the standard loadout profile from your faction's most basic units. There is a list wich shows the allowed units for each faction. For example, an Ariadna player can choose between Line Kazak, a Volunteer or a Metro, and a Yu Jing player between Keisotsu, Zhanshi and Celestial guards. To align your Spec-Ops you pay the points and SWC of that mini. An Ariadna player who decides to base his Spec-Ops on a Line Kazak will pay 9 points and 0 SWC in every mission he is included, and he will have a Spec-Ops with a Rifle, Pistol and Knife, and the profile of a Line Kazak. We are not allowed to choose more specialized equipment, like engineers, special weapons, doctors... It has to be the basic rifle, CR, rifle+light shotgun guy. Your Spec-Ops can not be a LT. When you begin to play with him and earn XP, you can use them to buy more weapons and equipment, skills, and upgrade their stats. There are separate tables with the cost in XP for each faction.
I still don't know how the XP are earned, but I'm going to read it
Edit: ok, I'm being slow now
It's okay Erosa, I would be slow too. That you even reply is good enough, I would just lock myself in my room and isolate myself from the rest of the world until I finished reading the book
The CF wrote: Oh god.... Why did I have to preorder the book from Maelstrom. WHY.
I really, really, REALLY hope they'll be able to ship it.
Uh oh...
You might want to go about trying to get your money back from that one, and order it from someone else, quick!
I know, I know... But the 45 days for the dispute have passed. I guess I can manage a £30 loss, so I decided to risk that one.
I did not however decide to risk my £70 order That one has been disputed already.
IRL, Briscards were veteran soldiers in the Napoleonic era, who signed for a second service. In the game it's about the same, soldiers who can't stand a civil life, and return to the military. In the fluff this veterans are sent to the mountains in the north of Merovingia. The weather conditions are among the worst in the whole of Dawn, and some of the Antipode clans hide there. So Briscards have a double mission, get rid of the Antipodes before they get down to the towns, and watch the mountains, where off-world agents have been trying to infiltrate after Comercial Conflicts. They have to work in very small groups, normally preparing ambushes for the groups they locate.
On the table, the basic profile is worth 24p, and has M 4-4, CC 14, BS 12, PHI 11, WIP 13, ARM 2 and W 1. MSV lvl1, Terrain: Mountain (I'm not sure how you write this in English) and V: Courage. Armed with Marksman rifle. Alternate versions are Sniper Rifle, HRL, observer, Medkit, LT.
One of the parts of Ariadna's fluff is a short story, about a Briscard ambush, it's pretty interesting. The fluff in this book impulses the Merovingians, who might seem less powerful in the previous books. I've enjoyed it a lot.
The CF wrote: Oh, oh! Erasoketa! Do you know how you earn exp yet?
well, I've just skimmed that part but it seems pretty easy to understand. Every scenario has objectives wich give points to win the game. As in Prisioner P-09, the extra scenario, where you get 2 points for rescueing the prisioner, but you also get spare points for other things like manipulating terminals. Al this points you earn in the game, at the end of it are also XP. Then you can choose to spend them as you like it on your Spec-Ops, or in the command table, wich allows you to improve your whole army. That's the table we saw semi-censored in the 2nd Infinity Week.
What is the score with Cordelia and Scarface? Do they have stats in this book, and if so, are they available for QK? It seems like the TAG has a Druze theme (helmet spike) so maybe he'd be a nice big brother for my Shock team.
Kanluwen wrote: Era:
The "standard" Briscard has no SWC right? Biggest annoyance factor for the Zouaves is that they're expensive both in points and SWC.
Charles Rampant wrote: What is the score with Cordelia and Scarface? Do they have stats in this book, and if so, are they available for QK? It seems like the TAG has a Druze theme (helmet spike) so maybe he'd be a nice big brother for my Shock team.
Yes they have their stats in the Mercs army list, and are also available for QK. The team is worth 69p and 1.5 SWC.
There are a couple of errors in the Spanish version of the book. The rules say that the new markers are available at the las pages as usual, but they aren't. Maybe the ones included in Prisioner P-09 will do the job, but CB might want to include them as a pdf file in the website. The other error is in a Spec-Ops profile upgrade table, a couple of data seem to be in the wrong row.
I don't know if this errors affect the translated versions of the book. I'm guessing they will, because that books should be already printed or being printed.
