1 Canoness
10 Battle Sisters
Either 1, maybe 2, Penitent Engines or 1 Immolator
Not so much based on price, but just on what other boxes contain.
And the same Battle Sister sprues as this first box. If they were going to release something with more options later, I think they would have just done it already.
1 Canoness 10 Battle Sisters Either 1, maybe 2, Penitent Engines or 1 Immolator
Not so much based on price, but just on what other boxes contain.
And the same Battle Sister sprues as this first box. If they were going to release something with more options later, I think they would have just done it already.
There's no "Battle Sister sprues" in this box. Everything barring the Canoness is all on shared frames from what we have seen.
It's likely that the Start Collecting set, whenever it happens, would have everything barring the Canoness with her being replaced by an Imagifer or something.
Still seems a strange thing to do, but now makes me think that the "proper" release of boxes will be a lot further off.
Bear in mind that this is the first year in awhile we're seeing releases going into December.
Normally? December has hobby tools, books, reboxings, or releases of Start Collectings.
I can't see the sprues for this box becoming the basis for a future Start Collecting Sisters of Battle. There's simply too much arranged on several different sprues for it to work (for GW) at their SC price points.
Shadowspear broke up the contents of the sprues with this in mind, this box obviously did not.
John Prins wrote: I can't see the sprues for this box becoming the basis for a future Start Collecting Sisters of Battle. There's simply too much arranged on several different sprues for it to work (for GW) at their SC price points.
Shadowspear broke up the contents of the sprues with this in mind, this box obviously did not.
Shadowspear's sprues aren't anything special, if one really looks at it critically.
Let's have a look, shall we?
Here's the Chaos Marine side of things:
This sprue features the Venomcrawler and Obliterators. All 3 of those are coming in the SC! for CSM that we know about.
Spoiler:
This sprue features the two Greater Possessed and the 10 man Chaos Marine Squad
Spoiler:
This is the Master of Possession
Spoiler:
Notice: Everything's fairly self-contained. If they ever want to sell the Venomcrawler and Obliterators as some kind of "Heavy Support" bundle? They can!
Now here's the Marine side of things:
This is the Captain and Librarian in Phobos Armor. They're their own, individual sprues. They didn't have to be, but they are.
Spoiler:
Here's the 'Command' sprue, which is basically a requirement and weirdly done. It features the Infiltrator, Suppressor, and Eliminator Sergeants. It also features the Lieutenant in Phobos Armor, the Helix-Adept, what I like to refer to as a 'demi-Sergeant' for the Infiltrators, and the Infiltrator throwing the Smoke Grenade.
Spoiler:
Lastly, you have the 'Troop' sprue, which is duplicated in the box.
Spoiler:
Do we actually have good shots of the sprues for the Sisters army pack yet?
Because going off this:
Spoiler:
It looks like it takes after the Marines side of things from Shadowspear with a sprue for the Arco-Flagellants and the Penitent Engine, a sprue for the 'Command' elements(the Iconbearer, flamethrower operator, the Mistress of Repentia, the two squad leaders, and the two unique Repentia), and a final sprue duplicated for everyone else.
Canoness (separate because it's going to be clam pack'd).
Uniques Sprue (Sister Superior, Icon girl, Flamer, Storm Bolter, 1 Archo, the Whippy Sister, Flying Sister Superior and the Penitent Engine)
2x Troop Sprue (3 Sisters of Battle, 2 Repentia, 2 Seraphim, 1 Archo).
That's it.
*The Repentia might be shuffled around a little - 1 per Troops sprue and 2 on the Unique sprue. Tough to tell 100% from that pic how unique each sculpt is.
Do we actually have good shots of the sprues for the Sisters army pack yet?
Because going off this:
Spoiler:
It looks like it takes after the Marines side of things from Shadowspear with a sprue for the Arco-Flagellants and the Penitent Engine, a sprue for the 'Command' elements(the Iconbearer, flamethrower operator, the Mistress of Repentia, the two squad leaders, and the two unique Repentia), and a final sprue duplicated for everyone else.
There is a pretty good picture of 1 sprue floating around from the "Golden Demon Winners Day" last week. It's a mixture of squads; there is the penient engine, 1 saraphon, what I assume is a squad leader and the mistress of repentia and some battle sisters, one repentia. that's on 1 sprue. It reminds me of the way the starter boxes are done, lots of stuff in where it can fit.
Canoness (separate because it's going to be clam pack'd).
Uniques Sprue (Sister Superior, Icon girl, Flamer, Storm Bolter, 1 Archo, the Whippy Sister, Flying Sister Superior and the Penitent Engine)
2x Troop Sprue (3 Sisters of Battle, 2 Repentia, 2 Seraphim, 1 Archo).
That's it.
*The Repentia might be shuffled around a little - 1 per Troops sprue and 2 on the Unique sprue. Tough to tell 100% from that pic how unique each sculpt is.
Largely agree, with the caveat that there may be spare heads (though maybe only 2 for the duplicated Repentia). The duplicated sisters and seraphim seem to have the option of helmets or not (or the heads are split exactly half and half, which doesn't make too much sense with duplicated sprues.
It's safe to say that there are a few extra helmets on the sprue just for variety, but that's basically the breakdown (we've seen the sprue with the Penitent Engine on it already through the Chinese leaks).
I wonder if the penitent engine will be bigger than the current one? If so I might just use a Dread Knight, or one of those Raging Heroes Jailbird mechs..
Siygess wrote: I wonder if the penitent engine will be bigger than the current one? If so I might just use a Dread Knight, or one of those Raging Heroes Jailbird mechs..
It appears to be slightly smaller, going off the size of the 'pilot'.
1 Canoness
10 Battle Sisters
Either 1, maybe 2, Penitent Engines or 1 Immolator
Not so much based on price, but just on what other boxes contain.
And the same Battle Sister sprues as this first box. If they were going to release something with more options later, I think they would have just done it already.
my bet is that they will include one special character like the imigifier which they will withhold until the last few sisters releases in order to force people to buy the boxes for them
So I don't think this will change people's minds, but I felt it was worth pointing out (credit to L'Astropate on Facebook for pointing this out): the Sisters may not fit the look of the old line as much as they borrow from Blanche's vision of the Imperium. For example, the Exorcist player's helmet:
So yeah, it's over the top in a way that doesn't fit everyone's opinion of the army (some people like their fanatics more militant, others like theirs more ornate after all), and lines up well with Blanche's art work (and likely borrows from it in ways the models couldn't do in the past).
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Yeah, my point is that your point is wrong. The models aren't more gothic or over the top. Look at the army box models- they don't lean into Blanche's work at all- they're bog standard sisters in power armor. Which isn't bad, but isn't 'gothic' or even 'Blanchey'
Even the flagellants aren't over the top, they're just scarred, emaciated people with surprisingly tiny weapons replacing limbs.
The two tanks do have a bunch of extra bits glued on, but that isn't the same thing.
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Yeah, my point is that your point is wrong. The models aren't more gothic or over the top. Look at the army box models- they don't lean into Blanche's work at all- they're bog standard sisters in power armor. Which isn't bad, but isn't 'gothic' or even 'Blanchey'
Even the flagellants aren't over the top, they're just scarred, emaciated people with surprisingly tiny weapons replacing limbs.
The two tanks do have a bunch of extra bits glued on, but that isn't the same thing.
Scarred up women with eye patches is 100% Blanche. Even the basic design is tbh. They're just female sci-fi troopers, but also nuns wearing plate armour with fleur de lys, skulls and spikes. A lot of people seem to have a weirdly high bar for what counts as "gothic" these days.
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Yeah, my point is that your point is wrong. The models aren't more gothic or over the top. Look at the army box models- they don't lean into Blanche's work at all- they're bog standard sisters in power armor. Which isn't bad, but isn't 'gothic' or even 'Blanchey'
Even the flagellants aren't over the top, they're just scarred, emaciated people with surprisingly tiny weapons replacing limbs.
The two tanks do have a bunch of extra bits glued on, but that isn't the same thing.
It's not even "glued" on extra bits, most of that stuff looks baked into the sculpt itself (roses on the tracks for example). And you can claim the basis Sisters don't lean as heavilly in that direction, but what about the Canoness with her extra robes, robot foot and massive collar? That feels a lot like Blanche's work, just without the platform shoes.
I'm not saying -every single facet- of the army is leaning on Blanche's work, but I feel a lot of it is taking elements from his work on the background of the setting and blending it into the army. And his vision of the Imperium has always been a lot nuttier than anything the models where ever able to show.
And the Flagellants are based on Damien 1427 from the Inquisitor 54mm game.
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Yeah, my point is that your point is wrong. The models aren't more gothic or over the top. Look at the army box models- they don't lean into Blanche's work at all- they're bog standard sisters in power armor. Which isn't bad, but isn't 'gothic' or even 'Blanchey'
Even the flagellants aren't over the top, they're just scarred, emaciated people with surprisingly tiny weapons replacing limbs.
The two tanks do have a bunch of extra bits glued on, but that isn't the same thing.
Scarred up women with eye patches is 100% Blanche. Even the basic design is tbh. They're just female sci-fi troopers, but also nuns wearing plate armour with fleur de lys, skulls and spikes. A lot of people seem to have a weirdly high bar for what counts as "gothic" these days.
I feel like they place that bar just high enough to exclude the things they don't like, regardless of if it actually fits the definition or not.
Voss wrote: I don't think one hat on a tank is a change in direction.
Nothing else goes in the direction of Blanche's art, nor is the hat the problem anyone has with the tanks.
My point wasn't the hat, it's the general direction towards more gothic and over the top, something that does lean into Blanche's work and something that models couldn't fully capture until more recently.
Yeah, my point is that your point is wrong. The models aren't more gothic or over the top. Look at the army box models- they don't lean into Blanche's work at all- they're bog standard sisters in power armor. Which isn't bad, but isn't 'gothic' or even 'Blanchey'
Even the flagellants aren't over the top, they're just scarred, emaciated people with surprisingly tiny weapons replacing limbs.
The two tanks do have a bunch of extra bits glued on, but that isn't the same thing.
