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Post by: adamsouza
Tesla may be better than other weapons while snap firing, but anyone who argues that telsa is better snap firing than normal shooting lacks a basic understanding of math, or is a non necron player just blowing smoke hoping for a nerf.
Normal Fire
1-2 miss 33% chance
3-5 1 hit 49% chance
6 3 hits 16% chance
Snap Fire
1-5 miss 84% chance
6. 3 hits 16% chance
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Post by: Veteran Sergeant
I'm hoping for something ridiculously stupid. Like a full on Egyptian Chariot pulled by robo-horses.
And a Sphinx monstrous creature.
I am entertained at this point to see just how far the rabbit hole for awful goes in the GW design lab after the Logan Chariot and the flying clown shoe.
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Post by: vipoid
Veteran Sergeant wrote:I am entertained at this point to see just how far the rabbit hole for awful goes in the GW design lab after the Logan Chariot and the flying clown shoe.
I've seen Logan and his Hogfather sleigh, but what's the 'flying clown shoe'?
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Post by: IHateNids
Veteran Sergeant wrote:I am entertained at this point to see just how far the rabbit hole for awful goes in the GW design lab after the Logan Chariot and the flying clown shoe.
Please don't tempt them...
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Post by: Furyou Miko
vipoid wrote: Veteran Sergeant wrote:I am entertained at this point to see just how far the rabbit hole for awful goes in the GW design lab after the Logan Chariot and the flying clown shoe.
I've seen Logan and his Hogfather sleigh, but what's the 'flying clown shoe'?
The longboat.
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Post by: ClassicCarraway
adamsouza wrote:Tesla may be better than other weapons while snap firing, but anyone who argues that telsa is better snap firing than normal shooting lacks a basic understanding of math, or is a non necron player just blowing smoke hoping for a nerf.
Normal Fire
1-2 miss 33% chance
3-5 1 hit 49% chance
6 3 hits 16% chance
Snap Fire
1-5 miss 84% chance
6. 3 hits 16% chance
The problem is, the anti-Telsa crowd is not actually specifically mentioning the twin-linked aspect of the Tesla Destructor on Necron vehicles (which is the real pain point, make no mistake), while the pro-Tesla crowd is acting like TL doesn't play into it at all. What fuels the no loss of efficiency theory is that with snap shots and TL, you are re-rolling anything that is not a 6, thus increasing your odds of getting those extra Tesla hits, while non-snap shots only reroll 1s and 2s. Non-Snap Fire, you are typically rolling 5 dice total, so you have 5 chances to roll a 6, but you gain single hits with no mathematical guarantee you will roll a 6. Snap Fire, you are effectively rolling 8 dice, mathematically guaranteeing a single 6 (thus 3 hits) but you lose those single hits. So on average, you are only losing a single hit when snap firing. Of course, with sample sizes as small as your average 40K game dice amount, mathematical guarantees aren't all that reliable, but it is what it is.
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Post by: Kangodo
I've done the calculations:
Tesla Destructor: 5.3 hits || Snap-shot: 3.6 hits
TL-Assault Cannon: 3.6 hits || Snap-shot: 1.24
So a Tesla Destructor snap-shots at 68% efficiency, while a TL-AC shoots at 34% efficiency.
But to put this in context:
My Blood Angels can get a fast Razorback with TL-AC for 55 points.
A fast Baal Predator is around 115 points.
Both can move 12" and have 3.6 hits.
My Necron Ann. Barge can also move 12" and gain 3.6 hits, while his armour is 'around' the same as a Baal Predator.
I see the Ann. Barge as the following: A slightly undercosted "fast" skimmer that has a secondary role as anti-air.
It's also open-topped and has AV11 if you penetrate it once.
All of this would be perfectly fine for 115 points, the main issue is that you get it for 90.
They could remove the extra hits on snapshots and make it a fast Skimmer, but that would increase the power against non-Flyers.
Or they could remove the extra hits and remain at 90 points, which would nerf it against Flyers and wouldn't make a difference against the rest. It would also require a new unit to be made as a anti-air.
Most suggested "nerfs" I read around here are either too much or hardly do anything at all.
That's because the Ann. Barge is a unit where you have to consider all of its rules and uses, you can't look at a single aspect and try to balance that on its own.
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Post by: AlexRae
Tesla not working for snapshots.
Mindshackle Scarabs to be gone.
Deathmarks fixed so their rule doesnt convey to models that join the unit.
And then make the other units in the book that no one uses actually viable.
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Post by: krodarklorr
AlexRae wrote:Tesla not working for snapshots.
Mindshackle Scarabs to be gone.
Deathmarks fixed so their rule doesnt convey to models that join the unit.
And then make the other units in the book that no one uses actually viable.
1. I don't necessarily agree, but I could see it happening.
2. I disagree. It just needs to be changed to actually not be wonky. And if they do remove it, make Overlords better in CC. MSS are there to compensate for being pretty much terrible in CC.
3. I agree. I never used Crypteks with them because I thought it was stupid gameplay and fluff-wise.
4. Super agree.
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Post by: Unit1126PLL
krodarklorr wrote:2. I disagree. It just needs to be changed to actually not be wonky. And if they do remove it, make Overlords better in CC. MSS are there to compensate for being pretty much terrible in CC.
I didn't know codices needed a way to compensate for an army's built-in weakness.
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Post by: Kangodo
Unit1126PLL wrote:I didn't know codices needed a way to compensate for an army's built-in weakness.
Why not?
Orks have stuff to make their Leadership go from terrible to bad.
Tau have things that makes their terrible weakness to melee only 'bad'.
Why can't Necron have a 100+ model that makes their melee go from terrible to bad?
Because that is the entire point of Lords in the first place: You will still lose in close combat, but at least the opponent feels some pain.
MSS might be removed, but a lot of people seem to forget that IF it gets removed it will probably be replaced by something stronger and more consistent.
9 out of 10 times my MSS only mindcontrols a single Assault Marine, but that is because my opponents actually understand the rules of this game.
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Post by: krodarklorr
Kangodo wrote: Unit1126PLL wrote:I didn't know codices needed a way to compensate for an army's built-in weakness.
Why not?
Orks have stuff to make their Leadership go from terrible to bad.
Tau have things that makes their terrible weakness to melee only 'bad'.
Why can't Necron have a 100+ model that makes their melee go from terrible to bad?
Because that is the entire point of Lords in the first place: You will still lose in close combat, but at least the opponent feels some pain.
MSS might be removed, but a lot of people seem to forget that IF it gets removed it will probably be replaced by something stronger and more consistent.
9 out of 10 times my MSS only mindcontrols a single Assault Marine, but that is because my opponents actually understand the rules of this game.
This guy has it down.
Tyranids have gakky armor saves, so have shrouded that can be passed out. And gakky LD, therefor, Synapse.
Tau have Markerlights, which makes their mediocre BS turn to amazing.
Eldar have........they're T3? Not many weaknesses there.
Either way, our Overlord is 90 points with a 3 shot shooting attack, and mediocre combat stats. So either he gets cheaper, better, or they keep MSS. You cant straight up get rid of something and nerf a unit without balancing it out first.
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Post by: Sasori
I'm going to guess that MSS becomes an artifact.
I'm really not expecting huge sweeping changes.
I just hope we don't get the GK treatment.
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Post by: Alcibiades
Necrons do have means to compensate for their poor melee ability. They're called Lychguard, C'tan Shards, Flayed Ones, and Triarch Praetorians.
People just don't want to take them, because they're not as good as other factions' melee units (despite the shard beating just about any MC in the game in close combat). They want to take the same units that they think will win, only made better.
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Post by: Kangodo
krodarklorr wrote:This guy has it down. Tyranids have gakky armor saves, so have shrouded that can be passed out. And gakky LD, therefor, Synapse. Tau have Markerlights, which makes their mediocre BS turn to amazing. Eldar have........they're T3? Not many weaknesses there. Either way, our Overlord is 90 points with a 3 shot shooting attack, and mediocre combat stats. So either he gets cheaper, better, or they keep MSS. You cant straight up get rid of something and nerf a unit without balancing it out first.
Semi-correct. Tyranids are really cheap. Tau have Supporting Fire and their Warriors are terribly cheap. They die very easily, but it doesn't matter since they are so cheap. Necrons die really fast in melee, but are almost at Marine-prices. Our Overlord has no shooting at all, since you might as well not take them at all if you aren't taking Warscythes. MSS will probably stay the same but perhaps a "on the charge" restriction, which hardly changes anything but at least shuts people up. And maybe a reduction in cost, just like nearly every other option. Alcibiades wrote:Necrons do have means to compensate for their poor melee ability. They're called Lychguard, C'tan Shards, Flayed Ones, and Triarch Praetorians. People just don't want to take them, because they're not as good as other factions' melee units (despite the shard beating just about any MC in the game in close combat). They want to take the same units that they think will win, only made better. 
Yes, you are 100% right. It has nothing to do with the fact that you just named the four worst units in our entire codex, except perhaps for the Doomsday Ark that needs a place between them. The Shard beating just about any MC in the game? You have got to be kidding me.
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Post by: vipoid
Alcibiades wrote:Necrons do have means to compensate for their poor melee ability. They're called Lychguard, C'tan Shards, Flayed Ones, and Triarch Praetorians.
How are any of those compensating?
That's like tyranids compensating for poor shooting by having access to spike rifles.
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Post by: krodarklorr
Kangodo wrote: krodarklorr wrote:This guy has it down.
Tyranids have gakky armor saves, so have shrouded that can be passed out. And gakky LD, therefor, Synapse.
Tau have Markerlights, which makes their mediocre BS turn to amazing.
Eldar have........they're T3? Not many weaknesses there.
Either way, our Overlord is 90 points with a 3 shot shooting attack, and mediocre combat stats. So either he gets cheaper, better, or they keep MSS. You cant straight up get rid of something and nerf a unit without balancing it out first.
Semi-correct.
Tyranids are really cheap. Tau have Supporting Fire and their Warriors are terribly cheap.
They die very easily, but it doesn't matter since they are so cheap.
Necrons die really fast in melee, but are almost at Marine-prices.
Our Overlord has no shooting at all, since you might as well not take them at all if you aren't taking Warscythes.
MSS will probably stay the same but perhaps a "on the charge" restriction, which hardly changes anything but at least shuts people up. And maybe a reduction in cost, just like nearly every other option.
Alcibiades wrote:Necrons do have means to compensate for their poor melee ability. They're called Lychguard, C'tan Shards, Flayed Ones, and Triarch Praetorians.
People just don't want to take them, because they're not as good as other factions' melee units (despite the shard beating just about any MC in the game in close combat). They want to take the same units that they think will win, only made better. 
Yes, you are 100% right.
It has nothing to do with the fact that you just named the four worst units in our entire codex, except perhaps for the Doomsday Ark that needs a place between them.
The Shard beating just about any MC in the game? You have got to be kidding me.
It was a broad statement. I'm trying to say that a lot of codexes with cheap units have ways of compensating for certain things. Like, Tau having supporting fire to kill stuff BEFORE it gets into melee.
And yeah, I agree that Necrons die incredibly easily in melee and have little defense against it. As I've said in previous posts, Stubborn would do them well. Don't even have to change anything else. Maybe a point more expensive, but Stubborn is a widely underused rule IMHO.
And to clarify, I'm actually willing to bet that the C'Tan Shard annihilates most MCs and even named melee Characters, like Swarmlord or Abbadon in melee. The only issues, and why people don't take him, is the fact that he costs an arm and a leg and has gakky saves against massed fire, and can't GET anywhere before dying. Automatically Appended Next Post: vipoid wrote:Alcibiades wrote:Necrons do have means to compensate for their poor melee ability. They're called Lychguard, C'tan Shards, Flayed Ones, and Triarch Praetorians.
How are any of those compensating?
That's like tyranids compensating for poor shooting by having access to spike rifles.
Oh gawd, my sides. That was clever.
But no, Lychguard are terribly expensive for not a whole lot of power. Flayed ones outright suck, and Praetorians are worse than Lychguard, for the same lovely cost. Automatically Appended Next Post: Sasori wrote:I'm going to guess that MSS becomes an artifact.
I just hope we don't get the GK treatment.
1. I could see it happening.
2. Me too. I want some new kits at least, and maybe at least one new model. To keep with the whole "big, bad" feeling a lot of codexes have with their new units.
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Post by: Kangodo
But what kind of unit would you like to see? I think I would like to see something of a walker.
The 'Necron Dread Knight' was always one of my favourite conversions: http://img.auctiva.com/imgdata/2/8/9/0/9/2/webimg/645640224_tp.jpg
A big 'real' walker is probably the only type of model we lack.
Or wow, could you imagine us getting an Imperial Knight-sized walker?
https://imagizer.imageshack.us/v2/800x533q90/844/5c0q.jpg
My wallet hopes we won't receive such a thing.
Surely we'll also get a few small things, my hopes are on a special 'build-a-cryptek' package and melee-based support.
One of my irks are stuff like: No Jump/Deep Strike/Infiltrate Lord except for the D-Lord.
Because I played the Court of the Flayed one and that actually made Flayed Ones quite good.
And I'd like to see Spyders being able to join and move with Scarabs.
Relics are also quite interesting.
The one thing I am nearly sure of is a Resurrection Orb with a X" range instead of only applying to a unit.
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Post by: krodarklorr
Kangodo wrote:But what kind of unit would you like to see? I think I would like to see something of a walker.
The 'Necron Dread Knight' was always one of my favourite conversions: http://img.auctiva.com/imgdata/2/8/9/0/9/2/webimg/645640224_tp.jpg
A big 'real' walker is probably the only type of model we lack.
Or wow, could you imagine us getting an Imperial Knight-sized walker?
https://imagizer.imageshack.us/v2/800x533q90/844/5c0q.jpg
My wallet hopes we won't receive such a thing.
Surely we'll also get a few small things, my hopes are on a special 'build-a-cryptek' package and melee-based support.
One of my irks are stuff like: No Jump/Deep Strike/Infiltrate Lord except for the D-Lord.
Because I played the Court of the Flayed one and that actually made Flayed Ones quite good.
And I'd like to see Spyders being able to join and move with Scarabs.
Relics are also quite interesting.
The one thing I am nearly sure of is a Resurrection Orb with a X" range instead of only applying to a unit.
I liked the idea of a Necron Battle-suit type thing, similar to the Dreadknight. And he can be kitted out with two weapons, and you get to choose between his own version of Tesla. Gauss, or Particle weapons to use. But if we don't get that, I'll be happy if they make the C'Tan Shard good. I have both models fully painted and ready use, but no motivation to use them.
Also, my ideas of Relics that I expect to see are: Relic Res Orb. Like you said, probably a range around him, or maybe res on a 3+? A Relic Staff of Light. Maybe an extra shot, and is also a power weapon in close combat (Like it freakin used to be). A Relic Warscythe. Maybe an extra +1 S and Shred, or something of the like. Maybe To Wound rolls of 6 ignore all saves. Wouldn't happen, but nice to think about.
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Post by: Kangodo
That 3+ RP would be quite overpowered with the Necron Tomb Citadel, which would give them a 95% chance to get back up
For some reasons I always tend to think their Relics would be more buffs than personal weapons since it's really hard to beat a Warscythe.
Maybe something to give the Character and his unit an additional 6" range?
My first idea was a Relic Veil of Darkness, but then I remembered Obyron already had it.
And we have so many unique items on our Crypteks, it's really hard to come up with something unique!
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Post by: krodarklorr
Kangodo wrote:That 3+ RP would be quite overpowered with the Necron Tomb Citadel, which would give them a 95% chance to get back up
For some reasons I always tend to think their Relics would be more buffs than personal weapons since it's really hard to beat a Warscythe.
Maybe something to give the Character and his unit an additional 6" range?
My first idea was a Relic Veil of Darkness, but then I remembered Obyron already had it.
And we have so many unique items on our Crypteks, it's really hard to come up with something unique!
Yeah, many good points there. Maybe the relic Res Orb gave the unit FNP? Or the bearer IWND? I dunno, it's hard to think of something that wouldn't be OP as gak.
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Post by: Kangodo
Please no! Trust me, I played with the Apoc-Flayed Ones Court.
Sv4+ ánd FNP ánd a 4+ RP is really overpowered.
If there is one thing you don't want, it would be giving FNP to Necrons to go with their RP.
In my opinion the best and most balanced would be to give units within 6" the benefit of the Orb, so you could take 3 units of Warriors and have them all stand up on a 4+.
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Post by: krodarklorr
Kangodo wrote:Please no! Trust me, I played with the Apoc-Flayed Ones Court.
Sv4+ ánd FNP ánd a 4+ RP is really overpowered.
If there is one thing you don't want, it would be giving FNP to Necrons to go with their RP.
In my opinion the best and most balanced would be to give units within 6" the benefit of the Orb, so you could take 3 units of Warriors and have them all stand up on a 4+.
I suppose. I just see that costing a pretty penny, and would probably just stick to regular Res Orbs if that were the case.
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Post by: Furyou Miko
... C'tan? Beast in combat?
My Ahriman beats up C'tan in close combat. Frequently.
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Post by: krodarklorr
Furyou Miko wrote:... C'tan? Beast in combat?
My Ahriman beats up C'tan in close combat. Frequently.
Umm, I'm not even sure how that would happen...
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Post by: Kangodo
Really? I would rate it at 45 points. Another nice relic might be a mini-Imothek storm. I've seen it being used in Apoc and that was quite entertaining, while nothing too strong. One nice idea I had is a weapon with both Tesla and Haywire, having it Assault 2/3 or something. My last idea would be a Phylactery that returns them with 3 Wounds and lets them re-roll failed EL-rolls. So you still have a chance to fail and it's only a single-use item. I think we have some great ideas hidden in Apocalypse-formations and IA12.
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Post by: krodarklorr
Kangodo wrote:Really? I would rate it at 45 points.
Another nice relic might be a mini-Imothek storm. I've seen it being used in Apoc and that was quite entertaining, while nothing too strong.
One nice idea I had a weapon with both Tesla and Haywire
My last idea would be a Phylactery that returns them with 3 Wounds and lets them re-roll failed EL-rolls.
So you still have a chance to fail and it's only a single-use item.
I think we have some great ideas hidden in Apocalypse-formations and IA12.
I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.
But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.
But, I do like your idea for the Phylactery, let you reroll the EL roll one time. Would be pretty sick.
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Post by: Kangodo
Do you have access to Damnos?
You should really take a look at the Court of the Flayer King and the Royal Court of Damnos.
They have really interesting things that would work extremely well as either SC-rules or relics.
