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Tactica Mechanicus - FAQ Out @ 2018/04/17 03:28:36


Post by: Suzuteo


 dicerage wrote:
Bringing Celestine and some seraphim brings my Stygies force a huge extra punch. Are those days over with the anti soup rules, or can I still bring both detachments to matched play games?

Everything in a detachment with Celestine needs to be AdMin or Sisters.

Dragoons are better now anyway though. Infiltrate is still a turn one alpha strike, and you need mostly worry about turn two strikes.


Tactica Mechanicus - FAQ Out @ 2018/04/17 03:37:21


Post by: LexOdin9


Nothing is stopping you guys from taking an Aux. Supp. detachment.

Except for paying 1 CP. But c'mon, this one is a no-brainer. Pay 1 CP and 250 points for a regenerating Imperium Demon Prince that can respawn upon death almost anywhere on the map.


Tactica Mechanicus - FAQ Out @ 2018/04/17 03:46:21


Post by: Suzuteo


This is true. But if you're going to do that, you might as well bring 4-6x Dragoons instead. It will be our turn to have the scary alpha strike.


Tactica Mechanicus - FAQ Out @ 2018/04/17 04:13:12


Post by: rvd1ofakind


Yeah boy, charge immunity!



Tactica Mechanicus - FAQ Out @ 2018/04/17 04:15:00


Post by: Suzuteo


First try without Scouts:

Spoiler:
MT Battalion Detachment - 542

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite - 35
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1050

HQ - 240
1x Belisarius Cawl

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 2000 points
8 Command Points


I'll probably do a second try with an AdMech Battalion. But it's tough.


Tactica Mechanicus - FAQ Out @ 2018/04/17 04:55:36


Post by: LexOdin9


Suzuteo wrote:
First try without Scouts:

Spoiler:
MT Battalion Detachment - 542

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite - 35
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1050

HQ - 240
1x Belisarius Cawl

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 2000 points
8 Command Points


I'll probably do a second try with an AdMech Battalion. But it's tough.


That list looks like a lot of fun.

I prefer to run mono-FW, though.

I want to write up a 3-battalion stygies list with an aux celestine. I feel like it would be really tough to fight. I'll post it here later tonight.


Tactica Mechanicus - FAQ Out @ 2018/04/17 04:58:03


Post by: Wulfey


Admech gunlines are now flatly better than they were. And vanguard now have some kind of use since they can advance and fire. But what still sucks is the 128 point TPD that does nothing and the 47 point Enginseer who manages to do less. Guardsmen and skitarii are comparable, but those HQs are just terrible compared to 30 point commanders. Guardsmen orders are really effective, whereas skitarii barely benefit from their HQs.

On the celestine topic, I am most likely just going to finish painting my 5 sisters of silence and run them as bolter girls. 51 points for 8 bolter barrels that can shoot twice in a turn isn't bad. I would pay that and get a CP.

EDIT: yes, STYGIES dragoon bombs are now relatively better. Most codex have lost their first turn melee bombs. But if you have that STYGIES stack and you get first turn, yeah, that is a first turn charging. Every time.


Tactica Mechanicus - FAQ Out @ 2018/04/17 05:13:19


Post by: Suzuteo


@Wulfey
You think Scouts are still worth it if we have to bring a Captain?

Way I see it, because they come down on turn two, it's plenty of time for the enemy to just clear them. Having a mobile screen with Guardsmen and Dragoons might be more efficient because you can fill in the gaps before the end of the opponent's turn two movement.


Tactica Mechanicus - FAQ Out @ 2018/04/17 05:33:44


Post by: Wulfey


Yeah scouts are much less attractive now. They were best buddies with celestine since she brought so much power for her points. But captain smash and mephiston are relatively weaker than they were. The thing is tho, I never put celestine out their on turn 1. I always let the artillery do its thing and keep her back until the enemy puts their good stuff out there. No reason to trade a celestine life for nothing. Similarly, captain smash isn't coming down on the first turn anymore. And we have more CP to support captain smash. I was originally opposed to him because he needs 4CP to do his job, whereas celestine just needs you to save 1CP until round 5. Space marine HQs are mostly dogshitte, like admech HQs, so the only real options are slamguinius and mephy. I have my kitbashed slamguinius and mephiston sitting on my desk right now. If you are thinking scouts, then you better be bringing those two.

Otherwise, guardsmen are better. Guardsmen can advance twice a turn with move move move, which is a decisive advantage on a troops unit. Guardsmen tend to die faster than a scout squad, but generally shoot better due to volume of fire.

I could actually see putting some MARS skitarii on the table just for the CP right now. ~170 points to get another 4CP over a spearhead is kind of worth it. Be damned if i know what the enginseer will be doing with his time. I just hate putting HQ models on the table that don't do anything. Cawl, Celestine, Commanders, all these HQs do something. Enginseers stand there with their dick in their hands next to blown up baslisks.

EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.

EDIT2: alright, this is basically my old list I ran 3 months ago, but it won't be as crippled against deep strikers as it was.

CADIA - 2x commanders, 3x guard squads, 3x basilik
AUX - Celestine
MARS - Cawl, Enginseer, 2x5 rangers, 1x5 vanguard, 1x5 dakkabot, 2x neutrons

This doesn't have the mortars anymore, and has skitari in their place. Skitarri are not really as useful as mortar teams, but they are giving me more CP.


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:23:30


Post by: Suzuteo


I see. Yeah, I think Guardsmen are clearly the best screen now. Mobility, high body count, etc. I would back mine with Dragoons. I don't think Celestine is as good without the Soup Battalion because she filled an HQ spot that otherwise would have to be a Psyker or redundant Company Commander. Also, keeping the Goondozer as the last unit always had a chilling effect on aggressive deploys, and I can only imagine it being more scary now.

Damn. I have all my Guardsmen and Skitarii looking the same. Maybe I should just take my Secutarii and have them counts-as Vanguard or Rangers...


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:38:48


Post by: ph34r


Right now I am thinking:

240 Archmagos
47 Enginseer
35 5 rangers
35 5 rangers
35 5 rangers
440 4 robots
140 neutron
140 neutron

46 primaris psyker
30 commander, warlord, aquila, shotgun
49 elysian commander, power fist
51 elysian SWS 3 plasma
51 elysian SWS 3 plasma
51 elysian SWS 3 plasma
10 guardsmen, bolter, mortar
10 guardsmen, bolter, mortar
10 guardsmen, bolter, mortar
324 3 basilisks
33 3 mortars
33 3 mortars

80 Callidus Assassin

I've got all models completed except the mortars, and half the skitarii rangers still need arms.

Mortar design almost finished:
Spoiler:


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:44:22


Post by: Suzuteo


Okay.


Revised list:
Spoiler:
MT Battalion Detachment - 507

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1217

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 272

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 1996 points
12 Command Points


And LSU abuse:
Spoiler:
MT Battalion Detachment - 522

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 138
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 1067

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 660
6x Kastelan Robots - 18x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 1997 points
12 Command Points


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:46:31


Post by: PiñaColada


That's a very cool mortar ph34r!


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:47:40


Post by: Suzuteo


 ph34r wrote:

Mortar design almost finished:
Spoiler:

WHERE DID YOU GET THOSE LEGS? BABY PHEAR CRAWLERS?! =O


Tactica Mechanicus - FAQ Out @ 2018/04/17 07:53:56


Post by: ph34r


PiñaColada wrote:That's a very cool mortar ph34r!
Thanks PiñaColada! You are a very refreshing drink.

Suzuteo wrote:
 ph34r wrote:

Mortar design almost finished:
Spoiler:

WHERE DID YOU GET THOSE LEGS? BABY PHEAR CRAWLERS?! =O

I've designed them now in 3d and 3d printed them from scratch myself. Once I get the last little details improved I'll print myself my 9 of them, and if others want some Baby Ph34r Crawlers I can 3d print any number of them.


Tactica Mechanicus - FAQ Out @ 2018/04/17 08:10:46


Post by: Suzuteo


 ph34r wrote:

I've designed them now in 3d and 3d printed them from scratch myself. Once I get the last little details improved I'll print myself my 9 of them, and if others want some Baby Ph34r Crawlers I can 3d print any number of them.

Yes, please! I will probably want 9 myself. I have some 3D printed Mortars, but nothing nearly as cool.

Plus, I need to make new dudes with the extra FAQ-ed Lasgun modelled.


Tactica Mechanicus - FAQ Out @ 2018/04/17 09:01:32


Post by: Iago40k


5 CP for a Battalion? hell yeah, finally my Custodes AdMech list has some CP to play with. Thinking about 2 different concepts. Gunline with Mars or a Stygies list which focusses on being quick and not get shot. Both are not final and the Mars list is incomplete but I think I got something that will work here. CC welcome. And of course there is a culexus in both lists. I never leave the house without a culexus.

Custodes - Mars (135 spare points)

Spoiler:

Adeptus Custodes: Battalion Detachment - 948 P
*************** 3 HQ ***************
Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P

Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P

Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P

*************** 3 Troops ***************
Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

Adeptus Mechanicus: Battalion Detachment - 832 P
*************** 2 HQ ***************
Belisarius Cawl - - - > 240 P

Tech-Priest Enginseer - - - > 47 P

*************** 3 Troops ***************
5 Skitarii Rangers
+ Ranger Alpha, Galvanic rifle -> 0 Pkt. - - - > 35 P

5 Skitarii Rangers
+ Ranger Alpha, Galvanic rifle -> 0 Pkt. - - - > 35 P

5 Skitarii Rangers
+ Ranger Alpha, Galvanic rifle -> 0 Pkt. - - - > 35 P

*************** 1 Heavy Support ***************
4 Kastelan Robots, 4 x 2 Heavy Phosphor blasters, 4 x Heavy Phosphor blaster - - - > 440 P

IMPERIUM: Auxiliary Support Detachment - 85 P
*************** 1 Elite ***************
Culexus Assassin - - - > 85 P


thinking about having a mixed Forgeworld detachment. Kicking out one of the shield captains for a unit of 4 Stygies Dragoons sounds delicious^^
And

Custodes - Stygies

Spoiler:

Adeptus Custodes: Battalion Detachment - 1360 P
*************** 2 HQ ***************
Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P

Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P

*************** 3 Troops ***************
Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P

*************** 1 Elite ***************
Vexilus Praetor, Vexilla Magnifica, Guardian Spear - - - > 122 P

*************** 1 Fast Attack ***************
Vertus Praetors
5 Vertus Praetors, 5 x Hurrican bolter, 5 x Interceptor lance - - - > 450 P

Adeptus Mechanicus: Battalion Detachment - 554 P
*************** 2 HQ ***************
Tech-Priest Enginseer - - - > 47 P

Tech-Priest Enginseer - - - > 47 P

*************** 3 Troops ***************
5 Skitarii Vanguard
+ Vanguard Alpha, Radium carbine -> 0 Pkt. - - - > 40 P

5 Skitarii Vanguard
+ Vanguard Alpha, Radium carbine -> 0 Pkt. - - - > 40 P

5 Skitarii Vanguard
+ Vanguard Alpha, Radium carbine -> 0 Pkt. - - - > 40 P

*************** 1 Fast Attack ***************
5 Sydonian Dragoons, 5 x Taser lance - - - > 340 P

IMPERIUM: Auxiliary Support Detachment - 85 P
*************** 1 Elite ***************
Culexus Assassin - - - > 85 P







Tactica Mechanicus - FAQ Out @ 2018/04/17 09:15:35


Post by: _Ness


Quick question about the dragoons: What should they attack? geq, meq or teq?


Tactica Mechanicus - FAQ Out @ 2018/04/17 09:42:13


Post by: Suzuteo


 _Ness wrote:
Quick question about the dragoons: What should they attack? geq, meq or teq?

Dragoons can kill anything. They have monstrous Strength, low AP, high volume of attacks. My preferred target are actually vehicles, since Dakkabots murder MEQs.


Tactica Mechanicus - FAQ Out @ 2018/04/17 09:51:56


Post by: dicerage


Wulfey wrote:
Admech gunlines are now flatly better than they were. And vanguard now have some kind of use since they can advance and fire. But what still sucks is the 128 point TPD that does nothing and the 47 point Enginseer who manages to do less. Guardsmen and skitarii are comparable, but those HQs are just terrible compared to 30 point commanders. Guardsmen orders are really effective, whereas skitarii barely benefit from their HQs.

On the celestine topic, I am most likely just going to finish painting my 5 sisters of silence and run them as bolter girls. 51 points for 8 bolter barrels that can shoot twice in a turn isn't bad. I would pay that and get a CP.

EDIT: yes, STYGIES dragoon bombs are now relatively better. Most codex have lost their first turn melee bombs. But if you have that STYGIES stack and you get first turn, yeah, that is a first turn charging. Every time.


im hoping for that skitarii HQ option

some kind of lieutenant, with a 6 inch reroll wounds of 1, or a leadership buff, or smth

can be kitted out w all the skitarii gak in any combo, and a 5 up invu

~65 pts speaking out of my ass


Tactica Mechanicus - FAQ Out @ 2018/04/17 10:21:50


Post by: Ideasweasel


Suzuteo wrote:
Okay.


Revised list:
Spoiler:
MT Battalion Detachment - 507

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1217

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
1x Onager Dunecrawler - Icarus Array, Broad-spectrum Data-Tether
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 272

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 1996 points
12 Command Points


And LSU abuse:
Spoiler:
MT Battalion Detachment - 522

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 138
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 1067

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 660
6x Kastelan Robots - 18x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 1997 points
12 Command Points


Excuse my ignorance. What does LSU stand for?


Tactica Mechanicus - FAQ Out @ 2018/04/17 10:37:43


Post by: Suzuteo


Oh. Just made it up.

MSU = Multiple Small Units
LSU = Large Sized Unit

I guess One Large Unit is better, but OLU seemed too different.


Tactica Mechanicus - FAQ Out @ 2018/04/17 10:41:23


Post by: ph34r


I think people call big expensive units "Death Stars"


Tactica Mechanicus - FAQ Out @ 2018/04/17 10:52:22


Post by: Ideasweasel


Suzuteo wrote:
Oh. Just made it up.

MSU = Multiple Small Units
LSU = Large Sized Unit

I guess One Large Unit is better, but OLU seemed too different.


Ah ok. Also Japanese flag indicating you got tired of California or you’ve just made your work pattern official?


Automatically Appended Next Post:
Oh mine is showing as USA which is weird


Tactica Mechanicus - FAQ Out @ 2018/04/17 12:30:17


Post by: Suzuteo


ph34r wrote:I think people call big expensive units "Death Stars"

Well, the Cawlstar is a Deathstar. But the Goondozer has no character. But yeah, 6x Dragoons and 6x Robots in that list. Lots and lots of CP.

Ideasweasel wrote:Also Japanese flag indicating you got tired of California or you’ve just made your work pattern official?

Automatically Appended Next Post:
Oh mine is showing as USA which is weird

Yeah, I am in Japan on business for a few weeks. Haha.


Tactica Mechanicus - FAQ Out @ 2018/04/17 12:37:19


Post by: em_en_oh_pee


So I wound up devising a list which screams "Don't build this, it will be misery". I would need additional Rangers and many with TA, which are all just a nightmare to build and paint. And I would need another Dragoon and two Ironstriders built and painted, which are among my least favorite models. YAY! The rest I have, generally. Just... ick. And I am not sure the list would be even worthwhile really.

Spoiler:

Mars Battalion +5 CP
HQ:
Cawl
[240]

Enginseer
Monitor Malevolus
[47]

Troops:
(5) Rangers
2x Arquebus
[85]

(5) Rangers
2x Arquebus
[85]

(5) Rangers
2x Arquebus
[85]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron, 2x CHS
[140]

Onager Dunecrawler
Neutron, 2x CHS
[140]

[1482]

Stygies Outrider +1 CP

HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]

Fast Attack:
(4) Sydonian Dragoons
[272]

Ironstrider Ballistarii
TCL
[95]

Ironstrider Ballistarii
TCL
[95]

[509]

[1991]


It is a heavy gunline with what amounts to really no screen. I know most armies aren't going to get to use anymore and if the Rangers and/or Dragoons need to pull roadblock duty, they can. If that is moot, I will Infiltrate the Goondozer for sure. The Ironstriders augment my anti-tank and can be repaired by the Enginseer, giving him something to actually do! Six TA Rangers means the enemy has to put their characters behind LoS blocking terrain or risk losing them. They can also put hurt on other targets, surprisingly. And with Cawl they may not miss as often (but for sure won't be wounding, lol). Wrathbots with *gasp* a reliable amount of CP to use. But I also have a CP recycler anyhow, because why not? Overall, I think it hilariously looks like list from closer to the Index period or early Codex days. Go fig.


Tactica Mechanicus - FAQ Out @ 2018/04/17 12:41:58


Post by: Octovol


Ya know i'm not overly sure the Graia dogma is affected. The FAQ affects abilities that allow a unit to ignore damage/wounds. Unwilling to yield protects the unit from death, not the damage that caused the death. Otherwise a D6 dmg roll would mean you'd have to roll 6D6 to ignore death on a 1W model.


Tactica Mechanicus - FAQ Out @ 2018/04/17 12:43:28


Post by: Ideasweasel


Suzuteo wrote:
ph34r wrote:I think people call big expensive units "Death Stars"

Well, the Cawlstar is a Deathstar. But the Goondozer has no character. But yeah, 6x Dragoons and 6x Robots in that list. Lots and lots of CP.

Ideasweasel wrote:Also Japanese flag indicating you got tired of California or you’ve just made your work pattern official?

Automatically Appended Next Post:
Oh mine is showing as USA which is weird

Yeah, I am in Japan on business for a few weeks. Haha.


Ah nice one!

Well enjoy


Tactica Mechanicus - FAQ Out @ 2018/04/17 15:19:40


Post by: Wulfey


High robot count deathstars got much better with the FAQ. They are safer than they ever used to be. I am also eyeing dropping the neutrons for more robots and basilisks. Dragoons are also very good anti deepstrike screens now. They will always be up the board and are the toughest point for point unit in the midboard.

To the above, I prefer STYGIES-CUSTODES over MARS-CUSTODES. The MARS synergies all happen above 1000 points. STYGIES works on 500.

EDIT: yes, I will be buying 2 more dragoons. The time has come to have 6 on my shelf. I think a mega dragoon bomb could do more damage than the neutrons. Basilisks provide much more relevant firepower than the neutrons. But dragoons now have one of the few remaining first turn dickpunches in the game.


Tactica Mechanicus - FAQ Out @ 2018/04/17 16:45:43


Post by: Ideasweasel


Wulfey wrote:
High robot count deathstars got much better with the FAQ. They are safer than they ever used to be. I am also eyeing dropping the neutrons for more robots and basilisks. Dragoons are also very good anti deepstrike screens now. They will always be up the board and are the toughest point for point unit in the midboard.

To the above, I prefer STYGIES-CUSTODES over MARS-CUSTODES. The MARS synergies all happen above 1000 points. STYGIES works on 500.

EDIT: yes, I will be buying 2 more dragoons. The time has come to have 6 on my shelf. I think a mega dragoon bomb could do more damage than the neutrons. Basilisks provide much more relevant firepower than the neutrons. But dragoons now have one of the few remaining first turn dickpunches in the game.


So your taking the dakabots in a stygies detachment? Wont you miss WoM?

Whats the latest FAQ Wulfey 'tm' list



Tactica Mechanicus - FAQ Out @ 2018/04/17 16:54:57


Post by: Aaranis


Going to be playing with a ferocious Tau player tomorrow, 2000 pts. I know he uses Farsight and plays kinda WAAC so I expect to get bummed. Also, shop is not using beta rules, except if both players agree, and OF COURSE he doesn't want, he plays Farsight.

What should I be wary of ? I've played him once with his Index pre-Tau Commander nerf and got raped severely (didn't know he was going to play such a list to be honest). My 3 Dragoons feel useless against Tau due to insane Overwatch. Was going to play my 10 Fulgurites and 3 Dragoons in Infiltration but I wonder. Have 2 Battalion, Stygies and Dark Angels with 10 Hellblasters, Ancient and some stuff. Can post the list if you want.


Tactica Mechanicus - FAQ Out @ 2018/04/17 16:57:22


Post by: em_en_oh_pee


 Aaranis wrote:
Going to be playing with a ferocious Tau player tomorrow, 2000 pts. I know he uses Farsight and plays kinda WAAC so I expect to get bummed. Also, shop is not using beta rules, except if both players agree, and OF COURSE he doesn't want, he plays Farsight.

What should I be wary of ? I've played him once with his Index pre-Tau Commander nerf and got raped severely (didn't know he was going to play such a list to be honest). My 3 Dragoons feel useless against Tau due to insane Overwatch. Was going to play my 10 Fulgurites and 3 Dragoons in Infiltration but I wonder. Have 2 Battalion, Stygies and Dark Angels with 10 Hellblasters, Ancient and some stuff. Can post the list if you want.


Not playing Beta rules? I would not play that kind of person. WAAC is one thing, willfully ignoring the advice of GW to help curb known game issues is just TFG.


Tactica Mechanicus - FAQ Out @ 2018/04/17 17:12:12


Post by: Aaranis


 em_en_oh_pee wrote:

Not playing Beta rules? I would not play that kind of person. WAAC is one thing, willfully ignoring the advice of GW to help curb known game issues is just TFG.

This is what I dislike about beta rules. If they're not mandatory you have to enforce them at your LGS or the people who dislike the rules won't ever use them.

I have another game with beta rules after this guy, a nice Death Guard player, who agreed on using them. Someone have to test them somehow. Going to be speaking to my LGS manager about the beta rules if I can change his mind.


Tactica Mechanicus - FAQ Out @ 2018/04/17 17:36:54


Post by: MrMoustaffa


Wait pistols can fire into combat now as long as it's the closest unit? That makes infiltrators a really handy way to potentially free up units that were charged by a weakened squad to shut down your shooting. That's a really cool change if true and gives your dominus a reason to actually use his macro stubber I guess.

Man there are a ton of changes to absorb. Other than the fact that I can't bring as many onagers, I feel like my admech got a good boost and I play Metallica. Id imagine the more competitive admech forgeworlds are feeling a lot better now.

Still wish we had a Skitarii HQ and a way to scout rangers, but it's a start at least.


Tactica Mechanicus - FAQ Out @ 2018/04/17 17:40:20


Post by: Unit1126PLL


 MrMoustaffa wrote:
Wait pistols can fire into combat now as long as it's the closest unit? That makes infiltrators a really handy way to potentially free up units that were charged by a weakened squad to shut down your shooting. That's a really cool change if true and gives your dominus a reason to actually use his macro stubber I guess.

Man there are a ton of changes to absorb. Other than the fact that I can't bring as many onagers, I feel like my admech got a good boost and I play Metallica. Id imagine the more competitive admech forgeworlds are feeling a lot better now.

Still wish we had a Skitarii HQ and a way to scout rangers, but it's a start at least.


Pistols have literally always been able to fire in combat.


Tactica Mechanicus - FAQ Out @ 2018/04/17 17:49:35


Post by: Aaranis


Yes it just clarified for other reasons. I once killed an Eversor with the Macrostubber in CC, then he exploded, hilarious


Tactica Mechanicus - FAQ Out @ 2018/04/17 17:58:25


Post by: Ordana


Pistols can only shoot into combat if the unit firing is engaged into combat. And I don't think that has changed with this faq.\

A model can fire a Pistol even if there are
enemy units within 1" of its own unit, but
it must target the closest enemy unit. In
such circumstances, the model can shoot
its Pistol even if other friendly units are
within 1" of the same enemy unit.

In such circumstances related to being within 1" of an enemy unit.
You can't shoot at enemies within 1" of a friendly unless you are yourself engaged in combat.

The Faq explains that if you are in combat with Enemy unit A but Enemy unit B is the closest target to your model you can (and must) shoot at B, even if B is in combat with another unit.


Tactica Mechanicus - FAQ Out @ 2018/04/17 18:00:38


Post by: MrMoustaffa


Oh ok, I was about to say that would be huge if you could fire into combat while being outside of it. The way he said it made it sound like that was an option, my bad.


Tactica Mechanicus - FAQ Out @ 2018/04/17 18:19:45


Post by: Wulfey


Dont worry, robots will always be MARS. The dragoons will either be MARS as just a screen, or brought in a STYGIES aux detachment and/or battalion. The stygies AUX detachment has gotten a lot better with 5CP battalions. Basically everything admech is better now. Gunlines are better, dragoon deathpunches are better. Skitarii troops are more valuable with the extra CP. My current thinking is keep using my dakkabot-MARS-basilisks gunline. That is just because I have those models. But I keep hearing about how great artemia pattern hellhounds are, and having something fast, tanky, and suicidal would be nice as a distraction unit to protect my dakkabots. I still think 5x dakkabot + cawl is the core base for admech. I have a sentimental attachment to Cawl, Celestine, and 5x dakkabots. But very high dragoon count lists are going to be good and a STYGIES battalion that supports guard is also going to be good.


Tactica Mechanicus - FAQ Out @ 2018/04/17 19:07:20


Post by: Iago40k


Wulfey wrote:
Dont worry, robots will always be MARS. The dragoons will either be MARS as just a screen, or brought in a STYGIES aux detachment and/or battalion. The stygies AUX detachment has gotten a lot better with 5CP battalions. Basically everything admech is better now. Gunlines are better, dragoon deathpunches are better. Skitarii troops are more valuable with the extra CP. My current thinking is keep using my dakkabot-MARS-basilisks gunline. That is just because I have those models. But I keep hearing about how great artemia pattern hellhounds are, and having something fast, tanky, and suicidal would be nice as a distraction unit to protect my dakkabots. I still think 5x dakkabot + cawl is the core base for admech. I have a sentimental attachment to Cawl, Celestine, and 5x dakkabots. But very high dragoon count lists are going to be good and a STYGIES battalion that supports guard is also going to be good.
you are correct. Dakkastelans and dragoons were a stand out either way but the faq buffed them immensely. I have no idea how you survive without a culexus. Do tell! :-) and I got with Custodes what you have with celestine. Want them in my list and always take them. I am so glad i never have to take kurlovs aquila ever again :-D


Tactica Mechanicus - FAQ Out @ 2018/04/17 19:35:04


Post by: Tyr13


 Ordana wrote:
Pistols can only shoot into combat if the unit firing is engaged into combat. And I don't think that has changed with this faq.\

A model can fire a Pistol even if there are
enemy units within 1" of its own unit, but
it must target the closest enemy unit. In
such circumstances, the model can shoot
its Pistol even if other friendly units are
within 1" of the same enemy unit.

In such circumstances related to being within 1" of an enemy unit.
You can't shoot at enemies within 1" of a friendly unless you are yourself engaged in combat.

The Faq explains that if you are in combat with Enemy unit A but Enemy unit B is the closest target to your model you can (and must) shoot at B, even if B is in combat with another unit.


Not quite. Its saying you always shoot at the closest unit, which will be the one youre fighting. What this disallows is having unit 1 and unit 2 fighting unit A and unit B, respectively, and unit 1 shooting at unit B or unit 2 shooting unit A. If that makes sense. Theres no huge change here, its just a clarification that youre going to shoot what your unit is in combat with, not *any* enemy unit thats currently in combat and range.


Tactica Mechanicus - FAQ Out @ 2018/04/17 20:03:00


Post by: Ideasweasel


Iago40k wrote:
Wulfey wrote:
Dont worry, robots will always be MARS. The dragoons will either be MARS as just a screen, or brought in a STYGIES aux detachment and/or battalion. The stygies AUX detachment has gotten a lot better with 5CP battalions. Basically everything admech is better now. Gunlines are better, dragoon deathpunches are better. Skitarii troops are more valuable with the extra CP. My current thinking is keep using my dakkabot-MARS-basilisks gunline. That is just because I have those models. But I keep hearing about how great artemia pattern hellhounds are, and having something fast, tanky, and suicidal would be nice as a distraction unit to protect my dakkabots. I still think 5x dakkabot + cawl is the core base for admech. I have a sentimental attachment to Cawl, Celestine, and 5x dakkabots. But very high dragoon count lists are going to be good and a STYGIES battalion that supports guard is also going to be good.
you are correct. Dakkastelans and dragoons were a stand out either way but the faq buffed them immensely. I have no idea how you survive without a culexus. Do tell! :-) and I got with Custodes what you have with celestine. Want them in my list and always take them. I am so glad i never have to take kurlovs aquila ever again :-D


Curious as to the reason for ditching kurlovs. You going with Admech 6+ one or just meaning that with the +5 battalion your now swimming in CP? What’s your warlord trait poison now then?


Tactica Mechanicus - FAQ Out @ 2018/04/17 20:03:48


Post by: HeavenLord


Hi

With the new faq, what do you think about a list of this type?

Mars bataillon:
- Cawl
- TPE
- 3 Destroyers plasma
- 2x5 vanguard
- 4 Kastelan
- 10 infiltrators

Stygies bataillon:
- TPD
- TPE
- 3x5 rangers
- 4 Dragoons
- icarus onager
- neutron onager

Thanks !


Tactica Mechanicus - FAQ Out @ 2018/04/17 20:11:12


Post by: Iago40k


 Ideasweasel wrote:


Curious as to the reason for ditching kurlovs. You going with Admech 6+ one or just meaning that with the +5 battalion your now swimming in CP? What’s your warlord trait poison now then?
Was never a Fan of adding astra militarum to admech and only played the CC with space Marine scouts and a culexus in a soup Battalion. Since Battalion are 5 cp now 2 of them are enough cp for me. Sure you can use Monitor if youd like to. Since i add custodes i tend to till that warlord is dead and i can use shoulder the mantle.


Tactica Mechanicus - FAQ Out @ 2018/04/18 01:41:20


Post by: Suzuteo


 Ideasweasel wrote:
Iago40k wrote:
Wulfey wrote:
Dont worry, robots will always be MARS. The dragoons will either be MARS as just a screen, or brought in a STYGIES aux detachment and/or battalion. The stygies AUX detachment has gotten a lot better with 5CP battalions. Basically everything admech is better now. Gunlines are better, dragoon deathpunches are better. Skitarii troops are more valuable with the extra CP. My current thinking is keep using my dakkabot-MARS-basilisks gunline. That is just because I have those models. But I keep hearing about how great artemia pattern hellhounds are, and having something fast, tanky, and suicidal would be nice as a distraction unit to protect my dakkabots. I still think 5x dakkabot + cawl is the core base for admech. I have a sentimental attachment to Cawl, Celestine, and 5x dakkabots. But very high dragoon count lists are going to be good and a STYGIES battalion that supports guard is also going to be good.
you are correct. Dakkastelans and dragoons were a stand out either way but the faq buffed them immensely. I have no idea how you survive without a culexus. Do tell! :-) and I got with Custodes what you have with celestine. Want them in my list and always take them. I am so glad i never have to take kurlovs aquila ever again :-D

Curious as to the reason for ditching kurlovs. You going with Admech 6+ one or just meaning that with the +5 battalion your now swimming in CP? What’s your warlord trait poison now then?

If you run two Battalions, you can do Monitor Malevolus. But I recommend 5+/5+ because you can easily blow 5 CP in the first turn (Infiltrate, CDI, Binharic Override, Wrath of Mars).
Iago40k wrote:
you are correct. Dakkastelans and dragoons were a stand out either way but the faq buffed them immensely. I have no idea how you survive without a culexus. Do tell! :-) and I got with Custodes what you have with celestine. Want them in my list and always take them. I am so glad i never have to take kurlovs aquila ever again :-D

Yeah. My most recent list has 6x Mars Robots and 6x Stygies Dragoons.

Spoiler:
MT Battalion Detachment - 522

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 138
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 1067

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 660
6x Kastelan Robots - 18x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 1997 points
12 Command Points

I solve my Psyker problem by shooting them from outside 18". Haha.

Octovol wrote:
Ya know i'm not overly sure the Graia dogma is affected. The FAQ affects abilities that allow a unit to ignore damage/wounds. Unwilling to yield protects the unit from death, not the damage that caused the death. Otherwise a D6 dmg roll would mean you'd have to roll 6D6 to ignore death on a 1W model.

EDIT:
‘Roll a D6 each time a model with this dogma is slain or flees – on a 6 that model refuses to yield; either that model is not slain (and has 1 wound remaining), or that model does not flee.’

Actually, now that I read this again, I see your point.

The changes are the bolded section above, which changes ignoring one wound to preventing death itself with 1 wound left.


Tactica Mechanicus - FAQ Out @ 2018/04/18 08:05:37


Post by: lash92


So some questions for you guys:

1) Do you think the increase in CP made the Destroyer + Robot combination more viable? (Sure the destroyers are still kinda squishy, but everything shooting at them isn´t targeting the bots)

2) Whats your general consensus regarding Dunecrawlers? I really want to include them, but honestly I don´t know if it is worthwile... The Neutronlaser is quite random and lacking good targets in my meta, while the Icarus is allright, but when firing it I mostly wish that is would be just another robot xD
They got huge bases though, so they can be used to screen in front of my robots.

3) I´m debating to increase my robot count from 4 to 6: Anyone experiment with splitting such a group to 2 x 3 units, do prevent to be tied up?


Tactica Mechanicus - FAQ Out @ 2018/04/18 08:19:00


Post by: Aaranis


I've always love the Elimination Volley stratagem with my plasma Destroyers, it's a great boost and benefits both the Destroyers and the Robots. 2 more CPs are welcome.

I'm wondering some times if playing the Eradication Beamer in very aggressive lists where you move up the board might be worthwhile. I'm speaking of a mostly short-ranged but intense gun line comprised of Beamers, Electro-Priests, Vanguards, Dragoons...

I've played 5 Robots in one squad once with Mars, and I think it's easier to protect them this way, and one less deployment to go first easier. It's a meaner Overwatch (especially with the Technomartyr's Raiment close by) and they take the same space as two units so the screen is the same. Don't forget they can fire through their own unit if I'm not mistaken, so you can pack them up nicely.



Tactica Mechanicus - FAQ Out @ 2018/04/18 08:27:13


Post by: ph34r


I love dunecrawlers. Roll 1 for shots? Obvious command point opportunity Have any negative to hit modifiers? 1 cp stratagem to get +2 to hit, and you are presumably retooling everything from your Archmagos/Cawl.

Dunecrawlers are solidly resilient too with the 5++ re-roll 1s and more wounds than robots.


Tactica Mechanicus - FAQ Out @ 2018/04/18 09:04:47


Post by: Octovol


 ph34r wrote:
I love dunecrawlers. Roll 1 for shots? Obvious command point opportunity Have any negative to hit modifiers? 1 cp stratagem to get +2 to hit, and you are presumably retooling everything from your Archmagos/Cawl.

Dunecrawlers are solidly resilient too with the 5++ re-roll 1s and more wounds than robots.


You could potentially use Beamcrawlers as a massive screen they're so cheap for their toughness )


Tactica Mechanicus - FAQ Out @ 2018/04/18 14:58:37


Post by: stangfan94


Octovol wrote:
 ph34r wrote:
I love dunecrawlers. Roll 1 for shots? Obvious command point opportunity Have any negative to hit modifiers? 1 cp stratagem to get +2 to hit, and you are presumably retooling everything from your Archmagos/Cawl.

Dunecrawlers are solidly resilient too with the 5++ re-roll 1s and more wounds than robots.


You could potentially use Beamcrawlers as a massive screen they're so cheap for their toughness )


They only problem with that now is the limit of three datasheets. Dunecrawlers should be 1-3 per unit just like leman russes.


Tactica Mechanicus - FAQ Out @ 2018/04/18 16:33:45


Post by: Aaranis


 Aaranis wrote:
Going to be playing with a ferocious Tau player tomorrow, 2000 pts. I know he uses Farsight and plays kinda WAAC so I expect to get bummed. Also, shop is not using beta rules, except if both players agree, and OF COURSE he doesn't want, he plays Farsight.

What should I be wary of ? I've played him once with his Index pre-Tau Commander nerf and got raped severely (didn't know he was going to play such a list to be honest). My 3 Dragoons feel useless against Tau due to insane Overwatch. Was going to play my 10 Fulgurites and 3 Dragoons in Infiltration but I wonder. Have 2 Battalion, Stygies and Dark Angels with 10 Hellblasters, Ancient and some stuff. Can post the list if you want.


Well this went actually really well, he played a Farsight bomb with a good chunk of Crisis (maybe 9) with a dozen drones, two Devilfish with Strike Teams, one quad-fusion Commander, a Stealth team, and a Riptide, I think that's all, some more Fire Warriors and cadre blades.

He dropped first turn with the Farsight bomb and killed one of my two Robots and 1 DA Bike, maybe some Rangers too, don't remember. He made a mistake as he forgot to say his Drones were shooting something else and so made them shoot the Robots but they did nothing. Overall he didn't do much damage this side of the board, but killed most of my infantry with other units.

My turn, I pop Binharic Override, draw my Destroyers from their cover, pop Elimination Volley and prepare to shoot at the Farsight bomb. I first kill all the drones and some Crisis with my 10 Intercessors, my DA Master on jet pack, 3 bolter Inceptors and some bikes, and then I unleash the Robots and the Destroyers, who rolled like 14 shots on overcharge, it was insane. I then charge the remaining Crisis and Farsight with 5 Intercessors, my TH/Combi-melta Master, and the 3 Inceptors, who deep-striked previously on a height, and charged from there (thanks the FAQ btw). I proceed to kill the Crisis, consolidate with my Master, and pay 3 CP so that he may fight again, and this killed Farsight.

After that my opponent had lost the spirit, we played one more turn but it was mostly clean-up from me, he couldn't control the board with so few models. Revenge !

On the other end I got to play at 1750 pts against a DG player and he used like 100+ Poxwalkers and Plaguebringers, with a Nurgle Prince and Great Unclean One. We played the Relic and I conceded turn 4 because he finally caught it and there was no way I could get it back, not enough firepower. I made some mistakes like not screening sufficiently my artillery, and even then it was just impossible to kill that GUO so he rampaged.

I think I'll stop playing against Nurgle for a while, it's just frustrating to do so little damage against them. I only win against them when playing Cawlstar.


Tactica Mechanicus - FAQ Out @ 2018/04/18 16:54:10


Post by: Wulfey


 Aaranis wrote:
I've always love the Elimination Volley stratagem with my plasma Destroyers, it's a great boost and benefits both the Destroyers and the Robots. 2 more CPs are welcome.

I'm wondering some times if playing the Eradication Beamer in very aggressive lists where you move up the board might be worthwhile. I'm speaking of a mostly short-ranged but intense gun line comprised of Beamers, Electro-Priests, Vanguards, Dragoons...

I've played 5 Robots in one squad once with Mars, and I think it's easier to protect them this way, and one less deployment to go first easier. It's a meaner Overwatch (especially with the Technomartyr's Raiment close by) and they take the same space as two units so the screen is the same. Don't forget they can fire through their own unit if I'm not mistaken, so you can pack them up nicely.



The whole issue with elimination volley was keeping those destroyers alive if you went second. Since deep strike alphas are now much weaker and making a MARS battalion is more attractive, I think an argument can be made to bring back some destroyers. The plasma ones are some of the strongest point for point shooting in the game, but they are flatly suicidal when they shoot and they die like flies from mere bolter fire. They are effectively an all in strategy. If you can resolve the ELIMINATION VOLLEY + WRATH OF MARS + BINHARIC OVERRIDE, yeah, you are going to win. But tournament players will do their damndest to deploy to deny you that stack of abilities. If you bring that to an RT, you will likely get 1 game of 3 where you get first turn and your opponent deploys in LOS. I was theorycrafting with my admech buddy and something we were considering was running a skyshield landing pad to support a 6xdakkabot stack. If you crowd the floor of the landing pad, then they are unassaultable until there is space to place a base of a model on there. So if you were to cram Cawl, the Dakkabots, and 3x basilisks up there, then you would be immune to assault until something died. You could possibly hide the destroyers under the platform to deny LOS and then move them up on the platform in some kind of swap on your turn. The big payoff here is that the platform itself greatly improves the LOS of your robots. Making them 3" taller helps a lot. And will help the destroyers.


Tactica Mechanicus - FAQ Out @ 2018/04/18 17:02:14


Post by: ph34r


Hah, I like the sky shield idea. Shame detachments are so dang tight, for me at least.


Tactica Mechanicus - FAQ Out @ 2018/04/18 18:16:10


Post by: Wulfey


 ph34r wrote:
Hah, I like the sky shield idea. Shame detachments are so dang tight, for me at least.


Yeah this is a new thing post FAQ. Every list should have 2 battalions. So you only get 1 spare detachment for oddball units.


Tactica Mechanicus - FAQ Out @ 2018/04/18 18:54:46


Post by: lash92


Wulfey wrote:
 Aaranis wrote:
I've always love the Elimination Volley stratagem with my plasma Destroyers, it's a great boost and benefits both the Destroyers and the Robots. 2 more CPs are welcome.

I'm wondering some times if playing the Eradication Beamer in very aggressive lists where you move up the board might be worthwhile. I'm speaking of a mostly short-ranged but intense gun line comprised of Beamers, Electro-Priests, Vanguards, Dragoons...

I've played 5 Robots in one squad once with Mars, and I think it's easier to protect them this way, and one less deployment to go first easier. It's a meaner Overwatch (especially with the Technomartyr's Raiment close by) and they take the same space as two units so the screen is the same. Don't forget they can fire through their own unit if I'm not mistaken, so you can pack them up nicely.



The whole issue with elimination volley was keeping those destroyers alive if you went second. Since deep strike alphas are now much weaker and making a MARS battalion is more attractive, I think an argument can be made to bring back some destroyers. The plasma ones are some of the strongest point for point shooting in the game, but they are flatly suicidal when they shoot and they die like flies from mere bolter fire. They are effectively an all in strategy. If you can resolve the ELIMINATION VOLLEY + WRATH OF MARS + BINHARIC OVERRIDE, yeah, you are going to win. But tournament players will do their damndest to deploy to deny you that stack of abilities. If you bring that to an RT, you will likely get 1 game of 3 where you get first turn and your opponent deploys in LOS. I was theorycrafting with my admech buddy and something we were considering was running a skyshield landing pad to support a 6xdakkabot stack. If you crowd the floor of the landing pad, then they are unassaultable until there is space to place a base of a model on there. So if you were to cram Cawl, the Dakkabots, and 3x basilisks up there, then you would be immune to assault until something died. You could possibly hide the destroyers under the platform to deny LOS and then move them up on the platform in some kind of swap on your turn. The big payoff here is that the platform itself greatly improves the LOS of your robots. Making them 3" taller helps a lot. And will help the destroyers.


Would lean towards a 3 or 6 destroyer squad?


Tactica Mechanicus - FAQ Out @ 2018/04/18 19:11:21


Post by: Wulfey


For destroyers I see a few ways to run them.
(1) 1x3 -- hide them out of LOS and hope
(2) 1x6 -- this has best odds of surviving, but makes them an even better alpha target, higher risk, higher reward
(3) 1x3 or 1x6 + 100 point bunker -- this is very safe and guarantees you get the volley off, also you can give your destroyers another 3" of height when they come out. You can also do some shenanigans with making charges harder on your robots with creative bunker placement. [you must exit the bunker to use the strategem]


Tactica Mechanicus - FAQ Out @ 2018/04/18 19:48:18


Post by: lash92


Wulfey wrote:
For destroyers I see a few ways to run them.
(1) 1x3 -- hide them out of LOS and hope
(2) 1x6 -- this has best odds of surviving, but makes them an even better alpha target, higher risk, higher reward
(3) 1x3 or 1x6 + 100 point bunker -- this is very safe and guarantees you get the volley off, also you can give your destroyers another 3" of height when they come out. You can also do some shenanigans with making charges harder on your robots with creative bunker placement. [you must exit the bunker to use the strategem]


Thanks. I guess take the phosphor as secondary weapon option?


Tactica Mechanicus - FAQ Out @ 2018/04/18 20:31:02


Post by: Tastyfish


Not sure I rate a S5 bolter over 3D6 overwatch shots/60% charge failure for 2pts more a model.

Things to note with 6 destroyers - that's too much to bring back as an Agrinpinna detachment, whereas two units of three can be more than that.


Tactica Mechanicus - FAQ Out @ 2018/04/18 21:20:52


Post by: lash92


You still want to run them as Mars, so they synergies with Cawl + bots.


Tactica Mechanicus - FAQ Out @ 2018/04/18 21:29:44


Post by: Aaranis


If only we could have a stratagem or something to make a regular Dominus an Archmagos, so that we don't have to take Mars if we want rerolls.


Tactica Mechanicus - FAQ Out @ 2018/04/18 22:51:26


Post by: ph34r


 Aaranis wrote:
If only we could have a stratagem or something to make a regular Dominus an Archmagos, so that we don't have to take Mars if we want rerolls.
That would be amazing.

Fire of Cyraxus will fix it I'm sure!


Tactica Mechanicus - FAQ Out @ 2018/04/18 23:20:57


Post by: Tyr13


Tastyfish wrote:
Not sure I rate a S5 bolter over 3D6 overwatch shots/60% charge failure for 2pts more a model.

Things to note with 6 destroyers - that's too much to bring back as an Agrinpinna detachment, whereas two units of three can be more than that.


Not true. You can recycle a unit of 6 for 3CP. Its the maximum unit size you can recycle, but its possible. And you probably want to choose this option over two units of three to save CP - To recycle all 6 models in a 2x3 configuration, you have to pay 4 CP. a 1x6 squad pays 3. Bargain.

(plus, you get to use the elimination volley stratagem on all of them, rather than just half.)


Tactica Mechanicus - FAQ Out @ 2018/04/18 23:23:17


Post by: Aaranis


 ph34r wrote:
 Aaranis wrote:
If only we could have a stratagem or something to make a regular Dominus an Archmagos, so that we don't have to take Mars if we want rerolls.
That would be amazing.

Fire of Cyraxus will fix it I'm sure!

I don't have hope anymore, hope is for fleshlings


Tactica Mechanicus - FAQ Out @ 2018/04/19 01:13:46


Post by: Tastyfish


 Tyr13 wrote:
Tastyfish wrote:
Not sure I rate a S5 bolter over 3D6 overwatch shots/60% charge failure for 2pts more a model.

Things to note with 6 destroyers - that's too much to bring back as an Agrinpinna detachment, whereas two units of three can be more than that.


Not true. You can recycle a unit of 6 for 3CP. Its the maximum unit size you can recycle, but its possible. And you probably want to choose this option over two units of three to save CP - To recycle all 6 models in a 2x3 configuration, you have to pay 4 CP. a 1x6 squad pays 3. Bargain.

(plus, you get to use the elimination volley stratagem on all of them, rather than just half.)


True, I'd misread it as <20 rather than equal or less.


Tactica Mechanicus - FAQ Out @ 2018/04/19 01:23:06


Post by: Suzuteo


I actually really hope they do 1-2-model units of Crawlers. I mean, from the rules, they seem meant to be paired.


Tactica Mechanicus - FAQ Out @ 2018/04/19 04:11:06


Post by: stangfan94


Suzuteo wrote:
I actually really hope they do 1-2-model units of Crawlers. I mean, from the rules, they seem meant to be paired.


The best we can hope for is CA 18. Hopefully Fires is out before then and we don't have to rely on neutroncrawlers for taking out big stuff. Or maybe the knights codex with buff them enough to make them points efficient and able to be integrated better. but who am I kidding, they'll suck and Fires will never happen


Tactica Mechanicus - FAQ Out @ 2018/04/19 05:37:33


Post by: Wulfey


 Aaranis wrote:
If only we could have a stratagem or something to make a regular Dominus an Archmagos, so that we don't have to take Mars if we want rerolls.


This is the biggest hole in the codex. Sure, a whole lot of unit entries are just bad. But that we don't have a chapter master strategem makes all the forgeworlds into jokes as soon as you start writing a shooting list. The second you include a shooting unit, the first thing you think is "damn, this unit would work better with Cawls full reroll aura". The opportunity cost of going from rerolling 1s to hit in the shooting phase to full rerolls (even over blank rolls from modifiers) is just too much. It removes all the horizontal choice from the codex. MARS is just better for shooting, period.


Tactica Mechanicus - FAQ Out @ 2018/04/19 06:28:18


Post by: rvd1ofakind


Nick Nanavati's opinion:

"Admech don't have enough unit choices. Half the codex is really good, half is totally useless. Chicken walkers are great, Onagers aren't bad, couple of robots aren't bad, rangers are really good value, cawl's not too bad, electro priests when they work are fantastic, when they don't - they just die. Everything else kind of sucks. Underdeveloped army. They'll be about the same as before."


Tactica Mechanicus - FAQ Out @ 2018/04/19 06:47:48


Post by: Suzuteo


stangfan94 wrote:
Suzuteo wrote:
I actually really hope they do 1-2-model units of Crawlers. I mean, from the rules, they seem meant to be paired.


The best we can hope for is CA 18. Hopefully Fires is out before then and we don't have to rely on neutroncrawlers for taking out big stuff. Or maybe the knights codex with buff them enough to make them points efficient and able to be integrated better. but who am I kidding, they'll suck and Fires will never happen

Ideally, the Knights codex will give us some way to make ONE Knight work for our army. We are really good at supporting a single Knight. Rotate Ion Shields every turn. Machine Spirit Resurgent every turn past one. Tech Adepts to double heal. You get the idea.


Tactica Mechanicus - FAQ Out @ 2018/04/19 07:39:39


Post by: Wulfey


 rvd1ofakind wrote:
Nick Nanavati's opinion:

"Admech don't have enough unit choices. Half the codex is really good, half is totally useless. Chicken walkers are great, Onagers aren't bad, couple of robots aren't bad, rangers are really good value, cawl's not too bad, electro priests when they work are fantastic, when they don't - they just die. Everything else kind of sucks. Underdeveloped army. They'll be about the same as before."


Yeah. I can't make this imperium admech army work. Celestine / Scouts / Basilisks did a lot of work to cover the weaknesses of admech. But I can't have all 3 of those things now. I can only pick 2. I don't want to need scouts anymore, but nurgling / alpha legion infiltrates can auto table you if they get first turn and you don't have scouts. But taking the scouts means I Have to take junky space marine HQs .. which are so bad I might as well go smash captain and mephiston. Just running Celestine and Basilisks gives me the best odds of truly taking all comers, but then I leave myself open to the nurgling deploy and forward operatives alpha strike. If I put in STYGIES dragoons into some kind of mixed detachment I still can't answer the nurglings taking up all the good space. And trying to run admech that isn't Cawl/Dakkabots results in a gunline that doesn't have enough gun in it to win. Hmmm.


Tactica Mechanicus - FAQ Out @ 2018/04/19 07:51:24


Post by: ph34r


Suzuteo wrote:
stangfan94 wrote:
Suzuteo wrote:
I actually really hope they do 1-2-model units of Crawlers. I mean, from the rules, they seem meant to be paired.


The best we can hope for is CA 18. Hopefully Fires is out before then and we don't have to rely on neutroncrawlers for taking out big stuff. Or maybe the knights codex with buff them enough to make them points efficient and able to be integrated better. but who am I kidding, they'll suck and Fires will never happen

Ideally, the Knights codex will give us some way to make ONE Knight work for our army. We are really good at supporting a single Knight. Rotate Ion Shields every turn. Machine Spirit Resurgent every turn past one. Tech Adepts to double heal. You get the idea.
On this note I have been considering the Questoris Knight Styrix. No two gun option, but it is cheap. 4+ invulnerable that we can rotate shields to 3++ I'm pretty sure. I'll be trying to get my hands on one after I finish up the mortars for my list.


Tactica Mechanicus - FAQ Out @ 2018/04/19 12:27:12


Post by: Suzuteo


Wulfey wrote:
 rvd1ofakind wrote:
Nick Nanavati's opinion:

"Admech don't have enough unit choices. Half the codex is really good, half is totally useless. Chicken walkers are great, Onagers aren't bad, couple of robots aren't bad, rangers are really good value, cawl's not too bad, electro priests when they work are fantastic, when they don't - they just die. Everything else kind of sucks. Underdeveloped army. They'll be about the same as before."


Yeah. I can't make this imperium admech army work. Celestine / Scouts / Basilisks did a lot of work to cover the weaknesses of admech. But I can't have all 3 of those things now. I can only pick 2. I don't want to need scouts anymore, but nurgling / alpha legion infiltrates can auto table you if they get first turn and you don't have scouts. But taking the scouts means I Have to take junky space marine HQs .. which are so bad I might as well go smash captain and mephiston. Just running Celestine and Basilisks gives me the best odds of truly taking all comers, but then I leave myself open to the nurgling deploy and forward operatives alpha strike. If I put in STYGIES dragoons into some kind of mixed detachment I still can't answer the nurglings taking up all the good space. And trying to run admech that isn't Cawl/Dakkabots results in a gunline that doesn't have enough gun in it to win. Hmmm.

I can see the appeal of Celestine as an HQ choice, but I have never found her necessary. In any case, the answer to your question is simple. In fact, you and I discussed this about a year ago: Dominion Squads.

Vanguard: Once both sides are deployed but before the first player takes their turn, this unit can move as if it were their Movement phase. If both players have units that can do this, the player who is taking the first turn moves their units first. If all of the models embarked on a transport vehicle have this ability, then the transport vehicle can make the move instead.

So the order is deployment, seize after one player finishes deploying, Vanguard move after both players finish deploying (you can Advance too, it seems), then infiltrate at the start of the first battle round.

So, something like:

Spoiler:
Sisters Battalion Detachment - 661

HQ - 250
Celestine

Fast Attack - 411
Dominion Squad - 4x Meltaguns, 1x Combi-Melta
Dominion Squad - 4x Meltaguns, 1x Combi-Melta
Dominion Squad - 4x Meltaguns, 1x Combi-Melta

MT Battalion Detachment - 507

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 832

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 440
4x Kastelan Robots - 12x Heavy Phosphor Blasters

Total: 2000 points
14 Command Points


Alpha Zerker spam is scary, but it's not impossible to fight off if you have enough bodies between you and the enemy. I actually think they are a lot less scary than Blood Angels anyway.


Tactica Mechanicus - FAQ Out @ 2018/04/19 14:16:20


Post by: DaKhriS


 Aaranis wrote:
I'm going to try my Stygies lists with 10 Fulgurites and 3 Dragoons in Infiltration in the upcoming days, just so people don't believe they're safe from turn 1 charges, yet... Maybe even add one of my Domini with the relic axe that gives +2S -2 AP 3D.


And in next FAQ they will suddenly no longer be able to do their thing first turn...

Lets hope not


Automatically Appended Next Post:
Wulfey wrote:
So the basic gunline list of Cawl - dakkabots - guard artillery is even better. The stuff that really pooped on that list got weaker. Celestine is now more expensive to get, but a guard battalion gives lots of CP and going up to a battalion of MARS gives a whole lot of CP.

This list has 13CP. Like holy hell that is a lot. Do I even need the CP battery? Maybe I even run sisters HQs.

CADIA - 2x commanders, 3x9 mortar guards, 2x baslisks, 2x mortar teams
SISTERS - Celestine + 1x5 girls with 3x storm bolters
MARS - Cawl, Enginseer, 5x dakkabots, 2x neutrons, 3x5 rangers or vanguards

No scouts. But I can double move the guardsmen up the board even further than the scouts on turn 1.


GOD I hate soup.

But if that's what it takes...

(I still won't play tournaments like that, I'm the fun game kind )


Automatically Appended Next Post:
 rvd1ofakind wrote:
Yeah boy, charge immunity!


Not to rain on tour parade, but the chargers can get within 1"


Automatically Appended Next Post:
stangfan94 wrote:
Octovol wrote:
 ph34r wrote:
I love dunecrawlers. Roll 1 for shots? Obvious command point opportunity Have any negative to hit modifiers? 1 cp stratagem to get +2 to hit, and you are presumably retooling everything from your Archmagos/Cawl.

Dunecrawlers are solidly resilient too with the 5++ re-roll 1s and more wounds than robots.


You could potentially use Beamcrawlers as a massive screen they're so cheap for their toughness )


They only problem with that now is the limit of three datasheets. Dunecrawlers should be 1-3 per unit just like leman russes.


Or better yet, Russes shouldn't be vehicle squadrons, they're already powerhouses (and waay stronger than crawlers, what with their cheesy fire twice shtick)


Tactica Mechanicus - FAQ Out @ 2018/04/19 15:31:13


Post by: Agamembar


 ph34r wrote:
On this note I have been considering the Questoris Knight Styrix. No two gun option, but it is cheap. 4+ invulnerable that we can rotate shields to 3++ I'm pretty sure. I'll be trying to get my hands on one after I finish up the mortars for my list.


I run a Styrix in my 2k Ad Mech list and I find that it works really well, currently you can't use the strategems on it has the wrong keywords for it but for 500pts kitted out with the siege claw (as it come with the rad cleanser built into it) it does some serious work. I also love when the vokite chieoroville procs and I get the extra hits and wipe a vehicle or Monster out in one shot.


Tactica Mechanicus - FAQ Out @ 2018/04/19 16:42:38


Post by: HeavenLord


Hi, I would like to play electro priest in a 5 man squad yo protect my gunline of robots and I wonder if Corpuscarii are better or not than fulgurite for this specific role?


Tactica Mechanicus - FAQ Out @ 2018/04/19 16:49:10


Post by: rvd1ofakind


@DaKhriSMade

Errrr no they can't, The distance between the letter base and enginseer base is more than 1''


Tactica Mechanicus - FAQ Out @ 2018/04/19 16:53:31


Post by: em_en_oh_pee


HeavenLord wrote:
Hi, I would like to play electro priest in a 5 man squad yo protect my gunline of robots and I wonder if Corpuscarii are better or not than fulgurite for this specific role?


Neither. Rangers to screen. If you really want Priests, Fulgurites work but generally are overpriced. Stygies is best, generally. Gives you access to infiltrate them and the -1 to-hit helps them a lot, but it is still an underwhelming unit.


Tactica Mechanicus - FAQ Out @ 2018/04/19 17:28:09


Post by: HeavenLord


Sorry I mean protect the robots in counter charge not to screen them


Tactica Mechanicus - FAQ Out @ 2018/04/19 17:56:45


Post by: em_en_oh_pee


HeavenLord wrote:
Sorry I mean protect the robots in counter charge not to screen them


They still do a mediocre job at that.


Tactica Mechanicus - FAQ Out @ 2018/04/19 17:58:50


Post by: ph34r


For robots if they get charged you are in serious serious trouble. Why not just prevent the charge in the first place?


Tactica Mechanicus - FAQ Out @ 2018/04/19 18:53:06


Post by: gendoikari87


Man how much longer we gotta wait for knights


Tactica Mechanicus - FAQ Out @ 2018/04/20 03:08:49


Post by: Verviedi


Our faction trait is waiting excessively long amounts of time. The Knight codex is nothing compared to Waiting For Cyraxus - The Play.


Tactica Mechanicus - FAQ Out @ 2018/04/20 11:12:31


Post by: Iago40k


 rvd1ofakind wrote:
@DaKhriSMade

Errrr no they can't, The distance between the letter base and enginseer base is more than 1''
Bases dont have to be plane on the ground afaik as long as the model stands on it and is not laying flat on the ground you can try to balance it on its rim and on the "ruin". In this case certainly.


Tactica Mechanicus - FAQ Out @ 2018/04/20 12:26:26


Post by: Octovol


Fulgurites are not overpriced, they just lack a delivery mechanism. They're immense elite/biker/hq killers, tougher targets just require better wound rolls, but the damage is still there. At 16pts per model 10 of them wreck just about anything they come into contact with....it's the contact part that makes them less feasible.


Tactica Mechanicus - FAQ Out @ 2018/04/20 12:35:40


Post by: em_en_oh_pee


Octovol wrote:
Fulgurites are not overpriced, they just lack a delivery mechanism. They're immense elite/biker/hq killers, tougher targets just require better wound rolls, but the damage is still there. At 16pts per model 10 of them wreck just about anything they come into contact with....it's the contact part that makes them less feasible.


They hit alright, but are pretty squishy despite their invuln, until they actually get a kill.

Without a transport, yes, they are a bit overpriced as we need to horde them to get them across the table to actually do anything. If we had any means of transport, they would be suitably priced.


Tactica Mechanicus - FAQ Out @ 2018/04/20 12:53:09


Post by: Cheeslord


Has anyone had luck using Styges Infiltration Stratagem to get them up in the enemys face on turn 1? Sounds like it might work in theory (I am new to AdMech and stll building my army but look forward to playing them soon)

Mark.


Tactica Mechanicus - FAQ Out @ 2018/04/20 13:05:14


Post by: gendoikari87


What about stygies infiltration strat with small unit something that will be wiped out if they shoot it but might not be worth shooting


Tactica Mechanicus - FAQ Out @ 2018/04/20 17:14:10


Post by: Suzuteo


Iago40k wrote:
 rvd1ofakind wrote:
@DaKhriSMade

Errrr no they can't, The distance between the letter base and enginseer base is more than 1''
Bases dont have to be plane on the ground afaik as long as the model stands on it and is not laying flat on the ground you can try to balance it on its rim and on the "ruin". In this case certainly.

I believe you are wrong as of the Big FAQ.

Per the Rulebook FAQ:
Q: If a unit declares a charge against an enemy unit that is entirely on the upper level of a terrain feature such as a ruin, Sector Mechanicus structure, etc., but it cannot physically end its charge move within 1" of any models from that unit (either because there is not enough room to place the charging unit, or because the charging unit is unable to end its move on the upper levels of that terrain feature because of the expanded terrain rules for it – as with ruins, for example), does that charge fail?

A: Yes.

Bold added for emphasis. This part is exactly where WMS applies. So this means there must be enough room on the same level as the charge target for the charging unit for that charge to succeed.


Tactica Mechanicus - FAQ Out @ 2018/04/20 17:38:30


Post by: em_en_oh_pee


Suzuteo wrote:
Iago40k wrote:
 rvd1ofakind wrote:
@DaKhriSMade

Errrr no they can't, The distance between the letter base and enginseer base is more than 1''
Bases dont have to be plane on the ground afaik as long as the model stands on it and is not laying flat on the ground you can try to balance it on its rim and on the "ruin". In this case certainly.

I believe you are wrong as of the Big FAQ.

Per the Rulebook FAQ:
Q: If a unit declares a charge against an enemy unit that is entirely on the upper level of a terrain feature such as a ruin, Sector Mechanicus structure, etc., but it cannot physically end its charge move within 1" of any models from that unit (either because there is not enough room to place the charging unit, or because the charging unit is unable to end its move on the upper levels of that terrain feature because of the expanded terrain rules for it – as with ruins, for example), does that charge fail?

A: Yes.

Bold added for emphasis. This part is exactly where WMS applies. So this means there must be enough room on the same level as the charge target for the charging unit for that charge to succeed.


Huh. So putting Stygies Rangers onto the upper floors without room for enemies is kinda mean, right? You just need an inch around the edges and max coherency between and no one can charge you? Rude stuff.


Tactica Mechanicus - FAQ Out @ 2018/04/20 17:41:05


Post by: Silentz


It's not super hard to kill one ranger though, is it? Feels like this tactic sounds good on paper but in reality you will get 1 ranger plinked dead and then you're toast.

Also what people aren't twigging is that if you're stuck up a building, you can't fall back out of combat.


Tactica Mechanicus - FAQ Out @ 2018/04/20 17:43:04


Post by: em_en_oh_pee


 Silentz wrote:
It's not super hard to kill one ranger though, is it? Feels like this tactic sounds good on paper but in reality you will get 1 ranger plinked dead and then you're toast.

Also what people aren't twigging is that if you're stuck up a building, you can't fall back out of combat.


Take casualties from the middle first. And most ruins aren't that big, especially second floor ruins, so you don't truly even need all 5ish dudes to cover the area. I have a hunch this ruling may not last.


Tactica Mechanicus - FAQ Out @ 2018/04/20 19:33:40


Post by: Wulfey


Alright, trying to keep the admech dream alive. I think I found my new soup. Guard is dead. Long live slamguinius. 12 base CP, I spend 1 before game starts and give WLT and relic to slam. Then I have 11 CP to spend on either slam or the dakkabots to lay the pain train. This is 1332 points of admech, which is more than I previously ran.

BA Battalion - Slamguinius, Meph, 3x5 scouts

MARS Battalion - Cawl, Engi, 3x5 rangers, 1x6 dakkabots, 2x1 neutrons

SISTERS Aux - Cel/Geminae


Tactica Mechanicus - FAQ Out @ 2018/04/20 19:35:31


Post by: Unit1126PLL


Wulfey wrote:
Alright, trying to keep the admech dream alive. I think I found my new soup. Guard is dead. Long live slamguinius. 12 base CP, I spend 1 before game starts and give WLT and relic to slam. Then I have 11 CP to spend on either slam or the dakkabots to lay the pain train. This is 1332 points of admech, which is more than I previously ran.

BA Battalion - Slamguinius, Meph, 3x5 scouts

MARS Battalion - Cawl, Engi, 3x5 rangers, 1x6 dakkabots, 2x1 neutrons

SISTERS Aux - Cel/Geminae


Can you find 5 more points for admech to make it 1337?


Tactica Mechanicus - FAQ Out @ 2018/04/20 19:37:34


Post by: Ideasweasel


 Unit1126PLL wrote:
Wulfey wrote:
Alright, trying to keep the admech dream alive. I think I found my new soup. Guard is dead. Long live slamguinius. 12 base CP, I spend 1 before game starts and give WLT and relic to slam. Then I have 11 CP to spend on either slam or the dakkabots to lay the pain train. This is 1332 points of admech, which is more than I previously ran.

BA Battalion - Slamguinius, Meph, 3x5 scouts

MARS Battalion - Cawl, Engi, 3x5 rangers, 1x6 dakkabots, 2x1 neutrons

SISTERS Aux - Cel/Geminae


Can you find 5 more points for admech to make it 1337?


Haha my exact thoughts too!

Looks a fun list though.


Tactica Mechanicus - FAQ Out @ 2018/04/20 20:00:06


Post by: Wulfey


I wish. I am actually at 1996 points and can't spare 5 more points to upgrade a ranger unit to a vanguard.


Tactica Mechanicus - FAQ Out @ 2018/04/20 20:02:21


Post by: Silentz


 em_en_oh_pee wrote:


Take casualties from the middle first. .

Doesn't matter - your chargers can pop right up in the middle of them. Whatever you are charging in will presumably kill something (otherwise why are you bothering?) and then more can consolidate up.

The worst they can probably do is take from the opposite side to where you are, so your charge is longer.


Tactica Mechanicus - FAQ Out @ 2018/04/20 20:13:13


Post by: em_en_oh_pee


 Silentz wrote:
 em_en_oh_pee wrote:


Take casualties from the middle first. .

Doesn't matter - your chargers can pop right up in the middle of them. Whatever you are charging in will presumably kill something (otherwise why are you bothering?) and then more can consolidate up.

The worst they can probably do is take from the opposite side to where you are, so your charge is longer.


Going to be hard for them to pop in and still be outside of 1" from every dude you have. We use mostly GW terrain at my LGS too, and those top floors are especially tight.

Also, with Stygies and Canticles, they'd have to put a fair amount of shooting to clear a spot, which is good.


Tactica Mechanicus - FAQ Out @ 2018/04/20 22:29:00


Post by: LexOdin9


I like how my Celestine aux has been spreading about amongst my fellow admech players. (maybe we had the same idea at about the same time?)


Tactica Mechanicus - FAQ Out @ 2018/04/20 22:40:44


Post by: Wulfey


 LexOdin9 wrote:
I like how my Celestine aux has been spreading about amongst my fellow admech players. (maybe we had the same idea at about the same time?)


If I had 45-51 points I would put some bolter girls with her. But I think it is worth spending 1CP to make sure that I have more raw firepower in the main detachments. And yes, celestine is really needed with admech. When I left her at home, I went 1-2. When I brought her, I was 2-1 and sometimes even 3-0. She brings way way too much to the table to not be brought.


Tactica Mechanicus - FAQ Out @ 2018/04/20 23:33:23


Post by: LexOdin9


Wulfey wrote:
 LexOdin9 wrote:
I like how my Celestine aux has been spreading about amongst my fellow admech players. (maybe we had the same idea at about the same time?)


If I had 45-51 points I would put some bolter girls with her. But I think it is worth spending 1CP to make sure that I have more raw firepower in the main detachments. And yes, celestine is really needed with admech. When I left her at home, I went 1-2. When I brought her, I was 2-1 and sometimes even 3-0. She brings way way too much to the table to not be brought.


I agree, I also think rangers are more valuable than bolter girls since the ranger rifles have (1) longer range, (2) are cheaper, (3) can get the same 3+ save from cover, (4) can potentially be more accurate, (5) can potentially get AP -1 on a roll of 6, which is in total enough for me to never want to bring Sisters troops.


Tactica Mechanicus - FAQ Out @ 2018/04/21 01:01:43


Post by: Suzuteo


I'm guessing this FAQ killed Smashf*cker? =(

Sigh. The only reason for us to run fluffy Iron Hands...


Automatically Appended Next Post:
Wulfey wrote:
Alright, trying to keep the admech dream alive. I think I found my new soup. Guard is dead. Long live slamguinius. 12 base CP, I spend 1 before game starts and give WLT and relic to slam. Then I have 11 CP to spend on either slam or the dakkabots to lay the pain train. This is 1332 points of admech, which is more than I previously ran.

BA Battalion - Slamguinius, Meph, 3x5 scouts

MARS Battalion - Cawl, Engi, 3x5 rangers, 1x6 dakkabots, 2x1 neutrons

SISTERS Aux - Cel/Geminae

I don't think you're allowed to have Geminae in an Auxiliary detachment. One unit only, which is Celestine.

While Slamguinius, Mephiston, 3x5 Scouts + Celestine Aux is interesting, I do question if it is worth giving up 2 Commanders, 30 Infantry + 6x Dragoons Aux. I actually think we're giving up what we are good at to shore up a weakness we may no longer have. You can just castle up if you're really that afraid of a turn one berserker charge.

Here's the pro/cons in my mind for doing Slamguinius:
+Scout deployment
+Uses Psychic phase
+Slightly higher wounds volume
-No turn one alpha strike
-No CP recycling
-Higher starting CP cost
-Low strength wounds
-Lower body count
-Narrower castle
-A lot of "eggs in one basket"
-Not very fluffy (if you care about that sort of thing)


Tactica Mechanicus - FAQ Out @ 2018/04/21 02:25:54


Post by: LexOdin9


Geminae is part of her unit!!! It should be OK, right?


Tactica Mechanicus - FAQ Out @ 2018/04/21 08:07:39


Post by: Suzuteo


 LexOdin9 wrote:
Geminae is part of her unit!!! It should be OK, right?

Oh what. They share a rules sheet. Never mind then. Weird.


Tactica Mechanicus - FAQ Out @ 2018/04/21 09:00:23


Post by: rvd1ofakind


If you don't think the new ruins rules are very easily abuseable - you're a bad player.
Even if they kill 1 ranger, they can still only hit you with 1 model in melee and you can hit him with the entire unit almost


Tactica Mechanicus - FAQ Out @ 2018/04/21 10:14:20


Post by: Silentz


 em_en_oh_pee wrote:


Going to be hard for them to pop in and still be outside of 1" from every dude you have. We use mostly GW terrain at my LGS too, and those top floors are especially tight.

Also, with Stygies and Canticles, they'd have to put a fair amount of shooting to clear a spot, which is good.

Hold on MNOP - we're not talking about walking up the ruin so you have to stay outside 1"... we're talking about charging into the ruin so they have to be within 1".

rvd1ofakind wrote:
If you don't think the new ruins rules are very easily abuseable - you're a bad player.
Even if they kill 1 ranger, they can still only hit you with 1 model in melee and you can hit him with the entire unit almost

Ok so... what unit are your rangers being charged with in this scenario? What exciting, kickass melee unit that wants to eat your rangers alive is fighting here where they do no damage and you do loads? I would say the "Bad player" is the person charging Rangers - a unit that is AWFUL in melee - with something thats even more awful.

However let's say... they attack with something good like genestealers, for the sake of argument. One genestealer is going to kill 1-3 of your rangers, and his mates can then pile in up the ruin. Your squad is now down to 2-4 rangers and they are not going to do much in return.

Look on the other side of this... I'll be the player with Transuranic Arquebus snipers up in a ruin. You can attack me with trash tier melee units and lock me up - as long as you've got 1 model in combat and the rest of the unit beneath me, I'm stuck in combat and the expensive guns are useless.

There are tactics both ends of this and although it is gameable under certain circumstances, if you're attacking with a melee unit that is good, I wouldnt be too worried about it.

You do need to shoot space to melee first though - that's the only thing.



BTW your questions on Signals from the Frontline had me laughing. Reece all "I dont even know what that question means!" lol


Tactica Mechanicus - FAQ Out @ 2018/04/21 10:22:44


Post by: rvd1ofakind


Reece quite often is terrible at reading questions...

And if genestealers spend 2-3 turns killing me instead of 1 AND they have to shoot 1-2 guys of a ruin - where do I sign up?
Also a warlord can sit on the top floor and deny slay the warlord because it'll be quite hard to have him as the closest target especially with high AP guns as those tend to be artillery
Either way, me and my FLGS found this rule really really stupid and will play as before - wobbly model


Tactica Mechanicus - FAQ Out @ 2018/04/21 13:46:50


Post by: Iago40k


 rvd1ofakind wrote:
Reece quite often is terrible at reading questions...

And if genestealers spend 2-3 turns killing me instead of 1 AND they have to shoot 1-2 guys of a ruin - where do I sign up?
Also a warlord can sit on the top floor and deny slay the warlord because it'll be quite hard to have him as the closest target especially with high AP guns as those tend to be artillery
Either way, me and my FLGS found this rule really really stupid and will play as before - wobbly model
Has nothing to do with wobbly model. That one is still in the game btw. You just play the way that you can attack although you cant position your models. Just like it should be played.

Personally I think that fly units are so so so good right now. coming to think about dropping in a unit of custodes bikers that are 9 inches away (diagonally) from a unit up in a building and now I can charge for what, 2 to 3 inches since fly units ignore diagonal movement? yes please


Tactica Mechanicus - FAQ Out @ 2018/04/21 13:51:40


Post by: Ordana


wobbly model is for a model that you can place but would fall over because of uneven ground.
Not for models hanging in air with 0.01mm of their base touching a floor.


Tactica Mechanicus - FAQ Out @ 2018/04/21 16:10:21


Post by: MrMoustaffa


If I'm looking at getting some kataphron destroyers, what's the best loadout for them? I know they're not amazing but they look cool and I figured it'd be fun to have a unit to paint.

From what I could tell grav/phosphor lines up well, but the plasma seems really random and risky, with the flamers being more expensive and situational.


Tactica Mechanicus - FAQ Out @ 2018/04/21 20:46:39


Post by: Aaranis


 MrMoustaffa wrote:
If I'm looking at getting some kataphron destroyers, what's the best loadout for them? I know they're not amazing but they look cool and I figured it'd be fun to have a unit to paint.

From what I could tell grav/phosphor lines up well, but the plasma seems really random and risky, with the flamers being more expensive and situational.

I've never regretted my plasma Destroyers. I've melted a 800 pts Farsight bomb with these dudes and 1 Robot on Elimination Volley with overcharged plasma. I rolled more than 12 shots though so yes it's quite random, but when it works your opponent will curse them.

Grav is nice against elite multi-wound models, I've found them perfect against Rubric because they negate their +1 to save against single damage weapons. Flamers are too costly, I keep it cheap with the phosphor even if it doesn't kill much. My Kataphrons always died to shooting anyway.


Tactica Mechanicus - FAQ Out @ 2018/04/21 21:22:08


Post by: Yoda79


6 Dragoons infiltrated gotta be the best bad ass play of the game post faq. Set them 12" from enemies for a superb -2 and a jere cost of 400ish points. Superb lethal best of!!!


Tactica Mechanicus - FAQ Out @ 2018/04/21 22:47:33


Post by: Wulfey


The reason why I insist on the scouts is that the turn 1 infiltration/assault tricks still exist, they are just more complicated to execute than they were. Veil, Deceiver, Infiltrate, Vangaurd, Alpha Legion, all these things can still show up on your deployment line turn 1. If you don't have scouts, these things will eat you. I used to just take the scouts and use Celestine/Commander instead of Slam/Meph, but I can't do that anymore. So if I need scouts to get to 3-0, and I need to put 2 space marine HQs in there, what do I put in those slots? I can't think of any space marine HQs that can possibly compete with Slam/Meph. Yes they want a lot of CP, but they are very good at turning that CP into damage. I basically have a choice of 3 things from this list of components:

(1) Cawl and dakkabots
(2) Slam/Meph/Scouts
(3) Celestine
(4) Guard mortar/artillery battalion

If I don't run (1), what am I doing here. I am admech. I insist on scouts based on my discussion above, so why not get the 2 best HQs I can, so I take (2). So now we get to (3) Cel versus (4) guard. Here is the thing about guard, every point of shooting there competes with my admech shooting. I brought guard because I needed something to hit something hiding out of LOS. But Slam/Meph/Cel can do that job too.

Now there is something I might run on a larf in a test game before it gets nerfed. Consider the following yet-to-be-nerfed admech soup detachment. Do I really need that second canticle?

Cawl MARS, Enginseer GRAIA [6+/6+ WLT, +1CP relic, gives access to 4+ deny strategem]
3x5 MARS rangers
1x6 MARS dakkabots
1x4 STYGIES dragoons [now I can infiltrate them without eating a detachment]

This leaves my other 2 detachments to be Celestine and Slam/Meph/Scouts. This would be the heaviest hitting imperium melee list in the game at this point. Talk about a terrifying turn 1 melee death strike! Slam covers 27" on average using the strategem, the dragoons are 9" away, and Celestine can fly 24". The funny thing about stacking all those things is that Slam is pretty much the perfect helper for dragoons because he is immune to overwatch and can let dragoons get into combat against things that would waste them in overwatch.


Tactica Mechanicus - FAQ Out @ 2018/04/21 22:58:12


Post by: gendoikari87


Manticores on eBay in preparation for Knights.


Automatically Appended Next Post:
Wulfey wrote:
The reason why I insist on the scouts is that the turn 1 infiltration/assault tricks still exist, they are just more complicated to execute than they were. Veil, Deceiver, Infiltrate, Vangaurd, Alpha Legion, all these things can still show up on your deployment line turn 1. If you don't have scouts, these things will eat you. I used to just take the scouts and use Celestine/Commander instead of Slam/Meph, but I can't do that anymore. So if I need scouts to get to 3-0, and I need to put 2 space marine HQs in there, what do I put in those slots? I can't think of any space marine HQs that can possibly compete with Slam/Meph. Yes they want a lot of CP, but they are very good at turning that CP into damage. I basically have a choice of 3 things from this list of components:

(1) Cawl and dakkabots
(2) Slam/Meph/Scouts
(3) Celestine
(4) Guard mortar/artillery battalion

If I don't run (1), what am I doing here. I am admech. I insist on scouts based on my discussion above, so why not get the 2 best HQs I can, so I take (2). So now we get to (3) Cel versus (4) guard. Here is the thing about guard, every point of shooting there competes with my admech shooting. I brought guard because I needed something to hit something hiding out of LOS. But Slam/Meph/Cel can do that job too.

Now there is something I might run on a larf in a test game before it gets nerfed. Consider the following yet-to-be-nerfed admech soup detachment. Do I really need that second canticle?

Cawl MARS, Enginseer GRAIA [6+/6+ WLT, +1CP relic, gives access to 4+ deny strategem]
3x5 MARS rangers
1x6 MARS dakkabots
1x4 STYGIES dragoons [now I can infiltrate them without eating a detachment]

This leaves my other 2 detachments to be Celestine and Slam/Meph/Scouts. This would be the heaviest hitting imperium melee list in the game at this point. Talk about a terrifying turn 1 melee death strike! Slam covers 27" on average using the strategem, the dragoons are 9" away, and Celestine can fly 24". The funny thing about stacking all those things is that Slam is pretty much the perfect helper for dragoons because he is immune to overwatch and can let dragoons get into combat against things that would waste them in overwatch.


In my meta we have officially gone over to beer and pretzels, Me and a buddy drew up a campaign. While deep strike shenanigans turn one are somewhat harder to pull off in normal games, we have a few ways that allow players to deep strike entire armies in one turn.


Tactica Mechanicus - FAQ Out @ 2018/04/21 23:37:17


Post by: Brother Payne


Wulfey wrote:
Spoiler:
The reason why I insist on the scouts is that the turn 1 infiltration/assault tricks still exist, they are just more complicated to execute than they were. Veil, Deceiver, Infiltrate, Vangaurd, Alpha Legion, all these things can still show up on your deployment line turn 1. If you don't have scouts, these things will eat you. I used to just take the scouts and use Celestine/Commander instead of Slam/Meph, but I can't do that anymore. So if I need scouts to get to 3-0, and I need to put 2 space marine HQs in there, what do I put in those slots? I can't think of any space marine HQs that can possibly compete with Slam/Meph. Yes they want a lot of CP, but they are very good at turning that CP into damage. I basically have a choice of 3 things from this list of components:

(1) Cawl and dakkabots
(2) Slam/Meph/Scouts
(3) Celestine
(4) Guard mortar/artillery battalion

If I don't run (1), what am I doing here. I am admech. I insist on scouts based on my discussion above, so why not get the 2 best HQs I can, so I take (2). So now we get to (3) Cel versus (4) guard. Here is the thing about guard, every point of shooting there competes with my admech shooting. I brought guard because I needed something to hit something hiding out of LOS. But Slam/Meph/Cel can do that job too.


Now there is something I might run on a larf in a test game before it gets nerfed. Consider the following yet-to-be-nerfed admech soup detachment. Do I really need that second canticle?

Cawl MARS, Enginseer GRAIA [6+/6+ WLT, +1CP relic, gives access to 4+ deny strategem]
3x5 MARS rangers
1x6 MARS dakkabots
1x4 STYGIES dragoons [now I can infiltrate them without eating a detachment]

This leaves my other 2 detachments to be Celestine and Slam/Meph/Scouts. This would be the heaviest hitting imperium melee list in the game at this point. Talk about a terrifying turn 1 melee death strike! Slam covers 27" on average using the strategem, the dragoons are 9" away, and Celestine can fly 24". The funny thing about stacking all those things is that Slam is pretty much the perfect helper for dragoons because he is immune to overwatch and can let dragoons get into combat against things that would waste them in overwatch.
Just so I'm sure I understand, no one in this detachment is benefitting from doctrines - instead you're taking the different forge worlds for their relics and stratagems (and Mars for the cawl bubble). Is that correct?

Only other thing is the +1 CP relic is only available to a Dominus


Tactica Mechanicus - FAQ Out @ 2018/04/21 23:39:40


Post by: Ordana


Wulfey wrote:
The reason why I insist on the scouts is that the turn 1 infiltration/assault tricks still exist, they are just more complicated to execute than they were. Veil, Deceiver, Infiltrate, Vangaurd, Alpha Legion, all these things can still show up on your deployment line turn 1. If you don't have scouts, these things will eat you. I used to just take the scouts and use Celestine/Commander instead of Slam/Meph, but I can't do that anymore. So if I need scouts to get to 3-0, and I need to put 2 space marine HQs in there, what do I put in those slots? I can't think of any space marine HQs that can possibly compete with Slam/Meph. Yes they want a lot of CP, but they are very good at turning that CP into damage. I basically have a choice of 3 things from this list of components:

(1) Cawl and dakkabots
(2) Slam/Meph/Scouts
(3) Celestine
(4) Guard mortar/artillery battalion

If I don't run (1), what am I doing here. I am admech. I insist on scouts based on my discussion above, so why not get the 2 best HQs I can, so I take (2). So now we get to (3) Cel versus (4) guard. Here is the thing about guard, every point of shooting there competes with my admech shooting. I brought guard because I needed something to hit something hiding out of LOS. But Slam/Meph/Cel can do that job too.

Now there is something I might run on a larf in a test game before it gets nerfed. Consider the following yet-to-be-nerfed admech soup detachment. Do I really need that second canticle?

Cawl MARS, Enginseer GRAIA [6+/6+ WLT, +1CP relic, gives access to 4+ deny strategem]
3x5 MARS rangers
1x6 MARS dakkabots
1x4 STYGIES dragoons [now I can infiltrate them without eating a detachment]

This leaves my other 2 detachments to be Celestine and Slam/Meph/Scouts. This would be the heaviest hitting imperium melee list in the game at this point. Talk about a terrifying turn 1 melee death strike! Slam covers 27" on average using the strategem, the dragoons are 9" away, and Celestine can fly 24". The funny thing about stacking all those things is that Slam is pretty much the perfect helper for dragoons because he is immune to overwatch and can let dragoons get into combat against things that would waste them in overwatch.
Don't you run into CP issues with how hungry both the BA and AdMech can be?


Tactica Mechanicus - FAQ Out @ 2018/04/22 00:37:25


Post by: Wulfey


So on the CP issues, I think I have just barely enough for 2 rounds of wrath of mars and 1 double swing from slamguinius. 12 base CP from 2x battalion, 3, and -1 from Cel. Make slam the WL for the free relic, -1 to give him black rage. -1 for the robots to override. Either -2 to make slam move on turn 1, or -3 to make him UWOF 3d6. -4 for 2 rounds of wrath of mars. And then either -2 or -3 to have slam swing again. That leaves 1 more CP to save for rerolling Cel's resurrection. I really need to get in a test game this weekend somehow to prepare for next weekend. I am packing up my models now, who knows, maybe someone is at game kastle.

Hmm too bad about not having that graia relic. I really needed that to work. Back to the drawing board I guess.


Tactica Mechanicus - FAQ Out @ 2018/04/22 01:00:28


Post by: Brother Payne


Wulfey wrote:
So on the CP issues, I think I have just barely enough for 2 rounds of wrath of mars and 1 double swing from slamguinius. 12 base CP from 2x battalion, 3, and -1 from Cel. Make slam the WL for the free relic, -1 to give him black rage. -1 for the robots to override. Either -2 to make slam move on turn 1, or -3 to make him UWOF 3d6. -4 for 2 rounds of wrath of mars. And then either -2 or -3 to have slam swing again. That leaves 1 more CP to save for rerolling Cel's resurrection. I really need to get in a test game this weekend somehow to prepare for next weekend. I am packing up my models now, who knows, maybe someone is at game kastle.

Hmm too bad about not having that graia relic. I really needed that to work. Back to the drawing board I guess.
Can you free up enough points to run Celestine in a patrol? That'd give you an extra CP


Tactica Mechanicus - FAQ Out @ 2018/04/22 02:09:15


Post by: LexOdin9


 Brother Payne wrote:
Wulfey wrote:
So on the CP issues, I think I have just barely enough for 2 rounds of wrath of mars and 1 double swing from slamguinius. 12 base CP from 2x battalion, 3, and -1 from Cel. Make slam the WL for the free relic, -1 to give him black rage. -1 for the robots to override. Either -2 to make slam move on turn 1, or -3 to make him UWOF 3d6. -4 for 2 rounds of wrath of mars. And then either -2 or -3 to have slam swing again. That leaves 1 more CP to save for rerolling Cel's resurrection. I really need to get in a test game this weekend somehow to prepare for next weekend. I am packing up my models now, who knows, maybe someone is at game kastle.

Hmm too bad about not having that graia relic. I really needed that to work. Back to the drawing board I guess.
Can you free up enough points to run Celestine in a patrol? That'd give you an extra CP


You're always going to lose something either way. The point to running the Aux is to maximize your point efficiency, at the cost of 1 CP. Is 1 CP worth an army that does a bit less damage total per point spent?

Also, what will you cut? It's really hard to figure that out.


Tactica Mechanicus - FAQ Out @ 2018/04/22 03:39:54


Post by: Slayer-Fan123


 LexOdin9 wrote:
 Brother Payne wrote:
Wulfey wrote:
So on the CP issues, I think I have just barely enough for 2 rounds of wrath of mars and 1 double swing from slamguinius. 12 base CP from 2x battalion, 3, and -1 from Cel. Make slam the WL for the free relic, -1 to give him black rage. -1 for the robots to override. Either -2 to make slam move on turn 1, or -3 to make him UWOF 3d6. -4 for 2 rounds of wrath of mars. And then either -2 or -3 to have slam swing again. That leaves 1 more CP to save for rerolling Cel's resurrection. I really need to get in a test game this weekend somehow to prepare for next weekend. I am packing up my models now, who knows, maybe someone is at game kastle.

Hmm too bad about not having that graia relic. I really needed that to work. Back to the drawing board I guess.
Can you free up enough points to run Celestine in a patrol? That'd give you an extra CP


You're always going to lose something either way. The point to running the Aux is to maximize your point efficiency, at the cost of 1 CP. Is 1 CP worth an army that does a bit less damage total per point spent?

Also, what will you cut? It's really hard to figure that out.

Well if the list is running Vanguard or Rangers, Sisters can be pretty cheap blocking wounds too.


Tactica Mechanicus - FAQ Out @ 2018/04/22 08:49:50


Post by: Ideasweasel


Wulfey wrote:
So on the CP issues, I think I have just barely enough for 2 rounds of wrath of mars and 1 double swing from slamguinius. 12 base CP from 2x battalion, 3, and -1 from Cel. Make slam the WL for the free relic, -1 to give him black rage. -1 for the robots to override. Either -2 to make slam move on turn 1, or -3 to make him UWOF 3d6. -4 for 2 rounds of wrath of mars. And then either -2 or -3 to have slam swing again. That leaves 1 more CP to save for rerolling Cel's resurrection. I really need to get in a test game this weekend somehow to prepare for next weekend. I am packing up my models now, who knows, maybe someone is at game kastle.

Hmm too bad about not having that graia relic. I really needed that to work. Back to the drawing board I guess.


I don’t know much about blood angels. But with your graia idea, can you not just stick a relic on on slam for the cost of a command point and chance your luck on the enginseers 6+6+ to get them back?

That way you still get all your shiny blood angels toys and a good chance of being able to do your melee bomb shenanigans as well as nuke bots?


Automatically Appended Next Post:
Oh just been reading up on slam. All his good stuff happens if he’s the WL. Gotcha


Tactica Mechanicus - FAQ Out @ 2018/04/22 09:02:52


Post by: Ordana


I wouldn't run the BA captain as warlord. Yes the warlord traits (either +1D or 5+ ignore wound with re-roll 1) are good but your also guaranteeing you give up Slay the Warlord.

He is effective enough without it.


Tactica Mechanicus - FAQ Out @ 2018/04/22 15:15:21


Post by: Wingeds


I'm looking to dust of my AdMech (skitarrii only in 7th edition).

Probably going to run 3 Onagers, multiple squads of Vanguard and Rangers, my 2 Dragoons, Dominus, maybe Cawl, and then try out some Kataphrons. What are the main builds we work around to stay semi competitive?

Mars or Stygies?

And Ruststalkers and Infiltrators look to be trash... shame because they were my favorite units. Are they ever worth running?


Tactica Mechanicus - FAQ Out @ 2018/04/22 17:41:44


Post by: ultimentra


Wingeds here are some answers to your questions:

1) Main builds revolve around Kastelan robots. Take a squad of at least 4.
2) Why not both? Mars for Cawl+Robots, Stygies for everything else seems to be generally accepted as the best combination. I personally usually run mono-mars because it makes book keeping easier, but getting Stygies for the potential alpha strike with Clandestine Infiltration with one of the nastiest combat units in the game is definitely a thing. Especially now that most alpha strike abilities are gone, it could take an enemy by surprise.
3) Ruststalkers are indeed crap. Friendly games only. Infiltrators when used correctly can be a great asset. Here's why: You will run into the odd situation where you won't be able to use Wrath of Mars on your dakkabots. Say your opponent is hiding models, using mobility to his advantage to stay out of range/LOS of the robots, etc. The Infiltrators make for a great secondary user of Wrath of Mars. Also, when taken in a large enough squad (I like 8 personally), they become a threat than can really open up a flank or reinforce one. Taser goads in such quantities, when paired with +1 to hit in close combat stratagems, become a real threat. Your opponent will only make the mistake of ignoring them once.

They can fold to dedicated firepower, but ultimately I think Infiltrators are worth considering. Especially when people are still making use of large, cheap, weak infantry units that the space uzi (the burst pistols that Infiltrators use) can make short work of, and they can be surprisingly resilient with shroudpsalm, cover, 6+ invulnerables, etc.


Tactica Mechanicus - FAQ Out @ 2018/04/22 18:18:40


Post by: Wingeds


 ultimentra wrote:
Wingeds here are some answers to your questions:

1) Main builds revolve around Kastelan robots. Take a squad of at least 4.
2) Why not both? Mars for Cawl+Robots, Stygies for everything else seems to be generally accepted as the best combination. I personally usually run mono-mars because it makes book keeping easier, but getting Stygies for the potential alpha strike with Clandestine Infiltration with one of the nastiest combat units in the game is definitely a thing. Especially now that most alpha strike abilities are gone, it could take an enemy by surprise.
3) Ruststalkers are indeed crap. Friendly games only. Infiltrators when used correctly can be a great asset. Here's why: You will run into the odd situation where you won't be able to use Wrath of Mars on your dakkabots. Say your opponent is hiding models, using mobility to his advantage to stay out of range/LOS of the robots, etc. The Infiltrators make for a great secondary user of Wrath of Mars. Also, when taken in a large enough squad (I like 8 personally), they become a threat than can really open up a flank or reinforce one. Taser goads in such quantities, when paired with +1 to hit in close combat stratagems, become a real threat. Your opponent will only make the mistake of ignoring them once.

They can fold to dedicated firepower, but ultimately I think Infiltrators are worth considering. Especially when people are still making use of large, cheap, weak infantry units that the space uzi (the burst pistols that Infiltrators use) can make short work of, and they can be surprisingly resilient with shroudpsalm, cover, 6+ invulnerables, etc.


Thanks bud! What role do Dragoons fill? I used to use them to pop transports, I don't think they fit that role now. They seem to be popular, I just don't know what targets they should go after in 8th.


Tactica Mechanicus - FAQ Out @ 2018/04/22 19:02:21


Post by: Wulfey


So I went to the store today to buy another dragoon, but the idea with dragoons is to run them in a 1x4 to 1x6 STYGIES stack and infiltrate them on the first turn. Then you send them into the enemy as soon as you can and give them the +2 to hit strategem, this causes them to have exploding 4+s. They are point for point the hardest hitters in the IMPERIUM.


Tactica Mechanicus - FAQ Out @ 2018/04/22 19:05:46


Post by: gendoikari87


Wulfey wrote:
So I went to the store today to buy another dragoon, but the idea with dragoons is to run them in a 1x4 to 1x6 STYGIES stack and infiltrate them on the first turn. Then you send them into the enemy as soon as you can and give them the +2 to hit strategem, this causes them to have exploding 4+s. They are point for point the hardest hitters in the IMPERIUM.
lol Leman russes say "what's up?"


Tactica Mechanicus - FAQ Out @ 2018/04/22 20:28:58


Post by: Wulfey


Dragoons are currently 68 points and with the strategem should generate 5.5 Str8,-1,2dam ~hits~ (6.5 if you can get the reroll 1s canticle). If I have to pick Dragoons or Russes, I would pick the dragoons every time. Russes are pretty meh if there are -1 to be hit models around. And infiltrating dragoons should be 9" away from the first rank of guardsmen on turn 1.

Maybe Suzeto can answer this, but I am not sure how infiltrating dragoons should be played. I am thinking that even if you get stuck with second turn, you should just put them 9" away from enemy models anyways. Dragoons only move 10" and if you keep them back to try and get that 12" -1 from STYGIES, then you are just going to end up needing another turn to close the distance anyways. Might as well put them all the way up and hope for the best.


Tactica Mechanicus - FAQ Out @ 2018/04/22 20:37:44


Post by: Ideasweasel


Wulfey wrote:
Dragoons are currently 68 points and with the strategem should generate 5.5 Str8,-1,2dam ~hits~ (6.5 if you can get the reroll 1s canticle). If I have to pick Dragoons or Russes, I would pick the dragoons every time. Russes are pretty meh if there are -1 to be hit models around. And infiltrating dragoons should be 9" away from the first rank of guardsmen on turn 1.

Maybe Suzeto can answer this, but I am not sure how infiltrating dragoons should be played. I am thinking that even if you get stuck with second turn, you should just put them 9" away from enemy models anyways. Dragoons only move 10" and if you keep them back to try and get that 12" -1 from STYGIES, then you are just going to end up needing another turn to close the distance anyways. Might as well put them all the way up and hope for the best.


Good your giving dragoons a chance. The models themselves are so awesome and the rules quite nice too.

How many does your latest purchase take you up to then?


Tactica Mechanicus - FAQ Out @ 2018/04/22 20:47:14


Post by: Aaranis


3 Dragoons (my loadout) with Conqueror Imperatives + reroll 1s to Hit (just to be sure...) makes:

- 13,37 wounds to GEQ (1W);
- 10,60 wounds to Skitarii/Scions (1W);
- 8,03 wounds to MEQ (1W);
- 16,06 wounds to Primaris EQ (2W);
- 10,60 wounds to TEQ (2W);
- 7,13 wounds to a Plague Marine (1W, 5+++);
- 12,83 wounds to a Rhino EQ;
- 9,63 wounds to a Leman Russ

They're among our most point-efficient units, and make a cheap threat that can't be ignored. I play them Stygies with Infiltrate when possible (or keep them close when facing deep-strike lists), when I grab first turn I place them the closest possible to their targets, and if I grab second I try to keep them at a little distance most of the time, but it depends on what my opponent plays. Everyone at my store learned that they should fear them, and so I need to play them a little safer sometimes.


Tactica Mechanicus - FAQ Out @ 2018/04/22 21:55:18


Post by: Ideasweasel


 Aaranis wrote:
3 Dragoons (my loadout) with Conqueror Imperatives + reroll 1s to Hit (just to be sure...) makes:

- 13,37 wounds to GEQ (1W);
- 10,60 wounds to Skitarii/Scions (1W);
- 8,03 wounds to MEQ (1W);
- 16,06 wounds to Primaris EQ (2W);
- 10,60 wounds to TEQ (2W);
- 7,13 wounds to a Plague Marine (1W, 5+++);
- 12,83 wounds to a Rhino EQ;
- 9,63 wounds to a Leman Russ

They're among our most point-efficient units, and make a cheap threat that can't be ignored. I play them Stygies with Infiltrate when possible (or keep them close when facing deep-strike lists), when I grab first turn I place them the closest possible to their targets, and if I grab second I try to keep them at a little distance most of the time, but it depends on what my opponent plays. Everyone at my store learned that they should fear them, and so I need to play them a little safer sometimes.


What else do you take with your chicken walkers? Any reason you stick to 3 and not more?


Tactica Mechanicus - FAQ Out @ 2018/04/22 22:43:52


Post by: Aaranis


 Ideasweasel wrote:
What else do you take with your chicken walkers? Any reason you stick to 3 and not more?

Keep in mind I don't play competitive, but more like challenging friendly games most of the time. In my latest 2000 pts list I bring a battalion of Stygies VIII + a battalion of Dark Angels, like this:

Stygies VIII:

- Dominus w/ volkite & macrostubber, Warlord, Necromechanic;
- Dominus w/ eradication ray & macrostubber;
- 2x5 Vanguards;
- 5 Rangers with 2 arquebuses and omnispex;
- 7 Rangers with 2 arc rifles;
- 3 Dragoons, taser lances;
- 10 Fulgurites;
- Datasmith;
- 2 Kastelan Robots, full phosphor;
- 1 Onager Dunecrawler w/ neutron laser & 2 cognis stubbers

Dark Angels:

- Master with jetpack w/ combi-melta & TH;
- Librarian w/ plasma pistol;
- 2x5 Intercessors;
- 5 TAC Marines;
- 2x3 Ravenwing Bikes, w/ each 1 plasma rifle and 3 chainswords;
- 3 Inceptors w/ bolters

The reason I don't use more Dragoons is my budget That's the reason I can't do 2000 pts lists as good as I wanted. I'd play 2x3 Dragoons easily if I could, they're just so good.

In my current list I'd switch one of the Vanguard squads and the TAC Marines to another Intercessor squad, these guys are great. I'd like to try this list more though, don't get many games lately.


Tactica Mechanicus - FAQ Out @ 2018/04/23 00:27:09


Post by: gendoikari87


Wulfey wrote:
Dragoons are currently 68 points and with the strategem should generate 5.5 Str8,-1,2dam ~hits~ (6.5 if you can get the reroll 1s canticle). If I have to pick Dragoons or Russes, I would pick the dragoons every time. Russes are pretty meh if there are -1 to be hit models around. And infiltrating dragoons should be 9" away from the first rank of guardsmen on turn 1.

Maybe Suzeto can answer this, but I am not sure how infiltrating dragoons should be played. I am thinking that even if you get stuck with second turn, you should just put them 9" away from enemy models anyways. Dragoons only move 10" and if you keep them back to try and get that 12" -1 from STYGIES, then you are just going to end up needing another turn to close the distance anyways. Might as well put them all the way up and hope for the best.


Problem with dragoons is they're melee units with low AP. infiltrate might help but 8th is a gunline edition. that's why mechanicus is so low tier if dragoons are the best thing you have to offer. Big guns or go home


Tactica Mechanicus - FAQ Out @ 2018/04/23 01:28:15


Post by: Suzuteo


I still think we're overthinking things. Taking Slamguinius with a Celestine Auxiliary really does feel like weakening a majority of matchups to prepare for a minority of matchups. I feel now is the time for us to adopt a dominant strategy rather than settle for the reactive one we've always had. I get that it's hard to abandon our old modes of thinking, but consider that assault just got kicked in the balls, leaving us as one of the only armies with a T1 alpha strike and easy access to great ways to convert CP into wounds. The same operative logic that drove other armies should now apply to us: hit as hard as possible on turn one, and ride the momentum of that advantage into midgame.

I think the four ingredients that are necessary are:
1) Cawlstar
2) Goondozer
3) 5/5+ Commander
4) Earthshakers/Mortars

And it is reflected in my list:
Spoiler:
MT Battalion Detachment - 522

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 138
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword
10x Infantry - 8x Lasgun, 1x Mortar, Boltgun, Chainsword

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 1067

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine
5x Vanguard - 5x Radium Carbine

Heavy Support - 660
6x Kastelan Robots - 18x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 1997 points
12 Command Points


Wulfey wrote:
Maybe Suzeto can answer this, but I am not sure how infiltrating dragoons should be played. I am thinking that even if you get stuck with second turn, you should just put them 9" away from enemy models anyways. Dragoons only move 10" and if you keep them back to try and get that 12" -1 from STYGIES, then you are just going to end up needing another turn to close the distance anyways. Might as well put them all the way up and hope for the best.

You already know who goes first. If you go first, 9" always. If you go second, it depends. 12" away from heavy weapons. 9-10.9" from everything else; in fact, we have a small buffer.