Scarred up women with eye patches is 100% Blanche. Even the basic design is tbh. They're just female sci-fi troopers, but also nuns wearing plate armour with fleur de lys, skulls and spikes. A lot of people seem to have a weirdly high bar for what counts as "gothic" these days.
Well, its a fairly well defined school of art and architecture. I'd go with that.
I'm not sure how you arrived at eye patches as the sum total of Blanche, and no idea of where you're seeing lots of skulls and spikes on the army box models. Sure there are a few in the reliquary (but that's largely required to be a reliquary), and the repentia have a few things stuck through their skin (after pages and pages and pages of complaining that they didn't have enough when they were first shown off). By 40k standards of skulls and spikes, that's basically nothing. The fleur is their army symbol, so yeah, I'd expect to see some of those.
Power Armor: Check
Bolters: Check
Parts of Robes: Check
Bob cuts: Check
Gothic elements: er, well. Not check. 'A reliquary' doesn't match 'leaning in'
Zion wrote:I'm not saying -every single facet- of the army is leaning on Blanche's work, but I feel a lot of it is taking elements from his work on the background of the setting and blending it into the army. And his vision of the Imperium has always been a lot nuttier than anything the models where ever able to show.
Yeah, see, if it isn't showing on the models, its weird to make a case about the direction of the models.
A couple bits and bobs isn't a matter of 'every single facet,' its a token gesture that doesn't really matter. A wink or an easter egg reference here and there.
So we're talking spikes and gothic influences right?
Like the spikes and gothic arch on the Penitent Engine?
Or the gothic arches on the front of the tank, the missile launcher and the reliquary?
Ignoring the skulls as being too obvious, we have more gothic arches here as well.
More spikes and arches and a nun's habit, something that came about during the Middle Ages (12-16th century when gothic was the name of the game).
And forehead branding (a very Blanche addition), along with the spiked abdominal adornment that reminds me of a cilice (another middle ages tool). She also has an actual cilice on her left (viewer's right) leg.
This gal looks like she's been blinded, and has a spike through the side of her face (something that fits the penitents from C:WH at least).
So yeah, nods to the Gothic style, the time period that birthed it and Blanche's style of work definitely feel like they're mixed into the army.
Just a simple man’s idea, having not seen the sprues, but perhaps the models will eventually be released as two Start Collecting! boxes?
Start Collecting! Adeptus Sororitas
1x Cannoness
10x Sisters
5x Seraphim
Also would fold to a stiff breeze. If you can deal 7 wounds on T3 5++ models that wants to be in close combat but have no transport, there is only a character and a small vehicle left.to deal with.
Hybrid Son Of Oxayotl wrote: Also would fold to a stiff breeze. If you can deal 7 wounds on T3 5++ models that wants to be in close combat but have no transport, there is only a character and a small vehicle left.to deal with.
The arcos have two wounds and no inv save (FnP instead). The repentia are 6++.
But they can run a good 10" per turn, so you'd only have around three rounds of shooting before they'd get you... unless you charge them first anyway, getting attacked in CC has always been a bit of a bane to repentia.
Hybrid Son Of Oxayotl wrote: Also would fold to a stiff breeze. If you can deal 7 wounds on T3 5++ models that wants to be in close combat but have no transport, there is only a character and a small vehicle left.to deal with.
The arcos have two wounds and no inv save (FnP instead). The repentia are 6++.
But they can run a good 10" per turn, so you'd only have around three rounds of shooting before they'd get you... unless you charge them first anyway, getting attacked in CC has always been a bit of a bane to repentia.
3 turns of shooting would kill that SC box if it was just an equal number of models of bolter Sisters(let alone bolter discipline marines). Not that you could actually get there in three turns with your opponent moving backwards whenever you get close.
Hybrid Son Of Oxayotl wrote: Also would fold to a stiff breeze. If you can deal 7 wounds on T3 5++ models that wants to be in close combat but have no transport, there is only a character and a small vehicle left.to deal with.
The arcos have two wounds and no inv save (FnP instead). The repentia are 6++.
But they can run a good 10" per turn, so you'd only have around three rounds of shooting before they'd get you... unless you charge them first anyway, getting attacked in CC has always been a bit of a bane to repentia.
arcos and repentia are my preferred payload for immolators
it keeps them safe so they can't get shot up at range, and you rarely need more than 5 or 6 to kill just about anything.
Alternatively you can run a crap ton of them instead of the immo but I find that attracts a lot more attention
But I am a brainwashed Sisters superfan who loves the re-release.
It's okay considering you get the codex and datacards. Don't get more than 1 box tho
Erjak, if the incoming Codex is at least as good as the Index+CA17 you can have the plastics from my box. If not, I need you to film me burning them in front of my lovely metals Sisters.
But I am a brainwashed Sisters superfan who loves the re-release.
It's okay considering you get the codex and datacards. Don't get more than 1 box tho
Erjak, if the incoming Codex is at least as good as the Index+CA17 you can have the plastics from my box. If not, I need you to film me burning them in front of my lovely metals Sisters.
I don't see the problem with it being limited, if you are patient and wait until next year, you'll get better miniatures it seems, and certainly a more expansive release of units, retributors, dominions and always the possibility of less monopose versions of this box.
Many other similar box releases over the last few years have all been limited runs, Shadowspear, Tooth & Claw and Knights Renegade for example, and no doubt Blood of the Phoenix will vanish before too long.
Fictional wrote: I don't see the problem with it being limited, if you are patient and wait until next year, you'll get better miniatures it seems, and certainly a more expansive release of units, retributors, dominions and always the possibility of less monopose versions of this box.
Many other similar box releases over the last few years have all been limited runs, Shadowspear, Tooth & Claw and Knights Renegade for example, and no doubt Blood of the Phoenix will vanish before too long.
I'm new to the game and this is a good opportunity for me to get a decent amount of models + the rulebook and get started with an army that I like.. dont want to wait months just to pick them up one by one
Fictional wrote: I don't see the problem with it being limited, if you are patient and wait until next year, you'll get better miniatures it seems, and certainly a more expansive release of units, retributors, dominions and always the possibility of less monopose versions of this box.
Many other similar box releases over the last few years have all been limited runs, Shadowspear, Tooth & Claw and Knights Renegade for example, and no doubt Blood of the Phoenix will vanish before too long.
Because it's the only way to get the goddam codex for the massive army of sisters models I already have?
Fictional wrote: I don't see the problem with it being limited, if you are patient and wait until next year, you'll get better miniatures it seems, and certainly a more expansive release of units, retributors, dominions and always the possibility of less monopose versions of this box.
Many other similar box releases over the last few years have all been limited runs, Shadowspear, Tooth & Claw and Knights Renegade for example, and no doubt Blood of the Phoenix will vanish before too long.
I have been patient for how many fething years - I want it now - I have the money - why the feth can they just not get on with it and sell me what I want to buy.
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
Late Feb/March 2020 was the rumour for the solo releases, so even if it's not another "we made just enough to sell it out to scalpers & whales by 10:10am on Saturday" thing and it lasts a week or two, there's still a fair wait for anyone who misses the window.
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
Late Feb/March 2020 was the rumour for the solo releases, so even if it's not another "we made just enough to sell it out to scalpers & whales by 10:10am on Saturday" thing and it lasts a week or two, there's still a fair wait for anyone who misses the window.
How often does that happen? That they release a really small amount that goes out of stock in a matter of hours
I just hope I can find out he precise AUD before the pre-order hits. Though if it does sell out in a few hours, then I'm probably screwed anyway as I am just going to be too busy that day to sit at my computer hitting refresh.
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
Late Feb/March 2020 was the rumour for the solo releases, so even if it's not another "we made just enough to sell it out to scalpers & whales by 10:10am on Saturday" thing and it lasts a week or two, there's still a fair wait for anyone who misses the window.
How often does that happen? That they release a really small amount that goes out of stock in a matter of hours
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
That means nothing to me if the solo release is in march.
Also 'don't worry about the crap sandwhich, at least it's not arsenic burgers!' Is a stupid, terrible argument.
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
Late Feb/March 2020 was the rumour for the solo releases, so even if it's not another "we made just enough to sell it out to scalpers & whales by 10:10am on Saturday" thing and it lasts a week or two, there's still a fair wait for anyone who misses the window.
How often does that happen? That they release a really small amount that goes out of stock in a matter of hours
Because it's the only way to get the goddam codex for the massive army of sisters models I already have?
Freakin DUH.
Then, if you are really lucky, the codex won’t be gak for the models not in the box.
Has it been stated that a non-limited codex, either printed or digital, isn’t going to be released at the same time?
As it isn’t a “play box”, ie with 2 factions in it, it makes logical sense that a codex will be released at the same time.
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Mr Morden wrote: I have been patient for how many fething years - I want it now - I have the money - why the feth can they just not get on with it and sell me what I want to buy.
For plastic sisters? Or rules for your current collection?
Either way, if you want the box, get on and buy it when it’s launched, then wait until next year for the rest of the range.
Mr Morden wrote: I have been patient for how many fething years - I want it now - I have the money - why the feth can they just not get on with it and sell me what I want to buy.
Because they're going to sell it to people who buy 15 of them and put them up on eBay for 150% the cost.
hopefully limited means enough for a few weeks not a few hours, but even if it is only a few hours there won't be long to wait compared to how long sisters players have waited before
(and plenty of the sets will be being split so you should find the codex from them on ebay anyway, even if you end up paying the same as GW retail for it)
Late Feb/March 2020 was the rumour for the solo releases, so even if it's not another "we made just enough to sell it out to scalpers & whales by 10:10am on Saturday" thing and it lasts a week or two, there's still a fair wait for anyone who misses the window.
How often does that happen? That they release a really small amount that goes out of stock in a matter of hours
Looncurse, Skaven vs Strigoi, Ogres vs Bonestealers.
All this year, most recently last month.
Because it's the only way to get the goddam codex for the massive army of sisters models I already have?
Freakin DUH.
Then, if you are really lucky, the codex won’t be gak for the models not in the box.
Has it been stated that a non-limited codex, either printed or digital, isn’t going to be released at the same time?