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Post by: Furyou Miko
Ahriman is WS 5, S6, I5, A4+1 with a Force Weapon (and bolt pistol). Oh, and a 3+/4++ save (Because of course he can't afford a Sigil of Corruption ¬_¬)
I mean, sure, he's not exactly a traditional 'squishy wizard' since he's a Thousand Sons, but still.
C'tan are what... WS 4, S6, Smash, with a 4++?
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Post by: krodarklorr
Kangodo wrote:Do you have access to Damnos?
You should really take a look at the Court of the Flayer King and the Royal Court of Damnos.
They have really interesting things that would work extremely well as either SC-rules or relics.
Yeah, I have a copy of Damnos. A lot of cool things in there that makes me wanna play Apoc. >.<
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Post by: vipoid
krodarklorr wrote:
I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.
Perhaps instead of FNP, it could give a bonus to RP - e.g. pass your first roll on a 3+, or reroll your first failed RP roll.
krodarklorr wrote:
But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.
Considering it was originally 40pts to give the bonus to every unit within 6", 30 for a single unit does seem like a lot.
It's probably not helped by there being little reason to run a lot of infantry.
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Post by: krodarklorr
vipoid wrote: krodarklorr wrote:
I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.
Perhaps instead of FNP, it could give a bonus to RP - e.g. pass your first roll on a 3+, or reroll your first failed RP roll.
krodarklorr wrote:
But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.
Considering it was originally 40pts to give the bonus to every unit within 6", 30 for a single unit does seem like a lot.
It's probably not helped by there being little reason to run a lot of infantry.
Well, yeah, that too. But then again, an Overlord with Phaeron and a Res orb in 20 warriors can do some damage.
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Post by: wuestenfux
Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.
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Post by: krodarklorr
wuestenfux wrote:Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.
I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.
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Post by: wuestenfux
krodarklorr wrote: wuestenfux wrote:Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.
I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.
Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
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Post by: krodarklorr
wuestenfux wrote: krodarklorr wrote: wuestenfux wrote:Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.
I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.
Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
Flayed ones
Yes, the Monolith is pretty bad and no one takes it.
Doomsday Ark could use a few tweaks.
Most of the Named characters remain unused.
Trairch Praetorians are outshined in every way by Wraiths, and are more expensive.
Lychguard as supposed be our "Terminator Equivalent", and yet they're extremely expensive and can't have both good damage output AND good defense. One or the other. For more expensive than Terminators....
Tomb Blades have pitiful damage output and are too expensive
Destroyers are very expensive for what they are.
C'Tan Shards are too easily killed and are the same cost if not more than a fully geared Riptide. They also have nowhere near the damage output
Just to name the ones off the top of my head.
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Post by: Kangodo
wuestenfux wrote:Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
Those are actually the least 'bad' units of them all. Let's just stay at the non- FW models:
Non-Zhandrekh Special Characters are terrible.
Most Crypteks are bad.
Lords are either naked, and bad, or overpriced and too vulnerable. (45 points for a 3++ on a 1W unit? Hilarious.)
Then we continue to Elites!
C'tan Shards, overpriced, weak compared to most MC's and crappy abilities.
Flayed Ones, these could be actually good in any other army but Necrons! They either need support from the rest of the army or get buffed.
Lychguards are too expensive.
Praetorians need more attacks.
Triarch Stalkers are too vulnerable and overpriced.
Our two troops are actually fine, although Immortals could drop a single point.
Necron Destroyers are really, really overpriced.
Tomb Blades are only good because they are scoring Jetbikes.
Monoliths are bad, Doomsday Ark is bad and Spyders are too slow.
The Necron-issue is that you are basically shoe-horned into using three or four different units and those happen to give you a win-percentage of 55% so everyone calls your codex overpowered. Even if you don't use those things.
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Post by: Furyou Miko
Slow Spyders are overcome by joining Obyron to the squad.
14
Post by: Ghaz
How is that, considering Independent Characters can't join Monstrous Creatures in 7th edition
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Post by: Frozocrone
Hopes
-Flayed Ones to become useful
-New Models
-For most characters to remain or be worked into Wargear
-Quantam Shielding to be nerfed a bit, Av13 spam is very tough to break
-Nightscythes to have the option to disembark and embark units
-Rules Clarification on Death Ray, Ever-Living and other poorly written rules
Expectations
-Flayed Ones to remain useless
-Price Increases for Annihilation Barge (if not points, then definitely $ because GW policy..) and other great units
-New Models that will be better than previous models (again, GW policy..)
-Tesla to be nerfed when Snapshooting (similar power in SW Codex IIRC?)
-Most if not all named characters to be removed, Stormlord to be LoW
Wants
-Gauss to auto wound/glance on 6 (same as 3rd edition)
-For Necrons to be a competitive codex capable of slugging it out against other top-tier armies
-Psyker Defence (but I'd be fine without, it could be a Necron armies weakness)
Just my two thoughts on the new dex, it's already very strong at the minute so doesn't need revamping to be competitive, I would be surprised if it did
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Post by: NecronLord3
Flayed ones are already better now that the outflank and score.
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Post by: the shrouded lord
praetorians to be useful, flayed ones to be useful.
nerf on the crescents.
BTW, oldcrons still exist, but newcron is truecron.
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Post by: wuestenfux
Not sure if we will see all special character models to survive.
I think we don't need that many we have now.
Lynch Guard and Pretorians are overpriced.
The same holds for Destroyers, both patterns.
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Post by: Furyou Miko
Imotekh, Anrakyr, Zahndreck, Obyron, Szeras and Orikan are here to stay - they all have models, so they won't be dropped.
Actually, there aren't any units in the Necron codex (unless you want to count the specialist Crypyeks) who don't have models, so I don't foresee us losing anything in that sense.
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Post by: wuestenfux
Furyou Miko wrote:Imotekh, Anrakyr, Zahndreck, Obyron, Szeras and Orikan are here to stay - they all have models, so they won't be dropped.
Actually, there aren't any units in the Necron codex (unless you want to count the specialist Crypyeks) who don't have models, so I don't foresee us losing anything in that sense.
Not sure if all special characters will stay.
The Cryptek model is a problem.
Looks very poor and the weapons or upgrades you can give him are not reflected.
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Post by: Sigvatr
I agree with wüstenfux, Crypteks are a problem. Poor model and no customization, along with most Necron players using other models to represent them anyway might just as well lead to Crypteks being dropped
I'm interested in where they want to go with the fluff, though. Will they make amendments to the TruCron fluff or will they further go down the NewCron powercreep fluff route Matt Ward started to take?
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Post by: vipoid
Yeah, ask genestealers how much Outflank helps them this edition.
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Post by: Furyou Miko
Outflank is insanely powerful... if you have a gun.
Actually, here's what I want from the 7th edition Codex: Necrons.
Mindshackle Scarabs - removed.
Disruption Fields - added. Second Edition style.
In Second Edition, all Necrons had 'Disruption Fields' that caused all attacks against them to essentially Gets Hot from models within 1" (including close combat attacks). The really nasty part was... for ever Necron within 1", the penalty increased by 1. So if you were surrounded by three Necrons, you would Get Hot on a 1, 2 or 3 to hit!
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Post by: Kangodo
Why the hell would they remove special characters?
Do we have any precedence for that?
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Post by: wuestenfux
Kangodo wrote:Why the hell would they remove special characters?
Do we have any precedence for that?
Look at the new GK codex what they did to Thrawn and Mordrak.
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Post by: Kangodo
Aah, you mean they removed units that don't have a model because of IP-reasons?
And in what way does that relate to Necron-special characters being removed when they all have their own model?
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Post by: wuestenfux
Kangodo wrote:Aah, you mean they removed units that don't have a model because of IP-reasons?
And in what way does that relate to Necron-special characters being removed when they all have their own model?
I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.
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Post by: nosferatu1001
So you think GW won't want to continue selling the models they spent money on producing? Interesting
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Post by: vipoid
wuestenfux wrote:
I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.
Eh?
We have 7.
Space Marines have 12 just in their HQ section (plus others like Telion elsewhere).
I think it's fair to say that we shouldn't be at the head of the queue when it comes to streamlining.
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Post by: wuestenfux
vipoid wrote: wuestenfux wrote:
I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.
Eh?
We have 7.
Space Marines have 12 just in their HQ section (plus others like Telion elsewhere).
I think it's fair to say that we shouldn't be at the head of the queue when it comes to streamlining.
For me special characters have a bad taste. I'm avoiding them.
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Post by: vipoid
I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).
As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.
Even worse is when they are required to unlock a particular build, which no regular HQ can.
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Post by: wuestenfux
vipoid wrote:
I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).
As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.
Even worse is when they are required to unlock a particular build, which no regular HQ can.
This.
In some cases SC's are a nobrainer. You can name them by ourself.
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Post by: mondo80
Return of Pariahs.
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Post by: krodarklorr
Kangodo wrote: wuestenfux wrote:Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
Those are actually the least 'bad' units of them all. Let's just stay at the non- FW models:
Non-Zhandrekh Special Characters are terrible.
Most Crypteks are bad.
Lords are either naked, and bad, or overpriced and too vulnerable. (45 points for a 3++ on a 1W unit? Hilarious.)
Then we continue to Elites!
C'tan Shards, overpriced, weak compared to most MC's and crappy abilities.
Flayed Ones, these could be actually good in any other army but Necrons! They either need support from the rest of the army or get buffed.
Lychguards are too expensive.
Praetorians need more attacks.
Triarch Stalkers are too vulnerable and overpriced.
Our two troops are actually fine, although Immortals could drop a single point.
Necron Destroyers are really, really overpriced.
Tomb Blades are only good because they are scoring Jetbikes.
Monoliths are bad, Doomsday Ark is bad and Spyders are too slow.
The Necron-issue is that you are basically shoe-horned into using three or four different units and those happen to give you a win-percentage of 55% so everyone calls your codex overpowered. Even if you don't use those things.
This^. Also, two things. Immortals could stand to go up a point, honestly. Space Marine statline, can stand back up, 3+ save, and they carry around S5 Tesla guns, or Rapid-fire Heavy Bolters that can kill vehicles. Pretty worth it. Also, I've used the Triarch Stalker quite a bit and it's been quite effective. Could it be cheaper? Maybe. But still. Automatically Appended Next Post: Frozocrone wrote:
Wants
-Gauss to auto wound/glance on 6 (same as 3rd edition)
-For Necrons to be a competitive codex capable of slugging it out against other top-tier armies
-Psyker Defence (but I'd be fine without, it could be a Necron armies weakness)
Just my two thoughts on the new dex, it's already very strong at the minute so doesn't need revamping to be competitive, I would be surprised if it did
I was about to say, Necrons are already the oldest book to still be a high tier army.
And yes, psyker defense would be great. Pariahs, maybe? And wounding on 6s needs to come back, especially with T8 being a thing *cough*eldar*cough Automatically Appended Next Post: Furyou Miko wrote:Outflank is insanely powerful... if you have a gun.
Actually, here's what I want from the 7th edition Codex: Necrons.
Mindshackle Scarabs - removed.
Disruption Fields - added. Second Edition style.
In Second Edition, all Necrons had 'Disruption Fields' that caused all attacks against them to essentially Gets Hot from models within 1" (including close combat attacks). The really nasty part was... for ever Necron within 1", the penalty increased by 1. So if you were surrounded by three Necrons, you would Get Hot on a 1, 2 or 3 to hit!
Uhh, damn. That's intense. I doubt that would happen, but maybe the Kill-Team version of the Disruption field might become available, a 5+ invuln! Automatically Appended Next Post: vipoid wrote:
I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).
As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.
Even worse is when they are required to unlock a particular build, which no regular HQ can.
Generic Cryptek HQ anyone? And a single list of Cryptek Wargear he can take? And maybe a shooty overlord. Here's to hoping.
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Post by: wuestenfux
This.
Great models. Would need some point drop.
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Post by: CthuluIsSpy
Ghaz wrote:And where in the 2002 codex did they say that the C'Tan weren't shards? I see nothing to indicate either way. Necrons were slaves back then. There were not the masters. So...what do I hope for? * Pariahs * Good Flayed Ones *Good Flayed Ones models *C'tan that are actually useful *Better Destroyers (I love them, but even I admit they need another wound to stop them from dying.) *Better Monolith * Dolmen gates in the flames of retcon. Seriously, feth those things *Necron vehicles redesigned so they do not always have a pilot. Or put a cover on that flyer at least; it's indecent to have the necron exposed like that, for all the world to see. * Useful Lychguard *Useful any close combat weapon that is not a warscythe or possibly void blade *A warlord table * Better anti- cc that is not reliant on Mind Shackle Scarabs. Those things are stupidly powerful...I abuse the hell out of it, but even I admit they need tweaking.
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Post by: NecronLord3
vipoid wrote:
Yeah, ask genestealers how much Outflank helps them this edition.
I said better. As in they went from being totally, completely, utterly worthless to if you have the points to spare they are some what of a use as the opponent has to turn attention to them and kill them. Also they have a better Armour save and res. protocols that gene stealers don't have. Ask Tyranid players if they would like both of those.
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Post by: krodarklorr
NecronLord3 wrote: vipoid wrote:
Yeah, ask genestealers how much Outflank helps them this edition.
I said better. As in they went from being totally, completely, utterly worthless to if you have the points to spare they are some what of a use as the opponent has to turn attention to them and kill them. Also they have a better Armour save and res. protocols that gene stealers don't have. Ask Tyranid players if they would like both of those.
As a Necron and Tyranid player, I have like, 16 genestealers that I haven't used since my first couple of games with Tyranids. BUT, that being said, I would still take Genestealers over Flayed ones. WS 6, good number of attacks, higher init, and the Broodlord. Flayed ones can't beat it.
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Post by: vipoid
NecronLord3 wrote:
I said better. As in they went from being totally, completely, utterly worthless to if you have the points to spare they are some what of a use as the opponent has to turn attention to them and kill them.
My opponent also sometimes turns his attention to swatting a fly - it doesn't mean I'd want to recruit that fly into my army.
NecronLord3 wrote:Also they have a better Armour save and res. protocols that gene stealers don't have. Ask Tyranid players if they would like both of those.
Necron Warriors also have a better armour save and RP, with the added bonus of a gun and Objective Secured.
Ask nid players which they'd prefer.
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Post by: wuestenfux
Besides useful Lynch Guard I'd like to see useful Praetorians who are also heavily overpriced.
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Post by: krodarklorr
wuestenfux wrote:Besides useful Lynch Guard I'd like to see useful Praetorians who are also heavily overpriced.
Or, keep them the same price, but give them a good amount of attacks. Make their weapon unwieldy, make their shooting attack 12", I dunno, something. Anything at all...
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Post by: vipoid
I think Praetorians need quite a bit. As it stands, they lack both damage output and survivability.
Meanwhile, Lychguard have the choice of whether they want to be survivable (ish) and poor in combat, or have poor survivability but a useful CC weapon.
On a related note, is there any point to the Transdimensional Beamer for wraiths?
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Post by: wuestenfux
Since GK Terminators got a pt decrease, we could expect the same for Lynchguard and Praetorians.
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Post by: krodarklorr
wuestenfux wrote:Since GK Terminators got a pt decrease, we could expect the same for Lynchguard and Praetorians.
I would expect it even if they hadn't given Termies a decrease. Automatically Appended Next Post: vipoid wrote:I think Praetorians need quite a bit. As it stands, they lack both damage output and survivability.
Meanwhile, Lychguard have the choice of whether they want to be survivable (ish) and poor in combat, or have poor survivability but a useful CC weapon.
On a related note, is there any point to the Transdimensional Beamer for wraiths?
1. Why use Praetorians over Wraiths? Exactly. =P
2. Another good point.
3. If they simply made it NOT a heavy weapon, I would run my wraiths WYSIWYG all the time (4 with whip coils, 1 particle caster, 1 Trans beamer)
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Post by: Furyou Miko
Rule of cool, I guess?
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Post by: Sigvatr
Praetorians are only slightly inferior to Wraiths. Point reduction would be okay, but their models are...ugh.
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Post by: vipoid
I'm not sure about 'slightly'
Praetorians have a T5 3+ save and RP
Wraiths have a T4 3++ and 2 wounds apiece
Praetorians have 1 S5 AP2 attack (or 2 Rending attacks with Entropic Strike)
Wraiths have 3 S6 Rending attacks
Wraiths are 5pts cheaper.
Oh, and Praetorians have a 6" shooting attack that's custom-designed to take them out of assault range.
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Post by: Furyou Miko
I thought Praetorians were also Unwieldy?
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Post by: krodarklorr
'
Yeah, they are unwieldy
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Post by: vipoid
Which strikes me as odd, considering Warscythes aren't unwieldy.
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Post by: IHateNids
which I'm fully expecting to be one of the changes to come, although I hope not
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Post by: krodarklorr
vipoid wrote:Which strikes me as odd, considering Warscythes aren't unwieldy. 
Yeah, doesn't make sense to me...
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Post by: Furyou Miko
Praetorians were just... badly done all together. Their fluff and concept is awesome, but their game rules... basically amount to 'a power axe with 6" range' after 6th dropped.
My suggestion would have been to give them the old Pariah warscythes, with built-in gauss blasters, and an Invulnerable save (giving the Lychguard a second attack while I was at it).
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Post by: vipoid
IHateNids wrote:which I'm fully expecting to be one of the changes to come, although I hope not
Considering Necrons are already I2, unwieldy seems a little... redundant. I know that it's not pointless because of power fists and such, but it just seems a bit strange to me. Also, I kinda thought striking before power fists was our reward for striking after everything else.
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Post by: krodarklorr
Furyou Miko wrote:Praetorians were just... badly done all together. Their fluff and concept is awesome, but their game rules... basically amount to 'a power axe with 6" range' after 6th dropped.
My suggestion would have been to give them the old Pariah warscythes, with built-in gauss blasters, and an Invulnerable save (giving the Lychguard a second attack while I was at it).
Lychguard have 2 attacks already. But yeah, the Pariahs should come back. Sooo many people would use them then.
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Post by: krodarklorr
vipoid wrote: IHateNids wrote:which I'm fully expecting to be one of the changes to come, although I hope not
Considering Necrons are already I2, unwieldy seems a little... redundant. I know that it's not pointless because of power fists and such, but it just seems a bit strange to me. Also, I kinda thought striking before power fists was our reward for striking after everything else.
I'm still upset that they made EVERYTHING in the book I2, except for the C'Tan shards. Wraiths should not be I2. I don't care what anyone says.
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Post by: Furyou Miko
Not everything. Tomb Stalkers and Sentinels are still I4.
