Hey guys, this photo was making the rounds yesterday on tg. It obviously lines up with today's release and matches many of the formation releases they've done.
The formation doesn't Benifit from ANY chapter tactics, and models from codex marines can go in it and others have put up the rest.
I read a lot of people on here and elsewhere bemoaning these sheets but they still cost points to add so this one (storm wing) will set you back ~500pts but you still need a FoC legal list as well, so the question becomes what do you drop to take these?
Are they good and fun I'd say yes, plus it give an excuse to get something different and play in a different way.
Ravenous D wrote: I hope nids are busted as hell, because they get none of this junk.
Maybe they will... They wont be able to ally but...
Every Nid kit will come with a "Hive mind Synapse control node" biomorph. Just glue that thing to your riptide and your good to go. Forge those narratives.
magodedisco wrote: Hey guys, this photo was making the rounds yesterday on tg. It obviously lines up with today's release and matches many of the formation releases they've done.
Welp, nothing special...
Be'Lakor first one and the best one?
magodedisco wrote: Hey guys, this photo was making the rounds yesterday on tg. It obviously lines up with today's release and matches many of the formation releases they've done.
4 days for the wraith formation. Excellent.
This is only up to day 14 too, means there is still 11 more.
Kirasu wrote: Hm I hope the Tempestus firebase gets rules since I actually bought that boxset..It didn't even come with the rules for the fortifications wtf.. you get those when you buy them individually.
REALLY? I've ordered one of those, if that happens I'm straight on the phone to GW.
Kirasu wrote: Hm I hope the Tempestus firebase gets rules since I actually bought that boxset..It didn't even come with the rules for the fortifications wtf.. you get those when you buy them individually.
REALLY? I've ordered one of those, if that happens I'm straight on the phone to GW.
I bought this, and can confirm no rules. However, I emailed GW and had PDFs of the rules within half an hour, so good on them.
Skullhammer wrote: The formation doesn't Benifit from ANY chapter tactics, and models from codex marines can go in it and others have put up the rest.
I read a lot of people on here and elsewhere bemoaning these sheets but they still cost points to add so this one (storm wing) will set you back ~500pts but you still need a FoC legal list as well, so the question becomes what do you drop to take these?
Are they good and fun I'd say yes, plus it give an excuse to get something different and play in a different way.
You take a single inquisitor from the Inquisitorial detachment as your primary and then take 3 squads of these flyers! Duh.
Kirasu wrote: Hm I hope the Tempestus firebase gets rules since I actually bought that boxset..It didn't even come with the rules for the fortifications wtf.. you get those when you buy them individually.
REALLY? I've ordered one of those, if that happens I'm straight on the phone to GW.
I bought this, and can confirm no rules. However, I emailed GW and had PDFs of the rules within half an hour, so good on them.
Looks like GW has plenty of time to release all this crap, but doesn't have the time to release a simple faq for chaos daemons so I can actually use my 3 burning chariots of tzeentch. Thanks GeeDub.
chaos0xomega wrote: Looks like GW has plenty of time to release all this crap, but doesn't have the time to release a simple faq for chaos daemons so I can actually use my 3 burning chariots of tzeentch. Thanks GeeDub.
Kirasu wrote: Hm I hope the Tempestus firebase gets rules since I actually bought that boxset..It didn't even come with the rules for the fortifications wtf.. you get those when you buy them individually.
REALLY? I've ordered one of those, if that happens I'm straight on the phone to GW.
I bought this, and can confirm no rules. However, I emailed GW and had PDFs of the rules within half an hour, so good on them.
As I've understood it it's because the printed rules that where included in the books are out of date and the new, edited version is in the new Fortifications expansion book.
But I could be mistaken - this is all from BoLS after all
You pay the opportunity cost of not spending the points invested in these units on something else. When you are getting bonuses for taking sub-par but fluffy things, I'm OK with this. When you are taking top shelf units and getting the cherry on top, it can be problematic.
Allies have the "troop tax" you have to spend to get the cool thing from that codex. With things like the storm wing, you need to dedicate 500+ points to air power, which might be more then you need to, leaving gaps elsewhere. Not much of a problem if you were going to take them anyway, but adding strafing run to the raven is not all that and a bag of chips.
Actually, after pondering some more... I think GW might actually have finally balanced the game perfectly (in theory) while keeping army playstyles distinct (but gaking all over the fluff in the process). GW has basically thrown in the towel on saying that x army s balanced vs y, and instead are basically giving every army access to all the same options in order to level the playing field and make competitive games balanced, assuming they ever get around to fully updating all the codecies this edition. Unfortunately, this might just mean that everyone ends up fielding one of a small handful of competitive builds, but it'll be balanced in the sense that everyone will have access to them.
Except for Tyranids, no allies means they're screwed.
magodedisco wrote: Hey guys, this photo was making the rounds yesterday on tg. It obviously lines up with today's release and matches many of the formation releases they've done.
Wow... because what we really need is a Tigurius supplement to add him to any army... and I even love the guy as a UM player, I still think he is a tad OP.
You mentioned briefly that most people will just take the best units available, which is a problem on its own. Frankly, the route they're going is the laziest way of balancing; removing factions and allowing everyone to take anything (within a few restrictions on the allies chart) will actually shrink the overall diversity the game could have if they tried to balance the game both internally and externally in every faction.
I just find it lazy at best. I know GW has tried more and more to squeeze the most amount of money out of us as their consumers, but their releases are leaving increasingly bitter tastes in my mouth.
The game after all these releases will be far from perfectly balanced. It'll have increasingly poor balance across the units and you'll see less and less 'competitive' builds when the ultimate combo is found.
Yeah, sky is falling and all that. I'll wait and see what happens after its all said and done, but I can't see it ending well for the game.
magodedisco wrote: Hey guys, this photo was making the rounds yesterday on tg. It obviously lines up with today's release and matches many of the formation releases they've done.
This is legit.
So, next up from BL are short stories about Kayvaan Shrike, Logan Grimnar, a HH Khârn Audiobook, Astorath the Grim, Typhus, Lysander, Kaldor Draigo, Vulkan Hestan and Helbrecht.
And the authors of the next 4 short stories are Gav Thorpe, Cavan Scott, Anthony Reynolds and Andy Smillie, in that order.
Brometheus wrote: Don't worry man, it's not a Tigurius supplement. If it's anything like the Warlords of the Dark M.: Ahriman, I'd avoid it if I were you guys.
But the Ahriman one is from Black Library, and the Tigurius and Vulkan Hestan releases are under the Digital Editions tab. All the Digital Edition things so far have had new rules, aside from the one where 'tactica' is right in the name. If Warlords is just another name for 'tactica,' then certainly it will be something to avoid, but who knows now! Maybe there will be some crazy new rules to go along with our favorite special characters.
Kirasu wrote: Hm I hope the Tempestus firebase gets rules since I actually bought that boxset..It didn't even come with the rules for the fortifications wtf.. you get those when you buy them individually.
I expect they'll be in the book that comes out this Saturday.
I don't think they would release different rules for Tigurius from what he already has in the codex, perhaps just offering him as a choice in any army like a formation. Digital Editions had an opportunity to update the special characters in Codex: Inquisition and decided not to.
Oaka wrote: I don't think they would release different rules for Tigurius from what he already has in the codex, perhaps just offering him as a choice in any army like a formation. Digital Editions had an opportunity to update the special characters in Codex: Inquisition and decided not to.
The photo says "WARLORDS of the DARK MILLENIUM".
The items which make formations available say "DATASLATES".
Also due to it's status as a Formation rather than Ally slot, you can effectively give Ravens and Talons to Angels/Wolves provided they can front the cost of the Formation.
This is why i actually dig this one, though it's a pricey way to shoehorn some good fliers into your DA/SW without using allies.
Still, pretty cool, not broken, gives some utility for armies that might want to pick these up. I like.
For Wolves, it's totally worth it. Being able to roll on 2nd turn and use Power of the Machine Spirit to fire Concussive missiles at two seperate targets nicely sets you up to do something like Jaws 2 Wraithknights, or two Iron Arm'd daemon princes, or two of whatever awesome monstrous creature the Tyranids get next.
DaddyWarcrimes wrote: For Wolves, it's totally worth it. Being able to roll on 2nd turn and use Power of the Machine Spirit to fire Concussive missiles at two seperate targets nicely sets you up to do something like Jaws 2 Wraithknights, or two Iron Arm'd daemon princes, or two of whatever awesome monstrous creature the Tyranids get next.
It's the final nail in the coffin for Helldrake armies.
How? RPs can't ride in the Raven, they have to pod in like everyone else.
Automatically Appended Next Post: I'm not sure what all the whining about the Dataslates is about; aside from Belakor, the only real meta-changer, the rest of them are only tier-2 at best.
Tau Firebase is a direct buff to the O'Vesa star build, while hitting Wave Serpent spam hard and that's about it.
Warlords of the Dark Millennium: Tigurius gives deep and unique insight into the mysterious Chief Librarian of the Ultramarines Chapter of the Adeptus Astartes. As the Ultramarines’ Master of Arcana, Tigurius is steeped in psychic powers and precognitive abilities.
His merest hunch, honed by centuries of experience and wisdom, is often worth more than the predictions of a battalion of strategists and a fleet of spies. Equally at home amongst the hoarded knowledge of the Chapter’s Librarius as he is upon the battlefield, Tigarius is indeed an enigma. Now you can learn more about his history, battles and his deadly attempt to tap into the gestalt consciousness of the Tyranid Hive Mind.