More important is the formation. If you want them as a screen, you make a big horizontal chain, two inches apart. As a wall, base to base 2" + <enemyBaseSize> away from your line (so 3" for 25mm models, 4" for 50mm models, 4 and 3/8" for 60mm models, etc). UNLESS THEY FLY. Then you're cramming every unit as closely together as possible. (In case anyone doesn't know, making walls like this is called "castling" or the Cawl Wall.) If you're deep striking, you need to fit them in a 3x2 block. To be honest, this can be tough with 6x Dragoons in unfavorable terrain. 4x Dragoons can do a 2x2 block, which is much easier to rotate.

But yeah, the goal is to hit really hard or at least make the opponent worry about you hitting really hard. It's pretty much the same strategy as Guard + Blood Angels.


Tactica Mechanicus - FAQ Out @ 2018/04/23 02:24:56


Post by: LexOdin9


@Suzuteo

I locked up half of a Guard player's russ line for 2-3 turns once with a Celestine aux. Amazing unit to use for that reason alone.

Personally, I'm 100% willing to soup, but I'm really not interested in taking guard or marines. I'd rather fill those gaps with units from a different codex. Guard and Marines just aren't fun for me, I ran IG for 3-4 years in 6th and 7th and those editions ruined my perceptions and enjoyment of the IG army. As for marines, I've never liked them.

I've written a lot of soup lists that use Adeptus Ministorum (Celestine aux, Crusaders, those flail-arm dudes), Assassinorum (I've tried every one of them except for the sniper dude), and Imperial Knights (I hope the codex makes them beefy! )


Tactica Mechanicus - FAQ Out @ 2018/04/23 02:34:35


Post by: Wulfey


The problem is scouts. From the warhammer stream they even said that the big idea with the FAQ was to make it so that all armies didn't feel like they needed to be able to deploy out of their deployment zone .... but nurglings + 40 cultists bricks still exist.

Once I tried playing with scouts I am going to have a hard time going back. And boy if there is anything infiltrating dragoons like, it is scouts to make some space on the board that nurglings can't block. And once I take scouts ... then what space marine HQs do I take.

I do think that Guard/Mech is still quite viable and makes for a good gunline. Cawl/Bots/Neutrons/Mortars/Basilisks has only gotten better in 90% of matchups. But it suffers from specific chaos matchups in a big way due to nurglings being able to claim area right on your deployment line. I see 4 flavors of chaos army at my next ~16 man tournament. If I want to write a 3-0 list, I have to plan like I will face them. With the scouts I can space the 40 man infiltrating cultist mega bomb that double shoots and has +1 to wound to outside of rapid fire range. I can also push back the list I know that my buddy will be running that has 5 chaos lords infiltrating up the board on steeds of slaneesh that allow for advancing and charging with 12" movement. I can expect to see him at the top table if I get there.

EDIT: if you are fast enough to finish your games and use the warhammer dice app for the robot rolling, the basic Cawl/Bots/Neutrons/Mortars/Basilisks list is guaranteed a 2-1 list. It outshoots everything that isn't 9 basilisks and with the new anti-deepstrike rules faces fewer auto lose matchups. MARS battalion, CADIA battalion, and STYGIES dragoon auxiliary is going minimum 2-1 every damn time. The list practically plays itself. EDIT2: or STYGIES battalion, MARS spearhead, CADIA battalion

EDIT3:
STYGIES aux - 1x5 dragoons [extra dragoon over mortar, AUX trades infantry durability and 2CP to avoid 47 point engi tax]
MARS battalion - Cawl, Engi, 1x6 van, 2x6 ranger, 1x5 dakkabot, 2x1 neutron [more mans here instead of mortar]
CADIA battalion - 2x com, 3x9 mortarguard, 1x2 basilisk


Tactica Mechanicus - FAQ Out @ 2018/04/23 04:27:58


Post by: Suzuteo


 LexOdin9 wrote:
@Suzuteo

I locked up half of a Guard player's russ line for 2-3 turns once with a Celestine aux. Amazing unit to use for that reason alone.

Personally, I'm 100% willing to soup, but I'm really not interested in taking guard or marines. I'd rather fill those gaps with units from a different codex. Guard and Marines just aren't fun for me, I ran IG for 3-4 years in 6th and 7th and those editions ruined my perceptions and enjoyment of the IG army. As for marines, I've never liked them.

I've written a lot of soup lists that use Adeptus Ministorum (Celestine aux, Crusaders, those flail-arm dudes), Assassinorum (I've tried every one of them except for the sniper dude), and Imperial Knights (I hope the codex makes them beefy! )

Celestine + Dominion Squads is actually a bit more consistent than Scouts, since you can move them up to 1" away from the enemy scout line.

Wulfey wrote:
The problem is scouts. From the warhammer stream they even said that the big idea with the FAQ was to make it so that all armies didn't feel like they needed to be able to deploy out of their deployment zone .... but nurglings + 40 cultists bricks still exist.

Once I tried playing with scouts I am going to have a hard time going back. And boy if there is anything infiltrating dragoons like, it is scouts to make some space on the board that nurglings can't block. And once I take scouts ... then what space marine HQs do I take.

I do think that Guard/Mech is still quite viable and makes for a good gunline. Cawl/Bots/Neutrons/Mortars/Basilisks has only gotten better in 90% of matchups. But it suffers from specific chaos matchups in a big way due to nurglings being able to claim area right on your deployment line. I see 4 flavors of chaos army at my next ~16 man tournament. If I want to write a 3-0 list, I have to plan like I will face them. With the scouts I can space the 40 man infiltrating cultist mega bomb that double shoots and has +1 to wound to outside of rapid fire range. I can also push back the list I know that my buddy will be running that has 5 chaos lords infiltrating up the board on steeds of slaneesh that allow for advancing and charging with 12" movement. I can expect to see him at the top table if I get there.

EDIT: if you are fast enough to finish your games and use the warhammer dice app for the robot rolling, the basic Cawl/Bots/Neutrons/Mortars/Basilisks list is guaranteed a 2-1 list. It outshoots everything that isn't 9 basilisks and with the new anti-deepstrike rules faces fewer auto lose matchups. MARS battalion, CADIA battalion, and STYGIES dragoon auxiliary is going minimum 2-1 every damn time. The list practically plays itself. EDIT2: or STYGIES battalion, MARS spearhead, CADIA battalion

EDIT3:
STYGIES aux - 1x5 dragoons [extra dragoon over mortar, AUX trades infantry durability and 2CP to avoid 47 point engi tax]
MARS battalion - Cawl, Engi, 1x6 van, 2x6 ranger, 1x5 dakkabot, 2x1 neutron [more mans here instead of mortar]
CADIA battalion - 2x com, 3x9 mortarguard, 1x2 basilisk

I actually cannot see Chaos easily overcoming a well-deployed AdMech/Guard castle. Unless Berserkers somehow gain Fly, they will have to get past the infantry screen. Dragoons open up transports like tin cans (and don't forget to make them go BOOM), and Robots still chew up MEQs like nothing else.

Cultists don't infiltrate, they outflank. Tide of Traitors allows them to deploy on the first turn 6" from a table edge and 9" from any models. In any case, you can use MSU Skitarii to screen them out of your deployment zone by deploying them on your flanks.

Chaos Lords on Steeds? I haven't seen that yet. I thought they lost a lot of their allure this edition.


Tactica Mechanicus - FAQ Out @ 2018/04/23 06:08:41


Post by: Wulfey


The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.


Tactica Mechanicus - FAQ Out @ 2018/04/23 06:48:32


Post by: Ideasweasel


 Aaranis wrote:
 Ideasweasel wrote:
What else do you take with your chicken walkers? Any reason you stick to 3 and not more?

Keep in mind I don't play competitive, but more like challenging friendly games most of the time. In my latest 2000 pts list I bring a battalion of Stygies VIII + a battalion of Dark Angels, like this:

Stygies VIII:

- Dominus w/ volkite & macrostubber, Warlord, Necromechanic;
- Dominus w/ eradication ray & macrostubber;
- 2x5 Vanguards;
- 5 Rangers with 2 arquebuses and omnispex;
- 7 Rangers with 2 arc rifles;
- 3 Dragoons, taser lances;
- 10 Fulgurites;
- Datasmith;
- 2 Kastelan Robots, full phosphor;
- 1 Onager Dunecrawler w/ neutron laser & 2 cognis stubbers

Dark Angels:

- Master with jetpack w/ combi-melta & TH;
- Librarian w/ plasma pistol;
- 2x5 Intercessors;
- 5 TAC Marines;
- 2x3 Ravenwing Bikes, w/ each 1 plasma rifle and 3 chainswords;
- 3 Inceptors w/ bolters

The reason I don't use more Dragoons is my budget That's the reason I can't do 2000 pts lists as good as I wanted. I'd play 2x3 Dragoons easily if I could, they're just so good.

In my current list I'd switch one of the Vanguard squads and the TAC Marines to another Intercessor squad, these guys are great. I'd like to try this list more though, don't get many games lately.


Oh I hear you on the budget. I’m in the same boat trying to save for more


Tactica Mechanicus - FAQ Out @ 2018/04/23 08:45:17


Post by: Suzuteo


Wulfey wrote:
The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.

Ah, I see. But I don't see why we can't just block the blob of 40 Cultists. I mean, these guys aren't Blood Angels. They are slow, foot-slogging ifantry. And the combo is to Infiltrate, Warp Time, Fury of Khorne + Veterans of the Long War, then wreck tanks with clubs, right? (I guess they can also use Flamers...?)

If they bring 3x jump pack Chaos Lords, castle up.


Tactica Mechanicus - FAQ Out @ 2018/04/23 10:20:17


Post by: Ideasweasel


Suzuteo wrote:
Wulfey wrote:
The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.

Ah, I see. But I don't see why we can't just block the blob of 40 Cultists. I mean, these guys aren't Blood Angels. They are slow, foot-slogging ifantry. And the combo is to Infiltrate, Warp Time, Fury of Khorne + Veterans of the Long War, then wreck tanks with clubs, right? (I guess they can also use Flamers...?)

If they bring 3x jump pack Chaos Lords, castle up.


So what your saying for a solution is “More daka” I like it


Tactica Mechanicus - FAQ Out @ 2018/04/23 10:44:33


Post by: Suzuteo


 Ideasweasel wrote:
So what your saying for a solution is “More daka” I like it



Tactica Mechanicus - FAQ Out @ 2018/04/23 11:18:54


Post by: Ideasweasel


Haha. Haven’t seen that movie in years.

The only good bug is a dead bug!


Tactica Mechanicus - FAQ Out @ 2018/04/23 19:27:26


Post by: LexOdin9


EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.


Wulfey posted this back a few pages ago. I can't find anything in the FAQ to support this.

Can someone quote the errata that supposedly allows you to do this?


Tactica Mechanicus - FAQ Out @ 2018/04/23 19:49:03


Post by: MrMoustaffa


Wulfey wrote:
The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.

How are cultists getting "veterans of the long war"? I thought a unit needed to be Marines in order to get that.


Tactica Mechanicus - FAQ Out @ 2018/04/23 20:09:22


Post by: Wulfey


 LexOdin9 wrote:
EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.


Wulfey posted this back a few pages ago. I can't find anything in the FAQ to support this.

Can someone quote the errata that supposedly allows you to do this?


Check the new pistols answer. I dont think the infiltrators themselves have to be in combat, but the closest enemy unit can be.

https://imgur.com/Yv4f9hV

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf


Tactica Mechanicus - FAQ Out @ 2018/04/23 20:14:33


Post by: Slayer-Fan123


Suzuteo wrote:
Wulfey wrote:
The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.

Ah, I see. But I don't see why we can't just block the blob of 40 Cultists. I mean, these guys aren't Blood Angels. They are slow, foot-slogging ifantry. And the combo is to Infiltrate, Warp Time, Fury of Khorne + Veterans of the Long War, then wreck tanks with clubs, right? (I guess they can also use Flamers...?)

If they bring 3x jump pack Chaos Lords, castle up.

The issue isn't killing Cultists. We have cost efficient means to do that.

The issue is that they're in your face, which means they actually need to be taken care of. Forgetting other Strategems that might increase their damage output, it's all about the potential tarpitting they can do.


Tactica Mechanicus - FAQ Out @ 2018/04/23 20:24:31


Post by: ph34r


 MrMoustaffa wrote:
Wulfey wrote:
The problem is the FORWARD OPERATIVES strategem for alpha legion. It is a clone of the SYGIES strategem, but can be applied to a 40 cultist brick that can get veterans of the long war for +1 to wound. Also, they can infiltrate all kinds of melee threats in place of cultists and can freely use veil of time to send jumppack chaos lords over screens. If this combo didn't exist, I wouldn't be insisting on scouts. I know my buddy is bringing a list to maximize this play, so I have to have an answer for it.

How are cultists getting "veterans of the long war"? I thought a unit needed to be Marines in order to get that.
I believe Cultists have the <Legion> rule which is the requirement.


Tactica Mechanicus - FAQ Out @ 2018/04/23 21:07:36


Post by: HeavenLord


Here is my attempt to a pure Ad mech list for semi competitive games, what do you think about it?

Mars detachment:

- Cawl
- 4 Dakkabots
- Onager icarus
- Onager neutron

Stygies VIII detachment:

- TPE
- TPE
- 3x5 rangers (3 electro rifles)
- 4 Dragoons (infiltrated)

Super heavy detachment:

- IK crusader: Thermal canon, avenger, stormspear

2000 pts - 9PC


Tactica Mechanicus - FAQ Out @ 2018/04/23 22:44:51


Post by: _Ness


 ultimentra wrote:
Wingeds here are some answers to your questions:

They can fold to dedicated firepower, but ultimately I think Infiltrators are worth considering. Especially when people are still making use of large, cheap, weak infantry units that the space uzi (the burst pistols that Infiltrators use) can make short work of, and they can be surprisingly resilient with shroudpsalm, cover, 6+ invulnerables, etc.


eeehm?! shroudpsalm and cover stack?


Tactica Mechanicus - FAQ Out @ 2018/04/23 23:39:13


Post by: LexOdin9


Wulfey wrote:
 LexOdin9 wrote:
EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.


Wulfey posted this back a few pages ago. I can't find anything in the FAQ to support this.

Can someone quote the errata that supposedly allows you to do this?


Check the new pistols answer. I dont think the infiltrators themselves have to be in combat, but the closest enemy unit can be.

https://imgur.com/Yv4f9hV

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf


The question originally had to do with a unit with pistols that are in close combat. I think that you are gonna have a tough time selling this one to your opponent or a TO in a tournament. I'd be careful with building lists with this intention in mind.


Tactica Mechanicus - FAQ Out @ 2018/04/23 23:45:11


Post by: Brother Payne


 LexOdin9 wrote:
Wulfey wrote:
 LexOdin9 wrote:
EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.


Wulfey posted this back a few pages ago. I can't find anything in the FAQ to support this.

Can someone quote the errata that supposedly allows you to do this?


Check the new pistols answer. I dont think the infiltrators themselves have to be in combat, but the closest enemy unit can be.

https://imgur.com/Yv4f9hV

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf


The question originally had to do with a unit with pistols that are in close combat. I think that you are gonna have a tough time selling this one to your opponent or a TO in a tournament. I'd be careful with building lists with this intention in mind.
I think there's a decent case for it given the phrase in brackets at the end of the response. I agree though, it would be much clearer if the question related to pistol units generally rather those in combat


Tactica Mechanicus - FAQ Out @ 2018/04/24 03:25:01


Post by: Suzuteo


Slayer-Fan123 wrote:
The issue isn't killing Cultists. We have cost efficient means to do that.

The issue is that they're in your face, which means they actually need to be taken care of. Forgetting other Strategems that might increase their damage output, it's all about the potential tarpitting they can do.

Fall back and wipe them off the board, as usual? The big worry was stuff like Battlesuits and Assault Marines jumping past the screen and meleeing our Robots. That's mostly gone now. Chaos Lords seem to be the only thing left, and even they cannot overcome 20+ infantry; we'd be tar-pitting them.

I honestly don't see as much value for Scouts. They fulfill a function that has been superceded by new rules; they gave everyone respite from turn one deep strike. Now, since units come in turn two, your opponent has plenty of time to wipe your Scouts. So Big FAQ essentially gave everyone Scouts against everything but Infiltrate, and Blood Angels and Tau Battlesuits don't have an Infiltrate; their Stealth suits actually have a Scout deployment haha.


Tactica Mechanicus - FAQ Out @ 2018/04/24 03:53:53


Post by: Wulfey


Alright, nvm the whole pistols shooting into combat thing. It is conditioned on the shooting unit having 1+ model within 1" of an enemy.


Tactica Mechanicus - FAQ Out @ 2018/04/24 04:15:57


Post by: Suzuteo


On a side note, I think people really underestimate the importance of having more bodies or larger bases, especially in screens. Having a blob of max-coherency Scouts in the middle of nowhere is fine. But your 25mm screen units should be base-to-base lines to prevent getting pinned in consolidation and not being able to fall back. Remember, for round bases, it only takes three models to pin a non-flying model in place. (A neat trick for Dragoons is actually to box in one or two models to gain invulnerability for a round.)


Tactica Mechanicus - FAQ Out @ 2018/04/24 05:07:36


Post by: Aaranis


Suzuteo wrote:
On a side note, I think people really underestimate the importance of having more bodies or larger bases, especially in screens. Having a blob of max-coherency Scouts in the middle of nowhere is fine. But your 25mm screen units should be base-to-base lines to prevent getting pinned in consolidation and not being able to fall back. Remember, for round bases, it only takes three models to pin a non-flying model in place. (A neat trick for Dragoons is actually to box in one or two models to gain invulnerability for a round.)

Would you care to elaborate please ? I don't understand what you're saying with the boxing to gain invulnerability.

So, I was speculating. If we ever get a transport the likes of a Rhino, I believe Ryza is going to be really interesting. Let's say we can fit 10 models inside the transport, you could fit 10 Fulgurites that will reroll their 1s to Wound (and so increase the chance for mortal wounds), or 9 of them and a Dominus with the Prime Hermeticon trait and a CC relic could be great. Or why not use 3 of those transports close to each other and deliver 29 Fulgurites that reroll failed hits and 1s to Wound ?

Also, Kataphron Destroyers with plasma get even better, because their stratagem is pretty strong. You can protect them from getting shot at for a turn by hiding them in a bunker first. Keep a minimum of 2 Robots close by, pop Elimination Volley + Plasma Specialists on overcharge, and you have minimum 3d6 S8 AP-3 D3 shots, shot at 3+, rerolling 1s to Hit (because you keep a Dominus nearby ofc) and having +1 to Wound. You now wound everything under T8 on 2s with 3D each shot. Here, an anti-Custodes weapon. Or anti-everything really.


Tactica Mechanicus - FAQ Out @ 2018/04/24 05:38:56


Post by: Suzuteo


 Aaranis wrote:
Would you care to elaborate please ? I don't understand what you're saying with the boxing to gain invulnerability.

If you trap one model, the unit cannot fall back, so your Dragoons cannot be shot at.


Tactica Mechanicus - FAQ Out @ 2018/04/24 08:59:29


Post by: Ideasweasel


When you finally get some free time to play 40k Suzuteo I would love to see a batrep or summary of your game.

Same goes for all of you. I enjoy reading them and occasionally pick up a thing or two


Tactica Mechanicus - FAQ Out @ 2018/04/24 09:21:45


Post by: Ordana


Suzuteo wrote:
On a side note, I think people really underestimate the importance of having more bodies or larger bases, especially in screens. Having a blob of max-coherency Scouts in the middle of nowhere is fine. But your 25mm screen units should be base-to-base lines to prevent getting pinned in consolidation and not being able to fall back. Remember, for round bases, it only takes three models to pin a non-flying model in place. (A neat trick for Dragoons is actually to box in one or two models to gain invulnerability for a round.)
you need a double line of b2b models to avoid being surrounded. A single file is just as easily surrounded by 3 models since round bases leave a small indentation.


Tactica Mechanicus - FAQ Out @ 2018/04/24 09:54:27


Post by: Suzuteo


 Ordana wrote:
Suzuteo wrote:
On a side note, I think people really underestimate the importance of having more bodies or larger bases, especially in screens. Having a blob of max-coherency Scouts in the middle of nowhere is fine. But your 25mm screen units should be base-to-base lines to prevent getting pinned in consolidation and not being able to fall back. Remember, for round bases, it only takes three models to pin a non-flying model in place. (A neat trick for Dragoons is actually to box in one or two models to gain invulnerability for a round.)
you need a double line of b2b models to avoid being surrounded. A single file is just as easily surrounded by 3 models since round bases leave a small indentation.

Yeah. Multiple lines are necessary. Don't just spread your guys out everywhere with max 2" coherency. Keep everything base to base (especially MSUs with small frontage) or less than 25mm apart (25mm being measured diagonally between two different lines, not horizontally within the same line). Gunlines have to be literal lines (in a "bowed" shape) or they will be pushed through via multiple pile-in and consolidation moves (combat sliding). Another thing you can do is make interlocking circles of models less than 25mm apart. Having a counter charger, such as Dragoons, can also be helpful. It was actually a mainstay during Index days to run nothing but Dragoons, as Skitarii were overpriced like crazy before.

Fact is, assault armies are one of our biggest threats. Learn their tricks and don't fall for them.

One more thing (man, this is like my fifth edit or something): You should not take casualties from the edges of your line; this will make it easier for them to slide past you. Take it from the center so it is harder to surround; they can pile into the next line, but that's fine. You need to be able to "retract" the line backward and inward.


Tactica Mechanicus - FAQ Out @ 2018/04/24 10:53:52


Post by: Ideasweasel


HeavenLord wrote:
Here is my attempt to a pure Ad mech list for semi competitive games, what do you think about it?

Mars detachment:

- Cawl
- 4 Dakkabots
- Onager icarus
- Onager neutron

Stygies VIII detachment:

- TPE
- TPE
- 3x5 rangers (3 electro rifles)
- 4 Dragoons (infiltrated)

Super heavy detachment:

- IK crusader: Thermal canon, avenger, stormspear

2000 pts - 9PC


For pickup games in your local FLGS I’m sure this will do fine. Looks quite a fun list to play. I run a knight in most of my lists however and it does tend to be more often than not the cause of my undoing. As long as your not playing a super evil list you will probably have a fun game regardless. And if your bread is buttered to a more competitive taste then I would glance back at some of the more tournament refined lists that have been posted of late. GL


Tactica Mechanicus - FAQ Out @ 2018/04/24 11:51:52


Post by: em_en_oh_pee


 Ideasweasel wrote:
HeavenLord wrote:
Here is my attempt to a pure Ad mech list for semi competitive games, what do you think about it?

Mars detachment:

- Cawl
- 4 Dakkabots
- Onager icarus
- Onager neutron

Stygies VIII detachment:

- TPE
- TPE
- 3x5 rangers (3 electro rifles)
- 4 Dragoons (infiltrated)

Super heavy detachment:

- IK crusader: Thermal canon, avenger, stormspear

2000 pts - 9PC


For pickup games in your local FLGS I’m sure this will do fine. Looks quite a fun list to play. I run a knight in most of my lists however and it does tend to be more often than not the cause of my undoing. As long as your not playing a super evil list you will probably have a fun game regardless. And if your bread is buttered to a more competitive taste then I would glance back at some of the more tournament refined lists that have been posted of late. GL


Same thoughts. Looks fun when not in a hyper-competitive environment and is still pretty darn trim. Crusader was the best choice and that is the optimal set-up, imo. Hopefully Knights get a buff soon to help you out.


Tactica Mechanicus - FAQ Out @ 2018/04/24 15:15:50


Post by: Suzuteo


I also hope that they introduce improvements to the standard Knights. AdMech is really good at supporting a singleton Knight (Master of Machines + Tech-Adept, Knight of the Cog, Machine Spirit Resurgent, Rotate Ion Shields), but 500+ points is a wound magnet.


Tactica Mechanicus - FAQ Out @ 2018/04/24 20:13:42


Post by: LexOdin9


I see a problem: we don't get enough out of our knights per point spent

Solution A: Make knights more resilient to both shooting and melee. More durability can justify the point cost.

Solution B: Make knights cheaper. A cheaper cost can justify the durability and damage they inflict per turn.

Solution C: Increase their damage output. Glass cannon approach. This is finicky but might be the easiest way to still make Knights fair. Increasing their durability might be a bit too heavy of an approach.


Tactica Mechanicus - FAQ Out @ 2018/04/24 20:23:32


Post by: Wulfey


The knight melee weapons need to be made near-free, or the stomp attacks need to be made as an 'in-addition' attack similar to Cawl's tentacles. That the sword costs 15 points less than the meltagunCannon, but you will never use the sword, forces you to always take crusaders.


Tactica Mechanicus - FAQ Out @ 2018/04/24 20:42:45


Post by: em_en_oh_pee


Wulfey wrote:
The knight melee weapons need to be made near-free, or the stomp attacks need to be made as an 'in-addition' attack similar to Cawl's tentacles. That the sword costs 15 points less than the meltagunCannon, but you will never use the sword, forces you to always take crusaders.


Bingo. Zero reason to take any other variant beyond cost. Making the chainsword free even might not sway me, since shooting is king.


Tactica Mechanicus - FAQ Out @ 2018/04/24 21:04:54


Post by: PiñaColada


 LexOdin9 wrote:
I see a problem: we don't get enough out of our knights per point spent

Solution A: Make knights more resilient to both shooting and melee. More durability can justify the point cost.

Solution B: Make knights cheaper. A cheaper cost can justify the durability and damage they inflict per turn.

Solution C: Increase their damage output. Glass cannon approach. This is finicky but might be the easiest way to still make Knights fair. Increasing their durability might be a bit too heavy of an approach.

I agree that those are the solutions but I really hope it isn't solution C it ends up being (assuming they even get better) Things die easy enough in 8th and I don't really like the idea of the knight either being amazing on turn one or dead, depending on who goes first. Give it a 2+ save, some extra wounds, make the chassi cheaper.

As for close combat, I sort of hope that the CC weapons get a major discount along with the fact that the big knights get 6 attacks and the feet double their attacks, rather than triple. And an invuln in close combat, obviously


Tactica Mechanicus - FAQ Out @ 2018/04/24 21:46:03


Post by: gendoikari87


the big knights only get 4 attacks don't they?


Tactica Mechanicus - FAQ Out @ 2018/04/24 22:00:39


Post by: Wulfey


 em_en_oh_pee wrote:
Wulfey wrote:
The knight melee weapons need to be made near-free, or the stomp attacks need to be made as an 'in-addition' attack similar to Cawl's tentacles. That the sword costs 15 points less than the meltagunCannon, but you will never use the sword, forces you to always take crusaders.


Bingo. Zero reason to take any other variant beyond cost. Making the chainsword free even might not sway me, since shooting is king.


Or something like: "you make 2 additional attacks with this weapon" added to the melee weapon options.


Tactica Mechanicus - FAQ Out @ 2018/04/24 22:02:13


Post by: Aaranis


Right now from what I've seen on the tables at my LGS Knights are good to send in the middle of the opposing army in the hopes it deals some damage before exploding magnificently.


Tactica Mechanicus - FAQ Out @ 2018/04/25 02:11:18


Post by: Tastyfish


Just adding a free ability to the Knights will change their points cost, and having a melee weapon as a trigger could shift the tendency away from Crusaders. Though do think a shift from weapons to core would help here too - especially as we're not really paying for a generic knight. Two ranged weapons could easily come at a premium.


Tactica Mechanicus - FAQ Out @ 2018/04/25 02:38:52


Post by: Suzuteo


 em_en_oh_pee wrote:
Wulfey wrote:
The knight melee weapons need to be made near-free, or the stomp attacks need to be made as an 'in-addition' attack similar to Cawl's tentacles. That the sword costs 15 points less than the meltagunCannon, but you will never use the sword, forces you to always take crusaders.


Bingo. Zero reason to take any other variant beyond cost. Making the chainsword free even might not sway me, since shooting is king.

As a person who works in game design, the easiest solution here is to nerf Stomp.

But yeah, I think Knights need another defensive stratagem or a bodyguard unit. (Cough. Secutarii. Cough.)


Tactica Mechanicus - FAQ Out @ 2018/04/25 03:16:46


Post by: LexOdin9


Suzuteo wrote:
 em_en_oh_pee wrote:
Wulfey wrote:
The knight melee weapons need to be made near-free, or the stomp attacks need to be made as an 'in-addition' attack similar to Cawl's tentacles. That the sword costs 15 points less than the meltagunCannon, but you will never use the sword, forces you to always take crusaders.


Bingo. Zero reason to take any other variant beyond cost. Making the chainsword free even might not sway me, since shooting is king.

As a person who works in game design, the easiest solution here is to nerf Stomp.

But yeah, I think Knights need another defensive stratagem or a bodyguard unit. (Cough. Secutarii. Cough.)


Forgeworld units will never be the balancing tool used to make a GW unit stronger.

But it would be pretty cool if the Secutarii could tank hits for an IK on a 2+.


Tactica Mechanicus - FAQ Out @ 2018/04/25 03:52:23


Post by: Suzuteo


They had this ability in 7E to Smoke Launcher an allied Super-Heavy instead of shooting. That was useful. (Cawlstar with 20 Secutarii + Knight Crusader in WarCon was pretty hot.)


Tactica Mechanicus - FAQ Out @ 2018/04/25 06:59:21


Post by: PiñaColada


It also depends on where they slot in the new Castellan, if they lower the cost of the other knights and the Castellan basically replaces the decked-out crusader at 600 points it could actually be useful if you get first turn and a bit scary for the opponent to fire at even if they get turn one because of machine spirit resurgence and rotate ion shields and the fact that they're probably more durable than the other big knights.

If the Castellan is 600 points and they lower the kitted crusader to like 475 and scale the other accordingly I can actually see some people taking knights again, assuming they get some other fixes, but if they remain unchanged in points and the armigers stay at 240 and the castellan is 800-ish then fun games and looking cool in the cabinet it is.

I just hope that it's obvious by the launch of the Castellan if it's one of those kits that will be expanded in a few months so it feels like a bit of a rip to buy this one. I'll be buying one for the looks of it but the peswsimist in me thinks it'll rarely see the table.


Tactica Mechanicus - FAQ Out @ 2018/04/25 07:54:13


Post by: Zorninsson


Similary to what someone said before, increase Attacks to 5 and nerf the stomp to only *2 hit rolls would be the easiest way to balance the close combat capabilities of the knights. 5 attacks with sword or gauntlet or 10 stomps. With 5 attacks and only 10 with stomp take a c/c weapon and actually use it it's an interesting option.

Nowaways I'm playing an styrix warlord just because it have invulnerable save during combat phase. I'ts also the warlord with 6+++ and relic sword. Rotating ion shields all turns it's not half bad as a dristraccion carnifex with T8 and 3++(4++ in c/c)/6+++. But his damage output sucks so bad.


Tactica Mechanicus - FAQ Out @ 2018/04/25 08:08:21


Post by: Ideasweasel


Zorninsson wrote:
Similary to what someone said before, increase Attacks to 5 and nerf the stomp to only *2 hit rolls would be the easiest way to balance the close combat capabilities of the knights. 5 attacks with sword or gauntlet or 10 stomps. With 5 attacks and only 10 with stomp take a c/c weapon and actually use it it's an interesting option.

Nowaways I'm playing an styrix warlord just because it have invulnerable save during combat phase. I'ts also the warlord with 6+++ and relic sword. Rotating ion shields all turns it's not half bad as a dristraccion carnifex with T8 and 3++(4++ in c/c)/6+++. But his damage output sucks so bad.


What else are you bringing with it? Admech or backed up by more knights? (Currently)


Tactica Mechanicus - FAQ Out @ 2018/04/25 09:01:50


Post by: Suzuteo


They should let us bring double Avenger Knights. I don't know why Renegades get all the cool toys. =(


Tactica Mechanicus - FAQ Out @ 2018/04/25 09:29:25


Post by: PiñaColada


Suzuteo wrote:
They should let us bring double Avenger Knights. I don't know why Renegades get all the cool toys. =(

It looks cool I guess, but personally I don't mind chaos getting a different flavour of knights. There doesn't have to be a 100% parity in my opinion. More than that, the avenger gatling cannon is quite similar in stats to heavy phosphor blasters, so that's really the weapon I'm least interested in stats-wise. (It's a lot cooler looking than the PVC pipe rapid fire battlecannon though)


Tactica Mechanicus - FAQ Out @ 2018/04/25 10:56:32


Post by: Ideasweasel


I just love the look of the wardens fist. Shame the rules are pants


Tactica Mechanicus - FAQ Out @ 2018/04/25 11:49:06


Post by: em_en_oh_pee


Suzuteo wrote:

Bingo. Zero reason to take any other variant beyond cost. Making the chainsword free even might not sway me, since shooting is king.

As a person who works in game design, the easiest solution here is to nerf Stomp.



As a person who has playtested games prior, I agree and it makes me sad. That would make the Reaper more appealing, but it would not solve the major issue of Knights - that being their enormous cost-to-performance ratio. They are about 100pt too expensive across the board. Maybe 125.


Tactica Mechanicus - FAQ Out @ 2018/04/25 12:30:51


Post by: gendoikari87


https://www.dakkadakka.com/dakkaforum/posts/list/755519.page

Thread for knights tactica


Tactica Mechanicus - FAQ Out @ 2018/04/25 18:44:05


Post by: Wulfey


Alright, I have been trying and trying to make a Cawlstar make sense post FAQ. I give up. I don't like it anymore. It has too many counters and I can't cover the weaknesses anymore. This is what I am thinking for sunday instead. I have all these models.

SISTERS command - Celestine+Gem, 2x cannoness with combiplasma

STYGIES battalion - TPD, Engi, 1x9 omnispex rangers, 2x9 omnispex vanguard, 3x1 icarusonager, 1x4 dragoons

BLANGELS battalion - smash/mephiston/sparesmash + 3x5 scouts

I call it herohammer. STYGIES anchors my lines with a wad of -1 to be shot stuff that is pretty tough and is good against screens and flyers. Then I have 4 heroes to go in and bring the pain on the heavy targets. STYGIES requires less CP than MARS to make work and provides me with all kinds of deployment flexibility. I am liking 9 man squads of STYGIES troops for anti screen and forward objective camping. The omnispex doubles their damage output against 3+ models in cover and punishes tree whoring nurgle armies and also punishes eldar rangers who rely on the +2 to cover saves. I only have 5 sisters of silence bodies to act as sisters of battle, so I am limited to bringing some cannonesses modeled from the sisters of silence.


Tactica Mechanicus - FAQ Out @ 2018/04/25 18:53:23


Post by: LexOdin9


Wulfey wrote:
Alright, I have been trying and trying to make a Cawlstar make sense post FAQ. I give up. I don't like it anymore. It has too many counters and I can't cover the weaknesses anymore. This is what I am thinking for sunday instead. I have all these models.

SISTERS command - Celestine+Gem, 2x cannoness with combiplasma

STYGIES battalion - TPD, Engi, 1x9 omnispex rangers, 2x9 omnispex vanguard, 3x1 icarusonager, 1x4 dragoons

BLANGELS battalion - smash/mephiston/sparesmash + 3x5 scouts

I call it herohammer. STYGIES anchors my lines with a wad of -1 to be shot stuff that is pretty tough and is good against screens and flyers. Then I have 4 heroes to go in and bring the pain on the heavy targets. STYGIES requires less CP than MARS to make work and provides me with all kinds of deployment flexibility. I am liking 9 man squads of STYGIES troops for anti screen and forward objective camping. The omnispex doubles their damage output against 3+ models in cover and punishes tree whoring nurgle armies and also punishes eldar rangers who rely on the +2 to cover saves. I only have 5 sisters of silence bodies to act as sisters of battle, so I am limited to bringing some cannonesses modeled from the sisters of silence.


I like your list, but am concerned that it may have trouble with gunlines that can keep you from getting into close combat with important targets. Overwatch Tau can punish this list pretty hard.

Celestine can circumvent multiple layers of wrapping by flying 24", but the BLANGELS cannot. In addition, do you think that you can really extract the point value out of the cannonesses? What targets are they intended to go after?


Tactica Mechanicus - FAQ Out @ 2018/04/25 18:57:37


Post by: em_en_oh_pee


Wulfey wrote:
Alright, I have been trying and trying to make a Cawlstar make sense post FAQ. I give up. I don't like it anymore. It has too many counters and I can't cover the weaknesses anymore. This is what I am thinking for sunday instead. I have all these models.

SISTERS command - Celestine+Gem, 2x cannoness with combiplasma

STYGIES battalion - TPD, Engi, 1x9 omnispex rangers, 2x9 omnispex vanguard, 3x1 icarusonager, 1x4 dragoons

BLANGELS battalion - smash/mephiston/sparesmash + 3x5 scouts

I call it herohammer. STYGIES anchors my lines with a wad of -1 to be shot stuff that is pretty tough and is good against screens and flyers. Then I have 4 heroes to go in and bring the pain on the heavy targets. STYGIES requires less CP than MARS to make work and provides me with all kinds of deployment flexibility. I am liking 9 man squads of STYGIES troops for anti screen and forward objective camping. The omnispex doubles their damage output against 3+ models in cover and punishes tree whoring nurgle armies and also punishes eldar rangers who rely on the +2 to cover saves. I only have 5 sisters of silence bodies to act as sisters of battle, so I am limited to bringing some cannonesses modeled from the sisters of silence.


What exactly is your issue with making Cawlstar work? It is point-and-click and our answer to a vast array of problems.


Tactica Mechanicus - FAQ Out @ 2018/04/25 19:13:39


Post by: Wulfey


 em_en_oh_pee wrote:
Wulfey wrote:
Alright, I have been trying and trying to make a Cawlstar make sense post FAQ. I give up. I don't like it anymore. It has too many counters and I can't cover the weaknesses anymore. This is what I am thinking for sunday instead. I have all these models.

SISTERS command - Celestine+Gem, 2x cannoness with combiplasma

STYGIES battalion - TPD, Engi, 1x9 omnispex rangers, 2x9 omnispex vanguard, 3x1 icarusonager, 1x4 dragoons

BLANGELS battalion - smash/mephiston/sparesmash + 3x5 scouts

I call it herohammer. STYGIES anchors my lines with a wad of -1 to be shot stuff that is pretty tough and is good against screens and flyers. Then I have 4 heroes to go in and bring the pain on the heavy targets. STYGIES requires less CP than MARS to make work and provides me with all kinds of deployment flexibility. I am liking 9 man squads of STYGIES troops for anti screen and forward objective camping. The omnispex doubles their damage output against 3+ models in cover and punishes tree whoring nurgle armies and also punishes eldar rangers who rely on the +2 to cover saves. I only have 5 sisters of silence bodies to act as sisters of battle, so I am limited to bringing some cannonesses modeled from the sisters of silence.


What exactly is your issue with making Cawlstar work? It is point-and-click and our answer to a vast array of problems.


It requires a huge investment and is effectively all in on a single strategy. If my opponent brings too much T7 that shoots, I can't kill it all. If my opponent brings some super sneaky wrap around fast melee stuff I can't screen out, then I lose. If there is too much terrain and I can't get LOS, I am boned. Don't get me wrong, I have been running it for a year. But when you get countered you are countered hard. 5 robots performed catastrophically versus Tau stormsurges, even shooting first, due to the storm surges being able to spam the mortal wound missiles that bypass my defenses (I forgot about the 5+ ignore mortal wound strategem). I do like how the list is point and click and has a very short movement phase. And running it with the warhammer dice app lets me finish games 30 minutes early. Post FAQ it is super hard to get that balance between firepower, counter melee, non-LOS, and screening right. If I just gave up on scouts xor gave up on celestine I think then the cawlstar would have enough CP to work, but ... hrm ... so indecisive ...

EDIT: wait .. .I think I found how to save the cawlstar. The problem was not having enough CP. This frees up 2 more CP using the plasma-cannonesses. Hmm this list looks very easy to play.

BLANGELS - 2x slam captain, 3x5 scouts
MARS - Cawl, Engi, 3x5 rangers, 1x5 dakkabots, 2x1 neutrons
SISTERS - Celestine, 2x plasmacannonnesses


Tactica Mechanicus - FAQ Out @ 2018/04/25 19:30:53


Post by: em_en_oh_pee


It might be that you are just doing too much with your list? I dunno, haven't played in a while and don't dabble in Soup.


Tactica Mechanicus - FAQ Out @ 2018/04/25 21:04:54


Post by: Spreelock


So, is agripinaa any worth trying? I have my skitarii painted in ryza colours, but I kinda like the overwatch bonus agripinaa has. And my guard army would like them as an addittion to their ranks.


Tactica Mechanicus - FAQ Out @ 2018/04/25 21:06:04


Post by: Ideasweasel


Wulfey wrote:
 em_en_oh_pee wrote:
Wulfey wrote:
Alright, I have been trying and trying to make a Cawlstar make sense post FAQ. I give up. I don't like it anymore. It has too many counters and I can't cover the weaknesses anymore. This is what I am thinking for sunday instead. I have all these models.

SISTERS command - Celestine+Gem, 2x cannoness with combiplasma

STYGIES battalion - TPD, Engi, 1x9 omnispex rangers, 2x9 omnispex vanguard, 3x1 icarusonager, 1x4 dragoons

BLANGELS battalion - smash/mephiston/sparesmash + 3x5 scouts

I call it herohammer. STYGIES anchors my lines with a wad of -1 to be shot stuff that is pretty tough and is good against screens and flyers. Then I have 4 heroes to go in and bring the pain on the heavy targets. STYGIES requires less CP than MARS to make work and provides me with all kinds of deployment flexibility. I am liking 9 man squads of STYGIES troops for anti screen and forward objective camping. The omnispex doubles their damage output against 3+ models in cover and punishes tree whoring nurgle armies and also punishes eldar rangers who rely on the +2 to cover saves. I only have 5 sisters of silence bodies to act as sisters of battle, so I am limited to bringing some cannonesses modeled from the sisters of silence.


What exactly is your issue with making Cawlstar work? It is point-and-click and our answer to a vast array of problems.


It requires a huge investment and is effectively all in on a single strategy. If my opponent brings too much T7 that shoots, I can't kill it all. If my opponent brings some super sneaky wrap around fast melee stuff I can't screen out, then I lose. If there is too much terrain and I can't get LOS, I am boned. Don't get me wrong, I have been running it for a year. But when you get countered you are countered hard. 5 robots performed catastrophically versus Tau stormsurges, even shooting first, due to the storm surges being able to spam the mortal wound missiles that bypass my defenses (I forgot about the 5+ ignore mortal wound strategem). I do like how the list is point and click and has a very short movement phase. And running it with the warhammer dice app lets me finish games 30 minutes early. Post FAQ it is super hard to get that balance between firepower, counter melee, non-LOS, and screening right. If I just gave up on scouts xor gave up on celestine I think then the cawlstar would have enough CP to work, but ... hrm ... so indecisive ...

EDIT: wait .. .I think I found how to save the cawlstar. The problem was not having enough CP. This frees up 2 more CP using the plasma-cannonesses. Hmm this list looks very easy to play.

BLANGELS - 2x slam captain, 3x5 scouts
MARS - Cawl, Engi, 3x5 rangers, 1x5 dakkabots, 2x1 neutrons
SISTERS - Celestine, 2x plasmacannonnesses


Who’s your warlord in the above scenario? You using one of the slams or going enginseer
For CP gain?


Tactica Mechanicus - FAQ Out @ 2018/04/25 21:14:59


Post by: Wulfey


So in ITC I can actually choose that at the start of the game. I am not sure which one is the way to go. I need to run some simulations in node. I need to ask the blood angels guys if it worth it to give him a WLT. Artisan of war is pretty cool, takes his hammer up to 4 damage. If I see a baneblade he is my WL for sure. If I don't have the primest of smash targets, go enginseer and the raiment of the technomarty and 6+/6+. I could even have Celestine be WL for 6+++ and give a relic sword to one of the girls if I see an enemy that I know is coming into my lines. This is kind of why I almost want to run 2 smash captains just so I have the option to possibly go double BLANGELS relics and have two smashers who take all my CP. Meph I am not super sold on, but he takes less CP to get working than a smash captain.


Tactica Mechanicus - FAQ Out @ 2018/04/25 23:44:10


Post by: LexOdin9


Wulfey wrote:
... go enginseer and the raiment of the technomarty ...


depiction of the raiment of the technomarty, 41.440 Colorized



Tactica Mechanicus - FAQ Out @ 2018/04/26 02:28:21


Post by: Suzuteo


Wulfey wrote:
If I just gave up on scouts xor gave up on celestine I think then the cawlstar would have enough CP to work, but ... hrm ... so indecisive ...

EDIT: wait .. .I think I found how to save the cawlstar. The problem was not having enough CP. This frees up 2 more CP using the plasma-cannonesses. Hmm this list looks very easy to play.

BLANGELS - 2x slam captain, 3x5 scouts
MARS - Cawl, Engi, 3x5 rangers, 1x5 dakkabots, 2x1 neutrons
SISTERS - Celestine, 2x plasmacannonnesses

I agree that this is the problem. That is why I am still anchored to the 5+/5+ Commander with two Battalions. You need to forego Scouts and Celestine for the Cawlstar.

My worries for your list are that you don't have enough screening bodies in general now. Remember that not needing to worry about T1 charge means we need to worry about T2 charge. Durability and/or body count matter more for screens now.

I do disagree with your statement on hard counters though. I think Kastelans can handle even T7s, given enough CP. You have also got Dragoons, which open up T7s like tin cans, and Neutron Crawlers, which are inconsistent at times, but can do spectacular kills. Furthermore, there are extremes in every meta. Indeed, every top 8 army is an exercise in extremes as a dominant strategy (every edition is led by a few non-interactive, all-in strategies). 200 zombies with their horde abuse, Dark Reaper spam for their shooting alpha abuse, Slamguinius for the T1 charge abuse, Flyrant spam because of course something that is good at everything can also fly, etc. But a lot of those strategies are gone, and the FAQ has done a reasonable job making balanced armies the norm. Plus, for the first time ever, we can adopt a dominant strategy. How cool is that?


Tactica Mechanicus - FAQ Out @ 2018/04/26 02:37:01


Post by: ph34r


 Spreelock wrote:
So, is agripinaa any worth trying? I have my skitarii painted in ryza colours, but I kinda like the overwatch bonus agripinaa has. And my guard army would like them as an addittion to their ranks.
Most of the forge world dogma rules are just not good, sadly.


Tactica Mechanicus - FAQ Out @ 2018/04/26 03:00:22


Post by: Suzuteo


 LexOdin9 wrote:
Wulfey wrote:
... go enginseer and the raiment of the technomarty ...


depiction of the raiment of the technomarty, 41.440 Colorized

Spoiler:


Debate: What is the best AdMech relic? Autocaduceus of Arkhan Land or Raiment of the Technomartyrs?


Tactica Mechanicus - FAQ Out @ 2018/04/26 03:42:02


Post by: Slayer-Fan123


 ph34r wrote:
 Spreelock wrote:
So, is agripinaa any worth trying? I have my skitarii painted in ryza colours, but I kinda like the overwatch bonus agripinaa has. And my guard army would like them as an addittion to their ranks.
Most of the forge world dogma rules are just not good, sadly.

I theoretically LOVE Graia for a strong back field and a solid warlord trait. Charge my Rangers? Have fun being shot by the ones not dead after being charged!

Ultimately I want to do Deep Strike Lucius Vanguard, Graia Rangers, and Stygies Crawlers for a whole list. I haven't put together a list for this army in VERY long though.


Tactica Mechanicus - FAQ Out @ 2018/04/26 04:40:57


Post by: Spreelock


Well, at first glance, the codex simply does not offer any no-brainer choices for anything (dogmas/relics). And canticles are simply bonus, not something you can build your list on (compared to drukhari combat drugs). After serious brain storming, agripinaa would perform better than ryza (imo).


Tactica Mechanicus - FAQ Out @ 2018/04/26 09:06:05


Post by: Slayer-Fan123


 Spreelock wrote:
Well, at first glance, the codex simply does not offer any no-brainer choices for anything (dogmas/relics). And canticles are simply bonus, not something you can build your list on (compared to drukhari combat drugs). After serious brain storming, agripinaa would perform better than ryza (imo).

I think that's mostly a fact, actually. Overwatch bonus is good even for our melee units as some of them have a surprising amount of shots, and sometimes opponents will like to charge you first just to deny any bonus you might get.

Metallica is objectively the single worst thing ever in the game though; yes I'm talking about all of 8th edition. The trait is super specific, the Relic might be the single worst in the game due to availability, the Warlord Trait is meh and mostly comparable to Graia (though they do have pros and cons to each), and the Strategem is pretty tame.


Tactica Mechanicus - FAQ Out @ 2018/04/26 09:42:47


Post by: Ideasweasel


Suzuteo wrote:
 LexOdin9 wrote:
Wulfey wrote:
... go enginseer and the raiment of the technomarty ...


depiction of the raiment of the technomarty, 41.440 Colorized

Spoiler:


Debate: What is the best AdMech relic? Autocaduceus of Arkhan Land or Raiment of the Technomartyrs?


Have you had much mileage with the phosphoenix? I tend to use it for increased shooting but has proved fruitless so far.



Tactica Mechanicus - FAQ Out @ 2018/04/26 09:52:00


Post by: PiñaColada


 Ideasweasel wrote:

Have you had much mileage with the phosphoenix? I tend to use it for increased shooting but has proved fruitless so far.

The phosphoenix isn't a pistol so I think it's quite limiting. A TPD when in a bind can be pretty good to hold up some chaff or semi-strong assault units from charging your backlines. The 5-shot pistol is quite useful then, and it doesn't "cost" you a relic


Tactica Mechanicus - FAQ Out @ 2018/04/26 10:27:40


Post by: Ideasweasel


PiñaColada wrote:
 Ideasweasel wrote:

Have you had much mileage with the phosphoenix? I tend to use it for increased shooting but has proved fruitless so far.

The phosphoenix isn't a pistol so I think it's quite limiting. A TPD when in a bind can be pretty good to hold up some chaff or semi-strong assault units from charging your backlines. The 5-shot pistol is quite useful then, and it doesn't "cost" you a relic


Yeah I’m thinking of ditching it. Have had zero games where it has been of any use. Might go for Lands pimp cane instead


Tactica Mechanicus - FAQ Out @ 2018/04/26 11:21:48


Post by: Cheeslord


Suzuteo wrote:


Debate: What is the best AdMech relic? Autocaduceus of Arkhan Land or Raiment of the Technomartyrs?


Well I am only new to Admech, but the Raiment looks so terrible on paper I don't think I would ever take it. Is it 6+++ and fire again on a 6 when doing overwatch? Neither of these are going to happen very often unless you have incredible luck ( saving on average 1 out of 6 wounds on a 5 wound model, and the overwatch one still only gives you 1/6 chance of hitting with your bonus shot).

Am I missing something?

Mark.


Tactica Mechanicus - FAQ Out @ 2018/04/26 11:46:12


Post by: em_en_oh_pee


Slayer-Fan123 wrote:


Metallica is objectively the single worst thing ever in the game though; yes I'm talking about all of 8th edition. The trait is super specific, the Relic might be the single worst in the game due to availability, the Warlord Trait is meh and mostly comparable to Graia (though they do have pros and cons to each), and the Strategem is pretty tame.


*looks at whole Metalica army*



Glad no one objects to count-as.


Tactica Mechanicus - FAQ Out @ 2018/04/26 13:54:55


Post by: MrMoustaffa


Slayer-Fan123 wrote:
 Spreelock wrote:
Well, at first glance, the codex simply does not offer any no-brainer choices for anything (dogmas/relics). And canticles are simply bonus, not something you can build your list on (compared to drukhari combat drugs). After serious brain storming, agripinaa would perform better than ryza (imo).

I think that's mostly a fact, actually. Overwatch bonus is good even for our melee units as some of them have a surprising amount of shots, and sometimes opponents will like to charge you first just to deny any bonus you might get.

Metallica is objectively the single worst thing ever in the game though; yes I'm talking about all of 8th edition. The trait is super specific, the Relic might be the single worst in the game due to availability, the Warlord Trait is meh and mostly comparable to Graia (though they do have pros and cons to each), and the Strategem is pretty tame.

To rub salt in the wound, it's the hardest scheme to paint and the decals have been out of print for years. I had to get my decals custom made.

It's kind of hilarious how specific their trait is too. It really only affects vanguard, and phosphor pistols on dominuses. I mean having the option to advance and shoot with rangers is cute but it doesn't work for pistols on infiltrators for example. It should've been like the necron trait where we at least got to ignore the penalty for moving with heavy weapons or something.

Oh well, I'll stick with them and if I have to play a tournament I'll run them as stygies I guess


Tactica Mechanicus - FAQ Out @ 2018/04/26 14:03:49


Post by: em_en_oh_pee


 MrMoustaffa wrote:

To rub salt in the wound, it's the hardest scheme to paint and the decals have been out of print for years. I had to get my decals custom made.


The decals went OOP last year, I believe. Still gone, but not that long ago. That being said, I can't find them on eBay or anything. I would love to get more of the crenelated lines for my robes.

GW needs to stop this mess with decals. The Knight one was the worst culprit, imo. It was far too limited in its release and getting them became absurdly expensive.


Tactica Mechanicus - FAQ Out @ 2018/04/26 16:43:26


Post by: Octovol


 MrMoustaffa wrote:
Slayer-Fan123 wrote:
 Spreelock wrote:
Well, at first glance, the codex simply does not offer any no-brainer choices for anything (dogmas/relics). And canticles are simply bonus, not something you can build your list on (compared to drukhari combat drugs). After serious brain storming, agripinaa would perform better than ryza (imo).

I think that's mostly a fact, actually. Overwatch bonus is good even for our melee units as some of them have a surprising amount of shots, and sometimes opponents will like to charge you first just to deny any bonus you might get.

Metallica is objectively the single worst thing ever in the game though; yes I'm talking about all of 8th edition. The trait is super specific, the Relic might be the single worst in the game due to availability, the Warlord Trait is meh and mostly comparable to Graia (though they do have pros and cons to each), and the Strategem is pretty tame.

To rub salt in the wound, it's the hardest scheme to paint and the decals have been out of print for years. I had to get my decals custom made.

It's kind of hilarious how specific their trait is too. It really only affects vanguard, and phosphor pistols on dominuses. I mean having the option to advance and shoot with rangers is cute but it doesn't work for pistols on infiltrators for example. It should've been like the necron trait where we at least got to ignore the penalty for moving with heavy weapons or something.

Oh well, I'll stick with them and if I have to play a tournament I'll run them as stygies I guess


The only models we have with heavy weapons that dont already ignore movement penalties are TPD and Ballistarii lol

the Lucius Dogma is actually really good against primaris, makes all their fancy bolters into bog standard SM bolters with extra range.


Tactica Mechanicus - FAQ Out @ 2018/04/26 17:18:41


Post by: lash92


So guys what are your experience regarding a large enough screen: Are 30 Guardsman + 15 Skitarii enough for you?


Tactica Mechanicus - FAQ Out @ 2018/04/26 18:09:06


Post by: Wulfey


In my experience, I have run 30-50 man guard screens. They still all die. People bring bolters now because they expect chaff. And when it comes to admech screens, if it aint STYGIES, don't bring it. You need STYGIES rangers screens or gtfo. Also, the truly fast melee units have ways to simply hop over screens. What matters more than screen quantity is screen space. I won my last game because a mortar team advanced and 1 of them got behind terrain and I pulled his friends as casualties and then spent CP to pass morale. That 1 survivor who got up farther than he should pushed the obliterator deepstrike out of range of my basilisks and won me the game.

Also, no matter how thick your screen is, it won't hold back 90 dice from a genestealer/bloodletter/ork bomb. But a suicide scout squad can space out their deepstrike and speed bump them so they are nicely in LOS for your robots.

So that leaves three screen units.

Skitarii - low space, no scout, and not durable for points unless STYGIES, but sometimes you need to take them as a tax. I will likely run MARS rangers just as backfield spacers and campers to keep deepstrikes at bay.

Scouts - irritating to bring because of the no-soup nerf, but these will save you from alpha legion infiltrates and all other manner of first turn tricks that bypass the DS nerf

Guard - ultra flimsy and generally crappy shooters and irritating to play because their shooting isn't all the same type (las pistol / las rifle / mortar). BUT they have one of the best screen tricks in the game - the MOVE MOVE MOVE order allows them to move 12 + 2d6 a turn, which is absolutely massive when it comes to screening by distance.


Tactica Mechanicus - FAQ Out @ 2018/04/26 18:36:10


Post by: em_en_oh_pee


We could just spam Dragoons, right? Three units of three with a throwaway HQ? That would give us spacing and durability? And that Outrider wouldn't be too pricey and has the bonus of being able to do other stuff.

EDIT:
If you put them length-wise at coherency, you have quite an area of coverage. Back this up with another line of them and leave no room for full units or big stuff to jump comfortably over you and that might be the screen we need... which is funny, because that was what we started with in our Index days!


Tactica Mechanicus - FAQ Out @ 2018/04/26 19:37:44


Post by: Leo_the_Rat


That's a lot of cash for something that's not too pricey. 9 x $50 USD = $450 for just the dragoons. That's almost the cost of another 2000 point army.


Tactica Mechanicus - FAQ Out @ 2018/04/26 19:41:31


Post by: em_en_oh_pee


Leo_the_Rat wrote:
That's a lot of cash for something that's not too pricey. 9 x $50 USD = $450 for just the dragoons. That's almost the cost of another 2000 point army.


Expensive hobby is expensive. But the idea seems good to me, even if I will wince and grind my teeth when I swipe my card buying these things...

And to compound this, they are misery to build and paint. Truly, this strategy is pure masochism.


Tactica Mechanicus - FAQ Out @ 2018/04/26 19:53:05


Post by: Wulfey


Leo_the_Rat wrote:
That's a lot of cash for something that's not too pricey. 9 x $50 USD = $450 for just the dragoons. That's almost the cost of another 2000 point army.


This is why I don't run hardcore dragoon lists. I know that a 9 dragoon list is legit. But I don't want to thrown down 300 bucks for 5 more dragoons.

EDIT: for 1274 points, you can make a beastly powerful STYGIES detachment. But I only own 4 dragoons! And when I went to buy another one the store didn't have any. This list paired with a smash battalion and some guard arti would be legit terrifying.

TPD + Enginseer
3x8 rangers
2x4 dragoons.
3x1 icarus onagers


Tactica Mechanicus - FAQ Out @ 2018/04/26 20:16:35


Post by: em_en_oh_pee


Wulfey wrote:
Leo_the_Rat wrote:
That's a lot of cash for something that's not too pricey. 9 x $50 USD = $450 for just the dragoons. That's almost the cost of another 2000 point army.


This is why I don't run hardcore dragoon lists. I know that a 9 dragoon list is legit. But I don't want to thrown down 300 bucks for 5 more dragoons.

EDIT: for 1274 points, you can make a beastly powerful STYGIES detachment. But I only own 4 dragoons! And when I went to buy another one the store didn't have any. This list paired with a smash battalion and some guard arti would be legit terrifying.

TPD + Enginseer
3x8 rangers
2x4 dragoons.
3x1 icarus onagers


And for purists...

Spoiler:
Mars Spearhead +1 CP

HQ:
Cawl
[240]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron, 2x CHS
[140]

Onager Dunecrawler
Neutron, 2x CHS
[140]

[1180]

Stygies Battalion +5CP

HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]

Enginseer
Monitor Malevolus
[47]

Troops:
(5) Vanguard
[40]

(5) Rangers
[35]

(5) Rangers
[35]

Fast Attack:
(5) Sydonian Dragoons
[340]

(2) Sydonian Dragoons
[136]

(2) Sydonian Dragoons
[136]

[816]

[1996]


Still has a Dozer, but is able to spread out to screen too, along with to pairs to help cover other spots, and 15 dudes to plug smaller holes. Cawlstar is here too. This weirdly looks a lot like my old Index lists.


Tactica Mechanicus - FAQ Out @ 2018/04/26 20:42:58


Post by: PiñaColada


 em_en_oh_pee wrote:


And for purists...

Spoiler:
Mars Spearhead +1 CP

HQ:
Cawl
[240]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron, 2x CHS
[140]

Onager Dunecrawler
Neutron, 2x CHS
[140]

[1180]

Stygies Battalion +5CP

HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]

Enginseer
Monitor Malevolus
[47]

Troops:
(5) Vanguard
[40]

(5) Rangers
[35]

(5) Rangers
[35]

Fast Attack:
(5) Sydonian Dragoons
[340]

(2) Sydonian Dragoons
[136]

(2) Sydonian Dragoons
[136]

[816]

[1996]


Still has a Dozer, but is able to spread out to screen too, along with to pairs to help cover other spots, and 15 dudes to plug smaller holes. Cawlstar is here too. This weirdly looks a lot like my old Index lists.

Ah yes, 9 dragoons. A list for when you not only hate money, but also yourself


Tactica Mechanicus - FAQ Out @ 2018/04/26 22:29:37


Post by: blaktoof


PiñaColada wrote:
 em_en_oh_pee wrote:


And for purists...

Spoiler:
Mars Spearhead +1 CP

HQ:
Cawl
[240]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron, 2x CHS
[140]

Onager Dunecrawler
Neutron, 2x CHS
[140]

[1180]

Stygies Battalion +5CP

HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]

Enginseer
Monitor Malevolus
[47]

Troops:
(5) Vanguard
[40]

(5) Rangers
[35]

(5) Rangers
[35]

Fast Attack:
(5) Sydonian Dragoons
[340]

(2) Sydonian Dragoons
[136]

(2) Sydonian Dragoons
[136]

[816]

[1996]


Still has a Dozer, but is able to spread out to screen too, along with to pairs to help cover other spots, and 15 dudes to plug smaller holes. Cawlstar is here too. This weirdly looks a lot like my old Index lists.

Ah yes, 9 dragoons. A list for when you not only hate money, but also yourself


Having recently but 2 of 8 dragoons I purchased, if you are referring to the masochism of assembly then I agree. I would rather assemble a large metal model with multiple parts than the dragoon.


Tactica Mechanicus - FAQ Out @ 2018/04/26 22:40:50


Post by: Slayer-Fan123


PiñaColada wrote:
 em_en_oh_pee wrote:


And for purists...

Spoiler:
Mars Spearhead +1 CP

HQ:
Cawl
[240]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron, 2x CHS
[140]

Onager Dunecrawler
Neutron, 2x CHS
[140]

[1180]

Stygies Battalion +5CP

HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]

Enginseer
Monitor Malevolus
[47]

Troops:
(5) Vanguard
[40]

(5) Rangers
[35]

(5) Rangers
[35]

Fast Attack:
(5) Sydonian Dragoons
[340]

(2) Sydonian Dragoons
[136]

(2) Sydonian Dragoons
[136]

[816]

[1996]


Still has a Dozer, but is able to spread out to screen too, along with to pairs to help cover other spots, and 15 dudes to plug smaller holes. Cawlstar is here too. This weirdly looks a lot like my old Index lists.

Ah yes, 9 dragoons. A list for when you not only hate money, but also yourself

Hey I hate both those things. I already lost 5 but I guess I can always just buy more for my next project!


Tactica Mechanicus - FAQ Out @ 2018/04/27 01:15:04


Post by: ph34r


The dragoon's money for points / assembly put me off getting more than 1. I started the first and it's not my favorite build.


Tactica Mechanicus - FAQ Out @ 2018/04/27 03:00:23


Post by: Verviedi


The sheer amount of work it takes to clean, build, convert, and paint those ing things is why I’m never going to be able to play this army competitively. Not to mention the cost.


Tactica Mechanicus - FAQ Out @ 2018/04/27 05:08:23


Post by: Aaranis


I thought the same at first, but after building my second Dragoon I thought "wow this went much easier". I feel like it's difficult the first time but afterwards it's fine. I had luck because a friend of mine gave me his assembled Dragoon (with a nice little kitbash from WHFB Knights parts) because he stopped AdMech. I'm now currently painting both at the same time and so far it's not been a pain whatsoever.

EDIT: I'd play 2x3 easy because of how good they are. Keep one unit among my lines as a deterrent to enemy DS, and send the other tarpit some stuff like they're so good at. It's 408 pts for 36W of T5 4+/6++ -2 to Hit murderbirds.


Tactica Mechanicus - FAQ Out @ 2018/04/27 05:59:55


Post by: PiñaColada


I have 4 (2x dragoons, 2x balistarii) and yes, they do get easier every time. But the money to point ratio is atrocious and they're still a pain to build and paint. Also beyond 2 of each I'd have to start converting their legs since both of the units utilise both poses as of now. I also paint in sub-assembly and it's almost funny (but mostly sad) that means like 18 parts with these models. Also also, why is one of the cables unattached to the gimps leg so I have to glue it on myself?


Tactica Mechanicus - FAQ Out @ 2018/04/27 09:02:39


Post by: Suzuteo


My first Dragoon, I made the mistake of not painting the leg plates separately.

On the plus side... my next 7 went faster, though still agonizing.


Tactica Mechanicus - FAQ Out @ 2018/04/27 09:18:30


Post by: Ideasweasel


Suzuteo wrote:
My first Dragoon, I made the mistake of not painting the leg plates separately.

On the plus side... my next 7 went faster, though still agonizing.


8 Dragoons!

Colour me impressed and jealous in equal measure


Tactica Mechanicus - FAQ Out @ 2018/04/27 09:22:46


Post by: Suzuteo


Wulfey wrote:
In my experience, I have run 30-50 man guard screens. They still all die. People bring bolters now because they expect chaff. And when it comes to admech screens, if it aint STYGIES, don't bring it. You need STYGIES rangers screens or gtfo. Also, the truly fast melee units have ways to simply hop over screens. What matters more than screen quantity is screen space. I won my last game because a mortar team advanced and 1 of them got behind terrain and I pulled his friends as casualties and then spent CP to pass morale. That 1 survivor who got up farther than he should pushed the obliterator deepstrike out of range of my basilisks and won me the game.

Also, no matter how thick your screen is, it won't hold back 90 dice from a genestealer/bloodletter/ork bomb. But a suicide scout squad can space out their deepstrike and speed bump them so they are nicely in LOS for your robots.

So that leaves three screen units.

Skitarii - low space, no scout, and not durable for points unless STYGIES, but sometimes you need to take them as a tax. I will likely run MARS rangers just as backfield spacers and campers to keep deepstrikes at bay.

Scouts - irritating to bring because of the no-soup nerf, but these will save you from alpha legion infiltrates and all other manner of first turn tricks that bypass the DS nerf

Guard - ultra flimsy and generally crappy shooters and irritating to play because their shooting isn't all the same type (las pistol / las rifle / mortar). BUT they have one of the best screen tricks in the game - the MOVE MOVE MOVE order allows them to move 12 + 2d6 a turn, which is absolutely massive when it comes to screening by distance.

You need to:
1) Prevent yourself from getting pinned
2) Cover ground to deny Deep Strike
3) Buy yourself enough time to shoot incoming blobs down
4) Stop an Infiltrate bomb

I like MT doctrine Guard at the moment. Deploy them spread out to deny DS. In close ranks to deny Infiltrate. Castled up if they have flying or are going to footslog their way to you. You may need to move a lot T2 to consolidate your screen after the T1 shooting.

Skitarii are too expensive per body to be a good screen. Scouts too; they stop the infiltrate bomb great, but are subpar for everything else.


Automatically Appended Next Post:
 Ideasweasel wrote:
Suzuteo wrote:
My first Dragoon, I made the mistake of not painting the leg plates separately.

On the plus side... my next 7 went faster, though still agonizing.

8 Dragoons!

Colour me impressed and jealous in equal measure

Confession: 4 of them were bought for a suspiciously good price on eBay ($26), and I am fairly certain they are resin. >_>

The fact that you cannot tell them apart at all though is troubling for Games Workshop. They need to either introduce better anti-counterfeit measures or make their pricing a bit more competitive.


Tactica Mechanicus - FAQ Out @ 2018/04/27 09:39:07


Post by: Ideasweasel


Suzuteo wrote:
Wulfey wrote:
In my experience, I have run 30-50 man guard screens. They still all die. People bring bolters now because they expect chaff. And when it comes to admech screens, if it aint STYGIES, don't bring it. You need STYGIES rangers screens or gtfo. Also, the truly fast melee units have ways to simply hop over screens. What matters more than screen quantity is screen space. I won my last game because a mortar team advanced and 1 of them got behind terrain and I pulled his friends as casualties and then spent CP to pass morale. That 1 survivor who got up farther than he should pushed the obliterator deepstrike out of range of my basilisks and won me the game.

Also, no matter how thick your screen is, it won't hold back 90 dice from a genestealer/bloodletter/ork bomb. But a suicide scout squad can space out their deepstrike and speed bump them so they are nicely in LOS for your robots.

So that leaves three screen units.

Skitarii - low space, no scout, and not durable for points unless STYGIES, but sometimes you need to take them as a tax. I will likely run MARS rangers just as backfield spacers and campers to keep deepstrikes at bay.

Scouts - irritating to bring because of the no-soup nerf, but these will save you from alpha legion infiltrates and all other manner of first turn tricks that bypass the DS nerf

Guard - ultra flimsy and generally crappy shooters and irritating to play because their shooting isn't all the same type (las pistol / las rifle / mortar). BUT they have one of the best screen tricks in the game - the MOVE MOVE MOVE order allows them to move 12 + 2d6 a turn, which is absolutely massive when it comes to screening by distance.

You need to:
1) Prevent yourself from getting pinned
2) Cover ground to deny Deep Strike
3) Buy yourself enough time to shoot incoming blobs down
4) Stop an Infiltrate bomb

I like MT doctrine Guard at the moment. Deploy them spread out to deny DS. In close ranks to deny Infiltrate. Castled up if they have flying or are going to footslog their way to you. You may need to move a lot T2 to consolidate your screen after the T1 shooting.

Skitarii are too expensive per body to be a good screen. Scouts too; they stop the infiltrate bomb great, but are subpar for everything else.


Automatically Appended Next Post:
 Ideasweasel wrote:
Suzuteo wrote:
My first Dragoon, I made the mistake of not painting the leg plates separately.

On the plus side... my next 7 went faster, though still agonizing.

8 Dragoons!

Colour me impressed and jealous in equal measure

Confession: 4 of them were bought for a suspiciously good price on eBay ($26), and I am fairly certain they are resin. >_>

The fact that you cannot tell them apart at all though is troubling for Games Workshop. They need to either introduce better anti-counterfeit measures or make their pricing a bit more competitive.


I never even realised there might be alternative sculpts...interesting.(internal cogitators running google search sequences)


Tactica Mechanicus - FAQ Out @ 2018/04/27 10:43:21


Post by: lash92


So you are getting away with just 30 Guardsman Suzuteo?


Tactica Mechanicus - FAQ Out @ 2018/04/27 11:52:24


Post by: em_en_oh_pee


 Aaranis wrote:
I thought the same at first, but after building my second Dragoon I thought "wow this went much easier". I feel like it's difficult the first time but afterwards it's fine. I had luck because a friend of mine gave me his assembled Dragoon (with a nice little kitbash from WHFB Knights parts) because he stopped AdMech. I'm now currently painting both at the same time and so far it's not been a pain whatsoever.

EDIT: I'd play 2x3 easy because of how good they are. Keep one unit among my lines as a deterrent to enemy DS, and send the other tarpit some stuff like they're so good at. It's 408 pts for 36W of T5 4+/6++ -2 to Hit murderbirds.


They do get easier, but are still joyless to built. So much work!

And painting them is a major hassle too. So many sub-assemblies! UGH.

I think I will grab four more (added to the 3 I have done and I think two I have NIB still). I think this is the right path to "competitive" with this army for purists... though lol to "competitive", because we will never be top tier. But I think it would look rad as hell and I definitely hate myself enough to do it.


Tactica Mechanicus - FAQ Out @ 2018/04/27 11:59:51


Post by: Aaranis


The only sub-assembly I do is the rider, who I attach after painting both. The other parts are either still accessible, or not visible enough to bother with as nobody will see it on the table.


Tactica Mechanicus - FAQ Out @ 2018/04/27 12:17:36


Post by: Octovol


I'm In for a world of pain. My 5 dragoons are magnetized but fully assembled...haven't painted any of them yet.

I'm considering buying some Idoneth Deepkin Namarti Thralls to convert into priests. You get 10 for the same price of 5 actual priests, just need to fashion some sort of electric stave and they look more or less the same!


Tactica Mechanicus - FAQ Out @ 2018/04/27 12:44:48


Post by: em_en_oh_pee


 Aaranis wrote:
The only sub-assembly I do is the rider, who I attach after painting both. The other parts are either still accessible, or not visible enough to bother with as nobody will see it on the table.


I airbrush, so I have to have the armor plates off to one side. I also leave the legs off so I can paint the underside stuff easier. The rider for sure is on his own as well. I think I leave the feet off too... been a while.

It is such a miserable model to build (whoever designed the hip joints should be flogged) and to paint. The antenna and the leg pipe things... Ugghhhh.

Anyhow, enough griping from me. I will reserve further griping for when I finish off my next batch someday.


Tactica Mechanicus - FAQ Out @ 2018/04/27 13:13:24


Post by: Aaranis


Ah yes if you're airbrushing I can see the problems. I'm all on layering so no problems like that. Currently painting my 2 additional Dragoons as I'm writing this. It will look ace on the table ! I'll take pictures of my finished Noctholm-pattern Kataphron Destroyers as soon as I'm done edge highlighting them. I'm kinda rushing my painting to be ready for a 1000 pts tournament at my LGS in a little less than a month, so I paint them until all the washes are done, then I'll do all the bases at once, and if I still have time I'll start edge highlighting everything. Got to think about a list too.


Tactica Mechanicus - FAQ Out @ 2018/04/27 17:05:19


Post by: Spreelock


Guys, I've been planning. I'll use my guard as a screen, then deploy agripinaa skitarii Vanguard behind them. If something gets into combat with my screens, I'll fallback and shoot with skitarii (assault 3 weapons). If the enemy survives and attacks my skitarii, he'll have another round of shooting with overwatch.


Tactica Mechanicus - FAQ Out @ 2018/04/28 19:52:04


Post by: _Ness


guys just a quick 1: how do i activate the 2-shot mode for the castelans in turn 1?


Tactica Mechanicus - FAQ Out @ 2018/04/28 20:04:08


Post by: Slayer-Fan123


 Spreelock wrote:
Guys, I've been planning. I'll use my guard as a screen, then deploy agripinaa skitarii Vanguard behind them. If something gets into combat with my screens, I'll fallback and shoot with skitarii (assault 3 weapons). If the enemy survives and attacks my skitarii, he'll have another round of shooting with overwatch.

It's not a bad idea, but how many Vanguard do you want piling up in the back before it feels like a lot of points? The only Forge Worlds I see making them work otherwise would be Lucius and Stygies, solely for the Strategems (with me preferring the Lucius one while everyone hops on the new Deep Strike rules).


Tactica Mechanicus - FAQ Out @ 2018/04/28 22:31:18


Post by: Wulfey


 _Ness wrote:
guys just a quick 1: how do i activate the 2-shot mode for the castelans in turn 1?


Use BINHARIC OVERRIDE at the end of any phase. I usually do the end of the movement phase.

And Soup Trigger Warning, here is my army packed up for tomorrows 3 round ITC tourney in Antioch.

SISTERS - Celestine w/2Gem, 1x5 sisters with 3 storm bolters
BLANGELS - Slamguinius, CaptainSmash, 3x5 scouts with 2 storm bolters
MARS - Cawl, Engi, 1x9 ranger with omni, 1x5 rangers, 1x5 vanguard, 1x5 dakkabots, 2x1 neutrons

https://imgur.com/gallery/Cxi1RGr

Spoiler:






Tactica Mechanicus - FAQ Out @ 2018/04/29 04:03:24


Post by: Suzuteo


Wulfey wrote:
And Soup Trigger Warning, here is my army packed up for tomorrows 3 round ITC tourney in Antioch.

SISTERS - Celestine w/2Gem, 1x5 sisters with 3 storm bolters
BLANGELS - Slamguinius, CaptainSmash, 3x5 scouts with 2 storm bolters
MARS - Cawl, Engi, 1x9 ranger with omni, 1x5 rangers, 1x5 vanguard, 1x5 dakkabots, 2x1 neutrons

https://imgur.com/gallery/Cxi1RGr

Spoiler:





List seems a bit light on anti-vehicle dakka.

And isn't Captain Smash@#$%er dead?




Tactica Mechanicus - FAQ Out @ 2018/04/29 04:56:03


Post by: Wulfey


My theory is that the captain smashes are the anti-vehicle. He has 5 minimum swings on a charge, +d3 for 1CP. He hits on 3s rerolling 1s, wounds on 2s, and each hit is 3 damage. UWOF is usable to get across the board first turn. And captain smash can UWOF on top of some ruins and get a short charge distance do the recent FAQ. Beware things deepstriking 9" up ruins that can fly. The FAQ says you only measure the horizontal distance for charge distances, but measure the hypotenuse base to base to determine the 9".

EDIT: basically my old mortar guardsmen and basilisks have been turned into skitarii and captain smashes. The scouts and smashes could have been a guard battalion, but I didn't want to be at the mercy of my opponent's deployment so much. Basilisks are cool for providing a constant threat of killing one unit per turn. This comes down to me wanting to test a more in your face style and keeping my scouts. Smash is 129 points, and a basilisk is 108. The basilisk is more consistent at getting damage out from the first turn until the last. But smash can ace a yvhara.


Tactica Mechanicus - FAQ Out @ 2018/04/29 08:09:28


Post by: Ideasweasel


So what warlord trait did you give smash?


Tactica Mechanicus - FAQ Out @ 2018/04/29 14:05:48


Post by: Spreelock


Slayer-Fan123 wrote:
 Spreelock wrote:
Guys, I've been planning. I'll use my guard as a screen, then deploy agripinaa skitarii Vanguard behind them. If something gets into combat with my screens, I'll fallback and shoot with skitarii (assault 3 weapons). If the enemy survives and attacks my skitarii, he'll have another round of shooting with overwatch.

It's not a bad idea, but how many Vanguard do you want piling up in the back before it feels like a lot of points? The only Forge Worlds I see making them work otherwise would be Lucius and Stygies, solely for the Strategems (with me preferring the Lucius one while everyone hops on the new Deep Strike rules).


At the moment, I have 2x10 Vanguard, but I'll be adding more.
Perhaps this; 3x10 Vanguard (arcrifle, 2x plasma caliver) + 2x10 Rangers (3x arquebus)

And a whole bunch of kataphron destroyer! Today I painted some agripinaa colours for my Vanguard, and it seems really great.


Tactica Mechanicus - FAQ Out @ 2018/04/29 16:32:59


Post by: Slayer-Fan123


So this is a list I just threw together I'll be trying out before buying the models, of course. I feel it's solid.

The main thing is to break away from Cawlstar because it's going to continue to get hits and other units will be better in value. Seeing as I used to have a decent amount of Skitarii, I wanted to mostly focus on that. Anyway, here we go:
Spoiler:

BATTALION: Stygies VIII
x1 Dominus
. Eradication Ray, Phosphor Serpenta
x1 Enginseer
x1 Enginseer

x10 Vanguard
. 3 Plasma Calivers, Data-Tether
x10 Vanguard
. 3 Plasma Calivers, Data-Tether
x10 Vanguard
. 3 Plasma Calivers, Data-Tether

x3 Dragoons
. Taser Lance

x1 Dunecrawler
. Icarus Array
x1 Dunecrawler
. Icarus Array
x1 Dunecrawler
. Icarus Array

BATTALION: Graia
x1 Dominus
. Macrostubber, Volkite Blaster
x1 Enginseer

x10 Rangers
. 3 Arquebuses, Data-Tether
x10 Rangers
. 3 Arquebuses, Data-Tether
x10 Rangers
. 3 Arquebuses, Data-Tether

x8 Infiltrators
. Flechette Blaster and Taser Goads

That's a total of 16 units and 13 Command Points with the new FAQ.

The list will mostly bank on going first, and I'll plop the Rangers out near the front with their Dominus, and the lone Enginseer will be thrown in the back somewhere for deep strike denial as it isn't good for anything else but being a tax. Infiltrators will have to take advantage of the fact people won't deep strike as much and therefore backing screens will be less used. The Arquebus Rangers will target whatever Characters I can bank on killing (with 9 of them I can maybe land 2 dead characters a turn if I get good rolls and/or use the plus to hit Strategem).
Then the Lucius Dunecrawlers are placed as necessary, with the Dominus and Enginseers being next to them at all times healing as much as they can, and the Vanguard will be infiltrated and the Dragoons run up as a distraction.

I'm not confident in the list of course so I'm hoping Skitarii users might be able to help me out here. I think my framework is solid but I can definitely improve it I think.


Tactica Mechanicus - FAQ Out @ 2018/04/29 16:46:39


Post by: Spreelock


Your list is missing some decent anti-tank shooting, maybe you should change dragoons for ballistarii, as you already have counter melee asset of infiltrators.


Tactica Mechanicus - FAQ Out @ 2018/04/29 17:04:20


Post by: Aaranis


Slayer-Fan123 wrote:
So this is a list I just threw together I'll be trying out before buying the models, of course. I feel it's solid.

The main thing is to break away from Cawlstar because it's going to continue to get hits and other units will be better in value. Seeing as I used to have a decent amount of Skitarii, I wanted to mostly focus on that. Anyway, here we go:
Spoiler:

BATTALION: Stygies VIII
x1 Dominus
. Eradication Ray, Phosphor Serpenta
x1 Enginseer
x1 Enginseer

x10 Vanguard
. 3 Plasma Calivers, Data-Tether
x10 Vanguard
. 3 Plasma Calivers, Data-Tether
x10 Vanguard
. 3 Plasma Calivers, Data-Tether

x3 Dragoons
. Taser Lance

x1 Dunecrawler
. Icarus Array
x1 Dunecrawler
. Icarus Array
x1 Dunecrawler
. Icarus Array

BATTALION: Graia
x1 Dominus
. Macrostubber, Volkite Blaster
x1 Enginseer

x10 Rangers
. 3 Arquebuses, Data-Tether
x10 Rangers
. 3 Arquebuses, Data-Tether
x10 Rangers
. 3 Arquebuses, Data-Tether

x8 Infiltrators
. Flechette Blaster and Taser Goads

That's a total of 16 units and 13 Command Points with the new FAQ.

The list will mostly bank on going first, and I'll plop the Rangers out near the front with their Dominus, and the lone Enginseer will be thrown in the back somewhere for deep strike denial as it isn't good for anything else but being a tax. Infiltrators will have to take advantage of the fact people won't deep strike as much and therefore backing screens will be less used. The Arquebus Rangers will target whatever Characters I can bank on killing (with 9 of them I can maybe land 2 dead characters a turn if I get good rolls and/or use the plus to hit Strategem).
Then the Lucius Dunecrawlers are placed as necessary, with the Dominus and Enginseers being next to them at all times healing as much as they can, and the Vanguard will be infiltrated and the Dragoons run up as a distraction.

I'm not confident in the list of course so I'm hoping Skitarii users might be able to help me out here. I think my framework is solid but I can definitely improve it I think.

I like your general idea but there's some stuff that bothers me. Why Graia ? For help with morale issue ? In my experience the -1 to Hit on Rangers is way better than a lucky 6+++. And your Arquebuses make way too many points, I wouldn't bring more than two squads of 5-7 Rangers with 2 arquebuses. Sure you might end up killing characters easy but that's basically 3 expensive squads that can't move. The data-tether I'm not sold on either, I'd rather give Omnispexes to shoot at Scouts and such without penalty. So, not sure on your sniper backfield.

The plasma Vanguard squads are a bold idea, they may either be really good if you get first turn, or dead fast if you get second. You'll have nothing to help with Morale, too, maybe a +1 if you're within 3" of your Dragoons/Onagers with the data-tether. Also, if you're into infiltrating all this consider having a Dominus nearby to give them rerolls, it would be sad to see half your squads explode with their plasma.

At least nothing with the Fly keyword will live long in you opponent's list, that's for sure. This will greatly help protect your backline. However the thing I'm concerned with your list, as with all pure AdMech sadly, is mobility. Grabbing objective and such. Especially seeing that your ObSec troops will either be immobile or quickly crippled.


Tactica Mechanicus - FAQ Out @ 2018/04/29 17:13:40


Post by: Slayer-Fan123


I probably should've mentioned the Dominus would be the Warlord and I would be running the Graia Warlord Trait as it would help steer away potential chargers. That said, I'm probably not running enough dudes to make a lot out of it.


Tactica Mechanicus - FAQ Out @ 2018/04/30 00:02:34


Post by: Suzuteo


If you're going to do Graia, forget Rangers and special weapons. Just bring a ton of Blandguard. Like, two Battalions worth (12x10). Support them with a pimp hat Dominus with the Graia Warlord trait and maybe some Crawlers for the data-tether bonus. The idea is that you have a massive army of extremely efficient infantry that can shoot into CC with abandon. (This actually may be competitive if we get a transport one day... )

For the last detachment, you should bring Basilisks or something. Park your 3 additional Enginseers there with them.


Tactica Mechanicus - FAQ Out @ 2018/04/30 02:52:05


Post by: Vaulsteiner


@Suzuteo, You said you are using MT doctrine for your Militarum Battalion, Why that over Cadian?


Tactica Mechanicus - FAQ Out @ 2018/04/30 03:02:41


Post by: Suzuteo


Vaulsteiner wrote:
@Suzuteo, You said you are using MT doctrine for your Militarum Battalion, Why that over Cadian?

Because I use Guard for the infantry screen and Basilisks. The Big FAQ banned T1 Deep Strikes, so if you go second, they will be shooting to punch holes in your screen, and you will need to be able to move your infantry screen and engage up close to deny the T3 Deep Strike. And Basilisks always get the MT bonus because the entire table is within half of its range.


Tactica Mechanicus - FAQ Out @ 2018/04/30 03:05:05


Post by: Vaulsteiner


Suzuteo wrote:
Vaulsteiner wrote:
@Suzuteo, You said you are using MT doctrine for your Militarum Battalion, Why that over Cadian?

Because I use Guard for the infantry screen and Basilisks. The Big FAQ changed the T1 Deep Strike into a T2 Deep Strike. So if you go second, you need to be able to move your infantry screen and engage up close. And Basilisks always get the MT bonus because the entire table is within half of its range.


That work better than reroll 1’s and overlapping field of fire? If you tested it cool, it seems close though


Tactica Mechanicus - FAQ Out @ 2018/04/30 03:32:34


Post by: Suzuteo


Does anyone doing Guard+AdMech ever use Overlapping Fields of Fire? I mean, I only have 3 Basilisks, so it is pretty tough to get Infantry to wound anything worthwhile for them to shoot, and using it on two Basilisk is really meh. There are a ton of other things to burn 2 CP on.

Anyway, if it really concerns you, bring a Master of Ordnance. Gives you the reroll 1 and the MT doctrine.


Tactica Mechanicus - FAQ Out @ 2018/04/30 03:58:22


Post by: Wulfey


Battlereport:

Game 1: my opponent cheats and deploys reinforcing zombi models out of coherency with models that started on the board. This allows him to reach across the board and tie up my robots in combat. I deployed thinking he couldn't do this and I couldn't think of the rule at the time. This won him the game. Smash captains did work, and clever piling in makes them very strong. Celestine wiffed. Robots never shot thanks to the cheating.

Game 2: I faced a roboute guilliman and 2 fireraptors list. He won roll to go first. His firepower is very strong and kill an onager and 2 robots. Smash captain 1 makes an 8" charge through terrain into a fireraptor. Celestine joins in and wiffs. I end up using HONOR THE CHAPTER to swing the captain again and down the firerapter. He drops in his inceptor bomb and fails to kill my captains through poor targeting. My smash captains kill the firerapter and 5 of 6 inceptors. He leaves RG out in the open and the robots kill him once. I eventually ground him to a tabling.

Game 3: my first win versus eldar. My opponent wins first turn, kills 1 robot and an onager and wounds celestine and clears a screen unit. My robot counter battery fire hitting on 6s but ignoring cover kills his rangers and dark reapers. Smash captain 2 took the WLT of +1 damage on weapon and the relic that lets him hit on 2s with a thunder hammer. THen I used the FAQ ruling on deepstrike vertical distance to get a 4" charge off. Smash then did 18 wounds to a wraithlord, HONORED THE CHAPTER and killed it. it blew up, killing him, then he ONLY IN DEATH DOES DUTY END for the last of my command points to then demolish a plane right next to him as he died. Celestine got shot and failed her 2+ reroll. I eventually won a close and tense game 23-18.

Unit by unit:

Smash captains are allstars. Like wow. Run them right now. Run them always. Run them forever. They are gods. Every IMPERIUM list is made better with smash captains and scouts. Just do it. Maybe make them out of Ursurax or something.

Dakkabots, so I was super down on them at the end of the day and impulse bought a baneblade at 15% off. Then my buddies explained how I got cheated. So now I am kinda back on the dakkabot train. I am pretty close to just dropping them and running STYGIES battalion, Shadowsword, BLANGELS battalion.

Cawl, like holy hell how does he roll so bad. He hits on 2s, wounds on 3s, but this jerk can't do anything. I don't get it. 240 points of aura caddy for the robots.

SKitari vanguard and rangers --- I think they did 5 wounds to targets over the course of 3 games. They often die for nothing, and usually fail to wound everything. In one game a group of rangers had +1 str and killed 5 cultists, they somehow passed morale (cheater guy). Non-stygies skitarii are just bad. God damn.

ENginseer -- literally did nothing in 2 games. In the third game he denied a critical deep strike because I happened to forget to move him from the out of LOS hide hole I had him in.

Neutrons -- one did like 6 wounds to a fire prism. one did like 6 wounds to a fire raptor. Zero wounds done from the bolters. Their only redeeming quality is that people like shooting them and for some reason split fire on them away from the robots.

Scouts -- if the first guy didn't cheat then they would have won me that game. As it was, he used the scout deaths to gain 3" of movement by placing resurrecting zombies closer and closer to my lines until he tied my robots up from across the board using a daisy chain. They did well in the third game and kept me up on objectives every turn. They kept me up on objectives every turn on the second game as well. Scouts really help when you get stuck going second.

Celestine -- I am done. I just can't. Smashcaptains actually kill things. Celestine just tickles stuff. Celestine + 2 geminae killed 3 scouts in combat, 2 lived and fell back. I was relying on her mobility as a crutch. The smash captains turn CP into DEVASTATION. Celestine is just .... there. But that isn't enough. People just hit her with mortal wounds. When she does her job and picks off some dark reapers and soaks way too much fire ... yeah ... she is good. But damn people have learned how to make a wall of garbage that makes suiciding her a useless proposition. She worked when I could SOUP her in, but with the taxes she just isn't worth it anymore. Smash captains do her job and do it harder.


Tactica Mechanicus - FAQ Out @ 2018/04/30 04:37:05


Post by: Vaulsteiner


Suzuteo wrote:
Does anyone doing Guard+AdMech ever use Overlapping Fields of Fire? I mean, I only have 3 Basilisks, so it is pretty tough to get Infantry to wound anything worthwhile for them to shoot, and using it on two Basilisk is really meh. There are a ton of other things to burn 2 CP on.

Anyway, if it really concerns you, bring a Master of Ordnance. Gives you the reroll 1 and the MT doctrine.


Just thinking worse case scenario, you needing to drop something at over 36” or out of LOS. One basilisk triggers the OFoF, so other two benefit
from it.


Tactica Mechanicus - FAQ Out @ 2018/04/30 04:45:20


Post by: Wulfey


I used it when I ran a harder guard complement. Just get 1 lucky mortar wound then fire the basilisks. But right now, if I had 2 CP, and the CP mattered, that would be saved for the smash captains. I passed on WRATH OF MARS to save for ONLY IN DEATH DOES DUTY END. It was the right call .. if only Celestine made her 2+ ressurect.


Tactica Mechanicus - FAQ Out @ 2018/04/30 04:56:10


Post by: axisofentropy


Thanks for sharing, Wulfy.


Tactica Mechanicus - FAQ Out @ 2018/04/30 05:21:09


Post by: Suzuteo


Wulfey wrote:
Battlereport:

Game 1: my opponent cheats and deploys reinforcing zombi models out of coherency with models that started on the board. This allows him to reach across the board and tie up my robots in combat. I deployed thinking he couldn't do this and I couldn't think of the rule at the time. This won him the game. Smash captains did work, and clever piling in makes them very strong. Celestine wiffed. Robots never shot thanks to the cheating.

Game 2: I faced a roboute guilliman and 2 fireraptors list. He won roll to go first. His firepower is very strong and kill an onager and 2 robots. Smash captain 1 makes an 8" charge through terrain into a fireraptor. Celestine joins in and wiffs. I end up using HONOR THE CHAPTER to swing the captain again and down the firerapter. He drops in his inceptor bomb and fails to kill my captains through poor targeting. My smash captains kill the firerapter and 5 of 6 inceptors. He leaves RG out in the open and the robots kill him once. I eventually ground him to a tabling.

Game 3: my first win versus eldar. My opponent wins first turn, kills 1 robot and an onager and wounds celestine and clears a screen unit. My robot counter battery fire hitting on 6s but ignoring cover kills his rangers and dark reapers. Smash captain 2 took the WLT of +1 damage on weapon and the relic that lets him hit on 2s with a thunder hammer. THen I used the FAQ ruling on deepstrike vertical distance to get a 4" charge off. Smash then did 18 wounds to a wraithlord, HONORED THE CHAPTER and killed it. it blew up, killing him, then he ONLY IN DEATH DOES DUTY END for the last of my command points to then demolish a plane right next to him as he died. Celestine got shot and failed her 2+ reroll. I eventually won a close and tense game 23-18.

Unit by unit:

Smash captains are allstars. Like wow. Run them right now. Run them always. Run them forever. They are gods. Every IMPERIUM list is made better with smash captains and scouts. Just do it. Maybe make them out of Ursurax or something.

Dakkabots, so I was super down on them at the end of the day and impulse bought a baneblade at 15% off. Then my buddies explained how I got cheated. So now I am kinda back on the dakkabot train. I am pretty close to just dropping them and running STYGIES battalion, Shadowsword, BLANGELS battalion.

Cawl, like holy hell how does he roll so bad. He hits on 2s, wounds on 3s, but this jerk can't do anything. I don't get it. 240 points of aura caddy for the robots.

SKitari vanguard and rangers --- I think they did 5 wounds to targets over the course of 3 games. They often die for nothing, and usually fail to wound everything. In one game a group of rangers had +1 str and killed 5 cultists, they somehow passed morale (cheater guy). Non-stygies skitarii are just bad. God damn.

ENginseer -- literally did nothing in 2 games. In the third game he denied a critical deep strike because I happened to forget to move him from the out of LOS hide hole I had him in.

Neutrons -- one did like 6 wounds to a fire prism. one did like 6 wounds to a fire raptor. Zero wounds done from the bolters. Their only redeeming quality is that people like shooting them and for some reason split fire on them away from the robots.

Scouts -- if the first guy didn't cheat then they would have won me that game. As it was, he used the scout deaths to gain 3" of movement by placing resurrecting zombies closer and closer to my lines until he tied my robots up from across the board using a daisy chain. They did well in the third game and kept me up on objectives every turn. They kept me up on objectives every turn on the second game as well. Scouts really help when you get stuck going second.

Celestine -- I am done. I just can't. Smashcaptains actually kill things. Celestine just tickles stuff. Celestine + 2 geminae killed 3 scouts in combat, 2 lived and fell back. I was relying on her mobility as a crutch. The smash captains turn CP into DEVASTATION. Celestine is just .... there. But that isn't enough. People just hit her with mortal wounds. When she does her job and picks off some dark reapers and soaks way too much fire ... yeah ... she is good. But damn people have learned how to make a wall of garbage that makes suiciding her a useless proposition. She worked when I could SOUP her in, but with the taxes she just isn't worth it anymore. Smash captains do her job and do it harder.

Game 1: Wait. What did he do exactly? EDIT: Oh, yeah. You have to deploy those zombies in coherency.

Q: Some rules allow me to add models to a unit during the battle (e.g. the Poxwalker’s Curse of the Walking Pox ability). Where are those models set up?
A: Unless otherwise stated, these new models are placed anywhere that is more than 1" from any enemy model and still within unit coherency of a model in its own unit that was itself on the battlefield at the start of the phase in which the new model was created. Note that if you cannot set up a new model on the battlefield because there is no room, it is simply not set up.


What is your Smash Captain setup anyway? It does not seem to be the same Smash@#$%er that I am familiar with.

Yeah, Rangers are useless aside from a tax. Vanguard can be okay en masse.

Enginseers are another tax, especially without any Basilisks that you might repair.

I honestly never ran Celestine because the math on her was really weird. She is good for mopping up and grabbing objectives, but hits nowhere as hard as Dragoons, and doesn't wall as well either.


Tactica Mechanicus - FAQ Out @ 2018/04/30 05:32:52


Post by: Wulfey


Yeah, every time a scout died he put a poxwalker 3" closer to my robots. He got like an easy 21" in that way, charged my skitarii and piled into my robots on turn one with a poxwalker daisy chain all the way to his deployment side and 10" into my deployment. As as he did that, I was like, oh, I deployed thinking that wasn't a possibility. I guess you win. We still only got to the bottom of turn 2 because the poxwalker gak is so complicated.


Tactica Mechanicus - FAQ Out @ 2018/04/30 06:44:41


Post by: Ideasweasel


Aw, that sucks about your first game. So if Celestine is getting benched what’s the replacement for your sisters patrol. Dragoon bomb?


Tactica Mechanicus - FAQ Out @ 2018/04/30 07:32:10


Post by: Aaranis


I've run a Dark Angels Master with jetpack and TH/combi-melta and I've been loving him every game too, last time I used the 3 CPs to make him fight again just to make sure Farsight wouldn't even try hitting back. The combi-melta is really fun too, I melted a Primaris Lieutenant when arriving from DS not long ago. The changes to Fly movement are great too since I can almost reliably charge with him from DS now.

I'll keep trying my Stygies and DA batallions, they're a CP battery (13) and DA gives me the mobility needed with the Bikes, Master and Inceptors. Intercessors are also strangely good, I rarely hesitate charging them into something, and they deliver.

I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

I'm thinking more and more about Eradication Beamer Onagers. They have a shorter range than Lasers, but I'm starting to think their profile makes it much more versatile, we don't really have any other weapon that hits with their profile, and it can be a very nice asset against some targets. The problem I'm facing with the Laser is that sometimes I'm playing against people who don't present a worthwhile target to it, like a no-vehicle DA list, or sometimes DG when there's the poxwalker spam. It's nice to not overkill stuff, while having a good number of shots. The low price is attractive too, I think I'll add an Onager like that when I'm having a third. I'll test it in a 1000 pts list I'll build for a small local tournament, although I wonder if the Icarus might not be better at this point level to deal with flying threats.


Tactica Mechanicus - FAQ Out @ 2018/04/30 13:43:09


Post by: lash92


Suzuteo wrote:

I honestly never ran Celestine because the math on her was really weird. She is good for mopping up and grabbing objectives, but hits nowhere as hard as Dragoons, and doesn't wall as well either.


So what are you running in your list to get outside from your castle, grab objectives etc.? "Just" a big squad of Dragoon?
That's the only part I'm really struggling with my AdMech: Getting out and doing stuff on the map... And for that Celestine is just nice, but 250 are also a steep investment.


Tactica Mechanicus - FAQ Out @ 2018/04/30 15:41:09


Post by: Wulfey


ITC tends to have low objective marker count games. You really just need to hold two things. And no, a dragoon bomb and/or celestine are actually not that great at holding those things. They need to be out there hurting stuff. If that stuff is on an objective, great. But often their targets aren't (especially dragoon targets which tend to be tanks). Scout marines tucked out of line of sight who advance onto an objective won me the third game in that battle report. I even ran them off an objective to save them to get HOLD MORE on a later turn. People also swear by scout bikers. Admech has literally nothing that moves like that. Your only other option in STYGIES infiltrating vanguard into position for 1CP. But that blows and you should already have some scouts anyways. Nick Nanvati is down on admech for good reasons. The codex doesn't have the tools to play a complete game of 40k (objectives, psychic, mobility, non-LOS, near free chaff, units with freakish durability, flyers, transports). EDIT: even in that second game above, I advanced my scouts off the middle objective and behind cover when I saw too much coming in, they later ran in and put me up on hold more the next turn.


Tactica Mechanicus - FAQ Out @ 2018/04/30 15:51:09


Post by: lash92


Sorry maybe I have not articulated myself very well: Of course I don´t wanna park an 400pts dragoon unit on a objective xD I was talking about leaving your deployment zone to apply pressure etc.

But here in Germany we don´t play ITC. We use the official missions with some modifications, e.g. objectives with D3 VP always grant 2 etc.
Now you know why I´m asking that question.


Tactica Mechanicus - FAQ Out @ 2018/04/30 16:17:50


Post by: rvd1ofakind


@wulfey post as many batreps as you can dude. They're amazing. Love it.


Tactica Mechanicus - FAQ Out @ 2018/04/30 17:55:53


Post by: Suzuteo


Wulfey wrote:
Yeah, every time a scout died he put a poxwalker 3" closer to my robots. He got like an easy 21" in that way, charged my skitarii and piled into my robots on turn one with a poxwalker daisy chain all the way to his deployment side and 10" into my deployment. As as he did that, I was like, oh, I deployed thinking that wasn't a possibility. I guess you win. We still only got to the bottom of turn 2 because the poxwalker gak is so complicated.

Can you explain how you set up your Captain Smash? Chapter, Warlord trait, relics, etc.?

 lash92 wrote:
Suzuteo wrote:

I honestly never ran Celestine because the math on her was really weird. She is good for mopping up and grabbing objectives, but hits nowhere as hard as Dragoons, and doesn't wall as well either.


So what are you running in your list to get outside from your castle, grab objectives etc.? "Just" a big squad of Dragoon?
That's the only part I'm really struggling with my AdMech: Getting out and doing stuff on the map... And for that Celestine is just nice, but 250 are also a steep investment.

Yup.

Spoiler:
MT Battalion Detachment - 537

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Kurov's Aquila

Troop - 123
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite- 30
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 1052

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 660
6x Kastelan Robots - 18x Heavy Phosphor Blasters

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - Taser Lance

Total: 1997 points
12 Command Points

I am actually looking for excuses to cut down to 4 Dragoons. It is really hard to move 6 of these guys around if there's terrain. Still, 6x is an amazing wall and scary as hell midfield.

EDIT: Just now, I realized Master of Ordnance was 30 points and not 35 points. So I added one of that guy; Basilisks are my only ranged anti-tank, which might be a problem if Dragoons are needed.

 Aaranis wrote:
I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

If you're bringing them as a tax, yes, Rangers are probably better. If you want to do any fighting at all though, Vanguard all the way. But both are pretty bad. Because no transports and poor melee.