Wraiths really should be I4-5 as well though. Heck, the Tomb Stalker is supposed to be one of the 'fastest creatures in the universe'.
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Post by: Alcibiades
vipoid wrote:I think Praetorians need quite a bit. As it stands, they lack both damage output and survivability.
Mathematically anyway, Triarch Praetorians have in most circumstances very similar damage output and survivability to wraiths.
In fact a TP and a wraith with a particle caster perform so creepily identically to each other mathematically I wonder why GW bothered to make 2 different units. Wraiths might as well be TPs with move through cover.
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Post by: Furyou Miko
I fail to see how that works, when the Wraith has higher strength and more attacks, as well as a 3++ invulnerable save, while the Praetorian only has 1 attack at 1 less strength, striking after the Wraith (and the enemy, since the Wraith almost certainly has Whip Coils), and no invulnerable save. Not to mention only 1 wound to the Wraith's two..
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Post by: Alcibiades
Furyou Miko wrote:I fail to see how that works, when the Wraith has higher strength and more attacks, as well as a 3++ invulnerable save, while the Praetorian only has 1 attack at 1 less strength, striking after the Wraith (and the enemy, since the Wraith almost certainly has Whip Coils), and no invulnerable save. Not to mention only 1 wound to the Wraith's two..
Several reasons.
1. Charging has a greater effect on Triarch Praetorians. I was considering actually one with a void blade + particle caster, but in the case of a rod of covenant, charging doubles its effectivemess, whereas it increases the damage of the wraith by 33%.
2. Triarch Praetorians effectively have 1.5 wounds, due to resurrection protocols, and higher toughness.
I did all the math for this once and they perform very similarly on paper.
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Post by: Furyou Miko
But with a VB+PC, the Praetorian is striking at AP-. His weapons literally have no effect above a regular CCW on 1w models.
I make it that a Praetorian (Void Blade + Particle Caster) kills 0.444 Marines when charging, while a Wraith (whip coils) kills 1.037 marines when charging. That's without working in the fact that the Marine strikes first against the Praetorian and has a chance of killing him.
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Post by: krodarklorr
Yeah, Praetorians can die before even striking, whereas Wraiths have A. A better chance of surviving and B. Have an Invuln. A Praetorian could stand up, sure, after its turn to attack has come and gone, and you have at best a 50% chance of him standing up.
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Post by: Alcibiades
Furyou Miko wrote:But with a VB+ PC, the Praetorian is striking at AP-. His weapons literally have no effect above a regular CCW on 1w models.
I make it that a Praetorian (Void Blade + Particle Caster) kills 0.444 Marines when charging, while a Wraith (whip coils) kills 1.037 marines when charging. That's without working in the fact that the Marine strikes first against the Praetorian and has a chance of killing him.
The wraith is also striking at AP -....
Using the mathhammer 40k website rather than figuring the stuff out myself:
assuming they all get the charge and gets a shot before attacking, a TP with Rod of Covenant will kill:
0.444 marines with his initial shot
0.222 marines with hammer of wrath
0.833 marines in close combat
--------
total 1.499 marines
A marine attacking a wraith will do an average of 1/2 x 1/2 x 1/3 = 1/12, so it takes 24 attacks to kill it given it has 2 wounds.
A marine attacking a TP will do on average 1/2 x 1/3 x 1/3 = 1/18, so it takes 27 attacks given that it has (for most intents and purposes) 1.5 wounds.
Durability is about the same. A marine is extremely unlikely to kill a triarch praetorian before it can strike, assuming he doesn't have a power sword.
Automatically Appended Next Post: To do a proper comparison, you have to give the wraith EITHER whip coils OR a particle caster, so that it matches the 40 points of the TP. Automatically Appended Next Post: IIRC when I did the math before, it turned out that wraiths and TPs are about as resistant to anything that isn't AP3 or better, with the inv. save tipping the advantage to the wraith against higher AP weapons. With some additional complications arising from any weapon strong enough to Instant Death a wraith. In general they are comparable, unless you toss a Res Orb in with the triarchs, in which case they outshine wraiths.
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Post by: vipoid
Neither of which are in the book.
That's a massive 'if' though.
With random charge distance, firing their rods is very risky as it can easily put them out of charge-range - thus leaving them exposed in their opponent's turn and preventing them from inflicting any further wounds in the assault phase.
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Post by: Alcibiades
vipoid wrote: Furyou Miko wrote:
With random charge distance, firing their rods is very risky as it can easily put them out of charge-range - thus leaving them exposed in their opponent's turn and preventing them from inflicting any further wounds in the assault phase.
Sure.
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Post by: krodarklorr
I mean, I've used Praetorians before, with a D-lord. They didn't do nearly as much as my Wraiths do. Now, I would rather have Praetorians go toe to toe with Terminators that my Wraiths, but I would rather have Wraiths do just about anything else. Especially going after MCs.
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Post by: Ratflinger
krodarklorr wrote:I mean, I've used Praetorians before, with a D-lord. They didn't do nearly as much as my Wraiths do. Now, I would rather have Praetorians go toe to toe with Terminators that my Wraiths, but I would rather have Wraiths do just about anything else. Especially going after MCs.
They could give them a 2+ save or slash their prize. I have tried praetorians with voidblades, they are like really expensive scarabs. Praetorians with staves are really expensive and risky terminator/space marine killers. Which a lord with some bodies can take care of just as well. Maybe wraiths are too good, but I would not field praetorians if I was not doing it to be nice. 40 points for something with i2 and a 3+ save is just too much. Love the models, though.
Really, I think the i2 is something expensive models cannot afford if they are not crazy strong in some area. It is a massive problem for a lot of necron units countered to some degree with the awesomeness of warscythes and mindshackle combined with other expensive goodies. Perhaps if you could put them in a Ghost Ark? Would become more high risk / high reward thing? Expensive hard hitting unit in a sturdy shell that needs to get up close.
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Post by: Alcibiades
krodarklorr wrote:I mean, I've used Praetorians before, with a D-lord. They didn't do nearly as much as my Wraiths do. Now, I would rather have Praetorians go toe to toe with Terminators that my Wraiths, but I would rather have Wraiths do just about anything else. Especially going after MCs.
It seems (on paper anyway) that the entropic strike on the void blades would be very effective on MCs.
Anyway, not meaning to derail this further, but it seems to me that Triarch Praetorians and Wraiths are... pretty much exactly the same unit, only Wraiths are better because they are faster.
Very bad game design to be honest.
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Post by: krodarklorr
Ratflinger wrote: krodarklorr wrote:I mean, I've used Praetorians before, with a D-lord. They didn't do nearly as much as my Wraiths do. Now, I would rather have Praetorians go toe to toe with Terminators that my Wraiths, but I would rather have Wraiths do just about anything else. Especially going after MCs.
They could give them a 2+ save or slash their prize. I have tried praetorians with voidblades, they are like really expensive scarabs. Praetorians with staves are really expensive and risky terminator/space marine killers. Which a lord with some bodies can take care of just as well. Maybe wraiths are too good, but I would not field praetorians if I was not doing it to be nice. 40 points for something with i2 and a 3+ save is just too much. Love the models, though.
Really, I think the i2 is something expensive models cannot afford if they are not crazy strong in some area. It is a massive problem for a lot of necron units countered to some degree with the awesomeness of warscythes and mindshackle combined with other expensive goodies. Perhaps if you could put them in a Ghost Ark? Would become more high risk / high reward thing? Expensive hard hitting unit in a sturdy shell that needs to get up close.
I mean, having actual infantry models with a 2+ save would be nice. Or at least the option to pay for it. Automatically Appended Next Post: Alcibiades wrote: krodarklorr wrote:I mean, I've used Praetorians before, with a D-lord. They didn't do nearly as much as my Wraiths do. Now, I would rather have Praetorians go toe to toe with Terminators that my Wraiths, but I would rather have Wraiths do just about anything else. Especially going after MCs.
It seems (on paper anyway) that the entropic strike on the void blades would be very effective on MCs.
Anyway, not meaning to derail this further, but it seems to me that Triarch Praetorians and Wraiths are... pretty much exactly the same unit, only Wraiths are better because they are faster.
Very bad game design to be honest.
Exactly why, as good Necrons as a whole are right now, the overall codex is very badly balanced internally.
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Post by: Kangodo
krodarklorr wrote:I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.
But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.
But, I do like your idea for the Phylactery, let you reroll the EL roll one time. Would be pretty sick.
Just thought of another thing!
Wouldn't it be great to have a 'sniper relic'?
Something with AP2 and Entropic Strike would be a great tool.
Vindicare had the possibility to remove Inv-saves for years, so a chance to remove the armour wouldn't be that overpowered, right?
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Post by: krodarklorr
Kangodo wrote: krodarklorr wrote:I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.
But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.
But, I do like your idea for the Phylactery, let you reroll the EL roll one time. Would be pretty sick.
Just thought of another thing!
Wouldn't it be great to have a 'sniper relic'?
Something with AP2 and Entropic Strike would be a great tool.
Vindicare had the possibility to remove Inv-saves for years, so a chance to remove the armour wouldn't be that overpowered, right?
I mean, I guess? If they had a relic of it, they might as well make it a weapon, or have a deathmark-esq HQ or something.
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Post by: Furyou Miko
Alcibiades wrote: Furyou Miko wrote:But with a VB+ PC, the Praetorian is striking at AP-. His weapons literally have no effect above a regular CCW on 1w models.
I make it that a Praetorian (Void Blade + Particle Caster) kills 0.444 Marines when charging, while a Wraith (whip coils) kills 1.037 marines when charging. That's without working in the fact that the Marine strikes first against the Praetorian and has a chance of killing him.
The wraith is also striking at AP -....
The Wraith has Rending, the Triarch Praetorian does not.
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Post by: vipoid
I thought Void Blades had rending?
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Post by: Furyou Miko
Apparently my Necron book is not on the shelf, so someone else will have to check for certain, but I'm pretty sure they're just Entropic.
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Post by: col_impact
Furyou Miko wrote:Apparently my Necron book is not on the shelf, so someone else will have to check for certain, but I'm pretty sure they're just Entropic.
Void blades are rending and entropic.
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Post by: vipoid
Furyou Miko wrote:Apparently my Necron book is not on the shelf, so someone else will have to check for certain, but I'm pretty sure they're just Entropic.
Just checked, they are Entropic and Rending.
So, a Praetorian with voidblades and particle caster has 2 S5 attacks with rending, as opposed to the wraith's 3 S6 rending attacks.
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Post by: Furyou Miko
Hm. That does change things slightly, but the Wraith still has more attacks, at higher strength, striking earlier. Why anyone would take a particle caster over whip coils, I do not know (you can't have both, ever).
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Post by: Unit1126PLL
Furyou Miko wrote:Hm. That does change things slightly, but the Wraith still has more attacks, at higher strength, striking earlier. Why anyone would take a particle caster over whip coils, I do not know (you can't have both, ever).
Wraiths are two attacks with one close combat weapon, right? Triarch Praetorians with Voidblades and Particle Casters also have two attacks because they have two close combat weapons.
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Post by: Sigvatr
Whip Coils are good, but people overestimate them a lot because they overlook that the coils only work against enemies in base contact, allowing enemies to prepare for a charge and get their strongest melee models out of B2B range. Also note that they increase the cost for a Wraith by 5 points / model on average.
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Post by: cyberjonesy
IMO GW should go the same direction with crons that they did with tyranids.
Which is to buff certain overcosted underwhelming units and increase the cost and reduce overall power of the more abused, take at all cost units and upgrades.
I really dont see any major buffs coming to crons so this can mean only 1 thing ...
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Post by: blaktoof
I see crons getting points decreases on many models and certain models getting more special rules (lychguard, praetorians, triarch)
I see tesla being reduced in power, Anni barges costing more, and nightscythes costing more.
New LoW will be a 'non necron' robot from the wraith family of friends.
Flayed ones will go down 2 points in cost, and gain scout or move through cover.
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Post by: vipoid
Unit1126PLL wrote:
Wraiths are two attacks with one close combat weapon, right? Triarch Praetorians with Voidblades and Particle Casters also have two attacks because they have two close combat weapons.
Wraiths are 3 attacks base.
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Post by: Furyou Miko
Unit1126PLL wrote: Furyou Miko wrote:Hm. That does change things slightly, but the Wraith still has more attacks, at higher strength, striking earlier. Why anyone would take a particle caster over whip coils, I do not know (you can't have both, ever).
Wraiths are two attacks with one close combat weapon, right? Triarch Praetorians with Voidblades and Particle Casters also have two attacks because they have two close combat weapons.
Wraiths are three attacks base with no option for a second close combat weapon (they don't have one normally, so if they take a pistol they still only have one CCW).
A small note of interest: Triarch Praetorians are the only non-Imotekh model in the entire codex capable of using a dual-wield load out. The closest after that is Lychguard with sword and board, but because nobody at GW knows how shields work, they don't count.
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Post by: krodarklorr
Unit1126PLL wrote: Furyou Miko wrote:Hm. That does change things slightly, but the Wraith still has more attacks, at higher strength, striking earlier. Why anyone would take a particle caster over whip coils, I do not know (you can't have both, ever).
Wraiths are two attacks with one close combat weapon, right? Triarch Praetorians with Voidblades and Particle Casters also have two attacks because they have two close combat weapons.
Wraiths have 3 attacks base. Automatically Appended Next Post: Sigvatr wrote:Whip Coils are good, but people overestimate them a lot because they overlook that the coils only work against enemies in base contact, allowing enemies to prepare for a charge and get their strongest melee models out of B2B range. Also note that they increase the cost for a Wraith by 5 points / model on average.
Whip coils are 10 points per model. =P And if you're not putting them on every wraith, well what are you doing, man? Automatically Appended Next Post: blaktoof wrote:I see crons getting points decreases on many models and certain models getting more special rules (lychguard, praetorians, triarch)
I see tesla being reduced in power, Anni barges costing more, and nightscythes costing more.
New LoW will be a 'non necron' robot from the wraith family of friends.
Flayed ones will go down 2 points in cost, and gain scout or move through cover.
1. I agree, more rules or equipment options hopefully.
2. As I've said in previous posts, if Tesla gets weaker AND they raise the cost of things that can take it, no one, I repeat, no one will use them.
3. LoW will probably be Imotehk, just hopefully they make him a bit more intimidating.
3. Even if they did this, I'd consider taking them.
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Post by: Furyou Miko
I put whip coils on two out of three wraiths, since that's usually enough to drop the initiative of every model in B2B with any of my squad and lets me hold some back for supporting attacks.
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Post by: Ratflinger
Furyou Miko wrote:I put whip coils on two out of three wraiths, since that's usually enough to drop the initiative of every model in B2B with any of my squad and lets me hold some back for supporting attacks.
I run four out of six models with whip coils. Usually at least two die before they get in range and even if they let them all make it through, it is difficult to get all wraiths into base contact without moving them as a great lump, making them vulnerable to s8+ blasts and stuff. Whip coils on all of them is usually just a waste of points.
I also do not think the voidblade praetorians are very good at fighting things. Low initiative coupled with a 3+ makes them rarely earn their points. Wraiths for fighting and scarabs for wrecking vehicles seem a lot more attractive to me. Especially if you put in a destroyer lord for the ap1 and mindshackle with the wraiths.
I would love for praetorians and lychguards to become a thing, though.
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Post by: krodarklorr
Ratflinger wrote:
I would love for praetorians and lychguards to become a thing, though.
As would I, as would I.
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Post by: adamsouza
$50 Multi part Plastic C'Tan Shard box set, similar to demon prince kit.
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Post by: krodarklorr
adamsouza wrote:$50 Multi part Plastic C'Tan Shard box set, similar to demon prince kit.
As much as I love both my C'Tan' right now, I have to say I would buy at least 2 of those if they had it. I haven't heard this idea before, very good.
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Post by: krodarklorr
Dark Eldar is almost out, then Blood Angels soon after. God, Necrons will be here in no time.
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Post by: NecronLord3
We are always last or skipped over.
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Post by: krodarklorr
Well we won't be this time. Every dex will get a new one.
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Post by: adamsouza
Back when the codex came out, they had to make an entire line of plastic models to support it.
Necrons got one of the best flyers in the game, back in 5th edition before anyone else, and was the most future proof codex to date. It's stood well in 5th, 6th, and 7th edition.
Honestly, aside from Warlord traits, a formation or two, and maybe a tweak here and there the Necron Codex isn't really in a screaming need of an update.
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Post by: Ghaz
adamsouza wrote:Back when the codex came out, they had to make an entire line of plastic models to support it.
Not the entire line. The plastic Necron Warriors, Destroyers and the Monolith date back to 2002 and the 3rd edition codex. They did however receive a larger than usual number of plastic kits with their 5th edition codex in 2011.
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Post by: krodarklorr
adamsouza wrote:
Back when the codex came out, they had to make an entire line of plastic models to support it.
Necrons got one of the best flyers in the game, back in 5th edition before anyone else, and was the most future proof codex to date. It's stood well in 5th, 6th, and 7th edition.
Honestly, aside from Warlord traits, a formation or two, and maybe a tweak here and there the Necron Codex isn't really in a screaming need of an update.
It's not in need of an update, I know. But, I honestly would really like one. The only decent builds of the book require using a few units and that's it. I want price changes and making more than a few units actually viable.
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Post by: Arbiter_Shade
krodarklorr wrote: adamsouza wrote:
Back when the codex came out, they had to make an entire line of plastic models to support it.
Necrons got one of the best flyers in the game, back in 5th edition before anyone else, and was the most future proof codex to date. It's stood well in 5th, 6th, and 7th edition.
Honestly, aside from Warlord traits, a formation or two, and maybe a tweak here and there the Necron Codex isn't really in a screaming need of an update.
It's not in need of an update, I know. But, I honestly would really like one. The only decent builds of the book require using a few units and that's it. I want price changes and making more than a few units actually viable.
I think it is funny that you say this about Necrons but in the "How Competitive are Necrons" thread you ask why people think Tyranids suck...
Honestly I expect Necron players to be extremely disappointed when we get a 7th update, if you look at the 7th codices thus far it is all about standardization and removing unique abilities. I would not be surprised to see MSS turn into a relic, Quantum Shielding turn into Stealth, Wraiths go up in points, Night Scythe's turn into AV10 all around, etc.
GW seems to have finally herd the cries of imbalance and decided to play it safe with the updates and make the general power level of the game go down, which I am okay with but at this rate it will be awhile before it is in actual effect.
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Post by: krodarklorr
Arbiter_Shade wrote: krodarklorr wrote: adamsouza wrote:
Back when the codex came out, they had to make an entire line of plastic models to support it.
