8926
Post by: BladeWalker
My Slaaneshi Raptors I made so long ago have gone from meh to WOOHOO with FNP! I am also very pleased that I have 2 of every Icon in my case, looking forward to experimenting with CSM and Chosen as core troops backed up by Marked Oblits (yay for converting nurgly ones already) and a Heldrake. Oh yeah, destroyer blades on all vehicles is a must even if they suck... I can finally have the mental image of running over and impaling my enemies (and then jumping out and denying them defensive fire while charging into the survivors). I think IG and Daemons as Allies as needed are going to make CSM top tier for a while.
5deadly is my new favorite poster!
40919
Post by: spiralingcadaver
Hoping I'm not going to ask a dumb question, but is there any word on Mr. Huron and his silly equipment/lackluster rules? Didn't find anything when attempting to search the thread...
38926
Post by: Exergy
the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
1250
Post by: DustGod
spiralingcadaver wrote:Hoping I'm not going to ask a dumb question, but is there any word on Mr. Huron and his silly equipment/lackluster rules? Didn't find anything when attempting to search the thread...
from what I'm seeing he's the same... I read something on him a few pages back... pretty much same old Huron.
Exergy wrote:the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
thay do have all that stuff... haven't you been reading the entire thread. they get all that plus they get all the other basic stuff plus they can take Guard  nand all their stuff or Dark Eldar  and all their stuff... it's gonna be crazy . you'll be able to run an all raptor infiltrating army with Heavy weapons...  oh you'll be able to Kill everyone at your local gaming club without even using tactics just set up minis and they'll move themselves roll their own dice  , everything... they'll even make pewpew noises when they shoot  ...Oh to the Glory and it's gloriousnessness
102
Post by: Jayden63
Exergy wrote:the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
I think moving stuff like raptors or havoks or whatnot to troops is not needed. The core of most armies should be the core troops. Cultists and CSM. Now I don't have a problem with an approperate army making an elite/fast/heavy etc. unit count as scoring, but I see no reason to actully make them troops. As all that does is promote spamming.
28444
Post by: DarknessEternal
Exergy wrote:
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
If one organization is good enough for the TRILLIONS of guardsmen, orks, and eldar, then it's good enough for the thousands of chaos marines.
24409
Post by: Matt.Kingsley
But one organisation is not good for the loyalists...
31941
Post by: avedominusnox
I am happy with the new dex. I guess it can produce competitive games and fun games.
As for the models i dislike, i ll simply convert or use others.
38926
Post by: Exergy
DarknessEternal wrote: Exergy wrote:
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
If one organization is good enough for the TRILLIONS of guardsmen, orks, and eldar, then it's good enough for the thousands of chaos marines.
and yet there are the same number of loyalist marines as their are chaos marines, and they have 6 books with dozens of organizations.
37755
Post by: Harriticus
There are more loyalist SM then Chaos by this point. There have been successive foundings and the Loyalists won out in the Heresy. While CSM do replace their ranks, it is not in a mass-produced fashion like the loyalist chapters.
My guess on total CSM is in the 100,000-200,000 or so range by this point. But obviously all speculative. The only thing CSM have that's more numeric then loyalists is since they are in warbands and not the codex Astartes, a larger CSM warband can easily be the size of an entire Chapter.
53595
Post by: Palindrome
Exergy wrote:
and yet there are the same number of loyalist marines as their are chaos marines.
You just made that up. Its difficult if not impossible to even guess who is more numerous due to all the factors involved; recruitment difficulties/geneseed degredation, strengths of the original legions, battle casualties, equipment manufacture/maintenance and a whole host of other factors. As there are only a million or so loyalists its possible that there are the same number of traitors but its equally possible that there are much less.
At the end of the day GW loves its marines to an unhealthy degree and Chaos marines have long been treated as little more than a non codex chapter and to be honest you can qutie easily make themed lists for most legions in the current 'dex. In an ideal world I would prefer to see a single marine dex as well but thats never going to happen. In a game where IG Sgts can't even have lasguns (and the IG is probably the most varied fighting force in the 40k universe after Orks) I dont see why black chaos marines should be treated any differently than dark blue chaos marines.
49353
Post by: dreadnova
Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
1615
Post by: Slave
I heard a disturbing and VERY disappointing rumor on Warseer...
Can anyone else confirm that noise marines are completely gutted by only allowing a blastmaster if the squad is 10 or greater?
This is a total slap in the face against 10+ years of playstyle,, and will indeed, be the end of 40K for me.
I have na illegl army from 5th, because I have several havoc squads with 4 Blastmasters, I have 20 terminators with sonic weapons.
All of which got no play for the entirety of that abortion we called a codex.
If this is two editions in a row where my army is illegal, I have 15K points in chaos marines going up on Ebay.
44276
Post by: Lobokai
Until you read the WB novels and realize that they're almost up to the old standard of 100k, not the retcon of 250k.
18080
Post by: Anpu42
Exergy wrote:the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
You do know that there are two Scenarios and a few Warlord traits that can make FA/ HS Scoring.
As far a FOC Manipulation
Blood Angles: Really overpriced becomes Troops
Dark Angles: Require mediocre characters to take special one trick pony troops.
Grey Knights: I can choose to take Overpriced Terminators or take a Character that can only really be good in a challenge to unlock Overpriced Purifiers.
Space Marines: Only large groups of bikes can be come troops. [this is the only one listed that does not require a “Special Character”]
Space Wolves: I can take Overpriced Wolf Guard or a so-so character and Non-Scoring Wolves.
Chaos can take a Character, not a Special Character and unlock one of 4 special units as troops.
Or you can take Adadon and take chosen as troops.
I don’t know why Night Lords needs Raptors, did they not take normal Chaos Marines into battle?
I don’t know why Alpha Legion needs Infiltrators, did they not take normal Chaos Marines into battle?
I don’t know why Iron Warriors need Havocs, did they not take normal Chaos Marines into battle?
I know this might be condescending, but it looks like it to me you can build very fluffy list with a normal FOC arrangement.
Lets look at the Iron Warriors:
-1+x Warp-Smith
-3x Helbrutes
-2+x Chaos Marines with Plasma or Melta [maybe with FNP to fend off the Plasma]
-1x Forge Fiend
-1x Mauler Fiend
-1x Havoc Squad
To me this looks like a viable Iron Warrior’s list that is still fluffy.
6777
Post by: Hashulaman
I cannot wait till tactica threads pop up so I can see the new combinations of troops, marks/icons, and gear to use. This is a long time coming. It would also be nice to see a thread where people stop bitching about how screwed CSM are before the book is even out yet.
I shouldn't be surprised though, the internet only exists for 3 reasons
1. Porn
2. More Porn
3. Complaining
53740
Post by: ZebioLizard2
Harriticus wrote:There are more loyalist SM then Chaos by this point. There have been successive foundings and the Loyalists won out in the Heresy. While CSM do replace their ranks, it is not in a mass-produced fashion like the loyalist chapters.
My guess on total CSM is in the 100,000-200,000 or so range by this point. But obviously all speculative. The only thing CSM have that's more numeric then loyalists is since they are in warbands and not the codex Astartes, a larger CSM warband can easily be the size of an entire Chapter.
Actually they are even more mass-produced, because Chaos don't give a damn for the proper rites when it comes to such things, and will at times grab just whatever they want. They also have many worlds under their name, many recruitment centers, not to mention the gods themselves can revive troops, the warp can sometimes revive others, the gods can promote cultists to chaos space marines etc..
The primary thing is, chaos has far more ways and willingness to add more to their numbers.
53189
Post by: Scorpiodragon
ceorron wrote:Here is a question for those who have the codex. Is Cipher back in it?
I haven't seen anything in the rumors about Cypher, however I did notice this the other day.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440207a&prodId=prod1130401
8520
Post by: Leth
Trying to make out the rules for destroyer hive and it looks like once per game in the assault phase typhus may place a large blast(hitting friend and foe) with everyone taking a str 4 ap 2 hit with the ignore cover special rule(okay.......). These wounds may not be allocated to typhus. Large parts that I missed but that seems to be the gist of it.
37231
Post by: d-usa
Hashulaman wrote:I cannot wait till tactica threads pop up so I can see the new combinations of troops, marks/icons, and gear to use. This is a long time coming. It would also be nice to see a thread where people stop bitching about how screwed CSM are before the book is even out yet.
I shouldn't be surprised though, the internet only exists for 3 reasons
1. Porn
2. More Porn
3. Complaining
4) complaining about there not being enough porn?
18474
Post by: Darth Bob
Anpu42 wrote:
I don’t know why Night Lords needs Raptors, did they not take normal Chaos Marines into battle?
I don’t know why Alpha Legion needs Infiltrators, did they not take normal Chaos Marines into battle?
I don’t know why Iron Warriors need Havocs, did they not take normal Chaos Marines into battle?
I know this might be condescending, but it looks like it to me you can build very fluffy list with a normal FOC arrangement.
Night Lords don't really need Raptors. For some reason, people have gotten it in their heads that Night Lords are obsessed with jump marines or something. They're not. They're about scare tactics, guerrilla warfare, and night-fighting.
Alpha Legion needs infiltrators because that's what they do. The Alpha Legion, while extremely good strategists and phenomenal fighters, aren't the head-on fight kind of guys. They prefer to destroy the enemy from within through infiltration and sabotage. In fact, they will do this on purpose even when fighting head-on would be quicker and easier. Alpharius said in one fight where he infiltrated and destroyed the enemy from within that, despite it being the quicker method to fight them head on "...it would be too easy." They do use normal Marines (as opposed to Daemons and the like), but those Marines should be able to infiltrate.
Iron Warriors do indeed take Chaos Marines. But that's not all. They're far more infamous for their use of heavy weapons and siege equipment, because that's what they do. They tear down heavily fortified fortifications using heavy weapons and big fething guns. They should, therefore, be able to take more heavy weapons than the others. This army, however, is indeed easier to work with with this Codex.
I'm doing an Alpha Legion army, and I know I'll be able to make this Codex work. But knowing GW was actually thinking about something other than just the Cult Legions would have been nice.
8520
Post by: Leth
d-usa wrote:Hashulaman wrote:I cannot wait till tactica threads pop up so I can see the new combinations of troops, marks/icons, and gear to use. This is a long time coming. It would also be nice to see a thread where people stop bitching about how screwed CSM are before the book is even out yet.
I shouldn't be surprised though, the internet only exists for 3 reasons
1. Porn
2. More Porn
3. Complaining
4) complaining about there not being enough porn?
Nah three should be "Complaining between bouts of porn". Also there is always enough porn.
Bikers and raptors getting a price drop is nice since I converted up a unit of them with FW pieces. 20/18 each is a reasonable price but will have to see how much the basic mark is.
38926
Post by: Exergy
dreadnova wrote:Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
I was reading that Word Bearers pre heresy number was 200,000k alone. The Sons of Horus were the largest legion which would put their pre Heresy number at something greater.
The emperors children didnt have a large number but surely there are more than 500,000 traitors.
49693
Post by: Godless-Mimicry
Slave wrote:I heard a disturbing and VERY disappointing rumor on Warseer...
Can anyone else confirm that noise marines are completely gutted by only allowing a blastmaster if the squad is 10 or greater?
This is a total slap in the face against 10+ years of playstyle,, and will indeed, be the end of 40K for me.
I have na illegl army from 5th, because I have several havoc squads with 4 Blastmasters, I have 20 terminators with sonic weapons.
All of which got no play for the entirety of that abortion we called a codex.
If this is two editions in a row where my army is illegal, I have 15K points in chaos marines going up on Ebay.
So you have 15,000pts of CSM and you can't make a single legal army?
38926
Post by: Exergy
Palindrome wrote: Exergy wrote:
and yet there are the same number of loyalist marines as their are chaos marines.
You just made that up. Its difficult if not impossible to even guess who is more numerous due to all the factors involved; recruitment difficulties/geneseed degredation, strengths of the original legions, battle casualties, equipment manufacture/maintenance and a whole host of other factors. As there are only a million or so loyalists its possible that there are the same number of traitors but its equally possible that there are much less.
you are ignoring loyalist marines being turned to chaos. Certainly a one way path. Automatically Appended Next Post: Anpu42 wrote: Exergy wrote:the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
You do know that there are two Scenarios and a few Warlord traits that can make FA/ HS Scoring.
As far a FOC Manipulation
Blood Angles: Really overpriced becomes Troops
Dark Angles: Require mediocre characters to take special one trick pony troops.
Grey Knights: I can choose to take Overpriced Terminators or take a Character that can only really be good in a challenge to unlock Overpriced Purifiers.
Space Marines: Only large groups of bikes can be come troops. [this is the only one listed that does not require a “Special Character”]
Space Wolves: I can take Overpriced Wolf Guard or a so-so character and Non-Scoring Wolves.
Chaos can take a Character, not a Special Character and unlock one of 4 special units as troops.
Or you can take Adadon and take chosen as troops.
BA assault marines are overpriced? Seems they are the same cost as anyone else assault marines yet have FC.
Paladins are hardly overpriced
Purifiers are if anything underpriced with their storm bolter, 2 attacks, force weapon, and horede win mode psykic powers.
Again Wolfguard are some of the most point efficient choices in the game.
And now Chaos cant take marks to make elites that use to be troops into troops again. Wow doesnt that sound great.
23433
Post by: schadenfreude
Anpu42 wrote: Exergy wrote:the_trooper wrote:Why do you need FOC changes when at 2000 points, you can take more heavy support or more FA?
The game is pretty flexible, even outside of using FW things.
Night Lords should get raptors or warp talons as troops. I think raptors
Alpha Legion should get something that can infiltrate in troops
Iron warriors should get 1 unit of havocs as troops
It is not about how many you can take but about scoring units.
You do know that there are two Scenarios and a few Warlord traits that can make FA/ HS Scoring.
As far a FOC Manipulation
Blood Angles: Really overpriced becomes Troops
Dark Angles: Require mediocre characters to take special one trick pony troops.
Grey Knights: I can choose to take Overpriced Terminators or take a Character that can only really be good in a challenge to unlock Overpriced Purifiers.
Space Marines: Only large groups of bikes can be come troops. [this is the only one listed that does not require a “Special Character”]
Space Wolves: I can take Overpriced Wolf Guard or a so-so character and Non-Scoring Wolves.
Chaos can take a Character, not a Special Character and unlock one of 4 special units as troops.
Or you can take Adadon and take chosen as troops.
I don’t know why Night Lords needs Raptors, did they not take normal Chaos Marines into battle?
I don’t know why Alpha Legion needs Infiltrators, did they not take normal Chaos Marines into battle?
I don’t know why Iron Warriors need Havocs, did they not take normal Chaos Marines into battle?
I know this might be condescending, but it looks like it to me you can build very fluffy list with a normal FOC arrangement.
Lets look at the Iron Warriors:
-1+x Warp-Smith
-3x Helbrutes
-2+x Chaos Marines with Plasma or Melta [maybe with FNP to fend off the Plasma]
-1x Forge Fiend
-1x Mauler Fiend
-1x Havoc Squad
To me this looks like a viable Iron Warrior’s list that is still fluffy.
Wait a minute...purifiers are overpriced?
While I agree with you that the book gives great variety I don't think the problem is the chaos player base whining. It's just too many legions to fit into 1 book, so the chaos player base is always unhappy because there isn't any real rules differences between a large number of very different chaos legions. Everyone with a favorite legion misses the days of 3.5, and gw giving the loyalist successors 6 books to the 1 chaos books makes them feel like gw doesn't want chaos to thrive.
19312
Post by: odorofdeath
I don't feel like going through the thread, so allow me to ask a few questions:
1) Is Fabius Bile in the book, and is he any different?
2) Does Ahriman still suck?
3) Do 1k Sons still suck?
26568
Post by: Plokoone
Hi all. I'm filing some Dark Vengeance Chosen and decided that I'm not going to be using the regular Chaos Tactical Marine models for my troops. Thinking about picking up some more DV Chosen and using them as troops instead. I was wondering if anyone could shed some light on the rumor of a plastic Chosen box set? Anyone know when Wave 2 will be released and what will be in it?
38762
Post by: Mantle
Did anyone else notice the Power scourge in the melee weapons, it looks like it says:
Strength: 8
AP:2
Melee, flail
flail being for all models in base contact with the wielder you roll a D3 and reduce their weapon skill by that much to a minimum of 1 until the end of that phase.
Ouch...
Im guessing its a Hellbrute upgrade or something because its description sounds like the old chaos dread flail-y arm thingies
6777
Post by: Hashulaman
1) Don't Know
2) I don't think so. He can make up to D3 infantry units infiltrate and is ML 4.
3) They don't seem to have changed much, if at all.
38762
Post by: Mantle
Im guessing its a Hellbrute upgrade or something because its description sounds like the old chaos dread flail-y arm thingies
686
Post by: aka_mythos
I heard he is identical and the only change to enhanced warriors is that at the start of the game only upto one model can kill itself.
2873
Post by: Salacious Greed
Exergy wrote:dreadnova wrote:Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
I was reading that Word Bearers pre heresy number was 200,000k alone. The Sons of Horus were the largest legion which would put their pre Heresy number at something greater.
The emperors children didnt have a large number but surely there are more than 500,000 traitors.
Reading the last Ultramarine book, the Sons of Ultramar were the largest chapter, with around 225,000 marines before the battle of Calth. Significantly fewer after that. It also made it sound like the Word Bearers had around 40,000 if I remember right. They were a very small legion. Now if I remember from the last ADB Night Lords novel, the Ultramarines broke down into like a 100 successor chapters, meaning they ended the Heresy over 100,000 marines. But we won't know til Black Library finishes the Heresy.....
49272
Post by: Testify
Can anyone actually make out any of the stats? Those pictures are terrible.
60063
Post by: Zakriv
Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
38926
Post by: Exergy
Salacious Greed wrote: Exergy wrote:dreadnova wrote:Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
I was reading that Word Bearers pre heresy number was 200,000k alone. The Sons of Horus were the largest legion which would put their pre Heresy number at something greater.
The emperors children didnt have a large number but surely there are more than 500,000 traitors.
Reading the last Ultramarine book, the Sons of Ultramar were the largest chapter, with around 225,000 marines before the battle of Calth. Significantly fewer after that. It also made it sound like the Word Bearers had around 40,000 if I remember right. They were a very small legion. Now if I remember from the last ADB Night Lords novel, the Ultramarines broke down into like a 100 successor chapters, meaning they ended the Heresy over 100,000 marines. But we won't know til Black Library finishes the Heresy.....