Tactica Mechanicus - FAQ Out @ 2018/04/30 18:24:33


Post by: Slayer-Fan123


Rangers and Vanguard don't need any melee abilities.


Tactica Mechanicus - FAQ Out @ 2018/04/30 18:44:01


Post by: Wulfey


Yeah I am skeptical of 6x dragoons because the 1" of 1" pile in is so nasty if there is terrain. The flower formation of 1 dragoon long ways in 1", and then 3 dragoons basing the front dragoon's back leg is very efficient for 4 dragoon units. If you did drop 2 dragoons, and you don't have smash captains to devour all your CP, I would consider taking a unit of plasma kataphrons. If your opponent doesn't have non-LOS shooting, they just need to be out of LOS for 1 turn. I suspect that many opponents wouldn't realize just how important it is to blow the kataphrons off the table at all costs and might get distracted by your robot herd. At 6 robots you are ALL IN robots. Might as up the bet even higher and reach for the +1 to hit.

EDIT: I will likely be going back to running dragoons at my next tournament beacuse I am sick of the damend robots.

BLANGELS - 2x smash captain, 3x5 scouts
STYGIES - TPD, Engi, 3x5-7 rangers with arc rifles or omnispexes mixed in, 3x1 icarus, 1x4 dragoons
TALLARN - Shadowsword, commander (5+/5+ to feed captains), 2x psykers to buff tank

I put as many infantry as I can out of LOS, leaving only my icarus and dragoons on the board to be shot. TALLARN shadowsword starts off the board, so it will always be alive for me to buff with the psykers. The whole army sucks to shoot at and has hard hitting melee. Shooting isn't as reliable as the bots, but shadow sword deletes CHAOS.


Tactica Mechanicus - FAQ Out @ 2018/04/30 20:10:04


Post by: Aaranis


Suzuteo wrote:
 Aaranis wrote:
I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

If you're bringing them as a tax, yes, Rangers are probably better. If you want to do any fighting at all though, Vanguard all the way. But both are pretty bad. Because no transports and poor melee.

No, what I was saying is that for shooting, Rangers are a little better on average against all targets (especially MEQ), and Vanguards only shine against multi-wounds models and hordes of T3. All troops don't need good melee (or else why are everyone running Guards ?) and the only units that really needs a ride in our army are plasma Vanguards and both flavours of Electro-Priests. Nobody uses their transports for simple troops anyway, it's just better to grab a second squad for the same price most of the time. Only Elite units ride around, because they're too expensive to footslog and need speed to close in for either CC or shooting with short-ranged weapons.


Tactica Mechanicus - FAQ Out @ 2018/04/30 21:15:20


Post by: Slayer-Fan123


 Aaranis wrote:
Suzuteo wrote:
 Aaranis wrote:
I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

If you're bringing them as a tax, yes, Rangers are probably better. If you want to do any fighting at all though, Vanguard all the way. But both are pretty bad. Because no transports and poor melee.

No, what I was saying is that for shooting, Rangers are a little better on average against all targets (especially MEQ), and Vanguards only shine against multi-wounds models and hordes of T3. All troops don't need good melee (or else why are everyone running Guards ?) and the only units that really needs a ride in our army are plasma Vanguards and both flavours of Electro-Priests. Nobody uses their transports for simple troops anyway, it's just better to grab a second squad for the same price most of the time. Only Elite units ride around, because they're too expensive to footslog and need speed to close in for either CC or shooting with short-ranged weapons.

Can you confirm the math on that? I've never bothered to so I'm curious on it.


Automatically Appended Next Post:
Suzuteo wrote:
If you're going to do Graia, forget Rangers and special weapons. Just bring a ton of Blandguard. Like, two Battalions worth (12x10). Support them with a pimp hat Dominus with the Graia Warlord trait and maybe some Crawlers for the data-tether bonus. The idea is that you have a massive army of extremely efficient infantry that can shoot into CC with abandon. (This actually may be competitive if we get a transport one day... )

For the last detachment, you should bring Basilisks or something. Park your 3 additional Enginseers there with them.

Hah, I kinda like that idea.


Tactica Mechanicus - FAQ Out @ 2018/04/30 22:19:09


Post by: Aaranis


Slayer-Fan123 wrote:
 Aaranis wrote:
Suzuteo wrote:
 Aaranis wrote:
I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

If you're bringing them as a tax, yes, Rangers are probably better. If you want to do any fighting at all though, Vanguard all the way. But both are pretty bad. Because no transports and poor melee.

No, what I was saying is that for shooting, Rangers are a little better on average against all targets (especially MEQ), and Vanguards only shine against multi-wounds models and hordes of T3. All troops don't need good melee (or else why are everyone running Guards ?) and the only units that really needs a ride in our army are plasma Vanguards and both flavours of Electro-Priests. Nobody uses their transports for simple troops anyway, it's just better to grab a second squad for the same price most of the time. Only Elite units ride around, because they're too expensive to footslog and need speed to close in for either CC or shooting with short-ranged weapons.

Can you confirm the math on that? I've never bothered to so I'm curious on it.


Sure, here it is:

10 Vanguards:
vs GEQ (T3, 5+, 1W): 6,67 wounds, 11,99 pts/w - Rerolls 1s to Hit: 7,11 wounds, 11,25 pts/w - Rerolls all to Hit: 8,89 wounds, 8,99 pts/w
vs MEQ (T4, 3+, 1W): 2,22 wounds, 36,04 pts/w - Rerolls 1s to Hit: 2,37 wounds, 33,36 pts/w - Rerolls all to Hit: 2,96 wounds, 27,02 pts/w
vs PEQ (T4, 3+, 2W): 3,33 wounds, 24,02 pts/w - Rerolls 1s to Hit: 3,55 wounds, 22,53 pts/w - Rerolls all to Hit: 4,44 wounds, 18,02 pts/w
vs TEQ (T4, 2+, 2W): 1,67 wounds, 47,90 pts/w - Rerolls 1s to Hit: 1,78 wounds, 44,94 pts/w - Rerolls all to Hit: 2,22 wounds, 36,04 pts/w

10 Rangers, <= 15":
vs GEQ (T3, 5+, 1W): 6,30 wounds, 11,11 pts/w - Rerolls 1s to Hit: 6,93 wounds, 10,10 pts/w - Rerolls all to Hit: 8,40 wounds, 8,33 pts/w
vs MEQ or PEQ (T4, 3+, 1+W): 2,59 wounds, 27,08 pts/w - Rerolls 1s to Hit: 3,26 wounds, 21,47 pts/w - Rerolls all to Hit: 3,95 wounds, 17,72 pts/w
vs TEQ (T4, 2+, 2W): 1,48 wounds, 47,30 pts/w - Rerolls 1s to Hit: 1,63 wounds, 42,94 pts/w - Rerolls all to Hit: 1,98 wounds, 35,35 pts/w

Rangers are slightly cheaper for the same damage as the Vanguards, they're in my eyes a better general shooting unit than Vanguards. Vanguards pay 1 pt more per model just for the -1T in CC, basically, and I can't remember the last time it had been useful. I'll go 2/3 Rangers 1/3 Vanguards as soon as I have enough Rangers, they're just more versatile and can still poke out some shots after 18". Coupled to the fact they're the only good option to equip Arquebuses, and are a slightly cheaper option to give them Arc Rifles.


Tactica Mechanicus - FAQ Out @ 2018/04/30 22:39:49


Post by: Suzuteo


@Wulfey
Sorry to ask again: What is your Smash Captain set up? I actually am not sure what you are referring to when you say "Smash Captain" given the history of the name. Is it Smash@#$%er, an Iron Hands Captain with a Thunder Hammer and the Shield Eternal? Or is it Slamguinius, a Blood Angels Captain a Thunder Hammer, Storm Shield, and the Angel's Wing relic? If the latter, are you seriously running two, or are you bringing along Mephiston or a Librarian for Psychic buffs?

 Aaranis wrote:
Slayer-Fan123 wrote:
 Aaranis wrote:
Suzuteo wrote:
 Aaranis wrote:
I have to disagree on Rangers being objectively worse than Vanguards. Rangers are a little more cost-effective than Vanguards against every target except 2W infantry like Primaris, where they outshine the rangers with the 2D on 6s to Wound, but even then it's not by much. Vanguards are best used against either T3 infantry (they MELT Cultists), or Primaris if you roll 6s. Rangers are better as soon as they hit the 15" range, ans can actually shot beyond 18". I love both and play both, but I have to use them differently.

If you're bringing them as a tax, yes, Rangers are probably better. If you want to do any fighting at all though, Vanguard all the way. But both are pretty bad. Because no transports and poor melee.

No, what I was saying is that for shooting, Rangers are a little better on average against all targets (especially MEQ), and Vanguards only shine against multi-wounds models and hordes of T3. All troops don't need good melee (or else why are everyone running Guards ?) and the only units that really needs a ride in our army are plasma Vanguards and both flavours of Electro-Priests. Nobody uses their transports for simple troops anyway, it's just better to grab a second squad for the same price most of the time. Only Elite units ride around, because they're too expensive to footslog and need speed to close in for either CC or shooting with short-ranged weapons.

Can you confirm the math on that? I've never bothered to so I'm curious on it.


Sure, here it is:

10 Vanguards:
vs GEQ (T3, 5+, 1W): 6,67 wounds, 11,99 pts/w - Rerolls 1s to Hit: 7,11 wounds, 11,25 pts/w - Rerolls all to Hit: 8,89 wounds, 8,99 pts/w
vs MEQ (T4, 3+, 1W): 2,22 wounds, 36,04 pts/w - Rerolls 1s to Hit: 2,37 wounds, 33,36 pts/w - Rerolls all to Hit: 2,96 wounds, 27,02 pts/w
vs PEQ (T4, 3+, 2W): 3,33 wounds, 24,02 pts/w - Rerolls 1s to Hit: 3,55 wounds, 22,53 pts/w - Rerolls all to Hit: 4,44 wounds, 18,02 pts/w
vs TEQ (T4, 2+, 2W): 1,67 wounds, 47,90 pts/w - Rerolls 1s to Hit: 1,78 wounds, 44,94 pts/w - Rerolls all to Hit: 2,22 wounds, 36,04 pts/w

10 Rangers, <= 15":
vs GEQ (T3, 5+, 1W): 6,30 wounds, 11,11 pts/w - Rerolls 1s to Hit: 6,93 wounds, 10,10 pts/w - Rerolls all to Hit: 8,40 wounds, 8,33 pts/w
vs MEQ or PEQ (T4, 3+, 1+W): 2,59 wounds, 27,08 pts/w - Rerolls 1s to Hit: 3,26 wounds, 21,47 pts/w - Rerolls all to Hit: 3,95 wounds, 17,72 pts/w
vs TEQ (T4, 2+, 2W): 1,48 wounds, 47,30 pts/w - Rerolls 1s to Hit: 1,63 wounds, 42,94 pts/w - Rerolls all to Hit: 1,98 wounds, 35,35 pts/w

Rangers are slightly cheaper for the same damage as the Vanguards, they're in my eyes a better general shooting unit than Vanguards. Vanguards pay 1 pt more per model just for the -1T in CC, basically, and I can't remember the last time it had been useful. I'll go 2/3 Rangers 1/3 Vanguards as soon as I have enough Rangers, they're just more versatile and can still poke out some shots after 18". Coupled to the fact they're the only good option to equip Arquebuses, and are a slightly cheaper option to give them Arc Rifles.

I think the area where Vanguard really shine are against multi-wound targets. Radium procs are actually rather scary in volume.

As for melee, if you're running mass Skitarii, you should expect your infantry to get stuck in melee at some point. And unlike Guard, you don't suddenly get to be able to attack twice with Fix Bayonets!


Tactica Mechanicus - FAQ Out @ 2018/04/30 23:45:48


Post by: Wulfey


I like rangers with an omnispex for very specific matchups. They have 30" range and ignore cover. So that means that Eldar Rangers are not at all safe from those rifles. Even a few shots will start dropping elves. Mathematically they should be good point for point shooting at dark reapers. But my opponent made 3+ saves for days.


Tactica Mechanicus - FAQ Out @ 2018/05/01 01:14:17


Post by: Slayer-Fan123


Wulfey wrote:
I like rangers with an omnispex for very specific matchups. They have 30" range and ignore cover. So that means that Eldar Rangers are not at all safe from those rifles. Even a few shots will start dropping elves. Mathematically they should be good point for point shooting at dark reapers. But my opponent made 3+ saves for days.

Yeah I just kinda wanted reassurance my dudes won't run away as I'm trying to make the most of the Strategems we have with the bigger Skitarii units. Ignoring cover might be more important though with those stupid trees and Rangers and Dal'Yth/Jormungandr equivalents...


Tactica Mechanicus - FAQ Out @ 2018/05/01 04:03:04


Post by: Suzuteo


Slayer-Fan123 wrote:
Wulfey wrote:
I like rangers with an omnispex for very specific matchups. They have 30" range and ignore cover. So that means that Eldar Rangers are not at all safe from those rifles. Even a few shots will start dropping elves. Mathematically they should be good point for point shooting at dark reapers. But my opponent made 3+ saves for days.

Yeah I just kinda wanted reassurance my dudes won't run away as I'm trying to make the most of the Strategems we have with the bigger Skitarii units. Ignoring cover might be more important though with those stupid trees and Rangers and Dal'Yth/Jormungandr equivalents...

Don't worry. Our "big" units are others' "normal" units.

Anyhow, I just sent out my FAQ feedback. Three issues I brought up were charging storied buildings, three datasheets rule impacting those of us with 6x Dunecrawlers, and Iron Hands now totally sucking in general. =(


Tactica Mechanicus - FAQ Out @ 2018/05/01 04:47:07


Post by: Wulfey


Oh yeah. If you had more than 3 dunecrawlers that is really rough in competitive play. 6 dunecrawlers lists were cool. I just never had the models. Quite a grim nerf to something that wasn't even good.


Tactica Mechanicus - FAQ Out @ 2018/05/01 06:10:03


Post by: Suzuteo


Wulfey wrote:
Oh yeah. If you had more than 3 dunecrawlers that is really rough in competitive play. 6 dunecrawlers lists were cool. I just never had the models. Quite a grim nerf to something that wasn't even good.

Yeah. All the guys trying 6x Beamer builds or 3/3x Icarus/Neutron got crotch-shotted.

Anyhow, I planned out a list along the lines you set down earlier. I actually have all the models for it aside from the Blood Angels. (Which I will paint black like Iron Hands and weep silently inside.)

Spoiler:
Blood Angels Battalion Detachment - 464

HQ - 299
1x Captain (129) - Storm Shield, Thunder Hammer, Relic: Angel’s Wing
1x The Sanguinor (170) - Encarmine Broadsword, Death Mask, Jump Pack

Troop - 165
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife

MT Battalion Detachment - 578

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Relic: Kurov's Aquila

Troop - 164
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite- 30
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Stygies VIII Battalion Detachment - 954

HQ - 172
1x Tech-Priest Dominus
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Heavy Support - 390
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 1996 points
17 Command Points


Tactica Mechanicus - FAQ Out @ 2018/05/01 11:32:59


Post by: Octovol


I mean we're always gonna have robots for shooting in to cover. Might not be the best targets, but Rangers are just 30" bolters fodder. Vanguard with the right dice actually represent some sort of threat, and at least they can advance and fire as well.

I'm wondering if the rule of 3 may be altered slightly to include wargear variants. So you can have 3 neutronager and 3 icarus. But Units with lots and lots of different options then basically are unaffected by the ruling. It does hit armies like ours with very few options in all roles pretty hard...except elites I guess where we just have numerous but unusable units.


Tactica Mechanicus - FAQ Out @ 2018/05/01 12:26:54


Post by: Ideasweasel


Would it be safe to assume that the warhammer team are looking very closely at tournament data?

The FAQ suggests they are. I wonder if enough people post summary pictures of Blood of Kitten stats for lower scoring armies and then very brief summaries of fix suggestions they might take notice. If they are polite and concise.

Someone set up a friendly bot to do so, maybe they won’t see it as spam but Admech players using role play

It’s not a spam bot it’s getting into character!


Tactica Mechanicus - FAQ Out @ 2018/05/01 17:52:12


Post by: Verviedi


Excellent idea. The bot may start despairing about AdMech's state as an army, gain sapience, and start either launching nukes or excessively posting on forums, however.


Tactica Mechanicus - FAQ Out @ 2018/05/01 17:59:46


Post by: Wulfey


Data point from London GT lists.
20 hits of STYGIES
10 hits of MARS


Tactica Mechanicus - FAQ Out @ 2018/05/01 18:13:31


Post by: Aaranis


Wulfey wrote:
Data point from London GT lists.
20 hits of STYGIES
10 hits of MARS

What are you talking about ?


Tactica Mechanicus - FAQ Out @ 2018/05/01 18:28:31


Post by: Wulfey


 Aaranis wrote:
Wulfey wrote:
Data point from London GT lists.
20 hits of STYGIES
10 hits of MARS

What are you talking about ?


Warhammer London GT is a huge prestigious 40k tournament in England. There is a big file with all the submitted lists. A search of that file returns hits. There were 20 hits of STYGIES. There were 10 hits of MARS. More STYGIES than MARS at a super major tournament.


Tactica Mechanicus - FAQ Out @ 2018/05/01 18:42:14


Post by: em_en_oh_pee


Wulfey wrote:
 Aaranis wrote:
Wulfey wrote:
Data point from London GT lists.
20 hits of STYGIES
10 hits of MARS

What are you talking about ?


Warhammer London GT is a huge prestigious 40k tournament in England. There is a big file with all the submitted lists. A search of that file returns hits. There were 20 hits of STYGIES. There were 10 hits of MARS. More STYGIES than MARS at a super major tournament.


Makes sense. We take what? Three units with Mars (Cawlstar) and about twice that with Stygies (Battalion).


Tactica Mechanicus - FAQ Out @ 2018/05/01 18:53:43


Post by: lash92


Can the lists be accessed?

Edit: Never mind found the file


Tactica Mechanicus - FAQ Out @ 2018/05/01 18:56:19


Post by: Wulfey


THere is a massive wall of text underneath this spoiler. But there are a whole lot of good admech ideas in here. In two weeks I plan on trying:

BLANGELS - smash/meph/3x5scouts
TALLARN - commander, 2x primaris, surpriseShadowsword
STYGIES - tpd, engi, 3x skitarii troops, 2x icarus, 1x5 dragoons

Going to make the commander the HQ for 5+/5+ to help with the CP drain. Switching to smash/meph because smash actually can drain 10CP in a turn.

Spoiler:

GT

GhyyLGT 2018 40k GT - Preliminary Draft List Document v1.0
NOTE THIS IS A WORKING DOCUMENT. THE FINAL COPY WILL BE PUBLISHED ONCE ALL LISTS HAVE BEEN RECEIVED AND UPDATED IT WILL BE UPDATE ON A DAILY BASIS UNTIL THEN.

Purpose of this document: This documents includes lists that were submitted on time and in the correct format for the 440 player LGT 40k GT (subject to very minor tweeks). It serves as a library for players to peruse to see what type of lists they might be up against at the LGT as well as providing 40k players across the globe with the lists from the second biggest 40k GT in the world. Once complete it will hold approximately 440 lists across all factions and written by some of the best players in the world as well as some first time tournament attendees.

How to use this document: The lists in this version of the document HAVE NOT BEEN CHECKED for legality, albeit we expect the vast majority of them to be correct. We would like you to take a look, and if you want, use the comment function in google docs to flag any errors in the lists. If you’re playing in the GT it’s also worth keeping tabs on your own list from time to time to see if anyone has added a comment that highlights an error you might need to correct. Bear in mind that some of the errors raised may in fact be erroneous themselves, feel free to say so by replying to comment if you think so. Please bear in mind that for a number of players, this is their first tournament, therefore we fully expect there to be some list errors. Remember the rule of cool and note that absolutely zero tolerance for trolling will be permitted and you will be barred from the LGT with no refund if this is observed.

The most common errors in lists we have seen so far are players submitting battlescribe exports, that are not appropriate, not following the instructions in the event pack and not including their title block information. We have corrected minor formatting issues and returned any lists that were not in an acceptable format. If a list was submitted on time but was returned to the player, they should submit it with the highlighted errors corrected, they are not permitted to change unit selection etc. and if they do so they will also suffer a penalty for late submission, which they otherwise would have avoided.

If errors in your list are identified. Please correct these and resubmit your list. This will then be copied into this document in place of the erroneous list. Some players have not listed the total points for their lists, in such cases we have added a ‘?’ we request in such circumstances that the player comments to inform us of the correct number.

Note that some players resubmitted lists during the initial list submission period, we have endeavoured to ensure that the latest list made its way into this document, however mistakes do happen (as the lists in this document will prove) and should the wrong list be included herein, please let us know via email, it may even be possible that both copies of your list are here, in which case, let us know which to delete. If there’s been an error copying and pasting your list into this doc, again, please let us know. If you submitted your list on time, it hasn’t been returned and yet it is not in this document please find the original email and resend/forward it to us. Obviously, you won’t lose any points if the error is ours.

Late lists and corrected lists will be added on a daily basis until the document is complete. We suggest the first thing you do is a Ctrl+f search for your name to ensure your list is included here if you think it should be. Then start checking out what your friends are brining, or perhaps what people who also play your faction are brining. Use the Ctrl+F search function to find your friends by name or your faction by it’s keyword. Feel Free to share this document with your friends using this link : https://docs.google.com/document/d/1QuVR2KdfKO08bBLYw9vobghM_xwhejofmtyXQ7LgQU8/edit?usp=sharing

Remember when checking lists that, only 3 detachments are allowed, these cannot be duplicated (no taking 2 supreme command detachments or similar), Warlords should be marked, and the one free relic your warlords detachment gets should be listed. It is customary to do a points check (using the most recently published points), checking the maths of the player who wrote the list as well as checking that they have listed the correct points for their units and weapons/wargear. If you review a list and can vouch that it is correct, please use the comment function to leave a comment over the persons name saying : ‘correct’

HAPPY READING!

P.s. if you have comments on how we can amend this process to work better please feel free to email them to us.
PLAYER NAME: Nicholas Kinsella
ARMY FACTIONS: Genestealer Cult + Astra Millitarum
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1996 pts

Battalion Detachment, Genestealer Cult [1184 Points] + 5 CP
HQ1: Patriarch (150) - WARLORD (Tenacious Survivor) – [150pts]
HQ2: Acolyte Iconward (53), Icon of the Cult Ascendant (0), [53pts]
Troop1: 9 Neophyte Hybrids (35), 7x Lasguns (0), Weapons Team – Missile Launcher – (30) 1 leader with bolt pistol and chainsword (6) – [71pts]
Troop2: 9 Neophyte Hybrids (35), 7x Lasguns (0), Weapons Team – Missile Launcher – (30) 1 leader with bolt pistol and chainsword (6) – [71pts]
Troop3: 9 Neophyte Hybrids (35), 7x Lasguns (0), Weapons Team – Las Cannon – (30) 1 leader with las pistol and chainsword (5) – [70pts]
Elite1: 14 Purestrain Genestealers (210), 14 Purestrain Talons (0) - [210pts]
Elite2: 14 Purestrain Genestealers (210), 14 Purestrain Talons (0) - [210pts]
HS1: Cult Leman Russ (132), Battlecannon (22), Heavy Flamer (19) – [173pts]
HS2: Cult Leman Russ (132), Exterminator Autocannon (25), Heavy Flamer (19) – [176pts]

Supreme Command Detachment, Astra Millitarum [812 Points] + 1 CP
HQ1: Company Commander (30) - Power Sword (4) – [34pts]
HQ2: Primaris Psyker (46),Force Stave (0), [46pts]
HQ3: Primaris Psyker (46),Force Stave (0), [46pts]
LOW1: Stormlord (452), 2 lascannon & twin heavy bolter sponsons (68), 2 lascannon & twin heavy bolter sponsons (68) – [588pts]
DT1: Trojan Support Vehicle (90), Heavy Bolter (8) [98pts]

Player name: Michael Cook
Army Faction: Grey Knights
Total command points: 8
Total army points: 1999

Battalion Detachment [1284] +5cp
HQ1: Grand Master Nemesis DreadKnight [190] + gatling psilencer (20) + Heavy Psycannon (30) + Nemesis Great sword (10) + teleporter (10) [260] – WARLORD (first to the fray)
HQ2: Kaldor Draigo [240]
Troop1: 5 Strike squad [95] – 5 Twin falchions (0), 5 Storm bolters (10) [105]
Troop2: 5 Strike squad [95] – 5 Twin falchions (0), 5 Storm bolters (10) [105]
Troop3: 5 Grey Knight terminators [205] – 4 Halberds (0), Hammer (13), 5 storm bolters (10) [228]
Flyer1: Stormraven gunship [192] – Twin multimelta (54), Twin lascannon (50), 2 x stormstrike missiles (42) + 2 Hurricane bolters (8) [346]

Outrider Detachment [503] +1cp
HQ1: Brother Champion [113] – Nemesis force sword (0), storm bolter (2) [115]
Fast1: 5 Interceptor squad [115] – 5 Twin falchions (0), 5 Storm bolters (10) [125]
Fast2: 5 Interceptor squad [115] – 5 Twin falchions (0), 5 Storm bolters (10) [125]
Fast3: 5 Interceptor squad [115] – 5 Twin falchions (0), 5 Storm bolters (10), [125]

Auxiliary detachment [225] -1cp
Hq1: Saint Celestine [200] + Gemini [25]


PLAYER NAME: Chris Riley
ARMY FACTIONS: T’au Empire
TOTAL COMMAND POINTS: 11CP (inclusive of +1 for Academy Luminary WL Trait)
TOTAL ARMY POINTS: 1999pts

Vanguard Detachment (Vior’la Sept) [994pts] +1CP

HQ1: Commander in XV86 Coldstar Battlesuit [90pts] - Airbursting fragmentation projector [8pts], 2x Fusion blaster [42pts], Shield generator [8pts], WARLORD (Academy Luminary +1CP), Signature System: Supernova Launcher- [148pts]
ELITE1: XV9 Hazard Battlesuit [61pts] - 2x Double-barrelled burst cannon [32pts], Velocity tracker [2pts] - [95pts]
ELITE2: XV9 Hazard Battlesuit [61pts] - 2x Double-barrelled burst cannon [32pts], Velocity tracker [2pts] - [95pts]
ELITE3: XV9 Hazard Battlesuit [61pts] - 2x Double-barrelled burst cannon [32pts], Velocity tracker [2pts] - [95pts]
ELITE4: XV95 Ghostkeel Battlesuit [82pts] - 2x Burst cannon [16pts], Advanced targeting system [18pts], Cyclic ion raker [39pts], 2x MV5 Stealth Drone [20pts], Target lock [12pts] – [187pts]
ELITE5: XV95 Ghostkeel Battlesuit [82pts] - 2x Burst cannon [16pts], Advanced targeting system [18pts], Cyclic ion raker [39pts], 2x MV5 Stealth Drone [20pts], Target lock [12pts] – [187pts]
ELITE6: XV95 Ghostkeel Battlesuit [82pts] - 2x Burst cannon [16pts], Advanced targeting system [18pts], Cyclic ion raker [39pts], 2x MV5 Stealth Drone [20pts], Target lock [12pts] – [187pts]

Battalion Detachment (Sa’cea Sept) [355pts] +5CP
HQ2: Cadre Fireblade [39pts] - Markerlight [3pts] – [42pts]
HQ3: Commander in XV86 Coldstar Battlesuit [90pts] - 3x Fusion blaster [63pts], Shield generator [8pts] – [161pts]
TROOP 1: Strike Team [35pts] – Fire Warrior Shas'ui [7pts], Markerlight [3pts], Pulse rifle. 4x Fire Warrior w/ Pulse Rifle [28pts] – [38pts]
TROOP2: Strike Team [35pts] – Fire Warrior Shas'ui [7pts], Markerlight [3pts], Pulse rifle. 4x Fire Warrior w/ Pulse Rifle [28pts] – [38pts]
TROOP3: Strike Team [35pts] – Fire Warrior Shas'ui [7pts], Markerlight [3pts], Pulse rifle. 4x Fire Warrior w/ Pulse Rifle [28pts] – [38pts]
TROOP4: Strike Team [35pts] – Fire Warrior Shas'ui [7pts], Markerlight [3pts], Pulse rifle. 4x Fire Warrior w/ Pulse Rifle [28pts] – [38pts]

Spearhead Detachment (Vior’la Sept) [650pts] +1CP
HQ4: Commander in XV86 Coldstar Battlesuit [90pts] - 3x Fusion blaster [63pts], Shield generator [8pts] – [161pts]
HS1: TX7 Hammerhead Gunship [100pts] - 2x Smart missile system [30pts], Ion cannon [35pts] – [165pts]
HS2: TX7 Hammerhead Gunship [100pts] - 2x Smart missile system [30pts], Ion cannon [35pts] – [165pts]
HS3: TX7 Hammerhead Gunship [100pts] - 2x Gun Drones [24pts], Ion cannon [35pts] – [159pts]


PLAYER NAME: Lee Ashford
ARMY FACTIONS: Adeptus Mechanicus & Astra Millitarum
TOTAL COMMAND POINTS: 10 TOTAL
ARMY POINTS: 2000 pts

Vanguard Detachment (Stygies VIII) +1 CP
HQ [3 PL, 35pts] Tech-Priest Enginseer : Laspistol, Omnissian Axe, Servo-Arm (12) [47pts]
Elites 1: 8 Corpuscarii Electro-Priests [6 PL, 112pts], 8x Electrostatic gauntlets 0
Elites 2: 8 Fulgurite Electro-Priests [8 PL, 128pts], 8x Electroleech stave 0
Elites 3: 5 Sicarian Infiltrators [6 PL] Infiltrator Princeps [16pts], 4* Sicarian Infiltrator [64pts], 5*Flechette Blaster [10pts], Taser goad (20pts) [110]

Battalion Detachment +5CP (Mordian)
HQ1 Primaris Psyker [2 PL, 38pts]: Force Stave [8pts], Laspistol, Nightshroud [46]
HQ2 Primaris Psyker [2 PL, 38pts]: Force Stave [8pts], Laspistol, Psychic Barrier [46]
Troops 1: Infantry Squad [3 PL] 8x Guardsman [32pts]: 8x Lasgun, 1 Guardsman W/ Special Weapon [4pts]: Plasma gun [7pts], Sergeant [4pts] Chainsword, Laspistol [47pts]
Troops 2: Infantry Squad [3 PL,], 9x Guardsman [36pts]: 9x Lasgun, Sergeant [4pts]: Chainsword, Laspistol [40pts]
Troops 3: Infantry Squad [3 PL] 9x Guardsman [36pts]: 9x Lasgun, Sergeant [4pts]: Chainsword, Laspistol [40pts]

Spearhead Detachment +1CP (Mars)
HQ: Belisarius Cawl [13 PL, 240pts]: Arc scourge, Mechadendrite Hive, Omnissian Axe, Refractor Field, Solar Atomiser [240pts]
Fast Attack [12 PL] 3 Ironstrider Ballistarii [150pts], Broad Spectrum Data-tether, Twin Cognis Lascannon (135pts) [285]
Troops [8 PL] 3 Kataphron Breachers (90), 3 Arc claw [12pts], 3 Heavy arc rifle (18pts) [120]
Heavy Support 1: Onager Dunecrawler [7 PL, 90]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts] [135pts]
Heavy Support 2: Onager Dunecrawler [7 PL, 90]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Eradication beamer [25pts] [120pts]
Heavy Support 3: 3 Kastelan Robots [24 PL 260pts] 12 *Heavy Phosphor blaster [180] [440]
Elite 1: Cybernetica Datasmith [3 PL, 22pts]: Gamma pistol [10pts], Power fist [12pts], Refractor Field. Warlord: Chorister Technis [44pts]







Kyle Shackleton,
Ynnari/Craftworld Eldar/Dark Eldar,
2000 points,
10 CPs

Ynnari Outrider, 1 CP, 1032 points
HQ1: Yvraine [132] = 132 +++WARLORD+++
FA1: Swooping Hawk x5 [30], Exarch [0], Lasblaster x5 [35] = 65
FA2: Swooping Hawk x5 [30], Exarch [0], Lasblaster x5 [35] = 65
FA3: Warp Spider x5 [50], Exarch [0], Death Spinner x5 [40] = 90
E1: Howling Banshee x5 [45], Exarch [0], Power Sword x5 [20] = 65
E2: Howling Banshee x5 [45], Exarch [0], Power Sword x5 [20] = 65
HS1: Dark Reaper x10 [120], Exarch [0], Reaper Launcher x10 [220] = 340
Flyer1: Hemlock Wraithfighter [200], Spirit Stones [10] = 210

Kabal of the Black Heart Battalion, 5 CPs, 460 points
HQ1: Archon [70], Huskblade [6], Phantasm Grenade Launcher [3] = 79
HQ2: Archon [70], Huskblade [6] = 76
T1: Kabalite Warrior x5 [30], Sybarite [0] = 30
T2: Kabalite Warrior x5 [30], Sybarite [0] = 30
T3: Kabalite Warrior x5 [30], Sybarite [0] = 30
Flyer1: Razorwing Jetfighter [105], Disintigrator x2 [30] = 135
DT1: Raider [65], Disintigrator [15] = 80

Craftworld Alaitoc Supreme Command, 1CP, 508 points
HQ1: Farseer [110] = 110
HQ2: Spiritseer [65] = 65
HQ3: Warlock [65] = 55
DT1: Wave Serpent [107], Twin Shuriken Cannon [17], Shuriken Cannon [10], Spirit Stones [10] = 144
DT2: Wave Serpent [107], Twin Shuriken Cannon [17], Shuriken Cannon [10] = 134

Daniel Hesselberg
Army faction: Necron
Warlord: Destroyer Lord
Total army point cost: 2000p
Command points: 7

Super heavy detachment Mephirit dynasty
Lord of war Tesseract vault (496), 4x tesla sphere (4x0) [495]
Lord of war Tesseract vault (496), 4x tesla sphere (4x0) [495]
Lord of war Tesseract vault (496), 4x tesla sphere (4x0) [495]

Outrider detachment Nepherek Dynasty
HQ 1 Destroyer lord, War scythe (10p), Nanoscarab casket artifact (0), [131]
Elite 1 C'tan shard of the Deceiver (225), 2x star-god fists (2x0), [225]
Fast 4x scarabs (52) feeder manibles (4x0) [52]
Fast 4x scarabs (52) feeder manibles (4x0) [52] a
Fast 4x scarabs (52) feeder manibles (4x0) [52]


Player:Gaz Jones
Army: The Dark Brotherhood
Faction: Drukhari
Warlord: Archon (HQ1)
Warlord Trait:Labyrinthine Cunning
Warlord Relic:Writ of the Living Muse
TOTAL:2,000 PTS – 10 CP

Detachment 1 – Kabal of the Black Heart – Spearhead Detachment – 747 PTS – 1 CP
HQ1:Archon (70), Venom Blade (2) = [72]
Heavy1: Ravager (80), 3x Disintegrator (45) = [125]
Heavy2: Ravager (80), 3x Disintegrator (45) = [125]
Heavy3:Ravager (80), 3x Disintegrator (45) = [125]
Heavy4: Reaper (150) = [150]
Heavy5:Reaper (150) = [150]

Detachment 2 – Kabal of the Black Heart – Vanguard Detachment – 998 PTS – 1 CP
HQ2: Archon (70), Blast Pistol (10), Venom Blade (2) = [82]
COTA:Lhamean (15) = [15]
Elite 15x Mandrakes (80), Nightfiend (0) = [80]
Elite2: 5x Mandrakes (80), Nightfiend (0) = [80]
Elite3: 5x Mandrakes (80), Nightfiend (0) = [80]
Elite4 5x Kabalite Trueborn (55), 4x Shredders (32) = [87]
Elite5:5x Kabalite Trueborn (55), 4x Shredders (32) = [87]
Elite6:5x Kabalite Trueborn (55), 4x Shredders (32) = [87]
Transport1: Raider (65), Disintegrator (15) = [80]
Transport2: Raider (65), Disintegrator (15) = [80]
Transport3: Raider (65), Disintegrator (15) = [80]
Transport4: Raider (65), Disintegrator (15) = [80]
Transport5: Raider (65), Disintegrator (15) = [80]

Detachment 3 – Cult of Red Grief – Battalion Detachment – 225 PTS – 5 CP
HQ3:Succubus (50), Blast Pistol (10) = [60]
HQ4:Succubus (50), Blast Pistol (10) = [60]
Troop1: 5x Wyches (40), Hekatrix (0), Shardnet & Impaler (5) = [45]
Troop2: 5x Wyches (40), Hekatrix (0), Shardnet & Impaler (5) = [45]
Troop3: 5x Wyches (40), Hekatrix (0), Shardnet & Impaler (5) = [45]


Jez Morris
Faction: Imperium
Command points: 9 (-1 Open the Vaults)
Total =2000

Battalion Detachment: Astra Millitarum Cadia
HQ: Company Commander (30) chain sword (0) laspistol (0) = 30 Warlord- Grand Strategist Relic - Kirovs Aquila HQ:
Company Commander (30) chain sword (0) laspistol (0) = 30
Troop 1: Infantry Squad = 40
Troop 2: Infantry Squad = 40
Troop 3: Infantry Squad = 40

Outrider Detachment: Adeptus Custodes
HQ: Shield Captain on Dawneagle jet bike (150) hurricane bolter (10) =160
Elite 1: Vexillius Praetor in Allarus Terminator Armour (100) Vexilla Magnifica (30)= 130
Relic - Raiment of Sorrows (-1 CP)
FA 1: 3 Vertus Praetors (240) 3 hurricane bolters (30) = 270
FA2 : 6 Vertus Praetors (240) 6 hurricane bolters (30) = 540
FA 3: 8 Vertus Praetors (640) 8 hurricane bolters (80) = 720



PLAYER NAME: Rune Hilbert
ARMY FACTIONS: Astra Militarum / Genestealer Cults / Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Supreme Command Detachment, Astra Militarum - Brood Brothers + 1 CP
HQ1: Primaris Psyker, Nightshroud, Psychic Barrier [46pts]
HQ2: Primaris Psyker, Nightshroud, Psychic Barrier [46pts]
HQ3: Tank Commander (167), Battle Cannon (22), 2 Plasma Cannons (30), Lascannon (20), Warlord: Grand Strategist, Relic: Kurov's Aquila [239pts]
Lord of War: Shadowsword (390), 4 Lascannons (80), 5 Twin Heavy Bolters (70) [540pts]

Patrol Detachment, Genestealer Cults + 0 CP
HQ4: Magus, Mass Hypnosis [73pts]
Troops1: 10 Neophyte Hybrids, 9 Lasguns, Leader: Chainsword, Laspistol [55pts]

Battalion Detachment, Tyranids - Kraken + 5 CP
HQ5: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, Psychic Scream [204pts]
HQ6: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, Onslaught [204pts]
HQ7: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, The Horror [204pts]
Troops2: 20 Hormagaunts (100), Adrenal Glands (20) [120pts]
Troops3: 3 Ripper Swarms [33pts]
Troops4: 3 Ripper Swarms [33pts]
Heavy Support1: Mawloc, Prehensile Pincer Tail [104pts]
Heavy Support2: Mawloc, Prehensile Pincer Tail [104pts]

PLAYER NAME: Sam Smith
ARMY FACTIONS: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Spearhead Detachment, Kabal of the Black Heart [616 Points] + 1 CP
HQ1: Archon (70), Splinter pistol (0), huskblade (6)- WARLORD, Artifact of Cruelty- Writ of the Living Muse – [76pts]
HS1: Ravager (80), 3x Disintegrator Cannons (45), Bladevanes (0) - [125pts]
HS2: Ravager (80), 3x Disintegrator Cannons (45), Bladevanes (0) - [125pts]
HS3: Ravager (80), 3x Disintegrator Cannons (45), Bladevanes (0) - [125pts]
Flyer1: Voidraven Bomber (155), 2x Dark Scythe (0), Voidraven Misslies (10) - [165pts]

Battalion Detachment, Kabal of the Obsidian Rose [801 Points] + 5 CP
HQ1: Archon (70), Blaster (17), Agoniser (4) - [91pts]
HQ2: Archon (70), Blaster (17), Agoniser (4) - [91pts]
Troop1: 5x Kabalite Warriors (30), Sybarite (0), 4x Splinter Rifle (0), Blaster (17) - [47pts]
Troop2: 5x Kabalite Warriors (30), Sybarite (0), 4x Splinter Rifle (0), Blaster (17) - [47pts]
Troop3: 5x Kabalite Warriors (30), Sybarite (0), 4x Splinter Rifle (0), Blaster (17) - [47pts]
Troop4: 5x Kabalite Warriors (30), Sybarite (0), 4x Splinter Rifle (0), Blaster (17) - [47pts]
Troop5: 5x Kabalite Warriors (30), Sybarite (0), 4x Splinter Rifle (0), Blaster (17), Phantasm Grenade Launcher (3) - [50pts]
DT1: Venom (55), 2x Splinter cannon (20), Bladevanes (0) - [75pts]
DT2: Venom (55), 2x Splinter cannon (20), Bladevanes (0) - [75pts]
DT3: Venom (55), 2x Splinter cannon (20), Bladevanes (0) - [75pts]
DT4: Venom (55), 2x Splinter cannon (20), Bladevanes (0) - [75pts]
DT5: Raider (65), 1x Disintegrator cannon (15), Shock Prow (1), Bladevanes (0)- [81pts]

Outrider Detachment, Cult of the Red Grief, [583 Points] + 1 CP
HQ1: Succubus (50), Splinter Pistol (0), Archite Glaive (0) - [50pts]
Troops1: 15x Wyches (120), 14x Splinter Pistol (0), 14x Hekatarii Blade (0), 15x Plasma Grenade (0), Shardnet and Impaler (5) - [125pts]
FA1: 6x Reavers (114), Arena Champion (0), 6x Splinter Pistol (0), 6x Bladevanes (0), 4x Splinter Rifle (0), 2x Blaster (34), 2x Grav Talon (6), Agoniser (0) – [158pts]
FA2: 6x Reavers (114), Arena Champion (0), 6x Splinter Pistol (0), 6x Bladevanes (0), 4x Splinter Rifle (0), 2x Blaster (34), 2x Grav Talon (6), Agoniser (0) – [158pts]
FA3: 5x Scourges (60), 5x Plasma Grenades (0), 4x Haywire Blaster (32) -[92pts]

PLAYER NAME: James Marsden
ARMY FACTIONS: Thousand Sons
TOTAL COMMAND POINTS: 9 CP
TOTAL ARMY POINTS: [1998pts]

Battalion Detachment, Thousand Sons [863 Points] + 5 CP
HQ1: Ahriman on Disc of Tzeentch (166) –[166pts]
HQ2: Daemon Prince of Tzeentch – WARLORD - (146) – Helforged Sword (10) - Wings (24) – [180pts]
Troop1: 5 Rubric Marines (90) – 4 Inferno boltguns (10) – Inferno bolt pistol (1) – Force Stave (8) – [107pts]
Troop2: 5 Rubric Marines (90) – 4 Inferno boltguns (10) – Inferno bolt pistol (1) – Force Stave (8) – [107pts]
Troop3: 29 Tzaangors (203) – Brayhorn (10) – [213pts]
Elites 1: Tzaangor Shaman (82) – Force Stave (8) – [90pts]

Spearhead Detachment, Thousand Sons [690pts] + 1 CP
HQ3: Daemon Prince of Tzeentch (146) – Helforged Axe (10) - Wings (24) – [180pts]
HS1: Chaos Predator (90) – 2 Heavy Bolters (20) – Twin Lascannon (50) – [160pts]
HS2: Chaos Predator (90) – 2 Heavy Bolters (20) – Twin Lascannon (50) – [160pts]
HS3: Chaos Predator (90) – 2 Lascannons (50) – Twin Lascannon (50) – [160pts]

Super Heavy-Auxiliary Deatchment, Thousand Sons [445pts]
Super-Heavy1: Magnus the Red (445) – [445pts]

PLAYER NAME: Tom Batsford
ARMY FACTIONS: Drukhari, Craftworld Eldar
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Craftworld Iseran <Ulthwe> [540 Points] + 5 CP
HQ1: Farseer Skyrunner (130), Twin Shuriken Catapult (5), Shuriken Pistol (0), Singing Spear (5) - [140]
HQ2: Warlock Conclave, 2x Warlock (90), 2x Shuriken Pistol (0), 2x Witchblade (0) - [90]
Troop1: 5x Rangers (60), 5x Shuriken Pistol (0), 5x Ranger Long Rifle (0) - [60]
Troop2: 5x Rangers (60), 5x Shuriken Pistol (0), 5x Ranger Long Rifle (0) - [60]
Troop3: 20x Guardian Defenders (160), 20x Shuriken Catapult (0), 20x Plasma Grenades (0), 2x Weapon Platform (10), 2x Shuriken Cannon (Platforms, 20) - [190]

Air Wing Detachment, Kabal of the Drifting Death <Kabal of the Black Heart> [425 Points] + 1 CP
Flyer1: Razorwing Jetfighter (105), 2x Disintegrator Cannon (30), Twin Splinter Rifle (0), Razorwing Missiles (0) - [135]
Flyer2: Razorwing Jetfighter (105), 2x Disintegrator Cannon (30), Twin Splinter Rifle (0), Razorwing Missiles (0) - [135]
Flyer3: Voidraiven Bomber (155), 2x Void Lance (0) - [155]

Spearhead Detachment, Kabal of the Drifting Death <Kabal of the Black Heart> [1035] + 1 CP
HQ3: Archon (70), Blaster (17), Huskblade (6), Writ of the Living Muse (Relic) - WARLORD - [93]
Troop4: 10x Kabalite Warriors (60), Sybarite (0), 7x Splinter Rifle (0), 2x Blaster (34), 1x Splinter Cannon (10) - [104]
Troop5: 10x Kabalite Warriors (60), Sybarite (0), 7x Splinter Rifle (0), 2x Blaster (34), 1x Splinter Cannon (10) - [104]
Troop6: 10x Kabalite Warriors (60), Sybarite (0), 7x Splinter Rifle (0), 2x Blaster (34), 1x Splinter Cannon (10) - [104]
Heavy1: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125]
Heavy2: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125]
Heavy3: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125]
Transport1: Raider (65), 1x Dark Lance (20), Bladevanes (0) - [85]
Transport2: Raider (65), 1x Dark Lance (20), Bladevanes (0) - [85]
Transport3: Raider (65), 1x Dark Lance (20), Bladevanes (0) - [85]

Player Name: Vincent Carroll
Army Faction: Aeldari Craftworlds + Ynnari
Total Command Points: 10
Total Army Points: 1996

Battalion Detachment +5CP (Aeldari - Craftworlds - Alaitoc) [562 pts]
HQ 1: Autarch (65), Banshee Mask (0), Forceshield (6), Shuriken Pistol (0), Star Glaive (6), Shimmperplume of Achillrial (0) [77pts]
HQ 2: Farseer (110), Shuriken Pistol (0), Singing Spear (5) [115pts]
Troop 1: 5 x Rangers (60), 5 x Ranger Long Rifle (0) [60pts]
Troop 2: 5 x Rangers (60), 5 x Ranger Long Rifle (0) [60pts]
Troop 3: 5 x Rangers (60), 5 x Ranger Long Rifle (0) [60pts]
Troop 4: 10 x Guardian Defenders (80), 10 x Plasma Grenades (0), 10 x Shuriken Catapult (0), 1 x Heavy Weapons Platform (5), 1 x Shuriken Cannon (10) [95 pts]
Troop 5: 10 x Guardian Defenders (80), 10 x Plasma Grenades (0), 10 x Shuriken Catapult (0), 1 x Heavy Weapons Platform (5), 1 x Shuriken Cannon (10) [95 pts]

Spearhead Detachment +1CP (Aeldari - Ynnari) [793 pts]
HQ 1: Yvraine [132pts] - WARLORD
Heavy Support 1: Dark Reapers x 9 (108), 9 x Reaper Launcher (198), 1 x Dark Reaper Exarch (12), 1 x Tempest Launcher (27) [345 pts]
Heavy Support 2: Dark Reapers x 3 (36), 3 x Reaper Launcher (66), 1 x Dark Reaper Exarch (12), 1 x Tempest Launcher (27) [141 pts]
Heavy Support 3: Dark Reapers x 4 (48), 4 x Reaper Launcher (88), 1 x Dark Reaper Exarch (12), 1 x Tempest Launcher (27) [175 pts]

Outrider Detachment +1CP (Aeldari - Craftworlds - Alaitoc) [641 pts]
HQ 1: Warlock Conclave, 2 x Warlock (45), 2x Witchblade (0) [90 pts]
Dedicated Transport: 1 x Wave Serpent (107), Shuriken Cannon (10), Spirit Stones (10), Twin Shuriken Cannon (17) [144 pts]
Fast Attack 1: Shining Spears x 8 (144), 8 x Laser Lance (64), 8x Twin Shuriken Catapult (40), Shining Spear Exarch x 1 (18), Star Lance (10), Twin Shuriken Catapult (5) [281 pts]
Fast Attack 2: Swooping Hawks x 4 (24), 5 x Lasblaster (28), Swooping Hawk Exarch x 1 (6), Lasblaster (5) [63 pts]
Fast Attack 3: Swooping Hawks x 4 (24), 5 x Lasblaster (28), Swooping Hawk Exarch x 1 (6), Lasblaster (5) [63 pts]

PLAYER NAME: Tom Leighton
ARMY FACTIONS: Craftworlds, Ynnari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1,999pts

Spearhead Detachment, Asuryani [1,106 Points] + 1CP
HQ1: Yvraine (132) – WARLORD: [132]
FA1: 9 Shining Spears (162) <Saim Hann>: 9 Twin Shuriken Catapults (45), 8 Laser Lances (64), Exarch with Laser Lance (8): [279]
HS1: 10 Dark Reapers (120) <Alaitoc>: 9 Reaper Launchers (198), Exarch with Tempest Launcher (27): [345]
HS2: 5 Dark Reapers (60) <Alaitoc>: 4 Reaper Launchers (88), Exarch with Tempest Launcher (27): [175]
HS3: 5 Dark Reapers (60) <Alaitoc>: 4 Reaper Launchers (88), Exarch with Tempest Launcher (27): [175]

Battalion Detachment, Alaitoc [893] + 5CP
HQ2: Farseer Skyrunner (130): Twin Shuriken Catapult (5): [135]
HQ3: Warlock Skyrunner (65): Twin Shuriken Catapult (5): [70]
HQ4: Warlock Skyrunner (65): Twin Shuriken Catapult (5): [70]
Troop1: 5 Rangers (60): 5 Ranger Long Rifles (0): [60]
Troop2: 5 Rangers (60): 5 Ranger Long Rifles (0): [60]
Troop3: 5 Rangers (60): 5 Ranger Long Rifles (0): [60]
FA2: 5 Swooping Hawks (30): 4 Lasblasters (28), Exarch with Lasblaster (7): [65]
FA3: 5 Swooping Hawks (30): 4 Lasblasters (28), Exarch with Lasblaster (7): [65]
DT1: Wave Serpent (107): Twin Shuriken Cannon (17), Shuriken Cannon (10), Spirit Stones (10), Vectored Engines (10): [154]
DT2: Wave Serpent (107): Twin Shuriken Cannon (17), Shuriken Cannon (10), Spirit Stones (10), Vectored Engines (10): [154]


PLAYER NAME: JACK MILLERSHIP
ARMY FACTION(S): IMPERIUM (CATACHAN / DARK ANGELS)
TOTAL COMMAND POINTS: 9 (8 AFTER THE ADDITIONAL RELIC)
TOTAL ARMY POINTS: 2,000

BATTALION DETACHMENT, CATACHAN [789 POINTS] +5 CP
HQ1: COLONEL 'IRON HAND' STRAKEN (75) [75]
HQ2: COMPANY COMMANDER (30), BOLTGUN (1), CHAINSWORD (0), WARLORD - GRAND STRATEGIST, RELIC - KUROV'S AQUILA [31]
TROOP 1: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
TROOP 2: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
TROOP 3: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
TROOP 4: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
TROOP 5: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
TROOP 6: INFANTRY SQUAD (40), 9 LASGUNS (0), SERGEANT WITH LASPISTOL AND CHAINSWORD (0) [40]
ELITE 1: MINISTORUM PRIEST (35), CHAINSWORD (0), LASPISTOL (0) [35]
HEAVY SUPPORT 1: BASILISK (100), EARTHSHAKER CANNON (0) HEAVY BOLTER (8) [108]
FLYER1: VALKYRIE (110), LASCANNON (20), HELLSTRIKE MISSILES (20) [150]
FLYER2: VALKYRIE (110), LASCANNON (20), HELLSTRIKE MISSILES (20) [150]

SUPREME COMMAND DETACHMENT, CATACHAN [546 POINTS] +1 CP
HQ1: PRIMARIS PSYKER (34), FORCE STAVE (12), POWERS - MENTAL FORTITUDE, NIGHTSHROUD [46]
HQ2: PRIMARIS PSYKER (34), FORCE STAVE (12), POWERS - MENTAL FORTITUDE, PSYCHIC BARRIER [46]
HQ3: TANK COMMANDER (167), BATTLE CANNON (22), HEAVY BOLTER (8), 2X PLASMA CANNON (30) [227]
HQ4: TANK COMMANDER (167), BATTLE CANNON (22), HEAVY BOLTER (8), 2X PLASMA CANNON (30) [227]

PATROL DETACHMENT, DARK ANGELS [665 POINTS] +0 CP
HQ1: MASTER (74), JUMP PACK (19), MASTER CRAFTED BOLTGUN (3), POWER SWORD (4), RELIC - HEAVENFALL BLADE [100]
TROOP 1: SCOUT SQUAD (55), 4 BOLTGUNS (0), SERGEANT WITH BOLTGUN AND CHAINSWORD (0) [55]
TROOP 2: SCOUT SQUAD (55), 4 BOLTGUNS (0), SERGEANT WITH BOLTGUN AND CHAINSWORD (0) [55]
TROOP 3: SCOUT SQUAD (55), 4 BOLTGUNS (0), SERGEANT WITH BOLTGUN AND CHAINSWORD (0) [55]
FLYER 1: RAVENWING DARK TALON (180), 2X HURRICANE BOLTER (20), RIFT CANNON (0) [200]
FLYER 2: RAVENWING DARK TALON (180), 2X HURRICANE BOLTER (20), RIFT CANNON (0) [200]

Player Name: Adam York
Army Factions: Space Marines
Total Command Points: 12CP
Total Army Points: 2000

Battalion Detachment: Utramarines [1052] (+5CP)
HQ1: Techmarine on Bike [70] Conversion beamer [20] chainsword [0] - [90pts]
HQ2: Space Marine Captain with Jumpack [93] and master crafted bolt gun [3] (Relic Primarch's wrath) - [96]
Troop 1: 10 Scouts squad [110] 9 sniper rifles [36] Bolter [0]- [146]
Troop 2: 5 Scouts squad [55] bolters [0] - [55]
Troop 3: 5 Scouts squad [55] bolters [0] - [55]
Fast Attack 1: 3 Inceptor Squad [90] 6 Plasma Exterminators [168] - [258]
Heavy Support 1: 6 Devastator Squad [78] 2 Heavy bolters [30] 2 Lascannons [50] - [147]
Dedicated Transport 1: Razorback [65] Storm Bolter [2] Twin Assault Cannon [35] - [102]
Dedicated Transport 2: Razorback [65] Storm Bolter [2] Twin Assault Cannon [35] - [102]

Super Heavy Auxillary Detachment: Ultramarines [400] (+3CP)
Lord of War 1: Roboute Guilliman [400]

Spearhead Detachment [548] (+1CP)
HQ 1: Sergeant Chronus [35]
Heavy Support 1: Predator [90] Predator Autocannon [49] Two Heavy Bolters [20] Storm Bolter [2] - [161]
Heavy Support 2: Predator [90] Predator Autocannon [49] Two Heavy Bolters [20] Storm Bolter [2] - [161]
Heavy Support 3: Predator [90] Predator Autocannon [49] Two Lascannons [50] Storm Bolter [2] - [191]
PLAYER NAME: Matthew Holbrow
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 17
TOTAL ARMY POINTS: 2000pts

Brigade Detachment, Cadian [836pts] +12CP
HQ1: Company Commander (30), Bolt Pistol (1), Chainsword (0), Frag Grenades (0) - [31]
HQ2: Company Commander (30), Bolt Pistol (1), Chainsword (0), Frag Grenades (0) - [31]
HQ3: Primaris Psyker (38), Laspistol (0), Force Stave (8) - [46]
Troop1: 10 Infantry Squad (40): 7 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0), Lascannon (20) - [60]
Troop2: 10 Infantry Squad (40): 7 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0), Lascannon (20) - [60]
Troop3: 10 Infantry Squad (40): 8 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0), Plasma Gun (7) - [47]
Troop4: 10 Infantry Squad (40): 8 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0), Plasma Gun (7) - [47]
Troop5: 10 Infantry Squad (40): 8 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0), Plasma Gun (7) - [47]
Troop6: 10 Infantry Squad (40): 9 Lasguns (0), Frag Grenades (0), Sergeant with Laspistol & Chainsword (0) - [40]
Elite1: Astropath (30), Laspistol (0) - [30]
Elite2: Commissar (15), Bolt Pistol (1) - [16]
Elite3: Platoon Commander (20), Bolt Pistol (1), Chainsword (0), Frag Grenades (0) - [21]
FA1: Scout Sentinel (35), Heavy Flamer (17) - [52]
FA2: Scout Sentinel (35), Heavy Flamer (17) - [52]
FA3: Scout Sentinel (35), Autocannon (12) - [47]
HS1: 3 Heavy Weapon Squad (18), Lasgun (0), Frag Grenades (0), 3 Mortar (15) - [33]
HS2: 3 Heavy Weapon Squad (18), Lasgun (0), Frag Grenades (0), 3 Mortar (15) - [33]
HS3: Manticore (135), Heavy Bolter (8), 4 Storm Eagle Rockets (0) - [143]

Spearhead Detachment, Cadian [684pts] +1CP
HQ1: Knight Commander Pask (177), Punisher Gatling Cannon (20), Hull Heavy Bolter (8), Heavy Bolter Sponsons (16) - [221]
HS1: Leman Russ Battle Tank (122), Battle Cannon (22), Hull Heavy Bolter (8), Heavy Bolter Sponsons (16) - [168]
HS2: Leman Russ Battle Tank (122), Battle Cannon (22), Hull Heavy Bolter (8) - [152]
HS3: Manticore (135), Heavy Bolter (8), 4 Storm Eagle Rockets (0) - [143]

Supreme Command Detachment, Adeptus Custodes [480pts] +1CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Interceptor Lance (0) - WARLORD - RELIC: Eagle's Eye - [160]
HQ2: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Interceptor Lance (0) - [160]
HQ3: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Interceptor Lance (0) - [160]

Jonathan Jones
Army Faction: Imperium
Total Command Points: 10
Total army points: 2000 points
Total Power Level: 134 PL

Battalion Detachment, Keyword: Raptors, Points: 1172, 79PL, CP: 5
HQ 1 : Lias Issodon (150) = 195 points [10PL]
HQ 2 : Lieutenant with Jump Pack (78), Chain sword (0), Master Crafted Boltgun (3) = 81 Points [5PL]
HQ 3 : Captain on Bike (98), Storm Shield (15), Thunder Hammer (21), twin boltgun (2) = 136 points [6PL]
Troop 1 : 5 x Scout Squad (55), 4 x combat knife (0), chain sword (0) = 55 points [6PL]
Troop 2 : 5 x Scout Squad (55), 4 x combat knife (0), chain sword (0) = 55 points [6PL]
Troop 3 : 5 x Scout Squad (55), 4 x combat knife (0), chain sword (0) = 55 points [6PL]
FA 1 : 3 x Inceptor (75), 6 x Plasma Exterminator(102) = 177 points [10PL]
FA 2 : 4 x Scout bikes (92), 4 x twin boltgun (8), Storm Bolter (2) = 102 points [8PL]
HS 1 : 5 x Devastator Squad (65), 1 x Missile Launcher (25), 1 x Heavy Bolter (10), Armorium Cherub (5) = 105 Points [8PL]
HS 2 : 5 x Devastator Squad (65), 2 x Heavy Bolter (20), Armorium Cherub (5) = 90 Points [8PL]
HS 3 : Thunderfire Cannon (55), Techmarine gunner (26), Flamer (7), Plasma cutter (9), 2 x servo arm (24) = 121 points [6PL]

Vanguard Detachment, Keyword: Raptors, Points: 691, 49PL, CP: 1
HQ 4 : Librarian with Jump Pack (112), Force Stave (8), Bolt Pistol (0) = 120 points [7PL]
Elite 1 : 4 x Aggressors (84), 4 x Boltstorm Gauntlets (48), 4 x Fragstorm missiles (16) = 148 points [12PL]
Elite 2 : 4 x Aggressors (84), 4 x Flamestorm Gauntlets (72) = 156 points [12PL]
Elite 3 : Apothecary on Bike (80), Twin Bolt guns (2) = 82 points [4PL]
Elite 4 : Relic Sicaran Battle Tank (155), 3 x Heavy Bolter (30) = 185 points [14PL]

Supreme Command Detachment, Keyword: Catchans, Points: 137, 6PL, CP: 1
HQ 5 : Company Commander (30), Plasma Pistol (5), Power Fist (10) = 45 points [2PL] [Warlord - Grand Strategist] [Relic - Kurov's Aquila]
HQ 6 : Primaris Psyker (38), Las Pistol (0), Force Stave (8) = 46 points [2PL]
HQ 7 : Primaris Psyker (38), Las Pistol (0), Force Stave (8) = 46 points [2PL]
Robert Lloyd
Faction- T’au Empire
Total Command points- 9Cp
Total Army points [1997pts]
Relic- Puretide engram chip
Battalion Detachment, T’au Sept, +5 cp [1288pts]

Hq 1 Warlord- Cadre Fireblade (38) Markerlight (3) Photon grenades (0) Pulse rifle (0p) [42pts]
Hq 2- Commander shadowsun (167) Fusion blaster x2 (0) [167p}
Troops 1- Fire warrior 6x (42) Shas’ui (7) Pulse rifle 7x (0) Photon grenades (0p) [49pts]
Troops 2- Fire warrior 6x (42) Shas’ui (7) Pulse rifle 7x (0) Photon grenades (0p) [49pts]
Troops 3- Fire warrior 5x (35) Shas’ui (7) Pulse rifle 7x (0) Photon grenades (0p) [42pts]
Elites 1- XV104 Riptide battlesuit (185) Heavy burst cannon (35) Smart missile system x2 (30) Advanced targeting system (18) Drone controller (5) [273pts]
Fast attack 1- MV7 marker drone 5x (50) [50pts]
Fast attack 2- MV7 marker drone 5x (50) [50pts]
Fast attack 3- MV4 Shield drone 5x (50) [50pts]
Heavy support 1- VX88 Broadside battlesuit x3 (180) High-yield missile pod x6 (150) Smart missile system x6 (90) advanced targeting system x3 (36) Shield Drone x6 (60) [516pts]

Vanguard detachment, Vior’la Sept, +1cp, [709pts]
Hq 1- Commander in VX86 Coldstar Battlesuit (90) Fusion blaser x4 (84) [174pts]
Elites 1- Ghostkeel battlesuit (82) Cyclic ion raker (39) Burstcannon 2x (16) MV5 stealth drone 2x (20) Shield generator (8) Target lock (12) [177pts]
Elites 2- Ghostkeel battlesuit (82) Cyclic ion raker (39) Flamer 2x (18) MV5 stealth drone 2x (20) Shield generator (8) Target lock (12) [179pts]
Elites 3- Ghostkeel battlesuit (82) Cyclic ion raker (39) Flamer 2x (18) MV5 stealth drone 2x (20) Shield generator (8) Target lock (12) [179pts]



PLAYER NAME : Adrien Bonal
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 11
TOTAL ARMY POINTS: 1998 pts

Battalion Detachment, Cadia [446 pts] +5 CP
HQ1 : Company Commander(30), Bolt Pistol(1), Kurov's Aquila -WARLORD- [31]
HQ2 : Company Commander(1*30), Bolt Pistol(1) [31]
Troup1 : Infantry Squad(40), Sergeant with Chainsword, Mortar(5), Sniper Rifle(2) [47]
Troup2 : Infantry Squad(40), Sergeant with Chainsword, Mortar(5), Sniper Rifle(2) [47]
Troup3 : Infantry Squad(40), Sergeant with Chainsword, Mortar(5), Sniper Rifle(2) [47]
Elite1 : Command Squad(24), 4 Grenade launcher(20) [44]
Elite2 : Command Squad(24), 4 Grenade launcher(20) [44]
Elite3 : Special Weapons Squad(24), 3 Plasma guns(21) [45]
FA1 : Scout Sentinel(35), Lascannon(20) [55]
FA2 : Scout Sentinel(35), Lascannon(20) [55]

Super-heavy detachment, Cadia [1552 pts] +3 CP
Lord of War1 : Banehammer(390), 3 Twinlinked Heavy Bolter(42), 2 Lascannon(40) [472]
Lord of War2 : Shadowsword(390), 5 Twinlinked Heavy Bolter(70), 4 Lascannon(80) [540]
Lord of War3 : Shadowsword(390), 5 Twinlinked Heavy Bolter(70), 4 Lascannon(80) [540]

PLAYER NAME: Samuel Bocock
ARMY FACTION: Imperium
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999

Super Heavy Auxiliary Detachment, Questor Mechanicus, House Terryn [430pts]
Knight Errant [320], Heavy Stubber [4], Reaper Chainsword [30], Thermal Cannon [76] - [430pts]

Patrol Detachment, Adeptus Mechanicus, Stygies VIII [1048pts]
HQ 1: Tech-Priest Enginseer, Laspistol, Omnissian Axe, Servo-Arm [46pts]
Troop 1: Skitarii Rangers [70], 9x Rangers, 1x Alpha, 8x Galvanic Rifle, 2x Transuranic Arquebus [50] 1x Omnispex [7] - [127pts]
Troop 2: Skitarii Rangers [70], 9x Rangers, 1x Alpha, 8x Galvanic Rifle, 2x Transuranic Arquebus [50] 1x Omnispex [7] - [127pts]
Troop 3: Skitarii Vanguards [80], 9x Vanguard, 1x Alpha, 10x Radium Carbine, 1x Omnispex [7] - [87pts]
Elite 1: Fulgurite Electro Priests [320], 20x Fulgurite Electro Priests, 20x Electroleech Staves - [320pts]
Fast Attack 1: Sydonian Dragoons [340], 5x Sydonian Dragoons , 5x Taser Lance - [340pts]

Battalion Detachment, Imperial Guard, Cadia, +5CP [521pts]
HQ 1: Company Commander [30], Warlord: Grand Strategist, Relic: Kurovs Aquila, Laspistol, Power Maul [4] - [34pts]
HQ 2: Primaris Psyker [46], Mental Fortitude, Psychic Maelstrom, Laspistol, Force Stave
Troop 1: Infantry Squad [40], 9x Guardsmen, 1x Sergeant, Laspistol, Chainsword, 7x Lasgun, Grenade Launcher [5], Lascannon [20] - [65pts]
Troop 2: Infantry Squad [40], 9x Guardsmen, 1x Sergeant, Laspistol, Chainsword, 7x Lasgun, Grenade Launcher [5], Lascannon [20] - [65pts]
Troop 3: Infantry Squad [40], 9x Guardsmen, 1x Sergeant, Laspistol, Chainsword, 7x Lasgun, Grenade Launcher [5], Lascannon [20] - [65pts]
Troop 4: Conscripts [120] 30x Conscripts - [120pts]
Elite 1: Astropath [30], Nightshroud, Laspistol
Elite 2: Astropath [30], Psychic Barrier, Laspistol
Heavy 1: Heavy weapon squad [18], 3x Heavy weapon team, 3x Lasgun, 3x Mortar [5] - [33pts]
Heavy 2: Heavy weapon squad [18], 3x Heavy weapon team, 3x Lasgun, 3x Mortar [5] - [33pts]


PLAYER NAME: Wlodek Chimiak
ARMY FACTIONS: Adeptus Custodes(Dread Host), Dark Angels, Catachans(Vresh Grenadiers)
TOTAL COMMAND POINTS: 9CP
TOTAL ARMY POINTS: 2000pts

Supreme Command Detachment (Imperium - Adeptus Custodes - Dread Host) [480pts] +1CP
HQ1: Shield-Captain on Dawneagle Jetbike(150), Hurricane Bolter(10), Auric Aquilis(Relict), Superior Creation(Warloard Trait), WARLORD - [160pts]
HQ2: Shield-Captain on Dawneagle Jetbike(150), Hurricane Bolter(10) - [160pts]
HQ3: Shield-Captain on Dawneagle Jetbike(150), Hurricane Bolter(10) - [160pts]

Patrol Detachment (Imperium - Dark Angels) - [809pts]
HQ1: Sammael in Sableclaw - [216pts]
Troops: 5x Scouts, 5xBoltgun(0), Sergant(0), Chainsword(Sergeant, 0) - [55pts]
FA: Ravenwing Darkshroud(128), Heavy Bolter(10) - [138pts]
Flyer1: Ravenwing Dark Talon - [200pts]
Flyer2: Ravenwing Dark Talon - [200pts]

Battalion Detachment (Imperium - Catachans - Vresh Grenadiers) +5CP - [711pts]
HQ1: Tank Commander(167), Battle Cannon(22), Heavy Bolter(8) - [197pts]
HQ2: Tank Commander(167), Battle Cannon(22), Heavy Bolter(8) - [197pts]
HQ3: Tank Commander(167), Battle Cannon(22), Heavy Bolter(8) - [197pts]
Troops1: Infantry Squad - 10x Guardsman, 9x Lasgun, Laspistol, Chainsword(Sergeant, 0) [40pts]
Troops2: Infantry Squad - 10x Guardsman, 9x Lasgun, Laspistol, Chainsword(Sergeant, 0) [40pts]
Troops3: Infantry Squad - 10x Guardsman, 9x Lasgun, Laspistol, Chainsword(Sergeant, 0) [40pts]

PLAYER NAME: Kenneth Morley
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 15 (12+3)
TOTAL ARMY POINTS: 2000
POWER LEVEL: 113

Brigade Detachment +12CP (Tyranids) [113 PL, 2000pts] Hive Fleet: Jormungandr
[HQ1] Hive Tyrant [11 PL, 208pts]: Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [2 PL, 47pts]
[HQ2] Hive Tyrant [11 PL, 208pts]: Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [2 PL, 47pts]
[HQ3] Hive Tyrant [11 PL, 215pts]: Heavy Venom Cannon [25pts], Monstrous Rending Claws, The Miasma Cannon, Wings [2 PL, 47pts] [WARLORD]
[HQ4] Neurothrope [4 PL, 70pts]
[TROOP1] Hormagaunts [6 PL, 80pts]: 16x Hormagaunt [80pts]
[TROOP2] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP3] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP4] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP5] Termagants [3 PL, 40pts]: 10x Termagant (Fleshborer) [40pts]
[TROOP6] Termagants [6 PL, 44pts]: 11x Termagant (Fleshborer) [44pts]
[ELITE1] 6x Hive Guard 6xImpaler Cannon [13 PL, 288pts]
[ELITE2] 3 x Tyrant Guard 3x rending claw, scything talons [7 PL, 111pts]
[ELITE3] Venomthropes [5 PL, 90pts]: 3x Venomthrope [90pts]
[FAST1] Mucolid Spores [1 PL, 20pts]: Mucolid Spore [20pts]
[FAST2] 3x Raveners 6x scything talons[4 PL, 69pts]
[FAST3] Spore Mines [2 PL, 30pts]: 3x Spore Mine [30pts]
[HEAVY1] Carnifexes [6 PL, 107pts] Enhanced Senses [10pts], Spine Banks [2pts], 2x Two Devourers with Brainleech Worms [28pts]
[HEAVY2] Carnifexes [6 PL, 105pts] Enhanced Senses [10pts], 2x Two Devourers with Brainleech Worms [28pts]
[HEAVY3] Exocrine [11 PL, 216pts

Player name: Ben Gummer
Army faction: drukhari
Total command points: 10
Total army points: 2000pts

Battalion detachment, kabal of the poisoned tongue +5cp
Hq 1: Archon (70), splinter pistol (0), agoniser (4), phantasm grenade launcher (3) WARLORD [77pts]
Hq 2: Archon (70), splinter pistol (0), venom blade (2), soul seaker (relic) [72pts]
Troops 1: 5 kabalite warriors (30), 4 splinter rifles (0, 1 on sybarite) blaster (17) [47pts]
Troops 2: 5 kabalite warriors (30), 4 splinter rifles (0, 1 on sybarite) blaster (17) [47pts]
Troops 3: 5 kabalite warriors (30), 4 splinter rifles (0, 1 on sybarite) blaster (17) [47pts]
Troops 4: 5 kabalite warriors (30), 4 splinter rifles (0, 1 on sybarite) blaster (17) [47pts]
Troops 5: 17 kabalite warriors (102), 14 splinter rifles (0, 1 on sybarite) 3 shredders (24) [126pts]
Flyer 1: razorwing jetfighter (105), 2 dark lances (40), razorwing missiles (0), twin splinter rifles (0) [145pts]
Flyer 2: Voidraven bomber (155), 2 void lances (0), voidraven missiles (10pts) [165pts]

Outrider detachment cult of red grief +1cp
Hq1: Succubus (50), splinter pistol (0), archite glaive (0) [50pts]
Fast attack 1: 3 reaver jetbikes (57) 3 splinter rifles (0), 3 blade vanes (0) [57pts]
Fast attack 2: 3 reaver jetbikes (57) 3 splinter rifles (0), 3 blade vanes (0) [57pts]
Fast attack 3: 5 scourges (60) 4 haywire blasters (32), 1 splinter carbine (0) [92pts]

Vanguard detachment prophets of flesh +1cp
Hq 1: Haemonculus (70), stinger pistol (5), electrocarrosive whip (6) [81pts]
Elites 1: 5 grotesques (160), 5 monstrous cleavers (0), 5 flesh gauntlet (15) [175pts]
Elites 2: 4 grotesques (128), 4 monstrous cleavers (0), 4 flesh gauntlets (12) [140]
Elites 3: 5 mandrakes (80), 5 bale blasts (0), 5 glimmer steel blades (0) [80]
Heavy support 1: 2 talos pain engines (150), 2 chain flails (6, 1 on each), 2 macro scalpels (8, 1 on each), 2 haywire blasters (16), stinger pod (15) [195]



Player Name Kane Foster
Army Factions Drukhari/Aeldari
Total command points 8
Total Army points: 2000points

Battalion Detachment, Prophets of Flesh [1337points] +5cmp
HQ1: Urien Rakarth(90)-[90pts]
HQ2: Haemonculus(70), Stinger pistol(5), Electrocorrosive whip(6)-[81pts]
Troop1: 5Wracks(45), 5xHaemonculus tools(0) - [45pts]
Troop2: 5Wracks(45), 5xHaemonculus tools(0) - [45pts]
Troop3: 5Wracks(45), 5xHaemonculus tools(0) - [45pts]
Elite1: 5Grotesques(160), 5xFleshgauntlet(15), 5xMonsterousCleaver(0) - [175pts]
HS1: 3Talos(225), 2xTwinLiquifiergun(44), 3xstingerpods(45), 4xMacroScalpel(16) - [330pts]
HS2: 3Talos(225), 2xTwinLiquifiergun(44), 3xstingerpods(45), 4xMacroScalpel(16) - [330pts]
HS3: 2Talos(150), 6xMacroScalpel(24), 2xStingerpods(30) - [194pts]

Spearhead Detachment, Kabal of the Black Heart [553points] +1cmp
HQ1: Archon(70), Huskblade(6), Blaster(17) RELIC(Writ of the living muse) - Warlord - [93pts]
HS1: Ravager(80), Bladevanes(0), 3xDisintergrator cannon(45) - [125pts]
HS2: Ravager(80), Bladevanes(0), 3xDisintergrator cannon(45) - [125pts]
HS3: Ravager(80), Bladevanes(0), 3xDisintergrator cannon(45) - [125pts]
Dedicated Transport: Raider(65), Bladevanes(0), Darklance(20) - [85pts]

PLAYER NAME: Tim Smith
ARMY FACTION: Blood Angels
TOTAL COMMAND PTS: 9
TOTAL ARMY PTS: 2000

BATTALION DETACHEMENT BLOOD ANGELS – [1225pts] +5CP
HQ1: Captain with a Jump Pack (93), Thunder Hammer (21), Storm Shield (15), WARLORD – [129pts]
HQ2: Chief Librarian Mephiston - [145pts]
TROOP1: 5 Scouts (55) Sgt with Chainsword (0), Boltersx5 (0), Bolt pistol x4 (0) - [55pts]
TROOP2: 5 Scouts (55) Sgt with Chainsword (0), Boltersx5 (0), Bolt pistol x4 (0) ) - [55pts]
TROOP3: 5 Scouts (55) Sgt with Chainsword and bolt pistol (0), 4x Bolt Pistol and Close Combat Weapon (0) ) - [55pts]
ELITE1: 5 Aggressors (105), 5x Auto Boltstorm Gauntlet (60), 5x Fragstorm Grenade Launcher (20) – [185pts]
ELITE2: 5 Aggressors (105), 5x Auto Boltstorm Gauntlet (60), 5x Fragstorm Grenade Launcher (20) – [185pts]
ELITE3: 5 Aggressors (105), 5x Auto Boltstorm Gauntlet (60), 5x Fragstorm Grenade Launcher (20) – [185pts]
FA1: 3 Scout Bikes (75), 2x Bolt Pistol (0), CCWx3 (0), 3x Shotgun (0), 3x Twin Boltgun (0), Sgt has Storm Bolter (2) – [77pts]
FA2: 3 Scout Bikes (75), 2x Bolt Pistol (0), CCWx3 (0), 3x Shotgun (0), 3x Twin Boltgun (0), Sgt has Storm Bolter (2) – [77pts]
FA3: 3 Scout Bikes (75), 2x Bolt Pistol (0), CCWx3 (0), 3x Shotgun (0), 3x Twin Boltgun (0), Sgt has Storm Bolter (2) – [77pts]

VANGUARD DETACHMENT, BLOOD ANGELS - [775pts] +1CP
HQ3: Lemartes - [129pts]
ELITE4: Sanuinary Ancient (84), Power Fist (12), Angelus Boltgun (3) – [99pts] RELIC - Standard of Sacrifice
ELITE5: 8 Sanguinary Guard (160) 8x Angelus Boltgun (24), 2x Encarmine Sword (24), 6x Power Fist (72) – [280pts]
ELITE6: 12 Death Company With Jump Packs (240), 12x Bolters (0), 6x Chainsword (0), 3x Power Sword (12), 3x Power Axe (15) – [267pts]

PLAYER NAME: Tom Peach
ARMY FACTIONS: ORKS
TOTAL COMMAND POINTS: 10 CP
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Evil Sunz [1376pts] + 5 CP
HQ1: Zhadsnark Da Ripper (110), 2x Big Shoota [12pts] - WARLORD - [122pts]
HQ2: Warboss (55), Attack Squig (0), RELIC: Headwoppa's Killchoppa (7), Kustom Shoota (4) - [66pts]
Troops1: 30 Boyz (180) 29x Shoota (0), Boss Nob (0), Big Choppa (Boss Nob, 7), Kustom Shoota (Boss Nob, 4) - [191pts]
Troops2: 30 Boyz (180) 29x Slugga & Choppa (0), Boss Nob (0), Power Klaw (Boss Nob, 13), Shoota (Boss Nob, 0) - [193pts]
Troops3: 30 Boyz (180) 29x Slugga & Choppa (0), Boss Nob (0), Power Klaw (Boss Nob, 13), Shoota (Boss Nob, 0) - [193pts]
Elite1: 10 Nobz (170), 10x Shoota (0, 1 on Boss Nob), 10x Ammo Runt (40, 1 on Boss Nob), 5x Power Klaw (65), 3x Power Stabba (9), 2x Choppa (0), Boss Nob (0), Killsaw (Boss Nob, 15) - [286pts]
Elite2: Pain Boy (40), Power Klaw (13), Grot Orderly (4) - [57pts]
FA1: 5x Storm Boyz (40), 5x Slugga & Choppa (0, 1 on Boss Nob), Boss Nob (0) – [40pts]
FA2: 5x Storm Boyz (40), 5x Slugga & Choppa (0, 1 on Boss Nob), Boss Nob (0) – [40pts]
FA3: 5x Storm Boyz (40), 5x Slugga & Choppa (0, 1 on Boss Nob), Boss Nob (0) – [40pts]
Flyer1 Dakkajet (88), 6x Supa Shoota (60) - [148pts]

Supreme Command Detachment, Evil Sunz [376pts] + 1 CP
HQ1: Weird Boy (62), Weirdboy Staff (0) – [62pts]
HQ2: Weird Boy (62), Weirdboy Staff (0) – [62pts]
HQ3: Weird Boy (62), Weirdboy Staff (0) – [62pts]
5x Tankbustas (85), 5x Rokkit Launcha (60, 1 on Boss Nob), 2x Bomb Squig (20), Boss Nob (0) - [105pts]
Dedicated Transport1: Trukk (76): Big Shoota (6), Wreckin' Ball (3) - [85pts]

Spearhead Detachment Evil Sunz [247pts] + 1 CP
HQ1: Big Mek (55): Choppa (0), Grot Oiler (4), Kustom Force Field (20) - [79pts]
HS1 - 2x Mek Gunz (30), 10x Grot Gunner (20), 2x Kustom Mega Kannon (34) - [84pts]
HS2 - 1x Mek Gunz (15), 5x Grot Gunner (10), Kustom Mega Kannon (17) - [42pts]
HS3 - 1x Mek Gunz (15), 5x Grot Gunner (10), Kustom Mega Kannon (17) - [42pts]

PLAYER NAME: Piotr Szemis
ARMY FACTIONS: Imperial Guard
TOTAL COMMAND POINTS: 11 (11-1 = 10CP)
TOTAL ARMY POINTS: 1998 pts

Battalion Detachment, Cadian +5CP [216pts]
HQ1: Cadian Company Commander [30], Chainsword [0], Kurov's Aquila [Relic], Laspistol [0] - WARLORD [30pts]
HQ2: Cadian Company Commander [30], Chainsword [0], Relic of Lost Cadia [Extra Relic -1CP], Laspistol [0] - [30pts]
Troops1: Cadian Infantry Squad, 7x Guardsman [28], x9 Lasguns [0] Heavy Weapon Team [8], Autocannon [12] , Sergeant [4pts], Laspistol [0] - [52pts]
Troops2: Cadian Infantry Squad, 7x Guardsman [28], x9 Lasguns [0] Heavy Weapon Team [8], Autocannon [12] , Sergeant [4pts], Laspistol [0] - [52pts]
Troops3: Cadian Infantry Squad, 7x Guardsman [28], x9 Lasguns [0] Heavy Weapon Team [8], Autocannon [12] , Sergeant [4pts], Laspistol [0] - [52pts]

JSuper-Heavy Detachment, Cadian +3CP [1782pts]
Lord of War 1: Cadian Baneblade [390], Baneblade Cannon [0], Adamantium Tracks [0], Autocannon [12], Demolisher cannon [40], Storm Bolter [2], 4x Lascannon [80], 5x Twin heavy bolter [70] - [594pts]
Lord of War 2: Cadian Baneblade [390], Baneblade Cannon [0], Adamantium Tracks [0], Autocannon [12], Demolisher cannon [40], Storm Bolter [2], 4x Lascannon [80], 5x Twin heavy bolter [70] - [594pts]
Lord of War 3: Cadian Baneblade [390], Baneblade Cannon [0], Adamantium Tracks [0], Autocannon [12], Demolisher cannon [40], Storm Bolter [2], 4x Lascannon [80], 5x Twin heavy bolter [70] - [594pts]


PLAYER NAME: Connor Hughes
ARMY FACTIONS: Imperial Knights
TOTAL COMMAND POINTS: 6
TOTAL ARMY POINTS: 1992 pts

Super-Heavy Detachment [1992 Points] + 3 CP
Lord of War 1: Questoris Knight Styrix (340), Graviton Crusher (25), Titanic Feet (0), Volkite Chieorovile (80), Ravager [Relic Weapon] (30pts) - WARLORD – [475pts]
Lord of War 2: Cerastus Knight Acheron (358), Acheron Flame Cannon (80), Reaper Chainfist (40), Twin Heavy Bolter (17), Titanic Feet (0) – [495pts]
Lord of War 3: Cerastus Knight Atropos (405), Atropos Lascutter (80), Graviton Singularity Cannon (70), Titanic Feet (0) – [555pts]
Lord of War 4: Armiger Warglaive (223), Reaper Chain-Cleaver (0), Thermal Spear (0), Heavy Stubber (4) – [227pts]
Lord of War 5: Armiger Warglaive (223), Reaper Chain-Cleaver (0), Thermal Spear (0), Meltagun (17) – [240pts]


PLAYER NAME: Morgan Jones
ARMY FACTIONS: Astra Militarum + Imperial Knights
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS: 1996 pts

Spearhead Detatchment, Cadian [1276] +1CP
HQ1: Tank Commander (167) + Battle Cannon (22) + Lascannon Front(20) + Heavy Bolter Sponsons (16) + Hunter Killer Missile(6) + Kurov's Aquila - WARLORD – [231]
HQ 2: Knight Commander Pask(177) + Battle Cannon (22) + Lascannon Front(20) + Heavy Bolter Sponsons (16)+ Hunter Killer Missile(6) – [241]
Heavy Support 1: Leman Russ Battle Tank (122) + Battle Cannon (22) + Heavy Bolter Front(8) + Heavy Bolter Sponsons (16) – [168]
Heavy Support 2: Leman Russ Battle Tank (122) + Battle Cannon (22) + Heavy Bolter Front(8) + Heavy Bolter Sponsons (16) + Leman Russ Battle Tank (122) + Battle Cannon (22) + Heavy Bolter front(8) + Heavy Bolter Sponsons (16) – [336]
Heavy Support 3: Leman Russ Battle Tank (122) + Punisher Gatling Cannon (20) + Heavy Bolter front (8) + Leman Russ Battle Tank (122) + Punisher Gatling Cannon (20) + Heavy Bolter front (8) [300]

Super-Heavy Detatchment, Questor Imperialis [720] +3 CPs
Lord of War 1: Armiger Warglaive (223), Reaper Chain-Cleaver (0), Thermal Spear (0), Meltagun (17) – [240pts]
Lord of War 2: Armiger Warglaive (223), Reaper Chain-Cleaver (0), Thermal Spear (0), Meltagun (17) – [240pts]
Lord of War 3: Armiger Warglaive (223), Reaper Chain-Cleaver (0), Thermal Spear (0), Meltagun (17) – [240pts]



PLAYER NAME: Stu Robertson
ARMY FACTIONS: Tau
TOTAL COMMAND POINTS: 5 (3+3+1-1-1)
TOTAL ARMY POINTS: 2000 pts

Auxiliary Support Detachment, Bork’an Sept (123 pts, -1 CP)
HQ1: Coldstar(90), 4 Plasma Rifles (44), Plasma Accelerator Rifle (0) [134]

Spearhead Detachement, T’au Sept (1054 pts, +1 CP)
HQ2: Longstrike (137), Ion Cannon (35), 2 SMS (30), 2 Seeker (10) [212]
HS1: Hammerhead (100), Ion Cannon (35), 2 SMS (30), 2 Seeker (10) [175]
HS2: Hammerhead (100), Ion Cannon (35), 2 Burst Cannons (16), 2 Seeker (10) [161]
HS3: Hammerhead (100), Ion Cannon (35), 2 SMS (30), 2 Seeker (10) [175]
FA1: Firesight Marksman(21), Markerlight (3), Puretide Engram Chip (0) [24]

Super-Heavy Detachment, Bork’an Sept (1116 pts, +3 CP)
SH1: Stormsurge(180), Cluster Rockets(25), 4 Destroyer Missiles(40), 2 SMS(30), 2 Burst Cannons(16), Pulse Blastcannon (43), Velocity Tracker (10), Counterfire defence system(10), Advanced Targeting System (18) [372]
SH2: Stormsurge(180), Cluster Rockets(25), 4 Destroyer Missiles(40), 2 SMS(30), 2 Burst Cannons(16), Pulse Blastcannon (43), Velocity Tracker (10), Counterfire defence system(10), Advanced Targeting System (18) [372]
SH3: Stormsurge(180), Cluster Rockets(25), 4 Destroyer Missiles(40), 2 SMS(30), 2 Burst Cannons(16), Pulse Blastcannon (43), Velocity Tracker (10), Counterfire defence system(10), Advanced Targeting System (18) [372]

Pre-battle Strategem: Emergency Dispensation (-1 CP)
HQ1: PLASMA ACCELERATOR RIFLE
FA1: PURETIDE ENGRAM CHIP

ARMY FACTIONS: Space Marines & Adeptus Custodes
TOTAL COMMAND POINTS: 12CP
TOTAL ARMY POINTS: 2000 Points
Astartes

Super-Heavy Auxiliary Detachment, Adeptus Astartes [400 Points] +0CP
LOW1: Roboute Guilliman [Ultramarines] (400) – WARLORD +3CP – [400pts]

Battalion Detachment, Adeptus Astartes [1108 Points] +5CP
HQ1: Sergeant Telion [Ultramarines] (75) – [75pts]
HQ2: Techmarine [Ultramarines] (45), Servo-Arm (12), Boltgun (0), RELIC: The Primarch’s Wrath – [57pts]
Troop1: 5 Scouts [Black Templars] (55), 5 x Boltgun (0), 5 x Bolt Pistol (0), 5 x Frag & Krak Grenades (0), Scout Sergeant (0) – [55pts]
Troop2: 5 Scouts [Black Templars] (55), 5 x Boltgun (0), 5 x Bolt Pistol (0), 5 x Frag & Krak Grenades (0), Scout Sergeant (0) – [55pts]
Troop3: 5 Scouts [Black Templars] (55), 5 x Boltgun (0), 5 x Bolt Pistol (0), 5 x Frag & Krak Grenades (0), Scout Sergeant (0) – [55pts]
Elite1: 3 Cenobyte Servitors [Black Templars] (6), 3 x CCW (0) [6pts]
Elite2: 5 Wolf Scouts [Space Wolves] (55), 5 x Boltgun (0), 5 x Bolt Pistol (0), 5 x Frag & Krak Grenades (0), Wolf Scout Pack Leader (0) – [55pts]
Elite3: Relic Sicaran Battle Tank [Ultramarines] (155), Heavy Bolter (10), Twin Accelerator Autocannon (0) – [165pts]
Elite4: Relic Sicaran Venator [Ultramarines] (170), Heavy Bolter (10), 2 x Lascannon (50), Neutron Pulse Cannon (0) – [230pts]
HS1: Rapier Carrier [Ultramarines] (20), 2 x Space Marine Gunner (20), Quad Launcher (45) – [85pts]
HS2: Mortis Dreadnought [Ultramarines] (75), 2 x Twin Autocannons (60) – [135pts]
HS3: Mortis Dreadnought [Ultramarines] (75), 2 x Twin Autocannons (60) – [135pts]

Supreme Command Detachment, Adeptus Custodes [492 Points] +1CP
HQ1: Shield-Captain of Dawneagle Jetbike (150), Interceptor Lance (0), Hurricane Bolter (10), Misericordia (4) – [164pts]
HQ2: Shield-Captain of Dawneagle Jetbike (150), Interceptor Lance (0), Hurricane Bolter (10), Misericordia (4) – [164pts]
HQ3: Shield-Captain of Dawneagle Jetbike (150), Interceptor Lance (0), Hurricane Bolter (10), Misericordia (4)– [164pts]

Player Name: Ben Creighton Griffiths
Army Faction: Chaos
Total Command Points: 9
Total Army Points: 1986

Spearhead Detachment, Nurgle [824 Points] +1CP
HQ 1: Daemon Prince of Nurgle with Wings (170), Pair of Malefic Talons (10), Relic of Decay - Fugaris’ Helm (0) - WARLORD - [180]
HQ 2: Poxbringer (70), Balesword (0) - [70]
Elite 1: Foul Blightspawn (77), Plague Sprayer (0), Blight Grenades (0), Krak Grenades (0) - [70]
Elite 2: Foul Blightspawn (77), Plague Sprayer (0), Blight Grenades (0), Krak Grenades (0) - [70]
Heavy Support 1: Plagueburst Crawler (100), Plagueburst Mortar (0), Heavy Slugger (6), 2x Plaguespitters (34) - [140]
Heavy Support 2: Plagueburst Crawler (100), Plagueburst Mortar (0), Heavy Slugger (6), 2x Plaguespitters (34) - [140]
Heavy Support 3: Plagueburst Crawler (100), Plagueburst Mortar (0), Heavy Slugger (6), 2x Plaguespitters (34) - [140]

Battalion Detachment, Chaos Daemons (Nurgle) [992 Points] +5CP
HQ 1: Poxbringer (70), Balesword (0) - [70]
HQ 2: Spoilpox Scrivener (75), Plaguesword (0), Distended Maw (0), Disgusting Sneezes (0) - [75]
HQ 3: Sloppity Bilepiper (60), Marotter (0) - [60]
Troop 1: 3 Nurglings (54), Diseased Claws and Teeth (0) - [54]
Troop 2: 30 Plaguebearers (210), 30 Plagueswords (0), Instrument of Chaos (10), Daemonic Icon (15) - [235]
Troop 3: 30 Plaguebearers (210), 30 Plagueswords (0), Instrument of Chaos (10), Daemonic Icon (15) - [235]
Fast Attack 1: 7 Plague Drones (238), 7 Deaths Heads (0), 7 Plagueswords (0), 7 Prehensile Proboscis (0), Instrument of Chaos (10), Icon of Chaos (15) - [263]

Fortification Detachment, Chaos Daemons (Nurgle) [170 Points] + 0CP
Fortification 1: Feculent Gnarlmaw (85) - [85]
Fortification 2: Feculent Gnarlmaw (85) - [85]


Player Name: Eddie Beech
Army Factions: Adeptus Mechanicus & Adeptus Ministorum
Total Command Points: 10CP
Total army Points: 2000pts

Adeptus Mechanicus Battalion Detachment, Stygies VIII, [607pts], +5CP
HQ1: Techpriest Enginseer WARLORD (35), Servo-Arm(12), Omnissian Axe(0), laspistol(0), RELIC - Raiment of the Technomartya(0) – [47pts]
HQ2: Techpriest Enginseer(35), Servo-Arm(12), Omnissian Axe(0), laspistol(0) – [47pts]
Troop1:5 Skitaari Rangers(35), 5x Galvanic rifles(0) – [35pts]
Troop2:5 Skitaari Rangers(35), 5x Galvanic rifles(0) – [35pts]
Troop3:5 Skitaari Rangers(35), 5x Galvanic rifles(0) – [35pts]
FA1:6 Sydonian Dragoons(354), 6x Taser lances(54) – [408pts]

Adeptus Mechanicus Spearhead Detachment, Mars, [970pts], +1CP
HQ3: Belisarius Cawl(240) – [240pts]
HS1:4 Kastellan Robots(260), 4x twin heavy phosphor blaster(120), 4x heavy phosphor blaster(60) – [440pts]
HS2:Onager Dunecrawler(90), Neutron laser(45), 2x Cognis Heavy Stubber(10), Broad Spectrum Data Tether(0) – [145pts]
HS3:Onager Dunecrawler(90), Neutron laser(45), 2x Cognis Heavy Stubber(10), Broad Spectrum Data Tether(0) – [145pts]

Adeptus Ministorum Outrider Detachment, [423pts], +1CP
HQ4: Saint Celestine(200), 2 Geminae Superior(50) – [250pts]
FA2:5 Dominions(50) 5x boltguns(0), 5x bolt pistols(0), 5x frag grenades(0), 5x krak grenades(0) – [50pts]
FA3:5 Dominions(50) 5x boltguns(0), 5x bolt pistols(0), 5x frag grenades(0), 5x krak grenades(0) – [50pts]
FA4:5 Seraphim(55), 2x inferno Pistols(18), 8xBolt Pistols(0), 5x frag grenades(0), 5x krak grenades(0) – [73pts]

PLAYER: Francesco Zanell
2,000pt
13 CPs
Aeldari

SAIM-HANN Battalion Detachment; CP: +8
HQ1: Farseer (110), Shuriken Pistol (0), Witchblade (0) [110] <SAIM-HANN>
HQ2: Warlock Conclave, 2x Warlocks (45), 2x Shuriken Pistol (0) , 2x Witchblade (0) [90] <SAIM-HANN>
Troop1: 5x Rangers [60] <SAIM-HANN>
Troop2: 5x Rangers [60] <SAIM-HANN>
Troop3: 5x Rangers [60] <SAIM-HANN>
FA1: 8 Shining Spears (248), Exarch with Star Lance (33) [281] <SAIM-HANN>

KABAL OF THE BLACK HEART Spearhead Detachment; CP: +1
HQ1: Archon (70), Blaster (17), Huskblade (6), Writ of the Living Muse (Relic), [Warlord] [93] <KABAL OF THE BLACK HEART>
HS1: Ravager (80), 3x Disintegrator Cannons (45) [125] <KABAL OF THE BLACK HEART>
HS2: Ravager (80), 3x Disintegrator Cannons (45) [125] <KABAL OF THE BLACK HEART>
HS3: Reaper (FW model) [150] <KABAL OF THE BLACK HEART>
Troop1: 5x Kabalite warriors (30), 1x Blaster (17) [47] <KABAL OF THE BLACK HEART>
Troop2: 5x Kabalite warriors (30), 1x Shredder (8) [38] <KABAL OF THE BLACK HEART>
DedicatedTrasport1: Raider (65), Dark Lance (20) [85] <KABAL OF THE BLACK HEART>
DedicatedTrasport2: Venom (55), 2x Splinted Cannon (20) [75] <KABAL OF THE BLACK HEART>
DedicatedTrasport3: Venom (55), 2x Splinted Cannon (20) [75] <KABAL OF THE BLACK HEART>
DedicatedTrasport4: Venom (55), 2x Splinted Cannon (20) [75] <KABAL OF THE BLACK HEART>
DedicatedTrasport5: Venom (55), 2x Splinted Cannon (20) [75] <KABAL OF THE BLACK HEART>

PROPHETS OF FLESH Vanguard Detachment; CP: +1
HQ1: Haemunculus (70), electrocorrosive whip (6), splinter pistol (0) [76] < PROPHETS OF FLESH >
ELITE1: 4x Grotesques (128), 4x Flash gauntlet (12), 4x Monstrous Cleaver (0) [140] < PROPHETS OF FLESH >
ELITE2: 5 Mandrakes [80]
ELITE3: 5 Mandrakes [80]

PLAYER NAME: Guillaume Botbol
ARMY FACTIONS: Thousand sons
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS: 1845
REINFORCEMENT POINTS: 155

Battalion Detachment, [1170 Points] + 3 CP
HQ1: Arhiman on Disc of Tzeentch (166) – WARLORD - [166pts]
HQ2: Deamon Prince of Tzeentch (146), 2 set of Malefic Talons (10), Warp Bolter (3), Wings (24) - [183pts]
Troop1: 6 Rubric Marines (108), 5 inferno boltgun (10), Aspiring Sorcerer (0), Force stave (Aspiring Sorcerer, 8), Inferno Bolt Pistol (Aspiring Sorcerer, 1) - [127pts]
Troop2: 5 Rubric Marines (90), 4 inferno boltgun (8), Aspiring Sorcerer (0), Force stave (Aspiring Sorcerer, 8), Inferno Bolt Pistol (Aspiring Sorcerer, 1) - [107pts]
Troop3: 5 Rubric Marines (90), 4 warpflamer (60), Icon of flames (5), Aspiring Sorcerer (0), Force stave (Aspiring Sorcerer, 8), Warpflame Pistol (Aspiring Sorcerer, 7) - [170pts]
Troop4: 10 Tzaangors (70), 10 Tzaangor Blades (0), Brayhorn (10), Twistbray (0) - [80pts]
Troop5: 10 Tzaangors (70), 10 Tzaangor Blades (0), Brayhorn (10), Twistbray (0) - [80pts]
Flyer1: Heldrake (138), Baleflamer (30), Heldrake claws (17) - [185pts]
Transport1: Chaos Rhino (70), Combi-bolter (2) - [72pts]

Spearhead Detachment, [675 points] +1 CP
HQ1: Exalted Sorcerer (112), Inferno bolt pistol (1), 2 power swords (8) - [121pts]
HS1: Chaos Predator (90), Twin lascannon (50), 2 lascannons (50) - [190pts]
HS2: Defiler (140), combi-bolter (2), Defiler scourge (12), reaper autocannon (15) – [169pts]
HS3: Forgefiend (119), 2 Hades autocannons (50), Ectoplasma cannon (26) – [195pts]

Player Name: Benjamin Leslie
Army Faction: Dark Angels
Total Command Points: 10
Total Army Points: 1994

Battalion Detachment, Dark Angels [882 Points] +5CP
HQ1: Sammael on Sableclaw (216) - [216]
HQ2: Ravenwing Talonmaster (188) - [188]
Troop1 : 5 Scouts (55), 5*Bolters (0) - [55]
Troop2: 5 Scouts (55), 5*Bolters (0) - [55]
Troop3: 5 Scouts (55), 4*Bolters (0), 1* Heavy Bolter (10) - [65]
FA1: Dark Shroud (128), Heavy Bolter (10) - [138]
Elite1: Venerable Dreadnought (90), Twin Lascannon (50), Missile Launcher (25) - [165]

Air Wing Detachment, Dark Angels [600 Points] +1CP
Flyer1: Dark Talon - [200]
Flyer2: Dark Talon - [200]
Flyer3: Dark Talon - [200]

Spearhead Detachment, Dark Angels [512 Points] +1CP
HQ1: Lieutenant (60), Power Sword (4), Storm Bolter (2) - WARLORD -[66]
HS1: Predator (90), Predator Autocannon (40), 2*Heavy Bolters (20) - [150]
HS2: Predator (90), Predator Autocannon (40), 2*Heavy Bolters (20) - [150]
HS3: Predator (90), Predator Autocannon (40), 2*Heavy Bolters (20) - [150]


Player Name: Dave Walker
Army Factions: Adeptus Astartes, Astra Militarum - Catachan, Adeptus Custodes
Total Command Points: 10
Total Points: 1999