Necrons got one of the best flyers in the game, back in 5th edition before anyone else, and was the most future proof codex to date. It's stood well in 5th, 6th, and 7th edition.
Honestly, aside from Warlord traits, a formation or two, and maybe a tweak here and there the Necron Codex isn't really in a screaming need of an update.
It's not in need of an update, I know. But, I honestly would really like one. The only decent builds of the book require using a few units and that's it. I want price changes and making more than a few units actually viable.
I think it is funny that you say this about Necrons but in the "How Competitive are Necrons" thread you ask why people think Tyranids suck...
Honestly I expect Necron players to be extremely disappointed when we get a 7th update, if you look at the 7th codices thus far it is all about standardization and removing unique abilities. I would not be surprised to see MSS turn into a relic, Quantum Shielding turn into Stealth, Wraiths go up in points, Night Scythe's turn into AV10 all around, etc.
GW seems to have finally herd the cries of imbalance and decided to play it safe with the updates and make the general power level of the game go down, which I am okay with but at this rate it will be awhile before it is in actual effect.
Umm, because Tyranids don't suck. I've played various types of lists with various units, a lot of which people disregard most of the time, and have done really well. But with Necrons, if I used Destroyers, or Lychguard, or Flayed Ones, I would get my ass beat. They're expensive, and are outdone by most things.
And power level scaling down? Last I heard GK are still pretty stupid, Orks only got better, and so did Space Wolves. The only thing I've noticed is the fact that all the new codexes have really good internal balance, making for more varied lists, or making it harder to have an "auto-include" option. Yeah, they're removing unique abilities, but that's to be expected. It's easier to reference and if GW needs to change something, they change it in the BRB and it changes them across all codexes. Will Necrons lose some unique stuff? Probably. But Dark Eldar didn't lose all that much that we know of yet, and still have some cool, unique wargear. herefor, I have hope for Necrons.
But then, if they do butcher it, I will probably stop playing and this conversation really wouldn't have meant anything anyway.
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Post by: ClassicCarraway
I am really curious now about possible changes to RP and EL, given the simplification of Power from Pain for Dark Eldar. Now my initial thought of it being turned into a form of FNP suddenly doesn't seem so far fetched.
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Post by: krodarklorr
ClassicCarraway wrote:I am really curious now about possible changes to RP and EL, given the simplification of Power from Pain for Dark Eldar. Now my initial thought of it being turned into a form of FNP suddenly doesn't seem so far fetched.
I hope to god not. It would be ignored by so much, and would nerf the hell out of the entire book.
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Post by: ClassicCarraway
krodarklorr wrote: ClassicCarraway wrote:I am really curious now about possible changes to RP and EL, given the simplification of Power from Pain for Dark Eldar. Now my initial thought of it being turned into a form of FNP suddenly doesn't seem so far fetched.
I hope to god not. It would be ignored by so much, and would nerf the hell out of the entire book.
While its certainly not a popular opinion, I can't help but think the days of RP and EL ignoring ID and removed from game effects are numbered, just judging by the last few codexes.
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Post by: krodarklorr
ClassicCarraway wrote: krodarklorr wrote: ClassicCarraway wrote:I am really curious now about possible changes to RP and EL, given the simplification of Power from Pain for Dark Eldar. Now my initial thought of it being turned into a form of FNP suddenly doesn't seem so far fetched.
I hope to god not. It would be ignored by so much, and would nerf the hell out of the entire book.
While its certainly not a popular opinion, I can't help but think the days of RP and EL ignoring ID and removed from game effects are numbered, just judging by the last few codexes.
Probably. Bu if they nerf RP and don't do anything else to Necrons, as far as a buff goes, Necrons will become terrible. They have decent shooting and are tough, but that's it. They suck in combat, and can still be just as easily killed as Space Marines, but without anything to help them out, they will be just plain bad.
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Post by: Kangodo
krodarklorr wrote:I hope to god not. It would be ignored by so much, and would nerf the hell out of the entire book.
A FNP(5+) would be quite overpowered, especially when Orbs buff it to a 4+.
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Post by: krodarklorr
Kangodo wrote: krodarklorr wrote:I hope to god not. It would be ignored by so much, and would nerf the hell out of the entire book.
A FNP(5+) would be quite overpowered, especially when Orbs buff it to a 4+.
But, Instant Death ignores it, whereas currently it doesn't.
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Post by: Kangodo
That is true, so now we have the following:
Con:
- ID ignores it
Pro:
-Harder to wipe a squad out
-Multi-wound characters are way way way better (2+/3++ with a FNP4+ on a T5, W3-model?)
-You can still hit in combat
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Post by: krodarklorr
Kangodo wrote:
That is true, so now we have the following:
Con:
- ID ignores it
Pro:
-Harder to wipe a squad out
-Multi-wound characters are way way way better (2+/3++ with a FNP4+ on a T5, W3-model?)
-You can still hit in combat
I suppose? But it would take away from the overall feel of Necrons. Which, I guess, arguably they've been doing with the 7th Ed. codexes anyway.
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Post by: Kangodo
Ooh, I know!
I really don't want them to change anything about it, but for some reason quite a few people think it is overpowered and should be changed to FNP.
That is ironic because FNP would be a lot stronger unless you shoot with Melta, Krak and Lascannons at Warrior-blobs (in which case it's no wonder Necrons kick your ass all the time).
I've said it often enough: The only nerfs Necrons need are a price-increase on AB's, NS's and Wraiths.
Everything else just sounds strong if you haven't done the math on it.
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Post by: CthuluIsSpy
Ghaz wrote: adamsouza wrote:Back when the codex came out, they had to make an entire line of plastic models to support it.
Not the entire line. The plastic Necron Warriors, Destroyers and the Monolith date back to 2002 and the 3rd edition codex. They did however receive a larger than usual number of plastic kits with their 5th edition codex in 2011. Scarabs too. Those are also the same models. Wraiths, Spyders and Flayed ones got completely redone Necron Lords, Destroyer Lords and C'tan got turned into finecast. Immortals were redone into plastic with a few modifications. Pariahs got deleted (  ) Everything else is completely new. Anyway, I would like to see more loadout options for warriors. They actually have fewer wargear options than the 3rd edition book, which is saying something. Also, did I mention that I want pilots removed? The vehicles can still be open topped, it's just an option for a mechanical core like thing instead of a dude would be nice. I would do it myself, but It will look like crap, like the time I tried sealing up the flyer's cockpit (which isn't even opentopped, so idk why the pilot is exposed :S)
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Post by: morgoth
Massive Nerf across the board.
I hate Necrons.
More seriously though, mindshackle scarabs are going to take a big hit.
Barges for sure, CCB is pure rule abuse (not codex fault though, just v7) and AB is way undercosted.
Flyers will get a nerf / price raise.
Wraith may also get one, they've been in every single list.
Tesla snap fire will go down to one hit on 4+ or maybe one hit but that would already be too kind from GW. It's currently breaking Jink, Hard to Hit and Invisibility (which is broken too but two wrongs don't make a right)
Immotekh's bs lightning will now allow for cover and jink saves. He will be forbidden from entering 2500+ points games.
Deathmarks price increase. Your snipers are the same cost as mine, but wound on 2+ on one target, have a 3+ save and deep strike ? no way.
Flayed ones get a buff for sure, monolith may also get one.
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Post by: Kangodo
I've talked a lot about MSS with people.
And my prediction is: Lords and Overlords will get a gigantic buff, including MSS, but because it's worded differently people will think they got nerfed.
Deathmarks price-increase?
5 Scouts with Snipers are 60 points.
5 Deathmark are 95.
They gain Deep Strike, Hunters Mark and a 3+ with RP.
And they don't have Scout, Infiltrate, Move Through Cover, ability to take heavy weapons and have 12" less range.
If anything I expect a drop to 18 ppm.
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Post by: ClassicCarraway
Kangodo wrote:Ooh, I know!
I really don't want them to change anything about it, but for some reason quite a few people think it is overpowered and should be changed to FNP.
That is ironic because FNP would be a lot stronger unless you shoot with Melta, Krak and Lascannons at Warrior-blobs (in which case it's no wonder Necrons kick your ass all the time).
I've said it often enough: The only nerfs Necrons need are a price-increase on AB's, NS's and Wraiths.
Everything else just sounds strong if you haven't done the math on it.
Its not so much that RP/ EL is overpowered, its just the current mechanic is clunky and breaks a few core mechanics and has more than its share of likely unforeseen and unintended advantages. Its already been pointed out that FNP is actually more advantageous but it works better within the framework of the rules.
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Post by: Ghaz
Considering that they're a part of the Necron Warriors kit I thought that was a given
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Post by: krodarklorr
Kangodo wrote:
I've said it often enough: The only nerfs Necrons need are a price-increase on AB's, NS's and Wraiths.
Everything else just sounds strong if you haven't done the math on it.
I can agree to this. Automatically Appended Next Post: morgoth wrote:Massive Nerf across the board.
I hate Necrons.
More seriously though, mindshackle scarabs are going to take a big hit.
Barges for sure, CCB is pure rule abuse (not codex fault though, just v7) and AB is way undercosted.
Flyers will get a nerf / price raise.
Wraith may also get one, they've been in every single list.
Tesla snap fire will go down to one hit on 4+ or maybe one hit but that would already be too kind from GW. It's currently breaking Jink, Hard to Hit and Invisibility (which is broken too but two wrongs don't make a right)
Immotekh's bs lightning will now allow for cover and jink saves. He will be forbidden from entering 2500+ points games.
Deathmarks price increase. Your snipers are the same cost as mine, but wound on 2+ on one target, have a 3+ save and deep strike ? no way.
Flayed ones get a buff for sure, monolith may also get one.
What you forget is, nerfing something AND raising the points cost, will limit, if not stop the use of the unit all together. And what army do you even play? Because I'm pretty sure you have plenty of options to deal with Necron's stuff, and are probably just butt hurt about losing a few times to Necrons.
Yes, the Command Barge needs a price increase and some rules changes, sure. MSS will stay, but get worded differently so it actually works decent. Otherwise, 90 points for an Overlord with gakky combat abilities? No. Simply, no.
And Deathmarks are not as amazing as you make them out to be. Yes, they can deep strike, yes they can wound ONE unit on a 2+. They have 24" guns. And will typically be out in the open. They can't act like generic snipers, and will probably get shot to bits as soon as they come out.
Imotehk is also a 225 point named character that is gakky in CC, has a one time use shooting attack, and a flamer. I'm okay with him having ONE good ability. Will they change the wording and effect slightly? Sure. Otherwise, he'll become a LoW and that'll be the end of it.
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Post by: morgoth
krodarklorr wrote:
What you forget is, nerfing something AND raising the points cost, will limit, if not stop the use of the unit all together. And what army do you even play? Because I'm pretty sure you have plenty of options to deal with Necron's stuff, and are probably just butt hurt about losing a few times to Necrons.
Yes, the Command Barge needs a price increase and some rules changes, sure. MSS will stay, but get worded differently so it actually works decent. Otherwise, 90 points for an Overlord with gakky combat abilities? No. Simply, no.
And Deathmarks are not as amazing as you make them out to be. Yes, they can deep strike, yes they can wound ONE unit on a 2+. They have 24" guns. And will typically be out in the open. They can't act like generic snipers, and will probably get shot to bits as soon as they come out.
Imotehk is also a 225 point named character that is gakky in CC, has a one time use shooting attack, and a flamer. I'm okay with him having ONE good ability. Will they change the wording and effect slightly? Sure. Otherwise, he'll become a LoW and that'll be the end of it.
Raising the cost is nerfing something, so it's the same thing, so no need to do it twice.
I have plenty of options and I generally don't care about the Necrons (or any army for that matter).
The Command Barge is utterly broken, MSS are utterly broken, they make just about any real CC threat afraid of a single gakky necron lord. how much sense does that make to you ? for 15 points ?
No point talking about naked overlords, the upgrade to phaeron for example is already a big load of bull, as it unlocks way undercosted units.
Deathmarks are shotguns not snipers, they may not be amazing but their ability to deep strike and one shot MCs isn't too bad. Probably not good enough to be nerfed though you're right.
Imotekh is a problem because his ability ignores most game mechanics AND scales with the size of the battle. On a 90K points Apocalypse battlefield, he's worth 5k points at the very least.
That makes him useless in small games and completely OP in big games.
And I also hope they fix the death ray / reword it so it doesn't just hit invisible / flyers.
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Post by: Kangodo
That Space Wolf-chariot is way, way better than the CCB. So I wouldn't really expect a nerf if I were you.
Please tell me how a squad of ASM are afraid of a Lord with MSS.
He will just Shackle the worst model of the squad and then you wipe the entire group out.
And what's the deal with Phaeron? It has to be one of the worst upgrades in the entire Codex.
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Post by: morgoth
The space wolf chariot looks ridiculous, that's a heavy tax.
The CCB basically gives the lord 6HP plus immunity to small arms fire plus ... come on.
ASM are not good assault troops, that's why they don't really care.
Try a daemon prince or a Kharn or some really violent CC unit, it can't handle D3 + special abilities hits of its own weapons plus the Necron lord.
Phaeron gives you access to royal courts, which have "nice" options.
For 25 points you get a stormtek who has a Voltaic staff (12" S5 Assault 4 Haywire). That's serious bs there.
For 30 points you get a despairtek with an abyssal staff (template S8AP1, wound on leadership, does nothing to vehicles).
Or it can get a Veil of darkness (total 55 points) which allows him to Gate of Infinity for free and without any risk of dispel.
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Post by: Kangodo
So MSS is only a threat if your single model unit gets charged by a Destroyer Lord with MSS that is always accompanied by 6 Wraiths?
I think MSS would be the least of your worries.
With ASM I was more aiming at any CC-unit that consists of 5 or more models.
You sacrifice the worst model from the unit and then wipe out the entire Necron-blob.
My Blood Angels are never afraid of MSS, but that is probably because I know how easy it is to counter MSS.
No, Phaeron does not give you access to Royal Courts.
Being a (named) Overlord gives you access to Royal Courts, Phaeron gives your unit Relentless.
Despairteks are only an issue when used with Deathmarks and Veil of Darkness is hardly used because it's 60 points in total.
Voltaic Staff could become Assault 3, but they still suffer from the "Overlord-tax", which isn't as bad as it used to be now that we have CCB.
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Post by: seism85
morgoth wrote:The space wolf chariot looks ridiculous, that's a heavy tax.
The CCB basically gives the lord 6HP plus immunity to small arms fire plus ... come on.
ASM are not good assault troops, that's why they don't really care.
Try a daemon prince or a Kharn or some really violent CC unit, it can't handle D3 + special abilities hits of its own weapons plus the Necron lord.
Phaeron gives you access to royal courts, which have "nice" options.
For 25 points you get a stormtek who has a Voltaic staff (12" S5 Assault 4 Haywire). That's serious bs there.
For 30 points you get a despairtek with an abyssal staff (template S8AP1, wound on leadership, does nothing to vehicles).
Or it can get a Veil of darkness (total 55 points) which allows him to Gate of Infinity for free and without any risk of dispel.
If you don't want to face MSS then perhaps use guns on the model and don't just rely on the melee monster to autowin combat. Without MSS the Necron lord would e utterly useless I feel.
You talk about Royal courts being amazing for their points cost. They may be but Necons can't use paychic powers or even deny the opponents psychic phase really so we have Crypteka which are a joke (even forh eir cost) compared to armies with the ability to use invisibility.
We can gate of Infinity easily? See my above point, so can you.
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Post by: morgoth
I guess I misunderstood the overlord / phaeron thingy then my bad.
Yeah it's so easy to counter MSS. Challenge ?
Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting.
Overlord-tax ? seriously ? you pay a tax to get wildly undercosted units ? .. I think that's fine. That tax is free when taking a CCB lord anyway.
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Post by: CthuluIsSpy
morgoth wrote:
Phaeron gives you access to royal courts, which have "nice" options.
No it doesn't. It just gives relentless.
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Post by: morgoth
seism85 wrote:
If you don't want to face MSS then perhaps use guns on the model and don't just rely on the melee monster to autowin combat. Without MSS the Necron lord would e utterly useless I feel.
You talk about Royal courts being amazing for their points cost. They may be but Necons can't use paychic powers or even deny the opponents psychic phase really so we have Crypteka which are a joke (even forh eir cost) compared to armies with the ability to use invisibility.
We can gate of Infinity easily? See my above point, so can you.
I use guns on them, I'm just saying they're broken, not everyone has a chance to dodge that fight.
The Necron lord is nowhere near bad. Want awful HQ choices ? come to codex Eldar, witness the almighty power of a 70 point HQ that can't do gak, has S3/T3 and a pitiful save.
Necrons don't have DTW ?
What do you care about invisibility, you're a Necron, half or more of your weapons do 50% DPS against invisibility and flyers.
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Post by: CthuluIsSpy
morgoth wrote:I guess I misunderstood the overlord / phaeron thingy then my bad. Yeah it's so easy to counter MSS. Challenge ? Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting. Use a sergeant to absorb the MSS, murder the rest of the squad with the beatstick. If he has 2 MSS, then great, he just spent at least 165 points protecting 1 squad from close combat. But yes, necron lords and overlords aren't terrible. I would like to see some decent ranged options, but other than that they are fine.
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Post by: morgoth
CthuluIsSpy wrote:morgoth wrote:I guess I misunderstood the overlord / phaeron thingy then my bad.
Yeah it's so easy to counter MSS. Challenge ?
Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting.
Use a sergeant to absorb the MSS, murder the rest of the squad with the beatstick.
If he has 2 MSS, then great, he just spent at least 165 points protecting 1 squad from close combat.
I'm glad you have a sergeant.
It's a valid point for some armies though so why not.
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Post by: seism85
morgoth wrote:seism85 wrote:
If you don't want to face MSS then perhaps use guns on the model and don't just rely on the melee monster to autowin combat. Without MSS the Necron lord would e utterly useless I feel.
You talk about Royal courts being amazing for their points cost. They may be but Necons can't use paychic powers or even deny the opponents psychic phase really so we have Crypteka which are a joke (even forh eir cost) compared to armies with the ability to use invisibility.
We can gate of Infinity easily? See my above point, so can you.
I use guns on them, I'm just saying they're broken, not everyone has a chance to dodge that fight.
The Necron lord is nowhere near bad. Want awful HQ choices ? come to codex Eldar, witness the almighty power of a 70 point HQ that can't do gak, has S3/T3 and a pitiful save.
Necrons don't have DTW ?