Dan Abnett says there were 150,000+ at the time of the heresy
http://www.youtube.com/watch?v=lWxl0TnkeYA&feature=youtu.be&t=8m33s
It is also written that at Monarchia, during the great crusade, that the entire WB legion was numbered over 100,000 and they were all forced to kneel en mass. Automatically Appended Next Post: Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
1615
Post by: Slave
Godless-Mimicry wrote:Slave wrote:I heard a disturbing and VERY disappointing rumor on Warseer...
Can anyone else confirm that noise marines are completely gutted by only allowing a blastmaster if the squad is 10 or greater?
This is a total slap in the face against 10+ years of playstyle,, and will indeed, be the end of 40K for me.
I have na illegl army from 5th, because I have several havoc squads with 4 Blastmasters, I have 20 terminators with sonic weapons.
All of which got no play for the entirety of that abortion we called a codex.
If this is two editions in a row where my army is illegal, I have 15K points in chaos marines going up on Ebay.
So you have 15,000pts of CSM and you can't make a single legal army?
I can, just not noise marines.
26568
Post by: Plokoone
Salacious Greed wrote: Exergy wrote:dreadnova wrote:Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
I was reading that Word Bearers pre heresy number was 200,000k alone. The Sons of Horus were the largest legion which would put their pre Heresy number at something greater.
The emperors children didnt have a large number but surely there are more than 500,000 traitors.
Reading the last Ultramarine book, the Sons of Ultramar were the largest chapter, with around 225,000 marines before the battle of Calth. Significantly fewer after that. It also made it sound like the Word Bearers had around 40,000 if I remember right. They were a very small legion. Now if I remember from the last ADB Night Lords novel, the Ultramarines broke down into like a 100 successor chapters, meaning they ended the Heresy over 100,000 marines. But we won't know til Black Library finishes the Heresy.....
The First Heretic said that the Word Bearers were the second largest legion. 40,000 doesn't seem accurate.
60063
Post by: Zakriv
Ah, thanks Exergy.
I dunno, maybe on a few of them...My meta is pretty MEQ-lite though.
32159
Post by: jonolikespie
Plokoone wrote:Salacious Greed wrote: Exergy wrote:dreadnova wrote:Actually it is stated that the Word Bearers alone are close to their pre heresy numbers and the Black Legion might even be greater in number than pre heresy. I would estimate the numbers of the traitors to be around 500,000 or more.
I was reading that Word Bearers pre heresy number was 200,000k alone. The Sons of Horus were the largest legion which would put their pre Heresy number at something greater.
The emperors children didnt have a large number but surely there are more than 500,000 traitors.
Reading the last Ultramarine book, the Sons of Ultramar were the largest chapter, with around 225,000 marines before the battle of Calth. Significantly fewer after that. It also made it sound like the Word Bearers had around 40,000 if I remember right. They were a very small legion. Now if I remember from the last ADB Night Lords novel, the Ultramarines broke down into like a 100 successor chapters, meaning they ended the Heresy over 100,000 marines. But we won't know til Black Library finishes the Heresy.....
The First Heretic said that the Word Bearers were the second largest legion. 40,000 doesn't seem accurate.
The Sons of Horus were not the largest legion, the Ultramaries were with the Word Bearers second largest.
The Ultramarines numbered over or around 200,000 at the start of the heresy while the Word Bearers numbered around 100,000.
102
Post by: Jayden63
Slave wrote:I heard a disturbing and VERY disappointing rumor on Warseer...
Can anyone else confirm that noise marines are completely gutted by only allowing a blastmaster if the squad is 10 or greater?
This is a total slap in the face against 10+ years of playstyle,, and will indeed, be the end of 40K for me.
I have na illegl army from 5th, because I have several havoc squads with 4 Blastmasters, I have 20 terminators with sonic weapons.
All of which got no play for the entirety of that abortion we called a codex.
If this is two editions in a row where my army is illegal, I have 15K points in chaos marines going up on Ebay.
In 3.5 you only got one blastmaster per noise marine squad... didn't matter if it was 5 or 20 guys. Yeah blastmaster havoks were the bomb - I ran one squad of them as well, but who knows what upgrades are allowed or not as the Havok entry hasn't been leaked as near as I can see. Noise marine terminators were fun, but again, we haven't seen the chosen/terminator entry so who knows how those upgrades work.
I think the reason so few people have commented on this is because we just don't know. I too have 2500 points of EC just waiting to see what configuration I'm going to have to come up with. All I know is what ever shows up, its got to be better than the last codex allowed us to do.
What I'm very curious about is if sacred numbers are going to mean anything this time around as well. Myself, I'm going to keep with 6s and 12s, just because that is how I've always done it. For some reason theme is more important to me in Chaos than it is in pretty much any other codex. Probably because theme (besides paint jobs) is one of the few things we can use to differentiate against all the cults and legions.
61286
Post by: drbored
Graaah. I'm having such a hard time waiting for the Codex to come out. It's only Wednesday.. still a week and a half before we all know the truth.
I've been pouring over what we DO know and what sorts of things we know that we can do. Here's just a few tricks that I think MAY work, but may not...
3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
The Heldrake with Baleflamer at str 6 ap 3 torrent is going to be potent. Here's a question, can it vector strike things on the ground, or can it only vector strike things in the air? Vector strike an enemy flier, then proceed to flame up some marines. It denies cover, denies armor, and wounds marines on a 2+. That's a lot of wounds, and potentially a lot of points returned. Get lucky and you could wipe out that pesky squad of Longfangs or Havoks very early in the game.
Noise Marines got quite the boost with Ignores Cover. I wouldn't take too many squads of them, but I'd still take a Slaanesh Lord just so I could get them into the troop section. If they can take an Icon, that's a bunch of doods shooting 24" (plus the Blastmaster) and decimating most things that aren't marines. Against t3 models like Guardsmen, Eldar, Dark Eldar, and Tyranids, the Ignores Cover rule, and plenty of shots that wound on 3's at that point, will really start evening the playing field. Being an extra initiative and having FNP will make them pretty good at holding onto that objective. I think the sonic blasters also get some other rule too, that has something to do with charging.. or maybe that was one of the Slaanesh psychic powers...
Then 13 point bolter squads. Fantastic. Take cheap squads with bolters running around and shooting bolters. Yeah bolters aren't great, but a 3+ save is nothing to scoff at, and they're perfect for running up and trying to take an opponent's objective. I'd rather run them up the field with one or two special weapons rather than a super weak cultist squad or a very expensive Cult troop.
The more it trickles in, the happier I am. Those that are disappointed in the little things are typically not seeing the bigger picture. With marks on top of Icons on top of marine statlines, there's a lot to be happy about. Cheaper bikes and Khorne Berzerkers, expanded psychic powers... It'll be interesting to learn about the armory and what sorts of fun weapons we get, and it'll also be fun to learn about things like Spawn and the options that things like Land Raiders have.
But then, I shouldn't be surprised. It's a Phil Kelly book, and Phil Kelly writes great codices that allow you to build all sorts of different armies. Want a pre-heresy army before all the demons? You can do it, with little Chaos influence. Want an army with a bunch of expensive, hard-hitting units? Take Abbadon, Chosen, and some Terminators and Obliterators. Want tons of new beasties? Take a couple Warpsmiths, Heldrakes, and Forgefiends. Want an army that gets in your face fast? Warp Talons, Maulerfiends, Berzerkers in Land Raiders, and maybe even a Slaanesh Daemon Prince for the extra 3" run and fleet! Why not? It's Chaos!
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Post by: Abadabadoobaddon
Jayden63 wrote:All I know is what ever shows up, its got to be better than the last codex allowed us to do.
That's not saying much. Sometimes in the morning after my coffee I craft better  than the last codex. Without using my hands.
Kanluwen wrote:Except all the background history we have for the Alpha Legion of today is that they're moustache twirling loons...much to Alpharius' dismay. 
This. ALL Chaos Space Marines in M41 are moustache twirling loons who are functionally indistinguishable from Black Legion.
I can't wait for Ahriman to lead my Thousand Sons noise marine army into battle!
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Post by: Nymphomancer
"3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover."
-drbored
I am very interested by the mauler fiends as well.
The only problem I see is that the Warpsmith will not be likely to keep up with one via movement (has to be in base contact to repair) and unless you are unleashing multiple MF's at one unit, the WS is going to have to choose 1 to stand with.
Despite that, I still think the combo will be potent.
I am more interested in general applications of MF's on the battlefield as they have slightly-tweaked Dreadnought stat-lines but gain the 12" move, Fleet, IWND and Daemonforge.
Given that we know their point cost of 135, my question is; How will you be using your Maulerfiends?
Will you spam all three Heavy slots? Mix-and-match with other Heavy units?
-NM
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Post by: gigasnail
i dunno it's going to matter a lot whether they have IWND and a warpsmith or not. they've got AV12 and only 3 hullpoints. i'm betting on good odds of having them just focused fired down one at a time before they get to munch on anything. av13 they'd be pretty snarly. av12...eh.
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Post by: DustGod
Thanks Man. I hope to do more active things in the forums with models and tutorials and such… Got some info from Picster on Massive Voodoo for converting Plague Marines. Maybe if I can get my -Ish- together I might have some decent stuff.
this make me wanna Run Nurgle all MFn day Son!
odorofdeath wrote:I don't feel like going through the thread, so allow me to ask a few questions:
1) Is Fabius Bile in the book, and is he any different?
2) Does Ahriman still suck?
3) Do 1k Sons still suck?
I think all the Special Characters are close to being the same. Thousand Sons are probally the same walking bolter line from before… I know slow and purposeful doesn’t do much for Bolters so… depends on if they take other weapons… Never did like Ahriman… so…
Plokoone wrote: I was wondering if anyone could shed some light on the rumor of a plastic Chosen box set? Anyone know when Wave 2 will be released and what will be in it?
I hope they do but I doubt it I haven’t heard anything on wave 2… doing Chosen would be tough box to make… all the options and such.
----
I have a question… Does the Sacred Number do anything this time around?
I’m thinking of doing 4 Plague marine troops, some Plague Zombie cultist, a Havok unit or 2, a Dread or -ahem- A Hell Brute… After that not sure but running a Ton of those new Nurglings sounds good and from the break down if you thin the models you can make a few from one $20 box… something like 6-9 depending on how you split up the loose ones or if I have Nurgling all over my Plague marine Bases…
Still looking for a great source of Scythes…
I love Shooty anyway so using a ton of T5 troops and “shift lefts “ tactics should bring me many wins…
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Post by: carabine
odorofdeath wrote:I don't feel like going through the thread, so allow me to ask a few questions:
1) Is Fabius Bile in the book, and is he any different?
2) Does Ahriman still suck?
3) Do 1k Sons still suck?
1) Yes and don't know.
2) Mastery Level 4 with a force weapon, not much suck there.
3) So far we're hearing that they're the same price and now S&P allows you to move 6' flat but disallows overwatch. Rubrics no longer end up going 1d6 if the sorcerer dies, as far as we can see it doesn't matter if the sorcerer dies. They're all fearless still and now have Hatred (space marines) for when they get charged.
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Post by: Quientin
THE LONGEST STRING OF PROFANITY JUST LEFT MY LIPS.
GW site... Plague marines, 1k sons, noise marines, and khorne bezerkers have all been moved to the elites tab.
The named badasses better make em troops choices or i am screwed on troops choices
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Post by: Ratliker
What guns does Helldrake has? Hades autocannon is described as huge 6-barrel, like we see onForgefiend. Helldrake obviously doesnt has one, let alone 2. it has something in the mouth, but that seems like that's it?
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Post by: Slayer le boucher
Quientin wrote:THE LONGEST STRING OF PROFANITY JUST LEFT MY LIPS.
GW site... Plague marines, 1k sons, noise marines, and khorne bezerkers have all been moved to the elites tab.
The named badasses better make em troops choices or i am screwed on troops choices
Its not like we are saying for the last 30 pages every 2 or 3 pages that Lords and Sorceror unlocks the Cult Troops of the appropriate Mark as a Troop choice...,just like in 2nd Ed and 3Ed and 3.5Ed..., only 4thEd was the weird one.
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Post by: Darth Bob
Quientin wrote:THE LONGEST STRING OF PROFANITY JUST LEFT MY LIPS.
GW site... Plague marines, 1k sons, noise marines, and khorne bezerkers have all been moved to the elites tab.
The named badasses better make em troops choices or i am screwed on troops choices
A little bit of reading the thread before you post in it would go a long way. This topic has been mentioned about a hundred times and it's been confirmed about a hundred times that Lords with the proper mark unlock them as troops.
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Post by: WingWong
Apart from the zoid models, I like the look of the dex and models so far. Lost and the Damned was amazing but crazy confusing for new players and abusable.
Last codex was meh but I still played it as I loved chaos and HH so much.
This dex looks fun with different options. Plus, I have just finished painting two blood slaughteres to use as Maulerfiends - they look very roughly the same size.
I like the availability to use mono-god lists again. All fun.
The dragon is, IMO, an awesome model and i LOVE the dark apostle model.
I have about 10k of painted chaos at the moment and I am about half way through my Word Bearer army. Cultists are an amazing new unit fluffwise. Not too bothered how they are in game - they are part of what makes chaos for me.
Overall, there are some issues and it's not as 'chaos-y' as LatD but it seems like a great improvement on the last dex.
Plus, and this is a big plus, Noise Marines mean you can laugh prior to /facepalming harlie stars, rangers, stealth suits etc.
We shall see but I am excited
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Post by: Quientin
Slayer le boucher wrote: Quientin wrote:THE LONGEST STRING OF PROFANITY JUST LEFT MY LIPS.
GW site... Plague marines, 1k sons, noise marines, and khorne bezerkers have all been moved to the elites tab.
The named badasses better make em troops choices or i am screwed on troops choices
Its not like we are saying for the last 30 pages every 2 or 3 pages that Lords and Sorceror unlocks the Cult Troops of the appropriate Mark as a Troop choice...,just like in 2nd Ed and 3Ed and 3.5Ed..., only 4thEd was the weird one.
yeah but it just became true on the elites choice part and is still rumor on the lord/sorc part...
At least the new figs are sexy as hell.
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Post by: CthuluIsSpy
Ratliker wrote:What guns does Helldrake has? Hades autocannon is described as huge 6-barrel, like we see onForgefiend. Helldrake obviously doesnt has one, let alone 2. it has something in the mouth, but that seems like that's it?
Its a hades. The Forge fiend just has an oversized one.
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Post by: Bloodhorror
Has a hades autocannon and a Baleflamer or whatever its called.
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Post by: Sigvatr
CthuluIsSpy wrote: sharkticon wrote: Sigvatr wrote:I am more amazed by the fact that the dragon has an actual anus. I mean, really GW?
Slaneesh Dragon, eh? 
No, a Slaanesh Dragon would be jelly dong duct taped to a flying stand. With the batteries still inside.
Well, you'd certainly know its meant to penetrate armor
Well played. Well. Played.
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Post by: Leggy
Quientin wrote:THE LONGEST STRING OF PROFANITY JUST LEFT MY LIPS.
GW site... Plague marines, 1k sons, noise marines, and khorne bezerkers have all been moved to the elites tab.
The named badasses better make em troops choices or i am screwed on troops choices
You haven't been reading this thread, have you.
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Post by: cute-hydra
Plokoone wrote:Hi all. I'm filing some Dark Vengeance Chosen and decided that I'm not going to be using the regular Chaos Tactical Marine models for my troops. Thinking about picking up some more DV Chosen and using them as troops instead. I was wondering if anyone could shed some light on the rumor of a plastic Chosen box set? Anyone know when Wave 2 will be released and what will be in it?
I have done the same, whilst I don't know anything about wave 2 plastic chosen, I have been picking up the sets of chosen off people buying dark vengeance for mild amounts of cash, My GW sells the box set of 5 chaos marines for 15quid and I'm buying my 6 chosen for 10 so while it's slow it's a bit cheaper and the models rock.
I am struggling to paint all 60 of mine :S but I'll need to convert them up to change some of the poses add special weapons etc.
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Post by: Praxiss
I'm looking forward to seeing the Hellbrute and Defiler options. I currently have 2 of each and i actually field them sometimes.
Interested in how much converting i will need to do with my Dreads to turn them into hellbrutes. A friend of mine got his DV 'brute and converted it so it is now packing a Decimetor butcher cannon - looks awesome.
I quite liked using my Defilers in the last edition (i prefer fluffy over competative) and if they now get the 5++ from Daemon (and IWND like the other daemon engines have) it could well be worth the price bump.
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Post by: Esparoba3
Exergy wrote:
Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
I mostly play against guard or necrons, so i think they are totally worth it
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Post by: schadenfreude
Esparoba3 wrote: Exergy wrote:
Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
I mostly play against guard or necrons, so i think they are totally worth it
Not every squad member would need it. They would generate huge amounts of combat resolution against units that don't have atsknf.
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Post by: Praxiss
Has anyone seen a unit entry for Chaos land Raiders yet?
Any change? primarily - do we still only carry 10 models and have no PoTMS equivilant?
EDIT - ignore me - with Snapshot the PoTMS thing is largely irrelevant now.
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Post by: Godless-Mimicry
Same, 10pts more.
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Post by: Crimson
Does the raider have any weapon options, or is it just lascannons and heavy bolters?
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Post by: Robbietobbie
5deadly wrote:
Thanks Man. I hope to do more active things in the forums with models and tutorials and such… Got some info from Picster on Massive Voodoo for converting Plague Marines. Maybe if I can get my -Ish- together I might have some decent stuff.
this make me wanna Run Nurgle all MFn day Son!
that looks great, if there's any tutorial on converting and/or painting like that, please do share
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Post by: Exergy
Ratliker wrote:What guns does Helldrake has? Hades autocannon is described as huge 6-barrel, like we see onForgefiend. Helldrake obviously doesnt has one, let alone 2. it has something in the mouth, but that seems like that's it?
it has either 1 hades autocannon or an inferno cannon that is torrent Automatically Appended Next Post: schadenfreude wrote:Esparoba3 wrote: Exergy wrote:
Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
I mostly play against guard or necrons, so i think they are totally worth it
Not every squad member would need it. They would generate huge amounts of combat resolution against units that don't have atsknf.
they end up costing 13% more with them. against guard they will do 33% more damage with no save, but still have the same T, W, and number of models.
Against guard it might actually be better to grind the blob slowly, so they cannot shoot you.
against the stuff that the chain axes are really effective against, (4+ saves) they really arent useful. Banshees will kill them first;no one takes carpace armor or 'ard boys; necron warriros, fire warriors and the like will die regardless. Automatically Appended Next Post: Praxiss wrote:I'm looking forward to seeing the Hellbrute and Defiler options. I currently have 2 of each and i actually field them sometimes.
Interested in how much converting i will need to do with my Dreads to turn them into hellbrutes. A friend of mine got his DV 'brute and converted it so it is now packing a Decimetor butcher cannon - looks awesome.