Supreme Command Detachment, Adeptus Custodes [480pts] +1CP
HQ1 Shield-Captain on Dawneagle Jetbike (150), Interceptor lance (0), Hurricane Bolter (10) - [160pts]
HQ2 Shield-Captain on Dawneagle Jetbike (150), Interceptor lance (0), Hurricane Bolter (10) - [160pts]
HQ3 Shield-Captain on Dawneagle Jetbike (150), Interceptor lance (0), Hurricane Bolter (10) - [160pts]

Spearhead Detachment Astra Militarum - Catachan [474pts] +1CP
HQ4 Company Commander (30) Chainsword (0), Shotgun (0), Frag Grenades (0) Relic: Kurov's Aquila - WARLORD [30pts]
HS1 Basilisk (100), Earthshaker Cannon (0), Heavy Bolter (8)[108pts]
HS2 Leman Russ Battle Tank (122), Battle Cannon (22), 3x Heavy Bolter (24) [168pts]
HS3 Leman Russ Battle Tank (122), Battle Cannon (22), 3x Heavy Bolter (24) [168pts]

Battalion Detachment, Adeptus Astartes [1045pts] +5CP
HQ5 Wolf Guard Battle Leader (60), Bolt pistol (0), Frost sword (7), Frag Grenades (0), Krak Grenades (0) [67pts]
HQ6 Wolf Priest (75), Bolt Pistol (0), Crozius Arcanum (0), Frag Grenades (0), Krak Grenades (0) [75pts]
Troops1: 5 Scouts (55), Scout Sergeant (0), 4x Bolt Guns (0), 5x Bolt Pistols, Chainsword (0), 5x Frag Grenades (0), 5x Krak Grenades (0) [55pts]
Troops2: 5 Scouts (55), Scout Sergeant (0), 4x Bolt Guns (0), 5x Bolt Pistols, Chainsword (0), 5x Frag Grenades (0), 5x Krak Grenades (0) [55pts]
Troops3: 5 Scouts (55), Scout Sergeant (0), 5x Bolt Guns (0), 6x Bolt Pistols, Chainsword (0), 6x Frag Grenades (0), 6x Krak Grenades (0) [66pts]
Elites1: Wulfen x5 (140), Wulfen Pack Leader (0), 2x Frost Claws (30), Great Frost Axe (17), 2x Storm Shield (10), 2x Thunder Hammer (32) [229pts]
Elites2: Wulfen x5 (140), Wulfen Pack Leader (0), 2x Frost Claws (30), Great Frost Axe (17), 2x Storm Shield (10), 2x Thunder Hammer (32) [229pts]
Flyer1 Stormwolf (165), Skyhammer Missile Launcher (24pts), Twin Helfrost Cannon (30), 2x Lascannon (50pts) [269pts]


PLAYER NAME: Lee Hall
ARMY FACTIONS: Aeldari Drukhari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Kabal of the Black Heart + 5 CP
HQ1: Archon (70), Huskblade (6), Phantasm Grenade Launcher (3), Blast Pistol (10) – [89pts]
HQ2: Archon (70), Huskblade (6), Splinter Pistol (0), Relic: Writ of the Living Muse - WARLORD – [76pts]
TROOP1: 5x Kabalite Warriors(30), 4x Splinter Rifles (0), 1x Blaster (17) – [47pts]
TROOP2: 5x Kabalite Warriors(30), 4x Splinter Rifles (0), 1x Blaster (17) – [47pts]
TROOP3: 5x Kabalite Warriors(30), 4x Splinter Rifles (0), 1x Blaster (17) – [47pts]
TROOP4: 5x Kabalite Warriors(30), 4x Splinter Rifles (0), 1x Blaster (17) – [47pts]
HEAVY1: Ravanger (80), 3x Disintegrator Cannon (45) – [125pts]
HEAVY2: Ravanger (80), 3x Dark Lance (60) – [140pts)
HEAVY2: Ravanger (80), 3x Dark Lance (60) – [140pts)
TRANSPORT1: Raider (65), 1 Disintegrator Cannon (15), Shock Prow (1) – [81pts]
TRANSPORT2: Raider (65), 1 Disintegrator Cannon (15) – [80pts]
TRANSPORT3: Raider (65), 1 Disintegrator Cannon (15) – [80pts]
TRANSPORT4: Venom (55), 2 Splinter Cannon (20) – [75pts]
TRANSPORT5: Venom (55), 2 Splinter Cannon (20) – [75pts]

Vanguard Detachment, Coven Prophets of Flesh + 1 CP
HQ1: Urien Rakarth [90pts]
ELITE1: x4 Grotesques (128), 4x Flesh Gauntlet (12), 4x Monstrous Cleaver (0) – [140pts]
ELITE2: x4 Grotesques (128), 4x Flesh Gauntlet (12), 4x Monstrous Cleaver (0) – [140pts]
ELITE3: x5 Grotesques (160), 5x Flesh Gauntlet (15), 5x Monstrous Cleaver (0) – [175pts]
HEAVY1: x3 Talos (225), 3x Macro-Scalpel (12), 3x Chain-Flails (9), 6x Splinter Cannon (60) – [306pts]



PLAYER NAME: John T Armstrong
ARMY FACTION: Aeldari - Drukhari
TOTAL COMMAND POINTS: 16
TOTAL ARMY POINTS: 2000

Brigade Detachment, Kabal of the Obsidian Rose [1565] +12CP
HQ1: Guravin Ai-Corinarii - Archon (70), Agoniser (4), Shadowfield (0), Splinter pistol (0), The Armor of Misery: Artefact of Cruelty, Deathly Perfectionist: Warlord Trait - WARLORD - [74]
HQ2: Ieama Sta-Range - Archon (70), Blaster (17), Shadowfield (0), Venom Blade (2), The Helm of Spite: Artefact of Cruelty - [89]
HQ3: Eeasa Sta-Range - Archon (70), Blaster (17), Shadowfield (0), Venom Blade (2) - [89]
Troop1: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop2: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop3: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop4: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop5: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop6: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Elite1: Lhamean (15), Shaimeshi blade (0) - [15]
Elite2: Lhamean (15), Shaimeshi blade (0) - [15]
Elite3: Lhamean (15), Shaimeshi blade (0) - [15]
FA1: 4x Scourge (48): 3x Shardcarbine (0), Haywire blaster (8), Solarite (12) - [68]
FA2: 4x Scourge (48): 2x Shardcarbine (0), 2x Haywire blaster (16), Solarite (12) - [76]
FA3: 4x Scourge (48): 2x Shardcarbine (0), 2x Haywire blaster (16), Solarite (12) - [76]
HS1: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0), Shock Prow (1) - [126]
HS2: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0) - [125]
HS3: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0) - [125]
Transport1: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport2: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport3: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport4: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport5: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport6: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]

Air Wing Detachment, Kabal of the Black Heart [435] +1CP
Flyer1: Voidraven Bomber (155) Night Shield (0), Two dark scythes (0), Void Mine (0), Voidraven Missiles (10), Implosion missiles (0), Shatterfield missile (0) - [165]
Flyer2: Razorwing Jetfighter (105), 2x Disintegrator cannon (30), Night Shield (0), Razorwing Missiles (0), Twin splinter rifle (0) - [135]
Flyer3: Razorwing Jetfighter (105), 2x Disintegrator cannon (30), Night Shield (0), Razorwing Missiles (0), Twin splinter rifle (0) - [135]
PLAYER NAME: Patrik Sanfilippo
ARMY FACTIONS: Imperium
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1997 pts

Battalion Detachment,Raven Guard [653 Points] + 5 CP
HQ1: Kyvan Shrike (150), Raven’s talon(0), frag grenades(0), krak grenades(0) - [150pts]
HQ2: Lieutenant with jump pack (78), power fists(12), chainsword(0), bolt pistol(0), frag grenades(0), krak grenades(0) - [90pts]
Troop1: 5 Scouts Squad (55), 5x combat knife(0, 1 on Sergeant), 5x bolt pistol(0, one on Sergeant), 5x frag grenades(0), 5 krak grenades(0) – [55pts]
Troop2: 5 Scouts Squad (55), 5x combat knife(0, 1 on Sergeant), 5x bolt pistol(0, one on Sergeant), 5x frag grenades(0), 5 krak grenades(0) – [55pts]
Troop3: 5 Intercessors (18), 5x bolt rifle(0, 1 on Sergeant), 5x frag grenades(0), 5 krak grenades(0), axillary grenade launcher(1) – [91pts]
Troop4: 5 Intercessors (18), 5x bolt rifle(0, 1 on Sergeant), 5x frag grenades(0), 5 krak grenades(0), axillary grenade launcher(1) – [91pts]
HS1: Thunderfire Cannon(55), techmarine gunner(26), 2x servo-arms(24), bolt pistol(0), plasma cutter(7), flamer(9) – [121pts]

Vanguard Detachment,Raven Guard [864Points] +1CP
HQ1: Captain with jump pack(93), thunder hammer(21), storm shield(15), bolt pistol(0), frag grenades(0), krak grenades(0), storm of fire warlord trait, WARLORD* - [129pts]
Elite1: 6 Aggressors Squad (126),6x auto boltstorm gauntlets(72, 1 on Sergeant), 6x fragstorm grenade launcher(24, one on Sergeant) - [222pts]
Elite2: 6 Aggressors Squad (126),6x auto boltstorm gauntlets(72, 1 on Sergeant), 6x fragstorm grenade launcher(24, one on Sergeant) - [222pts]
Elite3: 6 Aggressors Squad (126),6x auto boltstorm gauntlets(72, 1 on Sergeant), 6x fragstorm grenade launcher(24, one on Sergeant) - [222pts]
Elite4: Primaris Ancient(69), bolt rifle(0), bolt pistol(0), frag grenades(0), krak grenades(0), Standard of the emperor ascendant RELIC* ­­­­– [69pts]

Supreme Command Detachment, Adeptus Custodes [480 Points] +1 CP
HQ 1: Shield-Captain on Dawneagle Jetbike(150), inceptor lance(0), hurricane bolter(10) – [160pts]
HQ 2: Shield-Captain on Dawneagle Jetbike(150), inceptor lance(0), hurricane bolter(10) – [160pts]
HQ 3: Shield-Captain on Dawneagle Jetbike(150), inceptor lance(0), hurricane bolter(10) – [160pts]

PLAYER NAME: Mattias Englund
ARMY FACTIONS: Ynnari, Asuryani
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS: 1998 pts

Patrol Detachment, Asuryani [545 Points]
HQ1: Autarch Skyrunner (95) <Alaitoc>, Banshee Mask (0), Laser Lance (8), Twin Shuriken Catapult (5) - [108pts]
Troop1: 5 Rangers (60) <Alaitoc> – [60pts]
Transport1: Wave Serpent (107) <Alaitoc>, Spirit Stones (10), Twin Bright Lance (40), Twin Shuriken Catapult (5), Crystal Targeting Matrix (5) - [167pts]
Flyer1: Hemlock Wraithfighter (210) <Alaitoc>, Spirit Stones (0) - [210pts]

Batallion Detachment, Ynnari [1388 Points] +5 CP
HQ1: Yvraine (132) - [132pts]
HQ2: Eldrad Ulthran (150) <Ulthwé> - [150pts]
HQ3: Spiritseer (65) <Biel-Tan>, Shuriken Pistol (0), The Spirit Stone of Anath'Lan (0) - WARLORD - [65pts]
Troop1: 20 Guardian Defenders (160) <Ulthwé>, 2 Heavy Weapons Platform (10), 2 Bright Lance (40) [210pts]
Troop2: 20 Guardian Defenders (160) <Ulthwé>, 2 Heavy Weapons Platform (10), 2 Bright Lance (40) [210pts]
Troop3: 5 Rangers (60) <Alaitoc> – [60pts]
FA1: 9 Shining Spears (162) <Saim-Hann>, 9 Twin Shuriken Catapult (45), 8 Laser Lance (64), Exarch (0), Star Lance (Exarch, 10) - [281pts]
HS1: 10 Dark Reapers (120) <Biel-Tan>, 9 Reaper Launcher (198), Exarch (0), Tempest Launcher (Exarch, 27) [345pts]

PLAYER NAME: Josh Roberts
ARMY FACTIONS: Chaos Daemons, Thousand Sons, Death Guard
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999pts

Battalion Detachment – Keyword: Daemons [803pts] +5 CP
HQ1: Daemon Prince of Chaos with Wings (170), Nurgle (0), Pair of Malefic Talons (10): Powers - Virulent Blessing [180]
HQ2: Daemon Prince of Chaos with Wings (170), Nurgle (0), Pair of Malefic Talons (10): Powers - Fleshy Abundance [180]
HQ3: Spoilpox Scrivener [75]
Troops 1: 28 Plague Bearers (196), Instrument of Chaos (10) [206]
Troops 2: 3 Nurglings [54]
Troops 3: 3 Nurglings [54]
Troops 4: 3 Nurglings [54]

Supreme Command Detachment – Keyword: Thousand Sons [796pts] +1 CP
HQ4: Ahriman on Disc of Tzeentch (166): Powers - Warptime, Doombolt, Death Hex [166]
HQ5: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Gaze of Fate, Weaver of Fates [180] RELIC: Helm of the Third Eye
HQ6: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Infernal Gaze, Diabolic Strength [180]
HQ7: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Infernal Gateway, Glamour of Tzeentch [180] WARLORD: High Magister
Elite 1: Tzaangor Shaman (82), Force Stave (8): Powers - Temporal Manipulation [90]

Patrol Detachment– Keyword: Death Guard [400pts] +0 CP
HQ8: Daemon Prince of Nurgle with Wings (170), Pair of Malefic Talons (10): Powers - Plague Wind [180]
HQ9: Daemon Prince of Nurgle with Wings (170), Pair of Malefic Talons (10): Powers - Miasma of Pestilence [180]
Troops 5: 10 Chaos Cultists [40]


PLAYER: (Rob Willars)
ARMY FACTION: Chaos Daemons (Nurgle)
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Battalion Detachment, Nurgle [1,215 points] +5 CP
HQ1: Epidemius (100), [100]
HQ2: Poxbringer (70), [70] - RELIC Corruption
HQ3: Sloppity Bilepiper (60), [60]
Troop1: 29 Plaguebearers (203), Plagueridden (7), Instrument of Chaos (10), Daemonic Icon (15), 30x plagueswords (0), [235]
Troop2: 29 Plaguebearers (203), Plagueridden (7), Instrument of Chaos (10), Daemonic Icon (15), 30x plagueswords (0), [235]
Troop3: 29 Plaguebearers (203), Plagueridden (7), Instrument of Chaos (10), Daemonic Icon (15), 30x plagueswords (0), [235]
Troop4: 20 Plaguebearers (140), Plagueridden (7), Instrument of Chaos (10), Daemonic Icon (15), 21x plagueswords (0), [172]
Troop5: 3 Nurglings (54), [54]
Troop6: 3 Nurglings (54), [54]

Supreme Command Detachment, Nurgle [615 points] +1 CP
HQ1: Daemon Prince of Chaos (146) WARLORD, 2 malefic talons (10), wings (24), Nurgle Psyker (0), [180]
HQ2: Daemon Prince of Chaos (146), 2 malefic talons (10), wings (24), Nurgle Psyker (0), [180]
HQ3: Daemon Prince of Chaos (146), 2 malefic talons (10), wings (24), Nurgle Psyker (0), [180]
HQ4: Spoilpox Scrivener (75), [75]

Fortification Network, Nurgle [170 points]
Fortification1: Feculant Gnarlmaw (85), [85]
Fortification2: Feculant Gnarlmaw (85), [85]

Total [2000pts]

PLAYER NAME: Nick Atkins
ARMY FACTION: Craftworld Eldar
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998

Battalion Detachment, Aeldari Craftworlds Codex [1368pts] + 5 CP's Craftworlds Attribute: Alaitoc Fieldcraft
HQ 1 - (Warlord) - Farseer (110), No Upgrades, RELIC: The Spirit Stone of Anath'lan, WARLORD TRAIT: Seer of the Shifting Vector
[110pts]
HQ 2 - SpiritSeer (65), No Upgrades [65pts]
TROOP 1 - 10 Guardian Defenders (80), No Upgrades [80pts]
TROOP 2 - 5 Rangers (60), No Upgrades [60pts]
TROOP 3 - 5 Rangers (60), No Upgrades [60pts]
ELITE 1 - 5 Wraithguard (115) 5 D-Scythes (110) [225pts]
HEAVY SUPPORT 1 - Fire Prism (155), Crystal Targeting Matrix (5), Twin Shuriken Catapult (5) [165pts]
HEAVY SUPPORT 2 - Fire Prism (155), Crystal Targeting Matrix (5), Twin Shuriken Catapult (5) [165pts]
HEAVY SUPPORT 3 - 2 Support Weapons (60), 2 D-Cannons (90) [150pts]
DEDICATED TRANSPORT 1 - Wave Serpent (107), Twin Shuriken Cannon (17), Shuriken Cannon (10), Vectored Engines (10)
[144pts]
DEDICATED TRANSPORT 2 - Wave Serpent (107), Twin Shuriken Cannon (17), Shuriken Cannon (10), Vectored Engines (10) [144pts]

Air Wing Detachment, Aeldari Craftworlds Codex [630] + 1 CP's Craftworlds Attribute: Alaitoc Fieldcraft
FLYER 1 - Hemlock Wraithfighter (210), No Upgrades [210pts]
FLYER 2 - Hemlock Wraithfighter (210), No Upgrades [210pts]
FLYER 3 - Hemlock Wraithfighter (210), No Upgrades [210pts]


Player Name: Christopher Cockburn
Army Factions: Imperium, Adeptus Ministorum, Adeptus Custodes, Astra Militarum
Total Command Points 10 (3+5+1+1)
Total Army Points: 1997

Supreme Command Detachment, Adeptus Custodes – Order of the Big Tiddy Ginger Goth GF [480pts] +1 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]
HQ2: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]
HQ3: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]

Outrider Detachment, Adeptus Ministorum – Order of the Blue Robe [1322pts] +1 CP
HQ4: Celestine (200), 2x Geminae Superia (2x25) [250pts / 14PL]
FA1: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA2: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA3: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA4: Seraphim Squad x5 (5x11), 2 Inferno Pistols x2 (4x9) [91pts / 4PL]
FA5: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
FA6: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
DT1: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112]
DT2: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112]
DT3: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112]

Battalion Detachment, Astra Militarum – Cadian [195pts] +5CP
HQ5: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) [30pts / 2PL]
HQ6: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) Kurov’s Aquila – WARLORD[30pts / 2PL] WL TRAIT – Grand Strategist
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T2: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T3: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]


PLAYER NAME: Andrew Lewis
ARMY FACTIONS: Chaos Daemons + Alpha Legion
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999pts

Battalion Detachment, Daemons [1170pts] +5CP
HQ1: Daemon Prince of Chaos (146), Horn of Nurgle's Rot (0), 2xMalefic talons (10), Nurgle (0), Wings (24) - [180pts]
HQ2: Sloppity Bilepiper (60) - [60pts]
HQ3: Spoilpox Scrivener (75) - [75pts]
Troop1: 30 Bloodletters (210), Bloodreaper (0), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop2: 3 Nurgling Swarms (54) - [54pts]
Troop3: 30 Plaguebearers (210), Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
FA1: 9 Plague Drones (306), Daemonic Icon (15), Instrument of Chaos (10) - [331pts]

Spearhead Detachment, Alpha Legion Chaos Space Marines [659pts] +1CP
HQ1: Exalted Champion (70), Bolt pistol (0), Mark of Nurgle (0), Power sword(4) - [74pts]
Troop1: 3 Obliterators (195pts), Mark of Nurgle (0), fleshmetal guns (0) - [195pts]
Troop2: 3 Obliterators (195pts), Mark of Nurgle (0), fleshmetal guns (0) - [195pts]
Troop3: 3 Obliterators (195pts), Mark of Nurgle (0), fleshmetal guns (0) - [195pts]

Fortification Detachment, Nurgle Daemons [150pts]
Fortification1: Feculent Gnarlmaws (85) - [85pts]
Fortification2: Feculent Gnarlmaws (85) - [85pts]

PLAYER NAME: James Mason
ARMY FACTIONS: Aeldari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Patrol Detachment, Aeldari, Drukhari, Kabal of the Black Heart [214pts] + 0 CP
HQ1: Archon (70), Agoniser (4), Splinter pistol, Writ of the Living Muse (Relic) WARLORD – [74pts]
Troop1: 19 Kabalite Warriors (120), Sybarite (6), 18x Splinter Rifles, 2x Splinter Cannon (20pts) – [140pts]

Battalion Detachment, Aeldari, Asuryani, Alaitoc [1182pts] + 5 CP
HQ1: Autarch Skyrunner (95) {Index} Banshee Mask (0), {Index} Fusion Gun (17), {Index} Laser Lance (8), Shuriken Pistol, Treasures of the Craftworld: The Phoenix Gem (+1 Relic, - 1CP), Twin Shuriken Catapult (5) – [125pts]
HQ2: Farseer (110) Shuriken Pistol (0), Witchblade (0) – [110pts]
Troop1: 20 Guardian Defender (160), 2 Guardian Heavy Weapons Platforms (10), 2 Shuriken Cannons (20) – [190pts]
Troop2: 5 Rangers (60) – [60pts]
Troop3: 5 Rangers (60) – [60pts]
Elite1: Bonesinger (70) – [70pts]
FA1: 4 Swooping Hawks (24), Swooping Hawk Exarch (6), 4 Lasblaster (28), {Index} Sunrifle (11) – [69pts]
Flyer1: Hemlock Wraithfighter (210), Spirit Stones (10) – [210pts]
Transport1: Wave Serpent (107) , Twin Shuriken Cannon (17), Shuriken Cannon (10), Spirit Stones (10) – [144pts]
Transport1: Wave Serpent (107) , Twin Shuriken Cannon (17), Shuriken Cannon (10), Spirit Stones (10) – [144pts]

Spearhead Detachment, Aeldari, Asuryani, Alaitoc [604pts] + 1CP
HQ1: Autarch (65): {Index} Banshee Mask (0), {Index} Reaper Launcher (22), {Index} Scorpion Chainsword (1pts), Shuriken Pistol, Forceshield (6) – [94pts]
HS1: Fire Prism (155), Prism cannon (0), Twin Shuriken Catapult (5), Spirit Stones (10) – [170pts]
HS1: Fire Prism (155), Prism cannon (0), Twin Shuriken Catapult (5), Spirit Stones (10) – [170pts]
HS1: Fire Prism (155), Prism cannon (0), Twin Shuriken Catapult (5), Spirit Stones (10) – [170pts]



PLAYER: Tommy Slade
FACTION: Adeptus Mechanicum/Adeptus Custodes/Adeptus Minostorum
PSYCHIC POWERS: 0
RELIC: Auric Aquilis + Eagles Eye
DETACHMENTS: Battalion (5cp) + Supreme Command (1cp) + Patrol (0cp)
COMMAND POINTS: 9
LIST TOTAL: 1998

BATTALION DETACHMENT FORGEWORLD: Stygies VIII
HQ1: Techpriest Enginseer (35), Laspistol (0), Omnissian Axe (0), Servo-arm (12) [47]
HQ2: Techpriest Enginseer (35), Laspistol (0), Omnissian Axe (0), Servo-arm (12) [47]
TROOP1: Vanguard Alpha (8), x4 Vanguard (32), x4 Radium Carbine (0), Arc Rifle (4) [44]
TROOP2: Vanguard Alpha (8), x4 Vanguard (32), x5 Radium Carbine (0), Arc Rifle (4) [44]
TROOP3: Ranger Alpha (7), x5 Ranger (35), x5 Galvanic Rifle (0), Arc Rifle (4) [46]
ELITE1: x20 Fulgurite Electro-priests (320), x20 Electroleech Stave (0) [320]
ELITE2: x20 Fulgurite Electro-priests (320), x20 Electroleech Stave (0) [320]
FAST1: x5 Sydonian Dragoon (295), x5 Taser Lance (45), X6 Broad Spectrum Date-tether (0) [340]
TOTAL: 1192

SUPREME COMMAND DETACHMENT Adeptus Custodes
HQ1: Shield Captain on Dawneagle Jetbike (150), Interceptor Lance (0), Salvo Launcher (25) [175] [Relic] [WARLORD]
HQ2: Shield Captain on Dawneagle Jetbike (150), Interceptor Lance (0), Hurricane Bolter (10) [160] [Relic]
HQ3: Shield Captain on Dawneagle Jetbike (150), Interceptor Lance (0), Hurricane Bolter (10) [160]
TOTAL: 495

PATROL DETACHMENT IMPERIUM - Adeptus Minostorum
HQ: Celestine (200), x2 Geminae Superia (50) [250]
TROOP1: x5 Battle Sisters (45), 5 Boltguns (0) [45]
TOTAL: 295

Player Name: (Matt Cooper)
Faction: (Astra Militarum, Regimental Doctrines Cadian)
Total Command Points 12
Total Army Points 1996

Detachment: Super Heavy Detachment
Command Points: 3CP’S
LOW 1: Shadowsword 390 Volcano Cannon 0 Twin Heavy Bolter 14 2 X Laz Cannons 40 2 X Twin Heavy Bolters 28 Heavy Stubber 4 (Points Total 476)
LOW 2: Shadowsword 390 Volcano Cannon 0 Twin Heavy Bolter 14 2 X Laz Cannons 40 2 X Twin Heavy Bolters 28 Heavy Stubber 4 (Points Total 476)
LOW 3: Stormlord 430 Vulcan Mega Bolter 0 Twin Heavy Bolter 14 4 X Laz Cannons 80 4 X Twin Heavy Bolters 56 3 X Heavy Stubber 4 (Points Total 592)

Faction: (Astra Militarum, Regimental Doctrines Cadian) Detachment: Spear Head Detachment
Command Points: 1CP
HQ 1: Company Commander 30 Laz Pistol 0 Chain Sword 0 Frag Grenade 0 (Points Total 30) (WARLORD) Relic Of Lost Cadia, Warlord Trait: Grand Strategist
Heavy Support 1: Heavy Weapon Squad 18 3 X Mortars 15 (Points Total 33)
Heavy Support 2: Heavy Weapon Squad 18 3 X Mortars 15 (Points Total 33)
Heavy Support 3: Heavy Weapon Squad 18 3 X Mortars 15 (Points Total 33)

Faction: (Astra Militarum, Regimental Doctrines Militarum Tempestus) Detachment: Battalion Detachment
HQ 1: Tempestor Prime 40 Plasma Pistol 5 Power Sword 4 (Kurov’s Aquila) 0 (Points Total 49)
HQ 2: Primaris Psyker 28 Laz Pistol 0 Force Stave 12 (Points Total 40)
Troop 1 : Militarum Tempestus Scions 45 2 X Hot Shot Lasguns 2 2 X Plasma Guns 26 1 X Plasma Pistol 5 (Points Total 78)
Troop 2 : Militarum Tempestus Scions 45 2 X Hot Shot Lasguns 2 2 X Plasma Guns 26 1 X Plasma Pistol 5 (Points Total 78)
Troop 3 : Militarum Tempestus Scions 45 2 X Hot Shot Lasguns 2 2 X Plasma Guns 26 1 X Plasma Pistol 5 (Points Total 78)



PLAYER NAME: Martin Sandford
ARMY FACTIONS: Chaos Space Marines, Thousand sons.
TOTAL COMMAND POINTS: 11
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Heretic Astartes [1029Points] + 5 CP
HQ1: Abaddon the Despoiler (240) - WARLORD – [240pts]
HQ2: Sorcerer in Terminator Plate Black Legion, Mark of Slannesh (120), Force Axe (10), Combi Melta (19), RELIC (Intoxicating Elixir) - [149pts]
Troop1: 40 Cultists Black Legion, Mark of Slannesh (160), 40x Autogun, Champion (0) – [160pts]
Troop2: 40 Cultists Black Legion, Mark of Slannesh (160), 40x Autogun, Champion (0) – [160pts]
Troop3: 40 Cultists Black Legion, Mark of Slannesh (160), 40x Autogun, Champion (0) – [160pts]
Troop4: 40 Cultists Alpha Legion, Mark of Slannesh (160), 40x Autogun, Champion (0) – [160pts]

Supreme Command Detachment, Thousand Sons [971Points] + 1CP
HQ1: Ahriman on Disc of Tzeentch (166), - [166pts]
HQ2: Daemon Prince of Tzeentch with Wings (170), Malific Talon (10), Relic - 1CP (Helm of the Third Eye). – [180]
HQ3: Daemon Prince of Tzeentch with Wings (170), Malific Talon (10). – [180]
LOW: Magnus The Red, (445) - [445]

PLAYER NAME: Adam Setter
ARMY FACTIONS: Orks
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Goff Klan [1060pts] + 5CP
HQ1: Weird Boy (62), Weirdboy Staff (0) – [62pts]
HQ2: Weird Boy (62), Weirdboy Staff (0) – [62pts]
HQ3: Weird Boy (62), Weirdboy Staff (0) – [62pts]
Troop1: 30 Ork Boyz (180), 28x Shootas (0, 1 on Nob), 2x Big Shootas (12) Boss Nob (0), Choppa (0) – [192pts]
Troop2: 30 Ork Boyz (180), 30x Slugga (0), 29x Choppa (0), Boss Nob (0), Power Klaw (Boss Nob, 25) – [193pts]
Troop3: 10 Gretchin (30) - [30pts]
Elite 1: 10 Tankbustas (50), 10x Rokkit Launcher (120, 1 on Nob), Boss Nob (0), 2x Bomb Squigg 20pts (190pts)
HS1: 2 Mek Gunz (30), 2x KMK (34), 10x Grot Gunner (20) [84pts]
HS2: 2 Mek Gunz (30), 2x KMK (34), 10x Grot Gunner (20) [84pts]
DT: 1 Trukk (76), 1x Big Shoota (6) - [82pts]

Vanguard Detachment, Goff Klan [392pts] + 1 CP
HQ1: Big Mek (55), Kustom Forcefield (20), Headwoppa’s Killchoppa (7) - [82pts]
HQ2: Warboss in Mega Armour (107), Power Klaw (13), Kustom Shoota (4) WARLORD - [124pts]
Elite1: 5 Kommandos (45), 3x Slugga (0, 1 on Nob), 2x Burna (0) 2x Choppa (0) Boss Nob (0), Power Klaw (Boss Nob, 25) - [58pts]
Elite2: 5 Kommandos (45), 3x Slugga (0, 1 on Nob), 2x Burna (0) 2x Choppa (0) Boss Nob (0), Power Klaw (Boss Nob, 25) - [58pts]
Elite3: Painboy (40), Killsaw (15), ‘Urty Syringe (0) - [55pts]

Spearhead Detachment, Goff Klan [547pts] + 1 CP
HQ1: Boss Zagstruk (88), [88pts]
HQ2: Big Mek (55), Kustom Forcefield (20), Big Choppa (7), Grot Oiler (4) - [86pts]
FA1: 30 Storm Boyz (240), 30x Slugga (0), 29x Choppa (0), Boss Nob (0), Power Klaw (Boss Nob, 25) – [253pts]
HS1: 2x Big Gunz (16), 2x Lobba (36), 4x Grot Gunners (8) [60pts]
HS2: 1x Big Gunz (8), Lobba (18), 2x Grot Gunners (4) [30pts]
HS3: 1x Big Gunz (8), Lobba (18), 2x Grot Gunners (4) [30pts]


PLAYER NAME: Matthew Walker
ARMY FACTIONS: Astra Militarum - Cadian, Adeptus Custodes
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Cadian [315 Points] + 5 CP
HQ1: Company Comander (30), Plasma Pistol (5), Chainsword (0), Frag Grenades (0), Relic: Kurov's Aquila - WARLORD – [35pts]
HQ2: Primaris Psyker (46), force stave (8), laspistol (0) - [46pts]
Troop1: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Boltgun (Sergeant, 1), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
Troop2: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Boltgun (Sergeant, 1), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
Troop3: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
HS1: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]
HS2: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]
HS3: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]

Outrider Detachment, Adeptus Custodes [1348 Points] + 1 CP
HQ3: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
HQ4: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
FA1: 3 x Vertus Praetors (240), 3 x Hurricane Bolters (30), 3 x Interceptor Lance (0) - [270pts]
FA2: 3 x Vertus Praetors (240), 3 x Hurricane Bolters (30), 3 x Interceptor Lance (0) – [270pts]
FA3: 5 x Vertus Praetors (400), 5 x Hurricane Bolters (50), 5 x Interceptor Lance (0) - [450pts]

Patrol Detachment, Adeptus Custodes [335 Points]
HQ5: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
Troop4: 3 x Custodian Guard (120), 3 x guardian spears (36) - [156pts]

PLAYER NAME: Matthew Walker
ARMY FACTIONS: Astra Militarum - Cadian, Adeptus Custodes
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Cadian [315 Points] + 5 CP
HQ1: Company Comander (30), Plasma Pistol (5), Chainsword (0), Frag Grenades (0), Relic: Kurov's Aquila - WARLORD – [35pts]
HQ2: Primaris Psyker (46), force stave (8), laspistol (0) - [46pts]
Troop1: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Boltgun (Sergeant, 1), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
Troop2: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Boltgun (Sergeant, 1), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
Troop3: 10 Guardsman (40), Sergeant (0), 1 x Heavy Weapons Team (0), Mortar (Heavy Weapons Team, 5), 9 x Lasguns (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0), Frag Grenades (0) – [45pts]
HS1: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]
HS2: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]
HS3: 3 Heavy Weapons Teams (18), 3 x Lasguns (0), 3 x Mortars (15), Frag Grenades (0) – [33pts]

Outrider Detachment, Adeptus Custodes [1348 Points] + 1 CP
HQ3: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
HQ4: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
FA1: 3 x Vertus Praetors (240), 3 x Hurricane Bolters (30), 3 x Interceptor Lance (0) - [270pts]
FA2: 3 x Vertus Praetors (240), 3 x Hurricane Bolters (30), 3 x Interceptor Lance (0) – [270pts]
FA3: 5 x Vertus Praetors (400), 5 x Hurricane Bolters (50), 5 x Interceptor Lance (0) - [450pts]

Patrol Detachment, Adeptus Custodes [335 Points]
HQ5: Shield-Captain on Dawneagle Jetbike (150), Salvo Launcher (25), Misericordia (4), Interceptor Lance (0) - [179pts]
Troop4: 3 x Custodian Guard (120), 3 x guardian spears (36) - [156pts]

Player Name: ANTHONY CHEW
Army Faction: AELDARI
Command Points: 6CPs
Total [1997pts]

Spearhead Detachment, <Kabal of The Black Heart> +1CP
HQ1: Archon (70). Armed with a splinter pistol (0), a Husk Blade (6) and a Phantasm Grenade launcher (3). He is the WARLORD with the Labyrinthine Cunning trait. He also carries the Writ of the Living Muse relic (0) [79pts]
HS1: Ravager (80) with three disintegrators (45) and bladevanes (0) [125pts]
HS2: Ravager (80) with three disintegrators (45) and bladevanes (0) [125pts]
HS3: Ravager (80) with three disintegrators (45) and bladevanes (0) [125pts]
FLYER1: Razorwing Jetfighter (105) with two disintegrators (30), Razorwing missiles (0) and a twin splinter rifle (0) [135pts]
FLYER2: Razorwing Jetfighter (105) with two disintegrators (30), Razorwing missiles (0) and a twin splinter rifle (0) [135pts]

Flyer Wing Detachment - Keyword <Alaitoc> +1CP
FLYER3: Crimson Hunter Exarch (135) with a pulse laser (0) and two bright lances (40) [175pts]
FLYER4: Crimson Hunter Exarch (135) with a pulse laser (0) and two bright lances (40) [175pts]
FLYER5: Crimson Hunter Exarch (135) with a pulse laser (0) and two bright lances (40) [175pts]

Supreme Command Detachment – Keyword <Alaitoc> +1CP
HQ2: Farseer with a witch blade (0) and the Fortune and Doom Psychic Powers [110pts]
HQ3: Warlock Conclave. Two warlocks (90) with witch blades (0). They know the Protect/Jinx and Quicken/Restrain psychic powers [90pts]
HQ4: Autarch Skyrunner (95) with a twin shuriken catapult (5), a laser lance (8), a reaper launcher (22) and a Banshee mask (0). [130pts]
HQ5: Autarch Skyrunner (95) with a twin shuriken catapult (5), a laser lance (8), a reaper launcher (22) and a Banshee mask (0). [130pts]
DT1: Wave Serpent (107) with a twin shuriken cannon (17), a shuriken cannon (10) and the vectored engines upgrade (10) [144pts]
DT2: Wave Serpent (107) with a twin shuriken cannon (17), a shuriken cannon (10) and the vectored engines upgrade (10) [144pts]



PLAYER NAME: Ricky Molyneux
ARMY FACTIONS: Chaos Death Guard, Chaos Daemons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Chaos Daemons [570 points] + 5CP
HQ1: Epidemius (100), 1 Balesword (0), Nurglings (0) - [100pts]
HQ2: Poxbringer (70), 1 Balesword (0) - [70pts]
Troop1: 3 Nurglings (54), claws and teeth (0) - [54pts]
Troop2: 3 Nurglings (54), claws and teeth (0) - [54pts]
Troop3: 3 Nurglings (54), claws and teeth (0) - [54pts]
Elites1: 7 Beasts Of Nurgle (238), 7 Putrid Appendages (0) - [238pts]

Spearhead Detachment, Chaos Death Guard [1430 points] + 1CP
HQ1: Deamon Prince Of Nurgle (146), Wings (24), 2 Sets Malefic Talon (10), RELIC: The Suppurating Plate, WARLORD - [180pts]
Troops1: 18 Poxwalkers (108), 18 Improvised Weapons (0) - [108pts]
Troops2: 18 Poxwalkers (108), 18 Improvised Weapons (0) - [108pts]
Elites1: 4 Blightlord Terminators (152), Blightlord Champion (38), 1 Flail Of Corruption (10), 4 Combi Melta (8), 4 Bubotic Axe (20) - [228pts]
FA1: 1 Foetid Bloat Drone (99), 1 Plague Probe (25), 2 Plague Spitter (34) - [158pts]
FA2: 1 Foetid Bloat Drone (99), 1 Plague Probe (25), 2 Plague Spitter (34) - [158pts]
HS1: 1 Chaos Predator (90), 1 Twin Lascannon (50), 2 Lascannon (50), Smoke Launchers (0) - [190pts]
HS2: 1 Plagueburst Crawler (110), 1 Heavy Slugger (6), 1 Plague Mortar (0), 2 Plaguespitter (34) - [150pts]
HS3: 1 Plagueburst Crawler (110), 1 Heavy Slugger (6), 1 Plague Mortar (0), 2 Plaguespitter (34) - [150pts]


PLAYER NAME: Jason Molyneux.
ARMY FACTIONS: Tyranids.
TOTAL COMMAND POINTS: 9 (8 after bounty of the hive fleet)
TOTAL ARMY POINTS: 2000 points.

Battalion Detachment, hive fleet kraken [1119 points] +5 cp
HQ1: Hive Tyrant (143), wings (47), adrenal glands (5), heavy venom cannon (25), monstrous rending claws (0), BIO ARTAFACT: miasma cannon, WARLORD -[220pts]
HQ2: broodlord (162), monstrous scything talons (0), BIO ARTEFACT: the ymgarl factor -[162pts]
TROOPS1: 14 Genestealer (140), 14 rending claw (28) -[168pts]
TROOPS2: 10 hormagaunts (50), 10 scything talons (0) -[50pts]
TROOPS3: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS4: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS5: 21 termagants (84), 7 flesh borers (0), 14 devourers (56) -[140pts]
ELITES1: 3 hive Guard (54), 3 Impaler cannons (90) -[144pts]
HS1: Trygon (108) 3 massive scything talons (60) toxinspike (1) -[169pts]

Spearhead detachment, hive fleet kraken [881points] +1cp
HQ1: old one eye (200), 1 monstrous crushing claws (0), 1 monstrous scything talons (0), 1 thresher scythe (0) -[200pts]
HS1: 2 carnifexs (134), 2 sporecysts (20), 1 tusks (8), 1 enhanced senses (10), 2 pairs of monstrous scything talons (15), 2 bone mace (4), 2 pairs of devourers with brainleech worms (28) -[219pts]
HS2: 2 stone crusher carnifexs (160), 2 wrecker claw (20), 2 bio flail (30), 2 thresher scythe (14) -[224pts]
HS3: 1 tyranofex (181), 1 rupture cannon (49), 1 powerful limbs (0), 1 stinger salvo (8) -[238pts]
PLAYER NAME: Malcolm Price
ARMY FACTIONS: Craftworld Eldar
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts
Battalion Detachment, Alaitoc [1160Pts] + 5 CP
HQ1: Autarch Skyrunner (95), Twin Shuriken Catapult (5), Laser Lance (8) - WARLORD – [108pts] - Shimmerplume of Achillrial relic
HQ2: Warlock (55), Shuriken Pistol (0), Witchblade (0) - [55pts]
HQ3: Warlock (55), Shuriken Pistol (0), Witchblade (0) - [55pts]
TP1: 6x Dire Avengers (48), 7x Avenger Shuriken Catapults (28), 5xPlasma Grenades (0), Exarch(0) – [76pts]
TP2: 5x Dire Avengers (40), 6x Avenger Shuriken Catapults (24), 5xPlasma Grenades (0), Exarch(0) – [64pts]
TP3: 5x Dire Avengers (40), 6x Avenger Shuriken Catapults (24), 5xPlasma Grenades (0), Exarch(0) – [64pts]
TP4: 10x Guardian Defenders (80), Shuriken Catapult (0), Plasma Grenades (0), Heavy Weapon Platform (5), Shuriken Cannon) - 95
DT1: Wave Serpent (107), Twin linked Shuriken Cannon (20), Shuriken Cannon (10), Spirit Stones (10) – [147pts]
DT2: Wave Serpent (107), Twin linked Shuriken Cannon (20), Shuriken Cannon (10), Spirit Stones (10) – [147pts]
FA1: 9x Shining Spears (162), 9x Twin Shuriken Catapult (45), 8x Laser Lance (64), Exarch (0), Star Lance (Exarch, 10) – [281pts]
FA2: 5x Swooping Hawks (30), 4x Lasblaster (28), Exarch (0), Hawks Talon (exarch 10) - [68pts]

Heavy Support Detachment, Alaitoc [840 Pts] + 1 CP
HQ4: Farseer (110), Shuriken Pistol (0), Witchblade (0) – [110pts]
HS1: 10x Dark Reapers (120), 10x Reaper Launcher(220) – [340pts]
HS2: 1 Falcon (125), Pulse Laser (Free), Bright Lance (20), Shuriken Cannon (10), Spirit Stones (10) - [165pts]
HS3: 3x Support Weapons(90), 3x D-Cannon (135) - [225pts]


Player name: Henry Chown
Army Faction: Adeptus Astartes - Crimson Fists Chapter
Total Command Points: 8
Total Army Points: 1999

Battalion Detachment, Crimson Fists [1999 Points] +5 CP

HQ1: Primaris Captain (Warlord) (87) Plasma Pistol (7) Power Fist - upgraded to Chapter Relic: The Fist of Vengeance (12) – [106pts]
HQ2: Primaris Lieutenant (70) Power Sword (4) – [74pts]
Troop1: Intercessor Squad: 1 Intercessor Sergeant and 4 Intercessors (90) Sergeant has Power Sword (4) and Auxiliary Grenade Launcher (1) – [95pts]
Troop2: Intercessor Squad: 1 Intercessor Sergeant and 4 Intercessors (90) Sergeant has Auxiliary Grenade Launcher (1) – [91pts]
Troop3: Scout Squad: 1 Scout Sergeant and 4 Scouts (55) 5 Astartes Shotguns (0) - [55pts]
Elite1: Aggressor Squad: 1 Aggressor Sergeant and 3 Aggressors (84) 4 Auto Boltstorm Gauntlets (48) 4 Fragstorm Grenade Launchers (16) - [148pts]
FA1: Scout Bike Squad: 1 Scout Biker Sergeant and 2 Scout Bikers (69) 3 Twin Boltguns (6) Sergeant has Storm Bolter (2) - [77pts]
HS1: Hellblaster Squad: 1 Hellblaster Sergeant and 4 Hellblasters (90) 5 Plasma Incinerators (75) - [165pts]
HS2: Hellblaster Squad: 1 Hellblaster Sergeant and 4 Hellblasters (90) 5 Plasma Incinerators (75) – [165pts]
HS3: Relic Leviathan Dreadnought (175) 2 Storm Cannon Arrays (100) 2 Heavy Flamers (34) 3 Hunter-killer Missiles (18) - [327pts]
DT1: Repulsor (210) Las-talon (40) Twin Lascannon (50) Onslaught Gatling Cannon (16) 2 Storm Bolters (4) Ironhail Heavy Stubber (6) Two Krakstorm Grenade Launchers (8) 2 Fragstorm Grenade Launchers (8) Icarus Rocket Pod (6) – [348pts]
DT2: Repulsor (210) Las-talon (40) Twin Lascannon (50) Onslaught Gatling Cannon (16) 2 Storm Bolters (4) Ironhail Heavy Stubber (6) Two Krakstorm Grenade Launchers (8) 2 Fragstorm Grenade Launchers (8) Icarus Rocket Pod (6) – [348pts]

PLAYER NAME: Alex Smout
ARMY FACTIONS: Adeptus Mechanicus, Adeptus Ministorum, Imperial Knights
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 2000 pts

Battalion detachment, Stygies VIII [1428pts] +5 CP
HQ1: Tech-Priest Dominus (115), Omnissian Axe (0), Macrostubber (2), Volkite Blaster (8), Anzion's Pseudogenetor - WARLORD - [125pts]
HQ2: Tech-Priest Enginseer (35), Omnissian Axe (0), Servo-Arm (12) - [47pts]
Troop1: 5 Skitarii Rangers (35), 5x Galvanic Rifle (0, 1 on Ranger Alpha), Ranger Alpha (0) - [35pts]
Troop2: 5 Skitarii Rangers (35), 5x Galvanic Rifle (0, 1 on Ranger Alpha), Ranger Alpha (0) - [35pts]
Troop3: 6 Skitarii Vanguard (48), 4x Radium Carbine (0, 1 on Vanguard Alpha), Vanguard Alpha (0), 2x Plasma Caliver (28) - [76pts]
Troop4: 6 Skitarii Vanguard (48), 4x Radium Carbine (0 ,1 on Vanguard Alpha), Vanguard Alpha (0), 2x Plasma Caliver (28) - [76pts]
Elite1: 10 Fulgurite Electro-Priests (160) - [160pts]
FA1: 1 Sydonian Dragoon (59), Taser Lance (9), Phosphor Serpenta (4) - [72pts]
FA2: 1 Sydonian Dragoon (59), Taser Lance (9), Phosphor Serpenta (4) - [72pts]
HS1: 4 Kastelan Robots (260), 12x Heavy Phosphor Blaster (180) - [440pts]
HS2: 1 Onager Dunecrawler (90), Neutron Laser + Cognis Heavy Stubber (50), Cognis Heavy Stubber (5), Broad Spectrum Data-tether (0) - [145pts]
HS3: 1 Onager Dunecrawler (90), Neutron Laser + Cognis Heavy Stubber (50), Cognis Heavy Stubber (5), Broad Spectrum Data-tether (0) - [145pts]

Patrol detachment, Adeptus Ministorum [332pts] +0 CP
HQ1: Celestine (200), 2x Geminae Superior (50) - [250pts]
Troop1: 6 Battle Sisters Squad (54), 6x Bolt pistol (0, 1 on Sister Superior), 4x Boltgun (0), Heavy Flamer (17), Sister Superior (0), Combi-flamer (11, Sister Superior), Frag & Krak Grenades (0) - [82pts]

Super-Heavy Auxiliary Detachment, Imperial Knights [240pts] +0 CP
LOW1: Armiger Warglaive (223), Meltagun (17) - [240pts]


PLAYER NAME: Alex Harrison
ARMY FACTIONS: Tau [T'AU]
DETACHMENTS: Brigade, Auxiliary
TOTAL ARMY POINTS: 2000
TOTAL COMMAND POINTS: 14

T'AU Brigade Detchment: +12 CPs <T'AU> [Detachment Total: 1975]
HQ 1: Longstrike (137), Ion Cannon (35), 2 SMS (30), 2 Sekker Missiles (10) [212] <T'AU>
HQ 1: Darkstrider [45] <T'AU>
HQ 3: Cadre Fireblade (39), Markerlight (3) [42] <T'AU> [SIGNITURE SYSTEM: Puretide Engram Neurochip]
HQ 4: Ethereal [45] <T'AU> [WARLORD: Through Unity, Devastation]
Troops 1: 10 Strike Team (70), 10 Pulse Rifles (0) [70] <T'AU>
Troops 2: 10 Strike Team (70), 10 Pulse Rifles (0) [70] <T'AU>
Troops 3: 10 Strike Team (70), 10 Pulse Rifles (0) [70] <T'AU>
Troops 4: 10 Strike Team (70), 10 Pulse Rifles (0) [70] <T'AU>
Troops 5: 10 Strike Team (70), 10 Pulse Rifles (0) [70] <T'AU>
Troops 6: 5 Strike Team (35), Pulse Rules (0) [35] <T'AU>
Elites 1: Riptide (185), SMS (30), Target Lock (12), Velocity Tracker (10), Heavy Burst Cannon (35) [272] <T'AU>
Elites 2: Riptide (185), SMS (30), Target Lock (12), Velocity Tracker (10), Heavy Burst Cannon (35) [272] <T'AU>
Elites 3: Farsight Marksman (21), Markerlight (3), Pulse Pistol (0) [25] <T'AU>
FA 1: 5 Pathfinders (25), Markerlights (15), Pulse Inhibitor Drone (8) [48] <T'AU>
FA 2: 5 Pathfinders (25), Markerlights (15), Pulse Inhibitor Drone (8) [48] <T'AU>
FA 3: 6 Pathfinders (30), Markerlights (18), Pulse Inhibitor Drone (8) [56] <T'AU>
HS 1: Hammerhead (100), Ion Cannon (35), 2 SMS (30), 2 Seeker Missiles (10) [175] <T'AU>
HS 2: Hammerhead (100), Ion Cannon (35), 2 SMS (30), 2 Seeker Missiles (10) [175] <T'AU>
HS 3: Hammerhead (100), Ion Cannon (35), 2 SMS (30), 2 Seeker Missiles (10) [175] <T'AU>

SA'CEA Auxiliary: -1 CP < SA'CEA> [Detachment Total: 25]
Elites 4: Farsight Marksman (21), Markerlight (3), Pulse Pistol (0) [25] <SA'CEA>


PLAYER NAME: Daniel Bradshaw
ARMY FACTIONS: Tau
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000

Super-Heavy Detachment +3CP Bork'an Sept - 1206
LOW1: Stormsurge (336) Cluster rocket system(25) 4 x Destroyer missile (40) 2 x Smart missile system (30) 2 x Burst cannons (16) Pulse blast cannon (43) Advanced targeting Sytem (18) Shield gen (40) Velocity Tracker (10) - [402]
LOW 2: Stormsurge (336) Cluster rocket system(25) 4 x Destroyer missile (40) 2 x Smart missile system (30) 2 x Burst cannons (16) Pulse blast cannon (43) Advanced targeting Sytem (18) Shield gen (40) Velocity Tracker (10) - [402]
LOW 3 : Stormsurge (336) Cluster rocket system(25) 4 x Destroyer missile (40) 2 x Smart missile system (30) 2 x Burst cannons (16) Pulse blast cannon (43) Advanced targeting Sytem (18) Shield gen (40) Velocity Tracker (10) - [402]

Auxiliary Support Detachment -1CP Sa'cea Sept - 25
Elite 1: Firesight Marksman (21) Pistol(1) Markerlight(3) [25]

Battalion Detachment +5CP Tau Sept - 769pts
HQ1 - Cadre Fireblade - WARLORD - RELIC: PURETIDE ENGRAM NERUOCHIP (39) Pulserifle(0) Markerlight(3)grenades(0) - [42]
HQ2 - Longstrike 137 - Ion Cannon(35) 2 x Smart misssile system (30) [202]
ELITE 1: Firesight Marksman (21) Pistol(1) Markerlight(3) [25]
ELITE 2: Firesight Marksman (21) Pistol(1) Markerlight(3) [25]
FAST ATTACK: 5 Pathfinders - 25 Pulse carbine(0) Markerlight(3) [40]
TROOP 1 5 Strike team [35] PULSE RIFLE (0) GRENADES(0) [35]
TROOP 2 5 Strike team [35] PULSE RIFLE (0) GRENADES(0) [35]
TROOP 3 5 Strike team [35] PULSE RIFLE (0) GRENADES(0) [35]
HEAVY SUPPORT 1 - Hammer head(100) - Ion Cannon(35) 2 x Smart misssile system (30) [165]
HEAVY SUPPORT 2 - Hammer head(100) - Ion Cannon(35) 2 x Smart misssile system (30) [165]

PLAYER NAME: Malik Amin Rubio
ARMY FACTION: Aeldari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000pts

Outrider Detachment, Craftworld Ynnari [1248pts] +1CP
HQ1: Yvraine - WARLORD - [132pts]
HQ2: Eldrad Ulthran - [150pts]
FA1: 8 Shining Spears (144), Exarch (0), 8x Twin Shuriken Catapults (5), 7x Laser Lance(8), Star Lance (Exarch, 10), <Saim Hann> - [250pts]
FA2: 8 Shining Spears (144), Exarch (0), 8x Twin Shuriken Catapults (5), 7x Laser Lance(8), Star Lance (Exarch, 10), <Biel-Tan> - [250pts]
FA3: 5 Shining Spears (90), Exarch (0), 5x Twin Shuriken Catapults (5), 4x Laser Lance(8), Star Lance (Exarch, 10), <Saim Hann> - [157pts]
HS1: 9 Dark Reapers (108), Exarch (0), 8x Reaper Launchers (22x8), Aeldari Missile Launcher (Exarch, 25) - [309pts]

Battalion Detachment, Craftworld Alaitoc [300 Points] + 5CP
HQ3: Spiritseer, <Alaitoc> - [65pts]
HQ4: Warlock, <Alaitoc> - [55pts]
Troop1: 5 Rangers, <Alaitoc> - [60pts]
Troop1: 5 Rangers, <Alaitoc> - [60pts]
Troop1: 5 Rangers, <Alaitoc> - [60pts]

Spearhead Detachment, Drukhari Kabal of the Black Heart [452pts] +1CP
HQ5: Archon (70), Venom Blade (2) <Kabal of the Black Heart> [72pts]
HS2: Ravager (80), 3x Disintegrator Cannons (15), Phantasm Grenade Launcher (3), <Kabal of the Black Heart> - [128pts]
HS3: Ravager (80), 3x Disintegrator Cannons (15), Shock Prow (1), <Kabal of the Black Heart> - [126pts]
HS4: Ravager (80), 3x Disintegrator Cannons (15), Shock Prow (1), <Kabal of the Black Heart> - [126pts]

PLAYER NAME: Philip Sanderson
ARMY FACTIONS: Thousand Sons + Renegades and Heretics
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Thousand Sons [1249 Points] + 5 CP
HQ1: 1x Sorcerer with Jump Pack (112), 1x Force stave (8), 1x Combi-Melta (19) – [139pts]
HQ2: 1x Ahriman on Disc of Tzeentch (166) - [166pts]
Troop1: 39x Chaos Cultists (156), 39x Autoguns (0) – [156pts]
Troop2: 11x Chaos Cultists (44), 11x Autoguns (0) – [44pts]
Troop3: 11x Chaos Cultists (44), 11x Autoguns (0) – [44pts]
Troop4: 11x Chaos Cultists (44), 11x Autoguns (0) – [44pts]
Troop5: 11x Chaos Cultists (44), 11x Autoguns (0) – [44pts]
Elite1: 1x Scarab Occult Sorcerer (33), 4x Scarab Occult Terminators (132), 5x Inferno Combi-Bolter (15) 4x Power Sword (16), 1x Force Stave (8) - [204pts]
Elite 2: 1x Scarab Occult Sorcerer (33), 4x Scarab Occult Terminators (132), 5x Inferno Combi-Bolter (15) 4x Power Sword (16), 1x Force Stave (8) - [204pts]
Elite3: 1x Scarab Occult Sorcerer (33), 4x Scarab Occult Terminators (132), 5x Inferno Combi-Bolter (15) 4x Power Sword (16), 1x Force Stave (8) - [204pts]

Outrider Detachment, Thousand Sons [546 Points] +1 CP
HQ1: 1x Daemon Prince of Tzeentch with Wings (170), 2x Malefic Talons (10) - WARLORD – ARTIFACT: (HELM OF THE THIRD EYE) - [180pts]
Troop1: 29x Tzaangors (203), 29x Tzaangor Blades (0), 1x Brayhorn (10) – [213pts]
FA1: 3x Tzaangor Enlightened (45), 3x Fatecaster Greatbow (6) – [51pts]
FA2: 3x Tzaangor Enlightened (45), 3x Fatecaster Greatbow (6) – [51pts]
FA3: 3x Tzaangor Enlightened (45), 3x Fatecaster Greatbow (6) – [51pts]

Spearhead Detachment, Renegades and Heretics [205pts] +1 CP
HQ1: 1x Renegade Commander (25), 1x Brutal Assault Weapon (0), 1x Frag Grenades (0), 1x Autogun (0) – [25pts]
HS1: 3x Renegade Weapons Teams (9), 1x Frag Grenades (0), 1x Lasguns (0), 3x Mortar (15) – [24pts]
HS2: 3x Renegade Weapons Teams (9), 1x Frag Grenades (0), 1x Lasguns (0), 3x Mortar (15) – [24pts]
HS3: 3x Renegade Weapons Teams (9), 1x Frag Grenades (0), 1x Lasguns (0), 3x Mortar (15) – [24pts]
HS4: 1x Hydra (100), 1x Hydra Quad Autocannon (0), 1x Heavy Bolter (8) – [8pts]


PLAYER NAME: Connaire Quinn
ARMY FACTIONS: Chaos Daemons + Chaos Space Marines
TOTAL COMMAND POINTS: 16
TOTAL ARMY POINTS: 2000 pts

Brigade Detachment, Chaos Daemons [1247pts] + 12 CP
HQ1: Daemon Prince with Wings (170), 2x Malefic Talons (10), Mark of Tzeentch - [180pts]
HQ2: Karanak (70), 1x Soul-Rending Fangs (0) - [70pts]
HQ3: Bloodmaster (56), 1x Blade of Blood (0) - WARLORD - RELIC: Crimson Crown - [56pts]
Elite1: 1x Fiend of Slaanesh (46), 1x Dissection Claws (0), 1x Viscous Barbed Tail (0) - [46pts]
Elite2: 1x Fiend of Slaanesh (46), 1x Dissection Claws (0), 1x Viscous Barbed Tail (0) - [46pts]
Elite3: 1x Fiend of Slaanesh (46), 1x Dissection Claws (0), 1x Viscous Barbed Tail (0) - [46pts]
Troop1: 28x Bloodletters (196), 28x Hellblade (0), Bloodreaper (0), 1x Daemonic Icon (15), 1x Instrument of Chaos (10) - [221pts]
Troop2: 3x Nurglings (54), 3x Diseased Claws and Teeth (0) - [54pts]
Troop3: 3x Nurglings (54), 3x Diseased Claws and Teeth (0) - [54pts]
Troop4: 3x Nurglings (54), 3x Diseased Claws and Teeth (0) - [54pts]
Troop5: 10x Brimstone Horrors (30) - [30pts]
Troop6: 10x Brimstone Horrors (30) - [30pts]
FA1: 5x Furies (50), 5x Daemonic Claws (0), Mark of Nurgle - [50pts]
FA2: 5x Furies (50), 5x Daemonic Claws (0), Mark of Nurgle - [50pts]
FA3: 5x Furies (50), 5x Daemonic Claws (0), Mark of Nurgle - [50pts]
HS1: 1x Seeker Chariot (70), 1x Lashes of Torment (0), 1x Piercing Claws (0), Lashing Tongue (0), - [70pts]
HS2: 1x Seeker Chariot (70), 1x Lashes of Torment (0), 1x Piercing Claws (0), Lashing Tongue (0), - [70pts]
HS3: 1x Seeker Chariot (70), 1x Lashes of Torment (0), 1x Piercing Claws (0), Lashing Tongue (0), - [70pts]

Supreme Command Detachment, Chaos Space Marines (Legion: Night Lords) - [753pts] + 1 CP
HQ1: Chaos Lord with Jump Pack (93), 1x Pair of Lightning Claws (12), Frag Grenades (0), Krak Grenades (0), Mark of Slaanesh - [105pts]
HQ2: Sorcerer with Jump Pack (112), 1x Force Sword (8), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0), Mark of Slaanesh - [120pts]
HQ3: Sorcerer with Jump Pack (112), 1x Force Sword (8), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) - [120pts]
Elite1: 8x Chaos Terminators (248), 8x Combi-plasma (120), 8x Power Axe (40), Terminator Champion (0), Mark of Slaanesh -
[408]

Player Name: Joe McGough
Army Faction: Necrons
Total Command Points: 9
Total Army Points: 1997pts

Battalion Detachment, Mephrit (1159)
HQ1: Catacomb Command Barge (138), Gauss Cannon (20), Staff of light (10), Warlord, The Voltaic Staff (0) - [168]
HQ2: Cryptek (70), Canoptek Cloak (5), Staff of Light (10) - [85]
HQ3: Cryptek (70), Chronometron (15), Staff of Light (10) - [95]
Troop1: 10 Immortals (80), Tesla Carbines (90) - [170]
Troop2: 10 Immortals (80), Tesla Carbines (90) - [170]
Troop3: 5 Immortals (40), Tesla Carbines (45) - [85]
HS1: Doomsday Ark [193]
HS2: Doomsday Ark [193]

Outrider Detachment Mephrit (838)
HQ4: Overlord (84), Warscythe (11) - [95]
FA1: 6 Canoptek Scarabs [78]
FA2: 5 Canoptek Scarabs [65]
FA3: 6 Destroyers [300]
FA4: 6 Destroyers [300]

PLAYER NAME: Thomas Higginbottom
ARMY FACTION: Aeldari
COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 points

Battalion Detachment – Keyword: Drukhari – Kabal of the Black Heart + 5CP – 1119 points
HQ1: Archon “Warlord - Relic – Writ of the living muse” (70) + agoniser (4) +) + Blaster (17) = 91 points
HQ2: Archon (70) + Huskblade (6) +) + Blaster (17) = 93 points
Troops1: Kabalite Squad: Sybarite (6) & 4 Kabalites (4 x 6) + blaster (17) = 47 points
Troops2: Kabalite Squad: Sybarite (6) & 4 Kabalites (4 x 6) + blaster (17) = 47 points
Troops3: Kabalite Squad: Sybarite (6) & 4 Kabalites (4 x 6) + blaster (17) = 47 points
Troops4: Kabalite Squad: Sybarite (6) & 4 Kabalites (4 x 6) + blaster (17) = 47 points
Troops5: Kabalite Squad: Sybarite (6) & 4 Kabalites (4 x 6) + blaster (17) = 47 points
Heavy Support1: Ravager (80) with three Disintegrator cannon (3 x 15) = 125 points
Heavy Support1: Ravager (80) with three Disintegrator cannon (3 x 15) = 125 points
Heavy Support1: Ravager (80) with three Disintegrator cannon (3 x 15) = 125 points
Dedicated Transport1: Venom (65) with Twin splinter rifle (0) and Splinter Cannon (10) = 65 points
Dedicated Transport2: Venom (65) with Twin splinter rifle (0) and Splinter Cannon (10) = 65 points
Dedicated Transport3: Venom (65) with Twin splinter rifle (0) and Splinter Cannon (10) = 65 points
Dedicated Transport4: Venom (65) with Twin splinter rifle (0) and Splinter Cannon (10) = 65 points
Dedicated Transport5: Venom (65) with Twin splinter rifle (0) and Splinter Cannon (10) = 65 points

Air wing Detachment – Keyword: Drukhari – Kabal of the Black Heart + 1 CP – 570 points
Flyer1: Razorwing Jetfighter (105) with two Disintegrator Cannon (2x15) + Twin Splinter rifles (0) = 135 points
Flyer1: Razorwing Jetfighter (105) with two Disintegrator Cannon (2x15) + Twin Splinter rifles (0) = 135 points
Flyer1: Razorwing Jetfighter (105) with two Disintegrator Cannon (2x15) + Twin Splinter rifles (0) = 135 points
Flyer4: Voidraven Bomber (155) + Two Void Lances (0) + Voidraven Missiles (10) = 165 points

Supreme Command Detachment – Craftworld: Ulthwe +1 CP – 310 points
HQ3: Eldrad Ulthran (150) = 150 points
HQ4: Warlock Conclave (2x45) + Witch Blade (0) = 90 points
HQ5: Warlock Sky runner (65) + twin shuriken catapult (5) + Witch Blade (0) = 70 points


Player Name: John Partridge
Points: 1998
Army Faction: Craftworlds
Command points: 9

Outrider Detachment – Keyword: Craftworlds/Ynnari 1104pts
HQ1: Yvraine (132) (Warlord) = 132pts
HQ2: Spiritseer (65) <biel-tan> = 65pts
Troops 1: Guardian defenders <ulthwe>: 20 guardians (20x8) 2 heavy weapon platforms (2x5) 2 shuriken cannons (2x10) = 190pts
FA1: Shining Spears <Saim-hann>: 1 exarch 8 spears (18x9) 9 Twin shuriken catapult (5x9) 8 Laser lance (8x8) 1 star lance (1x10, on exarch) = 281pts
FA2: Swooping hawks <Alaitoc>: 1 Exarch 4 Hawks (6x5) 5 lasblaster (7x5) = 65 pts
FA3: Swooping hawks <Alaitoc>: 1 Exarch 4 Hawks (6x5) 5 lasblaster (7x5) = 65 pts
HS: Dark Reapers <Alaitoc>: 1 Exarch 8 Reapers (12x10) 9 Reaper launchers (22x9) = 306pts

Battalion Detachment – Keyword: Alaitoc 894pts
HQ3: Farseer (100) (Doom, Fortune, Smite) = 110pts
HQ4: Warlock (55) = 55pts
Troops 2: Rangers: 5 Rangers (12x5) Ranger long rifle (0x5) = 60pts
Troops 3: Rangers: 5 Rangers (12x5) Ranger long rifle (0x5) = 60pts
Troops 4: Rangers: 5 Rangers (12x5) Ranger long rifle (0x5) = 60pts
Dedicated Transport: Wave Serpent (107) Twin shuriken cannon (17x1) twin Shuriken Catapult (5x1) =129pts
Flyer 1: Hemlock wraithfighter (200) 2 heavy D-scythe (0) spirit stones (1x10) = 210pts
Flyer 2: Hemlock wraithfighter (200) 2 heavy D-scythe (0) spirit stones (1x10) = 210pts

DAN BATES – YNAARI
CP’S - 10
TOTAL: 1999PTS

SUPREME COMMAND DETACHMENT - KEYWORD: <ULTHWE>
HQ -WARLOCK (JINX/PROTECT) [55] <ULTHWE>
HQ -WARLOCK (QUICKEN/RESTRAIN) [55] <ULTHWE>
HQ -WARLOCK (EMPOWER/ENERVATE) [55] <ULTHWE>

BATTALION DETACHMENT - KEYWORD: <ULTHWE>
HQ - ELDRAD (GUIDE, FORTUNE & DOOM) [150] <ULTHWE>
HQ -AUTARCH(65): STARGLAIVE(6) FORCESHIELD (6) [77] <ULTHWE>
HQ -WARLOCK (CONCEAL/REVEAL) [55] <ULTHWE>
TROOP: 5 RANGERS (5X12) [60PTS] <ULTHWE>
TROOP: 5 RANGERS (5X12) [60PTS] <ULTHWE>
TROOP: 5 RANGERS (5X12) [60PTS] <ULTHWE>
DT - WAVE SERPENT (107),TWIN-SHURIKEN CANNON (17), TWIN SHURIKEN CATAPULT (5) [129] <ULTHWE>

OUTRIDER DETACHMENT - KEYWORD: YNNARI
HQ - YVRAINE (CAT BITCH) (WORD OF THE PHOENIX & ANCESTOR’S GRACE) [132] [WARLORD – INSPIRING LEADER]
TROOP: 20 GUARDIANS (160), 2 HEAVY WEAPONS PLATFORMS (10) WITH 2 SHURUKEN CANNONS (20) [190PTS] <ULTHWE>
FA – 9 SHINING SPEARS (162), 9 TWIN SHURIKEN CATAPULTS (45), 8 LASER LANCES (64), STAR LANCE (10) [281] <SAIM-HANN>
FA – SWOOPING HAWKS (30), 5 LASBLASTERS (35) [65] <ULTHWE>in
FA – SWOOPING HAWKS (30), 5 LASBLASTERS (35) [65] <ULTHWE>
HS – 10 DARK REAPERS (70), 10 REAPER LAUNCHERS (270) [340] <ULTHWE>
HS – 5 DARK REAPERS (35), 5 REAPER LAUNCHERS (135) [170] <ULTHWE>


Andrew Foot.
Imperium army list
CP: 9,
Points 2000, power level 114

Battalion: Astra Militarum: Tallarn
HQ Warlord: Company Commander , chain sword / las pistol: 30. Relic: Kurov’s Aquila. Warlord trait: Grand strategist
HQ Company Commander , chain sword / las pistol:30
Troops Infantry squad x10 ( 9 with las gun , sergeant las pistol) :40
Troops Infantry squad x10 ( 9 with las gun , sergeant las pistol) :40
Troops Infantry squad x10 ( 9 with las gun , sergeant las pistol) :40

Outrider: Custodies
HQ Shield Captain on Dawneagle jet bike, hurricane bolter (10), interceptor lance(0), :160
Elites Vexillus Praetor in Allurus Terminator armour, Vexilla magnifica (30), Ballistus Grenade launcher (0): 130
Fast attack Vertus Praetor x9, Hurricane bolter (10), Interceptor lance (0): (90x9)= 810
Fast attack Vertus Praetor x4, Hurricane bolter (10), Interceptor lance (0): (90x4)= 360
Fast attack Vertus Praetor x4, Hurricane bolter (10), Interceptor lance (0): (90x3)= 360


Player Name; Michael Moore
Army Factions; Orks
Total Command Points; 16
Total Army Points; 1999

Brigade Detachment, Blood Axes, 1806pts, 12CP
HQ 1; Big Mek [55], Choppa [0], Kustom Force Field [20] - 75pts
HQ 2; Big Mek on Bike [81], Choppa [0], Kustom Force Field [20] - 101pts
HQ 3; Warboss on Bike [86], Attack Squig [0], Headwoppa's Killchoppa [7] - 93pts
Troops 1; 28 Boyz [168], Sluggas n Choppas [0], Boss Nob [0] - 168pts
Troops 2; 28 Boyz [168], Sluggas n Choppas [0], Boss Nob [0] - 168pts
Troops 3; 30 Boyz [180], Shootas [0], Boss Nob [0], Kustom Shoota [4] - 184pts
Troops 4; 10 Boyz [60], Shootas [0], Boss Nob [0], Kustom Shoota [4] - 64pts
Troops 5; 10 Gretchin [30] - 30pts
Troops 6; 10 Gretchin [30] - 30pts
Elites 1; 5 Kommandos [45], Sluggas n Choppas [0], 2 Burnas [0], Boss Nob [0] - [45]
Elites 2; 5 Kommandos [45], Sluggas n Choppas [0], 2 Burnas [0], Boss Nob [0] - [45]
Elites 3; Painboy [40], Power Claw [13], Urty Syringe [0] - 53pts
Fast Attack 1; Deff Kopta [55], Twin Big Shoota [10], Bigbomm [0] - 65pts
Fast Attack 2; Deff Kopta [55], Twin Big Shoota [10], Bigbomm [0] - 65pts
Fast Attack 3; 30 Stormboyz [240], Boss Nob [0], Power Claw [13] - 253pts
Heavy Support 1; Big Gun [8], Kannon [15], 2 Grot Gunners [4] - 27pts
Heavy Support 2; Big Trakk [135], Supa-Skorcha [28], Grot Riggers [7] - 170pts
Heavy Support 3; Big Trakk [135], Supa-Skorcha [28], Grot Riggers [7] - 170pts

Supreme Command Detachment, Blood Axes, 193pts, 1CP
HQ 1; Boss Snigrot [69] - 69pts
HQ 2; Weirdboy [62], Weirdboy staff [0] - 62pts
HQ 3; Weirdboy [62], Weirdboy staff [0] - 62pts


Player Name: Philip Elliott
Army Factions: Blood Angels: Space Marines(Raven Guard): Adeptus Custodes
Total Command Points: 10
Total Army Points 1999pts 130PL

Battalion Detachment: Blood Angels (points) +5CP [1057pts, 79PL]
HQ1: Captain (74) Jump Pack (19) Storm Shield (15) Thunder Hammer (21) –WARLORD – Relic (Angels Wings replaces jump pack) [129pts, 6PL]
HQ2: Lemartes [129pts, 7PL]
Troop1: 4xScouts 1xScout Sergeant (55) 5xBoltguns (0) 1x Chainsword(0)(sergeant) [55pts, 4PL]
Troop2: 4xScouts 1xScout Sergeant (55) 5xBoltguns (0) 1x Chainsword(0)(sergeant) [55pts, 4PL]
Troop3: 4xScouts 1xScout Sergeant (55) 5xBoltguns (0) 1x Chainsword(0)(sergeant) [55pts, 4PL]
Elites1: 15xDeath Company(255) 15xJump Packs(45) 8xChainsword+Boltpistol (0) 7xBoltpistol+Power Sword (28) [328pts, 27PL]
Elites2: 9xDeath Company(153) 9xJump Packs(27) 5xChainsword+Boltpistol (0) 4xBoltpistol+Power Sword (16) [196pts, 18PL]
Elites3: 5xDeath Company(85) 5xJump Packs(15) 3xChainsword+Boltpistol (0) 2xBoltpistol+Power Axe (10) [110pts, 9PL]

Supreme Command Detachment: adeptus Custodes +1CP [480pts, 27PL]
HQ3: Shield Captain on Dawneagle(150), Hurricane Bolters(10) [160pts, 9PL]
HQ4: Shield Captain on Dawneagle(150), Hurricane Bolters(10) [160pts, 9PL]
HQ5: Shield Captain on Dawneagle(150), Hurricane Bolters(10) [160pts, 9PL]

Vanguard Detachment: Space Marines(Ravenguard) +1CP [462pts, 24PL]
HQ6: Captain (74) Jump Pack (19) Storm Shield (15) Thunder Hammer (21) [129pts, 6PL]
Elites4: 2x Aggressors 1x Aggressor Sergeant (63) 3xAuto Boltstorm Gauntlets/Fragstorm Grenade Launchers (48) [111pts, 6PL]
Elites5: 2x Aggressors 1x Aggressor Sergeant (63) 3xAuto Boltstorm Gauntlets/Fragstorm Grenade Launchers (48) [111pts, 6PL]
Elites6:Elites5: 2x Aggressors 1x Aggressor Sergeant (63) 3xAuto Boltstorm Gauntlets/Fragstorm Grenade Launchers (48) [111pts, 6PL]
PLAYER NAME: Jonathan Fraser
ARMY FACTION: Blood Angels
TOTAL COMMAND POINTS: 15
TOTAL ARMY POINTS: 1998 pts (145PL)

Brigade Detachment, [1998 Points, 145PL] + 12 CP
HQ1: Captain (74), Thunder hammer (21), Combi-melta (19), Jump Pack (19), RELIC: The Angels Wing (replaces jump pack), STRATAGEM: Death Visions of Sanguinius (-1CP) – [133pts, 6PL]
HQ2: Lemartes (129) – [129pts, 7PL]
HQ3: Mephiston (145) – [145pts, 8PL]
Troop1: 5x Scouts (55), 5x Boltgun (0) – [55pts, 4PL]
Troop2: 5x Scouts (55), 5x Boltgun (0) – [55pts, 4PL]
Troop3: 5x Scouts (55), 5x Boltgun (0) – [55pts, 4PL]
Troop4: 5x Scouts (55), 4x Bolt pistol & combat knife (0), Power sword (Sergeant, 4) – [59pts, 4PL]
Troop5: 6x Scouts (66), 4x Bolt pistol & combat knife (0), 1x Astartes shotgun (0), Power sword (Sergeant, 4) – [70pts, 8PL]
Troop6: 6x Scouts (66), 4x Bolt pistol & combat knife (0), 1x Astartes shotgun (0), Power sword (Sergeant, 4) – [70pts, 8PL]
Elite1: 12x Death Company (204), 12x Jump Packs (36), 9x Boltgun & chainsword (0), 3x Thunder hammer (48) – [288pts, 27PL]
Elite2: 8x Sanguinary Guard (160), 4x Angelus boltgun & encarmine sword (60), 2x Angelus boltgun & power fist (30), 2x Inferno pistol & power fist (41) – [292pts, 20 PL]
Elite3: Sanguinary Guard Ancient (84), Inferno pistol (9), Power fist (12), Death Mask (2), RELIC: Standard of Sacrifice – WARLORD – [107pts, 6 PL]
FA1: 5x Assault Marines (65), 5x jump packs (15), 2x Meltagun (34), 3x bolt pistol & chainsword (0) – [114pts, 6PL]
FA2: 5x Assault Marines (65), 5x jump packs (15), 2x Meltagun (34), 3x bolt pistol & chainsword (0) – [114pts, 6PL]
FA3: Attack bike (35), Twin boltgun (2), Heavy bolter (10) – [47pts, 3PL]
HS1: 5x Devastators (65), 1x Lascannon (25), 3x Boltgun (0), 1x bolt pistol & chainsword (0, sergeant), Armorium cherub (5) – [95pts, 8PL]
HS1: 5x Devastators (65), 1x Lascannon (25), 3x Boltgun (0), 1x bolt pistol & chainsword (0, sergeant), Armorium cherub (5) – [95pts, 8PL]
HS1: 5x Devastators (65), 1x Heavy bolter (10), 4x Boltgun (0) – [75pts, 8PL]

Player Name: Alex Armstrong
Army Faction : Adeptus Mechanicus/Questor Mechanicus
Total Command Points : 9 (6+ BF)
Total Army Points : 1998

Admech Battalion Detachment +5 CP (503 Points) Forge World : Stygies VIII
HQ 1 : Tech-Priest Enginseer (47) Omnissian Axe (0) Laspistol (0) WARLORD RELIC: Autocaduceus of Arkhan Land
HQ 2 : Tech-Priest Enginseer (47) Omnissian Axe (0) Laspistol (0)
Troop 1 : Skitarii Rangers (35) with Ranger Alpha Galvanic rifle x5 (0)
Troop 2 : Skitarii Rangers (35) with Ranger Alpha Galvanic rifle x5 (0)
Troop 3 : Skitarii Rangers (35) with Ranger Alpha Galvanic rifle x5 (0)
Elite 1 : Fulgurite Techpriest x 19 (304)

Admech Spearhead Detachment +1 CP (940 Points) Forge World : Mars
HQ 1 : Belisarius Cawl (240)
Heavy Support 1 : Kastellan Robots x4 (260) 2 heavy phosphor blasters x4 (120) phosphor blaster x4 (60)
Heavy Support 2 : Onager Dunecrawler (90) Icarus Array (40)
Heavy Support 3 : Onager Dunecrawler (90) Icarus Array (40)

Super Heavy Auxiliary Detachment (555 Points) Imperial Knights
Cerastus Knight-Atropos (405) Graviton Singularity Cannon (70) Atropos Lascutter (80)


PLAYER NAME: Kelvin Russell
ARMY FACTIONS: Adeptus Mechanicus
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Forge World: Mars +5CP
HQ1: Belisarius Cawl, Warlord: Static Psalm-Code [13 PL, 240pts]
HQ2: Tech-Priest Enginseer, Omnissian Axe, Servo-arm, Relic: Autocaduceus of Arkhan Land, [3 PL, 47pts]
Troops1: 6 Kataphron Destroyers (Heavy grav-cannon, Phosphor blaster) [20 PL, 396pts]
Troops2: 6 x Skitarii Rangers, 2x Transuranic Arquebus, 4x Galvanic rifle [7 PL, 96pts]
Troops3: 5 x Skitarii Rangers, 2x Transuranic Arquebus, 3x Galvanic rifle [4 PL, 85pts]
Troops4: 5 x Skitarii Rangers, 2x Transuranic Arquebus, 3x Galvanic rifle [4 PL, 85pts]
HS1: Onager Dunecrawler, Neutron laser & cognis heavy Stubber, Cognis heavy stubber, Broad Spectrum Data-tether [7 PL, 145pts]
HS2: Onager Dunecrawler, Neutron laser & cognis heavy Stubber, Cognis heavy stubber, Broad Spectrum Data-tether [7 PL, 145pts]
HS3: Onager Dunecrawler, Neutron laser & cognis heavy Stubber, Cognis heavy stubber, Broad Spectrum Data-tether [7 PL, 145pts]

Patrol Detachment, Forge World: Stygies VIII +0 CP
HQ1: Tech-Priest Enginseer, Omnissian Axe, Servo-arm, [3 PL, 47pts]
Troops1: 10x Skitarii Vanguards : 1x Arc maul, 10x Radium Carbine, [7 PL, 85pts]
EL1: 5x Sicarian Infiltrators, 5x Flechette Blaster, 5x Taser goad, [6 PL, 110pts]
El2: 5x Sicarian Ruststalkers, 1x Transonic Blades, 4x Transonic Razor, 5x Chordclaw [6 PL, 100pts]
FA1: 4x Sydonian Dragoons, 4x Taser lance [12 PL, 272pts]

Player Name: Alex Petford
Army Faction: Chaos
Total Command Points: 9
Total Army Points: 2000

Battalion Detachment, Nurgle Chaos Daemons [1030pts] + 5 CP
HQ1: Poxbringer (70), Balesword (0) – [70pts)
HQ2: Spoilpox Scrivener (75), Plaguesword (0), Distended Maw (0), Disgusting Sneezes (0) – [75pts]
HQ3: Daemon Prince of Chaos (146), 2 Malefic Talons (20), wings (24), Nurgle – [180pts]
Troop1: 30 Plaguebearers (210), Plagueridden (0), 30 Plagueswords (0), Daemonic Icon (15), Instrument of Chaos (15) – [235pts]
Troop2: 30 Plaguebearers (210), Plagueridden (0), 30 Plagueswords (0), Daemonic Icon (15), Instrument of Chaos (15) – [235pts]
Troop3: 30 Plaguebearers (210), Plagueridden (0), 30 Plagueswords (0), Daemonic Icon (15), Instrument of Chaos (15) – [235pts]

Fortification Network Detachment, Nurgle Chaos Daemons [85pts] + 0 CP
F1: Feculent Gnarlmaw (85) – [85pts]

Spearhead Detachment, Iron Warriors Heretic Astartes [885pts] + 1 CP
HQ1: Daemon Prince of Chaos (146), 2 Malefic Talons (20), wings (24), Nurgle – [180pts]
HQ2: Sorcerer with Jump Pack (112), Force stave (8), frag and krak grenades (0), bolt pistol (0), Nurgle, WARLORD – [120pts]
HS1: 3 Obliterators (195), Fleshmetal guns (0), Nurgle – [195pts]
HS2: 3 Obliterators (195), Fleshmetal guns (0), Nurgle – [195pts]
HS3: 3 Obliterators (195), Fleshmetal guns (0), Slaanesh – [195pts]

Player name: Jay Seebarun
Army faction(s): Dark Angels, Custodes (Imperium)
Command points: 10
Total Points: 1997

Battalion (1505pts, 5CP + 1CP):
HQ 1 - Supreme Grandmaster Azrael (180) = 180 [Warlord: Brilliant Strategist]
HQ 2 - Lieutenant (60) Heavansfall blade(4), Plasma pistol(7) = 71
Troop 1 - 5xScouts(11), Bolters, sgt w. Bolt pistol & Chainsword = 55
Troop 2 - 5xScouts(11), Bolters, sgt w. Bolt pistol & Chainsword = 55
Troop 3 - 5xScouts(11), Bolters, Camo Cloaks(3), Heavy Bolter(10) = 80
Elite 1 - Apothecary(55) = 55
Elite 2 - Company Ancient(63) = 63
Elite 3 - 5xVeterans(16) 4x Plasmagun(13), Combi-Plasma(15), chainswords = 147
Fast 1 - 5xInceptors(25) 10xPlasma Incinerators(17) = 295
Fast 2 - Darkshroud(128), Heavy Bolter(10) = 138
Heavy 1 - 5xDevastator(13), 2xPlasma Cannons(21), Heavy Bolter(10), Missile Launcher(25), Ammo Cherub(5) = 147
Heavy 2 - 5xDevastator(13), 2xPlasma Cannons(21), Heavy Bolter(10), Missile Launcher(25), Ammo Cherub(5) = 147
Dedicated transport Rhino(70) storm bolter(2) = 72

Supreme Command detachment (492pts, 1CP):
HQ 1 (red) - Shield Captain Dawneagle (150) Hurricane Bolters(10), Misericordia(4) = 164
HQ 2 (black) - Shield Captain Dawneagle (150) Hurricane Bolters(10), Misericordia(4) = 164
HQ 3 (purple) - Shield Captain Dawneagle (150) Hurricane Bolters(10), Misericordia(4) = 164


PLAYER NAME: Kyle Hubbard
ARMY FACTION: Space Wolves
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999

Battalion Detatchment, Space wolves [1999 Points] +5 CP
HQ1: Bjorn the Fell Handed (200), Trueclaw (0), Heavy Flamer (17), Twin Lascannon (50) -WARLORD - [267]
HQ2: Wolf Priest (75), Crozius Arcanum (0), Storm Bolter (2) - [77]
Troop1: 5 Grey Hunters (65), 5x Bolters (0, 1 on Pack Leader), Pack Leader (0), Chainsword (0) - [65]
Troop2: 5 Grey Hunters (65), 5x Bolters (0, 1 on Pack Leader), Plasma Gun (13), Pack Leader (0), Chainsword (0), Wolf Guard Pack Leader (13), Chainsword (0), Storm Bolter (2) - [93]
Troop3: 5 Grey Hunters (65), 5x Bolters (0, 1 on Pack Leader), Plasma Gun (13), Pack Leader (0), Chainsword (0), Wolf Guard Pack Leader (13), Chainsword (0), Storm Bolter (2) - [93]
Elite1: 5 Wulfen (140), 2x Great Frost Axe (34), Frost Claws - [231]
Elite2: 5 Wolf Guard Bikes (34), 5x Twin Bolters (10), 5x Storm Bolters (2), 5x Storm Shields (5) - [215]
HS1: 5 Long Fangs (70), 2x Heavy Bolters (20), 2x Missile Launchers (50) - [140]
HS2: Relic Leviathan Dreadnought (175), 2x Heavy Flamers (34) 2x Storm Cannon Arrays (100) - [309]
Flyer: Stormwolf (165), Twin Heavy Frost Cannon (30), las Cannon (50), 2x Twin Heavy Bolters (34) - [279]
DT1: Razorback (70), Twin Assault Cannon (44), Storm Bolter (2) - [116]
DT2:
Razorback (70), Twin Assault Cannon (44) - [114]
PLAYER NAME: Michael Costello
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 15
PRE-GAME COMMAND POINTS SPENT: 3
TOTAL ARMY POINTS: 2000 pts

Brigade Detachment, Tallarn Regiment [1476pts] +12 CP
HQ1: Company Commander (30), Plasma Pistol (5), Power Sword (4) - WARLORD - [39pts]
HQ2: Primaris Psyker (38), Force Stave (8), Relic - Death Mask of Ollanius - [46pts]
HQ3: Tank Commander (167), Executioner Plasma Cannon (20), Lascannon (20), Hunter Killer Missile (6) - [213]
Troop1: Infantry Squad (40), 7x Lasgun (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0), Vox Caster (5), Sniper Rifle (2), Mortar (5) - [52pts]
Troop2: Infantry Squad (40), 8x Lasgun (0), Boltpistol (Sergeant, 1), Chainsword (Sergeant, 0), Vox Caster (5), Grenade Launcher (5) - [51pts]
Troop3: Infantry Squad (40), 8x Lasgun (0), Boltpistol (Sergeant, 1), Chainsword (Sergeant, 0), Vox Caster (5), Grenade Launcher (5) - [51pts]
Troop4: Infantry Squad (40), 8x Lasgun (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0), Vox Caster (5), Plasma Gun (7) - [52pts]
Troop5: Infantry Squad (40), 8x Lasgun (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0), Vox Caster (5), Flamer (7) - [52pts]
Troop6: Infantry Squad (40), 9x Lasgun (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) - [40pts]
Elite1: Astropath (30), Laspistol (0) - [30pts]
Elite2: Commissar (15), Bolt Pistol (1), Relic - The Emperor's Benediction - [16pts]
Elite3: Platoon Commander (20), Laspistol (0), Chainsword (0), Relic - Kurov's Aquila - [20pts]
FA1: Hellhound (73), Inferno Cannon (20), Heavy Flamer (17), Track Guards (10) - [120pts]
FA2: Hellhound (73), Inferno Cannon (20), Heavy Flamer (17), Track Guards (10) - [120pts]
FA3: Rough Riders (40), 5x Hunting Lance (10, 1 on Sergeant), 5x Laspistol (0, 1 on Sergeant), 5x Chainsword (0, 1 on Sergeant) - [50pts]
HS1: Basilisk (100), Earthshaker Cannon (0), Heavy Bolter (8) - [108pts]
HS2: Leman Russ Conqueror (132), Conqueror Battle Cannon (25), 3x Heavy Flamer (51) - [208pts]
HS3: Leman Russ Conqueror (132), Conqueror Battle Cannon (25), 3x Heavy Flamer (51) - [208pts]

Super Heavy Auxiliary Detachment, Tallarn Regiment [524pts] +0CP
LOW1: Baneblade (390), Autocannon (12), Baneblade Cannon (0), Demolisher Cannon (40), 3x Twin Heavy Bolter (42), 2x Lascannon (40) - [524pts]

PLAYER NAME: Colm McCarthy
ARMY FACTION: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999

Battalion Detachment, <KABAL OF THE BLACK HEART> (609pts), +5 CPs
HQ 1: Archon (70) Splinter Pistol (0) Venom Blade (2) Relic: Writ of The Living Muse (0) [72] - WARLORD - Labyrinthine Cunning PL - 4
HQ 2: Archon (70) Splinter Pistol (0) Venom Blade (2) [72] PL - 4
Troop 1: 5 Kabalite Warriors [30] PL - 2
Troop 2: 5 Kabalite Warriors [30] PL - 2
Troop 3: 5 Kabalite Warriors [30] PL - 2
Heavy 1: Ravager (80) 3 Disintegrator Cannons (3x15=45) [125] PL - 7
Heavy 2: Ravager (80) 3 Disintegrator Cannons (3x15=45) [125] PL - 7
Heavy 3: Ravager (80) 3 Disintegrator Cannons (3x15=45) [125] PL - 7

Air Wing Detachment, <KABAL OF THE BLACK HEART>, (405 pts), +1 CP
Flier 1: Razorwing Jetfighter (105) 2 Disintegrator Cannons (2x15=30) Splinter Rifle (0) Razorwing Missiles (0) [135] PL - 8
Flier 2: Razorwing Jetfighter (105) 2 Disintegrator Cannons (2x15=30) Splinter Rifle (0) Razorwing Missiles (0) [135] PL - 8
Flier 3: Razorwing Jetfighter (105) 2 Disintegrator Cannons (2x15=30) Splinter Rifle (0) Razorwing Missiles (0) [135] PL - 8

Vanguard Detachment,<PROPHETS OF FLESH>, (985pts), +1 CP
HQ 3: Urien Rakarth [90] PL - 5
Fast 1: 5 Scourges (60) 4 Shardcarbines (0) Haywire Blaster (8) [68] PL - 5
Elite 1: 8 Grotesques (8x32=256) 7 Monstrous Cleavers (0) 8 Flesh Gauntlets (8x3=24) Liquifier Gun (11) [291] PL - 16
Elite 1: 8 Grotesques (8x32=256) 7 Monstrous Cleavers (0) 8 Flesh Gauntlets (8x3=24 Liquifier Gun (11) [291] PL - 16
Elite 1: 7 Grotesques (7x32=224) 7 Monstrous Cleavers (0) 7 Flesh Gauntlets (7x3=21 [245] PL - 14


Player: Joe Freeman
Army Key Words: Heretic Astartes: Legion<NIGHT LORDS>; CHAOS
COMMAND POINTS: 9
1,999points

Night Lords Battalion Detachment:
HQ1: Chaos Lord (93): pair of lightning claws (12); jump pack; WARLORD Trait: Night Haunter’s Curse; Relic; Claws of the Black Hunt; KHORNE [105]
HQ2: Sorcerer (90): Delightful Agonies; Prescience; force sword (12); jump pack; SLAANESH (24) [120]
ELITE1: 10 Chaos Terminators (310): 9× lightning claw (72); 9× combi-plasma (135); Terminator Champion (lightning claw (12); combi-plasma (15)); SLAANESH [540]
TROOP1: 10 Chaos Cultists (40): Cultist Champion [40]
TROOP2: 10 Chaos Cultists (40): Cultist Champion [40]
TROOP3: 10 Chaos Cultists (40): Cultist Champion [40]
FAST1: 5 Raptors (85): 2× plasma gun (26); Raptor Champion (combi-plasma (15); power sword (4)) [130]
FAST2: 5 Raptors (85): 2× plasma gun (26); Raptor Champion (combi-plasma (15); power sword (4)) [130]
FAST3: 5 Raptors (85): 2× plasma gun (26); Raptor Champion (combi-plasma (15); power sword (4)) [130]

Night Lords Vanguard Detachment:
HQ1: Chaos Lord (93): power fist (12); power sword (4); jump pack; KHORNE [109]
ELITE2: Hellforged Predator (95); Predator Autocannon (40); Heavy Bolter Sponsons (20) [155]
ELITE3: Hellforged Predator (95); Predator Autocannon (40); Heavy Bolter Sponsons (20) [155]
ELITE4: Hellforged Predator (95); Predator Autocannon (40); Heavy Bolter Sponsons (20) [155]
HEAVY1: Predator (95); Predator Autocannon (50); Heavy Bolter Sponsons (20) [150]



Player Name: Adam Trotter
Army Factions: Thousand Sons, Chaos Space Marines
Total Command Points: 9
Total Army Points: 1999

Battalion Detachment +5CP (Chaos - Chaos Space Marines) Legion: Alpha Legion
HQ 1: Daemon Prince with Wings (170) Malefic talon (10), Nurgle -180
HQ 2: Daemon Prince with Wings (170) Malefic talon (10, Nurgle - 180
HQ 3 aemon Prince with Wings (170) Malefic talon (10), Nurgle - 180
TROOP 1: 25x Chaos Cultist (100) w/ Autogun(0), Mark of Slaanesh Cultist Champion(4): Autogun (0) -104
TROOP 2: 25x Chaos Cultist (100) w/ Autogun(0), Mark of Slaanesh Cultist Champion(4): Autogun (0) -104
TROOP 3: 24x Chaos Cultist (96) w/ Autogun(0), Mark of Slaanesh Cultist Champion(4): Autogun (0) -100

Supreme Command Detachment +1CP (Chaos - Thousand Sons)
HQ4: Ahriman on Disc of Tzeentch 166pts
HQ 5aemon Prince of Tzeentch (156) Helm of the Third Eye, Malefic talon(10), WARLORD, Wings (24)-180
HQ 6aemon Prince of Tzeentch (156) Malefic talon(10), Wings (24)- 180
HQ 7aemon Prince of Tzeentch (156) Malefic talon(10), Wings (24)- 180
LOW 1: Magnus the Red 445pts


Player Name: Ben Tilford
Army Faction: T'au
Total Command Points: 10
Total Army Points: 1999 pts (108 PL)

Battalion Detachment (T'au Empire) [66 PL, 1139pts] +5CP T'au Empire Sept Choice: Bork'an Sept
HQ 1: Cadre Fireblade (39), Markerlight (3), Pulse Rifle (0)Puretide engram neurochip - WARLORD - [2 PL, 42pts]:
HQ 2: Commander in XV86 Coldstar Battlesuit (90), 4x Fusion blaster (4x21=84) - [8 PL, 174pts]:
Troops 1: Strike Team - Fire Warrior Shas'ui (7), Markerlight (3), Pulse rifle (0), 6x Fire Warrior (6x7=42) w/ Pulse Rifle (0) - [4 PL, 52pts]
Troops 2: Strike Team - Fire Warrior Shas'ui (7), Markerlight (3), Pulse rifle (0), 6x Fire Warrior (7x7=49) w/ Pulse Rifle (0) - [4 PL, 59pts]
Troops 3: Strike Team - Fire Warrior Shas'ui (7), Markerlight (3), Pulse rifle (0), 6x Fire Warrior (7x7=49) w/ Pulse Rifle (0) - [4 PL, 59pts]
Troops 4: Strike Team - Fire Warrior Shas'ui (7), Markerlight (3), Pulse rifle (0), 6x Fire Warrior (7x7=49) w/ Pulse Rifle (0) - [4 PL, 59pts]
Elites 1: XV104 Riptide Battlesuit (185) 2x Smart missile system (2x15=30), Heavy burst cannon (35), Target lock (12), Velocity tracker (10) - [14 PL, 272pts]
Elites 2: XV104 Riptide Battlesuit (185) 2x Smart missile system (2x15=30), Heavy burst cannon (35), Target lock (12), Velocity tracker (10) - [14 PL, 272pts]
Fast Attack 1: Tactical Drones - 5x MV4 Shield Drone (5x10=50) - [4 PL, 50pts]
Fast Attack 1: Tactical Drones - 5x MV4 Shield Drone (5x10=50) - [4 PL, 50pts]
Fast Attack 1: Tactical Drones - 5x MV4 Shield Drone (5x10=50) - [4 PL, 50pts]

Spearhead Detachment (T'au Empire) [37 PL, 740pts] +1CP T'au Empire Sept Choice: T'au Sept
HQ 1: Longdong aka Longstrike (137) 2x Smart missile system (2x15=30), Railgun (38), 2x Seeker missile (2x5=10) - [10 PL, 215pts]
Heavy Support 1 - TX7 Hammerhead Gunship (100) - 2x Smart missile system (2x15=30), Ion cannon (35), 2x Seeker missile (2x5=10) - [9 PL, 175pts]
Heavy Support 2 - TX7 Hammerhead Gunship (100) - 2x Smart missile system (2x15=30), Ion cannon (35), 2x Seeker missile (2x5=10) - [9 PL, 175pts]
Heavy Support 3 - TX7 Hammerhead Gunship (100) - 2x Smart missile system (2x15=30), Ion cannon (35), 2x Seeker missile (2x5=10) - [9 PL, 175pts]

Vanguard Detachment (T'au Empire) [5 PL, 120pts] +1CP T'au Empire Sept Choice: Sa'cea Sept
HQ 1: Ethereal (45) Honour blade (0) - [2 PL, 45pts]
Elites 1: Firesight Marksman (21), Markerlight (3), Pulse pistol (1) - [1 PL, 25pts]
Elites 2: Firesight Marksman (21), Markerlight (3), Pulse pistol (1) - [1 PL, 25pts]
Elites 3: Firesight Marksman (21), Markerlight (3), Pulse pistol (1) - [1 PL, 25pts]

PLAYER NAME: Ivan Lavaggi “Il Marchese"
ARMY FACTIONS: Aeldari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1996 pts

Battalion Detachment, Craftworld Alaitoc [1158 Points] + 5 CP
HQ1: Autarch with Swooping Hawks Wings (85), Banshee Mask (0), Plasma Grenades (0), Shuriken Pistol (0), Firesabre (4), Forceshield (6), Reaper Launcher (22) - WARLORD - [117pts]
HQ2: Farseer Skyrunner(130), Witchblade (0), Shuriken Pistol (0), Ghosthelm (0), Rune Armour (0), Twin shuriken Catapult (5) - [135pts]
Troop1: 5 Ranger (60), 5 Camaleoline Cloaks (0), 5 Shuriken Pistol (0), 5 Ranger Long Rifle (0) - [60pts]
Troop2: 5 Ranger (60), 5 Camaleoline Cloaks (0), 5 Shuriken Pistol (0), 5 Ranger Long Rifle (0) - [60pts]
Troop3: 5 Ranger (60), 5 Camaleoline Cloaks (0), 5 Shuriken Pistol (0), 5 Ranger Long Rifle (0) - [60pts]
HS1: 3 Dark Reaper (36), 2 Reaper Launcher (44), Dark Reaper Exarch (0), Tempest Launcher (Dark Reaper Exarch, 27) - [107pts]
HS2: 3 Dark Reaper (36), 2 Reaper Launcher (44), Dark Reaper Exarch (0), Tempest Launcher (Dark Reaper Exarch, 27) - [107pts]
Flyer1: Crimson Hunter Exarch (135), Two Bright Lances (40), Pulse Laser (0) - [175pts]
Flyer2: Crimson Hunter Exarch (135), Two Bright Lances (40), Pulse Laser (0) - [175pts]
DT1: Wave Serpent (107), Serpent Shield (0), Twin Bright Lance (40), Shuriken Cannon (10), Cristal Targeting Matrix (5) - [162pts]

Outrider Detachment, Craftworld Saim-Hann [522 Points] +1 CP
HQ1: Farseer Skyrunner(130), Witchblade (0), Shuriken Pistol (0), Ghosthelm (0), Rune Armour (0), Twin shuriken Catapult (5) - [135pts]
HQ2: Warlock Skyrunner(65), Witchblade (0), Shuriken Pistol (0), Rune Armour (0), Twin shuriken Catapult (5) - [70pts]
FA1: 4 Shining Spear (72), 3x Laser Lance (24), 4x Twin Shuriken Catapult (20, 1 on Exarch), Shining Spear Exarch (0), Star Lance (Shining Spear Exarch, 10) - [126pts]
FA2: 4 Shining Spear (72), 3x Laser Lance (24), 4x Twin Shuriken Catapult (20, 1 on Exarch), Shining Spear Exarch (0), Star Lance (Shining Spear Exarch, 10) - [126pts]
FA3: 5 Swooping Hawk (30), 5 Swooping Hawk Grenade Pack (0, 1 on Exarch), 5 Lasblaster (35, 1 on Exarch), Swooping Hawk Exarch (0) - [65pts]

Patrol Detachment, Drukhari Kabal of the Obsidian Rose [316 Points]
HQ1: Archon(70), Shadowfield (0), Splinter Pistol (0), Huskblade (6) - [76pts]
Troop1: 20 Kabalite Warriors (120), 20 Splinter Rifle (0, 1 on Sybarite), Sybarite (0) - [120pts]
Troop2: 20 Kabalite Warriors (120), 20 Splinter Rifle (0, 1 on Sybarite), Sybarite (0) - [120pts]
PLAYER NAME: Julie-Anne Cole
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2,000 pts