As it isn’t a “play box”, ie with 2 factions in it, it makes logical sense that a codex will be released at the same time.
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Mr Morden wrote: I have been patient for how many fething years - I want it now - I have the money - why the feth can they just not get on with it and sell me what I want to buy.
For plastic sisters? Or rules for your current collection?
Either way, if you want the box, get on and buy it when it’s launched, then wait until next year for the rest of the range.
There’s no separate codex coming with the box, no.
I agree with the people saying its bs that the only codex is with the box. I have a version of everything in the box, I don't need anything in it and holding the codex hostage for €130 is a gakky thing to do.
Its also a pretty gakky thing to do to the long term Sisters players who've waited so long for an update. Like "we don't care that you kept the army alive for 20 years despite us not caring, the newbie players who refused to start the army until it was easily accessible are the REAL heroes." Yes I know I'm being elitist, I don't care.
Mr_Rose wrote: Or you can wait for January/February/March when the unlimited edition codex and multi-pose/option kits will be released.
That’s not even considering that there will be a (badly) scanned duplicate online somewhere about thirty seconds after the release, probably.
Adepticon and LVO are very quickly coming upon us. Anyone who plans to play Sisters competitively at those events, or even just get a head start on the ITC season, needs to be building list and doing practice games NOW. The most efficient way of doing that is with a codex and 25 miniatures that may or may not end up being useful.
When the models come out is irrelevant in this regard because you can't use them anyway. Unless you're an award winning speedpainter you'll be going with metals for probably the foreseeable future.
Needing to pirate the book when I really don't want to is some bullgak, especially when it means a massive drop in usability and quality.
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Gareth_Evans wrote: Alpha Legion Valrak has got the prices for all the upcoming boxes.
We've known those for a while. Check Bols for their pricing breakdown from a week or so ago if you wanna know what the discounts are but don't wanna do the math.
Also comes with dice and cards or so it seems, which makes me feel that it's definitely going to sell out quick. Those feel like much more limited run items than even the box specific book.
Tastyfish wrote: Also comes with dice and cards or so it seems, which makes me feel that it's definitely going to sell out quick. Those feel like much more limited run items than even the box specific book.
Dice are just generic white d6s, not sisters branded, cards are the same ones that will be on sale in the packs later.
2 weeks preorder means we get the rules a week earlier at least.
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Obispudkenobi wrote: Bols prices are in foreign , Valraks are in a proper currency
Oh right, your country uses disney dollars I forgot.
CthuluIsSpy wrote: Teaser video up.
I guess canonically sisters are Spanish now, because Baroque
...that's most certainly not a spanish accent?
Well yeah, fake Spanish.
It sounds like someone trying to put on a Spanish accent not quite getting it.
Like, I don't know, Inigo Montoya or someone.
Like, someone not from Spain, or any spanish speaking country? I'd say it rather sounds like a non-spanish speaking someone speaking english. Too hard "r"s, too weird things with vowels... there's simply not one spanish accent that sounds like that (or even similar, really).
But I'm sure you're right and I'm wrong, of course.
As to Iñigo... well, he does a better effort at faking it if that's supposed to be a spaniard accent. He does the vowels and all much better. He also sounds quite different.
Probably.
To me it sounded like a bad attempt at a Spanish accent, but I suppose it could also pass off as bad Eastern European.
I'm guessing they were going more for Spanish or Italian though, because of the Baroque Catholicism thing.
To me, it feels more like you wanting it to be so rather than anything GW has done with that.
If you want to see a wide variety of spanish accents in action, by the way, go get a spanish-dubbed copy of Kung-Fu Hustle, if you can find it (they called it Kung-fusión, here). As the original used different dialects of chinese (appparently), they gave every character a different accent from a different part of the country. It is fething delirant, and quite hilarious.
There is no shortage of slavs in the UK so them using an actress doing such a bad accent just slightly better than a 90's vampire porn parody is astounding.
Which could just mean they failed super hard I'm not saying they succeeded, they didn't. I just suspect that's what they are going for, given the context and because I hear attempts like that now and then.
Which could just mean they failed super hard I'm not saying they succeeded, they didn't. I just suspect that's what they are going for, given the context and because I hear attempts like that now and then.
Do french comedians impersonating spaniards sound like that? Because that's the only explanation I can think of, right now. Also, wow. That's horrible.
As I said, I rather think that's your theory instead of anything from GW. On account of them not being even slightly close to saying something on that vein, and that video being in the same ballpark.
Which could just mean they failed super hard I'm not saying they succeeded, they didn't. I just suspect that's what they are going for, given the context and because I hear attempts like that now and then.
Do french comedians impersonating spaniards sound like that? Because that's the only explanation I can think of, right now. Also, wow. That's horrible.
As I said, I rather think that's your theory instead of anything from GW. On account of them not being even slightly close to saying something on that vein, and that video being on the same ballpark.
Nah, I'm talking more about English speakers doing that. Yeah, its not great, but it can get hilarious sometimes.
CthuluIsSpy wrote: Nah, I'm talking more about English speakers doing that. Yeah, its not great, but it can get hilarious sometimes.
Well, then I'll have to say that english speakers trying to do faux spanish accent sound quite different to me. Like the Iñigo you posted upthread... not that great either, but quite different.
Damn, the two week preorder means it’s going to go up for preorder when I am in the middle of a race. Hopefully they have enough stock available so I can actually get a copy when I can order a couple of hours late.
Surely it’s not that limited? I mean they’re making new sprues for this and want people to buy into what may as well be a new army. 2 week pre-order to me suggests they’re making a gak ton of these.
Maybe I'm not thinking eeeeevil enough to be gw, but is there the possibility that with the big box on two week pre-order this week there's still the possibility of the codex going up for a one week pre-order next week? So it all flops out at the same time..
Still, going to grab that boxed set. Always fancied a sisters force and couldn't afford the metal!
Wouldn't they just release it at the same time they release everything, which is midday in whatever country you're in?
10am whatever country you’re in.
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inflatablefriend wrote: Maybe I'm not thinking eeeeevil enough to be gw, but is there the possibility that with the big box on two week pre-order this week there's still the possibility of the codex going up for a one week pre-order next week? So it all flops out at the same time..
Still, going to grab that boxed set. Always fancied a sisters force and couldn't afford the metal!
No. We’ve seen the release schedule for the rest of the year (leaked, been spot on so far). This is all the sisters are getting before Christmas.
hey, why are you being mean to Kayvaan Shrike's twin sister?
GW has collectively lost the ability to sculpt any kind of jump pack poses... or in general, leg poses. I dont understand how none of them have an anatomy figure nearby to figure this stuff out.
hey, why are you being mean to Kayvaan Shrike's twin sister?
GW has collectively lost the ability to sculpt any kind of jump pack poses... or in general, leg poses. I dont understand how none of them have an anatomy figure nearby to figure this stuff out.
Whats wrong with this pose or anatomy? As a professional illustrator who draws people in action poses for a living it looks just fine to me.
hey, why are you being mean to Kayvaan Shrike's twin sister?
GW has collectively lost the ability to sculpt any kind of jump pack poses... or in general, leg poses. I dont understand how none of them have an anatomy figure nearby to figure this stuff out.
Whats wrong with this pose or anatomy? As a professional illustrator who draws people in action poses for a living it looks just fine to me.
People who don't know much about stuff like to use criticism to obscure their lack of knowledge, with the ultimate hope being that their vague critiques said with unearned conviction will make them appear to have a level of expertise far beyond their actual ken.
(The first guys comment was fine as it was a subjective take that didn't try to do anything more than present an opinion.)
Wouldn't they just release it at the same time they release everything, which is midday in whatever country you're in?
10am whatever country you’re in.
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inflatablefriend wrote: Maybe I'm not thinking eeeeevil enough to be gw, but is there the possibility that with the big box on two week pre-order this week there's still the possibility of the codex going up for a one week pre-order next week? So it all flops out at the same time..
Still, going to grab that boxed set. Always fancied a sisters force and couldn't afford the metal!
No. We’ve seen the release schedule for the rest of the year (leaked, been spot on so far). This is all the sisters are getting before Christmas.
jake wrote: Whats wrong with this pose or anatomy? As a professional illustrator who draws people in action poses for a living it looks just fine to me.
There's nothing really wrong with that model's pose. I think what's making it look wrong to some people is the way they've painted her eyes so she's gazing up into space like she's stoned. She should be staring along the line of her sword like she's pointing at the heretic she's going to slay next, because that's what her pose suggests. The fault lies with the painter, not the sculptor (as is common with GW's marketing photos of new models for some reason).
My only issue is the tabard twisting around her leg messes with the lines a bit, giving a bit of a 3 footed look from this angle. Otherwise, I like it just fine, and if the tabard was more contrasting, or the model rotated a tad, it would look fine
MajorWesJanson wrote: My only issue is the tabard twisting around her leg messes with the lines a bit, giving a bit of a 3 footed look from this angle. Otherwise, I like it just fine, and if the tabard was more contrasting, or the model rotated a tad, it would look fine
Exactly what I was about to say. Wrapping your leg around your tabard like that looks like a good way to roll an ankle on landing. Otherwise the pose looks fine to me.
I think she looks just a bit too happy. I'd tilt her over and point the sword more upward so that it looks like she's flying sideways and keeping her left foot out of reach of her enemies.
EnTyme wrote: Of course she's happy. She's pointing her sword at a heretic and imagining his reaction when he realizes where she intends to put that sword.
phillv85 wrote: Surely it’s not that limited? I mean they’re making new sprues for this and want people to buy into what may as well be a new army. 2 week pre-order to me suggests they’re making a gak ton of these.
The 3 gw's local to me say they are limited to 10 boxes for pre-order
phillv85 wrote: Surely it’s not that limited? I mean they’re making new sprues for this and want people to buy into what may as well be a new army. 2 week pre-order to me suggests they’re making a gak ton of these.
The 3 gw's local to me say they are limited to 10 boxes for pre-order
Since they got stock allocated to them, not ordered themselves--that would likely mean this box is limited to 10 boxes per individual ordering.