About This Series:
The galaxy burns with the fires of countless wars and conflicts, heroes and villains leading their armies in endless battle against their foes. Warlords of the Dark Millennium explores the history, wargear and fighting styles of some of the galaxy’s most powerful warriors.
I love how even GW has no idea what to do with WFB.. The 40k formations are amazing, yet the WFB ones are just a mismatch of some of the worst units in the entire game.
reds8n wrote: His merest hunch, honed by centuries of experience and wisdom, is often worth more than the predictions of a battalion of strategists and a fleet of spies.
"This was very handy even back home years ago, when we were hanging out together? He'd know if the quarterback was on coke. He'd know if his girlfriend was knocked up. He'd know the wind velocity for the field goals. He'd know the different bounce you'd get of the different kinds of wood they'd use on college basketball courts, you know? There was nothing about a game he could bet that he wouldn't know. Season after season, the jerk was the only guaranteed winner I ever knew. But he was so serious about it all that that I don't think he ever enjoyed himself. But, that's just the way he was.
Back then, the Chapter Master's didn't give a feth about whether he enjoyed himself or not; to them, he was a cash register. All they had to do was ring the bell and take the money, especially Sicarius, who was a fething degenerate gambler who always lost... I mean, unless Tigurius made his bets."
via Tune from the Faeit 212 inbox.
7th: Battlescroll: Creatures of the Chaos Wastes
8th: Dataslate: Eldar Ghost Warriors
9th: Battlescroll: Crypt Scavengers
10th: Index Chaotica: Terminus Est
11th: Dataslate: Centurion Siegebreaker Cohort
12th: Dataslate: Reclusiam Command Squad
13th: Warlords of the Dark Millennium Vulkan He’stan
14th: Warhammer: Vanguard Clash
via an anoymous source on Faeit 212
Dec15 - Warlords of the Dark Milienium : Dante - Dante Short Story
Dec16 - Warlords of the Dark Milienium : Champions of chaos - Lucius short story
Dec17 - Carnage, 4 players mission for 40k - Kantor short story
Dec18 - Warlords of the Dark Milienium : Sicarius - Sicarius Short Story
Dec19 - On contamunated ground, Apoc mission - Abbadon short story
Dec20 - Munitorum vol I - Calgar short story
Dec21 - Kill Team - Gabriel Seth short story
Dec22 - WHFB Blood in the snow - Bjorn short story
Dec23 - WHFB scrolls of binding compendium - The sanguinor short story
Dec24 - Warlords of the Dark Milienium : Masters of the dark angels -
Sammael short story
Dec25 - Data slate CYPHER - HH Cypher short
Interested in the fluff on Cypher.. I wont be using him though.
Very very disappointed with their Warlords of the Dark M. releases. Those books are absolutely shameful "products". Has anyone actually purchased them? I am sorry, if you have
Kirasu wrote: I love how even GW has no idea what to do with WFB.. The 40k formations are amazing, yet the WFB ones are just a mismatch of some of the worst units in the entire game.
Who would ever use that utter garbage?
Agreed. I was excited for this as a chance to get dragon ogres (and potentially a shaggoth) back into my beastmen army, but that's as badly written as possible.
Could have been a fun but useful addition if it was set out like this:
0-2 Monsters from the following like: Mutalith Vortex Beast, Slaughterbrute, Giant, Shaggoth
2 Chaos Spawn must be taken for each monster taken.
1 Unit of Dragon Ogres may be taken for each monster taken.
Damn. Warlord =fluff = $ saved.would rather have had the dataslate for Salamanders then. Maybe some sort of Firedrakes First company formation/honor guard for the Chaptermaster. Or Hell, give us the Salamander Chapter Master!
"This was very handy even back home years ago, when we were hanging out together? He'd know if the quarterback was on coke. He'd know if his girlfriend was knocked up. He'd know the wind velocity for the field goals. He'd know the different bounce you'd get of the different kinds of wood they'd use on college basketball courts, you know? There was nothing about a game he could bet that he wouldn't know. Season after season, the jerk was the only guaranteed winner I ever knew. But he was so serious about it all that that I don't think he ever enjoyed himself. But, that's just the way he was.
Back then, the Chapter Master's didn't give a feth about whether he enjoyed himself or not; to them, he was a cash register. All they had to do was ring the bell and take the money, especially Sicarius, who was a fething degenerate gambler who always lost... I mean, unless Tigurius made his bets."
- Battle Brother Pesci, 2nd Company
Have an Exalt, compliments of the house. And stay out of corn fields.
Seeing as I bought the creatures of the chaos wastes I thought I would buy the new dataslate for it, well that was a waste of money really!, I can use them in any army and they act as ambushers but thats the only rule that is different (although I think the vortex beast now has 5+ regen).
UlrikDecado wrote: So, nothing for IG, SoB, Orks...just bunch of speca marines...and more space marines...any mooooaaaar space marines...?
You'd think they would have done a dataslate for every army to increase sales.
Yeah But to be honest, I would be completely satisfied with just some fluff for IG character or regiment. The stormbolter spam is annoying... "And we will tell you about first love of Dante...and add dataslate for GenericMarineFromWhateverChapterWithAwesomeHeroicFluff! Because everyone loves our powerarmored MarySues!"
UlrikDecado wrote: So, nothing for IG, SoB, Orks...just bunch of speca marines...and more space marines...any mooooaaaar space marines...?
You'd think they would have done a dataslate for every army to increase sales.
Yeah But to be honest, I would be completely satisfied with just some fluff for IG character or regiment. The stormbolter spam is annoying... "And we will tell you about first love of Dante...and add dataslate for GenericMarineFromWhateverChapterWithAwesomeHeroicFluff! Because everyone loves our powerarmored MarySues!"
Not like there is an old IG character who doesn't have rules anymore *Cough* MACHARIUS*Cough*.
I just hope that Cypher can be taken in both C: DA and C: CSM. The DA have to get something eventually and there is Cypher fluff in the codex (he was part of the chapter pre-fall). I just don't wanna get excited and be screwed in the end. I mean I like the model and I love the fluff for Cypher; I want to be able to use him (especially if a fallem supplement is on the way now they have Cypher rules to play off of).
Here I was hoping they would make a new Cypher model.... eh he would have been Finecast anyway. I just love his backstory though and I feel the current model doesn't do him justice.
Now off course it is dissapointing to see that there is not more Dataslates or formations, but when you think about, it it is only the firsts ones to be released.
Now maybe there will be a few released each month, or even each couple of months.
now someone might argue that Dataslates for characters are only characters that have models but no rules for the moment.
Well yes, but why not make new special characters that promote the release of a model, like the recent Psyker or Captain plastic models.
The new plastic clampacks characters could be generic HQ's and then a Dataslate to have some rules if you want to play it a specific way or something.
But then i realise that would be a bit far fetched now does it?...
But i am most certainly sure that we will see new formations has the new codexes comes, and once all codexes are out, to accompagny new kits( i'm still waiting for new Zerkers, Chosens and a Dread kit).
Please explain to me how cypher could be in codex dark angels? They spend all their time chasing him, he is a fallen dark angel. They are not going to fight along side him are they? How would it work?
monkeypuzzle wrote: Please explain to me how cypher could be in codex dark angels? They spend all their time chasing him, he is a fallen dark angel. They are not going to fight along side him are they? How would it work?
Maybe you take him in your list then hand the model to your opponent and he fields it, then if you kill it you get extra VPs?
UlrikDecado wrote:So, nothing for IG, SoB, Orks...just bunch of speca marines...and more space marines...any mooooaaaar space marines...?
xruslanx wrote:No new imperial guard...son, i am disapoint. Also, no new charecters at all as far as i can see. That's a shame.
So IG getting half the entries in Escalation is not good enough?
As far as I know, this is already stuff from IA/ FW? I was talking simply about new stuff, new fluff. I dont need new dataslate for superawesomeguardformation, I would settle with simply some fluff think for Macharius, Straken, some regiment...well, anything that isnt gazilionth version of generic guy in PA. So no, its really not enough.
People who don't like the FOC free, regular games Apocalypse formations from Escalation probably won't like the FOC free, regular games Apocalypse formation from Dataslades either. So join the queue of people waiting for constructive new additions to their army.
So having bought the Ghost Warriors data slate I must confess to being a little confused as to how the Formation actually works.
There's no restrictions in the rules on the formation's units having to work in coherency or unison that I can see, so I assume you can deploy them wherever you want and have them act independently from their peers? In which case the special rules you gain from purchasing formations seem to work a little...oddly.
I can, for example, deploy a Wraithguard unit from the formation that provides a bubble effect due to their special rules, but exactly the same unit chosen from the normal codex, stood next to it on the table, doesn't. Which is just weird to my mind.
Kroothawk wrote: People who don't like the FOC free, regular games Apocalypse formations from Escalation probably won't like the FOC free, regular games Apocalypse formation from Dataslades either. So join the queue of people waiting for constructive new additions to their army.
I think i have a better idea of what my friends are willing to play against than you do.
Yah, cos I'm a complete pointy-eared freak and I was intrigued to see how it compared to the Tau 'slate.
The special rules aren't earth-shattering; any Eldar units within 6" gain Hatred and any unit getting a cover save from an intervening Ghost unit has it improved (by 1). Not really on the same level of usefulness as PE and Tank Hunters tbh.
Just seems weird to me that a unit hiding behind some Wrathguard from the Formation get an improved cover save but not from an exactly similar Wraithguard unit chosen from the normal codex. If the rule kicked in when there were several formation units close to one another it might make more sense in my mind; it is called "wall of wraithbone" after all.