I quite liked using my Defilers in the last edition (i prefer fluffy over competative) and if they now get the 5++ from Daemon (and IWND like the other daemon engines have) it could well be worth the price bump.
Hellbrutes are dreadnaughts with another name. They require no conversion to change them
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Post by: Praxiss
Exergy wrote: Praxiss wrote:I'm looking forward to seeing the Hellbrute and Defiler options. I currently have 2 of each and i actually field them sometimes.
Interested in how much converting i will need to do with my Dreads to turn them into hellbrutes. A friend of mine got his DV 'brute and converted it so it is now packing a Decimetor butcher cannon - looks awesome.
I quite liked using my Defilers in the last edition (i prefer fluffy over competative) and if they now get the 5++ from Daemon (and IWND like the other daemon engines have) it could well be worth the price bump.
Hellbrutes are dreadnaughts with another name. They require no conversion to change them
I meant the weapon options more than anything else. I'm hoping they get stuff liek the Butcher cannon or maybe a coupe of the option tat Chaos Contemptors get. Failign that i have swappable Missile launcher, lascannonan multi melta for my converted SM dread, and MultiMelta, Lascannon and Inferno Cannon for my FW Iron Warriors Dread (who also has the SM siege drill arm - which i'm hoping to be able to use against fortifications).
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Post by: Minx
that could be a nice count-as thunder hammer
Edit: in hindsight i was actually thinking about something like the seismic hammer bits and not the drill...
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Post by: Godless-Mimicry
Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
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Post by: Praxiss
Godless-Mimicry wrote:Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
Sorry boss. Having not seen the entire codex or the unit entry for the Hellbrute I was unsure. Since the FW rules contain the butcher cannon and those units are stated as being suitable for 40k i didn't think it was a massive stretch that it might appear.
But since you seem to have all the info if you could share some detaisl about the Hellbrute and Defiler entries that would be grand.
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Post by: mauzer
Godless-Mimicry wrote:Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
Source.
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Post by: pretre
drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
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Post by: AlmightyWalrus
mauzer wrote: Godless-Mimicry wrote:Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
Source.
This very thread. There's a picture of the summary, the Butcher Cannon isn't in.
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Post by: Praxiss
Still, a potential 24" charge with a walker that has 2 powerfists and those magnamelta thigns is pretty nice.
I'm tempted.
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Post by: lord_blackfang
Please don't post photos or scans of rules on Dakka. Thanks! ~ Manchu
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Post by: mauzer
not source on that, source on the dreads not being able to take a hades
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Post by: Praxiss
Fair enough.
Looking at that summary page, i wonder what unit can take a "Power Lance"?
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Post by: AlmightyWalrus
Praxiss wrote:Fair enough.
Looking at that summary page, i wonder what unit can take a "Power Lance"?
Anyone with a Power Weapon?
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Post by: Praxiss
I thought they were only on units like Rough Riders.
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Post by: Thimn
Anyone with the option for Power Weapons can take them.
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Post by: Praxiss
Oh, ok.
Am i right in thinking that the different S and Ap values depend on if the model is charging or not?
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Post by: lunarman
I have just been told by someone who has seen the codex that The dragon also has Vector Dancer
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Post by: Thimn
Praxiss wrote:Oh, ok.
Am i right in thinking that the different S and Ap values depend on if the model is charging or not?
That would be correct, if your charged you are AP 4 and base S
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Post by: Godless-Mimicry
Praxiss wrote: Godless-Mimicry wrote:Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
Sorry boss. Having not seen the entire codex or the unit entry for the Hellbrute I was unsure. Since the FW rules contain the butcher cannon and those units are stated as being suitable for 40k i didn't think it was a massive stretch that it might appear.
But since you seem to have all the info if you could share some detaisl about the Hellbrute and Defiler entries that would be grand.
mauzer wrote: Godless-Mimicry wrote:Have people not realised now that there's no such thing is this Codex as a Butcher Cannon? That's a FW thing, there's only the shorter ranged version that is the Hades Autocannon in our Codex, and the Hellbrute doesn't get it.
Source.
All the info? No. Source? I've actually read the rumours posted in this thread.
And regarding the post above, no, the Dragon does not have Vector Dancer according to several people with the Codex who all have come true on stuff that has been confirmed so far.
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Post by: mauzer
so quote who said the brute doesn't get a hades.
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Post by: CthuluIsSpy
Only if you quote where it says that the Brute does get a Hades.
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Post by: lord_blackfang
Will you let it go, nobody here is obliged to serve you info on a silver platter if you're too lazy to find it yourself.
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Post by: lunarman
This is bothering me as I really want to run 3 hades hellbrutes....
People have said there's gonna be a new hellbrute kit and so it would make sense if they get some new weapon options that the predator obviously won't get.
And as above about Vector Dancer. Well it's a shame if it doesn't. I was happy when this guy told me. But yes, I have no basis for credibility, just hearsay.
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Post by: kronk
We'll know the answer to these questions and more in about a week, gentlemen!
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Post by: mauzer
I didn't say it did or it didn't, but he seemed confident that it didn't and refuses to back it up. None of the rumors say the hellbrute does or does not get it.
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Post by: Red Corsair
pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away
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Post by: Quintinus
Red Corsair wrote: pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away 
You just broke the Maulerfiend
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Post by: Red Corsair
Vladsimpaler wrote: Red Corsair wrote: pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away 
You just broke the Maulerfiend
Lol, I actually suggested doing this with triple Mauler fiends 15 pages or so ago....No one listened though ha ha Automatically Appended Next Post: Keep in mind you are realistically only gona get the charge turn two anyway, only turn one if you go second..
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Post by: Minx
Someone on warseer who's got access to some parts of the codex offered the following regarding the helbrute's loadout:
warseer post
A few posts up you can see which units can get a mark (the helbrute cannot).
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Post by: Praxiss
Red Corsair wrote: pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away 
Except that the 'fiend models appear to be on round bases.
Just re-reading the WD battle report - it looks like the dragon DOES get the Hover rule after all. Although i'm not sure why you'd want to.
28269
Post by: Red Corsair
Praxiss wrote: Red Corsair wrote: pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away 
Except that the 'fiend models appear to be on round bases.
Just re-reading the WD battle report - it looks like the dragon DOES get the Hover rule after all. Although i'm not sure why you'd want to.
Check your eyes mate, it's on the oval.
47547
Post by: CthuluIsSpy
Praxiss wrote: Red Corsair wrote: pretre wrote:drbored wrote:3 Maulerfiends (135 points apiece) charging up with a Warpsmith in the middles. They have It Will Not Die, which gives them a 5+ repair, and the Warpsmith with Mechatendrils will give them another 4+ repair, should they start taking a lot of damage... The Maulerfiends will be able to start assaulting things turn 1 if they can move 12 inches and manage to get a 12 inch charge if someone deployed right on the 24" line. Being able to make 2 repair rolls is going to be potent.. and that's only going to take up a third of your army, leaving plenty of points leftover.
This is mostly okay except for the first turn charge. By definition, you have to be over 24" away during deployment (24.000001"). So moving 12 and charging 12 would never result in a first turn charge unless someone misplaced models during deployment or fudged movement.
You start that oval base sideways at max deployment and turn one pivot the model on its center, presto you are now under 24" away 
Except that the 'fiend models appear to be on round bases.
Just re-reading the WD battle report - it looks like the dragon DOES get the Hover rule after all. Although i'm not sure why you'd want to.
More control I would imagine. You can just put it in the back and have it spray S8 attacks all game.
23257
Post by: Praxiss
Minx wrote:Someone on warseer who's got access to some parts of the codex offered the following regarding the helbrute's loadout:
warseer post
A few posts up you can see which units can get a mark (the helbrute cannot).
here;s what the post says in case anyoen can't read it:
power fist
TLHB
Reaper autocannon
plasma cannon
TLLC
fist may have heavy flamer / combibolter
may upgrade PFs to scourge / thunder hammer (one to missile launcher)
So CC weapons: Powerfist, Thunderhammer, Scourge
ranged weapons: TL HB, reaper, TL LC, Plasma Cannon....and, i'm guessing: Missile Launcher, Multimelta
Loks like the only difference bwteen the 'Brute and the Dread is the name....and the changes to Crazed.
28269
Post by: Red Corsair
Move on, vector something 36" in, spray fire. Turn two enter hover mode so you remain in play and spray more fire I guess :/
102
Post by: Jayden63
Praxiss wrote:Minx wrote:Someone on warseer who's got access to some parts of the codex offered the following regarding the helbrute's loadout:
warseer post
A few posts up you can see which units can get a mark (the helbrute cannot).
here;s what the post says in case anyoen can't read it:
power fist
TLHB
Reaper autocannon
plasma cannon
TLLC
fist may have heavy flamer / combibolter
may upgrade PFs to scourge / thunder hammer (one to missile launcher)
So CC weapons: Powerfist, Thunderhammer, Scourge
ranged weapons: TL HB, reaper, TL LC, Plasma Cannon....and, i'm guessing: Missile Launcher, Multimelta
Loks like the only difference bwteen the 'Brute and the Dread is the name....and the changes to Crazed.
Seems a little lackluster weapon options for a dread. No twin shooty weapon systems, no twin melee weapons (how mine is modeled). It just seems like its missing stuff when looking at all of the other loadouts that the marines get.
27025
Post by: lunarman
Well , reaper autocannon is twin-linked. But that's no consolation
53636
Post by: Chaos Legionnaire
I definitely like what I see so far from this new codex. I believe that my 1000sons, who have been doing extremely well in 6th edition, appear to be getting even better.
Not too excited about the fact that most of our HQs( besides princes and special characters, of course) have been reduced to 2 wounds, but we will just have to work around that.
63290
Post by: mauzer
Praxiss wrote:Minx wrote:Someone on warseer who's got access to some parts of the codex offered the following regarding the helbrute's loadout:
warseer post
A few posts up you can see which units can get a mark (the helbrute cannot).
here;s what the post says in case anyoen can't read it:
power fist
TLHB
Reaper autocannon
plasma cannon
TLLC
fist may have heavy flamer / combibolter
may upgrade PFs to scourge / thunder hammer (one to missile launcher)
So CC weapons: Powerfist, Thunderhammer, Scourge
ranged weapons: TL HB, reaper, TL LC, Plasma Cannon....and, i'm guessing: Missile Launcher, Multimelta
Loks like the only difference bwteen the 'Brute and the Dread is the name....and the changes to Crazed.
Thanks!
18698
Post by: kronk
Praxiss wrote: So CC weapons: Powerfist, Thunderhammer, Scourge ranged weapons: TL HB, reaper, TL LC, Plasma Cannon....and, i'm guessing: Missile Launcher, Multimelta Since the Dark Vengeance Starter Set Hellbrute has a multi-melta and power fist, I'd say that at least one of those is a good guess!
8926
Post by: BladeWalker
What keeps Forgefiends and Maulerfiends alive? I can see the possible regeneration of HP being helpful but with the huge amount of Str8 Armourbane and Str9/10 weapons I don't see them living much longer than your average Dread in 6th. Vehicles are struggling in our games so far and I see the new Fiends as huge targets. I don't think the Daemon rule will help them that much... and 10 Rear armor is going to really hurt them I think. Most armies can put Melta shots or their equivalent almost anywhere on the board. If they had a stat line like the Dreadknight instead of being vehicles I'd change my tune but they seem fragile to me, especially for the role they are supposed to play in your army.
62229
Post by: Minx
Jayden63 wrote: Praxiss wrote:here;s what the post says in case anyoen can't read it:
power fist
TLHB
Reaper autocannon
plasma cannon
TLLC
fist may have heavy flamer / combibolter
may upgrade PFs to scourge / thunder hammer (one to missile launcher)
So CC weapons: Powerfist, Thunderhammer, Scourge
ranged weapons: TL HB, reaper, TL LC, Plasma Cannon....and, i'm guessing: Missile Launcher, Multimelta
Loks like the only difference bwteen the 'Brute and the Dread is the name....and the changes to Crazed.
Seems a little lackluster weapon options for a dread. No twin shooty weapon systems, no twin melee weapons (how mine is modeled).
I think double PFs are allowed.
Jayden63 wrote: It just seems like its missing stuff when looking at all of the other loadouts that the marines get.
The other marines don't get to play with tentacles though.
23257
Post by: Praxiss
BladeWalker wrote:What keeps Forgefiends and Maulerfiends alive? I can see the possible regeneration of HP being helpful but with the huge amount of Str8 Armourbane and Str9/10 weapons I don't see them living much longer than your average Dread in 6th. Vehicles are struggling in our games so far and I see the new Fiends as huge targets. I don't think the Daemon rule will help them that much... and 10 Rear armor is going to really hurt them I think. Most armies can put Melta shots or their equivalent almost anywhere on the board. If they had a stat line like the Dreadknight instead of being vehicles I'd change my tune but they seem fragile to me, especially for the role they are supposed to play in your army.
They also get the Daemon USR (5++ save), as well as being able to regenerate Hull Points.
The more i look at them, the more I like the Maulerfiend model. Dammit!
8926
Post by: BladeWalker
Praxiss wrote: BladeWalker wrote:What keeps Forgefiends and Maulerfiends alive? I can see the possible regeneration of HP being helpful but with the huge amount of Str8 Armourbane and Str9/10 weapons I don't see them living much longer than your average Dread in 6th. Vehicles are struggling in our games so far and I see the new Fiends as huge targets. I don't think the Daemon rule will help them that much... and 10 Rear armor is going to really hurt them I think. Most armies can put Melta shots or their equivalent almost anywhere on the board. If they had a stat line like the Dreadknight instead of being vehicles I'd change my tune but they seem fragile to me, especially for the role they are supposed to play in your army.
They also get the Daemon USR (5++ save), as well as being able to regenerate Hull Points.
The more i look at them, the more I like the Maulerfiend model. Dammit!
Yeah, got that part. But you fail one save and get hit by a AP1 weapon and you are going BOOM. You can't regenerate a crater.
23257
Post by: Praxiss
Yeah, but that's true of any vehicle in 6th.
At least it's not too expensive. the Mauler in the WD report is costed at 135 with "Lasher tendrils"....whatever they do. it's a shame it doesn't get 2D6 vs armour, but then again it does have the magna things which are like cc melta knucklers.
61286
Post by: drbored
BladeWalker wrote: Praxiss wrote: BladeWalker wrote:What keeps Forgefiends and Maulerfiends alive? I can see the possible regeneration of HP being helpful but with the huge amount of Str8 Armourbane and Str9/10 weapons I don't see them living much longer than your average Dread in 6th. Vehicles are struggling in our games so far and I see the new Fiends as huge targets. I don't think the Daemon rule will help them that much... and 10 Rear armor is going to really hurt them I think. Most armies can put Melta shots or their equivalent almost anywhere on the board. If they had a stat line like the Dreadknight instead of being vehicles I'd change my tune but they seem fragile to me, especially for the role they are supposed to play in your army.
They also get the Daemon USR (5++ save), as well as being able to regenerate Hull Points.
The more i look at them, the more I like the Maulerfiend model. Dammit!
Yeah, got that part. But you fail one save and get hit by a AP1 weapon and you are going BOOM. You can't regenerate a crater.
On the tabletop right now I'm not seeing a whole lot of str8+ weapons, and very few with armourbane, and fewer stuff with ap1 that's not a close combat weapon. I'm seeing lots of plasma though, and plasma isn't going to get there.
Also, if you do get hit by that str 10 ap 1 weapon and explode on your first turn, that's not a bad model, that's just bad luck. That could happen last edition too, and the edition before that. Didn't stop people from fielding vehicles then, won't stop them now.
Also, if you take a Warpsmith, you get that juicy extra 4+ to repair more stuff on your Maulerfiend. Your opponent will HAVE to down it in one turn or risk having it back to 3 HP at the start of your next turn.
63290
Post by: mauzer
Also dreads apparently can't take NORMAL auto cannons for some reason? Honestly I prefer the 48inch range to 36in and pinning
47547
Post by: CthuluIsSpy
mauzer wrote:Also dreads apparently can't take NORMAL auto cannons for some reason? Honestly I prefer the 48inch range to 36in and pinning Reaper Autocannons are normal autocannons. They are just twinlinked. And Chaos Dreads never had "normal" autocannons. They always had the reaper version. Well, since 3rd ed anyway.
8926
Post by: BladeWalker
drbored wrote:
On the tabletop right now I'm not seeing a whole lot of str8+ weapons, and very few with armourbane, and fewer stuff with ap1 that's not a close combat weapon. I'm seeing lots of plasma though, and plasma isn't going to get there.
Also, if you do get hit by that str 10 ap 1 weapon and explode on your first turn, that's not a bad model, that's just bad luck. That could happen last edition too, and the edition before that. Didn't stop people from fielding vehicles then, won't stop them now.
Also, if you take a Warpsmith, you get that juicy extra 4+ to repair more stuff on your Maulerfiend. Your opponent will HAVE to down it in one turn or risk having it back to 3 HP at the start of your next turn.
I see your point but how many footslogging Dreads or Defilers do you see? Without a delivery system or overloading the target priority of your opponent it just seems like a no brainer to blast the Fiends first, nothing else in the army is going to get there as fast as the Fiends either so you will need to spam them and bum rush into whatever guns there are. There may be a synergy with other parts of the book beyond the repair ability though.
23257
Post by: Praxiss
CthuluIsSpy wrote: mauzer wrote:Also dreads apparently can't take NORMAL auto cannons for some reason? Honestly I prefer the 48inch range to 36in and pinning
Reaper Autocannons are normal autocannons. They are just twinlinked.
And Chaos Dreads never had "normal" autocannons. They also had the reaper version.
Well, since 3rd ed anyway.
i'm pretty sure they just had normal Autocannons. reapers were on terminators and Defilers.
Also, the reaper is 36" range while the normal Autocannon is 48". The price you pay for being twin-linked.
47547
Post by: CthuluIsSpy
Praxiss wrote: CthuluIsSpy wrote: mauzer wrote:Also dreads apparently can't take NORMAL auto cannons for some reason? Honestly I prefer the 48inch range to 36in and pinning
Reaper Autocannons are normal autocannons. They are just twinlinked.
And Chaos Dreads never had "normal" autocannons. They also had the reaper version.
Well, since 3rd ed anyway.
i'm pretty sure they just had normal Autocannons. reapers were on terminators and Defilers.
Also, the reaper is 36" range while the normal Autocannon is 48". The price you pay for being twin-linked.
Really? I thought chaos only had reapers.
Didn't know about the reduced range though. Just about shows how often I fight chaos. Heh.