I'm really satisfied with the book. The new rules and units are cool, but the fluff is superb. It's super exciting seeing how they are slowly showing the interests of each faction, and more important, of each sectorial faction.
The missing 0.5 is because at first I, as many others, thougt that the book would include as much new units and sectorials as Human Sphere did, and it doesn't. It's a campaign book wich includes new rules (skills), weapons and units as an add-on. It's damn good by itself.
Oh, one detail I love about the book, is about the art. On one hand, I'd like more and more art of the new units, but on the other hand, this book includes more drawings depicting lanscapes and bigger scenes. Of course there are illustrations of units and scenes of confrontations between a couple of soldier like in the others. But this "larger" illustrations help to make bigger in the imagination of the player the setting of the game, while the game itself is keeping it's skirmish size. This art added to the new fluff make this universe much more interesting to my taste.
Alpharius wrote: It looks like ALEPH got the most new units, unless my admittedly loose count after scanning some preview threads is off?
They did, but at the same time...it was kind of expected. We "knew" (I use the quotes because this is what CB had stated before) that ALEPH were the only ones getting a Sectorial in this book, with the others getting some additional units.
The next book is purportedly already underway and supposed to rival Human Sphere.
Alpharius wrote: It looks like ALEPH got the most new units, unless my admittedly loose count after scanning some preview threads is off?
ALEPH has 3 new infantry units per se (Thorakitai, Ekodromoi and Agêma). In addition to that, they also have a ton of characters and Achilles, Patroclus and the Mirmidon Officers revisited. The units fill gaps and characters give a lot of flavour to the list.
I know that Infinity miniatures are more realistic that other rangers in terms of scale, but I'd love to see a really big scary mini for Ajax, as in the concept. There is a very nice piece of art of Atalanta sniping kneeled that I like a lot too. They have created a lot of chances for making awesome characterful minis.
Both Briscards and Scots Guards are linkable in teams of 5 guys in their sectorials although they have AVA 2 for the general list. I think the most* logical thing for CB would be doing boxes of 4 for both, as is now usual.
Personally I think that actually the most logical thing to do would be making multipart plastic kits of 5 minis, but that will never happen :(
I think the Briscard box is definitely logical, given that you could have them as a box of 4 with Marksman Rifles and then release the other two options as blisters--which is supposedly the goal they're striving for now isn't it?
I don't know. Briscards have 3 different weapons. Scots Guards have 4. For Briscards the box might include two options, and let out a third, be it the HRL or the sniper rifle. I think the sniper is more likely to be made on a blister. And for the Scots, I'd say the Molotok is the one more suitable for a blister. But what do I know...
I think the HRL is more likely as a blister pack, to be honest with you.
It's so different and useful that it just seems more likely than the sniper rifle, which if they do in such a way that it looks awesome enough...people aren't going to be upset about it being included in the box.
Plus, it can always be easily converted to a Marksman Rifle!
That can be nasty. It's good that while Scots Guards have some limitations to their link teams (i.e. they can't link option equipped with cammo), Briscards don't seem to have any limit, 5 as you like it. Merovingia definitely can use that punch, given their lack of AP ammo and that kind of aids.
Anything on the Caliban yet? I just got my alien ass handed to me yet again. We did the Prisoner 09 and the lack of specialists really hurt me. My only infiltrator options are Shrouded and Malignos hackers. Both expensive. My AD troop is stuck in a flipping seed pod for the first turn and can't be a hacker or engineer. My only engineer is the Obsidian who is obvious and AVA1. So by second turn I lost all my specialists and couldn't get the prisoner at all!
All you need to do is jump back a few pages, CDK Basically, Caliban starts as a seed. You can have him start out as normal for extra points. If you don't, you can give him Inferior Infiltration for extra points. You can also make him an engineer. He can have a Feuerbach. He's got MOV 4-2, ARM 2. He's got an automedikit. Costs between 20 - 30 points. AVA 5 in sectorial. I think he's linkable.
Personally I think that actually the most logical thing to do would be making multipart plastic kits of 5 minis, but that will never happen :(
And in my opinion its for the best.
Besides CB wanting to keep production in house which is quite sensible, the machinery costs and they do not have the experience with it, so as an investment it will be quite costly.
moreover and more importantly, plastic would never give the quality or the fluidity of CB sculpts, look at the recent Malifaux plastic sculpts, I will admit I do not get why they did the move, but the drop in quality in my eyes is quite drastic, even GW's new kits were they finally attempted elegant female forms in plastic with separate fingers and other such details, fall short in the organic forms, nothing to do with GW or their sculpts, its all about undercuts.