The jump pack is the thing propelling her forward. Why is she twisted so it's thrust is going to go 90 degrees to the direction she seems to actually be moving?
phillv85 wrote: Surely it’s not that limited? I mean they’re making new sprues for this and want people to buy into what may as well be a new army. 2 week pre-order to me suggests they’re making a gak ton of these.
The 3 gw's local to me say they are limited to 10 boxes for pre-order
I assume that’s 10 per person, not shop. Like Necron Destroyers when everyone went mad for them, they limited them to 10 per order.
I’m not worried anyway, maybe i’m overconfident, but I don’t think these will be gone within the hour, they’ll make thousands and thousands, hence the two week pre-order.
"Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!"
"Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!"
They were using the same sort of hype wording for the box release, I'm not convinced there will be anything new
Except there were new models that they hadn't previewed - the guys running around with metal tentacles.
Of course some of the brand new never before seen models might be further advances of old designs brought into new plastic sculpts for release. So they will be NEW just not NEW NEW; however they could also be totally new ideas as well. Sisters have a decent line of models for variety, but there's certainly room for a few more ideas within their force.
Also far as I recall isn't GW also pushing terrain for factions so a Sisters of Battle terrain feature is very likely to appear.
SeanDrake wrote: The pose is basically pure pantomime Peter Pan just with added plasma pistol.
Yes. Peter Pan (the stage play) was the first thing that sprang to my mind. The sister looks less like she’s flying than getting yanked around in a wire harness by some burly stagehand.
I wonder if Miracle Dice are a similar mechanic to some of their board games, whereby you roll the MD at the start of a game to set their roll values. You can then swap them in in place of for another dice roll mid-game. Would be pretty cool.
JohnnyHell wrote: I wonder if Miracle Dice are a similar mechanic to some of their board games, whereby you roll the MD at the start of a game to set their roll values. You can then swap them in in place of for another dice roll mid-game. Would be pretty cool.
Sounds a bit finciky - its another thing to keep track of.
Overread wrote: Except there were new models that they hadn't previewed - the guys running around with metal tentacles.
Of course some of the brand new never before seen models might be further advances of old designs brought into new plastic sculpts for release. So they will be NEW just not NEW NEW; however they could also be totally new ideas as well. Sisters have a decent line of models for variety, but there's certainly room for a few more ideas within their force.
Also far as I recall isn't GW also pushing terrain for factions so a Sisters of Battle terrain feature is very likely to appear.
They've been previewes like 3 times.
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JohnnyHell wrote: I wonder if Miracle Dice are a similar mechanic to some of their board games, whereby you roll the MD at the start of a game to set their roll values. You can then swap them in in place of for another dice roll mid-game. Would be pretty cool.
Destiny Dice from Tzeentch in AoS.
It's a neat mechanic but it would be a crap replacement for AoFs (at least index AoFs) for how much weaker it is than something like 'move twice', 'shoot twice' etc.
I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
1 stratagem card for each subfaction
1 unique stratagem for each subfaction
that brings them down to 24 stratagems, which is inline with what others have
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
1 stratagem card for each subfaction
1 unique stratagem for each subfaction
that brings them down to 24 stratagems, which is inline with what others have
Do the subfactions usually get their own cards? I guess I've only bought the ironhands ones.
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
1 stratagem card for each subfaction
1 unique stratagem for each subfaction
that brings them down to 24 stratagems, which is inline with what others have
Do the subfactions usually get their own cards? I guess I've only bought the ironhands ones.
its the only way it makes sense
I'm also guessing the other 6 cards are your "acts of faith" and the dice are to mark what units are effected by what
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
1 stratagem card for each subfaction
1 unique stratagem for each subfaction
that brings them down to 24 stratagems, which is inline with what others have
Except my numbers were INCLUDING subfaction stratagems.
And i don't understand what you count. you counted 2 stratagems for each subfaction?
Because AFAIK they don't make cards for the subfactions themselves.
Whatever their function, I'd have much preferred it if the included dice were not the most basic dice around. Feels very out of place in what's presented as a fancy box.
It does appear there are enough helmeted or bare heads to outfit all basic troopers with either (which makes sense, with those being the only variable parts and the sprues appearing self-contained, i.e. having all parts for specific models). Not many options in the unique sprue though. But at least some spares then, so there is the option to swap the head of the Canoness with bits included in the box for example.
Not sure what the point of a 2 week pre-order period is if the box sells out the same day, but here's hoping they've made a half decent number for a change.
The jump pack is the thing propelling her forward. Why is she twisted so it's thrust is going to go 90 degrees to the direction she seems to actually be moving?
It's like modeling a jet flying sideways.
you mean like nudging the rudder? also how would you accomplish a barrel roll without flying sideways?
I would guess that since they can fly in 360°, it makes sense that their momentum would continue while they reposition their body.
BoomWolf wrote: I think the "act of faith" replacement are the 6 "Sacred Rites" cards.
However, what caught my eyes with the cards is the fact they got 38 stratagems.
That's a LOT.
Tau for comparison have 25, so does DA (26 if you count "the lion and the wolf"), deamons a mere 19.
I suspect they already have multiple stratagems for every order baked into the codex itself.
Yeah thats a good number - can;t really compare to Marines as would need to add up all those available over ALL the codexes supplements and now PA where they got another load.
1 stratagem card for each subfaction
1 unique stratagem for each subfaction
that brings them down to 24 stratagems, which is inline with what others have
Except my numbers were INCLUDING subfaction stratagems.
And i don't understand what you count. you counted 2 stratagems for each subfaction?
Because AFAIK they don't make cards for the subfactions themselves.
All the Major Orders got specific cards in Appoclaypse - most subfactions get a few - Dark Eldar ones def did - Marines get loads for each and dozens for parent subfaction
H.B.M.C. wrote: Never said it wouldn't have the new units in it, only that it wouldn't have pictures/artwork of them because GW is #SuperSecret about this nonsense.
I mean, GW even says this in that unboxing article:
"If you’re good, and the God-Emperor is watching, we may even show you a sneak preview of these models nearer the time."
How can they provide a sneak peak of something closer to their release if we've already seen them in the Codex?
I assumed that meant closer to the release date of the boxed set - did the SM codex have pics of the unreleased untis?
For someone who was completely rambling about how Sisters of Battle players were never happy and complaining all the time, HBMC sure seems to not be happy and complain about this release.
Betting there will be pictures of all the new models in the codex personally.
ImAGeek wrote: They showed with the Space Marine dex that they don’t mind having pics of things in the book that won’t be out for a few months (Impulsor, Incursors).
H.B.M.C. wrote: Never said it wouldn't have the new units in it, only that it wouldn't have pictures/artwork of them because GW is #SuperSecret about this nonsense.
I mean, GW even says this in that unboxing article:
"If you’re good, and the God-Emperor is watching, we may even show you a sneak preview of these models nearer the time."
How can they provide a sneak peak of something closer to their release if we've already seen them in the Codex?
They mean nearer to the release of the box, precisely to get ahead of them appearing on the internet otherwise.
JohnnyHell wrote: They mean nearer to the release of the box, precisely to get ahead of them appearing on the internet otherwise.
You could be very right actually. They did say that the final bulletin would be a pretty important one, so it could be that.
Hybrid Son Of Oxayotl wrote: For someone who was completely rambling about how Sisters of Battle players were never happy and complaining all the time, HBMC sure seems to not be happy and complain about this release.
Betting there will be pictures of all the new models in the codex personally.
I'm perfectly fine with this release. I think the models look great (oversized stain glass window notwithstanding) and I'm glad to see things like Archos getting a new lease on life as a plastic kit.
But I started my post before with "the cynic in me". Guess SoB players don't understand that word, having spent years being too jaded at basically everything and complaining about anything and everything that ever happened to their precious armies.
I’d imagine they’ve seeded preview copies to the usual suspects under embargo, so would know anything new would be revealed by them... may as well do a proper GW reveal first!
JohnnyHell wrote: They mean nearer to the release of the box, precisely to get ahead of them appearing on the internet otherwise.
You could be very right actually. They did say that the final bulletin would be a pretty important one, so it could be that.
Hybrid Son Of Oxayotl wrote: For someone who was completely rambling about how Sisters of Battle players were never happy and complaining all the time, HBMC sure seems to not be happy and complain about this release.
Betting there will be pictures of all the new models in the codex personally.
I'm perfectly fine with this release. I think the models look great (oversized stain glass window notwithstanding) and I'm glad to see things like Archos getting a new lease on life as a plastic kit.
But I started my post before with "the cynic in me". Guess SoB players don't understand that word, having spent years being too jaded at basically everything and complaining about anything and everything that ever happened to their precious armies.
I'd make a rebuttal of your complaints about your army but you complain so constantly and consistently about every topic that comes up I doubt you have enough time between bouts of whinging to actually have an army.
I'm presuming that the different heads will be on the same sprues, so you will end up with spare heads. Kinda reminds me of the current Space Marine Heroes (or whatever it's called) Japanese thing with the Plague Marines. They've each got a helmeted head and regular head, and any you don't use can be put to use elsewhere. Very good for those who think that Sisters helmets look ace and want to use them everywhere.
ERJAK wrote: ... you complain so constantly and consistently about every topic that comes up...
I know, right? I mean just look how dang negative I'm being. All the time. Everywhere!
I mean how can anyone read such endless negativity? Look at it all:
Spoiler:
H.B.M.C. wrote: I think the elderly head nun is a breath of fresh air. It certainly wasn't what I was expecting, and that's a good thing IMO.
H.B.M.C. wrote: I really like the Exorcist. It's the right kind of "Organ of Death" and really amps up the original design.
H.B.M.C. wrote: We need some good screenshots from the new trailer. Some very nice minis in there.
Love the Seraphim - the jump packs are fantastic. The Penitent Engine is really cool.
And there's a Mistress of Repentance (is that her name). Really nice mini. I wonder how that weirdo on Facebook feels about the Repentia's "agency" now.
The standard Sisters are good, except for the scenic bases. Every flamer girl's gonna be on that rising rubble.