63290
Post by: mauzer
ninja'd(edit)
8520
Post by: Leth
Yea (personally I think dreads will be fine), however their use needs to be different than before. Everything in 6th needs to work together. I see dreads as a good support for assault troops to eat overwatch fire before they both charge a target, while also providing light fire support. Same for these fiends.
Since everything is so new, we still have no idea what the meta is going to be (at the beginning) and I have seen lots of positive results with vehicles. They just need to be used dfferently
44349
Post by: Tyrs13
I see a whole hell of a lot of Meltas and Lascannons.
Its going to change from shop to shop.
But generally every list will have a way with dealing with an armored vehicle. And i am pretty sure that the 5++ Daemon rule wont be helping very much. The Warpsmith might but i never seen a tech marine or equiv in action.
47547
Post by: CthuluIsSpy
Tyrs13 wrote:I see a whole hell of a lot of Meltas and Lascannons.
Its going to change from shop to shop.
But generally every list will have a way with dealing with an armored vehicle. And i am pretty sure that the 5++ Daemon rule wont be helping very much. The Warpsmith might but i never seen a tech marine or equiv in action.
You'd be surprised how useful a 5+ save could be...
27025
Post by: lunarman
I wouldn't rely on a 5++ or IWND for survivial. They're just "a chance" but not be be counted on in my opinion.
Sure, some shots I'll save, but most of them will get through.
1250
Post by: DustGod
mauzer wrote:I didn't say it did or it didn't, but he seemed confident that it didn't and refuses to back it up. None of the rumors say the hellbrute does or does not get it.
mauzer... man this post reminded me of talking to senior citizen with downs and early onset dementia running for political office…
Robbietobbie wrote: 5deadly wrote:
Thanks Man. I hope to do more active things in the forums with models and tutorials and such… Got some info from Picster on Massive Voodoo for converting Plague Marines. Maybe if I can get my -Ish- together I might have some decent stuff.
this make me wanna Run Nurgle all MFn day Son!
that looks great, if there's any tutorial on converting and/or painting like that, please do share 
Well the Body and shoulders are made from forge world Plague marine with a custom head job
The backpack, arms and legs are from MKIII armor with some custom work done
The Gun is from Forgeworld Phobos pattern of bolters
After that it’s putty work, some cutting and slicing, a bit of hole digging and cord hangin…
I don’t have an in depth from him as the model is a one shot and he didn’t do a step by step… but that being said… But I do have these and I will be following in this vein for all my future nurgle works… I’ve seen some Crapolla and this guy make Nurgle look Sweet… should be easy and expensive…
all the parts above are correct and below is what his reply was to the things I wasn’t sure on.
Raffaele “Picster” Picca
“1. The tiny boils are balls from a Brita water filter.
When you cut those open you'll find some carbon pieces and a lot of cool small balls!
2. the cracks are painted... it's all about contrast....
3. woah i can't remember all the colors, it's a pretty old paintjob... basically GW and Vallejo Model Color paints... but what paints exactly... no clue.... guessing from my own photo i would say:
a mix of codex grey with catachan green for the basecoat. A mix of fortress grey and
camo green for the lights and rotting flesh for the smallest highlights. Vallejo Model Color Dark Sea Blue for the shadows.
For the metal I used tin bitz and highlighted with some bright metal color like Vallejo Model Air Silver."
I hope that helps Robbietobbie.
8520
Post by: Leth
Well for a 3 hull point vehicle it will in effect give you an extra hull point all the time with that 5++. So now we can look at them as a 4 hull point(effectively) but in some ways better because they have a chance of ignoring the instant death results.
Now we combine that with ITND and it has a 33% chance of getting one of those hull points back per turn after it takes one. It does more than just increase survivability it forces your opponent to either ignore shooting at them, or shoot enough fire power at them to kill them for fear of any shooting being rendered useless(especially if you are running them with a warpsmith). Quite scary and effective when you look at them that way. Cause the thing is they can not be ignored. Krak Grenades are actually a liability at that point as it prevents you from running while you are going to maybe get one glance per combat, compared to its reliable two kills+
Anyone do the statistics on surviving with 5+ invul compared to not having it?
26672
Post by: Sephyr
Leth wrote:Yea (personally I think dreads will be fine), however their use needs to be different than before. Everything in 6th needs to work together. I see dreads as a good support for assault troops to eat overwatch fire before they both charge a target, while also providing light fire support.
This is particularly true if dreads can take vehicle upgrades like Dirge Caster that deny overwatch in a bubble. Though that does make them even bigger targets for lascannong and melta.
1250
Post by: DustGod
More stuff to keep the rumors flowin
“Jimbo 1701”
list of all the units that are markable please?
Lord
Sorcerer
Dark apostle
Warpsmith
Marines
Terminators
Chosen
Mutilators
Possessed
Raptors
Spawn
Warp Talons
Bikers
Havocs
Obliterators
Note, cult marines come with the marks already, daemon princes take a 'daemon of......' rather than a mark and independent characters choose their marks from a wargear list rather than having it in their entry. This is a trend throughout the book - independent characters can choose from more lists, characters from basic lists and most vehicles from the vehicle list.
-Plague marine options
“squad 5-15
extra weapon, plagueknife, fearless, FnP.-
2 may take plasma pistol / plasma gun / flamer / melta (usual costs)
one model can take icon of despair (same as meltagun cost)
unit can be veterans of the long war for small increase per model and take a rhino
champion has more options and can take from ranged and melee lists as well as meltabombs, mutation,”
-Lord Set up
“Lords cost significantly less than they do now as a base cost, 2/3 as much.
Upgrade them to terminators to make them the same base cost as a codex Space marine HQ.
same cost as melta bombs for veteran of the long war rule described elsewhere.
Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.”
686
Post by: aka_mythos
Hmmm... I can mark my spawn. T6 spawn might be interesting.
50012
Post by: Crimson
5deadly wrote:
Note, cult marines come with the marks already, daemon princes take a 'daemon of......' rather than a mark and independent characters choose their marks from a wargear list rather than having it in their entry.
Wait, wait! Daemon Princes can take stuff from the wargear list, right? So maybe they can afterall get marks, by choosing them as wargear?
60414
Post by: Gifblaur
5deadly: I've never been a big fan of the nurgle asthetic(Granted Nurgle is actually tied with Tzee as fav chaos lord.) but you have changed my mind. It's not overly disgusting but just enough that it doesn't lose it's nurgleness. Looking at the FW set there are only two torsos I don't like, the overly bloated ones. I don't mind rot and rust but something about the bloating just freaks me out.(misson accomplished I suppose.)
Great job man!
53622
Post by: Gargantuan
Can Nurgle characters get FNP?
1367
Post by: Knighty
Crimson wrote: 5deadly wrote:
Note, cult marines come with the marks already, daemon princes take a 'daemon of......' rather than a mark and independent characters choose their marks from a wargear list rather than having it in their entry.
Wait, wait! Daemon Princes can take stuff from the wargear list, right? So maybe they can afterall get marks, by choosing them as wargear?
The leaked HQ page shows an entry for the warpsmith "may take a single Mark of Chaos from the wargear list"
so marks are in the wargear list, but the DP doesn't have access to them.
61767
Post by: From
So if the dragon has a template and is a flying vehicle do you measure from the weapon itself. If so how far up is this model and how much can you reliably cover with the cone!
11
Post by: ph34r
That's a good question, one I'd like to know the answer to as well. Unless GW wrote in special rules for HQs taking marks, it would seem like a nurgle lord only gets +1 toughness, making him weaker than a standard plague marine.
30490
Post by: Mr Morden
lunarman wrote:I wouldn't rely on a 5++ or IWND for survivial. They're just "a chance" but not be be counted on in my opinion.
Sure, some shots I'll save, but most of them will get through.
Well it should stop about a 1/3 of all the shots that actually get through to damage you as you don't save against oens that don't.
I am quite happy with my 6+ save with Sisters - or my 5+ DE flickerfields - they have been game changers
56307
Post by: unmercifulconker
Wonder where Maelstrom's chaos pre orders are, wouldve thought they would be up by now.
I keep changing opinions on what to get, the dragon or the fiend. However I am swaying towards the dragon atm.
Am I right in saying the baleflamer is AP3? What else does it have. So the tactic would be to vector strike and then burn the enemy? Just read the new WD's battle report and was suprised with how much damage the flyer done.
8617
Post by: Hulksmash
St6 AP3 and Torrent, so it can throw the fire 12" and position it pretty easy to hit a ton of models, Especially nasty against marines
61286
Post by: drbored
unmercifulconker wrote:
I keep changing opinions on what to get, the dragon or the fiend. However I am swaying towards the dragon atm.
Am I right in saying the baleflamer is AP3? What else does it have. So the tactic would be to vector strike and then burn the enemy? Just read the new WD's battle report and was suprised with how much damage the flyer done. 
It's a str 6 ap 3 flamer template that has a range of 12" from the mouth of the dragon. That means you have, effectively, a 42" range on everything on the table, which in two of the three deployments puts everything in range first turn. The flamer template ignores cover, and the ap3 ignores most armor saves on most troops, and the str 6 will wound most things on a 2 and up. You also get to position the flame template any way you want so long as the narrow end is closer to the dragon than the fat end, which gives you a good range of control over it. With premeasuring and being a flier, you should be able to get any sort of position you want with that flamer template, no matter how far back the opponent deploys.
That means that most troops without an invul or fnp save are just going to die. All you have to do is touch them with the template and not roll 1's. Then you zip off the board next turn and come on the turn after to do it all over again, or you could go into Hover Mode if there's something you REALLY want dead fast. The Baleflamer will be the ideal weapon to get troops off of those pesky quad guns, or to get rid of those new flakk missile havocs or longfangs or whatever else. It could make its points back very quickly.
Especially if you have 2 of them.
9598
Post by: Quintinus
5deadly wrote:
-Lord Set up
“Lords cost significantly less than they do now as a base cost, 2/3 as much.
Upgrade them to terminators to make them the same base cost as a codex Space marine HQ.
same cost as melta bombs for veteran of the long war rule described elsewhere.
Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.”
Wow, dang! That's a huge cut in price. Though I'm betting the reason why is because they lose the 5+ invul and fearless. I don't really mind that, since I was planning on taking a Terminator Lord anyway, so the two different 5+ invulnerable saves were just redundant in the long run.
60063
Post by: Zakriv
Vladsimpaler wrote: 5deadly wrote:
-Lord Set up
“Lords cost significantly less than they do now as a base cost, 2/3 as much.
Upgrade them to terminators to make them the same base cost as a codex Space marine HQ.
same cost as melta bombs for veteran of the long war rule described elsewhere.
Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.”
Wow, dang! That's a huge cut in price. Though I'm betting the reason why is because they lose the 5+ invul and fearless. I don't really mind that, since I was planning on taking a Terminator Lord anyway, so the two different 5+ invulnerable saves were just redundant in the long run.
I'm pretty sure Lords still have the 5+ invuln. I know that the Dark Vengeance one does. Perhaps you need to buy it as an upgrade, dunno!
9598
Post by: Quintinus
Zakriv wrote: Vladsimpaler wrote: 5deadly wrote: -Lord Set up “Lords cost significantly less than they do now as a base cost, 2/3 as much. Upgrade them to terminators to make them the same base cost as a codex Space marine HQ. same cost as melta bombs for veteran of the long war rule described elsewhere. Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.” Wow, dang! That's a huge cut in price. Though I'm betting the reason why is because they lose the 5+ invul and fearless. I don't really mind that, since I was planning on taking a Terminator Lord anyway, so the two different 5+ invulnerable saves were just redundant in the long run. I'm pretty sure Lords still have the 5+ invuln. I know that the Dark Vengeance one does. Perhaps you need to buy it as an upgrade, dunno! Well note that the Aura of Dark Glory is in the Gifts of the Dark gods section. I'm sure that it won't be terribly expensive, no more than 10 points. Even then, the Lord will be a lot less than he used to be. I'm also hoping that we can take multiple Marks, like in 2nd edition. I'd love to have a Khorne/Nurgle lord!
49693
Post by: Godless-Mimicry
Vladsimpaler wrote: 5deadly wrote:
-Lord Set up
“Lords cost significantly less than they do now as a base cost, 2/3 as much.
Upgrade them to terminators to make them the same base cost as a codex Space marine HQ.
same cost as melta bombs for veteran of the long war rule described elsewhere.
Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.”
Wow, dang! That's a huge cut in price. Though I'm betting the reason why is because they lose the 5+ invul and fearless.
Nope, from what we've been told so far, they still have those.
9598
Post by: Quintinus
Godless-Mimicry wrote: Vladsimpaler wrote: 5deadly wrote:
-Lord Set up
“Lords cost significantly less than they do now as a base cost, 2/3 as much.
Upgrade them to terminators to make them the same base cost as a codex Space marine HQ.
same cost as melta bombs for veteran of the long war rule described elsewhere.
Has the options from wargear lists I mentioned in an earlier post (previous page?) plus can choose from the marks of chaos list, allowing him to make nurgle/khorne/slaanesh cult marines troops.”
Wow, dang! That's a huge cut in price. Though I'm betting the reason why is because they lose the 5+ invul and fearless.
Nope, from what we've been told so far, they still have those.
...damn. That's super inexpensive. I remember you from the Warseer Chaos thread, so I will say that if Lords do indeed keep Fearless and the 5+ invul and they are 2/3rds of the cost they used to be, then yes there is no reason to use a Daemon Prince given their price increase. So I -will- give you that!
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Post by: Flashman
Rumour has it that Maelstrom might be about to cease trading.
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Post by: unmercifulconker
Sweet thanks guys, flamer sounds nasty
Maelstrom ceasing?  Do you know where abouts on the internets this unwelcome news lurks? Would really like to read up on this. I have been getting emails from them for vouchers, deals etc and they are saying they are moving warehouses but nothing about closing. Really hope this isnt true :(
edit: should say ceasing trade with GW, not closing all together
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Post by: Lucre
I'd be awfully excited about this news if you can add a doom siren to a chaos lord. Can you imagine how many power armored days you'd be ruining pulling up next to a squad in your rhino firing two doom sirens out of the top?
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Post by: schadenfreude
Exergy wrote:
schadenfreude wrote:Esparoba3 wrote: Exergy wrote:
Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
I mostly play against guard or necrons, so i think they are totally worth it
Not every squad member would need it. They would generate huge amounts of combat resolution against units that don't have atsknf.
they end up costing 13% more with them. against guard they will do 33% more damage with no save, but still have the same T, W, and number of models.
Against guard it might actually be better to grind the blob slowly, so they cannot shoot you.
against the stuff that the chain axes are really effective against, (4+ saves) they really arent useful. Banshees will kill them first;no one takes carpace armor or 'ard boys; necron warriros, fire warriors and the like will die regardless.
Banchies need 6 attacks to drop a zerker, or 16.7% chance per attack. Zerkers with chain axes have a 33% chance per attack to drop a banchie if charged, and have a 42% chance to drop a banchie if charging. Every axe is like having another zerker in the fight. Wound allocate to the ones without an axe first, which should be easy if the unit is properly deployed. Even with a superior initiative and power weapons a small number of zerkers with a chain axe or 2 will wreck the squad of banchies.
Necron warriors are often accompanied by a lord and/or overlord with a scythe & mss.
And there is also the very likely possibility an 8 strong squad of zerkers can be down to 2 or 3 zerkers by turn 4 with the champion among the casualties. If the squad purchased 1 or 2 chain axes, and through careful deployment & wound allocation the chain axes are among the survivors the small squad of zerkers now poses a serious danger of wiping out units like fire dragons, dire avengers, guardians, guardsmen, DE warriors/trueborn, Hive guard, mycenic spores, or a 14 strong block of necron warriors accompanied by a decked out lord.
Like I said 1 or 2 chain axes can make a huge difference against armies that don't have atsknf. It's not uberlicious, but it can be a useful way to spend the last couple of lingering points. Automatically Appended Next Post: Hulksmash wrote:St6 AP3 and Torrent, so it can throw the fire 12" and position it pretty easy to hit a ton of models, Especially nasty against marines 
With a 48" + template threat range when coming in from reserve marines players have a lot to worry about while the thing is in reserve. The #1 factor now as to how scary the weapon will be after the dragon is already on the table is if it's hull mounted, or if the dragon has a neck that can turn. A 45 degree front arc of fire on a flier can be very restrictive even for a torrent weapon, but if that thing can turn it's neck/is 360 degree mounted...
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Post by: Magc8Ball
Been following on-and-off for about 30 pages so far, and haven't really seen whether this has been addressed yet:
-Do we know if Cult units can take Terminator armor?
-If not, can Marked Terminators take weapon options specific to cult troops with that mark? (IE Chain Axes or Sonic Weapons)
-Can Marked Havocs take weapon options related to their mark (especially Sonic Weapons, AP3 bolts)?
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Post by: Robbietobbie
Thanks that really is. Couldn't place the model but I guess that was mostly because of the different backpack. Good thing I have 3 death guard conversion kits coming (2PA and 1 TDA) from FW
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Post by: Godless-Mimicry
schadenfreude wrote:With a 48" + template threat range when coming in from reserve marines players have a lot to worry about while the thing is in reserve. The #1 factor now as to how scary the weapon will be after the dragon is already on the table is if it's hull mounted, or if the dragon has a neck that can turn. A 45 degree front arc of fire on a flier can be very restrictive even for a torrent weapon, but if that thing can turn it's neck/is 360 degree mounted...
It is mounted in its mouth with no rotation from what I've seen however with Torrent weapons you may place the Template turned also, so as long as the large end is no closer to the model than the narrow end, so as long as the Template is within its LOS. Given its movement and ability to Hover this is very easy to do. Automatically Appended Next Post: Magc8Ball wrote:Been following on-and-off for about 30 pages so far, and haven't really seen whether this has been addressed yet:
-Do we know if Cult units can take Terminator armor?
-If not, can Marked Terminators take weapon options specific to cult troops with that mark? (IE Chain Axes or Sonic Weapons)
-Can Marked Havocs take weapon options related to their mark (especially Sonic Weapons, AP3 bolts)?
No to all.
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Post by: Exergy
Praxiss wrote: CthuluIsSpy wrote: mauzer wrote:Also dreads apparently can't take NORMAL auto cannons for some reason? Honestly I prefer the 48inch range to 36in and pinning
Reaper Autocannons are normal autocannons. They are just twinlinked.
And Chaos Dreads never had "normal" autocannons. They also had the reaper version.
Well, since 3rd ed anyway.
i'm pretty sure they just had normal Autocannons. reapers were on terminators and Defilers.