Yeah I'd be really hesitant about a line of plastic minis. One of the biggest selling points for Infinity is the level of detail on even the most basic line infantry - I can't think of another company that manages to be so consistent with its quality.
Plastic has improved a hell of a lot over the years, but it still requires compromises on behalf of the sculptor and also the casting process. I also think with the non-heroic scale of the miniatures the negatives of plastic would also be more evident. For the scale of the forces you have to collect for this game (very small), I would rather they kept them in metal and pay an extra couple of pounds per model to be honest!
Yes, I understand your point and I've read it from CB too. I was just talking since my perspective as a gamer and plastic fan. I don't know much about Malifaux, my "standard" for good plastics is GW (Space Hulk, IoB, DE range, Dark Elves Cold Ones, Marauder horsemen... I love that kits). Metal would be my 2nd favourite material.
The CF wrote: All you need to do is jump back a few pages, CDK Basically, Caliban starts as a seed. You can have him start out as normal for extra points. If you don't, you can give him Inferior Infiltration for extra points. You can also make him an engineer. He can have a Feuerbach. He's got MOV 4-2, ARM 2. He's got an automedikit. Costs between 20 - 30 points. AVA 5 in sectoral. I think he's linkable.
Thanks CF! I looked for it and didn't see anything.
Could be good. I certainly would NOT do the seed pod if I can help it. Hate it! I now need the engineer and don't have access to the Morat and the Obsidian is meh. Automedkit is okay. It can only be used in active turn. I wish they'd be cheaper though. Seed soldiers suck for being the cheapest figure.
Feuerbach sounds good. I'm hurting for firepower sometimes too.
You know what I think would make sense for Shasvastii? Mechanized Deployment. I think those seed pods could count as that!
CB and Red Box Games have convinced me of the superiority of monopose metals and resins over multi-part plastics. Sure, multi-part plastics are easier to assemble and convert. But they encourage a kind of laziness in the designer.
Look at CB's and RBG's figures, and you see human-like bodies in natural-looking motion, most of the time carrying weapons that appear to have weight. The whole piece works as a coherent whole because it was designed as a coherent whole by someone who presumably has taken the time to study how humans look when moving.
In contrast, take a look at any of GW's multipart plastics and you'll usually see something very different. You'll usually see figures that look lifeless and unnatural, like bad CGI models . They don't have a realistic sense of motion unless the person who assembled them extensively converted them, and they rarely convey a sense that their weapons have weight because effectively they don't- the body pose was assembled without consideration for what they'd be holding. Now GW did better with their mono-pose plastic character they experimented with for a while, but I'm beginning to wonder if that's not a concept that was lost to the warp. To disguise the lack of natural humanity in their figures, you'll often see GW's minis covered in excessive accessories and needlessly complicated details because keeping the eye swimming in knick-knacks and doo-dads often distracts people from critically assessing the whole.
Multipart plastics make sense when you have a company trying to squeeze as much product out of as little sculpting work as possible, but for companies like CB that produce quality miniatures I'm happy enough to see them stay with what works.
The CF wrote: All you need to do is jump back a few pages, CDK Basically, Caliban starts as a seed. You can have him start out as normal for extra points. If you don't, you can give him Inferior Infiltration for extra points. You can also make him an engineer. He can have a Feuerbach. He's got MOV 4-2, ARM 2. He's got an automedikit. Costs between 20 - 30 points. AVA 5 in sectoral. I think he's linkable.
Thanks CF! I looked for it and didn't see anything.
Could be good. I certainly would NOT do the seed pod if I can help it. Hate it! I now need the engineer and don't have access to the Morat and the Obsidian is meh. Automedkit is okay. It can only be used in active turn. I wish they'd be cheaper though. Seed soldiers suck for being the cheapest figure.
Feuerbach sounds good. I'm hurting for firepower sometimes too.
You know what I think would make sense for Shasvastii? Mechanized Deployment. I think those seed pods could count as that!
I also wanted some Mechanized Deployment!