What do you care about invisibility, you're a Necron, half or more of your weapons do 50% DPS against invisibility and flyers.
Hahahahhahaha! Sure i'll use my 6 (maximum) dice to deny the 10 that you just threw at invis. What's that? You passed 5 times because you only need a 4+? Sure i'll DTW with my 6 dice (if i'm lucky) to try for five sixes, oh look i only got one. Damn now that was completley fair.
Sure i can spend my whole turn trying to kill you one invis unit that will most likley survive the onslought anyway while the rest of your army decimates me. Let's see if i have any real solutions that. I could MSS you, oh but you also only hit yourselfselves on sixes. I could throw some auto hit weaponry at you, ah damn can't use those when firing at BS 1. I could use tesla on you, hey look i hit you 12 times WITH EVERYTHING I HAVE. What's that? You just made your armour saves because tesla has no AP? Oh darn i guess i only get 3 wounds through but that's enough to kill what i need to right? Not when you lookout sir you psyker onto those amazing marine armour saves.
To be fair this is only an issue when facing The IoM.
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Post by: morgoth
seism85, if your opponent throws 10 dice at invis, you've already won.
You can just run around killing everything else and wait for the time he misses.
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Post by: Kangodo
morgoth wrote:I guess I misunderstood the overlord / phaeron thingy then my bad.
Yeah it's so easy to counter MSS. Challenge ?
Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting.
Overlord-tax ? seriously ? you pay a tax to get wildly undercosted units ? .. I think that's fine. That tax is free when taking a CCB lord anyway.
If you take the charge, you can decide to resolve MSS first.
Tadaaa!
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Post by: morgoth
Kangodo wrote:
If you take the charge, you can decide to resolve MSS first.
Tadaaa!
But of course... one of the BRB's very slowed rules. Everything makes sense now.
I don't know if I'll ever think that way tbh. Good to know anyway.
Either way, with your wraith, that's unlikely right
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Post by: krodarklorr
morgoth wrote: krodarklorr wrote:
What you forget is, nerfing something AND raising the points cost, will limit, if not stop the use of the unit all together. And what army do you even play? Because I'm pretty sure you have plenty of options to deal with Necron's stuff, and are probably just butt hurt about losing a few times to Necrons.
Yes, the Command Barge needs a price increase and some rules changes, sure. MSS will stay, but get worded differently so it actually works decent. Otherwise, 90 points for an Overlord with gakky combat abilities? No. Simply, no.
And Deathmarks are not as amazing as you make them out to be. Yes, they can deep strike, yes they can wound ONE unit on a 2+. They have 24" guns. And will typically be out in the open. They can't act like generic snipers, and will probably get shot to bits as soon as they come out.
Imotehk is also a 225 point named character that is gakky in CC, has a one time use shooting attack, and a flamer. I'm okay with him having ONE good ability. Will they change the wording and effect slightly? Sure. Otherwise, he'll become a LoW and that'll be the end of it.
Raising the cost is nerfing something, so it's the same thing, so no need to do it twice.
I have plenty of options and I generally don't care about the Necrons (or any army for that matter).
The Command Barge is utterly broken, MSS are utterly broken, they make just about any real CC threat afraid of a single gakky necron lord. how much sense does that make to you ? for 15 points ?
No point talking about naked overlords, the upgrade to phaeron for example is already a big load of bull, as it unlocks way undercosted units.
Deathmarks are shotguns not snipers, they may not be amazing but their ability to deep strike and one shot MCs isn't too bad. Probably not good enough to be nerfed though you're right.
Imotekh is a problem because his ability ignores most game mechanics AND scales with the size of the battle. On a 90K points Apocalypse battlefield, he's worth 5k points at the very least.
That makes him useless in small games and completely OP in big games.
And I also hope they fix the death ray / reword it so it doesn't just hit invisible / flyers.
Well, most people have talked about Nerfing Tesla AND still raising the cost of Annihilation Barges. No one would take them at that point.
The Command Barge needs reworking, yes. MSS needs to be reworded or something, you're right. But they shouldn't just outright get rid of it, without making Necron Overlords better in CC, or make them shooty, or something. As it stands they're best in CC, which is sad considering they still suck at it. And are you really complaining about Phaeron? The upgrade is useless most of the time.
Deathmarks are, arguably, our only real defense against things like Wraithknights, Trygons, Riptides, Dreadknights, ext. Anything with high Toughness and a good Armor save we suck at killing, and that's where Deathmarks come in. Automatically Appended Next Post: morgoth wrote:
Yeah it's so easy to counter MSS. Challenge ?
Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting.
.
MSS doesn't work as well in challenges anymore. The rules for Challenges says you're counted as being in bas with the opponent, but can still be in base with other models, and therefor you have to randomly determine the target of MSS. Me and my girlfriend swapped armies and I used that against her. I had a Sorcerer and a Termy in base with the overlord. 2/3 of the turns of combat it randomized on the Termy and not the guy in the challenge.
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Post by: morgoth
krodarklorr wrote:Deathmarks are, arguably, our only real defense against things like Wraithknights, Trygons, Riptides, Dreadknights, ext. Anything with high Toughness and a good Armor save we suck at killing, and that's where Deathmarks come in.
Automatically Appended Next Post:
morgoth wrote:
Yeah it's so easy to counter MSS. Challenge ?
Damn, now your über CC machine is either not fighting or nuking itself / own unit or maybe fighting.
.
MSS doesn't work as well in challenges anymore. The rules for Challenges says you're counted as being in bas with the opponent, but can still be in base with other models, and therefor you have to randomly determine the target of MSS. Me and my girlfriend swapped armies and I used that against her. I had a Sorcerer and a Termy in base with the overlord. 2/3 of the turns of combat it randomized on the Termy and not the guy in the challenge.
1. Deathmarks will one-turn blast away any MC in the game with insane efficiency. I don't think it's just your only real defense, it's clearly crazy good against tyranids.
2. Nope, the BRB says you should move your models:
If a challenge has been accepted, it is time to move the two combatants into base contact with each other. Note that these moves cannot be used to move a character out of unit coherency. If possible, swap the challenger for a friendly model in base contact with the challengee. If this cannot be done, swap the challengee for a friendly model in base contact with the challenger.
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Post by: krodarklorr
morgoth wrote:
1. Deathmarks will one-turn blast away any MC in the game with insane efficiency. I don't think it's just your only real defense, it's clearly crazy good against tyranids.
2. Nope, the BRB says you should move your models:
If a challenge has been accepted, it is time to move the two combatants into base contact with each other. Note that these moves cannot be used to move a character out of unit coherency. If possible, swap the challenger for a friendly model in base contact with the challengee. If this cannot be done, swap the challengee for a friendly model in base contact with the challenger.
Yes, yes they can. They can do that once, and then die horribly. But GW can get rid of them or nerf them if they want, as long as they do the same to Grav Guns.
And yeah, that is how challenges work now. You can also attack into a challenge, and therefor you're in base contact. It also doesn't say you count as being in base with ONLY the challenger. So, there are a bunch of ways to get around MSS.
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Post by: NecronLord3
Necrons existed in the rogue trader days and as a small army in 2nd edition.m the full Necron codex was the last of the existing armies to get full codex treatment other than Tau which were introduced as a new race. We were not updated in 4th at all and the last codex in 5th, which was also written with 6th edition in mind. It will be no different for 7th edition with regards to getting a new hardback codex. And if you enjoy spamming the small amount of actually useful units than you're in a necron a heaven. If you enjoy using a monoliths, C'tan, and destroyers, you're wasting away in necrons hell with me.
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Post by: vipoid
morgoth wrote:1. Deathmarks will one-turn blast away any MC in the game with insane efficiency. I don't think it's just your only real defense, it's clearly crazy good against tyranids.
Well, 10 Deathmarks (assuming rapid fire):
20 shots
2/3 to hit
(1/3 wound, MC gets a save, 1/6 rend)
So, ~3 wounds on a MC with a 2+ save, 3.7 wounds on a MC with a 3+ save.
On average, most MCs will survive, albeit injured.
And, that's not counting the possibility of Cover, Invulnerable saves or FNP.
Hardly blasting away any MC in the game, let alone with insane efficiency.
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Post by: Oberron
I would love for a C'tan rework. Make it cheaper naked by about 20-35pts and don't give it a mandatory two power requirement and remove the limit of you can only take each power once per army. Still amke it you can only pick up to two different powers though. I want an unbound C'tan shard army dang it!
Oh and give it more weapon options then what it currently has. Make lord of fire have a heavy flamer or two and bump pts accordingly. Give Writhing worldscape a range entropic strike attack S4 ap- assault 3. Maybe make swarm of spirit dust give it invisable instead of stealth or give invisible to grand illusion? And give the thunderbolt tesla?
I feel giving it a strong offensive power to compensate for its very sad armor and invul save
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Post by: adamsouza
vipoid wrote:morgoth wrote:1. Deathmarks will one-turn blast away any MC in the game with insane efficiency. I don't think it's just your only real defense, it's clearly crazy good against tyranids.
Well, 10 Deathmarks (assuming rapid fire):
20 shots
2/3 to hit
(1/3 wound, MC gets a save, 1/6 rend)
So, ~3 wounds on a MC with a 2+ save, 3.7 wounds on a MC with a 3+ save.
On average, most MCs will survive, albeit injured.
And, that's not counting the possibility of Cover, Invulnerable saves or FNP.
Hardly blasting away any MC in the game, let alone with insane efficiency.
This makes me feel bad about only fielding 5 of them, and rethink the value of 190 points to field 10 of them.
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Post by: Sigvatr
vipoid wrote:morgoth wrote:1. Deathmarks will one-turn blast away any MC in the game with insane efficiency. I don't think it's just your only real defense, it's clearly crazy good against tyranids.
Well, 10 Deathmarks (assuming rapid fire):
20 shots
2/3 to hit
(1/3 wound, MC gets a save, 1/6 rend)
So, ~3 wounds on a MC with a 2+ save, 3.7 wounds on a MC with a 3+ save.
On average, most MCs will survive, albeit injured.
And, that's not counting the possibility of Cover, Invulnerable saves or FNP.
Hardly blasting away any MC in the game, let alone with insane efficiency.
...and don't forget about the looming mishap when you're forced to deepstrike 12'' close to your enemy.
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Post by: morgoth
Well, those 10 Deathmarks are very good value against competitive units like WK and Riptide, amazing against Tyranids (I guess) but I guess they're not as crazy as some other Necron units.
I just can't help but think I'd rather have them than Eldar Rangers (which I don't feel like fielding).
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Post by: vipoid
I apologise - I made a mistake earlier in my maths. I completely forgot about the Deathmark's 'Declare Target' ability (whatever it's called), which lets them wound on 2+.
So, if the MC is their target, then they average 3.7 wounds on a 2+ save MC, and 5 wounds on a 3+ save MC (assuming no FNP, Invulnerable or Cover).
Sorry about that.
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Post by: krodarklorr
morgoth wrote:Well, those 10 Deathmarks are very good value against competitive units like WK and Riptide, amazing against Tyranids (I guess) but I guess they're not as crazy as some other Necron units.
I just can't help but think I'd rather have them than Eldar Rangers (which I don't feel like fielding).
Yeah, they're really only good at taking out MCs, other than that, eh. But they're also our only defense against them, really. We don't have much else that can easily deal with MCs, especially the Wraith Knight.
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Post by: adamsouza
Plastic Royal Court Box set
$50 US 5 models (1 overlord and 4 lords/crypteks)
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Post by: vipoid
adamsouza wrote:Plastic Royal Court Box set
$50 US 5 models (1 overlord and 4 lords/crypteks)
*Shudders*
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Post by: adamsouza
calling it now
Necron Codex
30 pounds / 39 euros / 49.50 USD // 150zł
Overlord Edition (Limited Edition: 1000)
- Codex Necrons
- Grim Dark Fiction
- 6 akrylowych markerów / 6 objective markers
- karty oddziałów na specjalnym papierze / folio containing units datacards
- sztywne twarde etui na to wszystko / hardback slipcase
110 pounds / 145 euros / 180 USD // 550zł
Trancendant C'Tan Edition (Limited Edition: 500)
- Codex Necrons
- Grim Dark Fiction
- Dark Harvest Supplement
- 6 akrylowych markerów / 6 objective markers
- karty oddziałów na specjalnym papierze / folio containing units datacards
- sztywne twarde etui na to wszystko / hardback slipcase
150 pounds / 200 euros / 250 USD // 750zł
Data Cards
5 pounds / 6.50 euros / 8 USD // 25zł
Obligatory Troop + Transport Bundle
8 Necron Warrios plus Ghost Ark
70 USD
Obligatory Troop + Transport Bundle
5 Immortals plus Night Scythe
70 USD
Deathmarks / Immortals
10 models
35 pounds / 45 euros / 60 USD // 180zł
Lychguard / Triarch Praetorians
10 models
35 pounds / 45 euros / 60 USD // 180zł
New Models ?
Flayed Ones (now multipart Plastic)
10 models
35 pounds / 45 euros / 60 USD // 180zł
Royal Court Box Set
5 Models ( 1 overlord and 4 lords/ crypteks)
$53
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Post by: IHateNids
Why do i find that painfully easy to believe?
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Post by: MajorWesJanson
I'm hoping for a Necron update similar to the Dark Eldar one.
As for Lord of War, Necrons already have a plastic lord of war kit that makes 3 options, so I imagine the Obelisk/tesseract Vault to be in the cron book. I'd also love to see the C'Tan shard/Transcendant stan merged to make a LoW choice that is more powerful than a C'Tan shard but not utterly stupid strong like the Tran-C'Tan is now.
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Post by: CthuluIsSpy
So...anyone else wanting lore changes?
I would like the function of the dolmen gates to go from transportation to an offensive weapon.
Think about it: instead of using the webway to travel (which is dumb), the dolmen gates could instead be used as a way of fighting the Eldar's mobility, by opening a breach in the webway and flooding it with a null field, causing it to collapse.
Basically, I want it to become a depth charge.
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Post by: krodarklorr
MajorWesJanson wrote:I'm hoping for a Necron update similar to the Dark Eldar one.
As for Lord of War, Necrons already have a plastic lord of war kit that makes 3 options, so I imagine the Obelisk/tesseract Vault to be in the cron book. I'd also love to see the C'Tan shard/Transcendant stan merged to make a LoW choice that is more powerful than a C'Tan shard but not utterly stupid strong like the Tran-C'Tan is now.
Eh, I would kind of like to have two separate models still. I'd like one that's useable in regular games without people complaining about it, though I still wish the regular C'tan could use a boost or something.
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Post by: adamsouza
I'd like to see Pariahs return as part of the Royal Court.
Being able to add one to each squad would make Necrons the Anti Pysker Army
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Post by: krodarklorr
adamsouza wrote:I'd like to see Pariahs return as part of the Royal Court.
Being able to add one to each squad would make Necrons the Anti Pysker Army
Would make sense, and I'd like to see Pariahs come back, regardless of how.
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Post by: CthuluIsSpy
Perhaps they can be an escort for a cryptek? Like, may have 1 pariah for each cryptek in the army?
I don't want them to become necrons though. I want them to be like how they were fluff wise in the old dex; humans with the pariah gene who were turned into a specific type of unit. For extra horror factor they can even have their brain intact.
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Post by: NecronLord3
Personally generally accepting there will be nerfs across the board, IE Grey Knights and DE but if Pariahs come back with a plastic kit and the same rules as Culexus Assassins(minus the gun) I'll be very happy!
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Post by: Oberron
Maybe a fix to immortals to let them have a seat in the ghost ark or could be healed by them?
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Post by: Kangodo
NecronLord3 wrote:Personally generally accepting there will be nerfs across the board, IE Grey Knights and DE but if Pariahs come back with a plastic kit and the same rules as Culexus Assassins(minus the gun) I'll be very happy!
Across the board? I'd be upset if more than three, perhaps four, units were nerfed.
That'd be AB's, NS's, Wraiths and perhaps, really perhaps, even Ghost Arks a little.
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Post by: NecronLord3
What I mean is anything perceived to be OP will be nerfed like the DE and GK were nerfed. In general I expect to see point increases on most quality units. I hope that it's not true and they make they low tier units like a Destroyers, Praetorians, Monoliths etc. playable and even desirable again. Just not holding my breath or expecting it in any way. I hope to be pleasantly surprised. Would love to see a return to the mindless no Dynasty nature of the 3rd edition codex. Just not sure how GW can right the narrative ship considering the nature of the 5th edition models.
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Post by: krodarklorr
Oberron wrote:Maybe a fix to immortals to let them have a seat in the ghost ark or could be healed by them?
Yes, please.
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Post by: adamsouza
Doubling down on the return of Pariahs. Just bought a squad of 10 on EBay.
I'm either going to be ahead of the pack or have 10 new Crypteks
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Post by: NecronLord3
Oberron wrote:Maybe a fix to immortals to let them have a seat in the ghost ark or could be healed by them?
That rule is basically in place because the model doesn't support Immortals aesthetically. They won't be fixing that unless Forge World plans on making a conversion kit(not likely), that model is the biggest PITA of a kit I have ever had to put together, twice. I like the idea of repairing Immortals but carrying them is doubtful, maybe an Immortal transport or deep strike ability?
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Post by: morgoth
Kangodo wrote: NecronLord3 wrote:Personally generally accepting there will be nerfs across the board, IE Grey Knights and DE but if Pariahs come back with a plastic kit and the same rules as Culexus Assassins(minus the gun) I'll be very happy!
Across the board? I'd be upset if more than three, perhaps four, units were nerfed.
That'd be AB's, NS's, Wraiths and perhaps, really perhaps, even Ghost Arks a little.
CCB's, Doom Scythes, Night Scythes
CCB should get a fix
Night Scythe +50 points cost easily
Doom Scythe Death Ray fix, cost increase.
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Post by: krodarklorr
morgoth wrote:Kangodo wrote: NecronLord3 wrote:Personally generally accepting there will be nerfs across the board, IE Grey Knights and DE but if Pariahs come back with a plastic kit and the same rules as Culexus Assassins(minus the gun) I'll be very happy!
Across the board? I'd be upset if more than three, perhaps four, units were nerfed.
That'd be AB's, NS's, Wraiths and perhaps, really perhaps, even Ghost Arks a little.
CCB's, Doom Scythes, Night Scythes
CCB should get a fix
Night Scythe +50 points cost easily
Doom Scythe Death Ray fix, cost increase.
I hate to admit it, but I do agree with the points increases, maybe not to that extent, but something. And, if that's all they do, and otherwise leave Tesla untouched, then I'll be fine with it.