Also, the reaper is 36" range while the normal Autocannon is 48". The price you pay for being twin-linked.
reapers use to be 48" did this change?
hades are 36, but they are +1 str and twice the shots Automatically Appended Next Post: schadenfreude wrote: Exergy wrote:
schadenfreude wrote:Esparoba3 wrote: Exergy wrote:
Zakriv wrote:Question!
I see Chainaxes are AP4, but the Khorne Berserker entry just says they have 'close combat weapons', does anyone know if you need to pay extra for Chainaxes?
2pts per model. not worth it
I mostly play against guard or necrons, so i think they are totally worth it
Not every squad member would need it. They would generate huge amounts of combat resolution against units that don't have atsknf.
they end up costing 13% more with them. against guard they will do 33% more damage with no save, but still have the same T, W, and number of models.
Against guard it might actually be better to grind the blob slowly, so they cannot shoot you.
against the stuff that the chain axes are really effective against, (4+ saves) they really arent useful. Banshees will kill them first;no one takes carpace armor or 'ard boys; necron warriros, fire warriors and the like will die regardless.
Banchies need 6 attacks to drop a zerker, or 16.7% chance per attack. Zerkers with chain axes have a 33% chance per attack to drop a banchie if charged, and have a 42% chance to drop a banchie if charging. Every axe is like having another zerker in the fight. Wound allocate to the ones without an axe first, which should be easy if the unit is properly deployed. Even with a superior initiative and power weapons a small number of zerkers with a chain axe or 2 will wreck the squad of banchies.
Necron warriors are often accompanied by a lord and/or overlord with a scythe & mss.
And there is also the very likely possibility an 8 strong squad of zerkers can be down to 2 or 3 zerkers by turn 4 with the champion among the casualties. If the squad purchased 1 or 2 chain axes, and through careful deployment & wound allocation the chain axes are among the survivors the small squad of zerkers now poses a serious danger of wiping out units like fire dragons, dire avengers, guardians, guardsmen, DE warriors/trueborn, Hive guard, mycenic spores, or a 14 strong block of necron warriors accompanied by a decked out lord.
Like I said 1 or 2 chain axes can make a huge difference against armies that don't have atsknf. It's not uberlicious, but it can be a useful way to spend the last couple of lingering points.
I am pretty sure chain axes are all or nothing, so your unit of 10 zerkers has to take 10 or none. Also you cannont allocate wounds that way, you go to the closest, no mater who he she is.
20 points is a lot for the chance you might meet some banshees.
In the list you have there, most of the troops have no chance against zerkers anyway. DE warriro / trueborn will fold to zerkers without chain axes, so what is the point of spending more. also they are always run in groups of 5s, you will likely wipe them and then get shot to death. same for fire dragons, same for guardians, same for guardsmen.
assuming you find a HUGE group of necron warriors with a decked out lord, they might be useful, but i dont think that is going to happen. Automatically Appended Next Post: Red Corsair wrote:str00dles1 wrote:Since Olblits are still bad, and even worse now, has anyone seen the cost for Havocs and how much weapon weapon or what weapons they can take?
What!!! They are not bad, they are now 70 points wrather then 75 and can buy marks...... So basically for the price you were paying they now can also get T5, with MoN or a 4++ with MoT. Oh and they have assault canons again...... Nope pretty sure they still win over havocs for being a swiss army knife.
without the powerfist they can be tarpitted in assault by anyone now
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Post by: Crimson
Axes are iconic for Berzerkers, so they should have them. But they're only good very situationally. And once they're modelled, then they're stuck with them against every foe.
It would bug me less if the Berzerkers just came with the axes, instead it being an option, even if they ended up costing the same as with the upgrade in the end. Then it at least wouldn't feel like you chose to waste twenty points or so just for laughs every time you play against marines.
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Post by: Godless-Mimicry
Exergy wrote:without the powerfist they can be tarpitted in assault by anyone now
How many times do people have to be told they still have Power Fists before they start to understand?
Despite that, I still think Oblits aren't as great as the Fiends or Havocs now due to the restrictions on what you can shoot.
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Post by: Exergy
Crimson wrote:
Axes are iconic for Berzerkers, so they should have them. But they're only good very situationally. And once they're modelled, then they're stuck with them against every foe.
It would bug me less if the Berzerkers just came with the axes, instead it being an option, even if they ended up costing the same as with the upgrade in the end. Then it at least wouldn't feel like you chose to waste twenty points or so just for laughs every time you play against marines.
the modeling is ambiguous. there are chain axes and then their are heavy chain axes of khorne. you can have either.
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Post by: rodgers37
Crimson wrote:
Axes are iconic for Berzerkers, so they should have them. But they're only good very situationally. And once they're modelled, then they're stuck with them against every foe.
It would bug me less if the Berzerkers just came with the axes, instead it being an option, even if they ended up costing the same as with the upgrade in the end. Then it at least wouldn't feel like you chose to waste twenty points or so just for laughs every time you play against marines.
If Axes are an upgrade, doesn't matter if they've been modelled on. If you don't pay for the upgrade you don't get the weapon. I could put 5 LC on my Predator, but it doesn't get 5 LC. WYSIWYG is mainly for upgrades. For example you could model a Marine to be holding a newspaper, with no bolt gun in sight, but he still has a bolt gun. Model doesn't force you to buy upgrades, you can use a chain axe Zerkers as a non chain axe Zerkers if the chain axe is an upgrade.
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Post by: Crimson
rodgers37 wrote:
If Axes are an upgrade, doesn't matter if they've been modelled on. If you don't pay for the upgrade you don't get the weapon. I could put 5 LC on my Predator, but it doesn't get 5 LC. WYSIWYG is mainly for upgrades. For example you could model a Marine to be holding a newspaper, with no bolt gun in sight, but he still has a bolt gun. Model doesn't force you to buy upgrades, you can use a chain axe Zerkers as a non chain axe Zerkers if the chain axe is an upgrade.
I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
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Post by: gigasnail
iirc WYSIWYG isn't even in the rules anymore? if it is, can someone give me a page reference?
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Post by: Crimson
AFAIK, it isn't. It's just a convention. But I'm personally a bit neurotic about it, and anyway, it is something that many players expect.
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Post by: gigasnail
i hear you. i'm pretty much the same way. ref: beserkers, it's a non-issue for me. all of mine are magentized anway.
chain axes are way cooler though.
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Post by: Defiler
Crimson wrote: rodgers37 wrote:
If Axes are an upgrade, doesn't matter if they've been modelled on. If you don't pay for the upgrade you don't get the weapon. I could put 5 LC on my Predator, but it doesn't get 5 LC. WYSIWYG is mainly for upgrades. For example you could model a Marine to be holding a newspaper, with no bolt gun in sight, but he still has a bolt gun. Model doesn't force you to buy upgrades, you can use a chain axe Zerkers as a non chain axe Zerkers if the chain axe is an upgrade.
I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
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Post by: Exergy
Crimson wrote:AFAIK, it isn't. It's just a convention. But I'm personally a bit neurotic about it, and anyway, it is something that many players expect.
unfortuneatly the new chaos book sounds like wysiwg hell. how do you model "verterans for the long war"
khornate axes?
plague knives?
all the marks?
icons?
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Post by: bogalubov
Crimson wrote: rodgers37 wrote:
If Axes are an upgrade, doesn't matter if they've been modelled on. If you don't pay for the upgrade you don't get the weapon. I could put 5 LC on my Predator, but it doesn't get 5 LC. WYSIWYG is mainly for upgrades. For example you could model a Marine to be holding a newspaper, with no bolt gun in sight, but he still has a bolt gun. Model doesn't force you to buy upgrades, you can use a chain axe Zerkers as a non chain axe Zerkers if the chain axe is an upgrade.
I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
If I take upgrades that would be difficult to model (such as ripping off all the chain-axe arms from my bezerkers or having to build,paint more bezerkers with chain swords) I just take the upgrade across all my units. That way there is no confusion without having to build and paint or re-build a ton more models.
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Post by: ph34r
Defiler wrote: Crimson wrote:I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
I support Crimson. If axes and swords have different rules, which they now do, then your modeling must reflect the rules that you pay for. You can't say "oh, there are 5 guys with axes modeled, but I'm just paying for 3." The correct analogy to the predator lascannon shenanigans would be someone trying to tell you that his AC/2xLC predator is actually a AC/2xHB predator. You modeled it, it's an option, it has rules, you pay for it.
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Post by: Davor
text removed.
Reds8n
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Post by: -Loki-
The main problem is the Berzerker kit comes with a lot of axes, and people put them on their berzerkers because they look awesome.
If you're fighting a Space marine army, taking the upgrade is a waste of points, but since it's been modelled on, it's a bit hard to distinguish who has a proper chain axe and who has a close combat weapon.
Personally, I'll be modelling chain glaives onto my berzerkers in place of chain axes for the upgrade.
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Post by: ph34r
I'm amazed, Davor, by how much scorn you can exhibit for someone that just wants to play the game by the rules without having to memorize all your off-books modeling quirks for you. Really, hats off.
Also, you might want to re-read your own post and compare your tone and insult slinging to the "high and mighty" tone you despise.
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Post by: bogalubov
I think if it's clearly labelled and my opponent explains to me what the labeling scheme was, I don't care if they have tooth picks instead of bolters. However, if they are all the same toothpicks and there is lot of variability in the scheme, I would be annoyed. Remembering a few things isn't bad. If I have to remember that the guy who started 3rd from the right in a pile of 10 guys is the one with the melta gun that's not going to happen.
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Post by: d-usa
Even if WYSIWYG is no longer in the rules, I would not be surprised if the major tournaments continue to enforce it.
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Post by: ph34r
bogalubov wrote:Remembering a few things isn't bad. If I have to remember that the guy who started 3rd from the right in a pile of 10 guys is the one with the melta gun that's not going to happen.
Exactly. Add on top of that the scenario that you are in a tournament and the other guy is expected to remember which of your modeling choices is real and which is fake? That's pretty rude to your opponent from where I stand.
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Post by: Slayer le boucher
Exergy wrote: Crimson wrote:AFAIK, it isn't. It's just a convention. But I'm personally a bit neurotic about it, and anyway, it is something that many players expect.
unfortuneatly the new chaos book sounds like wysiwg hell. how do you model "verterans for the long war"
khornate axes?
plague knives?
all the marks?
icons?
Veterans of the Long War; adds SM helmets/trinkets made out of Rosarius, purity Seals on the CSM Belt/Backpack.
khornate Axes; you really asks how to do it?...
Plague Knives; same has above.
Marks; They allready have it on their Shoulder pads for the Cult Troops, and for abyone else just paint them on their arms,torso,shoulder,forehead.
icons;...really...they have freakin icons in the CSM box..., what else do you want?
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Post by: carabine
ph34r wrote: Defiler wrote: Crimson wrote:I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
I support Crimson. If axes and swords have different rules, which they now do, then your modeling must reflect the rules that you pay for. You can't say "oh, there are 5 guys with axes modeled, but I'm just paying for 3." The correct analogy to the predator lascannon shenanigans would be someone trying to tell you that his AC/2xLC predator is actually a AC/2xHB predator. You modeled it, it's an option, it has rules, you pay for it.
But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
For example how do you tell modeled purifiers from modeled strike knights if you don't want to paint white helmets. How do you tell paladins apart form normal terminators if you prefer the edged off helmet. How about boltgun holding sternguard veterans from tactical marines or chainsword holding vanguard vets from assault marines.
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Post by: d-usa
carabine wrote: ph34r wrote: Defiler wrote: Crimson wrote:I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
I support Crimson. If axes and swords have different rules, which they now do, then your modeling must reflect the rules that you pay for. You can't say "oh, there are 5 guys with axes modeled, but I'm just paying for 3." The correct analogy to the predator lascannon shenanigans would be someone trying to tell you that his AC/2xLC predator is actually a AC/2xHB predator. You modeled it, it's an option, it has rules, you pay for it.
But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
If you want to play by 5th edition rules, ask your opponent to play 5th edition rules. If you want to play 6th, including different close combat weapons, then you have to model upgrades.
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Post by: Platuan4th
carabine wrote:How do you tell paladins apart form normal terminators if you prefer the edged off helmet.
There are specific Paladin helmets?! I have 6 of those kits and I never noticed. Mine simply use the fancier shoulder shields and have gold lettering instead of silver...
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Post by: ph34r
carabine wrote:But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
Last time I checked most boxes, especially older ones, do not come with the full range of options to equip every marine in any way. I've never seen anyone making apologies for devastators not coming with 4 lascannons per box...
carabine wrote:For example how do you tell modeled purifiers from modeled strike knights if you don't want to paint white helmets. How do you tell paladins apart form normal terminators if you prefer the edged off helmet. How about boltgun holding sternguard veterans from tactical marines or chainsword holding vanguard vets from assault marines.
As for all of these examples, you are required to differentiate the models, modeling wise. For most of your examples this means either the standard veteran markings, or some other way of blinging the model out that makes it clearly identifiable as the veteran type of that unit without it having to be explained and memorized by your opponent; if your paladins and GKT look exactly the same then you are doing it wrong.
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Post by: Salacious Greed
ph34r wrote:I'm amazed, Davor, by how much scorn you can exhibit for someone that just wants to play the game by the rules without having to memorize all your off-books modeling quirks for you. Really, hats off.
Also, you might want to re-read your own post and compare your tone and insult slinging to the "high and mighty" tone you despise.
So let me ask this question to the group at large: For those who go in for the strict WYSIWYG approach, do you decline games with "counts as" armies? As that is pretty much never going to be WYSIWYG, as it's not even the correct army. And do you also decline to allow your friends and mates to "proxy" models, to experience them in game before they spend the money on the actual model? Because that's really what I'm hearing, is that in friendly games, when its not WAAC, everything has to be perfect. I had a friend in Germany like this, and he actually drove people away from playing him and our group. A little inflexible for friendly games, but to each their own. I back you 110% if you're talking about a tournament or some other such event.
Anyway, not throwing stones, just asking to see what the answer is!
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Post by: Zakriv
If you've got Zerkers who are modelled with both Axes and Swords, I'm of the opinion that you either need to take the upgrade on each guy that has an axe, for the whole squad, or not at all.
I currently have 13 Zerkers.
Five have axes, four have swords, three are dual-wielding pistols, and one is wielding a Lizardmen weapon(I gots me converted Lizerkers!)
I think that the Chain Axe is a worthwhile upgrade, however, I don't think the whole squad should have them. This means I have a problem. I can upgrade only the five that are modeled with them, all of them, or none of them.
It'd be REAL confusing for both me AND my opponent if I said, "Okay, five of my zerkers are modelled with axes, but only these three have the upgrade.". It'd be super easy for both me AND my opponent to forget which guys have it and which don't.
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Post by: d-usa
Salacious Greed wrote: ph34r wrote:I'm amazed, Davor, by how much scorn you can exhibit for someone that just wants to play the game by the rules without having to memorize all your off-books modeling quirks for you. Really, hats off.
Also, you might want to re-read your own post and compare your tone and insult slinging to the "high and mighty" tone you despise.
So let me ask this question to the group at large: For those who go in for the strict WYSIWYG approach, do you decline games with "counts as" armies? As that is pretty much never going to be WYSIWYG, as it's not even the correct army. And do you also decline to allow your friends and mates to "proxy" models, to experience them in game before they spend the money on the actual model? Because that's really what I'm hearing, is that in friendly games, when its not WAAC, everything has to be perfect. I had a friend in Germany like this, and he actually drove people away from playing him and our group. A little inflexible for friendly games, but to each their own. I back you 110% if you're talking about a tournament or some other such event.
Anyway, not throwing stones, just asking to see what the answer is!
The deal breaker for me regarding counts-as armies is consistency and equipment:
1) There has to be consistency across the entire army. If a model "counts-as" something, then every single model of the same type better count as the same thing. I will be running an AdMech army using the Grey Knight codex, and if a model counts as an accolyte then all models of that type will count as an accolyte.
2) Weapons should always be exactly what they are in the codex. I don't care as much about you running an ork as a guardsman, but the ork needs to hold the weapon he is using so that I know what thread I am facing. RiTides had a good example at the last Adepticon, his almost 100% non- GW count'as Blood Angels had GW weapons, so you knew what you were dealing with.
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Post by: DustGod
Gifblaur wrote:5deadly: I've never been a big fan of the nurgle asthetic(Granted Nurgle is actually tied with Tzee as fav chaos lord.) but you have changed my mind. It's not overly disgusting but just enough that it doesn't lose it's nurgleness. Looking at the FW set there are only two torsos I don't like, the overly bloated ones. I don't mind rot and rust but something about the bloating just freaks me out.(misson accomplished I suppose.) Great job man!
First and foremost I want to reiterate that is not my model but a model from Raffaele “Picster” Picca… but it is inspireing for the reasons you named above… search Nurgle marine… you’ll see a lotta horrible GS job and a lot of “painted green” models that one above All I’ve seen has the right mix and really is inspiring. Bloated for me is cool.. but Bloated and poorly done… not sexy…
I’m going to do press molds of Plague bearers stomachs, Gasmasks with GS and Plasticard and go from there…
Plague Marines Do… so run Plague Marine army and you get FNP.
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Post by: Zakriv
Salacious Greed wrote: ph34r wrote:I'm amazed, Davor, by how much scorn you can exhibit for someone that just wants to play the game by the rules without having to memorize all your off-books modeling quirks for you. Really, hats off.
Also, you might want to re-read your own post and compare your tone and insult slinging to the "high and mighty" tone you despise.
So let me ask this question to the group at large: For those who go in for the strict WYSIWYG approach, do you decline games with "counts as" armies? As that is pretty much never going to be WYSIWYG, as it's not even the correct army. And do you also decline to allow your friends and mates to "proxy" models, to experience them in game before they spend the money on the actual model? Because that's really what I'm hearing, is that in friendly games, when its not WAAC, everything has to be perfect. I had a friend in Germany like this, and he actually drove people away from playing him and our group. A little inflexible for friendly games, but to each their own. I back you 110% if you're talking about a tournament or some other such event.
Anyway, not throwing stones, just asking to see what the answer is!
It all depends.
If my buddy is proxying 'this marine with a plasma gun' as having a melta gun, that's fine. If he's proxying, "this marine who has his bolter up slightly to the right" as having a melta gun, that's wrong. If he's proxying a Rhino as a Predator, that's fine. If he's proxying a wrecked supply cart terrain piece as a Rhino, that's not.
If my opponent is proxying an Eldar army with cardboard circles the correct size of the bases, that's even fine. I've had someone do that before. Every single piece of cardboard was labelled with what it was and what wargear it has.
So long as there is a clear representation of what my opponent is trying to pull off, I will allow it.