King Theoden was right all along! What can men do against such reckless hate?
The helmeted and not helmeted options were present in Space Marine Heroes 1 and 2 as well, glad that they appear to have continued that with this box.
Personally I think this box is an OK value proposition, but that is in light of the current Necromunda: Dark Uprising and increased campaign box prices.
I see the £125 broken down as (bear in mind I have priced the minis as monopose plastics):
Codex £25
Data cards: £10
Dice: N/A for those dull things.
Cannonness:£15
Sister Squad £25
Seraphim: £15
Repentia: £15
Arco's: £5 (too cheap, yes but am not keen on them).
Penitent Engine £15.
If you can get it at 20% for £100 then that is not too bad. But as an "army" I do not think the set amounts to a lot of points but is a fair start to something bigger. I just hope they have made enough to satisfy the demand, we shall see...
H.B.M.C the reason people might be calling you out is your frankly rediculous opinion that the limited edition Codex will not be the same Codex the non-limited one will be in regards to content.
You know well and true GW make no difference to content for such things, just fancy cover changes. Bring all incredulous that people will point this out to you. I don't know if you are legit bring serious or purposefully posting bait for replies.
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
Sacred Rites are 95% going to be SoB litanies. If any army should have a prayer system then surely it would be the sisters - especially due to the lack of a psychic discipline and GWs recent trend (see. Black Templars in psychic awakening). 6 cards, 6 prayers. Sounds about right to me.
Dr. Mills wrote: H.B.M.C the reason people might be calling you out is your frankly rediculous opinion that the limited edition Codex will not be the same Codex the non-limited one will be in regards to content.
Like I've already said, I started that post with "the cynic in me". I don't actually think that it will be different.
It’s not going to be a different Codex. We know it’s the full Codex. So there’s little point in discussing that any further, or for anyone to try scoring points off your original post. Maybe everyone can just let this one go now? The baiting and biting is pretty silly given we know what the book is.
Looking through the pics again, at least there are head swaps for the doubled-sprue duplicate minis. That and deft hobby knife application helps no end if you’re worried about minis looking alike. Looks like a really cool bunch of miniatures. Nowhere near a functional 2K army but it was never going to be. Nice cash injection for GW before Christmas (it’ll sell out) and proper army release next year.
Apple fox wrote: The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
H.B.M.C. wrote: Like I've already said, I started that post with "the cynic in me". I don't actually think that it will be different.
Interesting defense.
I wonder if I could use it for gross rule #1 violations.
Something like "You, [unidentified Dakka user], the nasty evil little hobgoblin in me think you are a [gross dakkadakka rule #1 violation]. What? I don't actually think he is a [gross dakkadakka rule #1 violation, it's just the evil little hobgoblin that lives in my head, an entirely different person!"
I think... that no, I cannot.
Apple fox wrote: The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
Apple fox wrote: The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
After sifting through frame after frame of awesome new models, you’ll come across a certain Adepta Sororitas codex – and yes, we’re talking about the FULL CODEX! Not only that, but the codex features cover art that is exclusive to the Sisters of Battle Army Set!
Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!
I don't understand why people still think it's going to be an abridged codex. Hell, it even looks like they put it in caps to say "I'M TALKING TO YOU, DAKKA"
Apple fox wrote: The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
The dice are quiet obviously a joke
It was so flat i just left the article going Wat.
Why they put plain white dice in the box, I have no idea. Miracle Dice on the other hand will almost certainly be some sort of resource system for the army. In all likelyhood it will be a variation on the Tzeentch Destiny Dice from Age of Sigmar which would be a very interesting system to have in 40k, given the amount of D6 damage rolls there are.
After sifting through frame after frame of awesome new models, you’ll come across a certain Adepta Sororitas codex – and yes, we’re talking about the FULL CODEX! Not only that, but the codex features cover art that is exclusive to the Sisters of Battle Army Set!
Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!
I don't understand why people still think it's going to be an abridged codex. Hell, it even looks like they put it in caps to say "I'M TALKING TO YOU, DAKKA"
It's currently only H.B.M.C. saying that, maybe, possibly, if he were to be cynical, which he totally isn't but could be if he felt like it, that the real full codex will be different to this full codex. Or something.
Everyone else seems to take GW's word for it just fine.
I will say, it's been addressed before but given GW's marketing is... colorful (or they only have really tiny buckets in Nottingham) I can understand if someone isn't inclined to just take everything they say in that article at face value. But there's really not much reason to doubt that this is the full, unabridged codex (with special cover art limited to this box) considering it's not the first time they said that and they keep repeating it.
Apple fox wrote: The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.
I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.
The dice are quiet obviously a joke
It was so flat i just left the article going Wat.
Why they put plain white dice in the box, I have no idea. Miracle Dice on the other hand will almost certainly be some sort of resource system for the army. In all likelyhood it will be a variation on the Tzeentch Destiny Dice from Age of Sigmar which would be a very interesting system to have in 40k, given the amount of D6 damage rolls there are.
I can believe it. That Tzeentch game mechanic is pretty horrible. It stands to reason that GW would want to use it more.
Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.
But ey, Sister Doctrines, I mean, Sacred Rites, surely make up for the loss of old Acts of Faith. And I say this in a non sarcastic way.
Galas wrote: Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.
They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.
The miracle dice is incredibly powerful. The entire game revolves around mitigating chance, being able to just pick results is super strong. Plus they seem easy as feth to generate, you get one a round for nothing, then one per phase for killing the enemy plus you can farm them with cheap disposable characters like priests, dialogus etc.
Galas wrote: Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.
They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.
It brings certainty to uncertain rolls. You have a damage D3 weapon, you've just hit and wounded a model with 2 wounds remaining. Want to roll and pray (pun totally intended) you don't get a 1 or a 2? Or just grab the miracle dice "2" and say adios.I like it.
I like the Sacred Rites mechanic. It rewards you for playing monocodex, something that I think has been missing from the game, but it isn't so powerful that you have to choose it over soup.
Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
Big thing that Galas might have missed-these do NOT replace acts of faith, as they actually mention acts of faith being a thing still!
Sacred Rites is what gets me the most here though.
Another mono-codex benefit, yet taking a totally different direction from the marines, and rather than depend on your subfaction you pick one of the six?
First, awesome.
Second, fills me with hope that future codices will each have their own unique spin for mono-codex encouragement.
Sucks that CSM missed the boat, but at least there is hope for others.
Between Miracle Dice, Acts of Faith, a lot of stratagems and the sacred rites the sisters seem to becoming an army with a LOT of decision-making, and plenty of skill involved.
I for one am extremely happy with what we're seeing so far. happy enough I might get into sisters as my third army. (after tau and tzeentch)
Galas wrote: Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.
They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.
It brings certainty to uncertain rolls. You have a damage D3 weapon, you've just hit and wounded a model with 2 wounds remaining. Want to roll and pray (pun totally intended) you don't get a 1 or a 2? Or just grab the miracle dice "2" and say adios.I like it.
Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.
Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.
BoomWolf wrote: Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
Big thing that Galas might have missed-these do NOT replace acts of faith, as they actually mention acts of faith being a thing still!
Sacred Rites is what gets me the most here though.
Another mono-codex benefit, yet taking a totally different direction from the marines, and rather than depend on your subfaction you pick one of the six?
First, awesome.
Second, fills me with hope that future codices will each have their own unique spin for mono-codex encouragement.
Sucks that CSM missed the boat, but at least there is hope for others.
Between Miracle Dice, Acts of Faith, a lot of stratagems and the sacred rites the sisters seem to becoming an army with a LOT of decision-making, and plenty of skill involved.
I for one am extremely happy with what we're seeing so far. happy enough I might get into sisters as my third army. (after tau and tzeentch)
You can burn your 1's on moral or checking to see if your vehicle explodes in your lines without wasting precocious CP. The 2's come up all the time, I can't tell you the number of times I have rolled 1's to wound with a melta verse something like a smash captain etc. but you can also use them for morale or explosions.
Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think. I would also be shocked if their weren't stratagems that allowed you to replace or reroll miracle dice.
Game starts, you roll a four. That gives you one single guaranteed invulnerable save on a character, one hit with a ranged weapon, and... the rest is really dependent on how far the faction has moved from it's beta dex release.
EnTyme wrote: Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
I was wrong on my earlier interpretation of Miracle dice in my example. In a D3 scenario, a "2" miracle dice is still going to give you the undesired result, lol.
As a Disciples of Tzeentch player, the 'choose your die roll' can be incredibly powerful, but it depends on what you roll on those dice.
1 is good for morale
2 is okay for morale or 'anything but 1' rolls
3 & 4 are good for when you need to make an average roll happen, like a 7-8 inch charge.
5 is kind of an odd spot because most fun stuff triggers on 6. I'd save 5 for damage rolls on D6 weapons...like meltaguns!
6 is going to be very important for sisters - invulnerable saves, effects that trigger on 6, number of exorcist shots.
Honestly, though, Acts of Faith were replaced by the Command Point systems and given to every army. That's the problem Sisters face and they obviously didn't want to give Sisters even more command points since triple battalion is going to be stupidly easy to field. I expect most of the old Acts of Faith will become strategems for players to blow their 18-odd CP on.
Game starts, you roll a four. That gives you one single guaranteed invulnerable save on a character, one hit with a ranged weapon, and... the rest is really dependent on how far the faction has moved from it's beta dex release.
EnTyme wrote: Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
Out of curiosity... when?
That has nothing to do with my statement though. I was speaking on the power of the mechanic. Which is incredibly powerful, regardless of the other rules. The army can be total crap sure, but that wouldn't be a fault on the new mechanic.
Given the two Sacred Rites presented, the old Acts of Faith are now Sacred Rites. The bad is you only get one or two options the whole game is playing a fully Sisters army. The good is they are always active. I’m really curious to see what happened to Divine Guidance and if the anti-psycher rite made it in.
alextroy wrote: Given the two Sacred Rites presented, the old Acts of Faith are now Sacred Rites. The bad is you only get one or two options the whole game is playing a fully Sisters army. The good is they are always active. I’m really curious to see what happened to Divine Guidance and if the anti-psycher rite made it in.