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Post by: adamsouza
If Orks and Grey Knights are indicators of what we have in store, we can expect all the sub-par units to get a slight point decrease and possible addition of an extra special rule to make them more desireable.
I expect Mind Shackle Scarabs to get better clarification. People who know how they work well, know how to avoid them, and those that are not really familiar with them feel like they are OP when they they get hit with them. Serioulsy, the only time I ever lost a model to MSS was the first time I encountered them, and yes I bitched they were OP when it happened.
I don't expect any major changes to Necron vehicles, other than possible small point bumps
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Post by: krodarklorr
adamsouza wrote:If Orks and Grey Knights are indicators of what we have in store, we can expect all the sub-par units to get a slight point decrease and possible addition of an extra special rule to make them more desireable.
I expect Mind Shackle Scarabs to get better clarification. People who know how they work well, know how to avoid them, and those that are not really familiar with them feel like they are OP when they they get hit with them. Serioulsy, the only time I ever lost a model to MSS was the first time I encountered them, and yes I bitched they were OP when it happened.
I don't expect any major changes to Necron vehicles, other than possible small point bumps
I hope they make our mediocre units slightly better and cheaper, as most of them are far too expensive. I also just hope we don't lose that much, and maybe gain some new weapons (Some lower AP weapons could be nice). And yeah, the vehicles I don't see much changing to them besides point changes.
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Post by: adamsouza
Praetoreans and Lychguard have just get to be buffed some how, they are beautiful models that just no one is fielding.
I've seen more Praetorean/Lychguard models used as Crypteks than what they are intended for.
The more I think about it, the more I'm feeling the return of Pariahs. 7th Edition is the height of Psychic Powers since 2nd edition and Necrons have no dog in that fight. If ANY army should be anti psyker it should probably be Necrons.
I'm also feeling a supplement. All the Xeno armies have a supplemental codex
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Post by: Pyeatt
A reason to field Flayed Ones would be nice. they're so cool!
Automatically Appended Next Post: maybe a Severed Dynasty supplement.
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Post by: adamsouza
Pyeatt wrote:A reason to field Flayed Ones would be nice. they're so cool!
Initiative 5 ?
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Post by: Pyeatt
That would help. Maybe Rending or some AP value would be nice... There's just so many other things to do with the Elite slot. Stalkers, tomb guard, C'tan shard... I want a reason to field a cool looking unit.
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Post by: RivenSkull
I have resigned myself to the dread that the codex is going to get heavily nerfed for no reason other than the flayer spam domination from yesteryear lingering in people's minds.
I've even stopped painting the pile of necron models I have in the event I sell out of the army.
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Post by: adamsouza
Reguardless of how the new codex turns out we'll at least a dozen people complaining it's crap here on DakkaDakka and throwing their armies up on Ebay.
I'm kind of looking forward to it, since I only have 2 scythes and could use a few more
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Post by: Kangodo
adamsouza wrote:Reguardless of how the new codex turns out we'll at least a dozen people complaining it's crap here on DakkaDakka and throwing their armies up on Ebay.
I'm kind of looking forward to it, since I only have 2 scythes and could use a few more 
Not me, I'm actually looking forward to discussing my two favourite armies instead of the "herp derp, everything sucks and the world will end" that has been infecting both threads
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Post by: vipoid
This is what I expect in the next Necron codex:
- RP replaced by IWND.
- Gauss replaced by Shred.
- Entropic Strike replaced by Tank Hunters.
- Flayed Ones become 15pts per model and lose Deep Strike.
- MSS become 'User has the Fear special rule when in a Challenge'.
- Solar Pulse increases to 30pts.
- Deathmarks lose the 'Hunters from Hyperspace' special rule.
- Quantum Shielding becomes Stealth.
- Staff of Light changed to 2 S4 AP5 shots.
Warlord Table:
1) Warlord causes Fear.
2) Warlord gains +1I
3) +1 to the first IWND roll for the warlord.
4) The warlord's shooting weapons gains the Master Crafted special rule.
5) The warlord can make d3 additional WS2 S2 attacks when in combat. These attacks do not benefit from any weapons the Warlord is wielding.
6) The Warlord has +1S.
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Post by: Kangodo
-RP and IWND are two completely different things and the latter doesn't work on 1W models.
-Entropic Strike and Tank Hunter are also two completely different things and nearly every weapon/model with ES has no use of Tank Hunter.
-Are you really suggesting a NERF to Flayed Ones? Also known as "the worst unit in the entire codex"..
-A nerf to the weapon that we also like to call "not Warscythe"?
-That QS to Stealth would actively destroy the entire vehicle department of the army.
-And no, that Warlord table..
Are you serious or is this just one of the hundred troll-posts in this thread?
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Post by: vipoid
Kangodo wrote:- RP and IWND are two completely different things and the latter doesn't work on 1W models.
-Entropic Strike and Tank Hunter are also two completely different things and nearly every weapon/model with ES has no use of Tank Hunter.
-Are you really suggesting a NERF to Flayed Ones? Also known as "the worst unit in the entire codex"..
-A nerf to the weapon that we also like to call "not Warscythe"?
-That QS to Stealth would actively destroy the entire vehicle department of the army.
-And no, that Warlord table..
Are you serious or is this just one of the hundred troll-posts in this thread?
It's not what I want to happen or what I hope will happen (I believe I've covered both earlier).
I'm saying what I expect GW to do to necrons.
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Post by: adamsouza
vipoid wrote:This is what I expect in the next Necron codex:
- RP replaced by IWND.
- Gauss replaced by Shred.
- Entropic Strike replaced by Tank Hunters.
- Flayed Ones become 15pts per model and lose Deep Strike.
- MSS become 'User has the Fear special rule when in a Challenge'.
- Solar Pulse increases to 30pts.
- Deathmarks lose the 'Hunters from Hyperspace' special rule.
- Quantum Shielding becomes Stealth.
- Staff of Light changed to 2 S4 AP5 shots.
Warlord Table:
1) Warlord causes Fear.
2) Warlord gains +1I
3) +1 to the first IWND roll for the warlord.
4) The warlord's shooting weapons gains the Master Crafted special rule.
5) The warlord can make d3 additional WS2 S2 attacks when in combat. These attacks do not benefit from any weapons the Warlord is wielding.
6) The Warlord has +1S.
You expect GW to competely destroy one of their better and well received codex?
GW may not care about us, but they aren't going to destroy the sales of their Necrons for no reason either.
That list looks like it a wishlist of someone who wants Necrons nerfed into oblivion. It has things on it (Flayed ones, Staff of Light) that are already reguarded as terrible.
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Post by: Sigvatr
adamsouza wrote:
That list looks like it a wishlist of someone who wants Necrons nerfed into oblivion. It has things on it (Flayed ones, Staff of Light) that are already reguarded as terrible.
It is indeed a Necron hatelist
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Post by: raverrn
Aite. Aite I'm gonna blow some minds.
The Monolith as a Lord of War. Price it at ~450 points, give it some Baneblade scale firepower and toughness, and some army wide buffs why not.
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Post by: vipoid
adamsouza wrote:
You expect GW to competely destroy one of their better and well received codex?
Yes. Either intentionally for reasons known only to them, or because they genuinely think rules like Fear are good.
adamsouza wrote:
GW may not care about us, but they aren't going to destroy the sales of their Necrons for no reason either.
If anything, they'll do it to make you buy either allies or some supplement that's basically Codex: Necrons (good version).
adamsouza wrote:
That list looks like it a wishlist of someone who wants Necrons nerfed into oblivion. It has things on it (Flayed ones, Staff of Light) that are already reguarded as terrible.
You're right - games workshop is always quick to fix bad units and wargear. Just look at the pyrovore - it went from 'terrible' to 'paperweight'. Or Rough Riders, which went from underpowered to outright terrible. Or, our own flayed ones, which were bad in the last book and... are still bad in this one. Or, most recently, Wyches - which were terrible in combat, but good at taking down tanks. GW 'fixed' them by making them even worse in combat, and removing their ability to take down tanks.
Sorry if I don't have much confidence in GW improving our bad units.
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Post by: MajorStoffer
GW seems to have an idea in mind of how each codex is supposed to be played, and has taken to nerfing everything that isn't that:
IG: Tank gunline
Tyranids: Flying monstrous creatures, DLC Endless Swarm
Space Wolves: Wolves riding giant wolves, with a sleigh pulled by giant wolves. And Murder.
Dark Eldar: Coven
They keep one viable route, and nerf the ever living gak out of everything else, stripping customization, flavour of any unique elements along the way. Given how they changed IG orders to be on the same power level, with the same abilities as psychic powers (unlike before where they were noticeably weaker), I'd expect Crypteks to be up for a significant redesign to make them more "consistent" with everything else. Can't confuse little timmy now can we; even when it's not a nerf, GW's done a good job removing unique elements across the books.
See, I just want to see Croissonts taken down a peg and Imhotek to go die in a fire with his lazy and annoying lightning ability, and see the barges upped in points, while the Monolith to be made more attractive, but GW doesn't do things in halves; you either become Eldar or live long enough to see your codex become a hollow shell of its former self.
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Post by: vipoid
Well, that or they have a specific model range they'd like to sell...
MajorStoffer wrote:GW seems to have an idea in mind of how each codex is supposed to be played, and has taken to nerfing everything that isn't that:
IG: Tank gunline
Tyranids: Flying monstrous creatures, DLC Endless Swarm
Space Wolves: Wolves riding giant wolves, with a sleigh pulled by giant wolves. And Murder.
Dark Eldar: Coven
They keep one viable route, and nerf the ever living gak out of everything else, stripping customization, flavour of any unique elements along the way.
I basically agree in any case.
MajorStoffer wrote: Given how they changed IG orders to be on the same power level, with the same abilities as psychic powers (unlike before where they were noticeably weaker), I'd expect Crypteks to be up for a significant redesign to make them more "consistent" with everything else. Can't confuse little timmy now can we; even when it's not a nerf, GW's done a good job removing unique elements across the books.
Possibly. It might depend on how many buffs they think Necrons need (since we don't have psychic powers or the like). In any case, it would be nice if they did something a bit more interesting than just pinching half the Necron Lord's armoury.
MajorStoffer wrote: and Imhotek to go die in a fire with his lazy and annoying lightning ability
Can I sig thig?
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Post by: IHateNids
raverrn wrote:Aite. Aite I'm gonna blow some minds.
The Monolith as a Lord of War. Price it at ~450 points, give it some Baneblade scale firepower and toughness, and some army wide buffs why not.
If only...
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Post by: Kangodo
raverrn wrote:Aite. Aite I'm gonna blow some minds.
The Monolith as a Lord of War. Price it at ~450 points, give it some Baneblade scale firepower and toughness, and some army wide buffs why not.
We already have the Vault and Obilisk
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Post by: IHateNids
Yeah, so we need a good one that is larger than a Dreadnought, so at least looks the part
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Post by: MajorStoffer
Hey, go nuts, let all the internet see my abject disgust for Imhotek and his lightning bs of bullshitness.
Him and the warp storm.
feth that gak.
Anyways, to be more on topic, when I think of Necrons, the "iconic" army is a sea of deathless machines and monoliths; 3rd and 4th are the editions where I started paying attention to 40k, even though I didn't play, and the art has stuck with me for a long time. Necrons without monoliths, but all these spindly robot-things have never felt right to me. If there's anything I want to see buffed, it's that.
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Post by: Sigvatr
I don't think that there even still is a theme with NewCrons. TruCrons had the Silver Tide theme that focused on large amounts of bodies on the field, supported by Monoliths.
NewCrons...well...have nothing. They are all over the place with flying croissants, snakes and gun platforms. There is no actual theme anymore and it shows how badly the codex was written.
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Post by: Kangodo
There is an actual theme, you just don't like it.
Learn the difference.
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Post by: Furyou Miko
The Silver Tide is far more alive with the 5th dex than it ever was under the 3e codex.
Under 3e, people seem to have forgotten that Warriors were eighteen points each. Eighteen! Not to mention coming in squads with a maximum size.
Or that Res Orbs were 30 points and just gave us what we now get as default.
Or that Destroyers used to be freaking jetbikes.
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Post by: Sigvatr
Furyou Miko wrote:The Silver Tide is far more alive with the 5th dex than it ever was under the 3e codex.
Under 3e, people seem to have forgotten that Warriors were eighteen points each. Eighteen! Not to mention coming in squads with a maximum size.
Or that Res Orbs were 30 points and just gave us what we now get as default.
Or that Destroyers used to be freaking jetbikes.
This isn't about strength or competitive viability, it's about the theme. The TruCron codex was completely aimed at that theme by drastically limiting the potential units you could bring and working both the rules and the fluff around said lists. As much as Phase Out was a disadvantage, it also perfectly fit the fluff and forced you into taking enough bodies (read: Immortals).
On top of that, you cannot really compare TruCron and NewCron units as the meta has changed a whole lot and points cost as a whole were heavily reduced over the past releases in order to promote more sales.
The problem with the NewCron codex is that there isn't a theme anymore. Most of it was randomly thrown together, promoting variety but, ultimatively, resulting in arbitrariness. While the TruCron codex was aimed at players who wanted to play an army because of the army and its background, the NewCron codex is merely aimed at power creeps who do not are about any fluff but want to skip straight to cherry-picking units. A typical Ward codex.
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Post by: adamsouza
"Trucron" had an incredibly limited model range. The theme came from not having any other choices to field.
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Post by: Harriticus
Reverse the awful Newcron fluff
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Post by: Kangodo
adamsouza wrote:"Trucron" had an incredibly limited model range. The theme came from not having any other choices to field.
Yeah, I always find that funny.
Because their theme was really "We're bland and have no theme".
Apparently having no theme is also a theme.
I'm glad they changed the Crapcron into something decent.
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Post by: morgoth
It's gonna be real weird to not see Wraiths in every Cron army though.
I guess those are going to be nerfed to the underground with all the tabletop time they got.
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Post by: Sigvatr
adamsouza wrote:"Trucron" had an incredibly limited model range. The theme came from not having any other choices to field. Precisely. The very limited model range (we only had ONE legal 500 pts list!) and Phase Out dictated where your army was going. Nevertheless, this lead to the army having a general theme - everyone knew that TruCrons were all over Silver Tide (mostly Immortals) and had the "Phalanx" image. With the huge amount of different units now available to NewCrons, it certainly is a lot harder to pull of the same. It is, however, possible. Yet the NewCron codex fails at that task and ends up being a Ward-esque power creep codex with no soul. Literally.
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Post by: Krumpa
My wishes/expectations
Make flayed ones usuable again or delete them. They are CC troops so give em about 3/4 attacks, rending and fear. That is even logical// just look at them. Big slicing claws, they look sharp, real sharp. And fear, hey they are wearing skin for crying out loud.
Barges a bit more expensive.
Phaeron rule makes the attached squad fearless?
Destroyers cheaper.about 5pts per model and jetbikes? :S
Monolith deepstrike mishap prevention
Living metal usefull again?
Probably a price bump on vehicles and a small nerf on tesla.
Damn good warlord traits.
Leader of the tomb world. Bonus on reserves.
Lychguard are fine. Just a little less costly please?
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Post by: vipoid
Krumpa wrote:
Make flayed ones usuable again or delete them. They are CC troops so give em about 3/4 attacks, rending and fear. That is even logical// just look at them. Big slicing claws, they look sharp, real sharp. And fear, hey they are wearing skin for crying out loud.
I agree with everything except fear.
If we're trying to make them better, it might be best not to give them the most useless rule in the game.
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Post by: adamsouza
You can still have that same crap "theme" by only fielding warriors, immortals, destroyers, and scarabs, and just concedeing when your down to 25%
"Necron Raiders" were a stepping stone, not a whole army.
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Post by: Sigvatr
adamsouza wrote:
You can still have that same crap "theme" by only fielding warriors, immortals, destroyers, and scarabs, and just concedeing when your down to 25%
We reached a misunderstanding here as you do not seem to understand the difference between rules and fluff.
@Flayed Ones: They do not need a lot to be viable. Give them an ability similar to the one Pariahs have: any model within 6-12 '' of a Flayed One is treated as having LD 7.
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Post by: adamsouza
Just catching up with rumors, which point to Necrons getting the Grey Knight treatment. Nothing really new, and everything released in a single week, just in time for Halloween.
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Post by: CrownAxe
Oberron wrote:Maybe a fix to immortals to let them have a seat in the ghost ark or could be healed by them?
They just need a role in the army that isn't "slightly beefier warrior". Warriors just end up doing the role better because you get more damage and more durability (in the form of shots and wounds) for the points. Immortals don't need the ark because they have the night scythe as a transport (and the repair isn't that big unless you get your guys out before the ark dies which I frankly don't see happen that much). Immortals just need a reason to be taken over warriors.
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Post by: NecronLord3
Sigvatr wrote: Furyou Miko wrote:The Silver Tide is far more alive with the 5th dex than it ever was under the 3e codex.
Under 3e, people seem to have forgotten that Warriors were eighteen points each. Eighteen! Not to mention coming in squads with a maximum size.
Or that Res Orbs were 30 points and just gave us what we now get as default.
Or that Destroyers used to be freaking jetbikes.
This isn't about strength or competitive viability, it's about the theme. The TruCron codex was completely aimed at that theme by drastically limiting the potential units you could bring and working both the rules and the fluff around said lists. As much as Phase Out was a disadvantage, it also perfectly fit the fluff and forced you into taking enough bodies (read: Immortals).
On top of that, you cannot really compare TruCron and NewCron units as the meta has changed a whole lot and points cost as a whole were heavily reduced over the past releases in order to promote more sales.
The problem with the NewCron codex is that there isn't a theme anymore. Most of it was randomly thrown together, promoting variety but, ultimatively, resulting in arbitrariness. While the TruCron codex was aimed at players who wanted to play an army because of the army and its background, the NewCron codex is merely aimed at power creeps who do not are about any fluff but want to skip straight to cherry-picking units. A typical Ward codex.
Actually TruCron didn't force you to take moe bodies, it gave an advantage to having your phase out be 10 models and that allowed you to field multi-Monoliths and C'tan. You then just held 1 of your terribly fragile warrior squads in reserve and phase out didn't matter.
I'm all for phase out coming back also because one of the purposes was supposed to be a discounted price on some of our strong units like Monoliths and C'tan and to counter the 3+ or 4+ WBB by giving the opponents a back door way to defeat the army. I think people would be more accepting of the T. C'tan if phase were put back in place. Automatically Appended Next Post: CrownAxe wrote:Oberron wrote:Maybe a fix to immortals to let them have a seat in the ghost ark or could be healed by them?