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Post by: Platuan4th
Zakriv wrote:If you've got Zerkers who are modelled with both Axes and Swords, I'm of the opinion that you either need to take the upgrade on each guy that has an axe, for the whole squad, or not at all. Honestly, I'd be very surprised if the entry allowed you to upgrade individual models with Axes to begin with. I have a feeling it will be "The squad may be equipped with Chain Axes for +X pts/model".
27989
Post by: carabine
ph34r wrote: carabine wrote:But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
Last time I checked most boxes, especially older ones, do not come with the full range of options to equip every marine in any way. I've never seen anyone making apologies for devastators not coming with 4 lascannons per box...
carabine wrote:For example how do you tell modeled purifiers from modeled strike knights if you don't want to paint white helmets. How do you tell paladins apart form normal terminators if you prefer the edged off helmet. How about boltgun holding sternguard veterans from tactical marines or chainsword holding vanguard vets from assault marines.
As for all of these examples, you are required to differentiate the models, modeling wise. For most of your examples this means either the standard veteran markings, or some other way of blinging the model out that makes it clearly identifiable as the veteran type of that unit without it having to be explained and memorized by your opponent; if your paladins and GKT look exactly the same then you are doing it wrong.
Sorry but since there's no equipment differentiation so there's no required differentiation in the model. Some chapters don't use standard equipment or markings so you're hosed there alot.
I plan to differentiate between berzerkers and axe berzerkers by a unique and identical piece of equipment on each model. Like maybe larger or double headed chainaxes, or the bigger ones from FW that'd make it clear and obvious.
That said I also plan to model my berzerkers with no horned helmets but with a unique tilt shield with the mark of khorne (etched brass) somewhere on the model so players can clearly notice.
60063
Post by: Zakriv
I mean hell, even my Khorne Lizzerkers are WYSIWYG. It's really not that hard to do.
Also, if my opponent is proxying/using a counts as army/model out of laziness or unwillingness to convert a model, it's a deal breaker.
Someone who is thinking about purchasing an army/unit and wants to try it out is fine, as well as someone using a model as a substitute for an unreleased model is also okay with me.
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Post by: Red Corsair
Lol @ thread... Really a wysiwyg debate?.......here?..... As always wysiwyg MUST be determined at the table, this is a stupid debate for the internet.
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Post by: -Loki-
ph34r wrote: carabine wrote:But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
Last time I checked most boxes, especially older ones, do not come with the full range of options to equip every marine in any way. I've never seen anyone making apologies for devastators not coming with 4 lascannons per box...
Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
27989
Post by: carabine
Red Corsair wrote:Lol @ thread... Really a wysiwyg debate?.......here?..... As always wysiwyg MUST be determined at the table, this is a stupid debate for the internet.
Agreed and I'm stepping out. Sorry for feeding the net folks.
Anyways so do we have a solid base cost for Berzerkers or do we know if they can take the icon for rerolling charge distances?
Anyone else feeling that the "supposed" points cost (170) for the Heldrake is a bit inflated for a str 8 heavy 4 weapon? Unless the drake turns out to strike at strength 9 I don't see the drake being very competitive compared to a squad of havocs.
On the flip side of that I can seriously see vector strikeing a flyer then nailing a squad of infantry with the baleflamer making the dragon a very focused target.
34242
Post by: -Loki-
carabine wrote:Anyways so do we have a solid base cost for Berzerkers or do we know if they can take the icon for rerolling charge distances?
Since that's the Icon of Rage, which is the Khorne icon, I'd say there's a good change they can get it.
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Post by: Red Corsair
I am waiting to cast final judgement on the drake. I think being able to VS from reserve and shoot another unit will make it terrifying. Of course, if VS is limited in some way by it's movement or the unit type it swing at, it could suck.... just don't know enough yet on that one.
As for the cost of Berzerkers, I think that they are over priced if you take the five, close to on par at ten and become a better buy at 12-15 per unit. Which stinks because some of us like top field 8  More importantly for me, they are a fluffy unit I like. They are too one dimensional to be great IMO when compared to Noise or Plague Marines. For me those two do everything well, while T-sons and Zerks are either or.
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Post by: ZebioLizard2
-Loki- wrote: ph34r wrote: carabine wrote:But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
Last time I checked most boxes, especially older ones, do not come with the full range of options to equip every marine in any way. I've never seen anyone making apologies for devastators not coming with 4 lascannons per box...
Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Here's a way to differentiate
Use something that's visible and easy enough to differentiate. If you are going to say, "These have chain axes, and these are CCW" Attach something minor to the base or model in question for chain axes, like a small roll of tape/small sticker on the chainaxe itself.
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Post by: Exergy
Slayer le boucher wrote: Exergy wrote: Crimson wrote:AFAIK, it isn't. It's just a convention. But I'm personally a bit neurotic about it, and anyway, it is something that many players expect.
unfortuneatly the new chaos book sounds like wysiwg hell. how do you model "verterans for the long war"
khornate axes?
plague knives?
all the marks?
icons?
Veterans of the Long War; adds SM helmets/trinkets made out of Rosarius, purity Seals on the CSM Belt/Backpack.
khornate Axes; you really asks how to do it?...
Plague Knives; same has above.
Marks; They allready have it on their Shoulder pads for the Cult Troops, and for abyone else just paint them on their arms,torso,shoulder,forehead.
icons;...really...they have freakin icons in the CSM box..., what else do you want?
and so now everyone is universially required to put SM helmets/purity seals on their betls/backpacks, while at the same time pay 1-5 points per model more for any model that has those things?
yes how are khornate axes different from regular chain axes?
how are plague knives different from regular knives?
i think marked units should be a different color, but then some nurlgly armies might want to be all green even if everyone doesnt have MoN
Icons...so I am limited to the terrible icons in the CSM set....great.
Automatically Appended Next Post: carabine wrote: ph34r wrote: Defiler wrote: Crimson wrote:I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
I support Crimson. If axes and swords have different rules, which they now do, then your modeling must reflect the rules that you pay for. You can't say "oh, there are 5 guys with axes modeled, but I'm just paying for 3." The correct analogy to the predator lascannon shenanigans would be someone trying to tell you that his AC/2xLC predator is actually a AC/2xHB predator. You modeled it, it's an option, it has rules, you pay for it.
But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
For example how do you tell modeled purifiers from modeled strike knights if you don't want to paint white helmets. How do you tell paladins apart form normal terminators if you prefer the edged off helmet. How about boltgun holding sternguard veterans from tactical marines or chainsword holding vanguard vets from assault marines.
chains axes are STILL regular close combat weapons. Khorne bezerkers have access to a SPECIAL chain axe that has a special name and special rules.
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Post by: -Loki-
ZebioLizard2 wrote: -Loki- wrote: ph34r wrote: carabine wrote:But it's not Axes and Swords, it's Axes and Close combat weapons. up until now a chainaxe was a close combat weapon. Also now a beserker box doesn't come with all chainaxes or all swords so you HAVE to mix and match. Local heavy tourney players around here agree that you simply have to tell your opponent what units have what upgrades.
Last time I checked most boxes, especially older ones, do not come with the full range of options to equip every marine in any way. I've never seen anyone making apologies for devastators not coming with 4 lascannons per box...
Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Here's a way to differentiate
Use something that's visible and easy enough to differentiate. If you are going to say, "These have chain axes, and these are CCW" Attach something minor to the base or model in question for chain axes, like a small roll of tape/small sticker on the chainaxe itself.
As I said earlier, I personally don't have a problem with it, since my chain axes will be anvil industries chain glaives.
That doesn't stop it being a problem with the Berzerker box, however. People who don't know better are just going to end up being forced to take upgrades they don't want.
38926
Post by: Exergy
carabine wrote: Red Corsair wrote:Lol @ thread... Really a wysiwyg debate?.......here?..... As always wysiwyg MUST be determined at the table, this is a stupid debate for the internet.
Agreed and I'm stepping out. Sorry for feeding the net folks.
Anyways so do we have a solid base cost for Berzerkers or do we know if they can take the icon for rerolling charge distances?
Anyone else feeling that the "supposed" points cost (170) for the Heldrake is a bit inflated for a str 8 heavy 4 weapon? Unless the drake turns out to strike at strength 9 I don't see the drake being very competitive compared to a squad of havocs.
On the flip side of that I can seriously see vector strikeing a flyer then nailing a squad of infantry with the baleflamer making the dragon a very focused target.
the drake is clearly overcosted compared to newcron scythes and vendettas. It feels about right compared to DE voidravens and razorwings.
11
Post by: ph34r
-Loki- wrote:That doesn't stop it being a problem with the Berzerker box, however. People who don't know better are just going to end up being forced to take upgrades they don't want.
This problem is not limited to berzerkers unfortunately. For example, it is impossible to buy a basic or venerable dreadnought with multimelta. However, I have yet to see someone use that as the reason why their assault cannon is actually a MM.
38926
Post by: Exergy
Platuan4th wrote:Zakriv wrote:If you've got Zerkers who are modelled with both Axes and Swords, I'm of the opinion that you either need to take the upgrade on each guy that has an axe, for the whole squad, or not at all.
Honestly, I'd be very surprised if the entry allowed you to upgrade individual models with Axes to begin with.
I have a feeling it will be "The squad may be equipped with Chain Axes for +X pts/model".
that is correct, it is all or nothing.
60063
Post by: Zakriv
Exergy wrote: Platuan4th wrote:Zakriv wrote:If you've got Zerkers who are modelled with both Axes and Swords, I'm of the opinion that you either need to take the upgrade on each guy that has an axe, for the whole squad, or not at all.
Honestly, I'd be very surprised if the entry allowed you to upgrade individual models with Axes to begin with.
I have a feeling it will be "The squad may be equipped with Chain Axes for +X pts/model".
that is correct, it is all or nothing.
That's strange. Regular CSMs get to take CCW on a per model basis.
34242
Post by: -Loki-
Exergy wrote: Platuan4th wrote:Zakriv wrote:If you've got Zerkers who are modelled with both Axes and Swords, I'm of the opinion that you either need to take the upgrade on each guy that has an axe, for the whole squad, or not at all.
Honestly, I'd be very surprised if the entry allowed you to upgrade individual models with Axes to begin with.
I have a feeling it will be "The squad may be equipped with Chain Axes for +X pts/model".
that is correct, it is all or nothing.
This information certainly would have made this whole argument less of an issue earlier
If it's whole squads, it's not hard to do.
11
Post by: ph34r
Welp, problem solved
EDIT: Too bad though, I think splashing two or so in a squad would have been the good way to operate.
53867
Post by: Esparoba3
ph34r wrote: Defiler wrote: Crimson wrote:I wouldn't be cool with that. If you model an upgrade, then you take it and pay for it. It would be really confusing if people started to model, say special weapons on their space marines and then say that they don't actually have them.
You sound like a lot of fun to play with.
I support Crimson. If axes and swords have different rules, which they now do, then your modeling must reflect the rules that you pay for. You can't say "oh, there are 5 guys with axes modeled, but I'm just paying for 3." The correct analogy to the predator lascannon shenanigans would be someone trying to tell you that his AC/2xLC predator is actually a AC/2xHB predator. You modeled it, it's an option, it has rules, you pay for it.
If i had to play someone who has a squad of 8 zerkers and they have 6 axes and 2 swords modeled on it, i would be ok to treat all the axes as normal ccw, or if he wants the axes, he would have to take 6. I wouldn't be ok with it if he says that 4 models have the axe upgrade and 4 have the normal ccw, because how would you tell the difference between the actual axes and models without the axe upgrade that have an axe modeled?
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Post by: Sephyr
Esparoba3 wrote:
If i had to play someone who has a squad of 8 zerkers and they have 6 axes and 2 swords modeled on it, i would be ok to treat all the axes as normal ccw, or if he wants the axes, he would have to take 6. I wouldn't be ok with it if he says that 4 models have the axe upgrade and 4 have the normal ccw, because how would you tell the difference between the actual axes and models without the axe upgrade that have an axe modeled?
This. There is a relatively clear line for sanity in proxying: bwing able to easily determine who has what.
Chaos Terminators are a bit borked in that regard by 6th due to having no sword in the kit. Not even one. Anyone knows of a good bit or conversion, by the way?
I am a bit sad over the Daemon Prince losing Eternal Warrior. It actually puts him well below other monstros creatures of similar size that can't join units: most of those get T6. Heck, even a Dreadknight is tougher, killier and cheaper than the Prince now. We have to see what the artifact and armory can offer, but when getting some basic armor and wings already sends you over the 200 line and still gets you insta-punked by railguns....
50012
Post by: Crimson
Are you sure of this? I was hoping that mixing them would be an option, as using, say, ten points for upgrading half the squad wouldn't have been that bad.
39502
Post by: Slayer le boucher
Exergy wrote: Slayer le boucher wrote: Exergy wrote: Crimson wrote:AFAIK, it isn't. It's just a convention. But I'm personally a bit neurotic about it, and anyway, it is something that many players expect.
unfortuneatly the new chaos book sounds like wysiwg hell. how do you model "verterans for the long war"
khornate axes?
plague knives?
all the marks?
icons?
Veterans of the Long War; adds SM helmets/trinkets made out of Rosarius, purity Seals on the CSM Belt/Backpack.
khornate Axes; you really asks how to do it?...
Plague Knives; same has above.
Marks; They allready have it on their Shoulder pads for the Cult Troops, and for abyone else just paint them on their arms,torso,shoulder,forehead.
icons;...really...they have freakin icons in the CSM box..., what else do you want?
and so now everyone is universially required to put SM helmets/purity seals on their betls/backpacks, while at the same time pay 1-5 points per model more for any model that has those things?
yes how are khornate axes different from regular chain axes?
how are plague knives different from regular knives?
i think marked units should be a different color, but then some nurlgly armies might want to be all green even if everyone doesnt have MoN
Icons...so I am limited to the terrible icons in the CSM set....great.
Oh no there is a bit of a misunderstanding,.
Its not how everybody should do, everyone can do it how they see fit.
Its just the easiest and more direct way to do it, you are asking how to do, i gave you one of the way to do it,
As there is lots of ways to do Khornate Axes or Plague Knives.
The quicker way is to make Double headed chainaxes, or adding a regular axe blade on it, Plague knives, do it like all the Plague players do, make a ball of GS, put it on a sword and play with it until you get a mess that does'nt look like anything decent.
Its easy to get marines bits for nearly free, asks a friend to dabble a bit in his bit box, or in your Local Game shop.
And whats so terrible about the icons in the CSM kit?
The Khorne one as the Rune of ...Khorne on it, they are all a true reflect of what the Gods icons are, what do you expect more?
If not use the Deamons icons, or the Failcost icons from GW site(wich are pretty nice by the way).
And why Marked units should be a different color then then the rest? or do you mean in a BL or Universal army layout?
I'm always assuming that people talk about a specific legion point of view, seeing that i play only WE.
Crimson wrote:
Are you sure of this? I was hoping that mixing them would be an option, as using, say, ten points for upgrading half the squad wouldn't have been that bad.
Well see it like when in 3rd Ed or even 4th if iirc, when you had to actually buy the grenades for the marines squads, its was 1pts per model, but if you took for one, the whole squad had to buy the upgrade.
Here it is the same, the "Per model" line is just there for the cost calculation difference between a unit with 8 models and a unit with 20 models.
Rather then saying 20pts for the whole squad, be it that you have 5 models or 20...
Dunno if i made myself clear enough...
24409
Post by: Matt.Kingsley
I'm personally not going to bother modelling VotLW on y marines, as I plan for all models with access to it will be upgraded to have it.
I face a lot of marine players here....
53867
Post by: Esparoba3
Sephyr wrote:
Chaos Terminators are a bit borked in that regard by 6th due to having no sword in the kit. Not even one. Anyone knows of a good bit or conversion, by the way?
i use the swords of regular terminators or you could use nemesis falchions/swords/halberds of the gray knight terminators ect...
1250
Post by: DustGod
-Loki- wrote: Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
47473
Post by: gigasnail
DONKEYZERKERS FTW
49272
Post by: Testify
Sephyr wrote:
I am a bit sad over the Daemon Prince losing Eternal Warrior. It actually puts him well below other monstros creatures of similar size that can't join units: most of those get T6. Heck, even a Dreadknight is tougher, killier and cheaper than the Prince now. We have to see what the artifact and armory can offer, but when getting some basic armor and wings already sends you over the 200 line and still gets you insta-punked by railguns....
Assuming it has the Deamon USR, it'll have Eternal Warrior.
24696
Post by: Necrosis
Testify wrote: Sephyr wrote:
I am a bit sad over the Daemon Prince losing Eternal Warrior. It actually puts him well below other monstros creatures of similar size that can't join units: most of those get T6. Heck, even a Dreadknight is tougher, killier and cheaper than the Prince now. We have to see what the artifact and armory can offer, but when getting some basic armor and wings already sends you over the 200 line and still gets you insta-punked by railguns....
Assuming it has the Deamon USR, it'll have Eternal Warrior.
Daemon USR does not grant Eternal Warrior.
18474
Post by: Darth Bob
Testify wrote: Sephyr wrote:
I am a bit sad over the Daemon Prince losing Eternal Warrior. It actually puts him well below other monstros creatures of similar size that can't join units: most of those get T6. Heck, even a Dreadknight is tougher, killier and cheaper than the Prince now. We have to see what the artifact and armory can offer, but when getting some basic armor and wings already sends you over the 200 line and still gets you insta-punked by railguns....
Assuming it has the Deamon USR, it'll have Eternal Warrior.
The Daemon USR doesn't give Eternal Warrior.
Edit: Ninja'd!
49272
Post by: Testify
Huh, my bad.
2873
Post by: Salacious Greed
5deadly wrote:
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
I've seen that army played. Led by the Grandmaster Donkey-cave, with his uber retinue of Donkey-hats. If only I'd had my iPhone.....
37231
Post by: d-usa
This thread is gonna get cast into the eye of terror unless it goes back on-topic...
60813
Post by: Brometheus
I'd lock it if I could.
1047
Post by: Defiler
So anyways, back on the thread-
I have a question that I don't believe has been covered and I can't make out from the scans or write ups.
Does anyone know if Cultists can take icons? I know I won't ever get my mutant entry back, but if I can give them feel no pain I'd be very excited. Or even just the Nurgle mark so they are 3/4 again like old times.
57815
Post by: Ferrum_Sanguinis
So are cultists troops or elites? Cause on 1d4chan, they're listing them as troops...
43032
Post by: King Pariah
I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop (lord with Mark of Slaanesh unlocks noise marines, Lord with Mark of Tzeentch unlocks rubric, etc).
57815
Post by: Ferrum_Sanguinis
King Pariah wrote:
I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop.
Whoops! My mistakes then
24696
Post by: Necrosis
King Pariah wrote:
I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop (lord with Mark of Slaanesh unlocks noise marines, Lord with Mark of Tzeentch unlocks rubric, etc).