Either way, I'm actually leaning towards letting my Caliban be in pods, if pods have Limited Camo. Otherwise they'll be the only revealed thing in my list. 1 turn of total camo is good, then turn 2 my Calibans hatch, I link them and strike.
And yes, I too am loving the Feuerbach. Great for reactive turn.
– Ko Dali:
Eh, all that has to happen with her to make everything bunnies and rainbows again is for Yu Jing to get a new female Tiger Soldier character.
– Raicho:
Heh, so the Raiiiiichooooooooooooooooooooo Libre did actually turn out looking like that that sketch drawn inside someone's Human Sphere book way back at the start of the year:
Spoiler:
I'd always figured that was a joke; what a difference proportions make! It also looks like it would make a great alternative TAG for Nomads that would avoid the failings of the Szalamandra (ageing sculpt), Lizard (static pose) and Scarface (dat leg).
– Paradiso:
...a spec op can has up to 3 weapons other than the starting ones...
So it's not a swap? Hold on, let me switch to my sniper rifle:
Spoiler:
– Plastic:
The Malifaux plastics are an improvement over the metals. Sure they're a little wooden (as expected as the sculptors get up to speed with digital sculptiing) but it's a small price to pay for avoid the blobby ill-proportioned figures they'd been descending into, Agree that the limitations of injection-moulding would only mean a loss of quality for Infinity. Disagree that that has anything to do with GW's wooden cartoony figures; their metals/resins have the same failings, it's just a stylistic choice. Sure, there are metals/resins that don't but there are plastics that don't either. *shrug*
– Plastic: The Malifaux plastics are an improvement over the metals. Sure they're a little wooden (as expected as the sculptors get up to speed with digital sculptiing) but it's a small price to pay for avoid the blobby ill-proportioned figures they'd been descending into, Agree that the limitations of injection-moulding would only mean a loss of quality for Infinity. Disagree that that has anything to do with GW's wooden cartoony figures; their metals/resins have the same failings, it's just a stylistic choice. Sure, there are metals/resins that don't but there are plastics that don't either. *shrug*
It is my opinion of course, but beyond the wooden poses, they also have lost their fine detail edges, not having hold a model in hand of course just by the pics and videos of unboxings I have seen.
The only thing I can see being done in plastic or even resin would be the TAGs. They typically have less detail. It would also be nice to have an Avatar or Caskuda that doesnt' weight as much as the rest of the armies put together!
Hey guys, have you noticed? CB added two more rules to the NewRules PDF. THey are Casevac (Casuality Evacuation, a skill allowing you to drag around unconscious models) and Hostile Enviroments.
Yasbir has indicated that the English books have started to ship out from the printers today. Hopefully that means there is a possibility that they get shipped out to their various destinations by the end of the week.
Whoa. The Baggage rule just got way more awesome, thanks to casevac:
"Troops possessing the Baggage Special Skill can carry any miniature no matter their PH Attribute. Moreover, they can perform any Order or Short Skill without automatically dropping the carried figure."
CA players are already stoked to have batroids, which could add another couple cheap orders to their pool: now they'll also have good evac backup as well when they take those. Very flavorful. I love the way that campaign rules are going to make players make more-realistic choices with their forces, taking better care of their soldiers rather than just having everyone be an acceptable loss all the time.
Campaignaradiso is gonna RULE. Now if only I can get more than two people to actually play missions in my local...
And don't forget that the hostile environment rules punish overuse of high bursts since the check occurs on every roll. So HMGs and spitfire start to become a liability in hostile zones as they have that many more chances to trigger the environment. Depending on the environment you will have to think hard about what gets equipped with a high burst gun. In environments that effect BTS a lot of troops with inexplicably high BTS ratings just had it justified (Bao, Kamau and Wildcats will be amazing choices in some environments). It is an interesting mechanic that is just general enough to be used in a bunch of potential situations.
I can already see applying it to all kinds of things from table-wide events to localized things like physical checks in some ruined buildings on the verge of collapsing, or slippery, high-wind sniper perches.
The rules are also really easy to mod and change with house rules. You can do simple things like making PH the rolled defense against a damage effect. You could have effects other than immobilized or damage (guts checks, forced movement, e/m damage, etc.). So many awesome ways to use environments in scenarios.
And the CASEVAC rules are a welcome update from the old rules that allowed models to carry each other. Should make recovery/rescue scenarios a lot more interesting. This is exactly the kind of stuff I was hoping for from the campaign book.