There are 38 stratagems I if I am not mistaken, some of those may have moved there.
EnTyme wrote: Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
Out of curiosity... when?
DoT daemons with banner GAIN D6 models when you roll a 1 on morale. 1 is super useful for Tzeentch players.
2 is still useful for morale to minimize losses, and you can often rack up enough bonuses on spellcasting to use 2's to guarantee a spell goes off. There are also a few things that go off on a 2+ in the list as well. 2 is still the worst possible Destiny Die but they're not useless.
alextroy wrote: Given the two Sacred Rites presented, the old Acts of Faith are now Sacred Rites. The bad is you only get one or two options the whole game is playing a fully Sisters army. The good is they are always active. I’m really curious to see what happened to Divine Guidance and if the anti-psycher rite made it in.
Doesn't Shield of Faith have the anti-psyker thing build in? You get 6++ and a weak version of DtW.
I don't see how the Shield of Faith DtW ability is going to be useful though. Most powers need a 5+ to work, don't they? And they are cast with 2d6, which means its going to be higher than what you can possibly roll for the Shield.
EnTyme wrote: Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
Out of curiosity... when?
Morale rolls, more than once I've been waiting to watch d6-1 more troops disappear for my enemy to remember he has a one over there.
I'll just say it again, but guaranteeing a vehicle in the middle of your lines does not go boom is also big. Sisters generally field a lot of tanks and mortals bypass their invulns, I have seen sisters lose games from a bad explosion at the wrong time.
So... my new headcannon is Sisters get their power from Tzeentch-disguised-as-Emperor, through their hope for miracles.
Check.
---
Game-wise, I heartily recommend using chits with numbers for this rather than dice. No chance you're going to accidentally (or 'accidentally') pick up and roll them.
EnTyme wrote: Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
Out of curiosity... when?
Most of it's already been pointed out, but the big thing is that "anything but a 1" scenarios come up a lot more often than you realize. Need to roll a 3 on a charge? Use that 2. Making a high strength wound roll against something with low toughness? Use that 2. It comes up a lot more often than you think.
I for one am very excited. The Miracle Dice are a deceptively simple but powerful mechanic. Having bonuses determined at the top of the game instead of turn by turn reduces book keeping and confusion.
Still early but they seem to be doing a great job wrapping useful mechanics in simple packages. What with all the different rerolls, auras, strats etc floating around, this is a pleasant departure.
Red Corsair wrote: I'll just say it again, but guaranteeing a vehicle in the middle of your lines does not go boom is also big. Sisters generally field a lot of tanks and mortals bypass their invulns, I have seen sisters lose games from a bad explosion at the wrong time.
You know, having lost half my army to a series of explosions from a knight, and then my entire motor pool, you think I'd remember that. Have to keep in mind for the sisters.
Red Corsair wrote: I'll just say it again, but guaranteeing a vehicle in the middle of your lines does not go boom is also big. Sisters generally field a lot of tanks and mortals bypass their invulns, I have seen sisters lose games from a bad explosion at the wrong time.
You know, having lost half my army to a series of explosions from a knight, and then my entire motor pool, you think I'd remember that. Have to keep in mind for the sisters.
Not sure you can use your miracle dice on the knight though.
And if so, an amusing reverse trick is to ensure the knight DOES go boom when he's on the enemy turf.
BoomWolf wrote: Not sure you can use your miracle dice on the knight though.
And if so, an amusing reverse trick is to ensure the knight DOES go boom when he's on the enemy turf.
No miracle dice for knights.
Also no sacred rites with knights. It's mono-sisters only.
Sacred Rites: An army wide buff. 6 to choose from.We've seen 2. Not sure if this replaces or stacks with Order traits or not, if Order traits still exist.
Acts of Faith: All but one are unknown (one is a deny the witch act) The purity form of collecting a miracle states AoF are still perform-able.
Miracles: A pool of dice that are generated in 4 different ways and are predetermined values we can use when most opportune
Shield of Faith: On most units, 6++ and useless DTW.
Zealot: On various units. Reroll on the charge.
shabadoit wrote: I suspect each order will have a unique way or bonus to generating miracle dice. Will find out later this week I guess!
Oh that would be fun! Maybe a 2-part faction rule similar to SM, with the first being a sort of flat upgrade (charge-rerolls or whatever) and the second part being a unique generation option (successful charge generates a die).
The "I need to roll a 6 to deny the test you passed with exactly a 5" rule of the Sisters always seemed pointless to me. Most psychic powers are just going to go over the top of your 1d6 if you don't have true denial.
Miracle dice seem interesting, for all that the dice included in the set look like the plainest dice pack you could possibly get (which, to be fair, is an improvement over some GW dice with their odd symbols).
Maybe one of the new units coming next year will be a generic living saint (kinda like a generic daemon prince). That'd be cool, and is something I've hoped the Sisters would get for a while as much as I don't think they will. Still, having another HQ choice beyond taking a Canoness or Celestine would be nice (ignoring ministorum priests for the moment).
Having Antisoup rules is another great feature, not that I have anything particularly against soup. I'm glad to see that they're not just different flavors of the Combat Doctrines, too.
I've been going back and forth on getting this box all year as the previews have come in. When the price first got leaked, I told myself that I wouldn't, but with these latest articles... well, GW's hype machine is working and the decision is getting harder.
deviantduck wrote: Sacred Rites: An army wide buff. 6 to choose from.We've seen 2. Not sure if this replaces or stacks with Order traits or not, if Order traits still exist.
Acts of Faith: All but one are unknown (one is a deny the witch act) The purity form of collecting a miracle states AoF are still perform-able.
The Sacred Rites are what you get if you take no allies at all (other than inquisitors).
I'm not seeing a deny the witch faith act. I think the miracle dice are all there is.
The anti-soup rules have me worried they'll only really work as a solo army, which would really curb the appeal of making them part of my inquisition forces sadly.
LunarSol wrote: The anti-soup rules have me worried they'll only really work as a solo army, which would really curb the appeal of making them part of my inquisition forces sadly.
LunarSol wrote: The anti-soup rules have me worried they'll only really work as a solo army, which would really curb the appeal of making them part of my inquisition forces sadly.
I think looking at them as "anti-soup" is the wrong mentality. "Pro-monofaction" is probably more accurate.
Anti implies punishment. This doesn't make soup armies worse, it just makes mono-faction better.
Yeah you don't get sacred rites in soup, but you still get an ally that can get a guaranteed 6 on a critical damage roll or whatever.
LunarSol wrote: The anti-soup rules have me worried they'll only really work as a solo army, which would really curb the appeal of making them part of my inquisition forces sadly.
I think looking at them as "anti-soup" is the wrong mentality. "Pro-monofaction" is probably more accurate.
Anti implies punishment. This doesn't make soup armies worse, it just makes mono-faction better.
Yeah you don't get sacred rites in soup, but you still get an ally that can get a guaranteed 6 on a critical damage roll or whatever.
Right; it almost is just a question of how much those rules factor in the units cost.
For a more specific example, I'd LOVE to mix Templars in with the sisters, but Marines lose way way too much when you take the doctrines away to ever be worth considering.
I like the looks of the rules a lot, but I'm a bit reserved on how it will all blend together. Very much looking forward to finding out more!
Something interesting I found from the article: "they utilise sacred rites, holy rituals and the power of their faith." They previewed sacred rites and powers (acts) of faith, with literal headings in the article. No mentioning yet of holy rituals. I hope that those will add some further nice rules that tie in well with the flavor and feel of the army.
I rather like what I'm seeing, but I kind of hope we have some heavier anti-tank options rolled into the book since the bog standard melta gun isn't the killer of dreams it used to be.
deviantduck wrote: Sacred Rites: An army wide buff. 6 to choose from.We've seen 2. Not sure if this replaces or stacks with Order traits or not, if Order traits still exist.
Acts of Faith: All but one are unknown (one is a deny the witch act) The purity form of collecting a miracle states AoF are still perform-able.
The Sacred Rites are what you get if you take no allies at all (other than inquisitors).
wi
I'm not seeing a deny the witch faith act. I think the miracle dice are all there is.
On the image for Gaining Miracle Dice, Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing and Act of Faith to do so).
This implies that AoF is not only a keyword/ability but it's also something that a unit can perform, and that there is an AoF that denies psychic powers since they had to have an exception that specifies the denial AoF doesn't grant a miracle die.
That being said, if this is the extent of their monobuff, it doesn't seem nearly as mandatory as the ones for marines.
Maybe but
1. We haven't seen the rest of the army as a whole
2. The prevalent gripe seems to be that marines are op so maybe this is a good thing
The monbuff being less impactful is certainly a good thing. As noted, with marines taking allies is really not an option, as they lose way too much. I'd hate to see the same happen to the Sisters.
That being said, if this is the extent of their monobuff, it doesn't seem nearly as mandatory as the ones for marines.
Maybe but
1. We haven't seen the rest of the army as a whole
2. The prevalent gripe seems to be that marines are op so maybe this is a good thing
The monbuff being less impactful is certainly a good thing. As noted, with marines taking allies is really not an option, as they lose way too much. I'd hate to see the same happen to the Sisters.
Oh I misunderstood what you were saying. You're saying SM doctrines are so powerful it makes soup less viable, whereas SoB don't lose as much in soup.
I am at least seeing good stuff with the new AOF Mechanic - its interesting and having rolled so many 1's at so many bad times - this would be useful indeed.
Mr Morden wrote: I am at least seeing good stuff with the new AOF Mechanic - its interesting and having rolled so many 1's at so many bad times - this would be useful indeed.
We don't know anything about Acts of Faith yet. Miracles seem to be in addition to AoF.
Mr Morden wrote: I am at least seeing good stuff with the new AOF Mechanic - its interesting and having rolled so many 1's at so many bad times - this would be useful indeed.
We don't know anything about Acts of Faith yet. Miracles seem to be in addition to AoF.
Really? I read it as the dice injection/replacement as being the "Acts of Faith".
Sister prays for a miracle, and her single shot melta actually lands a wound.