Actually Lord with Mark of Tzeentch does not unlock rubric marines, it is a sorcerer with mark of Tzeentch that unlocks them, the rest of the cult troops are unlock by lords.
51484
Post by: Eldenfirefly
I am really excited about this new chaos codex release. Its so flexible there are so many different strategies to try. I can see one strategy already that might be really good, but dependent on points costs of marks for a certain unit. But what we know about the points cost on infantry will make Chaos infantry very interesting already.
Consider the possibilities.
You can have two cultist fodderwaves in front in a thin line stretched accross the board to provide cover with their bodies for your main body of infantry troops. (Yes, foot slogger army!). This allows you to skimp on protection and go all out on attack. So mark of Khorne or Slanaash with veteran of the long war on basic CSM who swop their bolt guns for CCW. (You will be running most of the time anyway). So, for the basic cost of a vanila space marine, you can reroll to hit all space marines, and you have 4 attacks on the charge with your CCW added in. And you can even throw on 2 melta guns to pop transports, or other vehicles wile you are at it. Footslogging allows you to take 12 to 15 models per group, so that you can factor in some casualties. With the fodder line in front, and your group size, you will surely reach the other side in time to do some serious damage.
Alternatively, if you don't want the cultist screen. Just throw on mark of Tzeentch on your footsloggers. Same thing, veteran of long war, swop bolt gun to CCW. Now you have a footslogging army who can literally run up ignoring all cover in a direct line at the enemy because they have a 5+ invulnerable save. And they still do 3 attacks on a charge with rerolls on space marines, and tag on two meltas if you like as well. You can have 5 squads of this, and you won't even break 1000 points.
You can also now do blood angels style army. Take 3 terminator groups, take 3 group of warp talons. Take 3 groups of mutilators. Then take 2 cultist groups who are scoring to hide cowardly in the back. Second turn, you have as many as 9 units who can deep strike into enemy territory, and 3 of them will reduce enemy weaponskill so that they can't shoot well. Turn 3, multiple charges going off and whoever didn't come in in turn 2, should be in now in turn 3.
You can have a godzilla army. 3 maulerfiends, 3 hellbrutes, 2 daemon prices and 3 drakes (I didn't count how many points that is). That's 11 big monster type models wither flying orcharging across the tabletop. The target satution will be ridiculous! And your opponent will have nightmares after that from having his army torn to pieces and eaten by massive monsters!
You can bring Abbadon, have all your chosen become troops! Imagine 5 units of chosen. All with marks, each one can have up to 4 special weapon and 1 heavy weapon, and they are all base 2 attacks. Give them veteran of the long war as well. You have a unit who is so versatile it can handle just about anything. And its scoring too!
Or bring 3 forgefiends, 2 warpsmitsh to help repair, another 3 more Hellbrutes with twin linked las cannons. Then have 3 groups of your basic 10 man CSM unit with a lascannon (its just 160 points or so). And if you have enough points, bring the helldrakes too. You now have a long ranged army with tons of lascannons that is super shooty, and the daemon engines have an invulnerable save plus can be repaired by your warp smiths too. And when the enemy gets near, this army isn't bad on the counter charge, because 3 hellbrutes, the 2 warpsmiths and the 3 groups of CSM can still put up a heck of a fight at close combat range!
And I haven't even touched on the various mono god themes or legion army themes that you can do.
18474
Post by: Darth Bob
Have we gotten any news on what the Hellbrute's weapon options are? Is it able to take the Hades Autocannon?
51484
Post by: Eldenfirefly
A guy posted this already. Hellbrute can take the same options the current chaos dreadnaught can take for the long range part. The powerfist arm can have heavy flamer or combi bolter tagged on, or get swapped into power scourge, or swap into missile launcher.
So, no it cannot take hades. The most similar which it can take is the reaper autocannon.
Automatically Appended Next Post:
Just read destroyer blades. This is a vehicle upgrade. A unit that gets tank shocked will get hit by 1d6 str 5 hits, ap -. That's pretty nice! Wonder how much it will cost. Rhinos can now be more than just troop transports! If its still alive after delivering its payload of chaos legion troops, it can go around tank shocking stuff for 1d6 str 5 hits!  ( BTW, if they choose death or glory instead of stepping one side, they get hit for 2d6 str 5 hits! lol).
53065
Post by: ravenousork25
Eldenfirefly wrote:
Just read destroyer blades. This is a vehicle upgrade. A unit that gets tank shocked will get hit by 1d6 str 5 hits, ap -. That's pretty nice! Worinder how much it will cost. Rhinos can now be more than just troop transports! If its still alive after delivering its payload of chaos legion troops, it can go around tank shocking stuff for 1d6 str 5 hits!  ( BTW, if they choose death or glory instead of stepping one side, they get hit for 2d6 str 5 hits! lol).
Read that too sounds like a mini deffrolla to me. And I rather like the idea. Question that I haven't hear throughout 90pages of banter, but are cultists able to take some form of transport? If not that's cool just figured I'd get more info on that.
51484
Post by: Eldenfirefly
They can probably take a Rhino. Although I think they are more suited to just foot slog across, being the fodder type troops they are supposed to be. A Rhino is almost as expensive as a squad of ten cultists. Hardly makes sense to put them in a Rhino actually.
Actually, I got one question. Are there still these things called personal icons? Leaders in the current codex can take personal icons to make it such that Termis can teleport in ith pin point accuracy. Wonder if these are still present?
12541
Post by: Arthas367
Anybodg have knowledge if the plague zombies typhus unlocks can score and/or t4 if they benefit from mark of nurgle?
51484
Post by: Eldenfirefly
Don't think they can take marks. You can benefit from having an icon in your squad, but a mark is a personal thing, either an individual have it or it doesnt. You can have a mixed squad with some having a mark, and others not having it because its costed on an individual basis. Cultists can't take marks, so the zombies created from them won't have marks either.
And I doubt if it would be point efficient to make your chaos space marines into zombies.
12541
Post by: Arthas367
Well from what alot of people that have been doing QnA's on the new dex say that typhus exchanges cultists for plague zombies, only can have a single hand weapon, fnp, fearless, SnP. And I was just inquiring if they retain the ability to score, and if they are t4 as old plague zombies used to be
47728
Post by: Gutstuf Ugfang
picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
22054
Post by: Bloodhorror
Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
Just buy the Finecast box of Plauge marines?
47728
Post by: Gutstuf Ugfang
that box is pretty good. ild just like to have the true death guard and true death guard sub faction plague armor instead of just normal plague marine armor. its not that big a deal but it wouldve been nice to have an upgrade pack instead of the finecast so you could mix and match the parts.
34242
Post by: -Loki-
Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
That's because the 'upgrade packs' are just the metal parts from the hybrid metal/plastic Emperors Children and Thousand Soms squads.
Plague Marines never had these, they got a full metal squad.
Of course, Forgeworld sell a Death Guard upgrade pack.
23257
Post by: Praxiss
havign read the battle report again n WD i am starting to be turned aroudn on the Heldrake.
At first i was against it....now i'm thiking it coudl be pretty nice.
it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
i didn't realise what the Torrent rule was until last night but it makes the flamer template a very nasty option!
Now i just need ot model some sort of large flamer onto my FW Hellblade model (still dont like the Heldrake model, just the rules).
59509
Post by: Brymm
Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
You can just do a little work on regular CSM with a file, clippers and a hobby knife. Spend 8 bucks and get a 10 pack of Deathguard shoulder pads and booya.
49693
Post by: Godless-Mimicry
Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
181
Post by: gorgon
5deadly wrote: -Loki- wrote: Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
I like the cut of your jib.
23257
Post by: Praxiss
Godless-Mimicry wrote:Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
Fair enough. i saw a few posts that said it did so i assumed it was a rumour rather than fact. Having Hover AND Vector Dancer did seem a bit much.
49693
Post by: Godless-Mimicry
Praxiss wrote: Godless-Mimicry wrote:Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
Fair enough. i saw a few posts that said it did so i assumed it was a rumour rather than fact. Having Hover AND Vector Dancer did seem a bit much.
Not your fault mate, that's what wishlisting does to rumour threads.
23257
Post by: Praxiss
On the Hellblade as Heldrake front:
I have just ordered a flamestorm turret from the Baal predator kit. I'm thinking it will work well as a Bale Flamer if mounted under the front hull of the 'blade model.
I'll post pics when i get the bitz through.
45527
Post by: reiner
-Loki- wrote: Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
That's because the 'upgrade packs' are just the metal parts from the hybrid metal/plastic Emperors Children and Thousand Soms squads.
Plague Marines never had these, they got a full metal squad.
Of course, Forgeworld sell a Death Guard upgrade pack.
Funny enough, the plague marines in the Finecast box still say DEATH GUARD across the bottom of their foot tabs.
27989
Post by: carabine
gorgon wrote: 5deadly wrote: -Loki- wrote: Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
I like the cut of your jib.
O.o
Juice for the Juice Throne. Okay yeah I like this guys style, but if only we had more players like him. Automatically Appended Next Post: Praxiss wrote:On the Hellblade as Heldrake front:
I have just ordered a flamestorm turret from the Baal predator kit. I'm thinking it will work well as a Bale Flamer if mounted under the front hull of the 'blade model.
I'll post pics when i get the bitz through.
Don't forget to magnetize so you can swap still.
23257
Post by: Praxiss
i will see if it's doable (my conversion-fu is not strong). I only play friendly games so as long as i make it clear at the start of the game which gun i'm going to be using it will be fine.
27989
Post by: carabine
Praxiss wrote:i will see if it's doable (my conversion-fu is not strong). I only play friendly games so as long as i make it clear at the start of the game which gun i'm going to be using it will be fine.
Friendly or not conversions (when well done) always enhance the feel of your army.
And your conversion-fu only gets stronger when you practice.
23257
Post by: Praxiss
I've done a few conversions in the past (mostly in my IW gallery) but it's been a while.
it might not work at all. Time will tell.
Anyway, get this thread back on track!
8926
Post by: BladeWalker
So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
23257
Post by: Praxiss
Do what i'm doing and make your first game an Apoc match up...and field everything!
49693
Post by: Godless-Mimicry
BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
Up to 4 Chosen can take a special weapon or close combat weapon.
29152
Post by: Clauss
Godless, can you confirm that with any documentation or pictures? Sorry i just dont want to get my hopes up because 4 special sounds real nice. Four plasma sounds sexy with bolters, have there been any leaked pictures of chosen codex entries? I have checked this thread fairly religiously, so I would be happily surprised if I missed it
8926
Post by: BladeWalker
Praxiss wrote:Do what i'm doing and make your first game an Apoc match up...and field everything!
Good idea! I need a victim... (ahem... opponent) though.  Abaddon leading a true Annihilation Force to kick off the new age of Chaos would be epic!
I was digging through all my old boxes and found Doomrider (yeah cocaine!!!) then I thought... FNP bikers! So many fun new/old options to bust out again.
49693
Post by: Godless-Mimicry
Clauss wrote:Godless, can you confirm that with any documentation or pictures? Sorry i just dont want to get my hopes up because 4 special sounds real nice. Four plasma sounds sexy with bolters, have there been any leaked pictures of chosen codex entries? I have checked this thread fairly religiously, so I would be happily surprised if I missed it 
A guy on Warseer has a scan of the army list section of the book. And then there's the White Dwarf tiny scan  but the former is obviously more convincing.
23257
Post by: Praxiss
BladeWalker wrote: Praxiss wrote:Do what i'm doing and make your first game an Apoc match up...and field everything!
Good idea! I need a victim... (ahem... opponent) though.  Abaddon leading a true Annihilation Force to kick off the new age of Chaos would be epic!
I was digging through all my old boxes and found Doomrider (yeah cocaine!!!) then I thought... FNP bikers! So many fun new/old options to bust out again.
I've got a 10k game coming up. me with iron Warriors (daemon egnines, dragon and Warpsmith), 1 team mate with Emps Kids (noise marines & daemon allies) and another with an all khorne army. - fighting a Blood Angels/Ultramarines mix. Can't wait.
53180
Post by: Rivet
Godless-Mimicry wrote: Clauss wrote:Godless, can you confirm that with any documentation or pictures? Sorry i just dont want to get my hopes up because 4 special sounds real nice. Four plasma sounds sexy with bolters, have there been any leaked pictures of chosen codex entries? I have checked this thread fairly religiously, so I would be happily surprised if I missed it 
A guy on Warseer has a scan of the army list section of the book. And then there's the White Dwarf tiny scan  but the former is obviously more convincing.
link, or pm me with link?
49693
Post by: Godless-Mimicry
No can do, I no longer have access to the site. Besides, the guy didn't post the scan, he is just answering questions.
50012
Post by: Crimson
You mean four special close combat weapons, right? They presumably all have normal CCWs already. And the size of the squad won't matter, it's always four?
43840
Post by: Deathshead420
I've got a 10k game coming up. me with iron Warriors (daemon egnines, dragon and Warpsmith), 1 team mate with Emps Kids (noise marines & daemon allies) and another with an all khorne army. - fighting a Blood Angels/Ultramarines mix. Can't wait.
Take lots of pictures, would love to see it.
49693
Post by: Godless-Mimicry
Crimson wrote:
You mean four special close combat weapons, right? They presumably all have normal CCWs already. And the size of the squad won't matter, it's always four?
Yup, spot on.
Deathshead420 wrote:I've got a 10k game coming up. me with iron Warriors (daemon egnines, dragon and Warpsmith), 1 team mate with Emps Kids (noise marines & daemon allies) and another with an all khorne army. - fighting a Blood Angels/Ultramarines mix. Can't wait.
Take lots of pictures, would love to see it.
This.
22054
Post by: Bloodhorror
Godless-Mimicry wrote:No can do, I no longer have access to the site. Besides, the guy didn't post the scan, he is just answering questions.
Sounds a little like shenanigans....
"This guy said you can't do that on this website! But you cannot have a link, and only i can see it!"
The Book of Mormons: Chaos Edition
27025
Post by: lunarman
No, it was on warseer. But basically all of his rumours have filtered through here and he's stopped answering questions.
Guy was called jimbo
42808
Post by: Marthike
Has anyone realised that we are not gonna get any chosen plastic box set? because the pictures in the book is all the normal DV chosen so that means they don't have it planned for ages to come and if thats true we are not gonna get the cultists either for a long time.
62229
Post by: Minx
Marthike wrote:Has anyone realised that we are not gonna get any chosen plastic box set? because the pictures in the book is all the normal DV chosen so that means they don't have it planned for ages to come and if thats true we are not gonna get the cultists either for a long time.
What makes you think they would include photos of second/later wave models in the rulebook?
32400
Post by: Attomsk
jimbo answered helldrake questions I asked... What came of it was this:
He confirmed that the helldrake was 170 points and did not have vector dancer.
40076
Post by: Chaospling
Praxiss wrote:
I've got a 10k game coming up. me with iron Warriors (daemon egnines, dragon and Warpsmith), 1 team mate with Emps Kids (noise marines & daemon allies) and another with an all khorne army. - fighting a Blood Angels/Ultramarines mix. Can't wait.
Please write a battle report!!!
28269
Post by: Red Corsair
BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
I think Arhiman is gonna be an auto include now because 1. He is awesomesauce! and 2. He has the warlord trait to infiltrate d3 units. That is so huge! Imagine rolling up three 20 man units of Berzerkers to just 18.00001" away! I'd say 12" but hiding 20 guys could get silly. Automatically Appended Next Post: Lol, "why are you deploying your aegis at half field?"
49693
Post by: Godless-Mimicry
Bloodhorror wrote: Godless-Mimicry wrote:No can do, I no longer have access to the site. Besides, the guy didn't post the scan, he is just answering questions.
Sounds a little like shenanigans....
"This guy said you can't do that on this website! But you cannot have a link, and only i can see it!"
The Book of Mormons: Chaos Edition
And people wonder why half the rumour mongers on the net stopped posting stuff. Why bother if people are going to be dicks about it after all.
BTW, adding words I never said only makes you look even worse; I never said only I can see it, I said I can't see it, I am blocked from the site.
But thanks again for being so nice.
9598
Post by: Quintinus
Red Corsair wrote: BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc? If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies) A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise). The hardest part will be fitting all the new toys into a list... and which one to try first! I think Arhiman is gonna be an auto include now because 1. He is awesomesauce! and 2. He has the warlord trait to infiltrate d3 units. That is so huge! Imagine rolling up three 20 man units of Berzerkers to just 18.00001" away! I'd say 12" but hiding 20 guys could get silly. Automatically Appended Next Post: Lol, "why are you deploying your aegis at half field?" Hahaha oh man. Just imagine the full slow builds. I'd definitely take a squad of 20 Berzerkers just to deploy 18" away. Better yet, Infiltrate your Maulerfiends! Use the oval trick that you talked about before, and then you're less than 18" away. Then you move 12" in the movement phase and then assault some sorry unit. OT: Also I lol'd @ godless getting IP banned from warseer for the reason in his sig. If that's true that's pretty sad on their part.
49693
Post by: Godless-Mimicry
The Infiltrate Warlord Trait only works on Infantry unfortunately.
And yeah, it is funny, though I might add not sad on the site's part, as it was only one mod in particular who seems to like throwing his weight around, the rest of the staff are bang on. A guy I regularly do painting for has been banned for stupid reasons by the same guy. But to be honest, I couldn't care less as I only really used that site for rumours anyway, and they tend to get around. So no big loss, but one big laugh as you said vlad.
1250
Post by: DustGod
carabine wrote:O.o
Juice for the Juice Throne. Okay yeah I like this guys style, but if only we had more players like him.
I’m trying… you know the hobby can be a fantastic thing and bring people from all walks of life together…. But sometimes you gotta see through the marketing madness and just enjoy the game.
I remember when you couldn’t even talk about casting your own bits…because someone was scared G.W. would freak out on their forums…
I just can’t wait to build this Plague marine army… I wondering if bringing Nurgle daemon allies would be good or not and if Epidemis would work for plague marines or vice versa…
I think the best thing G.W. is release upgrade sprues for the main troop box for each Cult. Makem’ a direct sale item and watch the full army orders roll in with no discounts… but that’s just wish listing.
BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
Wait if Chosen are taking 4 what makes the Havoks any different just heavy weapons instead…but I thought Havoks could bring 4 Special too… man if that’s the case …lord… 2 chosen, 2 havoks watch the death happen…
BladeWalker wrote:
I was digging through all my old boxes and found Doomrider (yeah cocaine!!!) then I thought... FNP bikers! So many fun new/old options to bust out again.