They just need a role in the army that isn't "slightly beefier warrior". Warriors just end up doing the role better because you get more damage and more durability (in the form of shots and wounds) for the points. Immortals don't need the ark because they have the night scythe as a transport (and the repair isn't that big unless you get your guys out before the ark dies which I frankly don't see happen that much). Immortals just need a reason to be taken over warriors.
Immortals should have the Ever-living rule.
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Post by: Furyou Miko
Sigvatr wrote:
This isn't about strength or competitive viability, it's about the theme. The TruCron codex was completely aimed at that theme by drastically limiting the potential units you could bring and working both the rules and the fluff around said lists. As much as Phase Out was a disadvantage, it also perfectly fit the fluff and forced you into taking enough bodies (read: Immortals).
Uh, what? Nobody took Immortals. Ever. Immortals sucked. They were too many points for a pathetic close combat upgrade that they would never use.
On top of that, you cannot really compare TruCron and NewCron units as the meta has changed a whole lot and points cost as a whole were heavily reduced over the past releases in order to promote more sales.
The problem with the NewCron codex is that there isn't a theme anymore. Most of it was randomly thrown together, promoting variety but, ultimatively, resulting in arbitrariness. While the TruCron codex was aimed at players who wanted to play an army because of the army and its background, the NewCron codex is merely aimed at power creeps who do not are about any fluff but want to skip straight to cherry-picking units. A typical Ward codex.
That is complete and utter bull. The 3e Codex was an extended Necron Raiders list, which was great in itself - but then it had stupid gak like the Monolith in it, which doesn't fit with the Raiders theme at all. In addition, the 5e codex expanded the options. It let you play other themes. For example, it gave me a lot more power to play my Tomb Guardian themed list - and not just by turning Wraiths into Guardian units (by which these days, I mean Canoptek). So no, the 5e codex is not aimed at 'power creeps'. It's aimed at people who like to play the game. Just like the 3e codex.
If the 5e codex was aimed at 'power creeps', they would never have introduced the majority of the new units. In terms of competitive play, the only new units worth taking over the old units are Annihilation Barges and Night Scythes. The other 'standard' Power Units - wraiths, Destroyer Lords - were part of the 3e codex too. Triarch units, Deathmarks without a Veiltek, and Lychguard? Almost as useless as Flayed Ones compared to Wraithwing. Tomb Blades? Doomsday Arks? Are you even reading the same book as me?
Sigvatr wrote: adamsouza wrote:"Trucron" had an incredibly limited model range. The theme came from not having any other choices to field.
Precisely. The very limited model range (we only had ONE legal 500 pts list!) and Phase Out dictated where your army was going. Nevertheless, this lead to the army having a general theme - everyone knew that TruCrons were all over Silver Tide (mostly Immortals) and had the "Phalanx" image. With the huge amount of different units now available to NewCrons, it certainly is a lot harder to pull of the same. It is, however, possible. Yet the NewCron codex fails at that task and ends up being a Ward-esque power creep codex with no soul. Literally.
Again with the Immortal thing. Where you get the idea that Immortals were ever the backbone of anyone's 3e Necron army I don't know.
Not to mention the fact that the 'silver tide' army of Warriors with Ghost Arks is one of the Power Lists of the 5e codex.
Then we come to the fact that you somehow think that having options means you have to take them. There is one one thing about the 5e codex that means you have can't play the exact same army as you did under the 3e codex. Just one: The change for Destroyers to Jump Infantry instead of Jetbike. Other than that, just use Immortal rules for your Warriors if you really can't live without the 3+ (I'll admit, I do - but then, my Warriors are metal and plainly too bulky to be 4+ stick figures).
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Post by: vipoid
Furyou Miko wrote:
Uh, what? Nobody took Immortals. Ever. Immortals sucked. They were too many points for a pathetic close combat upgrade that they would never use.
What CC upgrade did immortals have?
I thought their upgrades were improved toughness and a better ranged weapon.
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Post by: CrownAxe
vipoid wrote: Furyou Miko wrote:
Uh, what? Nobody took Immortals. Ever. Immortals sucked. They were too many points for a pathetic close combat upgrade that they would never use.
What CC upgrade did immortals have?
I thought their upgrades were improved toughness and a better ranged weapon.
he's thinking pariahs from immortals
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Post by: Sigvatr
Furyou Miko wrote: Uh, what? Nobody took Immortals. Ever. Immortals sucked. They were too many points for a pathetic close combat upgrade that they would never use Huh? Immortals were expensive, but had +1T and, more importantly, Assault weapons, allowing them to move and shoot at 24'' whereas regular Warriors still suffered from the old Rapid Fire weapons that only allowed for 12'' shooting if moving even a single bit. I am not sure what kind of melee upgrade you're talking of - maybe you're mixing units up? Do you mix them up with Pariahs? /e: 7k, WOOOZAH!
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Post by: CthuluIsSpy
Immortals weren't exactly great due to their price, but they were the best choice in the elite section. Pariahs were too expensive for a 1W non-necron, and flayed ones were flayed ones. I believe she might be referring to disruption fields, which were basically the CC version of Gauss. No idea why you would take fields on immortals though; you are meant to shoot with them, not charge. The assault stat is for kiting. Also, scarab please, I got 10k posts
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Post by: Furyou Miko
Immortals had +1 S and T, and Assault weapons, but that was it. warriors were significantly better, what with being only 75% of the price and just as mobile. Assault's only really good if you're going to be charging anyway.
The CC upgrade I meant was the +1 Strength and Toughness.
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Post by: vipoid
Furyou Miko wrote:Immortals had +1 S and T, and Assault weapons, but that was it. warriors were significantly better, what with being only 75% of the price and just as mobile. Assault's only really good if you're going to be charging anyway.
The CC upgrade I meant was the +1 Strength and Toughness.
A couple of things:
1) Immortals only had +1T - they were still only S4.
2) Their weapons were S5 AP4 Assault 2, compared to Warriors' Bolters. You say that Assault weapons are only useful if you plan to charge, but that's simply not true. Bear in mind that, in 3rd, a unit could only use a rapid-fire weapon at full range if it stood still. So, Assault gave you a lot more mobility.
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Post by: NewTruthNeomaxim
raverrn wrote:Aite. Aite I'm gonna blow some minds.
The Monolith as a Lord of War. Price it at ~450 points, give it some Baneblade scale firepower and toughness, and some army wide buffs why not.
I'm actually ok with that. I would love to see its power being proportional to the giant, bulky, model attached to it. Plus, it would give them a flavorful "super heavy" and help keep other current heavy-support items relevant after they get some inevitable, and probably large point increases (we all know Anni-Barge is definitely getting a big price increase).
Meanwhile, my personal wish is access to some better AP2 shooting. Fluff-wise I have always felt like their narrative technology seems to rarely mesh with the game-mechanic technology, which makes shooting Terminator-equivalents a miserable affair. :-p
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Post by: Sigvatr
Furyou Miko wrote:Immortals had +1 S and T, and Assault weapons, but that was it. warriors were significantly better, what with being only 75% of the price and just as mobile. Assault's only really good if you're going to be charging anyway.
The CC upgrade I meant was the +1 Strength and Toughness.
Are you sure you played 3rd / 4th? You don't seem to know / remember why Assault Weapons were vastly superior to Rapid Fire...
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Post by: krodarklorr
Krumpa wrote:
Monolith deepstrike mishap prevention
Living metal usefull again?
The Monolith already has mishap prevention, in the form a rule that most people overlook or forget about. Skimmers don't mishap if they land on a unit, they just reduce the distance like a Drop Pod.
And Living metal, while I would prefer it to be something else, still isn't useless. You ignore half of the Vehicle Damage Chart, pretty much.
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Post by: NecronLord3
Immortals were vastly superior in the 3ed book. Assault shooting was far superior to rapid fire up until 6th edition and immortals could charge after they deep struck. The improved S of their weapon and toughness made them ideal for the original Necron "flying circus" where lords would veil around the board picking off threats to the deep striking Monoliths and the Deciever, which wiped out everything else in the opponents army. Automatically Appended Next Post: krodarklorr wrote:Krumpa wrote:
Monolith deepstrike mishap prevention
Living metal usefull again?
The Monolith already has mishap prevention, in the form a rule that most people overlook or forget about. Skimmers don't mishap if they land on a unit, they just reduce the distance like a Drop Pod.
And Living metal, while I would prefer it to be something else, still isn't useless. You ignore half of the Vehicle Damage Chart, pretty much.
Most tournaments ignore the deep striking skimmer protection rules and will rule your monoliths as mi shaping. I've argued the point endlessly here and at Adepticon. Like I've said before rule #1 always rule against the Necron player.
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Post by: Hollismason
krodarklorr wrote:Krumpa wrote:
Monolith deepstrike mishap prevention
Living metal usefull again?
The Monolith already has mishap prevention, in the form a rule that most people overlook or forget about. Skimmers don't mishap if they land on a unit, they just reduce the distance like a Drop Pod.
And Living metal, while I would prefer it to be something else, still isn't useless. You ignore half of the Vehicle Damage Chart, pretty much.
Where the hell is that rule at?
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Post by: Drakmord
krodarklorr wrote:Krumpa wrote:
Monolith deepstrike mishap prevention
Living metal usefull again?
The Monolith already has mishap prevention, in the form a rule that most people overlook or forget about. Skimmers don't mishap if they land on a unit, they just reduce the distance like a Drop Pod.
And Living metal, while I would prefer it to be something else, still isn't useless. You ignore half of the Vehicle Damage Chart, pretty much.
I haven't picked up 7th yet, but the Monolith has DS protection? That's beautiful.
And if that was in 6th too, then I deserve a kick in the pants for never noticing.
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Post by: Sigvatr
That's not true. Skimmers do NOT have any sort of DS innate protection. The people claiming this refer to the "Moving Skimmers" chapter and claim that DS is "moving" - which it is not. Moving is clearly defined in the rules.
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Post by: adamsouza
Getting the thread back on topic, we can hope for deep strike mishap protection for Monoliths. If a space marine drop pod has protection the much more advanced Necron tech should as well.
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Post by: gwarsh41
Some things I would like to see.
Something that allows tesla to be on a 5, maybe a warlord trait that the stormlord comes with.
Warlord trait of some sort for +1 to res protocals
Fearless, come on, we are freaking robots!
Death rays to be more descriptive on how they work. Still a pain to explain to people.
Our elite slot to have something useful.
Monoliths to bring something decent t the table. The large blast is underwhelming, and ordinance is a pain. Let us shoot all the little guns at full BS at whatever we want, and make them a little better.
different/more viable royal court options.
Access to some sort of AP2 that isn't a blast or lascannon.
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Post by: Dr. Temujin
All I ask is that they give Cypteks a buff, so people use them again. Seems like all I ever hear about or see is D. Lords running with Wraiths, or croissant wings.
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Post by: krodarklorr
gwarsh41 wrote:
Access to some sort of AP2 that isn't a blast or lascannon.
This. A thousand times this.
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Post by: morgoth
Drakmord wrote:And if that was in 6th too, then I deserve a kick in the pants for never noticing.
I'll take care of that, thank you. Automatically Appended Next Post: gwarsh41 wrote:Some things I would like to see.
Something that allows tesla to be on a 5, maybe a warlord trait that the stormlord comes with.
Warlord trait of some sort for +1 to res protocals
Death rays to be more descriptive on how they work. Still a pain to explain to people.
different/more viable royal court options.
1. Yes, because it's not way too strong already.
2. Same. +1 to res protocols ? the guy would cost 350+
3. Death rays are a pain to explain to people because they break all the rules, hit flyers and invisibles RAW when they clearly should not do either and may not even snap fire at all being very much akin to a template weapon.
4. more viable than undercosted crypteks ?
I don't think you play the same game we do tbh.
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Post by: nosferatu1001
krodarklorr wrote:Krumpa wrote:
Monolith deepstrike mishap prevention
Living metal usefull again?
The Monolith already has mishap prevention, in the form a rule that most people overlook or forget about. Skimmers don't mishap if they land on a unit, they just reduce the distance like a Drop Pod.
And Living metal, while I would prefer it to be something else, still isn't useless. You ignore half of the Vehicle Damage Chart, pretty much.
No, there is no such rule.
If a skimmer is forced to end its move over a unit, it moves. DS scatter is most definitely, absolutely and utterly incontrovertibly NOT movement. It occurs before anything can be considered movement. It mishaps.
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Post by: Sigvatr
adamsouza wrote:Getting the thread back on topic, we can hope for deep strike mishap protection for Monoliths. If a space marine drop pod has protection the much more advanced Necron tech should as well.
Debatable. Remember that the Monolith had DS protection whereas the monolith has it had removed. Automatically Appended Next Post: morgoth wrote:
3. Death rays are a pain to explain to people because they break all the rules, hit flyers
Wrong. Please familiarize yourself with the rules before spreading misinformation.
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Post by: morgoth
Sigvatr wrote:
morgoth wrote:
3. Death rays are a pain to explain to people because they break all the rules, hit flyers
Wrong. Please familiarize yourself with the rules before spreading misinformation.
On the contrary. RAW they hit flyers and no matter how stupid it is it's still what's written.
Apparently it's on the wrong side of the line for some rules lawyers though, perhaps because it makes little sense, but it does not change what is written.
It was clarified in a v6 FAQ because the wording allowed for it.
And it was not clarified in the v7 FAQ, and the wording still allows for it.
It's a YMDC discussion of course so take it there if you want to discuss it once again.
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Post by: Sigvatr
morgoth wrote:
On the contrary. RAW they hit flyers and no matter how stupid it is it's still what's written.
Read the "Hard to Hit" chapter. Appreciated.
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Post by: nosferatu1001
morgoth wrote: Sigvatr wrote:
morgoth wrote:
3. Death rays are a pain to explain to people because they break all the rules, hit flyers
Wrong. Please familiarize yourself with the rules before spreading misinformation.
On the contrary. RAW they hit flyers and no matter how stupid it is it's still what's written.
Apparently it's on the wrong side of the line for some rules lawyers though, perhaps because it makes little sense, but it does not change what is written.
It was clarified in a v6 FAQ because the wording allowed for it.
And it was not clarified in the v7 FAQ, and the wording still allows for it.
It's a YMDC discussion of course so take it there if you want to discuss it once again.
Nope, the shot hits automatically and therefore cannot hit a flyer. Hard to hit. YOu tried it in YMDC, were roundly shown the error there, yet continue to pretend otherwise
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Post by: Zewrath
morgoth wrote:
And I also hope they fix the death ray / reword it so it doesn't just hit invisible / flyers.
Please don't troll the forums with false interpretations of the rules. Numerous people have presented you undisputable RAW of how you are wrong in that claim. Just because you lack the cognitive capability of comprehending the RAW doesn't mean that you can be dismissive about evidence that refutes your wrongful claims.
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Post by: gwarsh41
morgoth wrote:Drakmord wrote:And if that was in 6th too, then I deserve a kick in the pants for never noticing.
I'll take care of that, thank you.
Automatically Appended Next Post:
gwarsh41 wrote:Some things I would like to see.
Something that allows tesla to be on a 5, maybe a warlord trait that the stormlord comes with.
Warlord trait of some sort for +1 to res protocals
Death rays to be more descriptive on how they work. Still a pain to explain to people.
different/more viable royal court options.
1. Yes, because it's not way too strong already.
2. Same. +1 to res protocols ? the guy would cost 350+
3. Death rays are a pain to explain to people because they break all the rules, hit flyers and invisibles RAW when they clearly should not do either and may not even snap fire at all being very much akin to a template weapon.
4. more viable than undercosted crypteks ?
I don't think you play the same game we do tbh.
It's a wish listing thread, no need to be a debbie downer. Jeeze. Tesla isn't overpowered, twin linked Tesla destructors are under priced. If tesla was overpowered we would see immortals hit the table in tournaments.
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Post by: morgoth
gwarsh41 wrote:It's a wish listing thread, no need to be a debbie downer. Jeeze. Tesla isn't overpowered, twin linked Tesla destructors are under priced. If tesla was overpowered we would see immortals hit the table in tournaments.
My wish is to see Tesla nerfed hard with regards to snap fire. It's ridiculously overpowered in that department.
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Post by: vipoid
morgoth wrote:My wish is to see Tesla nerfed hard with regards to snap fire. It's ridiculously overpowered in that department.
I thought that was supposed to be one of Tesla's main selling points?
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Post by: Sigvatr
vipoid wrote:morgoth wrote:My wish is to see Tesla nerfed hard with regards to snap fire. It's ridiculously overpowered in that department. I thought that was supposed to be one of Tesla's main selling points? It is. Tesla has the advantage of additional shots at the cost of no AP. Not to mention that it's on bodies that are terrible in melee.
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Post by: morgoth
vipoid wrote:morgoth wrote:My wish is to see Tesla nerfed hard with regards to snap fire. It's ridiculously overpowered in that department.
I thought that was supposed to be one of Tesla's main selling points?
Which accidentally counters air and invisible units pretty handily.
When Tesla gets an additional hit on 4+ on invisible / hard to hit, I'll be okay with it.
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Post by: vipoid
Sigvatr wrote:
It is. Tesla has the advantage of additional shots at the cost of no AP.
No Gauss either...
morgoth wrote:
Which accidentally counters air and invisible units pretty handily.
How is that accidental?
morgoth wrote:
When Tesla gets an additional hit on 4+ on invisible / hard to hit, I'll be okay with it.
Why?
How about we instead fix those two broken mechanics? Invisibility is a spell that makes no sense whatsoever and shouldn't exist at all.
Fliers were badly shoehorned into the game and time has not sweetened their stupid mechanics.
What I wouldn't object to is removing all this snapshot nonsense completely and finding a better mechanic to represent fliers. Maybe one that actually fits into a sci-fi game, as opposed to one that appears to have been stolen from the a really awful historic game.
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Post by: CthuluIsSpy
Like in Dropzone commander?
In that game, flyers are never actually on the field; they have their own phase, and only dedicated AA units and other flyers can intercept them.
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Post by: morgoth
Because it was not planned.
Invisibility and Hard to Hit were not written thinking "har har har, we'll give another advantage to Tesla weaponry".
You think invisibility, snap shots or hard to hit are broken ?
I totally agree.
But until the mechanic itself is addressed, I would like to see the worst offenders nerfed to be on par with the "standard case", i.e. lose 75% of their damage output when snap firing, even if they have BS2 or Tesla weapons.
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Post by: vipoid
How do you know?