Ninja'd due to tobacco - I really should finish a post first
Could anyone clarify whether Hatred is conferred on any Friendly unit within 6" or if it is limited only to any Eldar unit within 6"? I would be quite interested in running the Wraithknight close to a Beastpack or Hellions, to maximize the number of attacks that would get to be re-rolled in combat.
Do the three units of Wraithguard have the option of taking Wave Serpents?
Somone on the Natfka post also said that the units are assigned battlefield roles, so the Wraithguard count as Troops and the Wraithknight/lords count as Heavy Support. This appears to be missing from the Tau dataslate.
EDIT: I went ahead and purchased the dataslate, so, to answer my own questions for anyone interested:
Hatred applies only to friendly Eldar units within 6".
The 4+ intervening save applies to any friendly unit (enemy units being shot at through a wraith unit would receive the 5+ instead, for instance).
The formation cannot take any type of dedicated transport.
The Wraithknight and Wraithlord count as Heavy Support, the Wraithguard and Wraithblades count as Elites.
The Death Speaker rules for the Spiritseer state that if your army contains a Spiritseer, then Wraithguard and Wraithblade units count as Troops instead of Elites. I'll let others debate whether that applies to formations or not.
Oaka wrote: Could anyone clarify whether Hatred is conferred on any Friendly unit within 6" or if it is limited only to any Eldar unit within 6"? I would be quite interested in running the Wraithknight close to a Beastpack or Hellions, to maximize the number of attacks that would get to be re-rolled in combat.
Do the three units of Wraithguard have the option of taking Wave Serpents?
Dedicated transports are not available unfortunately. As for the Hatred rule, it states in the iPad version that it's only friendly Eldar units that are affected.
monkeypuzzle wrote: Please explain to me how cypher could be in codex dark angels? They spend all their time chasing him, he is a fallen dark angel. They are not going to fight along side him are they? How would it work?
Pre-fall of caliban Dark Angels. They were once part of the same army. Letting you field Cypher in normal 40kDA would just be representing that (you know so you aren't forced to play 30k to have him). And I wouldn't nitpick about that countering fluff, when currently you can have Dark Angels fighting like battle brothers with inquisitors. That is a more egregious fluff violation in my opinion (and allowed).
Is anyone going to use the fantasy ones? And are they supposedly legit for regular fantasy games? The "binding scrolls" started with Storm of Magic, but those aren't allowed in normal games.
Who really cares with 9th edition coming in 6 months or so, though
The Wraithknight and Wraithlord count as Heavy Support, the Wraithguard and Wraithblades count as Elites.
So unlike the Tau Formation, they use FOC slots then? Maybe Tau lacking FOC designations was a mistake and they'll fix it? *crosses fingers*
They don't use up slots from the primary detachment, but, unlike the Tau dataslate, they count as Heavy Support and Elites as a 'battlefield role'. The only purposes that come to mind for me are for the Big Guns Never Tire mission and the above-mentioned Spiritseer rule and whether it would allow wraithguard from this formation to count as scoring.
They don't use up slots from the primary detachment, but, unlike the Tau dataslate, they count as Heavy Support and Elites as a 'battlefield role'. The only purposes that come to mind for me are for the Big Guns Never Tire mission and the above-mentioned Spiritseer rule and whether it would allow wraithguard from this formation to count as scoring.
Ah, I see. So much of that then. I hoped some sanity had returned to this game.
They don't use up slots from the primary detachment, but, unlike the Tau dataslate, they count as Heavy Support and Elites as a 'battlefield role'. The only purposes that come to mind for me are for the Big Guns Never Tire mission and the above-mentioned Spiritseer rule and whether it would allow wraithguard from this formation to count as scoring.
Ah, I see. So much of that then. I hoped some sanity had returned to this game.
uhm I can't find the bit about they counting as elite or HS in the ibook dataslate. Where it is?
monkeypuzzle wrote: Please explain to me how cypher could be in codex dark angels? They spend all their time chasing him, he is a fallen dark angel. They are not going to fight along side him are they? How would it work?
Cypher leading a group of fallen that fight pretty much the same way that the Dark Angels fight would be done using Codex: Dark Angels. Leads to hilarity of other Imperial factions thinking they're fighting alongside or against a Dark Angel successor or company, then later the Dark Angels arriving and being unable to tell them otherwise lest the secret get out.
TiamatRoar wrote: Leads to hilarity of other Imperial factions thinking they're fighting alongside or against a Dark Angel successor or company, then later the Dark Angels arriving KILLING THEM ALL WITHOUT ANY WARNING!
monkeypuzzle wrote: Please explain to me how cypher could be in codex dark angels? They spend all their time chasing him, he is a fallen dark angel. They are not going to fight along side him are they? How would it work?
Cypher leading a group of fallen that fight pretty much the same way that the Dark Angels fight would be done using Codex: Dark Angels. Leads to hilarity of other Imperial factions thinking they're fighting alongside or against a Dark Angel successor or company, then later the Dark Angels arriving and being unable to tell them otherwise lest the secret get out.
TiamatRoar wrote: Leads to hilarity of other Imperial factions thinking they're fighting alongside or against a Dark Angel successor or company, then later the Dark Angels arriving KILLING THEM ALL WITHOUT ANY WARNING!
Fixed that for you .
See now we're getting it. It perfectly sets up the next battle, Forge the narrative.
The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
TiamatRoar wrote: The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
It's right there on the website!
Fielding Cypher alongside a Dark Angels army would require some very serious retcon. I think it would be more likely that the Cypher dataslate can be taken by any army other than DA, and any army that contains Cypher can not include Dark Angels as allies.
TiamatRoar wrote: The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
It's right there on the website!
Fielding Cypher alongside a Dark Angels army would require some very serious retcon. I think it would be more likely that the Cypher dataslate can be taken by any army other than DA, and any army that contains Cypher can not include Dark Angels as allies.
.....the official Games Workshop website at games-workshop.com specifically says he can be fielded as an "unusual Dark Angels Captain" "depending on your interpretation of his background". Seriously, I even quoted it and you quoted my quotation of it, and you can go to the website and see it for yourself if you want to right now at this very moment. Considering that description's been there since forever (and thus, Cypher's been OFFICIALLY fieldable as a Dark Angels HQ choice for a looong time), the actual retcon would be Cypher NOT being fieldable as a Dark Angels captain.
TiamatRoar wrote: The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
It's right there on the website!
Fielding Cypher alongside a Dark Angels army would require some very serious retcon. I think it would be more likely that the Cypher dataslate can be taken by any army other than DA, and any army that contains Cypher can not include Dark Angels as allies.
In the fluff, it says that he tends to draw both Dark Angels and Fallen to him (how many times have DAalmost got him). It also says, in the fluff, that not all the fallen have succumbed to being full-fledged CSM but are rather repentant for their betrayal. So knowing this is it so hard to believe that Cypher could have a warband of fallen that still fight like they used to Pre-Fall of Caliban. The fallen are still Dark Angels (somewhat).
That is why a Fallen supplement wouldn't be that hard; especially as we will have Cypher's rules soon. Veterans as troops, new warlord traits, ancient (maybe corrupted) relics, limit (forbid) special characters, allow to ally with CSM and CD. Newer equipment can be explained away by stealing, or salvaging. Maybe have something special for a "Cypher's Fallen" unit. Done.
TiamatRoar wrote: The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
It's right there on the website!
Fielding Cypher alongside a Dark Angels army would require some very serious retcon. I think it would be more likely that the Cypher dataslate can be taken by any army other than DA, and any army that contains Cypher can not include Dark Angels as allies.
Like the retcon we got for DA being battle brothers with inquisitors. Which, by fluff, the DA stay away from in order to protect their secret. Ya, I think it is fine to give us Cypher (we have to get something eventually, right?).
The DA and their successor chapters have members in the Deathwatch. Thus at the very least THOSE DA upon returning to the chapter would still be Battlebrothers with Ordos Xenos inquisitors (who logically speaking wouldn't be prying into DA secrets very much since that's not what Ordos Xenos inquisitors do)
Most Ordos Malleus inquisitors also wouldn't particularly be prying into DA affairs unless demons were involved.
I'm not aware of any fluff piece that explicitly says the DA always turn down inquisitor requests for aid, either.
TiamatRoar wrote: The DA and their successor chapters have members in the Deathwatch. Thus at the very least THOSE DA upon returning to the chapter would still be Battlebrothers with Ordos Xenos inquisitors (who logically speaking wouldn't be prying into DA secrets very much since that's not what Ordos Xenos inquisitors do)
Most Ordos Malleus inquisitors also wouldn't particularly be prying into DA affairs unless demons were involved.
I'm not aware of any fluff piece that explicitly says the DA always turn down inquisitor requests for aid, either.
I was just going by inquisitors as whole, and not really diving into individual ordos since, in game terms, it doesn't matter. And no they wouldn't refuse aid because that would be tantamount to suicide. They just begrudgingly work with them, and keep to themselves (like space wolves, only much worse).
Battle Brothers status probabably doesn't actually take into account "feelings", I think. That's why Space Marines can be Battle Brothers with Tau or Eldar battle brothers with Dark Eldar. What's important regarding your level of Allies relationship is whether or not you're capable of squading up with each other and fighting side-by-side (under the "best" of situations, since I'm positive Marines and Tau don't enter into battle brother alliances that often...)