Mr Morden wrote: I am at least seeing good stuff with the new AOF Mechanic - its interesting and having rolled so many 1's at so many bad times - this would be useful indeed.
We don't know anything about Acts of Faith yet. Miracles seem to be in addition to AoF.
Really? I read it as the dice injection/replacement as being the "Acts of Faith".
Sister prays for a miracle, and her single shot melta actually lands a wound.
On the image for Gaining Miracle Dice, "Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing and Act of Faith to do so)."
This implies that AoF is not only a keyword/ability but it's also something that a unit can perform, and that there is an AoF that denies psychic powers since they had to have an exception that specifies the denial AoF doesn't grant a miracle die.
I get the impression that spending a Miracle Die is the Act of Faith. That wording simply means that you don't get a Miracle Die for spending a miracle die to auto set the roll to something that earns you a Miracle Die.
LunarSol wrote: I get the impression that spending a Miracle Die is the Act of Faith. That wording simply means that you don't get a Miracle Die for spending a miracle die to auto set the roll to something that earns you a Miracle Die.
Yeah I think this is it. Honestly I like it better than way, it gets rough keeping track of all the things your units can do.
This is nice and simple.
They're not going to eliminate Acts of Faith. They're an army staple.
They're not. They just work completely differently
Honestly imo this is a better system than the "stratagem that only works something" of previous incarnations.
LunarSol wrote: I get the impression that spending a Miracle Die is the Act of Faith. That wording simply means that you don't get a Miracle Die for spending a miracle die to auto set the roll to something that earns you a Miracle Die.
This is how I read it as well.
I love the idea of Miracle Dice. They work thematically with the army and anything that would be similar to the old Acts of Faith could be rolled into Stratagems (which are just jacked up 4th ed. AoF anyways). I like it.
I agree with Lunar and Pichu. Using a Miracle Die seems to be "performing and Act of Faith." My guess is the things that used to be Acts of Faith will now be stratagems. On the topic of monodex buff, I love it! Both monodex and soup should be viable playstyles. I haven't followed 40k very closely lately, so I wasn't aware of SM getting a monodex buff, but I actually like that it's almost mandatory for them (despite my previous sentence). It seems fluffy to me that Marines work best when working with other Marines.
Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Yeah, it's a complete new system and indeed, having a mechanism akind to Disciples of Tzeentch in AoS is quite powerful. Especially if they have stratagems helping to gain more/change the result rolled in Miracle Dice.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Couldn't disagree more. Tomorrow we'll probably get to see a couple Order Convictions and AoFs. The used the phrase 'perform an Act of Faith' today. They wouldn't bother calling them Miracles if they were also Acts of Faith.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Couldn't disagree more. Tomorrow we'll probably get to see a couple Order Convictions and AoFs. The used the phrase 'perform an Act of Faith' today. They wouldn't bother calling them Miracles if they were also Acts of Faith.
In our unboxing of the Sisters of Battle Army Set, we mentioned the inclusion of 12 Miracle dice. These dice are kept to one side and accrued over the course of the battle as certain circumstances are met, and they’re expended to channel the Acts of Faith
Each time you earn a Miracle dice, you roll it and add it to your pool, while retaining its score. You can then expend these dice in place of certain rolls (hit and wound rolls, saving throws, and more) later in the battle to ensure you get the exact result you need, when you need it.
This seems to be pretty unequivocal here. If there was more I'd expect them to say something to the effect of "expend them in place of certain rolls, or to trigger other abilities we'll cover later".
When has GW ever been this coy about a rule mechanic? They've been turning every knob possible to build hype. Why would they omit an entire subset of this functionality?
Not trying to be a stinker about this, just don't want you to be disappointed when they don't materialize. If I'm wrong I'll be perfectly fine with it.
It does seem that "Acts of Faith" is a keyword that qualifies units to use the mechanism and also the name for using the mechanism, which appears to be driven by "Miracle Dice." The exclusion for the Purity and Valor applications is needed so that in the Psychic and Morale phases the Sororitas player can't just apply a suitable die from the pool, re-roll it, and put it back in the pool. Only naturally achieved conditions win you an extra Miracle Die. I could be totally wrong, but that's how I read it-- AoF equals Miracle Dice-- so I'm not holding my breath for an unseen AoF mechanism beyond this.
Good analysis on the Miracle Dice this page and last... I agree they'll almost always be useful, some more than others. When I've had games go south on me, it's usually an entire shooting phase somewhere in Turn 1 or 2 that fails to deliver, and this seems like a nice safeguard against that.
I'm not unhappy with the old AoFs (by name) as the new Sacred Rites. Depending on how nerfed the others are, they may yet be both good and flavorful, and at least you can both tailor your list to them and adapt/gamble with them on the fly, a nice set of options.
Shield of Faith continues to be pretty counter-intuitive on paper, but I assume there will still be a relic to make it useful, and maybe a stratagem or two as well. I love the Brazier as my default relic to turn SoF into something meaningful when I'm up against Thousand Sons, but it's not a wasted resource when I swap it for something more appropriate against AdMech. As long as those options exist, I'm content.
Very excited to see the rest of the Datasheets, Stratagems, and Orders Convictions. I'm hoping for some special weapons enhancements to maximize the full range of loadouts, especially for Dominions and Seraphim, a Big HQ/Little HQ combo, and some good synergy between Orders and Rites. It feels at first glance like there's nothing gamebreakingly good, but that there's lots of little variables to tweak and some controls for the fandom elements of the game, which will put the emphasis on list building and game play, not finicky dice or lopsided matchups.
interesting mechanic with the miricle dice. Bit nuts its perphase and a free one.
So if you never used any and maxed out, by turn 4 you'd have 16 dice lined up... seems a bit book keepy. I'm sure it'll pan out that you use them often and GW will release tokens like GSC or you can homebrew some
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Couldn't disagree more. Tomorrow we'll probably get to see a couple Order Convictions and AoFs. The used the phrase 'perform an Act of Faith' today. They wouldn't bother calling them Miracles if they were also Acts of Faith.
In our unboxing of the Sisters of Battle Army Set, we mentioned the inclusion of 12 Miracle dice. These dice are kept to one side and accrued over the course of the battle as certain circumstances are met, and they’re expended to channel the Acts of Faith
Each time you earn a Miracle dice, you roll it and add it to your pool, while retaining its score. You can then expend these dice in place of certain rolls (hit and wound rolls, saving throws, and more) later in the battle to ensure you get the exact result you need, when you need it.
This seems to be pretty unequivocal here. If there was more I'd expect them to say something to the effect of "expend them in place of certain rolls, or to trigger other abilities we'll cover later".
When has GW ever been this coy about a rule mechanic? They've been turning every knob possible to build hype. Why would they omit an entire subset of this functionality?
Not trying to be a stinker about this, just don't want you to be disappointed when they don't materialize. If I'm wrong I'll be perfectly fine with it.
Just don't think I am
Fair enough. That still doesn't answer the question how having a dice you know the number on can be equivocated to a Deny the Witch act of faith.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Couldn't disagree more. Tomorrow we'll probably get to see a couple Order Convictions and AoFs. The used the phrase 'perform an Act of Faith' today. They wouldn't bother calling them Miracles if they were also Acts of Faith.
In our unboxing of the Sisters of Battle Army Set, we mentioned the inclusion of 12 Miracle dice. These dice are kept to one side and accrued over the course of the battle as certain circumstances are met, and they’re expended to channel the Acts of Faith
Each time you earn a Miracle dice, you roll it and add it to your pool, while retaining its score. You can then expend these dice in place of certain rolls (hit and wound rolls, saving throws, and more) later in the battle to ensure you get the exact result you need, when you need it.
This seems to be pretty unequivocal here. If there was more I'd expect them to say something to the effect of "expend them in place of certain rolls, or to trigger other abilities we'll cover later".
When has GW ever been this coy about a rule mechanic? They've been turning every knob possible to build hype. Why would they omit an entire subset of this functionality?
Not trying to be a stinker about this, just don't want you to be disappointed when they don't materialize. If I'm wrong I'll be perfectly fine with it.
Just don't think I am
Fair enough. That still doesn't answer the question how having a dice you know the number on can be equivocated to a Deny the Witch act of faith.
As for my hunch, I remain faithful.
Because you could use that dice to pass the Deny the Witch roll.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Couldn't disagree more. Tomorrow we'll probably get to see a couple Order Convictions and AoFs. The used the phrase 'perform an Act of Faith' today. They wouldn't bother calling them Miracles if they were also Acts of Faith.
In our unboxing of the Sisters of Battle Army Set, we mentioned the inclusion of 12 Miracle dice. These dice are kept to one side and accrued over the course of the battle as certain circumstances are met, and they’re expended to channel the Acts of Faith
Each time you earn a Miracle dice, you roll it and add it to your pool, while retaining its score. You can then expend these dice in place of certain rolls (hit and wound rolls, saving throws, and more) later in the battle to ensure you get the exact result you need, when you need it.
This seems to be pretty unequivocal here. If there was more I'd expect them to say something to the effect of "expend them in place of certain rolls, or to trigger other abilities we'll cover later".
When has GW ever been this coy about a rule mechanic? They've been turning every knob possible to build hype. Why would they omit an entire subset of this functionality?
Not trying to be a stinker about this, just don't want you to be disappointed when they don't materialize. If I'm wrong I'll be perfectly fine with it.
Just don't think I am
Fair enough. That still doesn't answer the question how having a dice you know the number on can be equivocated to a Deny the Witch act of faith.
As for my hunch, I remain faithful.
Because you could use that dice to pass the Deny the Witch roll.
Only if it's a 5 or lower and you have a 6.
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Latro_ wrote: interesting mechanic with the miricle dice. Bit nuts its perphase and a free one.
So if you never used any and maxed out, by turn 4 you'd have 16 dice lined up... seems a bit book keepy. I'm sure it'll pan out that you use them often and GW will release tokens like GSC or you can homebrew some
16 dice on turn 4 is worth about 3 turn 1 dice unfortunately.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Yeah, it's a complete new system and indeed, having a mechanism akind to Disciples of Tzeentch in AoS is quite powerful. Especially if they have stratagems helping to gain more/change the result rolled in Miracle Dice.