Ward wrote both the Necron codex and the 6th edition rules (which brought in the whole idea of snap-shots). It could easily have been planned.
morgoth wrote:
But until the mechanic itself is addressed, I would like to see the worst offenders nerfed to be on par with the "standard case", i.e. lose 75% of their damage output when snap firing, even if they have BS2 or Tesla weapons.
Thing is, this seems like an unnecessary nerf to Tesla weapons. Currently, only one is too good (mainly thanks to 4 TL S7 shots), while the other instances of Tesla are sub-par.
A nerf like this would relegate all other Tesla weapon to the shelf.
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Post by: morgoth
vipoid wrote:
How do you know?
Ward wrote both the Necron codex and the 6th edition rules (which brought in the whole idea of snap-shots). It could easily have been planned.
morgoth wrote:
But until the mechanic itself is addressed, I would like to see the worst offenders nerfed to be on par with the "standard case", i.e. lose 75% of their damage output when snap firing, even if they have BS2 or Tesla weapons.
Thing is, this seems like an unnecessary nerf to Tesla weapons. Currently, only one is too good (mainly thanks to 4 TL S7 shots), while the other instances of Tesla are sub-par.
A nerf like this would relegate all other Tesla weapon to the shelf.
4TLS7 shots, i.e. 6S7 hits is indeed a good deal of hurt, especially for the price paid. They could easily buff the other ones and nerf that one if it's still problematic after the snap shot fix tbh.
I'm fine with buffing Tesla overall - I just find it ridiculous that one of the base weapons of an army just says "50% ignore snap shots" - it just doesn't make sense.
Just like Orks should have a 75% damage output reduction on snap shots rather than just 50% with their BS2. They can't hit a static defense yet they can hit a plane just as well as an Eldar ? feth yeah.
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Post by: Warmonger2757
morgoth wrote: vipoid wrote:
How do you know?
Ward wrote both the Necron codex and the 6th edition rules (which brought in the whole idea of snap-shots). It could easily have been planned.
morgoth wrote:
But until the mechanic itself is addressed, I would like to see the worst offenders nerfed to be on par with the "standard case", i.e. lose 75% of their damage output when snap firing, even if they have BS2 or Tesla weapons.
Thing is, this seems like an unnecessary nerf to Tesla weapons. Currently, only one is too good (mainly thanks to 4 TL S7 shots), while the other instances of Tesla are sub-par.
A nerf like this would relegate all other Tesla weapon to the shelf.
4TLS7 shots, i.e. 6S7 hits is indeed a good deal of hurt, especially for the price paid. They could easily buff the other ones and nerf that one if it's still problematic after the snap shot fix tbh.
I'm fine with buffing Tesla overall - I just find it ridiculous that one of the base weapons of an army just says "50% ignore snap shots" - it just doesn't make sense.
Just like Orks should have a 75% damage output reduction on snap shots rather than just 50% with their BS2. They can't hit a static defense yet they can hit a plane just as well as an Eldar ? feth yeah.
You know it's a Sci-Fi game right? How much of it really needs to make sense? How much sense does it make that a shield on a transport can shoot 60" and ignore cover? Yet serpent shields are still a thing and they never got nerfed.
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Post by: vipoid
morgoth wrote:
Just like Orks should have a 75% damage output reduction on snap shots rather than just 50% with their BS2. They can't hit a static defense yet they can hit a plane just as well as an Eldar ? feth yeah.
Again though, this seems more like a problem with the snapshot mechanics in general - in that they take no account of the firer's BS.
There were rumours that 7th edition might change snapshots to -2BS instead, though this never materialised. Possibly the designers have a crippling fear of money and success.
Also, I'd have thought technology might have evolved sufficiently in the 41st millennium, such that fliers can be actually be targeted by ground troops - rather than everyone just firing their guns into the air and hoping they get lucky.
And don't get me started on knowing roughly where an invisible unit is, yet being unable to fire blasts or flamers at it. You know, the most logical and practical weapons you could possibly employ against an invisible opponent.
In essence, we seem to be searching for the solution to a problem that should never have existed in the first place.
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Post by: krodarklorr
So, on a more realistic note, apparently around Halloween is when the new book is being released. Thoughts? I'm personally terrified. I don't want a GK release... Automatically Appended Next Post: vipoid wrote:
Also, I'd have thought technology might have evolved sufficiently in the 41st millennium, such that fliers can be actually be targeted by ground troops - rather than everyone just firing their guns into the air and hoping they get lucky.
I actually thought that maybe one of Zandrekh's abilities he can pass out would be Skyfire. As well as Ignores Cover. I doubt this would happen, but it's nice to dream, eh?
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Post by: vipoid
krodarklorr wrote:
I actually thought that maybe one of Zandrekh's abilities he can pass out would be Skyfire. As well as Ignores Cover. I doubt this would happen, but it's nice to dream, eh?
Well, as above, I don't think Skyfire should need to exist at all.
Regardless, I'm not sure about Ignores Cover, but it might be nice if he could remove Shrouded as well as Stealth.
However, knowing GW, he'll get the amazing ability to give a friendly Necron unit Fear. Probably in exchange for all the other rules he can hand out - to balance out the pure awsome factor of Fear.
...
Am I too cynical?
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Post by: krodarklorr
vipoid wrote: krodarklorr wrote:
I actually thought that maybe one of Zandrekh's abilities he can pass out would be Skyfire. As well as Ignores Cover. I doubt this would happen, but it's nice to dream, eh?
Well, as above, I don't think Skyfire should need to exist at all.
Regardless, I'm not sure about Ignores Cover, but it might be nice if he could remove Shrouded as well as Stealth.
However, knowing GW, he'll get the amazing ability to give a friendly Necron unit Fear. Probably in exchange for all the other rules he can hand out - to balance out the pure awsome factor of Fear.
...
Am I too cynical?
Lol, I question why Fear exists. But the reason I think those two rules would make sense is A. Guardsmen can be ordered to Ignore Cover, and Zandrekh is a damn good tactician, so it isn't beyond his reach to be able to do the same. B. Same thing goes for Skyfire. He can pass coordinates to his troops and tell them where to shoot to hit Flyers.
I don't think it would be too far out of the question. Also, Monster Hunter. Please God....
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Post by: col_impact
It's impossible to predict where the next necron codex will place them in turns of power. If GW is smart they will put them a little bit ahead of SM in terms of power, which is more or less where they are at right now.
I am sure they will adjust some Necron mechanics but what GW chooses to adjust is again unpredictable. MSS may seem like an obvious target for adjustment but really the whole issue of whether or not something like MSS gets adjusted depends on the overall picture that GW which no one knows for sure.
I do think they will nudge the point values around to encourage the sale of neglected models and support any new models. I don't think this is a bad thing at all. I don't mind building a deeper collection.
So maybe Lychguard, Praetorians, Destroyers, and the Stalker will get buffs and their competition get nerfs so those models see the light of day.
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Post by: morgoth
Well, if it's just about shifting boxes of models, they should nerf it
I mean, they've been selling 'crons for 3 editions, maybe they want people investing in something else now.
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Post by: krodarklorr
morgoth wrote:Well, if it's just about shifting boxes of models, they should nerf it
I mean, they've been selling 'crons for 3 editions, maybe they want people investing in something else now.
I so hope Eldar get the nerfbat shoved up their hind quarters in their next update. That would make my day.
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Post by: morgoth
I'm pretty sure they will get it hard. You may still be hit harder though. You've had it good for too long, the bill is sky-high
Most of what I've known of Eldar was underpowered, I don't think they'll keep it on top for very long.
I'm really curious as to the post-BeastStar tournament scene, it might already downgrade Eldar enough for me to buy them cheaper on ebay.
I'd be extremely surprised if GW even gives Eldar another 14 months of top dog (counting from now), but I think it's far more likely the eye of Sauron will turn to the Imperium once more, for another long while.
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Post by: col_impact
morgoth wrote:Well, if it's just about shifting boxes of models, they should nerf it
I mean, they've been selling 'crons for 3 editions, maybe they want people investing in something else now.
Nerfhammering a codex into oblivion as you are suggesting makes zero business sense, so yeah, that ain't going to happen.
Shift things around and make things a bit more powerful than the center (ie SM) is the smartest business decision. So yeah, most likely to happen.
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Post by: morgoth
col_impact wrote:morgoth wrote:Well, if it's just about shifting boxes of models, they should nerf it
I mean, they've been selling 'crons for 3 editions, maybe they want people investing in something else now.
Nerfhammering a codex into oblivion as you are suggesting makes zero business sense, so yeah, that ain't going to happen.
Shift things around and make things a bit more powerful than the center (ie SM) is the smartest business decision. So yeah, most likely to happen.
Yeah, we may simply have different definitions of "hard".
What I mean is that it will probably be impossible to win tournaments using a Necron list, barring incredible luck.
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Post by: col_impact
morgoth wrote:col_impact wrote:morgoth wrote:Well, if it's just about shifting boxes of models, they should nerf it
I mean, they've been selling 'crons for 3 editions, maybe they want people investing in something else now.
Nerfhammering a codex into oblivion as you are suggesting makes zero business sense, so yeah, that ain't going to happen.
Shift things around and make things a bit more powerful than the center (ie SM) is the smartest business decision. So yeah, most likely to happen.
Yeah, we may simply have different definitions of "hard".
What I mean is that it will probably be impossible to win tournaments using a Necron list, barring incredible luck.
Huh? We get it. You don't like Necrons and want them punished and want your fantasy fulfilled that they will be punished. But, you can't predict GW. And, GW doesn't release fresh codexes where it's impossible to win tournaments. I would suggest you quit spouting nonsense.
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Post by: Sigvatr
It would be amazing if Zahndrekh could take away Skyfire from units.
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Post by: vipoid
Sigvatr wrote:It would be amazing if Zahndrekh could take away Skyfire from units.
Considering one of the main complaints I hear about Necrons is their ability to spam fliers, I don't think removing the enemy's skyfire will do much to endear us to other players.
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Post by: Sigvatr
vipoid wrote: Sigvatr wrote:It would be amazing if Zahndrekh could take away Skyfire from units.
Considering one of the main complaints I hear about Necrons is their ability to spam fliers, I don't think removing the enemy's skyfire will do much to endear us to other players.
Oh, I would love to be able to remove Skyfire from my own units. Fortifications, Sentry Pylons etc.
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Post by: adamsouza
Any guesses what the new formation will be ?
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Post by: vipoid
Sigvatr wrote:
Oh, I would love to be able to remove Skyfire from my own units. Fortifications, Sentry Pylons etc.
Huh, I hadn't considered that.
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Post by: krodarklorr
Or maybe the Sentry Pylon will be put in our codex as our skyfire option, but without interceptor. >.<
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Post by: IHateNids
Anyone have the thought that the big bad FW Pylon landing as a superheavy in the 'standard' codex?
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Post by: krodarklorr
IHateNids wrote:Anyone have the thought that the big bad FW Pylon landing as a superheavy in the 'standard' codex?
I would be okay with that, if GW made a plastic kit of it. I would buy, like, 3 of them.
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Post by: Furyou Miko
adamsouza wrote:Any guesses what the new formation will be ?
Wraiths + a Canoptek Command Unit of some kind.
krodarklorr wrote: IHateNids wrote:Anyone have the thought that the big bad FW Pylon landing as a superheavy in the 'standard' codex?
I would be okay with that, if GW made a plastic kit of it. I would buy, like, 3 of them.
 There you go. Well, brass, but close enough. Just get a plastic rock.
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Post by: adamsouza
Furyou Miko wrote:adamsouza wrote:Any guesses what the new formation will be ?
Wraiths + a Canoptek Command Unit of some kind.
I was hoping for endless waves of scarabs, similar to the Tyranid Formation that allows endless gaunts, by placing destroyed squads back in reserve.
As for the Necron FOC, I'd guess 6 Elite and evertyhing else at normal amounts.
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Post by: koooaei
I hope crossants will cost appropriately.
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Post by: krodarklorr
I expect a good 20+ points increase, yeah. Sucks, but what's fair is fair.
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Post by: morgoth
Exalt'd Automatically Appended Next Post: krodarklorr wrote:
I expect a good 20+ points increase, yeah. Sucks, but what's fair is fair.
Fair would be +50 points. But let's just wait and see.
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Post by: krodarklorr
morgoth wrote:
Exalt'd
Automatically Appended Next Post:
krodarklorr wrote:
I expect a good 20+ points increase, yeah. Sucks, but what's fair is fair.
Fair would be +50 points. But let's just wait and see.
I mena, it better gewt something extra if it goes up by 50+ points. That's 150+ points for a transport that is the only option for 90% of the codex.
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Post by: morgoth
krodarklorr wrote: I mena, it better gewt something extra if it goes up by 50+ points. That's 150+ points for a transport that is the only option for 90% of the codex.
It's 150 points for a transport that's better than every other plane in the 150 points price range, which delivers anti-vehicle troops that are cheap and hard to kill (because they come back, you have to commit more firepower oftentimes).
If it wasn't a plane, things would be very different, but as it is, it puts a huge strain on the opponent while being cheap.
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Post by: Furyou Miko
It's also equivalent to other armies' flying transports, so I'd say its fair... and yes, I am a Necron player.
Especially since it's not the only option for 90% of the codex. Anything that can take a Night Scythe can also get a Veil of Darkness.
I'm more than happy to play Valkyrie prices for a Night Scythe, in any case... although I would like their special engines to be represented in the rules somehow. Even being near a flying Night Scythe is supposed to have a Brown Note effect.
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Post by: morgoth
Furyou Miko wrote:It's also equivalent to other armies' flying transports, so I'd say its fair... and yes, I am a Necron player.
Especially since it's not the only option for 90% of the codex. Anything that can take a Night Scythe can also get a Veil of Darkness.
I'm more than happy to play Valkyrie prices for a Night Scythe, in any case... although I would like their special engines to be represented in the rules somehow. Even being near a flying Night Scythe is supposed to have a Brown Note effect.
The Brown Note special rule.. can't wait for the new dex now.
Aren't there very strong 4HP ghost arks with 20 flayer shots, AV13 quantum shielding and Necron Warrior production for just 114.99 too ?
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Post by: Furyou Miko
Something like that, I dunno, I don't use Warriors. :p
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Post by: morgoth
If I could have them as troops as Eldar, I'd be using them all the time... 24" range, glance on a 6, T4S4, just 13 points and WBB ? Atarimaeda !
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Post by: Furyou Miko
Yes, but my main army is Battle Sisters, and I just can't get used to a pathetic 4+ armour save. Besides, everyone having heavy bolters is just nice!
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Post by: krodarklorr
morgoth wrote:
If I could have them as troops as Eldar, I'd be using them all the time... 24" range, glance on a 6, T4S4, just 13 points and WBB ? Atarimaeda !
24", shooting one shot at 18", and not charging afterwards. Can't run and shoot, and can't kill anything with an armor save as effectively. Uhhh.....?
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Post by: NecronLord3
The problem is f they are going to keep the Necrons a "shooty" army they need to give us some advantage when shooting, and not just gauss, since 90% of what we are shooting isn't vehicles. Tau get over watch and a majority of ranges greater than 24". We have almost all 24" range guns. Very little ap 3 or better. And nearly no defense in close combat. Our only advantage was MSS which are nerfed by the new challenge rules, and RP. Which only mean if your unit survives a round of combat a couple of models might get back up to die the next round. Scarabs and and Spyders are better than that and have no RP.
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Post by: morgoth
NecronLord3 wrote:The problem is f they are going to keep the Necrons a "shooty" army they need to give us some advantage when shooting, and not just gauss, since 90% of what we are shooting isn't vehicles. Tau get over watch and a majority of ranges greater than 24". We have almost all 24" range guns. Very little ap 3 or better. And nearly no defense in close combat. Our only advantage was MSS which are nerfed by the new challenge rules, and RP. Which only mean if your unit survives a round of combat a couple of models might get back up to die the next round. Scarabs and and Spyders are better than that and have no RP.
You're a bit quick to write off gauss when IK are a big pain in the butt for many armies.
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Post by: NecronLord3
Gauss might put a hull point or two on a knight. Crypteks are the only necron answer to IK unless an event actually allow the T. C'tan. Then IK aren't a threat at all.
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Post by: vipoid
morgoth wrote:You're a bit quick to write off gauss when IK are a big pain in the butt for many armies.
And shouldn't exist.
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Post by: krodarklorr
NecronLord3 wrote:The problem is f they are going to keep the Necrons a "shooty" army they need to give us some advantage when shooting, and not just gauss, since 90% of what we are shooting isn't vehicles. Tau get over watch and a majority of ranges greater than 24". We have almost all 24" range guns. Very little ap 3 or better. And nearly no defense in close combat. Our only advantage was MSS which are nerfed by the new challenge rules, and RP. Which only mean if your unit survives a round of combat a couple of models might get back up to die the next round. Scarabs and and Spyders are better than that and have no RP.
You've read my mind, good sir. Spoken from the "heart" of a true Necron player. Automatically Appended Next Post: vipoid wrote:morgoth wrote:You're a bit quick to write off gauss when IK are a big pain in the butt for many armies.
And shouldn't exist.
Agreed.
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Post by: adamsouza
How about a Canoptek Super Heavy that spits out Canoptek Spyders, like Spyders spawn scarabs ?
Think about it GW, a $140 model that spawns $33 model that spawn models from a $36.25 box set.
A Spyder farm would require at least 5-14 spyders and more scarabs than I care to count
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Post by: Nivoglibina
adamsouza wrote: How about a Canoptek Super Heavy that spits out Canoptek Spyders, like Spyders spawn scarabs ?
Think about it GW, a $140 model that spawns $33 model that spawn models from a $36.25 box set.
A Spyder farm would require at least 5-14 spyders and more scarabs than I care to count
You should work for GW lol
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Post by: adamsouza
$140 Necron Canoptek Superheavy (Spawns Canoptek Spyders)
$50 C'tan Multipart Plastic Kit (Like Demon Prince Box)
$53 Royal Court Plastic Kit (Overlord, and 4 build your choice of Crypteks/Lords)
$60 Triarch Praetorians / Lychguard (10 model repack)
$60 Immortals / Deathmarks (10 model repack)
$60 Flayed Ones (10 models multipart plastic)
$50 Scarab Swarm (6 bases multipart plastic, like nurglings)
$49.50 Hardcover Codex
$49.50 Codex Supplement: The Dark Harvest
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Post by: krodarklorr
Lol, maybe they should make a Megalith model.
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Post by: NecronLord3
If they do it better suck or events will ban it.
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Post by: krodarklorr
Oh...I suppose that is true. Well I guess it can't spawn Destroyers or other units. >.<
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Post by: adamsouza
As long as it spawns Spyders I'm on board
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