TiamatRoar wrote: The GW website specifically says you can use Cypher as a count-as Dark Angels HQ choice. Hopefully whoever is writing his dataslate remembers that.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
It's right there on the website!
Fielding Cypher alongside a Dark Angels army would require some very serious retcon. I think it would be more likely that the Cypher dataslate can be taken by any army other than DA, and any army that contains Cypher can not include Dark Angels as allies.
.....the official Games Workshop website at games-workshop.com specifically says he can be fielded as an "unusual Dark Angels Captain" "depending on your interpretation of his background". Seriously, I even quoted it and you quoted my quotation of it, and you can go to the website and see it for yourself if you want to right now at this very moment. Considering that description's been there since forever (and thus, Cypher's been OFFICIALLY fieldable as a Dark Angels HQ choice for a looong time), the actual retcon would be Cypher NOT being fieldable as a Dark Angels captain.
In my view the wording means you can use the 'model' not the character Cypher as a generic Dark Angels Captain. Unless the upcoming rules say he can be used with the Dark Angels, you're stuck with using the model as a generic Dark Angels Captain OR as Cypher. In other words the 'Cypher model' has been officially fieldable while 'Cypher' hasn't.
For those who didn't get the Interactive Edition, the Adeptus Stormwing just got updated. Units from Codex: Space Marines in the same army as a Stormwing can embark on the Stormraven, and the file confirms that none of the three flyers has a Chapter Tactic.
Unfortunately, the graphics in the new file are totally busted.
In my view the wording means you can use the 'model' not the character Cypher as a generic Dark Angels Captain. Unless the upcoming rules say he can be used with the Dark Angels, you're stuck with using the model as a generic Dark Angels Captain OR as Cypher. In other words the 'Cypher model' has been officially fieldable while 'Cypher' hasn't.
"Depending on your interpretation of his background" makes it pretty damn clear that they're referring to the character Cypher himself when they say you can field him as a Dark Angels captain. Maybe your idea of his background might disallow him from being head of a Dark Angels(-ish) force, but the current website makes it absolutely clear with this explicit statement that others who interpret him another way can use him as such.
In my view the wording means you can use the 'model' not the character Cypher as a generic Dark Angels Captain. Unless the upcoming rules say he can be used with the Dark Angels, you're stuck with using the model as a generic Dark Angels Captain OR as Cypher. In other words the 'Cypher model' has been officially fieldable while 'Cypher' hasn't.
"Depending on your interpretation of his background" makes it pretty damn clear that they're referring to the character Cypher himself when they say you can field him as a Dark Angels captain. Maybe your idea of his background might disallow him from being head of a Dark Angels(-ish) force, but the current website makes it absolutely clear with this explicit statement that others who interpret him another way can use him as such.
Cypher's model had no rules when the brief on the webpage was written. The fact that the model is still metal should tell you that the product blurb will likely not affect the Dataslate which comes out this month.
Even if Cypher cannot be taken, per the Dataslate, by Dark Angels? There is nothing stopping you from having a "special character" of your own allowing for you to field Cypher's model as an unnamed Company Master who Cypher is in fact disguising himself as.
Company Master
Plasma Pistol
Bolt Pistol
Shroud of Heroes
Displacer Field, Power Field Generator, or Conversion Field depending on how you choose to interpret the "Chaos Gods intervening" whenever Cypher is close to death.
Now please.
Please.
Let it go until we actually have Cypher's rules to complain about?
In my view the wording means you can use the 'model' not the character Cypher as a generic Dark Angels Captain. Unless the upcoming rules say he can be used with the Dark Angels, you're stuck with using the model as a generic Dark Angels Captain OR as Cypher. In other words the 'Cypher model' has been officially fieldable while 'Cypher' hasn't.
"Depending on your interpretation of his background" makes it pretty damn clear that they're referring to the character Cypher himself when they say you can field him as a Dark Angels captain. Maybe your idea of his background might disallow him from being head of a Dark Angels(-ish) force, but the current website makes it absolutely clear with this explicit statement that others who interpret him another way can use him as such.
"Even though there is no Codex entry for Cypher, this model could be used as an unusual Dark Angels Captain - or Chaos Space Marines Lord, depending on your interpretation of his background..."
There is no argument that you can use the model. You can even call him Cypher. The model would not be Cypher though because Cypher does not exist as a current ruleset. That is how they could continue to sell a model that had no rules.
At the end of this month though, you could find out that "Cypher" the character can't be used in a Dark Angels army. That will never stop you using the model as you wish.
And I believe the term you hipster kids use is "ninja'd"!!!
DaddyWarcrimes wrote: For those who didn't get the Interactive Edition, the Adeptus Stormwing just got updated. Units from Codex: Space Marines in the same army as a Stormwing can embark on the Stormraven, and the file confirms that none of the three flyers has a Chapter Tactic.
Unfortunately, the graphics in the new file are totally busted.
I'm admittedly not very experienced with the current edition but doesn't that make the paid microtransaction DLC rules better than the free to play Allies? I thought I remembered something about even battle brother allied units not being able to get into allied transports.
Well, from what I can see from that post, only Space Marines can get into them, and Space Marines already have them as an option in their regular primary detachment. So it's not particularly a big deal I imagine.
Assault Centurions are a powerful weapon in the armouries of the Adeptus Astartes, able to smash apart enemy fortifications and open the way for full-scale assaults. Combined with Ironclad Dreadnoughts, many Space Marine Chapters use them to form Centurion Siegebreaker Cohorts, ideal for cracking open stubborn enemy defences.
Warhammer 40,000: Apocalypse – Centurion Siegebreaker Cohorts presents a new formation for your games of Apocalypse. The ideal counter to enemy strongpoints, the Centurion Siegebreaker Cohort is a righteous hammer with which to shatter your opponent’s fortifications.
Eh it doesn't really matter that the assault centurion formation is apoc only.. The rules for them are worse than mutilators so there is no possible way to save them or make them useful beyond rewriting their rules.
Lobukia wrote: Any hints as to what it does? I might buy it if I knew what it did (or is this like Congress... pass it and then find out what you bought?).
Natfka wrote:
The formation consists of 2+ Centurion Assault Squads and 1+ Ironclad Dreadnought. All Centurions must be equipped with an omniscope. The formation itself comes with 2 special rules for the formation; Demolition Specialists and Seismic Devastation.
Demolition Specialists: While a sergeant is alive somewhere in this formation, re-roll armour penetration rolls, vs buildings, and can re-roll any glancing hits, but the second result must be accepted.
Seismic Devastation: If a building if the building suffers a partial collapse or worse from a close combat attack, those inside the building suffer d6 additional s6 hits that ignore cover.
The latest from Games Workshop digital is now up for download; Dataslate Reclusiam Command Squad for Space Marines. Like the other dataslates, this one is for regular play, but this one has something new to it; a point cost.
To use the Reclusiam Command Squad there is a small point cost added to the cost of the models. (its small and I wont post it, but its under 30). For the benefits of a formation I rather like this, and think it should be included for the extra benefits that some of these formations give.
For Codex: Space Marines
The Reclusiam Command Squad consists of a Chaplin, Razorback, and a Command Squad. When taken, you get two special powers, Crusader and Relentless Zeal.
Crusader allows you to roll one extra die when running and pick the highest, and adds d3 to your sweeping advance total.
Relentless Zeal is the big one, allowing the formation to re-roll misses in every round of close combat.
There are some restrictions as well with this formation, you must include a Company Champion, Apothecary, and a Company Standard.
Overall I like this unit, and can see its uses on the tabletop. I also think that paying an extra tax for these special rules is a good thing, along with its tighter restrictions, and I would not object to the Tau Firebase Support Cadre getting updated with a small point cost to tax the incredible benefits of its special rules.
So it must not have sold all that well then right?
I'm legitimately surprised about that, I thought codex inquisition was something everyone has wanted ever since the old daemon/witch hunter books were scrapped.
How many Chaos Gods does Draigo steal lunch money from in this new story?
jonolikespie wrote: I'm legitimately surprised about that, I thought codex inquisition was something everyone has wanted ever since the old daemon/witch hunter books were scrapped.
I'm pretty sure everyone still wants a Codex: Inquisition. Sadly GW has yet to create one.
Is it just me, or does it bother anyone else that the reclusium command squad box came out with the space marine codex, but is only now getting separate pay-to-play rules? Why couldn't this have gone into the codex?
I get that GW wants to have a profitable Christmas season, but at a certain point this just seems like profiteering.
I'm legitimately surprised about that, I thought codex inquisition was something everyone has wanted ever since the old daemon/witch hunter books were scrapped.
As others have said, it's not a codex. It may have the name, but its FIVE units with 0 being new which does not a codex make. You're paying 30$ to use Coteaz, divination and servo skulls.
H.B.M.C. wrote: How many Chaos Gods does Draigo steal lunch money from in this new story?
jonolikespie wrote: I'm legitimately surprised about that, I thought codex inquisition was something everyone has wanted ever since the old daemon/witch hunter books were scrapped.
I'm pretty sure everyone still wants a Codex: Inquisition. Sadly GW has yet to create one.
And because they put out a crap one,they will look at sales figures and come to the conclusion no one likes the Inquisition
So enjoy what we have because that is all we are getting
I don't know about that. I think the box just might not have been selling well. It's $90 USD for a Razorback, a Command Squad, and then a plastic Chaplain figure.
Who really is going to buy all of that just to get the plastic Chaplain if they already have Razorbacks and Command Squads galore?