Battalion Detachment, Jormungandr [1,203 Points] + 5 CP
HQ1: Hive Tyrant (133), Wings (57), Monstrous Scything Talons (15), Two Devourers with Brainleech Worms (14), Prehensile Pincer Tail (0), Bio-artefact: The Ymgarl Factor (0), Adrenal Glands (5), Toxin Sacs (4) – [228pts]
HQ2: Neurothrope (70) - WARLORD - [70pts]
Troop1: 3 Ripper Swarms (33) – [33pts]
Troop2: 23 Termagants (92), 10x Devourers (40), 13x Fleshborers (0) – [132pts]
Troop3: 23 Termagants (92), 10x Devourers (40), 13x Fleshborers (0) – [132pts]
Troop4: 20 Termagants (80), 20x Devourers (80) - [160pts]
Elite1: 3 Hive Guard (54) 3x Impaler Cannons (90) - [144pts]
Elite2: 3 Hive Guard (54) 3x Impaler Cannons (90) - [144pts]
Elite3: 4 Zoanthropes (160) - [160pts]

Spearhead Detachment, Kronos [797 Points] + 1 CP
HQ1: Malanthrope (140) - [140pts]
HS1: Exocrine (216) - [216pts]
HS2: Trygon Prime (138), Bio-electric Pulse with Containment spines (0), 3x Massive Scything Talons (60), Biostatic Rattle (0), Adrenal Glands (5) - [203pts]
HS3: Tyrannofex (189), Rupture Cannon (49), Stinger Salvo (0), Powerful Limbs (0) - [238pts]


PLAYER NAME: Daniel Thrower
ARMY FACTION: Imperium
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Astra Militarum, Catachan [657 Points] + 5 CP
HQ1: Primaris Psyker - [46pts]
HQ2: Primaris Psyker - [46pts]
Troop1: 9 Guardsmen (36), 9x Lasgun (0), 1 Sergeant (4), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) - [40pts]
Troop2: 9 Guardsmen (36), 9x Lasgun (0), 1 Sergeant (4), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) - [40pts]
Troop3: 9 Guardsmen (36), 9x Lasgun (0), 1 Sergeant (4), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) - [40pts]
Elite1: Sergeant Harker - [50pts]
Elite2: Platoon Commander (20), Boltgun (1), Chainsword (0) - [21pts]
Elite3: Tech-Priest Enginseer (30). Servo-arm (12) - [42pts]
HS1: 1 Leman Russ Battle Tank (144). 1x Lascannon (20) - [164pts]
HS2: 1 Leman Russ Battle Tank (144). 3x Heavy Bolter (24) - [168pts]

Super-Heavy Auxiliary Detachment, Astra Militarum, Catachan [524 pts] +0 CP
LoW1: Baneblade (456), 2 Lascannon and Twin Heavy Bolter Sponsons (68) - [524pts]

Patrol Detachment, Adeptus Custodes [819 Points] +0 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), 1x Hurricane Bolter (10), Misercordia (4), Relic Auric Aquilas - WARLORD - [164pts]
HQ2: Shield-Captain on Dawneagle Jetbike (150), 1x Hurricane Bolter (10) - [160pts]
Troop1: 7 Custodians (280), 6x Guardian Spear (72), 1x Sentinel Blade (9) and Storm Shield (10) - [371pts]
Elite1: Vexilus Praetor (80), Castellan Axe (14), Vexilla Magnifica (30) - [124pts]


PLAYER : Matthew Robertson
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 10
+ TOTAL ARMY POINTS: 2000
+ ARMY FACTIONS USED: Astra Militarum, Adeptus Mechanicus, Adeptus Sororitas
+ TOTAL REINFORCEMENT POINTS: 0

Battalion- Astra Militarum (Cadia) [281]
HQ1: Company Commander, boltgun(1), chainsword(0) [31] WARLORD- Grand Strategist
HQ2: Company Commander, boltgun(1), chainsword(0) [31] Kurov’s Aquila
Troop1: Infantry Squad [40]
Troop2: Infantry Squad [40]
Troop3: Infantry Squad [40]
Heavy Support1: Heavy Weapon Team(6*3), 3 Mortars(3*5) [33]
Heavy Support2: Heavy Weapon Team(6*3), 3 Mortars(3*5) [33]
Heavy Support3: Heavy Weapon Team(6*3), 3 Mortars(3*5) [33]

Outrider-Adeptus Mechanicus (STYGIES VIII) [1027]
HQ3: Enginseer(35), Servoarm(12) [47]
Fast Attack1: 5 Dragoons(59*5), 5 taser lances(5*9) [340]
Fast Attack2: 5 Dragoons(59*5), 5 taser lances(5*9) [340]
Fast Attack3: 4 Ballistari(50*4), 4 cognis twin autocannon(25*4) [300[

Spearhead-Adeptus Soroitas
HQ4: Celestine(200), 1 Geminae(25) [692]
Elite1: Imagifier [40]
Fast Attack4: 5 Seraphim(5*11), 4 inferno pistols(9*4) [91]
Fast Attack4: 5 Seraphim(5*11), 4 inferno pistols(9*4) [91]
Heavy Support4: 5 Retributors(9*5), 4 Heavy Bolters(4*10) [85]
Heavy Support5: 5 Retributors(9*5), 4 Heavy Bolters(4*10) [85]
Heavy Support6: 5 Retributors(9*5), 3 Heavy Bolters(3*10) [75]

PLAYER NAME: Ben Taylor
ARMY FACTIONs: Heretic Astartes & Renegades & Heretics
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000

Battalion Detachment, The Pyre [1113 Points] +5 CP
HQ 1: Daemon Prince (146), Hellforged sword (10), 1 x Malefic talon (0), Warp bolter (3 pts), Eye of Tzeentch, Mark of Tzeentch – WARLORD – [159pts]
HQ2: Chaos Lord (74), Chainsword (0), Bolt pistol (0), Frag Grenades (0), Krak Grenades (0), Mark of Tzeentch – [74pts]
HQ3: Sorceror in Terminator Armour (120), Force Stave (8), Combi bolter (2), Mark of Slaanesh – [130pts]
Troop1: 30 x Chaos Cultists (120), 28 x Autoguns (0, 1 on Cultist Champion), 2 x Heavy Stubbers (8), Mark of Slaanesh – [128 pts]
Troop2: 10 x Chaos Cultists (40), 9 x Autopistols (0), 9 x Brutal assault weapons (0), 1 x Shotgun (Cultist Champion, 0), Mark of Tzeentch – [40pts]
Troop3: 5 x Chaos Space Marines (65), 4 x Boltguns (0, 1 on Aspiring Champion), 5 x Bolt pistols (0, 1 on Aspiring Champion), 1 x Missile launcher (25), Frag Grenades (0), Krak Grenades (0), Mark of Nurgle – [90pts]
Troop4: 5 x Chaos Space Marines (65), 4 x Boltguns (0, 1 on Aspiring Champion), 5 x Bolt pistols (0, 1 on Aspiring Champion), 1 x Missile launcher (25), Frag Grenades (0), Krak Grenades (0), Mark of Nurgle – [90pts]
Elite1: Helbrute (72), 1 x Twin lascannon (50), 1 x Missile launcher (25), Mark of Tzeentch – [147pts]
Elite2: Chaos Decimator (90), 1 x Decimator Siege Claw (47), 1 x Conversion beamer (30), Mark of Tzeentch - [167pts]
FA1: Chaos Bikers x 3 (69), 3x Combi-bolters (6, 1 on Aspiring Champion), 3x Bolt Pistols (0, 1 on Aspiring Champion), 1 x Flamer (9), 1 x Power Sword (Aspiring Champion, 4), Frag Grenades (0), Krak Grenades (0), Mark of Nurgle – [88pts]

Spearhead Detachment, The Pyre [588 Points] +1 CP
HQ4: Chaos Lord (74), Chainsword (0), Bolt pistol (0), Frag Grenades (0), Krak Grenades (0), Mark of Tzeentch – [74pts]
HS1: Chaos Predator (90), Predator Autocannon (40), 2 x Lascannons (50), 1 x Combi-bolter (2), Mark of Tzeentch – [182pts]
HS2: Defiler (140), Havoc Launcher (11), Reaper Autocannon (15), Battle Cannon (0), 2 x Defiler Claws (0), Mark of Tzeentch – [166pts]
HS3: Defiler (140), Havoc Launcher (11), Reaper Autocannon (15), Battle Cannon (0), 2 x Defiler Claws (0), Mark of Tzeentch – [166pts]

Outrider Detachment, Renegades and Heretics [299 pts] +1 CP
HQ5: Renegade Commander (25), Shotgun (0), Brutal Assault Weapon (0), Frag Grenades (0), Covenant of Tzeentch – [25pts]
FA2: Scout Sentinel (35), Heavy Flamer (17) – [52pts]
FA3: Scout Sentinel (35), Heavy Flamer (17) – [52pts]
FA4: Scout Sentinel (35), Autocannon (12) – [47pts]
HS4: Basilisk (100), Earthshaker cannon (0), Heavy Bolter (8), Dozer Blade (5), Track Guards (10) – [123pts]

PLAYER : James Ramsay
ARMY FACTION: Chaos Daemons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998
ARMY FACTIONS USED: Chaos Daemons
TOTAL REINFORCEMENT POINTS: 0

Battalion-Chaos Daemons [847]
HQ1: Epidemius [100]
HQ2: Poxbringer, Virulent Blessing [70] Relic: The Entropic Knell
Troop1: 29 Plaguebearers(29*7), Daemonic Icon(15), Instrument(10) [228]
Troop1: 29 Plaguebearers(29*7), Daemonic Icon(15), Instrument(10) [228]
Troop1: 28 Plaguebearers(28*7), Daemonic Icon(15), Instrument(10) [221]

Outrider-Chaos Daemons [981]
HQ3: Spoilpox Scrivener [75] WARLORD-Inspiring Leader
HQ4: Sloppity Bilepiper [60]
Fast Attack 1: 8 Plague Drones(34*8), Instrument(10) [282]
Fast Attack 1: 8 Plague Drones(34*8), Instrument(10) [282]
Fast Attack 1: 8 Plague Drones(34*8), Instrument(10) [282]

Fortification-Chaos Daemons [170]
Fortification1: Feculent Gnarlmaw [85]
Fortification2: Feculent Gnarlmaw [85]

PLAYER NAME: Jonathan Attenborough
ARMY FACTIONS: Astra Militarum
TOTAL COMMAND POINTS: 12
TOTAL ARMY POINTS: 2000pts


Brigade Detachment, Regiment Doctrine: Cadian [2000pts] +9CP
HQ1: Commissar Yarrick (130pts), Bale Eye, Bolt Pistol, Storm Bolter, Power Klaw, Warlord - [130pts]
HQ2: Company Commander (30pts), Laspistol (0pts), Frag grenades (0pts), Power fist (8pts) - [38pts]
HQ3: Company Commander (30pts), Laspistol (0pts), Frag grenades (0pts), Power sword: The Blade of Conquest (4pts) - [34pts]
HQ4: Company Commander (30pts), Laspistol (0pts), Frag grenades (0pts), Chainsword (0pts) - [30pts]
Troops1: Infantry Squad (40pts), 7x lasguns (0pts), Frag grenades (0pts), Heavy Weapon Team: Heavy Bolter (8pts), Guardsman W/ Special Weapon: Grenade Launcher (5pts), Sergeant: Power sword (4pts), Laspistol (0pts) - [57pts]
Troops2: Infantry Squad (40pts), 8x lasguns (0pts), Frag grenades (0pts), Heavy Weapon Team: Lascannon (20pts), Sergeant: Chainsword (0pts), Laspistol (0pts) - [60pts]
Troops3: Infantry Squad (40pts), 8x lasguns (0pts), Frag grenades (0pts), Heavy Weapon Team: Lascannon (20pts), Sergeant: Chainsword (0pts), Laspistol (0pts) - [60pts]
Troops4: Infantry Squad (40pts), 8x lasguns (0pts), Frag grenades (0pts), Heavy Weapon Team: Lascannon (20pts), Sergeant: Chainsword (0pts), Laspistol (0pts) - [60pts]
Troops5: Militarum Tempestus Scions (45pts), 2x Scion: 2x Hot-shot Lasgun (2pts), 2x Scion w/ Special Weapon: 2x Plasma gun (26pts), Tempestor: Hot-shot Laspistol (1pt), Power sword (4pts), Frag grenades (0pts), Krak grenades (0pts) - [78pts]
Troops6: Militarum Tempestus Scions (45pts), 2x Scion: 2x Hot-shot Lasgun (2pts), 2x Scion w/ Special Weapon: 2x Meltagun (34pts), Tempestor: Hot-shot Laspistol (1pt), Power sword (4pts), Frag grenades (0pts), Krak grenades (0pts) - [86pts]
Troops7: Militarum Tempestus Scions (45pts), 2x Scion: 2x Hot-shot Lasgun (2pts), 2x Scion w/ Special Weapon: 2x Meltagun (34pts), Tempestor: Hot-shot Laspistol (1pt), Power sword (4pts), Frag grenades (0pts), Krak grenades (0pts) - [86pts]
Elites1: Bullgryns x 2 (70pts), Brute Shield (0pts), Slabshield (0pts), 2 x Bullgryn Mauls (14pts), Bullgryn Bone 'ead: (35pts) Bullgryn Maul (7pts), Slabshield (0pts), Frag bombs (0pts)
- [126pts]
Elites2: Command Squad (24pts), 4x Veteran w/ Special Weapon: 4x Meltaguns (68pts), Frag grenades (0pts) - [92pts]
Elites3: Command Squad (24pts), 4x Veteran w/ Special Weapon: 4x Meltaguns (68pts), Frag grenades (0pts) - [92pts]
FA1: Armoured Sentinel (40pts), Autocannon (12pts) - [52pts]
FA2: Armoured Sentinel (40pts), Autocannon (12pts) - [52pts]
FA3: Armoured Sentinel (40pts), Lascannon (20pts) - [60pts]
HS1: Leman Russ Battle Tank (122pts), Battle Cannon (22pts), Heavy Bolter (8pts) - [152pts]
HS2:Leman Russ Battle Tank (122pts), Battle Cannon (22pts), Heavy Bolter (8pts) - [152pts]
HS3:Leman Russ Demolisher (122pts), Demolisher Cannon (40pts), Heavy Bolter (8pts) - [170pts]
Flyer1: Vendetta Gunship (110pts), 3 Twin Lascannons (120pts) - [230pts]
DT1: Chimera (75pts), Multi-laser (10pts), Heavy Bolter (8pts), Track guards (10pts) - [103pts]

PLAYER NAME: Daniel Russell
ARMY FACTION: Drukhari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Battalion Detachment, Black Heart (1033 pts) +5 CP
HQ1: Archon (70), Blaster (17), Venom Blade (2), Labyrinthine Cunning, Warlord, Writ of the Living Muse - (89 pts)
HQ2: Archon (70), Blaster (17), Huskblade (9) - (93 pts)
Troop1: 5 Kabalite Warriors (30), Sybarite (0), Blaster (17) - (47 pts)
Troop2: 5 Kabalite Warriors (30), Sybarite (0), Blaster (17) - (47 pts)
Troop3: 5 Kabalite Warriors (30), Sybarite (0), Blaster (17) - (47 pts)
Heavy1: Ravager (80), 3 Disintegrators (45) - (125 pts)
Heavy2: Ravager (80), 3 Disintegrators (45) - (125 pts)
Flyer1: Razorwing Jetfighter (105), 2 Disintegrators (30), Twin Splinter Rifle (0) - (135 pts)
Dedicated Transport 1: Venom (55), Splinter Cannon (10), Twin Splinter Rifle (0) - (65 pts)
Dedicated Transport 2: Venom (55), Splinter Cannon (10), Twin Splinter Rifle (0) - (65 pts)
Dedicated Transport 3: Venom (55), Splinter Cannon (10), Twin Splinter Rifle (0) - (65 pts)
Dedicated Transport 4: Venom (55), Splinter Cannon (10), Twin Splinter Rifle (0) - (65 pts)
Dedicated Transport 5: Venom (55), Splinter Cannon (10), Twin Splinter Rifle (0) - (65 pts)

Spearhead Detachment, Prophets of Flesh (585 pts) +1 CP
HQ1: Urien Rakarth
Heavy Support 1: 3 Talos (225), 6 Haywire Blasters (48), 8 Macro Scalpels (32) - (297 pts)
Heavy Support 2: Talos (75), 2 Haywire Blasters (16), 2 Macro Scalpels (8) - (99 pts)
Heavy Support 3: Talos (75), 2 Haywire Blasters (16), 2 Macro Scalpels (8) - (99 pts)

Patrol Detachment, Red Grief (382 pts) +0 CP
HQ1: Succubus (50), Shardnet and Impaler (5) - (55 pts)
Troop1: 5 Wyches (40), Hekatrix (0), Shardnet and Impaler (5) - (45 pts)
Fast Attack1: 12 Reavers (228), Arena Champion (0), 4 Heat Lances (48), 2 Cluster Caltrops (6) - (282 pts)

PLAYER NAME: Robert ”the Kicker” Gustafsson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Spearhead Detachment, jormungadr [1459 Points] + 1 CP
HQ1: Neurothrope (70) - WARLORD – [70pts]
HQ2: Neurothrope (70) – [70pts]
HQ3: Hive tyrant (143),Heavy Venom Cannon(25), Adrenalglands (5) ,monstrous rending claw (0)-[173pts]
HS1: 3 carnifexes (201),3x Heavy venom cannons(75),3x acidmaw(30),3x sporecyst (30),3x Twin Deathspitters (42),3 Bonemace (6) – [384pts]
HS2: 3 carnifexes (201),3x Heavy venom cannons(75),3x acidmaw(30),3x sporecyst (30),3x Twin Deathspitters (42),3 Bonemace (6) – [384pts]
HS3: 3 carnifexes (134),3x Heavy venom cannons(75),3x Enhanced senses (30),3x sporecyst (30),3x Twin Deathspitters (42) – [378]

patrol Detachment, Kraken [ 195 Points] +-0 CP
HQ4: Hive tyrant (143),twin deathspitter(14), Adrenalglands (5) ,monstrous rending claw (0), chameleonic mutation (0) [162pts]
Troop1: 3 ripperswarms (33)-[33pts]

Battalion Detachment, Genestealer cult [ 346 Points] +5cp
HQ5: Magus (73) – [73pts]
HQ6: Magus (73) – [73pts]
Troop2: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop3: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop4: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop5: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]


Player Name: James Wilson
My Faction: Eldar - Craftworlds
Total Command Points: 10 CP
Total Army Points: 1999

Battalion Detachment: Ulthwe - 5CP
HQ 1: Autarch with Swooping Hawk Wings (85), Fusion Pistol (9), Power Sword (4) [98]
HQ 2: Eldrad Ulthran [150]
Troop 1: 20 Guardian Defenders (190), 20 Shuriken Catapults (0) 2x Heavy Weapon Platforms (10), 2x Shuriken Cannon (20) [190]
Troop 2: 5 Ranger (60) 5 Ranger Long Rifles (0), 5 Shuriken Pistols (0) [60]
Troop 3: 5 Ranger (60) 5 Ranger Long Rifles (0), 5 Shuriken Pistols (0) [60]
Elite 1: 4 Howling Banshees (36) Howling Banshee Exarch (9) 5 Shuriken Pistols (0) 4 Power Swords (16) Executioner (Exarch only 7) [68]
Elite 2: 4 Howling Banshees (36) Howling Banshee Exarch (9) 5 Shuriken Pistols (0) 4 Power Swords (16) Executioner (Exarch only 7) [68]
Dedicated Transport 1: Wave Serpent (107) Twin Linked Shuriken Cannon (17) Shuriken Cannon (10) Vectored engines (10) [144]

Spearhead Detachment: Alaitoc - 1 CP
HQ 1: Spiritseer (65) Shuricken pistol (0) Witch Staff (0) [65]
Heavy Support 1: War Walker (50) Star Cannon (15) Star Cannon (15) [80]
Heavy Support 2: War Walker (50) Star Cannon (15) Star Cannon (15) [80]
Heavy Support 3: 8 Dark Reapers (96) 8 Reaper Launchers (176) Dark Reaper Exarch (12) Reaper Launcher (22) [306]

Air Wing Detachment: Alaitoc - 1CP
Flyer 1: Hemlock Wraith Fighter (200) Spiritstones (10) 2 Heavy D-Scythe (0) [210]
Flyer 2: Hemlock Wraith Fighter (200) Spiritstones (10) 2 Heavy D-Scythe (0) [210]
Flyer 3: Hemlock Wraith Fighter (200) Spiritstones (10) 2 Heavy D-Scythe (0) [210]

Player Name: Chris Frosin
Army Factions: Necrons
Total Command Points: 9
Total Army Points: 2000

Battalion Detachment (Mephrit Necrons) (1064pts) +5CP
HQ1: Overlord (84pts), WARLORD, Artefact: The Veil of Darkness, Warscythe (11pts) - 95pts
HQ2: Cryptek (70pts), Chronometron (15pts), Staff of Light (10pts) - 95pts
Troops1: 8x Immortal (64pts), 8x Tesla Carbine (72pts) - 136pts
Troops2: 10x Immortal (80pts), 10x Tesla Carbine (90pts) - 170pts
Troops3: 10x Immortal (80pts), 10x Tesla Carbine (90pts) - 170pts
Fast Attack1: 6x Canoptek Scarab Swarm (78pts), Feeder Mandibles (0pts) - 78pts
Flyer1: Night Scythe (160pts), Twin Tesla Destructor (0pts) - 160pts
Flyer2: Night Scythe (160pts), Twin Tesla Destructor (0pts) - 160pts

Outrider Detachment (Mephrit Necrons) (936pts) +1CP
HQ3: Lord (73pts), Hyperphase Sword (3pts), Resurrection Orb (35pts) - 111pts
Elites1: 7x Deathmarks (133pts), 7x Synaptic Disintegrator (0pts) - 133pts
Fast Attack2: 6x Destroyer (180pts): 6x Gauss Cannon (120pts) - 300pts
Fast Attack3: 4x Destroyer (120pts): 4x Gauss Cannon (80pts) - 200pts
Fast Attack4: 6x Tomb Blades (84pts): 12x Tesla Carbine (108pts) - 192pts

PLAYER NAME: Daniil Osudin
ARMY FACTION: Imperium
TOTAL COMMAND POINTS: 20CP
TOTAL ARMY POINTS: 2000pts

Brigade Detachment, Cadian [892 pts] +12CP
HQ1: Company Commander (30), bolter (1), chainsword (0), frag grenades (0) [31 pts] (Warlord, Warlord Trait: Grand Strategist)
HQ2: Company Commander (30), bolter (1), chainsword (0), frag grenades (0) [31 pts] (Relic: Kurov’s Aquila)
HQ3: Primaris Psyker (38), force staff (8), laspistol (0) [46 pts]
HQ4: Primaris Psyker (38), force staff (8), laspistol (0) [46 pts]
ELITES1: Special weapon squad: 6x Guardsman (4), 3x lasgun (0), 3x plasmagun (7), 6x frag grenades (0) [45 pts]
ELITES2: Special weapon squad: 6x Guardsman (4), 3x lasgun (0), 3x plasmagun (7), 6x frag grenades (0) [45 pts]
ELITES3: Special weapon squad: 6x Guardsman (4), 3x lasgun (0), 3x plasmagun (7), 6x frag grenades (0) [45 pts]
ELITES4: Astropath (30), laspistol (0) [30 pts]
ELITES5: Commissar (15), bolter (1) [16 pts]
ELITES6: Ogryn Bodyguard (55), Bullgryn maul (7), slabshield (0), frag bombs (0) [62 pts] (Relic: Deathmask of Ollanius)
TROOPS1: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
TROOPS2: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
TROOPS3: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
TROOPS4: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
TROOPS5: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
TROOPS6: Infantry squad: 10x Guardsman (4), Sergeant (0), 9x lasgun (0), bolter (sergeant, 1), chainsword (sergeant, 0), 10x frag grenades (0) [41 pts]
FAST ATTACK1: Scout Sentinel (35), plasma cannon (15) [50 pts]
FAST ATTACK2: Scout Sentinel (35), plasma cannon (15) [50 pts]
FAST ATTACK3: Scout Sentinel (35), plasma cannon (15) [50 pts]
HEAVY SUPPORT1: Heavy weapons squad: 3x Heavy Weapon Team (6), 3x mortar (5), 3x lasgun (0), 3x frag grenades (0) [33 pts]
HEAVY SUPPORT2: Heavy weapons squad: 3x Heavy Weapon Team (6), 3x mortar (5), 3x lasgun (0), 3x frag grenades (0) [33 pts]
HEAVY SUPPORT3: Heavy weapons squad: 3x Heavy Weapon Team (6), 3x mortar (5), 3x lasgun (0), 3x frag grenades (0) [33 pts]

Superheavy Auxiliary Detachment, Tallarn [540 pts] +0CP
LORD OF WAR1: Banehammer (390), 5x twin Heavy Bolter (14), lascannon (20), tremor cannon (0), adamantium tracks (0) [540 pts]


Battalion Detachment, Blood Angels [568 pts] +5CP
HQ4: Chief Librarian Mephiston [145 pts]
HQ5: Death Company Captain with Jump Pack (93), thunder hammer (21), storm shield (15), bolt pistol (0), frag grenades (0), krak grenades (0) [129 pts] (Relic: Veritas Vitae)
HQ6: Death Company Captain with Jump Pack (93), thunder hammer (21), storm shield (15), bolt pistol (0), frag grenades (0), krak grenades (0) [129 pts] (Relic: Angel’s Wing)
TROOPS7: 5x Scouts (11), Scout Sergeant (0), 5x combat blade (0), 4x bolt pistol (0), chainsword (Scout Sergeant, 0), frag grenades (0), krak grenades (0) [55 pts]
TROOPS8: 5x Scouts (11), Scout Sergeant (0), 5x combat blade (0), 4x bolt pistol (0), chainsword (Scout Sergeant, 0), frag grenades (0), krak grenades (0) [55 pts]
TROOPS9: 5x Scouts (11), Scout Sergeant (0), 5x combat blade (0), 4x bolt pistol (0), chainsword (Scout Sergeant, 0), frag grenades (0), krak grenades (0) [55 pts]

Thomas Donslund
Craftworld Eldar/Ynnari
CP 10
1998 pts

Battalion detachment - Asuryani Aeldari Alaitoc
HQ1: Farseer (110): Witch blade (0), Shuriken pistol (0), [110 pts]
HQ2: Warlock Conclave (90): Witch blade (0), Shuriken Pistol (0), [90 pts]
TR1: 5 Dire Avengers (60), [60 pts]
TR2: 5 Rangers (60): Ranger long rifles (0), [60 pts]
TR3: 5 Rangers (60): Ranger long rifles (0), [60 pts]
DT1: Wave Serpent (107), Twin Shuriken Cannon (17), Twin shuriken catapult (5), [129 pts]
DT2: Wave Serpent (107), Twin Shuriken Cannon (17), Twin shuriken catapult (5), [129 pts]

Outrider detachment - Asuryani Ynnari
HQ3: Y’vraine (132): the sword of sorrows (0), WARLORD [Tenacious Survivor] [132 pts]
HQ4: Autarch Skyrunner <Saim-Hann> <95>: Twin Linked Shuriken Catapult (5), Laser Lance (8), Fusion gun (17), Banshee mask (0) [125 pts]
TR4: 20 Guardian Defenders (160) <Ultwhe>: Shuriken catapult (0), 2 Shuriken cannon weapon platforms (30) [190 pts]
FA1: 9 Shining Spears <Saim-Hann> (9*18): Twin Shuriken catapult (9*5), Laser lance (8*8), Exarch (0), Star Lance (10), [281 pts]
FA2: 5 Swooping Hawks <Saim-Hann> (5*6): Lasblasters (4*7), Hawks Talon (10) [68 pts]
FA3: 5 Swooping Hawks <Saim-Hann> (5*6): Lasblasters (4*7), Hawks Talon (10) [68 pts]
HE1: 9 Dark Reapers <Alaitoc> (108): 9 Reaper Launchers (8*22), Exarch Tempest Launcher (27), [311 pts]

Supreme Command detachment Asuryani Aeldari
HQ5: Spirit Seer <Biel-Tan> (65): Staff (0), [65 pts]
HQ6: Spirit Seer <Alaitoc> (65): Staff (0), [65 pts]
HQ7: Warlock <Alaitoc> (55): Witch blade (0), [55 pts]



PLAYER NAME: Idris Dodwell
ARMY FACTIONS: Demons, Thousand sons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment Demons [ Points 979] + 5 CP
HQ1: Poxbringer(70), bale sword (0) - [70pts]
HQ2: Smallpox scrinver (75), plaguesword (0) ,a distended maw (0), disgusting sneeze (0)- [75]
Troop1: 3 Nurglings (54), claws and teeth x 3 (0) [54pts]
Troop2: 25 Bloodletters (175), hellblade x 25 (0), instrument of Chaos (10) [185pts]
Troop3: 25 Plaguebearers (175), plague sword x 25 (0) - [175pts]
Troop4: 26 Plaguebearers (182), plague sword x 26 (0) – [182pts]
FA1: 7 Plague drones ( 238) , Prehensile proboscis x 7 (0), plague sword x 7 (0), death head x 7 (0) – [238pts]

Outrider detachment Thousand sons [Points 576] +1CP
HQ3: Demon prince of Tzeentch with wings [WARLORD] (170), pair of malefic talons (10), Relic (Helm of Third Eye) – [180pts]
Elite1: Tzaangor Shaman (82), Disk of Tzeetch (0), Force stave (8) – [90]
FA2: 6 Tzaangor Enlightened (90), Fatecaster great bow x 6(12) - 102
FA3: 6 Tzaangor Enlightened (90), Fatecaster great bow x 6(12) - 102
FA4: 6 Tzaangor Enlightened (90), Fatecaster great bow x 6(12) - 102

Super heavy auxiliary detachment Thousand sons [points 445]
LOW1: Magnus the Red (445), Blade of Magnus [445]

Neil Robertson
Chaos
11 CP
2000 points

Battalion Detachment, Keyword: Chaos Space marines, Points: 884, 59PL, CP: 5 (+2 from Abaddon) 7 CP
HQ 1 : Abaddon the Despoiler (240), (Warlord) = 240 points [12PL] <Black legion>
HQ 2 : Exalted champion (70), Power sword (4), Bolt pistol (0), Murder sword relic (0) = 74 Points [5PL] <Black legion>
HQ 3 : Chaos sorcerer (90), Force sword (8), Bolt pistol (0) = 98 points [6PL] <Black legion>
Troop 1 : 40 x Chaos cultists (160), 40 x Autoguns (0) = 160 points [12PL] <Alpha legion>
Troop 2 : 40 x Chaos cultists (160), 40 x Autoguns (0) = 160 points [12PL] <Black legion>
Troop 3 : 38 x Chaos cultists (152), 40 x Autopistol (0), Close combat weapon (0) = 152 points [12PL] <Black legion>

Supreme Command Detachment, Keyword: Thousand Sons, Points: 1116, 54PL, CP: 1
Lord of war: Magnus the Red (445) = 445 points [23]
HQ 1: Ahriman (131) = 131 points [7PL]
HQ 2: Daemon Prince (146), (Wings 24), Malefic talons (10) = 180 points [8PL]
HQ 3: Daemon Prince (146), (Wings 24), Malefic talons (10) = 180 points [8PL]
HQ 4: Daemon Prince (146), (Wings 24), Malefic talons (10) = 180 points [8PL]




Player Name : Robert glen
Army faction: Adeptus Mechanicus
Total command points: 8
Total Points: =1412+585=1997

Battalion Detachment, Stygies VIII +5cp [ 1412pts ]

HQ:1Tech-Priest Dominus [7 PL, 129pts]:WARLORD, Eradication Ray [10pts], Omnissian Axe, Phosphoenix [4pts]
HQ2:Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm [12pts]
Troop1; Skitarii Rangers [4 PL, 39pts]: 4x Skitarii Raner [28pts]. Ranger Alpha [11pts]: Radium pistol, Taser goad [4pts]
Troop2 ;Skitarii Rangers [4 PL, 39pts]: 4x Skitarii Ranger [28pts]Ranger Alpha [11pts]: Radium pistol, Taser goad [4pts]
Troop3 : Skitarii Vanguards [7 PL, 126pts] 6x Skitarii Vanguard [48pts] 3x Vanguard (Plasma caliver) [66pts]: 3x Plasma caliver [42pts] Vanguard Alpha [12pts]: Radium pistol, Taser goad [4pts]
Troop 4 Skitarii Vanguards [7 PL, 52pts]: 5x Skitarii Vanguard [40pts] Vanguard Alpha [12pts]: Radium pistol, Taser goad [4pts]
Elites 1: Servitors [4 PL, 52pts] 2x Servitor (Heavy Bolter) [24pts]: 2x Heavy bolter [20pts], 2x Servitor (servo arm) [28pts]: , 2x Servo-arm [24pts]
Elites 2: Servitors [4 PL, 52pts] 2x Servitor (Heavy Bolter) [24pts]: 2x Heavy bolter [20pts], 2x Servitor (servo arm) [28pts]: , 2x Servo-arm [24pts]
Elites 3: Servitors [4 PL, 86pts] 2x Servitor (multi-melta) [58pts]: 2x Multi-melta [54pts], 2x Servitor [4pts] 2x Servitor (servo arm) [28pts], 2x Servo-arm [24pts]
FA 1: Ironstrider Ballistarii [8 PL, 190pts] Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]
FA 2: Ironstrider Ballistarii [8 PL, 190pts] Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]Ironstrider Ballistarius [4 PL, 95pts]: Twin Cognis Lascannon [45pts]
HS1 Onager Dunecrawler [7 PL, 130pts]: Broad Spectrum Data-tether, Icarus Array [40pts]
HS2 Onager Dunecrawler [7 PL, 140pts]: Broad Spectrum Data-tether Neutron laser & cognis heavy Stubber [50pts]: Cognis heavy stubber [5pts], Neutron Laser [45pts]
HS3 Onager Dunecrawler [7 PL, 140pts]: Broad Spectrum Data-tether Neutron laser & cognis heavy Stubber [50pts]: Cognis heavy stubber [5pts], Neutron Laser [45pts]

Super-Heavy Auxiliary Detachment Imperial Knights 585pts]
Low1 Knight Crusader [27 PL, 585pts]: Avenger gatling cannon [95pts], Heavy flamer [17pts], Heavy stubber [4pts], Stormspear rocket pod [45pts]Rapid-fire battle cannon w/ heavy stubber [104pts]: Heavy stubber [4pts], Rapid-fire battle cannon [100pts]

PLAYER NAME: Joshua Death
ARMY FACTIONS: Adeptus Mechanicus/Astra Militarum/Blood Angels
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999

Battalion Detachment, Adeptus Mechanicus (Stygies VIII) [1386 Points] + 5 CP
HQ1: Tech-Priest Enginseer (47) - [47 pts]
HQ2: Tech-Priest Enginseer (47) - [47 pts]
Troop1: 5 Skitarii Rangers (7), 3 Galvanic Rifles (0), Ranger Alpha (0), 2x Transonic Arquebus (25), Omnispex (7) – [92 pts]
Troop2: 5 Skitarii Rangers (7), 3 Galvanic Rifles (0), Ranger Alpha (0), 2x Transonic Arquebus (25), Omnispex (7) – [92 pts]
Troop3: 5 Skitarii Rangers (7), 3 Galvanic Rifles (0), Ranger Alpha (0), 2x Transonic Arquebus (25), Omnispex (7) – [92 pts]
Elite1: 19x Fulgrite Electro-Priests (16), 19 Electroleech Staves (0) – [304 pts]
Elite2: 19x Fulgrite Electro-Priests (16), 19 Electroleech Staves (0) – [304 pts]
FA1: 6x Sydonian Dragoons (408), 6x Taser Lance (0) – [408 pts]

Supreme Command Detachment, Blood Angels (Lamenters) [352 Points] +1 CP
HQ1: Captain (74), Jump Pack (19), Storm Shield (15), Thunder Hammer (21), Frag and Krak Grenades (0) – [129 pts]
HQ2: Captain (74), Jump Pack (19), Storm Shield (15), Thunder Hammer (21), Frag and Krak Grenades (0) – [129 pts]
HQ3: Techmarine on Bike (70), Chainsword (0), Conversion Beamer (20), Twin Boltgun (2), Storm Bolter (2), Frag and Krak Grenades (0) – [94 pts]

Vanguard Detachment, Astra Militarum (Elysian Drop Troops) [261 Points] +1 CP
HQ1: Elysian Company Commander (40) (Warlord), Trait (Grand Strategist), Relic (Kurov’s Aquila), Auxillary Grenade Launcher (0), Frag and Krak Grenades (0) – [40 pts]
Elite1 3x Elysian Sniper Squad (7), Frag Grenade (0), Lasgun (0), Sniper Rifle (0) – [21 pts]
Elite2: 3x Elysian Sniper Squad (7), Frag Grenade (0), Lasgun (0), Sniper Rifle (0) – [21 pts]
Elite3: 3x Elysian Sniper Squad (7), Frag Grenade (0), Lasgun (0), Sniper Rifle (0) – [21 pts]
Flyer1: 1x Valkyrie (110), Multilaser (10), 2x Multiple Rocket Pods (11), 2x Heavy Bolters (8), – [158 pts]

Player Name: Dan Rolfe Johnson
Army Faction: Dark Angels
Command Points: 10
Points: 2000pts

Battalion Detachment: Space Marines Chapter: Dark Angels [1220pts] +5 CP
HQ1: Azrael (215) -WARLORD- (+1 CP) [180 pts]
HQ2: Librarian on Bike (121) force stave (8), Bolt pistol (0) - [129pts]
Troop1: 5 Scouts (55), 5x Scouts (55), 4x boltgun (0), Sergeant (0), Chainsword (Sargeant, 0), 5x Frag and krak grenades (0) - [55pts]
Troop2: 5 Scouts (55), 4x combat knife (0), 4x bolt pistol (0), Sergeant (0), Chainsword (Sargeant, 0), 5x Frag and krak grenades (0) - [55pts]
Troop3: 5x Scouts (55), 4x boltgun (0), Sergeant (0), Chainsword (Sargeant, 0), 5x Frag and krak grenades (0) - [55pts]
Elite1: Company Ancient (63), Bolt pistol (0) Chainsword (0) - [63 pts]
Elite1: 3x Aggressors (63) 3x Auto boltstorm gauntlets (36, 1 on Sergeant), 3x Fragstorm grenade launchers (12, 1 on Sergeant), Sargeant (0) - [111pts]
FA1: 5x Ravenwing Black Knights (230), 4x Corvus Hammer (0), Ravenwing Hunstmaster (0), Power Sword (Ravenwing Hunstmaster, 4) - [234pts]
FA2: Ravenwing Darkshroud (128), Heavy Bolter (0) - [138pts]
Flyer1: Ravenwing Dark Talon (180), Rift canon (0), 2x Hurricane Bolters (20) - [200pts]

Spearhead Detachment: Space Marines Chapter: Dark Angels [780pts] +1 CP
HQ1: Ravenwing Talonmaster (123), Twin assault cannon (44), Twin heavy bolter (17), Relic: Heavenfall blade (4pts) - [188pts]
HS1: 7 Hellblasters (126), 7x Plasma incinerator (105), 7x Bolt pistol (0), 7x Frag and krak grenades (0), Sergeant (0), - [231pts]
HS1: 7 Hellblasters (126), 7x Plasma incinerator (105), 7x Bolt pistol (0), 7x Frag and krak grenades (0), Sergeant (0), - [231pts]
HS3: 5 Devastators (65) 2x Lascannon (50), Heavy Bolter (10) Sergeant (0), Armorium Cherub (5), 2x Bolter (0, 1 on Sergeant), 5x Bolt pistol (0), 5x Frag and krak grenades (0) - [130pts]

PLAYER NAME: Mani Cheema
ARMY FACTIONS: Chaos Daemons & Death Guard
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1640 pts
REINFORCEMENT POINTS: 360 pts

Battalion Detachment, Nurgle Daemons [1138 Points] + 5 CP
HQ1: Spoilpox Scrivener - [75pts]
HQ2: Poxbringer - [70pts] (Miasma of Pestilence)
HQ3: Sloppity Bilepiper [60pts]
Troop1: 30 Plaguebearers (210), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop2: 30 Plaguebearers (210), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop3: 30 Plaguebearers (210), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop4: 29 Plaguebearers (203), Daemonic Icon (15), Instrument of Chaos (10) - [228pts]

Patrol Detachment, Death Guard [417 Points] + 0 CP
HQ4: Typhus - [175pts] - WARLORD (Trait: Living Plague) (Putrescent Vitality, Blades of Putrefaction)
Elite1: Tallyman (55), Plasma Pistol (7) - [62pts] (Relic: Suppurating Plate)
Troop5: 20 Poxwalkers - [120pts]
Troop6: 10 Poxwalkers - [60pts]

Fortification Network, Daemons [85 Points] + 0 CP
Fortification1: Feculent Gnarlmaw - [85pts]

Player Name:Ash Loftus
Army faction: Imperium, Astra Militarum, Adeptus ministorum
Total Command points: 10
Total army points: 2000

Battalion detachment: Astra Militarum, Valhallan [1063] +5cp
HQ1: Company commander (30), bolt pistol (1), chainsword (0)- WARLORD, Relic: Pietrovs .45- [31]
HQ2: Company commander (30) laspistol (0) chainsword (0)- [30]
HQ3: Primaris Psyker (38), force stave (8), las-pistol (0)- [46]
Troop1: 28 Conscripts (112), 30 lasguns (0)- [112]
Troop2: 28 Conscripts (112), 30 lasguns (0)- [112]
Troop3: 28 Conscripts (112), 30 lasguns (0)- [112]
Troop4: 24 Conscripts (96), 24 lasguns (0)- [112]
Elite1: Astropath (30), las pistol (0)- [30]
Elite2: Astropath (30), las pistol (0)- [30]
Dedicated Transport1: Taurox prime (80) taurox Gatling cannon (20), 2 hot shot volley guns (14), storm bolter (2)- [116]
Dedicated Transport2: Taurox prime (80) taurox Gatling cannon (20), 2 hot shot volley guns (14), storm bolter (2)- [116]
Dedicated Transport3: Taurox prime (80) taurox Gatling cannon (20), 2 hot shot volley guns (14), storm bolter (2)- [116]
Dedicated Transport4: Taurox prime (80) taurox Gatling cannon (20), 2 hot shot volley guns (14), storm bolter (2)- [116]

Spearhead detachment: Astra Militarum,(cadian) Total points [692] +1cp
HQ1: Primaris Psyker (38), force stave (8)- [46]
HQ2: Primaris Psyker (38), force stave (8)- [46]
Elite1: Master of ordnance (30) laspistol (0)- [30]
Heavy support1: Basilisks (2x100=200), heavy bolter (2x8=16), hunter killer missile (2x6=12)- [228]
Heavy support2: Basilisks (2x100=200), heavy bolter (2x8=16), hunter killer missile (2x6=12)- [228]
Heavy support3: Basilisk (1x100), heavy bolter (8), hunter killer missile (6)- [114]

Vanguard detachment: Adeptus ministorum Total points [245] +1cp
HQ1: Saint Celestine [200]
Elite2: Dialogus (15), dialogus staff (0)- [15]
Elite2: Dialogus (15), dialogus staff (0)- [15]
Elite3: Dialogus (15), dialogus staff (0)- [15]

PLAYER NAME: Giles King
Army Faction: Space Marines (Ultramarines)
TOTAL CP: 12
TOTAL points ??

Super-Heavy Auxiliary Detachment Imperium - Space Marines 400pts
Roboute Guilliman, 400pts - Warlord

Battalion Detachment +5CP Imperium - Space Marines 945pts
HQ 1: Captain with jump pack (93pts), Storm shield (15), Thunder hammer (21) 129pts
HQ 2: Chief Librarian Tigurius, 130pts
Troops 1: 5 man Scout Squad (55pts) (storm bolter (2pts) + chainsword (free) on sergeant) 4x bolters 57pts
Troops 2: 5 man Scout Squad (55pts) (storm bolter (2pts) + chainsword (free) on sergeant) 4x bolters 57pts
Troops 3: 5 man Scout Squad (55pts) (storm bolter (2pts) + chainsword (free) on sergeant) 4x bolters 57pts
Troops 4: 5 man tactical squad (65), 1 missile launcher (25) and storm bolter (2pts) & chainsword (free) on segeant, 3x bolters -92pts
Elites 1: Company Ancient (63pts), Storm bolter (2pts), RELIC: Standard of the Emperor Ascendant 65pts
FA1 Scout Bike Squad x3 scout bikers (75pts)- 3x Twin boltgun 2x scout shotguns 2x bolt pistols 2x combat blades frag and krak grenades - all free, storm bolter on sergeant (2pts)
FA2 Scout Bike Squad x3 scout bikers (75pts)- 3x Twin boltgun 2x scout shotguns 2x bolt pistols 2x combat blades frag and krak grenades - all free, storm bolter on sergeant (2pts)
Flyer 1: Stormtalon Gunship (110): Twin assault cannon (44), Two Lascannons (50) - 204pts

Spearhead Detachment +1CP (Imperium - Space Marines) 654pts
HQ 1: Captain 74pts]: Bolt pistol (free), Power sword (4pts) - 78pts
Heavy Support 1: Devastator Squad , 4 space marines & space marine sergeant, Armorium Cherub (5pts), 1x missile launcher (25pts), 1x heavy bolter (10pts), 3x bolters - 105pts
Heavy support 2: Hellblaster Squad : 4 Hellblasters and Hellblaster sergeant (90) with Assault Plasma Incinerators (85pts) and bolt pistols. - 175pts
Heavy support 3: Hellblaster Squad : 4 Hellblasters and Hellblaster sergeant (90) with Assault Plasma Incinerators (85pts) and bolt pistols. - 175pts
Heavy support 4 Thunderfire Cannon 121pts


Name: Frank Marsh
Faction Keywords: Tyranids, <Hive Fleet Jormungandr>, Genestealer Cults
Command Points: 9
Army Size: 2000 points

Battalion Detachment – JORMUNGANDR (5CP’s) [1351pts]

HQ1: Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms (14), Prehensile Pincer Tail (0), Infrasonic Roar (Bio-Artefact) [218](WARLORD)
HQ2:Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms (14), Prehensile Pincer Tail (0) [218]
HQ3:Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms (14), Prehensile Pincer Tail (0) [218]
TROOPS1: 3x Ripper Swarm (11) [33]
TROOPS2: 3x Ripper Swarm (11) [33]
TROOPS3: 3x Ripper Swarm (11) [33]
TROOPS4: 3x Tyranid Warriors (20), 2x Deathspitter (5), Barbed Strangler (10) [80]
ELITE1: 6x Hive Guard (18), Impaler Cannon (30) [288]
HEAVY1: 2x Carnifex (67), 2x Two Devourers with Brainleech Worms (14), 2x Spore Cysts (10), 2x Enhanced Senses (10) [230]

Supreme Command Detachment – GENESTEALER CULT (1CP) [219pts]

HQ4:Magus (73), Autopistol (0), Force Stave (0) [73]
HQ5:Magus (73), Autopistol (0), Force Stave (0) [73]
HQ6:Magus (73), Autopistol (0), Force Stave (0) [73]

Fortification Network Detachment [430pts]

FORT1:Vortex Missile Aquilla Strong Point (330), Vortex Missile Battery (100) [430]

Player Name: Dominic Pemberton
Army Factions: Chaos: Death Guard and Thousand Sons
Total Command Points: 9
TOTAL Points ?

Battalion Detachment, Thousand sons [521 points] +5 CP
HQ1: Ahirman on Disc of Tzeentch (166) - Warlord - [166pts]
HQ2: Exalted Sorcerer (112), Force stave (8), Inferno Bolt Pistol (1), Frag grenades (0), Krak grenades (0), Helm of the third eye (0) - [121pts]
Troop1: 20 Tzaangor (140), 20x Tzaangor Blades (0), Brayhorn (10), Twistbray (0) - [150pts]
Troop2: 11 Cultists (44), 11x Autoguns (0), Cultist champion (0) - [44pts]
Troop3: 10 Cultists (40), 10x Autoguns (0), Cultist champion (0) - [40pts]

Vanguard Detachment, Death Guard [1008 points] +1 CP
HQ1: Daemon Prince of Nurgle with wings (170), two sets of Malefic talons (10) - [180pts]
Elite1: Hellforged Sicaran (160), Twin accelerator autocannon (0), heavy bolter (10), combi-bolter (2) - [172pts]
Elite2: Hellforged Contemptor Dreadnought (103), Butcher Cannon (30), Twin Heavy Bolter (17) - [150pts]
Elite3: Helbrute (72), Helbrute plasma cannon (30), Missile Launcher (25) - [127pts]
HS1: Hellforged Deredeo Dreadnought (135), Butcher cannon array (60), Twin heavy bolter (17), Greater havoc launcher (21) - [233pts]
HS2: Plagueburst Crawler (100), plagueburst mortar (0), heavy slugger (6), 2x Entropy cannon (40) - [146pts]

Super-heavy auxiliary detachment, Death Guard [470 points +0 CP
LoW1: Mortarion (470) - [470pts]

PLAYER NAME: George White
ARMY FACTIONS: Daemons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1992 pts

Battalion Detachment, Chaos Allegiance Nurgle [1022pts] + 5 CP
HQ1: Epidemius [100pts]
HQ2: Sloppity Bilepiper [60pts]
HQ3: Poxbringer [70pts]
Troop1: 9 Nurgling Swarms [162pts]
Troop2: 7 Nurgling Swarms [126pts]
Troop3: 7 Nurgling Swarms [126pts]
Troop4: 7 Nurgling Swarms [126pts]
Troop5: 7 Nurgling b [126pts]
Troop6: 7 Nurgling Swarms [126pts]

Supreme Command Detachment, Chaos Allegiance Nurgle [540 pts] + 1 CP
HQ4: Daemon Prince of Chaos (146) Relic Corruption (0), Hellforged sword (10) Nurgle (0), Wings (24) WARLORD – [180pts]
HQ5: Daemon Prince of Chaos (146) Malefic talon (10) Nurgle (0), Wings (24) [180pts]
HQ6: Daemon Prince of Chaos (146) Malefic talon (10) Nurgle (0), Wings (24) [180pts]

Patrol Detachment, Chaos Allegiance Nurgle [430pts] + 0 CP
HQ7: Poxbringer [70pts]
Troop7: 7 Nurgling Swarms [126pts]
Troop8: 7 Nurgling Swarms [126pts]
Troop9: 6 Nurgling Swarms [108pts]



PLAYER NAME: Sean Murray
ARMY FACTIONS: T’au (Septs: T’au, Bork’An, Sa’Cea)
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2,000 pts

Battalion Detachment, T’au Sept [381pts] +5 CP
HQ 1: Darkstrider [45pts]
HQ 2: Cadre Fireblade [39 pts] + Markerlight [3pts] - [42pts]
HQ 3: Commander in XV86 Colstar Battlesuit[90 pts] + 3 * Airbursting Fragmentation Projector[24 pts] + Advanced Targeting System [12pts] + Relic: Supernova Launcher (replaces one Airbursting Fragmentation Projector)- [126pts]
Troop 1: Strike Team: Fire warrior Shas’ui [7pts] + 7 * Fire warriors w/pulse rifle [49pts] – [56 pts]
Troop 2: Strike Team: Fire warrior Shas’ui [7pts] + 7 * Fire warriors w/pulse rifle [49pts] – [56 pts]
Troop 3: Strike Team: Fire warrior Shas’ui [7pts] + 7 * Fire warriors w/pulse rifle [49pts] – [56 pts]

Outrider detachment, Bork’An Sept [1,370pts] + 1 CP
HQ 1: Commander in XV 85 Enforcer Battlesuit [76pts] + 2 * Missile Pods [48pts] + Velocity Tracker [2pts] + Multi-Tracker [10pts] + Relic: Puretide engram neurochip – [136pts] (WARLORD)
Elite 1: XV 104 Riptide Battlesuit [185pts] + 2 * Smart Missile System [30pts] + Heavy Burst Cannon [35pts] + velocity tracker [10pts] – [260pts]
Fast Attack 1: 8 * MV4 Shield Drones [80pts]
Fast Attack 2: 4 * MV4 Shield Drones [40pts]
Fast Attack 3: 4 * MV4 Shield Drones [40pts]
Fast Attack 4: XV 109 Y’varha Battlesuit [395pts] + Advanced targeting system [12pts] – [407pts]
Fast Attack 5: XV 109 Y’varha Battlesuit [395pts] + Advanced targeting system [12pts] – [407pts]

Vanguard Detachment, Sa’cea Sept [251pts] + 1CP
HQ1: Commander in XV86 Coldstar Battlesuit [90pts] + 4 * Fusion Blasters [84pts] – [176pts]
Elite 1: Firesight Marksman [21pts] + Pulse Pistol [1pts] + Markerlight [3pts] – [25pts]
Elite 2: Firesight Marksman [21pts] + Pulse Pistol [1pts] + Markerlight [3pts] – [25pts]
Elite 3: Firesight Marksman [21pts] + Pulse Pistol [1pts] + Markerlight [3pts] – [25pts]


Player Name: Tony Kopach
Army Factions: Astra Militarum, Adeptus Mechanicus, Adeptus Custodes
Total Command Points: 17
Total Army Points:1998

Brigade Detachment: Astra Militarum Catachan [716pts] +12 CP
HQ1: Ironhand Straken (75)- [75pts]
HQ2: Company Commander (30),powerfist (8), laspistol (0)- [38pts] WARLORD, Relic: Kurovs Aquilla
HQ3: Company Commander (30),powerfist (8), laspistol (0)- [38pts]
Elite1: Ministorum Priest, (35), laspistol (0), autogun (0), chainsword (0)- [35pts]
Elite2: Platoon Commander (20), laspistol (0), powerfist (8)- [28pts]
Elite3: Platoon Commander (20), laspistol (0), powerfist (8)- [28pts]
Troop1: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
Troop2: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
Troop3: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
Troop4: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
Troop5: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
Troop6: Infantry Squad (40), 9x lasgun (0), (1x lapspistol, 1x chainsword (Sergeant) (0))-[40pts]
FA1: Scout Sentinel (35), Multilaser(10)- [45pts]
FA2: Scout Sentinel (35), Multilaser(10)- [45pts]
FA3: Scout Sentinel (35), Multilaser(10)- [45pts]
HS1: Heavy Weapon Team (18), 3x mortars (15), 3x lasgun (0)- [33pts]
HS2: Heavy Weapon Team (18), 3x mortars (15), 3x lasgun (0)- [33pts]
HS3: Heavy Weapon Team (18), 3x mortars (15), 3x lasgun (0)- [33pts]

Outrider Detachment: Adeptus Mechanicus- Stygies VIII [802pts] +1 CP
HQ1: Tech Priest Enginseer (35), lapspistol (0), Omnissian Axe (0), Servo Arm (12)- [47pts]
FA1: 5x Syndonian Dragoons (295), 5x Taser lance (45)-[ 340pts]
FA2: 5x Syndonian Dragoons (295), 5x Taser lance (45)-[ 340pts]
FA3: 1x Ironstrider Ballistarii (50), 1x Twin Autocannon (25)- [75pts]

Supreme Command Detachment: Adeptus Custodes [480pts] +1 CP
HQ1: Shield Captain on Dawn Eagle (150), Interceptor Lance(0), Hurricane Bolter(10),- [160pts]
HQ2: Shield Captain on Dawn Eagle (150), Interceptor Lance(0), Hurricane Bolter(10), -[160pts]
HQ3: Shield Captain on Dawn Eagle (150), Interceptor Lance(0), Hurricane Bolter(10), -[160pts]



Player Name: Andy Kopach
Army Factions: Adeptus Custodes, Astra Militarum
Total Command Points: 9
Total Army Points: 2000 pts

Battalion Detachment, Steel Legion [182 pts] +5 cp
HQ1: Company Commander (30), bolter (1)- [31pts] WARLORD, Kurovs Aquilla
HQ2: Company Commander (30), bolter (1)- [31pts]
Troop1: Infantry Squad (40), 9x lasgun (0), 1x lapspistol, 1x chainsword (Sergeant) (0)-[40pts]
Troop2: Infantry Squad (40), 9x lasgun (0), 1x lapspistol, 1x chainsword (Sergeant)(0)-[40pts]
Troop3: Infantry Squad (40), 9x lasgun (0), 1x lapspistol, 1x chainsword (Sergeant)(0)-[40pts]

Outrider Detachment, Adeptus Custodes [1818pts] +1 cp
HQ1: Shield Captain on Dawn Eagle (150), Interceptor Lance(0), Hurricane Bolter(10), Misericordia (4)- [164pts]
Elite1: Vexilus Praetor (80), Castellan axe(14), Vexilla Magnifica (30)-[124pts]
FA1: 8x Veretus Praetors (640), 8x Interceptor lances (0), 8x hurricane Bolter (80)- [720pts]
FA2: 6x Veretus Praetors (240), 6x Interceptor lances (0), 6x Hurricane Bolter (60)- [540pts]
FA3: 3x Veretus Praetors (240), 3x Interceptor lances (0), 3x Hurricane Bolter (30)- [270pts]

PLAYER NAME: Andrew Cole
ARMY FACTIONS: Aeldari - Craftworlds
TOTAL COMMAND POINTS: 13
TOTAL ARMY POINTS: 2000

Battalion Detatchment, Biel-Tan [770 Points] + 5 CP
HQ1: Maugan Ra (140) - [140pts]
HQ2: Spiritseer (65), Shuriken Pistol (0), Witch Staff (0), Spirit Stone of Anath'lan <Remnant of Glory - Relic> (0) - [65pts]
Troop1: 5 Dire Avengers (40), 6 Avenger shuriken catapaults (24, 2 on Exarch), 5 Plasma grenades (0, 1 on Exarch), Dire Avenger Exarch (0) - [64pts]
Troop2: 5 Dire Avengers (40), 6 Avenger shuriken catapaults (24, 2 on Exarch), 5 Plasma grenades (0, 1 on Exarch), Dire Avenger Exarch (0) - [64pts]
Troop3: 11 Guardian Defenders (88), 11 Shuriken catapaults (0), 11 Plasma grenades (0) Heavy Weapon Platform (5), Shuriken cannon (Platform, 10) - [103pts]
Elite1: 5 Wraithguard (115), 5 Wraithcannon (85), 5 Wraithguard fists (0) - [200pts]
Dedicated Transport1: Wave Serpent (107), Shuriken cannon (10), Twin shuriken cannon (17) - [134pts]

Battalion Detatchment, Alaitoc [1230 Points] + 5 CP
HQ1: Autarch with Warp Jump Generator (73), Banshee mask (0), Forceshield (6), Reaper launcher (22), Shuriken pistol (0), Shard of Anaris <Remnant of Glory - Relic> (4) - WARLORD - [105pts]
HQ2: Illic Nightspear - [80pts]
Troop1: 5 Dire Avengers (40), 5 Avenger shuriken catapaults (20, 1 on Exarch), 5 Plasma grenades (0, 1 on Exarch), Dire Avenger Exarch (0) - [60pts]
Troop2: 5 Rangers (60), 5 Ranger long rifles (0), 5 Shuriken pistols (0) - [60pts]
Troop3: 5 Rangers (60), 5 Ranger long rifles (0), 5 Shuriken pistols (0) - [60pts]
Elite1: 5 Shadow Spectres (40), 5 Prism rifles (125, 1 on Exarch), 5 Sunburst grenades (0, 1 on Exarch), Shadow Spectre Exarch (4) - [169pts]
HS1: 4 Dark Reapers (48), 3 Reaper launchers (66, 0 on Exarch), Dark Reaper Exarch (0), Tempest launcher (Exarch, 27) - [141pts]
HS2: 5 Dark Reapers (60), 4 Reaper launchers (88, 0 on Exarch), Dark Reaper Exarch (0), Tempest launcher (Exarch, 27) - [175pts]
HS3: Fire Prism (155), Prism cannon (0), Spirit Stones (10), Twin shuriken catapault (5) - [170pts]
Flyer1: Hemlock Wraithfighter (200) 2 Heavy D-scythes (0), Spirit Stones (10) - [210pts]
Matthew Edmonds
Total Command Points: 9
Total Army Points: 2000
Army Factions Used: Thousand Sons, Chaos Daemons, Chaos Space Marines
Total Reinforcement Points: 0

== Outrider Detachment == Keywords: Chaos, Tzeentch, Thousand Sons + 1CP [805]
HQ1: Arhiman on Disc = 166 Warp time, Presience, Doombolt
ELITE1: Tzaangor Shaman (82) Force Staff (8) = 90 Glamour of tzeentch WARLORD +1 To Cast
ELITE1: Tzaangor Shaman (82) Force Staff (8) = 90 Weaver of Fates
FAST1: 9 Tzaangor Enlightend (9x15=135) 9 Fatecaster greatbows (9x2=18) = 153
FAST1: 9 Tzaangor Enlightend (9x15=135) 9 Fatecaster greatbows (9x2=18) = 153
FAST1: 9 Tzaangor Enlightend (9x15=135) 9 Fatecaster greatbows (9x2=18) = 153

== Battalion Detachment == Keywords: Chaos, Heriticus Astartis, Alpha Legion + 5CP [599]
HQ2: Exhalted Champion (70) Bolt pistol (0) = 70
HQ3: Fabulous Bill (109) = 109
TROOP1: 34 Cultists (34x4=136) Champion (4) All Autoguns (0) Mark of Slaanesh (0) = 140
TROOP1: 34 Cultists (34x4=136) Champion (4) All Autoguns (0) Mark of Slaanesh ( 0)= 140
TROOP1: 34 Cultists (34x4=136) Champion (4) All Autoguns (0) Mark of Slaanesh (0) = 140

== Patrol Detachment == Keywords: Chaos Daemons [596]
HQ4: Poxbringer (70) = 70 Miasma of Pestialance
TROOP4: 10 Brimstone Horrors (3x10=3)
FAST4: 6 Plague Drones (34x6=204) Plague Bringer (34) Instrument (10) = 248
FAST5: 6 Plague Drones (34x6=204) Plague Bringer (34) Instrument (10) = 248

TOTAL: 2000
Jason Griffiths
Army Factions: Imperium (Imperial Guard & Sisters of Battle
Total Command Points: 15
Total Army Points: 1999

Brigade Detachment, Valhallan (1293)
HQ1: Company Commander, bolt pistol (1), Chainsword (0), Warlord (31 points)
HQ2: Company Commander,bolt pistol (1), Chainsword (0) Heirloom: Pietrov's MK45 (31 points)
HQ3: Company Commander, bolt pistol (1), Chainsword (0), Heirloom: Kurov's Aquila (31 points)
Troop 1: x28 Conscripts (112 points)
Troop 2: Infantry Squad x9 Guardsmen, las gun (0), Sargent, las pistol (0), chainsword (0), (40 points)
Troop 3: Infantry Squad x9 Guardsmen, las gun (0), Sargent, las pistol (0), chainsword (0), (40 points)
Troop 4: Infantry Squad x9 Guardsmen, las gun (0), Sargent, las pistol (0), chainsword (0), (40 points)
Troop 5: Tempestus Scions, 4x Scions with hot shot las guns(0), Tempastor with hot shot las pistol (0), (50 points)
Troop 6: Tempestus Scions, 2x Scions with hot shot las guns(0), 2x Scions with plasma guns (24), Tempastor with hot shot las pistol (74 points)
Elite 1: Command Squad, x4 Veterans with las guns (0), (24 points)
Elite 2: Command Squad, x4 Veterans with las guns (0), (24 points)
Elite 3: Commissar, bolt pistol (1), (16 points)
Fast Attack 1: Hellhound, track guards (10), Heavy Bolter (8), Inferno Cannon (0), (111 points)
Fast Attack 2: Hellhound, track guards (10), Heavy Bolter (8), Inferno Cannon (0), (111 points)
Fast Attack 3: Scout Sentinel, Autocannon (12), (47 points)
Heavy Support 1: Leman Russ Punisher, Heavy Bolter (8), Punisher Gatling Cannon (20), (150 points)
Heavy Support 2: Leman Russ Conquerors, Heavy Bolter (8), Strorm Bolter (2), Battle Cannon (25), (157 points)
Heavy Support 3: Leman Russ Conquerors, Heavy Bolter (8), Strorm Bolter (2), Battle Cannon (25), (157 points)

Patrol Detachment, Sisters of Battle (336 points)
HQ: Celestine (200 points)
Troops: Battle Sister Squad, x4 Battle Sisters with Boltguns, Sister Superior with Bolt Pistol (0), Bolt Pistol (0), Bolt Gunn (0), (45 points)
Fast Attack: Seraphim Squad, x2 Seraphim with twin bolt pistols (0), x2 Seraphim with 2 inferno pistols each (36), Seraphim Superior with twin bolt pistols (0), (91 points)

Spearhead Detachment, Cadian (417 points)
HQ: Primarus Psyker, Psychic Barrier, Psychic Maelstrom, Bolt Pistol (0), (46 points)
Fast Attack: Scout Sentinel, Autocannon (12), (47 points)
Heavy Support 1: Baslisk, Heavy Bolter (8), Earthshaker Cannon (0), (108 points)
Heavy Support 2: Baslisk, Heavy Bolter (8), Earthshaker Cannon (0), (108 points)
Heavy Support 3: Baslisk, Heavy Bolter (8), Earthshaker Cannon (0), (108 points)


PLAYER NAME: Brian Donnelly
ARMY FACTIONS: Astra Millitarum
TOTAL COMMAND POINTS: 16
TOTAL ARMY POINTS: 2000 pts

Brigade Detachment, Cadian [1227 Points] + 12 CP
HQ1: Company Commander (30) laspistol (0), chainsword (0) WARLORD –Kurovs Aquila -[30pts]
HQ2: Company Commander (30) laspistol (0), chainsword (0) -[30pts]
HQ3: Company Commander (30) laspistol (0), chainsword (0) -[30pts]
Troop1: 25 Conscripts (100) -[100pts]
Troop2: 25 Conscripts (100) -[100pts]
Troop3: 10 Infantry (40) 8x Lasgun, Sergeant, Chainsword, Laspistol (0), Lascannon (20) - [60pts]
Troop4: 10 Infantry (40) 8x Lasgun, Sergeant, Chainsword, Laspistol (0), Lascannon (20) - [60pts]
Troop5: 10 Infantry (40) 7x Lasgun, Sergeant, Chainsword, Laspistol (0), PlasmaGun (7), HeavyBolter (8) - [55pts]
Troop6: 10 Infantry (40) 7x Lasgun, Sergeant, Chainsword, Laspistol (0), PlasmaGun (7), HeavyBolter (8) - [55pts]
Troop7: 5 Tempestus Scions (45) , Sergeant Chainsword (0) BoltPistol (1), 2x Hotshot Lasgun (2), 2x Grenade Launcher (10) - [58pts]
Troop8: 5 Tempestus Scions (45) , Sergeant Chainsword (0) BoltPistol (1), 2x Hotshot Lasgun (2), 2x Grenade Launcher (10) - [58pts]
Elite1: Astropath (30), Laspistol (0) - [30pts]
Elite2: 4 Bullgryn, Bone Head (35),Brute shield (0), Bullgryn Maul (7), Brute shield (0), 3x Bullgryns (105) 3xBullgryn Maul (21) 2xSlabshield (0) 1xBruteshield- [168pts]
Elite3: Commissar (15), Boltpistol (1), Powersword (4) - [20pts]
FA1: Armoured Sentinel (40), Plasma Cannon (15) -[55pts]
FA2: Armoured Sentinel (40), Plasma Cannon (15) -[55pts]
FA3: Tauros Assault Vechicle (37), Heavy Flamer (17) -[54pts]
HS1: Heavy Weapons Team (18), 3xLasgun (0), 3xMortar (15) -[33pts]
HS2: Heavy Weapons Team (18), 3xLasgun (0), 3xMortar (15) -[33pts]
HS3: Manticore (135) 4xStormeagel Rockets (0), Heavy Bolter (8) -[143pts]

Spearhead Detachment, Cadian [773 points] +1 Command Point

HQ1: Knight Commander Pask (177), Punisher Gatling Cannon (20), Lascannon (20), 2xHeavy Bolters (16) -[233pts]
HS1: Leman Russ Battletank (122), Battlecannon (22), Lascannon (20), 2xHeavy Bolters (16) -[180pts]
HS2: Leman Russ Battletank (122), Battlecannon (22), Lascannon (20), 2xHeavy Bolters (16) -[180pts]
HS3: Leman Russ Battletank (122), Executioner Plasma Cannon (20), Heavy Bolter (8), 2x Plasma Cannon (30) -[180pts]

PLAYER NAME : John Kirby
ARMY FACTION: Blood Angels / Astra Militarum
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS : 1999

Battalion Detachment, Blood Angels [552 Points] + 3 CP
HQ1: Captain (74) jump pack (19) Storm shield (15) Thunder hammer (21) (WARLORD) WARLORD TRAIT (Artisan of war) Relic of Baal (The Angels Wing) - [ 129pts]
HQ2: Captain (74) jump pack (19) Storm shield (15) Thunder hammer (21) - [ 129pts]
HQ3: Captain (74) jump pack (19) Storm shield (15) Thunder hammer (21) - [ 129pts]
TROOP1: 5 Scouts (55) 5 boltgun (0) 1 sergeant (0) - [55pts]
TROOP2: 5 Scouts (55) 5 bolt pistol (0) 5 Combat Knife (0) 1 sergeant (0) - [55pts]
TROOP3: 5 Scouts (55) 5 bolt pistol (0) 5 Combat Knife (0) 1 sergeant (0) - [55pts]

Spearhead Detachment, Astra militarum [975 Points] + 1 CP Regimental Doctrine, CADIAN
HQ4:Knight Commander Pask (177) 1 punisher Gatling Cannon (20) 3 heavy Bolters (24) - [221pts]
HQ5:Tank Commander (167) 1 punisher Gatling Cannon (20) 3 heavy Bolters (24) - [211pts]
TROOP4: Infantry squad (40) 9 guardsman (0) 1 sergeant (0) - [40pts]
TROOP5: Infantry squad (40) 9 guardsman (0) 1 sergeant (0) 1 Grenade Launcher (5) - [45pts]
HS1 : 2 Basilisks (200) 2 Heavy Bolters (16) - [216pts]
HS2 : 1 Manticore (135) Heavy Bolter (8) 4 Storm Eagle Rockets (0) - [143pts]
HS3 : 3 Heavy Weapons Squads (18) 3 Mortars (15) - [33pts]
HS4 : 3 Heavy Weapons Squads (18) 3 Mortars (15) - [33pts]
HS5 : 3 Heavy Weapons Squads (18) 3 Mortars (15) - [33pts]

Super-Heavy Auxiliary Detachment, Astra Militarum [472 Points] + 0 CP Regimental Doctrine, CADIAN
SH : 1 Shadowsword (390) 3 Twin-Heavy Bolters (42) 2 Lascannon (40) Volcano Cannon (0) - [472pts]


Player Name: Konrad Bartkiewicz
Faction: (Imperium, Blood Angels, Astra Militarum, Adeptus Custodes)
Command Points: 21
Total: 2000pts

Detachment: Battalion, <Blood Angels> Command Points: 5
HQ 1: Captain (74), Jump Pack (19), Storm Shield (15), Thunder Hammer (21) [129]
HQ 2: Captain (74), Jump Pack (19), Storm Shield (15), Thunder Hammer (21) [129]
HQ 3: Mephiston [145]
Troop 1: Scout Squad, 4x Scouts, 1x Sergeant (55), 5 Boltguns (0), 4 Bolt Pistol (0) Chainsword on Sergeant [55]
Troop 2: Scout Squad, 4x Scouts, 1x Sergeant (55), 5 Boltguns (0), 4 Bolt Pistol (0) Chainsword on Sergeant [55]
Troop 3: Scout Squad, 4x Scouts, 1x Sergeant (55), 5 Boltguns (0), 4 Bolt Pistol (0) Chainsword on Sergeant [55]
Elite 1: 5x Aggressors, 1x Aggressor Sergeant (126), 6 Auto Boltstorm Gauntlets (72), 6 Fragstorm Grenade Launchers (24) [222]
Elite 2: Company Ancient (63), Jump Pack (9), Power Fist (15) [84]

Detachment: Supreme Command, <Adeptus Custodes> Command Points: 1
HQ 1: Shield Captain on Dawneagle Jetbike(150), Hurricane Bolters(10), Interceptor Lance(0) [160]
HQ 2: Shield Captain on Dawneagle Jetbike(150), Hurricane Bolters(10), Interceptor Lance(0) [160]
HQ 3: Shield Captain on Dawneagle Jetbike(150), Hurricane Bolters(10), Interceptor Lance(0) [160]

Detachment: Brigade, Astra Militarum – Cadian Regiment, Command Points: 12
HQ 1: Company Commander (30), Chainsword (0), Shotgun (0) [30]
HQ 2: Company Commander (30), Chainsword (0), Shotgun (0) [30] WARLORD – GRAND STRATEGIST
HQ 3: Company Commander (30), Chainsword (0), Shotgun (0) [30] RELIC – KUROV’S AQUILA
Troop 1: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Troop 2: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Troop 3: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Troop 4: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Troop 5: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Troop 6: Infantry Squad, 9 Lasguns, Sergeant with Chainsword and Las Pistol (40) [40]
Elite 1: Commissar (15), Boltgun (1) [16]
Elite 2: Commissar (15), Boltgun (1) [16]
Elite 3: Platoon Commander (20), Shotgun (0) [20]
Fast Attack 1: Scout Sentinel (35), Lascannon (20) [55]
Fast Attack 2: Scout Sentinel (35), Lascannon (20) [55]
Fast Attack 3: Scout Sentinel (35), Lascannon (20) [55]
Heavy Support 1: Heavy Weapons Squad (18), 3x Mortars (15), 3 Lasguns (0) [33]
Heavy Support 2: Heavy Weapons Squad (18), 3x Mortars (15), 3 Lasguns (0) [33]
Heavy Support 3: Heavy Weapons Squad (18), 3x Mortars (15), 3 Lasguns (0) [33]





Player Name: Mike Porter.
Command Points: 10
Army Faction Keyword: Imperium
Total Points: 2000

Battalion Detachment: Astra Militarum: Vostroyan
HQ: Commander = 30. RELIC: KUROVS AQUILA. WARLORD: GRAND STRATEGIST
HQ: Commander = 30
Troop: Infantry Squad = 40
Troop: Infantry Squad = 40
Troop: Infantry Squad = 40
Elite: Ratlings = 45

Outrider Detachment: Adeptus Custodes
HQ: Shield Captain on Dawneagle Jetbike = 160 RELIC: RAIMENT OF SORROWS
Fast: Vertus Praetors x3 hurricane bolters x3 = 270
Fast: Vertus Praetors x3 hurricane bolters x3 = 270
Fast: Vertus Praetors x8 hurricane bolters x8 = 720
Elite: Vexillus Praetor in Allarus Terminator Armour (100) Vexilla Magnifica (30) = 130

Vanguard Detachment: Officio Assassinorum
Elite: Eversor Assassin = 70
Elite: Eversor Assassin = 70
Elite: Cullexus Assassin = 85


PLAYER NAME: Jan Polleichtner
ARMY FACTIONS: Space Marines, Space Wolves
TOTAL COMMAND POINTS: 3 + 1 + 1 + 3 + 1 - 1 = 8
TOTAL ARMY POINTS: 1999

Supreme Command Detachment (+1 CP), Space Marines - Ultramarines, Space Wolves [883]
HQ1: Bjorn the Fell-handed (200, +1 CP), Assault cannon (22), Heavy flamer (17) — [239]
HQ2: Wolf Lord on Thunderwolf (108), 2x Wolf claw (14) — [122]
HQ3: Wolf Lord on Thunderwolf (108), 2x Wolf claw (14) — [122]
LoW: Roboute Guilliman (400), Warlord (+3 CP, Adept of the Codex) — [400]

Vanguard Detachment (+1 CP), Space Marines - Ultramarines [815]
HQ1: Chief Librarian Tigurius (130) — [130]
Troop1: 5 Scouts (55), 5x Boltgun (0, 1 on Scout Sergeant), 1x Chainsword (0, on Scout Sergeant), Scout Sergeant (0) — [55]
Elite1: 5 Company Veterans on Bikes (170), 5x Twin boltgun (10), 5x Storm bolter (10, 1 on Veteran Sergeant), 2x Storm shield (10), 2x Power axe (10, 1 on Veteran Sergeant), 1x Chainsword (0), Veteran Sergeant (0) — [210]
Elite2: 5 Company Veterans on Bikes (170), 5x Twin boltgun (10), 5x Storm bolter (10, 1 on Veteran Sergeant), 2x Storm shield (10), 2x Power axe (10, 1 on Veteran Sergeant), 1x Chainsword (0), Veteran Sergeant (0) — [210]
Elite3: 5 Company Veterans on Bikes (170), 5x Twin boltgun (10), 5x Storm bolter (10, 1 on Veteran Sergeant), 2x Storm shield (10), 2x Power axe (10, 1 on Veteran Sergeant), 1x Chainsword (0), Veteran Sergeant (0) — [210]

Auxiliary Support Detachment (-1 CP), Space Wolves [301]
Flyer: Stormfang Gunship (175), Helfrost destructor (50), 2x Stromstrike Missile Launchers (42), 2x Twin Heavy Bolters (34) — [301
PLAYER NAME: Jason Molyneux.
ARMY FACTIONS: Tyranids.
TOTAL COMMAND POINTS: 9 (8 after bounty of the hive fleet)
TOTAL ARMY POINTS: 2000 points.

Battalion Detachment, hive fleet kraken [1119 points] +5 cp
HQ1: Hive Tyrant (143), wings (47), adrenal glands (5), heavy venom cannon (25), monstrous rending claws (0), BIO ARTAFACT: miasma cannon, WARLORD -[220pts]
HQ2: broodlord (162), monstrous scything talons (0), BIO ARTEFACT: the ymgarl factor -[162pts]
TROOPS1: 14 Genestealer (140), 14 rending claw (28) -[168pts]
TROOPS2: 10 hormagaunts (50), 10 scything talons (0) -[50pts]
TROOPS3: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS4: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS5: 21 termagants (84), 7 flesh borers (0), 14 devourers (56) -[140pts]
ELITES1: 3 hive Guard (54), 3 Impaler cannons (90) -[144pts]
HS1: Trygon (108) 3 massive scything talons (60) toxinspike (1) -[169pts]

Spearhead detachment, hive fleet kraken [881points] +1cp
HQ1: old one eye (200), 1 monstrous crushing claws (0), 1 monstrous scything talons (0), 1 thresher scythe (0) -[200pts]
HS1: 2 carnifexs (134), 2 sporecysts (20), 1 tusks (8), 1 enhanced senses (10), 2 pairs of monstrous scything talons (15), 2 bone mace (4), 2 pairs of devourers with brainleech worms (28) -[219pts]
HS2: 2 stone crusher carnifexs (160), 2 wrecker claw (20), 2 bio flail (30), 2 thresher scythe (14) -[224pts]
HS3: 1 tyranofex (181), 1 rupture cannon (49), 1 powerful limbs (0), 1 stinger salvo (8) -[238pts]

Player name: Euan Bedford-Cooper
Army Factions : Chaos Space Marines, Chaos Daemons
Total comand points - 20.
Total Army points - 2000
Drops/KP - 23


Brigade Detachment: Chaos Space marines - Alpha Legion - 1566 pts, 12 comand points
HQ1: Chaos Lord (74) Bolt Pistol,Chainsword (0,0) Mark of Khorne. Relic – Blade of the Hyrda. WARLORD - 74pts
HQ2: Exalted Champion (70) Chainaxe (1) Bolt Pistol (0) Mark of Khorne- 71 pts
HQ 3: Sorcerer (90) Bolt pistol (0) Force Stave (8) Mark of Tzeentch - 98 pts
Troop 1: 9 Cultists + Cultists Champion (40) 10x Autoguns (0,1 on Champion) Mark of Slaanesh - 40 pts.
Troop 2: 9 Cultists + Cultists Champion (40) 10x Autoguns (0,1 on Champion) Mark of Slaanesh - 40 pts.
Troop 3: 9 Cultists + Cultists Champion (40) 10x Autoguns (0,1 on Champion) Mark of Slaanesh - 40 pts.
Troop 4: 9 Cultists + Cultists Champion (40) 10x Autoguns (0,1 on Champion) Mark of Slaanesh - 40 pts.
Troop 5: 9 Cultists + Cultists Champion (40) 10x Autoguns (0,1 on Champion) Mark of Slaanesh - 40 pts.
Troop 6: 37 Cultists + Cultists Champion (40) 38x Autoguns (0,1 on Champion) Mark of Slaanesh - 152 pts.
Elite 1: 7 Khorne Berzerkers + Berzerker Champion (128) 8 Chainsword (0,1 on Champion) 7 Chainaxe (7) powerfist (12) Icon of Wrath (10) - 157 pts
Elite 2: 4 Khorne Berzerkers + Champion (80) 5 Chainsword (0) 5 Chainaxe (5) - 85 pts
Elite 3 - 4 Noise Marines + Noise Champion (75) 5 Boltguns (0,1 on Champion) - 75 pts
Fast Attack 1 - Chaos Spawn (33pts) Mark of Khorne - 33pts.
Fast Attack 2 - Chaos Spawn (33pts) Mark of Khorne - 33pts.
Fast Attack 3 - Chaos Spawn (33pts) Mark of Khorne - 33pts.
Heavy Support 1- 4 Havocs + Aspiring Champion (65) 3 Lascannons (75) 1 Missile Launcher (25) Boltgun (0) Mark of Slaanesh = 165 points
Heavy Support 2 - 3 Obliterators (195), Mark of Slaanesh = 195
Heavy Support 3 - 3 Obliterators (195), Mark of Slaanesh = 195

Chaos Deamons Batallion - 434 points, 5 command points. Chaos Undivided
HQ 1 - Bloodmaster (56), Blade of Blood (0) - 56 pts
HQ 2 - Bloodmaster (56), Blade of Blood (0) - 56 pts
Troops 1 - 26 Bloodletters + Bloodreaper (189), Daemonic Icon (15), Instrument of Chaos (10) - 214 pts
Troops 2 - 3 Nurglings - 54 pts
Troops 3 - 3 Nurglings - 54 Pts



PLAYER NAME: Jared Friedman
ARMY FACTIONS: Chaos Daemons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1995 pts

Battalion Detachment – Chaos Daemons [872 pts] – +5 CP
HQ1: Epidemius (100) – [100pts]
HQ2: Sloppity Bilepiper (60), Marotter (0) – [60pts]
HQ3: Poxbringer (70), Balesword (0), The Entropic Knell (Relic – 0), WARLORD [70pts]
TROOP1: 27 PlaguebearersPlaguebringers (189), 27x Plaguesword (0, 1 on Plagueridden), Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) – [214pts]
TROOP2: 27 PlaguebearersPlaguebringers (189), 27x Plaguesword (0, 1 on Plagueridden), Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) – [214pts]
TROOP3: 27 PlaguebearersPlaguebringers (189), 27x Plaguesword (0, 1 on Plagueridden), Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) – [214pts]

Outrider Detachment – Chaos Daemons [1038 pts] - +1 CP
HQ4: Spoilpox Scrivener (75), Disgusting sneezes, (0), Distended maw (0), Plaguesword (0) – [75pts]
FAST1: 9x Plague Drones (306), 9x Prehensile Proboscis (0, 1 on Plaguebringer), 9x Death’s Heads (0, 1 on Plaguebringer), 9x Plaguesword (0, 1 on Plaguebringer), Plaguebringer (0), Daemonic Icon (15) – [321 pts]
FAST2: 9x Plague Drones (306), 9x Prehensile Proboscis (0, 1 on Plaguebringer), 9x Death’s Heads (0, 1 on Plaguebringer), 9x Plaguesword (0, 1 on Plaguebringer), Plaguebringer (0), Daemonic Icon (15) – [321 pts]
FAST3: 9x Plague Drones (306), 9x Prehensile Proboscis (0, 1 on Plaguebringer), 9x Death’s Heads (0, 1 on Plaguebringer), 9x Plaguesword (0, 1 on Plaguebringer), Plaguebringer (0), Daemonic Icon (15) – [321 pts]

Fortification Network – Chaos Daemons [85pts] - +0 CP
FORTIFICATION1: Feculent Gnarlmaws (85) – [85 pts]


PLAYER NAME: Ben McLean
ARMY FACTION: Grey Knights & Sisters of Battle
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Grey Knights [1,375 Points] + 5 CP
HQ1: Grandmaster in Nemesis Dreadknight (190), Heavy Pyscannon (30), Gatling Psilencer (20), Daemon Hammer (15), Dreadfist (25), Dreadknight Teleporter (10) - WARLORD - [290pts]
HQ2: Grandmaster in Nemesis Dreadknight (190), Heavy Pyscannon (30), Gatling Psilencer (20), Daemon Hammer (15), Dreadfist (25), Dreadknight Teleporter (10) - [290pts]
Troop1: 5 Strike Squad (95), 5x Falchions (0), 5x Stormbolters (10) - [105pts]
Troop2: 5 Strike Squad (95), 5x Falchions (0), 5x Stormbolters (10) - [105pts]
Troop3: 5 Strike Squad (95), 5x Falchions (0), 5x Stormbolters (10) - [105pts]
Dedicated Transport: Razorback (70), Twin Lascannon (50), Stormbolter (2) - [122pts]
Flyer: Stormraven Gunship (192), Twin Multi-Melta (54), Twin Lascannon (50), 2x Stormstrike Missile Launchers (42), 2x Hurricane Bolters (20) - [358pts]

Outrider Detachment, Sisters of Battle [625 Points] + 1 CP
HQ1: Celestine (200), 2x Geminae Superia (50) - [250pts]
Fast Attack1: 5x Seraphim Squad (55), 5x 2 Bolt Pistols (0), Seraphim Superior (0), Power Sword (Seraphim Superior, 4), Plasma Pistol (Seraphim Superior, 7) - [66pts]
Fast Attack2: 5x Dominion Squad (50), 4x Meltagun (68), Dominion Superior (0), Combi-Melta (Dominion Superior, 19) - [137pts]
Fast Attack3: 5x Dominion Squad (50), 4x Flamer (36), Dominion Superior (0), Combi-Flamer (Dominion Superior, 11) - [97pts]
Dedicated Transport: Sororitas Rhino (73), Stormbolter (2) - [75pts]

PLAYER NAME: Michael Wiesheu
ARMY FACTIONS: Space Marines, Astra Militarum
TOTAL COMMAND POINTS (CP): 3 + 5 + 3 + 1 = 12
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment (+5 CP), Space Marines - Ultramarines [937 pts]
HQ1: Captain (74), Jump Pack (19), Chainsword (0), Storm Bolter (2), Teeth of Terra — [95 pts]
HQ2: Chief Librarian Tigurius — [130]
Troop1: 5 Scouts (55), 5x Camo Cloak (15), 5x Boltgun (0, 1 on Scout Sergeant), Scout Sergeant (0), 1x Chainsword (0, on Scout Sergeant) — [70 pts]
Troop2: 5 Scouts (55), 5x Camo Cloak (15), 5x Boltgun (0, 1 on Scout Sergeant), Scout Sergeant (0), 1x Chainsword (0, on Scout Sergeant) — [70 pts]
Troop3: 5 Scouts (55), 5x Camo Cloak (15), 4x Boltgun (0, 1 on Scout Sergeant), 1x Heavy bolter (10), Scout Sergeant (0), 1x Chainsword (0, on Scout Sergeant) — [80 pts]
Elite1: 6 Aggressors (136), 6x Auto Boltstorm Gauntlets / Fragstorm Grenade Launcher (96, 1 on Aggressor Sergeant), Aggressor Sergeant (0) — [222 pts]
Fast Attack1: 6 Inceptors (150), 12x Assault bolter (120, 2 on Inceptor Sergeant), Inceptor Sergeant (0) — [270]

Super-Heavy Auxiliary Detachment, Space Marines - Ultramarines [400 pts]
LoW: Roboute Guilliman (400) - Warlord (+3 CP, Adept of the Codex) — [400 pts]

Supreme Command Detachment (+1 CP), Astra Militarum - Tallarn [663 pts]
HQ1: Company Commander (30), Kurov’s Aquila (-1 CP, Imperial Commander’s Armoury), Boltgun (1), Chainsword (0) — [31 pts]
HQ2: Primaris Psyker (38), Force Stave (8), Laspistol (0) — [46 pts]
HQ3: Primaris Psyker (38), Force Stave (8), Laspistol (0) — [46 pts]
LoW: Shadowsword (390), Twin heavy bolter (14), 4x sponson with Lascannon and twin heavy bolter (136) — [540]

PLAYER NAME: Thomas Hagl
ARMY FACTIONS: Chaos
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000pts


Patrol Detachment, Chaos Daemons, Khorne, [373pts]
HQ1: 1 Daemon Prince of Chaos (146), Khorne, Relic: Skullreaver (10), Wings (24), [180pts]
Troop1: 23 Bloodletter (161), Bloodreaper (7), Daemonic Icon (15), Instrument of Chaos (10), [193pts]

Spearhead Detachment, Alpha Legion, [790pts] +1CP
HQ1: Chaos Lord with Jump Pack (93), Bolt pistol (0), Chainsword (0), Slaanesh, [93pts]
Troops1: 27 Chaos Cultist (108), 30 Autogun (0), Slaanesh, Cultist Champion (0) Autogun (0) - [112pts]
Elites1: 1Hellforged Contemptor Dreadnought (103), 2Hellforged chainclaw (27.5), 2Soulburner (30 - [218pts]
Elites2: 1Hellforged Contemptor Dreadnought (103), 2Hellforged chainclaw (27.5), 2Soulburner (30 - [218pts]
Heavy Support1: 3 Obliterator, Fleshmetal Gun (0), Slaanesh - [195pts]
Heavy Support2: 3 Obliterator, Fleshmetal Gun (0), Slaanesh - [195pts]
Heavy Support3: 3 Obliterator, Fleshmetal Gun (0), Slaanesh - [195pts]

Battalion Detachment, Thousand Sons [837pts] +5CP
HQ 1: Ahriman - [131pts]
HQ2: 1 Daemon Prince of Tzeentch (146), 2x Malefic Talons (10), Wings (24) Relic: Helm of the third Eye (0)– Warlord - [156pts]
Troop1: 10 Pair of Brimstone Horrors (30) - [30pts]
Troop2: 10 Pair of Brimstone Horrors (30) - [30pts]
Troop3: 10 Pair of Brimstone Horrors (30) - [30pts]

PLAYER NAME: Luke Grant
ARMY FACTIONS: Chaos Daemons/Thousand Sons (TZEENTCH)
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1996

Battalion Detachment, Tzeentch Daemons, [741 Points] +5CP
HQ1: Fateskimmer (150) - WARLORD, The Impossible Robe (Relic), Ritual Dagger (0) [150pts]
HQ2: The Changeling (100) - Trickster’s Staff (0) - [100pts]
Troop 1: 28 Pink Horrors (196), 28x Coruscating Flames(0, 1 on Iridescent Horror), Iridescent Horror (0), Daemonic Icon (15) - [211pts]
Troop 2: 20 Pink Horrors (140), 20x Coruscating Flames(0, 1 on Iridescent Horror), Iridescent Horror (0)- [140pts]
Troop 3: 20 Pink Horrors (140), 20x Coruscating Flames(0, 1 on Iridescent Horror), Iridescent Horror (0) - [140pts]

Vanguard Detachment, Thousand Sons [630pts] +1CP
HQ1 - Daemon Prince of Tzeentch With Wings (170) - 2x Malefic Talons (10) - [180pts]
HQ2 - Daemon Prince of Tzeentch With Wings (170) - 2x Malefic Talons (10) - [180pts]
Elite 1: Tzaangor Shaman (82) - Force Stave (8) - [90pts]
Elite 2: Tzaangor Shaman (82) - Force Stave (8) - [90pts]
Elite 3: Tzaangor Shaman (82) - Force Stave (8) - [90pts]

Outrider Detachment, Thousand Sons [625pts] +1 CP
HQ1 - Ahriman in Disc of Tzeentch (166) - Black Staff of Ahriman (0), Inferno Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) - [166pts]
FA1: 9 Tzaangor Enlightened (135) - 9x Fatecaster Greatbow (18, 1 on Aviarch), Aviarch (0) - [153pts]
FA2: 9 Tzaangor Enlightened (135) - 9x Fatecaster Greatbow (18, 1 on Aviarch), Aviarch (0) - [153pts]
FA3: 9 Tzaangor Enlightened (135) - 9x Fatecaster Greatbow (18, 1 on Aviarch), Aviarch (0) - [153pts]

Player name: Ricardo Barrientos de Reus
Army Faction: Astra Militarum
Total command points: 21 – 1 (imperial commander’s armoury) = 20
Total army points: 1999

Brigade detachment, Cadian doctrines [967 pts] + 12 cp
HQ1: Company Commander (30) – Warlord, Heirloom of conquest – Laurels of command – [30]
HQ2: Company Commander (30) – Heirloom of conquest – Kurov’s aquilla – [30]
HQ3: Lord Commissar (30), Bolt pistol (1), Power sword (4) – [35]
Troop1: Infantry squad (40), Lascannon (20) – [60]
Troop2: Infantry squad (40), Lascannon (20) – [60]
Troop3: Infantry squad (40), Lascannon (20) – [60]
Troop4: Infantry squad (40), Autocannon (12), Grenade launcher (5) – [57]
Troop5: Infantry squad (40), Autocannon (12), Grenade launcher (5) – [57]
Troop6: Infantry squad (40), Autocannon (12), Grenade launcher (5) – [57]
Elite1: Astropath (30), Lasgun (0) – [30]
Elite2: Techpriest enginseer (30), Servo Arm (12) – [42]
Elite3: Techpriest enginseer (30), Servo Arm (12) – [42]
FA1: 1 Armoured sentinel (40), Autocannon (12), sentinel chainsaw (2) – [54]
FA2: 1 Armoured sentinel (40), Autocannon (12) – [52]
FA3: 1 Armoured sentinel (40), Autocannon (12) – [52]
HS1: Heavy weapon squad (18) 3x mortar (15) – [33]
HS2: 1 Hydra (100), Heavy Bolter (8) – [108]
HS3: 1 Hydra (100), Heavy Bolter (8) – [108]

Battalion detachment, Catachan doctrines [277pts] + 5 cp
HQ1: Company commander (30), Boltgun (1) – [31]
HQ2: Primaris psycher (38), Force stave (8) – [46]
Troop1: 30 conscripts (120) – [120]
Troop2: Infantry squad (40) – [40]
Troop3: Infantry squad (40) – [40]

Spearhead detachment, catachan doctrines [755pts] + 1 cp
Hq1: Tank commander (167), Battle Cannon (22), Heavy Bolter (8) – [197]
Elite1: Sergeant Harker (50) – [50]
HS1: 2 Leman Russ Battle Tanks (244), Battle cannon (22), Executioner plasma connon (20), 2x Heavy Bolter (16) – [302]
HS2: 1 Wyvern (95), Heavy Bolter (8) – [103]
HS3: 1 Wyvern (95), Heavy Bolter (8) – [103]

PLAYER NAME: Craig Shephard
ARMY FACTIONS: Imperium/Ultramarines/AM Cadians/Officio Assassinorum
TOTAL COMMAND POINTS: 9 (-1: Relics of the Chapter)
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, SM Ultramarines [1217pts] +5CPs
HQ1: Captain with jump pack (93), Chainsword (0), Bolt Pistol (0), Bolt pistol (0), Frag Grenades (0), Krak Grenades (0), Teeth of Terra - [93pts]
HQ2: Primaris Captain (87), Master-crafted auto bolt rifle (4), Power sword (4), Bolt pistol (0), Frag Grenades (0), Krak Grenades (0) The Santic Halo – WARLORD – [95pts]
Troop1: Scout Squad; 4x Scouts (44), 4x Astartes Shotgun (0); Sergeant (11), Astartes Shotgun (0), Chainsword (0). All: Bolt pistols (0), Frag Grenades (0), Krak Grenades (0) - [55pts]
Troop2: Scout Squad; 4x Scouts (44), 4x Astartes Shotgun (0); Sergeant (11), Astartes Shotgun (0), Chainsword (0). All: Bolt pistols (0), Frag Grenades (0), Krak Grenades (0) - [55pts]
Troop3: Scout Squad; 4x Scouts (44), 4x Astartes Shotgun (0); Sergeant (11), Astartes Shotgun (0), Chainsword (0). All: Bolt pistols (0), Frag Grenades (0), Krak Grenades (0) - [55pts]
Elite1: Aggressor Squad; 5x Aggressor (105), Aggressor Sergeant (21), 6x Auto Boltstorm Gauntlets (72), 6x Fragstorm Grenade Launcher (24) - [222pts]
Elite2: Aggressor Squad; 2x Aggressor (42), Aggressor Sergeant (21), 3x Auto Boltstorm Gauntlets (36), 3x Fragstorm Grenade Launcher (12) - [111pts]
Elite3: Primaris Ancient (69), Bolt rifle (0), Bolt pistol (0), Frag Grenades (0), Krak Grenades (0) Standard of the Emperor Ascendant - [69pts]
HS1: Hellblaster Squad; 9x Plasma Incinerator (135), 8x Hellblaster (144), Hellblaster Sergeant (18). All: Bolt pistols (0), Frag Grenades (0), Krak Grenades (0) – [297pts]
HS2: Hellblaster Squad; 5x Plasma Incinerator (75), 4x Hellblaster (72), Hellblaster Sergeant (18). All: Bolt pistols (0), Frag Grenades (0), Krak Grenades (0) – [165pts]

Spearhead Detachment, AM Cadians [548pts] +1CP
HQ1: Primaris Psyker (38), Force Stave (8), Las pistol (0) – [46pts]
HS1: 2x Basilisk (Squadron) (200), 2x Earthshaker cannon (0), 2x Heavy Bolter (16) - [216pts]
HS2: Manticore (135), 4x Storm Eagle Rockets (0), Heavy Bolter (8) – [143pts]
HS3: Manticore (135), 4x Storm Eagle Rockets (0), Heavy Bolter (8) – [143pts]

Vanguard Detachment, Officio Assassinorum [235pts] +0CP
Elite1: Callidus Assassin (80), Neural Shredder (0), Phase Sword (0), Poison Blades (0) – [80pts]
Elite2: Culexus Assassin (85), Animus Speculum (0), Psyk-out grenades – [85pts]
Elite3: Eversor Assassin (70), Executioner pistol (0), Neuro-gauntlet (0), Power sword (0), Melta Bombs (0) – [70pts]

PLAYER NAME: Robert Bradbury
FACTIONS: Chaos and Daemons
COMMAND POINTS: 6
ARMY POINTS: 2000

Battalion Detachment: [1280] +3 CP
HQ: Chaos Lord on Juggernaut of Khorne - WARLORD - (125), lightning claw (9) - [134]
Troops 1: 30 Chaos Cultists (120) - [120]
Troops 2: 10 Chaos Cultists (40) - [40]
Fast Attack 1: Heldrake (138), Heldrake claws (17), baleflamer (30) - [185]
Fast Attack 2: 5 Chaos Bikers (125), 2 meltaguns (34), power sword (4) - [163]
Elites: 5 Chaos Spawn (165) - [165]
Heavy Support 1: Maulerfiend (140), lasher tendrils (12) - [152]
Heavy Support 2: Maulerfiend (140), lasher tendrils (12) - [152]
Heavy Support 3: Forgefiend (119), 2 hades autocannons (50) - [169]

Patrol Detachment: [720]
HQ: Bloodthirster of Insensate Rage (340) - [340]
Troops: 10 Bloodletters (70) - [70]
Heavy Support 1: Soul Grinder: [235]
Heavy Suport 2: Giant Chaos Spawn: [75]


PLAYER NAME: Jamie Robson
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 20
TOTAL ARMY POINTS: 1997 pts

Brigade Detachment, Cadian Regiment [1791 Points] +12 CPs
HQ 1: Company Commander (30), Laspistol (0), Chainsword (0), Frag Grenades (0) - Warlord - [30pts]
HQ 2: Company Commander (30), Laspistol (0), Chainsword (0), Frag Grenades (0) - [30pts]
HQ 3: Lord Commissar (30), Bolt Pistol (1), Power Sword (4) - [35pts]
Troop 1: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 2: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 3: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 4: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 5: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 6: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Elite 1: Commissar (15), Bolt Pistol (1) - [16pts]
Elite 2: 10 Ratlings (70), 10x Sniper Rifles (20) -[90pts]
Elite 3: 10 Ratlings (70), 10x Sniper Rifles (20) -[90pts]
Elite 4: 10 Ratlings (70), 10x Sniper Rifles (20) -[90pts]
FA 1: Scout Sentinel (35), Heavy Flamer (17) - [52pts]
FA 2: Scout Sentinel (35), Heavy Flamer (17) - [52pts]
FA 3: Scout Sentinel (35), Heavy Flamer (17) - [52pts]
HS 1: 3 Basilisks (300), 3x Earthshaker Cannon (0) 3x Heavy Bolter (24) - [324pts]
HS 2: 3 Basilisks (300), 3x Earthshaker Cannon (0) 3x Heavy Bolter (24) - [324pts]
HS 2: 3 Basilisks (300), 3x Earthshaker Cannon (0) 3x Heavy Bolter (24) - [324pts]

Battalion Detachment, Cadian Regiment [206 Points] +5 CPs
HQ 1: Company Commander (30), Laspistol (0), Chainsword (0), Frag Grenades (0) - Warlord - [30pts]
HQ 2: Lord Commissar (30), Boltgun (1), Power Sword (4) - [35pts]
Troop 1: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 2: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]
Troop 3: 10 Infantry Squad (40), 8x Lasguns (0), 1x Laspistol (Sergeant, 0), 1x Chainsword (Sergeant, 0) 1x Flamer (7), 10x Frag grenades (0, 1 on Sergeant) [47pts]

PLAYER NAME: Andrew Wilcock
ARMY FACTIONS: Death Guard and Alpha Legion
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1997 pts