But will mark of nurgle get FNP or only plague marines? And if so will marking Bikes confer a FNP bonus… if that the case I’m about to make a biker unit…. Buncha fat bloated puss bags… looking like old burnt out bikers going to Sturgis . that’d be cool.
Bloodhorror wrote: Godless-Mimicry wrote:No can do, I no longer have access to the site. Besides, the guy didn't post the scan, he is just answering questions.
Sounds a little like shenanigans....
"This guy said you can't do that on this website! But you cannot have a link, and only i can see it!"
The Book of Mormons: Chaos Edition
He’s talking About Jimbo 1701… not shenanigans… But is you want shenanigans I can Show a true Night lords Bat wing. Either way I think Jimbo is straight on the money and over the years on warseer has done this same thing close to release time… he’s gotta inside guy I guess.
Godless-Mimicry wrote:
And people wonder why half the rumour mongers on the net stopped posting stuff. Why bother if people are going to be dicks about it after all.
BTW, adding words I never said only makes you look even worse; I never said only I can see it, I said I can't see it, I am blocked from the site.
But thanks again for being so nice.
Agreed… a lot of random naysayers talking out their ass… would discourage me too…
Banned from warseer for Math? Did you have a track record or something crazy or is some Mod just bloodthirsty?
64291
Post by: Souba
Vladsimpaler wrote: Red Corsair wrote: BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc? If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies) A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise). The hardest part will be fitting all the new toys into a list... and which one to try first! I think Arhiman is gonna be an auto include now because 1. He is awesomesauce! and 2. He has the warlord trait to infiltrate d3 units. That is so huge! Imagine rolling up three 20 man units of Berzerkers to just 18.00001" away! I'd say 12" but hiding 20 guys could get silly. Automatically Appended Next Post: Lol, "why are you deploying your aegis at half field?" Hahaha oh man. Just imagine the full slow builds. I'd definitely take a squad of 20 Berzerkers just to deploy 18" away. Better yet, Infiltrate your Maulerfiends! Use the oval trick that you talked about before, and then you're less than 18" away. Then you move 12" in the movement phase and then assault some sorry unit. OT: Also I lol'd @ godless getting IP banned from warseer for the reason in his sig. If that's true that's pretty sad on their part. would be even better if you could assault turn 1 after infiltrating. but you cant. better deploy some units that actually cause damage with shooting or something like that... can dish out pain aswell
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Post by: Godless-Mimicry
5deadly wrote:Banned from warseer for Math? Did you have a track record or something crazy or is some Mod just bloodthirsty?
I was very vocal, I'm a hothead and can't deny that, but only got two red cards, one of which was for the math comment. The other was because I said something is gay awhile, which is actually against their rules, so fair enough on that front. Like I said, the guy who gave me the thing for the math is bit bloodthirsty, and plenty of people have had problems with him. I won't name names, but there are a few signiatures floating around with his name in them, and they aren't pleasant.
Anyway, can we stop talking about this, I'm starting to feel whiny, and my anti-whininess is what makes me vocal half the time
Rumours for the rumour God (and juice apparently  )
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Post by: eldartau1987
Godless-Mimicry wrote:5deadly wrote:Banned from warseer for Math? Did you have a track record or something crazy or is some Mod just bloodthirsty?
I was very vocal, I'm a hothead and can't deny that, but only got two red cards, one of which was for the math comment. The other was because I said something is gay awhile, which is actually against their rules, so fair enough on that front. Like I said, the guy who gave me the thing for the math is bit bloodthirsty, and plenty of people have had problems with him. I won't name names, but there are a few signiatures floating around with his name in them, and they aren't pleasant.
Anyway, can we stop talking about this, I'm starting to feel whiny, and my anti-whininess is what makes me vocal half the time
Rumours for the rumour God (and juice apparently  )
Thank you very much for trying to make sense of all of this and show us what is what according to what you have seen/witnessed.
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Post by: Godless-Mimicry
Think you quoted the wrong post, but I get what you are saying. No worries, though I can't take credit, I was just passing along something I was told by another poster.
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Post by: Matt.Kingsley
5deadly wrote: But will mark of nurgle get FNP or only plague marines? And if so will marking Bikes confer a FNP bonus… if that the case I’m about to make a biker unit…. Buncha fat bloated puss bags… looking like old burnt out bikers going to Sturgis . that’d be cool. Icon of Slaanesh gives FNP
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Post by: Benamint
I think in one of the pictures there was the MoN and it was still only +1T It is only Plague marines and other models marked as having FnP like this edition of the codex. But as it is I have been having a lot of fun with Nurgle Bikers and Epedimus as an ally
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Post by: Matt.Kingsley
Don't forget models with the Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain
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Post by: BarBoBot
Godless-Mimicry wrote: Bloodhorror wrote: Godless-Mimicry wrote:No can do, I no longer have access to the site. Besides, the guy didn't post the scan, he is just answering questions.
Sounds a little like shenanigans....
"This guy said you can't do that on this website! But you cannot have a link, and only i can see it!"
The Book of Mormons: Chaos Edition
And people wonder why half the rumour mongers on the net stopped posting stuff. Why bother if people are going to be dicks about it after all.
BTW, adding words I never said only makes you look even worse; I never said only I can see it, I said I can't see it, I am blocked from the site.
But thanks again for being so nice.
Wow, that's quite an overreaction don't ya think? Nothing in his post was inflamitory, he simply stated the rumor seemed off and made an attempt at a witty remark with mormon reference. I hardly see a reason to call the guy a dick.... Do you believe everything YOU read on the interwebs? Have you never been skeptical of a rumor you read?
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Post by: Samus_aran115
They're making a biker upgrade sprue? Why? Are terminators totally being pushed under the rug?
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Post by: DustGod
Anyway....
for those who asked about Raffa and his nurgle works I came across this post on Massive Voodoo
http://massivevoodoo.blogspot.com/2010/11/step-by-step-nurgle-death-guard.html
this breacks it down... but to me this model is a little more "sloppy" than the other... I prefer the Look the other one has just a little less cluttered and messy.
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Post by: Leth
They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.) 7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis(IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
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Post by: TBD
Godless-Mimicry wrote:
The other was because I said something is gay awhile, which is actually against their rules,
Lol, this is what got me banned from the PP forum
And the comment I made really wasn't malicious at all, but one of their (bigger name) mods was personally insulted I guess.
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Post by: Godless-Mimicry
Leth wrote:They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.)
7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis( IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
If I could afford the buy a separate army from the one I'm already working on, I'd definitely do an army just like that, except with 3 Helldrakes modeled as large Blight Drone type Bloatflies. Aguy did one before on this forum, can't remember his handle.
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Post by: Quintinus
Leth wrote:They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.)
7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis( IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
That does sound like a solid core for an army, all of your guys are either stupidly hard to kill (plague marines) or annoyingly hard to kill (cultists).
I play Khorne but I am definitely considering a unit of 7 Plague Marines as an "allied" force, I've always wanted to try them out but never did in all the time I've played 40k!
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Post by: Benamint
Honestly I can't wait to get my hands on the new dex! I play all of Chaos, but my favorites are Khorn and Nurgle. I typically run mono-god lists, but I might squeeze them together and make up some fluff for like a Siege of Vracks situtation  But I know for a fact I will be running Typhus, Plague marines, and cultists! Might make Eppy my ally in one list just to make him bring the pain! Probably going to test out 3-4 lists total. Nurgle theme with Typhus, PM and cultists, Cultists and IG, Nurgle theme with Biker Lord, Bikers, PM, Havocs and Eppy, and Kharn and zerkers  I will be one happy Chaos lovin fool!
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Post by: DustGod
I opens the gloriest of glories box today and realized that I has 2000 points of highly converted “undivided” that was built with chaos codex in mind, but the theme is a renegade inquisitor…
(wait till I post this stuff man I was On One doing those models)
I looked it over like… Wonder how much it would take to convert this to Nurgle…
It’s a no go… too many ][ icons and eagle wings… ugh… I think I will break them out over the next few weeks and prep them for paint.
I’m going to have to start my Plague marines from scratch. But that’s Ok because I have more bits than I realized… tons of Gill mask heads and Shaved down Chaos heads, I’m sitting on a small goldmine .
I have 2 questions vehicle get marks? If so what are they?
And
is there any Special Ammo for Bolters?
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Post by: Telsiph
This may have been answered, but there are a ton of I've and heard it both ways and saw the first post here. Are obliterators going to have plasma cannons or did they remove it?
**EDIT**
Found the answer, they can still use PC, good to know!
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Post by: TheContortionist
is there any word on being able to make the terminators troop choices?
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Post by: Red Corsair
Vladsimpaler wrote: Leth wrote:They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.)
7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis( IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
That does sound like a solid core for an army, all of your guys are either stupidly hard to kill (plague marines) or annoyingly hard to kill (cultists).
I play Khorne but I am definitely considering a unit of 7 Plague Marines as an "allied" force, I've always wanted to try them out but never did in all the time I've played 40k!
Model them as arco gladiators of khorne and just use the PM stat line.
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Post by: carabine
No, right now Abaddon makes Chosen troops, not terminators. Guess there will be no blackwing going around with this dex, which kinda makes me happy.
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Post by: TheContortionist
I am having trouble finding the stats for the chosen. can someone link a pic? thank you.
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Post by: carabine
I have the scan, would rather avoid slapping pages up in the thread that have already been posted (pretty sure that may have been what shut down the FW HH one)
They're marine statline with 2 attacks and 9 leadership, in otherwords, vanilla veterans.
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Post by: Starfarer
Leth wrote:They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.)
7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis( IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
I've been running two squads of 7 in rhinos and 2 squads of Plaguebearers led by Nurgle Heralds as allies at 1250 points, and they are tough to dislodge. Adding in cheap FNP cultists would just add to the uber tough troops, and I think with a combo of all three of these units could make for a crazy good horde force that is also really true to the background.
I guess I may have to get over my general aversion to Typhus, but for plague zombies I may have to make an exception. Although I'm more excited about making a counts as Fabius Bile as some sort of corrupted Apothecary-Lord, but the great thing about Phil Kelly books, and what I knew before seeing any of these leaks, is that there would be plenty of options to build fun, themed forces. Even without getting any of the new kits, I have plenty of DV and FW stuff to keep me busy for quite awhile.
Telsiph wrote:This may have been answered, but there are a ton of I've and heard it both ways and saw the first post here. Are obliterators going to have plasma cannons or did they remove it?
Yes, they are in. The rumor saying there were not was an oversight and quickly cleared up by the original rumor poster.
5deadly wrote:I opens the gloriest of glories box today and realized that I has 2000 points of highly converted “undivided” that was built with chaos codex in mind, but the theme is a renegade inquisitor…
(wait till I post this stuff man I was On One doing those models)
I looked it over like… Wonder how much it would take to convert this to Nurgle…
It’s a no go… too many ][ icons and eagle wings… ugh… I think I will break them out over the next few weeks and prep them for paint.
I’m going to have to start my Plague marines from scratch. But that’s Ok because I have more bits than I realized… tons of Gill mask heads and Shaved down Chaos heads, I’m sitting on a small goldmine .
I have 2 questions vehicle get marks? If so what are they?
And
is there any Special Ammo for Bolters?
Please post up your stuff in the Painting sections! Your plague marine you posted in this thread was a big inspiration for my latest DG stuff when I was browsing Cool Mini and getting a new DG army together again. I love the full Mk 3 armor and huge horns coming out of the armor.
From what I've gathered vehicles to not get marks, but have new upgrades.
Only special ammo mentioned was for Thousand Sons with AP3 bolters.
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Post by: Quintinus
Red Corsair wrote: Vladsimpaler wrote: Leth wrote:They could assault if the infiltrating unit was from the person going second. They say first turn, not game turn(which makes sense, otherwise player one could decide to stand right next to an infiltrating assault unit without worry.)
7man nurgle unit with two special weapons is looking to be around 200 points. thinking 2 units of those, with two 20 man cultist units at 90 points each, Thats around 600. Throw in typhus for estimated 240. That is a pretty solid basis( IMO) for an army. 4 durable troops, and a durable warlord. I would get more cultists but I want to try and make the remaining 10-15 per unit from a different kit. Fill in the rest with maybe another 90 point cultist unit(at larger point size games) and the rest is pure offensive power.
That does sound like a solid core for an army, all of your guys are either stupidly hard to kill (plague marines) or annoyingly hard to kill (cultists).
I play Khorne but I am definitely considering a unit of 7 Plague Marines as an "allied" force, I've always wanted to try them out but never did in all the time I've played 40k!
Model them as arco gladiators of khorne and just use the PM stat line.
You are a very smart man! I like this idea. I'm gonna start drawing out how I'm gonna make these bad boys.
Also we made it to Page 100! Victory Screech!
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Post by: Brother SRM
Samus_aran115 wrote:They're making a biker upgrade sprue? Why? Are terminators totally being pushed under the rug?
\
Are you referring to this?
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1710134a
If so, that's a Finecast conversion of metal bits that are old as dirt. It's amazing that for the price of two old ugly bikes you can get a squad of the gorgeous new Raptors.
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Post by: Onlinemph
Do you think it would be worth getting the Night Lords conversion pack, or should I just convert it myself?
It looks rather nice.
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Post by: Brother SRM
Onlinemph wrote:Do you think it would be worth getting the Night Lords conversion pack, or should I just convert it myself?
It looks rather nice.
They're once again fairly old sculpts. The batwing helmets look goofy to me, but the shoulderpads are pretty cool. I can vouch for the Iron Warriors pack; I got a bunch of them for my Iron Warriors in metal and they look great. The shoulderpads are on the small side though, so keep that in mind if you take the plunge.
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Post by: Quintinus
Onlinemph wrote:Do you think it would be worth getting the Night Lords conversion pack, or should I just convert it myself?
It looks rather nice.
Instead of that, buy some of these instead. I just found this site and am planning on getting around $50 worth of conversion parts for my world eaters.
Some sweet Night Lords shoulder pads:
http://puppetswar.com/product.php?id_product=146
They also have Terminator sized ones too!
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Post by: Leth
Yea, I like typhus, but I decided to make a Nurgle lord based off one of the forgeworld terminator parts, this combined with the terminator chaos lord, and one of the bane thrall axes turned out quite well for my counts as typhus. Funnily enough for me the only thing that is making me consider breaking my nurgle only mold is a unit of Noise Marines(that people seem to be hating) That ignore cover will be a godsend against a few armies I have seen built around things like the aegis defense line. I have seen just how powerful ignoring cover is and having an entire unit of it will just be insane, especially with 3 shots each at 24. Since they can get FNP with the icon I need to figure out how I would model them all nurgly. Huummmm time to spend like a hour looking at all the models in the GW line for conversions ideas.(might even look at bits componies for ideas). Have extra FW death guard bodies that I was saving for the new codex, so it will be interesting to see what I can come up with. Also looking at a unit of possessed with mark of nurgle will be pretty good counter assault unit/offensive unit. Oddly enough I like uncertainty in my units to some degree(like with the possessed all of it is good, it is just a matter of how good). It makes life much more difficult for my opponent.
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Post by: Onlinemph
Vladsimpaler wrote: Onlinemph wrote:Do you think it would be worth getting the Night Lords conversion pack, or should I just convert it myself?
It looks rather nice.
Instead of that, buy some of these instead. I just found this site and am planning on getting around $50 worth of conversion parts for my world eaters.
Some sweet Night Lords shoulder pads:
http://puppetswar.com/product.php?id_product=146
They also have Terminator sized ones too!
That looks quite nice. I didn't want to pay an extra 10 dollars for the heads which would go unused.
I will most likely get this after a bit more research.
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Post by: JohnnoM
anyone know when a tactica will come out?
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Post by: SoloFalcon1138
Uhhhhh, maybe when the codex comes out and people have time to play it?
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Post by: JohnnoM
The codex is out though, isn't it?
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Post by: gigasnail
oct 6th.
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Post by: SoloFalcon1138
Nope. October 6.
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Post by: JohnnoM
I know, i just checked GW site. FFFFFUFUUUUUU!!!!!
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Post by: Extreaminatus
Leth wrote:Yea, I like typhus, but I decided to make a Nurgle lord based off one of the forgeworld terminator parts, this combined with the terminator chaos lord, and one of the bane thrall axes turned out quite well for my counts as typhus.
Funnily enough for me the only thing that is making me consider breaking my nurgle only mold is a unit of Noise Marines(that people seem to be hating) That ignore cover will be a godsend against a few armies I have seen built around things like the aegis defense line. I have seen just how powerful ignoring cover is and having an entire unit of it will just be insane, especially with 3 shots each at 24. Since they can get FNP with the icon I need to figure out how I would model them all nurgly. Huummmm time to spend like a hour looking at all the models in the GW line for conversions ideas.(might even look at bits componies for ideas). Have extra FW death guard bodies that I was saving for the new codex, so it will be interesting to see what I can come up with.
Also looking at a unit of possessed with mark of nurgle will be pretty good counter assault unit/offensive unit. Oddly enough I like uncertainty in my units to some degree(like with the possessed all of it is good, it is just a matter of how good). It makes life much more difficult for my opponent.
Bolded part is what I need to comment on.
I have no idea why people are poo-pooing on the Noise Marines so much. They're going to be so good this edition, certainly not going to shy away from taking as many units as I can.
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Post by: DustGod
carabine wrote:No, right now Abaddon makes Chosen troops, not terminators. Guess there will be no blackwing going around with this dex, which kinda makes me happy.
So I guess Chosen can’t buy terminator armor?
Starfarer wrote:
Please post up your stuff in the Painting sections! Your plague marine you posted in this thread was a big inspiration for my latest DG stuff when I was browsing Cool Mini and getting a new DG army together again. I love the full Mk 3 armor and huge horns coming out of the armor.
I’m sorry to Disappoint but I those aren’t my models but the awesomeness of Raffaele “Picster” Picca I did post that they are his and a source of inspiration for me. I just don’t want people to get it twisted, I found his work on Massive Voodoo and contacted him through Deviantart, he dropped the info on me about the”how to” of it all for the Nurgle fans…
I’m not that good at painting but I have made Chops converting I will post my stuff ASAP…
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Post by: Eidolon
I told myself I had basically quit playing 40k , as my international travel schedule doesnt allow time for consistent gaming. And personal interests have deviated greatly from the gaming scene.
But I am sorely tempted now to apply my fairly solid painting/modeling skills into a true scale emperors children warband. So much pink paint.....
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Post by: DarkStarSabre
Just noticed something.
They claim the packs they show are Finecast and you can clearly see where they're the metal ones that have been broken off existing models to stick randomly on plastics to display them. Win.
As far as these 'upgrade' sets go?
Ebay. Seriously. Ebay. Get the metals, strip them, enjoy.
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