Fisher001 wrote: Is it just me, or does it bother anyone else that the reclusium command squad box came out with the space marine codex, but is only now getting separate pay-to-play rules? Why couldn't this have gone into the codex?
I get that GW wants to have a profitable Christmas season, but at a certain point this just seems like profiteering.
Chaplains, Command Squads and Razorbacks are all in the codex, settle down.
I'm legitimately surprised about that, I thought codex inquisition was something everyone has wanted ever since the old daemon/witch hunter books were scrapped.
Oh I was pumped for it, I went out and got a slew of old Inquisitor and IG models on ebay.
But once I heard it was a cut and paste job, with no troop choices, and even left out one of the Special Character Inquisitors they already had...
The inquisition codex was a big let down. I'm optimistic though and hopeful that the *next* edition will actually have something new.
It is funny that all these datasheets are for 6th edition armies. Cypher and that deamon fellow could both have been included in their codexes. If it is cynical dlc though, that in itself doesn't bother me. As long as the released products/rules are worth it, i'm happy. Even if i'll have to pay an extra £2 to use Creed six months after the ig codex is released.
Well there's little point putting out a data sheet that will be obsolete shortly as the old non-6th edition books get updated with all the potential changes that will arise
Me learned friends who have indicate a tip o' the hat moment when Draigo seemingly spys the Old World/warhammer world at one point in his visions/journey.
Me learned friends who have indicate a tip o' the hat moment when Draigo seemingly spys the Old World/warhammer world at one point in his visions/journey.
Me learned friends who have indicate a tip o' the hat moment when Draigo seemingly spys the Old World/warhammer world at one point in his visions/journey.
Something non-space marine related in a BL advent calendar publication ? I can't believe it !
Oh I'm not saying that HQ has not floated the idea around it's just that a FAQ is easier to "pirate" than DLC. If you are playing with sensible people it just takes somebody in the group saying "Stealth now does not stack with Shrouded" to render the FAQ fee worthless.
Or even totally ignore the FAQ, I mean I do most of the time becuase I'm lazy to check if our gracious GW overlords have deign to update the things and honestly my opponents do not cared either.
Yeah, that won't happen. It's more likely they'd do this all-digital thing where your rules come in app form in the future - which could be skewed as "pay for FAQs", when in reality you'd just be paying for your codex book, same as always. That might be where this "rumour" came from.
Of course, I'm not saying they won't call it the "enhanced edition" as an excuse to slap another £5 on the asking price.
Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
xruslanx wrote: Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
There also seems to be little to discuss seeing as how these things are all of what, 2 pages of rules each if that?
Well, I would love to read a review of the Draigo short story just to giggle at all the inanities it is certainly filled with. But it seems no-one has bought it !
xruslanx wrote: Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
There also seems to be little to discuss seeing as how these things are all of what, 2 pages of rules each if that?
We could go back to talking about how the sky is falling because of balance. That was fun.
xruslanx wrote: Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
Okay so we can go back to talking about this is the start of GW cutting back content to then charge us more for it later?
xruslanx wrote: Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
Okay so we can go back to talking about this is the start of GW cutting back content to then charge us more for it later?
I wouldn't mind this if they actually gave the armies that needed content actual content. They could fix all the problems with older codexes but instead funnel resources into newer ones. It's infuriating.
xruslanx wrote: Can we keep this 'gw are going to start charging for faqs' in the bs thread where it belongs? I am actually interested in the advent releases, there seems to be little discussion of that.
Okay so we can go back to talking about this is the start of GW cutting back content to then charge us more for it later?
I wouldn't mind this if they actually gave the armies that needed content actual content. They could fix all the problems with older codexes but instead funnel resources into newer ones. It's infuriating.
It should not be that infuriating when put into the context of the armies "needing content" are older ones slated for revision within the near future.
Could you imagine the complaints if they released a Wood Elf battlescroll for a giant treeman--and then within a year released the new Wood Elf army book without the rules from the battlescroll as part of it?
Hybrid Son Of Oxayotl wrote: Well, I would love to read a review of the Draigo short story just to giggle at all the inanities it is certainly filled with. But it seems no-one has bought it !
Agreed.
I would love to hear about what Draigo does for an encore in this fluff- namely writing all the works of Shakespeare on a clone of Horus.
If you skim over the angry fanboy rant sections of this review, which is about 80% of it ("Draigod" etc) there are some very vague allusions to plot details. It doesn't sound like anything terribly interesting, just narrative of Draigo "wandering" in the warp and apparently fighting powerful champions of chaos one at a time. Yeah...
Bull0 wrote: If you skim over the angry fanboy rant sections of this review, which is about 80% of it ("Draigod" etc) there are some very vague allusions to plot details. It doesn't sound like anything terribly interesting, just narrative of Draigo "wandering" in the warp and apparently fighting powerful champions of chaos one at a time. Yeah...
The lack of murdered/mutilated/witness protection programmed Chaos Gods and/or Daemon Primarchs makes me very sad. Draigo should be making cat's cradles with their divine intestinal tracks by this point rather than fighting their sodden minions.
Truly GW has no sense of scale of what Draigo should be capable of.
Bull0 wrote: If you skim over the angry fanboy rant sections of this review, which is about 80% of it ("Draigod" etc) there are some very vague allusions to plot details. It doesn't sound like anything terribly interesting, just narrative of Draigo "wandering" in the warp and apparently fighting powerful champions of chaos one at a time. Yeah...
The lack of murdered/mutilated/witness protection programmed Chaos Gods and/or Daemon Primarchs makes me very sad. Draigo should be making cat's cradles with their divine intestinal tracks by this point rather than fighting their sodden minions.
Truly GW has no sense of scale of what Draigo should be capable of.
Yep, Draigo as a thing is a real misstep for WH40k. I prefer to just pretend he doesn't exist.
Kanluwen wrote: It should not be that infuriating when put into the context of the armies "needing content" are older ones slated for revision within the near future.
Sisters are a few month old. They need content.
I think this just emphasize the huge, horrible flaws in GW's release strategy.
Tell me that's a joke and not someone just picking up an image of a staff and being told they have to make up a backstory for each bit of bling on it before lunch...
They didn't actually write fluff for... that, did they?
Tell me that's a joke and not someone just picking up an image of a staff and being told they have to make up a backstory for each bit of bling on it before lunch...
They didn't actually write fluff for... that, did they?
If there is people in this world paid to do Nascar, then it is a possibility to have poeple being paid to make fluff about Wargear pieces.
Tell me that's a joke and not someone just picking up an image of a staff and being told they have to make up a backstory for each bit of bling on it before lunch...
They didn't actually write fluff for... that, did they?
If there is people in this world paid to do Nascar, then it is a possibility to have poeple being paid to make fluff about Wargear pieces.
I'm a wee bit confused over the bit that the staff is " imperceptible to mortal eyes" ....
... so... no one sees the staff normally then ...?!? Not sure that's right..
Although I quite like the idea then that for 10K odd years people have thought Ahriman just had a really odd way of walking then or was some sort of mime artist.
That will henceforth be known as the skull of the last Chlamydia prophet too one fears.
reds8n wrote: I'm a wee bit confused over the bit that the staff is " imperceptible to mortal eyes" ....
... so... no one sees the staff normally then ...?!? Not sure that's right..
Although I quite like the idea then that for 10K odd years people have thought Ahriman just had a really odd way of walking then or was some sort of mime artist.
That will henceforth be known as the skull of the last Chlamydia prophet too one fears.
And the source of that uncomfortable burning in the warp.....
reds8n wrote: I'm a wee bit confused over the bit that the staff is " imperceptible to mortal eyes" ....
... so... no one sees the staff normally then ...?!? Not sure that's right..
Although I quite like the idea then that for 10K odd years people have thought Ahriman just had a really odd way of walking then or was some sort of mime artist.
That will henceforth be known as the skull of the last Chlamydia prophet too one fears.
It's clumsily written but I definitely interpreted it as the "blazing black absence in the warp" aspect of it being imperceptible to mortal eyes, rather than the entire staff.
.. but even then I'm not really too sure that the fact they can't see a stick is especially noteworthy...?
I'd always hoped/ the supersecretcoolbitoffluffIlladdtothecanononneday that his staff was going to be revealed as originally having belonged to Othere Wyrdmake, and Ahriman had taken it and etc etc
Instead it appears to be his version of the stick that vagabonds and the like carry over their shoulder, with their worldly goods tied in a cloth.
I like how this History and Background of the Chaos Warlords has "Kharn, available for the first time."
For those interested in what it contains, here it is*:
Spoiler:
High above the world of Peacarius (soon to be renamed SLAUGHTERBLOODDEATH), the World Eaters and Emperor's Children stood waiting aboard Angron's flagship "BLOOD AND MURDER YOU NAME THE BLOODY THING" as their primarchs held a conference for war. The people of Peacarius were a timid lot, not well informed in the ways of war, and had made the fatal error of suing for peace the very second Angron's ships had entered orbit. When Fulgrim arrived it was to find the World Eaters primarch trying to tape a nuclear warhead to his fists, but lacking the ability to do it one handed had meant that instead he'd been kicking drop-ships at the Peacarius capital and screaming into space.
The equerry of the World Eaters regarded the perfect array of troops resplendent in the golden aquila, and then his own men as they stood twitching and idly swinging their deactivated chain-axes at one another so they harmlessly bounced off each other's helmets. It was no secret that neither Legion got along, but the orders of their Emperor and their Warmaster were to be obeyed. Khârn let out a sigh, as he heard his Primarch storming down the hallways towards them.