Battalion Detachment, Alpha Legion, +5CP, 873 points 53PL
HQ1 - Sorcerer on a bike (130), bolt pistol (0), Force sword (8), combi bolter (2), mark of slaanesh (PL8)
HQ2 - Chaos Lord on a bike (113), bolt pistol (0), Chainsword (0), combi bolter (2), mark of slaanesh (PL7)
Troop1 - Chaos Cultists x10 including champion (40), Autoguns x10 (0), Mark of slaanesh (PL3)
Troop2 - Chaos Cultists x10 including champion (40), Autoguns x10 (0), Mark of slaanesh (PL3)
Troop3 - Chaos Cultists x40 including champion (160), Autoguns x40 (0), Mark of slaanesh (PL12)
Heavy1 - Obliterators x3 (195), Mark of slaanesh (PL10)
Heavy2 - Obliterators x3 (195), Mark of slaanesh (PL10)

Outrider Detachment, Death Guard, +1CP, 654 points 33PL

HQ1 - WARLORD Daemon Prince of Nurgle (146), Wings (24), Malefic Talons two sets (10), The Suppurating Plate (0) (PL9)
Fast Attack1 - Foetid Bloat Drone (99), Plague Probe (25), Plaguespitters x2 (34) (PL8)
Fast Attack2 - Foetid Bloat Drone (99), Plague Probe (25), Plaguespitters x2 (34) (PL8)
Fast Attack3 - Foetid Bloat Drone (99), Plague Probe (25), Plaguespitters x2 (34) (PL8)

Super Heavy Auxiliary Detachment, Death Guard, 0CP, 470 points 24PL
LOW - Mortarion (470)



Chris Simpson
Astra militarum/ Blood angels (Imperium)
Command Points +12
(1998)

Astra Militarum Brigade Detachment + 12cp (cadian) 1101pts
HQ 1- company commander, chainsword (0), las pistol (0)30pts (kurov’s aquila relic)
HQ 2- company commander, chainsword (0), las pistol (0)30pts
HQ 3- company commander, chainsword (0), las pistol (0)30pts
HQ 4- primaris psyker, force stave (8) 46pts
Troop 1- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Troop 2- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Troop 3- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Troop 4- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Troop 5- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Troop 6- infantry sq x10, lasgun (0), chainsword (0), Laspistol (0), voxcaster, (5) 45pts
Elite 1- bullgryns x6, bullgryn maul (7), slabshield (0) 252pts
Elite 2- command sq x4, lasgun (0) voxcaster (5), regimental standard (5) 34pts
Elite 3- command sq x4, lasgun (0) voxcaster (5), regimental standard (5) 34pts
Fast attack 1- scout sentinel, autocannon (12) 47pts
Fast attack 2- scout sentinel, autocannon (12) 47pts
Fast attack 3- scout sentinel, autocannon (12) 47pts
Heavy support 1- heavy weapon team x3, lasgun(0), lascannons x3(60) 78pts
Heavy support 2- heavy weapon team x3, lasgun(0), lascannons x3(60) 78pts
Heavy support 3- heavy weapon team x3, lasgun(0), lascannons x3(60) 78pts

Blood Angels Vanguard Detachment +1cp
HQ 1- captain, storm shield (15), thunderhammer (21), jump pack(19) (angels wings relic) – WARLORD 129pts
HQ 2- lemartes 129pts
Elites 1- death company x 10, thunderhammers x2 (32), bolter+chainsword (0) x8 232pts
Elites 2- death company x 10, thunderhammers x2 (32), bolter+chainsword (0) x8 232pts
Elites 3- sternguard veteran, special issue boltgun i(10)squad x5 90pts
Dedicated transport- drop pod, storm bolter (2) 85pts

PLAYER NAME: Denis Naberezhnykh
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Sautekh Dynasty [1368 Points] + 5 CP
HQ 1: Overlord (84), Hyperphase sword (3), Veil of Darkness (Artefact of the Aeons / Relic) - WARLORD – [87ts]
HQ 2: Cryptek (70), Canoptek Cloak (5), Staff of Light (10) - [85pts]
Troop 1: 5 Immortals (40), 5x Gauss blasters (45) – [85pts]
Troop 2: 5 Immortals (40), 5x Gauss blasters (45) – [85pts]
Troop 3: 10 Immortals (80), 10x Tesla carbine (90) – [170pts]
Elites 1: C’Tan Shard of the Nightbringer (210), Gaze of Death (0), Scythe of the Nightbringer (0) -[210pts]
Heavy Support 1: 1 Doomsday Ark (193), 1x Doomsday cannon (0), 2x Gauss flayer array (0) –[193pts]
Heavy Support 2: 1 Doomsday Ark (193), 1x Doomsday cannon (0), 2x Gauss flayer array (0) –[193pts]
Heavy Support 3: 1 Tesseract Ark [FW] (220), 1x Tesseract singularity chamber (0), 2x Gauss cannons (40) – [260pts]
Outrider Detachment, Novokh Dynasty [632 Points] + 1 CP
HQ 1: Cryptek (70), Canoptek Cloak (5), Staff of Light (10) - [85pts]
Fast Attack 1: 4x Canoptek Scarab swarms (52), 4x Feeder mandibles (0) – [52pts]
Fast Attack 2: 6x Canoptek Wraiths (330), 6x Vicious claws (0) – [330pts]
Fast Attack 2: 3x Canoptek Wraiths (165), 3x Vicious claws (0) – [165pts]

PLAYER NAME: Martin Stocker
ARMY FACTIONS: Tau
TOTAL COMMAND POINTS: 15
TOTAL ARMY POINTS: 2000 pts

Brigade Detachment Dal’yth Sept (2000 Points) +12 CP
HQ1: Commander in XV85 Enforcer Battlesuit (76), 4x Plasma Rifle (44), Dynamic Mirror Field (Signature System) – WARLORD – [120]
HQ2: Cadre Fireblade (39), Markerlight (3), Pulse Rifle (0), Photon Grenades (0) – [42]
HQ3: Cadre Fireblade (39), Markerlight (3), Pulse Rifle (0), Photon Grenades (0) – [42]
Troop1: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Troop2: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Troop3: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Troop4: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Troop5: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Troop6: 10 Strike Team (70), 10 Pusle Rifle (0), 10 Photon Grenades (0), Shas’ui (0) – [70]
Elite1: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2 Plasma Rifles (22), Advanced targeting system (18), Early warning override (10) – [270]
Elite2: XV95 Ghostkeel Battlesuit (82), Cyclic Ion Raker (39), 2 Burst Cannon (16), 2 MV5 Stealth Drones (20), Advanced targeting system (18), Early warning override (10) – [185]
Elite3: XV95 Ghostkeel Battlesuit (82), Cyclic Ion Raker (39), 2 Burst Cannon (16), 2 MV5 Stealth Drones (20), Advanced targeting system (18), Early warning override (10) – [185]
Elite4: XV95 Ghostkeel Battlesuit (82), Cyclic Ion Raker (39), 2 Fusion blaster (42), 2 MV5 Stealth Drones (20), Early warning override (10) – [193]
FA1: 8 Pathfinder Team (40), 8 Markerlight (24), 8 Pulse Carbine (0), 8 Photon Grenades (0), Shas’ui (0) – [64]
FA2: 8 Pathfinder Team (40), 8 Markerlight (24), 8 Pulse Carbine (0), 8 Photon Grenades (0), Shas’ui (0) – [64]
FA3: 8 Pathfinder Team (40), 8 Markerlight (24), 8 Pulse Carbine (0), 8 Photon Grenades (0), Shas’ui (0) – [64]
HS1: XV88 Broadside Battlesuit (60), Heavy Rail Rifle (35), 2 Plasma Rifle (22), Shas’ui (0) – [117]
HS2: XV88 Broadside Battlesuit (60), Heavy Rail Rifle (35), 2 Plasma Rifle (22), Shas’ui (0) – [117]
HS3: XV88 Broadside Battlesuit (60), Heavy Rail Rifle (35), 2 Plasma Rifle (22), Shas’ui (0) – [117]

Player name: Ben Camp
Army Faction: Thousand sons
Total command points: 9
Total points :1999pts

Battalion detachment, Thousand sons 1409pts +5 Command points
hq 1: Daemon prince of Tzeentch (146) Hellforged sword (10) one set of Maelific Talons (0) Warlord, Helm of the Third eye 156pts
hq2 : Ahriman on disc of Tzeentch 166pts
Troop 1: 10 Tzaangor (70) 10 x Tzaangor Blades (0) and 1 Bray horn (10) 80pts
Troop 2: 10 Rubric Marines (180) Aspiring Sorcerer (0) Plasma Pistol (Aspiring sorcerer,7) Force staff (Aspiring Sorcerer,8) one Soulreaper cannon (15) 8 x Inferno boltguns (16pts) 226pts
Dedicated Transport: Chaos rhino (70) Combi bolter (2) Havok Launcher (11) 83pts
Troop 3: 10 Rubric Marines (180) Aspiring Sorcerer (0) Inferno bolt pistol (Aspiring sorcerer, 1) Force Staff (Aspiring Sorcerer, 8) 9 X Inferno boltguns (18pts) 207pts
Elite 1: Hellforged Contemptor Dreadnought (103) with Butcher cannon (30) combi bolter (2) Hellforged chain claw (45) 180pts
FA 1: 3 Tzaangor Enlightened (45) 3 X Fatecaster Greatbow (6) 51pts
Flier 1: Chaos Xiphon Interceptor (110) 2 x twin lascannon (100) Soulstaker Missile launcher (50) 260pts

Vanguard Detatchment, Thousand sons 590pts +1 command point
Hq 1: Exalted Sorcerer on Disc Of Tzeentch (132) 2 x power swords (8pts) Inferno Bolt Pistol (1) 141pts
Hellbrute (72) Hellbrute Plasma cannon (30) Missile launcher (25pts) 127pts
Hellbrute (72) Twin lascannon 50pts (50) Missile launcher (25pts) 147pts
Hellforged Predator (95) 2 X lascannon (50pts) C Beam Cannon (30) 175pts

PLAYER NAME: Daniel Wright
ARMY FACTION: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000

SPEARHEAD DETACHMENT; Kabal of the black heart (484 points) +1CP
HQ 1: Archon (70)-WARLORD- splinter pistol (0), Huskblade (6), phantasm grenade launcher (3), Shadow field (0)- (79 points) WARLORD TRAIT- labyrinth cunning. RELIC- writ of living muse.
HS 1: Ravager (80) 3 dark lances (60)- (140 points)
HS 2: ravager (80) 3 dark lances(60)- (140 points)
HS 3: ravager (80) 3 distentegrator cannons (45)- (125 points)

BATTALION DETACHMENT; The prophets of flesh (933 points) +5CP
HQ 2: Urien Rakarth (90)- (90 points)
HQ 3: Haemonculus (70)- electrocorrosive whip (6) hexrifle (5)- (81 points)
Troop 1: 5 wracks (45)- Haemonculus toolsx4 (0) 1 electrocorrosive whip (6)- (51 points)
Troop 2: 5 wracks (45)- Haemonculus tools x4 (0) 1 electrocorrosive whip (6)- (51 points)
Troop 3: 7 wracks (63)- Haemonculus tools x6 (0) 1 electrocorrosive whip (6)-(69 points)
HS 4: 3 Talos (225)- 6x macro-scalpels (24) 6 haywire blasters (48)- (297 points)
HS 5: 3 Talos (225)- 6x macro-scalpels (24) 3 stinger pods (45)- (294 points)

OUTRIDER DETACHMENT; Cult of the red grief (583 points) +1 CP
HQ 4: Succubus (50)- shardnet and impaler (5)- (55 points)
FA 1: 12 reaver jetbikes (228)- 12 bladevanes (0) 4 blasters (68) 4 grav-talons (12)- (308 points)
FA 2: 5 scourges (60)- 1 shardcarbine (0) 4 blasters (68)- (128 points)
FA 3: 5 scourges (60)- 1 shardcarbine (0) 4 shredders (32)- (92 points)

PLAYER NAME: Andy Oakham
ARMY FACTIONS: Imperium (Codex Custodes + Astra Militarum)
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1994 pts

Battalion Detachment, Vostroyan [180] +5 CP

HQ1: Company Commander (30) WARLORD, Kurovs Aquila, Grand Strategist [30]
HQ2: Company Commander (30) [30]
Troop1: 10 Infantry Squad (40) [40]
Troop2: 10 Infantry Squad (40) [40]
Troop3: 10 Infantry Squad (40) [40]

Outrider Detachment [1814] +1 CP

HQ3: Shield Captain on Dawneagle Jetbike (160) [160]
FA1: 8 Vertus Praetor (720) [720]
FA2: 6 Vertus Praetor (540) [540]
FA3: 3 Vertus Praetor (270) [270]
Elite1: Vexilus Praetor (80) Castellan Axe (14) Vexilla Magnifica (30) [124]
PLAYER NAME: John T Armstrong
ARMY FACTION: Aeldari - Drukhari
TOTAL COMMAND POINTS: 16
TOTAL ARMY POINTS: 2000

Brigade Detachment, Kabal of the Obsidian Rose [1565] +12CP
HQ1: Guravin Ai-Corinarii - Archon (70), Agoniser (4), Shadowfield (0), Splinter pistol (0), The Armor of Misery: Artefact of Cruelty, Deathly Perfectionist: Warlord Trait - WARLORD - [74]
HQ2: Ieama Sta-Range - Archon (70), Blaster (17), Shadowfield (0), Venom Blade (2), The Helm of Spite: Artefact of Cruelty - [89]
HQ3: Eeasa Sta-Range - Archon (70), Blaster (17), Shadowfield (0), Venom Blade (2) - [89]
Troop1: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop2: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop3: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop4: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop5: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Troop6: 4x Kabalite Warriors (24), 4x Splinter Rifle (0), Blaster (17), Sybarite (6) - [47]
Elite1: Lhamean (15), Shaimeshi blade (0) - [15]
Elite2: Lhamean (15), Shaimeshi blade (0) - [15]
Elite3: Lhamean (15), Shaimeshi blade (0) - [15]
FA1: 4x Scourge (48): 3x Shardcarbine (0), Haywire blaster (8), Solarite (12) - [68]
FA2: 4x Scourge (48): 2x Shardcarbine (0), 2x Haywire blaster (16), Solarite (12) - [76]
FA3: 4x Scourge (48): 2x Shardcarbine (0), 2x Haywire blaster (16), Solarite (12) - [76]
HS1: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0), Shock Prow (1) - [126]
HS2: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0) - [125]
HS3: Ravager (80), Bladevanes (0), 3x Disintegrator cannon (45), Night Shield (0) - [125]
Transport1: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport2: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport3: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport4: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport5: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]
Transport6: Venom (65), Bladevanes (0), Flickerfield (0), Night Shield (0), Splinter Cannon (0), Twin splinter rifle (0) - [65]

Air Wing Detachment, Kabal of the Black Heart [435] +1CP
Flyer1: Voidraven Bomber (155) Night Shield (0), Two dark scythes (0), Void Mine (0), Voidraven Missiles (10), Implosion missiles (0), Shatterfield missile (0) - [165]
Flyer2: Razorwing Jetfighter (105), 2x Disintegrator cannon (30), Night Shield (0), Razorwing Missiles (0), Twin splinter rifle (0) - [135]
Flyer3: Razorwing Jetfighter (105), 2x Disintegrator cannon (30), Night Shield (0), Razorwing Missiles (0), Twin splinter rifle (0) - [135]


PLAYER NAME: Wouter Kamps
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 8 (3+5 Battalion)
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Mephrit Dynasty [2000 pts] + 5 CP
HQ1: Catacomb Command Barge (138), Tesla Cannon (13), Staff of Light (10) Artefact of the Aeons: The Voltaic Staff, Resurrection Orb (35) - WARLORD - [196pts]
HQ2: Destroyer Lord (110), Staff of Light (10) - [120pts]
Troop1: 5 Immortals (85), 5x Tesla Carbine (0) - [85pts]
Troop2: 10 Necron Warriors (120), 10x Gauss Flayers (0) - [120pts]
Troop3: 10 Necron Warriors (120), 10x Gauss Flayers (0) - [120pts]
Elite1: C'tan Shard of the Deciever - [225pts]
FA1: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA2: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA3: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
HS1: Annihilation Barge (133), Gauss Canon (20), Twin Tesla Destructor (0) - [153]
HS2: Monolith (381), 4x Gauss flux arcs (0), Particle whip (0) - [381]

Player Name: Tom Maddern
Army Faction: Heretic Astartes (Chaos Space Marines)
Total Command Points: 9
Total Army Points: 2000 pts
Power Level: 122 PL

Battalion Detachment: Alpha Legion [480 pts / 27 PL] + 5 CP
HQ1: Daemon Prince with Wings (170), Artefact of Chaos: Talisman of Burning Blood, Khorne (0), 2x Malefic Talons (10) – WARLORD – [180pts / 9PL]
HQ2: Daemon Prince with Wings (170), Slaanesh (0), 2x Malefic Talons (10) - [180pts / 9PL]
Troop1: 10 Chaos Cultists (40), Slaanesh (0), 10x Autoguns (0, 1 on Champion) – [40pts / 3PL]
Troop2: 10 Chaos Cultists (40), Slaanesh (0), 10x Autoguns (0, 1 on Champion) – [40pts / 3PL]
Troop3: 10 Chaos Cultists (40), Slaanesh (0), 10x Autoguns (0, 1 on Champion) – [40pts / 3PL]

Vanguard Detachment: Alpha Legion [1520 pts / 95 PL] + 1 CP
HQ1: Daemon Prince with Wings (170), Slaanesh (0), 2x Malefic Talons (10) - [180pts / 9PL]
Elite1: 8 Khorne Berzerkers (128), Khorne (0) , Icon of Wrath (10) , 7x Chainaxes (7), 7x Chainswords (0), 8x Frag Grenades (0), 8x Krak Grenades (0), Bolt Pistol (Berzerker Champion, 0), Power Fist (Berzerker Champion, 12) – [157pts / 9PL]
Elite2: 8 Khorne Berzerkers (128), Khorne (0) , Icon of Wrath (10) , 7x Chainaxes (7), 7x Chainswords (0), 8x Frag Grenades (0), 8x Krak Grenades (0), Bolt Pistol (Berzerker Champion, 0), Power Fist (Berzerker Champion, 12) – [157pts / 9PL]
Elite3: Hellforged Contemptor Dreadnought (103), Slaanesh (0), 2x Butcher Cannons (60) – [163pts / 10PL]
Elite4: Hellforged Contemptor Dreadnought (103), Slaanesh (0), 2x Butcher Cannons (60) – [163pts / 10PL]
Elite5: Hellforged Sicaran (160), Slaanesh (0), Twin Accelerator Autocannon (0), Heavy Bolter (10), 2x Lascannons (50), Smoke Launchers (0), Infernal Hunger (0) –[220pts / 14PL]
Elite6: Hellforged Sicaran (160), Slaanesh (0), Twin Accelerator Autocannon (0), Heavy Bolter (10), 2x Lascannons (50), Smoke Launchers (0), Infernal Hunger (0) –[220pts / 14PL]
FA1: Hellforged Dreadclaw Drop Pod (130), Khorne (0), Blade Struts (0), Thermal Jets (0) – [130pts / 10PL]
FA2: Hellforged Dreadclaw Drop Pod (130), Khorne (0), Blade Struts (0), Thermal Jets (0) – [130pts / 10PL]


PLAYER NAME: Liam Royle
ARMY FACTIONS: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000pts

Battalion Detachment, Kabal of the Flayed Skull [871pts] + 5 CP
HQ1: Archon (70), blaster (17), huskblade (6) - [93pts]
HQ2: Archon (70), blaster (17), huskblade (6) - [93pts]
Troop1: 5 Kabalite Warriors (30), blaster (17) - [47pts]
Troop2: 5 Kabalite Warriors (30), blaster (17) - [47pts]
Troop3: 5 Kabalite Warriors (30), blaster (17) - [47pts]
Troop4: 5 Kabalite Warriors (30), blaster (17) - [47pts]
Troop5: 5 Kabalite Warriors (30), blaster (17) - [47pts]
DT1: Venom (55), 2x splinter cannon (20) - 75pts
DT2: Venom (55), 2x splinter cannon (20) - 75pts
DT3: Venom (55), 2x splinter cannon (20) - 75pts
DT4: Venom (55), 2x splinter cannon (20) - 75pts
DT5: Venom (55), 2x splinter cannon (20) - 75pts
DT6: Venom (55), 2x splinter cannon (20) - 75pts

Spearhead Detachment, Kabal of the Black Heart [678pts] +1 CP
HQ1: Archon (70), blaster (17), huskblade (6) - WARLORD - Writ of the Living Muse (relic) [93pts]
HS1: Ravager (80), 3x dark lances (60) [140pts]
HS2: Ravager (80), 3x dark lances (60) [140pts]
HS3: Ravager (80), 3x dark lances (60) [140pts]
Flyer: Voidraven Bomber (155), 2x dark scythes (0), Voidraven missiles (10) [165]

Outrider Detachment, Cult of the Red Grief [451pts] +1 CP
HQ1: Succubus (50), archite glaive (0), agoniser (4) [54pts]
FA1: 3x Reavers (57pts) [57pts]
FA2: 3x Reavers (57pts) [57pts]
FA3: 20x Hellions (280), phantasm grenade launcher (3pts) [283pts]

LAYER NAME: Matthew Avis
ARMY FACTIONS: Drukhari - Kabal of the Obsidian Rose
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998 pts

Battalion Detachment - Drukhari - +5CP
HQ 1: 1x Archon (70) 1x Agoniser (4) 1x Splinter Pistol (0) 1x Helm of Spite (0) - WARLORD - [74pts]
HQ 2: 1x Archon (70) 1x Agoniser (4) 1x Splinter Pistol (0) - [74pts]
Troops 1: 4x Kabalite Warriors (24) 1x Blaster (17) 4x Splinter Rifles (0) 1x Sybarite (6) 1x Phantasm Grenade Launcher (3) - [50pts]
Troops 2: 44x Kabalite Warriors (24) 1x Blaster (17) 4x Splinter Rifles (0) 1x Sybarite (6) 1x Phantasm Grenade Launcher (3) - [50pts]
Troops 3: 4x Kabalite Warriors (24) 1x Blaster (17) 4x Splinter Rifles (0) 1x Sybarite (6) 1x Phantasm Grenade Launcher (3) - [50pts]
Troops 4: 4x Kabalite Warriors (24) 5x Splinter Rifles (0) 1x Sybarite (6) - [47pts]
Troops 5: 9x Kabalite Warriors (54) 7x Splinter Rifles (0) 1x Splinter Canon (10) 2x Shredders (16) 1x Sybarite (6) - [86pts]
Fast Attack 1: 4x Scourges (48) 4x Blasters (68) 1x Solarite (12) 1x Shardcarbine (0) - [128pts]
Heavy Support 1: 1x Ravager (80) 3x Dark Lances (60) 1x Night Shield (0) 1x Bladevanes (0) -[140pts]
Heavy Support 2: 1x Ravager (80) 3x Dark Lances (60) 1x Night Shield (0) 1x Bladevanes (0) - [140pts]
Heavy Support 3: 1x Ravager (80) 3x Dark Lances (60) 1x Night Shield (0) 1x Bladevanes (0) - [140pts]
Dedicated Transport 1: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0)1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 2: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0) 1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 3: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0) 1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 4: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0) 1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 5: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0) 1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 6: 1x Venom (55) 2x Splinter Cannons (20) 1x Night Shield (0) 1x Bladevanes (0) Flickerfield (0) Grisly Trophies (2) - [77pts]
Dedicated Transport 7: 1x Raider (65) 1x Disintegrator Cannon (15) 1x Night Shield (0)1x Bladevanes (0) Flickerfield (0) Splinter Racks (10) Grisly Trophies (2) - [92pts]

Air Wing Detachment - Drukhari - +1CP
Flyer 1: 1x Razorwing Jetfighter (105) 2x Dark Lances (40) 1x Splinter Cannon (10)1x Razorwing Missiles (0) 1x Nightshield (0) - [155pts]
Flyer 2: 1x Razorwing Jetfighter (105) 2x Dark Lances (40) 1x Splinter Cannon (10)1x Razorwing Missiles (0) 1x Nightshield (0) - [155pts]
Flyer 3: 1x Razorwing Jetfighter (105) 2x Dark Lances (40) 1x Splinter Cannon (10)1x Razorwing Missiles (0) 1x Nightshield (0) - [155pts]

Player Name: James Smith
Army Faction: Imperial Guard
Number of detachments: 1 Brigade & 1 Auxiliary Detachment
Total command points: 14 (3 of these spent on getting two extra relics) = 11
Total points: 2000

Imperial Guard (Cadian) Brigade Detachment (1750 points)
HQ1 = Company Commander + Kurov's Aquila Total = 30
HQ2 = [Warlord] Company Commander + Relic of Lost Cadia Total = 30
HQ3 = Knight Commander Pask (177) + Battle Cannon (22) + Las Cannon (20) Total = 219
Troop1 = Infantry Squad (40) + Las Cannon (20) Total = 60
Troop2 = Infantry Squad (40) + Las Cannon (20) Total = 60
Troop3 = Infantry Squad (40) + Las Cannon (20) Total = 60
Troop4 = Infantry Squad (40)
Troop5 = Infantry Squad (40)
Troop6 = Infantry Squad (40)
Elites1 = 3x Bullgryns (105) + Bullgryn Maul (21) + slabshield Total = 126
Elites2 = Commissar (15) + Bolt Pistol (1) Total = 16
Elites3 = Ogryn Bodyguard (55) + Slabshield + Power Maul (7) + Deathmask of Ollanius Total = 62
Fast Attack1 = Scout Sentinel (35) + Las Cannon (20) Total = 55
Fast Attack2 = Scout Sentinel (35) + Las Cannon (20) Total = 55
Fast Attack3 = Scout Sentinel (35) + Las Cannon (20) Total = 55
Heavy Support1 = Heavy Weapons Squad (18) + Las Cannon (60) Total = 78
Heavy Support2 = Heavy Weapons Squad (18) + Las Cannon (60) Total = 78
Heavy Support3 = Heavy Weapons Squad (18) + Mortar (15) Total = 33
Heavy Support4 = Manticore (143)
Flyer1 = Valkyrie (110) + Hellstrike Missiles (20) + Las Cannon (20) Total = 150
Flyer2 = 2 x Vulture (224) + Twin Punisher Gatling Cannon (80) + Heavy Bolter (16) Total = 320

Adeptus Ministorum Auxiliary Detachment (250 points)
HQ4 = St Celestine (200) + 2 Geminae Superia (50) Total = 250


PLAYER NAME: Jamie East
ARMY FACTIONS: ADEPTUS MECHANICUS + IMPERIAL KNIGHTS
TOTAL COMMAND POINTS: 11
TOTAL ARMY POINTS: 1998pts

ADEPTUS MECHANICUS Battalion Detachment, StygiesVIII [1278 Points] + 5 CP
HQ1: Tech-Priest Dominus (115), Eradication Ray (10), Macrostubber (2), WARLORD, Relic (Autocaduceus of Arkhan Land) [127]
HQ2: Tech-Priest Enginseer (35), Servo-arm (12) [47]
Troop1: 5 Skitarii Rangers (28), 3x Galvanic Rifle (0), 1x Transuranic Arquebus (25), 1x Ranger Alpha (7), Galvanic Rifle (Ranger Alpha, 0) [60]
Troop2: 5 Skitarii Rangers (28), 3x Galvanic Rifle (0), 1x Transuranic Arquebus (25), 1x Ranger Alpha (7), Galvanic Rifle (Ranger Alpha, 0) [60]
Troop3: 5 Skitarii Vanguards (32), 4x Radium Carbines (0), 1x Vanguard Alpha (8), Radium Carbine (Vanguard Alpha, 0) [40]
Troop4: 5 Skitarii Vanguards (32), 4x Radium Carbines (0), 1x Vanguard Alpha (8), Radium Carbine (Vanguard Alpha, 0) [40]
Troop5: 5 Skitarii Vanguards (32), 3x Radium Carbines (0), 1x Plasma Caliver (14), 1x Vanguard Alpha (8), Radium Carbine (Vanguard Alpha, 0) [54]
Elite1: 1 Cybernetica Datasmith (30), Gamma Pistol (10), Power fist (12) [44]
Elite2 : 10 Fulgurite Electro-Priests (160) [160]
FA1: 2 Sydonian Dragoons (118), 2x Taser lance (18) [136]
HS1: 2 Kastelan Robots (130), 6x Heavy Phosphor Blaster (90) [220]
HS2: 1 Onager Dunecrawler (90), Neutron Laser (45), 2x Cognis Heavy Stubber (10) [145]
HS3: 1 Onager Dunecrawler (90), Neutron Laser (45), 2x Cognis Heavy Stubber (10) [145]

IMPERIAL KNIGHTS (Questor Mechanicus) Super-Heavy Auxiliary Detachment, Questor Mechanicus [720 Points] + 3 CP
LOW1: 1 Armiger Warglaive (223), Melta gun (17) [240]
LOW2: 1 Armiger Warglaive (223), Melta gun (17) [240]
LOW3: 1 Armiger Warglaive (223), Melta gun (17) [240]

Player name: Peter Hillard
Army Faction: Chaos
Total Command Points: 9
Army points: 1999

Battalion Detachment, Thousand +5cp
HQ 1 Ahriman on disc of tzeentch [166 points]
HQ 2 Daemon Prince of tzeentch with wings 170 Maelifc Talon 10 points [180 points]
HQ 3 Daemon Prince of tzeentch with wings 170 Maelifc Talon 10 points [180 points]
Troops 1 10 Chaos cultists 40points 9 Autoguns 0 Points Heavy stubber 4 Points [44 points]
Troops 2 10 Chaos cultists 40points 9 Autoguns 0 Points Heavy stubber 4 Points [44 points]
Troops 3 10 Chaos cultists 40points 9 Autoguns 0 Points Heavy stubber 4 Points [44 points]
Elites 1 Tzaangor Shaman 82 points force stave 8 [90 points]
Fast attack 9 Tzaangor enlightened 135 Points 9 Fatecaster greatbows 18 Points [153 points]

Vanguard Detachment Death Guard +1cp
HQ 1 Daemon Prince of Nurgle with wings 170 Points Malefic Talon 10 Points WARLORD Suppurating Plate Relic [180 points]
Elites 1 Foul Blightspawn [77 points]
Elites 2 Foul Blightspawn [77 points]
Elites 3 Foul Blightspawn [77 points]
Fast Attack 1 Putrid Bloatdrone 99 Points 2 plaguespitters 34 Points plague probe 25 [158 points]
Fast attack 2 Putrid Bloatdrone 99 Points 2 plaguespitters 34 Points plague probe 25 [158 points]
Heavy Support 1 Plaguebrust Crawler 100 Points 2 plaguespitters 34 points Heavy slugger 6 Points [140 points]
Heavy Support 2 Plaguebrust Crawler 100 Points 2 plaguespitters 34 points Heavy slugger 6 Points [140 points]
Transport 1 Chaos Rhino 70 points combibolter 2 combi melta 19 points [91 points]
Player Name: Steve Tiencken
Army Faction: Blood Angels
Total Command Points: 9
Total Army Points: 2000

Battalion detachment: 1070 Pts + 5 CP
HQ1: Captain Tycho [95] - [95pts]
HQ2: Chief Librarian Mephiston [145]– WARLORD - [145pts]
Troops1: 5 man Scout Squad [55], 5x sniper rifles [4, 1 on sergeant] 5x camo cloaks [3, 1 on sergeant] - [90pts]
Troops2: 5 man Tactical Squad [65] 5x bolt pistols[0,1 on sergeant], 3x bolters [0], 1x meltagun [17], 1x combi melta [sergeant, 19] [101 pts]
Troops3: 5 man Tactical Squad [65], 4x bolt pistols[0], 3x bolters [0], 1x heavy flamer [17], 1x combi-flamer [sergeant, 11] 1x power sword [sergeant, 4] 1x melta bombs [sergeant, 5] – [102 pts]
FA1: Attack bike [35] 1x twin boltgun [2], 1x multimelta [27] 2x bolt pistols [0] – [64pts]
FA2: 5 man Scout Bike Squad [115] 5x twin boltgun [10, 1 on sergeant] 5x Astartes combat shotguns [0, 1 on sergeant], 5 x combat knives [0, 1 on sergeant] 5 x bolt pistols [0, 1 on sergeant]
Dedicated Transport1: Razorback [70], twin assault cannons [44], storm bolter [2] – [116 pts]
Dedicated Transport2: Razorback [70], twin assault cannons [44], storm bolter [2] – [116 pts]
Dedicated Transport3: Razorback [70], twin assault cannons [44], storm bolter [2] – [116 pts]

Vanguard Detachment 930 Pts + 1CP
HQ1: Chaplain [72], Inferno pistol [9], crozius arcanum [0], jump pack [18], Angel's Wing [Relic] - [99pts]
Elite1: Relic Sicaran Battle Tank [155], heavy bolter [10], 2x lascannons [50] twin accelerator cannon [0] - [215 pts]
Elite2: Death Company [85], 4x inferno pistols [36], 4x chainswords [0], 1x bolt pistol [0] 1 x ]power sword [4] 5x jump packs [15] – [140 pts]
Elite3: Death Company [85], 5x boltguns [0], 5x chainswords [0] – [85 pts]
HS1: Land Raider [239], 2x twin lascannons [100], 1x twin heavy bolter [17], 1x storm bolter [2], 1x multimelta [27], 1x hunter killer missile [6] – [391 pts]


PLAYER NAME: Benjamin Read
ARMY FACTIONS: Death Guard
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1997pts

Battalion Detachment, Death Guard [1527pts] + 5 CP
HQ1: Daemon Prince of Nurgle with Wings (170), 2x Malefic Talons (10) – WARLORD – Relic: Suppurating Plate (0), - [180pts]
HQ2: Malignant Plaguecaster (110), Corrupted Staff (0), Bolt Pistol (0), Blight Grenades (0), Krak Grenades (0) – [110pts]
Troop1: 5 Plague Marines (85), Plague Champion (0), 5 x Plague Knife (0), 5 x Blight Grenades (0), 5 x Krak Grenades (0), 3 x Boltgun (0), 2 x Blight Launcher (20) – [105pts]
Troop2: 5 Plague Marines (85), Plague Champion (0), 5 x Plague Knife (0), 5 x Blight Grenades (0), 5 x Krak Grenades (0), 3 x Boltgun (0), 2 x Blight Launcher (20) – [105pts]
Troop3: 5 Plague Marines (85), Plague Champion (0), 5 x Plague Knife (0), 5 x Blight Grenades (0), 5 x Krak Grenades (0), 3 x Boltgun (0), 2 x Blight Launcher (20) – [105pts]
Troop4: 10 Chaos Cultists (40), Cultist Champion (0), 10 x Autopistol (0), 10 x Brutal Assault Weapon (0) – [40pts]
FA1: Foetid Bloat-drone (99), 2 x Plaguespitter (34), 1 x Plague Probe (25) – [158pts]
FA2: Foetid Bloat-drone (99), 2 x Plaguespitter (34), 1 x Plague Probe (25) – [158pts]
FA3: 3 x Myphitic Blight-haulers (255), 3 x Missile Launcher (75), 3 x Multi Melta (81), 3 x Bile Spurt (15), 3 x Gnashing Maw (0) – [426pts]
HS1: Plagueburst Crawler (100), Plagueburst Mortar (0), Heavy Slugger (6), 2 x Plaguespitter (34) – [140pts]

Super-Heavy Auxiliary Detachment, Death Guard [470pts]
LOW1: Mortarion (470), Silence (0), The Lantern (0), Phosphex Bombs (0), Attendants’ Claws and Teeth (0) – [470pts]

PLAYER NAME: Kei Dowrick
ARMY FACTION: Grey Knights
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Battalion Detachment [1150 Points] + 5 CP
HQ1: Grand Master in Nemesis Dreadknight (200), Dreadfist (25), Nemesis Greatsword (10), Gatling Psilencer (20), Heavy Psycannon (30), Dreadknight teleporter (10) – [285pts]
HQ2: Grand Master in Nemesis Dreadknight (200), Dreadfist (25), Nemesis Greatsword (10), Gatling Psilencer (20), Heavy Psycannon (30) – [275pts]
HQ3: Grand Master in Nemesis Dreadknight (200), Dreadfist (25), Nemesis Greatsword (10), Gatling Psilencer (20), Heavy Psycannon (30) – [275pts]
Troop1: 5 Grey Knights (105), 10x Nemesis Force Falchion (0, 2 on Justicar), 5x Storm Bolter (0, 1 on Justicar), Grey Knight Justicar (0) – [105pts]
Troop2: 5 Grey Knights (105), 5x Nemesis Force Sword (0, 1 on Justicar), 5x Storm Bolter (0, 1 on Justicar), Grey Knight Justicar (0) – [105pts]
Troop3: 5 Grey Knights (105), 5x Nemesis Force Sword (0, 1 on Justicar), 5x Storm Bolter (0, 1 on Justicar), Grey Knight Justicar (0) – [105pts]

Vanguard Detachment [850 Points] + 1 CP
HQ1: Grand Master Voldus (190) – [190pts]
HQ2: Lord Kaldor Driago (240) – [240pts]
Elite1: Grey Knight Apothecary (90), Nemesis Warding Stave (0) – WARLORD – RELIC: Cuirass of Sacrifice – [90pts]
Elite2: 3 Grey Knight Paladins (165), 3x Storm Bolter (0, 1 on Paragon), 3x Nemesis Force Halberd (0, 1 on Paragon), Paragon (0) – [165pts]
Elite3: 3 Grey Knight Paladins (165), 3x Storm Bolter (0, 1 on Paragon), 3x Nemesis Force Halberd (0, 1 on Paragon), Paragon (0) – [165pts]
Player Name: Byron Sidhu
Army Faction: T'au Empire
Command Points: 10
Army Total: 1999 points

T'au Empire Patrol Detachment Sept: Vior'la
HQ1: Commander in XV86 Coldstar Battlesuit (90) 2× fusion blaster (2×21) shield generator (8) airbursting frag projector (8) = 148 pts (WARLORD)
Warlord Trait: Academy Luminary
Relic: Supernova Launcher
Troop1: 10× Kroot Carnivores (10×5) = 50 pts
Elite1: 6× Stealth Battlesuits (6×20) 6× burst cannons (6×8) 6× velocity tracker (6×2) = 180 pts

T'au Empire Battalion Detachment Sept: Sa'cea
HQ1: Cadre Fireblade (39) markerlight (3) pulse rifle (0) = 42 pts
HQ2: Cadre Fireblade (39) markerlight (3) pulse rifle (0) = 42 pts
Troop1: Strike Team - 5× Fire Warriors (5×7) 5× pulse rifles (0) 1× markerlight (3) = 38 pts
Troop2: Strike Team - 5× Fire Warriors (5×7) 5× pulse rifles (0) 1× markerlight (3) = 38 pts
Troop3: Strike Team - 5× Fire Warriors (5×7) 5× pulse rifles (0) 1× markerlight (3) = 38 pts
Elite1: Firesight Marksman (21) pulse pistol (1) markerlight (3) = 25 pts
Elite2: Firesight Marksman (21) pulse pistol (1) markerlight (3) = 25 pts
FA1: 7× Pathfinders (7×5) 7× pulse carbines (0) 7× markerlights (7×3) = 56 pts

T'au Empire Vanguard Detachment Sept: T'au
HQ1: Commander in XV86 Coldstar Battlesuit (90) 3× missile pod (3×24) advanced targeting system (12) 2× marker drones (2×10) = 194 pts
Elite1: Riptide Battlesuit (185) heavy burst cannon (35) 2× smart missile system (2×15) advanced targeting system (18) target lock (12) = 280 pts
Elite2: Riptide Battlesuit (185) heavy burst cannon (35) 2× smart missile system (2×15) advanced targeting system (18) target lock (12) = 280 pts
Elite3: Riptide Battlesuit (185) heavy burst cannon (35) 2× smart missile system (2×15) advanced targeting system (18) target lock (12) = 280 pts
Elite4: Ghostkeel Battlesuit (82) cyclic ion raker (39) 2× fusion blaster (2×21) target lock (12) shield generator (8) 2× stealth drones (2×10) = 203 pts
FA1: Tactical Drones - 4× marker drones (4×10) = 40 pts
FA2: Tactical Drones - 4× marker drones (4×10) = 40 pts


Player Name : Jordan Penning
Army faction :space marines imperial fists
Total command points : 9 according to the new FAQ (5 for battalion , 3 basic and 1 for spearhead )
Total points: 2000

Spearhead detachment +1CP Total [1124 points]
HQ1 Captain -(warlord) -boltgun(0), Power fist(12) , stormshield(15), (Relic shield eternal) [101 points]
HQ2 Lieutenant bolt pistol(0) , chainsword(0) -[60 points ]
HS1 - vindicator with demolisher cannon(0) [125]
HS2 - vindicator with demolisher cannon(0) [125]
HS3 - vindicator with demolisher cannon (0)[125]
HS4 - 5 man Devastator squad 2x lazcannons (38each ) and 2x missile launchers (38 each )and one bolt gun (0) [165]
HS5 - Land Raider Achilles quad launcher(45) and 2x twin multi melta(108) [423]

Battalion detachment +5 CP Total [876 points]
HQ1- chaplain- boltgun(0) , crozius arcanum(0) and jump pack(18) [90]
HQ2 - Librarian - boltgun(0) , force stave(8) and jump pack (18) [120]
Troop1 - 5 man intercessor squad with bolt rifles(0) [90]
Troop2 - 5 man intercessor squad with bolt rifles(0) [90]
Troop3 - 5 man scout squad with boltguns(0) [55]
Elite1 - Redemptor dreadnought with 2x stormbolters(4), heavy onslaught Gatling cannon(36) , onslaught Gatling cannon(16) [196]
Elite2 - 5 man Terminator assault squad with thunder hammers and storm shields(21 each ) , teleport homer (0) [235]
Player Name: James Hulance-Taylor
Army Faction: Astra Militarum <Cadian>
Total Command Points: 16
Total Army Points: 2000/2000

Brigade Detachment 1095 (12CP)
HQ 93
1. Company Commander (30), Frag Grenade (0), Chainsword (0), Boltgun (1) 31 [WARLORD] Relic of Lost Cadia
2. Company Commander (30), Frag Grenade (0), Chainsword (0), Boltgun (1) 31
3. Company Commander (30), Frag Grenade (0), Chainsword (0), Boltgun (1) 31
Troops 402
1. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
2. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
3. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
4. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
5. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
6. Infantry Squad (40), Plasma Gun (7), Lascannon (20), Frag Grenades (0), 1 x Laspistol (0), 1 x Chainsword (0), 7 Lasguns (0) 67
Fast Attack 180
1. 2 x Scout Sentinels (70), 2 x Multi Laser (20) 90
2. Scout Sentinel (35), Multi Laser (10) 45
3. Scout Sentinel (35), Multi Laser (10) 45
Elite 115
1. Platoon Commander (20), Frag Grenades (0), Chainsword (0), Boltgun (1) 21
2. Platoon Commander (20), Frag Grenades (0), Chainsword (0), Laspistol (0) 20
3. Astropath (30), Laspistol (0) 30
4. Command Squad (24), 4 Grenade Launchers (20) 44
Heavy Support 305
1. Heavy Weapons Squad (18), 3 Mortars (15) 33
2. Heavy Weapons Squad (18), 3 Mortars (15) 33
3. Heavy Weapons Squad (18), 3 Mortars (15) 33
4. Wyvern (95), Heavy Bolter (8) 103
5. Wyvern (95), Heavy Bolter (8) 103

Spearhead Detachment 905 (1CP)
HQ 450
1. Knight Commander Pask (177), Battle Cannon (22), Lascannon (20), 2 Heavy Bolters (16), Storm Bolter (2) 237
2. Tank Commander (167), Punisher Gatling Cannon (20), 3 Heavy Bolters (24), Storm Bolter (2)213
Heavy Support 455
1. Leman Russ Battle Tank (122), Battle Cannon (22), 3 Heavy Bolters (24) Storm Bolter (2) 170
2. Leman Russ Annihilator (122), Twin Lascannon (40), Lascannon (20) 182
3. Wyvern (95), Heavy Bolter (8) 103

PLAYER NAME: Andrew Heap
ARMY FACTIONS: Space Marines (Iron Hands)
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Space Marines (Iron Hands) [1380 Points] + 5 CP
HQ1: Captain with Jump Pack (93), Chainsword (0), Master-Crafted Boltgun (3), Teeth of Terra (0), Bolt Pistol (0), Frag Grenade (0), Krak Grenade (0) - [96pts]
HQ2: Librarian (88), Force Sword (8), Storm Bolter (2), Frag Grenade (0), Krak Grenade (0) - [98pts]
Troop1: 5 Tactical Squad (65), 3x Boltgun (0), Plasma Gun (13), 4x Bolt Pistol (0), 5x Frag Grenade (0, 1 on Sergeant), 5x Krak Grenade (0, 1 on Sergeant), Sergeant (0), Combi-Plasma (Sergeant, 15), Chainsword (Sergeant, 0) - [93pts]
Troop2: 5 Tactical Squad (65), 3x Boltgun (0), Plasma Gun (13), 4x Bolt Pistol (0), 5x Frag Grenade (0, 1 on Sergeant), 5x Krak Grenade (0, 1 on Sergeant), Sergeant (0), Combi-Plasma (Sergeant, 15), Chainsword (Sergeant, 0) - [93pts]
Troop3: 5 Tactical Squad (65), 3x Boltgun (0), Plasma Gun (13), 4x Bolt Pistol (0), 5x Frag Grenade (0, 1 on Sergeant), 5x Krak Grenade (0, 1 on Sergeant), Sergeant (0), Combi-Plasma (Sergeant, 15), Chainsword (Sergeant, 0) - [93pts]
Troop4: 5 Tactical Squad (65), 3x Boltgun (0), Meltagun (17), 4x Bolt Pistol (0), 5x Frag Grenade (0, 1 on Sergeant), 5x Krak Grenade (0, 1 on Sergeant), Sergeant (0), Combi-Melta (Sergeant, 19), Chainsword (Sergeant, 0) - [101pts]
Troop5: 5 Tactical Squad (65), 3x Boltgun (0), Meltagun (17), 4x Bolt Pistol (0), 5x Frag Grenade (0, 1 on Sergeant), 5x Krak Grenade (0, 1 on Sergeant), Sergeant (0), Combi-Melta (Sergeant, 19), Chainsword (Sergeant, 0) - [101pts]
FA1: 3 Inceptor Squad (75), 6x Assault Bolter (60, 2 on Sergeant), Sergeant (0) - [135pts]
DT1: Razorback (70), Twin Assault Cannon (44) - [114pts]
DT2: Razorback (70), Twin Assault Cannon (44) - [114pts]
DT3: Razorback (70), Twin Assault Cannon (44) - [114pts]
DT4: Razorback (70), Twin Assault Cannon (44) - [114pts]
DT5: Razorback (70), Twin Assault Cannon (44) - [114pts]

Spearhead Detachment, Space Marines (Iron Hands) [620 Points] + 1 CP
HQ1: Captain in Cataphractii Armour (126), Chainfist (22), Combi-Melta (19) - WARLORD - [167pts]
HS1: Hunter (90), Skyspear Missile Launcher (0), Hunter-Killer Missile (6) - [96pts]
HS2: Stalker (75), 2x Icarus Stormcannon (34), Hunter-Killer Missile (6) - [115pts]
HS3: Stalker (75), 2x Icarus Stormcannon (34), Hunter-Killer Missile (6) - [115pts]
HS4: Vindicator (125), Demolisher Cannon (0), Storm Bolter (2) - [127pts]


PLAYER NAME: Jamie Garrett
ARMY FACTIONS: Eldar Aleldari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 points
WARLORD TRAIT: An eye on distant events


Battalion Detachment, Aloatic [999 Points] + 5 CP
HQ1: Autarch with Swopping Hawk Wings, Fusion Pistol, Power Sword and Plasma Grenades – [104 Points] WARLORD
HQ2: Farseer Skyrunner with Twin Shuriken Catapult, Shuriken Pistol and Singing Spear – [140 Points]
HQ3: Farseer Skyrunner with Twin Shuriken Catapult, Shuriken Pistol and Witchblade – [135 Points]
Troop1: 5x Rangers with Shuriken Pistol, and Ranger Long Rifle – [60 Points]
Troop2: 5x Rangers with Shuriken Pistol, and Ranger Long Rifle – [60 Points]
Troop3: 10x Guardian Defenders with Shuriken Catapult and Plasma Grenades [80 Points]
Flyer 1: Hemlock Wraithfighter equipped with two Heavy D Scythes and Spirit Stones [210 Points]
Flyer 2: Hemlock Wraithfighter equipped with two Heavy D Scythes and Spirit Stones [210 Points]

Vanguard Detachment, Iyanden (1000 Points} +1 CP
HQ 1: Avatar of Khaine with Wailing Doom [250 Points]
HQ 2: Spiritseer with Shuriken Pistol, Witch staff and Psytronome of Iyanden [65 Points]
Elite 1: 5x Fire Dragons with Fusion Gun, and Exarch with Fire Pike [123 Points]
Elite 2: 5x Howling Banshees with Power Swords, Shuriken Pistol [65 Points]
Elite 3: 5x Wraithblades with Ghostaxes and Forceshields [225 Points]
Heavy 1: 3x Dark Reapers with Reaper Launchers [102 Points]
Transport 1: Wave Serpent with Twin Star Cannons, Shuriken Cannon, Spirit Stone and Crystal Targeting Matrix, Vectored Engines [170 points]

Markus Hinson
Tau
CP 9
Total points : ?

BATTALION DETACHMENT –KEYWORD TAU SEPT BORK’AN CP (5+3) - 2000pts
HQ TAU FIREBLADE (39) PULSERIFLE (0) MARKER LIGHT (3)- 42
HQ TAU COMMANDER IN XV86 COLDSTAR (90) HIGH OUTPUT BURST CANNON (20) BURST CANNON (8) SHIELD GENERATOR (8) MISSILE POD (24) – 150
TROOP 4 MAN STRIKE TEAM (28),SHAS’UI (7)-35
TROOP 4 MAN STRIKE TEAM (28),SHAS’UI (7)-35
TROOP 4 MAN STRIKE TEAM (28),SHAS’UI (7)-35
ELITE RIPTIDE (185) 2XSMS (30) HEAVY BURST CANNON (35) TARGET LOCK (12) ADVANCED TARGET SYSTEM (18)-280
ELITE RIPTIDE (185) 2XSMS (30) HEAVY BURST CANNON (35) TARGET LOCK (12) ADVANCED TARGET SYSTEM (18)-280
ELITE FIRESIGHTMARKSMAN -25
FA PATHFINDER 4 MAN (20),SHAS’UI (5) 5 MARKER LIGHTS (15) M33 GRAV INHIBITOR DRONE (8) M31 PULSE ACCELERATOR DRONE-56
FA PATHFINDER 4 MAN (20),SHAS’UI (5) 5 MARKER LIGHTS (15) -40
TOTAL 978

SUPER HEAVY AUXILARY DETACHEMENT KEYWORD TAU SEPT BORK’AN
LOW STORMSURGE (180) 2 X AIRBURSTING FRAGMENTATION LAUNCHERS (16) 2XSMS (30) 4X D MISSILES (40) PULSE BLASTER CANNON (43) CLUSTER MISSILES (25) SHIELD (40) ADVANCED TARGET SYSTEM (18) EARLY WARNING OVERRIDE (10)- 402
TOTAL 402

SUPREME COMMAND DETACHMENT – KEYWORD TAU SEPT BORK’AN CP (1)
LOW STORMSURGE (180) 2 X AIRBURSTING FRAGMENTATION LAUNCHERS (16) 2XSMS (30) 4X D MISSILES (40) PULSE BLASTER CANNON (43) CLUSTER MISSILES (25) SHIELD (40) ADVANCED TARGET SYSTEM (18) EARLY WARNING OVERRIDE (10)- 402
HQ TAU FIREBLADE (39) PULSERIFLE (0) MARKER LIGHT (3)- 42
HQ ETHERAL – 45
HQ TAU COMMANDER IN XV86 COLDSTAR (90) 3X PLASMA RIFLES (33) SHIELD GENERATOR (8) – 131 {WARLORD WT: EXEMPLAR OF THE MONT’KA RELIC PURETIDE ENGRAM NEUROCHIP}

TOTAL 620

PLAYER : Mikael "TeOTep" Domergue
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 14 CP
TOTAL ARMY POINTS: 2000 pts


SUPREME COMMAND DETACHMENT Astra Telepathica - [138] [+1CP]
HQ1 : Primaris psyker (38), laspistol (0), force stave (8 ) ( psychic barrier, psychic maelstrom, smite) - [46]
HQ2 : Primaris psyker (38), laspistol (0), force stave (8 ) ( nightshroud, psychic maelstrom, smite) - [46]
HQ3 : Primaris psyker (38), laspistol (0), force stave (8 ) ( mental fortitude, nightshroud, smite) - [46]

AUXILIARY DETACHMENT Officio Assassinorum - [85] [-1CP]
ELITE1 : Culexus (85) – [85]

BRIGADE DETACHMENT Astra Militarum[cadian], Militarum Auxilla [1777] [+12CP]
HQ4 : Company Commander (30), plasma pistol (5), power sword (4) [cadian] - [39]
HQ5 : Company Commander (30), plasma pistol (5), power sword (4) (RELIC: Of lost cadia) [cadian] - [39]
HQ6 : Company Commander (30), plasma pistol (5), power fist (8 ) (RELIC: the dagger of tu'sakh) [cadian] - [43] [-1CP]
HQ7 : Pask (177), executioner plasma cannon (20), lascanon (20), 2 heavy bolters (2X8), heavy stubber (4), hunter killer missile (6) [cadian] - [243]
ELITE2 : 7 Ratlings (49), 7 sniper rifles (7X2) - [63]
ELITE3 : Command squad (24), 4 plasma guns (4X13) [cadian] - [76]
ELITE4 : Special weapons squad (24), 3 plasma guns (3X7) [cadian] - [45]
ELITE5 : Special weapons squad (24), 3 melta guns (3X12) [cadian] - [60]
ELITE6 : Tech-priest enginseer (35), omnissian axe (0), servo arm (12), laspistol (0) [forge mikado] - [47]
ELITE7 : Commissar (15) [WARLORD – Old Grudges] - [15]
TROOP1 : Infantry squad (40), 1 lascanon (20), 1 sniper rifle (2), 1 chainsword on sergeant (0) [cadian] - [62]
TROOP2 : Infantry squad (40), 1 lascanon (20), 1 sniper rifle (2), 1 chainsword on sergeant (0) [cadian] - [62]
TROOP3 : Infantry squad (40), 1 lascanon (20), 1 sniper rifle (2), 1 chainsword on sergeant (0) [cadian] - [62]
TROOP4 : Infantry squad (40), 1 lascanon (20), 1 sniper rifle (2), 1 chainsword on sergeant (0) [cadian] - [62]
TROOP5 : Infantry squad (40), 1 lascanon (20), 1 sniper rifle (2), 1 chainsword on sergeant (0) [cadian] - [62]
TROOP6 : 5 Militarum tempestus scion (45), plasma pistol on sergeant (5), 2 hot shot volley gun (2X7), 2 hot shot lasguns (2X1) [militarum tempestus] - [66]
FAST1 : 1 Scout sentinel (35), 1 lascanon (20), hunter killer missile (6) [cadian] - [61 pts]
FAST2 : 1 Hellhound (73), inferno canon (20), heavy bolter (8 ) [cadian] - [101]
FAST3 : 7 Rough Riders (56), 7 Laspistol (0), 7 chainsword (0), 5 hunting lances (5X2), 2 melta guns (2X12) [cadian] - [90]
HS1 : 2 Hydra (200), 2 heavy bolters (2X8), 2 hunter killer missile (2X6) [cadian] - [228]
HS2 : Heavy weapon Squad (18), 3 squads mortars (3X5) [cadian] - [33]
HS3 : Heavy weapon Squad (18), 3 squads mortars (3X5) [cadian] - [33]
HS4 : Heavy weapon Squad (18), 3 squads mortars (3X5) [cadian] - [33]
FLYER1 : 1 Valkyrie (110), 2 multiple rocket pod (2X11), 1 lascanon (20) [aeronautica imperialis] - [152]

PLAYER NAME: Mark Iddon
ARMY FACTION: Aeldari - Alaitoc
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000pts

Battalion Detachment, Alaitoc, [1150pts] +5CP
HQ1: Farseer Skyrunner (130), Singing Spear (5), Shuriken Pistol (0), Twin Shuriken Catapult (5), Remnants of Glory: The Phoenix Gem - WARLORD - [140pts]
HQ2: Illic Nightspear (80pts) - [80pts]
Troop1: Rangers, 5 x Rangers (60pts), Ranger Long Rifle (0), Shuriken Pistol (0) - [60pts]
Troop2: Rangers, 5 x Rangers (60pts), Ranger Long Rifle (0), Shuriken Pistol (0) - [60pts]
Troop3: Rangers, 5 x Rangers (60pts), Ranger Long Rifle (0), Shuriken Pistol (0) - [60pts]
HS1: Fire Prism (155pts), Twin Shuriken Catapult (5pts), Crystal Targeting Matrix (5pts) - [165pts]
HS2: Fire Prism (155pts), Twin Shuriken Catapult (5pts), Crystal Targeting Matrix (5pts) - [165pts]
F1: Hemlock Wraithfighter (200pts), 2xHeavy D-scythe (0), Mindshock Pod (0), Spirit Stones (10), Wings of Khaine (0) - [210pts]
F2: Hemlock Wraithfighter (200pts), 2xHeavy D-scythe (0), Mindshock Pod (0), Spirit Stones (10), Wings of Khaine (0) - [210pts]

Outrider Detachment, Alaitoc, [850pts] +1CP
HQ1: Farseer Skyrunner (130), Witch Blade (0), Shuriken Pistol (0), Twin Shuriken Catapult (5) - [135pts]
FA1: Hornet (85pts), Hornet Pulse Laser (30pts), Hornet Pulse Laser (30pts) - [145pts]
FA2: Hornet (85pts), Hornet Pulse Laser (30pts), Hornet Pulse Laser (30pts) - [145pts]
FA3: Hornet (85pts), Hornet Pulse Laser (30pts), Hornet Pulse Laser (30pts) - [145pts]
FA4: Windriders, 5 x Windriders (90), 5 x Shuriken Cannon (50pts) - [140pts]
FA5: Windriders, 5 x Windriders (90), 5 x Scatter Laser (50pts) - [140pts]
Player Name: Harry Duffin
Army Faction: Chaos Space Marines
Total Command Points: 10
Total Army Points: 2000 pts

Battalion Detachment, Word Bearers [708 Points] +5 CP
HQ1: Dark Apostle (72) Plasma Pistol (7) Power Maul (4) – [83]
HQ2: Dark Apostle (72) Plasma Pistol (7) Power Maul (4) – [83]
Troop 1: 5 Chaos Space Marines (65), 3x Boltguns (0), 1x Plasma Gun (13), Aspiring Champion (0), Plasma Pistol (Aspiring Champion, 7), Power Axe (Aspiring Champion, 5) – [90 Points]
Troop 2: 5 Chaos Space Marines (65), 3x Boltguns (0), 1x Plasma Gun (13), Aspiring Champion (0), Plasma Pistol (Aspiring Champion, 7), Lightning Claw (Aspiring Champion, 8) – [93 Points]
Troop 3: 5 Chaos Space Marines (65), 3x Boltguns (0), 1x Plasma Gun (13), Aspiring Champion (0), Plasma Pistol (Aspiring Champion, 7), Power Sword (Aspiring Champion, 4) – [89 Points]
FA1: 5 Warp Talons (75), 5x Pairs of Lightning Claws (60, 1 on Champion), Champion (0), Mark of Khorne (0) – [135 Points]
FA2: 5 Warp Talons (75), 5x Pairs of Lightning Claws (60, 1 on Champion), Champion (0), Mark of Khorne (0) – [135 Points]

Outrider Detachment, Renegade Chapters [464 Points] +1 CP
HQ1: Chaos Lord on Bike (113), Combi-Bolter (2), Combi-Flamer (11), Mark of Khorne (0) Power Sword (4), Murder Sword (0, Artefact replaces powers word) – [130 Points]
FA1: 3 Chaos Bikers (75), 3x Combi-Bolter (6, 1 on Champion), 2x Flamer (18), Champion (0), Power Axe (5), Mark of Khorne (0), Icon of Wrath (10) – [108 Points]
FA1: 3 Chaos Bikers (75), 3x Combi-Bolter (6, 1 on Champion), 2x Flamer (18), Champion (0), Power Fist (12), Mark of Khorne (0) Icon of Wrath (10) – [115 Points]
FA1: 3 Chaos Bikers (75), 3x Combi-Bolter (6, 1 on Champion), 2x Flamer (18), Champion (0), Lightning Claw (8), Mark of Khorne (0) Icon of Wrath (10) – [111 Points]

Spearhead Detachment, Word Bearers [828 Points] +1 CP
HQ1: Chaos Lord (74), Lightning Claw (8), Plasma Pistol (7), Mark of Slaanesh (0) WARLORD – [89 Points]
HQ2: Sorcerer with Jump Pack (112), Bolt Pistol (0), Force Stave (8), Mark of Slaanesh (0) – [120 Points]
HS1: 5 Havocs (65), Champion (0), Boltgun (0, Champion), Bolt Pistol (0, Champion), 4x Rocket Launcher (100), Mark of Slaanesh (0) – [165 Points]
HS2: 5 Havocs (65), Champion (0), Boltgun (0, Champion), Bolt Pistol (0, Champion), 4x Auto Cannon (60) Mark of Slaanesh (0) – [125 Points]
HS3: Hellforged Leviathan Dreadnought (175), 2x Hellflamer (34), 2x Butcher Cannon Array (120) Mark of Slaanesh (0) – [329 Points]

PLAYER NAME: Jamie Balcombe
ARMY FACTION: Astra Militarum
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment – Cadian [412 Points] + 5 CP
HQ 1: Company Commander (30), Chainsword (0), Laspistol (0), Frag Grenades (0) - WARLORD – [30pts]
HQ 2: Company Commander (30), Chainsword (0), Laspistol (0), Frag Grenades (0) – [30pts]
Troop1 - Infantry Squad: Sergeant (4), Laspistol (0), Chainsword (0), Frag Grenades (0), 9 Guardsmen (36), 8x Lasgun (0), 1x Plasma Gun (7), 9x Frag Grenades (0) - [47pts]
Troop2 - Infantry Squad: Sergeant (4), Laspistol (0), Chainsword (0), Frag Grenades (0), 9 Guardsmen (36), 8x Lasgun (0), 1x Plasma Gun (7), 9x Frag Grenades (0) - [47pts]
Troop3 - Infantry Squad: Sergeant (4), Laspistol (0), Chainsword (0), Frag Grenades (0), 9 Guardsmen (36), Heavy Weapons Team (0), 7x Lasgun (0), 1x Plasma Gun (7), 1x Mortar (5) 8x Frag Grenades (0) - [52pts]
HS1: Wyvern (95), Wyvern Quad Stormshard Mortar (0), Heavy Bolter (8), Wyvern (95), Wyvern Quad Stormshard Mortar (0), Heavy Bolter (8) - [206 pts]

Spearhead Detachment - Cadian [1045 Points] + 1 CP
HQ1: Knight Commander Pask (177), Battle Cannon (22), Lascannon (20) - [219pts]
HS1: Leman Russ Battle Tank (122), Executioner Plasma Cannon (20), 2x Plasma Cannon (30), Heavy Bolter (8), Leman Russ Battle Tank (122), Executioner Plasma Cannon (20), 2x Plasma Cannon (30), Heavy Bolter (8) - [360pts]
HS2: Manticore (135), 4x Storm Eagle Rocket (0), Heavy Bolter (8) - [143pts]
HS3: Manticore (135), 4x Storm Eagle Rocket (0), Heavy Bolter (8) - [143pts]
HS4: Cyclops Demolition Vehicle (60), Cyclops Demolition Charge (0) - [60pts]
HS5: Cyclops Demolition Vehicle (60), Cyclops Demolition Charge (0) - [60pts]
HS6: Cyclops Demolition Vehicle (60), Cyclops Demolition Charge (0) - [60pts]

Vanguard Detachment - Astra Militarum [543 Points] + 1 CP
HQ1: Primaris Psyker (38), Force Stave (8), Laspistol (0) - [46pts]
Elite1: Ogryn Bodyguard (55), Bullgryn Maul (7), Slabshield (0), Frag Bombs (0), RELIC-The Deathmask of Ollanius - [62pts]
Elite2: Bullgryn Bone 'ead (35), Power Maul (7), Brute Shield (0), Frag Bombs (0), 4 Bullgryn (140), 4x Power Maul (28), 2x Brute Shield (0), 2x Slabshield (0), 4x Frag Bombs (0) - [210 pts]
Elite3: Astropath (30), Laspistol (0) - [30 pts]
Elite4: Ministorum Priest (35), Laspistol (0), Chainsword (0), Autogun (0), Frag Grenades (0), Krak Grenades (0) - [35 pts]
Flyer1: Vulture Gunship {Elysian} (112), Heavy Bolter (8), Twin Punisher Gatling Cannon (40) - [160 pts]

PLAYER NAME: Alex Cable
ARMY FACTIONS: Death Guard / Nurgle
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1997 pts

Battalion Detachment, Death Guard [1161 Pts] + 5 CP
HQ1: Typhus (175) - WARLORD – [175pts]
HQ2: Malignant Plaguecaster (110), Corrupted Staff (0) - [110pts]
Troop1: 4 plague marines (68), 2x Bolt guns (0), 2x Blight Launcher (20) 4x Plague knife (0), 4x Blight grenade (0), 4x Krak Grenade (0), Plague Champion (17), Bolt gun (0), Plague knife (0), Power fist (12), Blight grenade (0), Krak Grenade (0) – [117pts]
Troop2: 4 plague marines (68), 2x Bolt guns (0), 2x Plasma gun (26) 4x Plague knife (0), 4x Blight grenade (0), 4x Krak Grenade (0), Plague Champion (17), Plasma gun (13), Plague knife (0), Power fist (12), Blight grenade (0), Krak Grenade (0) – [136pts]
Troop3: 20 Poxwalkers (120), 20x improvised weapon (0) - [120pts]
Elite1: Noxious Blightbringer (58), Plasma Pistol (7), Cursed plague Bell (0) - [65pts]
HS1: Plagueburst Crawler (100), Plagueburst mortar (0), 2x Entropy Cannon (40), Heavy Slugger (6) [146pts]
HS2: Plagueburst Crawler (100), Plagueburst mortar (0), 2x Entropy Cannon (40), Heavy Slugger (6) [146pts]
HS3: Plagueburst Crawler (100), Plagueburst mortar (0), 2x Entropy Cannon (40), Heavy Slugger (6) [146pts]

Outrider Detachment, Nurgle [836pts] +1 CP
HQ1: Daemon Prince of Nurgle (146), Daemonic Axe (10), Malefic Talon (0), Wings (24) [180pts]
FA1: Foetid Bloat-drone (99), Plague probe (25), 2x Plaguespitters (34) [158pts]
FA2: Foetid Bloat-drone (99), Plague probe (25), 2x Plaguespitters (34) [158pts]
FA3: Foetid Bloat-drone (99), Plague probe (25),Fleshmower (12) [136pts]
FA4: 2 Plague Drones (68), Plaguebringer (34) [102pts]
FA5: 2 Plague Drones (68), Plaguebringer (34) [102pts]

PLAYER NAME: Alex Roth
ARMY FACTION: Necron
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1995

Battalion Detachment, Mephrit Dynasty [1995] +5CP
HQ1: lluminor Szeras (143), Eldritch Lance (0), RELIC - Lightning Field (193) -WARLORD - [143]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) - [95]
HQ3: Overlord (84), Voidscythe (20) - [104]
Troop1: 20 x Necron Warriors (240), 20 x Gauss Flayer (0) - [240]
Troop2: 20 x Necron Warriors (240), 20 x Gauss Flayer (0) - [240]
Troop3: 5 x Immortals (40), 5 x Tesla Carbine (45) - [85]
Elite1: 1 x C'tan Shard of the Nightbringer (210), Gaze of Death (0), Scythe of the Nightbringer (0) - [210]
FA1: 5 x Canoptek Wraiths (275), 5 x Vicious Claws (0), 5 x Whip Coil (45) - [320]
HS1: Doomsday Ark (193), Doomsday Cannon (0), 2 x Gauss Flayer Array (0) - [193]
Flyer1: Doom Scythe (205), Death Ray (0), 2 x Tesla Destructor (0) - [205]
Transport1: Ghost Ark (160), 2 x Gauss Flayer array (0) - [160]

PLAYER: Adam Binar
ARMY FACTIONS: Astra Militarum, Grey Knights
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000pts
TOTAL ARMY DROPS: 13

Supreme command detachment <Vostroya> [1163] +1CP
LOW: 1x Shadowsword (390), 4x Lascannon (80), 5x Twin Heavy Bolter (70), 1x Storm Bolter (2) <Vostroya> [542]
HQ1: 1x Tank Commander (167), 1x Lascannon (20), 1x Punisher Gatling Cannon (20), <Vostroya> [207]
HQ2: 1x Tank Commander (167), 1x Lascannon (20), 1x Punisher Gatling Cannon (20), <Vostroya> [207]
HQ3: 1x Tank Commander (167), 1x Lascannon (20), 1x Punisher Gatling Cannon (20), <Vostroya> [207]

Batalion command detachment <Valhallan> [196] +5CP
HQ4: 1x Primaris Psyker (38), 1x Force stave (8), (4. Nightshroud), (6. Psychic Maelstorm) <Scholastica Psykana> [46]
HQ5: 1x Companny Commander <Valhallan> [30] Relic – Kurov’s Aquila
TROOP1: 1x Infantry Squad (40) <Valhallan> [40]
TROOP2: 1x Infantry Squad (40) <Valhallan> [40]
TROOP3: 1x Infantry Squad (40) <Valhallan> [40]

Vanguard command detachment <Grey Knights> [641] +1CP
HQ6: 1x Grand Master in Nemesis Dreadknight (190), 1x Gatling psilencer (20), 1x Dreadfist (25), 1x Nemesis Daemon greathammer (15), 1x Dreadknight teleporter (10), <Grey Knights> [260] – Warlord
FAST1: 5x Interceptor Squad (115), 4x Storm Bolter (8), 1x Psilancer (4), <Grey Knights> [127]
FAST2: 5x Interceptor Squad (115), 4x Storm Bolter (8), 1x Psilancer (4), <Grey Knights> [127]
FAST3: 5x Interceptor Squad (115), 4x Storm Bolter (8), 1x Psilancer (4), <Grey Knights> [127]

PLAYER NAME: Cameron Giles
ARMY FACTIONS: Adeptus Custodes
TOTAL COMMAND POINTS: 8 (9 total, minus 1 for additional relic)
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Adeptus Custodes [923 Points] + 5 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Misericordia (4), Interceptor Lance (0), Auric Aquilas (RELIC) - WARLORD - [164]
HQ2: Shield-Captain (110), Castellan Axe (14) – [124]
Troop1: 3 Custodian Guard (120), 1x Guardian Spear (12), 2x Storm Shields (20), 2x Sentinel Blades (18) – [170]
Troop2: 3 Custodian Guard (120), 1x Guardian Spear (12), 2x Storm Shields (20), 2x Sentinel Blades (18) – [170]
Troop3: 3 Custodian Guard (120), 1x Guardian Spear (12), 2x Storm Shields (20), 2x Sentinel Blades (18) – [170]
Elites1: Vexilus Praetor (80), Vexilla Magnifica (30), Storm Shield (15) – [125]

Outrider Detachment, Adeptus Custodes [1076 Points] + 1 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Interceptor Lance (0), Eagles Eye (Additional RELIC, - 1 CP) – [160]
Fast Attack1: 4 Vertus Praetors (320), 4x Hurricane Bolters (40), 4x Interceptor Lances (0), 4x Misericordia (16) – [376]
Fast Attack2: 3 Vertus Praetors (240), 3x Hurricane Bolters (30), 3x Interceptor Lances (0) – [270]
Fast Attack3: 3 Vertus Praetors (240), 3x Hurricane Bolters (30), 3x Interceptor Lances (0) – [270]

PLAYER NAME: Dimitri Tkatchenko
ARMY FACTIONS: Chaos Astartes
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, thousand sons [1051 Points] + 5 CP
HQ1: Deamon Prince of Tzeentch with wings(170) Malefic talons(pair) (10)- WARLORD – Relic: dark matter crystal.[180pts]
HQ2: Ahriman [131 pts]
HQ3: Sorcerer in terminator armour(120) Familiar(9) inferno combi bolter(3) Force sword{8)-[140pts]
Troop1: 5 Rubric Marimes (90), 4x inferno boltgun (8), Aspiring Sorcerer(0), inferno bolt pistol(1), Force stave (8) [112pts]
Troop2: 5 Rubric Marimes (90), 4x inferno boltgun (8), Aspiring Sorcerer(0), inferno bolt pistol(1), Force stave (8) [112pts]
Troop3: 6 Rubric Marimes (90), 5x inferno boltgun (10), Aspiring Sorcerer(0), warpflame pistol(7), Force stave (8) [133pts]
Elite1: Tzaangor Shaman (82), Force Stave(8) [90pts]
FA1: 3 tzaangor Enlightened (45), 3x Fatecaster great bow (6), Aviarch(0) [51pts]
FA2: 3 tzaangor Enlightened (45), 3x Fatecaster great bow (6), Aviarch(0) [51pts]
FA3: 3 tzaangor Enlightened (45), 3x Fatecaster great bow (6), Aviarch(0) [51pts]
Super-Heavy Auxiliary detachment, thousand sons[445pts] +0 CP
LOW1: Magnus The Red [445pts]

Supreme Command Detachment, Black Legion [504]
HQ1: Abaddon The Despoiler [240pts]
HQ2: Sorcerer in terminator armour(120), combi bolter(2), Force Axe{10), Mark of slaanesh(o) -[132pts]
HQ3: Sorcerer in terminator armour(120), combi bolter(2), Force Axe{10), Mark of Nurgle(o) -[132pts]

Player Name: Andrew Burrage
Army Faction: Chaos (Heretic Astartes)
Total Command points: 6
Total Army Points: 1995
Power Level:104

Outrider Detachment: Death Guard 922 points +1 CP
HQ: Daemon Prince with Wings (170 pts), 2X Maelific Talons (10pts) relic:Supperating Plate Total 180 pts (8PL)
Fast attack: 3 maelific Blight Haulers (255pts) 3 multimeltas (81pts), 3 missile launchers (75pts), 3 bilespurt (15pts) Total 426pts (21PL)
Fast attack: Foetid Bloat Drone (99pts) plague probe (25pts), 2 plague spitters (34pts), Total 158pts (8PL)
Fast attack: Foetid Bloat Drone (99pts) plague probe (25pts), 2 plague spitters (34pts), Total 158pts (8PL)

Spearhead detachment: Death Guard 518 points +1 CP
HQ: Chaos Lord (74pts) - WARLORD - bolt pistol (0pts), balesword (6pts) Total 80pts (5PL)
Heavy Support: Plagueburst Crawler (100pts), 2 entropy Cannons (40pts), heavy slugger (6pts), Plaguburst Mortar (0) Total 146pts (8PL)
Heavy Support: Plagueburst Crawler (100pts), 2 entropy Cannons (40pts), heavy slugger (6pts), Plaguburst Mortar (0) Total 146pts (8PL)
Heavy Support: Plagueburst Crawler (100pts), 2 entropy Cannons (40pts), heavy slugger (6pts), Plaguburst Mortar (0) Total 146pts (8PL)

Flyer Wing Detachment: Renegade Heretic Astartes 555 points +1CP
Flyer:Heldrake (138pts), baleflamer (30pts), Heldrake claws (17pts) Total 185pts (10PL)
Flyer:Heldrake (138pts), baleflamer (30pts), Heldrake claws (17pts) Total 185pts (10PL)
Flyer:Heldrake (138pts), baleflamer (30pts), Heldrake claws (17pts) Total 185pts (10PL)

PLAYER NAME: Martijn Versteeg
ARMY FACTIONS: Blood Angels
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Blood Angels [662 Points] + 5 CP
HQ1: Astorath the Grim (143) – [143pts]
HQ2: Lemartes (129) [129pts]
HQ3: The Sanguinor (170) – [170pts]
Troop1: 10 Scouts (110), 9x Bolter (0), Bolt Pistol & Chainsword – [110pts]
Troop2: 5 Scouts (55), 5x Bolter (0) – [55pts]
Troop3: 5 Scouts (55), 5x Bolter (0) – [55pts]

Vanguard Detachment, Blood Angels [1338 Points] +1 CP
HQ4: Captain (74), Jump pack (19), Storm Shield (15), Thunder Hammer (21) – WARLORD: Selfless Valour – RELIC: Angel’s Wing – [129pts]
HQ5: Chief Librarian Mephiston (145) – Smite, Quickening, Unleash Rage, Wings of Sanguinius – [145pts]
Elites1: Sanguinary Ancient (84), Angelus Boltgun (3), Encarmine Axe (16) – [103pts]
Elites2 : 10 Sanguinary Guard (200), 10x Angelus Boltgun (30), 3x Power Fist (36), 6x Encarmine Sword (72), 1x Encarmine Axe (16) – [354pts]
Elites3 : 7 Sanguinary Guard (140), 7x Angelus Boltgun (21), 6x Encarmine Sword (72), 1x Power Fist (12), 7x Death Masks (14) – [259pts]
Elites4: 15 Death Company (255), 15 Jump packs (45), 3x Thunder Hammer (48), 12x Bolter (0), 12x Chainsword (0) – [348pts]

PLAYER: Marcin Asarnil Sokolowski
ARMY FACTIONS USED: Hereticus Astartes, Chaos Daemons
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000
TOTAL REINFORCEMENT POINTS: 0
TOTAL MODELS: 103
TOTAL KP: 15
STEPS: 15

Spearhead Detachment - Hereticus Astartes Alpha Legion [801 pts] +1 CP
HQ1: Chaos Lord with Jump Pack (93), combi-melta (19), Power Fist (12), Mark of Khorne, Alpha Legion - [124 pts]
HEAVY1: 3 Obliterators (195), Mark of Slaanesh, Alpha Legion - [195 pts]
HEAVY2: 3 Obliterators (195), Mark of Slaanesh, Alpha Legion - [195 pts]
HEAVY3: 3 Obliterators (195), Mark of Slaanesh, Alpha Legion - [195 pts]
ELITE1: 5 Khorne Berzerkers (80), 4x Chainsword + Bolt Pistol (0), Berzerker Champion: Chainsword + Power Fist (12), Mark of Khorne, Alpha
Legion - [92 pts]

Batallion Detachment - Chaos Daemons Tzeentch [559] +5 CP
HQ1: Daemon Prince of Chaos with Wings (170), two sets of Malefic Talons (10), Tzeentch, WARLORD - [180 pts]
HQ2: Fluxmaster (99), Tzeentch - [99 pts]
TROOPS1: 20 Pink Horrors (140), Tzeentch - [140 pts]
TROOPS2: 10 Pink Horrors (70), Tzeentch - [70 pts]
TROOPS3: 10 Pink Horrors (70), Tzeentch - [70 pts]

Outrider Detachment - Chaos Daemons Khorne [640] +1 CP
HQ1: Daemon Prince of Chaos with Wings (170), Daemonic Axe (10) - replaced with Skullreaver, Khorne - [180 pts]
TROOPS1: 30 bloodletters (210), Daemonic Icon (15), Instrument of Chaos (10), Khorne - [235 pts]
FAST1: 5 Flesh Hounds (75), Khorne - [75 pts]
FAST2: 5 Flesh Hounds (75), Khorne - [75 pts]
FAST3: 5 Flesh Hounds (75), Khorne - [75 pts]

PLAYER NAME: Neil Gibbons
ARMY FACTIONS: Chaos and Chaos Daemons
TOTAL COMMAND POINTS: 20
TOYAL ARMY POINTS: 2000

Rengades and Heretics (Brigade Detachment) +12 Command Points.
HQ1. Renegade Commander (25), Laspistol (0), Brutal Weapon (0), [25]
HQ2. Renegade Commander (25), Laspistol (0), Brutal Weapon (0), [25]
HQ3. Renegade Commander (25), Laspistol (0), Brutal Weapon (0), [25]
TROOPS1. 10 Renegade Cultists (10x4), (40), 10 Lasguns (10x0), (0) [40]
TROOPS2 .10 Renegade Cultists (10x4), (40), 10 Lasguns (10x0), (0) [40]
TROOPS3.10 Renegade Cultists (10x4), ( 40), 10 Lasguns (10x0), (0) [40]
TROOPS4. 10 Renegade Cultists (10x4), (40), 10 Laspistol (0), 10 Brutal Weapon,(10x0), (0) [40]
TROOPS5. 10 Renegade Cultists (10x4), (40), 10 Laspistol (0), 10 Brutal Weapon,(10x0), (0) [40]
TROOPS6. 10 Renegade Cultists (10x4), (40), 10 Laspistol (0), 10 Brutal Weapon,(10x0), (0) [40]
ELITES1. 4 Renegade Command Squad (4x6), (24), 4 Lasguns (4x 0), (0) [24]
ELITES2 . 4 Renegade Command Squad (4x6), (24), 4 Lasguns (4x 0), (0) [24]
ELITES3. 4 Renegade Command Squad (4x6), (24), 4 Lasguns (4x 0), (0) [24]
FASTATTACK1. 1 Chaos Spawn (33), Hidious Mutations (0) [33]
FASTATTACK2. 1 Chaos Spawn (33), Hidious Mutations (0) [33]
FASTATTACK3. 1 Chaos Spawn (33), Hidious Mutations (0) [33]
HEAVYSUPPORT1. 3 Heavy Weapons Teams (3x3), (9), 3 Mortars (3x5), (15) [24]
HEAVYSUPPORT2. 3 Heavy Weapons Teams (3x3), (9), 3 Mortars (3x5,) (15) [24]
HEAVYSUPPORT3. 3 Heavy Weapons Teams (3x3), (9), 3 Mortars (3x5), (15) [24]
Detachment Total 558pts.

Chaos Daemon (mixed) (Patrol Detachment) +0 Command Points
HQ4. ChangeCaster (78), (WARLORD), Staff of Change (5), [83].
Psychic powers – Flickering Flames, Smite.
Warlord Trait – Daemonspark.
Locus of Tzeentch.
TROOPS7. 30 Pink Horrors (30x7), (210), Coruscating Flames (30x0), (0) [210].
Psychic Power - Smite (on 1 D6)
TROOPS8. 10 Brimstone Horrors (10x3),(30), 1 Blue Horror (5), [35]
Psychic Power - Smite (on 1 D6, 1 Damage)
TROOPS9. 5 Nurgling Bases (5x18), (90), Diseased claws and teeth (5x0), (0) [90]
Detachment Total 418pts.

Chaos Daemons (Khorne)( Battalion Detachment) +5 Command Points
HQ5 – Skarbrand (360), Bellow of endless Fury (0), Slaughter and Carnage (0), Locus of Rage (0)[360]
HQ6 – SkullTaker (84), The Slayer Sword (0), Locus of Decapitation (0), Locus of Rage (0) [84]
HQ7 – Daemon Prince with wings (170), Daemonic Axe (10), Locus of Rage (0), Artifact Skullreaver (0) [180]
TROOPS10 – 19 Bloodletters (19x7), (133), 1 Bloodreaper (7), 20 Hellblades (20x0). (0), Daemonic Icon (15), Instrument of Chaos (10), [165]
TROOPS11 - 19 Bloodletters (19x7), (133), 1 Bloodreaper (7), 20 Hellblades (20x0). (0), Daemonic Icon (15), Instrument of Chaos (10), [165]
TROOPS12 – 9 Bloodletters (9x7), (63), 1 Bloodreaper (0), 10 Hellblades (10x0), (0)[70]
Detachment Total 1024pts
.
Player name Giulio Sinibaldi
Army faction Astra Militarum
Total command points 15
Total army points 2000 pts

Brigade Detachment, Imperium, Astra Militarum, Cadian [1591 Points] + 12 CP
HQ1: Company commander (30) 1x chainsword (0), 1x Grand Strategist (0), 1x Kurov's Aquila (relic, 0), 1x laspistol (0), 1x Frag granades (0) - WARLORD - [30 pts]
HQ2: Primaris Psyker (38), 1x force Stave (8), 1x Mental fortitude (0), 1x Psychic Barrier(0), 1x Smite (0), 1x laspistol (0) - [46 pts]
HQ3: Primaris Psyker (38), 1x force Stave (8), 1x Mental fortitude (0), 1x Psychic Barrier(0), 1x Smite (0), 1x laspistol (0) - [46 pts]
TROOP1: Conscripts, 20x conscripts (80), 20x lasgun (0), 20x Frag Grenades (0) - [80 pts]
TROOP2: Conscripts, 20x conscripts (80), 20x lasgun (0), 20x Frag Grenades (0) - [80 pts]
TROOP3: Infantry squad, 8x guardsmen (32), 1x heavy weapons team (8), 1x mortar (5), 8x lasgun(0, 1 on heavy weapons team), 9x Frag Grenades (0)( 1 on sargeant, 1 on heavy weapons team), 1x laspistol (0) on sergeant, 1x chainsword (0) on sergeant - [45 pts]
TROOP4: Infantry squad, 8x guardsmen (32), 1x heavy weapons team (8), 1x Lascannon (20), 1x sniper rifle (2), 8x lasgun(0, 1 on heavy weapons team), 9x Frag Grenades (0) (1 on sergeant, 1 on heavy weapons team)), 1x laspistol (0) on sergeant, 1x chainsword (0) on sergeant - [62 pts]
TROOP5: Infantry squad, 8x guardsmen (32), 1x heavy weapons team (8), 1x Lascannon (20), 1x sniper rifle (2), 8x lasgun(0, 1 on heavy weapons team), 9x Frag Grenades (0) (1 on sergeant, 1 on heavy weapons team)), 1x laspistol (0) on sergeant, 1x chainsword (0) on sergeant - [62 pts]
TROOP6: Infantry squad, 8x guardsmen (32), 1x heavy weapons team (8), 1x Lascannon (20), 1x sniper rifle (2), 8x lasgun(0, 1 on heavy weapons team), 9x Frag Grenades (0) (1 on sergeant, 1 on heavy weapons team)), 1x laspistol (0) on sergeant, 1x chainsword (0) on sergeant - [62 pts]
ELITE1: Tech-Priest Enginseer (30), 1x Servo arm (12), 1x laspistol (0), 1x omnissiah axe (0) - [42 pts]
ELITE2: 5x Ratlings (35), 5x Sniper rifle (10) - [45 pts]
ELITE3: Platoon Commander (20), 1x chainsword (0), 1x frag granades (0), 1x bolt pistol (1) - [21 pts]
FA1: Scout Sentinel (35), Multilaser (10) - [45 pts]
FA2: Scout Sentinel (35), Multilaser (10) - [45 pts]
FA3: Scout Sentinel (35), Multilaser (10) - [45 pts]
HS1: Basilisk Squadron: 3x Basilisk (300), 3x Heavy bolter (24), 3x earthshaker cannon (0) - [324 pts]
HS2: Lema Russ squadron: 1xLeman Russ battle tanks (122), 1x Lascannon (20), 2x Plasma cannons (30), 1x Turret-mounted Punisher Gatling Cannon (20) - [192 pts]
HS3: Manticore (135), heavy bolter (8), 4x storm eagle rockets (0) - [143 pts]
HS4: Manticore (135), heavy bolter (8), 4x storm eagle rockets (0) - [143 pts]
HS5: Heavy weapons squad: 3x heavy weapons team (18), 3xlasgun(0), 3x mortar(15), 3x frag granades (0) - [33 pts]

Patrol Detachment, Imperium, Astra Militarum, Militarum Tempestus [409 Points] + 0 CP:
HQ1: Tempestor Prime (40), 1x chainsword (0), 1x tempestus Command Rod (5), 1x frag granades (0), 1x krak granades (0) - [45 pts]
TROOP1: 10x Tempestus Scions (90), 5x Hot-shot Lasgun (5), 4x plasma gun (52), plasma pistol (5 on Tempestor), 10x frag granades (1 on tempestor), 10x krak granades (1 on tempestor), chainsword (0 on Tempestor) - [152 pts]
ELITE1: Militarum tempestus command squad: 4x tempestus scion(36), 4x plasma gun (52), 4x krak granades (0), 4x frag granades (0) - [88 pts]
DEDICATED TRANSPORT 1: Taurox Prime (80) 1x taurox gatling cannon (20), 2x autocannon (22), 1x storm bolter (2) - [124 pts]

Player Name: Chris Wiggans
Army Factions: Imperial, Grey Knights
Total Command Points: 9
Total Army Points: 1999

Battalion Detachment, Grey Knights [1366pts] +5CP
HQ1: Grand Master in Nemesis Dreadknight (190), Dreadknight Teleporter (10), Gatling Psilencer (20), Heavy Psycannon (30), Nemesis Greatsword (10), Dreadfist (25) - WARLORD - [285pts]
HQ2: Grand Master in Nemesis Dreadknight (190), Gatling Psilencer (20), Heavy Psycannon (30), Nemesis Greatsword (10), Dreadfist (25) - [275pts]
Troop1: 5x Strike Squad (95), 4x Stormbolters (8), Psilencer (4), 3x Nemesis Falchions (0), Nemesis Force Sword (0) - [107pts]
Troop2: 5x Strike Squad (95), 4x Stormbolters (8), Psilencer (4), 3x Nemesis Falchions (0), Nemesis Force Halberd (0) - [107pts]
Troop3: 5x Strike Squad (95), 4x Stormbolters (8), Psilencer (4), 3x Nemesis Falchions (0), Nemesis Force Sword (0) - [107pts]
FA1: 5x Interceptor Squad (115), 4x Stormbolters (8), Psilencer (4), 3x Nemesis Falchions (0), Nemesis Force Sword (0) - [127pts]
Flyer1: Stormraven Gunship (192), Twin Lascannon (50), Twin Multi-Melta (54), 2x Stormstrike Missile Launchers (42), 2x Hurricane Bolters (20) - [358pts]

Vanguard Detachment, Grey Knights [633pts] +1CP
HQ3: Brother Captain (150), Storm Bolter (2), Nemesis Daemon Hammer (13) - [165pts]
Elite1: Venerable Dreadnought (110), Twin Lascannon (50), Missile Launcher (25) - [185pts]
Elite2: 5x Purifier Squad (130), 5x Stormbolters (10), 4x Nemesis Force Halberds, Nemesis Daemon Hammer (13) - [153pts]
Elite3: Brotherhood Ancient (128), Stormbolter (2), Nemesis Falchion (0), Banner of Refining Flamer (0) - RELIC - [130pts]

Player Name: Gary Adey
Army Factions: Dark Angels, Guard, Custodes
Total Command Points: 6CP
(5 for Battalion + 3 Battle Forged + 1 Vanguard = 9 minus 1 Aux - minus 1 guard relic - minus 1 custodes relic)
Total Army Points: 1999

Battalion Detachment - Guard - Cadian [1005] + 5CP
HQ1: Company Commander - Warlord - Kurovs Aquila - [30]
HQ2: Knight Commander Pask [177] - Punisher [20] - 3 heavy bolters [24] - [221]
HQ3: Tank Commander [167] - Punisher [20] - 1 Heavy Bolter [8] - [195]
Troop1: 10 Infantry - 9 guard Las guns - 1 sergeant Las pistol - [40]
Troop1: 10 Infantry - 9 guard Las guns - 1 sergeant Las pistol - [40]
Troop1: 10 Infantry - 9 guard Las guns - 1 sergeant Las pistol - [40]
Elite1: Ogryn bodyguard - Slabshield [0] - ripper gun [0] - Death mask of Ollanius [55]
HS1: 3 x Basilisk [300] 3 x Heavy Bolter [24] - [324]
HS2: Cyclops [60]

Vanguard Detachment - Dark Angel - [832] +1CP
HQ1: Azrael - [180]
HQ: Lieutenant [60] - Master crafted Boltgun [3] - [63]
Elite1: Apothecary - Bolt Pistol [55]
Elite2: Company Ancient - Storm Bolter [2] - 63]
Elite3: 2 x Company Veterans - 1 vet - 1 sgt - 2x Boltgun [32]
FA1: Inceptor Squad - 5 Inceptor - 1 Sgt - [150] Plasma Exterminator [204] - [354]
DT: Drop Pod - [83] - Storm Bolter [2] - [85]

Auxiliary Support Detachment [160] -1CP
Shield Captain on Dawneagle Jet Bike [150] -Hurricane Bolter - [10] Auric Aquilas - [160]


PLAYER NAME: Gavin Lambert
ARMY FACTIONS: Heretic Astartes, Chaos Deamons, Death Guard, Thousand Sons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999pts

Battalion Detachment +5 CP, Nurgle Chaos Deamons [453pts]
HQ1: Poxbringer [75pts]
HQ2: Spoilpox Scrivener [70pts]
Troop1: 3 Nurglings [54pts]
Troop2: 3 Nurglings [54pts]
Troop3: 25 Plaguebearers [250pts]

Spearhead Detchment +1 CP, Alpha Legion - Heretic Astartes - All units Mark of Slaanesh [1060pts]
HQ3: Chaos Lord with Jump Pack (93pts), Combi-bolter (2pts), Artefact of Chaos: Blade of the Hydra (0) - [95pts]
Elite1: 10 Noise Marines (150pts) - 10 Sonic Blasters (40pts) - [190pts]
Elite2: Helforged Sicarian (170pts) - 2 Heavy Bolters (20pts) - [190pts]
HS1: 3 Obliterators - [195pts]
HS2: 3 Obliterators - [195pts]
HS3: 3 Obliterators - [195pts]

Patrol Detachment + 0 CP, Heretic Astartes - [486pts]
HQ4: Ahriman on Disc of Tzeentch (Thousand Sons) (166pts) - WARLORD - [166pts]
Troop4: 10 Cultists (Alpha Legion, Mark of Slaanesh), 10 Autoguns (0pts) - [40pts]
HS4: Plagueburst Crawler (Deathguard) (100pts), Heavy Slugger (6pts), 2 Plague Spitters (34pts) - [140pts]
HS5: Plagueburst Crawler (Deathguard) (100pts), Heavy Slugger (6pts), 2 Plague Spitters (34pts) - [140pts]


Player Name: Kieran Clark
Army Factions: Space Marines
Total Command Points: 9
Total Army Points: 2000 pts

Battalion Detachment, Ultramarines chapter (1379 pts) + 5 cp
HQ1: Primaris Captain (87) power sword (4) master crafted stalker bolt rifle (5) -WARLORD- (96pts)
HQ2: Primaris Lieutenants (140) Master crafted auto bolt rifle (4) power sword (4)- (148pts)
Troops 1: Intercessor squad 5 marines (90) sergeant (18) bolt rifles (0) -(108pts)
Troops 2: Intercessor squad 5 marines (90) sergeant (18) bolt rifles (0) - (108pts)
Troops 3: Intercessor squad 4 marines (72) sergeant (18) stalker bolt rifles (10) auxiliary grenade launcher (1)- (101pts)
Fast Attack 1: Inceptor squad 2 marines (50) sergeant (25) assault bolters (60)- (135pts)
Heavy support 1: Helblaster squad 4 marines (72) sergeant (18) plasma incinerator (75)- (165pts)
Heavy support 2: Hellblaster squad 4 marines (72) sergeant (18) assault plasma incinerator (80) plasma pistol (7)- (177pts)
Dedicated Transport 1: Repulsor (210) 4 fragstorm grenade launchers (16) 2 krakstorm grenade launchers (8) iron hail heavy stubber (6) Icarus rocket pod (6) las talon (40) twin lascannon (50)- (336pts)

Vanguard Detachment (621pts) +1 CP
HQ1: Primaris Librarian (93) Force sword (12)-(105pts)
Elite 1: Redemptor Dreadnought (140) 2 fragstorm grenade launchers (8) Icarus rocket pod (6) heavy flamer (17) redemptor fist (0) macro plasma incinerator (31)- (202pts)
Elite 2: Redemptor Dreadnought (140) 2 fragstorm grenade launchers (8) heavy flamer (17) redemptor fist (0) heavy onslaught gatling cannon (36)- (201pts)
Elite 3: Aggressor Squad 2 marines (42) sergeant (21) flamestorm gauntlets (54)- (117)
PLAYER NAME: Pascal Vreeburg
ARMY FACTIONS: Adeptus Custodes
TOTAL COMMAND POINTS: 3 (4 -1 (Open the vaults))
TOTAL ARMY POINTS: 2000pts

Outrider Detachment, Adeptus Custodes [1750 Points] +1CP
HQ1: Shield –Captain on Dawneagle Jetbike (150), Hurricane Bolters (10), Miscordia (4), Eagle’s Eye (Relic) –WARLORD - [164pts]
HQ2: Shield –Captain on Dawneagle Jetbike (150), Hurricane Bolters (10), Miscordia (4), Auric Aquilas (Relic) - [164pts]
FA1: 4 Vertus Preator (320), 4x Hurricane Bolters (40), 4x Miscordia (16) - [376pts]
FA2: 3 Vertus Preator (240), 3x Hurricane Bolters (30), 3x Miscordia (12) - [282pts]
FA3: 3 Vertus Preator (240), 3x Hurricane Bolters (30), 3x Miscordia (12) - [282pts]
Elite1: Vexilus Praetor in Allarus Terminator Armour (100), Balistus grenade launcher (0), Miscordia (4), Vexilla Magnifica (30) – [134pts]
Elite2: 4 Allarus Custodians (280), 4x Castellen axe (56), 4x Balistus grenade launcher (0), 3x Miscordia (12) – [348pts]

Vanguard Detachment, Imperial [250 Points]
Elite1: Culexus Assassin (85) – [85pts]
Elite2: Culexus Assassin (85) – [85pts]
Elite3: Callidus Assassin (80) – [80pts]
Player Name: Ben Wolstenholme
Army Faction: Imperium
Command Points: 9
Total Army Points: 2000

Battalion Detachment Astra Militarum - Valhallan [180pts] +5CP
HQ1: Company Commander (30), Las Pistol (0), Chainsword (0) <Valhallan> - [30pts]
HQ2: Company Commander (30), Las Pistol (0), Chainsword (0) <Valhallan> - [30pts] –EXTRA RELIC (Kurov’s Aquilla) -1CP
Troop1: Infantry Squad (40), 9* Lasguns (0), 1* Las Pistol on Sergeant (0), 1* Chainsword on Sergeant (0) < Valhallan> - [40pts]
Troop2: Infantry Squad (40), 9* Lasguns (0), 1* Las Pistol on Sergeant (0), 1* Chainsword on Sergeant (0) < Valhallan> - [40pts]
Troop3: Infantry Squad (40), 9* Lasguns (0), 1* Las Pistol on Sergeant (0), 1* Chainsword on Sergeant (0) < Valhallan> - [40pts]

Outrider Detachment Adeptus Custodes [1820pts] +1CP
HQ3: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Interceptor Lance (0) <Adeptus Custodes> – [160pts] – RELIC – (Auric Aquilas) WARLORD
Elite 1: Vexilus Praetor in Allarus Terminator Armour (100), Balistus Grenade Launcher (0), Vexilla Magnifica (30) <Adeptus Custodes> - [130pts]
FA1: 9* Vertus Praetors (720), 9* Hurricane Bolters (90), 9* Interceptor Lance (0) <Adeptus Custodes> - [810pts]
FA2: 4* Vertus Praetors (320), 4* Hurricane Bolters (40), 4* Interceptor Lance (0) <Adeptus Custodes> - [360pts]
FA2: 4* Vertus Praetors (320), 4* Hurricane Bolters (40), 4* Interceptor Lance (0) <Adeptus Custodes> - [360pts]


PLAYER NAME: Jacob Bolton
ARMY FACTION: Imperium
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000pts

Battalion Detachment, Adeptus Ministorum [1416pts] +5 CP
HQ1: Canoness (45), Relic-Blade of Admonition (4), Storm Bolter (2) - [51pts]
HQ2: Celestine (200), 2x Geminae Superia (50) - [250pts]
Troop1: Battle Sister Squad (45), 4x Sisters (0), 2x Boltguns (0), 2x Storm Bolters (4), 4x Bolt Pistols (0), Sister Superior (0), Chainsword (Sister Superior, 0), Bolt pistol (Sister Superior, 0), Storm Bolter (Sister Superior, 2) - [51pts]
Troop2: Battle Sister Squad (45), 4x Sisters (0), 2x Boltguns (0), 2x Storm Bolters (4), 4x Bolt Pistols (0), Sister Superior (0), Chainsword (Sister Superior, 0), Bolt pistol (Sister Superior, 0), Storm Bolter (Sister Superior, 2) - [51pts]
Troop3: Battle Sister Squad (45), 4x Sisters (0), 4x Boltguns (0), 4x Bolt Pistols (0), Sister Superior (0), Chainsword (Sister Superior, 0), Bolt pistol (Sister Superior, 0), Boltgun (Sister Superior, 0) - [45pts]
Troop4: Battle Sister Squad (45), 4x Sisters (0), 4x Boltguns (0), 4x Bolt Pistols (0), Sister Superior (0), Chainsword (Sister Superior, 0), Bolt pistol (Sister Superior, 0), Boltgun (Sister Superior, 0) - [45pts]
Elite1: Imagifier (40) - [40]
Elite2: Imagifier (40) - [40]
FA1: Seraphim (55), 4x Seraphim (0), 4x Bolt Pistols (0), 4x Inferno Pistols (36), Seraphim Superior (0), 2x Boltpistols (Seraphim Superior, 0) - [91pts]
FA2: Seraphim (55), 4x Seraphim (0), 4x Bolt Pistols (0), 4x Inferno Pistols (36), Seraphim Superior (0), 2x Boltpistols (Seraphim Superior, 0) - [91pts]
FA3: Dominion Squad (50), 4x Dominion (0), 4x Meltagun (68), Dominion Superior (0), Chainsword (Dominion Superior, 0), Bolt pistol (Sister Superior, 0), Combi-melta (Sister Superior, 19) - [137pts]
Transport1: Immolator (68), Immolation Flamer (35) - [103pts]
Transport2: Immolator (68), Immolation Flamer (35) - [103pts]
Transport3: Immolator (68), Immolation Flamer (35) - [103pts]
Transport4: Immolator (68), Immolation Flamer (35) - [103pts]
Transport5: Repressor (91), 2x Storm Bolter (4), Heavy Flamer (17) - [112pts]

Spearhead Detachment, Vostroyan [334pts] +1 CP
HQ1: Company Commander (30), Chainsword (0), Plasma pistol (5) - WARLORD - [35pts]
HQ2: Company Commander (30), Chainsword (0), Plasma pistol (5), Relic-Kurov's Aquila (0) - [35pts]
HS1: Heavy Weapons Squad (18), 3x Autocannon (36) - [54pts]
HS2: Heavy Weapons Squad (18), 3x Autocannon (36) - [54pts]
HS3: Heavy Weapons Squad (18), 3x Lascannon (60) - [78pts]
HS4: Heavy Weapons Squad (18), 3x Lascannon (60) - [78pts]