In Tzeentch you get NINE dice to start and can generate more. Here realistically you're getting 2 per turn so it's quite a bit weaker than tzeentch's.
Sim-Life wrote: I quite like the miracle dice idea, but then my dice hate me and for once my exorcist might actually fire a decent amount of shots when I want it to.
I'll miss the old styles AoF but GW have always really struggled to get them right so I won't miss them.
Only if Exorcists can use AoFs now. I'm hoping they do, as it seems like GW learnt their lesson of excluding entire unit types from faction specific rules, but we'll see.
EnTyme wrote: Sort of like SM vehicles not benefiting from Chapter Tactics. There's a Sister driving the tank. Is GW saying only the unfaithful get to drive?
You ever get stuck in traffic? A lot of blaspheming happens behind the wheel...
Okay, here's a new line of discussion, wth is going to happen to ebon chalice, Our Martyred lady, and fiery heart, as well as Vessels of the emerpor's will, fire and fury, and celestine's warlord trait?
All of those revolved around the old AoF system, so they have to be different now.
OoML could add more miracle dice when you kill units and stay mostly the same, but how many? Same with Fiery heart and units that die.
Ebon chalice would have to be totally different.
Vessels doesn't make any sense anymore so what will the 3cp BOOM strat be?
Fire and fury could have the same effect but just not require an AoF.
Celestine could give an extra dice each round which would be HUGE.
ERJAK wrote: Okay, here's a new line of discussion, wth is going to happen to ebon chalice, Our Martyred lady, and fiery heart, as well as Vessels of the emerpor's will, fire and fury, and celestine's warlord trait?
All of those revolved around the old AoF system, so they have to be different now.
OoML could add more miracle dice when you kill units and stay mostly the same, but how many? Same with Fiery heart and units that die.
Ebon chalice would have to be totally different.
Vessels doesn't make any sense anymore so what will the 3cp BOOM strat be?
Fire and fury could have the same effect but just not require an AoF.
Celestine could give an extra dice each round which would be HUGE.
I feel like at this point the beta dex will only have the datasheets in common with the final dex.
On Celestine; what if she gives extra Miracle Dice as suggested but resurrecting her, or the Geminae costs a MD each? I can see that being a thing.
There are so many ways to potentially take the system too... like reliquaries letting you reroll a new Miracle Die when it’s generated rather than simply adding more, or they could do that by adding D3 MD instead of one.
Plus I can also see them including a way to change Sacred Rites mid-battle, either as a Stratagem or a character’s special rule, or maybe having one or more of the Orders granting a second Rite that stacks with the first.
Sim-Life wrote: I quite like the miracle dice idea, but then my dice hate me and for once my exorcist might actually fire a decent amount of shots when I want it to.
I'll miss the old styles AoF but GW have always really struggled to get them right so I won't miss them.
Only if Exorcists can use AoFs now. I'm hoping they do, as it seems like GW learnt their lesson of excluding entire unit types from faction specific rules, but we'll see.
Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity? So who knows what they will do here.
ERJAK wrote: Okay, here's a new line of discussion, wth is going to happen to ebon chalice, Our Martyred lady, and fiery heart, as well as Vessels of the emerpor's will, fire and fury, and celestine's warlord trait?
All of those revolved around the old AoF system, so they have to be different now.
OoML could add more miracle dice when you kill units and stay mostly the same, but how many? Same with Fiery heart and units that die.
Ebon chalice would have to be totally different.
Vessels doesn't make any sense anymore so what will the 3cp BOOM strat be?
Fire and fury could have the same effect but just not require an AoF.
Celestine could give an extra dice each round which would be HUGE.
I feel like at this point the beta dex will only have the datasheets in common with the final dex.
Honestly, i doubt even that much. The beta dex was trash.
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Mr_Rose wrote: On Celestine; what if she gives extra Miracle Dice as suggested but resurrecting her, or the Geminae costs a MD each? I can see that being a thing.
There are so many ways to potentially take the system too... like reliquaries letting you reroll a new Miracle Die when it’s generated rather than simply adding more, or they could do that by adding D3 MD instead of one.
Plus I can also see them including a way to change Sacred Rites mid-battle, either as a Stratagem or a character’s special rule, or maybe having one or more of the Orders granting a second Rite that stacks with the first.
I really hope Celestine and especially the Gemini don't use destiny dice to resurrect. They need help as is.
I really wanna look at this, especially the miracle dice, and go "Welp, supreme dissapointment" because the most id probably get to use the miracle dice on in their most stated effect is my vehicles not exploding. also, shield of faith is still the same. woo, i guess?
waiting to see how this will shake out, but im not happy.
I like the Miracle dice thing so far. It seems much more versatile then the old AOF, of course we don't know exactly what we can use miracle dice for still. But lets get to the elephant in the room here...
alextroy wrote: Given the two Sacred Rites presented, the old Acts of Faith are now Sacred Rites. The bad is you only get one or two options the whole game is playing a fully Sisters army. The good is they are always active. I’m really curious to see what happened to Divine Guidance and if the anti-psycher rite made it in.
There are 38 stratagems I if I am not mistaken, some of those may have moved there.
Possibly, but there are exactly 6 Sacred Rites and exactly 6 Acts of Faith in the Beta Codex, 5 historical Acts of Faith (Hand of the Emperor, Spirit of the Martyr, Divine Guidance, The Passion, and Light of the Emperor are all from Codex Witch Hunters) plus the newer Aegis of the Emperor (the FNP vs Mortal Wounds in the Psychic Phase Act). An educated guess says these will be the six Sacred Rites given the two announced ones (in bold for your reference).
I have to say that some type of decent anti-psycher Rite similar to the Beta Dex ability would be rather baller. It just better be a least 5+ FNP versus Mortal Wounds caused by Psychic Powers rather than a rather useless 6+ FNP.
Sarouan wrote: Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Yeah, it's a complete new system and indeed, having a mechanism akind to Disciples of Tzeentch in AoS is quite powerful. Especially if they have stratagems helping to gain more/change the result rolled in Miracle Dice.
I have a feeling that the one Sisters get will be an inferior version the the DoT has (sounds like you start with more and have ways to easily generate additional dice.) in the sense of how many you get and ways that you generate more Miracle dice.
The nice thing with miracle dice is that it does seem to scale pretty well. You only get one per turn, but larger games with more AoF units able to kill more enemy units, or more characters to martyr, potentially more morale tests, means larger forces have more opportunities to generate extra dice.
I hadn't thought of it that way. You don't have a higher maximum number you can gain, you are just more likely to gain one at any particular juncture with a larger army.
EnTyme wrote: I like the Sacred Rites mechanic. It rewards you for playing monocodex, something that I think has been missing from the game, but it isn't so powerful that you have to choose it over soup.
The people it will most effect are ones who, like me, were planing a predominately Sister's force with only 1 or 2 units from other Imperial forces (like that Armiger I'm considering, or unit of SoS, or a single Assassin). Those tiny snippets of other armies are probably not going to be worth the lost of the Sacred Rites (on top of their usual points cost).
BoomWolf wrote: Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
If the 2 or 3 in miracle dice counts as 2 or 3 for d3 then that helps on many damage weapons. No more rolling 1(33% chance) for your damage.
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Red Corsair wrote: Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.
Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.
You roll one 5+ on 2d6 55% times. What I'm not sure is when miracle dice is picked? Pre-roll or post-roll. Sounded to me pre-roll so it turns 11" charge into 33% chance(you pick 6 and then need to roll for 1 dice) with 66% times dice wasted. 55% chance of passing with reroll.
Mr Morden wrote: Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity?
BoomWolf wrote: Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
If the 2 or 3 in miracle dice counts as 2 or 3 for d3 then that helps on many damage weapons. No more rolling 1(33% chance) for your damage.
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Red Corsair wrote: Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.
Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.
You roll one 5+ on 2d6 55% times. What I'm not sure is when miracle dice is picked? Pre-roll or post-roll. Sounded to me pre-roll so it turns 11" charge into 33% chance(you pick 6 and then need to roll for 1 dice) with 66% times dice wasted. 55% chance of passing with reroll.
John Prins wrote: Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
Dunno. What army isn't killing 1 unit anyway? Drones don't do that much help as it's 1 whether you kill 1 or 10 units.
Btw another rule that sucks in scalability. Gw is lol bad at designing scaling rules.
John Prins wrote: Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
John Prins wrote: Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
Mr Morden wrote: Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity?
I like how no one remembers DW exists
And Genestealer Cults. There's a few armies where vehicles don't get traits.
And others where you have other units that don't get it either(necron praetorians...grumble grumble). It's not like some part of army not getting it is new thing.
John Prins wrote: Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
Yep. GW is real bad at coming up with rules that scale up. Sisters will be another army like necrons that benefit the smaller the game is.
tneva82 wrote: And others where you have other units that don't get it either(necron praetorians...grumble grumble). It's not like some part of army not getting it is new thing.
John Prins wrote: Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
Yep. GW is real bad at coming up with rules that scale up. Sisters will be another army like necrons that benefit the smaller the game is.
Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
Haighus wrote: ...and also have enough spare points for relatively disposable characters to martyr.
If the gemini are unchanged they'd be good for that. Cheap, fast, slotless, worthless.
Any tournament rules that award points for characters killed put a stop to that though.
Haighus wrote: Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
Oh sure if you are talking about some 300 pts game. But 750-1000 you are still killing off unit in gun(if not improve your list!). And the base you get feels more than in 2k.
Haighus wrote: Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
Oh sure if you are talking about some 300 pts game. But 750-1000 you are still killing off unit in gun(if not improve your list!). And the base you get feels more than in 2k.
I was thinking ~1000 points would be the sweet spot.
Saw this on a AdMech Facebook group (complaining Sisters stole their abeyant) so I don't know the original source. But I didn't see it posted in the last few pages so I shared it here:
Huh, a Battle Pulpit. They really are going ham with the Catholicism theme.
I really wish it were called a Battle Pulpit, but its probably going to be called something nonsensical. Like a FaithFury War AltarTM or something.