"DAMNATION AND SKULLS" Angron cried out, kicking a bulkhead door open as he forced two screaming Remembrancers into his mouth and ate them, "WHY HAVE WE NOT LEFT YET EQUERRY?!"
"My lord. You destroyed all our landing craft trying to weld them together into a bigger landing craft" Khârn the Equerry answered. In response Angron began to headbutt the floor. Roused from their non-killing stupor, the other World Eaters began to do so as well. Again Khârn sighed. He wasn't sure he had enough yarn in stock to calm them all down.
"WELL UNTIL WE GET THE THRICE BLOOD DAMNED THINGS I'M GOING TO BE REARRANGING THE SKULL TROPHIES IN MY DAMNED TEN TIMES BLOOD MURDER BEDROOM" Angron screamed, before storming out. Seconds later there was an almighty crash, and the section of the ship that housed Angron could be seen making entry into the planet's atmosphere.
"Do not worry, equerry" Fulgrim spoke softly as he appeared inexplicably behind Khârn, "We will assist your primarch as best we can..."
Khârn was going to respond, but became distinctly aware of Fulgrim's tongue caressing his ear.
The Traitor Guardsmen eyed each other nervously. They had asked Khârn to tell them another story about his time before the Horus Heresy, but after agreeing to do so, he had begun to sit there staring at the campfire. After a minute froth began to build up around his helmet's mouthpiece, and he crushed the skull he had been drinking from. Everyone was too terrified to move or say a word, each hoping for someone else to make the first move.
They were trapped there for weeks.
*Okay, I got this from 1d4chan instead. But I would say it is much better written than whatever GW has in store for us.
Kaldor Draigo gunned his hog through the gap in enemy lines, popping a wheelie as he decapitated the Chaos lord with his bitchin' axe. The axe was sixty million years old, and incorporated technology from both the C'Tan and the Old Ones. It was the only one there was, and Draigo had won it in an arm-wrestle with Qah.
"Great work, Draigo!" shouted Pamases, one of his Necron allies. "Now that we've finished off all the Chaos people I don't really feel like fighting you!"
"Me too, Pamases," Draigo intoned, putting on his sunglasses. The sunglasses had once belonged to Magnus the Red before he lost his eye, and Draigo had stolen them from the Planet of Sorcerers. "Now I've fought alongside you it seems kind of dishonourable to kill you."
Pamases and Draigo bumped fists. Pamases's eyes widened. "Look out!" he yelled, leaping forward.
Mortarion appeared out of nowhere and swung his scythe at Draigo, but Pamases jumped in the way, being carved in two. His Gauss blade flew out of his hands and hit Master Gerontinan in the face, killing him.
"Noooooooooo!" cried Draigo, falling to his knees and ripping open his armour so that the rain could fall on him in a dramatic fashion. Mortarion waited for him to get up.
"You know you cannot win," Mortarion said, readying his scythe.
"You can't prove a negative," Draigo quipped, playing a kickass guitar solo on his original M2.952 Gisbon Les Paul.
"Damn, you've got me there," said Mortarion.
"Now you die!" yelled Draigo, leaping into the air and executing a quadruple backflip before cutting open Mortarion's chest. The Primarch fell backwards, and Draigo flourished his weapon to carve his initials onto Mortarion's heart.
"Alas, I am defeated!" spake Mortarion.
"Wow, sir, that was awesome!" said little Timmy, a boy who Draigo had cured of simultaneous cancer, leukemia and AIDS using a revolutionary remedy he'd invented and who now followed him around.
"No, Timmy," said Draigo sadly, a single tear coursing down his face. "Too many good people have died today for that to be awesome."
H.B.M.C. wrote: It's more realistic than the one in the Codex.
So you expected a short story about a genetically modified psychic super warrior monk in power armor who worships a corpse 38,000 years into the future to be realistic? I agree that the story of him ROFLstomping through the warp is bad but I'd be very hesitant to call any story in the 40k universe "realistic".
H.B.M.C. wrote: It's more realistic than the one in the Codex.
So you expected a short story about a genetically modified psychic super warrior monk in power armor who worships a corpse 38,000 years into the future to be realistic? I agree that the story of him ROFLstomping through the warp is bad but I'd be very hesitant to call any story in the 40k universe "realistic".
Concurrently, the price for said fiction piece should warrant a better effort.
So why did Ahriman have to desecrate the remains of the Farseer's spear? Wasn't it enough just to have broken it and be using it without the evil-sounding adjective? It makes it sound like he's urinated on it.
And I take it the Chamylidrith were a race of tiny mouse-people?
Kaldor Draigo gunned his hog through the gap in enemy lines, popping a wheelie as he decapitated the Chaos lord with his bitchin' axe. The axe was sixty million years old, and incorporated technology from both the C'Tan and the Old Ones. It was the only one there was, and Draigo had won it in an arm-wrestle with Qah.
"Great work, Draigo!" shouted Pamases, one of his Necron allies. "Now that we've finished off all the Chaos people I don't really feel like fighting you!"
"Me too, Pamases," Draigo intoned, putting on his sunglasses. The sunglasses had once belonged to Magnus the Red before he lost his eye, and Draigo had stolen them from the Planet of Sorcerers. "Now I've fought alongside you it seems kind of dishonourable to kill you."
Pamases and Draigo bumped fists. Pamases's eyes widened. "Look out!" he yelled, leaping forward.
Mortarion appeared out of nowhere and swung his scythe at Draigo, but Pamases jumped in the way, being carved in two. His Gauss blade flew out of his hands and hit Master Gerontinan in the face, killing him.
"Noooooooooo!" cried Draigo, falling to his knees and ripping open his armour so that the rain could fall on him in a dramatic fashion. Mortarion waited for him to get up.
"You know you cannot win," Mortarion said, readying his scythe.
"You can't prove a negative," Draigo quipped, playing a kickass guitar solo on his original M2.952 Gisbon Les Paul.
"Damn, you've got me there," said Mortarion.
"Now you die!" yelled Draigo, leaping into the air and executing a quadruple backflip before cutting open Mortarion's chest. The Primarch fell backwards, and Draigo flourished his weapon to carve his initials onto Mortarion's heart.
"Alas, I am defeated!" spake Mortarion.
"Wow, sir, that was awesome!" said little Timmy, a boy who Draigo had cured of simultaneous cancer, leukemia and AIDS using a revolutionary remedy he'd invented and who now followed him around.
"No, Timmy," said Draigo sadly, a single tear coursing down his face. "Too many good people have died today for that to be awesome."
reds8n wrote: I'm a wee bit confused over the bit that the staff is " imperceptible to mortal eyes" ....
... so... no one sees the staff normally then ...?!? Not sure that's right..
That means that its pronouns can travel through the warp and have referents that follow them instead of proceed them; and warp grammar to suit themselves.
After all, a staff wielded by sorcerer of chaos is it.
reds8n wrote: I'm a wee bit confused over the bit that the staff is " imperceptible to mortal eyes" ....
... so... no one sees the staff normally then ...?!? Not sure that's right..
That means that its pronouns can travel through the warp and have referents that follow them instead of proceed them; and warp grammar to suit themselves.
After all, a staff wielded by sorcerer of chaos is it.
Yoda is a daemon of chaos. This explains everything.
Well, according to BOLS, now GW seems to have upped the ante with confusion with the Dante DLC thing.
BOLS wrote:The Mystery
So the Dante supplement came out and BoLS Lounge reader Takerukau piped in with this:
Well the new Dante book was a bit disappointing. They took away his no scatter DS and hit and run. They did lower his points cost, but it kind of robs the idea of the most talented strategist in the imperium when you take away his tactical flexibility. I mean, he's got an initiative of six but he will always strike last because of the axe, and he can't hit and run anymore so the high initiative really has no point at all anymore. As a lifetime Blood Angel player, and a big fan of Dante, I'm a bit sad about the changes. I'd rather pay more points and have the flexibility :/
On a side note, for the points he costs now, he's quite a bargain. A BA captain with a jump pack, power weapon, and infernus pistol costs 155. Dante is now 165, but has the 2+ armor save, higher stat line (in general), and still has the Death Mask of Sanguinius. It's certainly cost effective but still not my favorite way to play him...
Which now has everyone just totally confused. This Dante supplement isn't a dataslate - it's background - but there are rules in it for Dante. Rules that are divergent from the current Blood Angels codex. Say WHA??? ~We still have weeks of these folks!
warboss wrote: So you expected a short story about a genetically modified psychic super warrior monk in power armor who worships a corpse 38,000 years into the future to be realistic? I agree that the story of him ROFLstomping through the warp is bad but I'd be very hesitant to call any story in the 40k universe "realistic".
What whoosing windy noise is the sound of everything that just happened flying over your head.
Grimtuff wrote: Well, according to BOLS, now GW seems to have upped the ante with confusion with the Dante DLC thing.
BOLS wrote:The Mystery
So the Dante supplement came out and BoLS Lounge reader Takerukau piped in with this:
Well the new Dante book was a bit disappointing. They took away his no scatter DS and hit and run. They did lower his points cost, but it kind of robs the idea of the most talented strategist in the imperium when you take away his tactical flexibility. I mean, he's got an initiative of six but he will always strike last because of the axe, and he can't hit and run anymore so the high initiative really has no point at all anymore. As a lifetime Blood Angel player, and a big fan of Dante, I'm a bit sad about the changes. I'd rather pay more points and have the flexibility :/
On a side note, for the points he costs now, he's quite a bargain. A BA captain with a jump pack, power weapon, and infernus pistol costs 155. Dante is now 165, but has the 2+ armor save, higher stat line (in general), and still has the Death Mask of Sanguinius. It's certainly cost effective but still not my favorite way to play him...