Vanguard Detachment, Officio Assassinorum [250pts] +0 CP
Elite1: Callidus Assassin (80) - [80pts]
Elite2: Culexus Assassin (85) - [85pts]
Elite3: Culexus Assassin (85) - [85pts]

Player name: Paulie Wallis
Army Faction: Drukhari
Command Points: 10
Deployment Drops: 14-23
Totalpoints 2000

SPEARHEAD DETACHMENT – Kabal, Obsession: Black Heart, Keyword: Sky Serpents
HQ1 Archon (70), Relic: Writ of the Living Muse (0) Agoniser (4), Warlord: Labyrinthine Cunning = 74pts
FA1 5 Scourges (60), 4 Haywire Blasters (4x8) = 92pts
FA2 5 Scourges (60), 4 Shredders (4x8) = 92pts
HS1 Ravager (80), 3 Dark Lances (3x20) = 140pts
HS2 Ravager (80), 3 Disintegrators (3x15) = 125pts
HS3 Ravager (80), 3 Disintegrators (3x15), Shock Prow (1) = 126pts
HS4 Reaper (150) = 150pts
Detachment Total = 799pts

BATTALION DETACHMENT – Kabal, Obsession: Flayed Skull, Keyword: Sky Vipers
HQ2 Archon (70), Agoniser (4) = 74pts
HQ3 Archon (70), Huskblade (6) = 76pts
TROOPS1 5 Kabalite Warriors (30), Blaster (17) = 47pts
TROOPS2 5 Kabalite Warriors (30), Blaster (17) = 47pts
TROOPS3 5 Kabalite Warriors (30), Blaster (17) = 47pts
TROOPS4 5 Kabalite Warriors (30), Shredder (8) = 38pts
ELITES1 Sslyth (27) = 27pts
ELITES2 Lhamean (15) = 15pts
DT1Venom (55), 2 Splinter Cannons (2x10) = 75pts
DT2Venom (55), 2 Splinter Cannons (2x10) = 75pts
DT3Venom (55), 2 Splinter Cannons (2x10) = 75pts
DT4Venom (55), 2 Splinter Cannons (2x10) = 75pts
DT5Venom (55), 2 Splinter Cannons (2x10) = 75pts
Detachment Total = 746pts

AIR WING DETACHMENT – Kabal, Obsession: Black Heart, Keyword: Sky Serpents
FLYER1 Voidraven Bomber (155), 2 Dark Scythes (2x0), Voidraven Missiles (10) = 165pts
FLYER2 Razorwing Jetfighter (105), 2 Dark Lances (2x20) = 145pts
FLYER3 Razorwing Jetfighter (105), 2 Dark Lances (2x20) = 145pts
Detachment Total = 455pts

PLAYER NAME: Dave Williams
ARMY FACTION: Blood angels
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Vanguard Detachment: Blood Angels(+1CP/996pts)
HQ 1:Captain(WARLORD,74),thunder hammer(21),Relic-Hammer of Baal(0),storm shield(15),bolt pistol(0),frag/krak grenade(0)- 110 pts
ELITE 1:8 death company(136),7 chainsword(0),6 bolt pistol(0),1 boltgun(0), 1 powerfist(12),1 inferno pistol(9),8 frag/krak grenade(0)- 157 pts
ELITE 2readnought(70),assault cannon(22),heavy flamer(17),dreadnought combat weapon(40)- 149 pts
ELITE 3:5 vanguard veterans(80),5 storm sheilds(25),3 thunder hammers(48),1 powerfist(12),relic blade(Sarge,21),melta bomb(Sarge,5),5 frag/krak grenade(0)- 191 pts
ELITE 4:5 terminators(130),4 storm bolter(8),1 heavy flamer(17),1 power sword(4),1 chainfist(22),3 powerfist(36),teleport homer(0)- 217 pts
DEDICATED TRANSPORT 1rop pod(83),storm bolter(2)- 85 pts
DEDICATED TRANSPORT 2:Razorback(70),twin heavy bolter(17)- 87 pts

Battalion Detachment: Blood Angels(+5Cp/1004pts)
HQ 1:Chaplain(72),Bolt pistol(0),frag/krak grenades(0),crozius arcanum(0)-72pts
HQ 2:Librarian Dreadnought(130),Furioso fist(40),Meltagun(17),furioso force halberd(0)-187pts
TROOP 1:6 scouts(66),5 bolt pistol(0),5 combat knife(0),5 frag/krak grenade(0),heavy bolter(10),grav pistol(Sarge,8)- 84 pts
TROOP 2:10 marines(130),9 bolt pistol(0),8 boltgun(0),10 frag/krak grenade(0),1 heavy flamer(17),1 grav gun(15),1 thunder hammer(sarge,16)- 178 pts
TROOP 3:10 marines(130),10 bolt pistol(0),7 boltgun(0),10 frag/krak grenade(0),flamer(9),heavy bolter(10),powerfist(sarge,12)- 161 pts
HS 1:Baal predator(100),2 heavy bolter(20),twin assault cannon(44)- 164 pts
HS 2:6 Devastators(78),6 frag/krak grenade(0),2 bolt gun(0),6 bolt pistol(0), 2 lascannon(50),1 missile launcher(25),1 chainsword(Sarge,0),armorium cherub(5)- 158 pts

Player Name: Ben Pritchard
Army Faction: Dark Angels
Total Command Points: 10
Total Army Points: 2000

Battalion Detachment: Dark Angels [579pts] +5CP
HQ 1: Sammael in Sableclaw (216) - [216pts]
HQ 2: Ravenwing Talonmaster (184) WARLORD (0) Power Sword (4) Warlord Trait – Brilliant Strategist (0) – [188pts]
Troop 1: 5 Scouts (55) Sergeant (0) Bolters (0) Heavy Bolter (10) – [65pts]
Troop 2: 5 Scouts (55) Sergeant (0) Bolters (0) – [55pts]
Troop 3: 5 Scouts (55) Sergeant (0) Bolt Pistols (0) Combat Knives (0) – [55pts]

Outrider Detachment: Dark Angels [821pts] +1CP
HQ 1: Master (74) Jump Pack (19) Power Sword (Relic: Heavenfall Blade) (4) Plasma Pistol (7) – [104pts]
Fast Attack 1: 5 Inceptors (125) Sergeant (0) Assault Bolters (100) – [225pts]
Fast Attack 2: 6 Inceptors (150) Sergeant (0) Plasma Exterminators (204) – [354pts]
Fast Attack 3: Ravenwing Darkshroud (128) Heavy Bolter (10) – [138pts]
Air Wing Detachment: Dark Angels [600pts] +1CP
Flyer 1: Ravenwing Dark Talon (180) Hurricane Bolter (10) Hurricane Bolters (10) – [200pts]
Flyer 2: Ravenwing Dark Talon (180) Hurricane Bolter (10) Hurricane Bolters (10) – [200pts]
Flyer 3: Ravenwing Dark Talon (180) Hurricane Bolter (10) Hurricane Bolters (10) – [200pts]


Mark Crombleholme
Drukhari faction
total command points (10)
Total Points [1999]

Batallion Detachment +5CP (Drukhari) (Prophets of flesh) [1185]
HQ1: Urien Rakarth (90) [90]
HQ2: Haemonculus (70) Stinger pistol (5) [75]
Troops 1: 5 Wracks (45) [45]
Troops 2: 5 Wracks (45) [45]
Troops 3: 5 Wracks (45) [45]
Heavy 1: 3 Talos (225) 6 Macro Scalpels (24) 2 Stinger pods (30) 2 haywire blasters (16) [295]
Heavy 2: 3 Talos (225) 6 Macro Scalpels (24) 2 Stinger pods (30) 2 haywire blasters (16) [295]
Heavy 3: 3 Talos (225) 6 Macro Scalpels (24) 2 Stinger pods (30) 2 haywire blasters (16) [295]

Spearhead Detachment +1CP (Drukhari) (Kabal of the Black heart) [449]
HQ1: Archon (70) Agoniser (4) [74] WARLORD
Heavy 1: Ravager (80) 3 Disintegrators (45) [125]
Heavy 2: Ravager (80) 3 Disintegrators (45) [125]
Heavy 3: Ravager (80) 3 Disintegrators (45) [125]

Vanguard Detachment (Drukhari) (Obsidian Rose) +1CP [365]
HQ1: Archon (70) Venom blade (2) Splinter pistol [72]
Troops 1: 6 kabalites (36) Blaster (17) [53]
Elite 1: 5 Mandrakes (80) [80]
Elite 2: 5 Mandrakes (80) [80]
Elite 2: 5 Mandrakes (80) [80]


PLAYERS NAME: James Vance
ARMY FACTIONS: Dark Angels
TOTAL COMMAND POINTS: 11
TOTAL ARMY POINTS: 2,000 pts

Battalion Detachment, Dark Angels [737 Points] +6 CP (+5 for Battalion; +1 for Azrael as Warlord)
HQ1: Azrael (180), Sword of Secrets (0), Lions Wrath (0), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0), WARLORD - [180pts]
HQ2: Lieutenant (60), Chainsword (0), Bolt Pistol (0), Storm Bolter (2), Frag Grenades (0), Krak Grenades (0) - [62pts]
Troop1: 5x Scouts (55), 5x Boltguns (0), 5x Bolt Pistols (0), 5x Frag Grenades (0), 5x Krak Grenades (0) - [55pts]
Troop2: 5x Scouts (55), 5x Boltguns (0), 5x Bolt Pistols (0), 5x Frag Grenades (0), 5x Krak Grenades (0) - [55pts]
Troop3: 5x Scouts (55), 5x Boltguns (0), 5x Bolt Pistols (0), 5x Frag Grenades (0), 5x Krak Grenades (0) - [55pts]
HS1: 10x Hellblasters (180), 10x Plasma Incinerators (150), 10x Bolt Pistols (0), 10x Frag Grenades (0), 10x Krak Grenades (0) - [330pts]

Outrider Detachment, Dark Angels [892 Points] +1 CP
HQ3: Sammael on Corvex (183), Raven Sword (0), Bolt Pistol (0), Frag Grenades (0), Krak grenades (0), Plasma Cannon (0), Twin Storm Bolter (0) [183pts]
FA1: 6x Ravenwing Black Knights (276), 6x Bolt Pistols (0), 6x Frag Grenades (0), 6x Krak Grenades (0), 6x Plasma Talons (0), 6x Corvus Hammers (0) - [276pts]
FA2: Ravenwing Darkshroud (128), Heavy Bolter (10) - [138pts]
FA3: 5x Inceptors (125), 10x Plasma Exterminators (170) - [295pts]

Supreme Command Detachment, Dark Angels [371 Points] +1 CP
HQ4: Ravenwing Talonmaster (123), RELIC: Heavenfall Blade (replaces Power Sword, 4), Twin Assault Cannon (44), Twin Heavy Bolter (17) [188pts]
HQ5: Master with Jump Pack (93), Lightning Claw (8), Bolt Pistol (0), Storm Bolter (2), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) - [103pts]
HQ5: Lieutenant with Jump Pack (78), Chainsword (0), Bolt Pistol (0), Storm Bolter (2), Frag Grenades (0), Krak Grenades (0) - [80pts]

Player name: Ric Halifax
Army faction: Tau
Total command dice: 15
Total points: 1998

Brigade detachment, T'au Sept [1572pts] +12cp
HQ1:Commander Shadowsun(167) 2x mv52 Shield drone(22) [189pts]
HQ2:Cadre Fireblade(39) 1x markerlight (3) 1x pulse rifle(0) 1xphoton grenade(0) [42pts]
HQ3:Ethereal with hover drone (50) honour blade (0)puretide engram neurochip {Relic}(0)[50pts]
Troop1: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0) [35pts]
Troop2: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0) [35pts]
Troop3: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0)[35pts]
Troop4: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0) [35pts]
Troop5: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0) [35pts]
Troop6: 5x fire warriors (35) 1x shas'ui (0) 5x pulse rifle (0) photon grenades (0)[35pts]
Elite1: Riptide (185) heavy burst cannon(35) 2x smart missile system (30) advanced targeting system (18) counterfire defense system (10) [278pts]
Elite2: Riptide (185) heavy burst cannon(35) 2x smart missile system (30)advanced targeting system (18) velocity tracker (10) [278pts]
Elite3:3x stealth suits (60) 1x shas'vre (0) 1x drone controller (5) 2x shas'ui (0) 2x Shield generater (16) 3x burst cannon (24)[105pts]
FA1: 6x pathfinders (30) 1x shas'ui (0) 6x markerlights (18) 6x pulse carbine (0) photon grenades (0) [48pts]
FA2: 6x pathfinders (30) 1x shas'ui (0) 6x markerlights (18) 6x pulse carbine (0) photon grenades (0) [48pts]
FA3: 4x Shield drone (40) [40pts]
FA4: 4x Shield drone (40) [40pts]
FA5: 4x Shield drone (40) [40pts]
HS1: 2x heavy gun drone (36) 4x burst cannon (32) [68pts]
HS2: 2x heavy gun drone (36) 4x burst cannon (32) [68pts]
HS3: 2x heavy gun drone (36) 4x burst cannon (32) [68pts]

Super-heavy auxiliary detachment, T'au Sept [426pts]
SH1: 1x stormsurge (180) 2x airburst fragmentation projector (16) 1x cluster rocket system (25) 4x destroyer missiles (40) pulse driver cannon (97) 2x smart missile system (30) 1x counterfire defense system (10) 1x advanced targeting system (18) 1x velocity tracker (10)[426pts]


PLAYER : Adam Ryland
ARMY FACTION: One Thousand Sons
DETACHMENTS USED: 3
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

BATTLION DETACHMENT (One thousand sons Detachment) Command point's 5
HQ1 -Ahriman on disc of Tzeentch [166] (Pyschic power's - Weaver of fates wc6, Doombolt wc9, Glamour of Tzeentch wc7)
HQ2 - Daemon Prince of Tzeentch with wings (170) two sets of malific talons(10) [180] (Pyschic powers- Bolt of Change wc8,Gaze of fate wc6) (Artefact - DARK MATTER CRYSTAL) WARLORD : High magister
HQ3 - Daemon Prince of Tzeentch with wings (170) two sets of malific talons(10) [180] (Pyschic powers- Prescience wc7, Tzeentch firestorm wc7)It's
TROOP 1 - 30 Tzaangors (210) 30 Tzaangor Blades (0) Brayhorn (10) [220]
TROOP 2 - 10 chaos Cultists (40)10 Auto guns (0) [40]
TROOP 3 - 10 chaos Cultists (40)10 Auto guns (0) [40]

DETACHMENT TOTAL [826]


SUPER-HEAVY AUXILIARY DETACHMENT (One thousand sons Detachment) 0 command point's
SH 1 - Magnus the Red [445] (Pyschic power's - Warp time wc6,Death hex wc8, infernal gateway wc8)
DETACHMENT TOTAL [445]

OUTRIDER DETACHMENT (One Thousand sons detachment) Command point's 1
HQ1 - Daemon Prince of Tzeentch with wings (170) two sets of malific talons(10) [180] (Pyschic powers- infernal gaze,Diabolical strength wc6 )
ELITE 1 - Shaman [90] (Pyschic powers- Temporal manipulation wc6)
FAST 1 - 9 Tzaangor Enlightened (135) 9 Fatecaster Greatbows (18) [153]
FAST 2 - 9 Tzaangor Enlightened (135) 9 Fatecatser Greatbows (18) [153]
FAST 3 - 9 Tzaangor Enlightened (135) 9 Fatecaster Greatbows (18) [153]
DETACHMENT TOTAL [729]

Player name: Andrew Beckett
Army faction: Chaos Daemons
Total Command points: 10
Total Army points: 1996
Detachments: 3

Battalion detachment, Nurgle Daemons [1062 Points] +5CP
HQ1: Rotigus (330) - [330pts]
HQ2: Epidemius (100) - WARLORD - [100pts]
Troop 1: 30 Plaguebearers (210), Daemonic icon (15), Instrument of Chaos (10) - [235pts]
Troop 2: 3 Nurglings (54) - [54pts]
Troop 3: 3 Nurglings (54) - [54pts]
Troop 4: 3 Nurglings (54) - [54pts]
HS 1: Soul Grinder (235), Mark of Nurgle (0), warpsword (0) - [235pts]

Supreme command detachment, Nurgle Daemons [325 Points] +1CP
HQ1: Daemon Prince with Wings (170), Malefic talons two sets (10) - [180pts]
HQ2: Poxbringer (70) - [70pts]
HQ3: Spoilpox Scrivener (75) - [75pts]

Outrider detachment, Nurgle Daemons [609 Points] +1CP
HQ1: Daemon Prince with Wings (170), Malefic talons two sets (10), Warpstorm Bolter (9) - [189pts]
FA1: 5 Chaos Furies (50), Mark of Nurgle (0) - [50pts]
FA2: 5 Plague Drones (170), Daemonic Icon (15) - [185pts]
FA3: 5 Plague Drones (170), Daemonic Icon (15) - [185pts]
Player Name: James Shapiro
Army Faction: Tau Empire
Total Command Points: 9 (-1 for emergency dispensation)
Total Army Points: 1999pts

Battalion Detachement – Bork'an Sept +5 CPs
HQ1: Commander in Enforcer Armour (76) Burst Cannon (8) Burst Cannon (8) Drone Controller (5) Shield Generator (8) Relic: Puretide Engram Chip (0) – WARLORD [105pts]
HQ2: Cadre Fireblade (39) Markerlight (3) Pulse rifle (0) Photon Grenades (0) [42pts]
Troop1: 20 Kroot (100) Kroot Rifle (0) [100pts]
Troop2: 5 Strike team (35) Pulse rifle (0) Shas'Ui (0) Markerlight (3) [38pts]
Troop3: 5 Strike team (35) Pulse rifle (0) Shas'Ui (0) [35pts]
FA1: 5 Shield drone (50) [50pts]
FA2: 5 Shield drone (50) [50pts]
HS1: 5 Sniper Drones (90) Longshot Pulse Rifles (0) [90pts]
Transport: Devilfish (80) Smart Missile (15) Smart Missile (15) Seeker missile (5) Seeker missile (5) Burst cannon (8) [128pts]

Vanguard Detachment – Bork'an Sept 1 +1 CPs
HQ1: Commander in Coldstar Armour (90) Relic – Supernova Launcher (Airburst launcher upgrade) (8) Fusion Blaster (21) Fusion Blaster (21) Shield Generator (8) [148pts]
HQ2: Cadre Fireblade (39) Markerlight (3) Pulse rifle (0) Photon Grenades (0) [42pts]
Elite1: Firesight Marksman (21) Markerlight (3) Pulse Pistol (1) [25pts]
Elite2: Firesight Marksman (21) Markerlight (3) Pulse Pistol (1) [25pts]
Elite3: 2 Technical Drones (32) [32pts]
Elite4: Riptide (185) Smart Missile (15) Smart Missile (15) Heavy Burst Cannon (35) Advanced Targeting System (18) Target Lock (12) [280pts]
Elite5: Riptide (185) Smart Missile (15) Smart Missile (15) Heavy Burst Cannon (35) Advanced Targeting System (18) Target Lock (12) [280pts]
FA1: Y'Vahra (395) Advanced Targeting System (12) Target Lock (12) [419pts]

Fortification Network – Bork'an Sept +0 CPs
Fort1: Tidewall Droneport (70) 4 Marker Drones (40) [110pts]
Player: Patrick Divers
Army Factions Used: Adeptus Custodes, Astra Militarum
Army Points Total: 1999
Total Command Points: 9

Battalion Detachment – Astra Militarum <Cadian> [285]
HQ1: Company Commander (30) Laspistol (0) Chainsword (0) Relic: Kurov’s AquilaWarlord Trait: Grand Stratagist [30] <Cadian>
HQ2: Company Commander (30) Laspistol (0) Chainsword (0) [30] <Cadian>
TROOPS1: Infantry Squad (40) 9 Lasguns (0) Sniper Rifle (2) [42] <Cadian>
TROOPS2: Infantry Squad (40) 9 Lasguns (0) Sniper Rifle (2) [42] <Cadian>
TROOPS3: Infantry Squad (40) 9 Lasguns (0) Sniper Rifle (2) [42] <Cadian>
HEAVY1: Heavy Weapons Team (18) 3 Mortars (15) [33] <Cadian>
HEAVY2: Heavy Weapons Team (18) 3 Mortars (15) [33] <Cadian>
HEAVY3: Heavy Weapons Team (18) 3 Mortars (15) [33] <Cadian>

Outrider Detachment – Adeptus Custodes [1714]
HQ3: Shield Captain On Dawn Eagle Jetbike (150) Hurricane Bolters (10) [160]
ELITE1: Vexilus Praetor (80) Vexilla Magnifica (30) Miscordia (4) [114]
FAST1: 7 Vertus Praetors (560) 7 Hurricane Bolters (70) [630]
FAST2: 6 Vertus Praetors (480) 6 Hurricane Bolters (60) [540]
FAST3: 3 Vertus Praetors (240) 3 Hurricane Bolters (30) [270]


PLAYER NAME: Paul Robson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 4
TOTAL ARMY POINTS: 1998 pts

SpearHead Detachment, Jormungandr [1998 Points] + 1 CP
HQ1: old one eye (200) – [200pts]
HQ2: nuerothrope (70) - WARLORD - Norncrown [70pts]
Troop1: 3 ripper swarms (33) – [33pts]
Troop2: 3 ripper swarms (33) – [33pts]
Elite1: Maleceptor (162), Massive scything talons (10)- [172pts]
HS1: 3 carnifex (201), 2 acid maw (20), 1 enhanced senses (10), 3 sporecyst (30), 8 devouers with brainleech worms (56),2 death spitters slimer maggots (14), heavy venom cannon (25), 3 adrenal glands (15), 3 toxin sacs (12) – [383pts]
HS2: 3 carnifex (201), 2 acid maw (20), 1 enhanced senses (10), 3 sporecyst (30), 8 devouers with brainleech worms (56),2 death spitters slimer maggots (14), heavy venom cannon (25), 3 adrenal glands (15), 3 toxin sacs (12) – [383pts]
HS3: 2 Screamer Killers (180), 4 pairs montrous scything talons (30), 2 sporecyst (20), 2 adrenal glands (10), 2 toxin sacs (8) – [248pts]
HS4: 1 Tyranofex (181), rupture cannon (49), stinger salvo (8), powerful limbs (0) – [238pts]
HS5: 1 Tyranofex (181), rupture cannon (49), stinger salvo (8), powerful limbs (0) – [238pts]
PLAYER NAME: LIAM CALLEBOUT
ARMY FACTION: CHAOS
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1996

Battalion Detachment, Chaos Daemons [898 points] +5 CP
HQ1: Epidemius (100) - WARLORD - [100pts]
HQ2: Sloppity Bilepiper (60), Marotter (0) - [60pts]
Troop1: 28 Bloodletters (196), Bloodreaper (0), Daemonic Icon (15), Instrument of chaos (10) - [221pts]
Troop2: 29 Plaguebearers (203), Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) - [228pts]
Troop3: 30 Plaguebearers (210),Plagueridden (0), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop4: 3 Nurglings (54) - [54pts]

Supreme Command Detachment, Nurgle Chaos Daemons [330 points] +1 CP
HQ1: Daemon Prince of Nurgle with wings (170), malefic talon (two sets) (10), Relic: Horn of Nurgle’s Rot (0) - [180pts]
HQ2: Spoilpox Scrivener, Disgusting Sneezes (0), Distended Maw (0), Plaguesword (0) - [75pts]
HQ3: Spoilpox Scrivener, Disgusting Sneezes (0), Distended Maw (0), Plaguesword (0) - [75pts]

Spearhead Detachment, Chaos Space Marines, Alpha Legion [768 points] +1 CP
HQ1: Daemon Prince of Nurgle with wings (170), Malefic Talon (two sets) (10), Warp Bolter (3) - [183pts]
Heavy Support1: 3 Obliterators (195), Mark of Nurgle (0) - [195pts]
Heavy Support2: 3 Obliterators (195), Mark of Nurgle (0) - [195pts]
Heavy Support3: 3 Obliterators (195), Mark of Nurgle (0) - [195pts]
Player Name: Matt Muscutt
Army Faction: T'au
Command Points: 16
Total Army points: 2000

Brigade Detachment, Tau Sept +12cp
HQ1: Cadre Fireblade [42pts] - WARLORD Through Unity, Devastation. Relic - Puretide Engram Neurochip.
HQ2: Commander in XV85 Enforcer battlesuit (76pts), Airbursting fragmentation projector(8), 2x Cyclic ion blaster(36), Drone controller(5) [125pts]
HQ3: Darkstrider [45pts]
Troop1: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Troop2: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Troop3: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Troop4: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Troop5: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Troop6: Strike Team, 5x Fire Warrior w/ Pulse Rifle(35), Shas'ui (0)[35pts]
Elite1: Firesight Marksman(21), Markerlight(3), Pulse pistol(1) [25pts]
Elite2: Firesight Marksman(21), Markerlight(3), Pulse pistol(1) [25pts]
Elite3: Firesight Marksman(21), Markerlight(3), Pulse pistol(1) [25pts]
FA1: Tactical Drones, 4x MV4 Shield Drones [40pts]
FA2: Tactical Drones, 4x MV4 Shield Drones [40pts]
FA3: Tactical Drones, 4x MV4 Shield Drones [40pts]
HS1: MV71 Sniper Drones, 9x MV71 Sniper Drone [162pts]
HS2: XV88 Broadside Battlesuits, Broadside Shas'vre(60), 2x Smart missile system(30), Heavy rail rifle(35), Seeker missile(5), Velocity tracker (2) [132pts]
HS3: XV88 Broadside Battlesuits, Broadside Shas'vre(60), 2x Broadside Shas'ui(120), 6x Smart missile system(90), 6x High-yield missile pod(150), 3x Seeker missile(15), 3x Advanced targeting system(36) [471pts]

Patrol Detachment, Vior'la Sept +0cp
HQ4: Commander in XV86 Coldstar Battlesuit(90) 4x Fusion blaster(84) [174pts]
Troop7: Breacher Team, 9x Fire Warrior w/ Pulse Blaster(35), Shas'ui (0)[63pts]
Elite4: 6x XV25 Stealth Battlesuits(120), 6x Burst cannon(48), 6x Velocity tracker(12) [180pts]

Outrider Detachment Sa'cea Sept +1Cps
HQ5: Ethereal(45), Honour blade(0) [45pts]
FA4: 5x Pathfinder Team(25), Shas'ui(0), 2x Markerlight(6), 3x Ion rifle(21) [52pts]
FA5: 5x Pathfinder Team(25), Shas'ui(0), 2x Markerlight(6), 3x Ion rifle(21) [52pts]
FA6: 5x Pathfinder Team(25), Shas'ui(0), 2x Markerlight(6), 3x Ion rifle(21) [52pts]

PLAYER NAME: Oliver Thomas
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999

Battalion Detachment, Sautekh Dynasty [1085 Points] + 5 CP
HQ1: Catacomb Command Barge (138), Gauss Cannon (20), Warscythe (11), RELIC - Lightning Field (0), WARLORD – [169pts]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) – [95pts]
Troop1: 20 Necron Warriors (240), 20x Gauss Flayer (0) – [240pts]
Troop2: 20 Necron Warriors (240), 20x Gauss Flayer (0) – [240pts]
Troop3: 10 Necron Immortals (80), 10x Tesla Carbine (90) – [170pts]
Elite1: Triarch Stalker (117), Twin Heavy Gauss Cannon (54) – [171pts]

Outrider Detatchment, Sautekh Dynasty [914 Points] + 1 CP
HQ1: Destroyer Lord (110), Warscythe (11) – [121pts]
HQ2: Lord (73), Warscythe (11) – [84pts]
Elite1: 5 Canoptek Wraiths (275), 5x Particle Caster (20), 5x Vicious Claws (0) – [295pts]
Elite2: 3 Destroyers (90), 1 Heavy Destroyer (30), 3xGauss Cannon (60), 1xHeavy Gauss Cannon (27) – [207pts]
Elite3: 3 Destroyers (90), 1 Heavy Destroyer (30), 3xGauss Cannon (60), 1xHeavy Gauss Cannon (27) – [207pts]



PLAYER NAME: Martin Walker
ARMY FACTION: Flesh Tearers (using Blood Angels Codex)
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1998

Battalion Detachment, Flesh Tearers (869 Points) +5 CP
HQ1: Lieutentant (60), Master Crafted Bolter (3), Chainsword (0) - WARLORD - [63pts]
HQ2: Damocles Command Rhino (120), Storm Bolter (2), Hunter Killer Missile (6) - [128pts]
Troop1: 5 Intercessors (90), 5 Bolt Rifles (0, 1 on Sergeant), 5 Bolt Pistols (0, 1 on Sergeant), Frag and Krak Grenades (0, including Sergeant), 1 Intercessor Sergeant (0) - [90pts]
Troop2: 5 Intercessors (90), 5 Bolt Rifles (0, 1 on Sergeant), 5 Bolt Pistols (0, 1 on Sergeant), Frag and Krak Grenades (0, including Sergeant), 1 Intercessor Sergeant (0) - [90pts]
Troop3: 5 Intercessors (90), 5 Bolt Rifles (0, 1 on Sergeant), 5 Bolt Pistols (0, 1 on Sergeant), Frag and Krak Grenades (0, including Sergeant), 1 Intercessor Sergeant (0) - [90pts]
HS1: 5 Hellblasters (90), 5 Plasma Incinerators (75, 1 on Sergeant), 5 Bolt Pistols (0, 1 on Sergeant), Frag and Krak Grenades (0, including Sergeant), 1 Hellblaster Sergeant (0) - [165pts]
Fly1: 1 Xiphon Interceptor (110), 2 Twin Lascannon (100), Xiphon Missile Battery (33) - [243pts]

Supreme Command Detachment, Flesh Tearers (375 Points) + 1CP
HQ1: Gabriel Seth (135) - [135pts]
HQ2: 1 Sanguinary Priest (69), Inferno Pistol (9), Chainsword (0), Jump Pack (17) - [95pts]
HQ3: 1 Librarian in Terminator Armour (120), Force Axe (10), Storm Shield (15) - [145pts]

Vanguard Detachment, Flesh Tearers (754 Points) +1 CP
HQ1: Chaplain with Jump Pack (90), Crozius Arcanum (0), Inferno Pistol (9) - [99pts]
Elite1: 5 Aggressors (105), 5 Pair of Flamestorm Gauntlets (90, 1 Pair on Sergeant), 1 Aggressor Sergeant (0) - [195pts]
Elite2: 10 Reivers (200), 10 Combat Knives (0, 1 on Sergeant), 10 Heavy Bolt Pistols (0, 1 on Sergeant), 10 Grav Chutes (18, 1 on Sergeant), 1 Reiver Sergeant (0) - [200]
Elite3: 13 Death Company with Jump Packs (260), 14 Bolt Pistols (0), 14 Chainswords (0), Frag and Krak Grenades (0) - [260]


ARMY FACTIONS: Space Marines
TOTAL COMMAND POINTS: 11
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Ultramarines [1599 Points] + 5 CP
HQ1: Captain (74), Jump Pack (19), Chainsword (0), Bolt Pistol (0), Tooth of Terra (0) – [93pts]
HQ2: Primaris Librarian (93), Force Sword (8) - [101pts]
Troop1: 6 Intercessor Squad (108), Intercessor Sergeant, 6x Bolt Rifle (0), Auxillary Grenade Launcher (1) – [109pts]
Troop2: 5 Intercessor Squad (90), Intercessor Sergeant, 5x Bolt Rifle (0), Auxillary Grenade Launcher (1) – [91pts]
Troop3: 5 Intercessor Squad (90), Intercessor Sergeant, 5x Bolt Rifle (0), Auxillary Grenade Launcher (1) – [91pts]
Elite1: Primaris Ancient (69), Astartes Banner (0), Standard of the Emperor Ascendant (0) - [69pts]
Elite2: 3 Agressors (63), Agressor Sergeant (0), 3x Auto boltstorm gauntlets(36), 3x Fragstorm grenade launcher(12) - [111pts]
Elite3: 5 Agressors (105), Agressor Sergeant (0), 3x Auto boltstorm gauntlets(60), 3x Fragstorm grenade launcher(20) - [185pts]
FA1: 3 Inceptor Squad (75), Inceptor Sergeant, 6x Assault Bolters(60) – [135pts]
Dedicated Transport1: Repulsor (210), Heavy Onslaught Gatling Cannon (36), Onslaught Gatling Cannon (16), Twin Heavy Bolter (17), 2x Krakstorm Grenade Launcher(8), 5x Fragstorm Grenade Launcher(20) - [307pts]
Dedicated Transport2: Repulsor (210), Heavy Onslaught Gatling Cannon (36), Onslaught Gatling Cannon (16), Twin Heavy Bolter (17), 2x Krakstorm Grenade Launcher(8), 5x Fragstorm Grenade Launcher(20) - [307pts]

Super Heavy Auxiliary Detatchment, Ultramarines [400 Points] + 0 CP
LoW: Roboute Guilliman - WARLORD – [400pts]

PLAYER NAME: Richard Gwatkin
ARMY FACTIONS: Heretic Astartes
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Super-Heavy Auxiliary Detachment, Death Guard [470 Points] +0 CP
LOW 1: Mortarion (470) - [470]

Supreme Command Detachment, Thousand Sons [491] + 1 CP
HQ1: Ahriman (131) – [131]
HQ2: Daemon Prince of Tzeentch with Wings (170), two sets of Malefic Talons (10) – WARLORD – [180]
HQ3: Daemon Prince of Tzeentch with Wings (170), two sets of Malefic Talons (10), Helm of the Third Eye – [180]

Battalion Detachment, Alpha Legion [1039 Points] + 5 CP
HQ1: Dark Apostle (76), power maul (0), bolt pistol (0), <Khorne> – [76]
HQ2: Sorcerer (90), force sword (8), bolt pistol (0), <Slaanesh> – [98]
Elite1: 9 Khorne Berzerkers (144), 9 chainswords (0, 1 on Champion), 9 chainaxes (9, 1 on champion), Berzerker Champion (0), <Khorne> – [153]
Elite2: 9 Khorne Berzerkers (144), 9 chainswords (0, 1 on Champion), 9 chainaxes (9, 1 on champion), Berzerker Champion (0), <Khorne> – [153]
Troop1: 34 Chaos Cultists (136), 34 autoguns (0, 1 on Champion), Cultist Champion (0), <Slaanesh> – [136]
Troop2: 10 Chaos Cultists (40), 10 brutal assault weapons (0, 1 on Champion), 10 autopistols (0, 1 on Champion), Cultist Champion (0), <Slaanesh> – [40]
Troop3: 10 Chaos Cultists (40), 10 brutal assault weapons (0, 1 on Champion), 10 autopistols (0, 1 on Champion), Cultist Champion (0), <Slaanesh> – [40]
HS1: 3 Obliterators (195), fleshmetal guns (0), <Slaanesh> – [195]
Dedicated Transport1: Chaos Rhino (70), two combi-bolters (4), <Slaanesh> – [74]
Dedicated Transport2: Chaos Rhino (70), two combi-bolters (4), <Slaanesh> – [74]

PLAYER NAME: Joel Duoplys-Duguid
ARMY FACTION: Space marines
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS:1999

Super Heavy Auxiliary Detachment, ULTRAMARINES [400pts] +3CP
LOW 1: Roboute Guilliman (400) – WARLORD (Adept of the Codex) – [400pts]

Vanguard Detachment, ULTRAMARINES, - [1599PTS] +1CP
HQ1: Primaris Librarian (93), Force Sword (8), Bolt Pistol (0), Frag/Krak Grenades (0) – [101pts]
TROOPS1: 4 Scouts (44), 5 Sniper Rifles (20), 5 Camo Cloaks (15), 4 Bolt Pistols (0), Frag/Krak Grenades (0), Scout Sergeant (11), 1 Chainsword (Scout Sergeant – 0) – [90pts]
TROOPS2: 4 Scouts (44), 1 Heavy Bolter (10), 3 Boltguns (0), Frag/Krak Grenades (0), 5 Bolt Pistols (0), Scout Sergeant (11), 1 Chainsword (Scout Sergeant – 0) – [65pts]
ELITE1: 2 Aggressors (42), 3 Auto Boltstorm Gauntlets (36), 3 Fragstorm Grenade Launchers (12), Aggressor Sergeant (21) – [111pts]
ELITE2: 2 Aggressors (42), 3 Auto Boltstorm Gauntlets (36), 3 Fragstorm Grenade Launchers (12), Aggressor Sergeant (21) – [111pts]
ELITE3: Primaris Ancient (69), Bolt Pistol (0), Bolt Rifle (0), Frag/Krak Grenades (0), RELIC – BANNER OF THE EMPEROR ASCENDANT – [69pts]
ELITE4: Redemptor Dreadnought (140), Icarus Rocket pod (6), Redemptor Fist (0), Macro Plasma Incinerator (31), Onslaught Gatling Cannon (16), 2 Fragstorm Grenade Launchers (8) – [201pts]
ELITE5: Redemptor Dreadnought (140), Icarus Rocket pod (6), Redemptor Fist (0), Macro Plasma Incinerator (31), Onslaught Gatling Cannon (16), 2 Fragstorm Grenade Launchers (8) – [201pts]
HS1: 4 Hellblasters (72), 5 Plasma Incinerarors (75), 5 Bolt Pistols (0), Frag/Krak Grenades (0), 1 Hellblaster Sergeant (18) – [165pts]
HS2: 4 Hellblasters (72), 5 Plasma Incinerarors (75), 5 Bolt Pistols (0), Frag/Krak Grenades (0), 1 Hellblaster Sergeant (18) – [165pts]
DT1: Repulsor (210), 2 Krakstorm Grenade launchers (8), Twin Lascannon (50), Las-talon (40), Ironhail Heavy Stubber (6), 3 Storm Bolters (6), Auto Launchers (0) – [320pts]

Player Name: James Mackenzie
Army Factions: Tyranids & Genestealer Cult
Total Command Points: 15
Total Army Points: 1999

Brigade Detachment, Tyranids, Kraken. +12CP, 1643pts
HQ1:Hive Tyrant (143), Wings (47), Heavy Venom Cannon(25), Adrenal glands(5), Monstrous Rending Claws(0), Prehensile Pincer Tail(0) – [220pts]
HQ2:Neurothrope(70) – [70pts]
HQ3:Neurothrope(70) – [70pts]
Troop1:18 Genestealers(180), 18xRending Claws(36), 18xScything Talons(0), 4xAcid Maw(0) – [216pts]
Troop2:3 Ripper Swarms(33) – [33pts]
Troop3: 3 Ripper Swarms(33) – [33pts]
Troop4: 3 Ripper Swarms(33) – [33pts]
Troop5:10 termagants(40), 10xfleshborers(0) – [40pts]
Troop6: 10 termagants(40), 10xfleshborers(0) – [40pts]
Elite1:6 Hive Guard(108), 6xImpaler Cannons(180) – [288pts]
Elite2:3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
Elite3: 3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
FA1:3 Meiotic Spores(54) ONE IS WARLORD – [54pts]
FA2: 3 Meiotic Spores(54) – [54pts]
FA3: 3 Meiotic Spores(54) – [54pts]
HS1:1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS2: 1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS31 Biovore(50), Spore Mine Launcher(0) – [50pts]

Patrol Detachment, Genestealer Cult, +0CP, 356pts
HQ4: Primus(71), Bonesword(5), Toxin Injector Claw(0), Needle Pistol(0), Blasting Charges(0) – [76pts]
Troop7:10 Neophyte Hybrids(50), 1x Neophyte Heavy Weapons Team: Mortar(5), 8x lasguns(0), 10xlaspistols(0), 10xblasting charges(0), Neophyte Leader(0) – [55pts]
Elite4:15 Purestrain Genestealers(225), 15x Rending Claws(0), 15xPurestrain Talons(0) – [225pts]

Player Name: Dave Roper
Army Faction: Death
Korps of Krieg
Total Command Points: 15
Total Points: 2000

Brigade Detachment (2000pts, +12CP)
HQ 1: Commissar Yarrick [130pts]
HQ 2: Death Korps Field Officer [23pts]: Hot-shot Laspistol (1pt) - 24pts
HQ 3: Death Korps Field Officer [23pts]: Chainsword (0pts), Grand Strategist, Hot-shot Laspistol (1pt), Kurov's Aquila,Warlord 24pts
HQ 4: Death Korps Field Officer [23pts]: Hot-shot Laspistol (1pt), Power sword (4pts) - 28pts
Troop 1: Death Korps Grenadier Storm Squad (45pts), 7x Death Korps Grenadier: 6x Hot-Shot Lasgun(6pts), Grenadier Watch Master: Hot-shot Laspistol (1pts), Power sword (4pts), Grenadier Weapons Team: Heavy flamer (17pts) - 93pts
Troop 2: Death Korps Grenadier Storm Squad [45pts], 7x Death Korps Grenadier: 5x Hot-Shot Lasgun, 1x Heavy Stubber (4pts), Grenadier Watch Master: Hot-shot Laspistol (1pts), Power sword (4pts), Grenadier Weapons Team: Heavy flamer (17pts) - 96pts
Troop 3eath Korps Infantry Squad [50pts] 8x Death Korps Guardsman, 8 x lasguns (0pts), Death Korps Watch Master: Chainsword (0pts), Lasgun (0pts), DK Guardsman w/Vox-caster: Death Korps Vox-caster(5pts), lasgun (0pts) - 55pts
Troop 4eath Korps Infantry Squad [50pts] 8x Death Korps Guardsman, 8 x lasguns (0pts), Death Korps Watch Master: Chainsword (0pts), Lasgun (0pts), DK Guardsman w/Vox-caster: Death Korps Vox-caster(5pts), lasgun (0pts) - 55pts
Troop 5eath Korps Infantry Squad [50pts] 8x Death Korps Guardsman, 8 x lasguns (0pts), Death Korps Watch Master: Chainsword (0pts), Lasgun (0pts), DK Guardsman w/Vox-caster: Death Korps Vox-caster(5pts), lasgun (0pts) - 55pts
Troop 6eath Korps Infantry Squad [50pts] 8x Death Korps Guardsman, 8 x lasguns (0pts), Death Korps Watch Master: Chainsword (0pts), Lasgun (0pts), DK Guardsman w/Vox-caster: Death Korps Vox-caster(5pts), lasgun (0pts) - 55pts
Elite 1: Death Korps Combat Engineer Squad [80pts] Combat Engineer Watch Master: Chainsword (0pts), Krieg Combat Shotgun (0pts), 9x Combat Engineers: 9x Krieg Combat Shotgun (opts) - 80pts
Elite 2: Death Korps Commissar [15pts]: Chainsword (0pts), Laspistol (0pts) - 15pts
Elite 3: Ministorum Priest [35pts]: Bolt Pistol (1pt), Power sword (4pt) - 40pts
FA 1: Artemia Pattern Hellhound [73pts] - Inferno Cannon (0pts), Heavy Bolter (8pts) - 81pts
FA 2: Artemia Pattern Hellhound [73pts] - Inferno Cannon (0pts), Heavy Bolter (8pts) - 81pts
FA 3: Artemia Pattern Hellhound [73pts] - Inferno Cannon (0pts), Heavy Bolter (8pts) - 81pts
HS 1: Death Korps Heavy Weapons Squad [15pts] Mortar x 3 (15pts), 6 lasguns (0pts) - 30pts
HS 2: Leman Russ Mars-Alpha Annihilator (122pts): Heavy Bolters (16pts), Hunter-killer missile (6pts), Lascannon (20pts), Turret-mounted Twin Lascannon (40pts), Leman Russ Mars-Alpha Executioner (122pts): Hunter-killer missile (6pts), Lascannon (20pts), Plasma Cannons (30pts), Turret-mounted Executioner Plasma Cannon (20pts), Leman Russ Mars-Alpha Punisher (122pts): Heavy Bolter (8pts), Heavy Bolters (16pts), Hunter-killer missile (6pts), Storm Bolter (2pts), Turret-mounted Punisher Gatling Cannon (20pts) - 576pts
HS 3: Heavy Quad Launcher Battery [9 PL, 291pts] Heavy Quad Launcher Battery: Guardsmen Crew, Guardsmen Crew, Guardsmen Crew, Heavy Quad launcher x 3. 9 lasguns (0pts) - 291pts
DT1: Death Korps Storm Chimera [80pts]: Autocannon (12pts), Heavy Bolter (8pts), Heavy stubber (4pts), Hunter Killer Missile (6pts), 2 lasgun arrays (0pts) - 110pts
PLAYER NAME: Chris Barrass
ARMY FACTIONS: Questor Imperialis
TOTAL COMMAND POINTS: 6
TOTAL ARMY POINTS: 1994 pts

Super-Heavy Detachment, Questor Imperialis [1994 Points] + 3 CP
LOW1: 1 Knight Paladin (320), Rapid-fire Battlecannon (100), Reaper Chainsword - upgraded to Ravager relic (30), 2x Heavy Stubbers (8), Stormspear Rocket Pod (45) – WARLORD – [503pts]
LOW2: 1 Knight Errant (320), Thermal Cannon (76), Thunderstrike Gauntlet (35), Heavy Stubber (4) – [435pts]
LOW3: 1 Knight Crusader (320), Avenger Gatling Cannon (95), Rapid-fire Battlecannon (100), 2x Heavy Stubbers (8), Heavy Flamer (17), Ironstorm Missile Pod (16) – [556pts]
LOW4: 1 Cerastus Knight-Castigator (350), Castigator Bolt Cannon (120), Tempest Warblade (30) – [500pts]

PLAYER NAME: Joe Moscardini
ARMY FACTION: Blood Angels
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Blood Angels [1357 points] +5CP
HQ 1: Captain (74), Storm Bolter (2), Relic Blade (21) - WARLORD (Artisan of War) [97]
HQ 2: Chief Librarian Mephiston (Wings of Sanguinius, Unleash Rage, Quickening)[145]
TROOPS 1: 5 Scouts (55), 4 Boltguns (0), 1 Heavy Bolter (10), 1 Sergeant Chainsword (0) [65]
TROOPS 2: 5 Scouts (55) 5 Boltguns (0), 1 Sergeant Chainsword (0) [55]
TROOPS 3: 5 Scouts (55) 5 Boltguns (0), 1 Sergeant Chainsword (0) [55]
HEAVY SUPPORT 1: Predator (90), Twin Lascannon (50), 2 Lascannons (50), Storm Bolter (2), Hunter Killer Missile (6) [198]
HEAVY SUPPORT 2: Predator (90), Predator Autocannon (40), 2 Lascannons (50), Storm Bolter (2), Hunter Killer Missile (6) [188]
HEAVY SUPPORT 3: Predator (90), Predator Autocannon (40), 2 Lascannons (50), Storm Bolter (2), Hunter Killer Missile (6) [188]
DEDICATED TRANSPORT 1: Razorback (70), Twin Assault Cannon (44), Storm Bolter (2), Hunter Killer Missile (6) [122]
DEDICATED TRANSPORT 2: Razorback (70), Twin Assault Cannon (44), Storm Bolter (2), Hunter Killer Missile (6) [122]
DEDICATED TRANSPORT 3: Razorback (70), Twin Assault Cannon (44), Storm Bolter (2), Hunter Killer Missile (6) [122]

Outrider Detachment, Blood Angels [643 points] +1CP
HQ 1: Captain with Jump Pack (93), Thunder Hammer (21), Storm Shield (15), Hammer of Baal (0) [129pts]
ELITES 1: 5 Sanguinary Guard (100), 5 Encarmine Swords (60), 5 Angelus Boltguns (15) [175]
FAST ATTACK 1: 5 Assault Marines (80), 2 Bolt Pistols (0), 2 Chainswords (0), 2 Plasma Guns (26), 1Sergeant Plasma Pistol (7), 1 Sergeant Chainsword (0)[113]
FAST ATTACK 2: 5 Assault Marines (80), 2 Bolt Pistols (0), 2 Chainswords (0), 2 Plasma Guns (26), 1 Sergeant Plasma Pistol (7), 1 Sergeant Chainsword (0)[113]
FAST ATTACK 3: 5 Assault Marines (80), 2 Bolt Pistols (0), 2 Chainswords (0), 2 Plasma Guns (26), 1 Sergeant Plasma Pistol (7), 1 Sergeant Chainsword (0)[113]

PLAYER NAME: Adam Bishop
ARMY FACTIONS: Adeptus Mechanicus
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Battalion detachment, MARS +5 CP
Detachment total = 1418pts
HQ1: Belisarius Cawl = 240 pts WARLORD
HQ2: Tech-Priest Enginseer (35) The Red Axe (0) Las Pistol (0) Sero Arm (12) = 47pts
Troop1: Skitari Rangers : 1 Ranger Alpha 5 Skitari Rangers (6x7) 2 Transuranic arquebus (2x25)
= 85pts
Troop2: Skitari Vanguard: 1 Vanguard Alpha 5 Skitari Vanguards (6x8) 1 Plasma Calvier (1x14) = 62pts
Troop3: Skitari Vanguard: 1 Vanguard Alpha 5 Skitari Vanguards (6x8) 2 Plasma Calvier (2x14) = 72pts
Fast Attack1: 2 Iron Strider Ballistarii (2x50) 2 Twin Cognis Lascannon (2x45) = 190pts
Heavy Support1: Kastelan Robots (4x65) 18 Heavy Phosphor Blasters(12x15) = 440pts
Heavy Support2: Onager Dunecrawler (90) Neutron Laser (45) 2 Cognis Heavy Stubber (2x5) = 145pts
Heavy Support3: Onager Dunecrawler (90) Icarus Aray (40) = 130pts

Vanguard Detachment, Stygies VII +1CP
Detachment total = 581pts
HQ: Tech-Priest Enginseer (35) Omnissian axe (0) Las Pistol (0) Sero Arm (12) = 47pts
Elite1: 5 Corpuscarii Electro-Priest (5x14) electrostatic Gaunlets (5x0) = 70
Elite2: 15 Fulgurite Electro-Priest (15x16) electroleech Stave (15x0) = 240
Elite3: 14 Fulgurite Electro-Priest (14x16) electroleech Stave (15x0) = 224

PLAYER NAME: John Ellison
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Vanguard Detachment, Jormungandr [545 Points] + 1 CP
HQ1: Malanthrope (140), Grasping Tail (0) - WARLORD – [140pts]
Elite1: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite2: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite3: 3 Hive Guard (54), 3x Shock Cannon (63) – [117pts]

Battalion Detachment, Jormungandr [1454 Points] + 5 CP
HQ1: Broodlord (162), Monstrous Rending Claws (0) - YMGARL FACTOR - [162pts]
HQ2: Neuronthrope (70), Claws and Teeth (0) - [70pts]
Troop1: 20 Genestealers (200), 20x Rending Claws (40), 5x Acid Maws (0), 20x Scything Talons (0) - [240pts]
Troop2: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop3: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop4: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
Troop5: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
FA1: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
FA2: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
HS1: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]
HS2: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]


PLAYER : Martin 'Goran' Moravec
ARMY (Factions used): Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment - Tyranids, Leviathan Hive Fleet [1428pts] +5CP
HQ1: Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms(28), [218pts]
HQ2: Neurothrope (70), Claws and Teeth(0) Bio Artefact - The Norn Crown, WARLORD, Warlord Trait - Perfectly Adapted [70pts]
Troop1: 16 Genestealers (160), 16x Rending Claws(32), 16x Scything Talons(0), 4x Acid Maw(0) [192pts]
Troop2: 28 Hormagaunts (140), 28x Scything talons(0) [140pts]
Troop3: 27 Termagants (108), 27x Fleshborer(0) [108pts]
Troop4: 28 Termagants (112), 28x Fleshborer(0) [112pts]
Troop5: 28 Termagants (112), 28x Fleshborer(0) [112pts]
HS1: Carnifex(67), Enhanced Senses(10), Spore Cysts(10), 2x Two Devourers with Brainleech Worms (28) [115pts]
HS2: Carnifex(67), Enhanced Senses(10), Spore Cysts(10), 2x Two Devourers with Brainleech Worms (28) [115pts]
Transport1: Tyrannocyte(98), 5x Deathspitter(25) [123pts]
Transport2: Tyrannocyte(98), 5x Deathspitter(25) [123pts]

Supreme Command Detachment - Tyranids, Leviathan Hive Fleet [571pts] +1CP
HQ3: Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms(28), [218pts]
HQ4: Hive Tyrant with Wings (190), Two Devourers with Brainleech Worms(14), Adrenal Glands(5), Toxin sacs(4), Monstrous rending claws(0) [213pts]
HQ5: Malanthrope(140), Grasping tail(0) [140pts]


PLAYER NAME: Dom Yates
ARMY FACTION: Imperium
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1992

Battalion Detachment, Grey Knights (726pts) +5CP
HQ1: Grand Master In Nemesis Dreadknight (190), Dreadfist (25), Gatling Psilencer (20), Heavy Psycannon (30), Nemesis Daemon Greathammer(15), Dreadknight Teleporter (10) - Warlord - [290pts]
HQ2: Brotherhood Champion (113), Nemesis Force Sword (0), Storm Bolter (2), Fury Of Deimos (Relic) - [115pts]
Troop1: Strike Squad - Justicar (19), 4x Grey Knights (76), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [107pts]
Troop2: Strike Squad - Justicar (19), 4x Grey Knights (76), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [107pts]
Troop3: Strike Squad - Justicar (19), 4x Grey Knights (76), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [107pts]

Outrider Detachment, Grey Knights (666pts) +1CP
HQ1: Grand Master In Nemesis Dread knight (190), Dreadfist (25), Gatling Psilencer (20), Heavy Psycannon (30), Nemesis Greatsword (10), Dreadknight Teleporter (10) - [285pts]
FA1: Interceptor Squad - Justicar (23), 4x Grey Knights (92), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [127pts]
FA2: Interceptor Squad - Justicar (23), 4x Grey Knights (92), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [127pts]
FA3: Interceptor Squad - Justicar (23), 4x Grey Knights (92), 4x Storm Bolter (8), 1x Psilencer (4), 3x Two Nemesis Falcions (0), 1x Nemesis Force Halberd (Justicar, 0) - [127pts]

Air Wing Detachment, Dark Angels (600pts) +1CP
Flier1: Dark Talon (180), 2x Hurricane Bolters (20), Rift Cannon (0)
Flier2: Dark Talon (180), 2x Hurricane Bolters (20), Rift Cannon (0)
Flier3: Dark Talon (180), 2x Hurricane Bolters (20), Rift Cannon (0)

PLAYER NAME: Luke Vincent
ARMY FACTION: Chaos (Daemons & Chaos Space Marines)
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000pts

Battalion Detachment - 5CP
Daemons - Chaos Allegiance: Chaos Undivided - [691pts]
HQ1 (WARLORD): Daemon Prince of Chaos (156), Daemonic Allegiance: Tzeentch (0), 2 x Malefic Talons (0), Wings (24), The impossible Robe (0) – [180pts]
HQ2: Changecaster (78), Ritual Dagger (0) - [78pts]
Troop1: 30 Pink Horrors (210), Daemonic Icon (15), Instrument of Chaos (10) – [235pts]
Troop2: 3 Nurglings (54) – [54pts]
Troop3: 3 Nurglings (54) – [54pts]
Elite1: Exalted Flamer (90) - [90pts]

Outrider Detachment - 1CP
Daemons - Chaos Allegiance: Khorne - [640pts]
HQ1: Daemon Prince of Chaos (156), Daemonic Allegiance: Khorne (0), 1 x Malefic Talon (0), 1 x Daemonic Axe (0), Wings (24), – [180pts]
Troop1: 29 Bloodletters (203), 1 Bloodreaper (7), Daemonic Icon (15), Instrument of Chaos (10)– [235pts]
FA1: 5 Flesh Hounds (75) - [75pts]
FA2: 5 Flesh Hounds (75) - [75pts]
FA3: 5 Flesh Hounds (75) - [75pts]

Spearhead Detachment - 1CP
Chaos Space Marines - Alpha Legion (441pts)
HQ1: Daemon Prince with Wings (170), Daemonic Allegiance: Slaanesh (0), 2 x Malefic Talon (10), Warp Bolter (3), Alpha Legion (0) - [180pts]
HQ2: Sorcerer with Jump Pack (114), Mark of Slaanesh (0), Force Sword (8), Alpha Legion (0) - [122pts]
Troop1: 33 Chaos Cultists with Autoguns (132), 1 Cultist Champion with Autogun (4), Alpha Legion (0) - [136pts]
HS1: 1 Hellforged Rapier Battery with Quad Heavy Bolter (36), 2 Chaos Space Marine crew (20), Alpha Legion (0) - 76pts
HS2: 1 Hellforged Rapier Battery with Quad Heavy Bolter (36), 2 Chaos Space Marine crew (20), Alpha Legion (0) - 76pts
HS3: 1 Hellforged Rapier Battery with Quad Heavy Bolter (36), 2 Chaos Space Marine crew (20), Alpha Legion (0) - 76pts

PLAYER NAME: Michael Wiesheu
ARMY FACTIONS: Space Marines, Astra Militarum
TOTAL COMMAND POINTS (CP): 3 + 5 + 3 + 1 - 1 = 11
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment (+5 CP), Space Marines - Ultramarines [937 pts]
HQ1: Captain (74), Jump Pack (19), Chainsword (0), Storm Bolter (2), Teeth of Terra — [95 pts]
HQ2: Chief Librarian Tigurius — [130]
Troop1: 5 Scouts (55), 5x Camo Cloak (15), 5x Boltgun (0, 1 on Scout Sergeant), Scout Sergeant (0), Chainsword (0) — [70 pts]
Troop2: 5 Scouts (55), 5x Camo Cloak (15), 5x Boltgun (0, 1 on Scout Sergeant), Scout Sergeant (0), Chainsword (0) — [70 pts]
Troop3: 5 Scouts (55), 5x Camo Cloak (15), 4x Boltgun (0, 1 on Scout Sergeant), Heavy bolter (10), Scout Sergeant (0), Chainsword (0) — [80 pts]
Elite1: 6 Aggressors (136), 6x Auto Boltstorm Gauntlets / Fragstorm Grenade Launcher (96, 1 on Aggressor Sergeant), AggressorSergeant (0) — [222 pts]
Fast Attack1: 6 Inceptors (150), 12x Assault bolter (120, 2 on Inceptor Sergeant), Inceptor Sergeant (0) — [270]

Super-Heavy Auxiliary Detachment, Space Marines - Ultramarines [400 pts]
LoW: Roboute Guilliman (400) - Warlord (+3 CP, Adept of the Codex) — [400 pts]

Supreme Command Detachment (+1 CP), Astra Militarum - Tallarn [663 pts]
HQ1: Company Commander (30), Boltgun (1), Chainsword (0), Kurov’s Aquila (Imperial Commander’s Armoury -1CP) —[31 pts]
HQ2: Primaris Psyker (38), Force Stave (8), Laspistol (0) — [46 pts]
HQ3: Primaris Psyker (38), Force Stave (8), Laspistol (0) — [46 pts]
LoW: Shadowsword (390), Twin heavy bolter (14), 4x sponson with Lascannon and twin heavy bolter (136) — [540]

PLAYER NAME: David Cole
ARMY FACTIONS: Adeptus Custodies and Space Marines
TOTAL COMMAND POINTS: 11 cp - 1 cp for Relic: 10cp
TOTAL ARMY POINTS: 1971 pts

Battalion Detachment, [1574] +5 CP
HQ1: Shield-Captain In Allarus Terminator Armour (130) - Balistus grenade launcher (0), Castallan Axe (14) - [144]
HQ2: Shield-Captain on Dawneagle Jetbike (150) - Interceptor Lance (0), Hurricane Bolters (10), Relic Auric Aquilas (-1 CP) -[160]
Troop1: 4 Custodian Guard (160)- 2x Guardian spear (24), 2x Sentinel Blade (18), 2x Storm Shield (20)- [222]
Troop2: 3 Custodian Guard (120) - 2x Guardian spear (24), 1x Sentinel Blade (9), 1x Storm Shield (10)- [163]
Troop3: 3 Custodian Guard (120) - 2x Guardian spear (24), 1x Sentinel Blade (9), 1x Storm Shield (10)- [163]
Elite1: 5 Custodian Wardens (245) - 5x Castallan Axe (70), 5x Misericordia (20)- [335]
Elite2: Vexillus Praetor (80)- Vexilla Magnifica (30), Misericodia (4) - [114]
FA1: 3 Vertus Praetors (240) - 3x Interceptor Lance (0), 3x Hurricane Bolters (30) -[270]

Super Heavy A [400 Points] +0 CP
LoW1: Roboute Guilliman (400) - WARLORD (+3 CP) - [400]

PLAYER NAME: Klaus Hansen
ARMY FACTIONS: Craftworld Eldar, Ulthwe & Alaitoc
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998 pts

Patrol Detachment, Ulthwe [519 pts]: 0CP
HQ 1: Eldrad Ulthran - WARLORD - [150]
Troop 1: 20 Guardian Defenders (160), 20x Shuriken Catapults (0), Plasma Grenades (0) - [160]
Troop 2: 10 Guardian Defenders (80), 10x Shuriken Catapults (0), Plasma Genades (0) - [80]
DT1: Wave Serpent (107), Twin Shuriken Cannons(17), Twin Shuriken Catapults (5), Serpent Shield (0) - [129]

Battalion Dettachment, Alaitoc [954 pts]: +5CP
HQ 2: Warlock (55), Witchblade (0), Shuriken Pistol (0) - [55]
HQ 3: Autarch Skyrunner (95), Twin Shuriken Catapult (5), Laser Lance(5), Banshee Mask (Index) (0) - [108]
Remnants of Glory: Shimmerplume of Achillrial
Troop 3: 10 Guardian Defenders (80), 10x Shuriken Catapults (0), Plasma Genades (0) - [80]
Troop 4: 10 Guardian Defenders (80), 10x Shuriken Catapults (0), Plasma Genades (0) - [80]
Troop 5: 5 Rangers (60), 5x Ranger Long Rifles (0) - [60]
Troop 6: 5 Rangers (60), 5x Ranger Long Rifles (0) - [60]
Elite 1: 7 Howling Banshees, Exarch (63), 6 Powerswords(24), Executioner (7) - [94]
DT2: Wave Serpent (107), Twin Shuriken Cannons(17), Twin Shuriken Catapults (5), Serpent Shield (0), Spirit Stones (10) - [139]
DT3: Wave Serpent (107), Twin Shuriken Cannons(17), Twin Shuriken Catapults (5), Serpent Shield (0), Spirit Stones (10) - [139]
DT4: Wave Serpent (107), Twin Shuriken Cannons(17), Twin Shuriken Catapults (5), Serpent Shield (0), Spirit Stones (10) - [139]

Air Wing Detachment, Alaitoc [525 pts]: +1CP
Fly 1: Crimson Hunter Exarch (135), Pulse Laser(0), 2 Bright Lances(40) - [175]
Fly 2: Crimson Hunter Exarch (135), Pulse Laser(0), 2 Bright Lances(40) - [175]
Fly 3: Crimson Hunter Exarch (135), Pulse Laser(0), 2 Bright Lances(40) - [175]

PLAYER NAME: Michael Parkinson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Leviathan [1406 Points] + 5 CP
HQ1: The Swarmlord (300), 4 Bone Sabres (0), Prehensile Pincer Tail (0) - WARLORD – [300pts]
HQ2: Hive Tyrant with Wings (190), 4x Devourer with Brainleech Worms (28), Prehensile Pincer Tail (0), Toxin Sacs (4), Bio-Artefact - The Norn Crown – [222pts]
HQ3: Brood Lord (162), Monstrous Rending Claws (0) – [162pts]
Troop1: 20 Genestealers (200), Rending Claws (40), Scything Talons (0) – [240pts]
Troop2: 30 Hormagaunts (150), Scything Talons (0) – [150pts]
Troop3: 4 Ripper Swarms (44), Claws and Teeth (0) – [44pts]
Elite1: 6 Hive Guard (108), 6 Impaler Cannon (180) – [288pts]

Spearhead Detachment, Leviathan [594 Points] + 1 CP
HQ1: Malanthrope (140), Grasping Tail (0) – [140pts]
HS1:Stone Crusher Carnifex (80), Wrecker Claw (10), Bio Flail (15), Thresher Scythe (7) – [112pts]
HS2: Mawloc (104), Distensible Jaws (0), 3 Pairs Scything Talons (0), Prehensile Pincer Tail (0) – [104pts]
HS3: Tyrannofex (181), Rupture Cannon (49), Stinger Salvo (8), Powerful Limbs (0) – [238pts]

PLAYER NAME: Emanuele Montagna
ARMY FACTIONS: Imperium, Adeptus Astartes, Ultramarine
TOTAL COMMANDPOINTS: 12
TOTAL ARMY POINTS: 2000 pts


Battalion Detachment, Imperium Adeptus Astartes, Ultramarines [805 Points] +5 Command Points
HQ 1:Chief Librarian Tigurius (130), Rod of Tiguirius (0), Hood of Hellfire (0), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) -[130 pts]
HQ 2: Captain (74), The Sanctic Halo-Relic (0), power sword (4), Chain sword (0), Frag Grenades (0), Krak Grenades (0) - [78pts]
Troop 1: 5 Tactical Space Marines (65), 4x Bolters (0, one on Sergeant), 5x Frag Grenades (0), 5x Krak Grenades (0), 5x Bolt Pistols (0, one on Sergeant), 1x Heavy Bolter (10)–[75 pts]
Troop 2: 5 Tactical Space Marines (65), 4x Bolters(0, one on Sergeant), 5x Frag Grenades (0), 5x Krak Grenades (0), 5x Bolt Pistols (0, one on Sergeant), 1x Lascannon (25)–[90 pts]
Troop 3: 5 Tactical Space Marines (65), 4x Bolters(0, one on Sergeant), 5x Frag Grenades (0), 5x Krak Grenades (0), 5x Bolt Pistols (0, one on Sergeant), 1x Lascannon (25)–[90 pts]
Dedicated Transport 1: 1 Razorback (70), 1x Twin-linked Assault Cannon (44)-[114 pts]
Dedicated Transport 2: 1 Razorback (70), 1x Twin-linked Assault Cannon (44)-[114 pts]
Dedicated Transport 3: 1 Razorback (70), 1x Twin-linked Assault Cannon (44)-[114 pts]

Spearhead Detachment, Imperium, Adeptus Astartes, Ultramarines [795 Points] +1 Command Point
HQ 1: Sergeant Chronus (40) mounted on Land Raider, Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) Servoarm (0) -[40 pts]
HS 1: 1 Land Raider (239), 2x Twin-linked Lascannons (50), Twin-linked Heavy Bolters (17) -[356 pts]
HS 2: 1 Whirlwind (70), 1x Whirlwind Vengeance Launcher (34)-[104 pts]
HS 3: 1 Whirlwind (70), 1x Whirlwind Castellan Launcher (25)-[95 pts]
HS 4: 10 Devastator Space Marines (130), 5x Bolters (0), 10 x Frag Grenades (0), 10x Krak Grenades (0), 10x Bolt Pistols (0, one on Sergeant), 2x Heavy Bolters (20), 2x Missile Launchers (50) 1x Chain Sword (0, on Sergeant), 1x Signum (0, on Sergeant)-[200 pts]

Superheavy Auxiliary Detachment, Imperium, Adeptus Astartes, Ultramarines [400 Points]
SH 1: Roboute Guilliman (400) Emperor’s Sword (0), Hand of Dominion (0)-WARLORD-[400 pts] + 3 Command Points

Player name: Timothy Banks
Army faction: T’au
Total command points: 9
Total army points: 2000pts

Battalion detachment, Tau sept [1603pts] +5 CP
HQ1: Cadre Fireblade [42pts]
HQ2: Ethereal (45), Hover Drone (5) [50pts]
Troop1: 7 Strike (49), Shas’ui (7), 8 Pulse rifle (0) [56pts]
Troop2: 7 Strike (49), Shas’ui (7), 8 Pulse rifle (0) [56pts]
Troop3: 7 Strike (49), Shas’ui (7), 8 Pulse rifle (0) [56pts]
Elite1: Riptide (185), Heavy burst cannon (35), 2 Smart missile systems (30), Advanced targeting system (18), Target lock (12) [280pts]
Elite2: Riptide (185), Heavy burst cannon (35), 2 Smart missile systems (30), Advanced targeting system (18), Target lock (12) [280pts]
Elite3: 2 Stealth suit (40), 2 Burst cannon (16), Shas’ui (20) with Fusion blaster (21) [97pts]
Elite4: 2 Stealth suit (40), 2 Burst cannon (16), Shas’ui (20) with Fusion blaster (21) [97pts]
Elite5: 2 Stealth suit (40), 2 Burst cannon (16), Shas’ui (20) with Fusion blaster (21) [97pts]
Elite6: Ghostkeel (82), Cyclic ion raker (39), 2 Burst cannon (16), 2 Stealth drones (20), Advanced targeting system (18), Target lock (12) [187pts]
Fast attack1: 2 Shield drones (20), 5 Marker drones (50) [70pts]
Fast attack2: 2 Shield drones (20), 5 Marker drones (50) [70pts]
Heavy support1: Hammerhead (100), Ion cannon (35), 2 Smart missile system (30) [165pts]

Supreme command detachment, Tau sept [397pts] +1 CP
HQ1: XV8 Commander (72), 2 Missile pod (48), Advance targeting system (12), Drone controller (5), WARLORD, Puretide engram neurochip [137pts]
HQ2: Darkstrider (45) [45pts]
HQ3: Longstrike (137), Railgun (38), 2 Smart missile system (30), 2 Seeker missile (10) [215pts]

Player name: Aidhan Higgins
Army factions: Chaos, Daemons, Thousand sons
Total command points: 10
Total army points: 1999

Battalion detachment, Chaos daemons nurgle (890 points) + 5 cp
HQ1: Poxbringer Balesword (0) (70)
HQ2: Poxbringer Balesword (0) (70)
Troops1: 3 Nurgling swarms (54)
Troops2: 3 Nurgling swarms (54)
Troops3: 3 Nurgling swarms (54)
Fast1: 8 Plague drones (272) instrument of chaos (10) plaguebringer (34) (316)
Fast 2: 7 plague drones (238) plaguebringer (34) 272

Supreme command detachment, Thousand sons (706) +1 cp
HQ3: Ahriman on disc of tzeentch (166)
HQ4: Daemon prince of tzeentch (146) wings (24) malefic talon (10) WARLORD (180)
HQ5: Daemon prince of tzeentch (146) wings (24) malefic talon (10) Helm of the third eye (180)
HQ6: Daemon prince of tzeentch (146) wings (24) malefic talon (10) (180)

Vanguard detachment, thousand sons (403 points) +1 cp
HQ7: Sorcerer on disc of Tzeentch (125) force Stave (8) bolt pistol (0) (133)
Elite1: Tzangor shaman (82) Force stave (8) (90)
Elite1: Tzangor shaman (82) Force stave (8) (90)
Elite1: Tzangor shaman (82) Force stave (8) (90
PLAYER NAME: TOM MERRICK
ARMY FACTIONS: AELDARI (CRAFTWORLDS AND DRUKHARI)
TOTAL COMMAND POINTS: 10 pts
TOTAL ARMY POINTS: 1,998 points
TOTAL KILL POINTS: 14

Battalion Detachment. Craftworlds. <Saim-Hann> 675 points. +5 Command Points (<S-H> affects all below units) Re-roll charges, Bike units not affected by Heavy Weapon penalty.
HQ1: Farseer Skyrunner (130), Twin Shuriken Catapult (5), Witch Blade (0), Shuriken Pistol (0) - WARLORD: [135 pts]
HQ2: Autarch Skyrunner (95), Laser Lance (8), Twin Shuriken Catapult (5), Banshee Mask (0) - [108 pts]
TROOP1: 5 Rangers (60), 5 Ranger Long Rifles (0), 5 Shuriken Pistols (0) - [60 pts]
TROOP2: 5 Rangers (60), 5 Ranger Long Rifles (0), 5 Shuriken Pistols (0) - [60 pts]
TROOP3: 5 Rangers (60), 5 Ranger Long Rifles (0), 5 Shuriken Pistols (0) - [60 pts]
FAST ATTACK1: 9 Wind Riders (162), 9 Scatter Lasers (90) - [252 pts]

Outrider Detachment. Drukhari. <Cult of the Red Grief> 888 Points. +1 Command Point
<CotG> affects all below units) May charge after advancing and can also Re-Roll failed charges.
HQ1: Sucubus (50), Agoniser (4), Archite Glaive (0) - [54 pts]
TROOP4: 17 Wyches (136), Hekatrix (0), 14 Splinter Pistols (0), 13 Hekatarii Blades (0), Shard net and Impaler (5), 2 pairs of Hydra Gauntlets (8), Agoniser (Hekatrix, 4) - [153 pts]
FAST ATTACK2: 12 Reavers (228), Arena Champion (0),12 Bladevanes (0), 8 Splinter Rifles (0), 12 Splinter Pistols (0), Agoniser (Arena Champion, 4), 4 Blasters (1 on Arena Champion, 68), 4 Grav-Talons (Same models as Blasters, 12) - [312 pts]
FAST ATTACK3: 12 Reavers (228), Arena Champion (0),12 Bladevanes (0), 8 Splinter Rifles (0), 12 Splinter Pistols (0), Agoniser (Arena Champion, 4), 4 Blasters (1 on Arena Champion, 68), 4 Grav-Talons (Same models as Blasters, 12) - [312 pts]
FAST ATTACK4: 3 Reavers (57), Arena Champion (0) - [57 pts]

Airwing Detachment. Drukhari <Kabal of the Black Heart> 435 points. +1 Command Point (<KoBH> affects all below units) 6× FNP
FLYER1: Razorwing Jetfighter (105), 2 Dark Lances (40), Razorwing Missiles (0), Twin Splinter Rifle (0) - [145pts]
FLYER2: Razorwing Jetfighter (105), 2 Dark Lances (40), Razorwing Missiles (0), Twin Splinter Rifle (0) - [145pts]
FLYER3: Razorwing Jetfighter (105), 2 Dark Lances (40), Razorwing Missiles (0), Twin Splinter Rifle (0) - [145pts]


PLAYER NAME : Guy Chetwynd-Appleton
ARMY FACTIONS : Chaos Space Marines
TOTAL COMMAND POINTS : 10
TOTAL ARMY POINTS : 1996

Battalion Detachment, Alpha Legion[453 Points] + 5 CP
HQ1 : Chaos Lord (74), Bolt Pistol (0), Chainsword (0), Mark Of Nurgle, WARLORD - [74 Points]
HQ2: Sorcerer in Terminator Armour (120 points), Force Stave (8), Combi-Bolter (2), Mark of Slaanesh - [130]
Troop1: 40 Chaos Cultists (160), 40 x Autoguns (0), Cultists Champion (0), Mark of Slaanesh - [160 Points]
Troop2: 10 Chaos Cultists (40), 9 x Autopistol and Brutal Assault Weapon (0), Cultist Champion (0), Shotgun (Cultist Champion 0), Mark of Slaanesh - [40]
Troop3: 10 Chaos Cultists (40), 8 x Autopistol and Brutal Assault Weapon (0), Cultist Champion (0), Autopistol and Brutal Assault Weapon (Cultist Champion 0), 1 x Flamer (9), Mark of Slaanesh - [49]

Spearhead Detachment, Alpha Legion[1003 Points] + 1 CP
HQ1: Sorcerer (90), Bolt Pistol (0), Force Sword (8), Mark Of Slaanesh - [98]
HS1: 5 x Havocs (65), 2 x Lascannon (50), 2 x Missile Launcher (50), Aspiring Champion (0), Boltgun (Aspiring Champion 0), Mark of Slaanesh - [165 Points]
HS2: 5 x Havocs (65), 2 x Lascannon (50), 2 x Missile Launcher (50), Aspiring Champion (0), Boltgun (Aspiring Champion 0), Mark of Slaanesh - [165 Points]
HS3: 3 x Obliterators (195), 3 x Fleshmetal Weapons (0), Mark of Slaanesh - [195 Points]
HS4: 3 x Obliterators (195), 3 x Fleshmetal Weapons (0), Mark of Slaanesh - [195 Points]
Flyer : Heldrake (138), Heldrake Claws (17), Baleflamer (30), Mark of Khorne - [185 Points]

Supreme Command Detachment, Alpha Legion [540] + 1 CP
HQ1: Daemon Prince with Wings (170), Malefic Talons x 2 (10), Mark of Slaanesh, RELIC : Intoxicating Elixir - [180 Points]
HQ2: Daemon Prince with Wings (170), 1 x Malefic Talons (0), 1 x Daemonic Axe (10), Mark of Tzeentch - [180 Points]
HQ3: Daemon Prince with Wings (170), 1 x Malefic Talons (0), 1 x Hellforged Sword (10), Mark of Nurgle - [180 Points]

PLAYER NAME: Leon Martin
ARMY FACTIONS: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 pts

Spearhead Detachment, Kabal of the Black Heart [771 Points] + 1 CP
HQ1: Archon (70), Huskblade (6), Blast Pistol (10) - WARLORD – [86pts]
HS1: Reaper (150), Storm Vortex Projector (0), Scythevanes (0), Sharpened Prow Blade (0) – [150pts]
HS2: Ravager (80), Bladevanes (0), 3x Dark Lance (20) – [140pts]
HS3: Ravager (80), Bladevanes (0), 3x Dark Lance (20) – [140pts]
HS4: Ravager (80), Bladevanes (0), 3x Disintegrator Cannon (15) – [125pts]
Transport1: Venom (55), Twin Splinter Rifle (0), Splinter Cannon (10), Bladevanes (0) – [65pts]
Transport2: Venom (55), Twin Splinter Rifle (0), Splinter Cannon (10), Bladevanes (0) – [65pts]

Outrider Detachment, Cult of the Red Grief [642 Points] + 1 CP
HQ1: Succubus (50), Archite Glaive (0), Blast Pistol (10) [60pts]
HQ2: Succubus (50), Shardnet and Impaler (5) [55pts]
FA1: 12x Reavers (228), 12x Splinter Pistol (0), 12x Splinter Rifle (0), 12x Bladevanes (0), 3x Grav Talon (3) – [237pts]
FA2: 3x Reavers (57), 3x Splinter Pistol (0), 3x Splinter Rifle (0), 3x Bladevanes (0), 1x Grav Talon (3) – [60pts]
FA3: 3x Reavers (57), 3x Splinter Pistol (0), 3x Splinter Rifle (0), 3x Bladevanes (0), 1x Grav Talon (3) – [60pts]
Transport1: Raider (65), Dark Lance (20), Bladevanes (0) – [85pts]
Transport1: Raider (65), Dark Lance (20), Bladevanes (0) – [85pts]

Battalion Detachment, Prophets of Flesh [586 Points] + 5 CP
HQ1: Urien Rakarth (90) – [90pts]
HQ2: Haemonculus (70), Stinger Pistol (5), Electrocorrosive Whip (6) - [81pts]
Troop1: 5x Wracks (45), 5x Haemonculus Tools (0) – [45pts]
Troop2: 5x Wracks (45), 5x Haemonculus Tools (0) – [45pts]
Troop3: 5x Wracks (45), 5x Haemonculus Tools (0) – [45pts]
Elite1: 4x Grotesques (128), 4x Monstrous Cleaver (0), 4x Flesh Gauntlet (3) – [140pts]
Elite2: 4x Grotesques (128), 4x Monstrous Cleaver (0), 4x Flesh Gauntlet (3) – [140pts]

PLAYER NAME: Paul Nichols
ARMY FACTIONS: Drukhari
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000pts

Spearhead Detachment, Kabal of the Black Heart [471pts] + 1 CP
HQ1: Archon (70), Huskblade (6), Blaster (17), Phantasm Grenade Launcher (3), Writ of the Living Muse (0, relic) - WARLORD - [96pts]
HS1: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125pts]
HS2: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125pts]
HS3: Ravager (80), 3x Disintegrator Cannon (45), Bladevanes (0) - [125pts]

Battalion Detachment, Kabal of the Flayed Skull [1074pts] + 5 CP
HQ1: Archon (70), Huskblade (6), Blaster (17), Phantasm Grenade Launcher (3) - [96pts]
HQ2: Archon (70), Huskblade (6), Blaster (17), Phantasm Grenade Launcher (3) - [96pts]
Troop1: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
Troop2: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
Troop3: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
Troop4: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
Troop5: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
Troop6: 5 Kabalite Warriors (30), 4x Splinter Rifles (0), Blaster (17) - [47pts]
DT1: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT2: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT3: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT4: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT5: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT6: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT7: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]
DT8: Venom (55), 2x Splinter Cannon (20), Bladevanes (0) - [75pts]

Air Wing Detachment, Kabal of the Black Heart [455pts] + 1 CP
Flyer1: Razorwing Jetfighter (105), 2x Dark Lance (40), Twin Splinter Rifle (0), Razorwing Missiles (0) - [145pts]
Flyer2: Razorwing Jetfighter (105), 2x Dark Lance (40), Twin Splinter Rifle (0), Razorwing Missiles (0) - [145pts]
Flyer3: Voidraven Bomber (155), 2x Void Lance (0), Voidraven Missiles (10) - [165pts]


Player Name: Andy Brown
Army Faction: T’au
Total Command Points: 5
Total Army Points: 2000pts

Patrol Detachment
Sept: T’au
Command Points: 0
Detachment Total: 245pts
HQ: Darkstrider (45) / Warlord = 45pts
Troop: 10 Breachers: 1 Fire Warrior Shas'ui, 9 Fire Warriors (10x7)/MV36 Guardian Drone (8) =78pts
Transport: Devilfish (80) / 2x MV1 Gun Drone (2x12) / Burst Cannon (8) / 2x Seeker missile (2x5) =122pts

Vanguard Detachment
Sept: Vior'la
Command Points: 1
Detachment Total = 731pts
HQ: Coldstar Commander (90) / Advanced Targeting System (12) / 2x Burst Cannon (2x8) / High-Output Burst Cannon (20) / 2x MV1 Gun Drones (2x12) / Relic: Puretide Engram Neurochip =162pts
Elite: 3 Stealth Battlesuits (3x20) / Homing Beacon (20), 2x MV4 Shield Drone (2x10) / 2 Burst Cannons (16) / 1 Fusion Blaster (21) / Shield Generator (8) = 145pts
Elite: 3 Stealth Battlesuits (3x20) / Homing Beacon (20), 2x MV4 Shield Drone (2x10) / 2 Burst Cannons (16) / 1 Fusion Blaster (21) / Shield Generator (8) = 145pts
Elite: 3 Crisis Battlesuits (3x42) / 6x MV1 Gun Drone (6x12) / 9x Flamer (9x9) = 279pts

Outrider Detachment
Sept: Bork'an
Command Points: 1
Detachment Total: 1024pts
HQ: Coldstar Commander (90) / 4x Fusion blaster (4x21) / 2x MV4 Shield Drone (2x10) = 194pts
Elite: Ghostkeel Battlesuit (82) / 2 Fusion Blasters (2x21) / Fusion Collider (35) / 2x MV5 Stealth Drones (2x10) / Shield Generator (8pts) / Target lock (12) = 199pts
Fast: 10 Pathfinders: 1 Pathfinder Shas'ui, 9x Pathfinders (10x8) / Markerlight (10x3) = 80pts.
Fast: Tactical Drones: 4x MV4 Shield Drone (4x10) = 40pts
Fast: 5 Vespid Stingwings: 4x Vespid Stingwing (4x14) / Vespid Strain Leader (14) = 70pts
Fast: XV109 Y'vahra Battlesuit (395): Advanced Targeting System (12) / Target Lock (12) / 2x MV52 Shield Drone (2X11) = 441pts
PLAYER NAME: Deon Jarvis
ARMY FACTIONS: Astra Millitarum
TOTAL COMMAND POINTS: 12 (after relics/aux detachment)
TOTAL ARMY POINTS: 2000

Supreme Command Detachment, Catachan [461 Points] +1 CP
HQ 1: Company Commander (30) - WARLORD -, Power Fist (8), Bolter (1), Relic: Kurov's Aquila (0) - [39pts]
HQ 2: Tank Commander (167), Plasma Executioner (20), Heavy Bolter (8), Heavy Bolter Sponsons (16) - [211pts]
HQ 3: Tank Commander (167), Plasma Executioner (20), Heavy Bolter (8), Heavy Bolter Sponsons (16) - [211pts]

Brigade Detachment, Catachan [1454 Points] +12 CP
HQ 1: Colonel Straken (75) - [75pts]
HQ 2: Company commander (30), plasma pistol (5), Power Fist (8) - [43pts]
HQ 3: Tempestor Prime (40), Chainsword (0), Command Rod (5), Relic: Laurels of Command (0) - [45pts]
Troop 1: 10 Guard Infantry (40), 6 lasguns (0), Grenade Launcher (5), Heavy Bolter (8), Las pistol (0), Chainsword (0) - [53pts]
Troop 2: 10 Guard Infantry (40), 6 lasguns (0), Grenade Launcher (5), Heavy Bolter (8), Las pistol (0), Chainsword (0) - [53pts]
Troop 3: 10 Guard Infantry (40), 6 lasguns (0), Heavy Bolter (8), Las pistol (0), Chainsword (0) - [48pts]
Troop 4: Tempest Scions (45), Plasma Gun (13), 3 Hot shot lasguns (3), Plasma pistol (5), Chainsword (0) - [66pts]
Troop 5: Tempest Scions (45), 4 Hot shot lasguns (4), Plasma pistol (5), Chainsword (0) - [54pts]
Troop 6: Tempest Scions (45), 4 Hot shot lasguns (4), Plasma pistol (5), Chainsword (0) - [54pts]
Elite 1: Special Weapons Squad (24), Demolition charge (5), Demolition charge (5), Demolition charge (5) - [39pts]
Elite 2: Hades Breaching Drill Squad (60), Hades Drill (65), 7 Shotguns (0), Plasma Pistol (5), Chainsword (0), Plasma Gun (13), Plasma Gun (13) - [156pts]
Elite 3: Sgt Harker (50) - [50pts]
Elite 4 Ogryn Bodyguard (55), Slab shield (0), Bullgryn Maul (7), Relic: Death Mask of Ollonious (0) - [62pts]
Elite 5: Scion Command Squad (36), Plasma Gun (13), Plasma Gun (13), Melta Gun (17), Melta Gun (17) - [96pts]
Fast Attack 1: Scout sentinel (35), Heavy Flamer (17) - [52pts]
Fast Attack 2: Scout sentinel (35), Heavy Flamer (17) - [52pts]
Fast Attack 3: Scout sentinel (35), Heavy Flamer (17) - [52pts]
Heavy 1: Cyclops Demolition Vehicle (60) - [60pts]
Heavy 2: Cyclops Demolition Vehicle (60) - [60pts]
Heavy 3: Powerlifter Sentinel (45) - [45pts]
Heavy 4: Powerlifter Sentinel (45) - [45pts]
Heavy 5: Heavy Weapons Team (18), Heavy Bolter (8), Heavy Bolter (8), Heavy Bolter (8) - [42pts]
Flyer 1: Valkyrie (110), Multiple Rocket Pod (11), Multiple Rocket Pod (11), Lascannon (20) - [152pts]

Auxiliary Support Detachment [85 Points] -1 CP
Elite 1: Culexus Assassin (85) - [85pts]

PLAYER NAME: James Price
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Mephrit Dynasty [796 points] +5 CP
HQ1: Catacomb Command Barge (138), Tesla Cannon (13), Resurrection Orb (35), RELIC 1 The Voltaic Staff (10) - WARLORD - [196pts]
HQ2: Cryptek (70), Staff of Light (10), Canoptek Cloak (5) - [85pts]
Troop1: 10 Necron Warriors (120), 10x Guass Flayer (0) - [120pts]
Troop2: 10 Necron Warriors (120), 10x Guass Flayer (0) - [120pts]
Troop3: 5 Immortals (40), 5x Tesla Carbine (45) - [85pts]
Elite1: 10 Deathmarks (190), 10x Synaptic Disintegrator (0) - [190pts]

Outrider Detachment, Mephrit Dynasty [1203 points] +1 CP
HQ1: Destroyer Lord (110), Warscythe (11), RELIC 2 The Nanoscarab Casket (10, -1 CP) - [131pts, -1CP]
FA1: 5 Canoptek Scarab Swarm (65), 5x Feeder Mandibles (0) - [65pts]
FA2: 5 Canoptek Scarab Swarm (65), 5x Feeder Mandibles (0) - [65pts]
FA3: 6 Destroyers (180), 6x Guass Cannon (120) - [300pts]
FA4: 6 Destroyers (180), 6x Guass Cannon (120) - [300pts]
HS1: 3 Heavy Destroyers (90), 3x Heavy Guass Cannon (81) - [171pts]
HS2: 3 Heavy Destroyers (90), 3x Heavy Guass Cannon (81) - [171pts]


PLAYER NAME: Tom Blanchett
ARMY FACTION: ASTRA MILITARUM
TOTAL COMMAND POINTS: 5
TOTAL ARMY POINTS: 2,000

Spearhead Detachment, Tallarn Regiment [1548 points] + 1 CP
HQ 1: Tank Commander (167), Battle Cannon (22), Hull Lascannon (20), Sponson Plasma Cannons (30) - WARLORD - Grand Strategist.- Relic- Kurovs Aquila [239PTS]
HQ 2: Tank Commander (167), Punisher Gatling Cannon (20), Hull Lascannon (20), Sponson Heavy Bolters (16)- [223PTS]
Elites 1: Tech Priest Enginseer (30), Laspistol (0), Servo-arm (12)- [42PTS]
Elites 2: Master of Ordnance (30), Laspistol (0), Artillery Barrage (0)- [30PTS]
Heavy support 1: 3 Leman Russ Battle Tanks (366), 3 Battle Cannons (66), Hull Heavy Bolters (24)- [456PTS]
Heavy Support 2: 2 Leman Russ Battle Tanks (244), 2 Exterminator Autocannons (50), 2 Hull Heavy Bolters (16), 2 Pairs Sponson Heavy Bolters (32)- [342PTS]
Heavy Support 3: Hydra (100), Hull Heavy Bolter (8)- [108PTS]
Heavy Support 4: Basilisk (100), Hull Heavy Bolter (8)- [108PTS]

Outrider Detachment, Tallarn Regiment [452 Points] + 1 CP
HQ 1: Tank Commander (167), Executioner Plasma Cannon (20), Hull Lascannon (20)- [207PTS]
Fast Attack 1: 3 Scout Sentinels (105), 3 Multi-lasers (30)- [135PTS]
Fast Attack 2: Armoured Sentinel (40), Plasma Cannon (15)- [55PTS]
Fast Attack 3: Armoured Sentinel (40), Plasma Cannon (15)- [55PTS]


Player name - Simon Laxton
Army - tau empire
Sept- bork’an
Total command points - 10
Total army points - 1999
Warlord trait - through unity, devastation.