Which now has everyone just totally confused. This Dante supplement isn't a dataslate - it's background - but there are rules in it for Dante. Rules that are divergent from the current Blood Angels codex. Say WHA??? ~We still have weeks of these folks!
WarOne, were GW to do nothing more than Codify what a great guy Kharne was and release an army list with him as commander and the Rivers of Blood Infantry as troops, I would be purchasing it right now. Heck, I might just buy an iPad so I didn't miss out on one instant of Kharne's legendary sense of humor.
Man, CSM needed this guy! Too bad about the digital though. Would be nice to own a hard copy of that information. But then again I will always favour books over tablets.
THE STORY
It is a year since the greenskins invaded Rynn’s World and the Crimson Fists were brought low. Now, lord of a shattered Chapter, Pedro Kantor has become an administrator, guiding his brethren through the slow process of rebuilding. But Kantor is a vengeful Fist, and misses the joy of battle. As he struggles to reconcile the two, war beckons. Can he resist its lure?
and gaming wise
Not all battles are fought between two opposing armies, sometimes multiple factions will find themselves vying for the same objective. In these brutal and bloody confrontations, the battlefield will become a boiling melee of mayhem and madness. Each commander must weight the pros and cons of their every assault, committing forces against one foe sure to weaken them against another. In such circumstances, the result is nothing less than carnage!
Warhammer 40,000: Carnage is an exciting mission for four-player games of Warhammer 40,000, where you must keep a close eye on your opponents, make temporary alliances to complete your goes, but never forget that there can only be one victor.
"Though far from essential, we find it is more enjoyable"
The bullies. That's emotional blackmail right there. They might aswell have said "If you don't use four different armies it doesn't count, and you're terrible at the hobby, and you should feth off and play Xbox"
I've got an old white dwarf where they have a 4 way (snigger) battle. It's got Black Templers, Chaos, White Scars and I think Eldar. I'm gonna go back and find it, see if the words "mission" and "carnage" pop up anywhere.
Snrub wrote: I've got an old white dwarf where they have a 4 way (snigger) battle. It's got Black Templers, Chaos, White Scars and I think Eldar. I'm gonna go back and find it, see if the words "mission" and "carnage" pop up anywhere.
I remember a 4-way battle that had Dark Angels, Chaos Space Marines, Tyranids and...Necrons(?). This was sometime during 4th Edition. Unfortunately
all my old WD`s are in storage so can´t check the details. Can´t remember if it was "scenario", "mission" or what.
Bull0 wrote: Blood Angels, Ward did Blood Angels. Gave us delights like the Necron-Blood Angel alliance, the Sanguinor, deep striking Land Raiders, etc.
Well, Belakar was one of the best on purpose, I think. They even implied it in their press release that they were starting things with a bang by starting off with him.
(they're also doing a "last but definitely not least" thing, apparently, with the final one, if the leaks are true...)
But yea, this one's a lot more interesting than just a bunch of formations, I think. It's not often you get four-way battles in... well, anything.
Well, I've never seen a 3-4 way free-for-all adaptation of a 2-p miniatures game actually not end up with someone pissed off because
A- there was an alliance against them
B- they were part of an alliance that their opponent didn't honor
C- one player hung back (intentionally, opportunistically, or they were just last) and won by mopping up the more aggressive players
D- they were in a position that meant they were opportunistically ganged up upon
if GW actually manages to do that instead of something along the lines of "set up equidistant and earn points by holding the objective" or something similar, then they'll have earned my respect.
spiralingcadaver wrote: Well, I've never seen a 3-4 way free-for-all adaptation of a 2-p miniatures game actually not end up with someone pissed off because
A- there was an alliance against them
B- they were part of an alliance that their ally didn't honor
C- one player hung back (intentionally, opportunistically, or they were just last) and won by mopping up the more aggressive players
D- they were in a position that meant they were opportunistically ganged up upon
Fixed B, but otherwise it sounds like a game of Dune the board game, with allies being allowed.
I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
H.B.M.C. wrote: I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
Wait..isn't it how you must play in other games too?, i always though that the saying "Kill first, ask later" was how it was done...
H.B.M.C. wrote: I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
Wait..isn't it how you must play in other games too?, i always though that the saying "Kill first, ask later" was how it was done...
spiralingcadaver wrote: Well, I've never seen a 3-4 way free-for-all adaptation of a 2-p miniatures game actually not end up with someone pissed off because
A- there was an alliance against them
B- they were part of an alliance that their ally didn't honor
C- one player hung back (intentionally, opportunistically, or they were just last) and won by mopping up the more aggressive players
D- they were in a position that meant they were opportunistically ganged up upon
Fixed B, but otherwise it sounds like a game of Dune the board game, with allies being allowed.
lol, my bad. And yeah, that's the sort of game I hate (same with other forms, such as Risk and its malformed progeny)
That's part of the fun really. First Carnage game saw me (Guard) sitting near a Marine player. We left each other alone and went after the Tau and Eldar on the other side of the table. Eventually the Marine player turned on me, and then I taught him what Guard firepower was all about.
yeah,
I find these money grabs quite distasteful...
The Be'lakor one had me slightly tempted because my DP conversion uses his wings legs and sword...
But the carnage one seems like fun... does it have random turn order?
I've enjoyed the altars of war so this one has me proper tempted... How much is it?
spiralingcadaver wrote: Well, I've never seen a 3-4 way free-for-all adaptation of a 2-p miniatures game actually not end up with someone pissed off because
A- there was an alliance against them
B- they were part of an alliance that their opponent didn't honor
C- one player hung back (intentionally, opportunistically, or they were just last) and won by mopping up the more aggressive players
D- they were in a position that meant they were opportunistically ganged up upon
if GW actually manages to do that instead of something along the lines of "set up equidistant and earn points by holding the objective" or something similar, then they'll have earned my respect.
Best way we found to instill a bit of fairness was to have the players roll for priority every turn (like LOTR) so you won't have the players going in the same order every turn and the guy who goes last inevitably getting destroyed due to A and D.
I'd been thinking that malifaux might lend itself to multiplayer due to initiative flips every round, but hadn't really thought about applying a similar thing to other games.
The only four player game I ever had, turn one my Imperial Guard wiped out the dumbass next to me who thought his tactical marines would be able to take on an entire mech guard army at 24".. Nuked his entire army (minus off-board terminators) in more or less one turn.
My other two opponents pew-pewed at each other, then in my turn with the opponent on my side defeated, my artillery promply destroyed each opponent, one turn after the other.
It was kinda funny at the time since we weren't playing it seriously, but the dynamic between the players completely overwealms the tactical element of 40k, so generally we avoid it unless we're getting drunk.
Panic wrote: y
But the carnage one seems like fun... does it have random turn order?
I've enjoyed the altars of war so this one has me proper tempted... How much is it?
.
I guess if any of these were must-buy items I'd probably be a bit put out about it, but it all seems to be schlock. Pocket money stuff for little kids. 1000-word stories and little ebooks dedicated to individual space marine HQs? Mmm, great.
Bull0 wrote: I guess if any of these were must-buy items I'd probably be a bit put out about it, but it all seems to be schlock. Pocket money stuff for little kids. 1000-word stories and little ebooks dedicated to individual space marine HQs? Mmm, great.
Anything with relevant new and unique rules could be a good buy, depending on what you want. Rules for a new Daemon in 6th ed? Great idea. Rules for a 4 way fight between players? Good.
Regurgitating rules from something already released? A fluff piece that takes five minutes to read through and is of lesser quality than what is posted on a free forum? YMMV
Yeah, that stuff's not as bad, except for the "Sometimes this type of content is free in WD so therefore releasing it as premium content elsewhere is wrong" argument, which isn't a school of thought I totally subscribe to
spiralingcadaver wrote: Well, I've never seen a 3-4 way free-for-all adaptation of a 2-p miniatures game actually not end up with someone pissed off because
A- there was an alliance against them
B- they were part of an alliance that their opponent didn't honor
C- one player hung back (intentionally, opportunistically, or they were just last) and won by mopping up the more aggressive players
D- they were in a position that meant they were opportunistically ganged up upon
if GW actually manages to do that instead of something along the lines of "set up equidistant and earn points by holding the objective" or something similar, then they'll have earned my respect.
Not to mention that CC armies are at a natural disadvantage in those kinds of setup:
- Your opponent always knows that you're coming for him.
- Your other opponents can always be sure that you are NOT coming for them.
- CC units are made for crossing the table once, weathering fire and then beating face, not for crossing the table three times.
- Pie plates into close combats had the most stupid rules ever. If an IG basilisk squadron hit a trygon and 30 boyz, the trygon would take 15 wounds and implode, while half the boyz went unharmed. Not to mention that shooting into two piled in units is already generating dozens of wounds.
Bull0 wrote: Yeah, that stuff's not as bad, except for the "Sometimes this type of content is free in WD so therefore releasing it as premium content elsewhere is wrong" argument, which isn't a school of thought I totally subscribe to
And WD was $5-9 depending on when you bought it... Although some articles ended up free, basically it saves you from having to find and pay for all the parts you don't want in WD.
H.B.M.C. wrote: I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
H.B.M.C. wrote: I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
Wait..isn't it how you must play in other games too?, i always though that the saying "Kill first, ask later" was how it was done...
No matter the objectives, total annihilation is always a winning play.