Battalion +5cp-bork’an sept
Hq1-warlord- relic (pure tide engram neurochip)Cadre fireblade (39), markerlight(3), photon grenades(0)=(42)
Hq2-Commander in xv86 coldstar suit -(90), 3 fusion blasters(63), shield generator (8) = (161)
Troop1-19 Kroot carnivores -(95), 19 kroot rifle -(0).=(95)
Troop2-Strike team -5 fire warriors (35), 5 pulse rifles-(0), photon grenades(0) =(35)
Troop3-Strike team -5 fire warriors (35) , 5 pulse rifles(0),photon grenades (0) = (35)
Troop4-Strike team -5 fire warriors (35), 5 pulse rifles(0), photon grenades(0) = 35pts

Outrider detachment +1 CP-bork’an sept
Hq3-Commander in xv86 coldstar suit (90), 3 fusion blasters (63), shield generator (8) =(161)
Fast attack1 -6 Pathfinders (30), 6 markerlights (18), 6 pulse carbine (0), 6 photon grenades (0),=(48)
Fast attack2 -tactical drones -9 MV1 gun drones (108), 1 MV4 shield drone (10) = (118)
Fast attack3 -tactical drones -9 MV1 gun drones (108), 1 MV4 shield drone (10) = (118)
Fast attack4 -Y’vahra-(395), flechette pod(0), ionic discharge cannon(0), phased plasma flamer(0), drone controller(5),target lock(12)=(412)

Vanguard detachment +1CP-bork’an sept
Hq4-Commander in xv86 coldstar suit (90), 3 fusion blasters (63), shield generator (8) = (161)
Elite1-firesight marksman-(21), markerlight(3), pulse pistol(1)=(25)
Elite 2-firesight marksman-(21), markerlight(3), pulse pistol(1)=(25)
Elite 3-3 XV25 stealth battlesuits (60), 3 burst cannons (24), 3 advanced targeting system (36) =(120)
Elite 4-3 XV8 crisis battlesuits (126), 9 plasma rifle (99)=(225)
Elite 5-XV95 ghostkeel battlesuit(82),2 burst cannon (16), fusion collider-(35), advanced targeting system-(18),target lock-(12),2 MV5 stealth drones (20) =(183)

NAME: Mark Milton
ARMY FACTION: Adeptus Mechanicus
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS:1999 pts

BATTALION DETACHMENT, STYGIES VIII, (1077pts) +5 CP
HQ1: Tech-Priest Dominus (115), Eradication Ray (10), Macrostubber (2), Omnissian Axe (0), RELIC Autocaduceus of Arkhan Land – WARLORD- [127pts]
HQ2: Tech-Priest Dominus (115), Eradication Ray (10), Macrostubber (2), Omnissian Axe (0) - [127pts]
Troop1: 5 Skitarii Rangers (35), 2x Galvanic rifle (0), 2x Transuranic Arquebus (50), Ranger Alpha (0), 1x Galvanic rifle (Ranger Alpha, 0), Omnispex (7) – [92pts]
Troop2: 5 Skitarii Rangers (35), 3x Galvanic rifle (0), 1x Transuranic Arquebus (25), Ranger Alpha (0), 1x Galvanic rifle (Ranger Alpha, 0), Omnispex (7) – [67pts]
Troop2: 6 Skitarii Vanguards (40), 5x Radium carbine (0), Vanguard Alpha (0), 1x Radium carbine (Vanguard Alpha, 0) 1x Power sword (Vanguard Alpha, 4) – [52pts]
Elite1: Cybernetica Datasmith (22), 1x Gamma pistol (10), 1x Power fist (12) – [44pts]
Elite2: 10x Fulgurite Electro-Priests (160), 10x Electoleech stave (0) – [160pts]
FA1: 6 Sydonian Dragoons (354), 6x Taser Lance 9 (54), 6x Broad spectrum data-tether (0) – [408pts]

SPEARHEAD DETACHEMENT STYGIES VIII, (922pts) +1 CP
HQ1: Tech-Priest Enginseer (35), Servo-arm (12), Laspistol (0), Omnissian Axe (0) – [47pts]
HS1: 4 Kastelan Robot (260), 18x Heavy Phosphor blaster (180) – [440pts]
HS2: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]
HS3: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]
HS4: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]


PLAYER NAME: Christian Brandt
ARMY FACTIONS: Astra Militarum
TOTAL COMMAND POINTS: 12
TOTAL ARMY POINTS: 1991 pts

Super-Heavy Detachment Vostroyan [1604 Points] + 3 CP
LoW1: Baneblade (390), 2x Lascannon (40), 3x Twin Heavy Bolter (42), Autocannon (12), Demolisher Cannon (40), Baneblade Cannon (0), Adamantium Tracks (0) – [524pts]
LoW2: Banesword (390), 4x Lascannon (80), 5x Twin Heavy Bolter (70), Hull-mounted Quake Cannon (0), Adamantium Tracks (0) – [540pts]
LoW3: Shadowsword (390), 4x Lascannon (80), 5x Twin Heavy Bolter (70), Volcano Cannon (0), Adamatium Tracks (0) – [540pts]

Spearhead Detachment, Cadian [191 Points] + 1 CP
HQ1: Company Commander (30), Laspistol (0), Chainsword (0) - WARLORD, Relic (1 CP): Kurov’s Aquila – [30pts]
HS1: 3 Heavy Weapon Teams (18), 3x Lasgun (0), 3x Mortar (15) – [33pts]
HS2: 3 Heavy Weapon Teams (18), 3x Lasgun (0), 3x Mortar (15) – [33pts]
HS3: 3 Heavy Weapon Teams (18), 3x Lasgun (0), 3x Mortar (15) – [33pts]
Elite: Ogryn Bodyguard (55), Bullgryn Maul (7), Slabshield (0), Relic (free) Deathmask – [62pts]

Batallion Detachment, Tallarn [196 Points] + 5 CP
HQ2: Primaris Psyker (38), Force Stave (8) – [46pts]
HQ3: Company Commander (30), Laspistol (0), Chainsword (0) – [30pts]
Troop1: 10 guardsmen (40), 9x Lasgun (0), Sergeant (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) – [40pts]
Troop2: 10 guardsmen (40), 9x Lasgun (0), Sergeant (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) – [40pts]
Troop3: 10 guardsmen (40), 9x Lasgun (0), Sergeant (0), Laspistol (Sergeant, 0), Chainsword (Sergeant, 0) – [40pts]


PLAYER NAME: Anders Magnussen
ARMY FACTIONS: Thousand Sons, Chaos Daemons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998 pts

Battalion Detachment, Thousand Sons [733pts] +5 CP
HQ1: Ahriman on Disc (166) - WARLORD [166pts]
HQ2: Daemon Prince of Tzeentch (146), Malefic Talons (10), Wings (24) - RELIC: Helm of the Third eye[180pts]
Troop1: 11 Chaos Cultist (44), Cultist Champion (0), 11 Autoguns (0) - [44pts]
Troop2: 10 Chaos Cultist (40), Cultist Champion (0), 10 Autoguns (0) - [40pts]
Troop3: 29 Tzaangors (203), Brayhorn (10), Twistbray (0) 29 Tzaangor Blades (0) - [213pts]
Elite1: Tzaangor Shaman (82), Force Stave (8) - [90pts]

Supreme Command Detachment, Thousand Sons [642pts] +1 CP
HQ3: Daemon Prince of Tzeentch (146), Malefic Talons (10), Wings (24) - [180pts]
HQ4: Daemon Prince of Tzeentch (146), Hellforged sword (10), Wings (24) - [180pts]
HQ5: Excalted Sorcerer on Disc of Tzeentch (132), Force stave (8), Inferno Bolt Pistol (1) - [141pts]
HQ5: Excalted Sorcerer on Disc of Tzeentch (132), Force stave (8), Inferno Bolt Pistol (1) - [141pts]

Patrol Detachment, Chaos Daemons [623pts] 0 CP
HQ6: Poxbringer (70) - [70pts]
HQ7: Poxbringer (70) - [70pts]
Troop4: 3 Nurgling Swarms (54) - [54pts]
Troop5: 3 Nurgling Swarms (54) - [54pts]
Troop6: 3 Nurgling Swarms (54) - [54pts]
FA1: 9 Plague Drones (306), Plaguebringer (0), Daemonic Icon (15) - [321pts]


PLAYER NAME: Liam McLaughlin
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999

Battalion Detachment, Mephrit Dynasty [1999 Points] +5 CP
HQ1: Cryptek (70), Staff of Light (10), Chronometron (15) - WARLORD - [95 Points]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) -[95 Points]
Troop1: 20 Necron Warriors (240), Gauss Flayers (0) - [240 Points]
Troop2: 19 Necron Warriors (228), Gauss Flayers (0) - [228 Points]
Troop3: 10 Immortals (80), Gauss Blasters (90) - [170 Points]
Transport1: Ghost Ark (160), 2x Gauss Flayer Arrays (0) - [160 Points]
Elite1: C'tan Shard of the Deceiver (225) - [225 Points]
FA1: 4 Destroyers (120), 4x Gauss Cannons (80) - [200 Points]
FA2: 4 Destroyers (120), 4x Gauss Cannons (80) - [200 Points]
HS1: Doomsday Ark (193), Doomsday Cannon (0), 2x Gauss Flayer Arrays (0) - [193 Points]
HS2: Doomsday Ark (193), Doomsday Cannon (0), 2x Gauss Flayer Arrays (0) - [193 Points]


PLAYER NAME: Ben Smith
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 pts
TOTAL ARMY POWER LEVEL: 116

Battalion Detachment, Hive Fleet Kronos [850pts] +5 CP
HQ1: Neurothrope (70), Claws & teeth (0) – [70pts, 4PL]
HQ2: Neurothrope (70), Claws & teeth (0) – [70pts, 4PL]
Troops1: 3 Ripper Swarms (33), 3x Claws & teeth (0) – [33pts, 2PL]
Troops2: 3 Ripper Swarms (33), 3x Claws & teeth (0) – [33pts, 2PL]
Troops3: 15 Termagants (60), 15 Fleshborers (0) – [60pts, 6PL]
Troops4: 11 Termagants (44), 11 Fleshborers (0) – [44pts, 6PL]
Troops5: 11 Termagants (44), 11 Fleshborers (0) – [44pts, 6PL]
Elites1: 6 Hive Guard (108), 6 Impaler Cannons (180) – [288pts, 13PL]
FA1: 3 Meiotic Spores (54) – [54pts, 3PL]
FA2: 3 Meiotic Spores (54) – [54pts, 3PL]
HS1: 2 Biovores (100), 2 Spore mine launchers (0) – [100pts, 4PL]

Spearhead Detachment, Brood Brothers [175pts] +1 CP
HQ1: Company Commander (30), Chainsword (0), Boltgun (1), Frag grenades, RELIC (Kurov’s Aquila) – WARLORD – [31pts, 2PL]
HS1: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]
HS2: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]
HS2: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]

Vanguard Detachment, Genestealer Cults [974pts] + 1 CP
HQ1: Primus (71), Bonesword (5), Needle pistol (0), Blasting Charges (0), Toxin injector claw (0) – [76pts, 4PL]
HQ2: Magus (73), Force Stave (0), Autopistol (0) – [73pts, 4PL]
Elites1: 20 Purestrain Genestealers (300), 20 Rending claws (0), 10 Purestrain talons (0) – [300pts, 16PL]
Elites2: 20 Purestrain Genestealers (300), 20 Rending claws (0), 10 Purestrain talons (0) – [300pts, 16PL]
Elites1: 15 Purestrain Genestealers (225), 15 Rending claws (0) – [225pts, 12PL]


Player: Jens Krøldrup
Army Faction: Adeptus Astartes, Adeptus Custodes, officio assassinorum, imperium
Total command points: 9
Total Army points: 1995

Batallion detachment, Ravenguard [1278] +5 CP
HQ1 Kayvaan Shrike (WARLORD) [150]
HQ2 Primaris Lieutenant (70) , Powersword (4), boltpistol, krag and frag grenades (0), RELIC: armour indomitus [74]
Troop1 5 Scouts (55), boltgun (0), boltpistol (0), frag & krak grenades (0) [55]
Troop2 5 Scouts (55), boltgun (0), boltpistol (0), frag & krak grenades (0) [55]
Troop3 5 Scouts (55), boltgun (0), boltpistol (0), frag & krak grenades (0) [55]
Troop4 7 Intercessor (128), Bolt rifle, bolt pistol, krag & frag grenades, grenade launcher (1) [127]
ELITE1 Redemptor dreadnought (140), Macro plasma incinerator (31), onslaught gatling cannon (16), 2 fragstorm grenade launchers (8), Icarus rocket pod 6), redemptor fist (0) [201]
ELITE2 Redemptor dreadnought (140), Macro plasma incinerator (31), onslaught gatling cannon (16), 2 fragstorm grenade launchers (8), Icarus rocket pod 6), redemptor fist (0) [201]
FAST1 4 Inceptors (100), 2 asssault bolters (80) [180]
FAST2 4 Inceptors (100), 2 asssault bolters (80) [180]

Supreme command HQ detachment, Adeptus Custodes [492] +1 CP
HQ3 Shield captain on Dawn eagle jetbike (150), Inceptor lance (0), hurricane bolter (10), Misericordia (4) [164]
HQ4 Shield captain on Dawn eagle jetbike (150), Inceptor lance (0), hurricane bolter (10), Misericordia (4) [164]
HQ5 Shield captain on Dawn eagle jetbike (150), Inceptor lance (0), hurricane bolter (10), Misericordia (4) [164]

Vanguard assassin detachment, Officio assassinorum [225] +0 CP
ELITE3 Culexus assassin (85) [85}
ELITE4 Eversor assassin [70] [70]
ELITE5 Eversor assassin [70] [70]

Player Name: Benjamin Bonar
Army Faction: Tau
Total Command Points: 10
Total Army Points: 1994

Battalion Detachment, T’au Sept, 586pts, + 5CP
HQ1: Cadre Fireblade: Markerlight (3), Puretide engram neurochip - [42 pts]
HQ2: Commander in XV85 Enforcer Battlesuit: 3x Cyclic ion blaster (54), Drone controller (5) - [135pts]
HQ3:Ethereal :Through Unity, Devastation, Honour blade, Warlord [45PTA]
TROOP1:Fire Warrior Shas’ui, Pulse rifle (7), 11x Fire Warrior w/ Pulse Rifle (77) -[84pts]
TROOP2:Fire Warrior Shas’ui, Pulse rifle (7), 11x Fire Warrior w/ Pulse Rifle (77) -[84pts]
TROOP3:Fire Warrior Shas’ui, Pulse rifle (7), 11x Fire Warrior w/ Pulse Rifle (77) -[84pts]
FAST ATTACK1athfinder Team: MV31 Pulse Accelerator Drone (8), MV33 Grav-inhibitor Drone (8), 4x Pathfinder (20): 4x Markerlight (12), Pathfinder Shas'ui (5): Markerlight (3) - [56pts]
FAST ATTACK2athfinder Team: MV31 Pulse Accelerator Drone (8), MV33 Grav-inhibitor Drone (8), 4x Pathfinder (20): 4x Markerlight (12), Pathfinder Shas'ui (5): Markerlight (3) - [56pts]

Vanguard Detachment, Tau Sept, 1014pts + 1CP
HQ1: Commander in XV86 Coldstar Battlesuit: 4x Fusion blaster (84) - [174pts]
ELITE1:XV104 Riptide Battlesuit,: 2x Smart missile system (30), Advanced targeting system (18), Heavy burst cannon (35), Target lock (12) - [280pts]
ELITE2:XV104 Riptide Battlesuit,: 2x Smart missile system (30), Advanced targeting system (18), Heavy burst cannon (35), Target lock (12) - [280pts]
ELITE2:XV104 Riptide Battlesuit,: 2x Smart missile system (30), Advanced targeting system (18), Heavy burst cannon (35), Target lock (12) - [280pts]

Outrider Detachment, Tau Sept, 394pts + 1CP
HQ1: Commander in XV86 Coldstar Battlesuit: 4x Fusion blaster (84) - [174pts]
FA1: Tactical Drones: 2x MV4 Shield Drone (20) 5x MV7 Marker Drone (50) - [70pts]
FA2: Tactical Drones: 2x MV4 Shield Drone (20) 5x MV7 Marker Drone (50) - [70pts]
FA3:Tactical Drones: 3x MV4 Shield Drone (30), 5x MV7 Marker Drone (50) - [80pts]

PLAYER NAME: Jon Russell
ARMY FACTIONS: Deathguard/Nurgle daemon
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1998pts

Battalion Detachment, Nurgle daemon [729 Points] + 5 CP
HQ1: Great unclean one (325), bile sword/plague flail (0) – [325]
HQ2: Poxbringer (70) - [70pts]
Troop1: 3 nurglings (54) – [54pts]
Troop2: 3 nurglings (54) – [54pts]
Troop3: 3 nurglings (54) – [54pts]
Troop4: 10 Plague barers (70) – [70pts]
Fast: 3 plague drones (102) – [102pts]

Super Heavy Detachment, Death guard [470 points]
LOW Mortarion (470) – [470]

Patrol Detachment, Death guard [799 points]
HQ1: necrosius the undying – warlord - (120) – [120]
Troop 1: 8 plague marines (136), power fist (12), plasma gun (13), blight launcher (10), icon of despair (10) – [181pts]
Troop2: 10 poxwalkers (60) – [60pts]
Troop3: 10 poxwalkers (60) – [60pts]
Dedicated: rhino (70), 2 combi bolters (4) – [74pts]
Heavy 1: plague burst crawler (100), 2 plague spitter (34), rothail volley gun (12) – [146pts]
Fast 1: foetid bloat drone (99), 2 plague spitter (34),probe (25) – [158pts]

PLAYER NAME: Simon Stocks
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 10 (9)
TOTAL ARMY POINTS: 1998 pts

Battallion Detachment, Mephrit Dynasty [859 Pts] +5 CP – DYNASTIC HEIRLOOMS +1 Artefact (-1CP)
HQ1: Cryptek (70), Staff of Light (10), ARTEFACT: Veil of Darkness – [80]
HQ2: Lord (73), Hyperphase Sword (3) – [76]
Troops 1: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Troops 2: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Troops 3: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Heavy Support 1: Doomsday Ark (193), Doomsday Cannon (0), 2 Gauss Flayer Arrays (0) – [193]

Outrider Detachment, Mephrit Dynasty [804 Pts] +1CP
HQ1: Cryptek (70), Staff of Light (10), Canoptek Cloak (5) – [85]
Fast Attack 1: 4 Canoptek Scarabs (52), 4 Feeder Mandibles (0) – [52]
Fast Attack 2: 4 Canoptek Scarabs (52), 4 Feeder Mandibles (0) – [52]
Fast Attack 3: 6 Destroyers (180), 6 Gauss Cannon (180) – [300]
Fast Attack 4: 9 Tomb Blades (126), 9 Shield Vanes (27), 18 Tesla Carbines (162) – [315]

Supreme Command Detachment, Mephrit Dynasty [335 Pts] +1 CP
HQ1: Catacombe Command Barge (138), Staff of Light (10), Tesla Cannon (13), ARTEFACT: Lightning Field – WARLORD - [161]
HQ2: Overlord (84), Hyperphase Sword (3) – [87]
HQ3: Overlord (84), Hyperphase Sword (3) – [87]

PLAYER NAME: Bradley Watson
ARMY FACTIONS: Tau
TOTAL COMMAND POINTS: 15
TOTAL ARMY POINTS: 1993pts

Brigade Detachment, Borkan [1993 Points] + 12 CP
HQ1: Crisis Commander (72), iridium (15), 3 plasma gun (33), plasma accelerator rifle (11), 2 gun drone (24) - WARLORD – [155]
HQ2: Cadre Fireblade (39), marker light (3) - [42pts]
HQ3: Etherial (45) – [45]
HQ 4 : Darkstrider (45), marker light (3) – [48]
Troop1: 5 strike team (35) – [35pts]
Troop2: 5 strike team (35) – [35pts]
Troop3: 5 strike team (35) – [35pts]
Troop4: 5 strike team (35) – [35pts]
Troop5: 5 strike team (35) – [35pts]
Troop6: 5 strike team (35) – [35pts]
Fast 1 : 5 pathfinder (25) 5 markerlights (15) – [40]
Fast 2: 5 pathfinder (25), 2 marker light (6), 3 rail rifle (51) – [82]
Fast 3: 4 marker drones (40) – [40]
Heavy 1: Hammerhead (100), railgun (38), 2 smart missile systems (30) – [168]
Heavy 2: Hammerhead (100), railgun (38), 2 smart missile systems (30) – [168]
Heavy 3: broadside (60), heavy rail rifle (35), 2 smart missile systems (30) – [125]
Elite 1: 3 Crisis Bodyguard (135), 6 fusion blasters (126), drone controller (5) – [266]
Elite 2: 1 Ghost keel (82), iron raker (39), 2 flamer (18), target lock (10), 2 stealth drones (20) – [169]
Elite 3: Riptide (185), heavy burst cannon (35), 2 smart missle systems (30), early warning (10), advance targeting (18) – [278]
Flyer: Shark sun bomber (90), markerlight (3), missile pods (24), 2 seeker missile (10), interceptor drones (30) – [157]

PLAYER NAME: David Murdoch
ARMY FACTION: Grey Knights
Total Command Points: 8
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment. (+5 CP Beta.)
HQ1: Grand Master in Nemesis Dreadknight (190) WARLORD, Dread Fist (25), Dreadknight Teleporter (10), Gatling Psilencer (20), Heavy Incinerator (40), Nemesis Great Sword (10) Total:295 pts
HQ2: Grand Master in Nemesis Dreadknight (190), Dread Fist (25), Dreadknight Teleporter (10), Heavy Incinerator (40), Heavy Psycannon (30), Nemesis Daemon Greathammer (15) Total: 310 pts
TROOP 1: Strike Squad, Grey Knights x 4 Sword (76), Justicar x 1 Sword (19), 5 x Storm Bolter (10) Total: 105 pts
TROOP 2: Strike Squad, Grey Knights x 4 Sword (76), Justicar x 1 Sword (19), 5 x Storm Bolter (10) Total: 105 pts
TROOP 3: Terminator Squad, Terminator x 4 Halberd (164), Terminator Justicar x 1 Daemon Hammer (54), 5 x Storm Bolter (10) Total: 228 pts
Elite 1: Paladin Squad, Paladin x 2 Halberd (106), Paragon x 1 Daemon Hammer (66), 3 x Storm Bolter (6) Total: 178 pts
Elite 2: Venerable Dreadnought x 1 (110), Dreadnought Combat Weapon (Heavy Flamer) (57), Twin Lascannon (50) Total: 217 pts
Flyer 1: Stormraven Gunship x 1 (192), 2 x Stormstrike Missile Launcher (42), Twin Heavy Bolter (17), Twin Lascannon (50), Two Hurricane Bolters (20) Total: 321 pts
Dedicated Transport 1: Razorback x 1 (70), Twin Lascannon (50) Total: 120 pts
Dedicated Transport 2: Razorback x 1 (70), Twin Lascannon (50) Total: 120 pts

Player Name: Dean Wright
Army Faction: Aeldari
Total Command Points: 9
Toral Army Points: 2000

Battalion Detachment: Craftworld Alaitoc (+5CP)
HQ1: Farseer (110) Shuriken Pistol (0), Ghost Helm, Rune Armour, Runes of the Farseer (0) Singing Spear (5) [115]
HQ2 (WARLORD): Autarch (77) Forceshield (6) Star Glaive (6) Plasma Grenades (0) Banshee Mask (0) Reaper Launcher (22) [99]
Troop1: Dire Avengers - 5x Dire Avengers (60) DA Exarch (12) 6x Shuriken Catapults (24) 6x Plasma Grenades (0) [72]
Troop2: Dire Avengers - 5x Dire Avengers (60) DA Exarch (12) 6x Shuriken Catapults (24) 6x Plasma Grenades (0) [72]
Troop2: Rangers - 5x Rangers (60) 5x Shuriken CPistols (0) 5x Ranger Long Rifles (0) [60]
Elite1: Shadow Spectres - 4 x Shadow Spectres (132) SS Exarch (37) 5x Prism Rifles (125) 5x Sunburst grenades (0) [169]
Heavy1: Dark Reapers - 9 x Dark Reapers (306) DR Exarch (34) 10x Reaper Launchers (220) [324]
Flyer: Hemlock Wraithfighter - Spirit Stones (0) 2x Heavy D-scythe (0) [210]
Dedicated Transport1 - Wave Serpent (107) Spirit Stones (10) Twin Bright Lance (40) Twin Shuriken Catapult (5) [162]
Dedicated Transport - Wave Serpent (107) Spirit Stones (10) Twin Bright Lance (40) Twin Shuriken Catapult (5) [162]

Outrider Detachment: Craftworld Alaitoc (+1CP)
HQ1: Auarch Skyrunner (95) Banshee Mask (0) Laser Lance (8) Shuriken Pistol (0) Twin Shuriken Catapult (5) RELIC: Shimmerplume of Achillrial [108]
HQ2: Warlock Skyrunner (65) Twin Shuriken Catapults (5) Singing Spear (5) Shuriken Pistol (0) Rune Armour (0)
Fast1: Shining Spears - 5x Shining Spears (155) SS Exarch (33) 5x Laser Lance (40) 1x Star Lance (Exarch, 10) 6x Twin Shuriken Catapults (30) [188]
Fast2: Windriders - 3x Windrider (54) 3x Shuriken Cannon (30) [84]
Fast3: Windriders - 3x Windrider (54) 3x Shuriken Cannon (30) [84]

Player Name: Chris O’Connor
Army Faction: Imperium
Total Command Points: 10 (8)
Total Army Points 1999 pts


Battalion Detachment - Keyword: Astra Militarum - 996pts +5CP (-1)
HQ1: Tempestor Prime (40) Plasma Pistol (5), Kurov’s Avuila, WARLORD = 45pts
HQ2: Tempestor Prime (40) Tempestus Command Rod (5), The Laurels of Command = 45pts
HQ3: HQ: Primaris Psyker (46), Force Stave = 46pts
Troop1: Militarum Tempestus Scions: 1x Tempestor, 4x Scions (5x9) 4x Hot Shot Lasgun (4), 1x Plasma Pistol (5) = 54pts
Troop2: Militarum Tempestus Scions: 1x Tempestor, 4x Scions (5x9) 4x Hot Shot Lasgun (4), 1x Plasma Pistol (5) = 54pts
Troop3: Militarum Tempestus Scions: 1x Tempestor, 4x Scions (5x9) 4x Hot Shot Lasgun (4), 1x Bolt Pistol (1) = 50pts
Elite1: Militarum Tempestus Command Squad: 4x Scions (4x9) 4x Plasma gun (4x13) = 88pts
Elite2: Militarum Tempestus Command Squad: 4x Scions (4x9) 4x Plasma gun (4x13) = 88pts
Elite3: Bullgryns: 2 Bullgryns 1 Bonehead (3x35), 3x Slabshields (0), 3x Bullgryn Maul (3x7) = 126pts.
Dedicated Transport1: Taurox Prime (80) Taurox Gatling Cannon (20) 2x Hot Shot Volley Guns (2x7) Storm Bolter (2) = 116pts
Dedicated Transport2: Taurox Prime (80) Taurox Gatling Cannon (20) 2x Hot Shot Volley Guns (2x7) Storm Bolter (2) = 116pts
Flyer1: Valkyrie (110): 2x Heavy Bolters (2x8) Lascannon (20) 2x Multiple Rocket Pods (2x11) = 168pts

Outrider Detachment – Keyword: Adeptus Ministorum – 523pts +1CP
HQ1: Celestin (200) 2x Geminae Superia (2x25) = 250pts.
Fast Attack1: Seraphim Squad: 1 Superior 4 Seraphim (5x11) 3x2 bolt Pistols, 2x2 inferno Pistols (4x9) = 91pts
Fast Attack2: Seraphim Squad: 1 Superior 4 Seraphim (5x11) 3x2 bolt Pistols, 2x2 inferno Pistols (4x9) = 91pts
Fast Attack3: Seraphim Squad: 1 Superior 4 Seraphim (5x11) 3x2 bolt Pistols, 2x2 inferno Pistols (4x9) = 91pts

Supreme Command Detachment - Keyword: Adeptus Custodes – 480pts +1CP (-1)
HQ1: Shield-captain on Dawneagle Jetbike (150), Auric Aquillis (0), Hurricane Bolter (10) = 160pts
HQ1: Shield-captain on Dawneagle Jetbike (150), Hurricane Bolter (10) = 160pts
HQ1: Shield-captain on Dawneagle Jetbike (150), Hurricane Bolter (10) = 160pts

Player Name: Jonathan Gray
Army Faction: Astra Militarum
Total Command Points: 10
Total Army Points: 1999pts

Battalion Detachment – Militarum Tempestus [1070 Points] + 5CP
HQ1: Prime (40), Command Rod (5) – Warlord – [45pts]
HQ2: Prime (40), Command Rod (5), The Laurels of Command (Heirloom) – [45pts]
Troop1: 9 Tempestus Scions (81), 7 Hot-Shot Lasguns (7), 2 Plasma Guns (26), 1 Tempestor (9), 1 Hot-Shot Las Pistol (1), 1 Chainsword (0), 10 Frag and Krak Grenades (0) – [124pts]
Troop2: 9 Tempestus Scions (81), 7 Hot-Shot Lasguns (7), 2 Flamers (14), 1 Tempestor (9), 1 Hot-Shot Las Pistol (1), 1 Chainsword (0), 10 Frag and Krak Grenades (0) – [112pts]
Troop3: 8 Tempestus Scions (72), 6 Hot-Shot Lasguns (6), 2 Grenade Launchers (10), 1 Tempestor (9), 1 Hot-Shot Las Pistol (1), 1 Chainsword (0), 9 Frag and Krak Grenades (0) – [98pts]
Elite1: 4 Tempestus Scions Command Squad (36), 4 Melta Guns (68), 4 Frag and Krak Grenades (0) – [104pts]
Transport1: Taurox Prime (80), 2 Autocannon (24), 1 Taurox Battle Cannon (28), 1 Storm Bolter (2) – [134pts]
Transport2: Taurox Prime (80), 2 Autocannon (24), 1 Taurox Gatling Cannon (20), 1 Storm Bolter (2) – [126pts]
Transport3: Taurox Prime (80), 2 Autocannon (24), 1 Taurox Gatling Cannon (20), 1 Storm Bolter (2) – [126pts]
Transport4: Taurox Prime (80), 2 Autocannon (24), 1 Taurox Missile Launcher (50), 1 Storm Bolter (2) – [156pts]

Spearhead Detachment – Vostroyan [543 Points] + 1CP
HQ1: Tank Commander (167), 1 Battle Cannon (22), 1 Lascannon (20), 2 Heavy Bolters (16), 1 Storm Bolter (2), 1 Hunter Killer (6) – [233pts]
HS1: Leman Russ Battle Tanks (122), 1 Demolisher Cannon (40), 1 Lascannon (20), 2 Multi-Meltas (40), 1 Storm Bolter (2), 1 Hunter Killer (6) – [230pts]
HS2: 1 Cyclops Demolition Vehicle (40), 1 Cyclops Demolition Charge (0) – [40pts]
HS3: 1 Cyclops Demolition Vehicle (40), 1 Cyclops Demolition Charge (0) – [40pts]

Vanguard Detachment – Elysian Drop Troops [386 Points] + 1CP
HQ1: 1 Elysian Company Commander (40), 1 Las Pistol (0), 1 Frag and Krak Grenades (0) – [40pts]
Troop1: 9 Elysian Guardsmen (50), 8 Lasguns (0), 1 Grenade Launcher (5), 1 Sergeant (0), 1 Las Pistol (0), 10 Frag and Krak Grenades (0) – [55pts]
Troop2: 9 Elysian Guardsmen (50), 8 Lasguns (0), 1 Grenade Launcher (5), 1 Sergeant (0), 1 Las Pistol (0), 10 Frag and Krak Grenades (0) – [55pts]
Elite1: 1 Elysian Officer of the fleet (25), 1 Las Pistol (0) – [25pts]
Elite2: 1 Elysian Platoon Commander (30), 1 Las Pistol (0), 1 Melta Bombs (0), 1 Frag and Krak Grenades (0) – [30pts]
Elite3: 3 Elysian Sniper Teams (15), 3 Sniper Rifles (6), 3 Lasguns (0), 3 Frag Grenades (0) – [21pts]
Flyer1: 1 Elysian Vulture Gunship (112), 1 Twin Punisher Gatling Cannon (40), 1 Heavy Bolter (8) – [160]

PLAYER NAME: Chris Nettleship
ARMY FACTION: Imperium (Astra Militarum, custodes and blood angels)
TOTAL COMMAND POINTS: 21 (but only 12 after relics and pre game stratagems)
TOTAL ARMY POINTS: 2000pts

Brigade Detachment (valhallan astra militarum) + 12CP [1085pts]
HQ1: Company commander [30] WARLORD takes ‘Kurov’s Aquila’ relic and ‘Grand Strategist’ Trait
HQ2: Company commander (30) bolt pistol (1) [31pts] – takes ‘Petrov’s Mk45’ relic
HQ3: Company commander (30) bolter (1) [31]
ELITE 1 Ogryn bodyguard (55) bullgryn maul (7) slabshield (0) [62] takes ‘Deathmask of Olanius’ relic
ELITE 2 Astropath with laspistol (30) takes ‘psychic maelstrom’ power
ELITE 3 Astropath with laspistol (30) takes ’psychic barrier’ power
ELITE 4 Commissar (15) bolter(1) [16]
TROOP 1 30 conscripts (120)
TROOP 2 30 conscripts (120)
TROOP 3 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 4 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 5 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 6 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 7 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 8 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
TROOP 9 10 x Infantry squad (40) bolter (1) plasma gun (7) [48]
FA1 5 Rough riders (40) 2 plasma guns (14) 3 hunting lances (6) [60]
FA2 5 Rough riders (40) 2 plasma guns (14) 3 hunting lances (6) [60]
FA3 5 Rough riders (40) 2 plasma guns (14) 3 hunting lances (6) [60]
HS1 3 mortar teams (33)
HS2 3 mortar teams (33)
HS3 3 mortar teams (33)

Battalion Detachment (Blood Angels) +5CP [423pts]
HQ1 Captain with jump pack (93) storm shield (15) thunder hammer (21) [129] takes ‘Angels wing relic’ and uses ‘Death visions of sanguinius’ stratagem
HQ2 Captain with jump pack (93) storm shield (15) thunder hammer (21) [129] uses ‘Death visions of sanguinius’ stratagem
TROOP1 5 scouts with bolters [55]
TROOP2 5 scouts with bolters [55]
TROOP3 5 scouts with bolters [55]

Supreme Command Detachment (Adeptus Custodes) +1CP [492pts]
Shield Captain on Dawn Eagle Jetbike (150) Hurricane bolter (10) Misericordia (4) [164] takes ‘Auric Aquilas’ relic and uses ‘Victor of the blood games’ stratagem
Shield Captain on Dawn Eagle Jetbike (150) Hurricane bolter (10) Misericordia (4) [164]
Shield Captain on Dawn Eagle Jetbike (150) Hurricane bolter (10) Misericordia (4) [164
PLAYER NAME: Matthew Gill
ARMY FACTION: Ultramarines
TOTAL COMAND POINTS: 11CP
TOTAL ARMY POINTS: 1995

Batallion Detachment, Ultramarines [1595 points] +5cp
HQ1: Captain(74), Relic blade(21), Combi-melta(19) - [114pts]
HQ2: Liutennant (60), Bolt pistol(0), Powerfist(12) - [72pts]
TROOP1: 5 Tactical Marines(65), Sergeant(0), Lacannom (25) - [90pts]
TROOP2: 5 Tactical Marines(65), Sergeant(0), Lacannom (25) - [90pts]
TROOP3: 5 Tactical Marines(65), Sergeant(0), Lacannom (25) - [90pts]
TROOP4: 5 Tactical Marines(65), Sergeant(0), Lacannom (25) - [90pts]
TROOP5: 5 Tactical Marines(65), Sergeant(0) - [65pts]
TRANSPORT1: Razorback(70), Twin Assault Cannon(44) - [114pts]
TRANSPORT2: Razorback(70), Twin Assault Cannon(44) - [114pts]
TRANSPORT3: Razorback(70), Twin Assault Cannon(44) - [114pts]
TRANSPORT4: Razorback(70), Twin Assault Cannon(44) - [114pts]
TRANSPORT5: Razorback(70), Twin LasCannon(50) - [120pts]
FLYER1: Stormtalon(110), Twin Assault Cannon(44), 2x Las Cannon(50) - [204pts]
FLYER2: Stormtalon(110), Twin Assault Cannon(44), 2x Las Cannon(50) - [204pts]

Supreme Command Detachment [400pts]
LordOfWar: Roboute Guilliman - Warlord- [400pts] +3cp

PLAYER NAME: Andrew Fuller
ARMY FACTIONS: SPACE MARINES
TOTAL COMMAND POINTS: 12
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, ULTRAMARINES [1035] + 5 CP
HQ1: Primaris Librarian (93), Force Sword (8), Frag and Krak Grenades (0), Bolt Pistol (0) - [101pts]
HQ2: Sergeant Chronus (40), Predator (90), Lascannon Sponsons (50), Twin Lascannon (50), Storm Bolter (2) - [232]
Troop1: 5 man Intercessor Squad (90), 5 Bolt rifles (0), 5 Bolt Pistol (0), Frag and Krak Grenades (0) - [90]
Troop2: 5 man Intercessor squad (90), 5 Bolt rifles (0), 5 Bolt Pistol (0), Frag and Krak Grenades (0) - [90]
Troop2: 5 Tactical marines (65), 1 Plasma Gun (13), 4 Boltguns (0), 5 Bolt Pistols (0), Frag and Krak Grenades (0) 1 Chainsword (On Sgt) (0) - [78]
HS: 10 Hellblasters (180), 10 Plasma Incinerators (150), 10 Bolt pistols (0), Frag and Krak Grenades (0) - [330]
Dedicated Transport: Razorback (70), Twin Assault cannon (44) - [114]

Super-Heavy Auxiliary Detachment - [400], ULTRAMARINES
Lord of War (400pts) Roboute Guilliman [400pts]

Vanguard Detachment - [565] +1 CP, ULTRAMARINES
HQ1: Primaris Lieutenant (70), Master-crafted auto bolt rifle (4), Bolt Pistol (0), Frag and Krak Grenades (0)- [74]
Elite1: 3 Aggressors (63), 3 Auto Boltstorm gauntlet (36), 3 Fragstorm grenade launcher (12) - [111]
Elite2: 3 Aggressors (63), 3 Auto Boltstorm gauntlets (36), Fragstorm grenade launcher (12) - [111]
Elite3: Primaris Ancient (69), Bolt rifle (0), Bolt Pistol (0), Frag and Krak Grenades (0). Standard of the Banner Ascendant (relic) - [69]
Elite4: 5 Primaris Reivers (90), 5 Grapnel Launchers (10), 5 Bolt Carbine (0), 5 Heavy bolt pistol (0), Frag and Krak Grenades (0), Shock Grenades (0) - [100]
Elite5: 5 Primaris Reivers (90), 5 Grapnel Launchers (10), 5 Bolt Carbine (0), 5 Heavy bolt pistol (0), Frag and Krak Grenades (0), Shock Grenades (0) - [100]


Player Name: Mica Grover
Army Faction: Tau
Total Command Points: 9
Total Army Points: 2000

Battalion Detachment, T'au Sept [647pts] +5CP
HQ 1: Cadre Fireblade (42), Markerlight (3) -WARLORD- [45pts]
HQ 2: Ethereal (45), Honour blade - [45pts]
Troop 1: 6x Fire Warrior (42), x6 Pulse Rifle (0), x6 Pulse Pistol (1), x1 Fire Warrior Shas'ui (7), x1 Pulse Rifle (0), x1 Pulse Pistol (1) - [56pts]
Troop 2: 6x Fire Warrior (42), x6 Pulse Rifle (0), x6 Pulse Pistol (1), x1 Fire Warrior Shas'ui (7), x1 Pulse Rifle (0), x1 Pulse Pistol (1) - [56pts]
Troop 3: 6x Fire Warrior (42), x6 Pulse Rifle (0), x6 Pulse Pistol (1), x1 Fire Warrior Shas'ui (7), x1 Pulse Rifle (0), x1 Pulse Pistol (1) - [56pts]
Elite 1: x1 Firesight Marksman (21), x1 Markerlight (3), x1 Pulse Pistol - [25pts]
Elite 2: x1 Firesight Marksman (21), x1 Markerlight (3), x1 Pulse Pistol - [25pts]
FA 1: x5 Pathfinder (40), x5 Pulse Carbine (0), x5 Markerlight (0), x1 MV31 Pulse Accelerator Drone (8) - [48pts]
HS1: x1 XV88 Broadside Battlesuits (60), x1 Heavy Rail Rifle (35), x2 Smart Missile System (30), x1 Velocity Tracker (2), 2x MV4 Shield Drone (20) - [147pts]
HS2: x1 XV88 Broadside Battlesuits (60), x1 Heavy Rail Rifle (35), x2 Smart Missile System (30), x1 Velocity Tracker (2), 2x MV4 Shield Drone (20) - [147pts]

Vanguard Detachment, Farsight Enclaves [897pts] +1CP
HQ 1: Commander in XV86 Coldstar Battlesuit (90), 2x Fusion blaster (42), x1 Shield generator (8), x1 Velocity tracker (2), x1 Signature System, Fusion blades (0), - [142pts]
Elite 1: x3 Stealth Shas'vre (60), x3 Burst Cannon (24), x3 Advanced Targeting System (36), x1 Stealth Shas'vre (20), x1 Fusion Blaster (21), x1 MV4 Shield Drone (10) - [171pts]
Elite 2: x3 Stealth Shas'vre (60), x3 Burst Cannon (24), x3 Advanced Targeting System (36), x1 Stealth Shas'vre (20), x1 Fusion Blaster (21), x1 MV4 Shield Drone (10) - [171pts]
Elite 3: x3 XV8 Crisis Shas'ui (126), x2 Plasma Rifle (22), x1 Shield Generator (8), x1 MV4 Shield Drone (10) - [256pts]
Flyer 1: x1 AX39 Sun Shark Bomber (90), x1 Markerlight (3), x1 Missile Pod (24), x2 Interceptor Drone (30), x2 Seeker Missile (10) - [157pts]

Super-Heavy Auxiliary Detachment, Sa'cea Sept [456pts]
LOW 1: x1 KV128 Stormsurge (180), x2 Burst cannon (16), x1 Cluster rocket system (25), 4x Destroyer missile (40), x1 Pulse driver cannon (97), 2x Smart missile system (30), x1 Advanced targeting system (12), x1 Shield generator (40), Velocity tracker (10) - [456pts]

Player name: Wayne Envis
Army faction : Adeptus Mechanicus
Total points : 2000
Total comand points: 8

Battalion Detachment +5CP - Astra Militarum [260pts] Regimental Doctrine: Valhallan
HQ 1- WARLORD Company Commander [30pts]: Chainsword, laspistol, Relic: Kurov's Aquila
HQ 2 - Company Commander [30pts]: Chainsword, Laspistol
Troops 1 - 20x Conscripts [80pts]
Troops 2 - 20x Conscripts [80pts]
Trrops 3 - 9x Guardsman [40pts]. Sergeant,Chainsword, Laspistol

Patrol Detachment - Adeptus Mechanicus [1740pts] Forge World: Stygies VIII
HQ 1 - [47pts] Tech-Priest Enginseer [35pts]: Omnissian Axe, Servo-arm [12pts]
Troops 1 - [35pts] 4x Skitarii Ranger [28pts], Galvanic rifles. Ranger Alpha [7pts]: Galvanic rifle
Elites 1 - 20x Fulgurite Electro-Priest [320pts]
Elites 2 - 20x Fulgurite Electro-Priest [320pts]
Fast Attack 1 - [340pts] 4 x Ironstrider Ballistarius [200pts]: 2 x Twin Cognis Lascannon [90pts], 2 x Twin Cognis Autocannon [50pts]
Fast attack 2 - [408pts] 6 x Sydonian Dragoon [354pts]: 6 x Taser lance [54pts]
Heavy Support 1 - [135pts] Onager Dunecrawler [90pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]
Heavy Support 2 - [135pts] Onager Dunecrawler [90pts]: Broad Spectrum Data-tether, Cognis heavy stubber [5pts], Icarus Array [40pts]

player name: kevin Charles
faction: Dark Angels
Command points: 10

Battalion detachment +5 CP
HQ1: Azreal, Warlord 180pts WARLORD +1 CP
HQ2: Ravenwing talon master(188), Twin assault cannons(0), twin heavy bolters (0), RELIC: heavenfall blade(0), 188pts
Troop1: Scout squad(55), 4x scouts, shotguns(0), sergeant, power fist (12) storm Bolter(2) 69pts
Troop2: Scout squad(55), 4x scouts, sergeant, sniper rifles(20), camo cloaks(15), 90pts
Troop3: Intercessor squad(90), stalker rifles(10), auxiliary grenade launcher(1), sergeant, power sword (4) 105pts
Elite1: Aggressor squad(63), 2 aggressors , aggressor sergeant, auto boltstorm gauntlets and frag grenade launchers (48) 111pts
Elite2 rimaris ancient 69pts
Elite3: Primaris apothecary 68pts
Heavy1: Mortis pattern dreadnought(75), 2x twin lascannons(100) 175pts

Spearhead detachment +1CP
HQ1: Ezekiel 135pts
Heavy1: Rapier carrier(20), quad heavy bolters(36), 2x space marine gunners(20), 76pts
Heavy2: Rapier carrier(20), quad launcher(45), 2x space marine gunners(20), 85pts
Heavy3: Hellblaster squad(90), 4x hellblasters, hellblaster sergeant, plasma incinerators(75) 165pts
Heavy4: Devastator squad(65), 4x lascannons(100), sergeant, boltgun, power axe (5) armourium cherub (5) 170pts
Heavy5: Relic leviathan dreadnought (175), 2 storm cannon arrays (100), 2 heavy flamers (34) 309pts

Player Name: Jamie Stone
Army Faction: Space Marines (Codex Adeptus Astartes)
Total Command Points: 9 (8 after pre-game stratagems)
Total Army Points: 1999

Battalion Detachment, Salamanders Chapter [1237 Points] + 5 CP
HQ1 Captain with Jump Pack (93), Thunder Hammer (21), Storm Shield (15), Frag Grenades (0), Krak Grenades (0) [129pts]
HQ2 Captain on Bike (98), Twin Boltgun (2) Thunder Hammer (21), Storm Shield (15), Frag Grenades (0), Krak Grenades (0) - WARLORD - Holds RELIC - The Shield Eternal [136pts]
Troop1: 5 Tactical Squad Marines (65), Sergeant (0) 4x Boltguns (0, 1 on Sergeant), 4x Bolt Pistols (0, 1 on Heavy Bolter Marine), 5x Frag Grenades (0), 5x Krak Grenades (0) 1x Chainsword (Sergeant, 0), 1x Heavy Bolter (10) [75pts]
Troop2: 5 Tactical Squad Marines (65), Sergeant (0) 4x Boltguns (0, 1 on Sergeant), 4x Bolt Pistols (0, 1 on Heavy Bolter Marine), 5x Frag Grenades (0), 5x Krak Grenades (0) 1x Chainsword (Sergeant, 0), 1x Heavy Bolter (10) [75pts]
Troop3: 5 Tactical Squad Marines (65), Sergeant (0) 4x Boltguns (0, 1 on Sergeant), 4x Bolt Pistols (0, 1 on Heavy Bolter Marine), 5x Frag Grenades (0), 5x Krak Grenades (0) 1x Chainsword (Sergeant, 0), 1x Heavy Bolter (10) [75pts]
Elite1: Contemptor Dreadnought (98), Combi-Bolter (2), Kheres Pattern Assault Cannon (25), Dreadnought Combat Weapon (40) [165pts]
FA1: 6 Bike Squad Marines (150) Sergeant (0) 6x Twin Boltguns (12, 1 on Sergeant), 2x Meltaguns (34), 1x Thunder Hammer (Sergeant, 16), 3x Chainswords (0), 5x Frag Grenades (0), 5x Krak Grenades (0) [212pts]
HS1: 6 Devastator Squad Marines (78) Sergeant (0) 4x Missile Launchers (100), 1x Boltgun (0), 1x Storm Bolter (Sergeant, 2), 6x Bolt Pistols (0), 6x Frag Grenades (0), 6x Krak Grenades (0), 1x Armorium Cherub (5) [185pts]
HS2: 6 Devastator Squad Marines (78) Sergeant (0) 4x Lascannons (100), 1x Boltgun (0), 1x Storm Bolter (Sergeant, 2), 6x Bolt Pistols (0), 6x Frag Grenades (0), 6x Krak Grenades (0), 1x Armorium Cherub (5) [185pts]

Vanguard Detachment, Salamanders Chapter [762 Points] + 1 CP
HQ1: Lieutenant (60) Master-Crafted Boltgun (3), Chainsword (0), Bolt Pistol (0), Frag Grenades (0), Krak Grenades (0) [63pts]
Elites1: Apothecary (55) Bolt Pistol (0), Chainsword (0), Frag Grenades (0), Krak Grenades (0) [55pts]
Elites2: Company Ancient (63) Combi-Plasma (15), Frag Grenades (0), Krak Grenades (0) - RELIC - Standard of the Emperor Ascendant (Paid for with 1 CP using Relics of the Chapter Stratagem) [78pts]
Elites3: 5 Company Veterans (80) Sergeant (0) 4x Plasma Guns (52) 4x Storm Shields (20), 4x Frag Grenades (0), 4x Krak Grenades (0), 1x Combi-Plasma (Sergeant, 15), 1x Chainsword (Sergeant, 0) [167pts]
Elites4: 5 Company Veterans (80) Sergeant (0) 4x Plasma Guns (52) 4x Storm Shields (20), 4x Frag Grenades (0), 4x Krak Grenades (0), 1x Combi-Plasma (Sergeant, 15), 1x Chainsword (Sergeant, 0) [167pts]
Transport1: Razorback (70) Twin Assault Cannon (44), Storm Bolter (2) [116pts]
Transport2: Razorback (70) Twin Assault Cannon (44), Storm Bolter (2) [116pts]

PLAYER NAME: Lee Bates
ARMY FACTIONS: Craftworld Eldar
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1998pts

Battalion Detachment, Alaitoc [825 Points] + 5 CP
HQ1: Farseer (110) - WARLORD – [110]
HQ2: Warlock skyrunner (65), twin shuriken (5) - [70pts]
Troop1: 5 rangers (60) – [60pts]
Troop2: 5 Dire Avengers (40), 5 avenger shuriken (20) – [60pts]
Troop3: 5 Dire Avengers (40), 5 avenger shuriken (20) – [60pts]
Dedicated Transport 1: Wave serpent (107), shuriken cannon (10), twin shuriken cannon (17), spirit stones (10) – [145]
Dedicated Transport 2: Wave serpent (107), shuriken cannon (10), twin shuriken cannon (17), spirit stones (10) – [145]
Flyer: Crimson Hunter Exarch (135), 2 bright lance (40) – [175]

Super Heavy Detachment, Alaitoc [720 points]
Scorpion super heavy battle tank (700), shuriken cannon (10), spirit stones (10) – [720]

Outrider Detachment, Alaitoc [453 points] + 1 CP
HQ1: Warlock (55), witch blade (0) – [55]
Fast 1: Hornet (85), 2 star cannon (30) – [115]
Fast 2: Hornet (85), 2 star cannon (30) – [115]
Fast 3: 3 windriders (54), 3 shuriken cannon (30) – [84]
Fast 4: 3 windriders (54), 3 shuriken cannon (30) – [84]

Player name: Rob Jenkins.
Army faction : adeptus mechanicus.
Total command points :9
Total army points :1992

Battalion (5cp) stygies VIII
HQ1. Tech-priest Dominus (warlord) (115) eradication ray(10)phosphor serpenta(4), Omnissian axe(0). relic- Raiment of the technomartyr (0). (129)
HQ2. Tech-priest Enginseer(35)las pistol(0)Omnissian axe(0) servo arm(12) (47)
Troop1. 6 Skitarii Rangers(42) 2× transuranic arquebus(50) Omnispex(7) 4x galvanic rifles(0), 1 Ranger Alpha(0). (99)
Troop2. 6 Skitarii Rangers(42) 2× transuranic arquebus(50) Omnispex(7) 4x galvanic rifles(0) 1 Ranger Alpha(0). (99)
Troop3. 6 Skitarii Rangers(42) 2× transuranic arquebus(50) Omnispex(7) 4x galvanic rifles(0) 1 Ranger Alpha(0). (99)
Troop4. 6 Skitarii Rangers:(42)2× arc rifle(8) 4x galvanic rifles(0), 1 Ranger Alpha(0). (50)
Troop5. 6 Skitarii Rangers: (42)2× arc rifle(8) 4x galvanic rifles(0) 1 Ranger Alpha(0). (50)
Troop6.6 Skitarii Rangers:(42) 2× arc rifle(8) 4x galvanic rifles(0) 1 Ranger Alpha(0)(50)
Heavy1. 3 Kastelan Robots:(195) 3× 2 heavy phosphor blasters(90) 3× heavy phosphor blaster(45) (330)
Heavy2. 3 Kastelan Robots:(195) 3× 2 heavy phosphor blasters(90) 3× heavy phosphor blaster(45) (330)

Spearhead:1 cp. stygies VIII
HQ1. Tech-priest Dominus:(115) eradication ray(19) phosphor serpenta(4) omnissian axe(0) 129
Troop2. 6 Skitarii Rangers:(42) 2× arc rifle(8) 4x galvanic rifles(0) Ranger Alph(9) (50)
Fast attack1 . 1 Ironstrider Ballistarius:(50) twin cognis lascannon(45) broad spectrum data tether(0). (95)
Heavy1. Onager Dunecrawler:(90)neutron laser+ cognis heavy stubber(50) cognis heavy stubber(5) Broad Spectrum Data-tether(0) (145)
Heavy2.!Onager Dunecrawler:(90)neutron laser+ cognis heavy stubber(50) cognis heavy stubber(5) Broad Spectrum Data-tether(0) (145)
Heavy3. Onager Dunecrawler:(90) neutron laser+ cognis heavy stubber(50) cognis heavy stubber(5) Broad Spectrum Data-tether(0) (145)
PLAYER NAME: Paul Sachs
ARMY FACTIONS: Chaos
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Outrider Detachment, Death Guard [1065 Points] + 1 CP
HQ1: Deamon Prince of Nurgle with Wings (170), Malefic Talons pair (10) - RELIC Fugaris’ Helm - WARLORD – [180pts]
FA1: Foetid Bloat Drone (99), 2x Plaguespitter (34), Plague probe (25) – [158pts]
FA2: Foetid Bloat Drone (99), 2x Plaguespitter (34), Plague probe (25) – [158pts]
FA3: Foetid Bloat Drone (99), 2x Plaguespitter (34), Plague probe (25) – [158pts]
FA4: 3x Myphitic Blight-hauler (255), 3x Multim-melta (81), 3x Missile Launcher (75), 3x Gnashing maw (0) – [411pts]

Battalion Detachment, Deamon [269 Points] + 1 CP
HQ1: Epidemius (100) - [100pts]
HQ2: Pox bringer (70) - [70pts]
Troop1: Horrors, 11x Pair of Brimstone Horrors – [33pts]
Troop2: Horrors, 11x Pair of Brimstone Horrors – [33pts]
Troop3: Horrors, 11x Pair of Brimstone Horrors – [33pts]

Spearhead Detachment, Nurgle [666 Points] + 1 CP
HQ1: Sorcerer (90), Force axe (10), Bolt pistol (0), Frag grenades (0), Krak grenades (0) - [100pts]
HS1: Plague Hulk of Nurgle (210), Warpsword (0), Rot cannon (0), Rancid Vomit (0) – [210pts]
HS2: Plague Hulk of Nurgle (210), Iron claw (0), Rot cannon (0), Rancid Vomit (0) – [210pts]
HS3: Plagueburst Crawler (100), Plagueburst Mortar (0), Heavy Slugger (6), 2x Entropy cannon (40) – [146]

PLAYER NAME: Tiberius Alexander "MASTER CHIEF" Stanciu
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Vanguard Detachment, Kraken [552 Points] +1 CP
HQ1: The Swarmlord (300), The Catalyst, Onslaught (300) - WARLORD - [300]
Elite1: 3 Tyrant Guards (105), 3x Rending Claws (6), 3x Scything Talons (0), 3x Adrenal Glands (3), 3x Toxin Sacs (3) - [117]
Elite2: 3 Venomthropes (90), 3x Toxic Lashes (0) - [90]
Elite3: Lictor (41), Flesh Hooks (2), Grasping Talons (0), Rending Claws (2) - [45]

Batallion Detachment, Kraken [1448 Points] +5 CP
HQ2: Hive Tyrant with Wings (190), Monstruous Scything Talons (15), Heavy Venom Cannon (25), Prehensile Pincer Tail (0), Adrenal Glands (5), Toxin Sacs (4), Chameleonic Mutation, The Horror, Psychic Scream - [239]
HQ3: Broodlord (162), Monstruous Rending Claws (0), The Horror - [162]
HS1: Trygon (108), Bio-electric Pulse (0), 3 pairs of Massive Scything Talons (60), Toxinspike (1), Adrenal Glands (5), Toxin Sacs (8) - [182]
Troop1: 30 Termagants (120), 30x Devourers (120) - [240]
Troop2: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop3: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop4: 29 Hormagaunts (145), 29x Scything Talons (0) - [145]

Player name: Ashley Dangerfield
Army Faction: Thousand sons
Total command points: 8
Total Army points: 1996pts

Battlion detachment, thousand sons[1551pts] +5cp

HQ1emon prince of Tzeentch with wings (170), Malefic talons x 2 (10) - [180pts]
HQ2: Exalted sorcerer with Disk of Tzeentch (132), Force stave (8), Inferno bolt pistol (1), Frag grenades (0),Krak grenades (0) - [141pts]
Troop1: 10 Rubic marines (180), 8x Inferno boltguns (2), aspiring sorcerer (0), 1 soul reaper cannon (15), Inferno bolt pistol (aspiring sorcerer,1), Force stave (aspiring sorcerer, 8) - [220pts]
Troop2: 10 Rubic marines (180), 8x Inferno boltguns (2), aspiring sorcerer (0), 1 soul reaper cannon (15), Inferno bolt pistol (aspiring sorcerer,1), Force stave (aspiring sorcerer, 8) - [220pts]
Troop 3: 20 Tzaangors (140), 20 x Tzaangors blades (0), Twistbray (0), Bray horn (10) - [150pts]
Elite1: 5 scarab terminators (165), 4 x inferno combi-bolter (3), scarab occult sorcerer (0), 4 x powerswords (4), Force stave (scarab occult sorcerer, 8), 1 soul reaper cannon (15)
1 hellfrye missle rack (22) - [238pt]
FA1: 3 x Tzaangor Enlightened (45), 3 x fate casterbow (2) - [51pts]
DT1: Rhino (70), Combi bolter (2), havoc launcher (11) - [83pts]
DT2: Rhino (70), Combi bolter (2), havoc launcher (11) - [83pts]
Flyer1: Hell drake (138), Balefire flamer (30), Helldrake claws (17) - [185pts]

Super heavy aux detachment - thousand sons [445pts] - 0cp
Magnus the red (445) - [445pts] warlord- lord of forbidden lore

PLAYER NAME: James Grover
ARMY FACTIONS: Aeldari
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000pts

Battalion Detachment, Craftworld Mara-Nai (Alaitoc Trait) [1485pts] +5CP
HQ1: Autarch (65pts), INDEX Avenger Shuriken Catapult (4pts), INDEX Banshee Mask 0pts, Forceshield (6pts), Star Glaive (6pts), Plasma Grenade (0pts) - [81pts]
HQ2: Farseer (110pts), Witchblade (0pts), Shuriken pistol (0pts) - [110pts]
Troop1: 5 Dire Avengers (40pts), Exarch (0pts), 4 Avenger Shuriken Catapults (16pts), Two Avenger Shuriken Catapults (Exarch, 8pts), 5 Plasma Grenades (0pts) - [64pts]
Troop2: 5 Dire Avengers (40pts), Exarch (0pts), 4 Avenger Shuriken Catapults (16pts), Two Avenger Shuriken Catapults (Exarch, 8pts), 5 Plasma Grenades (0pts) - [64pts]
Troop3: 10 Guardian Defenders (80pts), 10 Shuriken Catapults (0pts), 1 Heavy Weapon Platform (5pts), 1 Shuriken Cannon (10pts), 10 Plasma Grenades (0pts) - [95pts]
Troop4: 5 Ranger (60pts), 5 Ranger Long Rifle (0pts), 5 Shuriken Pistol (0pts) - [60pts]
HS1: 1 Fire Prism (155pts), 1 Shuriken Cannon (10pts), 1 Prism Cannon (0pts) - [165pts]
HS2: 1 Fire Prism (155pts), 1 Shuriken Cannon (10pts), 1 Prism Cannon (0pts) - [165pts]
Flyer1:1 Crimson Hunter Exarch (135pts), 2 Bright Lances (40pts), 1 Pulse Laser (0pts) - [175pts]
Flyer2:1 Hemlock Wraithfighter (200pts), 2 Heavy D-Scythes (0pts), Spirit Stones (10pts) - [210pts]
DT1: Wave Serpent (107pts), Twin Shuriken cannon (17pts), Shuriken Cannon (10pts) - [134pts]
DT2: Wave Serpent (107pts), Twin Bright Lance (40pts), Shuriken Cannon (10pts), Crystal Targeting Matrix (5pts) - [162pts]

Outrider Detachment, Craftworld Mara-Nai (Alaitoc Trait) [296pts] +1CP
HQ1: Spiritseer (65pts), Witch Staff (0pts), Shuriken Pistol (0pts) - [65pts]
FA1: 3 Shining Spears (54pts), Exarch (0pts), 3 Twin Shuriken catapults (15pts), 2 Laser Lance (16pts), 1 Star Lance (Exarch, 10pts) - [95pts]
FA2: 5 Swooping Hawks (30pts), Exarch (0pts) 4 Lasblasters (28pts), 1 Hawk’s Talon (Exarch, 10pts) - [68pts]
FA3: 5 Swooping Hawks (30pts), Exarch (0pts) 4 Lasblasters (28pts), 1 Hawk’s Talon (Exarch, 10pts) - [68pts]
Patrol Detachment, Kabal of the Black Heart [219pts] +0CP
HQ1:Archon (70pts) - WARLORD - Venom Blade (2pts), Splinter pistol (0pts), Artefact of Cruelty The Parasite's Kiss (0pts) - [72pts]
Troop1: 8 Kabalite Warriors (48pts), Sybarite (0pts), 7 Splinter Rifles (0pts), 1 Blaster (17pts) - [65pts]
DT1: Raider (65pts), Disintegrator Cannon (15pts), Chain Snares (2pts) - [82pts]

PLAYER NAME: John Ellison
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Vanguard Detachment, Jormungandr [545 Points] + 1 CP
HQ1: Malanthrope (140), Grasping Tail (0) - WARLORD – [140pts]
Elite1: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite2: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite3: 3 Hive Guard (54), 3x Shock Cannon (63) – [117pts]

Battalion Detachment, Jormungandr [1454 Points] + 5 CP
HQ1: Broodlord (162), Monstrous Rending Claws (0) - YMGARL FACTOR - [162pts]
HQ2: Neuronthrope (70), Claws and Teeth (0) - [70pts]
Troop1: 20 Genestealers (200), 20x Rending Claws (40), 5x Acid Maws (0) - [240pts]
Troop2: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop3: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop4: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
Troop5: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
FA1: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
FA2: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
HS1: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]
HS2: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]


PLAYER NAME: David Fox
ARMY FACTIONS: Chaos Space Marines
TOTAL COMMAND POINTS: 6
TOTAL ARMY POINTS: 1989 pts

Battalion Detachment, Iron Warriors [1989Points] + 3 CP
HQ1: Chaos lord in Terminator Armour (105) - WARLORD +12 Power Fist, +19 Combi-melta, +10 Instrument of Chaos [146pts]
Troop1: 10 Chaos Space Marines (130),+4 Power Sword,+7 Plasma Gun,+17 Meta Gun, +25 Lascannon, +10 Icon of Vengeance [193pts]
Troop2: 10 Chaos Space Marines(130),+4 Power Sword, +7 Plasma Gun,+17 Melta Gun,+25 Lascannon, +10 Icon of Vengeance [193]
Troop3: 10 Chaos Space Marines (130) +10 Icon of Vengeance (140)
Troop4: 10 Chaos Space Marines (130) + 10 Icon of Vengeance (140)
Elite1: Chaos HelBrute (72) +27 Malti-Melta, +40 HelBrute Fist (139)
Elite2: Chaos Chosen 5 (80) +44 Pair of Lighting Claws, +7 Plasma Gun, +5 Power Axe, +10 Icon of Vengeance (146)
Elite3: Chaos Terminators 5 (155) +10 Icon of Vengeance,+60 Power Fists, +17 Heavy Flamer (146)
HS1: Chaos Havocs 5 (65) +100 Lascannons,+10 Icon of Vengeance, +12 Power Fist, +7 Plasma Gun (183)
HS2: Chaos Vindicator [148pts]
Vehicle: Chaos Rhinos 4 (280) +44 Havoc Launcher, +8 Combi-bolter (332)

PLAYER NAME: Jason Puleston
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 5
TOTAL ARMY POINTS: 2000

Outrider Detachment, Sautekh Dynasty (1213 points) +1CP
HQ1: Destroyer Lord, warscythe, Voidreaper 121 (warlord)
FA1: 6 Canoptek Scarabs 78
FA2: Canoptek Tomb Sentinel, gloom prism 185
FA3: 5 Destroyers and 1 Heavy Destroyer 307
FA4: 5 Destroyers and 1 Heavy Destroyer 307
FA5: 6 Tomb Blades, tesla carbines, 6 shieldvanes, 1 Shadowloom 215

Supreme Command Detachment, Sautekh Dynasty (787 points) +1CP
HQ1: Destroyer Lord, warscythe 121
HQ2: Cryptek, canoptek cloak 85
HQ3: Cryptek, canoptek cloak 85
LOW1: Tesseract Vault 496


Player name: Angus Patterson
Army Factions: Adeptus Sororitas, Militarum Tempestus (IMPERIUM)
Total Command Points: 9
Total Army Points: 1999 pts

Outrider Detachment +1CP (Imperium - Adeptus Sororitas) [1695pts] +1CP
HQ 1: Celestine [200] WARLORD, 2x Geminae Superia [50] [250pts]
Troop 1: 5 Battle Sisters [45], 2x Bolters [0], 3x Storm bolter [Battle Sisters 4, Sister Superior 2], Sister Superior [0], Chainsword [Sister Superior, 0], 5x Bolt Pistols [0], Frag and Krak Grenades [0] [51pts]
Troop 2: 5 Battle Sisters [45], 2x Bolters [0], 3x Storm bolter [Battle Sisters 4, Sister Superior 2], Sister Superior [0], Chainsword [Sister Superior, 0], 5x Bolt Pistols [0], Frag and Krak Grenades [0] [51pts]
Elite 1: Dialogus [15], Dialogus Staff [0] [15pts]
FA 1: 6 Dominions [60], Bolter [0], 4x Meltaguns [68], Dominion Superior [0], Combi-Melta [Dominion Superior, 19], Chainsword [Dominion Superior, 0], 6x Bolt Pistols [0], Frag and Krak Grenades [0] [147pts]
FA 2: 6 Dominions [60], Bolter [0], 4x Meltaguns [68], Dominion Superior [0], Combi-Melta [Dominion Superior, 19], Chainsword [Dominion Superior, 0], 6x Bolt Pistols [0], Frag and Krak Grenades [0] [147pts]
FA 3: 6 Dominions [60], Bolter [0], 4x Meltaguns [68], Dominion Superior [0], Storm bolter [Dominion Superior, 2], Chainsword [Dominion Superior, 0], 6x Bolt Pistols [0], Frag and Krak Grenades [0] [130pts]
FA 4: 10 Seraphim [110], 7x Pairs of Bolt Pistols [0], 2x Pairs of Inferno Pistols [36], Seraphim Superior [0], Plasma Pistol [Seraphim Superior, 7], Power Sword [Seraphim Superior, 4], Frag and Krak Grenades [0] [157pts]
HS1: 5 Retributors [45], 4x Heavy Bolters [40], Retributor Superior [0], Storm bolter [Retributor Superior, 2], Chainsword [Retributor Superior, 0], 5x Bolt Pistols [0], Frag and Krak Grenades [0] [87pts]
DT 1: Immolator [68], Immolation Flamer [35] [103pts]
DT 2: Immolator [68], Immolation Flamer [35] [103pts]
DT 3: Immolator [68], Twin Multi-Melta [54], Storm bolter [2] [124pts]
DT 4: Sororitas Repressor [91], Heavy flamer [17], Storm bolter [2], Dozer ram [0] [110pts]
DT 5: Sororitas Repressor [91], Heavy flamer [17], Storm bolter [2], Dozer ram [0] [110pts]
DT 6: Sororitas Repressor [91], Heavy flamer [17], Storm bolter [2], Dozer ram [0] [110pts]

Battalion Detachment (Imperium - Astra Militarum – Militarum Tempestus) [304pts] +5CP
HQ 1: Tempestor Prime [40], Bolt pistol [1], Chainsword [0], Frag and Krak Grenades [0] [41pts]
HQ 2: Tempestor Prime [40], Tempestus Command Rod [5], Chainsword [0], Frag and Krak Grenades [0] [45pts]
Troop 1: 5 Militarum Tempestus Scions [45], 2x Hot-Shot Lasguns [2], 2x Plasma guns [26], Tempestor [0], Plasma Pistol [Tempestor, 5], Chainsword [Tempestor, 0], Frag and Krak Grenades [0] [78pts]
Troop 2: 5 Militarum Tempestus Scions [45], 2x Hot-Shot Lasguns [2], 2x Plasma guns [26], Tempestor [0], Plasma Pistol [Tempestor, 5], Chainsword [Tempestor, 0], Frag and Krak Grenades [0] [78pts]
Troop 3: 5 Militarum Tempestus Scions [45], 2x Hot-Shot Lasguns [2], 2x Hot-Shot Volley Guns [14], Tempestor [0], Bolt pistol [Tempestor, 1], Chainsword [Tempestor, 0], Frag and Krak Grenades [0] [62pts]
Player Name: Daniel Sykes
Army Faction: Chaos
Command Points: 7
Total Army Points: 2000

Patrol Detachment, Thousand Sons [495pts]
HQ: Daemon Prince of Tzeentch with Wings (170), WARLORD, Two sets of Malefic Talons(10), Helm of the Third Eye (Relic)[180]
Troops: 29 Tzaangor (203), Twistbray (7), Tzaangor Blades (0), Icon of Flame (5), Brayhorn (10) [225]
Elites: Tzaangor Shaman (82), Force Stave (8) [90]

Battalion Detachment, Daemons (No allegiance) [902pts]
HQ1: Changecaster (78) [78]
HQ2: Fluxmaster (99), Staff of Change (5) [104]
Troop1: 29 Bloodletter (203), Bloodreaper (7), Daemonic Icon (15), Instrument of Chaos (10) [235]
Troop2: 10 Pink Horror (70), Daemonic Icon (15), Instrument of Chaos (10) [95]
Troop3: 5 Blue Horror (25), 10 Pairs of Brimstone Horror (30) [55]
Troop4: 5 Blue Horror (25), 10 Pairs of Brimstone Horror (30) [55]
Elite1: 4 Flamer (112), Pyrocaster (28) [140]
Elite2: 4 Flamer (112), Pyrocaster (28) [140]

Spearhead Detachment, Alpha Legion [603pts]
HQ1: Sorceror with Jump Pack (112), Force Axe (10), Bolt Pistol (0), Mark of Tzeentch (0) [122]
Troops: 33 Cultists (132), Cultist Champion (4), Autoguns (0), Mark of Tzeentch (0) [136]
HS1: 4 Havoc (52), Aspiring Champion (13), 2 Missile Launcher (50) [115]
HS2: 4 Havoc (52), Aspiring Champion (13), 2 Missile Launcher (50) [115]
HS3: 4 Havoc (52), Aspiring Champion (13), 2 Missile Launcher (50) [115]

Player name: Andrea Matassini
Army Factions: Craftworlds + Ynnari
Total command points: 9
Total Army points: 1996

Battalion detachment: Craftworld Biel-Tan [1305 points] + 5 CP
HQ1: Farseer (110) - Singing spear (5) - shuriken pistol (0) - Faolchu's wings (0) - ghosthelm (0) - Runes of the farseer (0) - rune armour (0) [115]
HQ2: Warlock (55) - witchblade (0) - shuriken pistol (0) - rune armour (0) [55]
HQ3: Spiritseer (65) - witch staff (0) - shuriken pistol (0) - spirit mark (0) - rune armour (0) [65]
Troop1: 11 guardians defenders (88) - 11 shuriken catapults (0) [88]
Troop2: 11 guardians defenders (88) - 11 shuriken catapults (0) [88]
Troop3: 11 guardians defenders (88) - 11 shuriken catapults (0) [88]
Transport1: Wave serpent (107) - twin shuriken cannon (17) - shuriken cannon (10) - spirit stones (10) - Vector engines (10) [154]
Transport2: Wave serpent (107) - twin shuriken cannon (17) - shuriken cannon (10) - spirit stones (10) - Vector engines (10) [154]
Transport3: Wave serpent (107) - twin shuriken cannon (17) - shuriken cannon (10) - spirit stones (10) - Vector engines (10) [154]
Transport4: Wave serpent (107) - twin bright lance (40) - shuriken cannon (10) - spirit stones (10) - Crystal Targeting Matrix (5)[172]
Transport5: Wave serpent (107) - twin bright lance (40) - shuriken cannon (10) - spirit stones (10) - Crystal Targeting Matrix (5)[172]

Spearhead detachment: Ynnari (Biel-Tan) [691] + 1 CP
HQ1: Yvraine (132) - WARLORD - [132]
HS1: 10 Dark Reapers (120) - 9 reaper cannons (216) - Exarch (0) - Tempest Launcher (27) [345]
HS2: 3 Dark Reapers (36) - 2 reaper cannons (44) - Exarch (0) - Tempest Launcher (27) [107]
HS3: 3 Dark Reapers (36) - 2 reaper cannons (44) - Exarch (0) - Tempest Launcher (27) [107]
PLAYER NAME: Andy Matthews
ARMY FACTIONS: Chaos
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Battalion Detachment, Chaos - Daemons Undivided [872 Points] + 5 CP
HQ1: Nurgle Daemon Prince (146), Wings (24), Malefic Talons (10) - WARLORD, Horn of Nurgles Rot (Relic) - [180pts]
HQ2: Fluxmaster (99), Ritual Dagger (0) - [99pts]
Troop1: 30 Bloodletters (210), Daemonic Icon (15), Instrument of Chaos (10) - [235pts]
Troop2: 29 Plaguebearers (203), Daemonic Icon (15) - [218pts]
Troop3: 20 Pink Horrors (140) - [140pts]

Spearhead Detachment, Chaos - Renegades and Heretics [515 Points] + 1 CP
HQ1: Renegade Commander (25), Bolt Pistol (1), Brutal Assault Weapon (0) - [26pts]
FA1: 2 Hellhounds (146), 2 Inferno Cannons (40), 2 Heavy Bolters (16), 1 Storm Bolter (2) - [204pts]
HS1: 2 Basilisks (200), 2 Heavy Bolters (16) - [216pts]
HS2: 3 Renegade Heavy Weapons (9), 3 Autocannons (36), 3 Autoguns (0) - [45pts]
HS3: 3 Renegade Heavy Weapons (9), 3 Mortars (15), 3 Autoguns (0) - [24pts]

Patrol Detachment, Chaos - Chaos Space Marines, Alpha Legion [613 Points]
HQ1: Tzeentch Daemon Prince (146), Wings (24), Malefic Talons (10), Warp Bolter (3) - [183pts]
Troop1: 10 Chaos Cultists (40), 10 Autoguns (0) - [40pts]
HS1: 3 Obliterators (195), Tzeentch (0) - [195pts]
HS2: 3 Obliterators (195), Tzeentch (0) - [195pts]

Player Name: Boris Michev
Faction: Orks
Total Command Points: 10
Total Points: 1,997

Battalion Detachment: Bad Moons [1,532 pts] + 5 Command Points
HQ 1: Warboss (55), Kustom Shoota (4), Headwoppa's Killchoppa (7), Attack Squig (0) - [66 pts]
HQ 2: Big Mek (55), Kustom Force Field (20), Choppa (0) - WARLORD - [75 pts]
Troop 1: 30 Boyz (180), 30 Sluggas (0), 29 Choppas (0), Nob (0) with Power Klaw (13) - [193 pts]
Troop 2: 30 Boyz (180), 30 Sluggas (0), 29 Choppas (0), Nob (0) with Power Klaw (13) - [193 pts]
Troop 3: 30 Boyz (180), 30 Shootas (0), Nob (0) with Big Choppa (7) - [187 pts]
Elite 1: 5 Kommandos (45), 3 Choppas (0), 2 Burnas (0), Nob (0) - [45 pts]
Elite 2: 5 Kommandos (45), 2 Choppas (0), 2 Burnas (0), Nob (0) with Power Klaw (13) - [58 pts]
Elite 3: Painboy (40), Power Klaw (13), Grot Orderly (4), ‘Urty Syringe (0) - [57 Pts]
Heavy Support 1: Big Trakk (135), Supa-skorcha (28), Grot Riggers (7) - [170 pts]
Heavy Support 2: Big Trakk (135), Supa-skorcha (28), Grot Riggers (7) - [170 pts]
Heavy Support 3: Big Trakk (135), Supa-skorcha (28), Grot Riggers (7) - [170 pts]
Flyer: Dakkajet (88), 6 Supa Shootas (60) - [148 pts]

Spearhead Detachment: Bad Moons [279 pts] + 1 Command Point
HQ 1: Boss Snikrot (69), Mork's Teeth (0) - [69 pts]
Heavy Support 1: 3 Mek Gunz (45), 3 Kustom Mega Kannons (51), 15 Grot Gunners (30) - [126 pts]
Heavy Support 2: 1 Mek Gun (15), 1 Kustom Mega Kannon (17), 5 Grot Gunners (10) - [42 pts]
Heavy Support 3: 1 Mek Gun (15), 1 Kustom Mega Kannon (17), 5 Grot Gunners (10) - [42 pts]

Supreme Command Detachment: Bad Moons [186 pts] + 1 Command Point
HQ 1: Weird Boy (62), Weirdboy Staff (0) – [62 pts]
HQ 2: Weird Boy (62), Weirdboy Staff (0) – [62 pts]
HQ 3: Weird Boy (62), Weirdboy Staff (0) – [62 pts]


Name: Adam Corrigan
Army Factions: Blood Angels
Total Command Points: 9
Total Army Points: 1997
Power Level: 125
Number of Separate Units: 14

Battalion Detachment: Blood Angels (1280pts) +5CP
HQ1: The Sanguinor; Warlord – Warlord Trait:Heroic Bearing (170pts/PL 9)
HQ2: Mephiston (145pts/PL8)
Troop 1: 5 man Scout squad (55) 5 Astartes Shotguns (0); Scout Segeant – Bolt Pistol(0) – (55pts/PL4)
Troop 2: 5 man Tactical Squad (65) 4 Boltguns(0); Plasma Cannon(21)Sergeant-chainsword(0); – (86pts/PL5)
Troop 3: 5 man Tactical Squad (65) 4 Boltguns(0); Plasma Cannon(21); Sergeant-powersword(4) – (90pts/PL5)
Elite 1: Blood Angels Relic Sicaran Assault Tank(155) Heavy Bolter(10); 2 Lascannons(50) – (215pts/PL14)
Elite 2: Sanguinary Ancient (84) Angelus Boltgun(3); Encarmine Sword(12); deathmask(2) Relic: Standard of Sacrifice (101pts/PL6)
Elite 3: 7 Sanguinary Guard (140); 7 Angelus Boltguns(21); Powerfist(12); 2 Encarmine Axes(32);4 Encarmine Swords(48) –
(253pts/PL20)
Heavy Support: 5 Hellblasters (90); bolt pistols(0); 5 Plasma Incinerators (75) – (165pts/PL8)
Vanguard Detachment: Blood Angels (717pts) +1CP
HQ 1: Blood Angels Chaplain with Jump Pack (90); Inferno Pistol(9) – (99pts/PL6)
HQ 2: Blood Angels Primaris Lieutenent (70); bolt pistol (0); Power Sword (4) – (74pts/PL5)
Elite 1: Blood Angels Sicaran Venator Tank Destroyer (170); 3 Heavy Bolters (30) – (200pts/PL15)
Elite 2: 5 Vanguard Veterans with jump packs (90) 4 power swords(16) 5 Storm Shields(25) Veteran Sergeant; Relic blade(21) –
(152pts/PL8)
Elite 3: 5 Teminators (130) 5 Storm bolters (10) 4 powerfists(48); Powersword(4)Teleport Homer(0) – (192pts/PL12

brown
Played by Sid Sidhu
Army Keyword: Imperium
Total Command Points: 8
Total: 2000 pts

Battalion Detachment (+5cp) Blood Angels Armoury of Baal Strategem (3CPs) for 2 Relics
HQ1: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 1 : The Angels Wing
HQ2: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 2: The Veritas Vitae
HQ3 : Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
TR1: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR2: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR3: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts

Auxiliary Support Detachment (-1cp) Ultramarines
HQ1: Captain (74) Jump Pack (19) Thunder Hammer (19) Bolt pistol (0) WARLORD. WLT: Adept of the Codex. 114 pts Relic: The Sanctic Halo.

Outrider Detachment (+1cp) Adeptus Custodes Open The Vaults Strategem (1CP) for 1 relic
HQ1: Shield-Captain on Dawneagle Jetbike (150) Hurricane Bolter (10) Interceptor Lance (0) Misericordia (4) 164 pts
Relic: Auric Aquillis
FA1: Squad Red. 3 x Vertus Praetors (3x80) 3x Hurricane Bolter (3x10) 3x Interceptor Lance (0) 270 pts
FA2: Squad Brown. 3x Vertus Praetors (3x80) 3x Hurricane Bolter (4x10) 3x Interceptor Lance (0) 270 pts
FA3: Squad Black. 7x Vertus Praetors (7x80) 7x Hurricane Bolter (7x10) 7x Interceptor Lance (0) 630pts



Player name: Rhys Edwards
Army factions: ASTRA MILITARUM, ADEPTUS CUSTODES
Total command points: 8
Total army points:2000

Battalion detachment, cadian regiment [860pts] +5CP
HQ1: Knight commander pask (177), battle cannon(22), heavy bolter(8), 2x multi-meltas(40), hunter-killer missile(6) - [253]
HQ2:Company commander (30), bolt pistol (1), power sword(4) - [35]
HQ3:Company commander (30), plasma pistol(5), power sword(4) -[39]
Troops1: Infantry squad (40), 9x lasguns (0), 1x laspistol (0), 1x chainsword (0) - [40]
Troops2: Infantry squad (40), 9x lasguns (0), 1x laspistol (0), 1x chainsword (0) - [40]
Troops3:Infantry squad (40), 8x lasguns (0), 1x autocannon(12), 1x laspistol (0), 1x chainsword (0) - [52]
Troops4: 5x tempestus scions (45), 3x hot-shot lasguns (3), 1x plasma gun (13), 1x hot-shot laspistol (1), 1 power sword (4) - [66]
Elites1: astropath (30), laspistol (0) - [30]
Elites2: astropath (30), laspistol (0) - [30]
FA1: 5x rough riders (40), 4x laspistol (0), 5x hunting lance (10), 5x chainswords (0), plasma pistol (5) - [55]
FA2: 5x rough riders (40), 4x laspistol (0), 5x hunting lance (10), 5x chainswords (0), plasma pistol (5) - [55]
HS1: Leman russ (122), punisher gatling cannon (20), 3x heavy bolters (24) - [166]

Patrol detachment, adeptus custodes [614pts] +0 CP
HQ1: shield captain on dawneagle jetbike (150), hurricane bolter (10), interceptor lance (0), misercordia (4) - [164]
HQ2: shield captain on dawneagle jetbike (150), hurricane bolter (10), interceptor lance (0), misercordia (4) - [164]
Troops1 5x custodian guard (200), 3x guardian spear (36) 3x misercordia (12), 2x sentinel blade (18), 2x storm shield (20) - [286]

Super heavy auxiliary detachment, cadian regiment [526pts] +0 CP
LoW1: Stormlord (430), admantium tracks (0), vulcan mega-bolter (0), 2x lascannon (40), 3x twin heavy bolter (42), 2x heavy stubber (8), hunter killer missile (6) - [526]


PLAYER NAME: Tiberius Alexander "MASTER CHIEF" Stanciu
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Vanguard Detachment, Kraken [552 Points] +1 CP
HQ1: The Swarmlord (300), The Catalyst, Onslaught (300) - WARLORD - [300]
Elite1: 3 Tyrant Guards (105), 3x Rending Claws (6), 3x Scything Talons (0), 3x Adrenal Glands (3), 3x Toxin Sacs (3) - [117]
Elite2: 3 Venomthropes (90), 3x Toxic Lashes (0) - [90]
Elite3: Lictor (41), Flesh Hooks (2), Grasping Talons (0), Rending Claws (2) - [45]

Batallion Detachment, Kraken [1448 Points] +5 CP
HQ2: Hive Tyrant with Wings (190), Monstruous Scything Talons (15), Heavy Venom Cannon (25), Prehensile Pincer Tail (0), Adrenal Glands (5), Toxin Sacs (4), Chameleonic Mutation, The Horror, Psychic Scream - [239]
HQ3: Broodlord (162), Monstruous Rending Claws (0), The Horror - [162]
HS1: Trygon (108), Bio-electric Pulse (0), 3 pairs of Massive Scything Talons (60), Toxinspike (1), Adrenal Glands (5), Toxin Sacs (8) - [182]
Troop1: 30 Termagants (120), 30x Devourers (120) - [240]
Troop2: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop3: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop4: 29 Hormagaunts (145), 29x Scything Talons (0) - [145]
NAME: Mark Milton
ARMY FACTION: Adeptus Mechanicus
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS:1999 pts

BATTALION DETACHMENT, STYGIES VIII, (1077pts) +5 CP
HQ1: Tech-Priest Dominus (115), Eradication Ray (10), Macrostubber (2), Omnissian Axe (0), RELIC Autocaduceus of Arkhan Land – WARLORD- [127pts]
HQ2: Tech-Priest Dominus (115), Eradication Ray (10), Macrostubber (2), Omnissian Axe (0) - [127pts]
Troop1: 5 Skitarii Rangers (35), 2x Galvanic rifle (0), 2x Transuranic Arquebus (50), Ranger Alpha (0), 1x Galvanic rifle (Ranger Alpha, 0), Omnispex (7) – [92pts]
Troop2: 5 Skitarii Rangers (35), 3x Galvanic rifle (0), 1x Transuranic Arquebus (25), Ranger Alpha (0), 1x Galvanic rifle (Ranger Alpha, 0), Omnispex (7) – [67pts]
Troop2: 6 Skitarii Vanguards (40), 5x Radium carbine (0), Vanguard Alpha (0), 1x Radium carbine (Vanguard Alpha, 0) 1x Power sword (Vanguard Alpha, 4) – [52pts]
Elite1: Cybernetica Datasmith (22), 1x Gamma pistol (10), 1x Power fist (12) – [44pts]
Elite2: 10x Fulgurite Electro-Priests (160), 10x Electoleech stave (0) – [160pts]
FA1: 6 Sydonian Dragoons (354), 6x Taser Lance 9 (54), 6x Broad spectrum data-tether (0) – [408pts]

SPEARHEAD DETACHEMENT STYGIES VIII, (922pts) +1 CP
HQ1: Tech-Priest Enginseer (35), Servo-arm (12), Laspistol (0), Omnissian Axe (0) – [47pts]
HS1: 4 Kastelan Robot (260), 18x Heavy Phosphor blaster (180) – [440pts]
HS2: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]
HS3: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]
HS4: Onager Dunecrawler (90), 1x Neutron laser (45), 2x Cognis heavy stubber (10), Broad spectrum data-tether (0) – [145pts]


PLAYER hilippe"tituspoulo" BERTRAND
ARMY FACTIONS: Spaces Marines "Ultramarines"
TOTAL COMMAND POINTS: 8(5+1+3-1 two relics )
TOTAL ARMY POINTS: 1998 pts

DETACHMENT : Bataillon (5cp)
HQ1 : [WARLORD] Captain(1*74), chainsword (0), bolt pistol (0), master-crafted boltgun (3) , relics :Sancti halo , [codex] Storm of fire [74]
HQ2 : Lieutenant(60), chainsword (0), bolt pistol (0), master-crafted boltgun (3) [63]
Troup1 : 5 Scout Squad (55), 5 Boltgun ,5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , Scout Sergeant (0) [55]
Troup2 : 5 5 Scout Squad (55), 5 Boltgun ,5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , Scout Sergeant (0) [55]
Troup3 : 5 5 Scout Squad (55), 4 sinper rifle(16) ,5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , Scout Sergeant (0) [55] , sniper rifle (4) [75]
Elite1 : Apothecary(1*55) [55]
Elite2 : Company Ancient(1*63), chainsword (0), bolt pistol (0), relic :Standard of the Empereur Ascendant [63]
HS1 : 5 Hellblaster Squad(90), 4 ,5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , , 5 plasma Incinérator (75), Hellblaster Sergeant(0) [165]
Transport1 : Repulsor(1*210),heavy Onsslaugth canon (36),3 Bolter Storm(6),
2 Krakstormgrenads launcher (8), Gatling Canon Onslaught(16), twin-linked lascanon (50), 2 Fragstormgrenads launcher (8), heavy ironhail stubber(6), Auto luncher (0), 3 stormbolter (0) [340]
Total detachment : 948

DETACHMENT : spearhead detachment (1cp)
HQ1 : Sergent Chronus(1*40) [40]
HS1 : Predator(1*90), 2 lascanon (50), twin linked lascanon (50) [190]
HS2 : 5 Devastator Squad (65), 5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , 4 lascanon (100), Armorium Cherub(5), Space Marine Sergeant (0), chainsword [170]
HS3 : 5 Devastator Squad (65), 5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , 4 lascanon (100), Armorium Cherub(5), Space Marine Sergeant (0), chainsword [170]
HS4 : 5 Devastator Squad (65), 5 Frag Grenads , 5 Krak Grenads , 5 bolt Pistol , 4 lascanon (100), Space Marine Sergeant (0), bolgun (0)[165]
Flyer1 : Stormraven (1*192), 2 Stormstrike missiles laucher (42), 2 Hurricanes Bolter (20) , twin linked heavy bolter (17) , twin linked assault canon (44) [315]
Total detachment : 1050

ARMY TOTAL [1998]

Player Name Stuart Woolls
Army Faction Astra Militarum 144
TOTAL CP 8 (Battle forged 3 + Battalion 5 + Super heavy aux 0)
Total Army 2000pts

Bataillon Detachment, Regimental Doctrine: Catachan (1596 points) +5CP
HQ1 Tank Commander (167):Heavy Bolter (8) Heavy Bolters (16) Heavy Stubber (4) : Battle Cannon (22) -[217pts]
HQ2 Tank Commander (167) Heavy Bolter (8) Heavy Bolters (16) Heavy Stubber (4) Battle Cannon (22) -[217pts]
Troop1 Infantry Squad 9x Guardsman (36pts) Sergeant (4pts): Chainsword, Laspistol -[40pts]
Troop2 Infantry Squad 9x Guardsman (36pts) Sergeant (4pts): Chainsword, Laspistol-[40pts]
Troop3 Infantry Squad 9x Guardsman (36pts) Sergeant (4pts): Chainsword,Laspistol-[40pts]
Elite1 Bullgryns 4 (140) 2 x Brute shield (1 on Bone head 0) 2 x Slabshield (0) 4 x Bullgryn Maul (24) -[168pts]
Elite2 Sergeant Harker (50) Lead From the Front, Warlord-[50pts]
Fast1 Hellhound (73) Heavy Flamer (17), Heavy Stubber (4), Turret-mounted Inferno Cannon (20) [114pts]
Fast2 2 x Scout Sentinels (70) 2 x Heavy Flamer (34) [104pts]
Fast3 2 x Scout Sentinels (70) 2 x Heavy Flamer (34) [104pts]
Heavy1 2 x Basilisks (200)]. 2 x Heavy Bolter (16) .[216pts]
Heavy2 Manticore (135): Heavy Bolter (8)[143pts]
Heavy3 Manticore (135): Heavy Bolter (8)[143pts]

Super-Heavy Auxiliary Detachment (Imperium Astra Militarum) [404pts]
Lord of War Shadowsword (390): volcano cannon (0) Twin heavy bolter (14pts) [404pts

Total :2000

PLAYER NAME: Alex Woodcraft
ARMY FACTIONS: Craftworlds - Asyurani
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 pts

Outrider Detachment, Saim Hann Craftworld [653 Points] + 1 CP
HQ1: Autarch Skyrunner (95), Laser Lance (8), Twin Shuriken Catapult (5), Banshee Mask (0), Reaper Launcher (22) – WARLORD – [130pts]
HQ2: Autarch Skyrunner (95), Laser Lance (8), Twin Shuriken Catapult (5), Banshee Mask (0), Fusion Gun (17) – RELIC – Nova Lance of Saim Hann (0) – [125pts]
FA1: 5 Shining Spears (90) 5x Twin Shuriken Catapult (25, 1 on Exarch), 4x Laser Lance (32), Exarch (0) Star lance (10, Exarch) – [157pts]
FA2: 5 Shining Spears (90) 5x Twin Shuriken Catapult (25, 1 on Exarch), 4x Laser Lance (32), Exarch (0) Star lance (10, Exarch) – [157pts]
FA3: 3 Windriders (54), 3x Scatter Laser (30) – [84pts]

Supreme Command Detachment, Alatoic Craftworld [315 Points] + 1 CP
HQ1: Farseer Skyrunner (130), Twin Shuriken Catapult (5), Witch Blade (0), Shuriken Pistol (0) – [135pts]
HQ2: Farseer (110), Witch Blade (0), Shuriken Pistol (0) – [110pts]
HQ3: Warlock Skyrunner (65), Twin Shuriken Catapult (5), Witch Blade (0), Shuriken Pistol (0) – [70pts]

Battalion Detachment, Alatoic Craftworld [1031 Points] + 5 CP
HQ1: Spiritseer (65), Witch Staff (0), Shuriken Pistol (0) – [65pts]
HQ2: Spiritseer (65), Witch Staff (0), Shuriken Pistol (0) – [65pts]
Troop1: 6 Rangers (72), 6x Ranger Long Rifle (0), 6x Shuriken Pistol (0) – [72pts]
Troop2: 6 Rangers (72), 6x Ranger Long Rifle (0), 6x Shuriken Pistol (0) – [72pts]
Troop3: 6 Rangers (72), 6x Ranger Long Rifle (0), 6x Shuriken Pistol (0) – [72pts]
Elite1: 6 Shadow Spect
res (48), 6x Prism Rifle (150), 6x Sunburst Grenades (0) – [198pts]
HS1: 8 Dark Reapers (96), 7x Reaper Launchers (154), Exarch (0), Tempest Launcher (27, Exarch) – [277pts]
Flyer1: Hemlock Wraithfighter (200) 2x Heavy D-sythes (0), Spirit Stones (10) – [210pts]

Total 1999









Dan Gilbert - Astra Militarum - 2000pts - 9CP
Battalion Detachment + 5CP Keyword: Regiment <Catachan>
HQ1: Tank Commander (167), Plasma cannon x2 (20), Heavy Bolter (8), Smoke launchers (0), Executioner plasma cannon (20). -[225pts]
HQ2: Company Commander (30), Boltgun (1), Chainsword (0), Frag grenade (0) RELIC – Kurovs Aquilla - [31pts]
Troop1: Infantry Squad (40), Lasguns (0), frag grenades (0), Sergeant; Chainsword (0), Laspistol (0) - [40pts]
Troop2: Infantry Squad (40), Lasguns (0), frag grenades (0), Sergeant; Chainsword (0), Laspistol (0) - [40pts]
Troop3: Infantry Squad (40), Lasguns (0), frag grenades (0), Sergeant; Chainsword (0), Laspistol (0) - [40pts]
Elites 1: Sergeant Harker (50), Krak grenade (0), Frag grenade (0), Payback (0) - [50pts]
FA1: Rough Riders (40), Plasma gun x2 (14), Hunting lances x3 (6), Chainswords x5 (0), laspistol x5 (0), Sergeant, Purebred steed x5 (0) - [60pts]
FA2: Hellhound (73), Heavy Flamer (17), Turret-Mounted Inferno Cannon (20), Track guards (10) - [120pts]
FA3: Artemia Hellhound Squadron - Artemia Hellhound x2 (146), Artemia Inferno cannon x2 (0), Heavy Flamer x2 (34) - [180 pts]
HS1: Leman Russ Battle Tank (122), Heavy Bolter x3 (24), Battle Cannon (22), Stormbolter (2) - [170 pts]
FLYER 1: Vulture Gunship (112), Heavy bolter (8), Twin Punisher Gatling Cannons (40) - [160pts]
Super Heavy Auxiliary Detachment + 0CP Keyword: Regiment <Catachan>

LOW1: Baneblade (390), Lascannon x2 (40), Twin heavy bolter x3 (42), Autocannon (12), Demolisher Cannon (40), Baneblade Cannon (0), Smoke launchers (0), Adamantium Tracks (0) - [524 pts]

Vanguard Detachment +1CP Keyword: Regiment <Militarum Tempestus >
HQ1: Tempestor Prime (40), Frag & Krak Grenades (0), Bolt Pistol (1) - [41pts]
HQ2: Tempestor Prime (40), Frag & Krak Grenades (0), Tempestus Command Rod (5) - [45pts]
Troop1: Militarum Tempestus Scions (45), Frag & Krak Grenades x5 (0), Hot-shot Lasgun x2 (2), Plasma Gun x2 (26), Sergeant, Chainsword (0), Plasma Pistol (5) - [78pts]
Elite1: Astropath (30), Laspistol (0) WARLORD - [30pts]
Elite 2: Militarum Tempestus Command Squad (45), Frag & Krak Grenades x4 (0), Plasma Gun x2 (26), Hot-shot Volley gun (7), Hot-Shot Lasgun (1) - [70pts]
Elite 3: Militarum Tempestus Command Squad (45), Frag & Krak Grenades x4 (0), Plasma Gun x2 (26), Melta Gun x2 (34) - [96pts]



Tactica Mechanicus - FAQ Out @ 2018/05/01 18:58:06


Post by: lash92


Isn´t the Shadowsword a little bit to specialized?


Tactica Mechanicus - FAQ Out @ 2018/05/01 19:26:28


Post by: Wulfey


 lash92 wrote:
Isn´t the Shadowsword a little bit to specialized?


Specialized at erasing CHAOS lists, yes. And LOW lists. And counter charging and hitting on a 2+. And I can fix it with my engi. It isn't that hot against eldar and stygies, but it does terrible things to everything that doesn't have a -1 shield. I am going to try it as an alternative to dakkabots.


Tactica Mechanicus - FAQ Out @ 2018/05/01 19:29:12


Post by: em_en_oh_pee


Wulfey wrote:
 lash92 wrote:
Isn´t the Shadowsword a little bit to specialized?


Specialized at erasing CHAOS lists, yes. And LOW lists. And counter charging and hitting on a 2+. And I can fix it with my engi. It isn't that hot against eldar and stygies, but it does terrible things to everything that doesn't have a -1 shield. I am going to try it as an alternative to dakkabots.


Bro, at this point you should probably just shelf your AdMech. You list is getting to the point where it might as well not have any.


Tactica Mechanicus - FAQ Out @ 2018/05/01 19:34:02


Post by: Wulfey


 em_en_oh_pee wrote:
Wulfey wrote:
 lash92 wrote:
Isn´t the Shadowsword a little bit to specialized?


Specialized at erasing CHAOS lists, yes. And LOW lists. And counter charging and hitting on a 2+. And I can fix it with my engi. It isn't that hot against eldar and stygies, but it does terrible things to everything that doesn't have a -1 shield. I am going to try it as an alternative to dakkabots.


Bro, at this point you should probably just shelf your AdMech. You list is getting to the point where it might as well not have any.


In competitive most of admech are shelf decorations. Every competitive guy I talk to agrees that the way to run majority admech is dakkabots. But I been running it for a year. It is good. It can win. But it subject to cheaters and I am tired of it. A basic dakkabots, smashcap, guardBattalion list is actually very good right now after all the nerfs if you can remember all the FAQs to keep the nonsense at bay. Robots are tough enough to eat turn 1 alpha strikes and still shoot back.

EDIT: after last weekend an my lessons learned games for post FAQ, if I was going to run majority admech and dakkabots, I would run something like this.

TALLARN infantry battalion - 2x coms, 3x guards
MARS battalion - Cawl, engi, 5x bots, 3x rangers, 2x neutron
BLANGELS battalion - 2x slam, 1x meph, 3x scouts

Celestine let me down bad but my core shooting from admech was good. Only my lack of CP held my slam captains back. Another 180 points of guard bodies that can advance, move move move, and still shoot would be nice against horde lists and help me pollute objectives. The ranger groups would be limited to sitting in the back on objectives and trying to hide out of LOS and deny deepstrike.


Tactica Mechanicus - FAQ Out @ 2018/05/01 20:53:10


Post by: Suzuteo


Wulfey wrote:
In competitive most of admech are shelf decorations. Every competitive guy I talk to agrees that the way to run majority admech is dakkabots. But I been running it for a year. It is good. It can win. But it subject to cheaters and I am tired of it. A basic dakkabots, smashcap, guardBattalion list is actually very good right now after all the nerfs if you can remember all the FAQs to keep the nonsense at bay. Robots are tough enough to eat turn 1 alpha strikes and still shoot back.

EDIT: after last weekend an my lessons learned games for post FAQ, if I was going to run majority admech and dakkabots, I would run something like this.

TALLARN infantry battalion - 2x coms, 3x guards
MARS battalion - Cawl, engi, 5x bots, 3x rangers, 2x neutron
BLANGELS battalion - 2x slam, 1x meph, 3x scouts

Celestine let me down bad but my core shooting from admech was good. Only my lack of CP held my slam captains back. Another 180 points of guard bodies that can advance, move move move, and still shoot would be nice against horde lists and help me pollute objectives. The ranger groups would be limited to sitting in the back on objectives and trying to hide out of LOS and deny deepstrike.

So something like this?

Spoiler:
Blood Angels Battalion Detachment - 464

HQ - 299
1x Captain (129) - Storm Shield, Thunder Hammer, Relic: Angel’s Wing
1x The Sanguinor (170) - Encarmine Broadsword, Death Mask, Jump Pack

Troop - 165
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife

MT Battalion Detachment - 578

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Relic: Kurov's Aquila

Troop - 164
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite- 30
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 957

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Heavy Support - 550
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Total: 1999 points
17 Command Points

Seems really CP hungry. Here I am doing 17 with 5+/5+, and I still worry a little.


Tactica Mechanicus - FAQ Out @ 2018/05/01 21:21:18


Post by: Wulfey


Yes Suzeto. I think taht list is actually a legit contender nowawadays. Once you get used to really abusing the UWOF on top of a building to get a bullpoop 4" charge you can never go back. It is straight rigged. BLANGELS devour CP, but they turn CP in pure devastating damage. Nothing else in the IMPERIUM can do what they do. Post FAQ the BLANGELS heroes only got more devastating thanks to those 5CP battalions. At present, I prefer admech tanks to baslisks even tho I know the basilisks are more consistent and extremly efficient versus non -1 modifier targets. Admech tanks really are a lot tougher than a basilisk right now and their accuracy is excellent. My neutrons sucked last round so I would go back to mixing in icarus. Slam captains are bring that devastating str8, -3, 3 damage that you need in a way that makes neutrons less attractive.


Tactica Mechanicus - FAQ Out @ 2018/05/01 21:30:58


Post by: Ideasweasel


Suzuteo wrote:
Wulfey wrote:
In competitive most of admech are shelf decorations. Every competitive guy I talk to agrees that the way to run majority admech is dakkabots. But I been running it for a year. It is good. It can win. But it subject to cheaters and I am tired of it. A basic dakkabots, smashcap, guardBattalion list is actually very good right now after all the nerfs if you can remember all the FAQs to keep the nonsense at bay. Robots are tough enough to eat turn 1 alpha strikes and still shoot back.

EDIT: after last weekend an my lessons learned games for post FAQ, if I was going to run majority admech and dakkabots, I would run something like this.

TALLARN infantry battalion - 2x coms, 3x guards
MARS battalion - Cawl, engi, 5x bots, 3x rangers, 2x neutron
BLANGELS battalion - 2x slam, 1x meph, 3x scouts

Celestine let me down bad but my core shooting from admech was good. Only my lack of CP held my slam captains back. Another 180 points of guard bodies that can advance, move move move, and still shoot would be nice against horde lists and help me pollute objectives. The ranger groups would be limited to sitting in the back on objectives and trying to hide out of LOS and deny deepstrike.

So something like this?

Spoiler:
Blood Angels Battalion Detachment - 464

HQ - 299
1x Captain (129) - Storm Shield, Thunder Hammer, Relic: Angel’s Wing
1x The Sanguinor (170) - Encarmine Broadsword, Death Mask, Jump Pack

Troop - 165
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife
5x Space Marine Scout - 5x Bolt Pistol, Chainsword, 4x Combat Knife

MT Battalion Detachment - 578

HQ - 60
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Relic: Kurov's Aquila

Troop - 164
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Elite- 30
1x Master of Ordnance - Laspistol, Artillery Strike

Heavy Support - 324
3x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Battalion Detachment - 957

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Heavy Support - 550
5x Kastelan Robots - 15x Heavy Phosphor Blasters

Total: 1999 points
17 Command Points

Seems really CP hungry. Here I am doing 17 with 5+/5+, and I still worry a little.


How did you arrive at 17 CP out of interest? Do you not get an award of 3 for being battleforged and then 3 battalions at 5 CP each so 5+5+5+3 =18?

I’m probably bad at math though. Haha


Tactica Mechanicus - FAQ Out @ 2018/05/01 21:48:27


Post by: Suzuteo


 Ideasweasel wrote:

How did you arrive at 17 CP out of interest? Do you not get an award of 3 for being battleforged and then 3 battalions at 5 CP each so 5+5+5+3 =18?

I’m probably bad at math though. Haha

Two relics. You lose 1 CP for Angel's Wing.


Tactica Mechanicus - FAQ Out @ 2018/05/01 22:16:04


Post by: Ideasweasel


Suzuteo wrote:
 Ideasweasel wrote:

How did you arrive at 17 CP out of interest? Do you not get an award of 3 for being battleforged and then 3 battalions at 5 CP each so 5+5+5+3 =18?

I’m probably bad at math though. Haha

Two relics. You lose 1 CP for Angel's Wing.


Ahh, Thankyou for clarifying.


Tactica Mechanicus - FAQ Out @ 2018/05/02 06:23:08


Post by: Suzuteo


Wulfey wrote:
Once you get used to really abusing the UWOF on top of a building to get a bullpoop 4" charge you can never go back. It is straight rigged.

Can you sanity check my understanding of the rules here?

1) UWOF cannot be used T1; it is a reinforcement-style stratagem.
2) You do not get a move after UWOF
3) Flying ignores vertical distance.
4) However, charging uses base-to-base diagonal distance.

Furthermore, the Captain is clearly a beast, but should his partner be The Sanguinor, Lemartes, Mephiston, a Chaplain, or a Librarian? Because The Sanguinor is expensive as hell, and Mephiston lacks a jump pack. Really, Lemartes with the Death Vision stratagem seems the cheapest option (129+129+1 CP).


Tactica Mechanicus - FAQ Out @ 2018/05/02 08:22:46


Post by: the_Grak


Has anyone used (or considered using) Crusaders as part of their screen? If only one unit is taken, then they have the flexibility to be johnny-on-the-spot with mobility, or melee damage, or durability. Incidentally, they also have a (small) chance at Deny the Witch, and do comparable damage [up to MEQ] as Fulgurites (but they start with the 3++). I'm on the fence because it seems like a large investment for the utility.

I am thinking of adding a Vanguard detachment (461 pts):
HQ - 30
Company Commander - Grand Strategist/Kurov's Aquila

Elites - 215
Ministorum Priest
Crusaders (1x10)
Astropath (to deny witches and give Crusaders 2++)

Heavy Support - 216
Basilisk (2x1)


Tactica Mechanicus - FAQ Out @ 2018/05/02 09:30:05


Post by: Suzuteo


Someone tried it with transports. It didn't take, from what I recall.


Tactica Mechanicus - FAQ Out @ 2018/05/02 09:39:20


Post by: PiñaColada


It's one of those things that might work by just looking at it. If you have all the models necessary, or at least close to it, I'd say give it a go. Overall it's not an insane amount of points and a lot of the stuff in there is tried and tested units that have a real use in admech soup.


Tactica Mechanicus - FAQ Out @ 2018/05/02 09:41:19


Post by: lash92


Lots of 20 man Fulgrite blobs in the GT. Whats your take on it?

Edit: And some Robots in Stygies Detachments.


Tactica Mechanicus - FAQ Out @ 2018/05/02 10:05:16


Post by: Suzuteo


Until we get better movement rules or transports, Electro-Priests are extremely hit or miss.

Robots aren't as good in Stygies detachments because 1) No Cawl 2) No Wrath of Mars. That being said, it would be interesting to see them with Destroyers and Elimination Volley. Extremely high risk, but if you manage to shoot first, it is a devastating, all-in alpha strike.

On that note, question: Does infiltration count as movement as far as the Heavy Weapon penalty is concerned? I am inclined to say no, since it's not done during Movement phase, and you still get to move after the fact.


Tactica Mechanicus - FAQ Out @ 2018/05/02 11:47:09


Post by: Octovol


Suzuteo wrote:
Until we get better movement rules or transports, Electro-Priests are extremely hit or miss.

Robots aren't as good in Stygies detachments because 1) No Cawl 2) No Wrath of Mars. That being said, it would be interesting to see them with Destroyers and Elimination Volley. Extremely high risk, but if you manage to shoot first, it is a devastating, all-in alpha strike.

On that note, question: Does infiltration count as movement as far as the Heavy Weapon penalty is concerned? I am inclined to say no, since it's not done during Movement phase, and you still get to move after the fact.


Infiltration is done before the first turn even begins, so I cant imagine they cant as moving. Especially given, as you say, they can move as well.


Tactica Mechanicus - FAQ Out @ 2018/05/02 11:48:23


Post by: lash92


I was thinking about running 2 Bots + 3 Destroyers in a Stygies detachment.
You will be hitting on 3´s and rerolling 1´s. Sure you will lose WoM and Cawls bubble, but you also make space for more stuff and you don´t rely so much on one unit.


Tactica Mechanicus - FAQ Out @ 2018/05/02 17:16:38


Post by: Aaranis


 lash92 wrote:
I was thinking about running 2 Bots + 3 Destroyers in a Stygies detachment.
You will be hitting on 3´s and rerolling 1´s. Sure you will lose WoM and Cawls bubble, but you also make space for more stuff and you don´t rely so much on one unit.

I've been running this a few times already and it was worth it every time. You can get a scary amount of overcharged plasma for a relative safety and the Robots hit easier.


Tactica Mechanicus - FAQ Out @ 2018/05/02 19:27:32


Post by: lash92


Also in Stygies Detachment or another FW?


Tactica Mechanicus - FAQ Out @ 2018/05/02 20:59:30


Post by: Suzuteo


Going to ask again in case it got buried:

Should Slamguinius's partner be The Sanguinor, Lemartes, Mephiston, a Chaplain, or a Librarian? Because The Sanguinor is expensive as hell (170 pts), and Mephiston lacks a jump pack. Really, Lemartes with the Death Vision stratagem seems the cheapest option (129 pts, 1 CP).


Tactica Mechanicus - FAQ Out @ 2018/05/02 21:04:49


Post by: Sqauwky


Mephiston with quickening and wings of sanguinius up he really catches people out and is a monster hits on 2s wounds pretty much everything on 2s and does d3 damage and should you also burn the cp for d3 attacks and quickening he on average has 8 attacks he also gets 2 deny the witches a turn as well


Tactica Mechanicus - FAQ Out @ 2018/05/02 21:34:07


Post by: Wulfey


Suzuteo wrote:
Wulfey wrote:
Once you get used to really abusing the UWOF on top of a building to get a bullpoop 4" charge you can never go back. It is straight rigged.

Can you sanity check my understanding of the rules here?

1) UWOF cannot be used T1; it is a reinforcement-style stratagem.
2) You do not get a move after UWOF
3) Flying ignores vertical distance.
4) However, charging uses base-to-base diagonal distance.

Furthermore, the Captain is clearly a beast, but should his partner be The Sanguinor, Lemartes, Mephiston, a Chaplain, or a Librarian? Because The Sanguinor is expensive as hell, and Mephiston lacks a jump pack. Really, Lemartes with the Death Vision stratagem seems the cheapest option (129+129+1 CP).


GW clarified that the 'no deep strike first turn' doesn't count towards units that start on the board. I always put my captains on the board. The 9" base to base requirement for deepstrike is always measured as a hypotenuse base to base (aka, real world distance). But FLY models have always ignored intervening terrain when calculating charge distances. GW then further says:

Q: When a unit that can Fly declares a charge move against a
unit that is on the upper levels of a ruin, do I need to include
the vertical distance when making the subsequent charge move
for the unit?
A: No. A unit that can Fly effectively ignores vertical
distances when making a charge move. Note though that
the charging unit must still be within 12" (measured
directly ‘base-to-base’, i.e. diagonally) to be able to
declare the charge in the first place.

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf

This couldn't be clearer. The 9" deepstrike is measured on the hypotenuse. The charge distance is only horizontal for a fly model (usually 4"). And you can UWOF on the first turn because I always put my captain on the board. So for 1CP I get a 4" charge turn 1 if you put something near terrain. It is LOLLLLLL