Games Workshop Digital Facebook wrote:Question: why would I buy this version if 9th Ed is going to be out in 2014?!?
Games Workshop: Digital Editions I'm sure you can appreciate we can't comment in detail on any future un-anounced releases, but we wouldn't be releasing a new book to have it become redundant soon after.
-Eddie
Fun fact: Natfka interpreted this statement as an indication for no new Warhammer Edition in 2014
H.B.M.C. wrote: I've played Carnage a couple of times, always had a blast. Then again, I'm the worst person to have in a carnage game because I completely ignore the central objective and just start killing things.
Wait..isn't it how you must play in other games too?, i always though that the saying "Kill first, ask later" was how it was done...
No matter the objectives, total annihilation is always a winning play.
Winning objectives requires options; if you wipe out the other guy, you leave him very few options indeed
Today's offerings are a Dembski-Bowden penned Abaddon short --- which one supposes could at least tie into his forthcoming Abaddon series mayhaps ? --- and a Apocalypse mission .
In the aftermath of the Bloodborn invasion of Ultramar, Marneus Calgar meets with his Chief Librarian in the shadow of their primarch’s stasis-tomb. As they reflect upon the hardships of the past year and contemplate the future, both Tigurius and his Chapter Master realise that difficult decisions must be made – and a powerful enemy must be faced, lest Ultramar suffer greater losses still.
The 41st Millennium is a time of unrelenting warfare and battle, every race striving to crush its foes with bigger and more dangerous weapons. Centuries of carnage have given rise to countless horrific creations, the Imperium and its enemies capable to making guns and bombs capable to laying waste to whole worlds.
Munitorum: Volume I details some of the most iconic weapons of the 41st Millennium, from volatile plasma guns and flesh tearing chainswords to skull busting power fists and physic bending grav-guns. Also inside are many equally deadly alien weapons, like the repellent Tyranid fleshborer or bizarre bomb squigs.
This eBook also includes sound effects for many of the weapons covered including the thunderous blast of a volcano cannon, the chilling howl of a banshee mask and the gruesome sound of someone being eaten alive by a fleshborer beetle.
reds8n wrote: This eBook also includes sound effects for many of the weapons covered including the thunderous blast of a volcano cannon, the chilling howl of a banshee mask and the gruesome sound of someone being eaten alive by a fleshborer beetle.
To post something positive about a GW offering for once: The sound effects are actually unique added value, and when I was still a teenager playing 2nd edition, I would have totally dug this. As someone well past 30, I can't bring myself to care about "official" sound effects, but that is not the product's fault.
In the aftermath of the Bloodborn invasion of Ultramar, Marneus Calgar meets with his Chief Librarian in the shadow of their primarch’s stasis-tomb. As they reflect upon the hardships of the past year and contemplate the future, both Tigurius and his Chapter Master realise that difficult decisions must be made – and a powerful enemy must be faced, lest Ultramar suffer greater losses still.
The 41st Millennium is a time of unrelenting warfare and battle, every race striving to crush its foes with bigger and more dangerous weapons. Centuries of carnage have given rise to countless horrific creations, the Imperium and its enemies capable to making guns and bombs capable to laying waste to whole worlds.
Munitorum: Volume I details some of the most iconic weapons of the 41st Millennium, from volatile plasma guns and flesh tearing chainswords to skull busting power fists and physic bending grav-guns. Also inside are many equally deadly alien weapons, like the repellent Tyranid fleshborer or bizarre bomb squigs.
This eBook also includes sound effects for many of the weapons covered including the thunderous blast of a volcano cannon, the chilling howl of a banshee mask and the gruesome sound of someone being eaten alive by a fleshborer beetle.
Huh. Well, that should answer most people's questions about what a lasgun sounds like. I'm actually pretty impressed they would implement sound. Perchance they will have voice acting one day, for little quotes.
Why do i get the feeling that this advent calendar blew most of its load in the first couple of days, and might be saving one final payload for Kill Team / Cypher ?
I suspect most of the sound effects were already on hand from the audio dramas and/or video games. It will be interesting to see if people can locate them from previously released content.
Well you can get sound effects just like you can clip art or stock footage. Considering GW doesn't really do audio design or anything of the sort in house, I expect they just bought a bunch of stock sound effects.
Maelstrom808 wrote: Well you can get sound effects just like you can clip art or stock footage. Considering GW doesn't really do audio design or anything of the sort in house, I expect they just bought a bunch of stock sound effects.
They are starting/are about to produce the audio books in house.
Tangent wrote: So, they're selling a digital version of the main rulebook and put that question out there as part of an FAQ about it or something?
Someone asked on facebook.
They asked about a digital edition of the WHFB main rulebook? Sorry that I'm not getting this. If there's a digital edition of the WHFB main rulebook, I don't know about it.
The Space Marine version for the iPad had a guy that read the little blurbs to you... only book to do that actually, I was a bit disappointied that all books weren't doing that.
As for this munitorum... hmm... 18 for sound is a bit much, but they do tell the story of every weapon that is in the book, and give the rules for the weapons again. Maybe something interesting to pick up...
Haight wrote: Why do i get the feeling that this advent calendar blew most of its load in the first couple of days, and might be saving one final payload for Kill Team / Cypher ?
Speaking as someone who has spent their last few evenings modelling two deathwatch kill teams, I would gak a brick if we get a decent new version of Kill Team with some kind of interesting twist in there.
...deep down I know if we do it won't be materially different from the version in my Battle Missions book.
Tangent wrote: So, they're selling a digital version of the main rulebook and put that question out there as part of an FAQ about it or something?
Someone asked on facebook.
They asked about a digital edition of the WHFB main rulebook? Sorry that I'm not getting this. If there's a digital edition of the WHFB main rulebook, I don't know about it.
Matt1785 wrote: The Space Marine version for the iPad had a guy that read the little blurbs to you... only book to do that actually, I was a bit disappointied that all books weren't doing that.
They had to give the marines something extra. They had to.
In the aftermath of the Bloodborn invasion of Ultramar, Marneus Calgar meets with his Chief Librarian in the shadow of their primarch’s stasis-tomb. As they reflect upon the hardships of the past year and contemplate the future, both Tigurius and his Chapter Master realise that difficult decisions must be made – and a powerful enemy must be faced, lest Ultramar suffer greater losses still.
If someone wants to completely spoil this one for me in a PM, please do!
Especially if there's anything relevant about Roboute Guilliman in it...
Maelstrom808 wrote: Well you can get sound effects just like you can clip art or stock footage. Considering GW doesn't really do audio design or anything of the sort in house, I expect they just bought a bunch of stock sound effects.
They are starting/are about to produce the audio books in house.
Define "in-house".
There is a difference between using your own people and renting time at a local studio to do voice overs vs investing in your own gear, equipment, audio engineers, etc which is more in line with what you need for custom sound design.
Why do i get the feeling that this advent calendar blew most of its load in the first couple of days, and might be saving one final payload for Kill Team / Cypher ?
It's pretty much confirmed that's what they're doing. The initial announcement of Belakar did explicitly say they were starting things off with a bang. So even they were technically up-front and honest that Belakar was one of the best.
The entire advent calendar's already been leaked, I think. Suffice to say, they're obviously saving one of the best for last, as well.
Maelstrom808 wrote: Well you can get sound effects just like you can clip art or stock footage. Considering GW doesn't really do audio design or anything of the sort in house, I expect they just bought a bunch of stock sound effects.
They are starting/are about to produce the audio books in house.
Define "in-house".
There is a difference between using your own people and renting time at a local studio to do voice overs vs investing in your own gear, equipment, audio engineers, etc which is more in line with what you need for custom sound design.
They've set up their own studio , to help them produce the White Dwarf TV videos and so on.
Most of the audio books and the like they'll be producing in house too is my understanding.
Renowned as one of the finest duelists the galaxy has ever known, Lucius seeks ever greater challenges against which to test himself. After the Emperor's Children Legion scattered in the wake of their primarch's apotheosis on Iydris, he finds his way into the domain of a similarly legendary swordsman - Sanakht of the Thousand Sons. But which of these infamous warriors carries the greater favour amongst their new masters?
About the Book
A Horus Heresy Audio by Graham McNeill
and
Kill Team
Not all battles in the 41st Millennium are massed engagements between lumbering armies and towering war machines. In the shadows of these epic conflicts, squads of elite soldiers clash - their missions no less vital, their foes no less deadly. Designated as Kill Teams by the Imperium, or by a myriad of different names for their alien and daemonic counterparts, they are small bands of warriors tasked with specialised battlefield objectives. Whether it is blowing up an enemy power supply, stealing critical secrets or assassinating a vital target, a Kill Team will almost always be out numbered and outgunned. However, as elite warriors, they can rely on the fact that they will be up to the task – or they will die in the attempt!
Warhammer 40,000 Kill Team is a whole new way to play games of Warhammer 40,000. Using only a handful of warriors, players can undertake perilous missions of sabotage, assassination and stealth. Inside, you will find a collection of new rules, outlining how to create Kill Team squads, and new missions to test your skills.
COMPATIBILITY:
This eBook digital edition is compatible with most current generation mobile devices, tablets, computers and eReaders including Android, Kindle and iBooks devices. The exact look and layout of the eBook will depend on the eReader being used.
Centuries of carnage have given rise to countless horrific creations, the Imperium and its enemies capable to making guns and bombs capable to laying waste to whole worlds.
That's the worst sentence I've read in a long time, and quite clearly defines the level of proofreading they use (proofreading? We don't need to stinkin' proofreading).